#lounge
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magic floating globs of light
also not using ray tracing
this is just lumen
Now just by disabling contact shadows
you get more than 60FPS
what is that
@median wraith well I think they said their target is 30 or 60fps on 1080p sooo
Ziggurat 2
that from my mates near 50km away from me
cool game
SSGI give more FPS than Lumen
and seems like Lumen have issues with metals
Which is kinda concerning
And thank goodness I'm sticking with UE4.
I'm still not confident with UE5 feature set just yet, and it's going to take them around 2 to 3 years to mature enough.
dude, "mature enough"? it's not even 1 year old yet, you sicko
Still don't get why the prefabs alike things aren't on ue4
prefabricator was free for UE4 though right
cant say Ive had any issues with it but maybe Epic simply dont have the resources to do everything every UE4 user wants
I had engine crashes at move from one level to other idk
you can have all the steel in the world for example but if you only got 10 guys who can do anything with said steel then you have yourself a bottleneck
main issue with C++ is that its not only for game engines so theres alot of competition for those engineers across many industries
games happens to be on the lower paying end of the scale so most people are in it for the love
solution: port UE5 to fortran
lol
@shell garden just the person i need ๐
hmm, that scene probably has as many polys and Ziggurat 2s entire asset collection ๐
I will tell you now if the game doesnt run at 10ms I will turn the graphics down
๐ฎ
15fps is should enough!
well I know my GPU is better than a 3070Ti ๐
wonder how Forza Horizon 5 will run on my rig
thats an UE5 game right lol
๐ฉ
we'll see Gears 6 on UE5 soon enough
they should really do some market research into who actually has the internet to support streaming games, I think they might find all of these companies are fighting over a small percentage of the larger gaming sector. Id assume this is streaming games not like game pass
Stadia's future doesn't seem to improve either.
one thing that could be good for Netflix is movie trivia games or party games you can play around the TV
I guess Stranger Things S4?
That show's a good candidate for it due to ARG marketing.
Depends what you're doing but Object.keys(whatever).length would do it
it won't count properties from the prototype though so ymmv
{"respect":0,"items":{"1":"item_bonus_stats_5"},"gold":500} i have this object
and do this if (data.items != undefined) { String = String + ", " + ($.Localize("quest_reward_items").replace("%d", Object.keys(data.items).length)) }
Object.keys(data.items).length is ok here?
yep that looks fine to me
thanks! ๐
Object.keys technically just gives you an array of all the keys for the properties in the object, so how that works
wat
what did you break this time?
nothing....lol
@ancient ingot come here and optimize my projects
come here and help me extract a json field ?
I'm busy today doing the docs about "How much money the government will steal you today"
oh that wont take you long to type "All of it" :p
fun fact
when you do a invoice here you have to charge VAT 21%
after that in the each 3months report you pay another 20%
such a luxury
well that's how VAT works everywhere
We can be a non-vat paying firm and only pay 3% of invoices and another 5% of profits per year
I charge 0% VAT since I sell to the US mostly and there's a tax deal with them
but it also means I don't pay VAT on services sold to the US
on the upside I can buy a lot of stuff with reduced VAT as long as I can say it comes at least partially to business use :D
what you pay on the per trimester report ?
GST special forces
I pay nothing because I don't charge anyone any VAT
They just send me money back for any VAT deductions I make from purchases lol
do you guys have export taxes
Of course if I did charge someone VAT then I'd have to pay this but yeah
here you pay a 20% aside if you charge or not VAT
so technically you pay a 40% here
๐ค
but you can deduct the VAT
if you wernt shown there was tax there would you even notice
I'm not sure if I follow what you mean Hevedy
Of course I pay regular income tax whatever % it is, plus any VAT that I charge (if)
PAYG is the one I hate, thats like some employee superannuation thingo
well
yeah that's how it works here too, if you employ someone you withhold money off their salary that's paid in taxes and things like pension insurance
I don't employ anyone so don't have to deal with it, and it would be such a hassle that I would really need a big reason to hire someone to deal with it :P
much easier to hire someone as a contractor to do stuff if needed because then it's handled as a regular business to business deal rather than employment contract
well thats the issue here is people were using contractors to get around having to do PAYG so we have a minefield to go through on whether or not you have to do it or not
Yeah one of our canadian contractors fucked us over with that
by "our" in this case I mean my dayjob and not my own consulting thingy, just to clarify since I mentioned I don't employ anyone :D
import json
contract clearly stated that she was a consultant and not an employee, but then after she didn't do her job properly and we laid her off, she got pissy and got the canadian employment agency or whatever to get us into trouble because her job was effectively an employee position
we had to pay a bunch of stuff to her that we shouldn't have had to if she was a consultant
json.loads(json_string) # or
json.load(open(filename))
with open(filename) as fp:
json_data = json.load(fp)
(because not all pythons close() a file if it's not referenced by a variable)
json.load(taxes)
json.save(money)
pool party!
LOL
Is it racist to say only people from English speaking countries in job postings. I didn't do it but I didn't had any good memories working with Indians on game dev in the past. I am sure they aren't all the same but still I want to consult that with you. I am not racist
English speaking is wider set, than "capable" people. The latter is what you search for, hence instead focus on how to find such people.
Hi, I'm not sure where I should ask about an idea I've had about something to do with splines. Would it be in #blueprint?
Maybe?
idk I had one freelancer from this server who was indian and already even paid him. After seeing a old job posting here a while back.
Said I will do it
in 1 week
and it became a month and half so I kicked him from the github
then two days later he told me I am ready to continue only because I opened a dispute on paypal
Well, check around for common approaches. Like check the artist's portfolio, then check each day the progress. Start small. Trust is earned. Has nothing to do with colour of skin.
50% first say, look for public profile, etc.
Well he had a decent portfolio and I usually do search for the person's message history in this servers and other mutual servers before working with the person
don't think it is. communication is key. some people say only people from eastern europe or the like for cheaper labor so....
I just only want to work with people who knows what they are doing and I am just tired i've allowed them to waste a lot of my time.
Thats why most companies hire by fit not just by qualifications, you could get the most qualified person but if they arnt a good fit their productivity wont be the best
Ive seen professional job postings which had language requirements on there but they dont really use terms like English speaking countries, just ability to communicate effectively in English. I know some non-native speakers who can write it better than locals lol
Nunreal Ngine
interesting, it's basically a PC in a weird form factor
who knows
also: put pressure on nintento
in a weird, gigantic form factor?
anyone ever tried making a game using google api?
Nanite meshes overdraw over non nanite meshes with masked materials
๐
Now we know why all was a desert
๐ค
Mmmm.... dessert....

More!
anyone got a good no js blog template for jekyll?
I copied Tom Preston Werner's blog (https://tom.preston-werner.com/) but I want to add a few modern niceties like opengraph (for previews when you post links), and a little thing that shows you the sections of the article on the side
can't be arsed
there I just did his blog
this looks good
i see only one nanite mesh. the cans?. error my fault.
wait nobodys talking about the new stream deck?
HevDeck the most powerful deck for all Hevedy usage
I got my HevDecky on pre-order also
3 decks announced in 1 day, first the "Steam Deck", then the "Stream Deck" a few hours later, now the "HevDecky" just a few hours after that. I really missed today opportunity to launch my own deck
maybe my deck you press buttons and it will make fart noises and execute various program macros
https://i.gyazo.com/f69d5822bddd7dc84a52683ce9350fc7.png
ive been using this one for a few years, cannot live without it anymore
contains all my shortcuts for ue4, photoshop, max, and a few other apps
including some games
folder with all my vfx-related textures
It's winter where I am and the temperature is 26 degrees celsius as of now
Keep in mind this is winter for me. Should I be concerned for the weather in summer?
confusion 100
yes. you should be very concerned.
Keep calm and carry on.
or the heat death of the universe has started, localized around him.
yeah inside
tropical nights have made nights even hotter
they might be hotter, but are they kinkier?
depends on how much tropical you drink
so Valve thought it was a good idea to try handhelds now everything else failed
Im sure it'll be amazing... for 2-4hrs ๐
lol
To be fair stuff like GPD Win sells.
And consider that Steam Deck has the same price as the Swith OLED
yeah but are those additional features actually selling points for the handheld market
do you look at handhelds and think, oh Id really love to be able to install Windows on this
Switch has the better battery life, the collection of games is tuned for that hardware too. Id say the Steam Deck will have better graphics but maybe that doesnt matter as much as weight and battery life
also while Valve has some hype factor theres no way it has the fandom of Nintendo
I just see a company who has struggled at every turn to get into the hardware sector, hell even Nvidia struggled without Nintendo and thats a big name
oled switch needs real-time raytracing
good luck installing Doom Eternal on a 64gb model ๐
It will stream, you just need a bandwidth ๐
Are there any people who stream unreal development on yt/twitch?
have you looked on #share-your-stream
didn't actually, thanks
I wonder why the launcher has different UI layout on the left side here https://i.imgur.com/kxSO56d.png and https://i.imgur.com/mUSOI0N.png
the games list sidebar is smaller
Are you really searching for issues in the Launcher?
no? I just noticed it
never noticed that :D
yeah, looks like the engine section indeed has a smaller sidebar
its been like that forevers
magic
also: fuck you EGS, "giving" me a free game that i already have
HOW DARE YOU
they gave it for free already
There's been a few that they've rotated :P
question: in vehicle games with xray individual inside parts where you can hit
the imoact to components its by distance and roll random or by brute force sphere trace?
or by random roll sphere distance trace
Yeah I guess you could multitrace it from impact point with a certain distance based on penetration values
I think the main issue with making gameplay with detailed environments is making them more interactive at the same time
interactive enviroment heavy?
you know like having hands which push branches out the way, leaves which move out of the way of the player or the ability to cut through them with knives
big enemies crush to you in jungle
with that level of rain too you expect it to move the leaves in a similar fashion to wind but up and down as the leaves catch the water
larger leaves in rain forests actually create water catchments too
might not matter so much in some games but for a survival game you probably do want to simulate the environment to a degree
this is how I clear the rain out of my face, be like water
broco lee
thats bare lee a joke
sorry for that unfriend lee comment
ill happi lee retract it
sure lee you wont mind
i hope I didnt huge lee dissapoint you
frank lee im not sure I care though
you need to bruce up your jokes
my dayjob ceo wanted to use something about bruce lee in our marketing, but apparently it's ridiculously expensive to license from the owners
that is approximat lee correct
ok, ok, i'll lee ve
ho lee hell, that were some poor puns
brucu lee?
is there a way to give or share points from Quixel?
if you use UE you have infinite points?
yes. first, you throw a birthday party, then you give everyone a slice of quixel points
like the game that shall not be mentioned here?
I had the paid account, forgot to unsub and now I have 2233 pts I'm not using.
No idea tbh
not sure what game you mean ๐ maybe non tanks related lol
theres only one boss fight after Chuck Norris... The Final Lee
who would win in a fight between chuck norris and a second chuck norris?
just like you can't divide by zero, you can't have two chuck norri fight
how much would chuck norris chuck if a norris could chuck chuck... norris
wat
was it you?
๐ฅท

Ugh, Arial in the rounded W11 Peek ๐คฎ
I dont like the new discord icon tbh ๐ฆ
it stood out abit more amongst the blue icons when it was dull
yeah and I still dont like it
every logo will get simplified - some random normal communist on the internet
I dont mind the logo change, its the colour
tell me, what about your discord screen says "blue" to you
...
im colorblind
even worse then
I wonder when my LED mask will get here so I can update my display pic
maybe something blue lol
lol
Woah Mario is having a bad day
Unreal Engine logo got simplified to coincide UE5.
whats the first game ever with a Grid Inventory ?
Has to be something earlier than Resident Evil.
people often want faster compilers, compilers are mostly slow because they spend quite a bit of time optimizing your code. so if you make your compiler optimize better, then recompile your compiler with your new compiler, your compiler is now faster.
There are several different ways. The one in the original question really isnโt a bad way to do it. Adding sets DOES increase work capacity. Letโs say you can do 3 sets of 3 with 315 on squat. Whatโs easier? Trying to go 325 3ร3 (assuming youโve exhausted your linear gains), or doing another single with 315 at the end? The single, obviously. Then a double the next session, then a triple the one after that. Once you could do 6-8 triples, you could drop back to 3 sets, and probably go 335 3ร3 and do it all over again. Thatโs a 20-pound increase in about 2 months. Not too shabby. The key is that adding one rep per session isnโt all that taxing on your body over your established baseline. Then when you drop back to just 3 sets, itโs less volume than youโve grown accustomed to, setting you up nicely for the subsequent re-ramping of the volume.
what does he mean with 6-8 triples?
@quasi mantle how did you become a blueprint :-)
posted yesterday a question in nvidia and they removed it ?
wtf
lol they hide the topics because reasons
welp, made a new one ๐
there is an nvidia channel? didnt know
well nvidia have forums
I mean an nvidia channel inside this server
no
How are you guys doing today?
reasonable
Or buy an electric mower
Is the latest Alienware computer good for unreal engine ?
I was cutting some grass today that was about 4ft tall. gas weed-wacker, basically a saw blade on the end.
What was the question?
anyone know why unreal engine kind of stopped generating icons for my assets?
spite? laziness?
mh
Had a slight migrain.
sorry to hear
looks like I missed it ๐ฆ
nah that's always what happens, cpp has fun and it gets shunted to lounge but no one comes
@worthy palm
yeah--- trying to aim for an immersive sim style, with lots of systems
not really quite yet
tbh too much time hanging out here ๐
lmfao. yeah I've made that mistake in GDL before
i mean i could stream some dev or something or do a devlog
though did meet a lot of great people
what are you working on?
assuming you are off somewhere else and not neglecting to return the prompt- my game is a story driven single player medieval RPG, with a lot of worldbuilding around it
lmao. sorry yeah had to step out for a sec
which is probably most people building RPGs lol
dope. I' definitely interested in checking it out once you have more to share
always love me a good story game
I'm working on a scary game.
multiplayer horror uhh.. ghost/creature game
๐ป
well i dont want you to spoil it i guess
it's a team game. think of it like single sided DBD; phas; RPG; and a few other elements
DBD?
dead by daylight
ahh
not much of a kicker, or twist. I just want to create something that plays well, has excellent replayability, and is fun af
yeah it seems its usually a slider of "kicker" versus "replayability"
for something like my game, it needs to have some kind of oomph to the story, as its generally not highly replayable
anything multiplayer is going to go more toward replayable
yeah. don't be like me. multiplayer is the vain of my existence
im curious from a C++ angle, where did you feel like you really needed C++ over BP for performance, or was it more of a comfort situation as you've already done C++?
uhh.. tbh I'm still scared of C++ not going to lie
but I'm comfortable programming in other languages
fair, if you dont need it / want it you shouldnt use it ๐
nice
C++ can be intimidating when you're used to GC'ed languages like C# and Java-- especially because the language is insanely complicated
I also have other language experience (Js, python, etc) so I'm very comfortable programming in general
but C++ is a whole nother animal. I've had the luxury of not worrying about the low level stuff before
yup ๐ฏ
right-- getting crashes with access violation on 0x0000000053
my experience with GC'ed languages says "thats not a null pointer ref"
but it is
now with that all said, I want to be able to optimize if I want later. if I need something like ticks running, various multi-sphere/line traces, etc... then I'd like for them to be as performant as I can make them
and I know that's one area where BPs struggle with
i mean its not really the line trace itself
but the overhead of the call that invokes it
if you are doing a line trace every tick, the BP runtime overhead is going to bite you
just like the difference between running a Java function versus something running in a native thread in C/C++
Yeah. I have light mechanics I need to incorporate and those will be running traces to various sockets on various skeletal meshes each frame
I got bit here, I love high level languages
but also not understanding the event driven nature of UE (look at that shiny Tick event just sitting there in every BP I make, surely this is fine)
๐คฃ
yep
my good friend. shiny ol tick
now besides all that
I honestly can't stand some BPs
anything that is math heavy, or something complex
if it isn't grey/transparent/ghosted then there technically is a slight overhead
that's kind of it really. In general, I much more prefer the standard approach of using C++ for base classes, and just creating BP implementation for the 'game designer (ie. me) to build
I really like bp
but of course using GAS, it's proving extremely beneficial to have C++ knowledge
I've never met another visual PL I liked
don't get me wrong. I love BPs as well
I just meant I don't like how complex and tedious they can sometimes be
absolutely
yeah a bit ago I converted my first major section of bp to cpp
now why are you using C++?
^
I am using cpp for this section because of perf
I have hundreds of characters all following this general patrol system I've built
this includes humans, rabbits, deers, enemies, everything
the v1 was assessing patrol status on tick
ahh I see
but not only that, the way it determines what patrol points are viable is by tags
I needed to be able to assess the next patrol point performantly including caching the patrol points by tag
and the patrol point system is complex-- it factors in nearby patrol points, time of day, quest status, etc
the new version in c++ properly caches patrol points (with busting if needed) and also moves everything to events, like overlap with the patrol point actors sphere for instance
I could have left it in BP if I just changed it to events, but I have a need to dig into the engine for other reasons so I need my c++ fu to be strong before I try
the other reasons is "crowd avoidance"
which is pretty bad in UE to be honest
the crowd manager system is at best barely functional
Damn my dude. yup definitely seems like you have a strong use case for it
detour unreal answers says, detour
detour barely works, if you line up ten characters in a row that are not moving, detour can't get around it
sure, it will produce reasonable results in less edge-case scenarios but it's still kind of bad
so my intent is to write a new one
that's why Ive been interested in what glassbeaver is doing- they are looking to have 1mil units pathfinding reliably
Ahh interesting. I've barely dipped my feet in AI in general. but luckily I don't think I'll have many issues. I'll be going with a finite state machine to drive my AI behaviour
but they seem to be deferring crowd avoidance so far
it is, if it works
so far I know part of the theory is around exporting the nav mesh, presumably to build a new nav system on top of it
the fact that someone is even tackling that in itself deserves recognition
and I just need 1 ๐
if you need one it should be easy
well.. for now at least. of course proj is overscoped.
but MVP requires just multiplayer and single AI
I don't follow horror games that much but sounds like amnesia
you know.. ashamed to say I've never played amnesia
phas is definitely the main inspiration. but definitely trying to create somthing unique
I lied! somehow I played it for 89 mins
I just remember avoiding the amnesia demon thing
yeah dark descent is different
wasn't even that long ago. ๐ญ I'm too young for memory loss
I think it's war of pigs I'm thinking od
never played those either. I really got to play more horror games
there's a bit of irony in there somewhere
the one I'm thinking of is there is one monster AI to avoid
and it's a jerk
I guess dark descent did that too actually
have you played phas?
"phasmophobia" ?
yup!
nope, had to google
Phasmophobia is a 4 player online co-op psychological horror where you and your team members of paranormal investigators will enter haunted locations filled with paranormal activity and gather as much evidence of the paranormal as you can. You will use your ghost hunting equipment to search for and record evidence of whatever ghost is haunting t...
$13.99
239067
basic gist is
you're 'ghost hunters'
you spawn in a house and have 1 main objective, as well as 3 other optional objectives
each objective you complete (as well as a few in game actions) grant you money once you end the mission
i get scurred to easily for a lot of these lol
you're able to spend that $ on gear
yeah first few like 10 playthroughs were genuinely terrifying ๐คฃ
i imagine
i should probably give it a shot though, its not scarier than #blueprint or #ue4-general
definitively
no body knows the trouble ive seen
no body knows the sorrow
i dont have a VR setup yet
ive eyed Index for a long time
but having literally just picked up a 3080 Ti and a 3070 Ti
quest 2
my wallet hurts a little bit
damn
i dont want to buy a facebook one tbh
I'll trade you. a quest for a card
ehhhhhhhhhhh
lmao
i am thinking about the steam deck
oh im sorry stream deck*
no wait
steam deck*
and maybe a PS5
but again, wallet hurt
personally, i don't care about the whole FB thing (as I don't actually use FB, their tracking does not do much to me)
the unit is powerful enough, can play wirelessly, and is extremely reasonably priced
I just preordered the steamdeck
though I feel like cancelling and saving up for a new card instead
by the time the new gen comes out, hopefully the chip shortage will be over
i literally only want a PS5 for HFW
horizon?
no pc port announced for the new one?
oh im sure itll come to PC
but HZD came to pc like 1-2 years later
and thats where i played it
im not a console gamer
the whole "lets put our exclusives on PC" strategy is literally the best strategy sony (and MS indeed) has come up with
because now i want that PS5 so i can play HFW on day 1
yeah i love that M$ is doing the whole "buy once, play on either PC or console" though I don't console game, at least i get their games on PC
I REALLY want to play HZD
omg do it
I'd love to make some time for it. but don't have time for games
yeah thats fair
too hyper focused atm.. got to scratch the itch with dev work
kind of where im at
the 3080 ti opened up so much RTX goodness
but im like yeahhhhhhh maybe i can use it for GPU lightmass
i had a 1080ti before
if my unrealistic but hopeful dream comes true, and I can earn enough from game dev to leave my job, then I feel like I'll have my freedom back
same
but as with everyone else, 9-5 fulltime limits tf out of everything else you want to do in life. can't stand it
unreal makes game dev an actual possibilty at such an incredible scale, im sure we are far from the only ones punching in and writing webdev or other dev code all day and dreaming of inside unreal streams all day
turned on RTX on cyberpunk and i was genuinely blown away by how beautiful it looked. nevermind my 15 fps ๐คฆโโ๏ธ
the 3080ti kills it on CP - at least with DLSS
got full 60fps
1440p DLSS
at 4k display
looks great, not sure i want to replay the game though
i just want to get to the point where you can appreciate the lights of night city
yup! I've been at it for a few years, btu haven't completed any projects (unity)
but now that I have a solid idea, and great gameplay design (on paper), I have hope
you started on unity too?
yeah I personally love the game. haven't finished it yet of course. but don't know how much replayability it has at the moment
though CD projekt red is famous for their DLC
...which is behind schedule but yeah
cant say i didnt expect that
given how shit the launch was
oh yeah I'm not too shabby at unity. tbh. but the projects I was working on.. i just lost motivation for
i started the project im on in unity
and quickly got to the point where it wasnt feasible-- im not a 3d modeller, im a developer, and i have all these ideas and unity gives you too little. Bear in mind, I literally have built implementations of the Common Language Runtime (ie .NET) myself
so it was an obvious first attempt for me
ew .NET
literally have built implementations of the Common Language Runtime (ie .NET) myself
though I don't know what this means, it sounds impressive ๐
it just means implementing ECMA-334 and -335
nbd
mono did it, its not that hard
yeah I love unity. and I actually like their component model quite a bit. but there are limitations I was struggling with (definitely my fault with design issues), render pipeline issues, etc
my main problem was like you said, art
art is definitely a factor on both, but unreal marketplace is just stocked to the brim with available content
but the component model is wrong
i dont like it at all
art is expensive. though I can get around unreal I'm not a modeler, and I'm not a 2d artist either
I shelved a 3d and 2d game even though i wrote quite a bit of the framework for it
it basically forces everything to be on-tick, and theres no straightforward systems for inter-component-communication
im sure youll point to me how thats changed but
unreal's actor focused system is the right tradeoff
I managed to not use any ticks as far as I'd gotten except for movement controls, and light bilboarding
To interrupt your dialogue
utilizing delegates and events, can get aroudn that mostly.
that is correct except for index
I have no f idea. Never used them
what I really liked was their preference composition vs inheritance.
nice, yes, delegates and events are the way to go-- ideally no ticks, but if its one thing that seems impossible to do with events then thats a win
I'm sad I missed out on the steam controller. it looks really nice tbh especially for non fps games
it just seems to be more of a PITA in unity than unreal but i dunno
composition is always preferable but unreal lets you do that too with the Component system
on the other hand
yeah! I just notice that most projects and resources for unreal don't really break it up that way
some interfaces should just be implemented by the actor
sorry wrong reply message
oh when it comes to the default stuff epic gives you, theres a problem
take for instance ActionRPG template where i started from
they give you two character classes, PlayerCharacter, EnemyCharacter, it seems logical to extend that to NPCCharacter or something
but yo
most of that shit should be just up at a base character class
the ActionRPG template doesnt even have one
lol
its setting you up to fail
yeah, when you're somewhat experienced with game dev, it's really the architecture that gets you
after building a lot of my game under the model that seemed to be right according to the ActionRPG template, i went ahead and rearchitected so that it all lived in the common base class
now i can possess any character in the game as if it was PlayerCharacter
waattt??
it's hard to find the right patterns for architecting mechanics if you haven't done them before. and unfortunately examples often aren't up to par
lol
it did not teach you where things should be placed to enable that sort of thing
i can be an eagle, or a bunny
an NPC, or the player character, or an enemy character
whatever
all the HUD, the controls, everything work
you should definitely do that
lol. please tell me i can be a bunny in your game
actually... yes that is a thing
its still in-dev but in game a "possession" skill would let you possess any character*, like a shop salesman, or a guard, or a rabbit
with gameplay limitations
damn that's awesome
well, everything-- the limitation will be the mana of the possessing character
and the actions that you choose to do
dude. please start a devblog
Everything is an interactive experience where every object in the Universe is a playable character - from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of ...
$14.99
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but probably without the deer that move by rotating themselves 90 degrees, right?
i kinda want to play that
it's like that lego movie song
"everything is awesome"
once you start becoming super tiny things it's really cool
and the Alan Watts narration about ontology and existentialism fits very well
the damn animations tho ๐คฃ
honestly i think the animals were an afterthought added as a framing device
is ok
not trying to do just that
but overall yeah you can play ( temporarily ) as whatever you want
it will depend on the character you play as to do the possessing
the game is set up for you to have a group of 4-5 playable characters in the party, switchable at will
Galaxy, ant, shopkeeper, boat, goat?
honestly I'm sure I'll decide to add multiplayer at some point which is a big scope creeep
but for now, it's single player, and the focus is on making combat and other things workable for a single player controller
yeeeeeeaaaapp
thats why I'm not shipping it for a few years at least
realistic about how this is going to go
You're not just doing arbitrary possessables, but something reliant on the already possessed thing
yes
If that's not tightly bound that's going to get combinatoric quick
and, you know, a single player story in a world building world
as a single dev
I'm sure it'll be fine :-)
I do see this as the first of a series of games and am looking at the right spot to "cut it off"
everyone dies
if it does well, great, if not.... I'll probably still make another
problem solved
Okay. 3 principles of your design, and your hook. Do you have those?
systems, systems, story. As for the hook I don't know what the one liner is
but systems is two principles
Ken Levine is my hero
where have i heard that name before?
bioshock designer
Hm
ah, bioshock and system shock
along with warren specter, one of the kingpins of immersive sims
well, system shock 2
warren specter being system shock 1
just don't base yourself on sid meier or anyone at EA games
I don't have ill will for Sid meier
yah i don't either, i just think he's up himself
ewbisoft
mostly because I want a new splinter cell and couldn't give a shit about AC
i did enjoy watch dogs 2 at least
i played a little chaos theory on gamecube and i liked how detailed it was
Not due to all the nightmare stories about systemic mistreatment?
yes that is a problem too
i found w_d1 sluggish, and with washed-out grey graphics
it's hard to find a AAA company that doesn't have those stories, not that it excuses it
That'd be my leading point
still finished it though
Nah it's the parralels with the Church
just shipping em between locations
Jim Sterling my friends, watch them
Sterling is enby innit?
what is enby
cdpr's biggest problem is too much ambition for their resources
well yeah but also crunch
Prolly go with They for the pronoun
yes I did on edit
enby = non-binary gender
gotcha
side note: glad to see some respect for trans people given the shit i've seen on other game-related discord servers
but they are the flagship for pointing out how messed up the catripleapitalism games industry is
Love how Jim is just living their life tho
Wish they wouldn't be getting the backlash they are
aw yeah, that sweet streets of rogue update. let's see what's new
I'm LGBT myself, just trying to do right by the community
ykno
absolutely
i'm cis-het male but transphobes piss me the fuck off
needs to be fought even more than general population in games culture
Bigots in general infuriate me
i come back and this conversation has taken an unexpected turn.
๐ฏ
ahhh we're just talking about jim sterling and LGBTQ+ awareness and proper gendering
and how ubisoft and the other AAA publishers (but actually, seriously specifically ubisoft) have some major problems
"Killer Robot's Tank-Like trait replaced with Unstoppable-ish"
oh dang. what they doing?
๐คฆโโ๏ธ
Also their HR walked out because Ubi wouldn't give them a free pass on responsibility
or something similar
Their HR conduct sorta confirmed it for me
so wait, HR messed up too?
"Player can buy Slave from Slavemaster for โFree the Slaveโ mission regardless of whether there is technically space in the playerโs party for another member" this is indeed a fun game ๐
as in they needed a free pass to bypass their responsibility?
That's along the right lines but don't take my word for it
http://www.patreon.com/jimquisition
http://www.thejimquisition.com
https://www.thejimporium.com
I make no secret of my biases. My preferences and aversions are pretty well known, but some feelings just can't be worn on a regular sleeve. In other words, I cannot express my contempt for Ubisoft enough.
The company just doesn't stop - has never ...
pay no mind to the wrestling parts ๐
til jim sterling isn't that famous gamer that died a few years back
the thought of sterling dying makes me enormously sad, but no
You're thinking of totalspacebiscuit?
oh yeah that guy.
never really watched either of their videos. so guess i just confused them
yeah highly recommend following Jim Sterling, and watching jimquisition
John had really good takes too
as someone tangentially associated with the VG industry, its pretty needed
super consumer friendly
noted. watching!
well, unless you are shipping predatory microtransactions, in which case youll feel a bit called out
but thats a good thing
hah
btw im really having a blast coming up with 3rd-wall breaking achievements for my game
actually it's funny cause you could argue I work on predatory cosmetics but I'm not the one that decides their pricing
its the one place that you really dont have to (and probably shouldnt) stay in world
okay turns out can't partially watch that video. he talks too fast. needs my full attention
It's not that I'm called out as much as maybe people above me are
well its predatory if its a lootbox
if you want to say, sell a specific makeup loadout for some money, thats not the predatory part
Oh, no, I don't work on Madden
predatory cosmetics? is that even a thing?
Yeah
is... is this a thing? lootboxes for... football makeup??
So hypothetically let's say that you know a significant portion of your audience will be bullied for not having a certain look. You could make a cosmetic in such a way that to get all of it you either play for weeks ... or pay money to get it.
nah, football shaped. soccer ball texture
that is a good point
ahh. i do remember playing fortnite, and noskins being a thing
You're taking advantage of that segment of the audience to prey on their external need to not be bullied
well rest assured, my game will have 100% lootbox microtransactions that cost upwards of the cost of a new GPU
[yeah fuck no]
That's not a practical example because it's so personal to the hypothetical victims
But now, say you introduce gambling and notice players can't get enough
and then you just lean hard into that
That was lootboxes
Literally any of that is horrifying
But it can get worse
I forget who but somebody filed a patent to craft matchmaking queues such that high skill players would rekt you with cool cosmetics
right
and then you'd buy em and then the same skill of players would be on your team and they wouldn't have the cosmetic
ouch
or something very similar
yeah that definitely sounds very predatory
And it'd know you looked at a skin 30% longer than others
A big thing to mention here ---- if you are independent right now, and you are thinking of taking money from someone for your game, this is the level of bullshit you're risking
and this is happening in all the AAA games where the interests in those companies is so varied that this is expected and typical
I'll say this isn't happening in all AAA games because I know it isn't happening in my game
I'm nervous about the greediness in games. I hope that consumers don't lose trust in devs in the future leading to another video game crash
And I wouldn't be out of the loop on this
i... damn i want to know the game so i can buy it just to put the money where it should be but its reasonable not to share it on a forum like this
But every single game wants to drive retention
yeah @real palm are you at liberty to name the game you're working on?
i assume not until its public
so even if it isn't a direct "how can we get EVEN MOAR CASH" it'll be "how can we make it more difficult to stay away"
and that's gonna be predatory
Also. I won't be disclosing
ill give you a hint as to what amazecpk is working on
no worries, understood
๐
uhh.. that's kinda terrifying. lol
lololol
There's maybe 5 in the entire server that know, but they're all personal contacts
when your game is out and NDAs are not applicable, let us know ๐
no worries! was just a curiosity
I just like being able to toss opinions freely
yeah
i can respect that
having to deal with the company being like "yo thats not our opinion" can be a struggle
the tech industry at large has come to terms with this more, in the games industry it.... seems dicey at best
anyway, we are still learning all the ways game studios and publishers can make things predatory
can completely understand
well just in general. I wouldn't want to divulge my opinions about the market I work in, as well as our companies products if I had made that all publicly available informaiton. You may say something that may limit growth, or that the company may find offensive
Hey speaking of publisher BS, y'all hear about the oculus ad injections?
oh god
Not unexpected
no pls
hahaha ive heard of the oculus ads all around LA
but yes also the ad injections
they have a huge ad campaign here
what are these ad injections?
they "experimentally" tried placing ads in oculus games right?
You're just enjoying a VR game like you have before
and then
Ad in your face
just in the world
vibin like it's part of the area
personally, if the ad was on like a TV, billboard, magazine, etc I wouldn't mind much (in game)
yeah its a texture in world
as of right now the devs opt in
heres what ive seen all around my neighborhood in hollywood-central LA: https://www.adweek.com/social-marketing/facebook-reality-labs-wants-people-to-sweat-with-oculus-quest-2/
Bruh
wtf is even the point of their ad?
so they are really trying to turn it into a non-gamer thing
just sounds like it wants to insult you
I guess an Oculus aware treadmill would be neat
and cue the motion sickness
But it's never gonna win me over when I can just literally go out on trails
also a thing in LA !
im questioning the value here
or do a similar thing myself with my VR headset that isn't fucking Facebook garbage
its just boatloads of FB dollars
pallmer lucky made a mistake
just like whoever started instagram
hike up mt chilliad ๐คฃ
Being outside in 90 deg is kinda pushing it tho. Beings as the planet is only going to get hotter maybe VR outdoors makes more sense
typical non-angeleno assuming GTA V is real life
nah they did the right thing. sell tf out for a sizeable mountain of $
BUT GUESS WHAT FB? OCULUS DOESN'T TRANSPORT EITHER ITS BOTH ROADS TO NOWHERE
dude.. I've stayed in santa monica, and it's insane how much walking around in GTA it reminds me of it
I'm sure soon we'll see treadmill simulator.
Simulate walking on a treadmill, while hiking in a beautiful landscape.. all from the comfort of your office chair!
not saying gta v isnt realistic, but living here, it's a far cry
ahem dangerously close to the campaign of my day job rn ngl
"be the change"
we get crap seo, if you don't know about us you'll never find it
im going to go with beekeeper "Bee the change"
this you?
actually no
Cause if not I'm already bored
seriously we need better seo my god
yeah not be the change inc, be the change is just our campaign
well ye
it would not be hard to find out if you were sluethy
This ... contradicts your prior statement
alright, here's my final attempt
snaps fingers. welp, i tried
and I use the same name on all social media............
ah
your companies SEO sucks
bruh
Design firm Rezonant has for over 12 years, delivered business value through design - CX, EX, Environments, Digital and Venture Design.
at least for this campaign
if this has nothing to do with you
no I'm not rezonant.net
what is even going on
come on folks
why is seo
social media
I gave it away
it's not even a secret really but this is entertaining
nope
it was always going to be more entertaining to fuck around on Google
yeah that's fair
lmao
wow no one cares about my social media, like at all
๐คฃ
but if only there were a way
I opened it up already it's nbd
can't think of a way https://mobile.twitter.com/rezonant
nope, nothing coming to mind
Ah damn
ah darn, you beat me too it
I was gon post
lol
to parody your why is c++ tweet
for SEO? easy, hire me. I'll start a blog
I'm not going to be able to contribute to SEO tho
I can write real amazing UE stuff though
good, I'm going to always wonder which announced game you are on :-D
Hire me! I can seriously fuck up your existing UE code
I don't actually think I could contribute to politics, and it has very little to do with having an opinionated stance
it involves cosmetics, that narrows it down a lot (: ๐)
wait no TYT has no UE code
damn
It's entirely down to the door knocking or the phone calling and how terrible I am with those sorts of interactions
there's no hidden announcement here
wait now, have we changed our mind on whether the game is announced?
no I assume it's not announced yet
oh you mean upcoming
Well, Unity games are right out
Also it definitely hasn't been announced this year
So you haven't missed the announcement
assassin's creed
don't think we should try to guess this one
duke nukem forever 2
I'm kidding obviously
bringing it back to core though, why c++?
well no, but it makes it easier for a number of things
save game logic and primary assets come to mind
I still am unsure if you can actually use primary assets without any c++
even though I think I have told people on this discord that you can
yeah primary data assets can be made without C++ now
though I was wondering if I should bother make those to function as a database, or instead just have the data right on a BP struct
as a database in the sense you can query it?
that's probably far overkill than you need tbh
yeah I'm wondering if I'll need to query it
mine is just c++ structures that are saved in the save game as a named map, with the level+actor name as the key
just an array
I'm struggling to see the right structure for me, while at the same time not over-complicating
right now I just have a base Item class and a struct that holds all the typical item info
I'm thinking weapons will be a subclass of Item with another struct for weapon specific data
but, if I rip out the struct and instead put it into data assets, or a data table, then what do I get out of it? ๐คทโโ๏ธ
so inventories themselves for me are structs
but items themselves are primary assets
hmm. i don't have the inv as a struct, but rather a full actor component that holds an array of FItemData struct
/** Map of items to item data */
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = SaveGame)
TMap<FPrimaryAssetId, FRPGItemData> InventoryData;
if I went with data assets, I'd need to make two files each time I make an item
one for the data asset, and one for the item BP as a sort of prefab for spawning the item
wait erm that tells you little
here
/** Map of inventories */
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = SaveGame)
TMap<FString, FRPGInventory> Inventories;
this is the modern way ive got it set up
with each of those having
/** The number of instances of this item in the inventory, can never be below 1 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Item)
TArray<FRPGInventoryItem> Items;
each of those has
/** The number of instances of this item in the inventory, can never be below 1 */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Item)
FPrimaryAssetId ItemType;
each of these is
UCLASS(Abstract, BlueprintType)
class ACTIONRPG_API URPGItem : public UPrimaryDataAsset
each of those is a primary asset inheriting from URPGItem like UPotionItem for instance
/** Native base class for potions, should be blueprinted */
UCLASS()
class ACTIONRPG_API URPGPotionItem : public URPGUsableItem
{
GENERATED_BODY()
public:
/** Constructor */
URPGPotionItem()
{
ItemType = URPGAssetManager::PotionItemType;
Equippable = true;
}
};
that ends up as a Data Asset in the content browser like this
notice the Actor Type
that IP_Apple is the in-game actor type, which is this
so here the I_* is the "item primary asset"
and each one links to an IP_* which is the "in game actor"
if i want to spawn an apple from an I_Apple, i can do that
apple is kind of old here, most modern item actors are inheriting from a base class that lets me go the other way
and not just doing it itself like what IP_Apple does
๐ค
Thanks for sharing! I do like data assets, just always seemed cumbersome. Though could probably make a custom editor to take care of the actual item creation
Anyways, really appreciate you showing it off! going to take a few to digest
well the joy of Data Assets is that you have the bulk editor available
so say i want to remap some stats of a bunch of items at once
didn't know that was a real thing.
and that right there is a really strong point
they can be subclassed as well right?
so that I can have a Item.Weapon data asset?
by the way look how creative i have been on the item description here
Tasty!
this is the joy[/CURSE] of having a lot of items ๐
but hey, no one to blame but myself, bulk editor makes it easy
i do have weapons
lmao yeah my description for flashlight was something like
"A flashlight.. what do you expect?"
Favorite weapon
actually hard to put all items into a map (i mean bulk edit) because i have other data assets in the same space
if you bulk edit ones that have no common properties, well
youll have no common columns that you can add
you get the idea though
and all of these are referencable by FPrimaryAssetID, so the inventories need only reference them
which is fairly low cost
so far i havent had an issue tracking all the inventories in the game in the save file-- every chest, every character, etc
yup. completely understand