#fab
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NOT very good from my experiance. I have gone back to only using artstation But Might try the marketplace one last time on my next release BIG DAY!
https://youtu.be/t8r4YrQiLV0
https://www.artstation.com/a/18359413
If you are looking for a Inventory system to add to your VR game, then this is the product for you!
This Pack is a combination of all the best VR inventory systems I have experienced, including the two best VR games there are! Saints and sinners & Half Life Alyx.
It also has traditional 2D Inventory system...
0-4 days
My issue was they said changes were needed over 20 times. took almost 6 weeks to get through them. Same happend with another project . kept making changes even created a tutorial then they said not enough content. 😠 after weeks of jumping through hoops. same project sold over 60 time on my arst station so WTF
Good video, I like it. What program did you use to create it?
after effects & thanks. took a week of learning to do it
So I went to spend a week)
I have assets on the marketplace, but I always have problems with their presentation)
I hated every second of it. but need to learn to promote sales
my vid game was weak but getting better I think
Thanks everyone for quick response.. will see what they say 🙂
The main thing is to make a beautiful video)
yep. after all its the advert
I think getting the viewers in a good mood with the right music prob helps
The first game that I made for mobile was boring, but I still like the video with it)
I show it to everyone so that they can see what a cool game I created, but I don’t give a link to it)
It depends on what you're making/if there's any issues. Whenever I've posted something it's only ever taken a few days other than my first one which took a little longer but also had to be resubmitted a couple times for some issues
have you tried youtube ads? I've given it a quick go, completely as an after thought and a lil experiment. I set it to £10 for a week, I'm less than £5 into the campaign and I've already made back the entire cost of the campaign and then some. That's with what's really a p bad campaign so it's something I'm exploring a lil more in the future
I cant monetize until I have 1000 subs and the song is copyright 😦
no, i meant put ads out for your product
you mean pay youtube for pushing my add?
yes
I am creating a dialogue three creator in web, and I will create the plugin to importing dialogues to unreal. As far as I understand I cant submit this free plugin to unreal marketplace?
Code plugins can be free, but not other types of assets
I kind of read somewhere that all the functionality should be in the engine and did not find anything like it in the market
When in doubt read the marketplace agreement, the faqs, and the marketplace guidelines. All from epic on their website
Any tips you get here will be anecdotal and someone else's interpretation
Greetings! Anyone know aprox how long it's taking nowadays for marketplace submissions? From the moment of the asset being submitted to it being accepted (assuming no mistakes on the presentation)
generally less than a week. depends a bit on the kind of content, and how many submissions there have been.
Keep in mind that epic will be on holiday soon for the next few weeks.
What holiday?
Any link on the holiday announcement?
Summer break
no clue if they posted it publicly. just know this by talking to them.
i'll bet they'll mention it at some point, as they do every year.
Oof I'm working on an asset pack at the moment; hopefully I can get it submitted and approved before they do
please
will someone make a destructibles plugin for ue5
just port it from ue4 to ue5
Chaos destruction?
Do you hate me?
Why even suggest that?
This system is giving me nightmares
Spent a week figuring out a crash from it
not to mention all the other flaws
Someone posted this in #released yesterday: https://www.unrealengine.com/marketplace/en-US/product/513cb1fa1ae2440cbc4107582891be89
Is that what you want? I’ve not tried it, but looks interesting.
nop
Hey guys I’m new to UE and I got question I couldn’t wrap my head around. Say if two people bought a character from the marketplace for their main character for their game. Let’s just say they didn’t change a single thing they just added the mesh. They both publish their game and sell it on steam. Would their be an like a copyright issue or something if they both have the same character in their game???
Not from that. They both bought a valid license.
Read the unreal engine content EULA for full details on licensing, but you essentially buy a non-exclusive license to use that content
Gotcha
Sounds more complicated than fixing chaos crashes
it runs better than physx (at least, the few tests that have been done)
so its easy to assume it runs better than chaos.
That looks incredibly impressive. Has anyone attempted a ue integration?
no clue, I learned about it today
one sec
@erwincoumans @TimSweeneyEpic Ported the test to PEEL & it reveals that using a single sample point to measure performance doesn't tell the whole story. Here's what I get for 15 worker threads in PhysX 4.1.2 and Jolt. Jolt might very well get more relative perf from each additional core but it remains slower.
Anyone made a decent save system that remembers actors sockets/attached actors?
I am experiencing something strange with my Marketplace/Launcher where it is not allowing me to click on any topic
Hi I am making an asset pack. Does anyone know how to get the UE4/5 backdrop? which I see is used in alot of marketing assets. Like the one below.
(continuing the conversation here since it's a better fit)
I think you can use Epic's assets (e.g. this backdrop) in your products as long as it's not the main feature of your packs.
hmm, ok great. Will see if I can confirm but thank you. Been very helpful
Last time it was discussed here: #fab message
There's a link to the actual EULA at some point.
:triangular_flag_on_post: peter_dev#3564 received strike 1. As a result, they were muted for 10 minutes.
Jolt looks very interesting. I wanted to integrate it into Godot, but was getting some build issues (this was like a month-ish ago) and didn't have the time to figure it out 😢
If i release a pack on the market place, can i release different pack with containing my other pack in it?
Yes but you must state that fact in your product description.
Yes. I had to do the same thing for one of my products.
Thank you :)
I have downloaded a building at fbx format, and when uploaded to a project, i seen that its not connected with textures. How correct to do it ? Any tutorials maybe you know?
you'll have to set up the material yourself and apply it to the mesh.
it's strange that even the materials are empty...
anyone know how this is in the weapons category despite being a firearm with no animations? I've been trying to work out how to implement my own animations for a firearm and came across it when I was looking to pick one up (if anyone can recommend a well made revolver on the marketplace, I'm open to suggestions also)
I mean it is a weapon, it's just not an animated one
which is kinda... lame.
but yea
I wonder if animation retargeting would work for such things
hmm, I thought it had to go under props if it's not animated so that confused me
unless where they say rig they mean a control rig in unreal or something
funny how its called game-ready
with animation retargeting you can put the animations of one skeleton onto another one
but not sure if that'd work for gunsies
I'd imagine it would, I'll experiment with it a lil if I end up finding something to buy tho
My latest MP wish is: being able to exclude from displaying specific sellers while browsing it.
specifically those with 56 billion almost identical packs, yes
I should add this to orbital market 🤔
yes pl0x
He didn't gave you his consent
That would be dope, thanks!
i told you
i am THE god of unreal
Also
orbital market?
😛
evry time i go check unreal engine site and press the middle mouse the page gets stuck...
is tje marketable a part of the epic games store?
no
so payment methods are different?
depends what you mean by "payment methods"?
right, those are probably the same or similar
I can't tell you for certain, but it doesn't make sense for Epic to have two different setups in that regard
thats all i wanted to know
is creation of a lightmap still obligatory for ue5 asset?
I think so as lumen is optional. Lots of projects will still use baked lighting
thank you )
Does anyone know what Epics policy is on multiple marketplace packs that contain the same assets?
Like if I had a huge set of buildings, foliage, tools etc. Can I list the whole package as one product and then subsets of the pack as their own products as well?
I've seen cars sold individually and as a pack 3, and audio packs designed similarly. As a customer though it's great if that is spelled out so you don't double buy
as far as I know it's okay, Mawi uses a lot of the same shaders in each pack with different models and textures
Same with people who make animation packs using the same framework for each
Oh I see what you mean, yeah that's allowed too
The author of the "Ultimate Shooter Template" does it frequently
Wish there was sorting in ur library to sort by "updated recently" going through doznes of asset to find the one to update is stupid. Also wish there was changelog tab in asset page to have an author write what was updated...such basic functionalities missing.
Sought by updated and recently purchased would be sick
can i gift an asset pack to my friend ?
Your asset pack or an unrelated one on the marketplace?
I think you can email them for redemption codes for your own
For others, no I don't think so
Hello, I am making a pet system for unreal market and my package will not include an animated model, but I need a skeleton for animbp that I have made, would it be a problem if I just included the skeleton in the presence of a German shepherd dog in my project
if it doesn't work that way, how can I export the anim graph codes in the animation blueprint without a skeleton
hello guys, first post here. I just submitted a Conquistador character model, was wondering how much demand there would be for such a character? realistic instead of stylized, might as well show a teaser picture:
Anyone have a link for that UE marketplace website that gives better search results?
Thanks!
hey I was downloading/installing assets from my vault
and then my computer crashed
and now stuff from my vault is missing
and if I go to the marketplace page for some of my owned assets, the download button displays as "unavailable"
anyone know whats going on?
You can delete everything in your vault cache and try again
That's my only thought, or contact no marketplace
"Unavailable" also sometimes was temporary issue for me. Waited a bit, it got fixed.
anyone know when the next marketplace sale will be?
Nobody is allowed to tell you.
for real...
Nobody is allowed to tell you.
god why do I even ask
¯_(ツ)_/¯
would you buy a single asset if it had UDIMS? 2 or 3 islands? Something like a gun
He's right. The only people that know are epic, or sellers preparing discounts. Both types are under NDA to not reveal dates ahead of time
haha dw they dont know the date !
I wouldn't mind giving it a try... should be fun..
Hello. I want to make and sell assets. Do I download UE4 or UE5?
Both. You have a larger market if you make your assets for the oldest version you can be bothered working in, and then you have to check your assets work as expected in every engine onwards from that to the latest
Thank yoou
For anyone familiar with how the Marketplace payouts work: If I made enough sales in July to exceed the $100 payout value, does this mean I'm waiting until the end of August before I will receive payment?
Yes
Thanks for confirming that for me
Are you sure it wouldn't be September? I also went to over 100 in July but only up to June is on my payment report
As per the Marketplace Guidelines:
3.4.b Payouts are issued within 30 days after the end of the calendar month. For example, revenue from sales that occurred during the month of March (March 1st through March 31st) will be paid out on or before April 30th.
U can !
So the payout terms?
Any keywords I can search for?
Yeah, that is lame. A lot of plugins do it like this.
When there is an update to a marketplace item do you have to readd it to your project?(ultra dynamic sky for instance)
Yup.
You don't HAVE to, but yes, if you want the new changes you need to re-add it to your project
thanks guys
Looking for a good pack of premade lights (like lamps, wall lights, etc). Like predone and blueprinted. Any suggestions?
I would buy blind, but I feel like a good recommendation would be better.
anyone else constantly getting infinite loading on the marketplace? Just a bug on their servers or can I do anything about it?
It bugs like that when you are logged out. So, check and see whether you need to log in, then click fast.
I don't think Epic has the resources to work on their website and MP interface (kek)
ah It seems to happen every other page even when logged in
i mean it's only a minor annoyance
should be a priority for a profit driven company to fix my access to purchasing stuff haha
They are game driven then.
Since PowerIK is included with UE4.26, can I include it with my asset?
How to fix the Unavailable in the marketplace?
Do you own it already and want to add it to your project? Or you want to purchase it?
It is a free from unreal the "Animation Starter Pack"
Ok, that doesn't really answer my question. Is it already yours and want to add it to a project, or you want to add it to your vault?
Add it to my vault
This one?
Try it through your browser, not the launcher. The launcher is terrible
Right, so it's already in your vault. So in your launcher if you go up to the tab where it lists engines and projects, you can scroll down and see all your asset packs. You can add it from there without going to the project page
Maybe that works
If that's still an issue I'd clear your vault cache. In the launcher settings you can change your vault cache location which should clear it, and close and reopen your launcher
I like to add it to the vault but I can't for it says Unavailable ... I see this from time to time and it just works again after a day or so
If it says open in launcher in your web browser it's already in your vault
Ok thanks
How do I access it then? is there a other way to download it then? or add it to a project?
then scroll down
in your launcher
don't do it through the marketplace tab
if that still doesn't work, go into launcher settings, change your vault cache location, and close and reopen your launcher
Fun thing is it do not show up there...
^
I did that to cleared the vault cache location
strange
log a support case with the marketplace then
that's odd, the launcher is crap, but i've never had that issue
Maybe try signing out and signing back into launcher?
Will try a bit
Now it works ramdomly from the page! but it is not in the vault...
but I can add it to the project so... well that's great
Out of curiosity, how much stuff is in your vault?
3 gigg
I've heard of people have over 1000 items it starts getting screwy
Moved to a new disk deleted everything. it took like 5 min for it to cache I think till it worked from there website even if I can't find it in the vault
Strange
Trying to learn UE5 but it goes slow
Don't know what is worse Windows Store or Epic Launcher
Feels like it is the same developer that made both
Thanks for the help @scarlet mountain
Np
Bout to contact support, but thought I'd ask here
My CVV stopped working on marketplace, and then I realized the card saved there isn't actually mine
I make purchases regularly and this seems to have happened within the last couple weeks maybe
Anyone else have this??
Change your password and contact support. That's a pretty big red flag
^
ayo random question new to all this stuff
just got a map off of the market place. imported it to my project. but i cant seem to actually GET it in
ive searched through the content browser but i have no idea what to drag in, all i can see is a dataset and a bunch of textures and 2 meshes but thats it?
can you share the link to the page?
yeah on that! would have sent it sooner but just closed all my tabs so im hunting for it haha
click on all in the browser and filter for level with the button on the content browser
this is the one i installed
there isnt even any of the meshes there either weirdly
I don't think the pack is supposed to come with a level
theres nothing other than textures in it
i just checked with that search thingy
so if you add to project
like on this mesh pack
it should add a folder under content
sure
cause its importing 2gb of something
I assume there's a mesh hiding behind that sprite?
can you show me the folder structure. all expanded?
what version of ue are you using?
5 not sure which version of 5
hmm. looks different to mine o_o
ok
I would suggest upgrading to the latest, release version
which is 5.0.3
I'm not an expert as I'm new to ue as well
BUT
my guess is that the content pack only has nanite meshes
and nanite isn't supported in older versions
perhaps the pre-release/early access is included in the 'older versions'
I noticed your interface looked different to mine lol
go download 5.0.3 - then reimport and let me know if it's fixed
lol, did it work?
wifi is being weird and throttling
so im waiting on the download
5mb a second? now 200mb a second! now 10
If this thing happen while downloading engine then same goes for me while downloading engine my mb is gonna from 200mb to 8mb
🥴
Yea its th fault of ue engine not epic games but ue engine my download speed was like 8 to 11 mb when i have a 200mb
And no one reports it !
for some reason its never been an issue until now
and now its like wtf
i downloaded fortnite in 5 minutes or so
Just to play it once lmfao
Yeaa it started in 2022 ig i remember i have downloaded ue4 when i only had 50mb but engine just took 30min to download but now ahh
Lol
its baffling that i almost have a gb down and they have me capped at 10 lmfao
and they havent fixed that?
Epic Games Launcher downlead speed fix. How I did it in 2 steps. I had noticed since I got Epic Games Launchers that the downloads seemed much slower than they should. It would average about 1/3rd of my internet bandwidth witch on Centurylink is only 12Mbits/s / 3 = 4Mbits/s. I did some research on the forums, and found a partial fix. STEP 1: ...
this actually fixed it for me
nevermind it throttled right back down
5mb a second now
See we need a permanent solution !
Not sure where to put this, but perhaps those that release content on the marketplace might have an answer.
I'm building mod support into my project, however, noise generation is something used during runtime. I'm using a library that is under the MIT license, and in order to add mod support, bindings must be shipped with modding tools which means distribution.
The MIT license is perhaps the most permissive there is, needing only credit, but is there something else that would block this decision?
I love OFPA, but Marketplace products using it are breaking my workflow. Since my Vault is quite large, I put every product I own into its own git submodule. Which worked perfectly fine, until OFPA. Now, instead of having all product's content tucked inside a nice folder, as per the 2.7.2.b requirement, you end up having a __ExternalActors__, which not only violates Epic's own guidelines, but make it impossible to manage Marketplace products as individual repositories.
that sounds like a very reasonable complaint tbh
OFPA also wreaks absolute havoc on version control systems
I'm not sure it was actually that great an idea
Is it possible to transfer assets between accounts, or share them?
As of right now we used two different personal epic accounts but we are about to make a new company one
And we would like to still use all the packs and plugins that we have
if that person is part of the company that should be fine (minus plug-ins)
you could always contact the marketplace team to move them over iirc.
I have this experience myself had some of my assets from an old account transfered to a new account last year. Epic support just needed some information to verify but other than that its a thing that was done for me. @ebon leaf
Does anyone have an issue with Epic Games launcher's Marketplace? When I try to search something, it's opening a browser tab with the results
This happens sometimes, even after closing( killing in task mgr )/reopening it and it still does it, you can clear the webcache ( specific to the launcher ) and it will force a login again
You dont have to restart your PC ( just make sure the launcher is killed in task mgr )
what is with the marketplace spam from FXMonster... so many packs of a dozen sprites, absolutely no reason for them to be split up into a hundred separate assets. No clue why the marketplace review team would even approve them all. Makes the "New Releases" section pointless when it is just littered with assets from the same publisher
always been with some sellers ¯_(ツ)_/¯
That's why I/we pray for exclusion list from our hero, brine
what the hell
I coincidentally also noticed it today and:
yeah - the UE marketplace twitter account is also spamming them - so silly...
This is one of the main reasons we need to be able to blacklist sellers at will
we have orbital market
Whats orbital market
Alternative browser/search for the marketplace
Neat
Hi,
can I use this assets in commercial projects?
https://www.unrealengine.com/marketplace/en-US/product/twinmotion-high-tech-pack-1
https://www.unrealengine.com/marketplace/en-US/product/city-sample
as long as its using unreal engine, sure.
but you could also read the eula's
Thanks for reply,
Actually I am confused because assets are from Twin motion and Metahuman and they have different EULA license
And in store page it says "Licensed for Use Only with Unreal Engine-based Products"
Metahuman & twinmotion is restricted to use with machine learning project.
I'd say that's changing. Carla's been around for a while now, and UE5 has the Neural Network Inference plugin.
To all the people who are using UE Marketplace to sell props: What exactly do they mean when they want you to give the vertex count? Is it Trianglees orVertices? I am using Blender but am really not sure about this right now
You should give both tris and verts.
in-editor vert count.
I generally write down the lowest, the highest, and an average.
While the framework is capable of animation curve driven leap systems. Apparently I'm not capable of timing the dodge right T_T
#UnrealEngine5 #Marketplace #indiedev #RPG #Souls-like #Dark Souls #EpicGames
@scarlet mountain @delicate dove Sry to bother you guys but what service are you using to host your project file link? Is there any "go to" host that is accepted in the community or at Epic?
As in a demo for previewing? I see heaps of links to google drive. Too much traffic too quickly to google drive can disable the link though
Yep for previewing. I didn't even think of google... thx, I'll upload it there
I'm trying to import marketplace assets into a source project. But it's not listed as an option and when I select 'show all projects' it shows up as 'other' and won't let me use it. I can do it to regular (non-source) built projects. I'm using 4.27 and 4.27 source and the assets in the marketplace are 4.27 compatible.
I couldn't find a solution online
This question should get pinned because it gets asked quite a bit. 😆
You have to install it to a binary version, then copy it to your source engine.
Don't think there are any other solutions out there that work. 🤷♂️
If you can't download unreal how are you going to sell an unreal asset? You can't just sell fbx files. It has to be imported into engine already
So basically, no I doubt it's optional. it should be the smallest requirement to meet out of all the guidelines
How else are you going to make sure your assets actually work in Unreal?
That is quite possibly the most naive request I've ever saw. No, I shall not help you convert it. As a Marketplace seller your are obliged to be able to understand your product within Unreal.
You can run unreal on integrated graphics, not fast but you can. I'm not sure what you are creating, but presumably if your system can create the asset it'll be able to run unreal well enough to import it
15 gigs is not enough to store the 20 gig engine
so i am trapped
thank you for your help, mr, high and mighty
You can get an external hard drive. Unfortunately though, using unreal is a requirement for selling unreal assets. Otherwise, maybe the unity asset store might be another option for you. Again, no idea what you are making.
thank you man, well, it's bit a pain for me but i will try that
once again thank you so much
Np
What did you expect to happen? You'd send a stranger on the internet your assets and get back a compatible Unreal project? Or perhaps I misunderstood your request to help convert it. The Marketplace license, the T&Cs exist to help protect you as a seller, to ensure your product meets a minimum standard. Trying to circumvent the process of actually using your stuff in Unreal yourself is like I said a little naive, don't you think?
Is there a sale in this months ?
I think they give away free assets first Tuesday of each month that's all I know
@tame compass #fab message
If people give away free asset do they get paid by epic ?
people dont give them away, a seller can get an invitation to add them to the list of items they are okay with giving away for free for a month. if epic picks them, they ask the seller if its still okay, and if it is, they get a certain amount of money.
its a fantastic deal
depends on the thing being sold
this is a 400 euro product tho
ofc phy is rich
everyone knows that XD
but for someone with a small product below 100 this is still a huge deal
only if they don't expect to ever sell more than 75 of them ever again
I suspect the launch of Niagara fluids influenced the decision. That's going to be a significant competitor and reducer of sales, so get what you can while you can
It was, but doesn't Niagara fluids plugin also have a baking tool?
it was, and is as done as it can be. so in this case it gets it in way more hands, resulting in potentially more purchases of the real-time one, as well as a small financial boost to continue improving it.
Considering AK has free trial versions of both Tools and Live [albeit not the same versions] which the only real restriction is no commercial stuff, the fact that Tools was made a monthly freebie comes as no surprise at all. It makes good business sense. It's good for the community which in turn help drive sales in other products. Win - win, as they say.
Tools can be used with Niagara since it essentially just makes flipbooks, the generated flowmaps can be used to push around particles. [Fluid Ninja has an extensive manual, not necessarily an easy read though 😄 ]
Yea we got an invite for Pixel 2D as well. Had to turn it down since it didn't make sense
especially on a product that requires support and maintenance
hey, still waiting on epic to get back to me (it's been over 2 weeks), wondering how long this is supposed to take? I was told previously here it was 0-4 days lol
They only got back to work after summer break on the 8th. There may be some backlog.
Not sure exactly why this happens, but it's pretty common for me and I can't find anything about it online. The thumbnails for my entire marketplace asset library are just white (shown in the picture). I have no problem using them or accessing them, but it just makes it more difficult to browse what I've got and what everything is.
Does anyone have a solution for this?
May have been because I needed to update the Epic launcher. It seems fine now
So since it was ruled that AI art cant be copyrighted, what's Epic's stance on midjourney stuff being sold in the Marketplace I wonder?
Wondering if that means that person doesnt own the rights to sell these products I guess?
Wasn't the ruling that the AI couldn't own the copyright? If you've used midjourney to generate art, how is that any different to using Photoshop and content aware fill to generate an image? It's a tool controlled by a human. Copyright is tricky, I wouldn't be extrapolating out from those sorts of lawsuits
Ofcourse, that example is ignoring the ongoing discussion of whether or not the training sets are valid
Oh, you are correct, they say it lacked "the human authorship" ... Interesting
In that case does it fall under public domain?
Same with speedtree assets, and yet some have appeared in the MP. Either the license has changed [doubt] or Epics MP team has slipped up. Again.
AI generated art isn't subject to copyright in the US, which effectively makes it public domain
it's still shit to allow it in the marketplace though
this all said, there would have been some manual work required to make tiling textures like those
cross one off another way of making a living 😅
currently as it stands: ALL AI generated art is not copyrightable.
But
There have been cases now where art from artists has been used to train AI
that could be seen as a violation
guys, after adding a package/plugin to your project, if this plugin was updated on the store, how can I update it on my project?
add it to your project just like you did the first time 🙂
it will override the old version?
yes
ohh okay, tysm :D
doing this imported the files again, but didn't replace the old files, since they were in another folder, is there a way I can replace the old files with the new ones without having to do it manually?
No
Unless you decide to never move Marketplace content, which is what I ended up doing after going through the same ordeal multiple times
The amount of AI art on the MP has jumped considerably as of late. That style is eye popping.
ok
I guess I'm also never moving marketplace content then lol
Hi - Let's say I've a landscape asset for marketplace. I only included some heightmaps and a material with solid color textures. Can I include an example material using Quixel textures for the demo map included in the asset?
dont think so because content of your pack can be used with other engines, and if a user does not use unreal engine for their project, they need to purchase a quixel license to use quix's content.
But epic marketplace assets are only for UE4+
yes, but quixel is a separate license, and the eula clearly states that purchasers of unreal-engine marketplace content can use it outside of unreal engine. (but not anything that epic and their affiliates put out, that is strictly unreal engine only)
You can use any of these textures for your product. https://ambientcg.com/
Nice! Thanks
When you install a plugin with the Epic Games Launcher, it spends a lot of time "Cleaning Up". I feel like this is a lie. Why is it lying to me about what it's doing?
It's Tencent, they are downloading your information and location 😏 (joke)
Idk where to post this but for the love of god Epic needs to fix the slow startup time for Epic Games Launcher. I would love to know why the UE editor literally boots up quicker than it.
we've been asking/telling them that since the launcher first got... launched
I see "library performance improvements" as Up Next in the trello...
thats something different
Maybe we should start a change.org. Those always work
😩
It works.. it's just on another level. You don't get it, man!
Not a solution, but someone recently mentioned Legendary as an alternative to the launcher. It's mostly for EGL games, but has support for some UE-related things. I plan on adding an option to dump the Vault to CSV, and maybe more things in the future. I haven't looked at the tool yet, but it looks promising if the community wants to implement some custom Vault management as an alternative to the launcher, in the same idea as Herobrine's Orbital Market is for the Marketplace.
https://github.com/derrod/legendary
Python is okay.
PSA for creators: use Asset Guidelines
I see quite a few products on the MP that relies on some plugins that are disabled by default, so the creator has to add in all caps and bold in the product description that users need to enable such and such plugins first. But even so, they'll end up with questions or even bad reviews because it doesn't work straight out of the box.
UE5 added something for that: Asset Guidelines. This tweets below sums it up nicely, so just watch the video. But basically, you can add dependencies to plugins or project settings for your assets, and users will get a popup offering them to enable all those. It works great, but since I just wasted a couple of hours on that, I can tell you that for project settings, it only works for console variables and nothing else.
In #UE5 any BP or asset can ask to enable some plugins or .ini settings via an "Asset Guideline". For BP you have to add it to one if its components "Asset User Data"
i have a question
this asset i owned but i can't download and i don't see in my vaul
is it a normal or i search in other side?
This sometimes happens. Often closing the launcher and reopening it fixes it. Other than that, I can't say.
Double check your selected categories
i do
ufff thanks i was scary
Does anyone know a good marketplace asset for a care package to be periodically dropped onto a specific part of the map?
The thing is I want to drop it from airships (which I already have programmed) onto the map below, specific points on the map that are pre-determined and pre-timed.
If not, I will just use some GFX effects and have it "teleported" onto the pre-determined areas.
anyone has any idea about releasing modding kit that may contain assets from a marketplace content?
That is a no-no. You cannot redistribute them.
And, just in case - nor can you use any Epic, Quixel Megascans, Metahuman, and any other licenses that prohibit using content in such a manner.
Love it when I have a crazy customer going all in on the review rather than just asking for a 5$ refund... wish I could blacklist them
Give me $10.00 and I'll do you a favour by not buying it in the first place, so you won't have to worry about anything.. 😄
Hah nice one
Hey guys, where can I find this vault and clean it up?\
It's in the epic launcher > Unreal Engine > Library
Settings > Edit Vault Cache Location
Hello everyone, new here, I was told that I might be able to get someone to make something for me, if I’m in the wrong place I apologize. I would like to know if someone can make me a low poly style Altn helmet?
You may want to think about asking in the most appropriate 'Job Board' channel. Start with #instructions You'll be able to work out where your request should go 🙂
Ok… thank you.
Hey so i just purchased an asset and it is showing up as Unavailable in launcher, cannot search it in my vault and when i "open in launcher"
the asset shows unavailable
restart the launcher?
it's been eight years and there's still no way to manually refresh the launcher without restarting it, lol
i tried restarting many many times
but it is strange, after waiting like 45 minutes, it randomly appeared with no restart
Delayed replication. Happens.
https://www.unrealengine.com/marketplace/en-US/product/ad8da4a2ae214717962352cbd1fc4339 Is there any other asset like this?
:triangular_flag_on_post: AlphaWolF#6751 received strike 1. As a result, they were muted for 10 minutes.
anyone know of any semi-stylized assets that still look relatively realistic but don't aim to be ultra real if u get what im saying?
so real objects and characters could fit in but the environment can still be loose and playful
So the absolute best Fighter/combat asset is on sale for %50 off thats a whole $75 i litterally own just about all of the combat assets on the marketplace including Ascent and i can tell you for sure that this easily wipes the floor with all of them; even if he put a pretty silly showcase together https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/n00dfighter-template-plugin
using it to make an open world Parkour RPG fighter; that's just how flexible this template is ❤️
https://gyazo.com/4dae015873fa88edb9a14e5a0bef48a7
it either gets out of your way or assists you in doing whatever you need due to its super easily ability to override stuff or build upon it without hijacking your project like every other framework does
Hello, does anyone know if I can distribute a plugin that includes starter content assets?
2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.
so, presumably in a limited capacity, yes
basic starter content (e.g. the mannequin) can be used
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Hi guys,
Feel free to vote on your most wanted marketplace features as sellers.
also lmk if you want to change anything in the cards
There've been a bunch of iniatives to ask for improvements and i know epic's working on something via what josh has said.
However I think it'd be good to have it all in a centralised spot, nicely organised and prioritized according to votes
Voting was broken, sorry.
fixed it now.
Epic have dragged their feet for several years. While I wish this every success, it will probably go the way of the dodo..:D
Josh from the Marketplace mentioned they will launch a major revamp end of the year
I'm hoping to give epic sth that is public, up to date and well organised.
Something that can be pointed to and give an overview in less than a minute.
Sellers blacklist plz
can you explain this?
Being able to remove creators from showing up on search. This is often needed to stop viewing creators that do not make assets needed, or that make poor quality assets. Think any of the material packs that appear etc.
^
I think the way to tackle it would be to raise the bar on what gets approved for the marketplace
added this one
make sense?
Update All Button
i have a engineplugin, but i cant use it in a project using git, since it wont compile for the other ppl
is there any way, to get around this ? besides manual, controlling it `?
No. We don't need to see what we don't want to see. However I doubt Epic would want to do that as it means restricting potential sales.
can you explain a bit more what that would do?
So you mean that every user could have a blacklist of sellers that then wouldn't show up?
No idea how to implement such a feature, that's Epics problem. Our problem is reducing the number of unwanted results during a search, or browse.
Looking at how other markets barely do to be user friendly, I doubt this will be ever done.
My hope is actually our owl friend, Herobrine, to implement that.
Yeah Orbit is the website to use. Only use Unreal to make the final purchase
Instead of having to scroll through users vaults to individually update products & select plugins per engine version, having a button to click that automatically queues all pending content updates for purchased/licensed content
can you share? haven't heard o fit
Good point, i'll add it
thank you
How would that work though? Does it just update the Vault, or all instances of the product (including products that are complete projects)? That would be a major pain to implement IMO.
I'd much rather have a "Filter by update available" and decide myself what to do with those. Also, any update notification should include which product version got an update (e.g., if it's an update for the 4.27 release when I'm on 5.0 then I don't care), the changelog for said update, and we also should get notifications for updates on products that aren't in the Vault Cache (or at least the option to have such notifications).
ugh, why marketplace does not have a simply "last updated" indicator. there is no way to figure out if any of plugins did update other than downloading engine and trying to install them to engine and then comparing code in project with downloaded
or just being able to see if lyragame updated from the version i had
vault search is horrifying too, with over 1k things, finding something in it is impossible
at least could have a list view and not tiles and proper search that does not freeze the launcher permanently
It would be nice to have a fuzzy search instead of searching for exact matches
I'll add it to the list
Can you explain?
Just the vault. Can't mess with projects, I'd say. @tame tundra
This explains better than I would: https://www.techopedia.com/definition/7356/fuzzy-search
I'm sure you could explain it really well too ;D
that is great, so far these are the only my issues:
- being unable to know if plugin updated
- being unable to install plugin to different engine or just download it via launcher to folder - I need to download engine first, then download plugin and delete engine because i don't need a very old engine. very viable for plugins that did not update for a while or do not need frequent updates.
- being unable to search in my vault with over 1k entries. especially with no proper filter or compact view and constant launcher freezes when i'm on 40th page or so trying to find the one i need.
- being able to create a code plugin draft without build files - defer files upload to generate ID. because the marketplace ID is generated after submitting draft but ID is needed to be written in code plugin uplugin before. so it is a closed loop. Have to submit a plugin with empty marketplace id, fail verification, update uplugin with generated id , submit again
as for various:
- would be nice to have a popularity ranking sorting
- would be nice to have something to promote free plugins, like monthly showcase of free plugins. so far only paid plugins get showcased and promoted.
Well then I'm missing the point of such feature. What would it accomplish? You'd have the latest up-to-date product in the Vault Cache, which I can't find any use case for.
Updating projects is dangerous
Automatically
Sth can go wrong quickly
Break
I agree, which is why I don't think that feature makes much sense in the first place, and which is also why I made a few others trying to solve the same issue of "MP product update management" from the user side (which might not really fit your goal of "dev side")
User side is important, too
Thanks for this btw
❤️
also, forgot one thing. a bit more technical:
- being able to hide seller email, or proxy email via epic. like github does with id+accountname@github.com being forwarded to real support email that it is not publicly visible while functioning. The problem is - my spam folder was kinda overflowing after publishing plugin in marketplace and that was the only public use of that email. after half year it died down (maybe spam seller stopped doing it) but still was annoying.
or having a mailbox in seller portal like "Send private message to seller"
the only email I get spam on, is the one that the marketplace shows.
It's the opposite of exact search. It would find items that are similar or misspelled for instance. It's not exact it's "fuzzy". It's generally a more user friendly thing if done well.
American vs UK color/colour spelling wouldn't cause issues in search for instance
Searching water system might reveal more results
Makes sense, I'll make sure I'll add it monday
I couldn't agree more. It's also useful for creators that you are not interested in at the moment regardless of their quality. Like if a creator makes a bajillion character models or material packs that you're not interested in. If you still want to search for character models or material packs you end up having that creator's assets clogging up your search results.
The main point of the "Update All" button is to avoid having to scroll through 1,000+ vault items checking each one for a little orange dot/button that says update.
Sure i'd still have to go to my vault in explorer & copy/paste the updated content packs into my project after, but i'd have to do that anyway.
At least with the Update All button I could queue the updates instantly instead of having to scroll 30 minutes plus playing find the dot!
Regarding the Update Available filter, I agree that would be nice too!
Having a simple filter to show all available updates would go a long way.
In my forum post from April I suggested both, I wasn't sure which would be easier to implement on the backend though; decided to push for the button when I saw the chance come up 😹
https://forums.unrealengine.com/t/qol-feature-update-available-filter-for-vault-list/
Anyone know of something like a looping generator for let's say creating procedurally the outside of a moving train or car?
Have a look at the endless run templates, basically the same thing.
oh yeah, I even have one in my library, it pays to hoard free stuff lol
Hey I need to create a growing forest. It does not need to be interactive.
Does anyone know of any good assets on the marketplace that contains growable trees?
The only asset I can find is this one:
https://www.unrealengine.com/marketplace/en-US/product/interactive-tree-creator
I was wondering if anyone here knows any alternatives?
https://trello.com/c/rRpdIXAA/16-launcher-vault-qol
Added Launcher QoL Card. Let me know what you think.
-Improve management for vaults with hundreds of items: Filter, compact view, improved stability/performance
-Update: Last Updated/Update Available Icon
1
https://trello.com/c/Y2V6V38u/17-showcase-of-free-plugins-assets
Also added a card to showcase free assets/plugins
i guess next is a big brainshorm and management meetings about things to put for it afterwards
add "Searching/filtering vault items by tags"
for example steam library search: you can search fuzzy by name, tags, major categories then sort by date or name etc
done
can you explain the code plugin stuff a bit more? i'd like to add it but need to understand it before
each code plugin has uplugin file
https://github.com/aquanox/SubsystemBrowserPlugin/blob/main/SubsystemBrowserPlugin.uplugin
before submitting plugin you need to specify MarketplaceURL in it
https://www.unrealengine.com/en-US/marketplace-guidelines?sessionInvalidated=true#261c
you acquire a marketplaceurl after creating&submitting a code plugin
creation of code plugin requires plugin files zip to be uploaded with initial version
plugin file zip require MarketplaceURL be written in uplugin file
there is no marketplaceurl available as plugin is not registered within marketplace yet to be written to uplugin file
~~
leaving two solutions:
- do initial upload without MarketplaceURL and fail it, then resubmit only file update
- do initial upload and update the files at storage location with generated MArketplaceURL before marketplace team download & verify it
~~
save draft with temporary url and use it to update uplugin
As drafts have the UID of the product in the URL when you are previewing it in the seller portal, you don't have to submit the code plugin to have the marketplace URL. It can be built by adding com.epicgames.launcher://ue/marketplace/product/ in front of this UID. It is actually explained way better than I did in section 2.6.1c of the Marketplace Guidelines. https://www.unrealengine.com/en-US/marketplace-guidelines#261c
If you save a draft it appears in the URL without submitting. Just tested.
saving still require files
Project Versions *
Please input valid project file link
and im still at add-product page without id and i can not save draft
ok, got idea. save draft with anything as file then fix and update draft file
I'll be watching this space about the plugin stuff
want to make sure i add it correctly
Meanwhile, i've made a thread
well, it is not like a bit deal. just a bit annoying 🙂 just once
other things are more important
like fitlering my pile of vault items
😄
and hiding my email from spammers
ok, figured it out. just had to fill files with empty link to save draft and get id, then update links
in the end making files optional for "add-product" but required for submit (lock submit until files added) would be nicer
why i did not think about it earlier
page not found or private
It's in the creator's hub on the forums.
You can only see that if you are a marketplace seller.
If you are logged in, it should be visiible
oh, ok. for some reason forums do not hook up the cookie while publish works
hm, logged in still none
oh, it just logged me out again
Do you have this badge on your profile?
if so, you should be able to see the creator's hub
oh it is super broken, cant even get to my profile as it shows 404
will try relogin again
nope, just basic and enthusiast
are you using the same email-address for the forums as for the marketplace where you sell?
yes, same account, the support email that is showcased in shop page is different
that shouldn't matter
how weird that you don't get the badge
i assume you can't access this forum either
yup
the forum being weird since long time ago 😄 that is why i almost never use it. from random 403 404 to loosing login, i lost count. same with learning.ue.com
yeah...
it seems like you might have to request access to it
ie make a thread or mail them
annoying
😦
ok, time to start hardest part - make images for plugin
@winter hollow use ms PowerPoint for symbols
Are you allowed to use mixamo animations in your unreal engine asset you will upload?
i am using them as a placeholder for my kit for gore
Is something like this to stylized for UE marketplace? I've considered making a more fleshed out version of these Ghibli style coral assets.
Or for example can you use epic content?
No
The sample content in the engine, not epic or quixel stuff from the marketplace
okay thanks
How comes some packs include the anim starter pack though?
I'm guessing that slips through under demo content. I highly doubt you could use bigger things like the paragon characters, and automotive assets though.
but, I'm not epic. My thoughts are: assume you can't. If you absolutely need it, email marketplace for confirmation before assuming you can
PSA for people who want to generate a CSV list of their Marketplace Vault.
I previously had shared a script that did that (I think it's pinned here), but I reimplemented the feature in Legendary (https://github.com/derrod/legendary). At the moment it's only available on my fork (https://github.com/brifsttar/legendary), so you have to install it manually (https://github.com/brifsttar/legendary#manually-from-the-repo).
Then you should be able to run
legendary list-vault```
That new implementation should be much easier to use, faster, and opens the door for more Marketplace/Vault related features in Legendary.
I fail to see the ghibli part, but those do look like coral.
I'd compare with the coral-stuff already on the marketplace and see what is missing.
What's up with example content being unavailable today? Or is it just me?
https://www.unrealengine.com/marketplace/en-US/product/content-examples?sessionInvalidated=true works for me
Weird, following the link enabled the create project button.. Thanks
Someone asked if my plugin wich is in the marketplace can be used on ARK dev kit for ARK Survival evolved? Anyone knows the answer to this?
if their (ARK) unreal engine version is the same as your plugin, it should be possible.
but suggest to not offer support (depending on price/how many sales), and also state that if they are working in a team, they all need to purchase it.
Yeah i just said no. I think it saves a lot of headaches
Ark's version is both very old and heavily modified, so I wouldn't count on anything being compatible
For any sellers here, what are you using for verification for bookkeeping when you receive payments from hyperwallet?
They don't send any invoice pdf or anything that I can upload to my bookkeeping software
Anyone?
you could printout the mail
or the payout report that you get in the seller's on unrealengine.com
Im looking take a poll on How much I should be charging for a marketplace content pack/project.
-Weapon
-Weapon Sound
-Weapon Animations
-Character Animations
-Gameplay Ability System Implementation
-Particles
Main reason for the pack is for the Weapon model and the Weapon sounds recorded.
All sounds will be recorded & delivered at 192kHz/24bit & 48KHz/24 Bit
Our setup will include 14 microphones: 8 spot microphones & 6 distant microphones places 8ft, 50ft, & 150ft from the shooter. Each microphone will be connected to one of our three Sound Devices recorders.
A weapons pack would not be complete without shell drops/ejects. So for this pack, we are also recording a bonus pack of Shell Drops, which include 12 shells being dropped across 16 surfaces.
Surfaces For Each Shell:
Dirt - Mud - Sand - Rocks - Water - Thin Metal - Thick Metal - Leaves - Wood - Hard Wood - Grass - Concrete - Tile - Carpet - Snow - Big Rocks
To note I have 116+ weapons that this would be working through
That is a ginormous list. My 2 cents: this is either going to be one of the following, or both,
a) low quality as it tries to do too much.
b) too expensive for the market that would find it useful. 116 guns is a LOT of guns. Lets say you charge $50 per gun, that's nearly $6k for the pack. No one needs 116 guns in a pack. At a certain point they will look to bring stuff in house to avoid the "asset flip" perception after a certain budget amount. And few indies would buy that pack at several thousand dollars. And if you were charging less than $50 per weapon, as a customer, I'd begin to question the quality of individual assets.
If the assets are of great quality (eg, good sounds, good cues, good meshes, good materials, good animations) I'd consider dividing into multiple smaller packs. Say 6-12 guns per pack. Perhaps themed. Modern Military, Militia, Futuristic, Survival, WW2, etc.
When I've looked for packs in the past, a reasonably priced 6 pack is what I would have loved to find in the <$200-300 neighbourhood. What I found was either low quality, or was a great looking set of guns, but missed animations so it wasn't particularly useful, or they just didn't meet my expectations in various ways. If it was excellent audio, but very much placeholder guns, then that'd change the expectation too.
If I was you, I'd think clearly about where you expect the majority of your sales to come from, (indies, B, A, AA) etc, and then work out what they would be willing to pay. You go into a lot of details about the sounds, but not so much animations, or weapon materials, so consider how that might impact "drop in and go" factor and how that may influence perceived value. I suspect splitting into smaller packs might be the better overall long term strategy for you. But that's just my 2c
Kinda agreeing with Boris, if its really super-duper high quality you might be better off selling it trough your own portal/website, and do a variety of bundles. The sound alone again, if of the highest quality) could do really well for video production, same could be said about the weapons. the moment the gamedev-stuff comes into play, that is another story.
Appreciate the input!
When I was referring to the 116+ weapons the wording should have been "I have 116+ weapons and am looking to create individual weapon content/projects and then create bundles with multiple weapons in the bundle for a discounted price"
So ie I could be selling the Bar by itself and the M1 grand by itself then offer a WWII bundle that contains them for a discounted price.
As for the Models I shouldve included that the models are Hardsurface models with a Triangle count not exceeding 40,000 Triangles. All weapons are made in a similar workflow of Blender -> Marmoset Toolbag -> Substance painter.
All animations will be created via the Control Rig in Unreal Engine to the base Manny Skeleton.
I was thinking of charging around $75-100 per weapon
Thank you for the food for thought and excellent view points! BorisTSR and Yourself have been a fantastic help 😄
75-100 sounds about right if it's high quality
That all makes a lot more sense too. Your initial wording made me read it as some sort of megapack.
Apologies I wrote that after a late night and shouldve proof read what I was writting.
when does free for the month marketplace addons get reloaded every month>
like what day>
?*
First Tuesday of the month
aight thanks
Ok this is shame that there is no Sort by numbers of ratings option on addon marketplace in Epic Game. Anyone knows how can I find worthy assets for UE4,5, for example those that have 50> rates
has anyone used accucities and could they help me out please?
accucities london model
actually nevermind
How to check number of asset sold in orbital market
I don't think that's public information
does anyone know how to remove marketplace content from the vault? I want to remove some of the free epic games stuff so I don't accidentally use it for licensing reasons
:triangular_flag_on_post: AdynHS#1878 received strike 1. As a result, they were muted for 10 minutes.
Send an email to marketplace support and they will remove it from your vault
thank you!
Hey guys. Whats the Epic Games local content for? Its taking up a lot of space on my PC. Can I delete that without messing up projects I'm working on?
Yes you can delete the vault cache. I assume it's designed to make it easy to add an asset pack to multiple projects without redownloading the full thing every time
yo guys did anybody checkout the Flexible combat system basic
I can not get it to launch, the project file seems missing, and can not import the files into an existing project
any tips?
any good multiplayer replicated boat packs (BP)?
it worked for me
How do you find the most popular/useful marketplace assets? I want to get a sense of what some of the most useful and quality assets are that you might find used when you join a project team. I can't find a sort by popular/highest rated in the marketplace
I don't know what algorithm it follows, but Orbital marketplace has a sort by popularity feature: https://orbital-market.com/search
Is based on public data i.e. not actually a popularity
Is based on public data that is based on popularity?
The author @sturdy hawk mentioned how popularity is calculated in this post.
#fab message
"Popularity" can mean a lot of things. Orbital Market popularity sorting certainly has some flaws (like marketplace creator that require reviews to get access to documentation). Still I believe you'll find popular items far easier than with the random marketplace sorting.
Is there a place I can report a problem with an official Twin Motion pack from the Market Place? The Twinmotion Backyard Pack 1 is missing assets from the pack
one of the pinned messages has an email address iirc
Thank you! Ill make use of it
is there a place to buy exclusive use assets?
you hire someone to make them
that's a good idea. an online store with assets that once bought disappear forever 😆
Is there a source somewhere that provides paragon retargeting poses that matches the UE4 Manny pose?
Hi - Let's say I created a landscape-pack that includes some heightmaps. How do I include them as an asset for the marketplace?
As textures. Textures are exportable.
Can I install plugins to a source engine build?
not directly through launcher
you have to install to a launcher build, then copy across to your source build or your project
Why not as a zip file?
Making a stylized casual animal focused farm game (Similar animal vibes to slime rancher) Is there some UE asset Im missing ? Been looking at the market for a week now but it's a little overwhelming tbh.
But if you export it you can't import the formats.
How do i know if my asset is minimum viable product ?
I was sending props pack long time ago. they said i need to make more
Inside the pack
Also how costumer rate my product ?
There's heaps of tips in the marketplace guidelines, with recommended asset count for many different types of packs
? They just rate it on the store. What do you mean?
Ah yes you can include a Source folder with your project that can contain things like heightmaps or documentation.
Hi everyone, in the Free content submission page says:
"Monthly Rotation candidates for the Unreal Engine Sponsored Content program are reviewed regularly and will be reached out to upon selection.
The payout for participation in Monthly rotation is a one time payment of $7,500."
But how much would it be for the permanently free collection? I want to submit something there but I can't find much information
If epic haven't published it, people probably aren't allowed to talk about it due to NDA
I see
Probably a lot more, but relative to sales history and potential loss of future income.
Naa, tis likely to be a fixed amount 😉
I actually sold my product to the permanent collection but I can't remember how much it was, I have to check my emails 😅
I also don't know if I'm allowed to disclose the amount
I think it must be case by case, or at least I hope so
Oh go on , if they didn't say you mustn't disclose it then please disclose it 🙂
When companies advertise for jobs and for the salary they write "Market rate" that is silly in my opinion. Most of us are not childish jealous types who resent fellow employees earning more than us. It would be better to allow us to avoid wasting our time going to a job interview and finding out that the salary is below expectations. Likewise it would be good if Epic are transparent on this issue of compensation for Free Forever Assets as well but I will of course be fine with no answer or opaqueness. Epic are doing us a big favour paying us for assets.
Hi - Do you know if asset review happens during the weekends for the marketplace?
I really doubt it
I thought the same. Thanks.
I've had emails to and from marketplace during weekends the last few weeks, so I assume to some extent they work during weekends
It seems they do review assets on weekends. I just got an email from them. The process is definitely slower.
This asset needs to be revive for UE5 and multiplayer, it is quite popular but has been abandoned since then. It would be nice to see C++ plugin version with similar features like ability to add random room areas, spawn objects, multiple entry and exit for multiplayer, polish the the logic on the wall and ground creation of static meshes. So maybe someone here might have the ability to do so in creating a similar but updated asset like this
https://www.unrealengine.com/marketplace/en-US/product/maze-creator
Dungeon Architect
Maze creator is good for backrooms game
I have it but I still need the dedicated maze algorithm similar to maze creator as it is more of a dungeon type. The author said he will add in the future.
Definitely it just needs some update, was looking at multiple entrance for multiplayer
Afaik it’s a flat 15k, double the amount of the monthly sponsorship
I don’t think it’s a big secret
7.5k for monthly 15k for permanent
If they have any special custom deals I’m not aware of them
Most of this info in on the forum as well
I don’t think it’s the best system. For some assets it’s too little and for some it’s too much but eh
Nobody is forcing anyone to join
@agile shadow thanks for the info
Does anyone know if it's technically Hyperwallet or Epic Games International Sarl. that employs your services when you make sales on the marketplace?
I need to enter the VAT number of the company that has bought my services, but it gets so muddy when it goes through Hyperwallet.
Hyperwallet is just the payment gateway that Epic use.
But it's still a company
It's not a tube for money, the money has to make a pitstop there I reckon.
They probably take a cut from Epic for their services
Maybe, but you don't say the bank has employed you when your company pays you 😉 The payment gateway is just that, a way for company A to pay company B.
Well Hyperwallet is the most crappy payment gateway in that case since they don't give you any valid verification of the payouts that you can give to the taxman
There's no VAT number of where the money is coming from, no invoice number, they don't even write out how much you're getting on the payment tracking summary.
That is normal for Epic, as I'm told 😄
I hate taxes and company stuff. Not so much the disappearance of money as how beaurocratic and annoying they have to make everything.
The way the assume that everyone is born with the knowledge of bookkeeping and stuff and the way everyone says "talk to your financial advisor" in response to every question.
Yeah, I feel ya. Main reason folks answer like that is they themselves don't really know much about it as it changes so much from country to country.
Epic aren't particularly helpful though
I eventually found a place to send questions on hyperwallet support, and after writing a hella long post and pressing send it refreshed the page and said Session Expired due to inactivity. Please login again. Fucking amateur hour.
But see, I'm clever so I expect companies like Paypal to program webpages like toddlers, so I ctrl-C:ed my message before sending, so I could just log in again and send the message again.
This time, the form just disappeared with no message at all after hitting send, so I guess that's a successful send. Maybe.
If you read the marketplace agreement, epic buys a license to the content off you and then onsells that to the customer. They use hyperwallet for financial services only, epic is the one that you had a business dealing with
Same reason you don't write down visa or Mastercard as the one who bought your services
Alright thanks. I have time to hold off on reporting that tax stuff for a few more days, so I'll wait for a response from Epic and hear what their say is, but if I don't hear from them I'll use Epics VAT
Hi. is it ok to leave another updated review of an asset? I usually give an initial review which I describe as initial and after months /years using it, I gave a new update extensive review, which I want a new one to post so that new users can check it easily. Thanks
As a customer, that sort of review is gold. Go for it. Anything is better than a discord username review
@thorny vault download the payout report from epic, that's what I send to my accountant every month 😅
I think epic should do something regarding discord verification. Its just hard to see discord verification all over questions and reviews. I know its not their responsbility since that is another medium.
I personally write my verification details on either question or review but i still ask valid questions or initial reviews on the product.
Well it's not their responsibility to verify discord, but they SHOULD have a method to verify ownership since they are quite clear they expect sellers to offer reasonable support and updates
The discord thing is just the workaround
True, i saw one asset that he sort of uses the unreal engine software to have sort of link within that generates an encryption key on the opened project, so that he knows you are verified on discord.
Crypto keys.
literally copy paste the questions tab and make it visible to the seller only + update the rules to forbid verification on the other two
problem solved
I actually have a bot in beta that handles discord verification for marketplace sellers.
Anyone here selling on the MP and have a company established in Europe? I'm confused and desperate for help and advice.
Would love to hear more!
You are welcome to message me directly, I don’t know the rules about promotion of external links and don’t want to break any rules.
:triangular_flag_on_post: Jonas Almeida#5071 received strike 1. As a result, they were muted for 10 minutes.
Hi people! I have a C++ plugin on the marketplace, I supply the plugin sources to Epic and then they build it themselves as usual. Unfortunately when I install said plugin to UE 5.0 I get the modules are not found message, however I copy the plugin folder into the project plugins and it works without compiling it first. Anybody has any idea how that's possible?
I've also tried packaging the plugin locally and installing that to the engine manually, but that yields the same results
Might be it's not compiled in the correct version for your editor? Shrug
I have the latest engine version 5.0.3, and again, I've packaged the plugin locally with that editor version and it still produces modules not found but only when the plugin is in Engine/Plugins, if it's in Project/Plugins it works fine
get clean download and check files presence in Marketplace/Plugins
then run visual studio and launch editor from VS with "Output Module Loading" enabled in output pane;
if there are any issues you will get a breakpoint hit or a warning
it is possible if you have some external dependencies (dlls) which fail to load which preventing from loading plugin dll
pay attention to log
depends what you have in your plugin (maybe missing dll, or dynamic module dependency etc)
I think I found the issue
I was an idiot sorry
I had an old version in my engine folder for some reason I forgot
it scared the shit out of me tho
How are you packaging the plugin?
Oh just saw it's fixed, sorry
Can I make a marketplace plugin that has dependency on a engine beta plugin? I'm basically working on something that uses StructUtils, but I'm not sure if the plugin would be accepted since StructUtils is in beta.
in my book it's fine, if it comes with the engine and you mention in a well visible place that it's relying on a beta feature then it's all good imo, just list that beta plugin as a dependency in your .uplugin
Anyone having issues with the marketplace? Anytime it tries to sign in or out I get redirect to an error page. I can browse it in incognito. Clearing cookies didn't work. Seems to be an issue with their ident service
@scarlet mountain do you have an ad blocker?
yes
ok, stupidly, i didn't try turning that off. That is the cause, but very strange, as i haven't had an issue from adblockers on the marketplace ever
ya it happened to me too
Filed a report with ublock origin
Hey, so ive made an asset I want to sell on the marketplace, but I want to make it as a plugin, how can I do that? ive created a seller account and all that, just dont know exactly where to go from here
is anyone able to login on the marketplace? i can't
getting an error
read message above
Yep. Update lists in ublock, or restart browser, or disable adblocker temporarily
a bit of a long shot to ask about this here, but does anyone know if i can release an asset on the MP that relies on a free plugin that i've also released on the marketplace? also worth mentioning that i released the plugin from a different account
Faq says you can if it's your own product and clearly stated, but I don't know how that works with a different account. Best email marketplace support
plugins are only code plugins, i guess you can have code plugin with content (with one native module)
assets are content-only and just copied to /Content by default afaik
projects are full projects
Is there a way to find out when an asset from marketplace was last updated?
quick question, i was confused whether i could use the epic games assets like matinee or lyra (the models and animations respectively) in my unreal engine project, possibly for commercial use
no, but i hope it will be added soon
i finished my project and sell it to marketplace. can i ask the value of my asset here ?
Is there anything on the marketplace that's like a game launcher? So like if I update my game it updates the changes to everyone
I am trying not to look like an amateur sending everyone a Google drive link everything I make a small change
I doubt you'll find that on the marketplace (I don't think,) but there are definitely systems that do that.
If you release on Steam, for instance, they'll handle game updates for you.
that is storefront job to update game for end users
you can make own standalone launcher, query url for updates and dl/apply update. but it is all up to you coding it
Is any one else getting an error when trying to access the market place?
Seems like I can access it from the Launcher but not the web
Do you get redirected to /id/error?
Turn off adblocker or update your lists
Yeah I did
Updated my lists thanks for the help 🙂 👍
Where can we get a launcher for updates and patches for the games?
So if I make updates when people start it , it will update the game if needed
As daekesh said, that's a storefront job. Itch.io, steam, gog and epic games all offer a launcher that automatically updates games. If you aren't using those platforms then it's something you'll need to write yourself, like tarkov did
is there a way to easily check all the questions you have received on your asset packs?
i've been good at downloading all the free assets every month for a while now. and was wondering is there any way to easy check total value of the assets in my vault? there must be quite a value there by now
Not exactly "easy", but I think this script does it: https://github.com/brifsttar/UnrealMarketplaceVaultExtractor
thanks ill take a look at it
still have this question
Because if someone uses something that shouldn't be used and says "but random internet person said I could", doesn't protect you from potential CAD orders or worse.
Never take legal advice from randoms. There is a reason the licenses exist is to prevent any issues.
Hello, I'm a new marketplace creator and would like to know what this blue 'Submit' button does.
Any help will be appreciated, Thank You!
if you change the dates, you submit that info so it can generate a list from start to end date.
Thanks for the explanation! Take Care!
if im uploading a project as an asset pack to the marketplace, do I need to include the entire project file to download, or just the content folder?
@ebon leaf basically PROJECTNAME/Config & content folder
https://i.gyazo.com/2977b478edd2cf5170a0c7b832ee2d8e.png
ah, i see, thanks
another question, i want to have documentation that covers each function of a blueprint and explains what everything does, but i dont want people to see this documentation unless they buy the asset, so that someone who hasnt bought the project cant just click on a documentation link in the details and have access to all the information necessary to reverse engineer it
is there a way i can only provide documentation to those that bought the asset pack?
You can include non-unreal files in a content pack, but that's usually reserved for things like source art, like FBX files for instance. You might be able to put documents in there. Maybe ask the marketplace.
Realistically though, I doubt too many potential customers are going to reverse engineer it like that. Typically assets provide a good value proposition such that if it saves you X hours, that quickly repays for the asset purchase
Anyone that attempts to reverse engineer it is probably unlikely to be a customer in the first place
I put documentation and urls in material editor. XD
plugins can have a link to their documentation in the "enable plugins" list thingy.
If someone hides their docs, I become suspicious. Being open with how easy it is to use something is far better imo.
Yeah documentation becomes part of my research into a purchase
Is there a good movement animation pack that works with UE5 mannequin IK control rig?
Update your lists in ublock or whatever adblock you use
Am I going crazy or has the design of the marketplace website changed?
it looks more like ue5 UI now
hello, I am getting "II-E1001" error after a recent purchase. Is that normal?
Anybody use the Dungeon Architect and regret it, been thinking about it for a while and it is half off now?
I bought it ages ago. It's unlikely I'll ever use it.
It's excellent at what it does. No doubt. It doesn't do what I want it to do.
I remember using it and it was fine
I can't imagine trying to make my own design in it tho
Who the hell is even in charge of the marketplace
utter trash is allowed to go onto the store
but not perfectly made luos content?
wtf
Does this bar change when we get any sales or does it change once the total earnings surpass 100?
it had a few consistency errors, I'll give them that.
But yea, odd that this pack with more meshes than previous pack gets declined for "not enough" meshes.
But after a back n forth they revoked that comment.
horrible.
meh, could always be worse
yay for emails
Butterfly of Diamonds is gonna sell out soon
What system does anyone wanna see on the marketplace? I want to produce blueprint or code plugin assets on the marketplace, but I want to make something I know people want and would buy? anyone think of something that they would want, or know other people would want, or a system thats already on the marketplace, but someone should make a new updated, or cheaper version of it?
I personally (and egotistically) want to see more core systems for JRPGs, either they come with so much stuff that I dont feel like sifting trough the dirt to find the jewels inside, or are just too complex for simpler games. (looking at the few things available)
I'd like to see more smaller module stuff that is more modular over one pack that gives everything in general, makes it handy to easily test one specific thing, or for quick and dirty testings when coming up with new gameplay stuff.
hey, i need to know, this kind of character come from a software?
because some other person have exactly same style
need to know the software name 🙂
Many sellers just have one base skelmesh then just sell outfits of it - as we can see some examples here.
For a character pipeline, you can easily search on internet. There are many softwares which provides you with an way to model, sculpt, rig and skin a humanoid.
tysm i would've completely missed this without you
I'm mainly interested in it for the cyclic level generation a la Unexplored
they look like Daz models
Looks like AI generated art being sold as icon packs lol
yea, and textures and what not
Agree on this. its amazing on what it can do, but its to overwhelming for me with all the features it has, especially at my level.
What specific thing did you need?
There was a top down shooter recently that had this modularity. Like you have a base and all major features you just add as component, so it depends what you need.
I initially thought that complete templates was what i needed but it was hard to swallow all at once, especially when you are still learning and trying to connect all the features. I wish templates were doing components on major features.
I made a thing to do the things I need. One of these days I'll get around to publishing it on the MP 😄
The "2D assets" section has basically become AI art + "that guy that posts dozens of packs with 5 sprite sheets each".
lol, yes
entire categories are currently pretty useless on the marketplace
I don't even know how the 'FXMonster' ones are even allowed - they make up a significant percentage of the entire 2d category and many of them are indistinguishable from one another, it's raw spam
152 / 736 items are this
😩
i mean does anyone buy those
Why MP devs don't get how hard is becoming to use it.
it can't be worth the effort
It doesn't matter. It is noise. Buyers need to be able to find what they are looking for. Not scroll mindlessly thousands.
Personal wish listS, filters and subscriptions are basic features which miss. It is like nobody gives a berry how bad is.
I mean the effort in those packs is probably pretty low, hence how they're able to churn out 150 of them in a few months
but yeah, the 2d category is essentially useless now
Really is a shame we will never see the blacklist seller/buyer feature
Marketplace could have been a good experience with the tiniest bit of effort
If you don't mind me asking; Does this bar change when we get any sales or does it change once the total earnings surpass 100? Thank you.
blue bar represents earnings, until u reach 100, the grey bar scale stays the same, when u get more than 100, the grey bar will scale up to accurately reflect ur earnings, like when u earn 100, that will change to smth like 1000, and the blue bar will take up a tenth of that
Thanks for the detailed explanation! Is it weird that even though I've earned past 100 neither the blue bar nor gray bar have ever moved anywhere?
same here :)) they're probably still working on that
that's getting updated just on pay day
changing a bit the subject i was thinking in creating 2 products for the marketplace but i've seen a lot new products and a very few sells on my previous products this year , do you guys are also having less selling ?
more and more products on the marketplace, so is to be expected.
either it needs to be something everything wants, or something like voxelplugin that keeps getting new features and fills a certain niche really well
If an asset on the marketplace works 100% fine for ue4 but then breaks on ue5
and the author of said asset cant fix it because of ue5
isnt that a bit weird?
depends on the thing, but if they cant fix it because its a limitation in ue5, they should not sell it for ue5
definitly yes
really odd
i guess i can only wait then ._.
no
there has to be something i can do
hello
this is my monthly call to all UI designers
make more UI asset packs
and for the love of god will someone make replacement key icons for auto settings
I'v literally seen those icons twice today in 2 really popular games and it made me want to die
especially cuz they look horrible
Key icons?
Mmm I mean the icons for keybinds
Im confused with the marketplace. In my sale reports, it shows multiple ppl have bought my pack (which is sick bc i just released it 2 days ago), however, nothing on the payment report. When does something from the sales report show up on the payment report?
wdym by that? like an asset pack of textures for keybinds?
More likely the default ones used in the editor.
wait I got confused, it's not auto settings, it's this thing
https://thoseawesomeguys.com/prompts/
I hate how so many games use that (the dark design) and the design is so bad and I hate seeing the same icons in every game it's so weird
but I didn't check if there are more assets like this, so maybe there are Idk
so you want an asset pack of textures for keybinds?
Hi, recently I've started making my own marketplace products. When it comes to pricing I have no idea how to come up with a reasonable price. I see some blueprint packs go for +-$10, and some other blueprint pack with roughly the same functionality for $40, both getting a good amount of reviews etc.
Is there some formula you guys use for this or is it more like grasping in the dark?
maybe u should say what ur asset is
I'd like to have general guidelines. But I will probably stick to blueprint assets
What if AI art?
The real time it takes with AI generators is getting the right prompts. It's definitely a skill!
Not saying it isn't easy to learn, though.
are we going to pay skillful prompters in the future?
Basically, keep up with technology or die out.
The entertainment industry keeps resisting change and look what happens to them? Failed at every turn.
thats not it XD
thats 100% not what happened
regardless of what it is, movies games comics... they fail at quality and customer relation
not technology.
Well, no, they try to suppress technology .
Instead of moving with the times.
They thought people being able to record music onto tapes would ruin the industry because everyone would record it off the radio, for instance. Tried to do something about it. Didn't work.
They tried to stop people getting music online when napster and stuff was big. Now look at it, most music is streamed off the internet because they failed to curtail technological advances.
In the UK they tried to ban the mp3 file format lol.
That definitely had nothing to do with a scared entertainment industry.
The same thing happened in the games industry regarding Russia. Everyone was so worried about Russians pirating games, but it just turned out that they had very few alternatives until Gabe Newell was l ike "Well, why not let them buy stuff on Steam?" and, lo and behold, they actually started buying stuff properly.
That's a prime example of accepting a situation/change and using it to your advantage, instead of running scared.
does anyone know a good petting animation (pack or not, paid or not)? like you're petting a cat
first or third person @runic edge
meh
@half mist any
I can probably retarget from first to third and vice versa, but it needs to be good if FPS
that doesn't even make any sense
basically I'm planning to use on both FPS and TPS
so if I have a third person animations, I'll retarget to the arm animations
if I only have first person animations (just arms), I'll retarget the arm animations back to the third person and animate spine
so if you know any good animations, just shoot em up @half mist
there are a couple on Mixamo, one even has a slider for animal size.. like dog vs horse
Since the release of UE5 that's not an option anymore. New projects have to be released on the newest engine version, that being UE5.0.3.
thats not true? I release stuff for 4.16 still
I think he means you must have the latest engine version supported when launching a new product
I just submitted something, ue5 is entirely optional to enable
but --again-- code is a unique thing
iirc only last two or three engine versions are allowed for those.
aww >_<
if it didnt use some copyrighted stuff I would have put it online for free
dang 😦 i need somethings like that for my guns in my game. would make some amazing skins.
was like 600 or so instructions though :p
oh, not that bad
https://i.gyazo.com/c519d22f13dd395bb4b6667ca7d2f811.png
though has a lot of stuff not needed for regular usage, like the deathstar
its at least some indicator
mwah, so far I barely had to tweak my materials for production, and that is mainly keeping an eye out on instructions.
then again, experience?
if anything, i think the biggest offender of inaccuracies is ye olde complexity view XD
if you ever release a material shader pack please let me know, you pay close attention to detail.
not sure what i'd put in them. generally my mat function packs provide small portions of what i'd use for whole shaders.
ohh so there not material functions, just a whole material