#lounge
1 messages · Page 1026 of 1
But I heard really.. really bad stories from industry people
Like implementing lua to renderers etc.
UE should be a blessing compared to in house engines for a programmer
Lyra seems like an interesting nugget of enterprise dev. Lots of good intentions and good architecture ... coupled with some "get it done in time" and don't have time to simplify it
Lyra goes wild in BP 🥶
Yeah... but that's how enterprise project goes 🙂
I think... it's fine yeah but if they had more players in that gamemode that would be a problem. That's why I always get scared of character count in UE
It limits you to C++ ultimately
I kinda hate c++ but even I see very little reason to have nothing but the bare essentials in BP. basically data classes config. In Lyra it seems theres a wide array of teams/people solving things in different ways
Yeah each part (audio, gas implementation, core c++ stuff) made by different people afaik
Core stuff probably copied from Fortnite
with ripped parts
again... typically big company project 🙂
At least its consistent
If you don't have a benevolent dictator overseeing all that it always ends in entropy and chaos
And do you like that benevolent dictators?
A good benevolent dictator is the best thing for a complex project
Its just someone that has the knowlege to overlook all parts and enough power to influence things bureaucratically
That combination of social savvy/knowledge/institutitonal power is sadly rare. Why do you think Steve Jobs was able to get things done 🙂
Np 🙂 It's a sad truth that you can be an awesome programmer but if you can't convince your organization to implement your ideas the chances of improving things are not so good
Leadership matters
more like, proepr communication in general between everyone in the organisation
proper*
Well...
Say I want to do a big architecture improvement, it feels "complicated" and "scary"
some organisations dont allow bottom up communication
I can't just drop that on teammates, chances are it'll fail, you have to include people and make them feel involved
and obvs, they can always contribute a lot, it's not like ones ideas are perfect
but air-dropping complex refactoring/architecture changes from nothing is going to be a hard sell
Swedish and US organization communication seems very different sometimes :)I
Who decides on big changes in big companies?
Like writing a new engine, refactoring physics engine etc
sounds like that Objective management approach, where you make everyone feel involved so everyone agrees and have same clear Objective to work towards. which makes them more productive and also focus on personal goals or something 🤔
Your boss expects to release a game and earn money, meanwhile you are trying to convince them you have to waste 6 months to write a new system -- that would be difficult
I cant speak for game companies, only teams within enterprise. But here it's mostly consensus. So you just get some allies, discuss, make everyone feel includes and adapt to views raised
Oh, alliances
some how I think the game ability system is going to stay largely the same over UE5s life, it'll be too difficult to change it. There might be complex branching issues where a base version which unchanged stays with the engine then updates are pushed through an optional dev branch
Yeah, pre-discuss your change with another respected developer, so they'll vouch for it when you introduce it 🙂
Epic did solve alot of issues with game feature plugins but it doesnt solve the complexity of development. Monolithic classes can be easier to maintain because its less small moving parts
GAS seems awesome in many ways, but from their own opinions things could be improved. The cue system seems way to intermingled with everything and could be quite separate
Network prediction plugin is also awesome, though very likely to be abandoned
(developer left epic recently)
Yeah what happened to that. It has been very under the radar and not something Epic seems to want to commit to
I guess Fortnite does not need it at all 😂
I mean, then you have things like Mass AI. Probably there's a benevolent dictator running that area keeping things consistent. Same thing seems for modeling tools (Ryan is god) and control rig. Very tightly controlled and cohesive
tools are abit different to gameplay affecting parts of the engine though
Yeah
Was surprised about the Mass AI initiative tho
Someone within Epic must have a lot of clout
It could be Epic seeing what some people do with the engine and deciding thats an area that needs focus
For sure, might even be strategic attack against Unity. One of their few claims is ECS
Epic have clearly abstracted more stuff out in UE5 to make it more efficient, main issue is trying to teach people those abstractions. Typical OOP is easy to comprehend in terms of inheritance
OMG I'd kill to be a fly on the wall in Unity meetings. ECS seems such a typical enterprise monster
a good example of something thats not immediately obvious is the fact GAS can do negative effects too. Most would assume "ability" to be a buff of some sort
Unreal seems to be in a bit of cross-over times. From a shooter engine to a data-driven engine. Difference between Epic and Unity, for good and bad, is that Epic always was pragmatic in keeping it a production tool while Unity had more lofty architecture ambitions without eating their own dogfood
Im glad about the data-driven stuff because its how I tend to work, main issue regular people will have is componetisation and all the boiler plate. Lyra is mostly just boiler plate same with Action RPG, wish there were a way to automate that all away
there is
you uuse Lyra sa boostrap for your game
and make youur game inside GameFeatuure pluugin [;
It's really hard to comprehend software architecture patterns as a hobbyist gamedev
yeah that will do some of it but theyve still made architectural choices about how they want you to use LyraAbilities
that's why it's boostrap project
it makes assuumptions on how youu work with it
to make work easier
Lyra seems like it's... half-way there 🙂
But for my money, it'd design my game so it's completely data-driven, you trigger events. and stuff reacts to those events. You have an impact event, something reacts to that and fires particle events. An damage handler handles the damage etc etc. That's completely normal in my enterprise mind. Only "problem" I see with Lyra is that they havent worked it through enough to have abstraction levels that's easy to comprehend
(Again, sorry, I don't want to sound Enterprise snobbish)
yeah well I hope component wise it doesnt get all tied to character, I know why that exists but it'd be nice if the components could go on any player actor
or maybe its easier just to make a character vehicle 😛
Yeah, I'd just use subsystems. Fire events, let an handler/mediator resolve it
It does seem sometimes that gamedev is a few years behind other dev
Give me that sweet DI framework 🙂
I think part of the issue is just in the display, when you look at things as classes you dont see a system you see lots of disconnected pieces. I think its important for people to understand systems overall but we still have to do that sort of flow on a whiteboard or paper
trouble is you cant just load all the connected classes in BP because the entire point of those sorts of systems is you dont have to load it all lol\
Maybe a weaker culture of software architecture/design. But TBF really good that (IMHO) is not common in any project
Just want to preface this with I'm no pure academic and that kind of snobbery, just what I've learned from experience
It's like invading a country, you need to pillage a few villages to get a hang of it
disconnected sums up my brief experience of looking at lyra's layout well
you have to understand the fabric of UE5
Yeah... Different people/teams, maybe no one really pushing cohesion, probably a lot of time crunch
felt like I had to be in the developer's mind to know where stuff is and why
So Lyra is livin' on a prayer then?
You kinda get the sense it started with good intentions and compromises were made 🙂 (as most software projects) 🙂
continue to be upgraded in future releases to demonstrate our latest best practices for making games in UE5.
Look, a good dev will look at Lyra at, know what's good and bad, take it and build their own solutions. If you're learning from Lyra and don't know so much... you're going to have a hard time
guess my practices are vastly inferior because they don't seem to resemble much of lyra 😔
yeah
so your game has to have aimbots, its the best practise 😛
Meanwhile me not using UE5 seriously (yet) and still doing my own thing in UE4
Lyra doesnt really use much UE5 explicit stuff, I don't think
woof
except the game component features
foow
those procedural mesh nodes are those in 4.26-7? I dont use em enough to know
procedural meshes were definitely before ue5
I think as far back as 4.25
yeah the meshes were but it looks like theres a whole BP library for geo I hadnt seen before
Lyra is going to be a bootstrap project for all asset flips
going to try and get into landscape design, let's see if there's any good pinned resources
But eh, apart from some Control Rig stability, I still can't take UE5 seriously
it's not exactly as stable as 4.27
There was some modeling tools in 4.27, they demoed some for the medieval village thing. Ryan, the guy responsible, is like awesome and have been publishing libraries and a blog atg http://www.gradientspace.com/ for a long time. But UE5 is when it finally has come into more of the limelight
gradientspace makes computer programs that help you create 3D shapes on your computer.
Instanced Structs making me take UE5 seriously
it crashes even when doing innocent things
lets just ignore nanite
I'm using ue5 because of large world coordinates that's probably my main reason
I prefer granite to nanite
also it's not only CR stability, but imho CR just got usable with 5.0 because of functions
it was kind of an ugly mess before
I'm going to pronounce it "nanit" instead of "nanyte" now
I do like the new UX, the whole experience does feel more cohesive now
but that new logo, feels so imba to me because Ive been looking at the other one so long
Did you know you can go into modeling tools -> pivot -> change to center/bottom and BAMM. Ryan did that... so much cool stuff in the modeling and procedural mesh stuff
its a shame that proc mesh doesnt get its own BP like Blender Geonodes. I was looking at the flow thinking this could be so much better if it were geo focused
event flow makes sense for gameplay
Isnt there now? From what I know they've greatly simplified the mesh-generation stuff. Can even generate stuff on the fly and bake into Nanite. https://www.youtube.com/watch?v=apCSgAAkDTU
The official release of Unreal Engine 5 has brought with it a ton of incredible features and tools that we're excited to explore, so this week we kick it off with a demo and discussion of the Geometry Tools! Between UE5's native modeling tool suite and geometry scripting, there is a ton of information to crack into. We've got the experts coming ...
surprised the auto-uv tool somewhat worked
Well, if that's the case, I'd stick with UE4. UE5 has yet to gain my trust in terms of wide compatibility. Trying to achieve more win-win for wide range of hardware.
To be fair CR in UE4.27 is quite usable as it is
You can do UE5 with 1080, or just disable lumen etc and its exactly as ue4 (except tesselation/wpo)
Lumen, probably. But I'd be fainted if I wore one.
I saw somewhere actually lumen/nanite working well in VR
And I rely a lot on WPO tricks, so...
there is but if you look at the way Blender and Houdini do proc meshes its far more intuitive and refined. Im really happy UE5 is going that way but it'll take abit to catch up
WPO is actively worked on
I'm probably wrong about lumen, but from what I've heard nanite is very dodgy
Well... Houdini is its own dark magic 🙂
For one, my game is anime style, and I have WPO going on for eyebrows.
Why not just morph targets?
you don't use nanite on skeletal meshs anyways yet
not like we cant combined DCC with UE5 anyways since they are all hooked up
exactly
nanite all the things
Because just morph target alone won't make it pop out, visible through the hairs
Soldiers with nanite armour is the new black 🙂
what if... someone made nanites with nanite
could it render them or are they smaller than pixels 😛
I mean, it could, depending on how it was modelled 🙂
I suppose with more precision we cant just go bigger but also smaller
Foliage is interesting, I have some stylized foliage where the trunk could be Nanite, but the leaves not. But then you have to divide into two meshes and adapt your tools
my whole map is a single leaf
need world partition for the leaf
at least your project isn't bound to UE4 because of eyebrows
This was achieved with WPO, because while I wanted it to visible through the hair, I don't want it to not follow the camera and make it pop out forward from the head.
Biggest problem is snow/sand. Seems solvable with virtual heightfield mesh or something but... not really been proven feasible yet
I felt like this is a huge part that made up the style
you can still use WPO on non nanite meshs?!
I just model the individual grains of sand or small little snowflakes
and then render zillions of em
Snownites
Couldnt you model it so its different skeletal parts with different ANIMBP. Think they do it like that in fortnite for backpacks and stuff
yeah the Anim stuff has really come a long way now, its much more modular than it used to be thankfully
I just want to use gameplaytags with fast path 🙂 but maybe you can now with the threadsafe functions
Let's see...
Hair, one skelmesh.
Face and base body, one skelmesh
Clothes, each part are individual skelmesh.
All synced up to a proxy mesh, and animBPs for the visual meshes are just for physics, including fine tuning on breasts physics in runtime
Eyebrows are part of the face/body mesh, with camera offset on WPO
Well hair is ambelic (?) anyways. Any rigid stuff like armor can be nanite. I'd do eye brows as a separate skeletal mesh, then you can just overlay it
idk why this convo is going on...
Not sure what'd the workflow for separate eyebrows would be tho. Smells like an Asset Package. "Eye Brows Pro Master"
you can't use nanite on something like a body anyways, so nanite restrictions don't even apply to you there
Lyra doesnt really show how to do modular skeletal meshes aye hmm
nanite at the moment is for static meshes
how 2 cosmetics
Hair's not alembic, in my case. It's strand based, but it's rare in anime that the strands are as thin as real human hair
yeah, but for armour attached to body it works
All of the dangling physics were animBP.
And she hates wearing armours so yeah
just use solid plastic hair
Heck, with JRPG health system you can survive minigun rounds for a longer while
It did some thing where I took a modular character, converted armour pieces to static -> Nanite. Then attached and calculated the offset to its original bone and attached it
nani!?
you can bind static mesh to skeletal mesh sockets
so you don't even need to update their location/rotation, as the engine does it for you
えっとー
Yeah, but some cases need to calculate for modular skeletal parts. Pretty easy tho, just calculate difference between root and the bone you're attaching to
"bro, your anime character isn't nanite? Not cool bro, not cool"
Nani... -te
nanime
ok, you win
Robots in deserts guys. Robots in desert
何だと?
But I don't really like Dune :(
I bought that dystopia mech thing, and pretty cool since you can simply convert each part to nanite and attach to skeleton
Who doesn't like Dune. Blashemy! 🙂
Though that being said
so is marmite better than nanite?
My game do have plan for a rudimentary mecha
Must say I'm struggling as well, have a great desert environment with rocks and buildings... but difficult to come up with gameplay just in desert 🙂
The story goes that one of the party member is an engineer, and building a magical mecha
correct, *if you mesn the food
Maybe, maybe that's where Nanite could theoretically came into play
No? B... But, the golem :(
*me living in Stockholm 👀 *
Well, yes
Hehehe
But I do have high poly source art for the environment
one day you will switch, and then you see years passing by
And by that time I'd be working on the cyberpunk game with more realistic graphics
by that time you are the last UE developer
Though realistic in anime way
because we are all in the matrix already
I really do think there's great opportunity for ue5 desert game. You simplify stuff so much. But yeah, have to come up with appropriate game idea. Also think Epic wasn't doing environment design the best making everything "Super high fidely desert homogenic rock"
it has smell, taste, feel, nearly infinite particles for a weird simulation, so yeah, marmite wins
i prefer smegmite
I prefer more lush greenery landscape more than desert, but I guess US has more desert and the desserts
Yo
Mio in Nanite when
honestly jokes aside, i still know absolutely nothing about nanite lolz..
Another interesting fact, is that I've tried every combination of packaging, options etc, and don't think it's possible to get fps over 60 with lumen/nanite. At least not with resolutions over 1080
other than its the hot new thing apparently
that's mostly lumen and vsm
"nanite and lumen" is a marketing phrase at this point
back in my day, you make models by extruding vertices and shaping em together :p
In fact resolution seems to be, by far, the most important factor for fps. Even when trying upscaling etc a lot
you can throw unoptimised meshes and nanite makes it work.
isnt that just being lazy, though
VSM doesnt do that much different, but of course, using Lumen at all and Nanite does
We’re kicking off our series of Unreal Engine 5 Early Access in-depth presentations with Nanite, our new virtualized geometry system! Nanite uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. Join us as we take a look underneath the hood and explore how Nanite was used in the sample proj...
or you can use optimized meshes and get a smaller footprint overall
i.e. you can use film assets in a game
and you don't have to care about LODs
faster game dev *
faster doesnt mean better :p
and higher quality assets up close
yeah lol no it's just lazy...
otherwise you get the GTA Remake Trilogy (which uses UE4, lolz)
As it is I don't think we'll seem competetive shooter games with lumen in a few years
but but Nvidya said my 3090 is good for 8K gaming
It is, at 30 fps
Watch out your word young man
The Nanite lord will not put mercy upon you
yea when you just run subdiv on everything
lol
Nanite is a Messiah
im assuming its for UE5 only?
Yes
yes
lol
And mostly for photorealistic assets.
glad they fixed that model, looks much smoother now
nutdohs
so is lumen, which nearly nobody cares about much here yet because fps drop
Except the nut as well
yea, never got why nuts have those stupid edges
I think it will be good for narrative games... but... there's like no proof lumen/nanite can perform with really good FPS afaik
lol im just kidding of course
and I've tried a lot. Packaging, options, different levels, etc
What about narrative games that require high framerate? :(
Nothing over 60 fps I don't think
I mean, you'd better be watch the dialogue in 60 FPS
Or else
Well, sort of.
Remedy did remaking Max Payne duology with Northlight
a remake? D:
Yes, a remake, being developed by Remedy directly
oh nice
(funding is still from Rockstar tho)
that's basically a noob friendly mesh handler in ue actually, nothing more, if you plan to sculpt some million poly mesh and don't want to go through the pain of fixing it, nanite helps, but watch out it might need hardware and doesn't works with transparent material etc etc
i never heard of that at all
but thats pretty cool
Max Payne games are among my fav PC games of all time
Raytracing is actually harmful, better to turn it off 🙂
People want to think of it as a Messiah, but the catch are still not good in my book
Lumen is faster on software with good enough results for everything but archicad
I mean, what PAST FUTURE DELUXE could benefit from Nanite and Lumen, when everything is almost smudged by painting effect
🔺
btw, top tip, always disable motion blur with lumen/nanite or you get a lot of artifacts
another issue for me is that i never really learned modeling nor development the "proper" way and instead I figured out most things by myself. so as a result I know nothing about the technical side of things, nor many terms and what they mean. I just do the thing until it does/looks the way I want :p
Motion blur doesn't play nice with both? Really now?
regarding Blender, UE4, etc
The motion blur isnt fast enough so in third person you get ghosting around the character
yeah I have had that issue myself
Even with foliage there's ghosting
that ghosting stuff is very very annoying..
basically how 90% of the world works at this point ig..
Wasn't that TAA? 🤔
for me it was TAA
I swear to God TAA is the main ghosting causer, not strictly motion blur
regardless if theres motion blur or not, still happens
TAA is better (I think) but the default nanite anti-alias TSR is not so good with motion blur
AOGIGLTXAADSISSLSSLS
its my new algorithm
its meant to sung to the beat of lose yourself
At least now I'm more confident keeping high poly source asset around and still use UE4
on the brighter side, atleast you can pronounce taa
TAH
basically i had to make it so certain settings changed while moving the character camera, which reduced the amount of weird ghosting. but sadly doesnt work when moving the character (rather than the camera). theres been many fixes and workarounds people do, even though such a thing as that should really be fixed to begin with rather than people being forced to work around it 🙃
but thats just me i guess lol
The catches are still less optimistic with the fancy new features...
Best thing for stylized/low poly. Dump roughness/normal. Bake height into the mesh if needed. Maybe detail normals
VR more important to focus on rather than refining the engine, apparently
Oki maybe roughness, dependeing on kin of asset 🙂
At least I have managed to push UE4 to low end limits while not sacrificing the graphical fidelity that much
And the environment are mostly photorealistic with painting effect courtesy of Quixel
Named re-route nodes/distance matching/ etc is well worth ue5 🙂
what's that about?
Which one?
Animation stuff I think
distance matching
yeah i dont know what that is either
Though I use procedural anims with Control Rig and some C++ work
i only heard lumen /nanite so far lol, first time something else about ue5
Ah, prevents foot sliding. Check Lyra 🙂
Or Paragon
I use good old fashioned regular animations :p
At least regular anims work well with anime style
ah was this also in their desert thing demo? the animation thing
yeah, def the mantling
i recall a lot of stuff about character animation being, different there
I'm using procedural animations for anime style, with curves
Control Rig is a beast. I really need a lot of pills and a week on some island to digest it in its entirety
sometime I'd like to learn how to do that from you, lol @quasi mantle cause its stuff im interested in wanting to experiment with
I take that as compliment
I love some retro hardware goodness
as long as it runs
for me, retro is ue1
@zinc matrix Do you think it's possible to run lumen/nanite on like 3060/3080 with 90 fps
wasn't that udk or what
Sorry, premature enter 🙂
Well, I myself still figuring things out, especially using procedural anims for gameplay in anime style
Of course I have to mention it's interpolated motion, so not exactly stepped motion like ArcSys stuff
well if it's an empty level...
i dont know what any of that stuff you said means 🙃
3060/3080 is quite some difference
seriously? ouch
You'll figure it out later ;)
likely
For all my experiments, low poly architecture, packaged, different options, never even 70 fps (3060)
I mean, if you want to kill me with motion sickness, then go for it
@robust shale but all with lumen i guess
As if my motion sickness with full framerate isn't hindering me enough lol
because i would bet that you can run nanite stuff with 100fps on 3060
the only stuff ive done with animations are more on the AnimBP side of things, for characters
at 1440p
I mean sure, but then its just ue4 with bonus 🙂
and motion blending, stuff like that
Oh, Control Rig is OP
With that you can even make MMD entirely in UE4
But nanite without Lumen... I dunno
and i guess screen resolution doesn't have an high impact on nanite performance
although sadly, atm MMD still looks much better visually imo... at least until we figure out how to make anime cel-shading look just as good as it does in MMD :p
Well, it's not that relevant if you're making more stepped animation like Arc System games
what games did they make?
Considering everything in ArcSys had to be keyframed manually by hand
Guilty Gear, Blazblue, GBF Versus, that one Dragonball fighting game
From my research resolution is the overwhelming performance factror. Even doing upscaling at like 50%. 1080 you can get pretty good performance, but over that...
member when UE4 had SVOGI
ah okay, i knew they sounded familiar
only took till UE5 to get comparable graphics 😛
They have the emphasis on emulating anime look with ALL the restrictions
Which works on their favour because the game scene is mostly static
so if you reduce resolution, go retro pixel game, that would be blazing fast?
I saw something about disabling (course maps) if you dont do volumetric which could give good performance
Their games are mainly 2.5D fighting game, no forward movement, just sideways
ah tru
Of course that won't work if the scene is more dynamic, which is majority of Bandai Namco's anime games
Lorash are you still sipping from the Unity pump in search of that sweet c# nectar?
if i had a choice i'd prolly go for the more dynamic approach
for the type of games i'd create, in anime style
Well, I do the same
Which also means 60 FPS has some visual benefits
.Net 7 has some kinda hot reload that converts c# to c++, justg use that UNREAL 🙂
That's just Task with extra steps? 🙂
My game is a single player anime style action RPG, kinda like Genshin Impact but with more mature storyline and GUNS
:3
I don't even know what that is
I'd want to do the same, except in my case it would likely be Witches inspired... and therefore having flight too
Just give me something I can compile and doesnt explode if I do something wrong
And healthy dose of anime fanservice, because why not. Not much lost when you're aiming for Mature rating
Some of the character in English script would say "fuck" so yeah
damn, dats edgy D:
Anime is hot topic tho
i would make a game thats "inspired" by Strike Witches but it is original content, but then allow mod support so that it can become pretty much Strike Witches without getting in trouble lolz
Style or die
Now that I think about it, my writing style is a bit edgy, with some of the subject matter from domestic violence, traumatic experience, that kind of thing
o..
How you recognize problematic Discord users: a) has a anime avatar b) ends every question with lol
Also a little bit of politics inspired by the local political conflicts
I'm suddenly problematic?
Not suddenly
anime pfp or cartoon wolf pfp?
I can be if people want me to
Sorry, but can't this get more creative?
since such comments is an invite to that, but alrighty
When #furry ?
either that or we can go back to our convo
literally nothing wrong with an anime pfp as it's just an art style lmao
No, don't change the pfp
lol
I'm not sure what you mean. people who like the original Evangelion ending over the alternate Evangelion ending?
Cat girls on the rise
Just a moronic and outdated mindset, that's all. Thinking an icon dictates a person's intelligence and their state of being.
At least be more creative with the anime ad hominem www
Rather than their actions
Triggered
Indeed, I did
OnBeginOverlap
my pfp is a painting
Also weren't you supposed to have me blocked, Lorash?
does that make me sophisticated? not at all
You mean php
*my php is a painting
Hmm, or maybe that was someone else... hard to tell since a few individuals blended together in this server during the time I've been in here
Also I want to tell you about one time #ue4-general had a convo entirely about anime rendering
Intelligence roll: 1d3
@zinc matrix Did you see https://www.youtube.com/watch?v=bXzTXD_OJo0 , not quite as good as the senion Javascript one but still 🙂
C# programming language
Interview with a C# developer in 2022 with Jackson Monaeghan - aired on © 2022 The C#.
Music by:
https://teknoaxe.com/Link_Code_3.php?q=139
Programmer humor
C# humor
Programming jokes
Programming memes
C# 2022
C# memes
c# jokes
c sharp
.net
dot net
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visual studio
azure
Microsoft
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i had to check if this was the fake lorash lol
Why is there C burp talks here? lol
wait for it
A reminder that this guy is using passive aggressive humor just because me and makoto were discussing video game development that happened to relate to anime, but alright you do you! But anyway...
@quasi mantle Alot of anime games dont have that type of language, so it would be at least refreshing to see I suppose
I like Attack On Titan as well but you don't see me changing my avatar
I have a dream, that one day internet users will be judged not by the image of their profile but by their message history
yeah, if you make it appear in search once, it then appears for you when @ ing for a while
They are tho, at least tweets
I like anime, but at least I am not a cuck! lol! :3 :3
It's just all the Sailor Moon kiddies
It is common to dig internet info... if you are important enough.
let's say my pfp was just a bowl of food from some anime
would it draw attention? probably not
I must make it clear that I pretty much never watch any anime
Also I feel like anime games are hard take itself more seriously
Which is best, Sword Art Online or Attach on Titan?
i don't think anyone would recognise you, unless they used compact discord
A game or anime?
Its hard to balance because most of the time when theres violent language, its seen as just plain edgy like you'd see in fanfics and deviantart trash art.
is it anime? yes. would people judge you if it was your pfp? no
Neither, those are trash shows that only normies watch
Chips is not healthy.
Well, I feel like inclusion of some F-bomb matters because of the more psychological subject matters.
The main character had some traumatic experience and she'd have to fight it in some point in the game
I think I get what you mean though, yeah
Well, excuuuuuse me. I don't watch tentai. I rather enjoyed Made in Abyss tho
What is tentai
10 tacles
Made in Abyss is a hentai? that's new to me
Should it be decen?
sao was a scam, they bait you with that summary and it has nothing to do with it
10tacles? lol
wtf is this channel now
If blood counts as one, yeah
Though I forgot majority of MIA, should rewatch it someday
I loved the first season, and first episodes of some seasons. Buuuut. Very uneven 🙂
SAO made Metaverse before everyone else
uuh....
You can't change my mind
In my server we have a channel sorta like this... its called the #memes-shitpost channel where I redirect all the convos I dont want to see in any other channel, pretty much.
Sure
SAO is pretty much Metaverse (tale) progenitor
I still think whoever makes likea SAO game first will win millions of dollars
It's like the matrix
😄
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too political?
wheres the Australian flag
@quasi mantle But yeah I'm still taking a break from UE4 stuff atm, since I am still busy playing vidya gaemz. But once I get back into things i'd want to continue trying to refine my materials and all that. And then perhaps I could look more into Control Rig as well, if you're okay with helping of course
Everyone knows they don't exist.
Rotate the screen 180° and you'll find one
Attack on Titan is one of the few shows that really did deliver tho. Compare it to Lost, GoT or whatever. AoT kept on getting better
where is the other axis, only 2 axis
on mobile?
AoT kept worse to me, after season 1
rotating screen works for mobile, for reading that
Well, to be fair I'm currently focused on technical animation stuff recently, more than material
o..
wait I know exactly what to do
S1 was kinda uneven, s2-s3, kept getting better, lost me abiit now towards the end
My graphing calculator deserve its break y'know
now i am thankful my historical knowledge is so bad I can't get most references in aot
Fair enough heh, but we'll see I guess... it depends what kind of issues I come across when I get back into it. The blushing and other effects I still need to fix, for one
i'd say thats the real main thing in my way atm
Fast Forward is a great show
I think the political stuff in my game is pretty much parody of Indonesian politics, represented as kind of nothern kingdoms
Surely muricans can't relate to them wwww
I mean I grew up this being the best Anime (and starzinger) https://www.youtube.com/watch?v=s17E2LtUWIg
Ett av de mest dramatisk-våldsamma intron som mitt öga har beskådats. Fanns få tag på som Köpefilm med svensk dubbning. Har noll aning vad den japanska orginaltiteln är. Tacksam för feedback den som vet.
just watch it full in 4x, saves time and now you can blend with the fans
Still one of the best intros!
if you have to watch a show at 3x or 4x speed just to do it quick enough, there is no point in watching at all 🙂
At least you got credentials of "watching" them
don't worry, you will by the time next 50 seasons are out
Hmm... there was something which I watched recently, it resembled that style... let me see...
even speedrunners still play the game normally at least one time, before they start speedrunning it
at least I am assuming
there's no point in rewatching, so you only got one time to set the score !
otherwise, thats dumb imo LOL!! :3
laughs in me speedrunning local made games immediately
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perfect
jokes aside, theres plenty of reason to rewatch content (or replay games) if you're a fan of it
Tried speedrunning first DreadOut game, Unity was so janky back then
Also the level design was awful
several people are typing
my sister made me watch one piece and that's super slow, i had to switch to 4x regardless of her complaints xD
well thats different, that has 1000 episodes
It's a shame nobody talked about level design in the local gamedev community.
Everyone there just want to talk about the money smfh
The only old game I'll replay is Quake. Jesus Christ playing Monkey Island or Leisure Suit Larry will only ruin my childhood. But Quake is Quake 🙂
is that a game about the Quaker oats man?
the intro, outro, and recap are skippable, so brings the ep from 23-25 to 10-15 mins,
Yes, about the importance of fiber in once's diet
and at 4x that's whatever that is on division by 4
Ye you have to run around and give people porridge im pretty sure
ah okay
Which is why I spend more time with you guys and gals in Unreal Slackers, more than local gamedev groups lol
UT is but a bleak pimple on Quakes ass. Change my mind 🙂
I think the porridge is a real time fluid sim and you cant spill any
Rendered in 16k
Can't argue with that
🙂
They need to make a new UT, bit all the enemies are unity users
The one where you had like classes and bases where actually pretty good
there already is a new UT, its called Fortnite
Source code scares me so no
Ye but the enemies there are just children
😔
lol i joke, but sadly i guess it really is true huh?
AKA PUBG:Millienial--
Idk the kids are all on the roblox studio now
it doesn't changes what you have to do, kill them
Unity Tournament, and you get to play as many characters from early access games that never got finished
The first Fortnite game was a zombie game. Old Pepperidge farms never forgets
and on mobile
now i am confusing lorash with mako, oof
unity users are too elitist
they would be busy playing whatever valve throws at them
Unreal tournament singleplayer, you get to shoot newbies that wanna make mmos and AAA games
they're the opposite of elitist. They like film their devlog brewing indie mocca coffe and doing some pixel art games
lol
true
Tbf tho moccha coffee slaps hard
I remember when pixel art games were a unique concept that returns to oldschool styled graphics... but now thats all there ever is
at least for indie games
Japan (probably)
your ? i have no clue
I recognize her visually, but have no idea what their name is nor where they came from
Ah, I just use a French Press AND SELL MY SOUL TO THE ENTERPRISE DEVIL
no wait i think i might have a clue... it looks like it's from that blood blood anime
Good album
I at least know that the character is indeed a female, but alrighty
what's klk
unless im confusing them with another generic moeblob anime character with glasses, cause to be fair there are tons of them
I forgot the anime title, but I'm sure she had hidden powers
I mean I don't want to diss Unity, I'm like the world oldest c# programmer and really really wanted to like it. But half is indie devs doing pixel game, which is what unity is good at, and the rest trying to make a 3d game, which unity is not good at
ah no not that
YES
Yes that the blood blood anime
Back then it was the shit
see, she does blood things
Back when Lars was more energetic ||and used ride cymbals||
Kill la kill is like half between an awesome series and half between whatever the word for kinky fabric sex is
I almost confused it with Akame Ga Kill lmao
it does sound similar
2, kill la kill has 2 kill
Anyways the best anime series is obviously Macross Plus
that's 66.66% of similarities, based on word
Ok ok, I agree, tough
The Pee Pee Poo Poo Man
I heard many things about Macross series, said it was kinda progenitor to anime idols?
if we go by letter that's even higher
I wouldnt compare Made In Abyss with Macross Plus
I might confuse it with other old anime that had singing characters...
Also Made In Abyss gets a little CP
Made In Abyss was edgy, but I liked it back then
...i don't remember names aaa
chocolate pudding :3
The visuals in Made in Abyss tho.... so amaz
I don't think MIA visuals are replicatable in realtime 3D
Made In Unity
you should make your anime game like Elden Ring
noseless..?
I wonder if there's any mom gossip club talking about Elden Ring by now
which is like Genshin, which is like Breath of the Wild... so im actually semi serious heh
Gamer moms talking about Elden Ring
but Elden Ring will likely take BotW's place when it comes to RPG open world inspirations for the next couple of years or more
also no, they are talking about Minions memes
Personally I'm taking inspirations from Square Enix RPGs more
you are a bad person 
I dont think there's much overlap in BOTW and Elden Ring gamers...
But I can cook
🧑🍳
sadly im not too much a fan of the turn based stuff, if thats what you mean. not sure why i could never get into them
A man who can make cakes, and play drums, and make games
well that are extra points, but not gonna save you
always felt too grindy as well
What more can you ask
you cant pause Elden Ring, even if its in offline mode too, haha
The fact that this is a mom sim makes it perfect
which can be annoying sometimes when I have to take a massive SHIT and im getting chased by giant monsters
people found a way to pause Elden Ring a couple of weeks ago
I have an idea
i stole it from jatts' meme channel
I still rather enjoy renovating in Valheim, or playing Raft with a friend 🙂 Scandi games ftw! 🙂
oh they did? ah interesting
Is elden ring a good game?
An option for the options menu to not pause the game
https://gamerant.com/elden-ring-how-to-pause/
unless they patched it out
Alt F4?
its very good, yeah
haha never thought i would see this type of article "how to pause a game" xD
Call it Realtime mode, where opening command menu and pause menu won't pause the game
"how to enjoy a game"
Playing those Demon Souls games seems very stressful
I think that's a good idea in hindsight
I'd say it's as stressful as playing hard Doom maps in UV+
good old times before we had Control Ri(n)g's
Elden Ring is less stressful by default, due to how its open world meaning that you never really get "stuck" anywhere and theres many ways to get around situations that are difficult
lots of gameplay flexability
Games without a pause, that's just a feckin' dumb idea. You can paint it any way you like, it's a feckin' dumb idea.
but still yeah I agree its dumb, at least for single player stuff
Imagine maps full of cybies and archies (e.g. Sunlust), all of the monsters are in fast mode, and item placements are in hard difficulty
real life has no pause,
games have no pause
game is realistic
That's very stressful 🙂 I rather like games where its like chill chill OMG SOMEONE NEEDS TO RESCUE SOMEONE. But maybe that's the pandemic talking
But do you want Realtime mode? 😏
I remember so many posts from people playing Elite Dangerous.. why can't I pause.. I paused the game and came back and my ship had blownup
I can implement it, it's like flipping a switch
"we have to hurry, npc's son is in a cave filled with monsters"
15 quests later
right, lets hit that cave.
lol
btw, if you have a good friend, and havent played raft. Play raft with them. By far the best chill co-op experience I've ever had
Literally fallout 4
Cant get more chill than cryo
"What took you so long?"
"phew, we made it just in time"
Looking forward to its 3rd major update
I might implement that just for craps and giggles
dem plot armor be thicc
Nice day for fishin'
But eh, I'm dangerously getting into feature creep
We're all waiting for chapter 3... Jesus christ. I could've programmed it myself by nov 🙂
As if an isekai game with cling cling and bang bang wasn't challenging enough to program
I wonder if Elder Scrolls 6 is gonna be good 
Yeah its only ginna be another 12 years maybe
Hope the meme will be good.
Justin Time sounds like a dc hero name.
does plot armour protect against feature creep?
Chapter 3 is Jesus Christ? An interesting choice
I mean honestly, I'd prefer it to be good rather than crappy but ya know..
IM HERE TO KILL CHAOS 🙂
At least I also hope Starfield is memeable
Said PhysX.
lol
maybe Elden Ring will inspire them to approach things differently
Awww, poor PhysX
Now thats a game idea
In a world destroyed by global warming, Jesus Christ is the lone survivor on a scrap raft. Can he make it to other potential survivors or will he die trying?
Give that one to manny
Apologise to my eyes for making me read that pun
its also sad (and yet very funny) that most people dislike open world games literally only because of Ubisoft games alone lol
You know what they say, a good pun is it's own reword.
Wait, really?
I wouldnt be so mad if they hadnt ruined the assassins creed franchise
well maybe not 100% but its definitely a high amount
Other interesting games: Rust : Semi-shitty only multiplayer survival game where you get killed by Russians. Seven days to die: Game like feels like from 2013 where you have to survive in a zombie apocalypse but is kinda ok with a friend for a while.
most people's complaints are mostly just Ubisoft gameplay styles and approaches
🚪 🚚
about how its boring and everything is given to you, like a to-do list for the game's features and missions
rather than just exploring
Rust is toxic incarnate.. its like bathing in a nuclear waste dump
Ubisoft seems to only have one style of open world. Let me introduce you to a big tower/tree/building you can climb up and get a magical view of things.
lmao yeah like I dont know if it was intentional, but the tower stuff is like a running joke in Ubisoft games
It's very intentional
you mean like Fallout 76
Assassin's Creed started it (I think)
Yeah rust is bad, but if you see it as all other players are really good/toxic ai and you just need to survive its pretty good
intended to be a running thing I mean, rather than them being intendedly lazy (sorry if that makes no sense but it does in my head at least)
Fallout 76 is nowherr near as bad
What about Ruby?
yup, that is correct
Ruby?
and then continued in Far Cry 3, and then pretty much every other game onward for those franchises (and other ones)
The legacy users can be annoying but its nowhere near as bad as rust
Ubisoft made fun of themselves, not sure which game but one of them pokes fun at having to climb a tower
God, the company who fired half its staff because the didnt accept politicalt discussion at work 🙂
that being said, the tower mechanic is smart and makes sense and I dont mind them. i think its more about how they are approached... in BotW it was more rewarding and a great thing to find
Far Cry 3 BD?
I might remembering Far Cry, as that game has room for humours
Well you dont climb them in later games so maybe it was one of those
Ubisoft feels like one of the most enterprisey of gaming companies. Like I can EASILY imagine how it is to be workiing there
No No, I wish. Think this was more Trump alignment 😛
back in my day, Far Cry was just a game about mutant monsters and sci-fi experiments! they should bring all that back tbh
I mean far cry 3 did have the radio towers
And towers in assassins creed are pretty much a given
Goddamnit these puns
pretty much yeah, which is why they can get away with it
What was Assassins Creed about again, time travel or somethin
should we question the humanity of those who believe in things such as nft games?
they can literally make any type of game they want, due to the theme of their series... technically
make puns yourself, take revenge
Think it was about a creed of assassins but i aint sure
which is a bad thing, because it means they can develop games that arent Far Cry at all and then slap the name on it for a quick buck... you know, like they did with Far Cry 6, which most people believe
I've played Valheim with some Ubisoft Montreal people. They were like "Oh, so this is what it's like playing a game that has a soul"
Basically roleplaying as your ancestors
Assassins Creed was about the memories of ancestors yeah
and a machine that lets you tap into it
but then they stopped doing that and just stuck with it taking place in the past rather than trying to connect the future anymore, last i checked
Ubisoft is too much focused on annual open worlds
Maybe they should've go back to open worlds but every two years
Not spam, just typed this.. I guess this is a REAL give away from intel, it's on there front page. Intel® Game Dev Programhttps://www.intel.com/content/www/us/en/developer/topic-technology/gamedev/overview.html If you click Join the program, you can register your game and Intel is giving away $50,000 of game development hardware! <@&213101288538374145> <--- put this somewhere useful for the community to sign up for
spam!
Assassin Creed is such a mindless grind to prolong game time to sell cosmetics... I guess?
Spam!
lol
right? >_<
lair?
🙂
Though I don't know if I should take that or Epic Grants first
i got to make a video of my progress >_<
Assassins Creed games were very fun for the time they came out but then it got old after awhile... the last good game of the series was Assassins Creed 2 I believe, because after that it got more generic and the story got more convoluted/lame
ill take what i can get, if i win something that would be pretty cool
I firmly believe that no game that's done extensive devlogs will ever be succesful
i have seen memes of wall climbing mechanics in assassin creeds and that's all
memz
to be fair the climbing stuff is very cool, at least when it was new anyway
Factorio has made a bunch of devlogs 🤔
Assassins Creed Origins is the point it goes downhill
ah
exactly, it was cool in fallen order too
so it fails to climb walls
I mean ffs Valhalla is too grounded for an AC game
Assassin's Creed: 2020
Axing Creed
"Hey, Frank, am I getting insurance for this pun?"
"walls aren't the only thing it can't climb i guess" would've been better phrasing ig
That Intel Game Dev thing seemed interesting
will you apply?
it had good intel
this is why you need towers
always read TOS before signing up for anything like this, guaranteed to have fun surprises in there that they never say up front
TOWER CAPTURED
Can you screenshot it? Somehow I can't load the site
this is the part I was referring to at least
okay so there are a few more than five countries but for some bizarre reason Sweden is included but not Finland? Like... why?
:P
in Elden Ring I sadly sequence broke my game and thus missed out on a segment of the game lol oopz
I guess thats what happens when using a bug to make your horse float to the highest mountain of the game without progressing story :p
i thought it had no quests
Asia only include India, Taiwan, and South Korea? Yikes
it does
Bizarrely it also filters out specific regions of some places like Canada or Australia
I'd rather try for Epic Mega Grants
its just not marked for you thats all, but there are indeed quests and goals
and 3/4th of the world can be reached without completing a single quest nor beating a boss
maybe it's costly to transfer money there lol
Sounds about right
that last 4th of the map can be reached with a horse flying glitch, which I had done lol
Tbh I suspect gambling or data collection legislation :P
hey that's neat
yeah and its actually a gameplay technique to do that, to find high level items early on
in case the game is too hard for you
but even that in itself is hard because you gotta dodge all the high level enemies
hard in a fun way, that is
aww why am I excluded
so it's cheating with downsides
At least send the money or local representative
its in the game, so its not cheating :p
in fact, that is the game's "easy" difficulty
which is to approach it in such ways
the difficulty is how you approach the game, pretty much
flying horses ? well, it has noseless chars so i guess anything goes
ohh xD
well more like an exploit
since its an in-game bug, rather than a hack or something
Pegasus
i mean i could apply for that thing but i dont have a website lmao
and even then, it was really hard to do in itself
i should probably make one
in some ways, harder than playing it normally
you are a hard-core gamer ig
but i did it anyway cause i wanted to, and it was indeed pretty fun and cool to get working
I miss the old wall hack in skyrim. you where able to take a plate and ram the wall and go through it and steal from the shops chests underneath.. that was such a fun bug back in 2014
At least Epic MegaGrant hand over money first, and a CPU being optional
I'm planning to ask for $50K for hardware and paying local contributors full time for a year
cause if it was, thats surprising considering Bethesda
i do wanna chase a megagrant for my current project but only a small amount
maybe $3k or so, just so i can maybe pay someone for some ui, and get some advertising
when i did the horse glitch, some peeps on my server watched me do it while i was streaming it. was pretty fun heh
lol i feel this. why not set up a .... what is that gofundme for gamedevs
gofundme has a bad rep
no not that
a lot of games on crowdfunders are scams
i forgot the name
you mean indiegogo
even then
a lot end up being scams
i don't wanna risk giving myself a bad name
i can make the game without the funding, it would just let me do a lil extra with it
Crowdfunding nowadays is getting more difficult than it should be
One actual accident and you'll be marked as dishonest
^
all iot takes is one minor screwup and im ruined
plus if it ever got big, which is unlikely
i dont think i'd be able to meet the demands of people
cyberpunk was crowd funded right?
well look how that turned out...
CP2077? Nope
but i dont think so
its a AAA studio
they made the Witcher 3, they can make their own damn game
CD Projekt is publicly traded
Ahhh
Hence pressure from public investors
RELEASE NOW! is what they said
(and the community crying)
that game on release tho xD
but tbf with all of the setbacks it still should have been better
some communities are the worst
I dont EVEN want to know what the content folder looks like in unreal engine...
they don't even know what developers are 99% of the time
The marketing also have to get a bit of the blame
if they had to push back that many times and it was still a buggy mess, i would hate to see what it looked like near original launch date
kickstarter! yessss
oh? not indiegogo?
Kickstarter was popular for games
I liked Cyberpunk ¯_(ツ)_/¯
no idea why
ScamStarter
The genre or that bad game?
ye the one reason i woudlnt do it, is because if you don't live up to expectations then people witch hunt ya, or brand you a scammer
I just don't like the concept of modern day or futuristic open cites unless its midevilish, or starwarsish.
cuz they dum
i see ukrane scams all over twitter....
i recall reading here before that "start a game"
"get funding"
"declare you can't make it"
...
"profit"
now a days its the same thing, except with NFTs included!
reminds me, yt said it won't monetize ukr related stuff that go against ukr
yt shouldnt monetize for either side imho, but thats a different topic entirely heh
Any AAA studio that uses NFTs for skins in the future, should be boycotted from buying the actual game.
yt loves supporting leftist content for example, but always trying to silence the right. same on twitter
i mean i agree, but when has a game boycott actually worked
everyone says they arent gonna buy x game, but everyone does anyway
COD 4 years ago lol
it worked for Stalker 2, and it didnt even come out yet!
it was going to have NFTs and people complained, so it was promptly undone (not that it matters for the game anymore now, as we know)
it also said it's removing extreme stuff of that side, so not just monetization issue
i mean the stalker nft idea was funny tbh
buy the expensive nft and get photoscanned in game
they didnt state any rules, so could someone just show up nude?
or wear a clown outfit?
get photoscanned while doing a handstand?
or an NFT monkey man
the stalker one had potentail
the onyl nft ive liked
cause i imagine the stupid things you could do
to be fair, you can just do that with mods but I can see the appeal if done officially yeah
ye but with mods, everyone doesnt have to see it
ah, true
imagine just tryina enjoy the game but some npc keeps following you doing a handstand
opens npcs shop, its all nfts...
"i used to be an adventurer like you, until they flipped me upside down"
there is people in stream playing this game with a music controller ? lol
dance dance ringvolution
lol wtf
also theres this (this game is amazing btw)
Anything to try and get viewers these days
Im too Elden for that controller
i saw a minecraft server the other day advertising "skyblock but you can earn real crypto"
lol
btw funny enough, that game I posted there has an original monster within it that is sold on the Unreal and Unity asset stores lol
and I didnt notice until sometime after playing it, but thats neat to see people's assets actually get used :p
still lazy of course for the devs, you could argue, but neat for the asset's creator I mean
This is why i am doing all my own animations, buying all my weapon models from artstations and other sources. I dont want to be called a hack or lazy.
lol
i mean it depends really. I think its fine for indie games, because its understandable
due to time constraints, and all that
its all about how it is utilized really
and in that game, the monster is utilized pretty good for what it is
i seen a game on steam that stole all arks anims and meshes..
what was the name of it 😮
oh.. yeah stealing is a different thing entirely, and yeah definitely no good
Both are essentially the same
Except indiegogo lets fraudsters run amok
yeah but they said one indie focused so thats where my mind went
oh heres the monster btw, thankfully theres a wiki
Alright time to cash that paycheck and buy some assets xD
this guy can be bought in the Unreal and Unity store, heh
IGG doesn't have refund protection, and flexible goals, so fraudsters would use it to their advantage
oh damn
Also not to mention scam campaign using fixed goals (which means funding only withdrawed once it meets the goal), but have rigged backings
But usually that's more on the hardware scam side of things more than games
wow you're always here do you ever sleep @quasi mantle !? :O
heh
Well, I'm in Far East time zones
if ur far east enough, that becomes west
i was just about to go back and continue reading the convo you guys were having last night cause i found it so interesting.
🙃
i swear that would've still been like really really early for you though xD
@quasi mantle one thing I like the most about openworld games/RPGs is the ability to KILL anyone you want D;
make sure you add that to your game too! lol jk
Well, free roam killing would be nice, but I don't know how to make it more consequential tbh
although thats challenging when you're trying to do a story
which is some of the main issues for Bethesda games
where its so free that the story feels pointless or weird at times
At some point, the gang, which were mostly bounty hunters, would be recognised by the kingdom.
It's difficult as well because Nala's traumatic past was ||hit and run accident||
ah I see
how do you teach someone ue4
Felt more difficult to at least making sense on killing non hostile NPCs in free roam
:)
lel

woof?
