#lounge
1 messages · Page 988 of 1
a safe option is grapes. almost all cheese goes well with grapes
That turkey will shit a brick
Mango btw
Cheese + mango, wallnuts or dried fruits.
But not the ones will holes, the grapes will just falll through
You stick the nuts inside, like how squirrels do.
oh, okay, all this time i just read "cheese" and bought it if i ever wanted to
you gotta pair up the grapes that fit the right holes
Who knows maybe they all just fit in the square hole anyway
it's a puzzle game
if a cheese has square holes, run
Dont disrespect the minecraft cheese
Reminds me of cubic pigs
reminds me of fruits in bread
if it doesn't have seeds count me in
Yeah but i also aint boutta babysit a watermelon
lulz
won't you need the whole plant?
i dunno i aint no farmer :p
would be so convenient if you could just put it in whatever custom shape
yah
and it doesn't die if you forget to water it
.... and this is how cheese phobias are born
ptsd
@timber viper verdict: fantastic, on par with iskender
h o w
well you gotta find square chickens of course
or just make it from some random material then paint
Those look like the foam cube things often branded and given out as swag at conferences
Anyone here with soldering experience
Me
This is basically irl egg inc. now
it's real lol
Did you notice the post date?
Do i need any real ventilation other than a window open, cause the only room i got for it is my bedroom lol
atleast the egg won't roll
No but you can still throw them
Ventilaton is pretty forgiving, unless you somehow burn through something.
the real question is what are you going to solder
makes me wonder, some homeless people can have great ventilation 🤔
Im tryinq to imagine egging someones home with square eggs lol
show them egg
surprise
smash on face
Eh nothing major, mainly just small PCBs
but which material? copper? tin?
Got a couple of projects i wanna do that need it
Id say most likely copper pcb with lead based solder
Got a fan too , so as long as i dont snort the fumes or whatever i should be fine
give it a hover afterwards as well
your pfp goes well with this
Why not the lead free ones?
Cause im pretty sure i have some leaded solder, and ive heard the leaded flow better but never really tested
for welding maybe. soldering you dont need a metal mask
ah okay
just close ur eyes and you'll be good
Pro tips here
and don't breathe
Cant suffer from fume exposure if you suffocate yourself
Lead free is more forgiving, and I doubt presence of lead matters in PCB setup
and really the main reason for a metal mask in welding is because you need shielding from the magnesium flame (which is about as bright as the sun) and the heat that comes off the sparks
Ight then thanks
Welding flash aint fun
that's scary
on the other hand I hear that underwater welders are paid top dollar
I haven't weld much iron tbh
Never had proper welding flash myself, but my dad has and he used to weld professionlly
Although i did stare into burning magnesium once in y9 cause i was a dumb kid
we've all been there
Were you asking me?
yes
it's not every day i hear someone soldering stuff
I guess I was fortunate enough to not see burning magnesium in close distance without protection in my life
so just curious
lmao man... my UE4 project is pretty much filled with nothing but meme sound effects and slapstick style death physics. and many character dying voices consist of wilhelm screams, goofy yells, and tourettes guy swearing lol... vidya games sure are fun!
Ah got a hobby project i wanna make with a programmable led matrix, and i wanna repair some old consoles
I do soldering when replacing caps 🤔
it's fairly common with electrical engineering and computer hardware in general
Also need to give my ps1 an emergency cap replacement as im pretty syre its ready ti expire
what caps 🤔
Not to mention its just good to have if anything kciks it and its easy to repair
as long as it's fun
that's a lot.. i see
that makes sense i suppose
I always wanted to make a laser mic
Same. Sometimes I protoing with meme assets
but now I'm considering the prospect of making a mini ion cannon
Something akin to that in a nice wooden box
so YOU are the reason for climate change
that's me, I am the root of all evil
if you square me you get evil
oh it definitely is, especially after adding ability to punch people in the face and the body reacts with physics (was pretty tricky to do at first) and uppercutting em off cliffs lol..

Its a project that cobines my love of carpentry, with my love of programminfg, and my love of electronics
Plus at the end of it i get a nice decoration for my desk
So quadruple bonus
ugh just become an electrical engineer already
Admission: I'm getting into electronics because of watching repair videos
woa that's so cool
Exactly the same reason i have
I only want to do fun tech
😈
Plus i loved taking all my toys apart as a kid
the recent discover of having a grape being able to generate plasma sparked the idea that I could probably use it to create an ion cannon
has anyone here ever attempted bullet holes on bodies and skeletal meshes btw? cause man that was really hard to do in UE4....
Had an old broken rc car when i was like 11 and took it apart and stole the motors
but i got that as well, after like a week of attempting
Dont go all command and conquer on me now
so you won't just stop at ice caps..?
oh sorry, i meant blood effects as bullet hole wounds my bad
the tech is not that hard provided you can keep the plasma channel open for long enough
oh yeah thats the one I did! ^
Damn im gonna have to buy those again
Red alert 3 was a banger
So was generals
By far my 2 favourites
my fav game series of all time happens to be C&C :p
renegade
I personally didn't do this (yet), my enemy was rather bullet spongey, due to JRPG health system
🤕 ouchy
Ohh yeah that was it
it was called Renegade
but honestly tiberium wars made it feel real. everything was so on point in terms of tech
and also there was going to be a sequel which would bridge the Red Alert universe
and then 3 factions as well
but it was cancelled
what's not to love
did someone say Renegade
I don't have many of my old games boxes and all but I do have this one lol
I remember playing the multiplayer beta back in the day... good times
that game was pretty decent btw, had interesting ideas
Yeah mp was cool
I like the keyboard but i can only play it if it has the little stickers saying the notes
:(
Yeah I can't really play it that well either
It's one of those things that I'm like I'm gonna learn to do this better
but then usually don't have so much time to put into it
:D
@quasi mantle anyway yeah I did a combination of that along with one called "Mesh Painter"
I only play game OSTs I like
I have an electric guitar that my dad bought me for my 15th birthday, but i gave up tryina play it cause my hands couldnt reach the last string
and some old stuff that I learned when I was much younger
This is a breakdown on a dynamic mesh painting feature once seen on Ryan Brucks channel.
It's quite hard for some people to make it from scratch and I show You some key elements that You need to make to expand the usage of this feature.
Also You can download a sample project here:
https://drive.google.com/file/d/1ErBEpVeRoAsCS4Ncm5bulDfWqIWQ6TX...
oh yah, this is it
used to be I could do a good 3 minutes of dream theater's change of seasons intro
or however long it lasts
vid provides a free project download, and all that
see, free stuff works
I'm still drooling over drum kits.
I'd dream of having a Yamaha double kick kit, and some Paiste cymbals, and play some jazz grooves on it
and there was even a 2nd project that was the same concept done differently but i cant find it (mostly cause it has the same name, making it harder to find haha)
but basically i downloaded both project examples and messed around with em to allow blood bullet holes for bodies and stuff
not perfect but better than nothing
Drums do look fun. I might have to pick up guitar again
i had a mini guitar with 6 strings, now it has 4 strings only
If you still have the guitar, I'd recommend playing Rocksmith 2014 with it
I have played exactly 4 instruments
Recorder. - for school in like y3, i was a grandmaster tbh
Trumpet - Exactly the same but in y4
Keyboard - For school again
And guitar that i couldnt reach the strings on lmao.
Oooh whats rocksmith
Well, drums is fun to play. Especially once you start to develop that limb independence, which is kinda necessary for doing jazz fusion grooves.
Basically kind of Guitar Hero, but uses real guitar, made by Ubisoft.
Oh god, i mastered that for the piano in secondary school, but have no promptly forgot everything and am now terrible again
That sounds great, how beginner friendly is it
The game's leaned more towards the educational/learning side of things, so it's beginner friendly.
Cause im talking the only thing i could do on guitar was like the opening 4 noted of metallica - one
if you are into matrix led grid and music stuff like that, try launchpads
Coool, had an app on my phone that did something similar that was quite fun tbh
not come as you are by nirvana?
I can do Fade to Black opening riff
I wanted a launchpad for agesss ngl
No way lol, thats my dads fav riff in metal, he said i had to learn it in exactly 1 year lol and play it on my 16th birthday
Which didnt happen
yah definitely, or figuring it out on your own. but there was one thing in particular that I just could not figure out and it was getting blood to splatter onto walls and floors... so eventually i caved in and purchased a very great thing from the MP, which went very well with the bullet hole stuff I have lol (just for fun basically, and for learning)
Update 2.0 is released! These particles now support angle-based collisions as well as collision filtering!
Purchase this asset ► https://yarrawah.market/niagarablood
Animated Blood Decals ► https://youtu.be/QhezIlAutKw
Join Our Discord ► https://yarrawah.chat/discord
Video Documentation ► https://youtu.be/siWCIpg2YTU
GPU Collisions Tutorial ► ...
Biggest thing i struggle with is tryina remember where the notes are lol, which makes me anxious to practice, but the i remember i wont remember without practice
And it all goes in 1 big cycle
It's pretty easy once you know the first part (which is Bm), and bridge to the main riff (Am, C, G, Em, Bm)
you are really into making the murder real 🤔
dunno if anyone here has ever played Duke Nukem 3D before, but i really liked some of the neat details in that game such as bloodprints when walking over blood pools and stuff (oldschool GTA games did this too) and so I had added those as well, just cause lol
and yeah, i really like stuff being chaotic and messy lmao
Ok my guy is definitely a serial killer
Step away from the unreal engine
i love making a mess in games as well
that's pretty cool
Me too! Mine just happens in the code :(
if i walk over it, the blood leaves a trail? 🤔
and yeah its pretty neat, and it runs surprisingly good
I'm still exploring into it.
I know my game will be rated M, so lots of room for blood and sexy fanservice, but also JRPG health system kinda not making sense with blood
sadly not all that blood, but i have it so if a dead body that was shot is on the ground for a few moments, a blood pool will form underneath. and that one will spawn prints if you walk over it yah
that sounds really fun
You can do better, make it a full hyper realistic fluid sim, complete with staining
Smh
can't wait to step over the dead bodies with holes
People taking the lazy way nowadays
!8ball do you like it?
@deep copper, :8ball: Signs point to yes.
Manny the masochist
!8ball do you love it?
@deep copper, :8ball: Yes.
these are old screencaps and sadly its the only two i got or id show more (too lazy atm to make new ones)
but perhaps later i'll show more. most of what i do is just testing out different ways to kill and refining the usage of guns, reloading, ammo tracking, etc
you mean " don't want to leave evidence"
lmao yeah
!8ball ..do you want a little bit more?
@deep copper, :8ball: My reply is no.
also when punching, i have it so the character just punches with his left hand while still using the gun lol
is there sound as well 🤔
and the mannequins will jerk and move according to fists/bullets that hit em (which is still pretty jerky i gotta work on it more)
and yeah definitely
also blood splatter sound?
The one thing im struggling comprehending as someone with little background in amimation is how exactly you have a systen of multiple arm animations, such as reloading and holding the weapon, as well as multiple gun animations like shooting, reloading etc. and how you change them based off an active weapon
not for splatters landing, but for stepping on it yeah
there was a solver for this in ue i think
which can snap to positions
and lerp or something
but idk, I don't animate
as well as when stepping on many other materials, i have it set so the footstep sound is different for many surfaces and all that
that's kinda sweet!
this could do well as a serial killer sim
just be careful of forensic linguists
You both need to be locked up
together <3 ?
God that context is even worse when you consider i nearly typed licked and posted it
Why do o and i have to be so close on a tiny phone keyboard
well it will mean nearly the same thing in this context yeah
just be yourself, use i
it's weird how you want to avoid lick even though you are a cup of tea
i suppose there's some past trauma 😔
don't worry though! face your fears! i can help...
I was bored of my old usernames so thought id embrace britain, although thay just seems to scare people off
oh yeah, also bullet holes for surfaces too (cause of course we gotta have that!)
professional usage of time :p
😟
xD that awesome!
what was it before
Ok that ones funny i cant lie
lol
Off the top of my head ive been NotDoik and Danny Dorito
and yeah going back to surfaces, i made a bunch of test ones for different types of sounds and prints and basically would just run across em all to test out and refine
like this basically
(i still need to add actual water and stuff though, so for now its solid)
What kind of surface is glowing orange?
hmm, they don't sound lickable...
toxic waste i think it was
Ah
basically i thought of all the stereotypical stuff in games
and made surface materials for em
that's a nice way to test/ play your fav sound
Yoh can most definitely lick danny devito in dorito form
also one of those is actually sewage/poop surface lmao
...can do way more too actually <3
I see no "the boss takes three sequences to kill" material there
boss skin surface 1
boss skin surface 2
boss skin surface 3...
one thing i do wanna have is stealth based on the sound of your footsteps and whether you are walking on carpet or not... similar to the Thief games if anyone ever played those. you may start to see a pattern here, with many of my inspirations being from oldschool PC games lol
its surprising how many little details existed in old games that are often overlooked in today's games
that's neat, hopefully you will still allow massacre
As long as the inspiration isnt okd school ET game its fine
Arent all of those buried somewhere
lmao definitely not, lol
and yeah they were discovered to be real and that myth was proven
a few years back
which is pretty funny
I think its because the scope of a level had to be snaller, they packed as much as possible into them
yeah thats one reason
Nowadays you can get away with making a giant open world where 90% of it is empty
Cough cough, fallout 76
it wasn't about realistic graphics so they focused on gameplay
another reason is that devs werent really big super companies yet, they were just small teams making games that they wanted to have others play and stuff
which, now a days, those being replaced by indie type devs
The tomb raider games were starteď as 2 guys living in a flat near me im pretty sure
oh really? neat
Rollercoaster tycoon 1 was made solo by a guy entirely in x86 ASM iirc
i mean, games seem like such a waste of computational power from the historical perspective lol
for me, i basically want a modern type shooter with the gameplay of oldschool shooters and tons of attention to detail simply for the sake of fun and all that. something thats a mix of new and old basically
But its amazing how far tech has gotten, i think it was 1963, where a computer was built by MIT that ran a game akin to asteroids... and it cost nigh on a million dollars for the hardware
not sure id actually make such a game, so instead I just play around with experimental stuff within UE4 based on said ideas, to help myself learn
it's okay to just make something you have fun playing at times
yeah thats basically what ive been doing, and thinking about "hey it would be cool if I added this mechanic that exists in a game I like" and then I go and do it and see how it goes
perhaps that's one way to make enjoyable games
Thats what me and a friend are doing in a few years, we wanna make a game where you explore around smaller open levels, but the areas all have their own little details and quirks, but we both agreed we need more experience before we attempt to tackle a mammoth proj like that
Plus we had a few other games we wanted to make first
that sounds like an interesting idea if done well
i can see why the hold on experience
one idea I had was a game thats a roguelike with random generated levels but the gameplay is like an oldschool shooter similar to the Quake 1 and Unreal 1 era of shooting games, something like that.
We wanted to make an open world survival but didnt wanna be super generic, so we agreed making smaller worlda that you can travel between sorta tarkov style would be way nicer
Cause if we went for generic open world, it would inevitable be mostly empty
And we dont want that
and not fun
Exactly
yeah its important to focus on filling in what you currently have and only when you cant fit anymore is when you expand, heh
at least thats the way i think of it
so starting with being inside a large house, then you make that into a neighborhood, then make that into a town, and so on. that sorta mindset
Our first map for the game will probs be a small americab town with a little bit of woodland and a train station for access to the other areas
another good inspiration is the Stalker games, which is open world but split up into different sections
We also came up with an idea for a sort of space center city, where they house all of the astronauts and employees on site
ah I see, sounds interesting
It is basically that they are all connectee and part of the same 'world' but you can only explore smaller areas at a time
oh I see, yeah makes sense
For now tho we are making a game about a sentient robot uprising, except theyre all utility robots, and they decided to just keep doing what they normally do
@deep copper Oh I almost completely forgot, but I added a "grab" feature too, for picking up objects like small items, boxes, stuff like that. and then you use momentum and letting go of it to fling stuff around. I made it so this works with ragdolls too, lol
The game sounds way less interesting when i type it out lmao
Make it eo you can pick yourself up
you are making something that can let people rage around quite nicely lol
i probably could but Im not sure what would happen haha
Not even sure how that would work technically but do it anyway
if i were to guess, the character will prolly spin around in circles and fly into the air and stuff
thats usually the case for physics glitches in UE4 lol
Now that does sound fun
picking up other people sounds more.. useful
reminds me of wall e thing 🤔
i also added moving walls that go back and forth and when they hit you they ragdoll you and send you flying, with a loud meat smacking sound lmao... oh and i added a small bar that sits low on the ground and if a character walks over it they will trip over it and fall onto the ground too. basically stupid shit like that which makes me laugh just for the sake of it, and to see if its possible
The main focus of the game is roombas sweeping uo trash across the cosmos, but theres also other things like delivery robots
its even funnier when they trip and then fall off cliffs, or if enemies chasing you trip over it and then fall into spike pits which happens alot in my tests
i would love to fall down without getting hurt
oh okay, i think im understanding what you mean now yeah
that's basically amusement parks
That just sounds like typical gta physics. You walk up a step and trip and crack your skull
lol yah
well if you survive then i have it so an animation plays that allows the character to stand back up again and ragdoll turning off
But a full ragdoll physics shooter sounds hella fun
so recovery is a thing too
And if its wacky stuff like that id probs buy it tbh
although, by pure accident, i found out that if someone trips i can quickly pick them up and throw them off a cliff before they get back up and then they die lol.. so i kept that in cause its funny
the more wack it is the more surprises
just, something you can play without caring about anything
like a scoreboard or whatever
and sometimes if throwing a body, he'll get back up in midair and its pretty much like in a cartoon where he realizes for a sec he is in the air and then falls lol
im still debating whether to leave that in or fix it
@deep copper lol I see
lol yeah
theres tons of mistakes and accidents that had occured that actually led to new ideas later on, funny enough
there are no accidents, just happy little accidents (?) idk
like i also have it so that characters will do random pratfalls towards different directions when they die (its sort of hard to explain) and it was due to me having ragdolling turning on and off back and forth by accident which led to such a thing occuring and its actually pretty good so i redesigned it so that it happens on purpose based on random integers and stuff
I think my favourite mechanic ive added to mine is tje roomba that has a little hand glider to get around places
lol nice
that reminds me of one really cool marketplace thing with modular robots, and it was free one time a few months back
its pretty cool if you're into that sorta thing
very well designed movement and terrain detection too
I have that pack lol, wouldnt fit the theme
Theyre just tryin help keep things cleab not blow things up
Only plugins im using for this is filesystem and audio to ue4 wave cinverter
Cause that way you cann add custom music to the in game playlist
With my patented robo radio system
Patent pending
oh nice
there is one thing that I have not been able to do at all with Blueprints sadly, and its the ability for a character to walk onto a wall. for example, a Spider. I basically try to do as much as I can without relying on C++ (sorta like a challenge) but apparently thats one thing that cant be done with Blueprints alone, or so people say
Ooh yeah, i started noticing the limits of CMC as soon as i started my project lol
And i aint gonna change it because 3d movement terrifies me
lol yeah, its all about trying to "outsmart" things if its not doing it the way you want, and thinking of ways to get around problems, and then refining it after figuring it out
yeah I know it's too close to real life 
Smh ikr
But no my problem was due to the fact it only uses capsule collision
Someone posted a decebt looking movement package here but i wasnt boutta pay 300 dollars to solve that minor annoyance
It turned out alright tho in the end
yeah that was a huge pain trying to figure out when I first started... the whole thing with the capsule and getting it to move properly. and not disconnecting from the character itself after ragdolling and all kinds of other issues i had to overcome lol
that's like 99% of all games
Yeah i picked the one game idea that wasnt suited for capsuke collision
Worked out alright tho in the end
what game would that be?
Cause the extra unnecessary height was perfect for preventing camera issues
Making a game where you play as a roomba
And they tend to be quite flat
that's just a very flat capsule 😂
back in the day capsules would be replaced by two spheres
but for a Roomba you'd probably want to create your own pawn type
But you cant flatten a capsule more than its radius which is where the issues came in
and work the CMC around that
You cant use cmc in pawn
capsules were created for characters
Its only on character
you can do anything in cpp
I just hate all of the macros lol
Especially cause they bug out my indentation for some reason
I love C#
I love C++
But Unreal API is just icky for me idk why
That looks just like how EGL used to look like when minimized
:P
I think they finally fixed it at some point
Excuse me what is that file name
I get to work with directx for my next year of uni, it looks fun
Might have a look into that, i just cant think of a use for c++ for my project outside of the struct thing
VS22 vanilla 4 lyf
I hate bp 😦 It's all spaghetti to me
only because cpp is wireless. have you ever had just a single wire anywhere in real life that didn't get tangled?
The only thing I use bp for involve assets really
My main use for c++ would be making bp nodes, but i havent really found a case where ive needed that
I still like making gameplay in bp
I have to say though, I am tempted to buy that electronic nodes add-on for when I actually use bp
I mean any complex systems id use c++, tje only use i can think of will be for serializing actors for saving down the line
subsystems
Yup subsystems are great
http://www.internationalanimalrescue.org
Rescued baby orangutans Monti, Sigit, Bunga and Melky enjoying their play frame at the International Animal Rescue emergency orangutan centre in Ketapang, West Kalimantan, Borneo.
To sponsor baby Monti and help fund her care, please visit:
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Anyone here watched Severance?
I love how they did the intro https://www.youtube.com/watch?v=NmS3m0OG-Ug
Severance: Official Opening Credits / Intro (Apple TV+' Original series) (2022).
I had the amazing opportunity to work with Ben Stiller! on the official Intro Titles Sequence for Severance. A show about Work-Life Balance directed by Ben Stiller for Apple TV+
Title Art Direction and Concept: Oliver Latta ( extraweg.com )
Music and Score: Theod...
it's a garden gnome you can just pose it
in fact the impact might be better if you are followed by this garden gnome you never see move but somehow always strikes new poses near you
What are subsystems and why are they great
No but seriously
they are great because they allow you to expose them to bp
Never heard of em before
and can handle all logic for an entire system
I use them for saving, for AI, for "weather"
Im guessing theyre just used to prevent bloat, if i used a subsystem for quests say, I woukd need to clog my game instance
Wouldnt*
But other than that they still dont seem that amazing
I absolutely loathe that apps don't let you snooze notifications until further notice. It's always a fixed amount of hours, never days or weeks. Not sure how common this is, but there's a social media like app we need for my work (plus several other apps) and if I go on holidays I have to keep snoozing the app notifications for 2 hours because it doesn't let me do more than that. Or I have to use do not disturb to disable all notifications. Shits dumb
I've just turned all notifications off for pretty much everything :P
switch workplace
That's a thing?
maybe
I switched workplace once because of toxic apps (well not only, but...)
Ye fair. Android says to swipe from the bottom of the screen to the top but it just opens up my open apps. 🤷 I'll look into this more
So say in a game where i explore between levels, but want to keep common player information as well as quests, I could use a subsystem that has responsibility for keeping track of the player data, and setting it, and onw that manages giving, finishing and tracking active quests, both derived from gameinstance?
So apparently you need a Google workplace email and management app to use work profile on Android.. That's dumb
But i want it to be persistant
Which is exactly what i want
Yeah thats why i said 2 derived from the gane instance one
Cause i awant them to last for the lifetime of the game
No no
I meant the game instance subsystem sorry
Then expose that data for where i need it in bp
Yeah in my head it made sense what i was on about, i can be bad at explaining things lol
I cant wqit to use ue5 when it comes out fully
No i mean in general
A lot of the stuff is going to be quite usefil for me
Nanite mainly cause it makes lods so much easier
And i like the new ui
Wow that sounds great
But say if i made a quest subsysytem that handles turning an npc into a questgiver etc, maybe paired with a component, to make it even easier
It could be used across projects no?
🐈⬛
for an hour or so while doing something else I just opened up a google image search page of "todd howard" and had him stare back at me like a proud dad 🥲
isnt that what we all do though?
looking at todd howard is no mistake
it is a gift
Wow it's good as iskender huh 😄 I'm glad you liked it
Half W + Half L
That was unexpected
Woolworths still exists?!
Founded in 1924, Woolworths today is Australia's biggest supermarket chain with a market share of 33% as of 2019.
The trinity of Kmart, Woolies, and uhhh
We have our own local supermarket chains lol
JB-HI-FI or something idk
so many brothers
BUNNINGS
yeah
scratch jb-hi-fi
bunnings, woolies, and kmart keep this country running
There have yet to be brother 5.0
i will be brother 5.0 preview
Damn. It utterly failed in the UK like 10 years ago or more!
..and you can be one too! just nickname yourself in the format "brother {n}{extra info (optional)}"
go for it! you get to be part of an ever expanding community! get your own unique number before it gets taken!
well i say unique but it's not always guaranteed
we lost 3 i think
I'm not going to "productively" use UE5 anytime soon anyway
why? did your ue5 shift not work out?
yeah i can see some mention of it in uk around 2009, but it's online site may still be active
not sure if it's completely backed away yet
Still feeling too lazy to port my modification to UE5, especially that 5.0 is still actively developed.
And I don't have the PC to have UE5 build in 15 minutes
ue5 preview is an improvement
but I'm not using it
until certain plugins get updated
Although it is fun to mess around with what is new
I'm also curious about the build time for UE5 when compiling from source
UE4 was a pain, it took not only a long time but a large amount of space
Since there's no stable build for UE5 that means you'll have to recompile at some point in the future
Takes me about 13 minutes? YMMV
I assume he means an actual final release.
Maybe, but I don't really know how that means you need to recompile :) Since you could just use the previews until the stable is out
But even so... it's only going to happen once (a 5.0 release) and you'd only have to compile it once.
Maybe again in 3 months if you want to move to 5.1.
It's not like you're doing it every day.
Preview isn't stable
I had myself waiting for a day for UE4 to built
But yeah when there's an actual stable release for UE5 I'll probably upgrade, there just hasn't been much time to work out bugs and stuff
Using preview in that case could mean bugs you wouldn't want in production
Because I don't have a Threadripper 🙂
Also I don't have an SSD
It took me ~8 hours to compile with a single process, ~60m using 15 out of 16 logical processors.
Yeah, that probably doesn't help either.
Damn. You need an upgrade! 😄
No need to remind me that again, thank you very much 🙂
Even my parents, who basically live in the stone age, have better machines. 😦
Well, if that's a first world standard, I truly envy you sir.
I'm still running an i5 😐
Ah. I apologise.
this feels like those YouTube tutorials expecting everyone to have a few rtx in their pc :P
Lol
This channel should be called the brotherhood of brothers at this point
That's me.
meanwhile everyone and their grandma has an rtx4090 intel i12
My dedicated GPU chipset kicked the bucket last year and beyond salvageable. It do its service while it lasted though
I thought it was because of thermal issue, but in the chance I had HWInfo logging on it, the VRAM seem to be completely fucked
It's always sad when a pc part dies
It immediately BSOD my computer the moment it gets used with the driver.
So I had no choice but last resort to Intel iGPU.
Sucks? Yes.
Wish I could buy a new machine? Yes.
Shame that I had to live as a nomad, because I don't want to buy another laptop for daily driver.
That's what I did before, wait until the next new thing comes out, buy one of the cheaper last gen gpus everyone is getting rid of
i am not buying anything new until previous dies
Good call
I hate working with Intel iGPU. I'm not that kind of masochistic fucker. But the circumstances leave me no choice but to hang around with it.
Distance fields is blacklisted from Intel iGPU, Control Rig crashing after prolonged use
Consider that most new UE rendering features rely on mesh distance field like a mother
f
At least you can still get a lot of programming done on cheap hardware. Not much game stuff but it will help you later on when you can afford better
To be fair, doesn't it have to?
If it tried to support everything from every age, it'd get nowhere.
Not even Fortnite on Android is that generous with lower spec phones.
yes, that's their strategy. nothing wrong with it. i am just complaining because we as engine users also need to keep up with the hardware and perhaps the consumer of those games too
I'm a huge proponent on low spec gaming, because I believe not everyone have the luxury of the expensive PC hardware. And I'm not from a first world country, so that makes me relate to low spec gaming even more.
My favorite games actually aren't very graphically intensive, they have a good art style and good gameplay
Some people could buy those expensive hardware, at the expense of unpaid bills or no food at all for the next weeks
Zelda BotW, WoW, League, DOTA, TF2
But they're fortunate enough to buy the games on sale, while keeping themselves fed.
I even used to play dwarf fortress, which no one would play nowadays
to be fair though, this is why other engines exist though, if you are unhappy with ue switching to something that works with low spec hardware sounds tempting.
Rim World is kinda like dwarf fortress
My own game has a goal to be playable, scalable, and most importantly consistent even with weak hardware.
I've been trying to push UE4 to weak hardware limits.
You do have to draw the line though at some point, you can't support really old hardware
UE always seems to be cutting edge, otherwise you have to use older tech
I say weak hardware, not old hardware.
Jatts here played that too i think
Keyword: weak
You can bash the same way towards brand new component that are cheap but not high end.
Whatever it takes for me to bend UE4 to be more low spec friendly
I wonder what UE3 specs were
Even with low scalabilities, I'll try to squeeze rendering feature that still give consistent experience with high scalability.
And that's my goal, goddamnit.
Give the low spec gamers love they deserve.
Recommended specs for UE3 were:
Windows 7 64-bit
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space
there are a lot of "adds like 1% beauty but costs 20% time" features in ue i think
Minimum was
Windows XP SP3 (32-bit only) with DirectX 9.0c
2GHz or better CPU
2+ GB RAM
A graphics card with Shader Model 3.0 support, such as nVidia GeForce 7800
You can still develop good low spec games, just not with cutting edge engines
it all boils down to what you want to make
boiled eggs
boil em mash em stick em in a stew
egg stew? 🤔
as long as it's edible and doesn't kills you
Unfortunately UDK is no longer accessible (and even when it was, it's still closed source)
There's also like, Source
and Source 2 now
But if you can run ue4 or upgrade that's better
And again, I'm catering towards weaker, entry level new hardware.
Not super old hardware from 2009 or older.
The newer hardware that's accessible by people with low buying power.
I have made a clear distinction between old hardware and weak hardware.
everyone's definition of " low buying power " differs btw
And those newer weaker hardware that I want to give some love
Terraria is one of my favorite games of all time
Oh right, it's predominantly first world countries.
i want to be a new weak hardware now
Should've speaking this in LowSpecGamer discord server
My bad
I did it again, talking on matters in wrong forum
we were on the topic anyway, so it just went there dw
afaik they do also talk about religion and politics here if on topic
No, I mean, I should've refrain myself from bringing that up outside LowSpecGamer server and local gamedev servers.
Sorry
i don't really know about those but, something is better than nothing, #lounge has been dead today anyway
why is that so? meow 🤔
Lol

#cpp is under criminal investigation because they don't know all 11 types of references.
is there a long weekend coming or something? easter isn't for a while...? or is it?
also, these are weirdly cool: https://www.youtube.com/watch?v=Y5dylh2aOiw
Hi Everyone :)
Welcome back!
I get asked often: "Where did you get all this stuff?" My goal is to share the real magic of science and physics- and to this end I will update here (and in my store) suggestions on where to get some of these toys, kinetic art pieces, and scientific curiosities for yourself.
Purchasing items from the links on thes...
the oil timer and plasma lighter are so cool
lmao
I mean I wouldn't buy or take any of them but they're interesting concepts
i thought the lighter could help with the ice caps
ice cap city you say
I see no caps
Whisky or just Whiskey?
Kitties?
I tried to think of a pun for this but my pun limit has reached it's cap ice city.
You know what they say about puns?
A good pun is it's own reword.
whiskey or whisky? important question
(my money is on whisky)
🥃 shows up for whisky
I thought I saw that earlier, but I couldn't remember where
I guess Hevedy also does some cpp
Wow repost so fast? Wait I think Intax is making a statement. "Hey man I copied your post"
I saw this in Twitter and looks like it was on my timeline because Hevedy liked it
I dunno, maybe that's giving too much credit

@timber viper feels bad man
😄
Awesome
Hmm... I saw it recently, but was about good vs bad art and code.
hahahaç
ç
Though in some circles the programmers are even worse.
https://c.tenor.com/k7_sbPrh7IIAAAAM/lord-of-the-rings-my-precious.gif
Didnt know Spanish keyboard had ç i
çiger
üığçö
this is either nonsense or arabic script?!
Nonsense 😄
ăâîșț
especially those who have built in house engines from scratch. try convincing someone like that to switch to UE
"Noooo my 2d physics engine is special"
(only difference from Cherno's series is some ui differences)
20 year old legacy code with tech debt to match and about 1 generation behind in tech. "nah we don't see UE as the future"
It is a monster code, but also and spaghetti.
Can't develop code for so long with so different people w/o consequences.
Right? Here's the art equivalent of what it looks like:
https://c.tenor.com/dqDEW8EqFuwAAAAM/art-modernart.gif
Probably strict coding standarts helps a little there
wishful thinking 😂
And some passive aggressive team leads who review code more often than usual
And putting comments to your code to fix things
So if you push that file 2nd time they can get enough encourage to argue with you
Oh God yes. Then they also act all threatened if you prove them objectively wrong for any reason.
speaking of, we're actually looking for junior programmers cough
Who you are
CIA
I knew it
i wonder if you will actually use #salary-jobs #freelance-jobs #volunteer-projects here for that
Making mobile games to trap criminals.
many companies do, including bigger ones. I know we've posted some positions here as well
did it work?
Only #volunteer-projects are taken for entertainment
There are very experienced people in this server but they dont message often
i am honestly not sure what you will get for jr programmer here
Like programmers of Gears of War, senior animators of previously made UE games etc.
I haven't asked. for us it was programmer positions that were posted
could ask the programming lead
The listings itself are often entertainment.
Looking at those bloody naïve bunch of people thinking to get something for nothing
how many years? are you at a senior level?
Bad thing is if you post yourself at #hire-a-freelancer they also message you and try to convince you to join a team with blueprinters who are developing MMOs
it's fine i was just curious ;^^
I'm also junior on this, but I work so hard to become a senior level
Does hangovers ever stop though
I hate it
keep learning from your seniors and you'll reach it in no time! 😎
"Who the fuck are you, a nobody naive enough to make a MMO with no funding?"
I used to not get hangovers when I was young. but it definitely gets worse with age. that's why I switched to spirits and away from carb based alcohol
Aww, but beer is my favorite 😦
carbs suck up a lot of extra water, so you need more hydration to not get a hangover
carb based?
beer, cider
Potatoes, wheat?
So basically drink too much water to avoid hangover?
carbohydrates
Those kind of project runners are obnoxious smfh, already naive to make a MMO
they are those that believe in "if you thought of it, you are halfway there"
"just work hard, you will reach your goals"
"money doesn't matter" etc
But vodka is also made from carbs?
you need hydration and electrolytes. in the UK there's something called smart water that is great for hangovers
but otherwise isotonic drinks work well as well
Smart Water sucks ass. 😄
I dont understand the MMO fetish people have tbh, its both a gigantic hassle and not trending anymore
I can support that, whoever wants to drink alcohol, needs to drink A LOT of water.
it works though
Smart water sounds nice, but first time hearing about them
It is from Apple
electrolytes are also why salty foods are good for you after a night of drinking
wait so water after drink or before?
it will rehydrate your body
Salad hmm....
I can only assume they think of the profit after release, not thinking about huge spending for both before and after release.
basically without salt to bind to water, it mostly goes right through you
Yeah, probably
Isn't Smart Water the coke cola brand? They literally just used tap water.. 😄
or that the making process and funds affect the end release...
possibly?
Is Smart Water really a thing? lol
iWater
Don't worry, they'll pay with e x p o s u r e
I mean distilled water is nice, but not so much
In fact, it can be dangerous even, lol.
it's not distilled water lol
Aah, wait Alaska electrolytes.
2 years on kickstarter, only $150 collected
It says distilled + alaska elctrolytes. Maybe deer's piss.
it's just water with electrolytes
developers recorded a 2 hours devlog which only ~30 people watched
and we'll pay with e x p o s u r e
and all were the devs themselves
haha yeah 😄
Some would claim "at least you get your portfolio" or promising to pay uncertain amount of money after release, if it's profitable at all.
well atleast they have some people, better than just, idea guys
This game is Dark Souls, Diablo 2 And Minecraft all in one
what 😅
check the images further down
"hey bro i got a cool idea, I can't do anything but listen.."
and look at how much money they asked for
oooft.
and I just love the fact that ||manandtaur|| was their best idea for an enemy type
brilliant, ship it
I couldnt find that part
We bought Smart Water by the pallet from Costco when I was in the US for some work stuff lol
oh
As far as I know KCMO tap water is just fine to drink but apparently this was still a thing
1.5 mil
at first i thought this was a joke
.... well, learning experience for them...
This guy was floating around Slackers for a while. https://www.kickstarter.com/projects/edward26/fall-of-the-templars/description
https://www.kickstarter.com/projects/1376466869/lore-0 here's the second attempt
i am surprised they got 8 backers
I think it's cool that people have these kinds of projects ¯_(ツ)_/¯
I mean yeah unlikely to succeed but go for it if you feel like it lol
it will never be "cool"
90 backers???
it will always be a pipedream
2 of them paid 600usd
i mean, if they get 90 backers, i think it's a miracle
Yeah I don't know why having dreams is so frowned upon nowadays
You never wanted to make some excessively complicated projects?
You can eat more than 360 kebabs with that money
you can dream all you want, but if you're positing your dream as "hey bro I got this project that I can do nothing for, give me money", then surely you've not put in the effort to make it a reality
a year of kebab
@verbal junco yeah I suppose that's true but I wouldn't know based on skimming a kickstarter like this lol :D
then maybe do more than just skim it
Yeah kebabs are like 10 eur here if you don't go to one of the joints with dubious quality :P
it's very clear that whoever did it has no experience and wouldn't even know how to manage a team of developers
most likely they'd take the money and run
Well I mean it's not just this kickstarter, maybe this one's a scammy one - but I see this same attitude in general whenever someone wants to do some ambitious project
even if it became a success
they were called "idea guys" before here/slackers, not sure what you call them now
This was the other one he did... https://www.kickstarter.com/projects/thecookfamily/knightfall
I think you're not making a distinction between people who put effort into their projects versus people who don't
you don't start your marketing cycle with a kickstarter, you end it with one
This is like one of the reason why crowdfunding is a joke nowadays
$11 and 11 backers..
I wouldn't know how much effort people are putting on their dream projects based on seeing them get told they're foolish for thinking of attempting them
(and again this is in general, not in relation to any specific project)
My Name is Makayla and my Fiancè is Dakota!
thanks, super relevant
I have completely lost faith of crowdfunding sites
again I think you're conflating two things here. nobody is going to poop on your dreams. but if you're making a minimum effort and want to create a mmo as a single person and unwilling to listen to reason, you're going to get meme'd
I don't know, pretty much every single time I've seen someone talk about some sorta dream project like that they get meme'd
well maybe look into why that is
Well, they have recipe to get themselves so fucked
you don't see anyone memeing about kena and the bridge of spirit
and that's a pretty ambitious project
I think it's because people are too cynical about stuff :P
maybe because it succesfully launched?
Well... you also get this.. https://www.kickstarter.com/projects/playdreamworld/dreamworld-the-last-game-youll-ever-play
pure idealism doesn't fare well in the real world
MMO is huge undertaking of a development, just below a RTS game
I bet if the guy who made My Summer Car said "I want to make an open world game where you build a car from parts and race it with permadeath features" he'd get laughed out as well
that's a successful one now
But he went and did it
My Summer Car is not an MMO
but see, here's the thing: he just made the game instead of trying to goad other people into making it.
@quasi mantle and the description I used there did not sound the slightest bit ambitious to you despite it not being an MMO? :P
and tbh it's still kind of a meme, but that's because he wanted it to be a meme
It's a meme that made him a millionaire
Being a meme is the best advertising
It's not that over ambitious IMHO
depends on the meme
looking at the lore kickstarter, it's not the kind of branding I would want for any project
@quasi mantle from nearly zero gamedev experience it kinda is lol
Bad advertising is still bad advertising
Context of advertise matters 😄
i have seen cyberpunk glitch memes and how people were sad from pre purchase
Its still advertise
Artesian Builds got bad rep recently and went under, cancelled for good reason
it makes people aware it exists so yeah it makes it infamous or famous
More going on with that company than just bad rep from that stream. No way should it have had the effect of killing a company. Shady shit going on.
@foggy pathalso keep in mind it's every kid who ever gets into gamedev that parrots the same ideas when they just start:
I'm going to make an MMO, need a full team
or
I'm going to make a 100p battle royale game, need a full team
Now CDPR has a chance for redemption arc. The double standard is still on their side
There is a term called "visiting the grave first", they are missing that part
Perhaps, but I don't see why people feel like they need to be jerks to them about it
is that an idiom?
nobody is being a jerk for telling you to scope down for your first project. if they resist, you can only do so much
Yeah, learning from people who failed, and why they have failed. So you understand if doing something makes sense in your conditions
I'm going to make a single player RPG all by myself for now, I'll recruit a team when I have the resources.
That is honestly better sounding to me.
couldn't find anything on google about it
but I like the saying
I saw that in a book so maybe I might translated in my way
people generally go from ,over ambitious -> stuff they can do -> git gud (ofc, ignoring failures)
it's not something I've heard before
I'm not sure why you think that this is what I would mean by "being a jerk" because it should be pretty obvious that's not being a jerk :P
this is what it is btw: https://en.wikipedia.org/wiki/Dunning–Kruger_effect
There's like a shit ton of failed indie MMO and overambitious project
Even big studios fail very hard
See HouseMarque
They ended up creating Returnal instead
They're not that big but still big enough
in fact there was a ted talk a while back that talked about the price we'd put on ideas versus execution that I felt was right on the money
dude spoke about how ideas could have monetary value in the range of 1 to 20 bucks
but the execution determined the scale factor
so a great idea could be 20 bucks. and if done really well, you could scale that 20 bucks by 100k
but if it's a great idea done badly, you might only scale it by 5
similarly, an average idea could be 10 bucks, but if it's executed well it could be worth more than a great idea with terrible execution
i think it's like those people that hear "this guy started from a garage and now runs Microsoft company" (not true probably) and get over ambitious, start a business, lose everything because they are following "ideal" stuff
I shall sell you this bit of text that says you own this bit of text.
That's why I'm confident on my personal project
i own your message <3 ????
@foggy path see the reply. I think this is the heart of the matter for me
too much value is put on ideas instead of execution
Not NFTs again
no no not a NFT. Just a simple scam with no block-chain required! So easy anyone can join in the fun!
i would love to own a moa message
Yeah like I don't have any issue in being realistic, I just personally think it's good that people are excited to try all kinds of weird projects because you usually end up learning a lot even if the project fails
sorry Moa, just had to do it
I'm inclined to think the 80s and the 90s were a better time to start up a creative company
that's assuming they ever get started. from what I've seen they never do
lol I saw something changed but didn't notice what 😄
uuh... wut that nick?
:p
Do you accept crypto?
Can u make a discount
Do you remember anything about this TED talk by the way? Name of it or the person who was speaking
Trade with 13 kilogrammes of potatoes
or conceptual liquidity
You know I'd really like to accommodate you with that but it would go against my no NFT rule. Future version may include this functionality though, and existing customers will be able to save $$$.
nope, some business dude
most of those people had financial backers btw, so failure wasn't much risky to most of them that succeeded, they could handle a few months of loss and adjust too
What kind of potatoes??
Literal potatoes
King Edwards or Maris Pipers could be considered
Not the e-waste junk kind of potatoes hehehe
or at the very least, literature about potatoes
square shape potatoes
can I game while building lights?
but what I wanted to say about this notion of "conceptual liquidity" is that this may be a relevant term for the future. the ted talk dude alludes to it the way he speaks about execution, but I don't think it's been formalized
"how many games does it take to screw a light bulb"
shh don't make it aware of it, it will die
in finance, asset liquidity determines how easy you can exchange one asset for another. e.g. cash has the highest liquidity because you can exchange almost everything for cash. but if you're e.g. trying to sell a house, that's less liquid and takes longer to find the right buyer etc.
so taking this concept and applying it to concepts or ideas would be basically saying: "how easy is this idea to execute upon?"
how easily can this idea be turned into money
or fame
or whatever your end goal is
"how easy it is to execute it" huh
Yes
that adds a motivational factor to ideas, i like it
Make someone suffer IRL and it'll die
children don't cry unless people make them aware they fell down and got hurt, i have heard
Or trigger someone's existential crisis
was this a question?
nope, just taking a qoute from what you said
I slit my fingers with a knife and I don't feel the pain until I realise I slit my fingers with a knife
Typical clumsy chef boi
Unknowing is one of the powerful anesthesia
Generally unless you are some kind of Activision type of company games never easy to execute (create). But the 'current' state of your project matters when you are showcasing/selling it to people/investors
A game with only basic movement prototypes vs a game with proper tools, core gameplay loop already implemented, systems that allows fast iteration etc
It matters
no but it doesn't have to be just games. it could be mechanics, levels, sections, products, whatever
i feel like creation is just the beginning, after that is another battle
If you don't know you're in pain, you won't feel it until you know it
there was a guy with a symptom where they couldn't feel pain
my peers have ideas daily on how to execute on some design problems. sometimes their ideas are too big for what needs to be done, and sometimes they're useful. but I think this notion would be useful to explain in order to put their ideas in perspective of what they're trying to achieve
yes, for children it's more like they don't know how to express pain
Oh, I thought you're playing Doom
I only play old games
usually, noting down even the most impossible idea helps, you basically note down everything, then Frankenstein it and reach a doable goal
there's different ways to approach it. I don't like generalized approaches because they often don't yield good results. but there are useful heuristics out there
Usually I just walk away when building
Or lay on bed like a lazy motherfricker
and sometimes it's a problem that can't be solved wholesale by one department
so you have to understand how other departments see the same problem and how they want to approach it
Might as well stay hydrated while you have nothing better to do
having everyone agree on one approach is critical in such huge social structures too, and also utilizing their ideas, btw, this is also a reason why noting down even the absurd ideas they come up with helps, because if they feel heard, they are more likely to agree
or, collaborate and come up with better ideas
again it's an ideal approach, sometimes they get stuck thinking of just one thing
you don't come up with better ideas
I guess thats where project managers came into play, right?
you come up with compromises