#lounge
1 messages ยท Page 1053 of 1
where do you live
Australia, when someone gets shot here its usually organised crime
freedom means freedom to f*ck up and be a f**k up in addition to being a decent well adjusted human.
thats very confusing
not confusing at all, absolute freedom is anarchy
this is why we have people like prince charles saying things like "I dont understand why you would want freedom of speech" or something like that. one of the countries most notoriously responsible for sending people to the torture chambers for speaking freely, against the church or the king; and hence why we have america
so instead we balance liberty and law
i would not call anarchy freedom
i would call that lawlessness aka anarchy
bit hard to enforce law when criminals have automatic weapons
the term freedom implies being free from the influence of others power. hence there has to be some power that exists. ie. the government. checks and balances. we have 2A to make sure the government doesnt take away our freedoms. a check and a balance.
yet it is not impossible
yet when people riot in the streets its commies coming not people trying to tell the government that black lives matter shrug
its not impossible but look at the collateral damage, people getting swated and killed over holding a fork
"freedom"
or anarchy
2A cant do much against fighterjets
If I were China Id totally be making moves too seeing how unstable the US is
i'll bet you didnt know that BLM is an organization. lots of people have bought into the notion without realizing that BLM is a nonprofit organization. and this is heading in a direction id rather not take here
Churches are not for profit too but we'd rather complain about black people than priests
who is complaining?
funny how this power and influence works in the free world
well my attitude towards US improved a bit last few months
Biden is funding Boston Dynamics so Im happy
turns out sometimes its usefull to have a bunch of gunslingers around
we're gonna be mining stuff for the motors here in Aus
this may sound harsh but i guarantee you nobody in the US cares about what you think.
I just love how the get woke go broke crew are all on Tesla stock
lets see if the bank will even cover the Twitter deal now
yea i guess not ๐
been saying it for a long time that Elon is a piece of shit
people didn't agree, I wonder if they do yet
lol
yeah they dont care thats why they broadcast it in their name ๐
australia let one incident scare the pants off them and now your only course of action when organized crime comes a knocking is hoping the authorities care enough to come save your butt
I happened to listen to Asian Dub Foundation's Fortress Europe yesterday
and I realized the "story" in it is set in... 2022
freedom in the US but you get pinged in Cali for being 2db over the legal limit in your car ๐
land of the free (terms and conditions apply)
Im glad Australias states are mostly inline when it comes to laws, must be a pain in the arse travelling across the US and reminding yourself as you enter a new state
meh. i dont live in CA. so i could not care less about what CA does
the whole regular mass shootings sitch in there is so bad that even our newspapers are writing "it's unlikely anything will change and these shootings will continue" smh
worst thing you'll get arrested for when crossing state lines is carrying fruit lol
oh they wont arrest you for your car exjhaust lmao
I remember it wasn't even that long ago when the US was still a place I considered I might want to move to
but ohhh no, no. Not anymore
lol
its a big place..
there are still some pretty decent job opportunities there if youre willing to risk it
Yeah I mean it's probably just fine in general
But the whole local politics and everything is like... yeah
you hear about all the shit so much even when not living there, how is it if you do live there lol
politics is shit everywhere ๐
there are some rules its like omg thats so cool but then theres other stuff thats totally whack
as much as people complain about EU at least you can sorta trust they're trying to do the right thing lol
same here
well I'm referring to EU specifically, not europe/european countries
Australia is small enough you can ignore politics all together and no one will care ๐
you guys are too busy fighting all the shit trying to kill you out there
probably have to wear kangaroo repellent

@foggy path im not gunna point ๐
I have the carcasses of all the dead spiders scattered around the doors and windows as a warning
lol
tbh though you can easily avoid most of the things wanting to kill you by not going in the water
your chances of death rise significantly by just being at the beach
or near the water.. or under a tree
esp if the tree was on fire
avoid public highway aswell
lol highway, in Australia, good joke
we got these little roads, maybe 4 or 5 lanes across if youre extremely lucky
finnish highway
looks clean
connecting two large cities no less
yeah they are in good condition in general but they're not very high or very way 
finland has large cities?
city is only 10k people
comparatively speaking lol
we have decent roads but they work on em all the time
dunno why.. shouldt be too hard to make a road that lasts long right? ๐
Ive always wondered if theres a place called startland
there's a place called shit lake
chit creek
there is also a shit river, probably several shit ponds, and other fun place names here
you should check out Mount Blowhard
dont do it
ok
goes to sleep
6.4GB ๐ฎ
you... liar
Don't do shaders. Profit.
Anyone know of virtual production companies in Sydney?
This thing still alive I guess.
guys
๐ง
i almost died just now
working on my fuggin car wit shoddy amazon jackstands
fuck amazon in that respect
great CX but damn if they sell these to anyone else theyre not gonna last long
buy cheap buy twice.
tell UE to configure THIS ๐
buy cheap die once
we all die at least once anyway ๐
they werent even cheap. they were all I could find that suited my purposes
and i prefer to die of old age rather than at 30 crushed by a fuggin car
nobody answered his question
Kurgan doesn't ask questions, he tells people the way it is... ๐
hi , i am new in unreal engine 5 , i am learning the udemy course of unreal engine 5 , i want to know is this specification good ,
my laptop is
lenovo ideapad gaming 3
AMD ryzen 5 4600H
GTX 1650
16 gb ram
512 gb ssd
120 Hz FHD display
Yeah that's fine that'll work
The computers at my college are shit and still work just fine
you'll be aight
this is very close to my acer nitro 5 specs. it runs UE 4.26 and up just fine.
Hm..
Why I have byteswap then...
I think I adjusted/took the proposal and added it myself, teheh
Can't remember the amount of times this was written.
*reinvented.
It is pretty cool header, yeah
There... https://github.com/bruxisma/byteswap
However, note you can extend the builtins for non-msvc too (if you want to reuse outside UE say). But then some of them seems to fail during consteval so, that's why the manual shifts there.
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
trap
@modest bluff alright then i will start learning unreal engine 5 immediately thank you guyz for your replies , i was on my way to sell this laptop hahahaha thank you,
there's a saying " Be happy with what you have" so currently i just have to go with this maybe sometime in future i may upgrade when i become a pro ๐
Good luck :D
I decided to build a home server for under 300 euros
I just ordered my parts for 510 euros ๐
It says a lot that the image is not even fully loading
nvm the image is just an image half grey
F in the chat
ah yes, #lounge , the place full of mysterious links
i am sorry okay?? xD
and i do add "jk" for safety
see ! such safety
just don't look away ๐ฅฐ
#lounge needs guidance!
min*
or first quartile or something
it's just a kind request for not looking away, nothing wrong ๐
:triangular_flag_on_post: Dieter#6486 received strike 1. As a result, they were muted for 10 minutes.
the jk didn't help
now that i think of it, it really didn't save me from strikes back then either ๐ค
wdym ?
๐ ?
hey that's a cool law
Thanks
He spoke again.
hardest 10 min of my life
welcome back dieter
didn't have a chance to get dietered for a whole 10 min ๐ญ
welcome back ! want me to help ?
you forgot the jk at the end of that sentence
Ask for one more slap?
!8ball do you want to slap Dieter again?
@short grove, :8ball: It is certain.
that's not a joke though, i really would help if it takes bare minimum effort and is easily doable by me
i'm sure ily can distract you for at least another 10 minutes
with discussion about hugs and the sorts
hmm, i can send you a 1000 heart emojis in dm ๐ค , or something, that's all my capabilities amount to...
he's part of the cult
which cult?
well, obviously another thing missing in your notes
please complete all my notes ?
what kind of notes are we talking about?
oh
then he adds a hug rating
discord notes, i generally atleast add the username there if that person has occurred in lounge more than a few times
the lower the hugability the more he wants to hug them
how did you know ? ๐ฎ
if you don't hug me it goes up,
๐
i should probably back away slowly
if you don't move I won't see you
xD
no the rating would go down, because then you are considered secured
someone gonna have nightmares tonight...
i already have vivid day-mares
do you want to have some 4k experience?
ping
๐
my gf would prolly scream until she passes out if she'd be on a plane moving like this.
she can barely handle regular planes
haha- anyone would insta die if they don't have seatbelts on in there
and don't scare me like that i thought that was a warning
looks like the hell of a "ride"
Oh, come on Epic!
โ๏ธ all mocap in the 2000's looked like that
I was this ๐ค close to forget everything about this server in my vacation and got pinged ๐ญ
People were talking about firearm laws here?
Not going to add anything, but yanks seem to like to pick on us for some reason as being the land where guns are no no. But japan is pretty strict also, why don't you pick on them hmm?
please don't summon Blue Man
(because weebs)
is this the right place to ask / discuss game design stuff?
i cant find a good channel for it
#design-chat iirc
oh yea, it was archived because nobody used it properly
forgot about that
just ask it here i guess? that was the advice i got .. from here
'sup people?
same. you?
but really, im procrastinating the absolute shit out of doing any work on my project
Why don't you want to work on it?
lots of design choices and im scared of making the wrongs ones and having to redo all the work later
Understandable.
How about locking in the ones you feel confident about? Or the ones that will effect the rest?
Maybe not locking in...but considering them locked. And see how you feel about the next ones after that?
its not really a matter of choosing features to add which it sounds like what you are talking about. its more that there is a way i want things to work and i dont know how to do it the "right way"
i am 100% winging my project
you probably won't get anywhere by procrastinating on the choices :)
top tip is to just do it in the simplest possible way even if it might be slightly wrong... simple system is easy to change
i prefer to think of it as pondering.. you know? like a philosopher
whatever helps you sleep at night lol
ye it doesnt lmao :(
Analysis paralysis is common for stuff like this. Sometimes it's good to think about the problem, sometimes you over think the problem. Writing prototype / throw away code can help because you don't have the pressure of making it "perfect" the first time
Absolutely, do some shit, mess around. You'll see where stuff doesn't work when you bring it from you mind onto "paper"
And as usual, be ready to kill your darlings. If it doesn't work it doesn't
ye its just a bit overwhelming for me because not only am i inexperienced, but i dont really have a network of people to bounce my ideas off. i have a few friends but only like 1 of them is a game dev
Bounce here, bounce everywhere(TM)
inexperience is good
ye thats true. i have a bit but its sort of annoying having to explain my game every time i want some advice, so i have to basically think of an analogy that does not require me to explain it.. if that makes sense? maybe im just being stupid
Understandable
Even when you know what you are doing, what you do will probably be wrong to at least some degree
It is natural for the design to shift throughout development, write things in ways you can change them in the future
ye i just wish i could train myself out of wanting to do things "properly" the first time
Well, there's a difference between "I want to do this, but I have no idea where to start" and "I want to do this, but I'm not sure about the exact optimal solution" which is it?
I think it is a tendency engrained by schools. I have that trait and it is one thing I hate the most about myself.
honestly sort of both but i struggle a lot more with the latter
A thing that schools don't teach is failing
i dont need school for that am i right?
It's ok to fail
I'm making an alternative to chaos destruction, and I kid you not, I have deleted more code than I have kept.
It's ok to fail, fuck up but then you have to get the fuck up
Maybe there's a better way to do things? All I know is I'd rather have 3 failed attempts than 3 days of AP Hell / not getting anything done.
School tells you "this is the right solution, it's been tested" etc...you think they didn't spend 2000 hours finding out they fucked up and then trying to find the right solution?
I saw a video about procrastination in my Youtube list earlier so I put it into my Watch later list
Perfect solutions it a fiction created by movies and whatnot
Awesome
awesome and it's a true story :p
@scarlet cedar I'm really talking to my self here actually but I hope it helps you.
nah im just reading. its definitely helpful to know that im not the only person who struggles with it
Ofc you're not alone. Fucking lone-genius-bullshit kills so much creativity. We're all standing on the shoulders of giants. But those giants are made of the collective work of thousands
We're all anxious.
I have extreme anxiety. Not because of game dev though, I'm just fkd in the head
same but also game dev. its like anxiety+
You're not fucked in the head. You're just you.
nah im messed up dude
Naw
I have issues believe me
At least if you're a c++ dev the compiler trains you to be good at handling rejection.
Yeah, not sayin you don't have but there are thousands like you. You're not alone or anything
nah I've got a wife and 5 kids in the house. Its impossible to be alone
That's not issues
dude I never said that was my issues
What are your issues then?
I'd rather not say here, its not really suitable
Then be brave enough to have someone help you. Seek therapy or whatever you need?
I tried therapy, it didn't work
feels. for a long time before, i was always really lonely.. now i wish i was sometimes
heh yeah the peace and quiet of being lonely is under-rated
Find the therapist that's right for you, there are sooo many that are just bad at what they do.
Stand up and everyone will see your holiness``` - Soundgarden
I've read a dozen psychotherapy books. My problem isn't one with a solution that is healthy for me as it requires murder
thats something im not prepared to do so I just live with it
on the upside, game dev is a nice way to distract my brain from it.
it is a weird escape
Well, reading books and actually trying to do better is not the same thing as anyone could tell you
well therapists read the same books
guess your only solution is to study the ways of the therapist and do your own therapy sessions /s
that was my plan
I mean, you know how textbooks are made. How they get payed etc,
It's not the same as how things work between people. 'especially pshych textbooks are just a guessing game with little hard science behind them. That's why I'm saying find the right therapist that works for you. Theory is not practice.
ok I shall search the entire planet for that one person who can buck the trend. Thanks Doc.
Meh, You can ofc give up if you think that's how the world works. I would just recommend seeking help instead of suffering.
you should probably stop. they have clearly stated they dont want to talk about it and they have also obviously sought out help
Yeah, I'm out. I wanted to help you.
I appreciate that. Thanks anyway
Thank you, Marc for helping!
Shout out to @fickle reef !!!
This dude is a frigging genius ๐
Looking forward to working with him more!!!
Did he save Arkham again?
thats almost suspect.
Well... that's not right
anisotropy?
oh sweet glory
It was the fricken physics asset. I moved the capsule too far away from the hips or something. Welp, there goes 1 hour lol. Good night.
wow wouldnt have expected that
How do I into C++
?
I understand the logic, but I have no idea how to actually write code. Just thought I'd learn it on a whim
All I need to know is the barebones to get started, by that I mean how to render graphics and how to write logic
Your question made no sense
The rest I can roll with
There lists of good c++ books online
Books? In the year of our lord 2022?
Rendering graphics ur gonna want a library like sfml or sdl
Honestly, I don't have time for that, I'll lose interest in like a week
Hey, that's a good start, I've heard of sfml
Yeah they have libraries for other languages too i think
But to properly use sfml you gonna need to know the basics
Like pointers n stuff
if you aren't interested in spending a week studying a complex programming language you should just go play video games instead of wanting to make them
theres an irony here
books are good
I mean, I understand the logic of code, I know what a variable is, what an integer, or a float is, and I understand how to achieve something I want ot achieve, I just don't know the magic words that make it happen
The point is c++ isnt like a lot of languages
You need stuff like memory management and pointer knowledge which a lot of other languages dont do
This
I mean, I could go play videogames, but I've already done that. I love making stuff.
If you dont wanna spend a week reading the best resources, then this probably aint for you
its taken most of us several hundred years to c++ good
yes it's not 1 week it's 2 hours on youtube 
Well, if I get through the one week there's a way bigger chance I'll keep going, that's just how things work out for me. I normally learn a bunch of shit in a day and then plateau
Several hundred... im year 2904 ;-;
Fuck yes.
Usually I get very close to actually getting good at something in very little time and then end up mediocre
my advice is: if you dont know a textual programming language, go learn one and make something cool in it
maybe even a game
pick an easier language
Though granted I said that as a bookworm
^
learn that, come back to C++
That one kid who always visits school library in break time
Also I learn things more by doing because it keeps me motivated. A book is going to do nothing, because it will likely just be a waste of time. I won't achieve anything if I read the book, absorb nothing, and then lose interest
And by the way, I do like reading
but not for this
The point of the book is to read then apply your knowledge
Read a bit on pointers then try to do smthn with it
Yes if you just read it, same with video or any other form of tutorials
You need to try the things you just watched, read or whatever
Cool, that should work. Normally I just learn what I'm trying to do by googling like an idiot and searching stack overflow
But i guarabtee you dont just need "to know the magic words to make it happen"
AYo, why ppl talk about work here
Now that I think about it I should maybe get back to that weird hex grid game thing I was testing a while back
Be happy, drop a meme.
I wonder if I still have it
ryo I posted a meme, it's fine
I'm sure you're having more interest if there is a C++ book but with anime illustration like light novels for no fricking reason
You aint ginna do that in ur first hour of c++
class AbraCadabra : AMagic
Shipipi-chan
oh I thought this felt like cpp crew
Is magic an actor?
@unreal ether I mean, I know that's stretching it, but isn't that literally what something like blueprint is? Understanding the logic without knowing the magic words
well kudos to Damien, no one ever follows me out of cpp when I get kicked for meming
lel
Yes but blueprint is inssnely different to raw c++
You dont get any of those helper functions lol
Told ya few times, go ask on #server-feedback for a #cpp lounge or something...
I agree, I know I'll get bogged to hell with libraries and importing things
This is cpp lounge wym
technically lounge has no topic
and just overall minutia
But the point is you make them
It has - oFf ToPIc
You write a quick lil dot product function in a util.h
judged. I feel.
Oh I definitely won't do the hex grid thing in C++, for starters 3D is probably a pain to do, and also I don't remember a lot of the logic I used to calculate and generate the hex pattern things
like 5.0.2 and how I'll regrow all the hair I ripped out on 5.0.1
It says off-topic and talk about anything.
But honestly, knowing how everything works on a base level is probably really freeing
for 3d you would direct x or vulkan
If you haven't learned CPP the first expression is evaluated first.
like, if you fucked up you fucked up
It's not some weird unreal assumption or some other built-in function you need to figure out
you're in control of everything pretty much
It is still AND tho...
Bitwise, logicalwise, talk wise, cake wise!
Thats a railroad.
actually, the . is like a ;
It is a sad dot.
so its
This is the place for off-topic discussion;
Kick back, hang out, and talk about anything;
thats sequence
so we first must talk about something off-topic, and then we can talk about anything
it was off-topic in #cpp since they did not want to use Unreal Engine, but still wanted to talk to people on this server about learning some "magic" c++ for their from scratch engine; for some reason....
Hmm.... no.
They used a . dot operator. Which means the second sentence is member of the first.
oh man, with that context: go build a 2D game using a canvas library in JS or something. Or maybe even Unity. C# has way more guard rails. Just learn literally anything else first
ah yes.. making an engine, the most simple thing in any language as anyone knows
yeh I had to really pick and choose what ridiculous parts to leave in/out of that description; but that revelation came after the #lounge banishment
At least making a damn renderer first.
Something like 64 KB demoscene or smaller demo prods
I see. Still nice to have a #programmer or something. Talk not only about C++ but general coding.
just read ur convo in #cpp @still haven , if you cannot google the libraries and the "magic" words to make the logic you know, then you don't know your logic
if you know you logic it should be as easy as a documentation lookup
the syntax of C++ isnt the hard part about it
nor is knowing what functions/classes/etc do what in the framework you are using
if you wanna move your character, you make ur update loop, and then fo the maths for velocity, and make your own deltatime
but if you dont know that, then you dont know the logic
basically my whole strategy ๐ but i do the code good kind of
art is hard
cpp is easy
cpp is easy when youve already worked in 12 other languages
cpp is hard
FDiscordQuestion DQuestion(Question);
if(DQuestion.IsOffTopic() && DQuestion.IsAnything() && (ServerRules.Valid(DQuestion) || bIgnoreRules))
{
Lounge.Talk();
}
and have even more fun than usual by trying to make them work in a different engine
I guess bIgnoreRules has protected access.
I'm not saying I know 100% how C++ specifically works, I'm saying that I'm not going into this like "mom I'm gonna make a gaem", if I want to create a system I have some planning and a draft-level understanding of how it should work. @graceful sequoia It is when you barely know any syntax or functions, and when you look up how to do something specific you get overwhelmed with a bunch of other stuff
pretty sure thats not even allowed, no?
does that seem like something that would dissuade this person
you can use marketplace packs elsewhere actually
as long as theyre not epic or their partners/subsidiaries
well--- it gets a little bit weird
By the way, I don't care if it's C++, I just want to understand a language that allows me to do interesting stuff on a base level without an engine, if there's another one you guys recommend I'm fine using it
because a fair bit of marketplace packs derive from epic's own assets
Blueprints
take for instance, a character, fully rigged, with the UE skeleton and shipped with the third person animations
I've done blueprints, they are fun to mess around with, but a bit limited and demanding on your pc
the whole issue is they don't want to learn/use UE and they want to do low level stuff for some reason like direct drawing
in case youve ever wondered why every UE marketplace character seems to run like manny does ๐
aah... opengl then, it is nice.
sure why not?
ye
ahh yeah actually? not sure why you wouldnt?
Ok, call me stupid but opengl is a language? I assumed it was a library, or a secondary thing to use with another language like C++
opengl would be really good actually for rendering basic 3d stuff
So, you can use it from whatever supports it.
considering that's not gonna work using a processor
opengl is for 2d too
dont even think about rendering 3d yet
but
do not try to just learn 3d maths and make a 3d engine thinking youll make some awesome game
Hey... some guys learned like that... Tried.
dont even think about it
there's a reason the market for reusable 3d game engines has whittled down to (about) three choices
If you just started out you are looking at least a year or 2 of trial and error before you actually manage to implement your own basic renderer
I'm obviously not gonna make a 3d engine from scratch, that's ridiculous. I'm sure there are libraries for basic 3d rendering
@still haven are you in/out of college? is 3d math new to you?
that still require a deep understanding of the language
what's vector3d that I always see cropping up in code?
do not even think about it
if you dont know what a vector3 is then ur way over ur head
yeahhhhhhhh
@trail wedge I'm a working adult if that's what you're asking, but that's not very relevant. I am aware that I am underestimating these things
ok i take it back, go learn 3d math
I'm just asking about your education background so I know what you will/won't understand
i didnt even mean vectors
I understand very basic 3d math. I'd know how to position an object, like I was trying to do with my hex grid thing using fractal noise
i meant... i dunno... unrolling 3d meshes into octrees or some shit
thats what im learning next year ๐
I would know how to make a function to achieve something I want, I wouldn't know how to apply the laws of physics to make a rigid body simulation or something
way in over your head
please trust me
this is why engines exist
use an engine
use unreal, actually
i'd say you got a solid year or two of learning before you can comfortably replicate these things
but before you go write a bunch of c++, write some code in JS, python, ruby, or something else
or just use an engine
you want custom 3d with rigid body simulations
just use an engine
for your unreal, work with blueprints, it's the same logic, and as you get more experience in programming, advance to c++
This is me being really arrogant, but I think you're underestimating me. I know this shit is really hard, I know it's difficult to understand, but half of it is copying the logic somebody else has already figured out and applying it
no it really isnt
awwww man
and we arent underestimating you
just by the language you are using ik you got at least a year of solid learning
We all thought like that when we were first starting lol
you are at that peak of the dunning kreuger rn
And oh boy were we all wrong lol
those were the days
๐
you want the magic words to put your basic understanding of the logic into action... thats not how it works, you need a deep understanding of the language and logic, which is gonna take years
you cant just get the magic reference and have this done in a week
if you wanna do it
I'm partially being hyperbolic, but I think you guys are making things that in theory should be basic to be an ungodly task that only the most holy of rick and morty watchers could understand
start learning the basics and learn some console apps
I encourage you to go read the code for nanite
it is not theory in basic at all
What's nanite?
if you think a rigid body physics simulation is at all "basic" even in theory then you have more learning than i thought
it's the virtual geometry system for ue5
cause ur understanding isnt basic, it's flawed
No, no no no, I never said that. I specifically said I wouldn't be able to make a rigid body simulator from scratch. Somebody has already done it.
yes in an engine
so use it
even using the rigid body library with opengl is gonna take a hell of a lot of programming knowledge, and maths knowledge
trust me
you still looking at years of learning
No, I'm pretty sure they have done it in C++ and opengl as well
you have no idea clearly what goes into this
engines are bloated and work in obscure ways I can't understand or access
they've done it in directx and vulkan yes
if it were this simple then we are all just monkeys with typewriters
and we aint
this stuff is hard
well, I am, basically
and it takes time to learn
Not really, you're assuming I'm the monkey
if you dont wanna put in the groundwork then you have no place tryina do this stuff
I'm not denying it mate, I'm not trying to underestimate you, or what you do, or diminish it
you aren't making yourself look very competent tbh... and everything they've been saying to you is true; just accept the long road if you wish to walk it
but you are acting like its just sticking libraries together like lego blocks
it isnt
I've said time and time again that I agree that it is hard. You're telling someone that wants to learn multiplication that particle physics is hard.
It obviously isn't
we're not underestimating you, we know nothing about you, but we do know, is that anyone who approaches these problems like they are easy and "I'm just smart enough to replace a whole team of epic's engineers" is simply not grasping the complexity of the problems involved
no im telling someone with a background in multiplication, that wants to learn particle physics that particle physics is hard
the fact that you came in asking for the "magic words" shows that you have 0 of the fundamentals needed
I never said that, I have never said I want to replace a team of engineers. All I want is the pieces to fuck around and throw code together until something fun comes out of it
thats not how that works
they dont just "fuck around" they are intricately designed systems that need to be interfaced with correctly
yeah I shouldn't have used double quotes. You didn't say that. It's fine to fuck around! have fun! but man, you will find... that this shit is hard
to even "fuck around" with these libraries you need basic knowledge of the language
and then more when everything goes wrong
form picking up sfml to making a somewhat working version of asteroids, it took a few months
and thats with already knowing a decent bit about standard c++
and most of that was figuring out what went wrong
because it doesnt just all fall neatly into place
if you wanna learn it, learn it the long way, or use an engine
Guys I wanna learn Chinese! I know about brush strokes and shit but I don't want to use any calligraphy books. How do I learn the "magic squiggles" to write my own version of Journey to the West?
Here's an example, there is a system I was working on a while back, I'm gonna use it an example because it's simple as shit and because I posted it here while I was working on it. How hard would it be to create a 2d grid with hexagons, render it, while assigning a height value to each hexagon using fractal noise. I'd use that as a basis to create things that slowly expand and take control of those hexagons.
It seems that you're underestimating what you'll go through on making 3D game engine from scratch.
Not saying it's impossible for solo dev, but you're probably underestimating it.
if you dont want to do the baby steps, then dont expect to be able to sprint to the finish
Bro it's fine, engineers aint know shit, replace them all
u can do it, chase ur dreams bb
Vini Vidi Vici
quite hard
honestly snaps ain't wrong, but just adjust your expectations
This is very silly to say but with blueprints it took me like a day I think, the logic and math is done, how would I port it?
not easily
I mean, ffs, even making engine for demo prod is tough, and you only have to worry about the rendering with demo prods (without extreme compression
Since you guys like engines, how shitty is godot?
godot is great
Godot is fantastic if you like 2D
Godot is fine
<@&213101288538374145> possibly NSFW?
How's godot for a middle ground?
not here to judge engines I haven't worked with, what would be wrong with it?
You mean like this... but in 2d?
yeah, that wasn't appropriate for this server
lmaoooo extremely difficult having never touched the language
my bad
yeah it was at best borderline I spose
yeah, professionalism and all. no strike but dont do it again thanks
Wow, that looks great. Yes, pretty much like that. I would have it more like a civ map with steps, but rendering it on a ball would be borderline impossible
see above comment
Are you using a sphere made out of triangles for that?
How the hell do you generate that
Truncated Icosahedron with SLERP
Its all triangles, always
SLERP = ๐
Spherical LERP (Linear Interpolation)
Posting it for third time
waah waah
Looks great, is the water like a different, can you add transparency to it rendering the pixels behind it or would that be difficult?
@still haven proceeds to cry at quaternions for the next month
wait how can a sphere be linear
I'm gonna top it with "Someone's Sky"
radians n that
radius is just a line
Like, you're already using transparency for the atmosphere
glad it's someone else's sky to debug ::runs away::
but its only a straight line in higher dimensions ๐
that's just a variable in a standard material
crazy what you can do with shaders and such
Yes Women's Land
see I spent my time making my actor, instead of wasting my time making the rest of the engine
For my system I'd need to assign an ID to each hexagon since I'd have to address them for another system. Also maybe divide it in chunks since loading them all at once would be a bit of a pain
Now that I think about it it would be difficult
in 3d
world partitioning is a thing in UE5 just saying
Why not just use an engine...
in C++ with no prior knowledge
chunkify, you need a kitkat algorithm
but how will you customize it? since unreal is already built there's no way to change it! not like there's code available or anything
not to mention ur inexperienced cobbled together engine is likely gonna perform worse than one of the big contenders
you can't tell me what to do ur not my dad
what if I told you Unreal was more like a motor not an engine ๐
maybe they're blind and can't read the source did you think about that; their Discord could be using TTS
I resent that. My triangle renderer runs at minimum 5hz.
world partition is dreamy : ๐คฉ
Because using an engine for like a 24 hour game jam, with a rubbish PC is overkill
well mine runs at 5.1Hz
Engines are bloated and I have no access to a lot of the logic
Using an engine is how you make a game in 24 hours....
wut... literally everyone uses an engine for gamejams
You have access to the entire engine source, what do you mean
if anything it's the opposite
you cannot do gamejams from neat
actually that's probably a perfect reason to not build an engine if you want it to be 3d
unless ur notch :^)
If someone is writing a functional engine in 24 hours AND a game running on it, I want to meet that person
Nah, java is worse than most other options
Donald Knuth fears that person
Except you have access to the Unreal Engine source code and modify it to your will
I mean, I should have said, using Unreal speficially is overkill
tbh Id be impressed with just the engine let alone a game
no it isnt
I can see people using GameMaker, Godot, or something
I've built Minecraft mods and dug into the internals, there's good stuff but he's far from some kind of supergenius
And can modify it and strip out anything you don't need
Still much easier than wasting your time trying to do everything on your own
why have we all been wasting our lives using an engine guys
using unreal for a jam is defo not overkill, otherwise... why would there be unreal gamejams
No, it isn't
I was more referring to his ludum dare stuff but yeh
Gonna be blunt... you have no clue what you're talking about and shouldn't really have an opinion on this tbh
that's fair
imagine all the work we coulda got done in 24hrs without Unreal
For one, Epic Games Launcher is a UE4 application.
Yeah, but that's part of why it sucks.
truth, ratio atheists
i cannot belive i bought a ryzen cpu rather than smashing some silicon between rocks to make my own
Alright. I would like to strip all of the 3d functionality of Unreal for a single project. While I'm at it I would like to remove all of the superfluous code I'm not gonna use and not have to download a 50GB engine to make super mario
Sadly. Should've used Ue5 ayyooo
Do we have a tutorial for that
Nah, Epic just neglected the UX for the launcher
real programmers make their own 6 generations of stars to form rocky planets to make their own silicone
I would love some documentation
if you want 2D i will concede a different engine is better
I'm not talkin' about the UX - the performance for the launcher is total ass.
Hear me out, don't strip anything out
*20 GB
*8 GB for UE4
just use the engine
which is incredible, because um.... that's where... um... the money comes from sooooo
that's an experience alright
Sure, you can go ahead and do just that
And have much easier time than trying to implement everything from scratch
ah yes ryan laley's new tutorial "how to tailor ue4 source to only work with 2d, and remove all the superfluous code"
@still haven don't unpack the special sauce just enjoy the burger, spend your 24hrs building a game, not an engine
Also your build can easily get into 100 MB or less
but heres another hint... 2d games are 3d
Oh no
(FYI Shovel Knight's engine is 3D)
no don't tell them that... I want them to be horrified when they learn the terrible truth
what if we remove the time dimension
3d games are also 4d games though
even though we said that back in the opengl part of the convo 1 million years ago
4d is just 1d with 3 added
That's stupid, sounds like a Neil DeGrasse Tyson tweet
Plus ripping out the whole 3d functionality is pointless
The code won't run if you don't use anything that runs it
Those few extra kb in the final executable that you will strip out won't make a difference, unless you are developing software for Apollo 1
I mean...if you want to strip out all the 3D...why not just use Godot? lol
10d6 engine is the only answer
you don't plan on having time in your game unless it's replay?
obviously there are engines that only use 2 axises
going to start work on a 5d game engine, that should turn the marketing train my way
duh what do u think the 5 in UE5 is for
I pretty sure SNES ASM doesn't use a third one
not since the late 90s; everything is opengl/directx and 3d on the inside
z=0
ASM also isnt an engine
It might use mode7 but that's 2d being fake 3d
ASM directly adresses video memory
orthographic projection
team vulkan ftw
Games made with ASM have engines
that's 2d being fake 3d
We're making progress!
they are just self contained for that game
||Don't tell him about SuperFX||
sleep(8h)
it's like you don't know what "engine" means... it needs to be reusable
Wrong
Wait, no it's not
im done tryina convince them why theyre wrong... you go make ur 2d hexagonal grid with height in asm
SuperFX is the one Star Fox uses
what if 3d were fake 2d ๐ฎ
you're right
you tell em
need to guarantee target platform has at least 2 cores
Imma gona typedef delegates from now on.
you could have just said this when we told you not to do what you want to do
you're right
auto auto auto
actually no one in here is really saying use unreal
We don't have hookers and blackjack
just use something
git gud
speak for yourself, why do you think I never get any work done?
Blackjacks are tasty
solved it
Missed the spoiler tags.
lounge is now #cpp
i dont know how to gif and spoiler tags
all your lounge are belong to us
im sorry ive failed the discord gods
Anyhow, I had already conceded to using an engine, Unreal might be a bit overkill for 2d though. I don't like GameMaker, might give Godot another shot. Any other options?
Lounge always was cpp2, and cpp was always lounge2
I hear this too much. We need new government, this is too liberal.
Look at what happened to Cyberpunk because they wanted to have a custom engine, their engine turned into a disaster
They are switching to UE5 for their new projects
Like, very light engines with a lot of freedom
Godot
Godot
Three.js
Its language is like python and the engine is like 20MB
Free, open source, editor is just 70 MB
well I dunno if that's necessarily why
Win wjn
At least one of the reasons
I thought the language was C++, interesting, the internal Godot language is like python?
don't ever use Unreal for 2D
just don't
if only we could make the inverse true (stares at Jack)
No idea it was a while ago when i installed godot
I know a bit of python, mostly used it to code reddit bots and some other dumb stuff
Could have swore it was only like 20
@still haven Use Monogame
I probably forgot everything though
Might be wrong
It's written in C++, but scripted with GDscript which is python-esque. You can use C++ but it's a bit obtuse sometimes.
I feel like that's their own fault though. Less so that it's a sign of a problem with having a custom engine.
Yeah godot uses a custom scripting language i think
MonoGameeeeeeee
i really like CP2077-- but more because of what it could have been ๐ข
GDScript - which has its own issues.
I can't find it now but it was one of their devs or something like that basically talking about what a mess their engine ended up being and how many endless problems it caused
I mean, agreed, Cyberpunk is a mess, but that's a weird point to make. A ton of games have their own engine and do fine. GTA IV has that most absurdly complex ragdoll system in existence
GTA V is great
Fallout is...alright
That is such a huge exception to the rule. And Fallout is not "fine"
Fallout 4 is showing signs of weakness considering how old their engine is
but it's holding up
they cant even do ladders
Oh - I'm not denying their engine was trash for the scope of CP2077. But I don't think it's a mark for having a custom engine. That's all. Plenty of other custom engines that are fine.
i heard that starfield will finally add ladders to Creation Engine
How a game plays/how "good" a game is has nothing to do with how good the engine is.... that's more about performance/bugs and ease of development
๐ M ๐ O ๐ N ๐ O ๐ G ๐ A ๐ M ๐ E ๐
they said i needed a Bethesda Account with at least 1,000,000 Bethesda Points to buy it
I mean I loved CP and thought it was great but it had issues, mostly cross platform issues
On PC it was basically perfect when I played it on day 1
Oh - I was one of the lucky ones that didn't really get any bugs too, lol.
It was pretty good for me, except for reflections
I don't know if this is me being silly but something bothers me about game dev becoming so standardised. With modelling for example, it's so much cheaper to just grab a premade asset in a big production than to create every single rock and grass blade thinking of the aesthetic of the game
Which is kind of a good point: CP2077 doesnt have in game reflections.... think about that
shaddap
BUT, they decided to start you off with their poorly performing reflections as the first thing you see (at least on the Street Punk mode)
A lot of games just throw on this weird semi-realist look
It's called being fast
why recreate a rock when quixel has a billion rocks
nobody will even notice
i hope we never make another rock again
It's a lot easier to pay artists for bespoke assets when you've got a released game that pays the bills
assets help with that
honestly if you make your game well nobody will care or notice
Well yes, but that's such a contrast from for example, when every single asset was made from scratch for a single production with an amazing art direction. Games look so similar to each other.
who am i kidding, artists are making rocks in ue5 as we speak
Just procgen them, who needs artists anymore /s
It obviously wouldn't make sense for them to painfully model out every single thing, because it would take a ton of time, but even in games that do that you can see how many assets repeat and just look dull
I mean honestly, that sounds like a skill issue of the art department
good art departments will go out of their way to make sure that doesn't happen
nah just rotate and scale em, its fine
That is true. Some games still look gorgeous, like No Man's Sky, looks alright, and has a consistent aesthetic

its "artistic rotation and scaling"
Outer Worlds looks decent
Rockstar is much much larger than CDPR so their engine better be good
And GTA uses Euphoria for their ragdoll system which isn't developed by Rockstar
checks notes, oh yeah! Outer Worlds, you mean that Unreal Engine game
*wasn't
@graceful sequoia literally what FO4 does, and you can still see it lol. Specially considering there's a system in game that allows you to build things with their assets
@graceful sequoia I know, I'm not saying what you think I'm saying
@still haven honestly if you don't want a game to look like other games, in UE4 usually the first step is to just go and turn off the tonemapper
NaturalMotion has since stopped licensing Euphoria, pretty sure Rockstar throws in or replace parts of it with their own code on top of Euphoria.
That is literally a counterpoint to what I'm saying, it was me going "then again that is a thing"
Ok I just gotta say it The Onion pulled a top tier ace troll move today holy damn
Yeah but the original tech wasn't developed by rockstar
lmao is it the "no way to prevent this?"
We need more games with a cutesy slime rancher type aesthetic
or at least that BotW look
so, cel shading?
It's much easier to pull off a constrainted art direction as a smaller team
Outer Wilds (not worlds) is one of my top games I ever played
I'll defend Assassin's Creed on my deathbed but games like these being churned out are getting really stale
And some of the best games of our time have used that strategy
Wait - did you say games are looking the same and then say we need more BotW?
Well yes, how is that contradictory? What games look like BotW, apart from Genshin Impact?

actually some of them were even spicier
Basically every anime styled games?
This one takes the cake
I don't play those, not that familiar with them
Are those the personas people keep talking about?
my brain wants to go into "art direction is important" mode but this is just not the place for it. ::checks if 5.0.2 is ready::
oh no i launched it outside of rider in my excitement, the hot reload gods are coming for me
I'm thinking about Scarlet Nexus, Tales of Arise, but eh
And I don't like Persona 5 because of turn based combat
Hot Reload is dead long live Live Coding
hot reload is undead
unless you mean they actually removed it
in which case, halle-f**ing lujah
yeh in UE5 there is no Hot Reload
well good, last i had heard it seemed like epic was just doubling/tripling/quadrupling down
We still have it's cousin; Live Coding
nothing wrong with live coding kinda
nah it's been gone since the earliest preview
at least nothing wrong in the blueprint corruption side of things
i still have used none of it during my time with UE5 so far
LC is still garbo for lazy people, but at least it doesn't break things like HR
its not that bad to just drop and restart the editor assuming you've got good storage and CPU underneath it
Depends on the project really
probably depends on the map you are loading in the editor more than anythign else
this is why you make test maps for stuff you're working on instead of loading everything
yeah
Ah yes, test_map_004951, I remember what this one does
'muricans and their guns
if you are loading your worldpartition world each time then you probably arent making major changes to the c++
maybe focus on one thing at a time and you'll only need 1 test map?
Heresy
"brooooo trust me if everyone has a gun everything will be safer"
I mean, firearms makers gotta sell somehow, but the weird fetish with firearms is, ughhhhh
naming is one of the hard problems of computer science.
although usually people go with something better than numbers.
firearms have their place, just not everywhere
test_map_testtttt
As if someone with slight mental derangement won't go trigger happy on innocent people
test_map_testtttt2
test_map_testtttt_2_2022_a_new
de_testmap_final_notquitefinal
append only filesystem
map_testt_4_final01
If you get into appending "final", you're within a dozen versions of complete
...of the first round of alphas
dm_hypervoluminant_final_v3(testtttt_2_2022b)
do you guys not have source control? you don't need to make a new copy of the map each time....
looks at git
You really have to have full sanity to get control on firearms, otherwise mass shootings will keep happening
No, just like that one guy in #ue5-general
To be clear, you definitely don't need source control to practice sane naming and organizational standards
But it does help
Like I said earlier, I don't know why gun-defending yanks pick on us as being a police state where you can't do anything when japan is just as strict
Also: I remember in UT (and other FPSs of the day) having compatibility issues with maps of the same name, where you'd have to delete/move your local version of the map because the server had a different map with the same name.
who's defending guns here?
*from elsewhere
Oh on this topic--- just today I realized that in my UE5 PIE sessions, I cannot use LoadLevel on maps that are... not... in the packaged asset manager categories? (as opposed to UE4)
i have to be wrong about this
don't worry the rest of us Americans hate them too they're just very noisy
I think Japan is way more strict when it comes to firearm possession, even airsofts (IIRC)
Way noisier than drums
Yeah, I view the world assuming the stupid ideas tend to be the loud ones
Hitting drums are noisy but it won't kill anyone
The noisy non-stupid ideas become accepted.
They're kinda stupid too so don't tell them about drums or they'll make more noise
Well, I'm somewhat a drummer, so...
hi! i am also a drummer (rock drum kit etc)
well tell them you're a magician they can't tell the difference and they're scared of witchcraft
Does anyone know what happened to Devaddict? I bought his tutorials on teachable but they are now all gone. ๐ฉ
No idea, but why would you get the impression that courses you buy online are going to always be available for future reference?
paying for tutorials is so weird to me
aye
Paying for tutorials would make sense in a world where the tutorials are worth paying for.
give me a book
sure but in that world I can probably blink and have all my wishes granted since magic is clearly real there
there is magic, you just need the magic words
After following a tutorial on how to grant wishes by blinking.
oh god don't summon them
seems like a good plot summary for a game, id say go for it
Gofundme + Steam Greenlight if its still a thing
there is magic but all the occult resourcese are just really bad youtube tutorials
Well, again, the channel is under a complete meltdown
this is what's called the Digital Homicide Studios strategy
I can hear jim sterling groaning from here
Ahhh, thank you for the reply. Yeah what a bummer. I downloaded a bunch of the tuts but I missed a few.
There's so much available for free, if the learning center isn't enough, the thousands of free YouTube tutorials probably are
Lately I just read the engine code. Epics own docs can be woefully incorrect. if you can do that, it's definitely worth it
but that's a very programmer thing to say
I'm still in blueprint land. C++ is a long way off.
yeah I've been there. Reading C++ for general logic is a far cry from writing it for your game. You might be surprised at what you can learn without feeling like you can "speak the language"
Maybe I'm an oddball, but seeing source makes more sense than wires, usually if I have questions like "what order do things happen in here"
My go-to example is the Animation Budget Allocator. The docs say its "enabled as soon as you enable the plugin": false. That the blueprint node for turning it on and off turns it on and off: Also false. Has a field called "Auto calculate significance" which means nothing more than "we will call your custom function per frame, and you do the calculation of significance" with no information around what you are expected to do.
Read the code for it though? It's really clear
Want to actually turn it on? Dig into scalability settings and activating cvars
They added it for Fortnite, its not a marketing perk to have it there, so the docs are pretty bad
Still trying to figure out all the crazy stuff that enables the water system heh
But it's nearly unusable without digging into it
Oh wow yeah that sounds insightful. Thank you. It's just a matter of getting familiar with the syntax enough to know what means what.
But generally I like that advice.
so does 5.0.2 kill the rtx 3000/win11 driver crashes? or do we need to wait for Nvidia to stop crapping itself
yay quantum internetz
nice!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000008bb05800000
UnrealEditor_AudioFormatBink!UECompressBinkAudio() [C:\devel\projects\miles\src\support\binka_ue\binka_ue_encode.cpp:202]
well, that's new
and consistent. Throwing caution to the wind to load all cells of a large WP map to see how/whether D3D Lost errors occur in such a scenario
It's cooking Bink, so its going to be Cook on the Fly ๐
@deep copper make #lounge weird in the quickest way possible
(sorry, I should stop saying this stuff)
sorry i will pass , i have to behave now and fix my image !
what image? I'm sure you're handsome
not that kind of image :P
huh, I don't know of any other word for this ๐ค
alright I suppose, eh, could be better maybe. How are you though?
๐ฆ Yep, 5.0.2 is entirely unusable for me, as it seems some audio component in part of my WP map causes that Bink crash. Guess I need to downgrade ๐ฆ no fixes for me ๐ฆ
you sound tired ๐ค
i am good enough! so far.
!8ball will there be Unreal engine console?
@soft night, :8ball: Very doubtful.
even steam failed