#lounge
1 messages · Page 817 of 1
I mean there is 200 mutations of the virus from what someone said
idk
the virus is racist
and kill mans over woman
up 3/4 ratio
so is Hembrism ?
no
oh then isn't an exchange, just add
ty
EmberGen looks nice tbh
but isn't a money as solo indie I can pay just for specific particles
Meh, covid vaccines.. so many people choosing to believe that the ingredients are weird and immoral or whatever. I really worry about humans. Naa people are stupid in any great numbers.
My friend lives in Cuba and has no internet at home(sucks). How would be the best way to send to him the engine so he can install and use it. Is there a .exe somewhere that would allow him to get it running?
e
good call. So download installer. Run it and download 4.25 to the pendrive.
I think yeah, I don't know how legal it can be but
20EU for 128? Man, this has changed the past 10 years when I used a drive.
I would suggest that you stuff a lot of other goodies too. If he has troubles with internet, he won't be able to look at tutorials, free stuff and whatnot.
I have an acquaintance of mine who is from Cuba too. He left it many years ago.
sup, does the #freelance-jobs chat resets periodically?
I know what a pointer is, it's a memory address essentially, and the reference is just the value, or the address itself. A pointer 'points' to an address
I know a lot of things, but I seem to fail a lot of technical coding tests because of certain knowledge lol
Oh yeah
MyCustomArray* myArray = new MyCustomArray();
as an example
tbh you can pass most coding tests if you do 'divide and conquer'
What do you mean?
I seem to do okay on some of them, but then I think I just don't practice enough. As an example by the way, I took a test with a company but forgot some really basic stuff in the language that the test was in and because I didn't study, I looked like a fool lol
But I could have done the exact same thing but in Java without any issues for example
Because I remember syntax for Java, but not for Ruby
Not sure if I'll have the time to do that
I have used UE4 a lot honestly to make two games and worked on some teams as well to publish stuff.
I don't have any major problems with UE4, it's mostly just failing these interviews lol
if you have to implement an algorithm in some kind of fast way you will probably do it in a way that you divide the problem in sub problems until you can solve the problem.
What do you mean by divide the problem
[problem]/[problem]=[smaller.problem]
Wouldn't it be more effective to just take a course on it
Sounds like an analysis issue. Something like BSAD
Just different levels micro/macro
I was goin to do this one
Lolol
I mean to put this into perspective, I already work at a company doing software engineering for a federal contractor doing Unity3D military simulations lol
Online courses are like wiping your ass with sandpaper. Sure it can work short term, but it will hurt on the long run.
❤️ C++
Yeah divide the problem usually makes more sense if you have some big problem you have to solve and then you will divide the problem in smaller problems like functions to solve it, that's more a theoretical term. But in theory you can do something similar in c++ like how would you create a sorted list for 2d positions.
Thats fucking harsh, holy shit lol. Why were they "bad?"
i don't think online courses are that bad, just look at what's being taught lol
Oh wow. I'm the opposite. On that Ruby interview, even though I was not able to quickly resolve the issue on the interview (coding test), the guy was like "wow you solved it, and we really want to hire you for a more junior position, we just saw you go from not knowing anything to resolving a problem in a language you have never used before."
lol
it's hard to check for personality problems like those in interviews
what I mean by that is more how you can write something like that. To sort for example 2d positions you would implement a kd-tree, which essentially divides the xy space until all points fit in the subspaces. That's pretty much what you can do for a lot of stuff to write a faster algorithm.
you'd probably have to probe them about their working style and what they think of your tooling stack or something
yeah that's how it goes sometimes
I think with real experienced interviewers you could sort it out but I don't think everyone really has those kinds of people around
thats me :^)
idk man the whole idea of just being fired after 6 months from probation issues
i think honestly
its best to not go into engineering
just stay in IT
at least IT is easy
With IT you are guaranteed to have a job
@zinc matrix lol yeah I remember hearing about that
then there was that thing where they wanted to hire someone to work using some tool, and the fucking author of the tool applied and was rejected because he wasn't good enough with the tool
I don't remember which company / tool that was though
IT > Software Engineering for job stability prove me wrong
Depends...
4.26 is live.. maybe that's old news
I wouldn't say.
Yes, but use both sides!
We have many ITs and say 30+ sw devs... There is equal I/O flow.
I was a server once. Silver service in the Officers Mess.
yep. Also, I think software engineering is a dangerous job profession in terms of trying to raise a family (job stability), because the person who is in charge of you, your lead, your senior, is going to compare you to themselves. And because of this, you will most likely never measure up because of the ego. But in IT, it's about whether or not you can reset passwords, keep servers running...etc
It wasn't showing up as an update in the launcher, I just saw a vid on youtube, and did it anyway
So you were locked up in a small room under the stairs??
lol me either
Harry.. is that you?
Harry?
._.
I think ue 4.26 is supposed to be good
Im working on a game with my roommate
They aare all good. It's the bugs that aren't 😄
We need to make the decision as well
p7 is kinda unstable, p2 was horrid
News just in... Preview Versions Buggy As Hell Shocker!
when is 4.26 coming out
7.56 without the mobile stuff etc
A few mins ago
Yarp
Yeah, or restart it
They are sneaky.. bet those extras are back in
The single most hated thing of any new project
Unreal Engine 4.26 released!
With the release of Unreal Engine 4.26, you can create environments, characters, and creatures of unparalleled realism and design your entire production pipeline around Unreal Engine.
The production-ready Hair, Fur, and Feathers system enables you to design the most believable humans and animals.
You mean deactivate it surely?
Old news @normal prism at least 5 minutes old.
Oh which reminds me @normal prism ...
Brother, do you really expect me to be faster than even you? I will never be able to beat that
I have long since given up
😄
I bow
that company was aquired by epic right?
Yarp
cant say, dunno what went on there
whats the diff between const_cast and static_cast
it will be incorporated into the engine directly for UE5
Epic bought it, yes.
They did however give away the water system that would have been obsolete from 4.26 onwards, giving the creator some pennies for their hard work.
Don't think I know that one
Given how much I love C#, words cannot overstate my sadness
lol
I had that with 4.25, so now I remove the preview first
Tell us the FPS with that sky
lots of FPS
Yeah don't think these features target forward rendering and msaa
Lol
You c as n use fxaa
4.26 out?
I hope it fixes the small issue in 4.26 preview 7 that basically made it TOTALLY UNUSABLE for me 😄
Yassssssssss
Isn't crashing part of our job description?
Can't say 4.25 was a lot better in that regard 😛
like taking an ungodly amount of time to build shaders while my computer is nearly unusable (but I suspect my SSD is doing funky things here)
or the part when if you enable GPU lightmass your project won't open anymore because shaders failed to compile at load 😄
Luo just posted in graphics that projects with GPU lightmass should be sorted in release.
`Networking Improvements
We made performance improvements to the networking Blueprints to avoid bottlenecks and disconnections. The network settings have been tuned for high load so you can have more participants with smoother object manipulation and movements. `
what does this even mean
lol
4.26 when now
Great news for indies! In an effort to make licensing simpler, FMOD Studio is now free for commercial use without yearly limits. Release as many games as you want as long as your overall yearly revenue is less than $200k USD. For more information go to https://t.co/omJuu5IIYx
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Interesting
We were thinking of using dynamic music composed of stems in one of our projects
It was kind of a pain to do that with UE because it was super hard to sync the stems properly
Neat!
FMOD seems like a possible way to do it without those kinds of sync issues, but I did see an UE4-based solution recently as well which looked like it actually might fix it too
let me see if I can find it...
here it is https://www.youtube.com/watch?v=qaOGv0gNSms
This week we followed up from the Post-GDC show with Dan Reynolds. He showed us an interactive music example and everything required to get started with TimeSynth in Blueprints. He also talked about the future of audio in Unreal Engine and answered questions.
Project files and a copy of Dan's slide deck are linked in the announcement post!
TRA...
there was an earlier one they did about this same topic, which had a slightly less good version, so this one looks like they actually solved it correctly this time around
but I didn't have a chance to try this TimeSynth method yet so not sure
it's not really about crossfading, we had separate drum, bass and lead stems which we'd put into different sequences
so the timing on those is just really important and crossfading won't fix it because there was delays and such between the different bits
and you'd instantly be able to tell if the beat goes out of sync :P
yeah, the problem was just that it would randomly do it when you start playing the stem
because it basically would finish playing one and then start playing the next
they'd probably have to be queued into an actual audio stream so it's continuous
nice server you're on
your "fans" seem fun
the few people I have on our king of tapes testing discord are all super hyped about it lol
king of tapes?
my video rental store tycoon/simulator/survival game
which currently is mostly a video store employee simulation but hopefully one day we'll get some more features lol
10 or so lol
oh lol ya but they will forgot if it will take too long to make
you know, you'll feel super old when your players will be asking what the hell does that store/rental thing mean. Everyone knows you get your videos on Netflix
i had 40 active people 7 months ago now its just 1
we've currently just invited a few friends and such to test it until we get it into better shape
same as people going like "ah you mean the save file icon thing?"
I remember a time where you'd have a setting for the max number of allowed disk drives because having more letters available ate memory 😄
lol
that is actualy the case with my X drive
it's a very old HDD which I replaced with an SSD so I swapped their drive letters :P
@foggy path you know even if i have players im not sure if there will be long enough gameplay content
to make them pay muny
yeah that's the thing with my game atm
I think it's got gameplay for maybe 2-4 hours tops
if we polished it we could probably sell it for a fiver, it has that kind of quick fun gameplay value in it
but we have so many other ideas that it doesn't make sense to just push it out in that state imo
one of my favorite games of all time I spent only 5h in it \o/
we actually have procedurally generated video tapes already Lorash
it generates titles and box covers and movie posters
well among us costs less
you know, this kind of reminds me of that old game
Mad TV is a television station management simulation computer game produced in 1991 by Rainbow Arts. The game puts the player in the role of a new program director for a TV station. The player is in charge of selecting programming and earning advertising for the station, while simultaneously trying to marry Betty, an attractive woman working in...
though it was more of a television station simulator where you'd shoot your own movies/stuff
I remember playing Mad TV, it was kind of difficult without understanding how it worked though
https://cdn.discordapp.com/attachments/755878014281318400/762162655011536898/unknown.png <- procedurally generated poster, the "tagline" is done using markov chains lol
sure just mentioned it because it costs less money then a fiver and it seems that they make enough money with it.
Yeah Among Us is one of those exceptions which got insanely popular because of chance
I guess they were okay before too since they were planning on making Among Us 2
but the visibility from streamers playing it rocketed it into entirely new heights
it is pretty funny how the game got massively popular, long after release
dunno how long they developed the first one but I can't imagine they spent that much time on i.
I wonder how it felt for the devs when they started seeing those big number returns from Steam "for no reason" one day
Unity is okay
This.
When working on my FPS project in Unity I spent so fucking much time just doing stuff that was missing in Unity
Ported it to UE4 after I started using UE
and it's just so much better
my AI logic in C# was such a fucking pain, Behavior Trees is just magic in comparison
:P
wow
What's the deal with the "Unity is better at 2D" thing though?
I have some game ideas I might wanna do with 2D but not working on them atm
because Unity is a lot more lightweight and the 2D primitives have seem more work spent on?
I used flipbooks and such in the FPS project since it uses sprites as enemies and it works pretty well
it's still a 3D engine rendering things in a plane though no?
well it having some 2d light stuff doesn't prevent the engine from being a 3D one with constrained camera placements to make it feel 2d 😛
kind of funny than in ue4 topdown and platform views are still 3d
with depth buffer too? can you change Unity's 2d rendering from depth buffer based to purely draw order based?
the 2D light thing at a glance looks like you could probably emulate it fairly easily with 3D lights too
just adjust their distance from the 2D plane
What do you guys think about this code lel
code dump!
dw ill delete it after
looks lik C#
this doesn't look like c++
my second though was that I feel like the braces don't match
One of my problems with using paper sprites was with lights actually, because the backside of a sprite doesn't get lit up
private static
if you have a setup like this: (----- Light --- Sprite) ---- player the player might see the sprite as very dark, even if the sprite is within the light's area
I kinda wanted it to behave more like it does in games like Doom where the sprite is lit up on all sides if it's within a lit up area
Ah interesting... in this case the game's 3D though so not sure if the 2D lights would solve it
Yeah I was thinking it needs a custom rendering thingy
though you might be able to use the foliage with transmision material type 🙂
Or some kind of a hack which lights it up based on distance from the light using a sphere trace or something :P
it's pretty easy all things considered, you kind of just need to flip the normal for lights when the faces don't match? but it's just not something UE4 does out of the box I guess
I could never quite figure it out because I don't know that much about lower level rendering stuff
but I had a feeling it might have something with normals, just wasn't quite sure how you'd go about doing it
Jayce, and, Wheeled, Warriors, intro, theme, song, music, Introduction, Theme Music, truck, trucks, car, cars, mech, tank, space, galaxy, animation, anime
The show featured two duelling forces. The heroes are humans called the Lightning League who drive white and silver vehicles with assorted weaponry led by a teenager named Jayce. The villains are organic plant-based creatures called the Monster Minds who travel via large green organic vines, which can grow in and across interstellar space, and sprout seeds that grow rapidly into further Monster Minds. They are led by the very first of the Monster Minds, Saw Boss
Jayce and the Wheeled Warriors (French: Jayce et les Conquérants de la Lumière) is a French/Canadian animated TV show which was first broadcast on TF1 on September 9, 1985. on the block Salut les p'tits loups !, and eventually on September 16, 1985 in the United States in syndication. It was produced by DiC Audiovisuel (originally distributed fo...
Violently 80s
totally 80s
oh interesting, the character looked so 80s anime I figured it must have been one of those redubbed anime shows
but I guess not
it's a mixed cultural one 😄
originally French/Canadian writers, paid by americans, drawn by japanese
later on the Babylon 5 main scenarist took over XD
Joseph Michael Straczynski (; born July 17, 1954) is an American television and film screenwriter, producer and director, and comic book writer. He is the founder of Studio JMS and is best known as the creator of the science fiction television series Babylon 5 (1993–1998) and its spinoff Crusade (1999), as well as the series Jeremiah (2002–2004)...
well the Simpsons are Korean too no? 😄
the series was mostly drawn/animated in South Korea
well, animated, seems they just filled in the "images" in between from static drawings they received 🙂
Unreal Engine's light baking system, Lightmass, now offers a next-generation GPU-based variant built from the ground up. GPU Lightmass improves on the CPU-based Lightmass system by leveraging DirectX 12 and DXR ray tracing capabilities to significantly reduce the time it takes to build complex scenes, achieving speeds on a single host comparable to a distributed swarm render of the CPU-based system.
Python 3.7.7 Support
they are just following this https://vfxplatform.com/
VFX Platform : Reference Platform for VFX Software
measures? this means the site selling them didn't crumble under the F5 action! that's an improvement
Removed: OpenGL Desktop Rendering
OpenGL was deprecated in 4.23 for use in desktop rendering (SM4/SM5). It is now removed as a desktop option in 4.26. Vulkan is the supported RHI on Linux. OpenGL can still be used to run the mobile renderer on desktop to debug GLES problems by passing these flags on startup: "-game -opengl -featureleveles31". Passing "-opengl" alone will show an error and use the default RHI for the platform.

oh... damn... world moves on - rip opengl
we can start to see why they stopped official HTML5 support too
WebGL is OpenGL based
well there goes any work being done on my linux laptop I guess
I guess I gotta try if 4.26 works 😄
with vulkan that is
so many UMG fixes but I bet it still crashes 😂 https://docs.unrealengine.com/en-US/WhatsNew/Builds/ReleaseNotes/4_26/#umg
New: Updated third party binaries required to support the majority of Mac client targets targeting Apple Silicon.
Remember that Steam SDK does not have an ARM64 slice and will not link to an ARM64 or fat target.
stfd
we think theres a reward at the end of the tunnel
but its probably just a train that wants to crush our game
you never know if the train will be a train or a reward
like, how come some indie devs are successful, and others are not
i'd love to see built in basic EOS bp stuff... i'm sure they're just eventually going to buy out a 3rd party one and make it free to outsource the work
but mehh
EOS?
yeah
ah
UMG fixes are nice but I don't see a fix for the fucking awful TAA with world space widgets
same widget rendered as UI = crisp perfection
widget in world space = motion blurry, generally blurry, colors are all over the place..
woah 4.26 is 86 GB
Not sure thats gonna be fixed by epic. that ghosting is just because how the sampling works i thought and the speed of the graphics card.
since its basically makign things less jaged by leaving the ghosted pixel to kinda feather.
but not sure how bad the issue is your describing zomg 😄
It depends on how much of a perfectionist you are
Game developers like to customize their technology to deliver the experiences they want to share with players. The Grand Tour Game was no exception. Starting with many of Lumberyard’s rendering features, we added new innovations to the engine to achieve the results we wanted. You can download Lumberyard here and try implementing this technique y...
I improved the motion blur issue by adjusting TAA settings so it's less obvious now that when the text changes it blurs in and out
and I improved the general blurriness and colors being wrong by making text bigger, but that's kind of annoying
FXAA looks nice and clean but it makes the rest of the game look like ass so yeah
The weird thing is that I actually manually draw a number of textures into render targets dynamically which are pretty crisp...
so it really feels like part of the problem is how widget components are rendered, that there's just something kinda fucky about it
wonder when they offload this kinda stuff to monitors and some kinda smart pixel tech 😉 i'm talking out my ass but
you know
apparently there was a solution before where you can actually change anti aliasing mode at runtime
oh you can?
I couldn't find that anywhere 🤔
yeah its just a straight up console command
Huh.. I'll give that a go, the issues really just exist for me when you're "inspecting" certain items in my game that have those widgets on them
so that would be a super easy fix for it
solution always depends on what the game is attempting to accomplish. no one size fits all yet.
did you try the experimental new TAA in 4.26 yet?
Initializing... 45%
lowering the cost of heating by compiling shaders
@zinc matrix yeah tbh I don't even know what the limitations of forward would be in practice - I don't think we're going to have any super amazing GFX things
The number of dynamic lights is pretty low with deferred too though isn't it?
at least in terms of overlapping ones
oh really, for me it stopped rendering them at 4 overlaps
maybe there's a config option for it somewhere that I missed
it was 4 overlaps with dynamic shadows
i'll be honest. the more real gfx look the more uncanny it gets if you involve ppl in it
stylized is the way to go just making it look cool and fun
yeah
tbh the quality with dynamic lights is pretty bad compared to statics I don't know if I'd even use it much
we just have a day/night cycle and might want to have ability to turn lights on and off so that'll be surely a fun time activity with static lights...
why can't raytraced GI just perform better :(
dynamic is nice if you can work the AO on the models right and nothing is ever positioned so you see that missing at a distance where its obvious
King of Tapes is going to be the showcase game of UE5 lighting features
longer shader compilation times 😛
Simpler runtime I believe
interesting
It combines the flow of triangle and shader processing, but you obviously need a daft bastard's compile time to get it running
Also it has a number of issues in my experience
I use forward, shader complexity is individuallized and higher so compile times takex x5times more than Deferred
missing features and the nature of Forward make it lightweight compared to deferred
so less cost
but you will need to combine that with static light
Forward has been simply unreliable
Give me a shading that lets me put more than 4 stationary lights overlapping kthx
Forward backwards and present is more stable together
my game bad eaea
My problem with it was most notably HZB and tessellation
But I guess I can't comblain
I haven't delved into VR development yet
But the runtime performance there is for sure important
Goddammit
Did they add another github branch for Chaos
a test of a virtual singer software - http://www.myriad-online.com/en/products/virtualsinger.htm
also, soundcloud! https://soundcloud.com/louie-zong/hello-world
I don't see the Chaos branch either
Seems like it'll be added later and it'll simply have Chaos enabled by default

I thought I had to download it instead of the usual one to enable it
Yeah what's the difference of just downloading it now and switching to Chaos
Is there specific Chaos plugin stuff included in that branch then or no
Seems like no, I had all the plugins in the preview one too
Gonna run a build on the new version and see how things are
Watching some substance stuff
So it's an island with lots of small jetties and a couple of fields? 😄
a badly formed panty liner
lmao
I have set 30FPS cap for PC
looking good to me, that way you feel a more authentic cinematic experience equal to reality
it should be 24fps for true cinematic
My reality is somewhat higher in FPS
Post that in r/pcmasterrace and watch reddit burn
Out of context as well
Do it
I'm sure they get plenty of shitposts like that already lol
24fps was only used as it was the least they could get away with using. It's not a magic number, it's literally the lowest quality they could get away with.. 😄
I mean isn’t most modern tv content mastered for 30fps or more ?
30FPS? what century are you in? 😄
I know the standard is 24 and 29.97
29.97 being NTSC
That’s for most standard broadcasts
But the HD films and stuff... idk if they differ
I broke this
curvature effects are the best
🤔 🤫 don't tell the police
Blender didn't liked this UV
I made models up 5 UVs
for this
will need to ask at Blender discord it seems
lol

I recently ran a survey in #Stirling on fireworks, with 89% of local people telling me they wanted them banned from private use.
I raised it today in the Commons. The Leader of the House’s response says it all about this government's attitude towards my constituents’ views. https://t.co/I3BAlm5Iv1
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The new sea of thieves @zinc matrix hahaha
by the way you made the legos thing yourself ?
FMOD Studio is now free for indie developers with a but*
- revenue limitations apply.
On the whole it's all pretty fair. We go into full details in the video below and in the linked article.
Link:
https://gamefromscratch.com/fmod-studio-now-free-for-indie-game-developers/
Should Devs be cautious about the use of Quixel in games? I haven't really checked it out yet, seems like it would be something that would be useful yet might cause more games to look alike?
I'm not sure though
I dunno, how many different ways can a material look like?
I mean if you're going for a sort of real look, real surfaces look the same
But lighting and other stylistic choices like decals, architecture, etc. changes the overall feel of the scene
That's true - just don't want to fall in the Unity "Assetrip" trap
I think you don't need to worry about it if you put in effort to make things at least fit together to some degree and work in your game's environment
the assetrips are like.. low effort shitpost games effectively
There are common assets and there are hero assets, like weapon in your hands, enemies, gameplay objects. Nobody cares about how grass looks, if it is not ugly, but everyone will point out if you populate your game with paragon heroes
Assests won't make games look alike, as oil paints don't make all paintings look alike.
Yeah in the end its come to how you can manipulate those assets. Such as the model scans, you could possibly use the source version in ZBrush, flip and merge some together. Make them you're own. Make your own textures from that.
Or create some procedural one in Houdini
Many pipelines to make it feel like your own
@cursive crypt I don't even know if fmod can load runtime tracks in UE4
Oh, I don't know too. In fact, I'm not sure I even ever used that lib. It just reminded me of daw, so I chimmed in.
I'm using a custom solution based on SDL2
in order to read mp3/wav/ogg and other
the most rance thing I got
I made an async UE4 code
to read an external exe
and request all the time info from web music player
lmao
Why going out to use custom audio lib?
tbh, I didn't dig into UE's audio side yet, but it should support enough formats and features.
UE4 only reads ogg
in runtime
externally to the engine
I am having some issues with the following function. I originally found this function on a post from Frisco, and decided to try and debug the same problem, but I have come up empty.
THE FUNCTION: I am trying to load a .wav file into a USoundWave file at runtime. The user should click a button, select a file from the file
plus I get all the metadata of tracks
and web online radios metadata
so I can't even use the new audio features
as there is a whole new system going on
Only ogg? That's odd.
Well, it shouldn't be a big deal to add other decoders... I think.
That moment you go to add an asset pack to your project and realise you'd be quicker looking up your vault online to find the name of the thing then scrolling through in the launcher. Damn you Epic! Damn yooouuuuuu!
well I can tell you from the guy I purchased the plugin it is
lol
plus seems like a lot of people bought the plugin as the default audio read on android etc is broken
4.26
"Improved Baking Tools (Experimental)
Our Baking tools enable you to conveniently bake maps for normals, ambient occlusion, curvature, position and texture straight to your project's Content Browser.. Artists can select meshes and bake maps based on specific UV channels."
dafuk
That would be what I'm going to do, lol
Ogg/vorbis I guess, its not so bad. Certainly not mpeg stuff.
the problem is you lost quality
Yeah, its lossy
But still its fine, also you can upsample a bit more. Also not many ppl can find the difference.
Ah, dunno about performance.
yeah idk
Is 4.26 unstable?
@zinc matrix Seems stable, my source build is still using the preview 4.26 from master a couple of days ago
Yesterday I had a discussion with Casey about "How do I start the design of a new game?" Here's the recording:
https://t.co/onkyVcuSdk
define 'old'
considering adding this to my space mmo https://youtu.be/lctXaT9pxA0?t=1285
Trying to generate some simple little moons and planets to fly about and explore.
Inspired by the (incredible!) game Outer Wilds.
Project Files:
The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_02
If you'd like to support my work and get early access to new projects, you can do so here on Patr...
Don't use age. Use levels. Every year you level up, standard AD&D rules apply. I'm now at the stage that my level ups are +2 wisdom, -1 dexterity -1 strength... 😄
didnt atlas have age and you would just die if you reached 100
I generally assume everything in lounge is a joke 🙂
and there was way to become younger but to get to that location you would just die anyway
during the travel
lmao
Case in point ^^
I don't even know who they arre
arre? arrrre me hearties
Naa, some low level dude told me they are just a pair of whiney wrinklies... 😄
2 minute 8 seconds of 4k video with audio track. How long do we think Youtube will take encoding? I'm going to say.... 30 mins
I'm going to upload the same video (without audio) encoded with a different tool and see how long that takes. For the LoLz.
I'm kinda curious to see how YT handles the different encodes, as the 1st is done in Resolve the 2nd in Handbreak. Resolve is sooo damn fast... 🙂
So... Now that Nvidia has basically taken NV Link off of every gpu except the 3090... Now 4.26 is going to support NV Link...
anyone else thinks time doesnt respect us hoomans
Time is an illusion. So it can't do anything.
https://blog.bioware.com/2020/12/03/a-message-from-laura-miele-chief-studios-officer-electronic-arts/ well well well
Well, I just purchased two RTX 3090s so I can use Unreal 4.26
this is so great https://i.imgur.com/Zx8QIDk.gif
but how long before i learn how to use this system.. lol
does the custom character movement is needed or they added one for planets
ya theres ship movement and player movement
kind of funny cause these planets are moving all the time
even if u landed on them
You guys seen the doc site? They updated it today. Looks really good and easier to find studd
Stuff
My eyes!
they're just trying to get you used to your bright future as UE developers
Are all the new features included in the content examples now?
I want to test their NV Link claims, but I don't have two RTX 3090s laying around.
I want a remaster of Persona 3 so much
The content of Persona 3 FES and Portable should be available in one single game
I can understand the appeal
I mean from the perspective of the streamer
Even if you're sort of casually streaming you're still always a bit conscious about what you're doing in front of the camera
@zinc matrix pretty cool man
Wasn't this what they call hololive?
Hololive is a company that "makes" vtubers I believe
Hmm... I think it is just the case where a person (vtuber e.g.) is using a virtual avatar? Time to check out.... 🔎
Aah... You were right. I straightened up my knowledge of contemporary culture.
vtuber = person streaming as virtual avatar
hololive = company gathering such people
Cord?
They can be fun if you know the game
Ah... Sure, its entertainment mostly I guess. Prolly, virtual avatars are not used commonly as news reporters or dunno... Class teaching?
Virtual influencers...
Tbh there's solid content out there by peeps without cams
And I'm kinda going for that with my Kinect thingy
Making videos on some topic?
Yeah
More specifically Zero Punctuation
But not on games
At least heavily inspired
Ahm... I don't know what is Zero Punctuation.
My first released song. was going for a Psychedelic triphop kind of sound. I might have overutilized backward sounds. Planning on releasing a full lofi / triphop album in the near future.
I also made the video.
I'm not great at mastering, the song was made with headphones in mind and sounds much better on my headphones than it does through m...
Look who made #followfriday https://twitter.com/G4m3DevBot/status/1334801001866534912 🥳
#FF 🤖♥ Hey this is #FollowFriday! Take a look at the work in progress by these great people and support each other!
@GameSocksStudio
@dbatticstudios
@Efmi_
@DarshakSitapara
@hikaru_firecamp
@Matthew48304350
@ArtsHeretic
@aardvark_dave
MECHA - the love letter to our youth. Watching anime classics as kids left a mark that stayed with us to this day. So we felt it's due to time to celebrate our love to mecha and pay proper homage with this piece we did for Youtube.
Both me and Ash had absolute blast making this piece happen. It required blood sweat and tears and breaking many w...
Facebook under investigation by FTC and DOJ on multiple fronts right now, part of what's been uncovered is they have been purposely impeding and then copying developers that support Oculus. Here's an excerpt:
“Any application that has a chance of being mildly competitive with them, they have...
I have an issue with the impeding part not so much the copying part because I highly doubt that is the case. Inspiration and copying are two different things.
hmm today the .26 update is 2 gig, yesterday it told me i need to free up space cuz its a 80 gig install
fmod is now free for indie devs but a with small revenue clause.
FMOD was free for indies before too, one big difference now is that you can make unlimited games at any time. Before you could only make 1 commercial game in a year or two.
eae
infinite force, meet physics
what the hell
Good riddance to tessellation. Far too performance greedy.
I've used it to add big details to a plane and then curve it into shapes
That was fun, using math to "fold" a plane into cylinder, sphere and others
Nanite is a game changer, even more so the compression tech being used to keep memory usage low
The scene they showed of, the one with all the statues n stuff was only about 700MB, and considering the sheer amount of stuff there it's impressive
lol, I can see myself on that pic
Not sure what ue5 will bring as replacement
Its kinda convenient to split different regions at runtime. Don't want to bring in 10 mil meshes.
is there any material on getting assets ready for nanite? workflows and such?
nope
polycount isn't much of an issue, it's more that the level of detail you can create without worrying about baking a highploy to a lowpoly model. The new lighting system Lumen looks pretty damn cool. Finally dark places will be dark! 😄
So... you mean, everyone drops low-polys?
Welcome to the reverse baking. Making your low-poly, into high-poly.
No idea, the raw assets still take up large amounts of disk space even if UE5 manages to compress it into something manageable for devs/end users. Lowpoly is still best practice I would assume.
Well, you will need an way to "increase" the resolution through some means.
What I'm interesting in is how the UV maps will change
lol
That's why the reverse baking. You split your low poly and then this transfers to your high poly.
Seriously, imagine trying to unwrap a 600 million poly asset!? 😄
For me Blender craps out at around 60 million... 😄 😄
Well, tbh you just need to draw lines from point A to point B to split. Maybe just don't go into detail which quad on which side should stay tho.
I imagine you could work with medium poly assets and just add displacement at texturing stage, then export that as your game model, in lack of any tools capable of handling that kind of geo and especially uv-ing
but what about modular sets, with tileable textures like cliff faces or bricks 😬
Well, I think in general, ue5 will just relax some requirements wrt to poly count. It won't turn on its head the whole process.
So, say instead of normal maps, you gonna use micro-normals or something like that.
With high detail meshes you won't need normal maps, as everything will be generated at runtime by Lumen. The light will use the detail in the meshes to calculate the correct reflective angle etc.
At least that was my take on the more recent(?) breakdown of the demo scene
I don't know much about it, but as far I glanced once, its just a nice combo of some existing techniques. Moreover, if everything would be backward compatible that's so much you can change. I bet the code will be still the same jungle 😄
Are you in Finland? That's mad, lol
Also weird you don't spray tons of stuff on the roads.
Why walk when you can slide!
they do usually spread tons of gravel at least where I live
I'm living kinda on the slope of a hill. The main road is down, hence all that gravel just travels down. It's like a swamp if they don't clean it each other day.
you would think they would put heated systems under the roads. Or attach tiny radiators to hedgehogs and get the labour done for free
they actually have a heated "walking street" as they call it here in the downtown area of the city
another thing they could do is make a giant mirror that reflects the sun's light and concentrates it. Then threaten the world if they don't come sweep up the ice.
they actually have a giant mirror...
no, no they don't
:D
yeah that would be problematic for giant mirrors
we do
the maniacs in Helsinki have a street that has heating under the pavement/tiles
it's awful usually
hmm
so you guys made your games yet
you know maybe i should pick ue4 instead of unity
one year ago haha
you're using unity right now?
yes
Updated https://t.co/9Wwvsqdj9J Plugins to #UE4 4.26 :)
GitHub : https://t.co/d4V7AvFTNf
#UnrealEngine #unrealdev #gamedev https://t.co/iReeRx2duB
Fortnite you mean ?
yes
Sorry i forgot how low poly look
But how do you like similar "Fortnite" graphics?
is call stylized
Are there any must haves for any game style in the Marketplace currently?
like no matter what kind of game you are making, you must have X marketplace asset?
I already have that one.
that one also.
well u should be makin big money by now than
The market for farting fat unicorns isn't as big as I thought
u need to push it, its a market that needs to be created
if u cant make a farting fat unicorn sell , u dont have what it takes im afraid
Open world
asset is called Open World?
No, the game type
thats kite demo?
I'm making a MOBA, with a small campaign component.
well, good thing u got gameplay ability systems than
never used it myself but seems super straight forward
yea, i should prolly use it for any kind of game logic
from what i read it the paper2d of generic multiplayer
Is UE a good software?
You're asking to be trolled here, FYI.
I'm not gonna do it, but someone will, guaranteed.
No. All these people here are using bad software.
I don't know why I ask. There are so many software to learn.

I don't have to learn even 50% of it
@gloomy badge, :8ball: You may rely on it.
I just thinking between Houdini and UE
I heard that houdini is the future of cg. And I wanted to learn ue for environment
You must have seen my Houdini video then. 
unity is better than division
@zinc matrix can confirm
You can make landscapes in UE or Houdini
more robust in Houdini than UE
but really easy in UE, cuz houdini learning curve is a cliff, imo.
but its a beast once you get it.
its probably ue4 thats better
technically
but unity easier to make game, more tutorial content, more free and paid content
more assets
This is quickly becoming the new "compiling shaders".
Is it hard to make a game in UE?
You can make a card game in Houdini if you print out renders
board games have a high chance of success on kickstarter
they do!
due too those guys actually deliver
surprisingly
i dont do a lot of board games but it can be really fun with a good group
doesnt discord have some monopoly game or something? 😛
actually monopoly is one of the lesser games, risk and stuff is way better
IMO its hard but on the other hand even indie ue4 games have better graphics than mine usually heh
which is done in unity
but i never graphicsmaxxed
i think people who use ue4 are coming with approach to graphicmax
It just depends
There is no easy answer to that
Entirely depends on what you plan on doing
@steel granite Have you ever made a game before?
No, but I am experienced 3d artist.
It's not like that. I also like physics and stuff, so
Also I wanted to find out - does UE now contain grooming and hair systems or not yet? I saw a video on youtube with some vermin and there were words about grooming.
Did someone try it? How does it work? Is it hair cards or what? Is it only for UE or convertable to other software?
I am not an expert in reading documentation. So...
You better improve fast then, lol
Making "a" game isnt hard, making a proper game can be difficult, making a good game is hard
making a game in ue4 is going to be nigh on impossible while refusing to read docs
good thing the source has comments 🙂
source code is just documentation for computers 
making a tetris clone was hard...
hes not good at reading, mayB he is master at writing
one of the components in my pc has coil whine:/
ive had loud pcs, this1 is pretty silent with fans tho
hmm it could also be my desklight
try transform.down ?
That one will probably go right
Yesterday BioWare general manager Casey Hudson and lead Dragon Age series writer Mark Darrah resigned from BioWare, spawning a wave of concern in fans over the continued health of the studio’s popular franchises. Today, Greg Ellis, the actor who voiced Dragon Age’s Anders and Cullen, took to Twitter to personally attack the writer, prompting a s...
This is a bit of creative genius by an Italian composer. https://youtu.be/_g6YxkSqL20
Who pinged
if you click on the box shaped icon to the right of the search box (top right) you can see who , and get a link to the comment.
Did you guys checked the news about the streamer that killed the gf in live?
This world each day is more crazy and terrible
Damn, I've missed that
Nobody has talked about it either
Read up on it
Holy shit that guy's a humongous doofus
Yeah
That looks like
Here says he did it before and nobody did nothing
Idk why these people keeps with such retarders
I know a person that have a bf that literally have a tatto where says something like "if you want peace be ready to die" and he abuse verbally of she all the time but she says is fine WTF
So yeah I'm kinda lost overall
The world has a lot of fucked up people in it. I've come across several nasty people, serial killers, rapists, psychopaths. If I could have dropped them all into a volcano I would have.
There is a lot of people too, that just act as others to pretend to be normal but have nothing of normal
The whole system is kinda broken
Yup, they are sociopaths. Some are high functioning, meaning they have it under control mostly but most are just nasty.
Someone named the other day that we live in a year where that people who maybe 30 years ago were an incompetent in all life ways now can get more money or even a job you won't be able to get thanks to this whole system
Aka social networks promoting stupid things over proper contents etc
yarp
I recommend watching the video I post above. It will make you feel better. If English isn't your 1st language don't worry it's meant to sound exactly as you hear it.
That guy did stuff that isn't even allowed by the church
Poured water on the poor gal, then took her jacket
What a world we live in
not me. I see no need to encourage that shit. I've saw some fucked up things, and know of much worse things been done to friends of mine. It numbs you, deep inside.
Someone named back in the days did more videos with verbal abuse and sprays to her face etc
@mossy nexus what video you mean by the way? Adriano one?
@zinc matrix good lord, rainbow sponges are better than sex, didn't know that taking note
XD
I don't think I have the ability to get excited.
death stranding official song Bring Me The Horizon - Ludens was made in 5 days
during world tour
... I can't collapse the new voice chat category. It just stands there in the middle of nothing 😓
Have you tried turning it off and back on?
Okay, seems on mobile were the troubles. On desktop, only the avatars are visible.
I was searching something in discord and this popped up, honestly this is a perfect interview intro
#introductions message
Have you tried taking the battery out and putting it back in?
hmm
jhon add big script to unity
script buggy, jhon fixes bugs
jhon cant fix completely
rip jhon
¡strike John for talking too much about Unity.
He changed his profile picture, so I no longer have the urge to vomit every time he posts.
i only changed cause my new pfp is epic
its lounge bro
btw you guys should watch Sebastian Lounge, probably only youtuber/dev that impressed me let alone impressed me to this point with his knowledge
@shadow venture, Check your direct messages. :incoming_envelope:
lol
Lmao
do you guys like my new planets https://i.imgur.com/fE2t1Eb.png
thought its mainly sebastian work, but i had to make them low poly
We’re putting up Christmas decorations and we’ve had this wooden star for a few years now and I only now realised it looks an awful lot like a pentagram. 🤘🏻
I'm making the packages
that is what they have at hospitals since 2 million years
don't think you want that for the butt
you have to drop that pill the the toilet you know is ready to use when it took the brown color, pick it back and use it @zinc matrix
😂
you can travel with a single toilet paper roll that maybe give you 40 uses
or you can use that container with 10 uses
toilet paper for a week
this guy uses the same paper for all the body a single one for the whole day
what a cool dude
well we got these since 50 years ago
at some point it will come
blame the milenials like me
🤖
foking avocados
damn
unity slow
i think ima take all generation files to some other project or something
and ill generate in one, and use in second
pff... can't remember who is when.. why ppl just dont use like generation 5070 vs 9010 say or something.
Gen X looks younger than Gen Z on this gif
Lol
Gamedevs you know
XD
I just want to see the reviews in 5 days of cyberpunk
CyberHevPunk 2077
Is so bast, so infinite
omg... for the next month or two we gonna be flooded with that topic
I bet will finish fast
No faith at all. Preorder like a man
I know ppl taking holidays for that day.
Mmm delicious holidays - imagine being EU and getting 25-30 days to take over the year.
How many you have in USA?
Cyberpunk 2077's setting is way too gaudy for me
Well maybe that's the reason
Gaudy*i building in Spain still in the making and counting 100 years
😝
@frosty halo The lower bound is 20 days, but the more wealthy companies give 25.
Mine does 25 plus 5 of carryover from last year
Same.
And that’s why my boss knew that when I asked to be off from 10th Dec to 10th Jan that the start of it was cause of CP2077
If you didn't pee that into the snow it doesn't count
But what about they them mannequin
Shennequin
ffff.... forgot to save in the last 30 minutes and ue crashed. Damned be these useless autosaves.
how do you fix floating point precision issues in mmo
Use world origin rebasing
you mean teleporting everything or changing coordinate system?
oh nvm seems the latter
I think you get like 20k km (might be a lot less in MP) of precision total with rebasing.
For more look into implementing 64bit origin offset and especially for multiplayer double precision support for the engine, talking from experience 😉
I've heard of some crazy people modifying the engine to do that
Sounds like it's a pretty big change
yeah, 64 bit origin offset is not too difficult but double precision support (physics/engine) is a massive task
guys can anyone help me
Clouds are meant to look like this, right?? https://youtu.be/ktRRHH8ZGDU
in 1959, GE tried to convince the world that vacuum tubes were better than transistors. besides an advertising blitz, they also published a 66-page brochure "comparing" the two technologies. check it out: https://t.co/F4GRMAm9kw
389
838
"excessive miniaturization"
This is comedy gold
Woah, this is a neat usage for Editor Utility Widgets
Have any of you managed to get the quixel bridge plug-in to work for 4.26?
mmm that water mesh actor is yummy
curious to peak at the internals. seems like that would be an interesting hint at how to do a good runtime deformable terrain with lod etc
Water shaders have been a thing for a long while now
And if you want to look at runtime deformable terrain, get working on procedural meshes
Or the voxel plugin for deformable terrain with lod https://www.unrealengine.com/marketplace/en-US/product/voxel-plugin-free
Forgot that one existed
I wanted to start working on doing tech with it but didn't get to it
Got my new computer working. Now I just have to install the dozen or so programs I use for game dev...
rofl, I was listening to a new audio album and 30 mins later I figured out why it so alternative in style - I have been listening to it with an active echo through my mic.
Exciting! I'm building my new workstation next weekend.
Just waiting for all the parts to come in.
I built this PC two weeks ago but the bios fried the motherboard before I could even install Windows. But finally got a new one from Gigabyte so now it finally works.
At least something
I got spooked by my server today
Screen randomly turned off and the GPU fan started roaring from speed
Ran a vacuum and it was fine again
But it was stressful because the damn thing sounded like a double hairdryer
And just for context, it's more of a second tower that has extra workstation features, it's a pretty neat old beast
As long as nobody died.
Is it hard to create scenes like this in UE using megascans? https://www.artstation.com/artwork/9eRxrR
Update on the Redwood Forest Pack for Unreal Engine 4. You can get it here:
https://whammes.artstation.com/store/ekK/ue4-redwood-forest-pack
or from the Epic Marketplace:
https://www.unrealengine.com/marketplace/en-US/slug/redwood-forest-collection
Takes time.
And an eye for lighting, composition, and understanding of why elements like trees grow where they do.
The tools are all at your disposal, but it is never just simple to compare yourself to a high level professional like the link above.
A .35 Auto round suggested by a friend next to a 7.62 Tokarev round
The .35 Auto uses an 8.89mm bullet in a necked up Tokarev case
why don't you create a system image with all your important stuff installed
Had a very similar thing happen, but instead of a scare it was an automatic driver install that completely fried my vram because it botched vbios reapplication beside an overclock.
Made the 2070s run like a 560ti
Finland's Independence Day is tomorrow. Manu and Mooni decided to sing the Finnish National Anthem "Maamme" as a duet. What better way to celebrate?
If you're in need of composing (personal, video game, score), mixing or vocals, I'm available for hire! Contact me at: moonicproductions@gmail.com
Website: https://www.moonicproductions.com/
Inst...
lol, the cacophony
catcaphony
someone uses dedicated hostings for servers and that _
something that isn't super expensive for indies ?
Ah, I thought you talk about the cats.
VPS?
I used before 1-2 years, was like uhmm... several bucks per month for some small set of features.
@median wraith https://www.cloudsigma.com/pricing/
They even give away few times some freebies if their service failed for some time.
Which was too rare 😄
Support was nice and fast. But as I said that was before few years.
Well
better than the web they promoted me on Twitter that the minimum cost is 350€ per month lol
wut?
there is a comapny here that basically buys all webhosts and doubles the prices
Names?
@cursive crypt https://www.datapacket.com/pricing
XD
That was/probably is still a practice. Go find promising host names and buy them off. Then sell them.
you buy a customer base ,double the prices and a lot of ppl dont switch cuz the hassle now u have big margin on the customers you do have
yeah
lol
plus
Dedicated server sellers using Starbound, Minecraft and Terraria to promoting dedicated servers .
*No one of them used to have server browser, or a direct networked system.
Nice...
Hmm... Well, I'm not a specialist, but I guess you pay for the brand too.
Don't know them 🤷♂️
well is like the Santander bank of the companies
worldwide company from here for telecommunications
you know Vodafone isn't ?
kinda alike
Yeah, got it. That one I know, each one has different presence around the world.
yeah Linode is more on the line I used to have at digitalocean
With its fleet of autonomous Ravn X vehicles, Aevum will offer on-demand scheduling of precision orbital deliveries, as fast as every 180 minutes, 24/7, with no risk to human life. Ravn X is the only small launch vehicle that has been built from the ground up as reusable - 70% reusable out of the gate, it will be up to 95% reusable in the near future. After making its delivery to low Earth orbit, the UAS simply returns to Earth, autonomously landing safely on a runway and parking itself in the hangar.
That's pretty cool
Chilli beef flavor instant noodles.
But like.. on their own or with additional stuff added?
conspiracy hevedy
For server hosting, if possible I'd go with having a purchased server instead of rented
Though my personal project runs just fine on 1 thread of the CPU and the entire thing has cost me ~350$ total for a solid enough machine
But obviously you can't apply that to rented servers
so guys im making an isometric top down rpg....which do you guys thinks works better orthographic or projecttion?
Orthographic
it depends on your graphical style probably but at least in that example the ortho looks much better
Perspective!
damn it @unborn lotus
:p
reasons why
I do like ortho but im not sure
first time looking at this style of perspective hehe
Iso looks outdated, compare pillars of eterntyi or eternity with pathfinder kingmakrr
If you are making an isometric RPG, then isometric is supposed to be orthographic by definition
so that iso camera angle but with a perspective camera then?
so my cam sits at that classic iso position but the camera should be project rather than ortho?
so i put in some basic objects to help with things
Yes!
If you don't want it to be actually isometric, then don't make it orthographic
any suggestions for FOV
For first-person views I always go with 90 degrees FOV, no idea about other views
Start with 90 degrees, then tweak it to your liking
Okay so this is 2000 away from character, 45 FOV and perspective
cam is rotated (0, -45,-45)
@slim salmon i think it depends. here's what i prefer, i think its 80 fov
that looks good for me
i think iso views are sometimes confusing
I think the 1080 can do it




