#lounge
1 messages · Page 848 of 1
Though at the time it was even 2933
After it was trained enough, with a base clock increase it went smoothly past 3000
Missed a comma there
Technically I'm still running the kit at 2933cl14 but the base clock increase makes it effectively 3000cl14 which is really neat
I wouldn't recommend that for 3000 Ryzen onward tho
what kind of bug happens in games that are common between multi-platform
It's just first gen Ryzen min-maxing and generally isn't worth the hassle unless those few % make a difference for you, like engine compiling or video rendering
I'd say the toughest part with multiplatform is licensing
i mean linux and win10
Assuming you're using UE4, you should be good to go
for example, if i start the engine of my car, and passing by a mountain it stops working properly, the bug will both platforms?
Though I'd run the engine in Vulkan/DX12 modes just to be absolutely sure the graphics look the same
I'd say the highest chance is graphics API differences
Vulkan/OpenGL vs DX12/11
Materials may look jank on the other API you're developing for
Those did however get ironed out last I asked a few peeps so I wouldn't worry about it until testing
so the bit is using Vulkan and that is it?
As for this, it'll happen for both platforms in most cases unless you're loading a new material or something that actually differs between those platforms
Pretty much, just run the engine in the other API
If you're on Win10, chance is you're using DX, so run the engine in Vulkan and see how it goes
If anything is jankier than it should be
I'm not sure whether some Nvidia stuff worked cross platform so that's a place I'd look at
Chaos should be mitigating those issues however
Assuming it reaches a stable point at least
Peeps making vehicles in Chaos reported megajank when the frame rate goes below 30
I'm not really following, but a Redditor said it happens when the PC boots up each time.
The MRC has a goal of “booting at all costs”: that is, it brings the memories up in as efficient a way as possible, finding the “sweet spots” of timing and voltage quickly so that the memories are up and running, and the system can continue booting.
There's a reason there's a boot retry option
As in, how many times your PC can restart attempting the config you set it before reverting to default
Those retries can train the memory that way and the amount of retries until successful boot go down with time
Certainly an interesting thing
Of course it won't miraculously make your RAM better, it mostly helps for cases where you push it to the edge of what's possible with it
Just like mine going to cl14
It sure isn't validated for that timing but with enough attempts it goes through
hey man haha
choo doin mate ?
who isn't...
true
This Mr Epic game founder am i right ?
🤷♀️

Cat transcendence brought this video. The prophecy is true and now programming transcendence is the new wave. This is how it feels to program for the first time. Writing code can be magical especially for new developers.
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me when I figured out how arrays work 😄
Lost me on opening the Visual Code, by my time it was just the black terminal and you. Also Hello World got popular much later, my first app was a buggy tic-tac-toe.
me every time I've fixed the last syntax error
i learnt to run before i could crawl, was learning from source code on the fly instead of starting from basics and seeing the patterns
yeah normally the first step was using @sour hinge off and print stuff in cmd 😄
but it's still a good vid 😄 edit: sorry echo, whoever you are 😄
lmao
@echo off
Nah... @ECHO OFF
rd /s /q
... and then a lot of REM ...
DOS edit... because you really needed to wrap things at 78 columns
tree /f
load himem.sys, because you want to play that new game
I'm 100% sure I couldn't make shit work in DOS anymore
do you know how to create a loop? 😄
lol, me too I guess... there are some compilers tho
I did my shitty loops in qbasic, son
I never learned to write batch files for shit, oddly enough.
basic was nice, my first lang... then pascal felt weird
I'm only marginally less terrible at shell scripts now
Just use python really.
I learned Pascal because the high school lab was too out of date for C
Same 🤔
Well... there was this a := b
I was about to ask... "was the comparitive := instead of ==?"
Did anybody use BlitzBasic? That was my fav language ever 😄
for assignments, we actually had to print our code out
out of boredom, I started doing dumb things like aligning semicolons
wow... you had printers, ours was just pen work, very ugly ofc
I bet you even had snow
True.
Writing code by hand and it all starts to go dancing around, taking curves, crawling on the edge of the paper.
the "computer science" class had far worse equipment than the... man.. hwat did they call it it
the thing where we did "some kind of website shit"
html?
well, yeah, it was HTML, but I don't remember what dumb name they gave the class
that was when things were straight up HTML... rolling Photoshop 4 with no multiple und
Our school classes sucked, the room was always closed and there was no chance to play games. Had to go to a computer club.
(I totally put the o at the end of undo, swear to christ)
There were a couple of fancier machines in that class... I took over one that had a CD-ROM and speakers so that I could toss on some tunes.
Oh, yeah, I remember when the X factor of a cd-rom drive was a like a top hardware achievement. Anything above x4 or so was turbo speed.
I think that trend stopped around x50 or so 🤔
Best day ever was when I brought in my ZIP drive... and someone had poked out the speaker LED and cranked the volume to max... so I was setting it up.. and the physics teacher who somehow wound up in charge of the class was talking....and in the middle of it "CONGRATULATIONS! YOU HAVE A ZIP DRIVE!" and, without skipping a beat while I was freaking out about how loud it was.... he looked over at me and said, "Congratulations."
3060 seems a pretty good card for it's price 🙂
We are talking here for 90's man, wtf is that 30xx something
this is how much I care => .
Zip drive? Never seen one.
😛
Clint from LGR covered some of the weird "higher than you heard of" CD-ROM drives
You never used an Iomega ZIP drive?
lol, did you melted your discs btw?
When it got stuck rotating the disc and sometimes you press the Open it just flies out cutting heads.
I had an external one that hooked up to the parallel port
I had a friend that later got an LS120 "super floppy"
that's the thing no one ever heard of
huh... by that time, I never saw external drives.
It is also a cultural thing, I'm kinda 2nd, 3rd world country.
Because that was around 1998
Well, that was much after I started playing pc games then
So beginning of 90's my journey started.
I've basically had a computer almost my entire life
It was kind of luck, expensive one too, to have a computer.
Well "a" since early 2000s that turned into "at least two"
I remember watching my bro crossing fingers that these big floppy discs with pirated games don't contain a virus. He was praying.
psh
you didn't get those until you started using 3.5" floppies
Never had one on a 5.25"
Nah, he totally got one on the big ones. He ate a lot of slaps for that, trying to fix the computer for days in a row.
I'm not sure whether we were able to even find a legal game in our country 🤔
That's when they became more common, I think
Yeah, I certainly have no idea what IBM compatible stuff was like outside of "Norte America"
Well, there were x86 machines around... it was full of illegal and legal computer clubs. It was quite charming, going on the floor of some block, knocking exchanging passwords and playing the top-new games for 1h, paid ofc.
Yeah... that's pretty weird by my experience
I kinda miss it, there was a sense of community among strangers. Close contact, lol.
my first computer just for me was a 486 something-or-other when my dad built a Pentium 75
And, from then on, I always had my own machine.
That sounds fine, having own machine back then.
I think I got my first, like... after school.
Windows 95 running like dog shit was what got me a new machine after that
Your first was Win95?
I was still running DOS and Win 3.11 until I tossed 95 on it and it was terrible
It was a 486-DX probably 66
Well, it was the first 32-bit one... and the games man... there was no such jump in terms of... everything
but I've slept at least twice since then
Back then I didn't knew much about CPUs... Just the MHz led display and the Turbo button.
Played a lot of Mechwarrior II
ha. The turbo button that most people didn't realize made the machine run slower
Really? lol... I'm not sure... the LED was showing say, from 16 to 33
What a badly named thing that was
Yeah.. the turbo button was for "this machine is too fast to run old, badly written code"
so you'd use that to slow the clock speed for old garbage
Haha... that was totally a thing, true... many games were unplayable, because they were running like on 200 fps or so
And most people didn't know that's what it did
Ironically still a problem today.
what?
Back then there was no such thing as adjusting for the time-delta lol
Number of console ports that freak out when you exceed 30-60 fps...
hm.. tangential use of irony on that one
Well, it was Turbo... just in the opposite direction.
That one's border line
But, yeah... it's usually because physics and/or collision is stepped to 30fps
See also: How the PC version of Dark Souls II made a number of weapons completely unusable.
I think many console emulators have an option to adjust their speed tho 🤔 I used only few back before many years, so can't say much.
It's not really an emulator problem
Though, for an emulator, that's less ironic and more the exact same thing.
It's when they do a shitty port to Windows
Well, you can always control how fast you interpret the target code...
It is simulator tho
Because I'm a pedantic son of a bitch, I was giving you border line for the irony....because it's only ironic if the expectation is "people should be better at writing code now than they were back then" ... and... that doesn't seem to be true.
It's the "idiot proof - invent a better idiot" kind of thing... people just have found exciting and new ways to write terrible code
I was thinking the expectation was "we wouldn't need a button to adjust performance now that there's a independent hardware clock"
Yeah, that's why I didn't throw down the gauntlet on "that's not irony!" because that's an example that's definitely subject to some interpretation
Turbo is a marketing trick, you can't sell a machine which has a button to halve its performance. You can sell better a machine which you can push further easy. Just realizing for myself 🙂
🎵 put on new pants, accidentally shit them, isn't that ironic? 🎵
Yeah, you don't really want to put a "slow some shit down, yo" button on a case
It would make a beige box downright unsexy.
The ones that had that LCD that you mentioned where it displayed the MHz were probably more clear... but I don't know how accurate those things were
Well, I don't know too... Maybe there are some working machines in some deep corner of the world.
I don't know that they displayed the actual clock versus just toggling between expected values
Afaik, it could be just hard coded switch between to numbers 🙂
Yeah
It's like how at least up to OS X 10.4 the startup progress bar was completely fabricated
Never used anything like macos/iphone
||You don't fake your progress bars?||
That's why the "spinner" was invented
So you only had to lie once
"We swear it's doing something" versus "We swear it's doing something and it's going to take <wild gesturing> until it's done!"
Ah, it makes sense. These prograss bars were terribly unreliable before years. Nowadays, I see much improvement.
Before they killed them, the OS X ones were fabricated based on previous startup times
Sound product design. The progress bar is not there to inform the user, it's there to soothe the user.
Some of us (on the more technical side) would rather know
It's just like how when there are spinner things... I know enough to know that I can't trust them
just like how I couldn't trust progress bar/time estimates
I want to know that it's really doing something
I barely remember staring at the hard drive light for that kind of info.
I don't need to know that it's doing some kind of file operation on whatever.dampnuts and it assumes it's going to take another 73 seconds... I would rather know "Hey, I'm doing something with whatever.dampnuts and I don't know how long it's going to take, but there are CPU cycles and IO being dedicated to doing it so it's absolutely not just sitting there doing fuck all until you throw it against the wall"
(I don't know if I even have the HDD access lights hooked up on my servers)
I do on the desktop box. My notebook doesn't have any.
Perhaps for good reason, ironically (heh)
https://www.youtube.com/watch?v=4vIu8ld68fc
nonononono
jumping air gaps scares the shit out of me
that's nightmare fuel shit.. and I already had nightmares earlier that I don't remember
though the LED is a little weird since it's usually more auditory-based for those things
I think I heard about the LED before hearing about the subsonic ones.
There's probably some word that's defined as "The more shit you know about something the more terrifying information about it becomes"
There are so many things that fall into that category... like being able to read LCDs by electromagnetic switching.... or doing some kind of heuristics stuff on keyboards to identify who is typing
That's why you should use a bunch of old CRTs (which no one would be scanning for anymore) and use a shitty, old keyboard that you only hunt and peck with one hand on. (the English on that would be weird no matter what)
My security strategy is to be of such low value that I only need to be concerned about mass market malware.
That's where most people will find themselves
Hello is the multigpu feature "actually" active in 4.26? , cause I have two NVIDIA RTX cards on NVLINK and im not sure ue4 is utilizing them properly. Is there any console command or something im meant to do to get it working?
ProTip: Utilize aggressive dick photo wallpaper(s)
My advice on that front would be "burn down nvidia HQ until they stop inventing dumb bullshit"
Because, for what I know, it's just "SLI" but without the bridge hardware, so equally subject to "being a pile of shit and not working properly"
I don't know if the directex multigpu support is still just experimental or not
I think there were was a note about this in the last one-two releases.
True tho, need special support usually.
It is being obsoleted afaik 🤔 except for scientific/mining I guess 🙂
the future on Windows is definitely in the DX12 explicit multigpu stuff
Been that recently: more hardware, more paralellism.
but nvidia likes their dogshit proprietary stuff when there are existing standards for things
See also: gsync versus freesync
Does the latest 30xx or amd's 6xxx series even support SLI?
SLI isn't a thing anymore, GPU communicate between them with rays
As virtual production techniques evolve, LED volumes are getting larger and larger; to support the higher number of pixels this requires with existing hardware, we’ve leveraged technology such as NVIDIA’s NVLink, enabling data to be transferred between two GPUs at very high speed. This enables any viewport to be rendered on another GPU; for example, one display-facing GPU would render the entire scene while another handles the inner frustum, passing the pixels back to the first one.
come on, I can barely find even one GPU to buy
it's ... you got it
and you want me to buy two for SLI?
30xx I think don't have 🤔
My guess is just that different viewports run on different GPUs, which is... a very tame level of excitement.
yeah.... that's why that statement doesn't make sense
Ah... it does...
because "inner frustum" means "you're using one card for most of your rendering"
but the other one would be.... using about 8% of its capability to render shit outside of the basic frustum?
nvlink isn't exactly equivalent to SLI
it's... imagine hand waving after a lot of drugs and alcohol
Well.. I will summarise them both under the "multi-gpu setup"
yeah, but still "non-standard"
though that standard itself is still kinda hand-wavy
Well, when they are like... how big is their market share of hyped clients?
They dictate. Hope AMD catches up.
because the DX12 explicit multigpu stuff is gpu-agnostic
It has something to do with the "virtual production toolset", which in turn has to do with filmmaking, so maybe it makes sense, but not for games.
so, you can use different GPUs for it...including from different manufacturers
You mean nvlink will die too?
whereas SLI required you to use the same GPU class... so at least two 1070s
short answer: yes. long answer: nvidia will try to drag it along just like gsync
I'm stuck with gsync having an amd card... hope I don't get below 60 😄
there's no reason you couldn't be using dx12 multigpu shit for gaming ... well... aside from you not rendering with dx12, I guess
it's like how I'm not thrilled about nvidia trying to force some new power connector shit
I also do prefer Open-whatever standard
though, really, I want them to stop being a pile of shit
but that ship sailed into the sun many moons ago
probably about the same time they stopped having official "beta" drivers
I'm really unclear about what the gsync modules in displays actually do... because those are things that don't exist on mobile displays where gysnc is a thing right across a standard eDP connection
AMD's "FreeSync" is just a marketing term for "updated standard DisplayPort shit"
Coincidentally the same as "Gsync compatible"
FreeSync predates the DisplayPort update afaik
Kinda like Mantle, which became OpenGL Next, which became Vulkan
doesn't gsync predate all of those anyway too?
Yeah, FreeSync was a response to G-Sync
and besides NVidia supports FreeSync monitors on 10xx cards and later now
I found interesting when they started supporting select "FreeSync" displays
you should be able to override the setting for any monitors, in theory
whats better to have on a monitor this days ?
FreeSync ?
I'm kinda lost in these topics
Probably.
Every monitor should have FreeSync now.
Because that stuff is part of modern DisplayPort standards
Full Gsync (not just Gsync compatible) is probably on most expensive monitors anyway.
Gsync requires specific display hardware and apparently breaks every driver and if you sneeze slightly too hard
The real issue is that display tech was hamstrung for years by adhering to certain aspects that were only relevant to analog displays
GSync has worked flawlessly for me, never had any issues with it as far as I can tell
same
The only thing is that it's kind of hard to tell when games are actually making use of it
You turn vsync on, is it gsync or regular vsync? Who knows
part of the GSync ecosystem is NVidia making screens more expensive by inserting quality control and the like
And nvidia went "hey, let's invent some shit we can sell someone" instead of writing two pages of text to get a standards body to go, "You're right; analog displays are dead as shit"
probably more expensive than it should, but that mostly precludes having low quality gsync monitors
games don't even "know" gsync is on usually
unless they do weird timing themselves?
myself I enable gsync in the drivers and vsync in the games
Yeah I don't really know how it works on the game support level tbh
oh wow all the RTX GPUs here are refurbished
I don't have any gsync compatible displays because the...I don't know... six? I have available predate that.
and let them deal with it, which as far as I could tell worked all the time
so is there any date for when we will have GPUs ?
2022
But I've read about all sorts of weird shit like having to combine gsync with vsync to get it to function
Apple bought nearly all the TSMC manuacturing capabilities for their M1 chips, so not any time soon?
I bought an Acer Predator 27" gsync compatible monitor when I felt like upgrading to a larger monitor
my other monitors don't have gsync though
I think nowadays there is something else than free/g sync... new standard to be compatible for both nvidia and amd
I thought it was just that Nvidia is now freesync compatible?
freesync works on NVidia now
I was in a blocking spot.... for a higher res primary display, I needed a better GPU... but to justify the better GPU, I needed a higher res display
lol
that double upgrade territory
Monitors are probably cheaper because so few gpus are being upgraded.
my primary display is still 1920x1080... but I had a friend send me his old 1080 with an EVGA hybrid cooler
"regular" monitors have always been sorta reasonable in price, it's the "gaming" stuff which is steep
the Predator monitor I have was pretty expensive, but it's a high refresh rate IPS panel and those are expensive
I had been running a 1060 (that apparently destroyed the average 1060s according to whatever benchmark shit came up)
high refresh rate TN panels are much cheaper
I'd rather eat vomit than use a TN for a primary
lol
I no longer can stand anything below 4k :/ spoiled
yeah IPS is nice for my primary, my other two are TN
I don't think I'll get a 4K monitor unless I get like.. a 32" or something
but then I'm gonna have problems fitting it on my desk with my two other monitors
:P
Out of the four I have on this box... there's one(1) TN display that's set to portrait, all the way to the right, and Discord is all that's on it
I bought an expensive GSync monitor ages ago
and it'll serve me until it's death!
since it's a 144Hz 1080p only monitor, it actually makes my GPU upgrades cheaper
actually these monitor arms that I'm using are supposedly maximum 24" monitors
I have little use for the high high end cards 😄
but they work fine with 27", their range of motion just gets a little limited :P
Not IPS but better than TN and has better black levels
I could probably use one of those
I need to get some new display arms... that TN dogshit is using a stand
27" 4k is the best for me. You gotta pump the scaling on windows for desktop work, but for games and whatnot, you can't do better than that as the human eye can't see less than it - say for 1 do 1.5m viewing distance.
A STAND
some TN displays are alright though
some of them are better, others worse, in terms of color reproduction and view angles
I've done and/or do enough image/photography stuff for a TN display to make me want to die more than I already do
heh
And that's why I won't buy a new one
yeah I can imagine for people who do graphics work TN isn't so great since you'd probably prefer more accurate colors
lol
I honestly can't tell that much with the TN monitors I have... if I actually moved a window between them and the IPS and compared, sure
high-level senses... not always great
but like... I have a twitch stream open on it? Who cares? lol
Yeah...that's why the TN display I've got connected is relegated to shit I super don't care about
I have browser, slack and discord open on the other atm
doesn't really matter for those either :D
I'd actually swap it with an IPS panel I've got on "oh shit, something went wrong" server duty... but that display is not at all happy with sending HDMI stuff to it
I have an old HP ZR24w which is probably like... 10 years old at this point
IPS panel on that too, sort of a nicer quality monitor just in general
most of my displays are old as fuck
I don't think many of my TN panel monitors have lasted 10 years and if they have they tend to develop some strangeness
I still have a SyncMaster 2693HM, going strong
IPS is way better though, of course
Was one of the first monitors I bought, this one 😄
Maybe even the first 🤔
my primary is still a Dell U2312HM rev A00
I have (left to right) a U2412M (1920x1200), the U2312HM (1920x1080)... Asus PB278(1440x2560), and fuck if I remember (1080x1920).
If I could cram another graphics card in, I'd be tempted to have even more displays
In an ideal world, a bunch of virtual displays viewed through an HMD would be the business
Only if that HMD is weightless.
the weight wasn't in the bullet point list of problems I had using one
I mean, yeah, being light would be better, don't get me wrong there
it's more that the other issues were so much higher priority
first barrier is the requirement of wearing glasses
nononnnnnnnnnoooooononononononojoigkjalgh
HOW DO YOU KNOW WHAT IS REAL ANYMORE?
I DONT CARE WHAT IS REAL ANYMORE I AM A ROBOT
I don't need anything making my brain worse than it is already
oh
if you're already a robot
"We'll bang, okay?"
Sidenote: I'm clearly drunk at this point
I'm tired. Which is the best time to daydream about being able to use computers while one's eyes are closed.
I just want to go into low power standby for about fifteen minutes
I basically want 15m worth of anesthesia and then to be back in at full operational capacity
I don't want to dream; I want it to be a light switch.
TIL Microsoft wants to buy Zenimax/Bethesda.
Do they need to add bugs to Flight Simulator?
I don't know why they would do that
Maybe you can shout from the cabin, I dunno
It's a pretty poor strategic acquisition
why that?
Does not seem poor decision... Look what happened after they bought Minecraft
I watch The Action Lab occasionally, and all I can see Is "budget Todd Howard"
that's a pretty different story
Minecraft has been a functional game for a long time
Well, to me is just stable company which can be bought.
Bethesda games are VERY functionnal
I mean... I guess you could buy it and then totally ignore it
And nothing would change
The advantage of Minecraft might be... it's friendliness to an age bracket closely associated with education.
Yeah, so they can diversify their portfolio with what Bethesda offers
But what is Zenimax famous for.
There are definitely still a lot of "kids" that are super into Minecraft
Its the top game if I believe some stats I saw the other day
Who owns Roblox?
It was incognito word until recently
I know that if I had kids, I would rather them play Minecraft than a lot of games though
It seems to be "the new minecraft", if you think Minecraft is a just a collection of modded servers.
when I think about modded servers.. I can only think of the comment I saw about Team Fortress 2 which was something to the effect of "Why does every server have to be more modded than a negro's Geo?"
Because you couldn't just play TF2 several years ago
That both confuses me and reminds me of Team Fortress 2.
Seems appropriate then
The most amazing part is that the comment literally said "negro" and not what you'd expect it to say
I think it was actually "more modded up" actually
actually actually actually actually actually (set me on fire)
Maybe Apple should buy Roblox. Wouldn't be right for Microsoft to own them both.
I don't think Apple needs to acquire anything
They're still sitting on a huge pile of cash
Hold on. /me searches for that article where Apple is buying two companies every month.
There are limited things they could acquire that would be a profit over that pile of cash
Stof, you mock me.
They've bought a number of small companies
well I was looking for that article before you even posted 😄
it was in my browser history filtering by "Apple" and easy to find
I feel like they were going to or did buy some larger something recently
But... fucked if I know... the past year has been the longest six years of my life and I have no concept of time anymore.. and it wasn't great before that.
(I'm also an alcoholic lunatic)
well if you get all the companies you don't have competence
its like that worms game where you eat others and get bigger, about all the big companies does that
Companies merging to just to become larger is definitely fucking absurd
We will create XXX jobs after we fire half the people due to overlapping and/or duplicated positions. And, after all that, it will still be too many people to manage effectively, requiring more and more middle managers that don't know their ass from someone else's ass.
I've been playing Valheim lately.. so I am incapable of typing "or" without wanting to shove an "e" at the end of it
Well this is like countries the bigger these are the worst to manage
there are companies that get bigger to turn the sub companies in just employees for the big cause and there are others that keep the sub companies as individual cores
for example Epic seems to keep individual companies for individual different purposes, that looks good idea
a lot of that :individual company" thing has a lot to do with legal horseshit
Apple is one of the rare companies that seems to manage to grow in size and not "lose itself"
ААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААА https://t.co/cYDEBStPUi
136
funnily, this actually has some links to the "big companies are buy and merging everything" discussion
seems a merge isn't always painless 😄
I wish Apple would lose itself, in the desert, and it might save some of the children they send down cobalt mines. But thats enough of that. Think positive... think positive.... hits up praying mantis pose
西暦2021年3月8日公開
EVANGELION: 3.0+1.0 THRICE UPON A TIME Trailer
新世紀福音戦士新劇場版 Trailer
official HP : https://www.evangelion.co.jp/
official Twitter : https://twitter.com/evangelion_co (@evangelion_co)
official APP : https://www.eva-info.jp/eva-extra
※期間限定上映『ヱヴァンゲリヲン新劇場版:Q EVANGELION:3.333 YOU CAN (NOT) REDO.』内での上映、並びに一部地上波放送のみにて放映の映像です。
企画・原作・脚本・総...
西暦2021年3月8日公開
EVANGELION: 3.0+1.0 THRICE UPON A TIME Trailer
新世紀福音戦士新劇場版 Trailer
https://www.evangelion.co.jp/
テーマソング/「One Last Kiss」宇多田ヒカル
(ソニー・ミュージックレーベルズ)
iTunesプレオーダー:https://erj.lnk.to/OLxdla
http://utadahikaru.jp/
企画・原作・脚本・総監督/庵野秀明
監督/鶴巻和哉、中山勝一、前田真宏
コンセプトアートディレクター/前田真宏
総作画監督/錦織敦史
作画監督/井関修一、金世俊、浅野直之、田中将賀、新井浩一
副監督/谷田部透湖、小松田大全
デザインワークス/山...
The new release date is March 8th
the fact they are competent at that is the scary part mostly!
well they have only been caught 3 times so far. I wonder if they will "commit to ending child poverty in the supply line" again?
for how huge apple is, i have verry little to do with em
its not like amazon or google
where u cant get around them
think my last apple product went to the recycle station years ago
friend of mine prolly has 20k$ of apple stuff all over his house
ur math checks out
in the US Apple has more than half the smartphone market
they have some good stuff, its usually premium price tho
that's good
id love one of those new IPADs
I don't want anything to do with any Apple product
because they push "lock in" on their customers to capture them
I like my freeeedoooom!
class FPhone
playgue inc is one of the few games i played on mobile
SideFX is pleased to announce that Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free. Previously free for artists using Houdini Indie, this now gives commercial artists and studios the ability to widely deploy procedural assets created in Houdini to the UE4 and Unity real-time 3D platforms fo...
Wow!
Yeah, I wonder... reading.
Only the engine, not the actual program...
Yea, just read it. It is the asset "player".
guess ill stick with blender 😛
Blender fan club!
... Still it is move in the right direction 🙂
Their Indie compares as price to the Allegorithmic suite and I think PS suite...
mantaflow aint half bad, could be a bit faster
but compared to render time doesnt matter much
the viewport interaction is nothing like blender or unreal, i had a hard time with that
Well Blender have now procedural tools
just cannot be edited in real time as Houdini
technically Houdini don't works in realtime but in a pre bake stage can someone confirm that ?
February is almost over, there are still no Unreal 5 news 😔
yesterday was +6c, right now is -16c 😦
It will never work in realtime, it's way to heavy for this. Unless you mean realtime 1 FPS per 5 seconds.
What if you take average for last 7 days, will you notice any blip, any difference compared to previous week?
its been pretty nice the last couple days, after a few weeks of much colder temps
@median wraith it doesn't work at runtime if that's what you are asking
realtime is another thing but like, would be fancy to do proc gen levels on client computers
having to wait for 10-15 seconds for level to generate is a non-issue
it doesn't have to happen immediately
of course we all hate loading times..
It is all pre-baked. Besides, you need to bake it at package time anyway. PPl who think that "realtime" is coming soon, or that these engines can provide the level of realism they want at "runtime" -- see you in 2040
yeah I mean more the 0lento case
to generate the world at first
but ty you 3 for the confirmation
so racing in dark who knew right? https://twitter.com/MundoRallyes/status/1365342999450972168?s=20
another survey going on in the docs, get in there and help epic improve it!
Aye, there was even an announcement on the #unreal-news channel I think. I even did it twice 😎
What is he driving over? Minature pyramids?
u guys are interest in story of my washing machine fail
he go so fast that smashes my kitchen, and now clothes are like out of bottom of lake 😂
whoever decided Excel should use their messed up custom base-26 for column identities is a super asshole
Interesting news. I looked up what the deal was with that and almost started learning Rust.
pfff!
But is one-language-to-rule-them all viable, does rust have a secret sauce, or is it backed by a monopoly that will vanish within a decade?
The only rust I've got is on a bunch of my tools in the garage
Why would I raid the ones I don't like?
for glory!
Anyone has a recommendation for a fast-paced shooter game?
I was going to play CoD BO4 but my network provider has problems with NAT and cant log in (downloaded 175gb for nothing im dying inside)
Looks promising, thanks
okayish? I need clarification
@winged hazel I figure mesh shaders are going to be very very artist friendly still
yes, but if anything breaks or god forbid they're too slow or missing some feature then it's gonna be directx guy that fixes it
sounds like a feature our company won't really use anywas
or they hit UDN and bang on Epic's graphics guys, the only guys that exist in the world
It's sad and yet unlocks a lot of opportunity for others(gameplay guys), there are some games with custom graphics still, just not many.
a) if they have UDN and b) I don't think they'd get feature requests out of epic like that
I know graphics guys that don't do graphics anymore, most say the same thing, I started in rendering almost 20 years ago as well
someone who does rendering is guaranteed to be able to do gameplay programming
it's like, Epic is delivering so much usability, it's hard enough to keep up with a game that can use it all
we're not changing our gameplay though. just switching so we don't have to keep updating our renderer lol
yeah but there's just no need to dig deep anymore, you either wait for epic or don't need what they've already done
we don't really have particles
not you, in general
not a lot of games need it, hence how lacking epic's character movement is and no one 'truly' complains
oh 😛
looking at it from the other end of things, maybe ppl don't even try making RTS / high unit count games b/c they can't change ue4 enough to suit their needs
which makes you depend on epic and they ain't making RTS that's for certain
I can see that
the forums are full of "can't run more than 50 characters in my game blaaaaaaaaaah!"
only so much you can do w/ anim sharing and such
I think before u get into 1000s of rendered stuff, you hit the movement stuff
and very little out there helps you with that
that's the funny thing though - rendering 1000s of units drains the cpu on dx11 a lot
w/ all the draw calls, frustum culling, lods etc. going on
yea movement was an issue for us on one of my former projects rather than rendering
especially since it was networked
prior to niagara ue4 hasn't even exposed indirect rendering at all
so if anyone needed that, tough luck
now if you were a rendering engineer... you could've hacked it in in like 3 days
just saying it's about the need for one these days, lack of need on most fronts vs. other engineers, so ppl stop diving so deep
I think that's one of the few things I don't like about ue4, or premade engines in general
people stop thinking, sort of
I think it's a way better time to be doing this stuff. 20 years ago, you just don't have a shot at doing anything close to AAA
it's great that ue4 is fully open source though, at least the possibility is there
people who would have dove deep in something back then, still dive deep today in other areas
you just get more people onboard doing stuff in general, and that makes it so much better
or they get fired like directx guy :)
😛
you guys not gonna make him a gameplay engineer? 😄
come on retrain him as a network engineer or something :P
our game isn't networked
yeah or make him a gameplay programmer
maybe you should hire him 😄
think of it as real-life single player sports simulation
our graphics are a bit out-dated though (We're using SpeedTree 6)
Anybody here owns a 3080 OC colorful GPU? https://www.youtube.com/watch?v=_B95YqkMwcA&ab_channel=GnishInfotech\
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if yo...
can I press the OC button anytime or does it have a procedure b4 pressing it?
In this video I give loads of detailed level design feedback on my own student work, 13 years after I made it, as if I was my own level design lead at a games studio, and we were trying to ship the level in a real game. I try to talk about as many useful level design principles as I can (see the long list below!), for you to take away and apply ...
kinda odd that gdc showcase won't have any epic games content 🤔
Epic Con confirmed?
well showcase is different than actual gdc, but still, you'd think they would put up something for a free online showcase thingy!
I was half expecting ue5 news tbh. july seems waaay to late for a state of unreal talk
Tuesday, March 16 | 9:00am - 10:00am
UNITY FOR ALL 2021: TECH AND CREATOR SHOWCASE (PRESENTED BY UNITY TECHNOLOGIES)
Format: Partner Session
there are plenty of unity content in the showcase
has anyone experimented getting a skinhead every 3-4 months to save money on haircuts
The new CEO of Intel: https://www.youtube.com/watch?v=JTKkY2kZuEw
Interviewed by David C. Brock and Doug Fairbairn on 2019-01-09 in Mountain View, CA X8899.2019
© Computer History Museum
In this interview, Pat Gelsinger discusses his family background and youth in a Pennsylvania farming community, his introduction to electronics at Lincoln Tech, and his recruitment from there to Intel in 1980. He recounts the...
He was recruited to Intel from high school
they should just make the ECS systems a component alongside the inheritance system and really confuse the fuck out of people :p
@zinc matrix u can DIY
a typical post where programmer confuses editor ui with code
Reason #21512 to be wary of using Godot for any serious projects
yes, we are slow, but you just don't get it. We want to be slow...
yo
anything new abouzt ue5?
Guys, im starting to wonder. Is there any "interesting" background behind arcose-lab? Because the situations with his unsolvable captcha, and the fact what so many platforms still using this crap push me to thinking about some conspiracies and secret experiments. arcose-lab captcha is not a product, its more look like shit project of non well educated kids.
"a postfix template for Cast, support for the RIGVM_METHOD reflection macro, and initial support for Unreal Engine 5."
soon I guess ]'
Well, if we're going to get our hands on it soon, that's not so early.
not so early, what is it then
general take question thing...
"Everything is made up of components" true/false ..?
seems true yea? until u quantum stuff I think..? then u cant split into smaller parts/components right
wait, I forgot my point..../question
something about actors and components... omg brain I hate you
thoughts?
Irrefutable
are boolean operations in blender any good?
in 2000s or so everyone was like "don't use booleans in 3ds max, you'll get really shitty edges" and it was true
has that changed at all? 🤔
Unless you're using a CAD program, booleans are the same they always were
Blender handles booleans much better these days
Even without any addons
so edges are starting to make sense?
no crazy ngons on planar faces if you cut a window into a wall for example?
ngons are fine, crazy ngons not 😄
like, a single edge connecting the window to the wall edge
that's bad
Staff
is it possible I can have streaming perms for right now so I can get some help on a little thing
@fluid bloom my experience is it's just the same as usual. You make the cut, you undo, you try again like it's gonna make a difference, or tweak a setting. Then it still needs cleaning up. I learned to just accept the first cut and clean it up myself. It's quicker 😄 The knife project tool can be exploited to get clean cuts into faces with empty shapes if you are cutting and don't need aligning faces through the cut. Even so, you can build them pretty quick
anyone here had a long-term experience with linux ue?
i got some crashes yesterday and i trying to check again my sanity of going for a long term exclusive penguin game
Sidenote, dunno if it can halp anyone out - "kinda-but-not-rly-fresh" learners end of things
Doing c++ tutorials ReALlY helps shake some understandings into place.
A whole lot of "oh hey" and "oh so that's just.." aaand "o so that's what/where that is" moments. Smilers
its the first weekend in at least two years I have not worked on my project. man I constantly feel this itching that I should continue working.
lol
i took time away for /prioritized wow classic
rusted over completely
feelsgood to chill tho
been going semi hard to derust devskills last few days, launched my snes stuff up for a 6hour grind yesterday, feel a lil guilty notgonnalie
yeah just not doing anything feels releasing, but also I feel pushed to continue working.
I suck at physics, something about inertia and momentum
getting going can be the harder part, once started, continue comes by itself
trying to sound smart and make metaphors here, failing..
i dont know if we talk about the same thing. lol
ur itching to get going, but ur not going.. and if I didnt suck at physics I could describe the movement in physics terms
tldr; kick urself in the butt and get to work.. I guess
I dont know, I force myself not to do anything but I still feel pushed like there is someone with a whip behind me.
no you dont understand, I work too much. its good not to work.
a fear of getting too cozy perhaps?
or nearing a climax in the production of sorts, finishing up a segment perhaps, or a whole project?
its super hard to describe.
just workaholic? lol
personally, I can relate to this and I'd advise taking a break for a bit
if you're losing zeal for it and dreading it, that's probably a sign you're getting fatigued
yes, discipline is important to do it sometimes when you don't feel like it but still
yeah, you can go crazy mentally if you work too much.
if it's come to the point where you need to vent online about it, I'd say take a break
it's easy to let a hobby or past time become an idol
I think it's the zeal no going down thats more of an issue ? happy to do it, just needs to chill to not overwork - yes/no?
from my experience, sometimes a break as long as a week can help
yea taking a break does work whiel on break auto as well
like I dont feel overworked. but at the same time, taking a weekend off, wont hurt.
like info sorting and garbage cleaning in the subconscious or something lul
I'm 6 months into my break 😄
lol
thats the thing. I want to work and think about I do this and that but I force myself not to do anything. because If I fire up the editor. I sit here for the next 10 hours and work on the project.
its so strange.
on one hand, nothing wrong with grinding
on the other, dont die dude, get up and move
oh yea and all that IRL stuff too
speaking of grind, time to coffee up and get on it
I kinda wanna rant about Lufia for SNES.. (rpg)
the way it starts you out..
they pop you in with full party, 4 chars, high lvl
all types of abilities - defup antimag speedup, >as aoe<
melee attacks hitting every enemy
dmg spells on aoe
lots of hp and mp
- Its like they added in all the cool things for they wanted for the game and then stripped them away to get progress and scaling after that.
Start segment area made me think of a prototype level with everything mashed into it.
For those of you using NVIDIA cards, I highly recommend steering clear of driver 461.72. It seems to have a widespread issue that causes apps like UE4 to flicker periodically when maximized.
Good to know 👍
In my case it wasn't just flickering, but weird performance issues in blueprint graphs.
It was driving me crazy.
I reverted to 460.89, which seems to be the most recent stable driver for UE4.
Back to a smooth experience. 😌
Weird, wonder if Nvidia is even aware of the issue, it must be happening with some other programs too not just ue4
Good thing I rarely bother to update drivers anyway :laughing:
I'm sure they're aware. I found several reports on their forums.
I found an awesome visual search engine for finding inspiration. It's like Pinterest but with a smarter recommendation algorithm and no ads.
https://same.energy
is it me or is astroneer really boring... no offence to the devs
its like subnautica but no sense of threat and no story
There's a market for casual games. I suspect working together with friends is also important.
I bought it thinking it was a safe bet because it's got good reviews
I got Outer Wilds too and that is also a bit dull imo with no enemies 😭
apart from 1 or 2 but no combat, they are more like environmental hazards
astroneer release version was way better, because it was simpler and more focused
astroneer now is a bit of a mixed bag
I feel it became too "gamey" in the sense that it brought popular mechanics from other games just to have them
ue5
ue6
🤔
Didn't specify year.
Is there anything in the EGL that refers to it as Unreal Engine 4 and not just Unreal Engine?
Hey guys, could someone please have a look at my question: #ue4-general message
I'm pulling my hair out here.
Fortnite Engine incoming
dude I was going nuts these past days, my editor was flickering and then the popups would just open with nothing in them making the editor useless
461.40 also seems to be fine
(and gives you DLSS support)
I'm on 452 or so 
i pinned that in #ue4-general to downgrade drivers, will update it to reflect a known working version
No wonder swapping to an AMD card seemed to fix the flickering 😛
Can confirm
The new championship leaders! 👇🎅 #WRC #ArcticRallyFinland https://t.co/DRNldWBSDQ
Do you know any good resources about screen capturing, or any ideas about where can I start? I remember you explained me whole computer-graphics in a summary once, I think I could ask you 😄 I found some repos on github and a curiosity started about this subject
Okay 👌 I'll check it, thanks
Hey, I'm trying to use ArCore cloud anchors in UE4.26 but it seems that this version supports arcore v1.16. I tried building the same by following the documentation but it didnt work out for me so can someone suggest a good starting point for Cloud anchors? I'm really new to Unreal Engine so any help would be appreciated.
I made a discord for my game but now I'm paranoid someone might steal my idea lol
Ideas are worthless
Why would anyone pick your idea and decide to spend months or years of their life on it? 😵
srsly don't be paranoid
a idea is worthless
what you do with it worth something
(and btw I personally never saw someone steal a video game idea in the indie world AFAIK)
yeah but ideas are the hard part for me
Some ideas are more useful than others, but you wouldn't know it unless you spend a lot of time analyzing it or actually implement it
Ideas don't get stolen casually
You have to convince the thief it's worth stealing
wrong speculation made by you
just turn the tables and take some1 else his idea
ShareX has pretty decent compression if you switch to MP4
Unless an idea is truly absolutely smashingly groundbreaking, it won't get stolen
the only way for an idea to get stolen is to implement it into a game and be mildly successful at it
if you game is for mobile, your idea gets +5 to likelihood of being stolen
Yeah, the mobile games get stolen like crazy
One of the reasons why I don't want to touch that market at all
yeah, any mildly interesting game will be copied by a bigger studio and no one will ever know since mobile games work through heavy marketing
I've been dealing with this flicker A LOT lately, here is the underlying cause of the flicker:
#virtual-reality message
Switching (or just toggling) RHI to DX11 has fixed this for me when it was happening frequently. I've seen a lot of similar posts with the new driver, but in my case, it actually removed the flickering problem all together. It's just a combination of hardware and drivers, mostly out of our power
@fresh heath that happened a lot with the Flash dev scene. Wanna know people got around it? Made game templates instead 😄
I think never had such bad experience playing a multiplayer COD
PC players playing again a full aim assisted console players team
sits down at computer after devving until passing out last night
Alright lets see where I left things last night...
Ah yes..
Excellent
I see that horse animset is working as intended
I'm still against aim assist in competitive games
It's ok in unranked modes but it shouldn't be enabled in ranked, doesn't require any effort to aim, is someone chose to play competitively on a controller they should be able to aim with it without any assists, I know a few people who do
For CoD I feel like some have hardware hacks that enable aim assist on PC
Aim tracking, flicks, etc... is a skill you have to learn and train for with m/kb while you get it basically for free with a controller
I don't play the competitive mode at all, but I'm kinda done with this tbh is the worst experience I ever had, only can play as sniper because they can't be triggered on ranged
Is the worst exp I ever had tbh
there are 2 pc players per each 16 players match
I don't play COD but in Apex Legends which I'm currently playing it's really bad, all guns have pretty aggressive recoil but with aim assist there is basically none
I remember there was a burst rifle in Titanfall 2 which was pretty mediocre on PC but godlike on consoles because of aim assist :D
yeah lol
Either separate m/kb and console players or disable aim assist
I were just trying the weekend for free
Aim assist looks disgusting when it's being used, especially since the games that use it are almost always bullet-hose games. (You have a hose that sprays bullets. Point towards enemy.)
At times I ask myself if should make videos about what learned by modding and playing this kind of games over the years, but that's a double edge sword
But at the same time, Half-Life had an aim 'assist' on the easy difficulty that felt awfully fun. It helped that the guns were almost useless to aim anyway.
Nobody liked COD Ghost, it had the most advanced design of bots I ever seen
Half-Life deffo had some of the most inaccurate "basic" weapons in gaming
The SMG was something else if you tried aiming with it
You moved very quickly in half-life, so it's all the more fun not having to aim while you ran around like a squirrel on crack.
Absolutely
I'm getting tired of iron sights in every game tbh
I miss the days where you just stop moving, look at a dude and click
Not look at dude, right click, stop moving, then click
But in most tacticool games you move 'slowly' (but still unrealistically fast) and can't even shoot while sprinting. It's not a good look.
Then again, I haven't played an auto-aim bullet-hose game with a controller.
Either it really is enjoyable enough, or it's superior to making the game responsive enough that you notice the effect of lag compensation.
In all of this I don't know where 'advanced' bots would fit. For games like CoD, human players rely heavily on map awareness to get the drop on victims and to distinguish players from background. I'm not sure how you run ~30ish bots efficiently with those paradigms.
Tutorials are.. improving??
#2 of 83
Welll in this game the bots get stuck at stairs @regal pecan
Counter Strike used to have a decent bot system
A guy made of gold in steam selling a multiplayer game but only for solo with bots as all the AAA don't care this days
COD Ghost had a bots personality simulation system for multiplayer where each bot had a different playstyle
there were even campers taking spots
as you create bots, and how they choose
when you alter the choice system, isn't that in a way, producing personalities?
isnt that what a persona-- "no its a playstyle!"
dangit
I did a simulation back in the days, each bot get stats randomly generated, so that define the playstyle
acts as the playstyle from players
how do we differ a playstyle from a personality tho?
well a playstyle isn't a personality but a personality can define a playstyle
I just had the thought pop in that playstyle fit the slot I was trying to make personality fit (so slot taken), but now Im wondering if both are valid and kinda same
aye Yea feels true
Personality doesn't really exist in games, for the most part. You could have bots that express themselves (teabagging, taunts, wasting ammo in frustration) but not just through playing the game as intended.
altho, what would you say exists in a personality that does not in a playstyle?
or or - how would a playstyle fall short of filling the role of personality if attempted used in it's place?
"personality is just ur irl playstyle" (verify plz lulul)
Name one trait of personality. Now apply the extremes to the same playstyle. What happens?
I think you defined the games of the last 10 years
🤪
lmao ez cheapshot
But yeah I think we aren't thinking on the same points
gets 9/10 😄
The last 30 years.
wdyoumean?
my brains shortcircuiting on example production
oh wait, nice -> very nice player .. .. I duno, I don't get it
E.g. Take a personality trait. Maybe... patience. Can you make a patient camper noticeably different from an impatient camper?
a playstyle isn't a single thing, but the conjunction of different bias
its like pretend to describe how different we are because there is a single slider in the life to be from 0.0 to 1.0 that confirm the personality
maybe considering base character things like warrior vs ranger vs sorc?
seems they have obvious playstyle differences
doesn't this kinda seem like it would pull on player's personality - even give a feel in game the chars have different personalities due to the playstyles (due to the abilities and technical stuff)
- check to see if Im stuck in a rant
how many movements have chess ?
one for each type of piece? or what do you mean with movements? how many moves may be played throughout all games of chess? many eh? lol
maybe pawn has 3 and horse has 4? pawn may move 1 forward, 2 foward or diagonal yea?
I dunno lol
plus combos
combos? only castling is a combo ye?
the stuff where you move the king and the tower
go and check the character stats variations in games like Fallout, and how many traits you can have plus the combination of them, you can make a good differentiation system
Im not good at chess 😄
Speaking of 'advanced' AI. My favorite was seeing Deepmind in Starcraft 2 get beaten in pretty much the same way every super hard AI has ever been beaten: Find a hole in its logic and exploit that to victory.
It lost 1 out of 5 in the big exhibition.
Because the human player made a ball and bluffed his way into the AI's base. The stalker harassment was always 'winning' trade for trade, but there was no estimation of threat.
trying to wrap my brain around that without pullin up video lol
but yea thats kinda LeMao
It told me that deep learning is just going to be an extension of what we already know, or at least that we won't be any closer to a SkyNet problem.
What benefit could be had from writing down how many times you've refactored a function?
Hot spot
Malding a bit but corporate bullshit has basically greyed out half my playlist on Spotify

pressing play on a song, it's a yolo move bro
still waiting for someone to get sued for humming tho
Is there a good spot in here to ask a python question that is only barely tangentially related to Unreal Engine?
Depends how tangentially.
Code for an addon for Blender that I will eventually use to make content for UE4.
(Though ironically the code I am writing is likely to be code I wouldn't use as it is a toggleable safemode to make it easier for peeps who don't know what are reasonable values to not mess things up.)
I don't think so, if it's just the blender/python. If it involved something directly Unreal, there'd be a channel for that, or #ue4-general at the least.
I wonder if the Unreal forums have a list for related discords.
I haven't seen any of those lists. I wouldn't mind one. :p
Her: He's probably thinking about another girl
Him:
lol
What if the AI could find a hole in the humans logic and exploit it
Most of these AI things are a joke cuz the AI is on a short leash, we dont like them showing us up 🙂
I would argue it boils down to politics in sports much like it does in human v human competitions
how useful is meta humans going to be?
MetaHuman Creator is a cloud-streamed app that takes real-time digital human creation from weeks or even months to less than an hour
Depends how many character artists you employ.
Its just a coincidence my main character looks exactly like Tom Cruise judge, I promise
Where would be the best place to commision someone for a plugin for the editor? Specifically, I'm looking for just a small-time plugin, that being "paste at cursor"
which would take whatever's in the clipboard, and do a trace from the camera to the mouse pointer, find a surface, then push it out along the normal by the bounds of the selection
I'd be willing to pay for this sort of thing
That'd be a pretty awesome feature, and quite frankly, should be a part of the editor by default.
Hello again everyone ! I am very sorry to repost my poll, there was a bug that made the poll broken and people could not finish it so I have redone it. Here's a functionnal version. I will be creating helpful videos in the coming weeks so I try to learn more about the issues you're facing while learning or working in the 3D / Unreal industry. I will be forever thankful If you can help me with 2 minutes of your time. The link is below. Thank you so much !
Qualtrics makes sophisticated research simple and empowers users to capture customer, product, brand & employee experience insights in one place.
I knew it microtransactions were the worst!
It only takes 4 minutes to do all of that? I'm impressed.
It's sarcasm, but also sincere.
Also comes from the end user experience of watching the computer freeze for seconds when notepad tries to open a 1MB text file.
...So now I want to know what makes notepad so abominably bad.
typically, it's pretty hard to manage the very notion of "lines" in a text file
so I guess they went at it in a pretty low tech way
keeping the text file buffer in memory and reparsing it when needed to recompute line breaks/counts 😛
in theory
Part of the Windows 2000 source code leaked and it included Notepad. I don't think it's changed much since then as it's pretty much a wrapper around the Win32 widget with a few features like changing the font, printing, etc.The only place where I found it where it is publicly "browseable" -> http://www.codeforge.com/article/148667
😛
GTA IV: "I can do two billion sscanf calls on a 10MB file and 2 billion hash searches on an incrementally increasing array in 4 minutes, what can you do?"
Notepad: "I made people cry in the 20th century."
I can only imagine what the person who programmed that bit is thinking now
another memory to add onto the pile of things that keep you awake at night
this is awesome
For now, please give us your vote on where exactly our stealth sequence should take place!
https://forms.gle/qLGpc6bwrmRXjMG5A
cool blueprint i found
Hi guys, hardware question here: Is a AMD Ryzen 7 3700X-RTX 3070 GPU- 64 GB RAM-1TB SSD a good enough machine if i want to work with 4k quality 3d games using quixel etc? Or do i have to have a Ryzen 9 with 16 core processor? Thanks in advance 🙂
should be fine
I have an i7 2600k and it's still adequate 😄
speaking of that.... my position in the 5950X order queue got updated to 15-20!!!!!
Thanks, happy to hear that 🙂 Yes, thats exactly my problem as well, cant get a hold of various parts, so that is my best choice at the moment. And if i am choosing the 5950 X i need to buy the RTX 3070 separately at double the price. Really regret that i did not do this a few months back when the price and stock was normal. My plan then was the 3080 with R9
The 64 GB RAM are overpowered, 32 GB is enough by far! The rest looks pretty balanced and yes it should work fine!
with quixel usage, you'll be hitting 64gb in no time.
Ok thanks 🙂
Yeah thats what i read, so you think i need more then ?
not in many cases, but i personally do not regret 64gb
especially with big projects or when running multiple apps at once
I only have a certain budget from savings you see, but the market shortage ruined my original plan. Parts are almost doubled in price now
Ok, thanks for that 🙂 Going with 64 then i think! Thank you very much for great feedback, really appreciate it!
my 32gb certainly gets full when opening some ue projects 😔
Very good to hear, i think i choose 64GB, because i do all the music myself, and thats usually ends up with 120 tracks of heavy plugins before i am able to print every stem out. Thanks for the feedback 🙂
whats it with kids showing topless abs photos as an avatar on discord these days?
flexing their abs? 
cars have wings now
Back to the 64GB.. I have 16 GB and i never even hit that with my ue4 projects..?
Is it just a thing when working with huge textures or what?
Whatt?
Not even 50% for me
is it me or is there a new feature in the videos of the online course that turns caption on all the time (korean atm which makes no sense since I'm not korean at all oO)
But then that's the thing
Ok get your 64 GB 😒
Can't say I've had issues with 32gb and UE and I've opened some awful projects 😄
It's vram that's getting hammered these days;.
^^^ I couldnt think of a use for the 3090 when I got my 3080 but now.... VRAM.....
But surprisingly it passed the memtest
So I got an 8 GB stick of DDR3 and it looks hella sus
I have an 8mb stick of EDO ram that looks more sus.
Was 21 EUR from Aliexpress and I expected something larger
Samsung D-die
Interesting
well usually under the fancy casing of expensive brands it looks like that
I know that, I've worked in a retail that assembled PCs
Though it was short for me and it wasn't those short sticks, but putting on DDR4-2133 was painful with its bare green PCBs
??? wait you put DDR3 ona DDR4 slot?
Nah, just when I was assembling PCs
ah ok
This stick is for a friend of mine and I tested it on my server
Ngl a risky move but it's already running with 12 GB of other Ali RAM so what could go wrong
well frequency and mismatch can go wrong
It ran successfully at 1333 MHz and that's what I needed
fair enough
My other RAM is only 1333 so it won't go furtherr
Memtest passed, pretty good
Might consider upgrading the server down the line with 3 of those
1337 RAM
did someone tested the FluidNinja realtime ones performance ?
Goodday guys does anyone know a website have Refinary or industerial machine models
There was once a Factory Environment Collection free on the marketplace, have you checked that out?
Industrial Area Hangar was free at one point too, but that's the one where the creator decided to just not include a part of the assets (the trees specifically) so thread with caution
There's a sort of refinery in one of the screenshots but I can't confirm it's in the final pack
Oh wait
Tomorrow is new free content getting released
Do check your library if you have "factory", "industrial", "robot", "manufacturing", "machine" further
Construction Site VOL X might have something you could use
yes i have Factory Enivronment but havent check for other stuff
i will see because since 2 years or more im adding to my library 😄
Niagara its like if someone made a middleware tool for particles that a technical artist need to setup for artists tbh
isn't bad but I think it makes it complex for artists
It's deffo more complex than it needs to be
I'd prefer having both Cascade and Niagara for the different use cases
The thing that's useful in Niagara is custom modules
But it's still a clusterfuck of a system to start learning after using Cascade since UE3
I think it just kind of will point you in the general direction atm and you have to refactor into modules. I'm leaving Niagara well alone still, too many particle assets.
idk if anyone has played xenoblade chronicles DE on the switch, if nintendo can pack that chip into a mobile VR headset, oculus will really need to defend their market position
I had real problems trying to get something like sounds on collision working, think they made that simpler now, would have to try again.
I've mostly been using simpler effects and they've done the job for me
The few cases where I used Niagara was for rain particles and an effect that spawns on the surface of meshes
Though to note I was making a simple as hell rain and used cylinder spawning since it makes a lot of sense
Emulates nicely for distance and spawns enough particles on the player for it to look good enough while being cheap
Absolutely takes a lot of time to figure out
I'm not that sure of performance either
There was a nice collision with scene depth that works wonders for making things drip
Oof yeah
For my rain tho I use refraction in translucent and it didn't seem to affect much performance
On my old ass laptop it made the performance from 30 fps to 28 fps for a spawn rate of 1000
And that's with scene depth collision bouncing
For context, the GPU in the laptop was a GT 440 equivalent with 2 GB VRAM and that's about it
It's cool but overly complex for simpler stuff
At least the modularity is hella reusable
It's not even about tutorial, it's more that there's so much that it becomes complex even looking at it
To make a particle system asset you need an emitter asset and if you want any specifics to that emitter asset you need a module asset

So many assets
And more often than not those assets are only used once
So it kinda eliminates the purpose of the system in the first place
the system makes way more sense, build a nice flash, use it for explosion, muzzle flash, whatever
epic really needs to supply a big ole pack of assets
or we should be sharing them in a better way, at the moment there's just too much dependency on Cascade assets, even if it does a better job
like the templates we get are and handful, and total hello world
I'm happy to make effects, I don't want to compose emitters at the lowest level often though
I think the most logical course is they totally deprecate Cascade for UE5, and we see more freebies
That would not make for smooth migration though, so I guess that's what's going on with the tool... 🤷♂️
I'd actually advocate for like a separate marketplace, more integrated into the editor with easy micro transactions
preview
there's many areas about this I think they can improve
any c++ers?
How much time and/or work is done in c++, on a c++ project?
and how much is still done with editor things, and bp things?
- like, is it ever a sorta "pure" c++ thing, that's been setup and calibrated with editor/bp help which then gets moved to c++
or is it almost always a balance?
might be more for up in #ue4-general but meh, lounging.. saulgood ye
Wahoo! UE5 is out eh?
Impelement an octree LoD system and SVOGI to your build and you too can have UE5.
it's a balance, always has been
There isn't really an argument for absolutely everything being done in c++
One of the orange dudes - mods. That is if there is nothing prescribed as #instructions or however this works, I haven't used them.
that's because absolutes are usually bad ideas 😛
@regal pecan ue5 isnt svogi tho?
no
ít's ssgi and what else?
Its Lumen and Nanite
the technique i mean
@tidal ivy if we are already at that, could u make a video about that and explain 😛 ull get many clicks
no
The ue5 heat goes on the rise, the one button solution to "make muh game"
geometry is virtualised so I wonder how Lumen and Nanite interact
I mean seems abit odd to tout not having to bake lightmaps just to have to bake other maps for lighting instead 😛
wait u have to bake light with lumen?
distance fields need to be created somehow, I really cant comment about implementations I havent seen
