#lounge
1 messages ยท Page 852 of 1
the fixed point arithmetic emulation stuff?
yeah
I think is that
Overall I don't have problem with pixel or voxel graphics
like Minecraft
In other hand lowres
is technically good
but only for horror games
minecraft's look is good
The reason its the pixelated world don't let you see all at all so is worst to your brain and is more worried about the fact you can't see all
in the pics above valheim looks like it's having an identity crisis about its looks ๐ค
They did smoke simulations
kinda proud of this ๐
no idea why at all
that's Apex ?
yeah
impressive
man here I had addicts even on trackmania wasn't able to reach top 5 in may region after play for a year
the best part is some games you spend time playing and at reinstall it you notice the whole account resets
๐
so if you have to choose a repetitive game that's isn't history driven like these up to an extend or some horror ones, you would like super realistic graphics that run a 30FPS or 120FPS of lowpoly and pixelated looking
ohh I played trackmania for a very long time
The new one is also pretty good, trackmania stadium and the new one are probably the best ones in my opinion
I didn't liked the new one
I wish I had a team to play Apex with tho, playing with randoms is a pain in the butt
it reminds me of stadium, that's why I like it haha
could be interesting to have some of the Niagara parameters inside the materials
I wanted to do a light reflector but you don't know when the light get projected mmm
Car games are a problem
you have an extra complexity shader layer just because the glass
the last we need for ue5 is a tool which retopo automatically ๐
so why do people then manually retopo
an dont forget that mesh with 10mil faces is just too large in filesize
Is that Teslas?
looks like it lol
you can import too big files. but size file is too big. so you gotta retopo
Maximum Graphics
I have to investigate if SSGI actually does something here
@zinc matrix 30FPS
Ship it
But technically my GPU is from 3 gens ago so
Technically we got the cod ssao now
Well is kinda good
Isn't the fix for all but does an interesting job
Still give the same problems of ssao and ssr
And is worst at some use cases
Let me create some reflectors
Wait there are values for ssgi?
Other than 4 console commands for quality didn't found anything else?
The GI controls at the post process seems to do nothing on my end?
What settings are that
r. Ssgi
You can spot the list
Oh
Well then that command is shared along all systems
Affects baked light
And lpv
Aswell
I use the halfres and quality 1 @zinc matrix
What gpu do you have?
Correct
Yeah in my use case I don't care
That's even a thing?
Seems like the 970 and 1650 are almost the same
I'm trying to have a whole foggy world
So can save all lods and use just 1
On my head is cool but dont return the result I want
Expected way more FPS tbh
yeah it was the main issue since the start
The muscle is 15 mm in diameter and generates 700 kgf contraction force.
The hydraulic high-power muscle has been developed by Suzumori Endo Robotics Laboratory at Tokyo Institute of Technology and Bridgestone Corporation as part of the Impulsing PAradigm Change through disruptive Technologies program (ImPACT) Tough Robotics Challenge which is ...
yeah isn't bad but is a nightmare to browse across, specially because thats just 1:4 of screen BP
Look at the freaking price https://keymacs.com/
Keymacs Mechanical Keyboards
It's almost as expensive as the actual Symbolics keyboards
I thought the Model F clone was expensive
jeez
what possible reason is there to pay a 1000 eur for a keyboard
surely the productivity benefits from using their software cannot be that high...
You like my BP guys? 
Nice fork bomb
@zinc matrix managed to get 50FPS on 1440p (:
right now not sure what more to cut
removed even the shadow maps
have only one at sort distance
Already did
I'm about remove lods
the base pass is too costly but no clue about why
set all the textures to lower resolution aswell
just the moon
the moon and the front car 2 spotlights
there are no more realtime shadows
usually distance fields shadows are more costly
and not sure how good it can work with foliage ?
don't think it works with alphas ?
the hell
that makes no sense
Nice asset
This is the pack Epic set for free the other month
the dude removed the trees because the free month
and other things it seesm
Is this even legal ?
If they, Epic, know - it's okay. Still shady tho.
oooh lol - sockets are eeee zzzz .. .. wait, nvm
(they kinda are tho=
what happened did someone re-release assets lulw?
look at the ending of the road
Put some lights on, man. Can't see anything, does something miss?
how smooth the dude hided with a tree the terrible lerp
Yo... where are the trees, wtf
it comes like that
there you go unlit
I make all my games unlit. Saves on all that lighting cost.
lol
yeah the road don't even have collision
part of the back to the future set
where we're going, we won't need roads!
Now lets indeep to the vertex lerp without smoothing
the road texture that goes on his own way
and the black leafs
to the trash ?
awwww
u said it was good lul
o wait right same thingie
brain skipped a beat thought u'd found another part
haha I lied to you is inverted inside
this pack reminds me of the train games
This one is pretty cool
I gave the pack 1 point, let me change it to 2 points
I really wonder how they do them so inconsistent, like are they put together from scraps or what? If anyone can do that cool rock, why would they leave the fence like that
@median wraith My Teslas are cheaper ๐
elon might sue you for stealing company secrets
Is discord pc a site only or theres an app?
the app is essentially a browser packaged into an app
Is it safe
@zinc matrix so I did a material for fake volumetric lights that aren't using volumetrics but raymarching from something I learn last month
The color ones are fake, the left ones uses the volumetrics
๐ค
The grid size is too big on volumetrics for performance
so with this can get fine detail
and the engine don't want to give me my texture so will need to a a new one
Yeah
check the Epic DMX example inside the engine
is a good base guide
the beams
there are others but
so basically ported that and cleaned the code
so it works with a spotlight
yeah
in the lights should be the beams
its costly but its less costly than set the whole world to dense fog settings
๐ค
made a cool pheromone spray system with 'hanging particulates' easier than i expected ๐ happy days
@median wraith couldnt you make picture even smaller...
like 10x10 px?
can i download more templates than just what the standard ones @zinc matrix
we got any material shaders channel at all ?
well posted there
guys, how can i enable my voice chat streaming features?
what so i have to do for that?
It's so hard to get a feel for games you like on Steam as compared to how it used to be on sites like Armor Games/ Newgrounds
since it's expensive and the reviews mean little as game preference is so personal
I'll admit in the 90s and 00s I rarely walked into a game shop without knowing exactly what was on the shelf. Id even played demos of many of those games thanks to magazines with demo discs
comparing that to steam where its really tricky to even find decent recommendations, I dunno. I think the former worked better but there were alot less games to dig through
and now a word from our sponsors Raid Shadow... just kidding ๐
Not even the AAA games are as detailed and choosen in vertex and edges as the Quang Phan from marketplace
still the polycount here at some points is getting old if you aim for a Desktop game
thats cuz new AAA need to consider the mobile port above all else ๐
Ryo in a completely normal conversation with a street child that's not strange or disturbing at all.
Wait! I won't do anything!
Pi zdets
blue berry pie it is
<@&213101288538374145> I made a circlejerk game development subreddit and I am curious if it is to share it. I won't I it isn't
No that is against the rules
๐
actually is the time 23 I open the project and I edited nothing
the file just got corrupted
I have that little random paranoia going on too. That UE can just unexpectedly corrupt some asset. Like I was playing few times with the Physics editor and at some point everything goes nuts. The Stop Simulation actually didn't stop anything. Once, even it randomly reloaded my asset screwing up my history.
oh hello
that was for the roads main material
now is 100
you as good pro try to disable visual features that won't be used to save in performance
later turns out other ones don't work because these switchs
๐ค
and here I'm with the light functions still don't work
for whatever reason it is
I think unity is jealous
Happy Pi day!
In 1980, Intel introduced the 8087 math coprocessor chip, speeding up floating-point math on 8086/8088 systems such as the IBM PC. Under the microscope, you can actually see the value of ฯ in the ROM inside the chip: binary 11.001001...
https://t.co/mDhviz6lay
My cpu temperature went from 100 degrees to 60, thermal paste is nice. Hope that long time it didn't have it breaks it eventually.
It's only a matter of time before thermal paste becomes thermal concrete
still better than nothing ๐
ahh ppl that memmorize pi in 6 digits to pretend they are smart ๐
๐
I know only 3.
just 3 wil do most of the time ๐
Kinda... at some point when I was coding a bit lower level, I knew 6, because.. floating point consts ๐คทโโ๏ธ
also funny when they dont know how to calulate a sphere with it
I know it to 7 decimal places does that mean I'm actually smart
no because Unreal only uses a floating point of 6 so you are remembering one too many. Derrrp. ๐
3.1415926535 ... meh. Now how do I calculate a sphere again
CalcSphere(d);
That's so much easier than bookmarking lmgtfy/sphere
Which is about where I am with trig functions at this point.
wrong. Commit your work :p
reading the replies and instantly regretting even opening twitter ๐
Oh you missed the guy that got the Tesla burn itself by the battery
and someone told he about unpluggin it and then pluggin it back in lets see if get fixed
while the Tesla car frame is the only remain of the car xd
excuse me, I am a little lost. Where do I post a message if I have a problem about packaging in VR?
maybe in #virtual-reality
good question. There isn't really a dedicated channel for packaging. I couldn't even say which would be best suited aside from perhaps the VR room if you think it's definitely VR related. Or just ask in #ue4-general
heh I didn't see that channel.
Why is everyone is scared of Vulkan
Doubt they are. Maybe eager.
Forgive my ignorance, but don't people always avoid it because of its complex and not stable? at least in UE
does Vulkan matter in UE really? I mean, it's not as if we'll be writing much Vulkan code with using UE anyway
thanks
I understand nothing about graphics APIs but I like the idea of Vulkan but whenever I recommend it to my team they scream in horror and refuse it lol
I just dont understand why it is like that
I dunno. To be honest, I've been finding some stuff much easier in Unity that UE4 can't really compete with (and I do prefer UE4 in general)
runtime mesh modification, Unity kicks the shit outta UE4
and the jobs system is honestly pretty awesome. Much more optimized than throwing yourself at raw threading in UE4 all on your own
UE4's threading feels weird
My main beef with unity is the whole opaque GameObject thing. Gameobjects nested in gameobjects nested in gameobjects. The hierarchies get messy
It makes certain things very convenient because you can nest different things together easily
eg. say you want to have a house but you want to have a separate door that can be interacted with.. and everything else in the house as well. This is kind of annoying to set up in UE4 because child actors are such a mess
think there's some prefab type plugins which might help tho but haven't really ever looked at those... in any case unity's structure where you can just nest gameobjects makes this trivial
Child actors scare me
I'm giving some serious consideration to grabbing Valheim. I've been talking myself out of it because I know I'll waste too much time on it and not enough on my work lol
Looks neat though
I'm sort of curious about Medieval Dynasty as well
fair point ๐
Having played ye olde games I'd want to make the door first-class just so the player can tear it off and go running around with it.
https://shop.redcandlegames.com/ red candle devotion is live again
Red Candle Games, game developer from Taiwan. We strive to bring you the most immersive gaming experience.
One more step ponkkis and you will be clean ๐
Autodesk, not even once
Tell your Antivirus app to clean it ๐ก
Blender squad!
blender doesn install it unzips
it does use that extra folder too store stuff tho
so what is opensea.io? is this a trading platform? like you buy a cat pic and then sell it for more 100 days later?
Crypto art, the new speculative bubble / pyramid scheme? ๐
the blue one i think
Nice, i think i agree
im working on my own pyrimid scheme
it turns out blocks of sandstone are super heavy
MOnsyPyramid is the new platform right @pearl elk
stuff trickling into UE 4 from UE 5 https://github.com/EpicGames/UnrealEngine/commit/7c10d38b20d2351f9060748ef55178f0642d326b
I assume
could be they're backporting from fortnite fork too I suppose ๐ค
there are no assets for stone walls / stone fences or how whatever you want to tall it
just found 1
Really good ones for dirt around your walls though
Marketplace can hook you up with some phat 8K textures, any kind of dirty you want
A wide assortment of aesthetically pleasing colour tones and materials, to really bring out the rustic nature of your wall
found only this
but can't find at all what I'm looking for
just use a material?
Failing all else, should be simple to make yourself or find on somewhere like cgtrader
thats a bigger pile of rocks
rocks fence the superior
maybe can combine stones and do it
i know substance3d have now cool features with it AI on alchemist
Portugal and Spain have a lot of walls like that, a lot even rather new all things considered ๐
if there isn't material for it then you can make it
@carmine frigate there is a translation issue
because
"Fence" here is valla aka the normal fence that can come to your mind
"Wall" here is pared thats usually the house wall or something that comes to your mind
But we use muro for that
not sure if have translation
muro is some kind of individual wall to separe a bigger kind of fence
the translator translates it as wall
if i had that around my garden , my neighbours would ask when im gunna remove my pile of rocks ๐
sometimes ppl put a few in their garden for show or something
but i think they are imported
cereal
fak
crunchy
its like eating rocks?
no brick walls are not crunchy
in spain
here its called muur
speaking of muro https://www.youtube.com/watch?v=scgXXUA3dZQ
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*This is not a real product. Sadly.
#include "Spanish.h"
anyway you look for stone fence you get that
sir I only speak spanglish
#include "spanglis.h"
--- SUPPORT MY WORK:
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--- CHECK OUT MY MUSIC:
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--- ORDER OR PRINT YOUR OWN MERCH:
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https://facebook....
but does he use the source?
How do you guys think they programmed Super Meat Boy's character movement?
They did with code
Lol I know with code, I mean to get their jump mechanic so intuned, did they switch to SetMovementMode Fly or something equivalent? With a high gravity and Speed rate
man they use a custom engine, how you expect we know it ?
pretty sure isn't made the same way from some random youtube tutorial for starters
No need to get saucy dude, it's an honest question. I didn't know they used their own engine.
Saucy Hevedy... that sounds... buyable.
lol
@normal prism
I will use that as meme
@steady vortex https://pastebin.com/Dju3wz6J
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
there you go first google result
Thank you for using this script, it makes me feel all warm and happy inside. ๐
Well that sounds as NSFW
Not my kink, but it is accepted.
Thanks man, i'll take a look
What so special anyway for that movement?
Folks say it's the bee's knees for rage platformer type games
Good air control, speed etc
I see, might glance over it quickly.
... aye, the visuals make me want to puke. Anyway, first time hearing about Rage platformer.
i think its making u rage
@median wraith is it a NFT?
Here in the Netherlands also
Multiple other countries also announced the same today
if AZ had that much difficulty making the vaccine, it's not a big stretch to think some of the batches they produced could be wrong somehow I guess
the modern way of expecting for profit companies to solve this stuff is gonna work out really greatโข๏ธ if the predictions of more pandemics as climate change advances are correct
Since time memorial, there are always people who profit from crysis ๐คทโโ๏ธ We still there.
Crysis.... ๐ค
Germany, France and Italy stopped it.
Yeah
Denmark too I think?
There were one or more Nordic countries
I think the original cases of Trombose Trombosis were there
I guess more will follow, yeah.
Bad that these things are so tricky and with such side effects.
Gimme that juicy BioNTech vaccine
You can't know really. Maybe after 5 years you develop 3rd hand...
Maybe then I'll have any semblance of a shot of becoming a competent C++ programmer
๐ฅฒ
lol, yeah... point is, sometimes effects need time to show up. Not a specialist, but afaik it can take years.
I'd rather take a controlled risk with a vaccine than catching the virus itself tbh
The lung damage from COVID ain't pretty
everything brings some sort of risk ๐
Aye, lesser of two evils
this virus could also have been a lot worse
For sure, got lucky this is our wakeup call and not something worse
Europe handles this like crap ๐
Shitty contract :\
when 1 border is closed and i drive 300 km trough another country and u can get in
its just stupid and extra waste of gas ๐
Ha ๐
@zinc matrix sorry ?
non fungible token
Some absolute madman put ragdolls into Half-Life using bullet!
They also shared their code so it could be improved upon:
https://t.co/7leTpJbCBL https://t.co/MCuQNeWoo0
321
There's already Half-Life: Source. Should've done a different game. Quake?
when you record something in gif format and gif is noping
https://i.gyazo.com/e1bcbaf189e21f4b3414adf21259d23a.gif
@deep glen can i attach video file to discord ?
you wouldnt be the first one, though it needs to be a few mb max iirc
idk i had covid
it was better than runny nose
been tired for like 2 days
and that's it
you can do some prediction based on age and health problems
must suck hard if you know the odds of it hitting you hard are high and people walk around w/o a worry in the world ๐
id prolly have a nervous breakdown allready if i had shit odds
Quick question, I've never used vector art in my games, but does unreal support vector art? I think it's just png's or another type of file like a png with a alpha channel for 2D character work (flipbooks/sprites).
You will need to export your vector art to bitmaps, Unreal doesn't support formats like SVG directly
Nvidia has now confirmed it accidentally unlocked RTX 3060 Ethereum mining performance. "A developer driver inadvertently included code used for internal development which removes the hash rate limiter on RTX 3060 in some configurations." Details here: https://t.co/zpo6ijvWPt
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@fresh heath Thanks man, was trying to clear that up with an artist
why is that bolter ejecting a shell? They fire caseless gyro-jet bullets ๐
smh
I create dreams and nightmares. Let me know if you wanna see more.
Attack On Titan Nightmare by Shortest Blockbusters
#Shorts
re: native videos
well that's not terrifying at all
@jovial talon 1h video does not go well on twitter :p
yes, and?
Whereas conventional solid slugs utilise a propellant charge contained in a casing that forces the bullet down the barrel upon ignition, in contrast, a bolt is self-propelled; it features its own integrated solid fuel propellant that propels the bolt at high speeds, essentially acting like a miniature rocket.
theres multiple ammo types
why would it have an ejection port if there was no ejected casing shrugs
all of them are self propelled
because WH 40k makes no sense when you start looking at things. We're supposed to ignore that stuff ๐
so you say but I forgot you were the creator of Warhammer 40k ๐
I mean, look at the magazines themselves
do you think that fits 20 rounds of .75 or 1 caliber rockets? ๐ค
96 votes and 55 comments so far on Reddit
So we can just ignore the brass in the picture then and not have a big diatribe about bullshit ๐
I thought you put far too many fingers to words for you not to be
they call it a punch line cuz its meant to be fast
I don't know what to say
Im Adeptus Mechanicus so I just make my own ammo ๐
We used shells quite often in the Phobos Pattern Bolter
Classic
It's scary for the tech industry to that see Google and Apple aligning their monopolistic policies in near lock-step. In a free app market, rates would be much lower for all due to competition, and not subject to their divide-and-conquer tactics.
556
strange but true. Looks just like my daughter.
Being a Blender model does not sounds as bad profession, lol
@zinc matrix well I can tell the differences but I can also see the similarities. It's creepy to me for sure.
when I first saw that I did have to check it was a mesh too. It's really good quality
not often that happens to me so kudos
Hi I'm Mark and set generate overlaps to true on random static mesh actors in your levels for pleasure.
oops wrong channel :))
no. no it's not.
yeah but the second time you check the images notice fast how terrible the lighting is on occlusions missing
"Photos takes with an old camera"
maybe this means the old cameras didn't had shadows included with the flashlight
in 199x we had to save computational power you know, the fact your friend don't have shadows is due maybe is a ghost and turns out you don't have friends are made in 3D
๐ค
aside of that pretty nice job of shaders
that's a big hack though, for whatever reason renders with a simulated front flash always look real ๐
well because huge flash hides all the computation errors
but in this case is the reverse
spotted this guy a while ago
but the chair photo does the job because the chair is black
๐ค
@unborn lotus https://i.blogs.es/e7c990/nova-flash650_1200-1/450_1000.jpg flash tends to destroy details thats why usually looks "better"
yup
First one is what you expect in that renders
is taken using direct flash
second one is taken with the flash projected to the celing
even in that case the shadow changes but then the shadows still come from other angle
in the renders there are no shadows
the worst case is the back wall right items and the shelving total flat
if thats realtime I won't have worries but in a render well
Hank Marvin owns the copyright
Those renders look so uncanny
But not in a good way
It's like the light comes from the same point as the camera, there's no shadows anywhere
lets hope that guy didnt really unwrap a girl ๐
sry watched a few episodes of that new silence of the lambs spinoff
the UV unwrapper
damn that could be a good horror movie
a scary movie mask with checkerpattern
lol

In this world that's impossible the light will have different diffusion from the lens
muh eyez
The sun is too far away
And the shadows still there
Can be spot in other elements
You best chance was to fill the room with smoke
And get more random bounces
But less
I had an idea and I was wondering if it existed and I didnโt know where to put it lol, I feel like there should be dedicated software to making buildings or modular pieces based off of common values. Like for example you enter in a standard size and it generates the mesh for you for common pieces like corners and doors etc
Plus premade uvs considering most modular pieces are pretty basic unless your creating something custom like a castle or whatever
Then u can just export prefabs to ur engine or entire conmbined meshes for draw call improvement
Or export to substance
Blender is fine and stuff but it gets a bit redundant for something that could be so automated
more like houdini i think
Quixel viz
I guess you could say Houdini but specialized towards modular assets
But for games ya know
Basically type in measurements and generate a set of assets
Most of the detail is in the texturing/materials anyway
I know sir I know ๐ค
Actually there are shadows
I'm calling Hank Marvin's lawyer then.
wait... that joke only works if you were here hours ago
even then.... it's dubious.
"expensive" shadows. Vertical projector shadows only.
testing out the new nvidia driver, wish me luck lol
also if your experiencing the flickering on the latest drivers, switching to another monitor fixes it, THANK YOU for whoever it was who shared that here
What are the options to host your game if you are single dev?
Well damn
RIP #design-chat
I was wondering what was missing in the channels
I guess we use this chat now for game design discussions
Might as well. General game design isn't really Unreal-ish anyway. At least not until Unreal has a game design plugin.
People dont really chat about design in the way the channel was intended for, most people want help with implementation not theory
Which is abit of a shame because personally I think the theory is the part which seems to be most lacking. Theres lots of "this is how we've always done it"
It is gone now.
Well if something works you dont want to just go and change it for no reason but atleast knowing the theory you can approach change with good problem solving abilities
The amount of times Ive said go code X and someone comes back with YZX so I have to be like no do XYZ
Design theory could certainly help alot of engineers tbh
Sometimes Im even talking a different language so I have to do this design->engineer parsing and conversion first lol
Subversion is a really bad name for repository system, engineer to me, what subversion are you using? Me, Im not using SVN Im using Git... Engineer, no what subversion are you using... Me, oh right maybe they mean sub version of Unreal version 4.26.1... all that for a .1, engineers are fun
subversion, lol
unterversion
hypoversion?
uberversion
deciversion
megaversion
likeaversion
Learning to program would help designers so much [;
Yeah did that, doesnt work ๐
and raises "I'll just do it myself" by 250%
lol yeah who cares about engineers wasted time ๐
thats the job description? ๐ฎ
implementing shit worth features
lol
that i see at glance won;'t work
just so the designer can see for himself they won't work
wow who's the lucky designer that got you
I spend more time aruging for features not against them
20 page document just to convince an engineer that their crappy programming does not make feature bad ๐
in reality what is the point of implementing something you aready know won't work, just so show it won't work ?
that's wasting time
so learn to program and implement it yourself
its a time thing not a whether I can do it or not thing
20 pages documents is exactly what i don't read
convince me in three short sentences
yeah but 19 pages are the translation to programmer talk
programmer talk i tense and short ๐
you have mistaken programmer for story writer ๐
trouble with hiring a programmer that cant type pages of convo is they cant type
hiring programmer with verbose mode off ๐
perhaps Im a magical unicorn designer that farts good system design
so I get all the distrust even though I know my shit
possibly
I haven't meet single designer which did know what he was doing
so im biased ๐
we'll you met me so there ya go, one for ya books
but it still goes to my point about teaching good design theory tbh, it'd benefit everyone if there were a common language
lol yeah I should teach those, what a great idea ๐
well to be fair to teach social interactions we first need to teach em basic reading comprehension
thats why design-chat doesnt exist ๐
my course will be a total of 150 tweets, each module is 15 tweets each
accompanied by short tiktok intros for each module
I don't know how you expect the printing and education industry to make money off this.
its all about the ad placement
module 1 is "designing MTX for Fifa ultimate team success"
Wait, is this Basic Reading Comprehension 100, Very Basic Social Interactions 100, or Good Design Theory 100?
I might be putting my lot in with ponkkis so far.
ponkkis is the sultan of socials
I'm looking forward to missing my chance to get a 6700.
Im happy with my 6900
that mortal shell trailer looks pretty dope
Does anyone have any experience with Substance painter? I am having some issues with a material I am working on
The material repeats more than I want and I cannot find the way to change this
I can find some settings, but they do not do what I need. right now it is tiling like 15 times, I just need it to tile twice. Its a 2k texture on a handle of a hammer
In the second screen shot, I scaled it down just to show the tiling
I think the Uv's might be too big... But I wanted this part to have most of the detail
Let me check the UVs again...
Ugh, all this stupid bullshit in making a building system is wearing me out lol
It's kind of a pain to try and figure out how to do all the object positioning when the player points at something, and stuff like "how do I fill this hole with another mesh that fits into it correctly" lol
Yup. It was the UV. I had the scale as 10 instead of 1.0. >.>
Hello!
In the game the character can gather minerals (Ruby/diamonds/etc...). The primary use of those is to enhance weapon. They each represent a % of elemental damage a-la diablo, and say, if you use 1 ruby you get 1% fire damage, and if you use 10 you get 10%.
You can use any amount of stones but only up to two types. The operation is not reversible
My problem is that I am scared this mechanic will push people to a hoarding startegy, hoarding stones and never spending them waiting to get the one weapon they want to keep and putting everything in it.
Things I thought about to prevent this would be :
- Shall I make the operation reversible somehow?
- Should the number of gems per weapon be limited?
Any other (better ๐ ) suggestions are welcomed
Im guilty of hoarding gems in Diablo, I never did it in Path of Exile though, funny that
reducing your projects data size by deleting unneeded assets is the most satisfying thing ive ever done ๐คค
11GB to 3.8GB
deleting assets...
1/1...
cleaning up...
finishing...
chilling out for a minute...
taking a nap...
loading gta online...
closing it again...
and done!
thats assuming it actually let you delete them in the first place
Same here... Althought it doesnt make much sense since you end up using runes and shit ๐
True but the reason you hoard em is because youre waiting for that perfect combo since its permanent. Id like to think the formula could be improved on as much as I like the Diablo games
Yeah like having a mini game to retrieve a certain %, makes it easier to accept to use it, while not making it totally insignificant
I just ended up using a trainer to craft better gear myself instead of grinding for drops lol
Intel is bringing back the Mac vs. PC ads. The chip maker has hired Apple's "I'm a Mac" guy to create 5 ads mocking Macs and praising PCs. Details here: https://t.co/3gA7WZHChj https://t.co/KQyCdioB0a
414
2973
That marketing sounds like something I'd type
Apples just like meh, youre only going at a small portion of our product line with youre entire lineup Intel
do people buy macs for games anyways though?
I dont particularly like Apple but to ignore the mobile segment n try to claim some sort of victory shows Intels weak hand tbh
Im sure they have thousands of games PC doesnt if not more
AMD be like yup Intel, we have PCs and Consoles which run all those games
I'm noticing that Intel particularly target Apple
They're so goddamn mad they got left out since Apple makes their own chips now
Be funny if people stop buying Intel Macs cuz of the ads, not everyone is that tech savvy to know what M1 even means lol
Intel also announced an event: https://twitter.com/PGelsinger/status/1372216397690929153
Starting on July 1, 2021 we are reducing the service fee Google Play receives when a developer sells digital goods or services to 15% for the first $1M (USD) of revenue every developer earns each year.```
Damn
intel been intel
They will rise prices and call it a day.
they wil just buy ASML and burn it down
Dancing in circle around the fire.
Unreal 5 is coming? 
Hahah, I wish. Not yet! Soon.โข๏ธ
No I meant literally going for a ride, down the channels list into a new category. โจ
Food?
See #announcements for an explanation. ๐
"Warning: opinions! Hardware goes here! thanks ๐"
- Lounge description
Thanks for reminding me.
that would be the accurate description ๐
New channels in discord, UE5 confirmed ๐
Not yet, but we're definitely trying to prepare for when it does come out.
T.T why lounge is the last of the last
Yea it's a good thing to be prepared
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how can i see what a twitter account replied to another account?
We are the real Slackers ๐
I'm sure there are some OG slackers in here.
Lounge has existed since the very beginning.
๐
I just collapsed most categories up
You can mute channels and collapse, if an unmuted channel has a new message it will auto-expand the category.
Text
225448446956404738
General
General discussion about Unreal Engine that doesn't fit in other channels.
Hardware >> #lounge
September 14, 2016, 2:51 AM UTC
March 17, 2021, 7:16 PM UTC
?
Would be nice if Discord can hide individual channels instead.
isn't there a setting to hide muted ones?
Is it?
Updated. Nothing to see here.
Doing this is equivalent to hiding muted channels. Problem is, it also hides channels you've read that are unmuted. Who do they think uses Discord that way!?
what is this "slack" and why is it so expensive 
I remember pricing it out just for fun. Man, imagine today.
!server
Man... I won't lie, but I have seen that checkbox like hundred times and always thought... nah, that's about whether I have muted this channel or not. Not to collapse it.
Ha... no
It hides the also the not-muted channels too, same story :/
If we were on Slack right now, the community would cost about $250,000/month.
egads
Need to collapse manually.
seems reasonable, just stop buying avacados
Of course.
Nothing, continue to sleep.
But I can't do that. I love avocados, and they're not even expensive.
Note to avocado trees: Grow more avocados!
buy $250k LESS avacados
Now how do you hide categories (no offense devops, I'm just not pro)
Mute and collapse
Indeed.
Oh, you mute every channel in it
Right click the category, Mute category โ Until I turn it back on, then Collapse category.
You can collapse it by simply clicking it.
Muting a category and collapsing it won't make it disappear unless every channel inside is also individually muted.
...Adding to that, you don't even have to collapse it then because it disappears instantly with the last muted channel.
I dunno, works for me. I even have unmuted channels in collapsed/muted category.
Same here. I never have to individually mute channels.
Muting the category does the trick, then I just click to collapse.
You can't completely hide voice channels if someone is using them.
In that case it always shows the avatars of who's in voice chat, like ponkkis' screenshot.
But if no one's in voice chat, they stay hidden like any other channel. ๐
Need to develop leet skills so I can hack the client and reorder the channels.
It's fine, you are at home now.
We even found ways to handle this, collapsing categories, muting channels, so the Slack goes up.
It seemed natural to us that social channels would come after all the Unreal channels.
@zinc matrix I just tried to do this lol
but I just mute and collapse the channels I don't frequent
Aw, app client and web client share the same mute settings. Except for the server-wide checkbox.
is there any way to reorder channels on client side?
not a fan of lounge being last of the last
food is a bit of random
๐
don't think so
First time I've thought of food in Unreal Slackers, even with all the cooking.
same
....how do you even hide channels? ๐ค
I just think that shoving the most social channel of a social platform to be the very last so that it's always out of the scroll area is a bad choise :\
In theory, lounge is better up top because people uninterested wouldn't mind silencing the entire social category. In practice, you can't count on people using all of a program's features at their disposal. :S
"The scroll area" is different depending on your device, so we can't really account for that.
well other than having stuff up top ๐
I wonder how customizable discord is via custom styling or such...
would be nice to clean up the sidebar some more lol
hey guys are you trolling me ?
At first I was worried that the admin banned me from lounge
๐ค
๐
Another lamb found back its home.
hevedy is muted for all new users, you can unlock him at lvl50
LOL
did i see the voice chat mic blink?
what channel ?
XD
now all we need is a #cats i mean #pets channel
have bot rename everyone to hevedy when joining that channel
hahaha
yaaay
yuyuyuyuyu
So weird having to scroll down to the bottom for lounge now
mayB we should all become animators and hang in animation chat
muted every category except programming and content creation and I can barely see lounge and general in the same space
oh and sharing is visible too
works for me, I just wish it was possible to reorder these client side ๐
There's a general?
general category channels
I can't even fit em
And my discord is on a vertical monitor at 90% scaling
The highest I can go while seeing lounge is #blueprint
I'm far enough from my monitor, thanks
how about stopping getting fake invites from bots or whatever that is
Just wait until I post my sticky buns.
Perhaps it's better if it goes above #jogging ๐
i cant believe we are below mac OS
i vote mac OS on the bottom
put it under a tab : obscure operating systems
put mac under OS/2
UE4 does mobile games in theory.
Does anybody actually come here to talk after they're told to go to #lounge for being off topic?
Most new users are here to ask questions about Unreal Engine and have to be redirected to somewhere besides #lounge.
Wow, was just curious didn't even expect a response... I'm in c++ all day sometimes we joke around too much and get told to go here to talk but we never do it seems
Honestly theres too many channels to try to keep up with so I just stay here instead
I liked irc better where you joined only the channels on the server you wanted rather than being auto-opted-in to all of them
But anyways Epic Launcher social upgrade is kinda silly. I dont know anyone who uses it
If programming were one channel Id probably hang out there more
What is this thing you're talking about?
Scroll up abit
Oh ok I see the social update you're talking about but what does that have to do with discord channels? I skimmed the announcement and didn't see anything just looks like standard friends list stuff to catch up with steam
It has to do with me using discord over any Epic social system. Similar topics
gotcha just got lost
I kinda switched back, I guess thats wjy I dont have issues in big channels. I can follow non-linear
We almost have threaded convos here now anyways
Facebook added em
meh just got lost due to the similar nature of the topics. I personally don't like conversation threading especially when it tries to infer what's a conversation for you (that's why I turn that shit off in GMail)
And if Discord is gonna add features I want them to add a way to take a "Game" off the autodetect list so I don't look like I'm Playing SteamVR all day
I just dont like digging, more channels is more digging, people just dont bother so most info contained in the channel is lost
I don't dig, the channel contains the past day at most to me
I dont have time to check em all is my point, so maybe one or two is all I regularly check. In regards to immediate help if I dont see it on my page its forgotten
I guess the thing is to me Discord isn't a forum replacement, if I wanna dig through old conversations I'll search Google
Help channels are good but different type of channel to chat or tutorial
should just merge all the channels into one
lol no we need somewhere to keep the BP plebs out of c++
Back to IRC we go.
You can write BP nodes in C++, needless distinction imo
No I mean people who know some BP and know no c++ come in the c++ channel to ask BP questions
Programming is programming, they got node based programming for python AI
Id worry if you knew cpp but not the bp ui
Algorithms are algorithms, sure but programming isn't programming... Knowing one language doesn't mean you know enough to just go into another with no research or training
Some times I want to know what BP node X is in C++ text, but I have no where to ask
That's super common though, lots of people know c++ before knowing anything about UE
You don't need to ask you can Ctrl+Click the node and see the source in VS or whatever IDE you use
That doesnt always work because it takes you to the BP implemtation not the comparitive C++ function. But you knew that
Just excuses to segregate
Always the underdog :)
no it takes you to the c++ source if you ctrl+click a BP node that was defined in c++
and then you can look at that source code for the BP helper function that you want to know how works c++ and find out what functions you want to call from that source
this might not work if you don't have visual studio or another IDE installed and your project is a BP only project but I haven't tried because that's not the situation I'm in
As I said it doesnt always show you the comparable C++
I read what you said but it does and I just explained how
maybe what you mean by doesn't always is that if they don't have anything to work with c++ installed they won't see c++
As I said that doesnt always work cuz the node is made differently to the comparable C++
What do you mean by that though?
All that does is show you how the node is coded in C++ not how you would write it effectively in C++
I don't see how those 2 things are different
Its all C++, personally I just grep and find what I need or search the net, worst case I have to test the compiler myself to see what works. But Im not really talking about me here, Im talking about people who know BP and want to transition but cant because of these sorts of artificial barriers and derogatory comments, even if they are in jest it would be extremely intimidating asking a simple BP question in CPP because of the reactionary comments
Its not just beginners though, intermediates might want to know more about the inner workings of BP how to write it in CPP and the channel layout isnt really beneficial because of the segregation. Maybe my problem is module includes, but I dont know that before hand, I forgot to include BP modules is that plugins, is it editor scripting, is it CPP or BP... or all of em
you could call it C sharp for all I care, Im just thinking about best helping people
I'd love to get into programming. Correction: I thought I'd love to get into programming. Then I realized programming is 1% inspiration, 99% perspiration and third party libraries and source control and me screaming in the other direction.
asking questions about how to do basic BP stuff like flow control in the C++ channel is categorically off topic
I regularly discuss K2Node and CustomThunk in #cpp as needed. They are code which should be discussed in the cpp channel, while being Blueprint in the sense that BP "is c++"
If somebody gets put off learning c++ because they keep asking questions in the wrong area, then they will quit as soon as they try to use a template and the compiler vomits at them.
This, on the other hand, yeah I can see your point
BP users aren't necessarily plebs, that's a fair objection
and I will sometimes very briefly mention them in #blueprint - for the very reason of helping nudge BP users towards the dark side of the script (#cpp)
Flow control or fancy things like async tasks ... sure. You go to the definitions and it's super advanced. Anything which is actually a K2Node_CallFunction? You're looking at function implementation.
Some of those BP/Kismet libraries make a lot of sense to call from code. It's the same function called either way. Sometimes what you navigate to from a BP node is actually the best way to accomplish the task (even if other ways may exist).
idk, it seems like you saw Xero say "pleb" and just wanted #cpp to be exclusionary
Tell you one thing. I'll never knowingly help debug a post-nativized blueprint. Have you ever seen one? it's like if you took an ubergraph and converted it to code - without the benefit of a node interface which still masks some of the magic
Also, @trail wedge call them spaghetti enthusiasts, it's funnier
(but don't actually)
It wasnt pleb which ruffled my feathers, it was keeping BP out of CPP like they are somehow separate but even Xero conceded they are one in the same. Even if that wasnt the intention ๐
I meant it in a joking manner anyway, but hey it's text I guess I said it however somebody reads it ๐
Well they are, otherwise the two channels would be one
I appreciate keeping conversations topical but as I said help channels are different to chat channels, they dont flow as help is a process of elimination. By categorising it you could infact be hurting your attempt to find the issue. I much prefer the UE channel, its more generic and helpful
That's your distinction to make. Channels like #multiplayer tend to be shared spaces where c++ and bp are more or less equals
but those two specifically give value by being distinct.
it is worth the time to consider where the topic is appropriate, and people get understandable weary when people don't try
oh I totally understand that but where would I put an issue which could be CPP or BP? was my point, its not like they are separate. I might have written a node but my node might not be the exact issue maybe its something else in the graph
Additionally there are actually things which don't cross pollinate at all, even though both are OOP and both are tied strongly to the Game Framework
I'll just ask everything in UE, it seems appropriately generic for any question ๐
BP nodes eventually get defined in c++, but they aren't the same thing.
The people who come in #c++ asking questions about how to do something in c++ that they know (kinda) how to do in BP frequently don't know any c++.
In this case it's hard to give them meaningful answers outside of doing their work for them and them learning nothing from it.
If they do know c++ all it takes is one of us telling them how to search the source and they're usually off to the races
Im not explaining it again
Yeah here everyone would have a different line. I would welcome a post like that in #cpp
Where else would I get to deep dive into why your custom node isn't the issue? Possibly helping you find a solution.
well assuming those in BP arnt capable is where my ruffle was ๐
oh you know CPP, clearly superior lol
If that was to me, no need to. I understand your point of view, but I think specific help channels make it easier to connect you with people who know the topic you need help on.
Knowing technical aspects of BP and using C++ and BP in concert, that trounces the best cpp-ONLY programmers
The real thing we are talking about here is UE and the API right so language is about as important as someones ethnicity ๐
The pleb thing was a joke, they aren't inferior or anything they're just beginner programmers if all they know is BP is all.
I agree with Mons, the joke is pretty weak for how insulting it is
Fair enough, I thought "pleb" was pretty mild. Didn't mean to offend anybody
And any sort of poking fun at a generalized population isn't great to begin with (which is more Mons' point)
That's a little much IMO, but once again didn't mean to offend anybody
I dont mind the joke, Im just alittle sick of it after all these years. Ive constantly had issues having moved from UScript to BP, then finally, reluctantly moving to C++ which Ive hated for over 2 decades. It would be nice for people to recongise engine talent over C++ prowess just the once
#cpp does often get the low skill questions from #blueprint folk, and really rarely gets the interesting blurred lines sort of questions
I hate being a blurred line, Im sharper than that ๐
To be clear the joke was that we needed to keep them out of the c++ chat so don't merge all programming chats... I didn't need to call anybody a "pleb" for that.
I don't actually care if anybody asks something in the wrong chat I'd help them anyway if I could.
Nah I get all that
well thats it, I think we are all here to help so even if its the wrong channel people are typically pretty helpful in guiding to the right channel. It gets alittle annoying but it seems to happen everywhere, I think if someone needs some more personal attention in a flooded channel DMs is the way to go not heaps of specific channels
BTW if this is your stance where are you when we're all shitting on Java devs in #cpp ๐
probably writing code
I do that a lot
Roles are meant to alleviate some of these issues but we dont do that here for whatever reason. If I could sign on to certain roles and get updates on topics I know better rather than channel surfing
...but you're on Discord alot....
That's true but come on it was the ultimate mic drop
Umm I was told to come here by the lounge police
Also I haven't seen Java bashing in quite a while.
It was too good that's why I couldn't let it go ๐
lounge doesnt have police, we have a union ๐
I used to engage in all that, but maybe I've grown
Read today's chat in cpp (I was part of it but I've been a Java dev since 1998)
As someone who tries to use BPs only, this was interesting to watch
Note that I'm trying to use them more for ease of use since I have mod support
Verse channel when ๐ and lets see how many people try to recite scripture before they work out what the channel is for lol
It's funny to laugh at how ridiculous the class names and such can be, yeah, and exceptions are a meme in game dev... but there isn't a reason to mock the users
It's rather tough to make mods in c++ I've noticed
Or well, the initial implementation is simple, but making the mods themselves seems to be significantly easier in just plain BP
I don't think mods can have binaries, usually
That for one
you have to have a good BP api
Well when I said mock Java devs I meant, talk trash about Java and hear horror stories about c# instead actually
I made my own mechanics ground up and I wouldn't recommend others do the same
Also I sometimes write java in my c++ game dev job
don't at me
I kinda just discovered the hot water as a comparison but I like the control being in my hands in pure BP
Defining how projectiles bounce 
@humble remnant making a moddable game should be easier with proper usage of C++ and a careful BP api
I do have a dose of C++
I won't @ you since you asked not to ๐
I write Java, JS, and PHP frequently for all sorts of projects..... doesn't make them not abominations
I just use BPs where possible
are you specifically talking about making the mods?
C++ mostly there to mount the paks
That'd true Xero
Since y'know, it's mods
C++ is Frankenstein, JavaScript is more like The Hunchback of Notre Dame
Yeah I broke/dislocated my thumb in a funny way and the docs can't out it back in the socket @Xero
typos happen
But beyond that the entire mod loading and implementation is BPs
@humble remnant you're standing up mod support entirely from scratch?
Yeah
that's really cool
Man that's not good news... I'm sorry to hear that, I bet that really hurt; having broken a finger before myself and a thumb sounds much worse thinking about it.