#lounge

1 messages ยท Page 1053 of 1

pearl elk
#

oops my 4 year old shot my dog, guess I shouldnt leave the glock on the coffee table next time

zinc matrix
#

where do you live

pearl elk
#

Australia, when someone gets shot here its usually organised crime

zinc matrix
pearl elk
#

I heard there was great freedom in the dark ages

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rape and pillage whatever you like

zinc matrix
pearl elk
#

not confusing at all, absolute freedom is anarchy

zinc matrix
# pearl elk rape and pillage whatever you like

this is why we have people like prince charles saying things like "I dont understand why you would want freedom of speech" or something like that. one of the countries most notoriously responsible for sending people to the torture chambers for speaking freely, against the church or the king; and hence why we have america

pearl elk
#

so instead we balance liberty and law

zinc matrix
#

i would call that lawlessness aka anarchy

pearl elk
#

bit hard to enforce law when criminals have automatic weapons

zinc matrix
#

the term freedom implies being free from the influence of others power. hence there has to be some power that exists. ie. the government. checks and balances. we have 2A to make sure the government doesnt take away our freedoms. a check and a balance.

zinc matrix
pearl elk
#

yet when people riot in the streets its commies coming not people trying to tell the government that black lives matter shrug

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its not impossible but look at the collateral damage, people getting swated and killed over holding a fork

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"freedom"

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or anarchy

carmine frigate
#

2A cant do much against fighterjets

pearl elk
#

If I were China Id totally be making moves too seeing how unstable the US is

zinc matrix
pearl elk
#

Churches are not for profit too but we'd rather complain about black people than priests

pearl elk
#

funny how this power and influence works in the free world

carmine frigate
#

well my attitude towards US improved a bit last few months

pearl elk
#

Biden is funding Boston Dynamics so Im happy

carmine frigate
#

turns out sometimes its usefull to have a bunch of gunslingers around

pearl elk
#

we're gonna be mining stuff for the motors here in Aus

zinc matrix
pearl elk
#

I just love how the get woke go broke crew are all on Tesla stock

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lets see if the bank will even cover the Twitter deal now

carmine frigate
#

yea i guess not ๐Ÿ˜›

foggy path
#

been saying it for a long time that Elon is a piece of shit

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people didn't agree, I wonder if they do yet

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lol

pearl elk
zinc matrix
foggy path
#

I happened to listen to Asian Dub Foundation's Fortress Europe yesterday

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and I realized the "story" in it is set in... 2022

pearl elk
#

freedom in the US but you get pinged in Cali for being 2db over the legal limit in your car ๐Ÿ˜›

foggy path
#

land of the free (terms and conditions apply)

pearl elk
#

Im glad Australias states are mostly inline when it comes to laws, must be a pain in the arse travelling across the US and reminding yourself as you enter a new state

zinc matrix
foggy path
#

the whole regular mass shootings sitch in there is so bad that even our newspapers are writing "it's unlikely anything will change and these shootings will continue" smh

pearl elk
#

worst thing you'll get arrested for when crossing state lines is carrying fruit lol

zinc matrix
foggy path
#

I remember it wasn't even that long ago when the US was still a place I considered I might want to move to

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but ohhh no, no. Not anymore

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lol

carmine frigate
#

its a big place..

pearl elk
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there are still some pretty decent job opportunities there if youre willing to risk it

foggy path
#

Yeah I mean it's probably just fine in general

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But the whole local politics and everything is like... yeah

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you hear about all the shit so much even when not living there, how is it if you do live there lol

carmine frigate
#

politics is shit everywhere ๐Ÿ˜›

pearl elk
#

there are some rules its like omg thats so cool but then theres other stuff thats totally whack

foggy path
#

as much as people complain about EU at least you can sorta trust they're trying to do the right thing lol

left granite
carmine frigate
#

europe is also a big place ๐Ÿ˜›

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with shit countries ๐Ÿ˜›

foggy path
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well I'm referring to EU specifically, not europe/european countries

pearl elk
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Australia is small enough you can ignore politics all together and no one will care ๐Ÿ™‚

foggy path
#

you guys are too busy fighting all the shit trying to kill you out there

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probably have to wear kangaroo repellent

carmine frigate
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@foggy path im not gunna point ๐Ÿ˜›

pearl elk
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I have the carcasses of all the dead spiders scattered around the doors and windows as a warning

foggy path
#

lol

pearl elk
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tbh though you can easily avoid most of the things wanting to kill you by not going in the water

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your chances of death rise significantly by just being at the beach

carmine frigate
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or near the water.. or under a tree

pearl elk
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esp if the tree was on fire

carmine frigate
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avoid public highway aswell

foggy path
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you never know where a kangaroo is lurking

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could be right around that corner

pearl elk
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lol highway, in Australia, good joke

pearl elk
#

we got these little roads, maybe 4 or 5 lanes across if youre extremely lucky

foggy path
#

finnish highway

pearl elk
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looks clean

foggy path
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connecting two large cities no less

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yeah they are in good condition in general but they're not very high or very way alex

carmine frigate
#

finland has large cities?

pearl elk
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city is only 10k people

foggy path
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comparatively speaking lol

carmine frigate
#

we have decent roads but they work on em all the time

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dunno why.. shouldt be too hard to make a road that lasts long right? ๐Ÿ˜›

pearl elk
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Ive always wondered if theres a place called startland

foggy path
#

there's a place called shit lake

pearl elk
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chit creek

foggy path
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there is also a shit river, probably several shit ponds, and other fun place names here

pearl elk
#

you should check out Mount Blowhard

carmine frigate
#

prolly played a bunch of CS GO

pearl elk
#

dont do it

cursive crypt
#

ok
goes to sleep

pearl elk
#

6.4GB ๐Ÿ˜ฎ

cursive crypt
#

you... liar

pearl elk
#

UE-107791 Too many memories are occupied when compiling shaders.

cursive crypt
#

Don't do shaders. Profit.

carmine frigate
fervent scroll
#

Anyone know of virtual production companies in Sydney?

fleet tangle
cursive crypt
cursive crypt
#

This thing still alive I guess.

zinc matrix
#

guys

cursive crypt
#

๐Ÿง 

zinc matrix
#

i almost died just now

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working on my fuggin car wit shoddy amazon jackstands

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fuck amazon in that respect

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great CX but damn if they sell these to anyone else theyre not gonna last long

mossy nexus
#

buy cheap buy twice.

zinc matrix
zinc matrix
mossy nexus
#

we all die at least once anyway ๐Ÿ˜„

zinc matrix
#

they werent even cheap. they were all I could find that suited my purposes

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and i prefer to die of old age rather than at 30 crushed by a fuggin car

mossy nexus
#

Kurgan doesn't ask questions, he tells people the way it is... ๐Ÿ˜„

visual tusk
#

hi , i am new in unreal engine 5 , i am learning the udemy course of unreal engine 5 , i want to know is this specification good ,
my laptop is
lenovo ideapad gaming 3
AMD ryzen 5 4600H
GTX 1650
16 gb ram
512 gb ssd
120 Hz FHD display

modest bluff
#

The computers at my college are shit and still work just fine

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you'll be aight

zinc matrix
cursive crypt
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Hm..

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Why I have byteswap then...

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I think I adjusted/took the proposal and added it myself, teheh

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Can't remember the amount of times this was written.

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*reinvented.

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It is pretty cool header, yeah

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There... https://github.com/bruxisma/byteswap
However, note you can extend the builtins for non-msvc too (if you want to reuse outside UE say). But then some of them seems to fail during consteval so, that's why the manual shifts there.

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(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

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trap

visual tusk
modest bluff
#

Good luck :D

proud jay
#

I decided to build a home server for under 300 euros

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I just ordered my parts for 510 euros ๐Ÿ˜Ž

proud jay
#

I don't have a commodore though

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check mate

cursive crypt
proud jay
#

It says a lot that the image is not even fully loading

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nvm the image is just an image half grey

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F in the chat

deep copper
#

ah yes, #lounge , the place full of mysterious links

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i am sorry okay?? xD

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and i do add "jk" for safety

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see ! such safety

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just don't look away ๐Ÿฅฐ

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min*

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or first quartile or something

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it's just a kind request for not looking away, nothing wrong ๐Ÿ™ƒ

turbid spindleBOT
#

:triangular_flag_on_post: Dieter#6486 received strike 1. As a result, they were muted for 10 minutes.

short grove
#

the jk didn't help

deep copper
#

now that i think of it, it really didn't save me from strikes back then either ๐Ÿค”

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wdym ?

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๐Ÿ“ˆ ?

deep copper
#

hey that's a cool law

proud jay
#

Thanks

cursive crypt
#

He spoke again.

proud jay
#

hardest 10 min of my life

short grove
#

welcome back dieter

proud jay
#

didn't have a chance to get dietered for a whole 10 min ๐Ÿ˜ญ

deep copper
#

welcome back ! want me to help ?

proud jay
#

you forgot the jk at the end of that sentence

cursive crypt
#

Ask for one more slap?

short grove
#

!8ball do you want to slap Dieter again?

turbid spindleBOT
#

@short grove, :8ball: It is certain.

proud jay
#

๐Ÿค”

#

I never lose

deep copper
celest musk
#

i'm sure ily can distract you for at least another 10 minutes

short grove
#

with discussion about hugs and the sorts

deep copper
#

wait how does vecherka know me ๐Ÿค”

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i have 0 notes about you

deep copper
celest musk
#

he's part of the cult

deep copper
#

which cult?

celest musk
#

well, obviously another thing missing in your notes

deep copper
#

please complete all my notes ?

short grove
#

what kind of notes are we talking about?

celest musk
#

he writes down every name of people who interact with him

short grove
#

oh

celest musk
#

then he adds a hug rating

deep copper
celest musk
#

the lower the hugability the more he wants to hug them

short grove
#

well mine should be at 0, i guess, #cpp is where it's at

deep copper
celest musk
#

@short grove

deep copper
#

๐Ÿ‘€

short grove
#

i should probably back away slowly

celest musk
#

if you hug him something else goes up

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so choose wise

deep copper
short grove
#

imma go back to #cpp fun little excursion

celest musk
#

xD

deep copper
celest musk
#

someone gonna have nightmares tonight...

short grove
#

i already have vivid day-mares

deep copper
#

do you want to have some 4k experience?

deep copper
#

i remember this gif when it didn't had that text on it ๐Ÿค”

deep copper
#

๐Ÿ’˜

deep glen
#

she can barely handle regular planes

deep copper
#

and don't scare me like that i thought that was a warning

celest musk
#

looks like the hell of a "ride"

cursive crypt
lucid walrus
#

Oh, come on Epic!

solid hull
#

โ˜๏ธ all mocap in the 2000's looked like that

timber viper
#

I was this ๐Ÿค close to forget everything about this server in my vacation and got pinged ๐Ÿ˜ญ

zinc matrix
#

People were talking about firearm laws here?

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Not going to add anything, but yanks seem to like to pick on us for some reason as being the land where guns are no no. But japan is pretty strict also, why don't you pick on them hmm?

zinc matrix
#

please don't summon Blue Man

peak anchor
#

is this the right place to ask / discuss game design stuff?

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i cant find a good channel for it

deep glen
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oh yea, it was archived because nobody used it properly

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forgot about that

scarlet cedar
#

just ask it here i guess? that was the advice i got .. from here

split holly
#

'sup people?

scarlet cedar
#

but really, im procrastinating the absolute shit out of doing any work on my project

split holly
#

Why don't you want to work on it?

scarlet cedar
split holly
#

Understandable.

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How about locking in the ones you feel confident about? Or the ones that will effect the rest?

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Maybe not locking in...but considering them locked. And see how you feel about the next ones after that?

scarlet cedar
#

its not really a matter of choosing features to add which it sounds like what you are talking about. its more that there is a way i want things to work and i dont know how to do it the "right way"

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i am 100% winging my project

foggy path
#

you probably won't get anywhere by procrastinating on the choices :)

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top tip is to just do it in the simplest possible way even if it might be slightly wrong... simple system is easy to change

scarlet cedar
foggy path
#

whatever helps you sleep at night lol

scarlet cedar
#

ye it doesnt lmao :(

night grove
split holly
#

Absolutely, do some shit, mess around. You'll see where stuff doesn't work when you bring it from you mind onto "paper"

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And as usual, be ready to kill your darlings. If it doesn't work it doesn't

scarlet cedar
#

ye its just a bit overwhelming for me because not only am i inexperienced, but i dont really have a network of people to bounce my ideas off. i have a few friends but only like 1 of them is a game dev

split holly
#

Bounce here, bounce everywhere(TM)

foggy path
#

inexperience is good

scarlet cedar
#

ye thats true. i have a bit but its sort of annoying having to explain my game every time i want some advice, so i have to basically think of an analogy that does not require me to explain it.. if that makes sense? maybe im just being stupid

foggy path
#

you don't have too many ideas about how to do things properly weighing you down

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lol

night grove
#

It is natural for the design to shift throughout development, write things in ways you can change them in the future

scarlet cedar
#

ye i just wish i could train myself out of wanting to do things "properly" the first time

split holly
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Well, there's a difference between "I want to do this, but I have no idea where to start" and "I want to do this, but I'm not sure about the exact optimal solution" which is it?

night grove
scarlet cedar
split holly
#

A thing that schools don't teach is failing

scarlet cedar
#

i dont need school for that am i right?

split holly
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It's ok to fail

night grove
#

I'm making an alternative to chaos destruction, and I kid you not, I have deleted more code than I have kept.

split holly
#

It's ok to fail, fuck up but then you have to get the fuck up

night grove
#

Maybe there's a better way to do things? All I know is I'd rather have 3 failed attempts than 3 days of AP Hell / not getting anything done.

split holly
#

School tells you "this is the right solution, it's been tested" etc...you think they didn't spend 2000 hours finding out they fucked up and then trying to find the right solution?

fathom wadi
#

I saw a video about procrastination in my Youtube list earlier so I put it into my Watch later list

split holly
#

Perfect solutions it a fiction created by movies and whatnot

fathom wadi
#

awesome and it's a true story :p

split holly
#

@scarlet cedar I'm really talking to my self here actually but I hope it helps you.

scarlet cedar
split holly
#

We're all anxious.

fathom wadi
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I have extreme anxiety. Not because of game dev though, I'm just fkd in the head

foggy path
#

I'm a lone genius, what do you mean

scarlet cedar
split holly
fathom wadi
#

nah im messed up dude

split holly
#

Naw

fathom wadi
#

I have issues believe me

fleet tangle
#

At least if you're a c++ dev the compiler trains you to be good at handling rejection.

split holly
#

Yeah, not sayin you don't have but there are thousands like you. You're not alone or anything

fathom wadi
#

nah I've got a wife and 5 kids in the house. Its impossible to be alone

split holly
#

That's not issues

fathom wadi
#

dude I never said that was my issues

split holly
#

What are your issues then?

fathom wadi
#

I'd rather not say here, its not really suitable

foggy path
#

he has 99 issues but a wife and 5 kids ain't one

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lol

split holly
fathom wadi
#

I tried therapy, it didn't work

scarlet cedar
fathom wadi
#

heh yeah the peace and quiet of being lonely is under-rated

split holly
fathom wadi
#
Stand up and everyone will see your holiness``` - Soundgarden
fathom wadi
#

thats something im not prepared to do so I just live with it

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on the upside, game dev is a nice way to distract my brain from it.

scarlet cedar
split holly
#

Well, reading books and actually trying to do better is not the same thing as anyone could tell you

fathom wadi
#

well therapists read the same books

scarlet cedar
fathom wadi
#

that was my plan

split holly
#

I mean, you know how textbooks are made. How they get payed etc,
It's not the same as how things work between people. 'especially pshych textbooks are just a guessing game with little hard science behind them. That's why I'm saying find the right therapist that works for you. Theory is not practice.

fathom wadi
#

ok I shall search the entire planet for that one person who can buck the trend. Thanks Doc.

split holly
#

Meh, You can ofc give up if you think that's how the world works. I would just recommend seeking help instead of suffering.

scarlet cedar
#

you should probably stop. they have clearly stated they dont want to talk about it and they have also obviously sought out help

split holly
#

Yeah, I'm out. I wanted to help you.

fathom wadi
split holly
harsh stirrup
#

Shout out to @fickle reef !!!

This dude is a frigging genius ๐Ÿ‘
Looking forward to working with him more!!!

fleet tangle
#

Did he save Arkham again?

fathom wadi
#

thats almost suspect.

solid hull
fathom wadi
#

anisotropy?

graceful sequoia
#

oh sweet glory

solid hull
graceful sequoia
#

wow wouldnt have expected that

still haven
#

How do I into C++

unreal ether
#

?

still haven
#

I understand the logic, but I have no idea how to actually write code. Just thought I'd learn it on a whim

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All I need to know is the barebones to get started, by that I mean how to render graphics and how to write logic

unreal ether
#

Your question made no sense

still haven
#

The rest I can roll with

unreal ether
#

There lists of good c++ books online

still haven
#

Books? In the year of our lord 2022?

unreal ether
#

Rendering graphics ur gonna want a library like sfml or sdl

still haven
#

Honestly, I don't have time for that, I'll lose interest in like a week

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Hey, that's a good start, I've heard of sfml

unreal ether
#

Yeah they have libraries for other languages too i think

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But to properly use sfml you gonna need to know the basics

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Like pointers n stuff

rare mauve
#

if you aren't interested in spending a week studying a complex programming language you should just go play video games instead of wanting to make them

graceful sequoia
#

theres an irony here

rare mauve
#

books are good

still haven
# unreal ether Your question made no sense

I mean, I understand the logic of code, I know what a variable is, what an integer, or a float is, and I understand how to achieve something I want ot achieve, I just don't know the magic words that make it happen

unreal ether
#

The point is c++ isnt like a lot of languages

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You need stuff like memory management and pointer knowledge which a lot of other languages dont do

still haven
#

I mean, I could go play videogames, but I've already done that. I love making stuff.

unreal ether
#

If you dont wanna spend a week reading the best resources, then this probably aint for you

graceful sequoia
#

its taken most of us several hundred years to c++ good

rare mauve
#

yes it's not 1 week it's 2 hours on youtube thumb

still haven
#

Well, if I get through the one week there's a way bigger chance I'll keep going, that's just how things work out for me. I normally learn a bunch of shit in a day and then plateau

unreal ether
#

Several hundred... im year 2904 ;-;

quasi mantle
still haven
#

Usually I get very close to actually getting good at something in very little time and then end up mediocre

unreal ether
#

Read that schnizzle

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The books are good

graceful sequoia
#

my advice is: if you dont know a textual programming language, go learn one and make something cool in it

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maybe even a game

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pick an easier language

quasi mantle
#

Though granted I said that as a bookworm

unreal ether
#

^

graceful sequoia
#

learn that, come back to C++

quasi mantle
#

That one kid who always visits school library in break time

still haven
#

Also I learn things more by doing because it keeps me motivated. A book is going to do nothing, because it will likely just be a waste of time. I won't achieve anything if I read the book, absorb nothing, and then lose interest

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And by the way, I do like reading

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but not for this

unreal ether
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The point of the book is to read then apply your knowledge

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Read a bit on pointers then try to do smthn with it

broken sigil
graceful sequoia
#

(needed a random meme, this is #lounge after all)

still haven
#

Cool, that should work. Normally I just learn what I'm trying to do by googling like an idiot and searching stack overflow

unreal ether
#

But i guarabtee you dont just need "to know the magic words to make it happen"

cursive crypt
#

AYo, why ppl talk about work here

still haven
#

Now that I think about it I should maybe get back to that weird hex grid game thing I was testing a while back

cursive crypt
#

Be happy, drop a meme.

still haven
#

I wonder if I still have it

graceful sequoia
quasi mantle
unreal ether
rare mauve
#

class AbraCadabra : AMagic

quasi mantle
#

Shipipi-chan

graceful sequoia
#

oh I thought this felt like cpp crew

cursive crypt
still haven
#

@unreal ether I mean, I know that's stretching it, but isn't that literally what something like blueprint is? Understanding the logic without knowing the magic words

graceful sequoia
#

well kudos to Damien, no one ever follows me out of cpp when I get kicked for meming

still haven
#

lel

unreal ether
#

Yes but blueprint is inssnely different to raw c++

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You dont get any of those helper functions lol

cursive crypt
still haven
#

I agree, I know I'll get bogged to hell with libraries and importing things

graceful sequoia
#

technically lounge has no topic

still haven
#

and just overall minutia

unreal ether
cursive crypt
unreal ether
#

You write a quick lil dot product function in a util.h

graceful sequoia
#

judged. I feel.

cursive crypt
#

It is controversial at least.

still haven
#

Oh I definitely won't do the hex grid thing in C++, for starters 3D is probably a pain to do, and also I don't remember a lot of the logic I used to calculate and generate the hex pattern things

graceful sequoia
#

like 5.0.2 and how I'll regrow all the hair I ripped out on 5.0.1

cursive crypt
#

It says off-topic and talk about anything.

still haven
#

But honestly, knowing how everything works on a base level is probably really freeing

unreal ether
#

for 3d you would direct x or vulkan

cursive crypt
#

If you haven't learned CPP the first expression is evaluated first.

still haven
#

like, if you fucked up you fucked up

cursive crypt
#

off-topic && anything

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Which means -> off-topic

still haven
#

It's not some weird unreal assumption or some other built-in function you need to figure out

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you're in control of everything pretty much

graceful sequoia
#

bitwise

cursive crypt
#

It is still AND tho...

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Bitwise, logicalwise, talk wise, cake wise!

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Thats a railroad.

graceful sequoia
#

actually, the . is like a ;

cursive crypt
#

It is a sad dot.

graceful sequoia
#

so its

This is the place for off-topic discussion;
Kick back, hang out, and talk about anything;
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thats sequence

#

so we first must talk about something off-topic, and then we can talk about anything

trail wedge
# cursive crypt It has - oFf ToPIc

it was off-topic in #cpp since they did not want to use Unreal Engine, but still wanted to talk to people on this server about learning some "magic" c++ for their from scratch engine; for some reason....

cursive crypt
#

Hmm.... no.
They used a . dot operator. Which means the second sentence is member of the first.

graceful sequoia
unreal ether
#

ah yes.. making an engine, the most simple thing in any language as anyone knows

trail wedge
#

yeh I had to really pick and choose what ridiculous parts to leave in/out of that description; but that revelation came after the #lounge banishment

quasi mantle
#

At least making a damn renderer first.
Something like 64 KB demoscene or smaller demo prods

cursive crypt
unreal ether
#

just read ur convo in #cpp @still haven , if you cannot google the libraries and the "magic" words to make the logic you know, then you don't know your logic

#

if you know you logic it should be as easy as a documentation lookup

graceful sequoia
#

the syntax of C++ isnt the hard part about it

#

nor is knowing what functions/classes/etc do what in the framework you are using

unreal ether
#

if you wanna move your character, you make ur update loop, and then fo the maths for velocity, and make your own deltatime

#

but if you dont know that, then you dont know the logic

graceful sequoia
#

basically my whole strategy ๐Ÿ˜’ but i do the code good kind of

graceful sequoia
#

art is hard

#

cpp is easy
cpp is easy when youve already worked in 12 other languages
cpp is hard

broken sigil
trail wedge
#

and have even more fun than usual by trying to make them work in a different engine

cursive crypt
still haven
#

I'm not saying I know 100% how C++ specifically works, I'm saying that I'm not going into this like "mom I'm gonna make a gaem", if I want to create a system I have some planning and a draft-level understanding of how it should work. @graceful sequoia It is when you barely know any syntax or functions, and when you look up how to do something specific you get overwhelmed with a bunch of other stuff

graceful sequoia
trail wedge
unreal ether
#

you can use marketplace packs elsewhere actually

#

as long as theyre not epic or their partners/subsidiaries

graceful sequoia
#

well--- it gets a little bit weird

still haven
#

By the way, I don't care if it's C++, I just want to understand a language that allows me to do interesting stuff on a base level without an engine, if there's another one you guys recommend I'm fine using it

graceful sequoia
#

because a fair bit of marketplace packs derive from epic's own assets

cursive crypt
#

Blueprints

graceful sequoia
#

take for instance, a character, fully rigged, with the UE skeleton and shipped with the third person animations

still haven
#

I've done blueprints, they are fun to mess around with, but a bit limited and demanding on your pc

trail wedge
# cursive crypt Blueprints

the whole issue is they don't want to learn/use UE and they want to do low level stuff for some reason like direct drawing

graceful sequoia
#

in case youve ever wondered why every UE marketplace character seems to run like manny does ๐Ÿ™‚

cursive crypt
#

aah... opengl then, it is nice.

trail wedge
#

sure why not?

unreal ether
#

ye

graceful sequoia
#

ahh yeah actually? not sure why you wouldnt?

still haven
#

Ok, call me stupid but opengl is a language? I assumed it was a library, or a secondary thing to use with another language like C++

cursive crypt
#

If he says.

#

It is an API

still haven
#

opengl would be really good actually for rendering basic 3d stuff

cursive crypt
#

So, you can use it from whatever supports it.

still haven
#

considering that's not gonna work using a processor

trail wedge
#

opengl is for 2d too

unreal ether
still haven
#

but

graceful sequoia
#

do not try to just learn 3d maths and make a 3d engine thinking youll make some awesome game

unreal ether
#

no buts

cursive crypt
#

Hey... some guys learned like that... Tried.

unreal ether
#

dont even think about it

graceful sequoia
#

there's a reason the market for reusable 3d game engines has whittled down to (about) three choices

broken sigil
#

If you just started out you are looking at least a year or 2 of trial and error before you actually manage to implement your own basic renderer

still haven
#

I'm obviously not gonna make a 3d engine from scratch, that's ridiculous. I'm sure there are libraries for basic 3d rendering

trail wedge
#

@still haven are you in/out of college? is 3d math new to you?

unreal ether
#

that still require a deep understanding of the language

still haven
#

what's vector3d that I always see cropping up in code?

unreal ether
#

do not even think about it

#

if you dont know what a vector3 is then ur way over ur head

graceful sequoia
#

yeahhhhhhhh

still haven
#

@trail wedge I'm a working adult if that's what you're asking, but that's not very relevant. I am aware that I am underestimating these things

graceful sequoia
#

ok i take it back, go learn 3d math

trail wedge
graceful sequoia
#

i didnt even mean vectors

still haven
#

I understand very basic 3d math. I'd know how to position an object, like I was trying to do with my hex grid thing using fractal noise

graceful sequoia
#

i meant... i dunno... unrolling 3d meshes into octrees or some shit

unreal ether
still haven
#

I would know how to make a function to achieve something I want, I wouldn't know how to apply the laws of physics to make a rigid body simulation or something

unreal ether
#

please trust me

#

this is why engines exist

#

use an engine

graceful sequoia
#

use unreal, actually

unreal ether
#

i'd say you got a solid year or two of learning before you can comfortably replicate these things

graceful sequoia
#

but before you go write a bunch of c++, write some code in JS, python, ruby, or something else

unreal ether
#

or just use an engine

#

you want custom 3d with rigid body simulations

#

just use an engine

graceful sequoia
#

for your unreal, work with blueprints, it's the same logic, and as you get more experience in programming, advance to c++

still haven
#

This is me being really arrogant, but I think you're underestimating me. I know this shit is really hard, I know it's difficult to understand, but half of it is copying the logic somebody else has already figured out and applying it

graceful sequoia
#

awwww man

unreal ether
#

and we arent underestimating you

#

just by the language you are using ik you got at least a year of solid learning

broken sigil
unreal ether
#

you are at that peak of the dunning kreuger rn

broken sigil
#

And oh boy were we all wrong lol

graceful sequoia
broken sigil
#

๐Ÿ˜…

unreal ether
#

you want the magic words to put your basic understanding of the logic into action... thats not how it works, you need a deep understanding of the language and logic, which is gonna take years

#

you cant just get the magic reference and have this done in a week

#

if you wanna do it

still haven
#

I'm partially being hyperbolic, but I think you guys are making things that in theory should be basic to be an ungodly task that only the most holy of rick and morty watchers could understand

unreal ether
#

start learning the basics and learn some console apps

graceful sequoia
#

I encourage you to go read the code for nanite

unreal ether
graceful sequoia
#

if you can fully model that in your head

#

then were underestimating you

still haven
#

What's nanite?

unreal ether
#

if you think a rigid body physics simulation is at all "basic" even in theory then you have more learning than i thought

graceful sequoia
#

it's the virtual geometry system for ue5

unreal ether
#

cause ur understanding isnt basic, it's flawed

still haven
#

No, no no no, I never said that. I specifically said I wouldn't be able to make a rigid body simulator from scratch. Somebody has already done it.

unreal ether
#

yes in an engine

#

so use it

#

even using the rigid body library with opengl is gonna take a hell of a lot of programming knowledge, and maths knowledge

#

trust me

#

you still looking at years of learning

still haven
#

No, I'm pretty sure they have done it in C++ and opengl as well

unreal ether
#

you have no idea clearly what goes into this

still haven
#

engines are bloated and work in obscure ways I can't understand or access

graceful sequoia
#

they've done it in directx and vulkan yes

unreal ether
#

if it were this simple then we are all just monkeys with typewriters

#

and we aint

#

this stuff is hard

graceful sequoia
unreal ether
#

and it takes time to learn

graceful sequoia
#

I can't speak for the rest of these folks

#

actually I can, they're not

still haven
#

Not really, you're assuming I'm the monkey

unreal ether
#

if you dont wanna put in the groundwork then you have no place tryina do this stuff

still haven
#

I'm not denying it mate, I'm not trying to underestimate you, or what you do, or diminish it

trail wedge
unreal ether
#

but you are acting like its just sticking libraries together like lego blocks

#

it isnt

still haven
#

I've said time and time again that I agree that it is hard. You're telling someone that wants to learn multiplication that particle physics is hard.

#

It obviously isn't

graceful sequoia
unreal ether
#

no im telling someone with a background in multiplication, that wants to learn particle physics that particle physics is hard

#

the fact that you came in asking for the "magic words" shows that you have 0 of the fundamentals needed

still haven
#

I never said that, I have never said I want to replace a team of engineers. All I want is the pieces to fuck around and throw code together until something fun comes out of it

unreal ether
#

thats not how that works

#

they dont just "fuck around" they are intricately designed systems that need to be interfaced with correctly

graceful sequoia
unreal ether
#

to even "fuck around" with these libraries you need basic knowledge of the language

#

and then more when everything goes wrong

#

form picking up sfml to making a somewhat working version of asteroids, it took a few months

#

and thats with already knowing a decent bit about standard c++

#

and most of that was figuring out what went wrong

#

because it doesnt just all fall neatly into place

#

if you wanna learn it, learn it the long way, or use an engine

trail wedge
#

Guys I wanna learn Chinese! I know about brush strokes and shit but I don't want to use any calligraphy books. How do I learn the "magic squiggles" to write my own version of Journey to the West?

still haven
#

Here's an example, there is a system I was working on a while back, I'm gonna use it an example because it's simple as shit and because I posted it here while I was working on it. How hard would it be to create a 2d grid with hexagons, render it, while assigning a height value to each hexagon using fractal noise. I'd use that as a basis to create things that slowly expand and take control of those hexagons.

quasi mantle
unreal ether
#

if you dont want to do the baby steps, then dont expect to be able to sprint to the finish

lethal walrus
#

u can do it, chase ur dreams bb

graceful sequoia
#

honestly snaps ain't wrong, but just adjust your expectations

unreal ether
#

again you most definitely can do it, but from the long way

#

a.k.a learning

still haven
#

This is very silly to say but with blueprints it took me like a day I think, the logic and math is done, how would I port it?

quasi mantle
#

I mean, ffs, even making engine for demo prod is tough, and you only have to worry about the rendering with demo prods (without extreme compression

still haven
#

Since you guys like engines, how shitty is godot?

unreal ether
#

godot is great

lethal walrus
quasi mantle
#

<@&213101288538374145> possibly NSFW?

still haven
#

How's godot for a middle ground?

lethal walrus
#

sorry

graceful sequoia
tall plume
#

yeah, that wasn't appropriate for this server

unreal ether
#

lmaoooo extremely difficult having never touched the language

lethal walrus
#

my bad

graceful sequoia
#

yeah it was at best borderline I spose

tall plume
#

yeah, professionalism and all. no strike but dont do it again thanks

still haven
#

Wow, that looks great. Yes, pretty much like that. I would have it more like a civ map with steps, but rendering it on a ball would be borderline impossible

still haven
#

Are you using a sphere made out of triangles for that?

#

How the hell do you generate that

trail wedge
#

Truncated Icosahedron with SLERP

vestal violet
#

Its all triangles, always

unreal ether
#

SLERP = ๐Ÿ˜‹

trail wedge
#

Spherical LERP (Linear Interpolation)

quasi mantle
#

Posting it for third time

graceful sequoia
#

waah waah

still haven
#

Looks great, is the water like a different, can you add transparency to it rendering the pixels behind it or would that be difficult?

lethal walrus
#

@still haven proceeds to cry at quaternions for the next month

pearl elk
#

wait how can a sphere be linear

trail wedge
#

I'm gonna top it with "Someone's Sky"

lethal walrus
trail wedge
still haven
#

Like, you're already using transparency for the atmosphere

graceful sequoia
#

glad it's someone else's sky to debug ::runs away::

pearl elk
trail wedge
graceful sequoia
#

crazy what you can do with shaders and such

quasi mantle
#

Yes Women's Land

trail wedge
#

see I spent my time making my actor, instead of wasting my time making the rest of the engine

still haven
#

For my system I'd need to assign an ID to each hexagon since I'd have to address them for another system. Also maybe divide it in chunks since loading them all at once would be a bit of a pain

#

Now that I think about it it would be difficult

#

in 3d

trail wedge
#

world partitioning is a thing in UE5 just saying

broken sigil
#

Why not just use an engine...

unreal ether
#

in C++ with no prior knowledge

pearl elk
#

chunkify, you need a kitkat algorithm

graceful sequoia
unreal ether
#

not to mention ur inexperienced cobbled together engine is likely gonna perform worse than one of the big contenders

lethal walrus
pearl elk
#

what if I told you Unreal was more like a motor not an engine ๐Ÿ˜›

trail wedge
vestal violet
graceful sequoia
still haven
#

Because using an engine for like a 24 hour game jam, with a rubbish PC is overkill

unreal ether
still haven
#

Engines are bloated and I have no access to a lot of the logic

trail wedge
unreal ether
broken sigil
#

You have access to the entire engine source, what do you mean

lethal walrus
unreal ether
#

you cannot do gamejams from neat

graceful sequoia
lethal walrus
#

unless ur notch :^)

vestal violet
#

If someone is writing a functional engine in 24 hours AND a game running on it, I want to meet that person

unreal ether
#

and yeah unreal engine has the entire source code for you to just... read

#

saem

still haven
#

Nah, java is worse than most other options

unreal ether
#

Donald Knuth fears that person

quasi mantle
still haven
#

I mean, I should have said, using Unreal speficially is overkill

pearl elk
unreal ether
#

no it isnt

still haven
#

I can see people using GameMaker, Godot, or something

graceful sequoia
broken sigil
pearl elk
#

why have we all been wasting our lives using an engine guys

unreal ether
#

using unreal for a jam is defo not overkill, otherwise... why would there be unreal gamejams

lethal walrus
trail wedge
graceful sequoia
pearl elk
#

imagine all the work we coulda got done in 24hrs without Unreal

quasi mantle
#

For one, Epic Games Launcher is a UE4 application.

terse wasp
lethal walrus
#

truth, ratio atheists

unreal ether
still haven
#

Alright. I would like to strip all of the 3d functionality of Unreal for a single project. While I'm at it I would like to remove all of the superfluous code I'm not gonna use and not have to download a 50GB engine to make super mario

graceful sequoia
still haven
#

Do we have a tutorial for that

quasi mantle
trail wedge
still haven
#

I would love some documentation

unreal ether
terse wasp
lethal walrus
lethal walrus
#

just use the engine

graceful sequoia
trail wedge
broken sigil
unreal ether
#

ah yes ryan laley's new tutorial "how to tailor ue4 source to only work with 2d, and remove all the superfluous code"

lethal walrus
#

@still haven don't unpack the special sauce just enjoy the burger, spend your 24hrs building a game, not an engine

quasi mantle
unreal ether
#

but heres another hint... 2d games are 3d

quasi mantle
unreal ether
#

they just keep the 3rd axis at 0

#

in an engine at least

quasi mantle
#

(FYI Shovel Knight's engine is 3D)

trail wedge
unreal ether
#

oh my bad

#

but 2d is also just 3d

#

paradox

#

black hole gonna kill us all

pearl elk
#

what if we remove the time dimension

graceful sequoia
trail wedge
#

even though we said that back in the opengl part of the convo 1 million years ago

unreal ether
still haven
#

That's stupid, sounds like a Neil DeGrasse Tyson tweet

broken sigil
#

Plus ripping out the whole 3d functionality is pointless
The code won't run if you don't use anything that runs it
Those few extra kb in the final executable that you will strip out won't make a difference, unless you are developing software for Apollo 1

terse wasp
#

I mean...if you want to strip out all the 3D...why not just use Godot? lol

pearl elk
#

10d6 engine is the only answer

trail wedge
#

you don't plan on having time in your game unless it's replay?

still haven
#

obviously there are engines that only use 2 axises

graceful sequoia
unreal ether
#

duh what do u think the 5 in UE5 is for

still haven
#

I pretty sure SNES ASM doesn't use a third one

trail wedge
graceful sequoia
#

z=0

unreal ether
#

ASM also isnt an engine

still haven
#

It might use mode7 but that's 2d being fake 3d

unreal ether
#

ASM directly adresses video memory

graceful sequoia
#

orthographic projection

pearl elk
#

team vulkan ftw

still haven
#

Games made with ASM have engines

vestal violet
#

that's 2d being fake 3d
We're making progress!

still haven
#

they are just self contained for that game

quasi mantle
#

||Don't tell him about SuperFX||

graceful sequoia
#

sleep(8h)

still haven
#

Mode7 is superFX my guy

#

that's what I'm talking about

trail wedge
quasi mantle
still haven
#

Wait, no it's not

unreal ether
#

im done tryina convince them why theyre wrong... you go make ur 2d hexagonal grid with height in asm

still haven
#

SuperFX is the one Star Fox uses

pearl elk
#

what if 3d were fake 2d ๐Ÿ˜ฎ

still haven
#

you're right

lethal walrus
#

you tell em

graceful sequoia
#

need to guarantee target platform has at least 2 cores

cursive crypt
#

Imma gona typedef delegates from now on.

trail wedge
#

you could have just said this when we told you not to do what you want to do

still haven
#

you're right

lethal walrus
graceful sequoia
#

actually no one in here is really saying use unreal

quasi mantle
#

We don't have hookers and blackjack

graceful sequoia
#

just use something

lethal walrus
#

git gud

cursive crypt
#

Your casual #cpp running loose again.

vestal violet
unreal ether
graceful sequoia
#

solved it

cursive crypt
lethal walrus
graceful sequoia
#

i dont know how to gif and spoiler tags

lethal walrus
#

all your lounge are belong to us

graceful sequoia
#

im sorry ive failed the discord gods

still haven
#

Anyhow, I had already conceded to using an engine, Unreal might be a bit overkill for 2d though. I don't like GameMaker, might give Godot another shot. Any other options?

unreal ether
#

Lounge always was cpp2, and cpp was always lounge2

cursive crypt
#

I hear this too much. We need new government, this is too liberal.

broken sigil
#

Look at what happened to Cyberpunk because they wanted to have a custom engine, their engine turned into a disaster
They are switching to UE5 for their new projects

still haven
#

Like, very light engines with a lot of freedom

quasi mantle
pearl elk
#

Three.js

unreal ether
#

Its language is like python and the engine is like 20MB

quasi mantle
#

Free, open source, editor is just 70 MB

lethal walrus
unreal ether
#

Win wjn

broken sigil
still haven
#

I thought the language was C++, interesting, the internal Godot language is like python?

lethal walrus
lethal walrus
#

just don't

graceful sequoia
#

if only we could make the inverse true (stares at Jack)

unreal ether
#

No idea it was a while ago when i installed godot

still haven
#

I know a bit of python, mostly used it to code reddit bots and some other dumb stuff

unreal ether
#

Could have swore it was only like 20

lethal walrus
#

@still haven Use Monogame

still haven
#

I probably forgot everything though

unreal ether
#

Might be wrong

vestal violet
terse wasp
unreal ether
#

Yeah godot uses a custom scripting language i think

lethal walrus
#

MonoGameeeeeeee

graceful sequoia
terse wasp
broken sigil
still haven
#

I mean, agreed, Cyberpunk is a mess, but that's a weird point to make. A ton of games have their own engine and do fine. GTA IV has that most absurdly complex ragdoll system in existence

#

GTA V is great

#

Fallout is...alright

graceful sequoia
still haven
#

Fallout 4 is showing signs of weakness considering how old their engine is

#

but it's holding up

graceful sequoia
#

they cant even do ladders

terse wasp
graceful sequoia
#

i heard that starfield will finally add ladders to Creation Engine

trail wedge
#

How a game plays/how "good" a game is has nothing to do with how good the engine is.... that's more about performance/bugs and ease of development

lethal walrus
#

๐Ÿ‘ M ๐Ÿ‘ O ๐Ÿ‘ N ๐Ÿ‘ O ๐Ÿ‘ G ๐Ÿ‘ A ๐Ÿ‘ M ๐Ÿ‘ E ๐Ÿ‘

graceful sequoia
#

they said i needed a Bethesda Account with at least 1,000,000 Bethesda Points to buy it

broken sigil
#

I mean I loved CP and thought it was great but it had issues, mostly cross platform issues
On PC it was basically perfect when I played it on day 1

terse wasp
#

Oh - I was one of the lucky ones that didn't really get any bugs too, lol.

graceful sequoia
still haven
#

I don't know if this is me being silly but something bothers me about game dev becoming so standardised. With modelling for example, it's so much cheaper to just grab a premade asset in a big production than to create every single rock and grass blade thinking of the aesthetic of the game

graceful sequoia
lethal walrus
#

shaddap

graceful sequoia
#

BUT, they decided to start you off with their poorly performing reflections as the first thing you see (at least on the Street Punk mode)

still haven
#

A lot of games just throw on this weird semi-realist look

lethal walrus
#

why recreate a rock when quixel has a billion rocks

#

nobody will even notice

graceful sequoia
vestal violet
#

It's a lot easier to pay artists for bespoke assets when you've got a released game that pays the bills

#

assets help with that

trail wedge
#

honestly if you make your game well nobody will care or notice

still haven
#

Well yes, but that's such a contrast from for example, when every single asset was made from scratch for a single production with an amazing art direction. Games look so similar to each other.

graceful sequoia
vestal violet
trail wedge
still haven
#

It obviously wouldn't make sense for them to painfully model out every single thing, because it would take a ton of time, but even in games that do that you can see how many assets repeat and just look dull

lethal walrus
#

good art departments will go out of their way to make sure that doesn't happen

graceful sequoia
still haven
#

That is true. Some games still look gorgeous, like No Man's Sky, looks alright, and has a consistent aesthetic

lethal walrus
graceful sequoia
#

its "artistic rotation and scaling"

trail wedge
still haven
#

Outer Worlds looks decent

broken sigil
graceful sequoia
still haven
#

@graceful sequoia literally what FO4 does, and you can still see it lol. Specially considering there's a system in game that allows you to build things with their assets

#

@graceful sequoia I know, I'm not saying what you think I'm saying

lethal walrus
#

@still haven honestly if you don't want a game to look like other games, in UE4 usually the first step is to just go and turn off the tonemapper

quasi mantle
#

NaturalMotion has since stopped licensing Euphoria, pretty sure Rockstar throws in or replace parts of it with their own code on top of Euphoria.

still haven
#

That is literally a counterpoint to what I'm saying, it was me going "then again that is a thing"

rare mauve
#

Ok I just gotta say it The Onion pulled a top tier ace troll move today holy damn

broken sigil
lethal walrus
still haven
#

We need more games with a cutesy slime rancher type aesthetic

#

or at least that BotW look

vestal violet
#

so, cel shading?

graceful sequoia
#

It's much easier to pull off a constrainted art direction as a smaller team

broken sigil
#

Outer Wilds (not worlds) is one of my top games I ever played

still haven
#

I'll defend Assassin's Creed on my deathbed but games like these being churned out are getting really stale

graceful sequoia
#

And some of the best games of our time have used that strategy

terse wasp
#

Wait - did you say games are looking the same and then say we need more BotW?

still haven
#

Well yes, how is that contradictory? What games look like BotW, apart from Genshin Impact?

trail wedge
rare mauve
quasi mantle
rare mauve
#

This one takes the cake

still haven
#

I don't play those, not that familiar with them

#

Are those the personas people keep talking about?

trail wedge
still haven
#

Or the gacha games

#

Jesus some of these

trail wedge
graceful sequoia
#

my brain wants to go into "art direction is important" mode but this is just not the place for it. ::checks if 5.0.2 is ready::

#

oh no i launched it outside of rider in my excitement, the hot reload gods are coming for me

quasi mantle
#

And I don't like Persona 5 because of turn based combat

graceful sequoia
#

@cursive crypt #cpp memes like hot reload, oh the take over is complete

trail wedge
graceful sequoia
#

hot reload is undead

graceful sequoia
#

in which case, halle-f**ing lujah

trail wedge
graceful sequoia
#

well good, last i had heard it seemed like epic was just doubling/tripling/quadrupling down

vestal violet
#

We still have it's cousin; Live Coding

graceful sequoia
#

nothing wrong with live coding kinda

trail wedge
graceful sequoia
#

at least nothing wrong in the blueprint corruption side of things

#

i still have used none of it during my time with UE5 so far

trail wedge
#

LC is still garbo for lazy people, but at least it doesn't break things like HR

graceful sequoia
#

its not that bad to just drop and restart the editor assuming you've got good storage and CPU underneath it

vestal violet
#

Depends on the project really

trail wedge
graceful sequoia
#

probably depends on the map you are loading in the editor more than anythign else

trail wedge
graceful sequoia
#

yeah

vestal violet
quasi mantle
graceful sequoia
#

if you are loading your worldpartition world each time then you probably arent making major changes to the c++

trail wedge
zinc matrix
quasi mantle
#

I mean, firearms makers gotta sell somehow, but the weird fetish with firearms is, ughhhhh

graceful sequoia
#

although usually people go with something better than numbers.

zinc matrix
#

firearms have their place, just not everywhere

regal pecan
#

test_map_testtttt

quasi mantle
regal pecan
#

test_map_testtttt2

graceful sequoia
quasi mantle
graceful sequoia
#

append only filesystem

zinc matrix
#

map_testt_4_final01

vestal violet
#

If you get into appending "final", you're within a dozen versions of complete

graceful sequoia
regal pecan
#

dm_hypervoluminant_final_v3(testtttt_2_2022b)

trail wedge
#

do you guys not have source control? you don't need to make a new copy of the map each time....

regal pecan
#

looks at git

quasi mantle
# trail wedge

You really have to have full sanity to get control on firearms, otherwise mass shootings will keep happening

graceful sequoia
#

To be clear, you definitely don't need source control to practice sane naming and organizational standards

#

But it does help

zinc matrix
#

Like I said earlier, I don't know why gun-defending yanks pick on us as being a police state where you can't do anything when japan is just as strict

regal pecan
#

Also: I remember in UT (and other FPSs of the day) having compatibility issues with maps of the same name, where you'd have to delete/move your local version of the map because the server had a different map with the same name.

zinc matrix
graceful sequoia
#

i have to be wrong about this

trail wedge
quasi mantle
zinc matrix
#

Yeah, I view the world assuming the stupid ideas tend to be the loud ones

quasi mantle
#

Hitting drums are noisy but it won't kill anyone

regal pecan
#

The noisy non-stupid ideas become accepted.

trail wedge
quasi mantle
graceful sequoia
trail wedge
zinc matrix
#

you know what else is loud?

#

traffic in general

smoky narwhal
#

Does anyone know what happened to Devaddict? I bought his tutorials on teachable but they are now all gone. ๐Ÿ˜ฉ

graceful sequoia
#

No idea, but why would you get the impression that courses you buy online are going to always be available for future reference?

trail wedge
#

paying for tutorials is so weird to me

graceful sequoia
#

aye

regal pecan
#

Paying for tutorials would make sense in a world where the tutorials are worth paying for.

zinc matrix
#

give me a book

trail wedge
graceful sequoia
regal pecan
#

After following a tutorial on how to grant wishes by blinking.

trail wedge
graceful sequoia
#

Gofundme + Steam Greenlight if its still a thing

regal pecan
#

there is magic but all the occult resourcese are just really bad youtube tutorials

quasi mantle
graceful sequoia
vestal violet
smoky narwhal
quasi mantle
graceful sequoia
#

There's so much available for free, if the learning center isn't enough, the thousands of free YouTube tutorials probably are

#

Lately I just read the engine code. Epics own docs can be woefully incorrect. if you can do that, it's definitely worth it

#

but that's a very programmer thing to say

smoky narwhal
#

I'm still in blueprint land. C++ is a long way off.

graceful sequoia
vestal violet
#

Maybe I'm an oddball, but seeing source makes more sense than wires, usually if I have questions like "what order do things happen in here"

graceful sequoia
#

My go-to example is the Animation Budget Allocator. The docs say its "enabled as soon as you enable the plugin": false. That the blueprint node for turning it on and off turns it on and off: Also false. Has a field called "Auto calculate significance" which means nothing more than "we will call your custom function per frame, and you do the calculation of significance" with no information around what you are expected to do.

#

Read the code for it though? It's really clear

#

Want to actually turn it on? Dig into scalability settings and activating cvars

#

They added it for Fortnite, its not a marketing perk to have it there, so the docs are pretty bad

#

Still trying to figure out all the crazy stuff that enables the water system heh

#

But it's nearly unusable without digging into it

smoky narwhal
#

Oh wow yeah that sounds insightful. Thank you. It's just a matter of getting familiar with the syntax enough to know what means what.
But generally I like that advice.

graceful sequoia
#

so does 5.0.2 kill the rtx 3000/win11 driver crashes? or do we need to wait for Nvidia to stop crapping itself

carmine frigate
#

yay quantum internetz

deep copper
#

nice!

graceful sequoia
#
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000008bb05800000
UnrealEditor_AudioFormatBink!UECompressBinkAudio() [C:\devel\projects\miles\src\support\binka_ue\binka_ue_encode.cpp:202]

well, that's new

#

and consistent. Throwing caution to the wind to load all cells of a large WP map to see how/whether D3D Lost errors occur in such a scenario

#

It's cooking Bink, so its going to be Cook on the Fly ๐Ÿ˜

cursive crypt
#

nvidia is so boomer

zinc matrix
#

@deep copper make #lounge weird in the quickest way possible

#

(sorry, I should stop saying this stuff)

deep copper
#

sorry i will pass , i have to behave now and fix my image !

zinc matrix
#

what image? I'm sure you're handsome

deep copper
#

not that kind of image :P
huh, I don't know of any other word for this ๐Ÿค”

zinc matrix
#

yeah I know what you mean

#

The way in how you interact with others kind of image

deep copper
#

yes!

#

so how are you doing?

zinc matrix
#

alright I suppose, eh, could be better maybe. How are you though?

graceful sequoia
#

๐Ÿ˜ฆ Yep, 5.0.2 is entirely unusable for me, as it seems some audio component in part of my WP map causes that Bink crash. Guess I need to downgrade ๐Ÿ˜ฆ no fixes for me ๐Ÿ˜ฆ

deep copper
deep copper
burnt lake
#

Holy cow the ps5 got leaked?

#

When's it coming out?

soft night
#

!8ball will there be Unreal engine console?

turbid spindleBOT
#

@soft night, :8ball: Very doubtful.

celest musk
#

even steam failed