#game-jam-chat

1 messages · Page 4 of 1

rugged plaza
lapis kite
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I had to hide some placeholders that were mostly gonna be there as background details, but I’ve got my game done and uploaded, just gotta make the video

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There’s like two small mechanics that I think would really make the design of my game click better, but I couldn’t get them done before it was time to do my soft code freeze to work on art

little raft
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Can anyone tell me - do submissions for the megajam require the Unreal Engine splash?

carmine kindle
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No

eager briar
upper thistle
manic rivet
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please help

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I have packaged my project

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and ziped it

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and sended it into a friend to test first

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but in his game the materials doesnt load!!

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does anyone know a fix?

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im using ue5.0.3

fleet finch
# manic rivet but in his game the materials doesnt load!!

I had this happen to a couple of my materials after packaging. In my case those materials were applied to nanite meshes but didn't have the nanite check box enabled in the material details. Nanite also doesn't work with translucent or masked materials so ensure anything you're using with it is opaque

manic rivet
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ok thanks for that!

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I think yeah its on static mehes that use nanite or something

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but the thing is that in my pc packaged project all looks good

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but when i sended it to my friend he sees it wrong

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and that confuses me

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so now im cooking everywhting haha

tropic wing
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Is anybody having a ridiculously hard time uploading their game with Butler.

worn hamlet
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Try this @tropic wing

fleet finch
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hmm, I also had an error message appear that let me know a specific material needed to be enabled for nanite. The material already had nanite enabled but I still needed to go in and click apply. So it could be something like that.

manic rivet
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ok so all the materials that are in a nanite mesh need to have "nanite on" on the material properties?

fleet finch
blazing quiver
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for our video should it be edited or raw gameplay?

worn hamlet
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It can be raw 🙂

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You can always add a "trailer" to your page later 🙂 We just require raw gameplay for submission

blazing quiver
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oooh ok thankyou thankyou

digital fern
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@rain lotus mayhaps ask here if you did not do so already.

rain lotus
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I'm ready to package but I am getting this, please help!

boreal umbra
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ah feels good to have finally submitted

manic rivet
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@fleet finch I fixed it thanks to what you said!!!

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Thanks a lot!!

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It was enabling use nanite in the material properties!!

winter timber
fluid agate
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3 hours left ish, 68 entries 👀

carmine kindle
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It's gonna go up super fast now

fleet finch
elder rune
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68? I put mine in last night and it said mine was number 111?

limpid glade
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there are over 200 atm i think

fallen smelt
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yeah might need to refresh... im seeing 247 entries currently

elder rune
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Or maybe still private?

maiden loom
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250 odd entries so far

fallen smelt
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Gameplay Trailer for Above & Below.
https://uristgames.itch.io/aboveandbelow

An entry for Epic MegaJam 2022
https://itch.io/jam/2022-epic-megajam

The following music was used for this media project:
Music: Feeling The Autumn Sun (loop) by Horst Hoffmann
Free download: https://filmmusic.io/song/8539-feeling-the-autumn-sun-loop
License (CC BY 4...

▶ Play video
itch.io

As Above, So Below. Available for Windows

elder rune
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Are they different videos?

fallen smelt
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one is the trailer and the other is link to the jam entry page

elder rune
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Who is judging all these entries by the way?

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Impossible task.

fallen smelt
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Epic staff I believe, Tina and friends

eager briar
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did you guys encounter such an error in terrain material?

noble parrot
elder rune
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From what I've seen in another Jam I entered into, public judging, where you finished in order bears no resemblance to reality, so don't take anything to heart lol

blazing quiver
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is it ok if the video is longer than 1 minute?

carmine kindle
elder rune
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I hope so, mine is over 2 mins?

noble parrot
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I believe that due to the amount of videos they must watch that 1 minute is a courtesy/logical limitation.

elder rune
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And my game can be played in about 5 lol.

blazing quiver
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ahh ok

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maybe I will make some cuts to keep the action in

noble parrot
blazing quiver
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true true 😄

winged void
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anyone have the code to spawn a projectile from an enemy and have it fire towards the current location of the character

fresh slate
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Anyone know how to import reallusion animations to unreal mannequin

elder rune
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I don't have video editing nouse, energy, skill, tools? so has to be 1 take.

turbid timber
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Finally done with the game, our team pushed so hard the last few hours, got work in the morning. But managed to get it complete 😄

fallen smelt
elder rune
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thanks

noble parrot
turbid timber
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Ye, 2am here and our other teammate its 3am

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At least I start work around 10, and not 8 in the morning

limpid glade
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yee 4:30 am on 3 hours sleep 🙂

elder rune
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I was up until 4.30 am overnight

turbid timber
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Funny thing is, I took Tuesday off for the gamejam as well

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And I make games at work, just nonstop

elder rune
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10.55am now, been up an hour, doc appt soon lol

limpid glade
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anyone know why my ai are broken in pakaged project but not in editor omg

noble parrot
turbid timber
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Hmm, any special stuff for you geometry? We used houdini engine and had to bake everything down to normal meshes to get everything properly working

elder rune
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Cheers Evan

limpid glade
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nahh nothing special, ai are all spawning at 0,0,0 in package

noble parrot
limpid glade
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ahh okok rip well hopefully i dont have to do that

noble parrot
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Although all spawning at 0,0,0 is new to me. 🤷‍♂️

cursive vale
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It's nowhere near where I want it to be but my 2022 Epic Megajam entry is in. It still needs a lotta work, it's barely even game at this point, but it's got good bones. Doubt it'll win any categories but I've got a neat project to continue working on now.

https://gagelara.itch.io/astrolabe

fluid agate
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now to try and build...

elder rune
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My game is embarrassing after seeing the quality of entries lol, but I don't have the skills of you lot 🙂 Almost the entire map is take cube, scale, scale scale lol

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If I manage to create a new video, where do I edit the URL? Can I revisit the "Submit your project" link?

winter timber
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it's not how skilled you are, it how much you improved through the challenge

fluid agate
fallen smelt
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@elder rune go to the submission page and click "edit this submission" also be careful not to hit "remove this submission" by mistake

elder rune
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True, I blew up a giant fly in this game, never done that before!

winter timber
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3d games are complex, one person team can only do so much

static wind
elder rune
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Thankyou Urist, didn't see that option.

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Thank you for warning too lol!

static wind
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@elder rune

elder rune
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Where do i see that though

static wind
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What is your game name?

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I'll give you url

elder rune
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AsAboveSoBelow 🙂 lol (by Loucsam)

static wind
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Ok wait me a minute

elder rune
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it is just on itch? not in the submission?

static wind
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There are two place. One for footage, and one for trailer

elder rune
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ok i got it thanks 🙂 I thought i had to somehow go back through the submission link

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oh

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even more confused then

static wind
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Why confused?

elder rune
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didn't know there were 2

young kayak
elder rune
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hmm i can't scroll up this page anymore

carmine kindle
static wind
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I wonder how much entries this years. Last year was more 500

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@young kayak I wonder why people explain the theme in the way "above similar to below". It's nice game though

fluid agate
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build errors 😢

young kayak
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@static wind I am not an English native speaker ... so "above, similar to below" was the way I interpreted the theme. Maybe a native could interpret it in another way.

static wind
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Like question / answer

fluid agate
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ok my build keep failing, no idea how to resolve 😂 uh oh

static wind
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so that year I can't submit my project but i learn from that

fluid agate
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apparently its an issue with unreal learning kit?

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those are the only assets throwing errors but I've deleted them from my game lol

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anyone know?

static wind
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I have the same, something error with my asset and i delete it, but it wont work. even in my case it just said error. i was really hate unreal engine in that time

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@fluid agate Good luck to you if you can resolve it. If not, take that experience and good luck next year

fluid agate
rugged plaza
blazing quiver
rain kernel
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Are we supposed to also register anywhere else in addition?

blazing quiver
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you'll want to put it on the submission page too

rain kernel
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I can't find the link!

blazing quiver
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itch.io

A game jam from 2022-08-25 to 2022-10-27 hosted by Unreal Engine. Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine based on the given theme and submit before the...

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😄

rain kernel
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Doh!

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Thank you!

blazing quiver
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npnp!

rugged plaza
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Man that's the hardest game jam game I ever made. I'm going to bed. Good luck everyone!!!!!!

brazen surge
rain kernel
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Oh man, I was so confused. The first time I clicked on submit, it took me to the whole itch upload page. I hadn't realized you had to click on the submit button a second time to then send the entry to Epic. This was my first Jam, so maybe this is standard fare, but a bit confusing!

brazen surge
# fallen smelt also would love some feedback on my entry! https://www.youtube.com/watch?v=BTHKT...

Nice concept with the characters saying the polite thing on the top and their inner thoughts on the bottom! Was a bit hard to read until I realized you can just read the bottom ones left to right also, I was turning my head upside down for like 20s lol. Nice idea with the puzzles too matching the top lights to the bottom. The character animation with the hands sticking out while walking was a bit distracting but it looked good overall. Liked the little intro anim sequence too. Congrats on the entry!

brazen surge
fallen smelt
proper vortex
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Panic mode, ACTIVATE!

cold coyote
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Hello. Can the game page be updated later after submitting?

proper vortex
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yes

brazen surge
# cursive vale It's nowhere near where I want it to be but my 2022 Epic Megajam entry is in. It...

The controls felt really good and I like how you don't have to read instructions before starting the game. The planet's material is really nice too. I love Civ so this one piqued my interest last time you posted about it. I have a couple cities and monuments should I just be trying to build more stuff to get more resources kind of like an idle clicker? Relaxing music too fits the game perfectly 🙂

lyric harness
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How do I set up SDK for windows

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It won’t let me package

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What is launch on menu

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?

static wind
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@brazen surge Could you try my submission and give me some feedback?

cursive vale
rain kernel
static wind
rain kernel
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That was what I needed to do to get UE5 to package for windows.

upper thistle
# lyric harness How do I set up SDK for windows
Visual Studio

Write code using code completions, debugging, testing, Git management, and cloud deployments with Visual Studio. Download Community for free today.

Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine

brazen surge
# young kayak Hey Guys ! My entry for this Mega Jam ! Hope you like it ! https://itch.io/jam/2...

Woahhh great game! You integrated the theme perfectly nice one! Brilliant idea having to coordinate the two players on top and bottom. It really feels like that american ninja game show especially the ragdoll physics when you smash into an obstacle and fall into the drink. Controls feel pretty good although I didn't like how it auto jumps when you hold space. I'm stuck at 46% on the stage one (after the tutorial) can't get the bottom guy to make the jump. Liked the dancing anims on the title screen btw kinda gets you hyped lol. Congrats on the submission it definitely stands out

fluid agate
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finally

static wind
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@fluid agate Lucky you 😉

fluid agate
mighty wigeon
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Watching my file upload and counting down the minutes... I just wish I had enough time to fix one bug.

lapis kite
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feel like my video making is absolutely dreadful

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but then, I did this solo as a way to test where I need work, so mission accomplished there I guess?

main spade
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Well done everyone. It's been a long week - take care of yourselves.

brazen surge
# carmine kindle I'm gonna show off mine as well then: https://itch.io/jam/2022-epic-megajam/rat...

Already looks sick from the title screen! Had a hard time hearing the narration during the intro because of volume levels or mixing but it was gorgeous, those zombie guys on the ground with the red eyes left an impression on me. Pause with escape actually works little details like that feel good. The slice animation feels a bit sluggish and strange how it always goes forward no matter which way you're facing. Shaders are absolutely gorgeous and the character design is great despite being a potentially generic samurai the combo of the mummy wrap and one glowing red eye make him feel unique. Also like his animation running with the sword up when close to enemies makes you feel ready for combat. Combat itself is confusing I couldn't really tell if I was doing damage to the enemy, or if I was taking damage until I died. I ended up feeling like I should just run away from them. The sound design could use some work to give more feedback during combat. Lighting is awesome, great atmosphere. Congrats on the entry! I could easily see this being developed into a full release

static wind
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@brazen surge so you are go through try all submissions here and give a feedback, do you? 🤣

lyric harness
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Why can’t my computer find SDK?????????

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????????

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Trying to package

blazing quiver
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oh my I forgot to put my name in the zip file should I delete and resubmit?

lyric harness
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I have windows 64 .net

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PLEAS HELLLPPP

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ANYONE

fluid agate
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oh god how to upload greater than 1GB

static wind
main spade
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I dont know how it works at all so I can't help, but thats related to uploading big projects

fluid agate
brazen surge
# blazing quiver Just posted my submission to the megajam! Best of luck to everyone! https://xyz3...

Awesome game the graphics and music were on point, loved the controls and first person camera reminds me of Colony Wars Vengeance a game I loved. Good use of lighting colors to help you figure out what's going on! It was hard to tell when you were damaging the little robots attacking your base which confused me a bit on what was going on. Was also hard to tell if/when they damage your ship, maybe if the UI had some kind of shake reaction or something for feedback it would help? I like how the music gets more intense as the levels progress! Sorry for the scattered notes but great submission congrats 🙂

fluid agate
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im screwed

blazing quiver
fleet finch
lyric harness
lyric harness
static wind
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@lyric harness What is Roy?

brazen surge
# static wind https://youtu.be/kKSpNrYF0Io https://itch.io/jam/2022-epic-megajam/rate/1680933 ...

Nice one feels really comfy could use some music to go with it. Controls and character animation feel good. I like the simple instructions just enough to get started. Great UI! Would be nice to get some feedback on whether you got a letter right or not without having to drag all the letters in to find out. I like the riddle concept even though they always make me feel dumb lol. Good submission! Liked the attention to detail with the UI (which is pretty btw), showing the AI play during demo, and character select

static wind
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@lyric harness You need tick same as this to install SDK and requirement for Unreal to able package your project

lyric harness
static wind
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@lyric harness No, you just installed and do package inside Unreal

lyric harness
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IT COMPLETED WITHOUT THE SDK WARNING. OMG!!!

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Where is it now lol

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I saved to a folder

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Not there

static wind
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@brazen surge much appreciate with love. ❤️ thank you

static wind
lapis kite
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I feel like I learned a lot this week

mortal crest
lyric harness
static wind
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@lyric harness try to package again and see where is it

lyric harness
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System could not find path.

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Do I click build or package

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?

static wind
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@lyric harness

static wind
lyric harness
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Cannot find the path

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Completes fine. Just won’t save???

cobalt arrow
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@.@ omfg

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Trying to cook content

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-_-

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29mins left

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cries

static wind
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@lyric harness when do start package it let you choose where to save

lyric harness
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Right. I chose a place. And when I look there. It’s not there

static wind
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i need to see package logs to see what happen

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i can't help because that is depend on your action not because system error

lyric harness
static wind
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dm me

lyric harness
brazen surge
# fleet finch ooh, <@847938688767098971> mind taking a look at mine?https://itch.io/jam/2022-e...

This is the one I was most hyped for glad to see you submitted! Just a heads up the first time I ran this game the floor was invisible (I'm on AMD 6900 XT) but after I restarted it was fine 🤷‍♂️ Lmao I love the detail "you might want to crouch to get more reach with that chainsaw". Game looks gorgeous. Great dynamic lighting is this UE5? Chainsawing stuff besides the blender is satisfying too 😄 I only wish some other materials like glass in the bathroom reacted to it too. This game has serious meme potential I could see streamers eating this up might even go viral lol. Holy crap the stealth concept with x-ray to avoid the neighbors seeing you is funny turns it into a real game. Love how the alex thing whines if you hit it. Omg the bowling ball lol love the variety. I've gotta go to sleep but will have to come back to this tomorrow to keep playing past level 2. Congrats on the submission nobody who plays it will forget it 🙂

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Nice UI btw

toxic flare
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Despite all the setbacks, i was able to submit, altough way worse than what i hoped it to be.😂

Thanks for all the people who tried to help with the problema!

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If someone wants to try it, please be aware it runs just above 30fps with rtx 3080😂

timid barn
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First game ever made, I had fun making it with new people I've never met until this event

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It was hard, but it was worth it and I loved every creative step we made

fleet finch
raw galleon
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Do you need to submit something on epic games site after you upload to itch? Instructions unclear D;

blazing quiver
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i think you just have to make sure its on both itch and the epic megajam itch page

loud current
raw galleon
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thanks @blazing quiver !!

tropic wing
cobalt arrow
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UPLOADED AND DONE I'm FREE

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haven't had sleep in 24hours

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going to bed whole team did hardcore sweat we are so pleased

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Can't wait to peeps play the game and leave comments

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dances then falls dead asleep

lyric harness
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IS THERE ANYWAY TO HAVE A FEW EXTRA MINUTES TO SUBMIT

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ITS PACKAGING

fleet finch
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I forgot some levels in the build, need to rexport

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no time to upload...

lyric harness
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I NEED 1 minute

barren sonnet
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Do we have to submit to places other than itch.io?

blazing quiver
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congrats everyone!

static wind
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@brazen surge if you don't mind i want to put your feedback on my game page. thank you again, shim ❤️

hollow ridge
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Well, I forgot to rename my zip file. There goes my submission down the drain

main snow
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can we edit a submission? I forgot to add a link to a YouTube video 😦

barren sonnet
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Mine is windows.zip

cold coyote
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Congratulations!

lyric harness
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I WAS SECONDS FORM SUBMITTING.

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LET ME SUBMIT

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PLEASE!!!!!!

static wind
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@lyric harness I'm so sorry

lyric harness
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COME ONNNNN

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Nebdhdhdkjdhah she s TSS cry dog da b da

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Pluurtyggfegjgtyjkfrfbhtaftgedddrd

static wind
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@lyric harness Calm down, bro. I was in your situation before

eager briar
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i can not submit too

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with seconds 😦

lyric harness
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Donot tell me to calm down

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I’m pissed

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Epically pissed

static wind
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@lyric harness I was unable to submit my project a few year ago. And I learn from it to do better after that

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@lyric harness So I really understand how do you feel now

lyric harness
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I still want to turn it in!!!!!

static wind
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@lyric harness But you know time is over. We can't change that

sullen glen
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daaaaaam

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i didn't submit

lyric harness
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CHANGE THE TIME!!!!

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LET US SUBMIT!!!!

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Dammmitttt. I haven’t slept in a week!!!!!!!!

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LET ME SUBMIT!!!!!

cloud bloom
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anyway to submit it?

sullen glen
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@lyric harnessdw just sell the game

elder rune
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Was there a strict file name on the download file, if so, oops lol

lyric harness
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IM SOOO ************************* PISSED

static wind
lyric harness
elder rune
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ok, doc appt, good luck all

lyric harness
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THI IS MESSED UP

sullen glen
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you got from Megajam sponsers ?

hollow ridge
static wind
main snow
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can we edit submissions after closing?

lyric harness
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LET US SUBMIT!!!!!

sullen glen
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nothing is gonna change 😢

lyric harness
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LET US SUBMIT!!!!!!!!!

hollow ridge
lyric harness
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Where are h r mods

hollow ridge
jolly dirge
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you realise if you get their attention they'll probably just ban you for being a spamming idiot, right?

atomic edge
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Yea, we missed it too. 1 whole week, day job, then every waking moment on the game jam.
We even started getting all the things ready early to beat the time. All the filling of forms got us late for submission.
This is disappointing. We'll submit a day early next year...

jade sonnet
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budget your time better, calm down, read the rules
there are no submissions allowed after deadline for any reasons

sullen glen
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This is not official Unreal Engine discord if you dont realise

jaunty orbit
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😦 my internet waste 1 week

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itch io not respose

sullen glen
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@lyric harnessdw man theres tons of other game jams in itch io

jade sonnet
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you can edit all the submission form info after as well

jaunty orbit
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I upload and I was on team member data

sullen glen
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Hopefully next year's theme would be easier

civic dock
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All I can say is: don't package your game during the final hour. It's not worth the stress.

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Good luck to everyone who completed and submitted a game. ❤️

jolly dirge
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yeah, set aside two hours

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😏

sullen glen
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i should have timed myself and gave full attention

hollow ridge
jade sonnet
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or just maybe have everything submitted early and update your submissions incrementally

wind marsh
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Congratulation to all. Theme was really difficult this year in my opinion. I didn't made it too. But np next year I am better.

jade sonnet
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AND USE SOURCE CONTROL!

jolly dirge
hollow ridge
sullen glen
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Btw what type of game yall made

lyric harness
sullen glen
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yes ofc

jade sonnet
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it's a tower defense

jolly dirge
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it took me well over a day to even start, the theme was cool, but it leant itself to overscoped ideas pretty easily

jade sonnet
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are the people that missed the deadline going to post their game page?

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I'd still look at it

jade sonnet
jolly dirge
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yeah and this theme in general pretty easily makes you think of "dual" concepts, which immediately means you're potentially doing twice the work depending on the idea you come up with

jade sonnet
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see, you can still share it, don't get too heated, hope you feel better

main snow
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anyone else here from the uk?
nearly 5:30 and i'm off to bed 😄

lyric harness
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I had to rage for a minute. But I think I’ll be ok…

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sorry everyone!!!

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For my outrage

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This is my first epic jam. And I was seconds from submission

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Seconds

deft meteor
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I've been lurking silently during this gamejam, but I gotta say it, you pulled some incredible looking games, people

deft meteor
little raft
deft meteor
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I hope you all had as much fun as I did

static wind
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@lyric harness i'm happy when you calm down. good luck and plan better next time 🍀

deft meteor
lyric harness
little raft
deft meteor
mighty wigeon
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Made it in with just a few minutes to spare, but I managed to complete my game.
https://youtu.be/wMg-Gl9fD1U

Unreal Engine - Epic Megajam 2022

As Above, So Below.

A hidden object maze game. Explore the wreck of the RMS Hermetica, a steampunk sailship. Find hidden keys and bulkhead wheels to progress and complete the game within a time limit.

Made in 7 days by myself only for the Army of One category.

Game available for free on itch.io

https://mken...

▶ Play video
little raft
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There's a lot of reflections...

mighty wigeon
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Modifier, I mean.

little raft
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Yup

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The light modifier or whatever it was called

mighty wigeon
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Light it up? I think.

little raft
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I think that's right

mighty wigeon
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I only submitted mine for army of one. The other modifiers were all a bit tough to go for.

little raft
mighty wigeon
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Thanks, fingers crossed but I only just scraped through finishing in time and didn't manage to do everything I'd hoped for. Still I'm just proud of managing to get through it. I tried once before and didn't make complete it in time last time.

little raft
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I know that feeling, I haven't slept in about 30-something hours in the last sprint to the finish line, we submitted in like the last 10 minutes

mighty wigeon
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I had an hour's nap while I downloaded the SDKs and .net framework to let me package in UE5, but otherwise I haven't slept since... ummm, tuesday? I'm not really sure anymore.

little raft
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lol time to sleep, I would totally sleep right now but the adrenaline of that last minute submission

deft meteor
mighty wigeon
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Exactly, same here. I'm still a bit wired.

deft meteor
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but it looks great!

little raft
deft meteor
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the world needs more portalesque games

little raft
deft meteor
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mostly

little raft
deft meteor
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I had some weird behaviors here and there, but well within the gamejam nature of this

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I'll give it another go

static wind
#

So this year as much as entries last year, more than 500

little raft
static wind
#

After Jam close, we can't change or upload our game until it's finish

#

We still able to edit submission. But I don't know it's legit or not

gentle beacon
deft meteor
little raft
deft meteor
#

no probs!congrats to the team

limpid glade
#

that was a very fun jam! learned heaps congrats everyone who submitted 🙂

barren sonnet
#

I did Brackeys then this jam, I’m soooo tired

cursive vale
#

It really was a wild ride. The fact that I got more done with substantially less time than I had last year has me feeling pretty confident in how much I've grown

nova rose
#

Yo what's that Elon Musk simulator game where you launch rockets as an astronaut?

fleet finch
proper vortex
#

Didn't finish in time 😢

blazing quiver
#

if Ive put together a better video am I able to update it on itch or is that a nono?

cursive vale
#

You can update the video on the page but I don't think you can edit the video on your submission form

blazing quiver
#

ty ty

cursive vale
#

Anyone else planned on continuing development on their jam prototype moving forward? I've personally become super enthusiastic about the potential Astrolabe has and plan on reworking it into something a lot more polished.

dim stream
static wind
#

@dim stream Just visit your game as I go through entirely entries to learn. Honestly I skipping most interpret theme "as above so below" that ways. Too much entries have similar 😵‍💫

dim stream
#

I haven't checked out the other entries yet but I assume there would be other games with black/white visual interpretation as well

#

along with top/bottom level

static wind
dim stream
#

going pure black/white took out the texturing & material work out of the equation

static wind
#

yes

#

make me remember of limbo and inside

dim stream
#

most of my time was spent figuring out how to actually make ancilarry systems for the game like spawning, menu system, game mode etc

#

had only a day or two to actually work on game mechanics & level design

#

otherwise I'd make my own props & character & add a few more levels

static wind
#

but glad you finally did it

#

i guess you are solo

#

@dim stream And i believe you have a good experience too

dim stream
#

Thanks! yeah I was solo

#

had a lot of fun

zenith locust
#

wait so did the submissions over 1gb get disqualified?

static wind
zenith locust
#

but arent there projects that are 5gb

#

well ive only seen one so far but yea

static wind
static wind
#

I have go through more than a half now. Because I want to learn how people do things

main snow
#

I learnt allot about UE5, especially physics(and how annoying they are!)

main snow
#

If anyone wants to play through my game and leave some feedback, I'd love to hear it:
https://rossua.itch.io/pastel-planets

I would like to make some performance improvements and clean up a few areas
this ended up being a game made in 2 days, I have a job and my first idea failed hard!

itch.io

Available for Windows

solar coral
manic rivet
left gorge
#

hi everyone, I know that this question must have sounded times and times here, but... Can I update the submission entry (not the build, but the controls reference, categories, etc.) after the deadline?

warm spade
left gorge
left gorge
warm spade
main snow
cobalt arrow
#

:3 I love this community

brazen surge
boreal umbra
#

haha nice 360+ submissions

carmine kindle
#

There's 525

cursive vale
#

Little bit more than last time, love to see it. Feel sorry for the judges who have to play through all of them lol

winter timber
#

I wish it was possible to build for browsers / WebGL 🙂

sullen glen
#

it was possible for 4.23 something i think

winter timber
#

yeah, it make sense not to have in UE, but kinda sucks for gamejams

winged void
#

Wow that was a lot of fun!

#

My first Game Jam, I am actually pretty proud of what our team of 3 did in a week. Haha

#

Lots of really good entries.

rugged plaza
#

Guys be sure to go back after you've rested and proof read your submission pages, update your gameplay videos. Get better screenshots, etc!!! You can change everything EXCEPT the game you've uploaded. Uploads are disabled

faint dune
#

I finally did it after 2 years of game jams, I submitted my game on time (4 min before the deadline). I spent an absurd time doing the map/models and I did the mechanics in the last day. May look unfinished, but I'm proud of my self.
If you are interested in my game feel free to leave some feedback.
https://itch.io/jam/2022-epic-megajam/rate/1688151

itch.io

An adventure in the clouds where the main character needs to gather money for fighting equipment.

faint dune
winter timber
maiden loom
#

man, I just slept the sleep of ages - how are we all doing this afternoon?

vital tendon
#

7 days of caffeine over dose's and an abusive amount of unreal engine 5, here be the final product!

carmine kindle
#

Not the most fun day today for me, I have to catch up with all the work I so expertly hid from all week. 😅

vital tendon
ivory dove
vital tendon
#

4 people

limpid glade
#

dude ur stuff looks amazing

vital tendon
#

2 x devs, 1 x tech artist, 1x 3D artis

vital tendon
carmine kindle
#

I really wish someone would stream some playthroughs of the games, would be really fun to see, even if it's only a few of the more promising or interesting ones.

brazen surge
# winter timber https://itch.io/jam/2022-epic-megajam/rate/1687834 Would love to get some feedba...

I've got a beefy rig but it's running smooth for me! I like the title text transition, was a nice seamless intro into the game. The animation kind of jitters when I push blocks, sometimes the character goes into the push anim even when outside the block. Also is there sound? I didn't hear any Foliage looks great the wind effect goes a long way to making things feel alive. How does the puzzle work, are you supposed to push the block off the cliff to pass it to the guy below? Looks like he was moving towards me to catch it but the block floated off the end it didn't fall down to him. I reset the game and tried pushing the blocks together in different combinations, or recreating the scene with the 3 guys standing at different levels the little hill below the plateau but couldn't figure it out. Lighting on the landscape looks really good I like how the sun casts shadows on all the trees and you can see the shadow move as they sway in the wind, you did a great job with the foliage placement feels pretty natural but enough of a clearing between the plateau and the rest of the world so you can see what is going down below 👍

vivid isle
#

Hey, guys!
Congrats everyone who was participating, we've done it 🥳

This was the first time doing solo submission for me, quite a run 😄
Built the core gameplay around NVIDIA Ray-Traced Caustic Effects, so RTX card is mandatory for playing.

Would love to hear your thoughts:
https://nariadchikov.itch.io/split-light

itch.io

Explore light dispersion in a puzzle game

ivory dove
carmine kindle
#

Sweet

elder rune
#

Playstation? doesn't mention windows?

ivory dove
brazen surge
#

Lol love the guy's expression on the title screen he looks stupified, fits perfect with the into text "Where am I?" Nice touch with the pause menu UI. Settings screen even changed the detail in-game without restart! I like the waypoint going up the stairs because they were long enough to build some suspense, but without it a low-attention player (like me) might have checked out. Having the dialog update as you go keeps you engaged. The platform timing was pretty good requires you to use run and focus but not too difficult either. The checkpoints were nice keeps the game moving along even if you fail so the player won't give up. The character's armor material looks really unique and good almost like chain mesh because of the noise + metallic combo. Character anims fit too I like the cartoony run it matches the character design. The models, shaders, and lighting all feel like they fit together. Nice music it's perfect! Feels epic but not overbearing, kind of comfy actually. Made me feel like the fetch quest I was on was actually important lol. I've never played a game like this before! After I delivered the wine I was confused for a second how to get back to the marketplace without a waypoint but it wasn't hard actually I didn't get lost in town on the way back. Game runs real smooth. Would be nice if you could see how much social points and money you have on the UI somewhere to keep track. Couldn't tell if the game had footstep SFX if so they are too faint to hear well. Got lost at the beginning of the race because either the waypoint didn't show up at first or I didn't see it, but then it showed up later. I got pretty far on the clouds trail but ended up getting stuck in a little hole before one of the flags. Congrats on the submission, very cohesive game and was fun!

brazen surge
faint dune
vivid isle
ivory dove
vivid isle
#

But then thought about copyright issues 😂

brazen surge
# vivid isle Hey, guys! Congrats everyone who was participating, we've done it 🥳 This was ...

I was able to get this running on a AMD 6900 XT, mouse was just a bit laggy but the graphics mostly matches your Itch screenshots. Cool concept reminds me a little of the mobile math-game Euclidea which I loved. The prism light effect is really cool! And the controls are intuitive, the prompt "click everything!" is all you need worked perfect. I'm normally not into puzzle games but this is relaxing and engaging. I know coming up with puzzles is tough especially on a time crunch so good job on that. Nice ambient music fits the theme well and the click sound fits nicely too! I like the variety in prism shapes they're not all triangles, keeps things interesting. By the third puzzle it did start to chug on my rig when when the large light bends hit so yeah you were right about RTX only 😄 Very unique game never played anything like it, even though it reminded me of Euclidea it's only a passing semblance, and Euclidea itself is a very unique game. Nice submission congrats!

left gorge
#

Hi there again, Honorable Community.
Congrats to everyone who participated in this game jam. It is truly something. The games submitted become better every year!

vivid isle
brazen surge
left gorge
#

my small game (my first solo in mega jams - yay) is here:
https://merekht.itch.io/the-tree-rhythmers
A rhythmic relaxation game with growing trees, dynamic weather and beautiful tunes.

I didn't have all week to work on it, so 60% of the scope were left out. Nevertheless, the game is out there for people to enjoy and for me to proud of!

itch.io

Hit the rhythm to get this tree growing both ways!

vivid isle
winged void
#

we also will be updating the game for post jam. We felt it was already too close to being a full game. 😄

#

i cant say i have ever had so much stress to the point my brain shut down around 11:30 last night while filling out the submission stuff. 😄

vivid isle
worn hamlet
#

Hey folks!

We’d like for everyone that created something for the jam can be part of the Epic MegaJam event. Projects added after the deadline are ineligible for prizing, but we’d still love for folks to see your game and include you in the sizzle during the results stream.

If you weren’t able to make it in time, please send a message to community@unrealengine.com with your game’s Itch.io page and we’d be happy to add it to the Epic MegaJam page.

peak storm
#

@worn hamlet By when should we send this email?

left gorge
#

or will this be a disqualification?

worn hamlet
brazen surge
# warm spade Hey there! Congrats to everyone who were able to submit in time, it sure wasn't...

Really unique art style looks great! Even though it's 2D and not pixel graphics, it doesn't look like a mobile game or anything. Something about it is too sophisticated to fall into that trap, maybe the lighting. I alt tabbed for too long and when I came back the director was ranting about how where is everyone and the cast is below him pretty funny 😄 I tried using PS4 controller at first but the button prompts were meant for Xbox (press A). What's the keyboard equivalent? I didn't see controls listed on the Itch page. My PS4 controller ran out of battery so I'm charging it but will come back to this, looks charming though

worn hamlet
left gorge
brazen surge
brazen surge
left gorge
#

ohhh

#

emm well snap

#

the game is here

#

in the megajam

#

I had to register a new account couple days ago, and I'm updating the page today. Maybe thats why

brazen surge
left gorge
#

wow

tropic wing
brazen surge
tropic wing
#

@brazen surge Try now

elder rune
left gorge
ivory dove
#

I would always get frustrated and quit.
I was dead set on submitting for this one.
Feelin kinda proud now that its all said and done

tropic wing
#

You should absolutely feel proud!

nova rose
winter timber
# brazen surge I've got a beefy rig but it's running smooth for me! I like the title text trans...

Thanks for trying! it's far from being complete, it's too buggy to complete the puzzle unless you know exactly how.
The key is to understand that each cube controls one of the robots below, you need to push it to the cliff for the robot to sense it. only then the robot follow the cube's movement. from there you use the 3 robots to help you deactivate the force field that keeps you on the mountain. that's the concept anyway, will be very hard to do with the current build, need a few more days of work 🙂

#

I though about the concept about 48 hours before the finish time, so had to cut a few corners 🙂

cobalt arrow
brazen surge
round valley
#

I barely did any real playtesting, so I'm curious/nervous to see how it runs for people 😅

winter timber
#

i'll put in a few more hours to make a smooth running version

manic rivet
#

Does anyone know when Epic will announce the winners etc?

winter timber
#

today probably

#

just kidding, make some coffee, there's time

#

at least a weak

manic rivet
#

yeah, or even a month probably

winter timber
#

heh, still waiting for my aws credits 🙂 so, announcing the winners, not holding my breath

carmine kindle
#

It was something like 6 weeks last year

manic rivet
#

yeah probably this year it will take something similar

carmine kindle
#

There's even more games this year though. 😀

vivid isle
vivid isle
faint dune
lyric harness
#

Does anyone know why my foliage from mega scans is turning white, ONLY after playing the built version. In editor it’s still a green lush tree. But not after playing the packaged version???

bronze vault
faint dune
#

no idea

lyric harness
#

BTW CONGRATS TO ALL ENTRIES AND PARTICIPANTS!!! This year was EPIC. I couldn’t submit in time. But cest la vie. Next year I’ll BE BACK!!! Lol

#

❤️

faint dune
bronze vault
digital fern
#

why did auto-mod block that message.

faint dune
#

now its not blocked

#

strange

digital fern
#

no clue.

#

manny attack automod!

#

!8ball can you punch automod?

simple gardenBOT
#

@digital fern, :8ball: My sources say no.

digital fern
#

<_<

civic dock
#

AutoMod can be too aggressive sometimes.

#

Maybe I should set the spam filter to alert us but not block.

minor hemlock
#

and also possibly ready an antivirus?

rugged plaza
minor hemlock
#

nah I opened the archive and saw the readme

#

not even their game :\

#

definitely not executing that with a 10 foot pole stare

warped fossil
#

it requires a different kind of execution gun

fiery gale
#

Some creative looking games this jam! the last 30ish hrs of the jam was crazy for me. Knocked out right after I submitted and made sure everything works lol

limber spindle
barren sonnet
glass fossil
#

anyone know when the judges finish and winners are released?

carmine kindle
#

Sometime in late October probably

lyric harness
#

5 levels. All with unique styles.

glass fossil
proven badge
#

afteer the jam only I'm afraid @glass fossil

winged void
fiery gale
#

it's okay to update like screenshots and description though right?

spare abyss
rugged plaza
#

Bad thing about Epic jams is no rating or ranking, whatsoever. We are just left to question what we did wrong, right, or could have done better.

#

If we go through the trouble of doing all this, and they even go through the trouble of playing them, they could at least write a sentence and share their thoughts.

ivory dove
rugged plaza
#

Yeah they don't do much at all except "These guys won. These couple were decent. The rest of yall suck." Is the usual winner announcement

minor hemlock
#

pour one out for all the teams that submitted a .uproject or a plain .exe 🥲

mighty wigeon
#

Anyone know when they're going to do the judging?

cursive vale
mighty wigeon
#

Wow, that's going to be a long wait. Fair enough to go through 525 games, but after all the adrenaline of scrambling to finish the game now I don't know what to do with myself.

winged void
#

Here is ours

manic jungle
proven badge
#

uu some1 streaming gamejam games

#

🎉

static wind
#

@winged void Your submission is last one. I was unable to seen your trailer before

winged void
#

yeah i had it hidden on accident

#

someone commented earlier and told me. lol

static wind
#

@winged void Why do your team choose to do project this way? There have anything you feel good about it?

winged void
#

we all really liked jRPGs and so we started with that

#

our inspirations were Journey and another wolf game that you travel as...

#

i cant recall. Far North or something like that?

static wind
#

Yes, I see

winged void
#

and overall I think we did, but we didnt get the last cinematic and stuff

#

and we found a bug that stops you with a soft lock about 1/2 way in

#

:/ soooo whomp whomp. we tried xD

#

it was my first Game Jam anyway, we learned a lot about what to do and not to do next time. 😄

static wind
#

@winged void Yes, that was very great experiences right?

winged void
#

indeed! I had a lot of fun

jaunty dirge
#

wish i managed to get a submittable build 😢 always next time i guess

winged void
#

The team was awesome to work with

#

and we worked really well together

winged void
static wind
#

@winged void One question that how do your team interpret the theme this year?

winged void
#

send in the video or something they said earlier

winged void
#

in the end the wolf who was bound to the dark realm and transformed into a being of light in the upper realm was granted access to the light world in the wolfs form for doing selfless deeds.

#

thats essentially the idea behind it anyway. because your always a wolf in the lower realm and always a being of light in the upper realm. Only in the end are you delivered to a field of grass to roam free.

agile marlin
#

Question: Does anybody know if it is allowed to post new builds after the deadline on the itch game page? Ofc I don't expect those to be considered for the Jam but was wondering if we are supposed to freeze all releases on the main page for the game.

static wind
#

@winged void Very complexity of interpret and deep behind story I can say. There no much theme express in game mechanic I guess

#

@agile marlin Yes and no, the upload button on itch was disabled for the jam

winged void
static wind
#

@winged void I just though it's differently space. Don't know above or below if I don't know about story. And last scene in trailler, I'm sure your team take inspiration "Your Name" anime right?

winged void
#

I think we did mention that at one time yeah

#

not me personally but i think one of the other team mates

static wind
#

@winged void 🤣

winged void
#

?

#

wait

#

is that the anime?!

#

🤣

#

i thought that was from our game

#

then i noticed it was higher resolution and more details. haha

static wind
#

@winged void Yes, as I said. 😉

winged void
#

wow, that is funny

lyric harness
#

Where can we find the late submissions on the epic mega jam page? They said on here to send your itch to a community unreal email address

#

And they will post it

winged void
#

they wouldnt be published anywhere i dont think.

lyric harness
#

@worn hamlet said it will be posted to epic mega jam page. Not sure which page that is. Itch ? Or unreal . Com?

winged void
#

oh okay. cool. i assume thatll be after a few days whenever people send it in. 🤷‍♂️

#

anyway, later folks. It was fun

static wind
#

@lyric harness This is not official unreal discord. And they guide you to sent to "community unreal email address". So you should ask them in there

static wind
shadow quest
#

hi will unreal editor in fortnite be on xbox consoles or pc

cobalt arrow
#

do we vote

#

when does voting get enabled?

#

XD

cursive vale
#

No voting, there's a panel of judges that'll be playing through all of the entries

elder rune
#

They must have a team of Epic minions, or Elves!

empty tartan
gentle beacon
nova rose
#

So yeah, how long the ratings will go on exactly?

gentle beacon
#

Would be awesome if we could see the judges playing our games, get the feedback live without seeing the final rating they give.

tranquil locust
#

Hey guys. We, Team Rocket, have submitted our game Bilateral to the gamejam.
w/ team @warped wren @warm star @timid barn
Was wondering if it's okay now to update our itch.io page with more gameplay instructions and guides, and also adding devlog ?
Anyone who has clarity regd this. please let me know. thanks.

#

Also check out our game and give us some feedback. It would mean a lot coming from the community.

nova rose
fiery abyss
#

Our Team encountered a problem with the page of itch.io. We don't know why the download link was removed from it.
Do you have any save ?
The project was submitted before the deadline, we tried it and everything was working well, but now we don't have the download link anymore...

Please help us it would be devastating after a week of hard work and lack of sleep to see it beeing ruined by a technical issue 😦

elder rune
#

I think you will have to get in direct contact with the Epic people, there is likely nothing anyone can do in here, I don't think anyone is from Epic in here. Hope I am wrong though.

fiery abyss
#

Okay thanks I try all since 2 day now....

ivory dove
elder rune
#

cool

warm star
edgy fulcrum
cobalt arrow
brazen surge
#

Anyone know a good .gitignore to start off a game jam project with? Trying to avoid Git LFS bloat and a lot of people with different experiences will be accessing the project directly who might not know to be super careful about what they check in. Was looking at this one which is more complete than what the Unreal Editor generates for you when adding git integration but not sure if there's a better one https://raw.githubusercontent.com/github/gitignore/main/UnrealEngine.gitignore

winter timber
#

just input windows, unreal engine, visual studio, vscode, rider

brazen surge
winter timber
#

that's the way to start any project, for any tech stack

gentle beacon
round valley
#

Cringe tik-tok video I made (sorta) showing my Game-jam dev progression

ivory dove
#

I had a ton of fun playing entries on stream today. Thanks for anyone here who dropped by

#

We'll do this again soon (tm)

fiery abyss
#

If people want to try the game we made for the MegaJam 2022, you can go here : https://itch.io/jam/2022-epic-megajam/rate/1688059
Help us about the problem on the Itch.io page please 🥺

(Before you can look at our trailer)
https://www.youtube.com/watch?v=I-miemjs3F0
Thanks everyone!!

SYMERGY

Trailer of our project during the MegaJam 2022 with "As above, so below" as a theme.
I would like to congratulate and thank all the members of my team who participated in the success of this challenge: Sidney Lentzy, Valentin Defrance, Louis Billoir and Jean-François Guillaume.

You can download our game using this link : https://wetran...

▶ Play video
upper thistle
dim stream
#

This is the 3D ambigram I made for my submission

mighty wigeon
#

That's really cool.

mint lantern
#

Anybody know when will they check submissions?

edgy fulcrum
#

Not sure when they will actually look at it, but in the rules they state they will have had the presentation on the winners on or about October 27'th

foggy owl
#

hello, quick question, I want to do some updates to my game (as result of player feedback). Would it be a problem for the judges?, as in will they know to play the original version? or should I do a new page entirely for that

fiery abyss
#

Its will be remove your build and say after that "you cant update your build"

#

Create new page its better

#

My team loose all and we dont know really why.... Be carefull

#

I thinks we going to be not rate of the MegaJam :/ We are very sad

foggy owl
#

Oh that is unfortunate, I will make a new page, thank you!

edgy fulcrum
#

You can't upload new build to Itch now - it's locked til after the judging is done, tho I've seen some Teams add a download link to updated version in the description previous jams.

#

Wanted to share my Jam hack I figured out in the last minute - maybe can be of help for someone in the future.
We didn't have time to make a pretty aim cursor UI, so I added a sphere with a transp material & the 'Disable Depth Pass' checked to the player char. Then set that sphere to the hit location of the mouse (only tracing a custom channel on a plane attached to the character)

fiery abyss
edgy fulcrum
#

Dont think Epic got a save, I'd guess they haven't downloaded the games yet. I would guess they will download whatever is accessible on your itch page - check your Uploads page and see what's there. If its blank you might in trouble:<

fiery abyss
#

Yeah I know but itch.io remove my build of the game....

#

but its write that

edgy fulcrum
#

Ah:'< don't think epic can do anything about that but maybe itch can help you out?

fiery abyss
#

I speak with Itch support and say "You have to ask the host for help"

lyric harness
ivory dove
#

no real agenda, send me a link and I'll throw it on my list

#

I'll try to give you a heads up if/when I get to play it

lyric harness
ivory dove
#

typically between 5am - 9am EST

lyric harness
#

My bad. Like the site?

#

On discord?

static wind
pastel thorn
elder rune
#

What is a viable VR game package for a jam? i.e minimum systems. As a solo dev, I only have access to an Oculus Rift so clearly can only test on that. I can throw in input via dropdowns for others, but who knows if they will be ok. What have others' done who submitted for VR? What VR kit did you use?

stark light
#

Wait you still can add updated games?

cursive vale
winged void
#

i just threw a google docs link in the main one

empty tartan
stark light
silk path
#

oh nice i was just gonna ask about people constantly updating

#

was like "waaahh?"

elder rune
silk path
#

probably talkin about the 4.27 template

#

its different than previous versions.. already optimized for quest and uses open XR

elder rune
#

I can only test on Rift I guess is my point, so when I am making a game I only typically add Rift related controls(for my own benefit(never released a game into the public))

#

SO I am trying to understand how I am to make a game minimum standard for a public jam release

silk path
#

I think the jam page said it has to be oculus mobile.. IE quest

#

but the jam's over right?

elder rune
#

Oh is that what that meant, I didn't even understand what that meant.

silk path
#

the epic mega game jam on itch

#

ended on thursday night

elder rune
#

Yes it is, I entered, but as there were no Epic people around I didn't feel I could get quick responses around so didnt go VR path

silk path
#

gotchya

elder rune
#

I don't understand why some Epic people didn't hang around in here.

#

Would have been good P.R.

empty tartan
#

Yeah I mean the template that comes with 4.27 and 5.03. It's got all the inputs hooked up and graphics setup for quest as a bare minimum. Its uses OpenXR so should work with rift. Well it does when I use my quest in "rift" mode.

elder rune
#

But if you make it pretty graphically intensive it might not work on quest? Uncabled.

empty tartan
#

You can do PCVR I'm sure last years entry was

elder rune
#

I guess in 1 week that won't happen

empty tartan
#

I mean the entry that won the VR award

elder rune
#

Ok, cheers.

empty tartan
#

last years winner

#

around 38:43

elder rune
#

Thanks.

nova rose
#

Any info how long will it take to review games?

elder rune
#

I think I saw Oct 27 as the reveal 😦

#

Given over 500 games, fair enough I guess

#

"a featured playthrough on the October 27th livestream"

#

Going from that anyway, unless they announce sometime before that

nova rose
#

God damn lol

maiden loom
#

sad times

empty tartan
dim stream
#

I assume there is no problem if we update our game page with description, devlogs etc.?

maiden loom
#

Nope - I would even encourage it!

dim stream
#

Cool. Already updated with a devlog.

calm urchin
#

Do they post the scores anywhere or only announce the winners?

static wind
#

@calm urchin Only announce the winners

calm urchin
#

Figured.. would be useful for everyone else to know where they fell short, so they can improve those areas

elder rune
#

So why didn't Epic have a presence in here? Or somewhere, public facing, during the Jam, or leading up to it?

#

Or where should I have been asking any questions, that needed an Epic answer?

calm urchin
#

Forums

maiden loom
#

I wouldn't expect to get official support from Epic here or anywhere else

#

a couple of community reps did duck in here during the jam though

elder rune
#

Forums? lol they are terrible

#

Get an answer in time for 2023 jam

ivory dove
#

seems like the whole event has been radio silence for the most part from Epic

elder rune
#

Yeah, just seems like an opportunity missed to engage

#

I am trying to get my entry working in VR at the moment, for the hell of it. 🙂

#

@ivory dove have you discovered Modeling tools editor mode in PIE?

#

And the cube mode in that is cool.

icy patrol
icy patrol
#

My first jam project Idea was 2D puzzle platform (split screen) , then I decided to challenge myself to switch to 3D RPG/RTS , but this what I got so far a demo 😵‍💫 .

tough cypress
#

I've got $2k AWS credits YAY

#

Instead of $1k

winter timber
#

when did you get it?

#

am i the only one who got ignored by AWS?

tough cypress
tough cypress
#

1 year expiration date. I'M IN HEAVEN

winter timber
#

nope, zero credits for me

#

i do pay them around 100$ a month, probably don't want to lose the business 🙂

brazen surge
tough cypress
tough cypress
winter timber
#

no, i use it for other server side stuff, backend development mostly

winter timber
#

amazon don't like to give credits to accounts who received something in the past

brazen surge
#

For people who entered the Megajam, what are some things you learned from that you would do differently if you could do it over again?

coral reef
warped fossil
#

I gotta be more insistent with my team members that this time we will totally have Small Scope for sure this time

maiden loom
#

I could have done more pre-prep and been more familiar with the ins-and-outs of the custom engine version I was using before the jam started - as it stands I only had a compiled version up and running on the same evening it started

#

discovering I basically couldn't do volumetrics or translucent particles mid-jam was unpleasant

#

other than that, I think I did okay-ish, could possibly have downscoped slightly to begin with as to have more time to work on stuff like UI, but something was always going to suffer on a solo jam, I think

verbal ibex
#

looks like a lot of people flubbed their entries

#

throwing away the theme essentially

#

this one guys is funny it says 'as above so below' then its like 'space is both'

#

cheaters lol

#

i tried a couple to see what the fuss is about - but the games dont run lol

#

what was the AWS credit for i never did figure that out

#

@tough cypress

tough cypress
verbal ibex
#

right but what do you use AWS for

#

like what the credits literally for

tough cypress
#

I wanted to use for matchmaking

verbal ibex
#

multiplayer crowd how does that tie to epic/unreal?

#

like a API ?

#

is that how you have? to do multiplayer?

#

im still trying to pick up the 10-20 pieces needed for a game

#

got a lot of em figured out

#

i thought multiplayer was something that went through epic so i was like, huh?

tough cypress
verbal ibex
#

so if you use unreal engine for multiplayer you have to use AWS?

#

im reading a page about it now, since i found one

tough cypress
verbal ibex
#

ok im still confused but i guess i dont get it

carmine kindle
#

It's just one option you can use out of many possibilities

tough cypress
#

You can win prizes if you use AWS in your game

verbal ibex
#

oh ok

#

oh what im reading right now says multiplayer is in C++ ?

brazen surge
# verbal ibex i thought multiplayer was something that went through epic so i was like, huh?

Yeah I'm confused by this too. I was under the impression EOS was an all-in-one solution. Without it you'd probably use AWS ec2/rds to host game servers, leaderboard, saving player state, achievements, etc. But apparently AWS were promoting their GameKit and GameLift products specifically. I have my AWS solutions architect cert and still don't quite get where they fit in lol

verbal ibex
#

thanks for the info man - pretty important subject so i appreciate it

fiery gale
verbal ibex
#

how many of the 500 entries you think are legitimatelly english

#

or the converse of the question - i wonder how much was international entries

edgy fulcrum
cursive vale
mighty wigeon
#

Originally I planned on having puzzles that the player would have to solve, but that takes time to design each puzzle that I didn't have. Luckily my wife suggested that I could just use what I'd already built as a hidden object game and that let me finish in time.

stark light
elder rune
#

My trello is now dedicated to lessons learned, and how to improve for future jams. But my end goal is really to make games that can be finished and that don't have impossible scope. I've got a number of unfinished games, and use marketplace assets, and they'd been worked on in bursts for years. Mostly abandoned from either technical difficulty, unsolvable bugs, packaging issues, feature creep, and various other traps and issues. This was my second Jam, and my second submission. And despite having to restart at 2.5 days in.

And I made a really good effort pre jam to prepare and learn. All that effort was abandoned at 2.5 days lol. It crashed and burned. The menu system re- built again in my jam project suddenly exhibited a split screen like behaviour that wasn't exactly split screen like couldn't be resolved after hours of asking questions and trying to solve, and after other issues of crashing had also caused project restarts with my nano, and level streaming code, I simply abandoned everything including my idea. I even changed my theme idea, to the point I can't recall what my original idea was, and that took me a day to work out lol.

left gorge
# brazen surge For people who entered the Megajam, what are some things you learned from that y...

Couple things:

  1. as always cut the scope early. The best ideas may fail late in production. I have to tell though that I didn't have all 7 days for the jam this time and it felt easier to discard big chunks.
  2. it's hard to record the rhythm challenge (by hitting on your keyboard) at 3 AM in the morning without waking up your spouse.
    That's why my rhythm challenge is a bit off 🙂

for anybody interested in playing:
https://itch.io/jam/2022-epic-megajam/rate/1684261
I think the quarantine is lifted already

itch.io

Grow your own tree in this relaxing rhythmic mini game. Made for Epic Mega Jam 2022. Available for Windows

shrewd vapor
#

If anyone here has VR and wants to give us some feedback, we'd greatly appreciate it! We built it for the game jam and used the VR Expansion plugin
https://plus2studios.itch.io/butterflies-and-beetles

Unfortunately, Vive controllers don't work in that build (we were so close to fixing them in time...) So if you have Vive controllers and want to play, I can give you a new build via google drive to play - game play wise, it's the same as the one on the itch page.

itch.io

Your favorite VR butterfly collection game

tropic wing
#

Keeps the team effort from spiking at the end.

brazen surge
#

I guess like a base class they can make blueprints off of and parameterize to make enemy/weapon variations?

tropic wing
#

Yeah for example I made a spline tool that allowed designers to make paths for characters to walk along. But I made the tool late and so it was not used to its full potential

stark light
# brazen surge For people who entered the Megajam, what are some things you learned from that y...

Be efficient, have your work flow fast. Don't waste time on detail assets if you don't want to participate in that category. Backups backups backups.... keep project nice and clean, so won't have search for things all around the place. I usually skip on things in my head which tells me: ogh this thing would be cool to add :). I did my little thing all alone from models, rigging, sounds. Have a little plan and decide how much time you can give to each thing. I splitted 50/50=assets/code. I am solo so idk what os good for team things... but basically start and finish one thing (part of code/asset etc..) don't just stop in the middle and start other thing. But I can't stress too much Backups,Pipeline (workflow), no necessary stuff until core elements done.

maiden loom
#

source control during a jam is so useful

#

even if you're solo

#

I used the free assembla repo this year going it solo and honestly it was really great to have

#

saved me a lot of time once or twice when it was a lot quicker to revert things than undo my screwups etc

maiden loom
#

true enough, but if it's hosted externally it's safer as a backup and you don't have to faff with setting up a local repo

#

assembla is just one click

cursive vale
#

Went out of my way to learn how to set up source control w/ GitHub this year, since I just recklessly ignored it last year and regretted it. Absolutely saved me a couple times during the jam

turbid timber
#

Any info on when they announce winners etc? I guess in a few weeks?

edgy fulcrum
#

around 26th Oct I believe. Could be earlier or later tho, "in or around" was the term used in the rules

maiden loom
#

Stream on the 27th, I believe

proven badge
#

any had a pleasure of checking out other submissions? 🙂

#

found any hidden gems by chance?

nova rose
lyric harness
glass fossil
coral reef
brazen surge
#

Does anyone know if I can post a link here to an Unreal game jam I'm hosting? I didn't want to spam or self-promote, but someone told me I should post it here so I wanted to check if it's OK first

proven badge
#

@brazen surge plenty doing it already, what's one more 😄

brazen surge
#

lol OK if it's a problem I can delete it's just a game jam after all 🙂 I started this jam as an alternative to the yearly Megajam, something that is lower stakes so more beginner friendly (no prizes) and more frequent (hoping to host regularly). It's an alternative to other jams which tend to be more dominated by Unity teams with WebGL builds. And it starts... tomorrow! https://itch.io/jam/unreal-engine-funjam-1

itch.io

A game jam from 2022-09-09 to 2022-09-26 hosted by scriptorious. Welcome Unreal Engine Funjam is a 10 day long game jam where people can get together, have fun, and make something cool in Unreal! A required limitati...

jade sonnet
#

but I really came here to ask if anyone knows anyone who streamed themselves playing the megajam games?

elder rune
#

Only themselves? Or any of the the entries?

jade sonnet
#

last year I watched a couple streams of people playing through all of them

elder rune
#

So anyone, not themselves

#

yes, I will find the link

#

@ivory dove is the guy that did a twitch stream

#

And he posted links in here

#

Search his broadcasts should be a 5 hr stream of megajam

jade sonnet
#

Thanks!

atomic helm
#

How do people join game jams?

prisma galleon
# atomic helm How do people join game jams?

Usually, just find one you're interested in and get involved. If it's hosted on itch, you can just click the join button on the jam and submit any public or restricted itch project while the submission window is open.

#

The exact rules and process will vary depending on what you join.

cursive vale
elder rune
#

@atomic helm Are you having trouble with one Jam in particular?

#

If you look at this page, https://itch.io/jams in the jams starting, running beyond today: then you should find there is an active join jam link.

vivid flax
#

Do I need to develop the game in the mobile environment from the start or can I develop for desktop and package for mobile later? Unreal engine 4

brazen surge
warm star
#

When are they announcing the winner of the mega jam?

cursive vale
alpine tundra
elder rune
main snow
#

are we allowed to update our game?
there's some improvements I want to make but I don't want to invalidate my entry

carmine kindle
#

You can't modify the actual download file until the jam is over

main snow
#

ah fair enough, I guess that's until Oct 27th then

maiden loom
#

You can also do as I'm doing; build a touched up version with eliminated bugs etc ready to go for when the 27th rolls around

elder rune
#

@main snow you could always create a new itch.io project

deft meteor
# cursive vale Went out of my way to learn how to set up source control w/ GitHub this year, si...

kind of late to the party, but you can use AWS to setup a 30gb perforce server for free. I just followed this video https://youtu.be/7eVO0qXC3nk

This is just a quick video to go over the first time setup for getting a Perforce Helix server going on an Amazon Web Services EC2 instance.

Introduction and Downloads
Amazon Web Services - https://aws.amazon.com/
Perforce Helix Core (P4D) - https://www.perforce.com/downloads/helix-core-p4d
Perforce Helix Visual Client (P4V) - https://www.perfo...

▶ Play video
dim stream
#

There was a category in the jam called "Use it or Lose It " which required the use of only a single, 4 channel texture map.
Yesterday I watched a GDC talk from the developers of 'The Ascent'. They used a single texture for the whole game & I found it very interesting how they were able to maximize the use from it. Check this out if you're interested.
https://youtu.be/FodXp5BkENk

GDC

In this GDC 2022 session, Neon Giant’s Tor Frick goes into detail on how the team approached and solved the challenges along the way, not only in 3D content creation and level building, but also stylistically.

Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to ...

▶ Play video
alpine tundra
elder rune
#

pick up games in jam chat? why?

carmine kindle
#

I feel like it's spam or a bot or someone who doesn't know where they are or what they're doing.

maiden loom
#

feels like a bot to me

#

either way it's not even relevant to this server

#

it doesn't go anywhere here, that channel is for dev streams

vital tendon
#

some high res images in there might take a while to load everything up

glass fossil
#

i was so busy i forgot to keep record of what I made when, and theres no way im going to be able to get out a devlog, but urs is impressive

vital tendon
glass fossil
#

anyone know how I can change the font size of an input box in a UMG widget in runtime?

brazen surge
glass fossil
#

no, wasnt able to find anything

cursive vale
#

I'm going to work on a proper jam postmortem / post-jam devlog for Astrolabe in the next week or so. I just put together a Bandcamp where people can listen to my soundtracks from these past two Megajams, for anybody who might be interested

https://gagelara.bandcamp.com/

brazen surge
#

What's the best way to upload a packaged game to Itch? I tried installing Butler from the Itch.io app, but it doesn't open when I click "Launch"

#

Oh duh it's a CLI app, this just installs it you still have to run it from command line

#

I had to add butler to my PATH

brazen surge
#

For anyone confused on uploading a game jam to Itch with Butler, I wrote up a mini-guide (can also find it on the Funjam site with all the links)

cursive vale
#

@brazen surge There's also an app on itch called GUI butler which highly simplifies the process for people like me who hate messing with command line stuff. It's pretty nifty

deft meteor
#

Hey folks, I've been working on my gamejam game (Jump down, fall up, check it out, super cool) and I would like to upload an update because it has a dumb bug when resetting the level, but as I understand you can't upload anything until the jam results are up, but could I upload a devlog entry and a dropbox link with the updated version in the meantime?would that disqualify me?

cursive vale
deft meteor
#

Oh,that’s super cool then,thank you! I’ve been getting some views and that dumb bug it’s been damaging the experience for some people

simple gardenBOT
#

:no_entry_sign: Neddy#5211 was banned.

summer urchin
#

np

stark ibex
#

sorry i though this was a gaming channel kinda thing sorry

stark light
brazen surge
weak kayak
#

@visual yew its beautiful

mortal kite
#

I recently started game development, I want to participate in a hackathons to learn more. But there are none in my city, can anyone recommend online game dev hackathon sites?

mortal kite
#

@rose gyro can you also share sites where you can get free assets? I am terrible at creating them by myself.

#

For unity?

unborn sail
#

<@&213101288538374145> There is a guy screaming of the top of his lungs in VC, CKYP.

fallen roost
#

handled

autumn jasper
kindred crater
#

Hey any 3D or 2D modelers/artist around here who wanna join myself and another in this upcoming jam? We are currently planning to make the game in unreal. ^^

https://itch.io/jam/themed-horror-game-jam-9

itch.io

A game jam from 2022-09-30 to 2022-11-01 hosted by Beregon. Are you just starting out with game development or are you already an experienced game developer? Do you want to create a horror game? Are you looking...

turbid timber
#

So when's the announcement of the MegaJam2022 winners?

cerulean wind
ashen birch
brazen surge
elder rune
wispy fractal
#

Wait so the megajam results are not in yet?

#

27 oct, found it hidden on the itch jam page

#

Long time

cursive vale
barren sonnet
#

I think our team forgot to remove the spheres we used to test lighting🥲

wheat sonnet
#

As long as it was in keeping with the theme, like something ito astrology/hermetics , youll be fine.

elder rune
#

Anyone notice their game jam game get downloaded recently, so it can be judged yet? lol. Not mine. A month to go still!

maiden loom
#

oddly enough, mine has not been downloaded either

calm urchin
#

They still have another month to play them all. Pry only half done

maiden loom
#

aye, plenty of time

#

I kinda assumed they'd probably subdivide it all and batch download, but apparently not

bronze vault
#

My game has been downloaded 40 times so far.

brazen surge
#

Just submitted for a 4 day game jam! I feel like that's about the minimum to make a playable and fun game in Unreal. First time on a small team (4 people) and as the only programmer. Custom rigging/animation, Wwise troubleshooting, and a bad git merge took up a lot of time as usual but it went pretty smooth overall. We aggressively cut scope and it left us time to relax at the end and focus on bug fixes, balance, polish, and controls https://scriptorious.itch.io/gene-breaker

itch.io

A rogue clone fights his way out of the facility he was made in.

elder rune
#

@brazen surge well done. After working with git, begrudgingly, later in my IT (non gaming) career, and having git gurus around me, I was able to always consult them when things went horribly wrong, and they did go wrong. Now retired, I won't touch git, as a solo doing hobbyist game dev. I just frequently back up the entire folder, which works fine. It does, however, stop me wanting to join a team, as I imagine all teams want to use source control. Git scares me at what can go wrong, and with nobody around to help fix it. I've seen the mess first hand.

maiden loom
#

You can do a weekend (Friday evening through Sunday evening) and still get results in Unreal, but scope has to be tight and there's not much wiggle room for mucking about or mistakes

burnt stream
maiden loom
#

better to set up version control to lock files so that you don't get merges / conflicts involving binary files at all tbh

calm urchin
#

That or be super strict about who touches what, when, and make sure everything is pushed atleast once a day (ideally more)
Perforce is great for teams, but soooo annoying

brazen surge
#

git checkout -b adding-character-movement
git add .
git commit -am "Adding character movement"
The above creates a new branch and then adds all new files to it, and makes a commit
git reset --hard HEAD reset all your file changes
git clean -f remove new files you added
The above two will get you to a clean state, you can verify with git status. Sometimes there will still be a new folder, just manually delete it
git checkout adding-character-movement
git merge master
The above will merge master into adding-character-movement. Then when merge conflicts show up, you can pick which version of the file you want like so
git checkout master file/with/conflicts.uasset
git checkout adding-character-movement file/with/conflicts.uasset
The above will pick which version of the file "wins" in the merge from one branch or another. You can also put in a commit hash instead of main or adding-character-movement to pick a file from any specific commit. Then when you're done, commit the merge, and switch back to master and merge your branch back in like so
git add .
git commit -am "Merge main into adding-character-movement"
git checkout master
git merge adding-character-movement

Those commands will get you through 95% of problem cases

#

Also a good idea to check what you're about to commit before doing so with git status and discard any changes unrelated to what you were doing, like if you saved a map file you didn't actually do anything with. You can also right click and pick "Discard" on the files from Github Desktop, or just uncheck them before making a commit. That goes a long way toward avoiding merge conflicts.

maiden loom
#

I'd rather use a system that simply doesn't allow merge conflicts to exist, tbh

#

'cos you know, the best way to solve a problem is not to have it all

elder rune
#

For some reason, one game jam insisted use of source control, and a daily commit. What the heck? Suffice to say I wasn't going to join that jam.

maiden loom
#

seems like a way to verify that your work is genuine, I guess

#

makes sense if there are prizes involved

#

I commited several times a day during megajam, so one commit a day would be trivial

elder rune
#

trivial if you use it. Horrendous if you don't

maiden loom
#

nothing like blowing up your project so badly it'll take hours to undo your latest changes... or you can use version control and hit the magic undo button

elder rune
#

I backup regularly without source control. I've seen source control do worse damage than not having source control.

jade sonnet
#

git is one of the worst things to ever happen to programming
unfortunately, I use it daily, even for personal/one-shot projects 😕

#

anyone know why the number of megajam entries has gone up from 525 when it ended to 526 for a while and now 527 today?

worn hamlet
worn hamlet
jade sonnet
#

cool, thanks for the quick response, I hadn't seen that post

cursive vale
#

Anyone else gonna be participating in the current Unreal Challenge? Wasn't sure if there was a channel for it, though I suppose it's kinda jam-adjacent 🙂

https://forums.unrealengine.com/t/unreal-challenge-creep-it-real/650286

maiden loom
#

I've considered it, but I'm not a fan of these more art orientated challenges and I still want to finish up a post-jam version of the jam game

worn hamlet
# maiden loom I've considered it, but I'm not a fan of these more art orientated challenges an...

We will be hosting more in the future that also focus on other things, such as; animation, VFX, specific mechanics, and other areas of development. The first few will be broad to gauge interest. Our overall aim is to use these challenges as a way to engage the community in all aspects of development to provide other learning opportunities that they can also then later use the knowledge gained for the MegaJam 🙂

jade sonnet
peak storm
#

The epic megajam is over, but I finally got my sort-of game in a condition I'm proud to present. And, I bet I'm too late to be added to the list of jam games, but hopefully it interests somebody: https://dishbutt.itch.io/ant-ai-sim. The "as above so below" factor was going to be that it included an anthill.

itch.io

If you have ever wanted to crawl around in tight spaces, this might be your jam.

elder rune
void terrace
#

!stream

civic hedge
#

Any gamejam people willing to help me with a melee question? My lock on system is automatic, similar to Ninja Gaiden but my character keeps selecting different enemies with the slightest movement. Is there a way to give my current target more "weight" than the others?

brazen surge
#

Or if you are calculating weights based on something like distance, add a modifier like +100 if that enemy was also your current (last) target

#

Then have a struct like WeightedTarget with a weight and target property, and sort by weight then pull the first item out and grab its target

civic hedge
#

So there isn't a "known best solution" for this?

dull osprey
stable kiln
#

or dont run it on tick

brazen surge
glass fossil
humble bear
#

Happy October!
I'd like to invite people to join my game jam **🎃 SPOOKY 2D JAM 2022 🎃 ** a 48-hour game jam open to developers of all skill levels/ages, happening next weekend (October 21st-23rd)! Gift card prizes are up for grabs for 1st/2nd/3rd place! Check it out on itch.io 👉 https://itch.io/jam/spooky-2d-jam-2022 Thanks! 🙌

itch.io

A game jam from 2022-10-21 to 2022-10-28 hosted by TheoClarke. 💀👻🎃 Spooky season is here, and SPOOKY 2D JAM is back for it's 3rd year 🎃 👻💀 Join us and make a spooky 2D game in 48 hours! This jam...

glass fossil
#

very few people who use unreal do 2d i believe

#

thats more of a unity or godot thing

brazen surge
# glass fossil very few people who use unreal do 2d i believe

Yeah there's momentum growing around Paper2D though like this channel https://www.youtube.com/c/CobraCode/videos some people are even doing pixel perfect

#

Live a Live is a recent 2.5D commercial Unreal game on Switch

glass fossil
#

huh

#

thats cool, i thought most all of unreal users do 3d

stable kiln
#

unreal might not be aimed at 2d.. but the tool set is huge

#

so if u want 2d multiplayer... unreal might still be better

#

or if you used unreal for years .. you dont swich to unity to make a 2d game if you never used it

#

also blueprint is more artist friendly

glass fossil
#

Does unity have it's own thing like blueprints? But that is true I haven't rlly heard of anyone switching from unreal to unity, but there's a ton going from unity to unreal

maiden loom
#

it does not, not officially - you'd likely be doing the scripting work in C#

elder rune
#

There was something newish in 2D that was hailed a 'gamechanger', 3rd party asset I think. Name escapes me. Might have been the Pixel 2D Platformer Engine which got an Epic Mega Grant.

brazen surge
# elder rune There was something newish in 2D that was hailed a 'gamechanger', 3rd party asse...

Maybe you are thinking of PaperZD? Anim system with notifies, it's free and Epic recently did a vid on it https://www.unrealengine.com/marketplace/en-US/product/paperzd https://www.youtube.com/watch?v=g34Qhv8M3lU

Unreal Engine

Animation Graph and Notify Support for 2D Development

This week we will be taking an in depth look at the PaperZD plugin, an incredible MegaGrant Recipient project! We'll be chatting with Critical Failure Studio's Co-Founder Carlos Ibanez about how the plugin packs a major punch against typical 2D pain points in the engine, and how its creation came about while dealing with the challenges of develo...

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elder rune
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I think you are right!

simple gardenBOT
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:question: help
:8ball: Most likely.

simple gardenBOT
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:question: were you involved in the September 11th attacks
:8ball: Don't count on it.