#fab

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native mist
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Has anyone submitted anytihng and could tell me how long the process approximately might be?

frozen bear
# native mist Has anyone submitted anytihng and could tell me how long the process approximate...

NOT very good from my experiance. I have gone back to only using artstation But Might try the marketplace one last time on my next release BIG DAY!
https://youtu.be/t8r4YrQiLV0

https://www.artstation.com/a/18359413

If you are looking for a Inventory system to add to your VR game, then this is the product for you!
This Pack is a combination of all the best VR inventory systems I have experienced, including the two best VR games there are! Saints and sinners & Half Life Alyx.
It also has traditional 2D Inventory system...

▶ Play video
frozen bear
ripe gazelle
frozen bear
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after effects & thanks. took a week of learning to do it

ripe gazelle
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I have assets on the marketplace, but I always have problems with their presentation)

frozen bear
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I hated every second of it. but need to learn to promote sales

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my vid game was weak but getting better I think

native mist
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Thanks everyone for quick response.. will see what they say 🙂

ripe gazelle
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The main thing is to make a beautiful video)

frozen bear
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yep. after all its the advert

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I think getting the viewers in a good mood with the right music prob helps

ripe gazelle
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The first game that I made for mobile was boring, but I still like the video with it)

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I show it to everyone so that they can see what a cool game I created, but I don’t give a link to it)

gloomy depot
gloomy depot
# frozen bear I hated every second of it. but need to learn to promote sales

have you tried youtube ads? I've given it a quick go, completely as an after thought and a lil experiment. I set it to £10 for a week, I'm less than £5 into the campaign and I've already made back the entire cost of the campaign and then some. That's with what's really a p bad campaign so it's something I'm exploring a lil more in the future

frozen bear
gloomy depot
frozen bear
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you mean pay youtube for pushing my add?

gloomy depot
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yes

frozen bear
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Nope Never tried that

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But thanks for the advice

ripe gazelle
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I am creating a dialogue three creator in web, and I will create the plugin to importing dialogues to unreal. As far as I understand I cant submit this free plugin to unreal marketplace?

scarlet mountain
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Code plugins can be free, but not other types of assets

ripe gazelle
scarlet mountain
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When in doubt read the marketplace agreement, the faqs, and the marketplace guidelines. All from epic on their website

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Any tips you get here will be anecdotal and someone else's interpretation

sonic arrow
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Greetings! Anyone know aprox how long it's taking nowadays for marketplace submissions? From the moment of the asset being submitted to it being accepted (assuming no mistakes on the presentation)

delicate dove
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generally less than a week. depends a bit on the kind of content, and how many submissions there have been.
Keep in mind that epic will be on holiday soon for the next few weeks.

ancient hare
graceful arrow
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Summer break

delicate dove
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i'll bet they'll mention it at some point, as they do every year.

gloomy depot
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Oof I'm working on an asset pack at the moment; hopefully I can get it submitted and approved before they do

half mist
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please
will someone make a destructibles plugin for ue5
just port it from ue4 to ue5

scarlet mountain
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Chaos destruction?

half mist
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Why even suggest that?

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This system is giving me nightmares

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Spent a week figuring out a crash from it

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not to mention all the other flaws

civic bay
half mist
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nop

delicate dove
fleet arrow
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Hey guys I’m new to UE and I got question I couldn’t wrap my head around. Say if two people bought a character from the marketplace for their main character for their game. Let’s just say they didn’t change a single thing they just added the mesh. They both publish their game and sell it on steam. Would their be an like a copyright issue or something if they both have the same character in their game???

scarlet mountain
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Not from that. They both bought a valid license.

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Read the unreal engine content EULA for full details on licensing, but you essentially buy a non-exclusive license to use that content

half mist
delicate dove
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it runs better than physx (at least, the few tests that have been done)
so its easy to assume it runs better than chaos.

scarlet mountain
delicate dove
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one sec

surreal ether
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Anyone made a decent save system that remembers actors sockets/attached actors?

rocky fox
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I am experiencing something strange with my Marketplace/Launcher where it is not allowing me to click on any topic

stoic frigate
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Hi I am making an asset pack. Does anyone know how to get the UE4/5 backdrop? which I see is used in alot of marketing assets. Like the one below.

vale prawn
stoic frigate
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hmm, ok great. Will see if I can confirm but thank you. Been very helpful

vale prawn
stark phoenixBOT
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:triangular_flag_on_post: peter_dev#3564 received strike 1. As a result, they were muted for 10 minutes.

dusty crypt
mellow vigil
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If i release a pack on the market place, can i release different pack with containing my other pack in it?

maiden carbon
mellow vigil
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Thank you

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So i would state im using my other pack and also link to it?

maiden carbon
mellow vigil
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Thank you :)

pastel cape
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I have downloaded a building at fbx format, and when uploaded to a project, i seen that its not connected with textures. How correct to do it ? Any tutorials maybe you know?

delicate dove
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you'll have to set up the material yourself and apply it to the mesh.

pastel cape
gloomy depot
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anyone know how this is in the weapons category despite being a firearm with no animations? I've been trying to work out how to implement my own animations for a firearm and came across it when I was looking to pick one up (if anyone can recommend a well made revolver on the marketplace, I'm open to suggestions also)

modern perch
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I mean it is a weapon, it's just not an animated one

delicate dove
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which is kinda... lame.
but yea

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I wonder if animation retargeting would work for such things

gloomy depot
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hmm, I thought it had to go under props if it's not animated so that confused me

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unless where they say rig they mean a control rig in unreal or something

delicate dove
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funny how its called game-ready

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with animation retargeting you can put the animations of one skeleton onto another one

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but not sure if that'd work for gunsies

gloomy depot
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I'd imagine it would, I'll experiment with it a lil if I end up finding something to buy tho

lucid osprey
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does it even have a skeleton

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lol

thorny compass
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My latest MP wish is: being able to exclude from displaying specific sellers while browsing it.

modern perch
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specifically those with 56 billion almost identical packs, yes

sturdy hawk
delicate dove
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yes pl0x

lucid osprey
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orbital market?

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and who is that herobrine guy

scarlet mountain
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Herobrine is the developer

lucid osprey
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NICE

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I LOB YOU @sturdy hawk

thorny compass
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He didn't gave you his consent

thorny compass
dusty crypt
fiery vault
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evry time i go check unreal engine site and press the middle mouse the page gets stuck...

ebon leaf
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is tje marketable a part of the epic games store?

modern perch
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no

ebon leaf
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so payment methods are different?

modern perch
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depends what you mean by "payment methods"?

ebon leaf
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these

modern perch
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right, those are probably the same or similar

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I can't tell you for certain, but it doesn't make sense for Epic to have two different setups in that regard

ebon leaf
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thats all i wanted to know

tame compass
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What is game ready tag.

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Is prop game ready ?

spark harbor
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is creation of a lightmap still obligatory for ue5 asset?

scarlet mountain
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I think so as lumen is optional. Lots of projects will still use baked lighting

pastel slate
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Does anyone know what Epics policy is on multiple marketplace packs that contain the same assets?

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Like if I had a huge set of buildings, foliage, tools etc. Can I list the whole package as one product and then subsets of the pack as their own products as well?

scarlet mountain
raven anchor
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Same with people who make animation packs using the same framework for each

pastel slate
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Fair enough

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I more mean like granular breaking down of larger products

raven anchor
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Oh I see what you mean, yeah that's allowed too

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The author of the "Ultimate Shooter Template" does it frequently

queen arrow
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Wish there was sorting in ur library to sort by "updated recently" going through doznes of asset to find the one to update is stupid. Also wish there was changelog tab in asset page to have an author write what was updated...such basic functionalities missing.

scarlet mountain
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Sought by updated and recently purchased would be sick

open sinew
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can i gift an asset pack to my friend ?

scarlet mountain
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Your asset pack or an unrelated one on the marketplace?

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I think you can email them for redemption codes for your own

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For others, no I don't think so

analog girder
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Hello, I am making a pet system for unreal market and my package will not include an animated model, but I need a skeleton for animbp that I have made, would it be a problem if I just included the skeleton in the presence of a German shepherd dog in my project

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if it doesn't work that way, how can I export the anim graph codes in the animation blueprint without a skeleton

exotic widget
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hello guys, first post here. I just submitted a Conquistador character model, was wondering how much demand there would be for such a character? realistic instead of stylized, might as well show a teaser picture:

summer jacinth
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Anyone have a link for that UE marketplace website that gives better search results?

scarlet mountain
summer jacinth
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Thanks!

twin quartz
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hey I was downloading/installing assets from my vault

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and then my computer crashed

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and now stuff from my vault is missing

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and if I go to the marketplace page for some of my owned assets, the download button displays as "unavailable"

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anyone know whats going on?

scarlet mountain
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You can delete everything in your vault cache and try again

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That's my only thought, or contact no marketplace

thorny compass
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"Unavailable" also sometimes was temporary issue for me. Waited a bit, it got fixed.

mellow basin
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anyone know when the next marketplace sale will be?

thorny compass
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Nobody is allowed to tell you.

mellow basin
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for real...

thorny compass
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Yes, bad ppl.

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But that's how it is.

mellow basin
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no like I mean when is the next sale

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if you don't know then okay

thorny compass
mellow basin
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god why do I even ask

thorny compass
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¯_(ツ)_/¯

ebon leaf
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would you buy a single asset if it had UDIMS? 2 or 3 islands? Something like a gun

scarlet mountain
dense junco
worn swift
safe lintel
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Hello. I want to make and sell assets. Do I download UE4 or UE5?

scarlet mountain
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Both. You have a larger market if you make your assets for the oldest version you can be bothered working in, and then you have to check your assets work as expected in every engine onwards from that to the latest

pearl dune
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For anyone familiar with how the Marketplace payouts work: If I made enough sales in July to exceed the $100 payout value, does this mean I'm waiting until the end of August before I will receive payment?

pearl dune
gloomy depot
# raven anchor Yes

Are you sure it wouldn't be September? I also went to over 100 in July but only up to June is on my payment report

graceful arrow
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As per the Marketplace Guidelines:

3.4.b Payouts are issued within 30 days after the end of the calendar month. For example, revenue from sales that occurred during the month of March (March 1st through March 31st) will be paid out on or before April 30th.

dusty crypt
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So the payout terms?

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Any keywords I can search for?

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Yeah, that is lame. A lot of plugins do it like this.

cunning tulip
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When there is an update to a marketplace item do you have to readd it to your project?(ultra dynamic sky for instance)

graceful arrow
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Yup.

scarlet mountain
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You don't HAVE to, but yes, if you want the new changes you need to re-add it to your project

cunning tulip
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thanks guys

cloud scarab
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Looking for a good pack of premade lights (like lamps, wall lights, etc). Like predone and blueprinted. Any suggestions?

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I would buy blind, but I feel like a good recommendation would be better.

dapper trellis
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anyone else constantly getting infinite loading on the marketplace? Just a bug on their servers or can I do anything about it?

thorny compass
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It bugs like that when you are logged out. So, check and see whether you need to log in, then click fast.

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I don't think Epic has the resources to work on their website and MP interface (kek)

dapper trellis
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ah It seems to happen every other page even when logged in

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i mean it's only a minor annoyance

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should be a priority for a profit driven company to fix my access to purchasing stuff haha

thorny compass
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They are game driven then.

tepid aspen
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Since PowerIK is included with UE4.26, can I include it with my asset?

toxic bear
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How to fix the Unavailable in the marketplace?

scarlet mountain
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Do you own it already and want to add it to your project? Or you want to purchase it?

toxic bear
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It is a free from unreal the "Animation Starter Pack"

scarlet mountain
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Ok, that doesn't really answer my question. Is it already yours and want to add it to a project, or you want to add it to your vault?

toxic bear
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Add it to my vault

scarlet mountain
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This one?

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Try it through your browser, not the launcher. The launcher is terrible

toxic bear
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I did same problem it opens the launcher ...

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looks like this in the browser

scarlet mountain
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Right, so it's already in your vault. So in your launcher if you go up to the tab where it lists engines and projects, you can scroll down and see all your asset packs. You can add it from there without going to the project page

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Maybe that works

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If that's still an issue I'd clear your vault cache. In the launcher settings you can change your vault cache location which should clear it, and close and reopen your launcher

toxic bear
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I like to add it to the vault but I can't for it says Unavailable ... I see this from time to time and it just works again after a day or so

scarlet mountain
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If it says open in launcher in your web browser it's already in your vault

toxic bear
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Ok thanks

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How do I access it then? is there a other way to download it then? or add it to a project?

scarlet mountain
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then scroll down

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in your launcher

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don't do it through the marketplace tab

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if that still doesn't work, go into launcher settings, change your vault cache location, and close and reopen your launcher

toxic bear
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Fun thing is it do not show up there...

toxic bear
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I did that to cleared the vault cache location

scarlet mountain
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strange

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log a support case with the marketplace then

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that's odd, the launcher is crap, but i've never had that issue

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Maybe try signing out and signing back into launcher?

toxic bear
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Will try a bit

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Now it works ramdomly from the page! but it is not in the vault...

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but I can add it to the project so... well that's great

scarlet mountain
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Out of curiosity, how much stuff is in your vault?

toxic bear
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3 gigg

scarlet mountain
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I've heard of people have over 1000 items it starts getting screwy

toxic bear
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Moved to a new disk deleted everything. it took like 5 min for it to cache I think till it worked from there website even if I can't find it in the vault

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Strange

scarlet mountain
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Annoying

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I wish the launcher got a few big improvements

toxic bear
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Trying to learn UE5 but it goes slow

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Don't know what is worse Windows Store or Epic Launcher

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Feels like it is the same developer that made both

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Thanks for the help @scarlet mountain

scarlet mountain
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Np

regal crest
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Bout to contact support, but thought I'd ask here

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My CVV stopped working on marketplace, and then I realized the card saved there isn't actually mine

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I make purchases regularly and this seems to have happened within the last couple weeks maybe

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Anyone else have this??

scarlet mountain
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Change your password and contact support. That's a pretty big red flag

delicate dove
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^

unkempt tangle
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ayo random question new to all this stuff

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just got a map off of the market place. imported it to my project. but i cant seem to actually GET it in

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ive searched through the content browser but i have no idea what to drag in, all i can see is a dataset and a bunch of textures and 2 meshes but thats it?

tired maple
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can you share the link to the page?

unkempt tangle
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yeah on that! would have sent it sooner but just closed all my tabs so im hunting for it haha

tired maple
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click on all in the browser and filter for level with the button on the content browser

unkempt tangle
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this is the one i installed

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there isnt even any of the meshes there either weirdly

tired maple
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I don't think the pack is supposed to come with a level

unkempt tangle
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theres nothing other than textures in it

unkempt tangle
tired maple
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so if you add to project

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like on this mesh pack

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it should add a folder under content

unkempt tangle
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ill do it and see

tired maple
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sure

unkempt tangle
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cause its importing 2gb of something

tired maple
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it will be 2gb meshes

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its only gonna be the meshes that are that big in size

unkempt tangle
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yeah same kinda thing

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like thats all thats in there

tired maple
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what happens if you drag-out the blueprints from the top left

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into your level

unkempt tangle
tired maple
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I assume there's a mesh hiding behind that sprite?

unkempt tangle
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nah

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just that

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even scaling it up nothing appears

tired maple
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can you show me the folder structure. all expanded?

unkempt tangle
tired maple
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so whats in the meshes folder?

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is it literally empty?

unkempt tangle
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empty

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yup

tired maple
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are you sure you dont have any filters already on, excluding meshes?

unkempt tangle
tired maple
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what version of ue are you using?

unkempt tangle
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5 not sure which version of 5

tired maple
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hmm. looks different to mine o_o

unkempt tangle
tired maple
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ok

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I would suggest upgrading to the latest, release version

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which is 5.0.3

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I'm not an expert as I'm new to ue as well

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BUT

unkempt tangle
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hold on theres a 5 release?! LMFAO

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i didnt even know

tired maple
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my guess is that the content pack only has nanite meshes

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and nanite isn't supported in older versions

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perhaps the pre-release/early access is included in the 'older versions'

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I noticed your interface looked different to mine lol

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go download 5.0.3 - then reimport and let me know if it's fixed

unkempt tangle
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thank you ma dude

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i didnt even know there was an update

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lmfao

tired maple
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lol, did it work?

unkempt tangle
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wifi is being weird and throttling

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so im waiting on the download

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5mb a second? now 200mb a second! now 10

dense junco
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🥴

unkempt tangle
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its so annoying

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its so stupid

dense junco
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And no one reports it !

dense junco
unkempt tangle
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and now its like wtf

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i downloaded fortnite in 5 minutes or so

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Just to play it once lmfao

dense junco
dense junco
unkempt tangle
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its baffling that i almost have a gb down and they have me capped at 10 lmfao

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and they havent fixed that?

dense junco
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🥴

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Ig so

unkempt tangle
# dense junco Ig so
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this actually fixed it for me

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nevermind it throttled right back down

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5mb a second now

dense junco
keen moat
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Not sure where to put this, but perhaps those that release content on the marketplace might have an answer.

I'm building mod support into my project, however, noise generation is something used during runtime. I'm using a library that is under the MIT license, and in order to add mod support, bindings must be shipped with modding tools which means distribution.

The MIT license is perhaps the most permissive there is, needing only credit, but is there something else that would block this decision?

vale prawn
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I love OFPA, but Marketplace products using it are breaking my workflow. Since my Vault is quite large, I put every product I own into its own git submodule. Which worked perfectly fine, until OFPA. Now, instead of having all product's content tucked inside a nice folder, as per the 2.7.2.b requirement, you end up having a __ExternalActors__, which not only violates Epic's own guidelines, but make it impossible to manage Marketplace products as individual repositories.

modern perch
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that sounds like a very reasonable complaint tbh

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OFPA also wreaks absolute havoc on version control systems

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I'm not sure it was actually that great an idea

ebon leaf
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Is it possible to transfer assets between accounts, or share them?

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As of right now we used two different personal epic accounts but we are about to make a new company one

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And we would like to still use all the packs and plugins that we have

delicate dove
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if that person is part of the company that should be fine (minus plug-ins)
you could always contact the marketplace team to move them over iirc.

jaunty dagger
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I have this experience myself had some of my assets from an old account transfered to a new account last year. Epic support just needed some information to verify but other than that its a thing that was done for me. @ebon leaf

wintry moat
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Does anyone have an issue with Epic Games launcher's Marketplace? When I try to search something, it's opening a browser tab with the results

high jewel
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You dont have to restart your PC ( just make sure the launcher is killed in task mgr )

vestal nacelle
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what is with the marketplace spam from FXMonster... so many packs of a dozen sprites, absolutely no reason for them to be split up into a hundred separate assets. No clue why the marketplace review team would even approve them all. Makes the "New Releases" section pointless when it is just littered with assets from the same publisher

delicate dove
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no clue, and their claims are bs as well

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lolwhat

vestal nacelle
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a hundred packs of ms paint clipart

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i dunno man, maybe an epic employee's kid?

thorny compass
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always been with some sellers ¯_(ツ)_/¯

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That's why I/we pray for exclusion list from our hero, brine

modern perch
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what the hell

modern perch
civic bay
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yeah - the UE marketplace twitter account is also spamming them - so silly...

pliant forum
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This is one of the main reasons we need to be able to blacklist sellers at will

lucid osprey
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we have orbital market

tame compass
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Whats orbital market

scarlet mountain
tame compass
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Neat

clever storm
#
Unreal Engine

High resolution 3D models of high tech objects

Unreal Engine

This downloadable project reveals how the city scene from The Matrix Awakens: An Unreal Engine 5 Experience was built and demonstrates how we used Unreal Engine 5 to bring it to life.

delicate dove
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as long as its using unreal engine, sure.
but you could also read the eula's

clever storm
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Thanks for reply,
Actually I am confused because assets are from Twin motion and Metahuman and they have different EULA license
And in store page it says "Licensed for Use Only with Unreal Engine-based Products"

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Metahuman & twinmotion is restricted to use with machine learning project.

vale prawn
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I'd say that's changing. Carla's been around for a while now, and UE5 has the Neural Network Inference plugin.

scenic tangle
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To all the people who are using UE Marketplace to sell props: What exactly do they mean when they want you to give the vertex count? Is it Trianglees orVertices? I am using Blender but am really not sure about this right now

scarlet mountain
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You should give both tris and verts.

delicate dove
empty thistle
scenic tangle
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@scarlet mountain @delicate dove Sry to bother you guys but what service are you using to host your project file link? Is there any "go to" host that is accepted in the community or at Epic?

scarlet mountain
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As in a demo for previewing? I see heaps of links to google drive. Too much traffic too quickly to google drive can disable the link though

scenic tangle
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Yep for previewing. I didn't even think of google... thx, I'll upload it there

low quiver
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I'm trying to import marketplace assets into a source project. But it's not listed as an option and when I select 'show all projects' it shows up as 'other' and won't let me use it. I can do it to regular (non-source) built projects. I'm using 4.27 and 4.27 source and the assets in the marketplace are 4.27 compatible.
I couldn't find a solution online

high jewel
scarlet mountain
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If you can't download unreal how are you going to sell an unreal asset? You can't just sell fbx files. It has to be imported into engine already

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So basically, no I doubt it's optional. it should be the smallest requirement to meet out of all the guidelines

graceful arrow
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How else are you going to make sure your assets actually work in Unreal?

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That is quite possibly the most naive request I've ever saw. No, I shall not help you convert it. As a Marketplace seller your are obliged to be able to understand your product within Unreal.

scarlet mountain
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You can run unreal on integrated graphics, not fast but you can. I'm not sure what you are creating, but presumably if your system can create the asset it'll be able to run unreal well enough to import it

azure escarp
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so i am trapped

azure escarp
scarlet mountain
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You can get an external hard drive. Unfortunately though, using unreal is a requirement for selling unreal assets. Otherwise, maybe the unity asset store might be another option for you. Again, no idea what you are making.

azure escarp
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once again thank you so much

scarlet mountain
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Np

graceful arrow
# azure escarp thank you for your help, mr, high and mighty

What did you expect to happen? You'd send a stranger on the internet your assets and get back a compatible Unreal project? Or perhaps I misunderstood your request to help convert it. The Marketplace license, the T&Cs exist to help protect you as a seller, to ensure your product meets a minimum standard. Trying to circumvent the process of actually using your stuff in Unreal yourself is like I said a little naive, don't you think?

tame compass
#

Is there a sale in this months ?

willow kelp
jaunty dagger
tame compass
#

If people give away free asset do they get paid by epic ?

delicate dove
lucid osprey
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its a fantastic deal

delicate dove
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depends on the thing being sold

tame compass
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Damn. Back then i was rejecting offer because i dont get money for it

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My mistakes

lucid osprey
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this is a 400 euro product tho

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ofc phy is rich

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everyone knows that XD

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but for someone with a small product below 100 this is still a huge deal

modern perch
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only if they don't expect to ever sell more than 75 of them ever again

scarlet mountain
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I suspect the launch of Niagara fluids influenced the decision. That's going to be a significant competitor and reducer of sales, so get what you can while you can

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It was, but doesn't Niagara fluids plugin also have a baking tool?

lucid osprey
#

the water

#

ninja is something different

delicate dove
#

it was, and is as done as it can be. so in this case it gets it in way more hands, resulting in potentially more purchases of the real-time one, as well as a small financial boost to continue improving it.

graceful arrow
graceful arrow
agile shadow
#

especially on a product that requires support and maintenance

native mist
#

hey, still waiting on epic to get back to me (it's been over 2 weeks), wondering how long this is supposed to take? I was told previously here it was 0-4 days lol

graceful arrow
#

They only got back to work after summer break on the 8th. There may be some backlog.

native mist
#

oh didn't know that

#

how long was the break?

#

I guess fair enough though

low quiver
#

Not sure exactly why this happens, but it's pretty common for me and I can't find anything about it online. The thumbnails for my entire marketplace asset library are just white (shown in the picture). I have no problem using them or accessing them, but it just makes it more difficult to browse what I've got and what everything is.
Does anyone have a solution for this?

#

May have been because I needed to update the Epic launcher. It seems fine now

grizzled thunder
#

So since it was ruled that AI art cant be copyrighted, what's Epic's stance on midjourney stuff being sold in the Marketplace I wonder?

#

Wondering if that means that person doesnt own the rights to sell these products I guess?

scarlet mountain
#

Wasn't the ruling that the AI couldn't own the copyright? If you've used midjourney to generate art, how is that any different to using Photoshop and content aware fill to generate an image? It's a tool controlled by a human. Copyright is tricky, I wouldn't be extrapolating out from those sorts of lawsuits

#

Ofcourse, that example is ignoring the ongoing discussion of whether or not the training sets are valid

#

Oh, you are correct, they say it lacked "the human authorship" ... Interesting

#

In that case does it fall under public domain?

graceful arrow
#

Same with speedtree assets, and yet some have appeared in the MP. Either the license has changed [doubt] or Epics MP team has slipped up. Again.

modern perch
#

it's still shit to allow it in the marketplace though

#

this all said, there would have been some manual work required to make tiling textures like those

grizzled thunder
#

cross one off another way of making a living 😅

lucid osprey
#

currently as it stands: ALL AI generated art is not copyrightable.

#

But

#

There have been cases now where art from artists has been used to train AI

#

that could be seen as a violation

solid whale
#

guys, after adding a package/plugin to your project, if this plugin was updated on the store, how can I update it on my project?

graceful arrow
#

add it to your project just like you did the first time 🙂

solid whale
#

it will override the old version?

graceful arrow
#

yes

solid whale
#

ohh okay, tysm :D

solid whale
vale prawn
#

Unless you decide to never move Marketplace content, which is what I ended up doing after going through the same ordeal multiple times

thorny compass
thorny compass
#

Advertisement for released UE products goes to #released

solid whale
tepid aspen
#

Hi - Let's say I've a landscape asset for marketplace. I only included some heightmaps and a material with solid color textures. Can I include an example material using Quixel textures for the demo map included in the asset?

delicate dove
#

dont think so because content of your pack can be used with other engines, and if a user does not use unreal engine for their project, they need to purchase a quixel license to use quix's content.

tepid aspen
delicate dove
#

yes, but quixel is a separate license, and the eula clearly states that purchasers of unreal-engine marketplace content can use it outside of unreal engine. (but not anything that epic and their affiliates put out, that is strictly unreal engine only)

maiden carbon
slim swallow
#

When you install a plugin with the Epic Games Launcher, it spends a lot of time "Cleaning Up". I feel like this is a lie. Why is it lying to me about what it's doing?

pliant forum
final ivy
#

Idk where to post this but for the love of god Epic needs to fix the slow startup time for Epic Games Launcher. I would love to know why the UE editor literally boots up quicker than it.

delicate dove
#

we've been asking/telling them that since the launcher first got... launched

final ivy
#

I see "library performance improvements" as Up Next in the trello...

delicate dove
#

thats something different

final ivy
#

Maybe we should start a change.org. Those always work

thorny compass
#

😩

dire meteor
#

It works.. it's just on another level. You don't get it, man!

hidden halo
#

is anyone having meerkat demo maya files

#

from marketplace it dosent have anymore

vale prawn
#

Not a solution, but someone recently mentioned Legendary as an alternative to the launcher. It's mostly for EGL games, but has support for some UE-related things. I plan on adding an option to dump the Vault to CSV, and maybe more things in the future. I haven't looked at the tool yet, but it looks promising if the community wants to implement some custom Vault management as an alternative to the launcher, in the same idea as Herobrine's Orbital Market is for the Marketplace.
https://github.com/derrod/legendary

GitHub

Legendary - A free and open-source replacement for the Epic Games Launcher - GitHub - derrod/legendary: Legendary - A free and open-source replacement for the Epic Games Launcher

thorny compass
#

Python is okay.

vale prawn
#

PSA for creators: use Asset Guidelines

I see quite a few products on the MP that relies on some plugins that are disabled by default, so the creator has to add in all caps and bold in the product description that users need to enable such and such plugins first. But even so, they'll end up with questions or even bad reviews because it doesn't work straight out of the box.

UE5 added something for that: Asset Guidelines. This tweets below sums it up nicely, so just watch the video. But basically, you can add dependencies to plugins or project settings for your assets, and users will get a popup offering them to enable all those. It works great, but since I just wasted a couple of hours on that, I can tell you that for project settings, it only works for console variables and nothing else.

https://twitter.com/games_inu/status/1526509074036187137

In #UE5 any BP or asset can ask to enable some plugins or .ini settings via an "Asset Guideline". For BP you have to add it to one if its components "Asset User Data"

▶ Play video
ebon leaf
#

i have a question
this asset i owned but i can't download and i don't see in my vaul

#

is it a normal or i search in other side?

graceful arrow
#

This sometimes happens. Often closing the launcher and reopening it fixes it. Other than that, I can't say.

pliant forum
ebon leaf
obsidian oxide
#

Does anyone know a good marketplace asset for a care package to be periodically dropped onto a specific part of the map?

#

The thing is I want to drop it from airships (which I already have programmed) onto the map below, specific points on the map that are pre-determined and pre-timed.

#

If not, I will just use some GFX effects and have it "teleported" onto the pre-determined areas.

true remnant
#

anyone has any idea about releasing modding kit that may contain assets from a marketplace content?

graceful arrow
#

That is a no-no. You cannot redistribute them.

#

And, just in case - nor can you use any Epic, Quixel Megascans, Metahuman, and any other licenses that prohibit using content in such a manner.

tidal moss
#

Love it when I have a crazy customer going all in on the review rather than just asking for a 5$ refund... wish I could blacklist them

graceful arrow
#

Give me $10.00 and I'll do you a favour by not buying it in the first place, so you won't have to worry about anything.. 😄

tidal moss
#

Hah nice one

wintry moat
#

Hey guys, where can I find this vault and clean it up?\

#

It's in the epic launcher > Unreal Engine > Library

vale prawn
full pumice
#

Hello everyone, new here, I was told that I might be able to get someone to make something for me, if I’m in the wrong place I apologize. I would like to know if someone can make me a low poly style Altn helmet?

graceful arrow
rocky fox
#

Hey so i just purchased an asset and it is showing up as Unavailable in launcher, cannot search it in my vault and when i "open in launcher"
the asset shows unavailable

modern perch
#

restart the launcher?

#

it's been eight years and there's still no way to manually refresh the launcher without restarting it, lol

rocky fox
graceful arrow
#

Delayed replication. Happens.

subtle pine
stark phoenixBOT
#

:triangular_flag_on_post: AlphaWolF#6751 received strike 1. As a result, they were muted for 10 minutes.

mystic ibex
#

anyone know of any semi-stylized assets that still look relatively realistic but don't aim to be ultra real if u get what im saying?

#

so real objects and characters could fit in but the environment can still be loose and playful

fossil raft
#

So the absolute best Fighter/combat asset is on sale for %50 off thats a whole $75 i litterally own just about all of the combat assets on the marketplace including Ascent and i can tell you for sure that this easily wipes the floor with all of them; even if he put a pretty silly showcase together https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/n00dfighter-template-plugin

using it to make an open world Parkour RPG fighter; that's just how flexible this template is ❤️
https://gyazo.com/4dae015873fa88edb9a14e5a0bef48a7

it either gets out of your way or assists you in doing whatever you need due to its super easily ability to override stuff or build upon it without hijacking your project like every other framework does

Unreal Engine

A fighting game template for your next big hit!

ebon leaf
#

Hello, does anyone know if I can distribute a plugin that includes starter content assets?

scarlet mountain
#

2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.

#

so, presumably in a limited capacity, yes

modern perch
#

basic starter content (e.g. the mannequin) can be used

fossil raft
#

fixed it

#

so sorry

#

;-;

forest prairie
#

Hi guys,
Feel free to vote on your most wanted marketplace features as sellers.

#

also lmk if you want to change anything in the cards

#

There've been a bunch of iniatives to ask for improvements and i know epic's working on something via what josh has said.

However I think it'd be good to have it all in a centralised spot, nicely organised and prioritized according to votes

#

Voting was broken, sorry.

#

fixed it now.

graceful arrow
#

Epic have dragged their feet for several years. While I wish this every success, it will probably go the way of the dodo..:D

forest prairie
#

Josh from the Marketplace mentioned they will launch a major revamp end of the year

forest prairie
thorny compass
#

Sellers blacklist plz

forest prairie
graceful arrow
#

Being able to remove creators from showing up on search. This is often needed to stop viewing creators that do not make assets needed, or that make poor quality assets. Think any of the material packs that appear etc.

thorny compass
#

^

forest prairie
tame tundra
#

Update All Button

vast fiber
#

i have a engineplugin, but i cant use it in a project using git, since it wont compile for the other ppl

#

is there any way, to get around this ? besides manual, controlling it `?

graceful arrow
forest prairie
forest prairie
graceful arrow
#

No idea how to implement such a feature, that's Epics problem. Our problem is reducing the number of unwanted results during a search, or browse.

thorny compass
#

Looking at how other markets barely do to be user friendly, I doubt this will be ever done.
My hope is actually our owl friend, Herobrine, to implement that.

pliant forum
#

Yeah Orbit is the website to use. Only use Unreal to make the final purchase

tame tundra
forest prairie
pliant forum
forest prairie
vale prawn
# tame tundra Instead of having to scroll through users vaults to individually update products...

How would that work though? Does it just update the Vault, or all instances of the product (including products that are complete projects)? That would be a major pain to implement IMO.

I'd much rather have a "Filter by update available" and decide myself what to do with those. Also, any update notification should include which product version got an update (e.g., if it's an update for the 4.27 release when I'm on 5.0 then I don't care), the changelog for said update, and we also should get notifications for updates on products that aren't in the Vault Cache (or at least the option to have such notifications).

winter hollow
#

ugh, why marketplace does not have a simply "last updated" indicator. there is no way to figure out if any of plugins did update other than downloading engine and trying to install them to engine and then comparing code in project with downloaded

#

or just being able to see if lyragame updated from the version i had

#

vault search is horrifying too, with over 1k things, finding something in it is impossible

#

at least could have a list view and not tiles and proper search that does not freeze the launcher permanently

gloomy depot
forest prairie
gloomy depot
forest prairie
#

I'm sure you could explain it really well too ;D

winter hollow
# forest prairie I'll add it to the list

that is great, so far these are the only my issues:

  • being unable to know if plugin updated
  • being unable to install plugin to different engine or just download it via launcher to folder - I need to download engine first, then download plugin and delete engine because i don't need a very old engine. very viable for plugins that did not update for a while or do not need frequent updates.
  • being unable to search in my vault with over 1k entries. especially with no proper filter or compact view and constant launcher freezes when i'm on 40th page or so trying to find the one i need.
    - being able to create a code plugin draft without build files - defer files upload to generate ID. because the marketplace ID is generated after submitting draft but ID is needed to be written in code plugin uplugin before. so it is a closed loop. Have to submit a plugin with empty marketplace id, fail verification, update uplugin with generated id , submit again

as for various:

  • would be nice to have a popularity ranking sorting
  • would be nice to have something to promote free plugins, like monthly showcase of free plugins. so far only paid plugins get showcased and promoted.
vale prawn
forest prairie
#

Automatically

#

Sth can go wrong quickly

#

Break

vale prawn
#

I agree, which is why I don't think that feature makes much sense in the first place, and which is also why I made a few others trying to solve the same issue of "MP product update management" from the user side (which might not really fit your goal of "dev side")

forest prairie
#

User side is important, too

winter hollow
#

❤️

#

also, forgot one thing. a bit more technical:

  • being able to hide seller email, or proxy email via epic. like github does with id+accountname@github.com being forwarded to real support email that it is not publicly visible while functioning. The problem is - my spam folder was kinda overflowing after publishing plugin in marketplace and that was the only public use of that email. after half year it died down (maybe spam seller stopped doing it) but still was annoying.
    or having a mailbox in seller portal like "Send private message to seller"
delicate dove
scarlet mountain
# forest prairie Can you explain?

It's the opposite of exact search. It would find items that are similar or misspelled for instance. It's not exact it's "fuzzy". It's generally a more user friendly thing if done well.

#

American vs UK color/colour spelling wouldn't cause issues in search for instance

#

Searching water system might reveal more results

forest prairie
tame tundra
# vale prawn How would that work though? Does it just update the Vault, or all instances of t...
rapid shadow
tame tundra
# vale prawn I agree, which is why I don't think that feature makes much sense in the first p...

The main point of the "Update All" button is to avoid having to scroll through 1,000+ vault items checking each one for a little orange dot/button that says update.

Sure i'd still have to go to my vault in explorer & copy/paste the updated content packs into my project after, but i'd have to do that anyway.

At least with the Update All button I could queue the updates instantly instead of having to scroll 30 minutes plus playing find the dot!

Regarding the Update Available filter, I agree that would be nice too!

graceful arrow
#

Having a simple filter to show all available updates would go a long way.

tame tundra
# graceful arrow Having a simple filter to show all available updates would go a long way.

In my forum post from April I suggested both, I wasn't sure which would be easier to implement on the backend though; decided to push for the button when I saw the chance come up 😹

https://forums.unrealengine.com/t/qol-feature-update-available-filter-for-vault-list/

hollow zephyr
#

Anyone know of something like a looping generator for let's say creating procedurally the outside of a moving train or car?

thorny compass
#

Have a look at the endless run templates, basically the same thing.

hollow zephyr
#

oh yeah, I even have one in my library, it pays to hoard free stuff lol

stone kettle
#

Hey I need to create a growing forest. It does not need to be interactive.
Does anyone know of any good assets on the marketplace that contains growable trees?

The only asset I can find is this one:
https://www.unrealengine.com/marketplace/en-US/product/interactive-tree-creator

I was wondering if anyone here knows any alternatives?

Unreal Engine

Procedurally create interactive trees with many dynamic features, all suited for a regular instanced mesh foliage workflow.

forest prairie
winter hollow
#

i guess next is a big brainshorm and management meetings about things to put for it afterwards

winter hollow
forest prairie
#

done

forest prairie
winter hollow
#

each code plugin has uplugin file
https://github.com/aquanox/SubsystemBrowserPlugin/blob/main/SubsystemBrowserPlugin.uplugin
before submitting plugin you need to specify MarketplaceURL in it
https://www.unrealengine.com/en-US/marketplace-guidelines?sessionInvalidated=true#261c

you acquire a marketplaceurl after creating&submitting a code plugin
creation of code plugin requires plugin files zip to be uploaded with initial version
plugin file zip require MarketplaceURL be written in uplugin file
there is no marketplaceurl available as plugin is not registered within marketplace yet to be written to uplugin file

#

~~
leaving two solutions:

  1. do initial upload without MarketplaceURL and fail it, then resubmit only file update
  2. do initial upload and update the files at storage location with generated MArketplaceURL before marketplace team download & verify it
    ~~
    save draft with temporary url and use it to update uplugin
mystic smelt
# winter hollow each code plugin has uplugin file https://github.com/aquanox/SubsystemBrowserPlu...

As drafts have the UID of the product in the URL when you are previewing it in the seller portal, you don't have to submit the code plugin to have the marketplace URL. It can be built by adding com.epicgames.launcher://ue/marketplace/product/ in front of this UID. It is actually explained way better than I did in section 2.6.1c of the Marketplace Guidelines. https://www.unrealengine.com/en-US/marketplace-guidelines#261c

Unreal Engine

The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.

mystic smelt
#

If you save a draft it appears in the URL without submitting. Just tested.

winter hollow
#

saving still require files
Project Versions *
Please input valid project file link

#

and im still at add-product page without id and i can not save draft

#

ok, got idea. save draft with anything as file then fix and update draft file

forest prairie
#

I'll be watching this space about the plugin stuff

#

want to make sure i add it correctly

#

Meanwhile, i've made a thread

winter hollow
#

well, it is not like a bit deal. just a bit annoying 🙂 just once

forest prairie
#

i do want to include it tho 😄

#

just want to make sure i get it right

winter hollow
#

other things are more important

#

like fitlering my pile of vault items

#

😄

#

and hiding my email from spammers

winter hollow
#

ok, figured it out. just had to fill files with empty link to save draft and get id, then update links
in the end making files optional for "add-product" but required for submit (lock submit until files added) would be nicer

#

why i did not think about it earlier

winter hollow
forest prairie
winter hollow
#

oh, ok. for some reason forums do not hook up the cookie while publish works

#

hm, logged in still none

#

oh, it just logged me out again

forest prairie
#

Do you have this badge on your profile?

#

if so, you should be able to see the creator's hub

winter hollow
#

oh it is super broken, cant even get to my profile as it shows 404

#

will try relogin again

#

nope, just basic and enthusiast

forest prairie
#

are you using the same email-address for the forums as for the marketplace where you sell?

winter hollow
#

yes, same account, the support email that is showcased in shop page is different

forest prairie
#

that shouldn't matter

#

how weird that you don't get the badge

#

i assume you can't access this forum either

winter hollow
#

yup

#

the forum being weird since long time ago 😄 that is why i almost never use it. from random 403 404 to loosing login, i lost count. same with learning.ue.com

forest prairie
#

yeah...

#

it seems like you might have to request access to it

#

ie make a thread or mail them

#

annoying

#

😦

winter hollow
#

ok, time to start hardest part - make images for plugin

tidal moss
#

@winter hollow use ms PowerPoint for symbols

mellow vigil
#

Are you allowed to use mixamo animations in your unreal engine asset you will upload?

#

i am using them as a placeholder for my kit for gore

elfin widget
#

Is something like this to stylized for UE marketplace? I've considered making a more fleshed out version of these Ghibli style coral assets.

mellow vigil
#

Or for example can you use epic content?

scarlet mountain
mellow vigil
#

How comes some packs include the anim starter pack though?

scarlet mountain
#

I'm guessing that slips through under demo content. I highly doubt you could use bigger things like the paragon characters, and automotive assets though.

#

but, I'm not epic. My thoughts are: assume you can't. If you absolutely need it, email marketplace for confirmation before assuming you can

vale prawn
#

PSA for people who want to generate a CSV list of their Marketplace Vault.

I previously had shared a script that did that (I think it's pinned here), but I reimplemented the feature in Legendary (https://github.com/derrod/legendary). At the moment it's only available on my fork (https://github.com/brifsttar/legendary), so you have to install it manually (https://github.com/brifsttar/legendary#manually-from-the-repo).
Then you should be able to run

legendary list-vault```
That new implementation should be much easier to use, faster, and opens the door for more Marketplace/Vault related features in Legendary.
delicate dove
brazen geyser
#

What's up with example content being unavailable today? Or is it just me?

delicate dove
brazen geyser
clever delta
#

Someone asked if my plugin wich is in the marketplace can be used on ARK dev kit for ARK Survival evolved? Anyone knows the answer to this?

delicate dove
clever delta
#

Yeah i just said no. I think it saves a lot of headaches

modern perch
#

Ark's version is both very old and heavily modified, so I wouldn't count on anything being compatible

thorny vault
#

For any sellers here, what are you using for verification for bookkeeping when you receive payments from hyperwallet?

#

They don't send any invoice pdf or anything that I can upload to my bookkeeping software

thorny vault
#

Anyone?

forest prairie
hardy night
#

Im looking take a poll on How much I should be charging for a marketplace content pack/project.
-Weapon
-Weapon Sound
-Weapon Animations
-Character Animations
-Gameplay Ability System Implementation
-Particles

Main reason for the pack is for the Weapon model and the Weapon sounds recorded.

All sounds will be recorded & delivered at 192kHz/24bit & 48KHz/24 Bit

Our setup will include 14 microphones: 8 spot microphones & 6 distant microphones places 8ft, 50ft, & 150ft from the shooter. Each microphone will be connected to one of our three Sound Devices recorders.

A weapons pack would not be complete without shell drops/ejects. So for this pack, we are also recording a bonus pack of Shell Drops, which include 12 shells being dropped across 16 surfaces.

Surfaces For Each Shell:

Dirt - Mud - Sand - Rocks - Water - Thin Metal - Thick Metal - Leaves - Wood - Hard Wood - Grass - Concrete - Tile - Carpet - Snow - Big Rocks

To note I have 116+ weapons that this would be working through

scarlet mountain
#

That is a ginormous list. My 2 cents: this is either going to be one of the following, or both,
a) low quality as it tries to do too much.
b) too expensive for the market that would find it useful. 116 guns is a LOT of guns. Lets say you charge $50 per gun, that's nearly $6k for the pack. No one needs 116 guns in a pack. At a certain point they will look to bring stuff in house to avoid the "asset flip" perception after a certain budget amount. And few indies would buy that pack at several thousand dollars. And if you were charging less than $50 per weapon, as a customer, I'd begin to question the quality of individual assets.

If the assets are of great quality (eg, good sounds, good cues, good meshes, good materials, good animations) I'd consider dividing into multiple smaller packs. Say 6-12 guns per pack. Perhaps themed. Modern Military, Militia, Futuristic, Survival, WW2, etc.

#

When I've looked for packs in the past, a reasonably priced 6 pack is what I would have loved to find in the <$200-300 neighbourhood. What I found was either low quality, or was a great looking set of guns, but missed animations so it wasn't particularly useful, or they just didn't meet my expectations in various ways. If it was excellent audio, but very much placeholder guns, then that'd change the expectation too.

#

If I was you, I'd think clearly about where you expect the majority of your sales to come from, (indies, B, A, AA) etc, and then work out what they would be willing to pay. You go into a lot of details about the sounds, but not so much animations, or weapon materials, so consider how that might impact "drop in and go" factor and how that may influence perceived value. I suspect splitting into smaller packs might be the better overall long term strategy for you. But that's just my 2c

delicate dove
#

Kinda agreeing with Boris, if its really super-duper high quality you might be better off selling it trough your own portal/website, and do a variety of bundles. The sound alone again, if of the highest quality) could do really well for video production, same could be said about the weapons. the moment the gamedev-stuff comes into play, that is another story.

hardy night
# scarlet mountain If I was you, I'd think clearly about where you expect the majority of your sale...

Appreciate the input!

When I was referring to the 116+ weapons the wording should have been "I have 116+ weapons and am looking to create individual weapon content/projects and then create bundles with multiple weapons in the bundle for a discounted price"

So ie I could be selling the Bar by itself and the M1 grand by itself then offer a WWII bundle that contains them for a discounted price.

As for the Models I shouldve included that the models are Hardsurface models with a Triangle count not exceeding 40,000 Triangles. All weapons are made in a similar workflow of Blender -> Marmoset Toolbag -> Substance painter.

All animations will be created via the Control Rig in Unreal Engine to the base Manny Skeleton.

hardy night
hardy night
scarlet mountain
#

75-100 sounds about right if it's high quality

#

That all makes a lot more sense too. Your initial wording made me read it as some sort of megapack.

hardy night
#

Apologies I wrote that after a late night and shouldve proof read what I was writting.

radiant zenith
#

when does free for the month marketplace addons get reloaded every month>

#

like what day>

#

?*

scarlet mountain
radiant zenith
#

aight thanks

tough zephyr
#

Ok this is shame that there is no Sort by numbers of ratings option on addon marketplace in Epic Game. Anyone knows how can I find worthy assets for UE4,5, for example those that have 50> rates

vale prawn
radiant zenith
#

has anyone used accucities and could they help me out please?

#

accucities london model

#

actually nevermind

tame compass
#

How to check number of asset sold in orbital market

scarlet mountain
#

I don't think that's public information

winter hollow
#

hide before mods see

#

🔨

flat ibex
#

does anyone know how to remove marketplace content from the vault? I want to remove some of the free epic games stuff so I don't accidentally use it for licensing reasons

stark phoenixBOT
#

:triangular_flag_on_post: AdynHS#1878 received strike 1. As a result, they were muted for 10 minutes.

pliant forum
blazing sleet
#

Hey guys. Whats the Epic Games local content for? Its taking up a lot of space on my PC. Can I delete that without messing up projects I'm working on?

pliant forum
vale vector
#

yo guys did anybody checkout the Flexible combat system basic
I can not get it to launch, the project file seems missing, and can not import the files into an existing project

#

any tips?

half mist
#

any good multiplayer replicated boat packs (BP)?

willow kelp
#

How do you find the most popular/useful marketplace assets? I want to get a sense of what some of the most useful and quality assets are that you might find used when you join a project team. I can't find a sort by popular/highest rated in the marketplace

delicate dove
#

afaik there isnt any data on that

#

at least, not public

pliant forum
thorny compass
#

Is based on public data i.e. not actually a popularity

graceful arrow
#

Is based on public data that is based on popularity?

thorny compass
#

No

#

Is, but is not.

ancient hare
#

The author @sturdy hawk mentioned how popularity is calculated in this post.
#fab message

sturdy hawk
#

"Popularity" can mean a lot of things. Orbital Market popularity sorting certainly has some flaws (like marketplace creator that require reviews to get access to documentation). Still I believe you'll find popular items far easier than with the random marketplace sorting.

wooden raptor
#

Is there a place I can report a problem with an official Twin Motion pack from the Market Place? The Twinmotion Backyard Pack 1 is missing assets from the pack

delicate dove
#

one of the pinned messages has an email address iirc

wooden raptor
formal helm
#

is there a place to buy exclusive use assets?

modern perch
#

you hire someone to make them

hollow zephyr
#

that's a good idea. an online store with assets that once bought disappear forever 😆

covert mesa
#

Is there a source somewhere that provides paragon retargeting poses that matches the UE4 Manny pose?

tepid aspen
#

Hi - Let's say I created a landscape-pack that includes some heightmaps. How do I include them as an asset for the marketplace?

maiden carbon
whole ermine
#

Can I install plugins to a source engine build?

scarlet mountain
#

not directly through launcher

#

you have to install to a launcher build, then copy across to your source build or your project

tepid aspen
elfin widget
#

Making a stylized casual animal focused farm game (Similar animal vibes to slime rancher) Is there some UE asset Im missing ? Been looking at the market for a week now but it's a little overwhelming tbh.

tepid aspen
tame compass
#

How do i know if my asset is minimum viable product ?

I was sending props pack long time ago. they said i need to make more

#

Inside the pack

#

Also how costumer rate my product ?

scarlet mountain
scarlet mountain
maiden carbon
topaz sand
#

Hi everyone, in the Free content submission page says:
"Monthly Rotation candidates for the Unreal Engine Sponsored Content program are reviewed regularly and will be reached out to upon selection.
The payout for participation in Monthly rotation is a one time payment of $7,500."

But how much would it be for the permanently free collection? I want to submit something there but I can't find much information

scarlet mountain
#

If epic haven't published it, people probably aren't allowed to talk about it due to NDA

topaz sand
#

I see

maiden carbon
#

Probably a lot more, but relative to sales history and potential loss of future income.

graceful arrow
#

Naa, tis likely to be a fixed amount 😉

topaz sand
#

I actually sold my product to the permanent collection but I can't remember how much it was, I have to check my emails 😅

#

I also don't know if I'm allowed to disclose the amount

#

I think it must be case by case, or at least I hope so

maiden carbon
#

Oh go on , if they didn't say you mustn't disclose it then please disclose it 🙂

maiden carbon
#

When companies advertise for jobs and for the salary they write "Market rate" that is silly in my opinion. Most of us are not childish jealous types who resent fellow employees earning more than us. It would be better to allow us to avoid wasting our time going to a job interview and finding out that the salary is below expectations. Likewise it would be good if Epic are transparent on this issue of compensation for Free Forever Assets as well but I will of course be fine with no answer or opaqueness. Epic are doing us a big favour paying us for assets.

tepid aspen
#

Hi - Do you know if asset review happens during the weekends for the marketplace?

modern perch
#

I really doubt it

tepid aspen
pliant forum
#

I've had emails to and from marketplace during weekends the last few weeks, so I assume to some extent they work during weekends

tepid aspen
silent mesa
#

This asset needs to be revive for UE5 and multiplayer, it is quite popular but has been abandoned since then. It would be nice to see C++ plugin version with similar features like ability to add random room areas, spawn objects, multiple entry and exit for multiplayer, polish the the logic on the wall and ground creation of static meshes. So maybe someone here might have the ability to do so in creating a similar but updated asset like this
https://www.unrealengine.com/marketplace/en-US/product/maze-creator

Unreal Engine

Maze Creator allows you to create completely random mazes in a matter of seconds!

tame compass
#

Maze creator is good for backrooms game

silent mesa
# graceful arrow Dungeon Architect

I have it but I still need the dedicated maze algorithm similar to maze creator as it is more of a dungeon type. The author said he will add in the future.

silent mesa
agile shadow
agile shadow
#

7.5k for monthly 15k for permanent

#

If they have any special custom deals I’m not aware of them

#

Most of this info in on the forum as well

#

I don’t think it’s the best system. For some assets it’s too little and for some it’s too much but eh

#

Nobody is forcing anyone to join

maiden carbon
#

@agile shadow thanks for the info

thorny vault
#

Does anyone know if it's technically Hyperwallet or Epic Games International Sarl. that employs your services when you make sales on the marketplace?

#

I need to enter the VAT number of the company that has bought my services, but it gets so muddy when it goes through Hyperwallet.

graceful arrow
#

Hyperwallet is just the payment gateway that Epic use.

thorny vault
#

But it's still a company

#

It's not a tube for money, the money has to make a pitstop there I reckon.

#

They probably take a cut from Epic for their services

graceful arrow
#

Maybe, but you don't say the bank has employed you when your company pays you 😉 The payment gateway is just that, a way for company A to pay company B.

thorny vault
#

Well Hyperwallet is the most crappy payment gateway in that case since they don't give you any valid verification of the payouts that you can give to the taxman

#

There's no VAT number of where the money is coming from, no invoice number, they don't even write out how much you're getting on the payment tracking summary.

graceful arrow
#

That is normal for Epic, as I'm told 😄

thorny vault
#

I hate taxes and company stuff. Not so much the disappearance of money as how beaurocratic and annoying they have to make everything.

#

The way the assume that everyone is born with the knowledge of bookkeeping and stuff and the way everyone says "talk to your financial advisor" in response to every question.

graceful arrow
#

Yeah, I feel ya. Main reason folks answer like that is they themselves don't really know much about it as it changes so much from country to country.

#

Epic aren't particularly helpful though

thorny vault
#

I eventually found a place to send questions on hyperwallet support, and after writing a hella long post and pressing send it refreshed the page and said Session Expired due to inactivity. Please login again. Fucking amateur hour.

#

But see, I'm clever so I expect companies like Paypal to program webpages like toddlers, so I ctrl-C:ed my message before sending, so I could just log in again and send the message again.

#

This time, the form just disappeared with no message at all after hitting send, so I guess that's a successful send. Maybe.

scarlet mountain
#

Same reason you don't write down visa or Mastercard as the one who bought your services

thorny vault
#

Alright thanks. I have time to hold off on reporting that tax stuff for a few more days, so I'll wait for a response from Epic and hear what their say is, but if I don't hear from them I'll use Epics VAT

silent mesa
#

Hi. is it ok to leave another updated review of an asset? I usually give an initial review which I describe as initial and after months /years using it, I gave a new update extensive review, which I want a new one to post so that new users can check it easily. Thanks

scarlet mountain
#

As a customer, that sort of review is gold. Go for it. Anything is better than a discord username review

hollow zephyr
#

@thorny vault download the payout report from epic, that's what I send to my accountant every month 😅

silent mesa
#

I think epic should do something regarding discord verification. Its just hard to see discord verification all over questions and reviews. I know its not their responsbility since that is another medium.

I personally write my verification details on either question or review but i still ask valid questions or initial reviews on the product.

scarlet mountain
#

Well it's not their responsibility to verify discord, but they SHOULD have a method to verify ownership since they are quite clear they expect sellers to offer reasonable support and updates

#

The discord thing is just the workaround

silent mesa
#

True, i saw one asset that he sort of uses the unreal engine software to have sort of link within that generates an encryption key on the opened project, so that he knows you are verified on discord.

#

Crypto keys.

rigid lotus
#

literally copy paste the questions tab and make it visible to the seller only + update the rules to forbid verification on the other two

#

problem solved

red quarry
#

I actually have a bot in beta that handles discord verification for marketplace sellers.

thorny vault
#

Anyone here selling on the MP and have a company established in Europe? I'm confused and desperate for help and advice.

scarlet mountain
red quarry
scarlet mountain
#

Sure, understandable

#

I couldn't DM directly, so I sent a friend request

stark phoenixBOT
#

:triangular_flag_on_post: Jonas Almeida#5071 received strike 1. As a result, they were muted for 10 minutes.

mellow trellis
#

Hi people! I have a C++ plugin on the marketplace, I supply the plugin sources to Epic and then they build it themselves as usual. Unfortunately when I install said plugin to UE 5.0 I get the modules are not found message, however I copy the plugin folder into the project plugins and it works without compiling it first. Anybody has any idea how that's possible?
I've also tried packaging the plugin locally and installing that to the engine manually, but that yields the same results

dire meteor
#

Might be it's not compiled in the correct version for your editor? Shrug

mellow trellis
#

I have the latest engine version 5.0.3, and again, I've packaged the plugin locally with that editor version and it still produces modules not found but only when the plugin is in Engine/Plugins, if it's in Project/Plugins it works fine

winter hollow
#

it is possible if you have some external dependencies (dlls) which fail to load which preventing from loading plugin dll

#

pay attention to log

#

depends what you have in your plugin (maybe missing dll, or dynamic module dependency etc)

mellow trellis
#

I think I found the issue

#

I was an idiot sorry

#

I had an old version in my engine folder for some reason I forgot

#

it scared the shit out of me tho

scarlet mountain
#

Oh just saw it's fixed, sorry

dusk veldt
#

Can I make a marketplace plugin that has dependency on a engine beta plugin? I'm basically working on something that uses StructUtils, but I'm not sure if the plugin would be accepted since StructUtils is in beta.

mellow trellis
#

in my book it's fine, if it comes with the engine and you mention in a well visible place that it's relying on a beta feature then it's all good imo, just list that beta plugin as a dependency in your .uplugin

scarlet mountain
#

Anyone having issues with the marketplace? Anytime it tries to sign in or out I get redirect to an error page. I can browse it in incognito. Clearing cookies didn't work. Seems to be an issue with their ident service

candid rivet
#

@scarlet mountain do you have an ad blocker?

scarlet mountain
#

yes

#

ok, stupidly, i didn't try turning that off. That is the cause, but very strange, as i haven't had an issue from adblockers on the marketplace ever

candid rivet
#

ya it happened to me too

scarlet mountain
#

Filed a report with ublock origin

ebon leaf
#

Hey, so ive made an asset I want to sell on the marketplace, but I want to make it as a plugin, how can I do that? ive created a seller account and all that, just dont know exactly where to go from here

scarlet mountain
obtuse parrot
#

is anyone able to login on the marketplace? i can't
getting an error

tough crag
#

read message above

scarlet mountain
#

Yep. Update lists in ublock, or restart browser, or disable adblocker temporarily

obtuse parrot
#

a bit of a long shot to ask about this here, but does anyone know if i can release an asset on the MP that relies on a free plugin that i've also released on the marketplace? also worth mentioning that i released the plugin from a different account

scarlet mountain
#

Faq says you can if it's your own product and clearly stated, but I don't know how that works with a different account. Best email marketplace support

winter hollow
native garnet
#

Is there a way to find out when an asset from marketplace was last updated?

gusty forum
#

quick question, i was confused whether i could use the epic games assets like matinee or lyra (the models and animations respectively) in my unreal engine project, possibly for commercial use

winter hollow
tame compass
#

i finished my project and sell it to marketplace. can i ask the value of my asset here ?

tacit jungle
#

Is there anything on the marketplace that's like a game launcher? So like if I update my game it updates the changes to everyone

#

I am trying not to look like an amateur sending everyone a Google drive link everything I make a small change

dire meteor
#

I doubt you'll find that on the marketplace (I don't think,) but there are definitely systems that do that.

#

If you release on Steam, for instance, they'll handle game updates for you.

winter hollow
#

you can make own standalone launcher, query url for updates and dl/apply update. but it is all up to you coding it

oak whale
#

Is any one else getting an error when trying to access the market place?

#

Seems like I can access it from the Launcher but not the web

scarlet mountain
#

Turn off adblocker or update your lists

oak whale
#

Yeah I did

oak whale
tacit jungle
#

Where can we get a launcher for updates and patches for the games?

#

So if I make updates when people start it , it will update the game if needed

scarlet mountain
spare owl
#

is there a way to easily check all the questions you have received on your asset packs?

ebon leaf
#

i've been good at downloading all the free assets every month for a while now. and was wondering is there any way to easy check total value of the assets in my vault? there must be quite a value there by now

graceful arrow
#

Because if someone uses something that shouldn't be used and says "but random internet person said I could", doesn't protect you from potential CAD orders or worse.

#

Never take legal advice from randoms. There is a reason the licenses exist is to prevent any issues.

narrow stirrup
#

Hello, I'm a new marketplace creator and would like to know what this blue 'Submit' button does.
Any help will be appreciated, Thank You!

delicate dove
#

if you change the dates, you submit that info so it can generate a list from start to end date.

narrow stirrup
ebon leaf
#

if im uploading a project as an asset pack to the marketplace, do I need to include the entire project file to download, or just the content folder?

delicate dove
ebon leaf
#

another question, i want to have documentation that covers each function of a blueprint and explains what everything does, but i dont want people to see this documentation unless they buy the asset, so that someone who hasnt bought the project cant just click on a documentation link in the details and have access to all the information necessary to reverse engineer it

#

is there a way i can only provide documentation to those that bought the asset pack?

scarlet mountain
#

You can include non-unreal files in a content pack, but that's usually reserved for things like source art, like FBX files for instance. You might be able to put documents in there. Maybe ask the marketplace.

#

Realistically though, I doubt too many potential customers are going to reverse engineer it like that. Typically assets provide a good value proposition such that if it saves you X hours, that quickly repays for the asset purchase

#

Anyone that attempts to reverse engineer it is probably unlikely to be a customer in the first place

delicate dove
#

I put documentation and urls in material editor. XD
plugins can have a link to their documentation in the "enable plugins" list thingy.

graceful arrow
scarlet mountain
#

Yeah documentation becomes part of my research into a purchase

fast walrus
#

Is there a good movement animation pack that works with UE5 mannequin IK control rig?

scarlet mountain
#

Update your lists in ublock or whatever adblock you use

half mist
#

Am I going crazy or has the design of the marketplace website changed?

#

it looks more like ue5 UI now

peak rune
#

hello, I am getting "II-E1001" error after a recent purchase. Is that normal?

magic spade
#

Anybody use the Dungeon Architect and regret it, been thinking about it for a while and it is half off now?

graceful arrow
#

I bought it ages ago. It's unlikely I'll ever use it.

#

It's excellent at what it does. No doubt. It doesn't do what I want it to do.

half mist
#

I remember using it and it was fine

#

I can't imagine trying to make my own design in it tho

lucid osprey
#

Who the hell is even in charge of the marketplace

#

utter trash is allowed to go onto the store

#

but not perfectly made luos content?

#

wtf

narrow stirrup
#

Does this bar change when we get any sales or does it change once the total earnings surpass 100?

delicate dove
# lucid osprey but not perfectly made luos content?

it had a few consistency errors, I'll give them that.
But yea, odd that this pack with more meshes than previous pack gets declined for "not enough" meshes.
But after a back n forth they revoked that comment.

lucid osprey
#

horrible.

delicate dove
#

meh, could always be worse

strong wasp
#

Butterfly of Diamonds is gonna sell out soon

ebon leaf
#

What system does anyone wanna see on the marketplace? I want to produce blueprint or code plugin assets on the marketplace, but I want to make something I know people want and would buy? anyone think of something that they would want, or know other people would want, or a system thats already on the marketplace, but someone should make a new updated, or cheaper version of it?

delicate dove
#

I personally (and egotistically) want to see more core systems for JRPGs, either they come with so much stuff that I dont feel like sifting trough the dirt to find the jewels inside, or are just too complex for simpler games. (looking at the few things available)
I'd like to see more smaller module stuff that is more modular over one pack that gives everything in general, makes it handy to easily test one specific thing, or for quick and dirty testings when coming up with new gameplay stuff.

rancid kelp
#

hey, i need to know, this kind of character come from a software?

#

because some other person have exactly same style

#

need to know the software name 🙂

thorny compass
#

Many sellers just have one base skelmesh then just sell outfits of it - as we can see some examples here.

#

For a character pipeline, you can easily search on internet. There are many softwares which provides you with an way to model, sculpt, rig and skin a humanoid.

stoic path
#

I'm mainly interested in it for the cyclic level generation a la Unexplored

modern perch
#

they look like Daz models

queen cloud
delicate dove
#

yea, and textures and what not

silent mesa
silent mesa
# delicate dove I personally (and egotistically) want to see more core systems for JRPGs, either...

There was a top down shooter recently that had this modularity. Like you have a base and all major features you just add as component, so it depends what you need.
I initially thought that complete templates was what i needed but it was hard to swallow all at once, especially when you are still learning and trying to connect all the features. I wish templates were doing components on major features.

graceful arrow
vale prawn
modern perch
#

lol, yes

#

entire categories are currently pretty useless on the marketplace

#

I don't even know how the 'FXMonster' ones are even allowed - they make up a significant percentage of the entire 2d category and many of them are indistinguishable from one another, it's raw spam

#

152 / 736 items are this

thorny compass
#

😩

agile shadow
#

i mean does anyone buy those

thorny compass
#

Why MP devs don't get how hard is becoming to use it.

agile shadow
#

it can't be worth the effort

thorny compass
#

It doesn't matter. It is noise. Buyers need to be able to find what they are looking for. Not scroll mindlessly thousands.

#

Personal wish listS, filters and subscriptions are basic features which miss. It is like nobody gives a berry how bad is.

modern perch
#

I mean the effort in those packs is probably pretty low, hence how they're able to churn out 150 of them in a few months

#

but yeah, the 2d category is essentially useless now

pliant forum
#

Really is a shame we will never see the blacklist seller/buyer feature

#

Marketplace could have been a good experience with the tiniest bit of effort

narrow stirrup
#

If you don't mind me asking; Does this bar change when we get any sales or does it change once the total earnings surpass 100? Thank you.

ebon leaf
narrow stirrup
lean ledge
hasty nexus
#

that's getting updated just on pay day

vapid hollow
#

changing a bit the subject i was thinking in creating 2 products for the marketplace but i've seen a lot new products and a very few sells on my previous products this year , do you guys are also having less selling ?

delicate dove
#

more and more products on the marketplace, so is to be expected.
either it needs to be something everything wants, or something like voxelplugin that keeps getting new features and fills a certain niche really well

lucid osprey
#

If an asset on the marketplace works 100% fine for ue4 but then breaks on ue5

#

and the author of said asset cant fix it because of ue5

#

isnt that a bit weird?

delicate dove
#

depends on the thing, but if they cant fix it because its a limitation in ue5, they should not sell it for ue5

lucid osprey
#

definitly yes

#

really odd

#

i guess i can only wait then ._.

#

no

#

there has to be something i can do

half mist
#

hello

#

this is my monthly call to all UI designers

#

make more UI asset packs

#

and for the love of god will someone make replacement key icons for auto settings

#

I'v literally seen those icons twice today in 2 really popular games and it made me want to die

#

especially cuz they look horrible

dire meteor
#

Key icons?

half mist
#

Mmm I mean the icons for keybinds

ebon leaf
#

Im confused with the marketplace. In my sale reports, it shows multiple ppl have bought my pack (which is sick bc i just released it 2 days ago), however, nothing on the payment report. When does something from the sales report show up on the payment report?

ebon leaf
dire meteor
#

More likely the default ones used in the editor.

half mist
#

I hate how so many games use that (the dark design) and the design is so bad and I hate seeing the same icons in every game it's so weird

#

but I didn't check if there are more assets like this, so maybe there are Idk

ebon leaf
#

so you want an asset pack of textures for keybinds?

half mist
#

well no I want UI asset packs

#

I'm just complaining about that other thing

spare owl
#

Hi, recently I've started making my own marketplace products. When it comes to pricing I have no idea how to come up with a reasonable price. I see some blueprint packs go for +-$10, and some other blueprint pack with roughly the same functionality for $40, both getting a good amount of reviews etc.
Is there some formula you guys use for this or is it more like grasping in the dark?

half mist
#

maybe u should say what ur asset is

spare owl
thorny compass
#

What if AI art?

dire meteor
#

The real time it takes with AI generators is getting the right prompts. It's definitely a skill!

#

Not saying it isn't easy to learn, though.

lucid osprey
#

are we going to pay skillful prompters in the future?

dire meteor
#

Basically, keep up with technology or die out.

#

The entertainment industry keeps resisting change and look what happens to them? Failed at every turn.

lucid osprey
#

thats not it XD

#

thats 100% not what happened

#

regardless of what it is, movies games comics... they fail at quality and customer relation

#

not technology.

dire meteor
#

Well, no, they try to suppress technology .

#

Instead of moving with the times.

#

They thought people being able to record music onto tapes would ruin the industry because everyone would record it off the radio, for instance. Tried to do something about it. Didn't work.

#

They tried to stop people getting music online when napster and stuff was big. Now look at it, most music is streamed off the internet because they failed to curtail technological advances.

#

In the UK they tried to ban the mp3 file format lol.

#

That definitely had nothing to do with a scared entertainment industry.

#

The same thing happened in the games industry regarding Russia. Everyone was so worried about Russians pirating games, but it just turned out that they had very few alternatives until Gabe Newell was l ike "Well, why not let them buy stuff on Steam?" and, lo and behold, they actually started buying stuff properly.

#

That's a prime example of accepting a situation/change and using it to your advantage, instead of running scared.

runic edge
#

does anyone know a good petting animation (pack or not, paid or not)? like you're petting a cat

half mist
#

first or third person @runic edge

thorny compass
#

meh

runic edge
#

@half mist any

#

I can probably retarget from first to third and vice versa, but it needs to be good if FPS

half mist
#

that doesn't even make any sense

runic edge
#

basically I'm planning to use on both FPS and TPS

#

so if I have a third person animations, I'll retarget to the arm animations

#

if I only have first person animations (just arms), I'll retarget the arm animations back to the third person and animate spine

#

so if you know any good animations, just shoot em up @half mist

rose lagoon
ebon leaf
delicate dove
#

thats not true? I release stuff for 4.16 still

hollow zephyr
#

I think he means you must have the latest engine version supported when launching a new product

delicate dove
#

now, thats not a thing either

#

unless probably code plugins

vapid ridge
#

i wanna see 😄

delicate dove
#

I just submitted something, ue5 is entirely optional to enable

#

but --again-- code is a unique thing

#

iirc only last two or three engine versions are allowed for those.

vapid ridge
#

You galaxy shader you posted like 6 months ago

#

was amazing.

delicate dove
#

ah no, that was a personal thingy

#

oh, thanks

vapid ridge
#

aww >_<

delicate dove
#

if it didnt use some copyrighted stuff I would have put it online for free

vapid ridge
#

dang 😦 i need somethings like that for my guns in my game. would make some amazing skins.

delicate dove
#

was like 600 or so instructions though :p

vapid ridge
#

lol

#

"slaps a warning label on it" low fps if you buy

delicate dove
#

though has a lot of stuff not needed for regular usage, like the deathstar

#

its at least some indicator

#

mwah, so far I barely had to tweak my materials for production, and that is mainly keeping an eye out on instructions.

#

then again, experience?

#

if anything, i think the biggest offender of inaccuracies is ye olde complexity view XD

vapid ridge
#

if you ever release a material shader pack please let me know, you pay close attention to detail.

delicate dove
#

not sure what i'd put in them. generally my mat function packs provide small portions of what i'd use for whole shaders.

vapid ridge
#

ohh so there not material functions, just a whole material