#game-jam-chat

1 messages Ā· Page 2 of 1

worn hamlet
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As far as I am aware, the entire panel has RTX capable machines šŸ™‚ That shouldn't be a problem.

maiden loom
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good good šŸ˜„

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thanks!

robust cloak
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Hi, Skye. Do you know if using a render target would count as a texture for the "Use it or lose it" modifier?

small fern
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why would it?

maiden loom
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a render target isn't a texture, so it should be fine

small fern
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altho if people just use substance files, things can get sketchy :p

median pagoda
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You capture texture with render target. I think this will conflict with the modifier

maiden loom
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yeah, I would consider that not in the spirit of the category

small fern
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I'm sure the aim for that category is not to do all proc gen tho but rather use the texture data smartly

maiden loom
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but also you can't capture a texture with a render target unless you have the texture

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pretty sure you'd fail the category if you're not using a texture map smartly, since that's what the category is about

median pagoda
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I think they want to see smart texture atlas, base materials and smart UVs etc. to optimize texture memory.

cursive vale
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Wasn't quite able to take the week off like I did last year. Gonna be pretty interesting trying to balance work & the game jam this year šŸ˜…

robust cloak
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I would be using it for a portal/mirroring effect. Not substance or anything.

maiden loom
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I'm assuming it's scene capture, basically

robust cloak
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Yeah

worn hamlet
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To understand the context here then, you will have been using a single 4 channel texture map, but you wish to use render target to mimic/mirror the texture?

robust cloak
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No, I would be using it to mirror the world. Or more a fake mirror. A portal effect similar to Antechamber or Portal.

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I believe a render target is what is necessary for that effect.

worn hamlet
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I'm pretty sure that would be fine. It's not like you're using additional textures and would still be keeping to the single 4 channel?

robust cloak
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Yeah. I'll try for just one texture and decided later if it works well or not.

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They are also referred to as RenderTextures in other engines which is why I wasn't sure

median pagoda
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Well, you will feed render target as texture object into the material. Unless you bake the render target to texture2D, it shouldn't be seen as breach of the modifier rule. Since using one texture with 4 channels refer to a texture2D

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i guess tho

jaunty dirge
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kotarrWhy why must this theme be so good yet confusing me

crisp gate
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that is all

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best of luck :)

jaunty dirge
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idk how but i suddenly got an idea for my game

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time for execution kotarrLelz

winter timber
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anyone got the aws 1000$ credits? I've registered 4 days ago, didnt get nothing from aws

tropic wing
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Oooh just had a great brainstorming/dinner. Took a while but the perfect low scope idea came eventually.

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Best of luck to everybody!

glass fossil
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ngl the theme kinda sucks lol

sly sundial
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it's really hard

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this is a tough theme, my team has been talking about it since it was revealed and I don't think we're anywhere close to an idea

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how important is it to stick to the theme? Like if we only vaguely fit, will we lose points?

tropic wing
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My recommendation would be to think about structure in your game before theme.

sly sundial
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what does structure mean? like mechanics?

tropic wing
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Yeah mechanics but even the medium of the game, for example maybe the top of the screen being a different dimension than the bottom.

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Not at all what we went with but I'm talking about stuff like that.

glass fossil
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i have a vague idea what 90% of the games are gonna be like lol

onyx crest
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I feel like the struggle is trying not to pick something too obvious to avoid being too similar to other entries

glass fossil
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yea haha

sly sundial
mighty wigeon
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Yeah, I'm feeling like I'm not going to be alone in going with a nautical theme.

sly sundial
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Two of my team’s ideas are boat themed

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You’re working really fast though

mighty wigeon
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Thankyou. I'm trying for an army of one entry so I'm hoping to get most of my modelling done today if I can. I've never done 3d modelling anywhere near this fast before.

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Gamejam is really good motivation to push myself.

jaunty dirge
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should i take the time to create characters/assets when im not really good at them or just focus on my gameplay mechanics

sly sundial
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Ooh good luck!

mighty wigeon
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You can never go wrong with gameplay, at the end of the day it's what it's all about. If you're tied with someone else, they use the "fun" category as the tie-breaker.

sly sundial
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I’d say mechanics, that’s what the people who do devlogs on youtube usually do first

jaunty dirge
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kotarrLelz oke thx

graceful echo
mighty wigeon
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lol, ah well, I'm committed now.

tropic wing
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Not going nautical on my end

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Not directly anyway

sly sundial
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Above and below is a really specific theme for how vague it seems

graceful echo
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literally

sly sundial
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Especially if the game needs to be 3D

tropic wing
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No necessarily the phrase has a double meaning.

onyx crest
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as within, so without

tropic wing
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It means that two very different things often share a common characteristic.

sly sundial
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Ohh

robust cloak
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There are a lot of different variations of the phrase online if you google it. You might get inspiration from one of them.

sly sundial
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I didn’t even think to look into the way the quote was used

graceful echo
tropic wing
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Quod est superius est sicut quod inferius, et quod inferius est sicut quod est superius.

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That which is above is like to that which is below, and that which is below is like to that which is above.

sly sundial
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Sounds like one of those things you have to solve in grammar class

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Fish:Crab::Bird:Person

mighty wigeon
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It's sometimes used as a phrase describing sympathetic magic as well.

hasty shard
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Total noob here, only started learning unreal a couple of months ago, just doing this to get some experience. Nice to meet you all!

What's the general vibe on sharing ideas? Are people pretty open about posting wip? Or are teams keeping secrets close to their chest until its done?

rugged plaza
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Some of both

tropic wing
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I'm not against WIP shots, though usually I'm a bit busy.

rugged plaza
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My games suck so I'm gonna use polygon apocalypse , zombies and dungeon realms to make my crappy game 🤣

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As above, so below lol

maiden loom
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people will show wip shots, but probably not much yet, because I'd imagine most people, myself included, have something not much more than this:

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lol

mighty wigeon
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So far I've only even opened Unreal to grab out a FBX of manny to use for scale. I'm still working in Blender at this stage.

hasty shard
elder rune
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after googling, still not a single idea lol

hasty shard
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I've only just figured out my concept... so...

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Thats my wip lol

sly sundial
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That’s better than us, we’ve still got nothing

rugged plaza
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Well. No idea what my game mechanics are exactly but I'm gonna go to work on my characters.

sly sundial
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I have no experience in 3D games in general which isn’t helping

rugged plaza
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Make a 2d game

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I entered one last year

sly sundial
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Is that allowed? I didn’t see any in past entrances

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Well actually now I know of one haha

rugged plaza
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It doesn't specify anything about 2d or 3d

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3000 entries holy crap

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Joined I mean

minor hemlock
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the GPT-3 responses to the theme are spooky interesting

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Describe a short game developed around the theme "as above, so below"

In this game, players take on the role of workers in a factory that produces mirrors. The factory is divided into two sections, the top and the bottom. The top section is where the mirrors are made, and the bottom section is where they are polished. The workers in the top section must carefully make the mirrors, while the workers in the bottom section must carefully polish them. If a worker makes a mistake, the mirror will be broken and the player will lose points. The goal of the game is to get the most points by making and polishing the most mirrors.

hasty shard
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Thats incredible!

sly sundial
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Wow

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GPT3 is crazy

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I think we’ve finally got our game concept

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Man that was rough. Honestly I think making the game will be easier than coming up with the idea

sly sundial
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It’ll be fine, it’s just an mmorpg with VR support and 13 playable characters

sharp turtle
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you got this

sly sundial
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Easy

sharp turtle
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can basically do it in a day. 6 days left to figure out how to package and distribute šŸ˜›

sly sundial
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Oof that’ll be the hard part. We’ll need at least 5 days dedicated to figuring out a name

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My whole team is asleep now though, and I’m the only programmer who doesn’t know unreal, so I’ve gotta just sit here until they come back

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We’re actually thinking of multiplayer though, maybe I’ll figure out the aws thing while I’m waiting

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Have you used it before?

sharp turtle
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i haven't used aws gamelift before no, but multiplayer in unreal yes. i recommend you create a dummy project and learn blueprints and how to do some basic multiplayer/replication stuff in unreal

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definitely lots for you to get up to speed while you wait for your team to wake up

sly sundial
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Awesome good idea. Do you know any tutorials I can use?

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I mean I can find some but if you have any good ones ready to go

sharp turtle
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https://dev.epicgames.com/community/getting-started has a lot of great resources. you may want to check out:

  1. https://dev.epicgames.com/community/learning/courses/ZpX/your-first-hour-in-unreal-engine-5
  2. https://dev.epicgames.com/community/learning/tutorials/e2V/your-first-game-in-unreal-engine-5

and here's a good introduction to unreals replication system (used for multiplayer): https://www.youtube.com/playlist?list=PL4G2bSPE_8umObhv-XMFueHzJWVEV3Ono

He has some good "courses" under the Playlists section in youtube and it's essentially all BP stuff

Not sure if you're using UE5 or UE4, but most of it is pretty much the same (in terms of programming things)

sly sundial
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Multiplayer is built into the editor???

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No way man

sharp turtle
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yup

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Listen servers (when one client hosts the server as part of the client) basically works out of the box. If you want to do a dedicated server (think a daemon that's ran on a cloud server), I recommend not doing that unless someone on your team has experience doing it. It requires compiling the engine from source and there's a lot of headaches that come from it

sly sundial
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Oh. Yeah no way please and thank you

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I imagine we’d use Game Lift then as a middleman server to pass messages over tcp?

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Between the host client and the guest clients?

robust cloak
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AWS requires a custom engine build from source to set up. So you'd be spending a lot of jam time just getting ready if you haven't already set up for it.

sly sundial
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Ah man so we can’t enter the multiplayer category unless we do that?

sharp turtle
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ah didn't know Game Lift is going to require an engine build. that kind of sucks

sharp turtle
sly sundial
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Maybe I’ll look for a tutorial on that

robust cloak
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Yeah I looked into a few days ago to see if I could. I want to learn multiplayer soon, but it just seemed like way too much for the jam.

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With only 7 days

sharp turtle
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multiplayer is definitely harder than single player. so many things that you can hack together for single player is 3-5x harder because you have to design things differently. might be a struggle if you don't have experience with it

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like i have a lot of experience with multiplayer games and dedicated servers and I'm not touching it lol, but kudos to those that want to take it on

rugged plaza
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Package often devs. I can't stress that enough. It is so much easier to figure out what broke your project 3 hours ago vs 3 days ago

robust cloak
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The achievements modifier only requires a plugin I think. BTW.

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So it might be worth trying if you want the 10k AWS credits

rugged plaza
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I think it's only 1k

robust cloak
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10K is the prize for the modifier. You can apply for 1K for the jam to actually implement the features

rugged plaza
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Well I almost have my project ready to start coding. I'm sourcing all my visual assets, I suck at 3d

sly sundial
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Wasn’t too bad for the genre I mean

sharp turtle
sly sundial
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The only thing I’m worried about is compiling unreal for game lift

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(I mean I’m worried about other things ofc, but that’s the big one)

sharp turtle
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compiling unreal is easy if you're on windows, but it does open a can of worms (like it takes a long time to compile, does your whole team have to compile it or will you share the engine [which is a nightmare], etc)

sly sundial
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I’ll bbl, thanks for all the help so far mikeseese :)

robust cloak
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It's not that bad. Just set it to build before you go to bed or something. I just meant it would be a big time sink for the jam.

sly sundial
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Hm ok. I guess it’s worth looking into then

rugged plaza
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OK got my first screenshot alex

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🤣🤣🤣

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This is gonna be the most mismatched game of all

celest wedge
nimble sphinx
# celest wedge ez

I love this, looks very cool
maybe make the lower red part more interesting

civic dock
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A very good one, too!

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A similar premise would make a very good horror game.

rugged plaza
undone pike
civic dock
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šŸ‘»

undone pike
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how does the judging process work? there are so far like 3k partcipants

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how do they get through that many games?

rugged plaza
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Dude I am leaning towards those stationary cameras like on the resident evil game.

civic dock
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Nice. I love that style.

raw sentinel
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Anyone able to download Incredibuild from theiremail? The link that they gave me didn't work

undone pike
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i'll be chilling in the #vc-game-jam-hangout on and off this week if anyone wants to come in and chat

civic dock
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Just typing #! will filter the autocomplete to only show voice channels.

undone pike
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oh thank you!

civic dock
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Little know handy thing. šŸ˜„

undone pike
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very!

civic dock
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It's nice being able to directly link to voice channels.

undone pike
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I'm surprised there isn't more buzz for this game jam. The prizes are huge!

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I did this past Ludum Dare and everyone in my local meetup was hyped about it but there's hardly any noise about this one :(

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Loved how organized the presenters were too :)

civic dock
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I'd love to see more promotion, too. This is their 7th year doing the Epic MegaJam.

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8th year, actually.

undone pike
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I just stumbled upon it this morning! I was discouraged about trying out Unreal in the past but the presenters gave me a lot of confidence to just try it

civic dock
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^All the previous year's themes.

raw sentinel
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Are the assets usually that big? I think it is the plugins take up most of the space

undone pike
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I love how "poetic" the themes are!! Gives a lot of room for interpretation

civic dock
round epoch
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Running out of space everyone played that before getting a new hard disk šŸ˜„

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maybe some reaction game where it fills your harddisk with junk if you are too slow

civic dock
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I need to update Nano for 5.0 and up. I haven't run any new tests since Early Access.

round epoch
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i would rather say "modular", than bloated

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the footprint of UE is ~100-200MB for the packaged game?!

raw sentinel
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It was 1-3 gb for me

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daaaaaaaaaaaaaaang lol

onyx crest
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game idea: you're a game engine company running a seven day game jam

round epoch
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i guess ~1gb is just prerequisites

onyx crest
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you're gabe newell, waiting for the release of the third game in a series

civic dock
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I wish I finished Manny 2.0 in time for the jam. It's very close, but by the time we ship everyone will be well into developing their games.

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I improved the game idea generator quite a bit.

worn hamlet
civic dock
round epoch
civic dock
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Not yet but the generator itself lets me create an endless array of intuitive templates on the backend.

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Still figuring out how to make that accessible to users on Discord without being ridiculous.

minor hemlock
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Did Manny 2.0 get a gpt3 backend? :p

round epoch
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could start of with a matching on the existing text blocks

civic dock
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For now I've just significantly improved the dictionaries and variety of templates.

round epoch
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because i would be afraid of user content, too šŸ˜„

civic dock
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Well then.

onyx crest
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lmao

civic dock
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I think it's actually trying to outdo itself now.

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How many of you are using UE5 for the jam?

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I think that's going to be the coolest thing about this jam: it's the first one after UE5 released.

maiden loom
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second one

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kinda

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though UE5 wasn't in a great state for the last one and I suspect that tripped a lot of people up

pine hare
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I have been using unreal engine c++ for more than 4 months now

civic dock
maiden loom
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aye

civic dock
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Although still quite a few using UE4; especially large, established projects that are close to shipping.

sly sundial
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Is UE5 good now?

maiden loom
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we're still using UE4.25 here

sly sundial
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I was reading this and got nervous, I’ve never used it before

pine hare
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I whish you luck

sly sundial
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Oh man ty

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I’m on a team with 2 ue devs though so I’ll be ok

graceful echo
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lol

sly sundial
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😦 am I going to need to plan a funeral for my laptop?

round epoch
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disable lumen + vsm, and you get ue4.27 with nanite and other improved features

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but well, end of day it might depend on the project you are working on (as i obviously haven't tested all engine features)

glass fossil
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@graceful echolmao this, my pc just about flew out of the room

round epoch
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for me personally, control rig improvements are a killer feature

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having functions is such a blessing in complex control rigs

rugged plaza
sly sundial
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For game lift, does anyone know if we can just put a simple tcp server on there instead of a whole UE game server?

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He looks great!

undone pike
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looks awesome

rugged plaza
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Thanks!

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I'm gonna make a horror game that takes place in the city and the catacombs beneath, using the stationary camera idea from Resident Evil. Gonna have multiple things mashed together and calling it "Merge"

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You should check the lfg chat

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Anyway jump scares. Ghosts. Zombies. And all you have is a whip and a pistol to navigate the entire maze

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If anyone wishes to steal this idea please do so as I am lazy and it'll save me the trouble 🤣

sly sundial
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That’s gonna be tough, sounds like 90% level design

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Imo, level design is the hardest part of any game

glass fossil
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anyone know how to make a source light such as a directional light softer and more enveloping of everthing, so light hits objects from all sides rather than just one, as seen in this picture

sly sundial
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It’ll be awesome when it’s done though, sounds like a cool game

glass fossil
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im trying to make a space scene, but idk how to pull off the lighting

sly sundial
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In space, light is usually very harsh

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Since there’s no atmosphere to scatter ambient light

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I can see that not looking good for a game though

glass fossil
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yeah, but wouldnt it also come from all sides?

sly sundial
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Not really

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Stars are so far away that their light doesnt really light up objects

glass fossil
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so how do u suggest i light this?

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point lights maybe?

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that would suck actually

shy mantle
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As above, so below. You control both at the same time

sly sundial
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For physically accurate, yeah a point light wherever the sun is would work, but yeah for a game that’d be really hard to olay

glass fossil
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"the sun" arent all the stars a sun?

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where do i put the point light

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sorry im not very smart

sly sundial
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Oh are you in interstellar space?

rugged plaza
sly sundial
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Nah dont worry about it, I’m bad at explaining things

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If you’re in a solar system, you’ll want a point light in the sun. If you’re in empty space, technically there’d be no light

rugged plaza
sly sundial
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But yeah full ambient light would be better

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I’m going to check that out too, we’re also doing a space game

glass fossil
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oh, sick

limpid glade
glass fossil
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yeah, that was my first idea, but i wanted to go with smth more unique

limpid glade
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im excited to see how yours turns out though

glass fossil
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i regret my choice

rugged plaza
shy mantle
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Lmao I was also thinking about having the entire viewport rotate as well so the bottom ends up at the top but it game me motion sickness

glass fossil
rugged plaza
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I just mean you will have to have your mouse movement maxed out to move around lol.

glass fossil
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bro who knew getting 6 DOF was so hard in ue

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why dont they allow u to turn 360 degrees by default

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it takes so much c++

fading widget
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Good luck to all. I’m not in it this time, but finally a badass theme! I can’t wait to see what you all do!

glass fossil
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badass theme more like confusing

fading widget
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And can we all start a gofundme for Allur to stream all entires again? That shit was wild.

fading widget
civic dock
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I still have some really funny clips from one of Allar's MegaJam streams.

fading widget
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I literally stayed up watching his freak in 2020 for 12 hours after working on my entry for 30 hours to complete it

civic dock
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I'll try to find them. Twitch makes it very difficult.

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Ah, I found them.

fading widget
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He’s on to some big things these days, so I know it’s not gonna happen, but someone did about 40 games last year and was good at it

civic dock
fading widget
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Lmao

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What do

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He was so fun to watch.

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I wish I had the clip of ā€œeat the food, do the work, buy the chicken, go to sleepā€

glass fossil
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yo thanks i havent found a good streamer to watch

fading widget
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He repeated it in every game after that. And this was game ~30 of 400+

fading widget
undone pike
glass fossil
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oh

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does anyone here think just having the game in space would count as the theme?

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i mean in space whats up is down because theres no sense of either

undone pike
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i could see that interpretation but I think the jellyfish and clouds give an indication of some expectations for the theme

glass fossil
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i dont think those are meant to tell u what to do

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just moreas whet they thought when making the theme

near lake
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You can interpret the theme how you want. If you think it may be too subtle to be identified while playing then their is a comment field when you submit that you can say what you were thinking.

glass fossil
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besides, isnt it best to reach outside their outside their expectations anyways?

fading widget
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@civic dock is the idea bot still active? I haven’t seen anyone use it yet?

civic dock
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If you do it here, Manny will delete your message and send you the DM anyway.

glass fossil
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"A game about a bird with daggers that will stop at nothing to discover a lost civilization." beautiful

civic dock
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lol

fading widget
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Lmao

glass fossil
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thats gonna be my entry to the jam

fading widget
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Strangely fitting

glass fossil
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this is my first jam and i have absolutely no idea what im doing so thats as good a start as any

fading widget
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Only 1 goal. Finish and submit an entry

glass fossil
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lol yeah, so far my only idea has been space

fading widget
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You have a team?

glass fossil
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na

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just me

undone pike
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I'm working solo, I don't want to drag down any teammates.

glass fossil
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you mind if i dm u the whole idea of the game so u can tell me if its trash or not? dont think i should send it here

fading widget
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No worries. Day one for me (night 1) was just deciding on what I was doing. Keep it realistic, stay focused, and have fun.

undone pike
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If you're fast learner you could theoretically do a multiplayer game with that AWS suite of backend tools...

tired lantern
fading widget
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From Manny ā€œA game where you wrestle with a truck on a farm.ā€ I can totally see this theme happen with that.

glass fossil
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haha lol

sly sundial
glass fossil
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for the code itself theres this really nice guide called the ue4 networking compendium that goes over replication super well

fading widget
undone pike
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As far as I know

sly sundial
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Ah

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Ok yeah fair to both

undone pike
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I think there are built in tools for multiplayer though, the lyra template plays for like 32 players

sly sundial
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I think our game can be done just with plain tcp so it doesnt need anything fancy

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Oh that’s nice

undone pike
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Yeah that fancy networking stuff is beyond me lol

elder rune
tired lantern
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Is anyone up for one-on-one discussion of the ideas?

glass fossil
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yeah sure

fading widget
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EOS is more helpful than AWS but it still requires you to understand what’s happening in the background. Multiplayer is fun, but hard to pull off for a first timer in a jam. If you know MP in UE then go for it, if you can pull it off in a jam for the first time, you are a legend.

undone pike
sly sundial
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We’re doing an overcooked style game, but probably even without items, so it wouldnt be too complicated to just send ā€œplayer moved to xyā€ ā€œstove needs interactionā€ ā€œgame is overā€ messages

elder rune
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lol, stuff that happens out in the universe affects stuff that happens to us on our planet!

sly sundial
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Idk how UE multiplayer works but if UE will let me tell it where to put game objects then I think we can pull off multiplayer

elder rune
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as above, so below

sly sundial
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We’ll do it last though

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We’ll see how it goes

graceful echo
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done the outside, don't really know what to do for the inside

glad wing
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holy cow Tiny But Mighty is going to be hard. with no content at all and everything I can possibly think of disabled, a packaged DX12 build is still 6MB over

lyric epoch
#

The Manny bot is great! 🤣

A game where the world is dominated by evil twins, and the last hope for humanity is a supervillain with a katana. To make matters worse, you have way more limbs than necessary.

fading widget
#

That replicate checkbox doesn’t do what you may think it does.

glass fossil
glad wing
glass fossil
#

im planning on disabling all the plugins when i finish

#

when i wont need them anymore

glass fossil
fading widget
glass fossil
glad wing
#

I kinda suspect some of the size is coming from the butt-ton of shaders Niagara uses and probably the raytracing stuff too… but I need those šŸ™

glass fossil
#

u trying to apply for multiple modifiers?

#

u can only win one, but i guess the more u qualify for the higher your chances of walking out with something

glad wing
#

right šŸ™‚ planning on Army of One, Light It Up, Use It Or Lose It, maybe Procedural Magicians if there’s time… and it would be nice to do Tiny But Mighty too but that ain’t looking promising so far

#

I’ll see what that video has to say

glass fossil
#

the only two i think i can manage is army of one and tiny but mighty, i kinda suck at visuals and thats what half of the mods are

#

gl getting those tho

fading widget
#

Gl at under 100 with ue5.

hazy ice
#

What type of games are you guys making?

glass fossil
#

yes.

glad wing
#

my plan is a sort of billiards / golf thing with a two-sided table

civic dock
#

Not sure if it will be better than what you already tried disabling, but it's worth comparing. šŸ™‚

fading widget
#

And there it is

civic dock
#

I haven't updated it for 5.0 so let me know if you have any trouble with it.

#

In UE5 Early Access, Nano will get you down to 127 MB, leaving 23 MB of room for your game.

#

Not sure if that's changed in 5.0.

glass fossil
#

do u have a list of what youve done to it?

civic dock
#

It's all listed in the readme.

fading widget
#

Step 1 deleted ue4, step 2 install OpenGL

civic dock
glass fossil
#

oh, well thanks a lot for that im going to try to get that category as well

#

not get, just apply, higher chance of getting smth

civic dock
#

Let me know if you guys run into issues.

#

You can submit an issue on the repository if you have a GitHub account.

glad wing
#

ah interesting—most of the stuff listed there I’d already done, was planning to try disabling some RHIs next. do you remember if the savings from that were significant?

glass fossil
#

well actually im prob gonna do that tmrw, its about 1 am and i still have life to do today, but ill let you know later

fading widget
#

I recommend watching previous years winners to all, but especially those interested in the tiny category

civic dock
#

Nano is designed to work with the launcher version of the engine.

#

I think you have to edit the source code to disable RHIs, but I'm not sure.

small fern
#

You just disable extra rhi's from project settings->platforms->windows

civic dock
#

Oh I misunderstood.

#

Nano supports DirectX 11 & 12 only.

small fern
#

I think stock 5.0.3 could go into about 100mb when you strip everything possible on binary version. I'm currently at 120mb on dx12 without pak file processing and I'm still using rtx branch that has extras

#

I think it should go even lower but 50mb is enough room already

dusty forum
#

did anybody have any luck on those AWS credits?

glad wing
#

aha! a bunch of the extra size was a second RHI—I had both the DX12 one and the 11+12 one. made it down to 140MB by disabling the latter.

feral wind
#

what a great theme, my Team can't work on anything but this, we will submit, thanks for doing great Epic!

cursive vale
#

I'm still a bit confused by Use It or Lose It. Are we still able to use procedural materials or does every asset material have to utilize the chosen texture?

blazing quiver
#

I am also confused by that

feral wind
hazy ice
#

Is using assets from third party marketplace allowed?

feral wind
elder rune
#

You can use any marketplace assets, but won't get any score for it, but if you use good lighting, or say use the marketplace and place models in a really good way, I think you might get some score. (Don't take my word as final, just my interpretation)

hazy ice
#

Who will give scores? Epic games or we developers will play each other games?

elder rune
#

google 'duality' and see if it brings up any ideas.

undone pike
#

RamsterZ animations has a really solid tool pack for us non-riggers/animators that I've been tinkering with. He has some great tutorials too.

#

Also the WeLoveIndies code works perfectly, I intend on using a few sound assets from them. Pretty solid selection.

#

Boom special SFX was kind of a dud, I felt like there weren't enough assets to chose from

#

And the last resource I tried was Unreal Directive but the number of tutorials seemed severely lacking.

tough cypress
#

As above, so below

feral wind
#

one would consider Mirror images

#

Mirrors

tough cypress
#

Wth does that mean? 😭

feral wind
#

Wth doesn't it mean? šŸ˜„

elder rune
#

"As above, so below" is a popular modern paraphrase of the second verse of the Emerald Tablet (a compact and cryptic Hermetic text first attested in a late eighth or early ninth century Arabic source), as it appears in its most widely divulged medieval Latin translation:

Quod est superius est sicut quod inferius, et quod inferius est sicut quod...

#

It's complicated! lol

feral wind
#

hey, we made a great contribution to how the phrase worked šŸ˜„

elder rune
#

There's a movie of the same name if you want to go all catacomby

tough cypress
#

to whom you are referring bro

feral wind
#

šŸ˜„ this quality OC

empty tartan
#

well duh

elder rune
#

I'm thinking any game where you have to navigate a map, and keep switching between the upper and lower part, as you are blocked visually in the top, so you navigate via top, and vice versa, good mapping will come into play.

tough cypress
bright quarry
#

better go check obscure ds game mechanics lol

#

great theme, lots more to work with than duality

#

..and functionally similar

elder rune
#

as i wrote above, say, the paths are same in both lower and upper, but visually to the player parts are obscured top or bottom

#

Feels like it's going to get a bit too technical for me to achieve in a short time, solo, and do models, sounds

cursive vale
#

I think this theme is one of the coolest yet. Lots of really interesting ideas to explore in both thematically and mechanically

elder rune
#

I think some people need assistance with the idea side of things.

fiery gale
#

It may be because people are trying to find the "right" interpretation of the theme rather than what the theme means to them

elder rune
#

But to some it isn't giving them much, at least in a gaming context. I was stuck, and had given up, but now have an idea.

glass fossil
#

Tbh I can't think of many mechanics related to this theme that could fit well with what I want to do

elder rune
#

I can't think of any non dual controlled gameplay

feral wind
#

we let the narrative control it šŸ˜„

vivid isle
maiden loom
#

Only in the caustics branch- but also the demo content doesn't even render properly in the branch you linked (I think it might be broken?), nor can it package a game without fixing other issues. If you don't have it up and running already, I wouldn't waste your time with it.

nova rose
#

Is this the place where you can spam your jam's work in progress?

dim stream
#

The theme can be interpreted in any way I like, right?

carmine kindle
#

Yup, but if it's not that obvious you may want to explain how it connects to the theme when you submit it

dim stream
#

cool. thanks!

tough cypress
#

I'm making underground map now XD so below...

maiden loom
#

Probably not the answer you were looking for, but hopefully saved you wasting a lot of time. I was playing with it earlier in the week.

vivid isle
#

Maybe for 4.25 or 4.26?

maiden loom
#

4.26 seems more stable but also doesn't even compile out of the box. I had to strip the Steam audio modules out of it.

vivid isle
#

Oh, I see 😦

maiden loom
#

Renderer isn't broken, and it does package though

#

The state of Nvidias branches is a bit sad if we're being honest

vivid isle
#

Thanks for the info!
Will see, how it is working for me (just built the 4.27 version)

maiden loom
#

Open the prism caustics demo in it and you'll see normals are broken on all meshes resulting in weird rendering and black triangles on all upper faces

main snow
#

anyone else struggling with game ideas? šŸ˜„

maiden loom
vivid isle
#

And in 4.26 it is exactly like in the demo? (Once you fix build errors šŸ˜…)

maiden loom
#

similar to, yeah

marsh oxide
winter timber
#

So, anyone actually got credits from AWS? i registered 4 days ago.... the mail says 2 business days

maiden loom
#

Silly typos lead to silly bugs

winged void
small fern
maiden loom
#

half broken is generous šŸ˜„

south dust
#

hey

#

can anyone elloborate the theme

#

as above so below

tough cypress
plush trellis
# winter timber So, anyone actually got credits from AWS? i registered 4 days ago.... the mail s...

Just got my credits today. I signed up for the credits the 2nd day the itch.io Epic MJ page went up (as the first day, the link was glitched). I had a wonderful chat with the AWS representative. He was under the impression that I had already received my credits. He messaged me last Friday, 8/19/22 to let me know that he put in my information "on the list" to get the credits. Fast Forward to yesterday, I still didn't receive my credits, so I figured it was all a gimmick. Logged in today (a week later), to see that they were deposited. I suppose they had "the list" timed to deposit credits in people's accounts?

peak storm
#

Pay for amazon server time and power. They have the best servers available to average people and there are nodes all around the world. Common application is machine learning, but game hosting works too.

#

yeah in this context

#

good luck!

teal sparrow
gray cloak
#

Completely empty map, with compression, without editor content, with all plugins turned off, shipping build, is still 152MB in UE5 with prerequisites installer turned on...

tough cypress
#

AWS credits has expiration date?

plush trellis
small fern
plush trellis
tough cypress
winged void
#

Did someone ping me?

plush trellis
# tough cypress That's good. Enough time to test and learn AWS

yep, definitely enough time šŸ˜„ From what I heard from the representative, that's what they really want from the indie dev community. AWS wants you to get your game up and running, without you having to fear of any charges or anything. their customer support is top notch

tepid edge
#

I probably won't be able to do anything this go around since the jam was as poorly timed as it could've been for my schedule, but I'm so jealous of everyone getting to jam with this theme

#

Every year the Epic Mega Jam Theme Picking Committee knocks it out of the park simAYAYA

turbid cobalt
#

Would it be dumb to stream your progress or post YouTube videos of your game before you are done?

dim quartz
#

Not really. Some people might try steal your work, but the streams/videos should be enough to prove that it was your work first

maiden loom
#

encountered my first engine bug already, what do I win?

maiden loom
#

I doubt anyone will have time to copy anything you're doing, and those that try probably aren't going to build anything notable

turbid cobalt
#

Ok cool I get 80 views so I don’t think it’s gonna be bad lol

glass fossil
turbid cobalt
glass fossil
turbid cobalt
#

I see a share your stream channel but is there a share your YouTube channel?

glass fossil
turbid cobalt
#

Lmao yeah thats def not on my agenda I have to submit but I did have that thought too lol

elder rune
#

package early, package often!

small fern
#

pfft

#

just do it right before deadline

elder rune
#

Just did my first lol

#

my nano project just went from about 130mb to 330mb+

small fern
#

takes half an hour+ to package first time on ue5's rtx branch (on empty project)

#

imagine doing that right next to deadline

elder rune
#

will be over 1gb by the end easily lol

rugged plaza
maiden loom
#

did my first package test like 3-4 hours after the stream, haha

turbid cobalt
#

I have my idea down and I know the category I’m shooting for. I def will be packaging as soon as I can. Does ui screens matter like press to start or somethin?

maiden loom
#

they're not necessary but help things look polished

elder rune
#

Anyone know why my packaged version starts in vertically split screen, and a kinda weird distorted camera movement?

rugged plaza
#

No idea

#

Multiplayer?

elder rune
#

singleplayer game, it is echoing everything on other screen tho

#

all vr stuff is disabled, my vr headset light is showing is is not on, steamvr not on, oculusvr not on, all vr plugin disabled in the nano downloaded package

#

must be something switched it that ought not be.

small fern
#

@elder rune just disable splitscreen from project settings

#

oh wait

#

are you on ue5-main?

elder rune
#

ue4 .26

small fern
#

yeah that's odd

#

maybe nano does something silly there

#

but yeah, would still double check the split screen setting

elder rune
#

use splitscreen is ticked, but i think it is always ticked

small fern
#

it shouldn't join the extra player unless you hit a button on second gamepad tho

elder rune
#

under 'local multiplayer'

#

i am thinking it is 2 cameras in the scene

left gorge
elder rune
#

if it says 'any logos' you could interpret it that way

winter timber
#

@plush trellis @peak storm who is the representative you're talking to?

elder rune
#

It is about giving air time to the sponsors, they are puting good money into it, so fair enough i think

left gorge
#

maybe it makes sense to make a "no-name" account...

elder rune
#

So, to my issue, to clarify, when I play the game in the editor, there is not 2 game screens to be seen. When I package the project and then run it, there are 2 screens, which vaguely looks like split screen (but I don't think it is true split screen), why on earth would it do that?

carmine kindle
#

Could it be some kind of VR rendering thing if it's vertically split?

elder rune
#

it could be, but everyting possible VR has been disabled

#

and doesn't look very VR

#

does and doesn't, sort of distorted, but size and shape unlike VR

glass fossil
#

I was wondering Should we includes save states in our game? Cuz I think games are completed in one sitting and they aren't that long either way, would save me a hell lot of time

elder rune
#

that's a 'if we have time' thing i think

small fern
#

someone would have put it there

elder rune
#

and people lose interest and dont play your game again, in 90+ percent of games

hushed wasp
#

any recommendations for a free or open source top down shooter template/starter kit?
or should i convert fps template into it?

elder rune
#

@white sealnto is that a command line thing?

#

talk about 'duality' in the theme lol

#

i've not seen split screens like that before, or VR

#

it doesn't convey the warping though

small fern
#

VR split wouldn't have that black area

#

nor would the regular split screen

#

so frankly no idea what's going on

elder rune
#

yeah very confusing

#

and why AFTER packaging

carmine kindle
#

Are you using some kind of special template or anything?

elder rune
#

using the simple procedural walk plugin

#

had to migrate that across into the nano project

#

could have missed something

#

will likely be death of my project, sigh, take up too much time

zinc pivot
#

If they were on top of eachother you could just call it a feature. I hope you get it figured out!

#

I finally figured out a plan which I will loosely describe as "One Last Attempt to Marry a Merperson."

elder rune
#

haha yeah

glass fossil
#

yo can someone help me? i made these astroids that add an impulse towards the player, but i have an issue, i dont know when i should spawn and despawn them? right now when i throw 10 of them into the level, they just fly and rotate around the player, but i want them to fly in from a random direction, and if they miss the player dissapear and trigger more to spawn in, anyone know how I can do that? also if anyone has tips on how i can optimize my skybox so that i stop getting the video memory has been exhausted error that would be great.
Video: https://drive.google.com/file/d/1yYdaS8ExD-pDUU3vvdQWvFZAgFl0cj6j/view?usp=sharing

peak storm
robust cloak
remote granite
#

can anyone tell me if i can use stack o bot character for game jam project?

glass fossil
robust cloak
glass fossil
#

oh i do the impulse every tick in the forward vector of the rotation between the asteroid and player location

robust cloak
#

Yeah that would cause it to orbit

#

That's like applying a fake gravity

glass fossil
#

how do i do it another way?

#

the player moves, so if i only do it once the player is guaranteed to dodge it

robust cloak
#

One impulse when they spawn. Without gravity nothing will slow them down unless they collide with something

#

I mean for Asteroids / Bullet hell games they spawn a lot of them

#

Also you could try a project movement component, would provide a lot of the functionality for something like that

#

projectile movement component*

glad wing
#

real happy with the aesthetic so far

#

in actual gameplay those’ll be two sides of the same board, this is just to see them both while I work on materials

sinful fractal
glad wing
#

sort of a billiards / marbles thing—trying to hit all the targets on each side in as few moves as possible. I think the ball will collide with targets on the side you’re looking at and pass through them on the other side.

#

I am a much worse game designer than graphics person so I have no idea whether that’ll be fun… but I guess I’ll find out šŸ™‚

sinful fractal
#

Sounds like it could be fun if you can get an initial loop of the game finished early enough to test and try different ideas with it.

glad wing
#

hope so! should be pretty straightforward to implement, for once. I’d love to get the basics nailed down early so I can spend the rest of the time on polish.

sly sundial
blazing shell
#

Hey, can anyone direct me to like a bullet point list of rules to follow for the game jam? The site talks a ton about rewards for different ways of competing but I don't see anything about rules to follow...

glass fossil
#

i dont think there really are rules except you cant live in quebec

#

and it has to be submitted before 11:59 pm on september 1st

carmine kindle
blazing shell
#

ok, it looks like I can make anything and based on how it is it will or won't contend for different prizes?

#

I mean anything with the theme^^

#

I was in and out with the vid and I though there was like size restriction on maps and stuff

glass fossil
#

also does anyone know what im doing wrong here? Im trying to get the players rotation to an object (ultimately get values like up, down, left, right), but for some reason this doesnt return the right values, as they dont change when the player turns

#

it only works right if I use the forward vectors when theyre not moving

#

but the asteroid rotates around like crazy so that doesnt work

#

nvm i got it

solid abyss
#

does anyone remember a game that won one of the categories a few years ago.. and was basically about a dungeon cleaner guy

#

I just can't recall the name

#

basically this guy cleans up the dungeon after heroes die fighting in a dungeon

#

ah nevermind.. found it

rugged plaza
nova rose
glass fossil
sinful fractal
nova rose
zinc pivot
#

I have to go to work, but I got my level blockout done and the camera is all set up. I work for 10 hours tomorrow so I'll do character models and textures when I get home from that. Sunday is all blueprints!

maiden loom
#

looking good so far

#

I went the other way around, BP first, art later:

zinc pivot
#

That's the way I SHOULD do it, but my lizard brain doesn't let me. I'm digging that layout!

graceful echo
maiden loom
#

solid

glass fossil
#

tf is unreal trying to tell me here

#

i have extra thick grid now

#

im starting to regret using ue5

sly sundial
#

Oh boy, after work on a friday, now we can finally get to work

#

I like that this jam starts on Thursday, it gives some time to think of an idea before the best work time starts

glass fossil
#

idk i think one would think better without distractions of school or work

carmine kindle
#

One of these days I'll do a jam where I don't need to spend 6 hours doing retopo on my characters

edgy fulcrum
turbid cobalt
#

anyone know how big the nvrtx is? i just lost 100gb trying to get the source code to work

turbid cobalt
#

succeeded! only 30gb left on my c lol gotta use my z

solid abyss
#

even it didn't have much depth, but it stayed on my mind till today

rugged plaza
#

F I guess I better packagae this crap just to make sure it actually packages no issues

glass fossil
#

is anyone else using ue5? list how many bugs youve encountered in the past day (try to keep it below discords 2000 word limit so i dont have to download a txt)

cursive vale
#

Spent way too long trying to use interfaces for something that really should have been a dispatch.
My artist brain definitely struggles with this whole programming thing

glass fossil
#

ive been sitting here for a good half hour trying to figure out how to scale an image in a widget during runtime

#

ive spent pretty much all day staring at a skybox while the mipmaps were off and wondering why it was so expensive

#

i am amazing at being incompetent

rugged plaza
cursive vale
#

Camera shake is fun, glitching is not lol

glass fossil
turbid cobalt
#

Hope you get some rest not like me

quaint stream
#

I haven't slept for two days sweeney_activate

wet sequoia
#

Is there anyone who still doesn't get credits from AWS? i registered 2 weeks ago and still no response

past gyro
dim stream
#

Anyone else still stuck in the brainstorm phase?
🄲

glass fossil
vapid thistle
#

Welp, already running into technical issues

twin scarab
#

This is my first ever game jam participation, as a solo dev. Anyone else not getting any sleep?

twin scarab
maiden loom
#

it all accumulates over the week and you work best when rested

twin scarab
#

I feel way better knowing I have just under a week

maiden loom
#

submissions are already open, and you have just under 6 days to go

cursive vale
#

Last year I made the mistake of spending too much time on visuals too early in the process, really glad I didn't do the same thing this year. The project might not be pretty right now but It's got good bones

solid abyss
#

time is clicking

sly sundial
#

Anyone know if game lift lets you set up rooms and connect to them? or does it have to be matchmaking?

fresh ice
upper thistle
#

A lot like @dim stream @glass fossil and @fresh ice I too am thinking way too much and making way too less.

elder rune
#

I've been stuck with crashes, and bugs, constantly having to start from scratch.

#

Starting fresh again

#

ANd, well, things beyond my knowledge to fix

austere drum
#

I am already frustrating at the start, because I don't really know how to even achieve basics like the character and it's movement. I just don't know how to really start on working on anything. I'll just leave that Jam out and wait for the next years.

elder rune
#

I suggest doing it as a no submission thing, just use it as a practice, see what you get done in the timeframe.

carmine kindle
#

Or even just follow along with some tutorial on how to make a basic game of some sort

elder rune
#

Find out what it's like to put yourself under the pressure too.

toxic flare
#

okay im so done with this UE5 skeleton, it just doesnt work...

carmine kindle
#

That looks like a modern art masterpiece

elder rune
#

hahaha looks good to me

#

about my height

glass fossil
toxic flare
#

this is what its supposed to look like...

zinc pivot
#

There's lots of crazy stuff that can happen when exporting characters from blender. I had the same issue with my own character a while back, and I rectified it with a free plugin, but I'm not home and I can't remember what it's called šŸ˜ž

tawdry ermine
toxic flare
glass fossil
zinc pivot
#

I think maybe I was using Game Rig Tools - it's pay what you can on gumroad - https://toshicg.gumroad.com/l/game_rig_tools

Gumroad

Video Introhttps://www.youtube.com/watch?v=iZBx1I7vmQ0Would you like to export rigged and animated characters from Blender to Unreal(UE4 and UE5), Unity, Godot, and most other Game Engines? Here is what this addon can do for you with a few clicks: Blender Game Rig Tools - a quick overviewGame Rig Tools can:save you a ton of timehelp you avoid pi...

mighty wigeon
#

It looks like you've got the wrong settings on the root animation properties.

toxic flare
#

i used that and you can see the magnificent results šŸ˜„

mighty wigeon
#

That's what usually gets the skeleton to twist into a pretzel.

wooden light
#

anything stellar for making sound effects for a beginner?

zinc pivot
#

@mighty wigeon oh yeah! I had some issues with the way blender was naming my root too

toxic flare
mighty wigeon
#

Did you need to do any retargetting for animations, etc? If so, I think in the settings while retargetting you can set which bone in the new skeleton counts as a root bone.

toxic flare
#

this is what it says

zinc pivot
#

@toxic flare check and make sure you don't have multiple bones named "root"

glass fossil
mighty wigeon
#

@toxic flare Where did you get the skeleton from that you're using? Did you build your own or did you export the unreal mannequin skeleton and build a new mesh around the existing bones?

#

Or did you get one from Mixamo because they use a different skeleton?

toxic flare
mighty wigeon
#

Ah, I'm sorry, I've never used the Game Rig Tool so I'm not sure what type of issues it might have.

toxic flare
#

i also tried doing it manually and taking the unreal skeleton and bring it blender, that resulted in even more weirder results

glass fossil
#

would anyone know why my output log keeps getting spammed by these:
LogChaos: Warning: Attempting to release an actor with a null handle
LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble

glass fossil
#

this is all i get

toxic flare
glass fossil
# glass fossil this is all i get

Log chaos one is caused by a projectile or a mesh, the other one seems like a value error, what now, just sweep the whole blueprint and hope you find the error😭

#

Or since it's a problem with divide look for divide functions in your blueprint

#

i think its the divide in this mess right here, since the velocity can be 0, but without that node right there it breaks

#

i messed smth up when trying to get this actor to go to where the player is going to be

mighty wigeon
#

Although if it is just an issue with dividing a float, you could always put a clamp node in first with a minimum value of 0.0001 or something else small like that which is basically zero but won't make the editor unhappy with you.

glass fossil
#

speaking of which, would anyone know how, or link a tutorial how, of how to predict player movement, and move the actor to or around the area? im making these asteroids, and I want them to move at where the players velocity is going, with an error of maybe 500 units, in the blueprint shown above, in that lerp, using max speed is too accurate, and the asteroids always hit the player (btw to move them im using set actor world offset), but if I use the velocity the asteroids go to where the player was a moment ago, and is much easier too dodge, but all the player has to do is go straight in one direction to dodge them.

wraith geyser
#

Does anyone have an opinion about materials from gametextures.com which texture goes where ?

#

like what is _mrao ?

glass fossil
zinc pivot
#

That is a rgb packed ao and metal and roughness

glass fossil
#

Wait, MRAO is metallic, roubhness and ambient occlusion

zinc pivot
#

Red channel is AO, Green is Roughness, Blue is Metallic (I think)

#

I always get them flopped around when I'm not actively doing it

glass fossil
wraith geyser
#

Thanks alot :D

#

every site has different naming convention sadge

tawdry ermine
#

i thought it coralates with R>G>B = M>R>AO

zinc pivot
#

Yes, I think it does

#

Mine from Substance are packed different, but I think the way the file is named is the order

mighty wigeon
#

(Haven't tested this, so I might be missing something obvious, but that's how I'd try to write something like that)

glass fossil
#

yea but i want the length of time to wait be how much time it will take to reach the player

#

i did this by getting the distance between the two and dividing it by the max speed of the asteroid

#

it works well, but its too percise

#

i dont know how to add an error with the asteroids still anticipating the players movement

tawdry ermine
#

add random in range -1.2 to 1.2 multiplier to the vector maybe??

glass fossil
#

yea but the actor moves on tick, so doing that makes them spaz out because it randomizes the location every tick

robust cloak
glass fossil
#

yea i looked into that, but it doesnt exactly work the way i want it to, because i cant just turn off the homing in runtime

#

and if i cant turn off the homing, the asteroids just rotate around the player after passing them

mighty wigeon
#

Whoops, sorry that's wrong. One sec.

#

That should have the right logic

#

You could probably do something a little more elegant like when the projectile is created add an execution off event beginplay to set the random values for the vector, rather than running a branch every tick.

#

Now I should go back to my own problem. Changing water levels in realtime and having physics volumes work accordingly.... eugh.

rugged plaza
#

I'm not making very fast progress, how about you guys?

#

I am just chipping away tho

mighty wigeon
#

Getting a little paranoid I won't finish in time, trying to focus on the core gameplay for now and I can add the embellishments if I have time at the end.

glass fossil
zinc pivot
#

@rugged plaza I've been stuck at work, and my initial idea for a gameplay loop might be out of my skill set ...
So I'd say it's going how it usually does

#

I've got my level at a good place at least!

olive aspen
#

Who else this years theme is super hard 🤣

mighty wigeon
#

Yeah, this theme made me decide to do an underwater game and now I'm messing with physics, water and swimming which I've never really done before.

rugged plaza
rugged plaza
rugged plaza
fast sorrel
#

Hello, is anyone here using Assembla? I've been using Github with LFS with my friend, and apparently there is a 1 gb limit and we exceeded that.

#

do we get free hosting on Assembla too or only the tool?

#

also I completed the google form, do they have to add us manually? I haven't received access yet

low jetty
#

How is it going guys?? We are grinding out the idea that we've conceived

#

Hope we ll arrive at the point sooner

mighty wigeon
#

I've spent the last hour trying to find an elegant solution to a problem that I've been able to solve in a few seconds with a brute force cludge by just running something every tick. I need to break the habbit of trying to optimize as much as possible.

worn hamlet
hollow ridge
#

I should have looked for premade animations. This is a time dump.

#

Hopefully animating will be easy now

wraith geyser
#

Does anyone know why the glass reflections in kitbash neo city look weird ? and how to fix it ?

wooden light
#

Migrate textures/dependencies with an example asset, using UE assets only, from the final project. from the single texture challenge (use it or lose it), what does this line mean exactly? do I have to submit two directories then, one for game another for texture project?...

maiden loom
#

good question actually, I have no idea

#

whilst we're asking questions, I'd still like to know if the pages will be editable post-jam like last year (unlike previous years) - obviously uploads will be blocked

worn hamlet
maiden loom
#

great, thanks!

#

takes a fair burden off us solo jammers 🄲

worn hamlet
turbid cobalt
wooden light
maiden loom
#

*"For the best game created using only a single, 4 channel texture map.

Texture your game using only a single, 4 channel texture map!

Think outside the box - How cleverly can you build materials for your project? Use a 4 channel TGA texture prepared however you like as the only texture input for all of the materials in your submission.

The winner of this modifier will have shown creativity, cleverness and technical understanding of UE's material system, and have either innovated, or pushed the boundaries of what can be achieved with only a single texture input."*

#

the criteria is based on how well the texture map is used - if there is no texture then I don't think it qualifies

cursive vale
#

So does every material have to use the chosen texture or are some procedural materials allowed?

Also, are we allowed to use generated noise to modify the texture in our material? @worn hamlet

maiden loom
#

one texture and one texture only

glad wing
#

progress. had to do custom physics, didn’t want to try to wrangle the built-in stuff to handle the board flips.

glass fossil
glad wing
#

thank you! I’m pretty happy with the look so far—can’t wait to start on the VFX šŸ™‚

fast sorrel
#

nvm found it, it was in the promotions tab (I HATE THAT TAB SO MUCH)

jaunty dirge
#

ive already reached the point where i dont know what im doing anymorekotarrLelz

fast sorrel
#

My issue is that quixel keeps crashing from time to time

glass fossil
#

yo anyone know how to get the speed of an object without get velocity? get velocity always returns 0 because im using set actor world offset to move

glad wing
glad wing
#

in a vector variable on whatever class is doing the moving

#

at the start of each tick, reset it to 0; when using set world actor offset, add that value to the variable as well

glad wing
#

got the prediction kinda-working… really seems like I need to switch to a fixed timestep, the variability makes it not quite line up with what actually happens. still, progress!

ivory dove
#

There's something about the vague-ness of this theme that I'm into. I've been trying to wrap my head around one interpretation of a relationship between the microcosm/macrocosm. Resulted in my making of a game about going on a shrooms trip while exitting a cave on a vision quest to the surface. Kinda fun

turbid cobalt
#

that sounds cool

glad wing
#

it does! what’s the gameplay like?

ivory dove
#

the nice thing about ue5 is that its a cave. So Lumen + Nanite = highpoly cave meshes

ivory dove
glass fossil
#

ok so i again come to this discord with an issue! so after getting frustrated with my asteroid movement i took venusgonemobiles advice and got projectile movement to work, the asteroid simply sets the player as the homing target at begin play. issue is, the asteroid needs to collide with the player. you cannot use simulate physics and projectile movement at the same time. i tried to fix this by adding a large sphere collision around the player, and once the asteroid gets within that range, it turns off the projectile homing and turns on simulate physics, also adding actor world offset in the forward vector on tick to keep it moving. the asteroids fly at the player, and bounce off the player well, but for some reason each time and asteroid hits the player the hit event doesnt trigger. anyone think they might know whats going on?

cursive vale
ivory dove
glass fossil
robust cloak
#

Use the asteroid's ActorBeginOverlap to apply damager to the player or whatever you are trying to do.

glass fossil
#

well, the asteroids supposed to fly at the player, hit the player, trigger damage, and then bounce off, is there any way i can do it like that? without physics it wont bounce away

robust cloak
#

Projectile movement component has a bounce option

#

Turn on "Should Bounce" and customize the bounce from there

glass fossil
#

oh wow, this really helps, it does the bounce, and triggers the hit event, though for some reason some of the asteroids will just freeze when hitting the player, and others will bounce off, any idea why this happens?

robust cloak
glass fossil
#

yknow what venus, u actually just saved my game and saved me from hours of crying in a corner, tysm

robust cloak
shadow cliff
glad wing
#

really glad that code contributes ~nothing to the game size, my packaged build has been hanging out at like 128MB this whole time. hopefully the remaining assets won’t get it anywhere near the limit.

cursive vale
#

I'm so glad I planned & scheduled all of my projects tasks in Trello & organized them by day - I've quickly realized I was dangerously close to over-scoping like I did last year.

It may be obvious to more experienced devs, but for anyone who's on their first jam, especially if solo, I high recommend visually organizing all of your tasks by day - it makes it so much easier to stay on top of things, and know exactly when to cut features to meet deadline.

winged void
#

absolutely. The first thing we did was outline the entire project and great a mini GDD outline with agreeance that not 1 item goes out of scope. šŸ˜„

#

We have been making stead pace and working things out.

turbid cobalt
#

well at least you guys arent working in an experimental engine branch like me

#

lmao

cursive vale
turbid cobalt
#

did they say that the kit bash 5.0 all assets will be available on tuesday?

turbid cobalt
#

classic case of i want to make a huge game

#

if i can at least get in the youtube video ill be happy

junior blaze
#

anyone using azure devops for their source control and get a HTTPS 413 error when trying to upload their project using git lfs?

winter timber
#

still didnt get nothing from AWS, anyone got a contact person that handles that?

winter timber
#

@worn hamlet Maybe you can help? registered over a week ago

glass fossil
#

Most of my game logic is finished for now, still looks like trash tho so I need to start working on art in houdini and blender

turbid cobalt
#

what am i even doing

gentle beacon
cursive vale
#

After countless hours of agonizing trial & error I'm finally past my last major programming hurdle. With all the core systems done I finally get to work on the fun stuff šŸ˜Ž

manic rivet
#

can we use sketchfab assets for the jam?

elder rune
#

General idea is any asset, but if you didn't create it it won't give you any score (sort of), however if you got those models and then used wonderful lighting, and creatively put them all together, then you'd get some kind of credit. Something along those lines is my understanding. And of course you must declare where all the assets have come from.

manic rivet
#

alright thanks!

#

its because rn all the assets where modeled by me in blender

#

but I need like some things that are hard to me to do from sketchfab or the marketplace, so that was my question

#

thanks

edgy fulcrum
#

I really gotta learn to manage my time better >_> I find myself getting stuck on animating unnecessary stuff just for fun instead of actually working on the important stuff...

distant ibex
#

One of the best themes they’ve had in awhile and I can’t join bc it started the first week of the semester 😦 Hope to see some good games and hopefully someone will stream a play through of all the entries again!

worn hamlet
fast sorrel
#

is anyone having issues with level instances? It just crashes unreal when I try to make a level instance

glad wing
#

it was kinda hard to distinguish your ball from the targets at a glance—I think this is way more readable

rugged plaza
#

Guess I should do some sound

glass fossil
#

first entry looks promising

#

im guessing the 3 entries that already exist are all low effort jokes

#

however, they did build it for pretty much every platform

edgy fulcrum
#

The creator entered quite a lot of jams with that one:D maybe a smart tactic...

maiden loom
#

it's a rando unity game, lol

edgy fulcrum
#

lol

#

Never understood why ppl do that

glass fossil
#

headlines: crap unity game steals AAA unreal engine games thumbnail

rugged plaza
#

One of them says dev log from 19 days ago lol

#

They just want some exposure

pale carbon
#

Hey all! I've been having a blast learning Unreal the past couple of days.
Have an idea for my game, which required me to learn to make my own custom character controller šŸ™‚ Figured it out!
Then I wanted to control a lot of other actors and I figured out how to use Interfaces! Hurray!
But now, I've run into something which I don't conceptually understand, and I thought I'd take the event folks on their word and ask for help in here šŸ¤ž

How do I control other spawned pawns' CharacterMovementComponent? For some reason, when I call **AddMovementInput **on them nothing happens (But I know 100% that it gets called, as the following PrintString I added does print).
They also seem to not be "activated" after spawning, as they just stay in the sky.
Any tips?
Is there a difference between a possessed pawn and a spawned one? Does it require something to make pawns' CharacterMovementComponent react to input which gets enabled automatically when a player controls them?

azure flicker
minor hemlock
#

seems there are issues with submission? (even if none of the entries are legit so far? lol)

#

(btw the game isnt made for mobile it just made me check off mobile)

faint dune
# winter timber still didnt get nothing from AWS, anyone got a contact person that handles that?

Did you have an AWS account before that? They still haven't contacted me (singed week ago on 18th), but I figured out it's because I didn't had an AWS account.
I discovered that fact yesterday:

"Register today and an AWS for Games Representative will reach out to deposit the credits into your AWS account"
It was already late to switch to multiplayer game, since I have to change the concept of my game and I simply don't have the time left.

minor hemlock
#

@worn hamlet There's an issue with the submission form, I had to select all platforms and all modifier categories before it would let me submit malfS

faint dune
#

The other submission has the same problem

worn hamlet
#

That is strange, looking at the options that should not be the case. Could you show me a screenshot?

minor hemlock
#

and so on until I ended up having all of the boxes checked lionGrimace

#

similarly for categories

#

we're ambitious but not that ambitious malfSgif

worn hamlet
#

Interesting, they are the only two submission fields with 'multiple choice'- which isn't different to the last Jam, so I wonder if there is a bug with itch

#

@minor hemlock What about now?

minor hemlock
#

worse

#

same error and

worn hamlet
#

@minor hemlock Back to how it was?

minor hemlock
#

yep

worn hamlet
#

I've reached out to our contact at Itch.io. Hopefully they will have a solution, otherwise we might have to make them user entered fields instead

maiden loom
#

that sounds like fun

worn hamlet
#

@minor hemlock Did the same thing happen on the single choice question for "Did you use Assembla?"

minor hemlock
#

well I can't deselect it now, but it seemed normal

zinc pivot
#

I'm having one of those "It should not have taken me that long to model a fish" moments, ya know?

silk pewter
#

Hi all, all those here taking part in the MegaJam, are you all using UE5? or are there some jammers using UE4, debating with myself with a project in works

maiden loom
#

I'm in UE4.26 myself

zinc pivot
#

I'm in 5

maiden loom
#

but a lot of people are in 5

silk pewter
#

Thanks, so there is nothing in the rules about "must use 5"?

zinc pivot
#

nope!

maiden loom
#

any unreal engine version is valid

minor hemlock
#

is UDK a legal engine? malfLUL

silk pewter
#

haha, dont force me to load my old UDK content haha šŸ˜›

zinc pivot
#

@minor hemlock that should be a separate award šŸ˜„

silk pewter
#

getting it to load award lol along with GTK šŸ˜‰

maiden loom
#

the rules probably want to be updated, it's still valid to submit a game that will only run in Windows 7 TBLUL

cursive vale
#

Packaging a project in UE5 results in a >500 MB size "Engine" Folder. Any way to get the number wayyy down?

minor hemlock
#

Cook Only Maps setting in packaging settings and set the maps in the list

#

I don't know what a vanilla ue5 build looks like but I guess it'd be just under 150mb so a lot of that 500mb is gonna be content

cursive vale
glad wing
#

disabling plugins will help a lot too, as well as setting your RHI to only the DX11/12 one

rugged plaza
#

@minor hemlock here we go again lol

#

good to see ya

#

I am finally getting to the good stuff after wasting days on character stuff

winter timber
#

@faint dune yeah, i have an existing account -

#

Register today and an AWS for Games Representative will reach out to deposit the credits into your AWS account

#

You register to the splashdot event, that's how aws is handling meetups and such, you dont need to have an existing account

#

not that it matters, no one actually is getting the credits

faint dune
rugged plaza
#

Trying to make Tomb Raider music but not entirely tomb raider music. šŸ¤” Thoughts?

winter timber
#

everyone is doing the one man army thing?

lapis kite
#

My UI is currently ugly as sin and a bit incomprehensible but I think I’ve got my game’s core loop more or less implemented

rugged plaza
lapis kite
#

Yeah I am

rugged plaza
#

The groups have no reason to talk to us nobodys lol

lapis kite
#

Basically you switch between managing a farm in a dome on the surface, and doing bribes in an underground city to keep growing corporations off your back so none of them can buy out your farm

#

I got a lot of art to make

turbid cobalt
#

i got alot of programming to make lol

maiden loom
#

looking absolutely solid though!

#

I'm in the same boat, little bit behind - all gameplay and no art

lapis kite
#

Thanks! Yeah I’d been hoping to get started on art sooner today but I just couldn’t quite get enough done yesterday

#

I think I have some options to fallback on if I can’t make enough art but we’ll see

maiden loom
#

I'm cludging my way through UI, but really hope to be on the art track by the time the sub comes up, haha

turbid cobalt
#

I have my level layout complete with block out gonna finish the gameplay today and work on my own assets until tuesday

maiden loom
#

big scary UI, taking forever 😐

#

turn based strategy with loadouts was a mistake, lmao

rugged plaza
#

You apparently have a lot more time to dedicate than I do lol

maiden loom
#

I worked through the entire weekend, haha

#

all the gameplay behind it works, and 90%+ of the items are all there + the AI for the enemies etc

#

but UI 😐

#

7 enemies with unique move sets and AI, never again

rugged plaza
#

Looks nice

minor hemlock
rugged plaza
#

I have like 40 enemies but they only use 2 blueprints. šŸ’©

#

My game doesn't even have a goal yet. I guess the goal is to kill everything before it kills you

jaunty dirge
#

You have enemies? My character barely shoots out a working projectile

toxic flare
#

Your character can shoot? My character just walks/runs and teleports from one place to another with cinematic?

minor hemlock
toxic flare
tropic wing
#

My reccomendation to everybody out here, package a build once every evening.

#

You don't want to not be able to submit because your game can't package.

glass fossil
#

that would suck

#

since you have experience, how much time do you think I should give to set up the page?

tropic wing
#

I can tell you that I'm calling an asset/project freeze at least 5 hours before the end.

elder rune
#

First 2.5 days was restarting due to bugs, crashes

chilly storm
#

Hello guys, do you know why when I enable canera lag on spring arm and play it as client, my camera look so jittering?

tropic wing
#

@chilly storm Sounds like a collision issue to me. You said client are you working with multiplayer?

chilly storm
glass fossil
tropic wing
glass fossil
worldly bridge
#

Hello! Does anyone have any ideas on how I can accurately track how big my game will package at? I did a test build of just background foliage and the basic landscape and it looks super small at 142kb, but not sure if that is accurate. Do we check the properties of the whole folder? That one is 601mb

minor hemlock
maiden loom
#

I'm not particularly worried there - I am the team, so if I get hit by a bus, I won't care much about submitting šŸ˜„

glass fossil
#

results can vary to package settings

worldly bridge
glass fossil
#

as far as I know, thats the only way to see build size, to build it, ue4 doesnt have any prediction for that

worldly bridge
elder rune
#

There's a Nano project in github built for the tiny award too.

#

You can submit over 1Gb package on itch.io but you don't want to be learning how to do it with 30 mins to go.

static wind
#

My project for Jam this year is about this... šŸ˜Ž

elder rune
#

The mind boggles! The twilight zone?

minor hemlock
robust cloak
#

Smile and Frown. The protagonists of my jam game

plush trellis
#

Imagine.. looking forward to this game jam, just to g.et the flu right as it starts D: Ive been in bed all weekend. Time to play catch up

static wind
robust cloak
static wind
elder rune
#

Anyone know if in Blueprints I can test if there will be a collision before actually teleporting? I noticed in C++ there is a TeleportTo that would likely do that. At the moment when I teleport it puts me away from the place I want to be, and is really crucial to gameplay it does not do that. e.g Teleport me from above land to identical below land in same spot, but oh you dont fit i will move you 10 units that way, and avoid that great obstacle. Thanks teleport!

glad wing
robust cloak
elder rune
hazy ice
glad wing
fiery gale
#

So as an ā€œarmy of oneā€, is using majority of art assets from the marketplace (pretty much the free assets) against the spirit of it? Or is most people doing that

fiery gale
#

yeah I don't see anything specifically against it, obviously the sourced assets won't be scored but not too sure how much of a disadvantage vs using it

turbid cobalt
#

just best solo game developed

#

they just take into account if you didnt make the assets but i dont think thats the point its to make a game

fiery gale
#

yeah that makes sense to me aswell but was second guessing a little haha-- thanks!

elder rune
#

if a solo excelled in all 4 areas clearly will do well

turbid cobalt
#

pretty much seems like the case

elder rune
#

I'm only struggling in 4 areas lol

turbid cobalt
#

none of the areas say anything about created assets

elder rune
#

what do you mean? clearly audio and visual are scored on created assets

turbid cobalt
#

oh i thought visuals was just on how the game looks lmao like lighting but that makes sense

elder rune
#

if you used bought models and used fantastic lighting u could score say 2 out of 5 is my thinking

turbid cobalt
#

3 thousand joined cant wait to see how many entries make it. Yeah mine are mostly bought but ill be making some so hope i get a 3 at least

#

i needed plants and trees