#lounge

1 messages · Page 988 of 1

dark sequoia
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👀

unreal ether
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Thats a big block of cheddar

verbal junco
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a safe option is grapes. almost all cheese goes well with grapes

cursive crypt
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That turkey will shit a brick

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Mango btw

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Cheese + mango, wallnuts or dried fruits.

unreal ether
cursive crypt
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You stick the nuts inside, like how squirrels do.

deep copper
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oh, okay, all this time i just read "cheese" and bought it if i ever wanted to

verbal junco
unreal ether
#

Who knows maybe they all just fit in the square hole anyway

deep copper
#

it's a puzzle game

verbal junco
#

if a cheese has square holes, run

unreal ether
cursive crypt
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Reminds me of cubic pigs

deep copper
#

reminds me of fruits in bread

unreal ether
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I want one of those funky cube watermelons

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But i cba to go to japan to get one

deep copper
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if it doesn't have seeds count me in

dark sequoia
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you basically grow one inside of a box, if i recall right

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thats how they're made

unreal ether
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Yeah but i also aint boutta babysit a watermelon

dark sequoia
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lulz

deep copper
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won't you need the whole plant?

verbal junco
dark sequoia
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i dunno i aint no farmer :p

verbal junco
deep copper
#

would be so convenient if you could just put it in whatever custom shape

dark sequoia
#

yah

deep copper
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and it doesn't die if you forget to water it

unreal ether
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Its offensive to my poor eyes

night grove
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.... and this is how cheese phobias are born

deep copper
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ptsd

verbal junco
#

@timber viper verdict: fantastic, on par with iskender

quasi mantle
verbal junco
deep copper
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or just make it from some random material then paint

night grove
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Those look like the foam cube things often branded and given out as swag at conferences

unreal ether
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Anyone here with soldering experience

verbal junco
quasi mantle
unreal ether
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This is basically irl egg inc. now

deep copper
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it's real lol

unreal ether
# quasi mantle Me

Do i need any real ventilation other than a window open, cause the only room i got for it is my bedroom lol

deep copper
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atleast the egg won't roll

unreal ether
quasi mantle
verbal junco
deep copper
#

makes me wonder, some homeless people can have great ventilation 🤔

unreal ether
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Im tryinq to imagine egging someones home with square eggs lol

deep copper
unreal ether
verbal junco
unreal ether
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Got a couple of projects i wanna do that need it

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Id say most likely copper pcb with lead based solder

verbal junco
unreal ether
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Got a fan too , so as long as i dont snort the fumes or whatever i should be fine

verbal junco
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give it a hover afterwards as well

verbal junco
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and wear a mask

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everyone should have those by now

quasi mantle
deep copper
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for fire stuff

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welding

unreal ether
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Cause im pretty sure i have some leaded solder, and ive heard the leaded flow better but never really tested

deep copper
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sokder

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whatever

verbal junco
deep copper
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ah okay

dark sequoia
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just close ur eyes and you'll be good

unreal ether
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Pro tips here

deep copper
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and don't breathe

unreal ether
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Cant suffer from fume exposure if you suffocate yourself

quasi mantle
verbal junco
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and really the main reason for a metal mask in welding is because you need shielding from the magnesium flame (which is about as bright as the sun) and the heat that comes off the sparks

deep copper
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what exactly are you doing btw

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like, why

unreal ether
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Ight then thanks

unreal ether
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Pretty much what it feels like

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But constant

verbal junco
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on the other hand I hear that underwater welders are paid top dollar

quasi mantle
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I haven't weld much iron tbh

unreal ether
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Never had proper welding flash myself, but my dad has and he used to weld professionlly

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Although i did stare into burning magnesium once in y9 cause i was a dumb kid

verbal junco
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we've all been there

unreal ether
deep copper
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it's not every day i hear someone soldering stuff

quasi mantle
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I guess I was fortunate enough to not see burning magnesium in close distance without protection in my life

deep copper
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so just curious

dark sequoia
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lmao man... my UE4 project is pretty much filled with nothing but meme sound effects and slapstick style death physics. and many character dying voices consist of wilhelm screams, goofy yells, and tourettes guy swearing lol... vidya games sure are fun!

unreal ether
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Ah got a hobby project i wanna make with a programmable led matrix, and i wanna repair some old consoles

quasi mantle
verbal junco
unreal ether
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Also need to give my ps1 an emergency cap replacement as im pretty syre its ready ti expire

deep copper
verbal junco
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ice caps

unreal ether
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Not to mention its just good to have if anything kciks it and its easy to repair

verbal junco
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I always wanted to make a laser mic

quasi mantle
verbal junco
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but now I'm considering the prospect of making a mini ion cannon

unreal ether
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Something akin to that in a nice wooden box

deep copper
verbal junco
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if you square me you get evil

dark sequoia
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oh it definitely is, especially after adding ability to punch people in the face and the body reacts with physics (was pretty tricky to do at first) and uppercutting em off cliffs lol..

verbal junco
unreal ether
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Its a project that cobines my love of carpentry, with my love of programminfg, and my love of electronics

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Plus at the end of it i get a nice decoration for my desk

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So quadruple bonus

verbal junco
quasi mantle
deep copper
unreal ether
verbal junco
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I only want to do fun tech

unreal ether
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Plus i loved taking all my toys apart as a kid

verbal junco
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the recent discover of having a grape being able to generate plasma sparked the idea that I could probably use it to create an ion cannon

dark sequoia
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has anyone here ever attempted bullet holes on bodies and skeletal meshes btw? cause man that was really hard to do in UE4....

unreal ether
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Had an old broken rc car when i was like 11 and took it apart and stole the motors

dark sequoia
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but i got that as well, after like a week of attempting

unreal ether
deep copper
dark sequoia
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oh sorry, i meant blood effects as bullet hole wounds my bad

verbal junco
quasi mantle
dark sequoia
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oh yeah thats the one I did! ^

unreal ether
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Damn im gonna have to buy those again

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Red alert 3 was a banger

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So was generals

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By far my 2 favourites

verbal junco
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tiberium wars was so good

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but I've been playing since dune 2

dark sequoia
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my fav game series of all time happens to be C&C :p

unreal ether
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What was the weird first person shooter one they d

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Did

verbal junco
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renegade

quasi mantle
unreal ether
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Ohh yeah that was it

dark sequoia
unreal ether
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That was funky, but i didnt hate it

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Gve me early halo vibes

verbal junco
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but honestly tiberium wars made it feel real. everything was so on point in terms of tech

dark sequoia
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and also there was going to be a sequel which would bridge the Red Alert universe

verbal junco
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and then 3 factions as well

dark sequoia
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but it was cancelled

verbal junco
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what's not to love

foggy path
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did someone say Renegade

unreal ether
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Yoooooo

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Nice keyboard

foggy path
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I don't have many of my old games boxes and all but I do have this one lol

verbal junco
dark sequoia
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that game was pretty decent btw, had interesting ideas

foggy path
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Yeah mp was cool

unreal ether
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I like the keyboard but i can only play it if it has the little stickers saying the notes

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:(

foggy path
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Yeah I can't really play it that well either

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It's one of those things that I'm like I'm gonna learn to do this better

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but then usually don't have so much time to put into it

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:D

verbal junco
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I got a m32 controller

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not a full keyboard

dark sequoia
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@quasi mantle anyway yeah I did a combination of that along with one called "Mesh Painter"

verbal junco
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I only play game OSTs I like

unreal ether
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I have an electric guitar that my dad bought me for my 15th birthday, but i gave up tryina play it cause my hands couldnt reach the last string

verbal junco
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and some old stuff that I learned when I was much younger

dark sequoia
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oh yah, this is it

verbal junco
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used to be I could do a good 3 minutes of dream theater's change of seasons intro

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or however long it lasts

dark sequoia
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vid provides a free project download, and all that

deep copper
quasi mantle
dark sequoia
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and there was even a 2nd project that was the same concept done differently but i cant find it (mostly cause it has the same name, making it harder to find haha)

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but basically i downloaded both project examples and messed around with em to allow blood bullet holes for bodies and stuff

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not perfect but better than nothing

unreal ether
deep copper
quasi mantle
unreal ether
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I have played exactly 4 instruments

Recorder. - for school in like y3, i was a grandmaster tbh

Trumpet - Exactly the same but in y4

Keyboard - For school again

And guitar that i couldnt reach the strings on lmao.

quasi mantle
quasi mantle
unreal ether
#

Oh god, i mastered that for the piano in secondary school, but have no promptly forgot everything and am now terrible again

unreal ether
quasi mantle
unreal ether
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Cause im talking the only thing i could do on guitar was like the opening 4 noted of metallica - one

deep copper
unreal ether
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Coool, had an app on my phone that did something similar that was quite fun tbh

verbal junco
quasi mantle
unreal ether
unreal ether
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Which didnt happen

dark sequoia
# deep copper see, free stuff works

yah definitely, or figuring it out on your own. but there was one thing in particular that I just could not figure out and it was getting blood to splatter onto walls and floors... so eventually i caved in and purchased a very great thing from the MP, which went very well with the bullet hole stuff I have lol (just for fun basically, and for learning)

#

Update 2.0 is released! These particles now support angle-based collisions as well as collision filtering!

Purchase this asset ► https://yarrawah.market/niagarablood
Animated Blood Decals ► https://youtu.be/QhezIlAutKw
Join Our Discord ► https://yarrawah.chat/discord

Video Documentation ► https://youtu.be/siWCIpg2YTU
GPU Collisions Tutorial ► ...

▶ Play video
unreal ether
#

Biggest thing i struggle with is tryina remember where the notes are lol, which makes me anxious to practice, but the i remember i wont remember without practice

And it all goes in 1 big cycle

quasi mantle
deep copper
dark sequoia
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dunno if anyone here has ever played Duke Nukem 3D before, but i really liked some of the neat details in that game such as bloodprints when walking over blood pools and stuff (oldschool GTA games did this too) and so I had added those as well, just cause lol

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and yeah, i really like stuff being chaotic and messy lmao

unreal ether
deep copper
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i love making a mess in games as well

dark sequoia
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screencap of me testing, lmao

deep copper
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that's pretty cool

unreal ether
deep copper
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if i walk over it, the blood leaves a trail? 🤔

dark sequoia
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and yeah its pretty neat, and it runs surprisingly good

quasi mantle
dark sequoia
unreal ether
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Smh

deep copper
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can't wait to step over the dead bodies with holes

unreal ether
#

People taking the lazy way nowadays

dark sequoia
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better shot with a bullethole example

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lol shot, get it

deep copper
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!8ball do you like it?

turbid spindleBOT
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@deep copper, :8ball: Signs point to yes.

unreal ether
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Manny the masochist

deep copper
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!8ball do you love it?

turbid spindleBOT
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@deep copper, :8ball: Yes.

dark sequoia
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these are old screencaps and sadly its the only two i got or id show more (too lazy atm to make new ones)

unreal ether
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Okayyy then

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Manny be getting shot and hes just like

"GIVE ME MORE"

dark sequoia
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but perhaps later i'll show more. most of what i do is just testing out different ways to kill and refining the usage of guns, reloading, ammo tracking, etc

deep copper
dark sequoia
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lmao yeah

deep copper
turbid spindleBOT
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@deep copper, :8ball: My reply is no.

dark sequoia
#

also when punching, i have it so the character just punches with his left hand while still using the gun lol

dark sequoia
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and the mannequins will jerk and move according to fists/bullets that hit em (which is still pretty jerky i gotta work on it more)

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and yeah definitely

deep copper
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also blood splatter sound?

unreal ether
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The one thing im struggling comprehending as someone with little background in amimation is how exactly you have a systen of multiple arm animations, such as reloading and holding the weapon, as well as multiple gun animations like shooting, reloading etc. and how you change them based off an active weapon

dark sequoia
#

not for splatters landing, but for stepping on it yeah

deep copper
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which can snap to positions

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and lerp or something

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but idk, I don't animate

dark sequoia
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as well as when stepping on many other materials, i have it set so the footstep sound is different for many surfaces and all that

deep copper
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this could do well as a serial killer sim

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just be careful of forensic linguists

unreal ether
#

You both need to be locked up

deep copper
unreal ether
#

God that context is even worse when you consider i nearly typed licked and posted it

Why do o and i have to be so close on a tiny phone keyboard

deep copper
#

well it will mean nearly the same thing in this context yeah

unreal ether
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And i aint gonna use dvorak layout

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Cause that also needs to be locked up

deep copper
#

just be yourself, use i

unreal ether
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No

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Absolutely not

deep copper
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it's weird how you want to avoid lick even though you are a cup of tea

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i suppose there's some past trauma 😔

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don't worry though! face your fears! i can help...

unreal ether
#

I was bored of my old usernames so thought id embrace britain, although thay just seems to scare people off

dark sequoia
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professional usage of time :p

deep copper
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xD that awesome!

unreal ether
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Ok that ones funny i cant lie

dark sequoia
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lol

unreal ether
dark sequoia
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and yeah going back to surfaces, i made a bunch of test ones for different types of sounds and prints and basically would just run across em all to test out and refine

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like this basically

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(i still need to add actual water and stuff though, so for now its solid)

unreal ether
#

What kind of surface is glowing orange?

deep copper
dark sequoia
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toxic waste i think it was

unreal ether
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Ah

dark sequoia
#

basically i thought of all the stereotypical stuff in games

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and made surface materials for em

deep copper
unreal ether
dark sequoia
#

also one of those is actually sewage/poop surface lmao

deep copper
unreal ether
dark sequoia
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haha

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maybe i'll get there later, perhaps

deep copper
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boss skin surface 1
boss skin surface 2
boss skin surface 3...

dark sequoia
#

one thing i do wanna have is stealth based on the sound of your footsteps and whether you are walking on carpet or not... similar to the Thief games if anyone ever played those. you may start to see a pattern here, with many of my inspirations being from oldschool PC games lol

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its surprising how many little details existed in old games that are often overlooked in today's games

deep copper
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that's neat, hopefully you will still allow massacre

unreal ether
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As long as the inspiration isnt okd school ET game its fine

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Arent all of those buried somewhere

dark sequoia
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lmao definitely not, lol

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and yeah they were discovered to be real and that myth was proven

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a few years back

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which is pretty funny

unreal ether
dark sequoia
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yeah thats one reason

unreal ether
#

Nowadays you can get away with making a giant open world where 90% of it is empty

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Cough cough, fallout 76

deep copper
#

it wasn't about realistic graphics so they focused on gameplay

dark sequoia
#

another reason is that devs werent really big super companies yet, they were just small teams making games that they wanted to have others play and stuff

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which, now a days, those being replaced by indie type devs

unreal ether
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The tomb raider games were starteď as 2 guys living in a flat near me im pretty sure

dark sequoia
#

oh really? neat

unreal ether
#

Rollercoaster tycoon 1 was made solo by a guy entirely in x86 ASM iirc

deep copper
#

i mean, games seem like such a waste of computational power from the historical perspective lol

dark sequoia
#

for me, i basically want a modern type shooter with the gameplay of oldschool shooters and tons of attention to detail simply for the sake of fun and all that. something thats a mix of new and old basically

unreal ether
#

But its amazing how far tech has gotten, i think it was 1963, where a computer was built by MIT that ran a game akin to asteroids... and it cost nigh on a million dollars for the hardware

dark sequoia
#

not sure id actually make such a game, so instead I just play around with experimental stuff within UE4 based on said ideas, to help myself learn

deep copper
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it's okay to just make something you have fun playing at times

dark sequoia
#

yeah thats basically what ive been doing, and thinking about "hey it would be cool if I added this mechanic that exists in a game I like" and then I go and do it and see how it goes

deep copper
#

perhaps that's one way to make enjoyable games

unreal ether
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Thats what me and a friend are doing in a few years, we wanna make a game where you explore around smaller open levels, but the areas all have their own little details and quirks, but we both agreed we need more experience before we attempt to tackle a mammoth proj like that

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Plus we had a few other games we wanted to make first

deep copper
#

i can see why the hold on experience

dark sequoia
#

one idea I had was a game thats a roguelike with random generated levels but the gameplay is like an oldschool shooter similar to the Quake 1 and Unreal 1 era of shooting games, something like that.

unreal ether
#

We wanted to make an open world survival but didnt wanna be super generic, so we agreed making smaller worlda that you can travel between sorta tarkov style would be way nicer

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Cause if we went for generic open world, it would inevitable be mostly empty

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And we dont want that

unreal ether
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Exactly

dark sequoia
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yeah its important to focus on filling in what you currently have and only when you cant fit anymore is when you expand, heh

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at least thats the way i think of it

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so starting with being inside a large house, then you make that into a neighborhood, then make that into a town, and so on. that sorta mindset

unreal ether
#

Our first map for the game will probs be a small americab town with a little bit of woodland and a train station for access to the other areas

dark sequoia
#

another good inspiration is the Stalker games, which is open world but split up into different sections

unreal ether
#

We also came up with an idea for a sort of space center city, where they house all of the astronauts and employees on site

dark sequoia
#

ah I see, sounds interesting

unreal ether
dark sequoia
#

oh I see, yeah makes sense

unreal ether
#

For now tho we are making a game about a sentient robot uprising, except theyre all utility robots, and they decided to just keep doing what they normally do

dark sequoia
#

@deep copper Oh I almost completely forgot, but I added a "grab" feature too, for picking up objects like small items, boxes, stuff like that. and then you use momentum and letting go of it to fling stuff around. I made it so this works with ragdolls too, lol

unreal ether
#

The game sounds way less interesting when i type it out lmao

unreal ether
deep copper
dark sequoia
#

i probably could but Im not sure what would happen haha

unreal ether
#

Not even sure how that would work technically but do it anyway

dark sequoia
#

if i were to guess, the character will prolly spin around in circles and fly into the air and stuff

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thats usually the case for physics glitches in UE4 lol

unreal ether
#

Now that does sound fun

deep copper
deep copper
dark sequoia
#

i also added moving walls that go back and forth and when they hit you they ragdoll you and send you flying, with a loud meat smacking sound lmao... oh and i added a small bar that sits low on the ground and if a character walks over it they will trip over it and fall onto the ground too. basically stupid shit like that which makes me laugh just for the sake of it, and to see if its possible

unreal ether
#

The main focus of the game is roombas sweeping uo trash across the cosmos, but theres also other things like delivery robots

dark sequoia
#

its even funnier when they trip and then fall off cliffs, or if enemies chasing you trip over it and then fall into spike pits which happens alot in my tests

deep copper
dark sequoia
deep copper
#

that's basically amusement parks

unreal ether
dark sequoia
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lol yah

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well if you survive then i have it so an animation plays that allows the character to stand back up again and ragdoll turning off

unreal ether
#

But a full ragdoll physics shooter sounds hella fun

dark sequoia
#

so recovery is a thing too

unreal ether
#

And if its wacky stuff like that id probs buy it tbh

dark sequoia
#

although, by pure accident, i found out that if someone trips i can quickly pick them up and throw them off a cliff before they get back up and then they die lol.. so i kept that in cause its funny

deep copper
#

the more wack it is the more surprises

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just, something you can play without caring about anything

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like a scoreboard or whatever

dark sequoia
#

and sometimes if throwing a body, he'll get back up in midair and its pretty much like in a cartoon where he realizes for a sec he is in the air and then falls lol

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im still debating whether to leave that in or fix it

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@deep copper lol I see

deep copper
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leave it in

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well it's upto what you consider more fun

dark sequoia
#

lol yeah

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theres tons of mistakes and accidents that had occured that actually led to new ideas later on, funny enough

deep copper
#

there are no accidents, just happy little accidents (?) idk

dark sequoia
#

like i also have it so that characters will do random pratfalls towards different directions when they die (its sort of hard to explain) and it was due to me having ragdolling turning on and off back and forth by accident which led to such a thing occuring and its actually pretty good so i redesigned it so that it happens on purpose based on random integers and stuff

unreal ether
#

I think my favourite mechanic ive added to mine is tje roomba that has a little hand glider to get around places

dark sequoia
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lol nice

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that reminds me of one really cool marketplace thing with modular robots, and it was free one time a few months back

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its pretty cool if you're into that sorta thing

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very well designed movement and terrain detection too

unreal ether
#

I have that pack lol, wouldnt fit the theme

Theyre just tryin help keep things cleab not blow things up

dark sequoia
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ah I see lol, and yeah its neat

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ah okay

unreal ether
#

Only plugins im using for this is filesystem and audio to ue4 wave cinverter

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Cause that way you cann add custom music to the in game playlist

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With my patented robo radio system

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Patent pending

dark sequoia
#

oh nice

#

there is one thing that I have not been able to do at all with Blueprints sadly, and its the ability for a character to walk onto a wall. for example, a Spider. I basically try to do as much as I can without relying on C++ (sorta like a challenge) but apparently thats one thing that cant be done with Blueprints alone, or so people say

unreal ether
#

Ooh yeah, i started noticing the limits of CMC as soon as i started my project lol

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And i aint gonna change it because 3d movement terrifies me

dark sequoia
#

lol yeah, its all about trying to "outsmart" things if its not doing it the way you want, and thinking of ways to get around problems, and then refining it after figuring it out

verbal junco
unreal ether
#

Smh ikr

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But no my problem was due to the fact it only uses capsule collision

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Someone posted a decebt looking movement package here but i wasnt boutta pay 300 dollars to solve that minor annoyance

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It turned out alright tho in the end

dark sequoia
#

yeah that was a huge pain trying to figure out when I first started... the whole thing with the capsule and getting it to move properly. and not disconnecting from the character itself after ragdolling and all kinds of other issues i had to overcome lol

verbal junco
unreal ether
#

Yeah i picked the one game idea that wasnt suited for capsuke collision

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Worked out alright tho in the end

verbal junco
#

what game would that be?

unreal ether
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Cause the extra unnecessary height was perfect for preventing camera issues

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Making a game where you play as a roomba

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And they tend to be quite flat

verbal junco
#

that's just a very flat capsule 😂

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back in the day capsules would be replaced by two spheres

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but for a Roomba you'd probably want to create your own pawn type

unreal ether
#

But you cant flatten a capsule more than its radius which is where the issues came in

verbal junco
#

and work the CMC around that

unreal ether
#

You cant use cmc in pawn

verbal junco
#

capsules were created for characters

unreal ether
#

Its only on character

verbal junco
unreal ether
#

Cpp stinky

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I use it where i have to, bu ti havent needed it much uet thankfully

verbal junco
#

cpp is awesome for UE

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it ends up very C# like

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for most gameplay needs anyway

unreal ether
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I just hate all of the macros lol

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Especially cause they bug out my indentation for some reason

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I love C#
I love C++
But Unreal API is just icky for me idk why

foggy path
#

That looks just like how EGL used to look like when minimized

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:P

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I think they finally fixed it at some point

unreal ether
#

Excuse me what is that file name

unreal ether
#

I get to work with directx for my next year of uni, it looks fun

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Might have a look into that, i just cant think of a use for c++ for my project outside of the struct thing

verbal junco
#

VS22 vanilla 4 lyf

charred rapids
#

I hate bp 😦 It's all spaghetti to me

verbal junco
#

only because cpp is wireless. have you ever had just a single wire anywhere in real life that didn't get tangled?

unreal ether
#

For math i tend to use math nodes

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Theyre pretty cool

charred rapids
#

The only thing I use bp for involve assets really

unreal ether
#

My main use for c++ would be making bp nodes, but i havent really found a case where ive needed that

#

I still like making gameplay in bp

charred rapids
#

I have to say though, I am tempted to buy that electronic nodes add-on for when I actually use bp

unreal ether
#

I mean any complex systems id use c++, tje only use i can think of will be for serializing actors for saving down the line

verbal junco
#

subsystems

charred rapids
#

Yup subsystems are great

verbal junco
#

I don't trust the AI module

#

I feel it doesn't trust me either

#

sussy baka level?

zinc matrix
#

Yes we do

#

Baby orangutans are the cutest creatures on Earth

verbal junco
#

タンクは心の中に友達

#

or something

#

I think は in this case is more respectful than が

zinc matrix
#

Anyone here watched Severance?

#

I love how they did the intro https://www.youtube.com/watch?v=NmS3m0OG-Ug

Severance: Official Opening Credits / Intro (Apple TV+' Original series) (2022).

I had the amazing opportunity to work with Ben Stiller! on the official Intro Titles Sequence for Severance. A show about Work-Life Balance directed by Ben Stiller for Apple TV+

Title Art Direction and Concept: Oliver Latta ( extraweg.com )
Music and Score: Theod...

▶ Play video
verbal junco
#

it's a garden gnome you can just pose it

#

in fact the impact might be better if you are followed by this garden gnome you never see move but somehow always strikes new poses near you

unreal ether
verbal junco
#

but, sub

unreal ether
#

No but seriously

verbal junco
#

they are great because they allow you to expose them to bp

unreal ether
#

Never heard of em before

verbal junco
#

and can handle all logic for an entire system

#

I use them for saving, for AI, for "weather"

unreal ether
#

Im guessing theyre just used to prevent bloat, if i used a subsystem for quests say, I woukd need to clog my game instance

#

Wouldnt*

#

But other than that they still dont seem that amazing

scarlet cedar
#

I absolutely loathe that apps don't let you snooze notifications until further notice. It's always a fixed amount of hours, never days or weeks. Not sure how common this is, but there's a social media like app we need for my work (plus several other apps) and if I go on holidays I have to keep snoozing the app notifications for 2 hours because it doesn't let me do more than that. Or I have to use do not disturb to disable all notifications. Shits dumb

foggy path
#

I've just turned all notifications off for pretty much everything :P

scarlet cedar
verbal junco
#

I switched workplace once because of toxic apps (well not only, but...)

scarlet cedar
unreal ether
#

So say in a game where i explore between levels, but want to keep common player information as well as quests, I could use a subsystem that has responsibility for keeping track of the player data, and setting it, and onw that manages giving, finishing and tracking active quests, both derived from gameinstance?

scarlet cedar
#

So apparently you need a Google workplace email and management app to use work profile on Android.. That's dumb

unreal ether
#

But i want it to be persistant

#

Which is exactly what i want

#

Yeah thats why i said 2 derived from the gane instance one

#

Cause i awant them to last for the lifetime of the game

#

No no

#

I meant the game instance subsystem sorry

#

Then expose that data for where i need it in bp

#

Yeah in my head it made sense what i was on about, i can be bad at explaining things lol

#

I cant wqit to use ue5 when it comes out fully

#

No i mean in general

#

A lot of the stuff is going to be quite usefil for me

#

Nanite mainly cause it makes lods so much easier

#

And i like the new ui

#

Wow that sounds great

#

But say if i made a quest subsysytem that handles turning an npc into a questgiver etc, maybe paired with a component, to make it even easier

#

It could be used across projects no?

deep copper
#

🐈‍⬛

verbal junco
#

for an hour or so while doing something else I just opened up a google image search page of "todd howard" and had him stare back at me like a proud dad 🥲

unreal ether
#

looking at todd howard is no mistake
it is a gift

verbal junco
#

man even paradox have their own launcher now

#

just... why

deep copper
#

it's fun to get launched

#

idk

timber viper
#

Wow it's good as iskender huh 😄 I'm glad you liked it

knotty skiff
#

Half W + Half L

knotty skiff
fleet tangle
#

Woolworths still exists?!

deep copper
twin bison
#

brother 0 look familiar xD

#

oh raj from tech support lmfao

#

nvm

zinc matrix
#

The trinity of Kmart, Woolies, and uhhh

quasi mantle
#

We have our own local supermarket chains lol

zinc matrix
#

JB-HI-FI or something idk

foggy echo
#

so many brothers

zinc matrix
#

BUNNINGS

#

yeah

#

scratch jb-hi-fi

#

bunnings, woolies, and kmart keep this country running

quasi mantle
twin bison
#

i will be brother 5.0 preview

fleet tangle
deep copper
deep copper
#

well i say unique but it's not always guaranteed

#

we lost 3 i think

quasi mantle
#

I'm not going to "productively" use UE5 anytime soon anyway

deep copper
#

why? did your ue5 shift not work out?

deep copper
#

not sure if it's completely backed away yet

quasi mantle
#

And I don't have the PC to have UE5 build in 15 minutes

deep copper
#

it doesn't comes prebuilt?

#

oh right, you plan for modifications

charred rapids
#

Stable software is good software

#

UE4 is stable

zinc matrix
#

ue5 preview is an improvement

#

but I'm not using it

#

until certain plugins get updated

#

Although it is fun to mess around with what is new

charred rapids
#

I'm also curious about the build time for UE5 when compiling from source

#

UE4 was a pain, it took not only a long time but a large amount of space

#

Since there's no stable build for UE5 that means you'll have to recompile at some point in the future

fleet tangle
#

Takes me about 13 minutes? YMMV

foggy path
#

No stable build for UE5? Huh? 🤔

#

UE5 Preview 2 is out

fleet tangle
#

I assume he means an actual final release.

foggy path
#

Maybe, but I don't really know how that means you need to recompile :) Since you could just use the previews until the stable is out

fleet tangle
#

But even so... it's only going to happen once (a 5.0 release) and you'd only have to compile it once.

#

Maybe again in 3 months if you want to move to 5.1.

#

It's not like you're doing it every day.

charred rapids
#

Preview isn't stable

quasi mantle
charred rapids
#

But yeah when there's an actual stable release for UE5 I'll probably upgrade, there just hasn't been much time to work out bugs and stuff

#

Using preview in that case could mean bugs you wouldn't want in production

fleet tangle
#

How can it take you a day to build ue4?

#

Using a single process?

quasi mantle
#

Also I don't have an SSD

fleet tangle
#

It took me ~8 hours to compile with a single process, ~60m using 15 out of 16 logical processors.

#

Yeah, that probably doesn't help either.

quasi mantle
#

Try 4 thread and a humble mechanical HDD.

#

That's what I live with.

fleet tangle
#

Damn. You need an upgrade! 😄

quasi mantle
#

No need to remind me that again, thank you very much 🙂

fleet tangle
#

Even my parents, who basically live in the stone age, have better machines. 😦

quasi mantle
#

Well, if that's a first world standard, I truly envy you sir.

charred rapids
#

I'm still running an i5 😐

quasi mantle
#

I just work with what I have.

#

And living with less stable circumstances.

fleet tangle
#

Ah. I apologise.

deep copper
#

this feels like those YouTube tutorials expecting everyone to have a few rtx in their pc :P

fleet tangle
#

Lol

median wraith
charred rapids
#

This channel should be called the brotherhood of brothers at this point

deep copper
charred rapids
#

👀

#

I'm still running a gtx 1650

quasi mantle
#

That's me.

charred rapids
#

meanwhile everyone and their grandma has an rtx4090 intel i12

quasi mantle
#

My dedicated GPU chipset kicked the bucket last year and beyond salvageable. It do its service while it lasted though

charred rapids
#

rip

#

Seriously though they must require a lot of power

#

The newer gpus are crazy

quasi mantle
#

I thought it was because of thermal issue, but in the chance I had HWInfo logging on it, the VRAM seem to be completely fucked

charred rapids
#

It's always sad when a pc part dies

quasi mantle
#

It immediately BSOD my computer the moment it gets used with the driver.

charred rapids
#

I'm not buying anything new until it's reasonably priced

#

My gpu serves me well

quasi mantle
#

So I had no choice but last resort to Intel iGPU.
Sucks? Yes.
Wish I could buy a new machine? Yes.
Shame that I had to live as a nomad, because I don't want to buy another laptop for daily driver.

charred rapids
#

That's what I did before, wait until the next new thing comes out, buy one of the cheaper last gen gpus everyone is getting rid of

deep copper
#

i am not buying anything new until previous dies

charred rapids
#

Good call

quasi mantle
#

I hate working with Intel iGPU. I'm not that kind of masochistic fucker. But the circumstances leave me no choice but to hang around with it.

#

Distance fields is blacklisted from Intel iGPU, Control Rig crashing after prolonged use

#

Consider that most new UE rendering features rely on mesh distance field like a mother

charred rapids
#

f

deep copper
#

ue really mocks the ancient hardware users

#

or just, weak hardware

charred rapids
#

At least you can still get a lot of programming done on cheap hardware. Not much game stuff but it will help you later on when you can afford better

fleet tangle
#

To be fair, doesn't it have to?

#

If it tried to support everything from every age, it'd get nowhere.

quasi mantle
deep copper
quasi mantle
#

I'm a huge proponent on low spec gaming, because I believe not everyone have the luxury of the expensive PC hardware. And I'm not from a first world country, so that makes me relate to low spec gaming even more.

charred rapids
#

My favorite games actually aren't very graphically intensive, they have a good art style and good gameplay

quasi mantle
#

Some people could buy those expensive hardware, at the expense of unpaid bills or no food at all for the next weeks

charred rapids
#

Zelda BotW, WoW, League, DOTA, TF2

quasi mantle
#

But they're fortunate enough to buy the games on sale, while keeping themselves fed.

charred rapids
#

I even used to play dwarf fortress, which no one would play nowadays

deep copper
#

to be fair though, this is why other engines exist though, if you are unhappy with ue switching to something that works with low spec hardware sounds tempting.

charred rapids
#

Rim World is kinda like dwarf fortress

quasi mantle
#

I've been trying to push UE4 to weak hardware limits.

charred rapids
#

You do have to draw the line though at some point, you can't support really old hardware

#

UE always seems to be cutting edge, otherwise you have to use older tech

quasi mantle
#

I say weak hardware, not old hardware.

deep copper
quasi mantle
#

Keyword: weak

charred rapids
#

Yeah I'm all for it

#

Most software is bloated anyway

quasi mantle
#

You can bash the same way towards brand new component that are cheap but not high end.

#

Whatever it takes for me to bend UE4 to be more low spec friendly

charred rapids
#

I wonder what UE3 specs were

quasi mantle
#

Even with low scalabilities, I'll try to squeeze rendering feature that still give consistent experience with high scalability.

#

And that's my goal, goddamnit.
Give the low spec gamers love they deserve.

charred rapids
#

Recommended specs for UE3 were:

Windows 7 64-bit
2.0+ GHz multi-core processor
8 GB System RAM
NVIDIA 8000 series or higher graphics card
Plenty of HDD space
deep copper
charred rapids
#

Minimum was

Windows XP SP3 (32-bit only) with DirectX 9.0c
2GHz or better CPU
2+ GB RAM
A graphics card with Shader Model 3.0 support, such as nVidia GeForce 7800
#

You can still develop good low spec games, just not with cutting edge engines

deep copper
#

it all boils down to what you want to make

mossy nexus
#

boiled eggs

deep copper
#

boil em mash em stick em in a stew

mossy nexus
#

egg stew? 🤔

deep copper
#

as long as it's edible and doesn't kills you

quasi mantle
charred rapids
#

There's also like, Source

#

and Source 2 now

#

But if you can run ue4 or upgrade that's better

quasi mantle
#

And again, I'm catering towards weaker, entry level new hardware.
Not super old hardware from 2009 or older.

#

The newer hardware that's accessible by people with low buying power.

#

I have made a clear distinction between old hardware and weak hardware.

deep copper
#

everyone's definition of " low buying power " differs btw

quasi mantle
#

And those newer weaker hardware that I want to give some love

charred rapids
#

Terraria is one of my favorite games of all time

quasi mantle
deep copper
quasi mantle
#

Should've speaking this in LowSpecGamer discord server

#

My bad

#

I did it again, talking on matters in wrong forum

charred rapids
#

Anything goes

deep copper
#

we were on the topic anyway, so it just went there dw

#

afaik they do also talk about religion and politics here if on topic

quasi mantle
#

No, I mean, I should've refrain myself from bringing that up outside LowSpecGamer server and local gamedev servers.

#

Sorry

deep copper
#

i don't really know about those but, something is better than nothing, #lounge has been dead today anyway

deep copper
#

why is that so? meow 🤔

quasi mantle
#

#cpp should've typing 24/7

deep copper
#

script* you mean

fleet tangle
#

Lol

deep copper
cursive crypt
#

#cpp is under criminal investigation because they don't know all 11 types of references.

verbal junco
#

is there a long weekend coming or something? easter isn't for a while...? or is it?

deep copper
zinc matrix
verbal junco
#

I mean I wouldn't buy or take any of them but they're interesting concepts

deep copper
#

i thought the lighter could help with the ice caps

soft night
#

ice cap city you say

verbal junco
#

I see no caps

soft night
#

those are all top ot the ice too

#

so they are caps

cursive crypt
#

Where is the soda?

#

Whiskey goes well too.

mossy nexus
#

Whisky or just Whiskey?

cursive crypt
#

Kitties?

mossy nexus
#

You know what they say about puns?

A good pun is it's own reword.

cursive crypt
#

ha

#

ha

#

ha

verbal junco
#

(my money is on whisky)

deep copper
#

🥃 shows up for whisky

timber viper
#

lmao 😹

verbal junco
#

I thought I saw that earlier, but I couldn't remember where

timber viper
#

I guess Hevedy also does some cpp

night grove
#

Wow repost so fast? Wait I think Intax is making a statement. "Hey man I copied your post"

timber viper
#

I saw this in Twitter and looks like it was on my timeline because Hevedy liked it

verbal junco
timber viper
#

😄

night grove
#

Awesome

cursive crypt
#

Hmm... I saw it recently, but was about good vs bad art and code.

median wraith
#

hahahaç

verbal junco
#

ç

night grove
timber viper
#

Didnt know Spanish keyboard had ç i

verbal junco
#

çiger

timber viper
#

üığçö

verbal junco
timber viper
#

Nonsense 😄

unborn lotus
#

ăâîșț

verbal junco
timber viper
#

"Noooo my 2d physics engine is special"

#

(only difference from Cherno's series is some ui differences)

verbal junco
#

20 year old legacy code with tech debt to match and about 1 generation behind in tech. "nah we don't see UE as the future"

cursive crypt
#

It is a monster code, but also and spaghetti.

#

Can't develop code for so long with so different people w/o consequences.

night grove
timber viper
verbal junco
timber viper
#

And some passive aggressive team leads who review code more often than usual

timber viper
#

And putting comments to your code to fix things

#

So if you push that file 2nd time they can get enough encourage to argue with you

night grove
verbal junco
#

speaking of, we're actually looking for junior programmers cough

timber viper
#

Who you are

cursive crypt
#

CIA

timber viper
#

I knew it

deep copper
cursive crypt
#

Making mobile games to trap criminals.

verbal junco
deep copper
#

did it work?

timber viper
#

There are very experienced people in this server but they dont message often

cursive crypt
deep copper
#

i am honestly not sure what you will get for jr programmer here

timber viper
verbal junco
#

could ask the programming lead

quasi mantle
#

The listings itself are often entertainment.
Looking at those bloody naïve bunch of people thinking to get something for nothing

verbal junco
#

how many years? are you at a senior level?

timber viper
deep copper
timber viper
#

I'm also junior on this, but I work so hard to become a senior level

#

Does hangovers ever stop though

#

I hate it

verbal junco
quasi mantle
#

"Who the fuck are you, a nobody naive enough to make a MMO with no funding?"

verbal junco
timber viper
#

Aww, but beer is my favorite 😦

verbal junco
#

carbs suck up a lot of extra water, so you need more hydration to not get a hangover

verbal junco
cursive crypt
#

Potatoes, wheat?

timber viper
mossy nexus
#

carbohydrates

quasi mantle
deep copper
cursive crypt
#

But vodka is also made from carbs?

verbal junco
#

but otherwise isotonic drinks work well as well

timber viper
cursive crypt
#

I can support that, whoever wants to drink alcohol, needs to drink A LOT of water.

verbal junco
timber viper
cursive crypt
#

It is from Apple

verbal junco
#

electrolytes are also why salty foods are good for you after a night of drinking

deep copper
#

wait so water after drink or before?

verbal junco
#

it will rehydrate your body

cursive crypt
#

Salad hmm....

quasi mantle
verbal junco
#

basically without salt to bind to water, it mostly goes right through you

mossy nexus
#

Isn't Smart Water the coke cola brand? They literally just used tap water.. 😄

deep copper
cursive crypt
#

Is Smart Water really a thing? lol

deep copper
#

iWater

verbal junco
cursive crypt
#

Says distilled.

#

uuh

quasi mantle
cursive crypt
#

I mean distilled water is nice, but not so much

#

In fact, it can be dangerous even, lol.

verbal junco
#

it's not distilled water lol

cursive crypt
#

Aah, wait Alaska electrolytes.

timber viper
cursive crypt
#

It says distilled + alaska elctrolytes. Maybe deer's piss.

verbal junco
#

it's just water with electrolytes

timber viper
#

and we'll pay with e x p o s u r e

deep copper
timber viper
#

haha yeah 😄

quasi mantle
deep copper
timber viper
verbal junco
#

check the images further down

deep copper
#

"hey bro i got a cool idea, I can't do anything but listen.."

verbal junco
#

and look at how much money they asked for

verbal junco
#

and I just love the fact that ||manandtaur|| was their best idea for an enemy type

#

brilliant, ship it

timber viper
foggy path
# verbal junco

We bought Smart Water by the pallet from Costco when I was in the US for some work stuff lol

timber viper
#

oh

foggy path
#

As far as I know KCMO tap water is just fine to drink but apparently this was still a thing

timber viper
#

1.5 mil

deep copper
verbal junco
#

it's very real

#

so real the dude tried twice

deep copper
#

.... well, learning experience for them...

mossy nexus
verbal junco
deep copper
#

i am surprised they got 8 backers

foggy path
#

I think it's cool that people have these kinds of projects ¯_(ツ)_/¯

#

I mean yeah unlikely to succeed but go for it if you feel like it lol

verbal junco
verbal junco
#

it will always be a pipedream

timber viper
deep copper
foggy path
#

Yeah I don't know why having dreams is so frowned upon nowadays

#

You never wanted to make some excessively complicated projects?

timber viper
foggy path
#

how cheap are kebabs there

#

lol

verbal junco
timber viper
#

2-4 usd

verbal junco
foggy path
#

@verbal junco yeah I suppose that's true but I wouldn't know based on skimming a kickstarter like this lol :D

verbal junco
foggy path
#

Yeah kebabs are like 10 eur here if you don't go to one of the joints with dubious quality :P

verbal junco
#

it's very clear that whoever did it has no experience and wouldn't even know how to manage a team of developers

#

most likely they'd take the money and run

foggy path
#

Well I mean it's not just this kickstarter, maybe this one's a scammy one - but I see this same attitude in general whenever someone wants to do some ambitious project

verbal junco
#

even if it became a success

deep copper
verbal junco
#

you don't start your marketing cycle with a kickstarter, you end it with one

quasi mantle
foggy path
#

I wouldn't know how much effort people are putting on their dream projects based on seeing them get told they're foolish for thinking of attempting them

#

(and again this is in general, not in relation to any specific project)

verbal junco
#

My Name is Makayla and my Fiancè is Dakota!
thanks, super relevant

quasi mantle
#

I have completely lost faith of crowdfunding sites

verbal junco
foggy path
#

I don't know, pretty much every single time I've seen someone talk about some sorta dream project like that they get meme'd

verbal junco
quasi mantle
#

Well, they have recipe to get themselves so fucked

verbal junco
#

you don't see anyone memeing about kena and the bridge of spirit

#

and that's a pretty ambitious project

foggy path
#

I think it's because people are too cynical about stuff :P

verbal junco
#

maybe because it succesfully launched?

mossy nexus
verbal junco
quasi mantle
#

MMO is huge undertaking of a development, just below a RTS game

foggy path
#

I bet if the guy who made My Summer Car said "I want to make an open world game where you build a car from parts and race it with permadeath features" he'd get laughed out as well

foggy path
#

But he went and did it

verbal junco
foggy path
#

@quasi mantle and the description I used there did not sound the slightest bit ambitious to you despite it not being an MMO? :P

verbal junco
#

and tbh it's still kind of a meme, but that's because he wanted it to be a meme

foggy path
#

It's a meme that made him a millionaire

timber viper
#

Being a meme is the best advertising

quasi mantle
verbal junco
#

looking at the lore kickstarter, it's not the kind of branding I would want for any project

foggy path
#

@quasi mantle from nearly zero gamedev experience it kinda is lol

quasi mantle
timber viper
#

Context of advertise matters 😄

deep copper
#

i have seen cyberpunk glitch memes and how people were sad from pre purchase

timber viper
#

Its still advertise

quasi mantle
#

Artesian Builds got bad rep recently and went under, cancelled for good reason

deep copper
mossy nexus
#

More going on with that company than just bad rep from that stream. No way should it have had the effect of killing a company. Shady shit going on.

verbal junco
#

@foggy pathalso keep in mind it's every kid who ever gets into gamedev that parrots the same ideas when they just start:

I'm going to make an MMO, need a full team
or
I'm going to make a 100p battle royale game, need a full team

quasi mantle
timber viper
foggy path
verbal junco
timber viper
# verbal junco is that an idiom?

Yeah, learning from people who failed, and why they have failed. So you understand if doing something makes sense in your conditions

quasi mantle
#

I'm going to make a single player RPG all by myself for now, I'll recruit a team when I have the resources.

That is honestly better sounding to me.

verbal junco
#

but I like the saying

timber viper
#

I saw that in a book so maybe I might translated in my way

deep copper
#

people generally go from ,over ambitious -> stuff they can do -> git gud (ofc, ignoring failures)

verbal junco
#

it's not something I've heard before

foggy path
quasi mantle
verbal junco
#

and I see no reason to indulge people in their ignorance

#

dream or no

timber viper
#

See HouseMarque

#

They ended up creating Returnal instead

#

They're not that big but still big enough

verbal junco
#

in fact there was a ted talk a while back that talked about the price we'd put on ideas versus execution that I felt was right on the money

#

dude spoke about how ideas could have monetary value in the range of 1 to 20 bucks

#

but the execution determined the scale factor

#

so a great idea could be 20 bucks. and if done really well, you could scale that 20 bucks by 100k

#

but if it's a great idea done badly, you might only scale it by 5

#

similarly, an average idea could be 10 bucks, but if it's executed well it could be worth more than a great idea with terrible execution

deep copper
#

i think it's like those people that hear "this guy started from a garage and now runs Microsoft company" (not true probably) and get over ambitious, start a business, lose everything because they are following "ideal" stuff

mossy nexus
#

I shall sell you this bit of text that says you own this bit of text.

timber viper
deep copper
verbal junco
#

too much value is put on ideas instead of execution

timber viper
mossy nexus
#

no no not a NFT. Just a simple scam with no block-chain required! So easy anyone can join in the fun!

deep copper
#

i would love to own a moa message

foggy path
deep glen
#

sorry Moa, just had to do it

quasi mantle
verbal junco
mossy nexus
cursive crypt
#

uuh... wut that nick?

deep glen
#

:p

cursive crypt
#

Do you accept crypto?

timber viper
#

Can u make a discount

verbal junco
#

man I just had an interesting thought

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idea liquidity

timber viper
quasi mantle
verbal junco
#

or conceptual liquidity

mossy nexus
#

You know I'd really like to accommodate you with that but it would go against my no NFT rule. Future version may include this functionality though, and existing customers will be able to save $$$.

deep copper
mossy nexus
verbal junco
#

it might have been simon sinek

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"might"

quasi mantle
timber viper
#

He has some nice talks, might be

#

Lemme dig it up

mossy nexus
quasi mantle
deep glen
deep copper
#

square shape potatoes

zinc matrix
#

can I game while building lights?

verbal junco
# timber viper Lemme dig it up

but what I wanted to say about this notion of "conceptual liquidity" is that this may be a relevant term for the future. the ted talk dude alludes to it the way he speaks about execution, but I don't think it's been formalized

deep copper
#

"how many games does it take to screw a light bulb"

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shh don't make it aware of it, it will die

verbal junco
#

in finance, asset liquidity determines how easy you can exchange one asset for another. e.g. cash has the highest liquidity because you can exchange almost everything for cash. but if you're e.g. trying to sell a house, that's less liquid and takes longer to find the right buyer etc.

so taking this concept and applying it to concepts or ideas would be basically saying: "how easy is this idea to execute upon?"

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how easily can this idea be turned into money

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or fame

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or whatever your end goal is

deep copper
#

"how easy it is to execute it" huh

quasi mantle
deep copper
#

that adds a motivational factor to ideas, i like it

quasi mantle
deep copper
quasi mantle
#

Or trigger someone's existential crisis

verbal junco
deep copper
verbal junco
#

I'm gonna write this down

#

and make a note for my peers

quasi mantle
#

Typical clumsy chef boi

#

Unknowing is one of the powerful anesthesia

timber viper
#

A game with only basic movement prototypes vs a game with proper tools, core gameplay loop already implemented, systems that allows fast iteration etc

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It matters

verbal junco
deep copper
#

i feel like creation is just the beginning, after that is another battle

quasi mantle
#

If you don't know you're in pain, you won't feel it until you know it

deep copper
verbal junco
#

my peers have ideas daily on how to execute on some design problems. sometimes their ideas are too big for what needs to be done, and sometimes they're useful. but I think this notion would be useful to explain in order to put their ideas in perspective of what they're trying to achieve

zinc matrix
#

or freeze

deep copper
quasi mantle
zinc matrix
#

lol

#

yeah

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gta vice city and cs 1.6 works fine

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😄

quasi mantle
#

I only play old games

deep copper
verbal junco
quasi mantle
#

Usually I just walk away when building
Or lay on bed like a lazy motherfricker

verbal junco
#

and sometimes it's a problem that can't be solved wholesale by one department

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so you have to understand how other departments see the same problem and how they want to approach it

quasi mantle
#

Might as well stay hydrated while you have nothing better to do

deep copper
#

or, collaborate and come up with better ideas

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again it's an ideal approach, sometimes they get stuck thinking of just one thing

verbal junco
timber viper
verbal junco
#

you come up with compromises