#lounge

1 messages · Page 1026 of 1

robust shale
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Exactly, pragmatism of experience 🙂 It could be much worse. Like Unity probably 🙂

timber viper
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But I heard really.. really bad stories from industry people

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Like implementing lua to renderers etc.

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UE should be a blessing compared to in house engines for a programmer

robust shale
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Lyra seems like an interesting nugget of enterprise dev. Lots of good intentions and good architecture ... coupled with some "get it done in time" and don't have time to simplify it

robust shale
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Yeah... but that's how enterprise project goes 🙂

timber viper
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I think... it's fine yeah but if they had more players in that gamemode that would be a problem. That's why I always get scared of character count in UE

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It limits you to C++ ultimately

robust shale
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I kinda hate c++ but even I see very little reason to have nothing but the bare essentials in BP. basically data classes config. In Lyra it seems theres a wide array of teams/people solving things in different ways

timber viper
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Yeah each part (audio, gas implementation, core c++ stuff) made by different people afaik

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Core stuff probably copied from Fortnite

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with ripped parts

robust shale
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again... typically big company project 🙂

timber viper
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At least its consistent

robust shale
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If you don't have a benevolent dictator overseeing all that it always ends in entropy and chaos

timber viper
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And do you like that benevolent dictators?

robust shale
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A good benevolent dictator is the best thing for a complex project

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Its just someone that has the knowlege to overlook all parts and enough power to influence things bureaucratically

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That combination of social savvy/knowledge/institutitonal power is sadly rare. Why do you think Steve Jobs was able to get things done 🙂

timber viper
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You're right PepeHands

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Thanks for the convo

robust shale
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Np 🙂 It's a sad truth that you can be an awesome programmer but if you can't convince your organization to implement your ideas the chances of improving things are not so good

timber viper
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Leadership matters

deep copper
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more like, proepr communication in general between everyone in the organisation

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proper*

robust shale
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Well...

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Say I want to do a big architecture improvement, it feels "complicated" and "scary"

pearl elk
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some organisations dont allow bottom up communication

robust shale
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I can't just drop that on teammates, chances are it'll fail, you have to include people and make them feel involved

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and obvs, they can always contribute a lot, it's not like ones ideas are perfect

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but air-dropping complex refactoring/architecture changes from nothing is going to be a hard sell

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Swedish and US organization communication seems very different sometimes :)I

timber viper
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Like writing a new engine, refactoring physics engine etc

deep copper
timber viper
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Your boss expects to release a game and earn money, meanwhile you are trying to convince them you have to waste 6 months to write a new system -- that would be difficult

robust shale
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I cant speak for game companies, only teams within enterprise. But here it's mostly consensus. So you just get some allies, discuss, make everyone feel includes and adapt to views raised

timber viper
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Oh, alliances

pearl elk
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some how I think the game ability system is going to stay largely the same over UE5s life, it'll be too difficult to change it. There might be complex branching issues where a base version which unchanged stays with the engine then updates are pushed through an optional dev branch

robust shale
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Yeah, pre-discuss your change with another respected developer, so they'll vouch for it when you introduce it 🙂

pearl elk
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Epic did solve alot of issues with game feature plugins but it doesnt solve the complexity of development. Monolithic classes can be easier to maintain because its less small moving parts

robust shale
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GAS seems awesome in many ways, but from their own opinions things could be improved. The cue system seems way to intermingled with everything and could be quite separate

timber viper
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Network prediction plugin is also awesome, though very likely to be abandoned sad (developer left epic recently)

robust shale
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Yeah what happened to that. It has been very under the radar and not something Epic seems to want to commit to

timber viper
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I guess Fortnite does not need it at all 😂

robust shale
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I mean, then you have things like Mass AI. Probably there's a benevolent dictator running that area keeping things consistent. Same thing seems for modeling tools (Ryan is god) and control rig. Very tightly controlled and cohesive

pearl elk
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tools are abit different to gameplay affecting parts of the engine though

robust shale
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Yeah

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Was surprised about the Mass AI initiative tho

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Someone within Epic must have a lot of clout

pearl elk
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It could be Epic seeing what some people do with the engine and deciding thats an area that needs focus

robust shale
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For sure, might even be strategic attack against Unity. One of their few claims is ECS

pearl elk
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Epic have clearly abstracted more stuff out in UE5 to make it more efficient, main issue is trying to teach people those abstractions. Typical OOP is easy to comprehend in terms of inheritance

robust shale
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OMG I'd kill to be a fly on the wall in Unity meetings. ECS seems such a typical enterprise monster

pearl elk
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a good example of something thats not immediately obvious is the fact GAS can do negative effects too. Most would assume "ability" to be a buff of some sort

robust shale
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Unreal seems to be in a bit of cross-over times. From a shooter engine to a data-driven engine. Difference between Epic and Unity, for good and bad, is that Epic always was pragmatic in keeping it a production tool while Unity had more lofty architecture ambitions without eating their own dogfood

pearl elk
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Im glad about the data-driven stuff because its how I tend to work, main issue regular people will have is componetisation and all the boiler plate. Lyra is mostly just boiler plate same with Action RPG, wish there were a way to automate that all away

solid aurora
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there is

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you uuse Lyra sa boostrap for your game

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and make youur game inside GameFeatuure pluugin [;

robust shale
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It's really hard to comprehend software architecture patterns as a hobbyist gamedev

pearl elk
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yeah that will do some of it but theyve still made architectural choices about how they want you to use LyraAbilities

solid aurora
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that's why it's boostrap project

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it makes assuumptions on how youu work with it

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to make work easier

robust shale
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Lyra seems like it's... half-way there 🙂

solid aurora
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becauuse it is

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there will more sample game features in fuutuure

robust shale
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But for my money, it'd design my game so it's completely data-driven, you trigger events. and stuff reacts to those events. You have an impact event, something reacts to that and fires particle events. An damage handler handles the damage etc etc. That's completely normal in my enterprise mind. Only "problem" I see with Lyra is that they havent worked it through enough to have abstraction levels that's easy to comprehend

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(Again, sorry, I don't want to sound Enterprise snobbish)

pearl elk
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yeah well I hope component wise it doesnt get all tied to character, I know why that exists but it'd be nice if the components could go on any player actor

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or maybe its easier just to make a character vehicle 😛

robust shale
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Yeah, I'd just use subsystems. Fire events, let an handler/mediator resolve it

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It does seem sometimes that gamedev is a few years behind other dev

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Give me that sweet DI framework 🙂

pearl elk
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I think part of the issue is just in the display, when you look at things as classes you dont see a system you see lots of disconnected pieces. I think its important for people to understand systems overall but we still have to do that sort of flow on a whiteboard or paper

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trouble is you cant just load all the connected classes in BP because the entire point of those sorts of systems is you dont have to load it all lol\

robust shale
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Maybe a weaker culture of software architecture/design. But TBF really good that (IMHO) is not common in any project

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Just want to preface this with I'm no pure academic and that kind of snobbery, just what I've learned from experience

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It's like invading a country, you need to pillage a few villages to get a hang of it

zinc matrix
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disconnected sums up my brief experience of looking at lyra's layout well

pearl elk
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you have to understand the fabric of UE5

robust shale
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Yeah... Different people/teams, maybe no one really pushing cohesion, probably a lot of time crunch

zinc matrix
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felt like I had to be in the developer's mind to know where stuff is and why

quasi mantle
robust shale
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You kinda get the sense it started with good intentions and compromises were made 🙂 (as most software projects) 🙂

zinc matrix
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continue to be upgraded in future releases to demonstrate our latest best practices for making games in UE5.

robust shale
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Look, a good dev will look at Lyra at, know what's good and bad, take it and build their own solutions. If you're learning from Lyra and don't know so much... you're going to have a hard time

zinc matrix
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guess my practices are vastly inferior because they don't seem to resemble much of lyra 😔

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yeah

pearl elk
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so your game has to have aimbots, its the best practise 😛

quasi mantle
robust shale
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Lyra doesnt really use much UE5 explicit stuff, I don't think

dark sequoia
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woof

robust shale
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except the game component features

quasi mantle
pearl elk
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those procedural mesh nodes are those in 4.26-7? I dont use em enough to know

zinc matrix
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procedural meshes were definitely before ue5

quasi mantle
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I think as far back as 4.25

pearl elk
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yeah the meshes were but it looks like theres a whole BP library for geo I hadnt seen before

timber viper
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Lyra is going to be a bootstrap project for all asset flips

zinc matrix
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going to try and get into landscape design, let's see if there's any good pinned resources

quasi mantle
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But eh, apart from some Control Rig stability, I still can't take UE5 seriously

zinc matrix
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it's not exactly as stable as 4.27

robust shale
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There was some modeling tools in 4.27, they demoed some for the medieval village thing. Ryan, the guy responsible, is like awesome and have been publishing libraries and a blog atg http://www.gradientspace.com/ for a long time. But UE5 is when it finally has come into more of the limelight

timber viper
zinc matrix
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it crashes even when doing innocent things

zinc matrix
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I'm using ue5 because of large world coordinates that's probably my main reason

pearl elk
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I prefer granite to nanite

celest musk
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also it's not only CR stability, but imho CR just got usable with 5.0 because of functions

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it was kind of an ugly mess before

zinc matrix
pearl elk
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I do like the new UX, the whole experience does feel more cohesive now

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but that new logo, feels so imba to me because Ive been looking at the other one so long

robust shale
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Did you know you can go into modeling tools -> pivot -> change to center/bottom and BAMM. Ryan did that... so much cool stuff in the modeling and procedural mesh stuff

pearl elk
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its a shame that proc mesh doesnt get its own BP like Blender Geonodes. I was looking at the flow thinking this could be so much better if it were geo focused

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event flow makes sense for gameplay

robust shale
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Isnt there now? From what I know they've greatly simplified the mesh-generation stuff. Can even generate stuff on the fly and bake into Nanite. https://www.youtube.com/watch?v=apCSgAAkDTU

The official release of Unreal Engine 5 has brought with it a ton of incredible features and tools that we're excited to explore, so this week we kick it off with a demo and discussion of the Geometry Tools! Between UE5's native modeling tool suite and geometry scripting, there is a ton of information to crack into. We've got the experts coming ...

▶ Play video
zinc matrix
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surprised the auto-uv tool somewhat worked

quasi mantle
# celest musk lets just ignore nanite

Well, if that's the case, I'd stick with UE4. UE5 has yet to gain my trust in terms of wide compatibility. Trying to achieve more win-win for wide range of hardware.

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To be fair CR in UE4.27 is quite usable as it is

zinc matrix
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I imagine a lot of VR devs would stick to UE4

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nanite? not gonna work

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lumen? nope

robust shale
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You can do UE5 with 1080, or just disable lumen etc and its exactly as ue4 (except tesselation/wpo)

quasi mantle
robust shale
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I saw somewhere actually lumen/nanite working well in VR

quasi mantle
pearl elk
celest musk
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WPO is actively worked on

zinc matrix
robust shale
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Well... Houdini is its own dark magic 🙂

quasi mantle
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For one, my game is anime style, and I have WPO going on for eyebrows.

zinc matrix
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"bro you need nanite anime characters"

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"bro you should use nanite on every mesh"

robust shale
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Why not just morph targets?

celest musk
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you don't use nanite on skeletal meshs anyways yet

pearl elk
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not like we cant combined DCC with UE5 anyways since they are all hooked up

pearl elk
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nanite all the things

quasi mantle
robust shale
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Soldiers with nanite armour is the new black 🙂

pearl elk
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what if... someone made nanites with nanite

zinc matrix
pearl elk
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could it render them or are they smaller than pixels 😛

robust shale
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I mean, it could, depending on how it was modelled 🙂

pearl elk
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I suppose with more precision we cant just go bigger but also smaller

robust shale
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Foliage is interesting, I have some stylized foliage where the trunk could be Nanite, but the leaves not. But then you have to divide into two meshes and adapt your tools

pearl elk
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my whole map is a single leaf

pearl elk
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need world partition for the leaf

celest musk
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at least your project isn't bound to UE4 because of eyebrows

quasi mantle
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This was achieved with WPO, because while I wanted it to visible through the hair, I don't want it to not follow the camera and make it pop out forward from the head.

robust shale
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Biggest problem is snow/sand. Seems solvable with virtual heightfield mesh or something but... not really been proven feasible yet

quasi mantle
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I felt like this is a huge part that made up the style

celest musk
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you can still use WPO on non nanite meshs?!

pearl elk
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I just model the individual grains of sand or small little snowflakes

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and then render zillions of em

celest musk
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which every skeletal mesh so far is

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unless you have a robot

cursive crypt
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Snownites

robust shale
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Couldnt you model it so its different skeletal parts with different ANIMBP. Think they do it like that in fortnite for backpacks and stuff

pearl elk
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yeah the Anim stuff has really come a long way now, its much more modular than it used to be thankfully

robust shale
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I just want to use gameplaytags with fast path 🙂 but maybe you can now with the threadsafe functions

quasi mantle
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Let's see...

Hair, one skelmesh.
Face and base body, one skelmesh
Clothes, each part are individual skelmesh.

All synced up to a proxy mesh, and animBPs for the visual meshes are just for physics, including fine tuning on breasts physics in runtime

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Eyebrows are part of the face/body mesh, with camera offset on WPO

robust shale
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Well hair is ambelic (?) anyways. Any rigid stuff like armor can be nanite. I'd do eye brows as a separate skeletal mesh, then you can just overlay it

celest musk
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idk why this convo is going on...

robust shale
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Not sure what'd the workflow for separate eyebrows would be tho. Smells like an Asset Package. "Eye Brows Pro Master"

celest musk
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you can't use nanite on something like a body anyways, so nanite restrictions don't even apply to you there

pearl elk
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Lyra doesnt really show how to do modular skeletal meshes aye hmm

celest musk
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nanite at the moment is for static meshes

pearl elk
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how 2 cosmetics

quasi mantle
robust shale
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yeah, but for armour attached to body it works

quasi mantle
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All of the dangling physics were animBP.

And she hates wearing armours so yeah

pearl elk
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just use solid plastic hair

quasi mantle
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Heck, with JRPG health system you can survive minigun rounds for a longer while

robust shale
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It did some thing where I took a modular character, converted armour pieces to static -> Nanite. Then attached and calculated the offset to its original bone and attached it

dark sequoia
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nani!?

celest musk
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so you don't even need to update their location/rotation, as the engine does it for you

quasi mantle
pearl elk
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this is proper hair, gives an armour bonus

robust shale
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Yeah, but some cases need to calculate for modular skeletal parts. Pretty easy tho, just calculate difference between root and the bone you're attaching to

quasi mantle
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"bro, your anime character isn't nanite? Not cool bro, not cool"

robust shale
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Nani... -te

pearl elk
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nanime

celest musk
robust shale
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Robots in deserts guys. Robots in desert

quasi mantle
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何だと?

quasi mantle
robust shale
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I bought that dystopia mech thing, and pretty cool since you can simply convert each part to nanite and attach to skeleton

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Who doesn't like Dune. Blashemy! 🙂

quasi mantle
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Though that being said

pearl elk
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so is marmite better than nanite?

quasi mantle
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My game do have plan for a rudimentary mecha

robust shale
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Must say I'm struggling as well, have a great desert environment with rocks and buildings... but difficult to come up with gameplay just in desert 🙂

quasi mantle
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The story goes that one of the party member is an engineer, and building a magical mecha

median wraith
quasi mantle
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Maybe, maybe that's where Nanite could theoretically came into play

celest musk
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no

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because you have UE4 stockholm syndrome

quasi mantle
robust shale
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*me living in Stockholm 👀 *

quasi mantle
quasi mantle
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But I do have high poly source art for the environment

celest musk
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one day you will switch, and then you see years passing by

quasi mantle
celest musk
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by that time you are the last UE developer

quasi mantle
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Though realistic in anime way

celest musk
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because we are all in the matrix already

robust shale
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I really do think there's great opportunity for ue5 desert game. You simplify stuff so much. But yeah, have to come up with appropriate game idea. Also think Epic wasn't doing environment design the best making everything "Super high fidely desert homogenic rock"

celest musk
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or we escaped the matrix

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both possible scenarios

deep copper
dark sequoia
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i prefer smegmite

quasi mantle
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I prefer more lush greenery landscape more than desert, but I guess US has more desert and the desserts

quasi mantle
dark sequoia
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honestly jokes aside, i still know absolutely nothing about nanite lolz..

robust shale
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Another interesting fact, is that I've tried every combination of packaging, options etc, and don't think it's possible to get fps over 60 with lumen/nanite. At least not with resolutions over 1080

dark sequoia
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other than its the hot new thing apparently

zinc matrix
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"nanite and lumen" is a marketing phrase at this point

dark sequoia
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back in my day, you make models by extruding vertices and shaping em together :p

robust shale
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In fact resolution seems to be, by far, the most important factor for fps. Even when trying upscaling etc a lot

deep copper
dark sequoia
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isnt that just being lazy, though

robust shale
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VSM doesnt do that much different, but of course, using Lumen at all and Nanite does

proud jay
#

We’re kicking off our series of Unreal Engine 5 Early Access in-depth presentations with Nanite, our new virtualized geometry system! Nanite uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. Join us as we take a look underneath the hood and explore how Nanite was used in the sample proj...

▶ Play video
celest musk
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or you can use optimized meshes and get a smaller footprint overall

zinc matrix
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i.e. you can use film assets in a game

celest musk
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and you don't have to care about LODs

deep copper
dark sequoia
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faster doesnt mean better :p

proud jay
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and higher quality assets up close

deep copper
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yeah lol no it's just lazy...

dark sequoia
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otherwise you get the GTA Remake Trilogy (which uses UE4, lolz)

robust shale
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As it is I don't think we'll seem competetive shooter games with lumen in a few years

pearl elk
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but but Nvidya said my 3090 is good for 8K gaming

robust shale
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It is, at 30 fps

quasi mantle
celest musk
dark sequoia
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lol

quasi mantle
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Nanite is a Messiah

dark sequoia
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im assuming its for UE5 only?

quasi mantle
deep copper
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yes

celest musk
dark sequoia
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lol

quasi mantle
dark sequoia
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glad they fixed that model, looks much smoother now

pearl elk
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nutdohs

deep copper
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so is lumen, which nearly nobody cares about much here yet because fps drop

quasi mantle
celest musk
robust shale
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I think it will be good for narrative games... but... there's like no proof lumen/nanite can perform with really good FPS afaik

dark sequoia
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lol im just kidding of course

robust shale
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and I've tried a lot. Packaging, options, different levels, etc

dark sequoia
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well i'll look into nanite when i start using UE5 later

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but not anytime soon

quasi mantle
robust shale
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Nothing over 60 fps I don't think

quasi mantle
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I mean, you'd better be watch the dialogue in 60 FPS

Or else

dark sequoia
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I bet nanite would be really cool for a Max Payne styled game

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or... Matrix :p

quasi mantle
dark sequoia
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a remake? D:

quasi mantle
dark sequoia
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oh nice

quasi mantle
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(funding is still from Rockstar tho)

deep copper
dark sequoia
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i never heard of that at all

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but thats pretty cool

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Max Payne games are among my fav PC games of all time

robust shale
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Raytracing is actually harmful, better to turn it off 🙂

quasi mantle
robust shale
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Lumen is faster on software with good enough results for everything but archicad

quasi mantle
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I mean, what PAST FUTURE DELUXE could benefit from Nanite and Lumen, when everything is almost smudged by painting effect

quasi mantle
robust shale
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btw, top tip, always disable motion blur with lumen/nanite or you get a lot of artifacts

dark sequoia
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another issue for me is that i never really learned modeling nor development the "proper" way and instead I figured out most things by myself. so as a result I know nothing about the technical side of things, nor many terms and what they mean. I just do the thing until it does/looks the way I want :p

quasi mantle
dark sequoia
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regarding Blender, UE4, etc

robust shale
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The motion blur isnt fast enough so in third person you get ghosting around the character

dark sequoia
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yeah I have had that issue myself

robust shale
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Even with foliage there's ghosting

dark sequoia
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that ghosting stuff is very very annoying..

deep copper
dark sequoia
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for me it was TAA

quasi mantle
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I swear to God TAA is the main ghosting causer, not strictly motion blur

dark sequoia
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regardless if theres motion blur or not, still happens

robust shale
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TAA is better (I think) but the default nanite anti-alias TSR is not so good with motion blur

pearl elk
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AOGIGLTXAADSISSLSSLS

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its my new algorithm

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its meant to sung to the beat of lose yourself

quasi mantle
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At least now I'm more confident keeping high poly source asset around and still use UE4

deep copper
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on the brighter side, atleast you can pronounce taa

pearl elk
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TAH

dark sequoia
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basically i had to make it so certain settings changed while moving the character camera, which reduced the amount of weird ghosting. but sadly doesnt work when moving the character (rather than the camera). theres been many fixes and workarounds people do, even though such a thing as that should really be fixed to begin with rather than people being forced to work around it 🙃

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but thats just me i guess lol

quasi mantle
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The catches are still less optimistic with the fancy new features...

robust shale
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Best thing for stylized/low poly. Dump roughness/normal. Bake height into the mesh if needed. Maybe detail normals

dark sequoia
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VR more important to focus on rather than refining the engine, apparently

robust shale
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Oki maybe roughness, dependeing on kin of asset 🙂

quasi mantle
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At least I have managed to push UE4 to low end limits while not sacrificing the graphical fidelity that much

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And the environment are mostly photorealistic with painting effect courtesy of Quixel

robust shale
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Named re-route nodes/distance matching/ etc is well worth ue5 🙂

robust shale
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Which one?

quasi mantle
deep copper
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distance matching

dark sequoia
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yeah i dont know what that is either

quasi mantle
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Though I use procedural anims with Control Rig and some C++ work

deep copper
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i only heard lumen /nanite so far lol, first time something else about ue5

robust shale
#

Ah, prevents foot sliding. Check Lyra 🙂

quasi mantle
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Or Paragon

dark sequoia
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I use good old fashioned regular animations :p

robust shale
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also can do like mantling at arbitrary obstacles

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or open a door

quasi mantle
deep copper
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ah was this also in their desert thing demo? the animation thing

quasi mantle
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Where stylised motion rules above proceduralism

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Butt!

robust shale
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yeah, def the mantling

deep copper
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i recall a lot of stuff about character animation being, different there

quasi mantle
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I'm using procedural animations for anime style, with curves

robust shale
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Control Rig is a beast. I really need a lot of pills and a week on some island to digest it in its entirety

celest musk
#

when you release your UE4 game it will only run on retro hardware

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😄

dark sequoia
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sometime I'd like to learn how to do that from you, lol @quasi mantle cause its stuff im interested in wanting to experiment with

quasi mantle
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I love some retro hardware goodness

deep copper
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as long as it runs

dark sequoia
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for me, retro is ue1

robust shale
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@zinc matrix Do you think it's possible to run lumen/nanite on like 3060/3080 with 90 fps

deep copper
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wasn't that udk or what

celest musk
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retro is 16bit for me

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unreal was already 32bit?!

dark sequoia
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for example, the first Unreal game.... called Unreal

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lolz

robust shale
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Sorry, premature enter 🙂

quasi mantle
deep copper
dark sequoia
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i dont know what any of that stuff you said means 🙃

celest musk
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3060/3080 is quite some difference

deep copper
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seriously? ouch

quasi mantle
dark sequoia
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likely

robust shale
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For all my experiments, low poly architecture, packaged, different options, never even 70 fps (3060)

quasi mantle
celest musk
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@robust shale but all with lumen i guess

quasi mantle
#

As if my motion sickness with full framerate isn't hindering me enough lol

celest musk
#

because i would bet that you can run nanite stuff with 100fps on 3060

dark sequoia
#

the only stuff ive done with animations are more on the AnimBP side of things, for characters

celest musk
#

at 1440p

robust shale
#

I mean sure, but then its just ue4 with bonus 🙂

dark sequoia
#

and motion blending, stuff like that

quasi mantle
robust shale
#

But nanite without Lumen... I dunno

celest musk
#

and i guess screen resolution doesn't have an high impact on nanite performance

dark sequoia
quasi mantle
dark sequoia
#

what games did they make?

quasi mantle
#

Considering everything in ArcSys had to be keyframed manually by hand

deep copper
#

wait how is light building with nanite meshes

#

is that quick enough

quasi mantle
robust shale
#

From my research resolution is the overwhelming performance factror. Even doing upscaling at like 50%. 1080 you can get pretty good performance, but over that...

pearl elk
#

member when UE4 had SVOGI

dark sequoia
pearl elk
#

only took till UE5 to get comparable graphics 😛

quasi mantle
#

They have the emphasis on emulating anime look with ALL the restrictions

dark sequoia
#

ah I see

#

i think its pretty cool to do that, yeah

quasi mantle
deep copper
#

so if you reduce resolution, go retro pixel game, that would be blazing fast?

robust shale
#

I saw something about disabling (course maps) if you dont do volumetric which could give good performance

quasi mantle
#

Their games are mainly 2.5D fighting game, no forward movement, just sideways

dark sequoia
#

ah tru

quasi mantle
#

Of course that won't work if the scene is more dynamic, which is majority of Bandai Namco's anime games

robust shale
#

Lorash are you still sipping from the Unity pump in search of that sweet c# nectar?

dark sequoia
#

if i had a choice i'd prolly go for the more dynamic approach

#

for the type of games i'd create, in anime style

quasi mantle
#

Which also means 60 FPS has some visual benefits

robust shale
#

.Net 7 has some kinda hot reload that converts c# to c++, justg use that UNREAL 🙂

#

That's just Task with extra steps? 🙂

quasi mantle
dark sequoia
#

:3

robust shale
#

I don't even know what that is

dark sequoia
robust shale
#

Just give me something I can compile and doesnt explode if I do something wrong

quasi mantle
#

Some of the character in English script would say "fuck" so yeah

dark sequoia
#

damn, dats edgy D:

cursive crypt
#

Anime is hot topic tho

dark sequoia
#

i would make a game thats "inspired" by Strike Witches but it is original content, but then allow mod support so that it can become pretty much Strike Witches without getting in trouble lolz

cursive crypt
#

Style or die

quasi mantle
# dark sequoia damn, dats edgy D:

Now that I think about it, my writing style is a bit edgy, with some of the subject matter from domestic violence, traumatic experience, that kind of thing

dark sequoia
#

o..

robust shale
#

How you recognize problematic Discord users: a) has a anime avatar b) ends every question with lol

quasi mantle
#

Also a little bit of politics inspired by the local political conflicts

dark sequoia
#

I'm suddenly problematic?

zinc matrix
#

apparently

#

how do I join this club?

robust shale
#

Not suddenly

zinc matrix
#

anime pfp or cartoon wolf pfp?

dark sequoia
#

I can be if people want me to

quasi mantle
dark sequoia
#

since such comments is an invite to that, but alrighty

cursive crypt
#

When #furry ?

dark sequoia
#

either that or we can go back to our convo

zinc matrix
#

literally nothing wrong with an anime pfp as it's just an art style lmao

quasi mantle
#

No, don't change the pfp

cursive crypt
#

lol

robust shale
cursive crypt
#

Cat girls on the rise

dark sequoia
#

Just a moronic and outdated mindset, that's all. Thinking an icon dictates a person's intelligence and their state of being.

quasi mantle
dark sequoia
#

Rather than their actions

robust shale
#

Triggered

dark sequoia
#

Indeed, I did

cursive crypt
#

OnBeginOverlap

zinc matrix
#

my pfp is a painting

dark sequoia
#

Also weren't you supposed to have me blocked, Lorash?

zinc matrix
#

does that make me sophisticated? not at all

cursive crypt
zinc matrix
#

*my php is a painting

dark sequoia
#

Hmm, or maybe that was someone else... hard to tell since a few individuals blended together in this server during the time I've been in here

quasi mantle
#

Also I want to tell you about one time #ue4-general had a convo entirely about anime rendering

cursive crypt
#

Intelligence roll: 1d3

robust shale
#

@zinc matrix Did you see https://www.youtube.com/watch?v=bXzTXD_OJo0 , not quite as good as the senion Javascript one but still 🙂

C# programming language
Interview with a C# developer in 2022 with Jackson Monaeghan - aired on © 2022 The C#.

Music by:
https://teknoaxe.com/Link_Code_3.php?q=139

Programmer humor
C# humor
Programming jokes
Programming memes
C# 2022
C# memes
c# jokes
c sharp
.net
dot net
.net core
.net 5
visual studio
azure
Microsoft
xamarin
asp.net
.net fram...

▶ Play video
deep copper
#

i had to check if this was the fake lorash lol

cursive crypt
#

Why is there C burp talks here? lol

deep copper
#

wait for it

dark sequoia
#

A reminder that this guy is using passive aggressive humor just because me and makoto were discussing video game development that happened to relate to anime, but alright you do you! But anyway...

deep copper
#

the search result takes about 5 sec

#

they now have your older pfp only

dark sequoia
#

@quasi mantle Alot of anime games dont have that type of language, so it would be at least refreshing to see I suppose

robust shale
#

I like Attack On Titan as well but you don't see me changing my avatar

zinc matrix
#

I have a dream, that one day internet users will be judged not by the image of their profile but by their message history

deep copper
#

yeah, if you make it appear in search once, it then appears for you when @ ing for a while

cursive crypt
#

They are tho, at least tweets

dark sequoia
#

I like anime, but at least I am not a cuck! lol! :3 :3

robust shale
#

It's just all the Sailor Moon kiddies

cursive crypt
#

It is common to dig internet info... if you are important enough.

zinc matrix
#

let's say my pfp was just a bowl of food from some anime

robust shale
zinc matrix
#

would it draw attention? probably not

#

I must make it clear that I pretty much never watch any anime

quasi mantle
robust shale
#

Which is best, Sword Art Online or Attach on Titan?

deep copper
#

i don't think anyone would recognise you, unless they used compact discord

cursive crypt
#

A game or anime?

dark sequoia
#

Its hard to balance because most of the time when theres violent language, its seen as just plain edgy like you'd see in fanfics and deviantart trash art.

zinc matrix
#

is it anime? yes. would people judge you if it was your pfp? no

dark sequoia
cursive crypt
#

Chips is not healthy.

quasi mantle
dark sequoia
#

I think I get what you mean though, yeah

robust shale
#

Well, excuuuuuse me. I don't watch tentai. I rather enjoyed Made in Abyss tho

dark sequoia
#

What is tentai

pearl elk
#

10 tacles

dark sequoia
#

Made in Abyss is a hentai? that's new to me

quasi mantle
#

Should it be decen?

deep copper
#

sao was a scam, they bait you with that summary and it has nothing to do with it

cursive crypt
#

10tacles? lol

zinc matrix
#

wtf is this channel now

quasi mantle
#

Though I forgot majority of MIA, should rewatch it someday

robust shale
quasi mantle
cursive crypt
#

uuh....

quasi mantle
#

You can't change my mind

dark sequoia
#

In my server we have a channel sorta like this... its called the #memes-shitpost channel where I redirect all the convos I dont want to see in any other channel, pretty much.

#

Sure

quasi mantle
#

SAO is pretty much Metaverse (tale) progenitor

robust shale
#

I still think whoever makes likea SAO game first will win millions of dollars

#

It's like the matrix

cursive crypt
#

nah... .nethack was first

#

or whatever was the name 🤔

robust shale
#

😄

zinc matrix
#

🇦🇱🇧🇪🇧🇬🇨🇦🇭🇷🇨🇿🇩🇰🇪🇪🇫🇮🇫🇷🇩🇪🇬🇷🇭🇺🇮🇸🇮🇹🇱🇻
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢟⣋⣽⠁⡎⣯⣙⡻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⠟⣡⣾⣿⣿⡇⠀⣷⢸⣿⣿⣷⣌⠻⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⢏⣾⣿⣿⣿⡿⠀⠀⣿⡆⢿⣿⣿⣿⣷⡹⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣏⣼⠿⠿⢛⣋⣡⡀⠀⣿⠗⠈⠙⠛⠿⠿⣧⣹⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣉⡑⠒⠚⠛⠛⠛⠛⠛⣢⠡⣤⣤⣤⣤⣤⡤⠤⢌⣉⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣏⢻⣶⣶⣤⣄⡀⢾⣿⠀⠈⢋⣩⣥⣶⣶⡟⣹⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣎⢿⣿⣿⣿⣷⠸⣿⠀⠀⣾⣿⣿⣿⡿⣱⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⢿⣿⣿⡇⢿⠀⢸⣿⣿⡿⢋⣴⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣮⣍⣻⡸⢀⣟⣩⣵⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
🇱🇹🇱🇺🇲🇪🇳🇱🇲🇰🇳🇴🇵🇱🇵🇹🇷🇴🇸🇰🇸🇮🇪🇸🇸🇪🇹🇷🇬🇧🇺🇸

#

too political?

cursive crypt
#

r/place ?

#

lol

pearl elk
#

wheres the Australian flag

dark sequoia
#

@quasi mantle But yeah I'm still taking a break from UE4 stuff atm, since I am still busy playing vidya gaemz. But once I get back into things i'd want to continue trying to refine my materials and all that. And then perhaps I could look more into Control Rig as well, if you're okay with helping of course

cursive crypt
#

Everyone knows they don't exist.

quasi mantle
robust shale
#

Attack on Titan is one of the few shows that really did deliver tho. Compare it to Lost, GoT or whatever. AoT kept on getting better

zinc matrix
#

on mobile?

cursive crypt
#

AoT kept worse to me, after season 1

deep copper
quasi mantle
dark sequoia
#

o..

zinc matrix
#

wait I know exactly what to do

robust shale
#

S1 was kinda uneven, s2-s3, kept getting better, lost me abiit now towards the end

quasi mantle
cursive crypt
#

black?

#

Kinda got political too

deep copper
#

now i am thankful my historical knowledge is so bad I can't get most references in aot

dark sequoia
#

Fair enough heh, but we'll see I guess... it depends what kind of issues I come across when I get back into it. The blushing and other effects I still need to fix, for one

#

i'd say thats the real main thing in my way atm

cursive crypt
#

I don't even remember that part... At the end, I started to FastForward.

pearl elk
#

Fast Forward is a great show

quasi mantle
#

I think the political stuff in my game is pretty much parody of Indonesian politics, represented as kind of nothern kingdoms

#

Surely muricans can't relate to them wwww

robust shale
deep copper
#

just watch it full in 4x, saves time and now you can blend with the fans

robust shale
#

Still one of the best intros!

dark sequoia
#

if you have to watch a show at 3x or 4x speed just to do it quick enough, there is no point in watching at all 🙂

quasi mantle
deep copper
#

don't worry, you will by the time next 50 seasons are out

cursive crypt
dark sequoia
#

even speedrunners still play the game normally at least one time, before they start speedrunning it

#

at least I am assuming

deep copper
dark sequoia
#

otherwise, thats dumb imo LOL!! :3

quasi mantle
zinc matrix
#

⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠛⠛⠛⠛⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡿⠟⣩⣴⣶⣿⣿⣿⣿⣿⣿⣶⣤⡙⠻⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⠋⣴⣾⣿⣿⡿⠿⣻⣿⣿⣿⣿⣿⣿⣿⣷⣌⠻⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⡿⢁⣾⣿⣿⡟⠉⠀⣼⣿⣿⣿⣿⡿⠋⢁⣼⣿⣿⣦⠹⣿⣿⣿⣿⣿
⣿⣿⣿⣿⠃⣾⣿⣿⠏⠀⠀⠀⠈⣿⣿⣧⠉⠀⠀⣾⣿⣿⣿⣿⣇⢹⣿⣿⣿⣿
⣿⣿⣿⡟⢸⣿⣿⡏⣴⣶⠀⠀⠀⣿⣿⣿⠀⠀⠀⣿⣿⣿⣿⣿⣿⡀⣿⣿⣿⣿
⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⠀⠀⠀⣿⣿⣿⠀⠀⠀⣿⣿⣿⣿⣿⣿⡇⣿⣿⣿⣿
⣿⣿⣿⣧⢸⣿⣿⣿⣿⣿⠀⠀⠀⣿⣿⣿⠀⠀⠀⣿⣿⡿⣿⣿⣿⠁⣿⣿⣿⣿
⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⠀⠀⠀⠘⠛⠋⠀⠀⠀⠉⠁⣼⣿⣿⡏⣸⣿⣿⣿⣿
⣿⣿⣿⣿⣷⡈⢿⣿⣿⣷⣄⠀⠀⠀⠀⠀⣠⡀⠀⣠⣾⣿⣿⠟⣰⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣄⠻⣿⣿⣿⣿⣶⣤⣤⣾⣿⣿⣿⣿⣿⡿⢋⣴⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣷⣤⣙⠻⢿⣿⣿⣿⣿⣿⣿⠿⠛⣩⣴⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣦⣤⣬⣤⣤⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

#

perfect

dark sequoia
quasi mantle
#

Tried speedrunning first DreadOut game, Unity was so janky back then

#

Also the level design was awful

dark sequoia
#

several people are typing

deep copper
dark sequoia
quasi mantle
#

It's a shame nobody talked about level design in the local gamedev community.

Everyone there just want to talk about the money smfh

robust shale
#

The only old game I'll replay is Quake. Jesus Christ playing Monkey Island or Leisure Suit Larry will only ruin my childhood. But Quake is Quake 🙂

dark sequoia
#

is that a game about the Quaker oats man?

deep copper
robust shale
#

Yes, about the importance of fiber in once's diet

deep copper
#

and at 4x that's whatever that is on division by 4

unreal ether
dark sequoia
#

ah okay

quasi mantle
robust shale
#

UT is but a bleak pimple on Quakes ass. Change my mind 🙂

unreal ether
#

I think the porridge is a real time fluid sim and you cant spill any

#

Rendered in 16k

quasi mantle
robust shale
#

🙂

unreal ether
#

They need to make a new UT, bit all the enemies are unity users

robust shale
#

The one where you had like classes and bases where actually pretty good

dark sequoia
#

there already is a new UT, its called Fortnite

unreal ether
#

Source code scares me so no

unreal ether
dark sequoia
#

lol i joke, but sadly i guess it really is true huh?

robust shale
#

AKA PUBG:Millienial--

unreal ether
#

Idk the kids are all on the roblox studio now

deep copper
dark sequoia
#

Unity Tournament, and you get to play as many characters from early access games that never got finished

robust shale
#

The first Fortnite game was a zombie game. Old Pepperidge farms never forgets

dark sequoia
#

and on mobile

deep copper
#

now i am confusing lorash with mako, oof

zinc matrix
#

unity users are too elitist

#

they would be busy playing whatever valve throws at them

unreal ether
#

Unreal tournament singleplayer, you get to shoot newbies that wanna make mmos and AAA games

robust shale
#

they're the opposite of elitist. They like film their devlog brewing indie mocca coffe and doing some pixel art games

dark sequoia
#

lol

zinc matrix
#

true

unreal ether
dark sequoia
#

I remember when pixel art games were a unique concept that returns to oldschool styled graphics... but now thats all there ever is

#

at least for indie games

unreal ether
#

Japan (probably)

zinc matrix
#

"here's my pixel art platformer"

#

#092134831

deep copper
#

your ? i have no clue

dark sequoia
#

I recognize her visually, but have no idea what their name is nor where they came from

robust shale
#

Ah, I just use a French Press AND SELL MY SOUL TO THE ENTERPRISE DEVIL

deep copper
#

no wait i think i might have a clue... it looks like it's from that blood blood anime

unreal ether
dark sequoia
#

I at least know that the character is indeed a female, but alrighty

deep copper
#

what's klk

dark sequoia
#

unless im confusing them with another generic moeblob anime character with glasses, cause to be fair there are tons of them

quasi mantle
#

I forgot the anime title, but I'm sure she had hidden powers

robust shale
#

I mean I don't want to diss Unity, I'm like the world oldest c# programmer and really really wanted to like it. But half is indie devs doing pixel game, which is what unity is good at, and the rest trying to make a 3d game, which unity is not good at

deep copper
#

ah no not that

quasi mantle
#

YES

deep copper
#

Yes that the blood blood anime

quasi mantle
#

Back then it was the shit

deep copper
#

see, she does blood things

dark sequoia
#

also I liked Kill la Kill alot

#

Woof la Woof

quasi mantle
robust shale
#

Kill la kill is like half between an awesome series and half between whatever the word for kinky fabric sex is

quasi mantle
#

I almost confused it with Akame Ga Kill lmao

deep copper
#

it does sound similar

dark sequoia
#

i never watched that one, but it has nice fanart :3

#

especially the violent stuff

deep copper
#

2, kill la kill has 2 kill

robust shale
#

Anyways the best anime series is obviously Macross Plus

deep copper
robust shale
#

Ok ok, I agree, tough

dark sequoia
#

The Pee Pee Poo Poo Man

quasi mantle
deep copper
#

if we go by letter that's even higher

robust shale
#

I wouldnt compare Made In Abyss with Macross Plus

quasi mantle
#

I might confuse it with other old anime that had singing characters...

robust shale
#

Also Made In Abyss gets a little CP

median wraith
quasi mantle
#

Made In Abyss was edgy, but I liked it back then

deep copper
#

...i don't remember names aaa

dark sequoia
#

chocolate pudding :3

robust shale
#

The visuals in Made in Abyss tho.... so amaz

quasi mantle
#

I don't think MIA visuals are replicatable in realtime 3D

dark sequoia
#

Made In Unity

quasi mantle
#

YES

#

Diversity Engine

dark sequoia
#

you should make your anime game like Elden Ring

deep copper
#

noseless..?

quasi mantle
dark sequoia
#

which is like Genshin, which is like Breath of the Wild... so im actually semi serious heh

quasi mantle
#

Gamer moms talking about Elden Ring

dark sequoia
#

but Elden Ring will likely take BotW's place when it comes to RPG open world inspirations for the next couple of years or more

#

also no, they are talking about Minions memes

quasi mantle
#

Personally I'm taking inspirations from Square Enix RPGs more

median wraith
robust shale
#

I dont think there's much overlap in BOTW and Elden Ring gamers...

quasi mantle
#

🧑‍🍳

dark sequoia
quasi mantle
#

A man who can make cakes, and play drums, and make games

median wraith
dark sequoia
#

always felt too grindy as well

quasi mantle
#

What more can you ask

dark sequoia
#

you cant pause Elden Ring, even if its in offline mode too, haha

quasi mantle
dark sequoia
#

which can be annoying sometimes when I have to take a massive SHIT and im getting chased by giant monsters

deep glen
deep copper
robust shale
#

I still rather enjoy renovating in Valheim, or playing Raft with a friend 🙂 Scandi games ftw! 🙂

dark sequoia
#

oh they did? ah interesting

tired dust
#

Is elden ring a good game?

quasi mantle
#

An option for the options menu to not pause the game

deep glen
dark sequoia
#

its very good, yeah

deep copper
quasi mantle
#

Call it Realtime mode, where opening command menu and pause menu won't pause the game

dark sequoia
#

"how to enjoy a game"

robust shale
#

Playing those Demon Souls games seems very stressful

quasi mantle
#

I think that's a good idea in hindsight

quasi mantle
median wraith
dark sequoia
#

Elden Ring is less stressful by default, due to how its open world meaning that you never really get "stuck" anywhere and theres many ways to get around situations that are difficult

#

lots of gameplay flexability

mossy nexus
#

Games without a pause, that's just a feckin' dumb idea. You can paint it any way you like, it's a feckin' dumb idea.

dark sequoia
#

but still yeah I agree its dumb, at least for single player stuff

quasi mantle
#

Imagine maps full of cybies and archies (e.g. Sunlust), all of the monsters are in fast mode, and item placements are in hard difficulty

deep copper
robust shale
#

That's very stressful 🙂 I rather like games where its like chill chill OMG SOMEONE NEEDS TO RESCUE SOMEONE. But maybe that's the pandemic talking

quasi mantle
mossy nexus
#

I remember so many posts from people playing Elite Dangerous.. why can't I pause.. I paused the game and came back and my ship had blownup

quasi mantle
#

I can implement it, it's like flipping a switch

deep glen
dark sequoia
#

lol

robust shale
#

btw, if you have a good friend, and havent played raft. Play raft with them. By far the best chill co-op experience I've ever had

unreal ether
deep glen
unreal ether
quasi mantle
#

I might implement that just for craps and giggles

deep glen
#

dem plot armor be thicc

mossy nexus
quasi mantle
#

But eh, I'm dangerously getting into feature creep

robust shale
quasi mantle
#

As if an isekai game with cling cling and bang bang wasn't challenging enough to program

dark sequoia
#

I wonder if Elder Scrolls 6 is gonna be good kappa

unreal ether
quasi mantle
deep glen
#

Justin Time sounds like a dc hero name.

pearl elk
#

does plot armour protect against feature creep?

mossy nexus
dark sequoia
#

I mean honestly, I'd prefer it to be good rather than crappy but ya know..

robust shale
#

IM HERE TO KILL CHAOS 🙂

quasi mantle
#

At least I also hope Starfield is memeable

quasi mantle
deep glen
#

lol

dark sequoia
#

maybe Elden Ring will inspire them to approach things differently

robust shale
#

Awww, poor PhysX

unreal ether
#

Give that one to manny

#

Apologise to my eyes for making me read that pun

dark sequoia
#

its also sad (and yet very funny) that most people dislike open world games literally only because of Ubisoft games alone lol

mossy nexus
unreal ether
dark sequoia
robust shale
#

Other interesting games: Rust : Semi-shitty only multiplayer survival game where you get killed by Russians. Seven days to die: Game like feels like from 2013 where you have to survive in a zombie apocalypse but is kinda ok with a friend for a while.

dark sequoia
#

most people's complaints are mostly just Ubisoft gameplay styles and approaches

quasi mantle
#

🚪 🚚

dark sequoia
#

about how its boring and everything is given to you, like a to-do list for the game's features and missions

#

rather than just exploring

unreal ether
#

Rust is toxic incarnate.. its like bathing in a nuclear waste dump

mossy nexus
#

Ubisoft seems to only have one style of open world. Let me introduce you to a big tower/tree/building you can climb up and get a magical view of things.

quasi mantle
#

🚶‍♀️ 🚚

👿 ⚔️ 🏃‍♀️

#

Life of isekai in emojis

dark sequoia
#

lmao yeah like I dont know if it was intentional, but the tower stuff is like a running joke in Ubisoft games

mossy nexus
#

It's very intentional

pearl elk
quasi mantle
robust shale
#

Yeah rust is bad, but if you see it as all other players are really good/toxic ai and you just need to survive its pretty good

dark sequoia
#

intended to be a running thing I mean, rather than them being intendedly lazy (sorry if that makes no sense but it does in my head at least)

unreal ether
#

Fallout 76 is nowherr near as bad

dark sequoia
robust shale
#

Ruby?

dark sequoia
#

and then continued in Far Cry 3, and then pretty much every other game onward for those franchises (and other ones)

unreal ether
#

The legacy users can be annoying but its nowhere near as bad as rust

pearl elk
#

Ubisoft made fun of themselves, not sure which game but one of them pokes fun at having to climb a tower

robust shale
#

God, the company who fired half its staff because the didnt accept politicalt discussion at work 🙂

dark sequoia
#

that being said, the tower mechanic is smart and makes sense and I dont mind them. i think its more about how they are approached... in BotW it was more rewarding and a great thing to find

quasi mantle
#

I might remembering Far Cry, as that game has room for humours

pearl elk
#

Well you dont climb them in later games so maybe it was one of those

robust shale
#

Ubisoft feels like one of the most enterprisey of gaming companies. Like I can EASILY imagine how it is to be workiing there

#

No No, I wish. Think this was more Trump alignment 😛

dark sequoia
#

back in my day, Far Cry was just a game about mutant monsters and sci-fi experiments! they should bring all that back tbh

unreal ether
#

I mean far cry 3 did have the radio towers

#

And towers in assassins creed are pretty much a given

#

Goddamnit these puns

dark sequoia
#

pretty much yeah, which is why they can get away with it

unreal ether
#

I didnt sign up to #lounge to be tortured damnit

pearl elk
#

What was Assassins Creed about again, time travel or somethin

zinc matrix
#

should we question the humanity of those who believe in things such as nft games?

dark sequoia
#

they can literally make any type of game they want, due to the theme of their series... technically

deep copper
unreal ether
dark sequoia
#

which is a bad thing, because it means they can develop games that arent Far Cry at all and then slap the name on it for a quick buck... you know, like they did with Far Cry 6, which most people believe

robust shale
#

I've played Valheim with some Ubisoft Montreal people. They were like "Oh, so this is what it's like playing a game that has a soul"

quasi mantle
dark sequoia
#

Assassins Creed was about the memories of ancestors yeah

#

and a machine that lets you tap into it

#

but then they stopped doing that and just stuck with it taking place in the past rather than trying to connect the future anymore, last i checked

quasi mantle
#

Maybe they should've go back to open worlds but every two years

oblique cloak
#

Not spam, just typed this.. I guess this is a REAL give away from intel, it's on there front page. Intel® Game Dev Programhttps://www.intel.com/content/www/us/en/developer/topic-technology/gamedev/overview.html If you click Join the program, you can register your game and Intel is giving away $50,000 of game development hardware! <@&213101288538374145> <--- put this somewhere useful for the community to sign up for

Intel

Access tools, tutorials libraries, and code samples from Intel to optimize your games.

dark sequoia
#

spam!

oblique cloak
#

seems cool

#

naw

robust shale
#

Assassin Creed is such a mindless grind to prolong game time to sell cosmetics... I guess?

oblique cloak
#

i aint no spammer

#

lol

dark sequoia
#

lol

deep copper
#

i didn't see you typing

#

lier

#

liar

oblique cloak
#

right? >_<

deep copper
#

lair?

rocky wharf
#

🙂

quasi mantle
#

Though I don't know if I should take that or Epic Grants first

oblique cloak
#

i got to make a video of my progress >_<

dark sequoia
#

Assassins Creed games were very fun for the time they came out but then it got old after awhile... the last good game of the series was Assassins Creed 2 I believe, because after that it got more generic and the story got more convoluted/lame

oblique cloak
#

ill take what i can get, if i win something that would be pretty cool

robust shale
#

I firmly believe that no game that's done extensive devlogs will ever be succesful

deep copper
dark sequoia
#

memz

oblique cloak
#

thats ez to make tho.

#

all ik placements.

dark sequoia
#

to be fair the climbing stuff is very cool, at least when it was new anyway

foggy path
#

Factorio has made a bunch of devlogs 🤔

quasi mantle
dark sequoia
#

ah

oblique cloak
#

exactly, it was cool in fallen order too

deep copper
quasi mantle
#

I mean ffs Valhalla is too grounded for an AC game

dark sequoia
#

Assassin's Creed: 2020

pearl elk
#

Axing Creed

quasi mantle
deep copper
foggy path
#

That Intel Game Dev thing seemed interesting

deep copper
#

will you apply?

dark sequoia
#

it had good intel

foggy path
#

no because I don't live in the five countries it allows you to live in

#

:P

pearl elk
foggy path
#

always read TOS before signing up for anything like this, guaranteed to have fun surprises in there that they never say up front

dark sequoia
#

TOWER CAPTURED

quasi mantle
foggy path
#

this is the part I was referring to at least

#

okay so there are a few more than five countries but for some bizarre reason Sweden is included but not Finland? Like... why?

#

:P

dark sequoia
#

in Elden Ring I sadly sequence broke my game and thus missed out on a segment of the game lol oopz

#

I guess thats what happens when using a bug to make your horse float to the highest mountain of the game without progressing story :p

deep copper
#

i thought it had no quests

quasi mantle
dark sequoia
foggy path
#

Bizarrely it also filters out specific regions of some places like Canada or Australia

quasi mantle
#

I'd rather try for Epic Mega Grants

dark sequoia
#

its just not marked for you thats all, but there are indeed quests and goals

#

and 3/4th of the world can be reached without completing a single quest nor beating a boss

deep copper
foggy path
#

Sounds about right

dark sequoia
#

that last 4th of the map can be reached with a horse flying glitch, which I had done lol

foggy path
dark sequoia
#

yeah and its actually a gameplay technique to do that, to find high level items early on

#

in case the game is too hard for you

#

but even that in itself is hard because you gotta dodge all the high level enemies

#

hard in a fun way, that is

pearl elk
deep copper
#

so it's cheating with downsides

quasi mantle
dark sequoia
#

its in the game, so its not cheating :p

#

in fact, that is the game's "easy" difficulty

#

which is to approach it in such ways

#

the difficulty is how you approach the game, pretty much

deep copper
#

flying horses ? well, it has noseless chars so i guess anything goes

dark sequoia
#

well not that

#

that part is cheating yeah lmao

deep copper
#

ohh xD

dark sequoia
#

well more like an exploit

#

since its an in-game bug, rather than a hack or something

pearl elk
#

Pegasus

unreal ether
#

i mean i could apply for that thing but i dont have a website lmao

dark sequoia
#

and even then, it was really hard to do in itself

unreal ether
#

i should probably make one

dark sequoia
#

in some ways, harder than playing it normally

deep copper
dark sequoia
#

but i did it anyway cause i wanted to, and it was indeed pretty fun and cool to get working

oblique cloak
#

I miss the old wall hack in skyrim. you where able to take a plate and ram the wall and go through it and steal from the shops chests underneath.. that was such a fun bug back in 2014

dark sequoia
#

damn im good

#

was that bug fixed?

quasi mantle
#

At least Epic MegaGrant hand over money first, and a CPU being optional

#

I'm planning to ask for $50K for hardware and paying local contributors full time for a year

dark sequoia
#

cause if it was, thats surprising considering Bethesda

unreal ether
#

i do wanna chase a megagrant for my current project but only a small amount

#

maybe $3k or so, just so i can maybe pay someone for some ui, and get some advertising

dark sequoia
#

when i did the horse glitch, some peeps on my server watched me do it while i was streaming it. was pretty fun heh

oblique cloak
unreal ether
#

gofundme has a bad rep

oblique cloak
#

no not that

unreal ether
#

a lot of games on crowdfunders are scams

oblique cloak
#

i forgot the name

unreal ether
#

you mean indiegogo

#

even then

#

a lot end up being scams

#

i don't wanna risk giving myself a bad name

#

i can make the game without the funding, it would just let me do a lil extra with it

quasi mantle
#

Crowdfunding nowadays is getting more difficult than it should be

#

One actual accident and you'll be marked as dishonest

unreal ether
#

^

#

all iot takes is one minor screwup and im ruined

#

plus if it ever got big, which is unlikely

#

i dont think i'd be able to meet the demands of people

oblique cloak
#

cyberpunk was crowd funded right?

unreal ether
#

well look how that turned out...

quasi mantle
unreal ether
#

but i dont think so

#

its a AAA studio

#

they made the Witcher 3, they can make their own damn game

quasi mantle
#

CD Projekt is publicly traded

oblique cloak
#

Ahhh

quasi mantle
#

Hence pressure from public investors

oblique cloak
#

RELEASE NOW! is what they said

unreal ether
#

(and the community crying)

oblique cloak
#

that game on release tho xD

unreal ether
#

but tbf with all of the setbacks it still should have been better

zinc matrix
#

some communities are the worst

oblique cloak
#

I dont EVEN want to know what the content folder looks like in unreal engine...

zinc matrix
#

they don't even know what developers are 99% of the time

quasi mantle
unreal ether
#

if they had to push back that many times and it was still a buggy mess, i would hate to see what it looked like near original launch date

deep copper
#

s*

oblique cloak
unreal ether
#

oh? not indiegogo?

deep copper
#

Kickstarter was popular for games

foggy path
#

I liked Cyberpunk ¯_(ツ)_/¯

deep copper
#

no idea why

dark sequoia
#

ScamStarter

cursive crypt
#

The genre or that bad game?

unreal ether
#

ye the one reason i woudlnt do it, is because if you don't live up to expectations then people witch hunt ya, or brand you a scammer

oblique cloak
#

I just don't like the concept of modern day or futuristic open cites unless its midevilish, or starwarsish.

unreal ether
#

even then there are lots of scams

#

but people keep donating to the scams so idk

dark sequoia
#

cuz they dum

oblique cloak
#

i see ukrane scams all over twitter....

deep copper
#

i recall reading here before that "start a game"
"get funding"
"declare you can't make it"
...
"profit"

dark sequoia
#

now a days its the same thing, except with NFTs included!

deep copper
dark sequoia
#

yt shouldnt monetize for either side imho, but thats a different topic entirely heh

oblique cloak
#

Any AAA studio that uses NFTs for skins in the future, should be boycotted from buying the actual game.

dark sequoia
#

yt loves supporting leftist content for example, but always trying to silence the right. same on twitter

unreal ether
#

everyone says they arent gonna buy x game, but everyone does anyway

oblique cloak
#

COD 4 years ago lol

dark sequoia
#

it worked for Stalker 2, and it didnt even come out yet!

#

it was going to have NFTs and people complained, so it was promptly undone (not that it matters for the game anymore now, as we know)

deep copper
unreal ether
#

buy the expensive nft and get photoscanned in game

#

they didnt state any rules, so could someone just show up nude?

#

or wear a clown outfit?

#

get photoscanned while doing a handstand?

dark sequoia
#

or an NFT monkey man

unreal ether
#

the stalker one had potentail

#

the onyl nft ive liked

#

cause i imagine the stupid things you could do

dark sequoia
#

to be fair, you can just do that with mods but I can see the appeal if done officially yeah

unreal ether
dark sequoia
#

ah, true

unreal ether
#

imagine just tryina enjoy the game but some npc keeps following you doing a handstand

oblique cloak
#

opens npcs shop, its all nfts...

unreal ether
#

"i used to be an adventurer like you, until they flipped me upside down"

median wraith
#

there is people in stream playing this game with a music controller ? lol

unreal ether
#

dance dance ringvolution

dark sequoia
#

lol wtf

#

also theres this (this game is amazing btw)

oblique cloak
#

Anything to try and get viewers these days

pearl elk
#

Im too Elden for that controller

unreal ether
#

i saw a minecraft server the other day advertising "skyblock but you can earn real crypto"

dark sequoia
#

lol

#

btw funny enough, that game I posted there has an original monster within it that is sold on the Unreal and Unity asset stores lol

#

and I didnt notice until sometime after playing it, but thats neat to see people's assets actually get used :p

#

still lazy of course for the devs, you could argue, but neat for the asset's creator I mean

oblique cloak
#

This is why i am doing all my own animations, buying all my weapon models from artstations and other sources. I dont want to be called a hack or lazy.

dark sequoia
#

lol

#

i mean it depends really. I think its fine for indie games, because its understandable

#

due to time constraints, and all that

oblique cloak
#

control rig requires no skill to animate with.

#

so why not?

#

lol

dark sequoia
#

its all about how it is utilized really

#

and in that game, the monster is utilized pretty good for what it is

oblique cloak
#

i seen a game on steam that stole all arks anims and meshes..

#

what was the name of it 😮

dark sequoia
#

oh.. yeah stealing is a different thing entirely, and yeah definitely no good

quasi mantle
#

Except indiegogo lets fraudsters run amok

unreal ether
#

yeah but they said one indie focused so thats where my mind went

dark sequoia
#

oh heres the monster btw, thankfully theres a wiki

oblique cloak
#

Alright time to cash that paycheck and buy some assets xD

dark sequoia
#

this guy can be bought in the Unreal and Unity store, heh

quasi mantle
unreal ether
#

oh damn

quasi mantle
#

Also not to mention scam campaign using fixed goals (which means funding only withdrawed once it meets the goal), but have rigged backings

#

But usually that's more on the hardware scam side of things more than games

unreal ether
#

insert air umbrella

#

even though that was kickstarter but point remains

ocean parcel
#

wow you're always here do you ever sleep @quasi mantle !? :O

dark sequoia
#

heh

quasi mantle
dark sequoia
#

if ur far east enough, that becomes west

ocean parcel
#

i was just about to go back and continue reading the convo you guys were having last night cause i found it so interesting.

dark sequoia
#

🙃

ocean parcel
#

i swear that would've still been like really really early for you though xD

dark sequoia
#

@quasi mantle one thing I like the most about openworld games/RPGs is the ability to KILL anyone you want D;

#

make sure you add that to your game too! lol jk

quasi mantle
dark sequoia
#

although thats challenging when you're trying to do a story

dark sequoia
#

which is some of the main issues for Bethesda games

#

where its so free that the story feels pointless or weird at times

quasi mantle
#

At some point, the gang, which were mostly bounty hunters, would be recognised by the kingdom.

#

It's difficult as well because Nala's traumatic past was ||hit and run accident||

dark sequoia
#

ah I see

zinc matrix
#

how do you teach someone ue4

quasi mantle
#

Felt more difficult to at least making sense on killing non hostile NPCs in free roam

dark sequoia
#

watching youtube videos and lots of experimenting

#

thats how I learned

quasi mantle
zinc matrix
#

:)

dark sequoia
#

lel

zinc matrix
quasi mantle
#

And also use kismet libs in C++

#

Instead of using the direct functions

dark sequoia
#

woof?

dark sequoia
#

kismet libs... more like, kissme lips

#

damn im good

#

but yeah in Elden Ring the story is able to allow flexability for if you kill random people