#lounge
1 messages ยท Page 673 of 1
so... if I'm having trouble exporting from blender to ue4, which channel is best to ask about that in?
(via fbx)
#blender
๐ ๐ The choice is hard, I know
it's partly a ue4 problem you know
Most people blame Blender for the fbx.
I'm also digging deeper and deeper into the negatives these days:
Haven't seen anything positive recently.
What you mean -41 235?
Can't guarantee, but will see how far we can go.
Anyway, for your fbx, depends on the problem, #animation #ue4-general #graphics are all options.
ta
I r dissapoint, where is my NSFW
https://youtu.be/MdmDFMBXi4k
Me doing level design...
lol
The kind of thing you're here for #gamdev #indiedev #UE4 https://t.co/0Edv6BDSnb
look at all the wrong gamdev tags lol
look at the pedigree on that one :
- Zynga
- Disney DIMG Games
- EA MOBILE
- Take-Two
I dont see anything suss man ๐
nickle and dime business leader I see
Watch the full video of Epic Games founder Tim Sweeney' DICE Summit talk. Topics range from loot boxes to cross-platform play and games involving politics.
#ign
woohoo here it is
and IGN screwed the sound ๐
๐คฃ
they couldnt record the source no thatd be sensible, nope lets just record the room echo
๐คฃ cauise ign are dumb
thankfully Tims public speaking is getting better
nah you don't understand, this is just the new instagram filters, but for sound!
lol
Oh I see Tim is really in his garage pretending to be in a big hall
anyone have a TL;DW version?
Tim Sweeney has the same jumper with an Epic Store logo on it
thats the short version ๐
well if you sell 10 ports you made for the same single price
there is no money back at all
yeah but I think the idea with UE is that you dont spend as much making ports so its easier to give the customer the experience where they want it
still yuou have to do
when you limit the resources etc the game basically need to be optimized per platform
Watch as Eidos Montreal's Jason Dozois (Narrative Lead) and Matthew Thomas Labelle (Lead Dev QA) give their hilarious thoughts on what they think of speedrunner blancw's incredible run through Shadow of the Tomb Raider.
Make sure to check out more from blancw here:
https://w...
well your game engine must be well broken in order to do such crap
"crap"
imagine pay a group of 10 testers for this
It is an interesting discipline, but I prefer glitchless speedruns.
Runner introduction starts at 0:02
Run starts at 1:22
Keiz and Feas Show at 33:36
Couch commentary is provided by LCC, rudyxx, and DemonSmallZ
YellowKillerBee is host
This speedrun was recorded live at Awesome Games Done Quick 2020, a weeklong charity speedrun marathon raisin...
my favorite speedrun so far ๐
glitched runs have that thin edge thing going on where it goes from "using tiny glitches to save time" to "using a small glitch to spawn the endgame cutscene after 3s"
Subnautica speedruns are cool.
and somewhere in the middle is the good stuff
I actually like speedruns that break a game in some interesting fashion, instead of just going out of bounds for a bit
like with megaman for the gameboy where they found a specific way to gather a lot of enemies on the screen that causes a memory state that gets interpretated as the finishing state of the level ๐
yeah it hurts seing glitch speedruns. ~~But i think you can prevent it through mission requirements instead of location based story plots.
Most game cap the next area with walls and co, but in open world where everywhere is accesable and through npc only unlockable. Maybe I imagine it too simple ~~ I didnt expected skywalking, i take my words back lol
but for that tomp rider speedrun, actually nice to watch after the first ugly glitch
sorry but imo if you dont finish the game the way it was intended, through actual gameplay and not using exploits it shouldn't count as a speedrun.
the problem is that
Well, i personally dont consider glitch runs as worth calling as speedrun, still sometimes it is amazing, like seing skywalk at will. so far i knew you could abuse the momentumspeed of game engines to glitch through. Interesting to watch sometimes. What game devs need are smart fail saves, like you cant fight the next lvl monsters withouth the proper equipment, or using lesser position events. More interesting, would there be a way to let ue detect glitch use ?
you can't really base speedrun rules on that
because, games ARE glitched a lot
like, a Quake 1/2 glitchless run would mean no strafejumping?
it's like impossible to avoid the glitch without avoiding jump at all ๐
I mean that's what glitchless categories are for, if that's you thing, just search for those .D
^
lol lara ends up being just floating hair
I should totally make that game where youre just a hair piece
@hazy delta its mainly people who know jack about speedruns that whine about using glitches being unfair. unknowing there are glitchless catagories
also I love when people say that it makes it easier. Some glitches are incredibly precise, often going into single didgit frame precision and those guys hit them quite consistently. That takes enormous amount of practice and skill.
some go so far to encode the algorithm and to alter "random" yeah thinks go sometimes overboard despite being hard work
yeah like with the megaman example I mentioned earlier. they knew where they wanted to go, but didn't have an idea on how to manipulate the RAM state, so they had a script that just brute forced a bunch of inputs until it found a configuration that moved you in a way to gather enough enemies ๐
one of the reasons why I love tool assisted speedruns is because the amount of technical knowledge required to pull it off puts me in awe.
https://www.youtube.com/watch?v=JxgEXDnXD6M
for example with this SMW 'speedrun' where they overload the ram and manage to overwrite it with gamepad inputs, allowing them to execute arbitrary code and basically reprogram the game in runtime ๐
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2513M.html. TAS originally published on 2014-01-12.
Masterjun (http://tasvideos.org/Masterjun.html) builds upon his previous work at destroying Super Mario World (http://tasvideos.org/2380M.htm...
Someone probably has been staring at the SMW assembly code for days to figure out that you can do that
could be, I never found anything on how they even found the setup for this.
I suppose there's a tiny chance someone accidentally input the necessary sequence when programming a TAS to do that
but seems a lil unlikely
considering you need to input multiple very specific and frame perfect inputs at 60fps on 4 controllers simultaneously, it's very unlikely ๐
they probably noticed some bug or whatever glitch and this was the result of how/why
though nowadays, they tear a games code apart a few days after launch
datamining ftw
Datamining is a bit easier I think than figuring out that you can overflow the input system lol
true
Although I guess if you are experienced in assembly programming you could probably spot the signs for buffer overflows
yeah but how many people can actually do that?
I think I need to clean my keyboard, I'm getting completely random typos a lot lately lol
iirc isnt the same technique somewhat used to steal passwords from lesser protected locations?
and put in the effort to do so for a video game speedrun ๐
wasn't the heartbleed exploit very similar to this?
possibly, a lot of the serious ones are buffer overflows
it's probably one of the only really reliable way to execute completely arbitrary stuff unless there's a literal backdoor in the application
why unity company is not as medial as epic games
epic makes games. engine, store and videos
unity nothing really
I'm pretty sure that's what Unity does too :P
Even moreso since they don't actually have any other business model than the engine as far as I know
yeah they do pretty much the same. I recently saw the put free vfx effects in. firework, marvels endgame portals
well, epic gave us megascan xD
na they bought megascan to be used on Fortnite
๐ค
I wish Epic makes some kind of COD but properly
Epic Meganite
I wish Epic could remake the first Unreal with more Raytracing ๐
the very end of the gif captures how I feel right now
they should have taken the multiplayer mode of Unreal 2 for UT4 ๐ฎ
Unreal Tribes
Unreal II had mp? My age is deteriorating my memory
XMP
Bit like Onslaught, bit like Tribes
This is the second episode of the Bad History, featuring Mr. Putin.
The animated project "Bad History " is based on satire, caricature and music and intended for humor and nothing more.
Consider becoming a patron: https://www.patreon.com/badhistory
T-shirts and stuff: https...
I dont blame you for forgetting @signal citrus I try to let those games stay a memory, going back and trying them just breaks my heart
Yeah. I mean I remember chrome
ahh to be young and naรฏve again, to go back to when the industry was just a wee baby
the game with the ultra bad vehicle physics
Tech land yeah
Pariah was pretty cool, cept for the levels where you spent half the time spawned through the floor
Short video clip of some gameplay from Chrome by Techland (creators of Call of Juarez). More clips to come and hopefully with narration next time! Thanks for watching. :)
Game can currently be purchased from Steam.
If your interested in seeing more let me know! Or if you wa...
Duke
Pariah (2005) - PC Gameplay / Win 10
Subscribe here โบโบโบ http://www.youtube.com/subscription_center?add_user=FirstPlaysHD
Also SHARE, COMMENT, LIKE โบ
Pariah is a first-person shooter video game, developed by Brainbox Games, HIP Games and Digital Extremes. It was released on M...
Blah yeah pariah was another good one
That weird phase where everyone wanted to be a cooler halo
I was playing Mass Effect Andromeda all liek, this is basically Unreal 2 with better graphics ๐
XMP was pretty good ๐
the best part of Unreal 2
shame the whole project kind of failed
if there's no treaty at all, you just don't claim that on that form and you lose that 30% or whatever the tax is in such case
@stiff crystal
Thanks.
This is for anyone who will search here about W-8BEN. Finally a found tax expert who knows what to write to this form. But It depends on your county.
He said %0 tax will be cut from from US.
ultra annoying topic
but nice to find out in this context that every human has a unique tax identification number
Yeah
but directly to say, business dont have, only actual real personas
its really annoying that if you know what to write 0 tax cut, otherwise %30 its just warning for future grant recipents
i hope big time that grant recipients also get tax information ;)
If you are in US they may more easily help you, but if you are outside they dont because every countries' tax treatty is different
in US the situation is ultra clear straightforward easy
and in other countries they do have the information
in worst case they can take their biggest customer from that country and just ask them quick
and given how many millions those people earn with steam, they would be probably happy to help
Steam has the information if they want to
But grant is differnet
they just dont want to push that info on their site, else they have to track it all the time
not tax wise, no ;)
grant is the same as a huge income at once
Anyone have any idea why I can only press my widgets once?
movie starts at 19:00, starting with trailers, commercials, and other crap.
gf wants to be at theatre in 15 minutes (18:35)
im already bored
Remember, when there was no commercials in movie theaters ?
... and people were allowed to smoke inside.
...
https://www.youtube.com/watch?v=FQmW_zdRsZU basically this
Opgenomen in Cinema 4K met ClearAudio+
Hier te downloaden:
https://mva1997.stackstorage.com/s/EI0twCYYsCRrz0h
Intro showed at the beginning of the cinema-commercials at dutch cinemas.
EVERY FRICKING MOVIE
haha
nah
fricking Jean mineur
i hate him
aaand off I go to see ^ those annoying commercials
<_<
My condolences, gfs always want to be half an hour upfront. Though you usually wait them so much before that.
we don't have any attorneys offering free advice with NDAs etc in gaming industry here by any chance do we? lol
What? ๐ค
would be wary of such advice valefor
i allways look the internet for free legal advice and pre setup contracts ๐
also cheap viagra
hmm dont like my new mouse, broke my right middle knuckle once and this wheel gives me rsi
the wheel click, not the scroll
also sorta big hands kinda tricky to find a nice mouse
used to have an msi interceptor but they dont sell anymore
That tax form isnt super complicated, main thing ia to find the actual tax treaty between us and your country and find the place that applies to the grant
With any luck the AUD will keep dropping then I can get megabucks in USD :p
๐ฅถ
and they said never frozen burgers
Medical assistance please
Is this from the new bad boys movie?
Hevedy on github:
To make it even better every commit comment should just be "Hevedy"
๐ค how long it would take to create a shooter?
about 2 minutes, there is a shooter template
or did you mean make a good shooter? ๐
Activision cant even make a good shooter so good luck with that one ๐
yeah you'll have a shooter pretty much instantly everything after is just iteration to make it better and the more time you put into it the better it gets...
hopefully
I wanted to create a shooter with dismemberment mechanic, loot, lvling, advanced physics alone
oh well then about 12 years (not really, but the truth is we can't estimate that for you without knowing you)
about 2 minutes, there is a shooter template
or did you mean make a good shooter? ๐
@zinc matrix
ehm... somebody forgot to factor in shader compilation time
oh, in that case change the estimate from 2 minutes to about 30 days
teh end is nhear
NOOO
woo youre here since 2016
i was thinking about finding some unsuccessful unpopular sound artists and offering them to make songs for my game for recognition (so not for money) do you think that will work? where to find them?
there are some good songz on youtube but i dont think i can get rights to use them loll
I mean... it will work for some who just want to do it for fun
As long as you know going into that you won't be able to be very demanding since you're offering them nothing
I suggestion not calling them unsuccessful and unpopular when you contact them
Spent the last half an hour pondering an AI problem. Then realised I had the controller selected and not character. +100 idiot points to me.
and I mean this in the nicest possible way, but offering them recognition in your game is equivalent to offering nothing, so don't go into it thinking that will be a motivator
Its really easy for people to get exposure if they want it, its not like people dont have access to social media platforms
Not entirely, its 6am and Ive been up all night
@pearl elk if getting audience was as easy as you say we all would be rich
its certainly a hard task
you need something the audience wants
exactly
and how big is your audience right now, before making the game?
count in thousands
right now in this channel with 7600~ people in the server you have the audience of about 5
oof just discovered competition for my game
and all hopes lost..
well, some of them
Literally always going to be competition for your game
@zinc matrix haha that chould a idea ๐คช
do you.
@pearl elk How dare you, look all these kids getting COD
lol when you say it like that it sounds like a diease
That fucking Hevedy never made an FPS
ewww you got COD dont touch me
nCOD-2019
well today was a decent day of work
I think they might be using the wrong operation
What I like about that kind of coding, is I don't have to do it.
because who would want to except some Rainman type :p
god I'm having trouble understanding the left part, but then there's the assembly and it's just letters, how do people code in this D:
Thats whats so great about it. You get into it knee deep and most people think you are a hacker wizard and the only people that know otherwise are rainman types ;p
Granted, I envy the ability to be a wizard.
Im just not seeing the point to all of this its only faster for finding if its divisible by 10
the top one could take any number so ofcoarse the generalised function might be some slower
you could just check for a whole number after dividing by 10
modulo does more a - (a / b) * b it returns a remainder
this function isnt really using the remainder
well it checks if it's 0 ๐
assembly is to high level @hazy delta => https://discordapp.com/channels/187217643009212416/221796616653373441/677067355733491733
but what do you get when you type 5/1 using integers?
yeah the top function is written poorly from the get go
funny you would say that, I watched that one just a few days ago @zinc matrix
watched the entire thing and only understood 1% at max
yes ๐
Why can I only use my widgets once and then the line trace from the widget interaction component doesnt work anymore?
Any one have any ideas?
there's so many reasons why this could happen, is this in blueprints? do you have a screenshot of what happens when you interact with it?
Yeah it does everything its supposed to with the code
then when I try to use it for a second time it just doesnt even seem like its in the world
very very strange
One moment, I will provide the screens
oh ok
don't wanna derail the off-topic channel with on-topic questions ๐
but is it better in assembly?
its not better than the specific assembly no
but I could make this use any two numbers not just 10
so X is the number you check for and if you replace 10 with Y it could be the division you wanna check for?
yup, it should return a whole number if its divisible, all I do is check if it has a point which is abit quicker than finding the proper remainder
I think UE4 has two versions, ones a faster one if I remember right
๐ฌ
@median wraith on that C# thing
have you tried the same thing on cpp godbolt?
cpp does the hacker version on its own LMAO
VS does this weird shit
looking at those constants of 31 and 2, it seems to be very similar to the C# version
so that twit is bullshit, Its doing the same as a cpp compiler
its doing all it can to avoid integer division because all those instructions are 1-clock instruction vs int division which is like 100-clock instruction
@red basin actually theres only one competitor to my game
and he didnt publish his game yet but he gained following and made a lot already
That trick also its UB in c++, though most ppl wouldn't care.
Hevedy, that yellow valentines card is a love that must be forbidden
So, at the end just type (x % 10) == 0 and leave the details until further notice.
Oops, sorry didn't want to interrupt the Valentine talk.
oh god I didn't even look at the nodes they're trying to connect
the horror!
I bet each sequence output goes into a loop aswell!
friendzone val talk
In Haskell you can use a boob-operator (.).(.)
It doesn't really do anything useful though lol
That --> works in C/C++ because it's not one operator but two, post-fix decrement and greater than, and -- has higher precedence than >, so it binds to x first, resulting in decrement and compare. The whitespace is irrelevant since it's on the same line ;P
Post-fix increment/decrement are in the 2nd highest precedence category so it works out
must be some very old boobs if the belly button is between them ๐ค
also I get why the --> works, but what does the slide do?
Backslash is line continuation outside of a quoted string
So literally nothing but window dressing
C++ ignores whitespace outside of strings, so you don't even need it.
The preprocessor however does not ignore newlines, so it's useful there. Or just for indicating that two lines are the same statement in a visual way
okay so mine would be worse since i did 2 divisions, could explain why I prefer to multiply by 0.5 instead of dividing by 2
so the slashes in this case are just for the memes? got it
my game is doing so good
inventory was the hardest thing eva
i mean single slot inventory was easy, but multislot is like completely different league
Made an auto backup Files Creator for projects with batch and 7z if someone wants to use it
Batch File:
@echo off
:: Get Dates
for /F "skip=1 delims=" %%F in ('
wmic PATH Win32_LocalTime GET Day^,Month^,Year /FORMAT:TABLE
') do (
for /F "tokens=1-3" %%L in ("%%F") do (
set CurrDay=0%%L
set CurrMonth=0%%M
set CurrYear=%%N
)
)
set CUR_DD=%CurrDay:~-2%
set CUR_MM=%CurrMonth:~-2%
set CUR_YY=%CurrYear%
set CUR_HH=%time:~0,2%
if %CUR_HH% lss 10 (set CUR_HH=0%time:~1,1%)
cd..
for %%I in (.) do set CurrDirName=%%~nxI
set fileName=BAK_%CurrDirName%_%CUR_YY%_%CUR_MM%_%CUR_DD%_%CUR_HH%_
7z a -tzip Backups/%fileName%.zip @Tools/BackupFiles.cfg
pause
BackupFiles.cfg
Assets\*
Config\*
Content\*
Saved\Config\Windows\*
Saved\AutoScreenshot.png
Source\*
*.sln
*.uproject
I'm finally sitting my ass down and I'm ready to dig deep into coding.... wish me luck! 
luck for you
Good fun! Have luck!
Im gonna set your clock to 1970 Hevedy
Don't work?
btw when I'm getting the UE4 source from github is it possible to make a local branches so I can screw around with everything?
or how is this supposed to work?
You can absolutely checkout a local branch, you can also clone their repo to your own account and work from there
Well, s/clone/fork/
you should totally set your code to this clock
Make a proper FPS to me please @pearl elk :(
@hazy delta fork the repo, then you can do whatever. its like your personal branch
I would if I could figure out how they did the physics in Dying Light @median wraith
coffee stopped working. hoh
I see that I did a fork of this ages back ๐ค but it's missing all the updates since then
yeah you need to fetch the updates. It's best done from command line if you ask me, but git for windows did get some improvements on that front
so I clone my fork with git and then fetch?
well depends what you are doing. If you are updating an older version, you should be able to just switch to that version in git for windows and fetch it. But I think the tag updates need command line. Or they used to
I really try not to use git but you have to unless you play with perforce a bit first
well the thing is that I have this fork of UE4 on my profile, but the newest branch is 4.9
Do you have git installed locally?
Do you have modifications to your fork?
no
Then your life is easy. Make sure your local clone of your forked repo has a remote pointing to the upstream repo, then do a pull, and select the latest tag/branch or whatever you want to checkout
With no changes between local and remote repo, a pull can do a "fast forward", which basically just plonks down all the remote stuff.
If that's not clear enough I can try to see how Tortoise works. I work in Linux with git for a living so I know what to do but not how to tell you in Tortoise :P
haha that's already very helpfull I'm currently cloning my fork locally and then I'll see if I can figure it out from there
From their docs, looks like it'll be straightforward
Just have to make sure you've got a remote pointing to the upstream repo. Convention is to name that remote "upstream" or similar so it's easy to tell it apart from your fork remote
alright we'll see in a second ๐
@errant compass so the Remote dropdown only has 'origin' as an option
Tortoise Git that reminds me of these old cod modding times
it's the only one I'm somewhat familiar with. I just never needed to fork a project like this ๐
@hazy delta See the "Manage Remotes" link? Try that
@hazy delta I don't use it, but looks like Add New. Name it, point it at the UE4 git URL
Blender 2.82 ๐ฎ Looking good. https://www.youtube.com/watch?v=EfF2wDXalgU
Blender is made by you, support its development at https://fund.blender.org
Credits:
- Splash-screen by Andry Rasoahaingo
- Wandered by Daniel Bystedt
- Class room by Christophe Seux
- UDIM monster by Daniel Bystedt
- Fire explosion by Ram Singh
- Liquid simulation by Andy G...
alright it's pulling something ๐
it's valentine's day. I should hope so
oh come on
also denoiser! nice
yeah AI denoiser even
but only on nvidia RTX cards ๐ฆ
yeah but I guess people who do that kind of thing have that setup. Im only on a 1080ti but I can use it so im not complaining :p
anything that speeds up Cycles tbh
man those physics sims look neat
yeah I did some physics sim stuff for steam and it was ok, but very slow. When I checked out some more info, they were saying there is a new physics sim engine getting added, which I guess is this
Look now even the trailers are better than Autodesk ones lol
ikr?
even the top comment is pointing that out ๐
kinda reminds me of how houdini presents itself
but in 1 minute instead of 15
now I wish Blender had procedural tools
๐คฃ
@median wraith what kind of procedural tools?
Some Simple Houdini style , the only procedural thing are modificators, something from editor with nodes or alike as materials but for meshes, random placers and these kind of things
non destructable
There is this.. https://github.com/eliemichel/HoudiniEngineForBlender
seems to be some kind of licensing issue with getting something more official tho
@errant compass for some reason I've only got the release branch available, but that's the one I wanted anyway it seems like everything worked. thanks a lot! ๐
@hazy delta You might need to do a fetch to grab everything in the remote, may be you only checked out "release" and just pulled to update it
I.e., fetch will let you see (and thus checkout) any branch/tag
But cool, glad to help
yep looks like fetching is downloading a bunch of data again ๐ sweet, not I finally understand what that does
Git is basically a list of pointers. Branches and tags are kinds of pointers. Remotes are pointers, commits are pointers...
Down under all the covers are actual objects.
Your local repo may have less, same, or more pointers than the remote it was cloned from.
Fetch grabs all the remote ones
Pull actually grabs objects
That's why fetch is fast and pull is slow(er) :)
Even that is still a simplification, as technically pull = fetch + merge + logic to pick merge strategy or fast-forward
But yes
yeah I can now pull all the branches :D
so when a new one gets added I just fetch and then I can pull it, I assume?
Pretty much. And, don't forget to push to your forked remote repo ("origin") if you want your fork to stay in sync
pull is just a shortcut for "fetch then merge/rebase"
You can find out yourself pretty easily. See what the last commit in both is
oh right..
Or, presumably, Tortoise has some visual representation of branches/tags
And will show them both pointing to the same spot
huh sweet
@median wraith On the subject of Houdini -> Blender. I just did a bit of reading up on it, and although that github link was fine and can do some stuff, Houdini also supports Pixar USD, and so does UE4 via USD StageActor and USD Stage Editor. And as of about 2 hours ago, Blender also supports USD. So I am guessing that moving things around between the 3 apps pretty much just got solved?
Isn't Blenders USD support not 100% yet? Something about skeletal meshes?
not sure. can find out tho
ah it's: does not (yet) support exporting invisible objects, USD layers, variants, skeletal animation, etc.
yeah that might be older documentation perhaps with the release being today? Or at least I hope so. If not im sure it will get better if it's wanted
Thats todays release
oh yeah just noticed
Although I know squat about UVs, it's now got UDIMs which look handy
I just did a whole bunch of UV work that could have been a lot easier with UDIMs. But then I needed to do some core UV stuff as I avoid it usually. Auto-unwrap or go home.
blenders smart unwrap can be a bit stupid tbh. Easy to clean up but the initial unwrap tends to be messy
I imagine it's on The Listโข๏ธ for improvements
if it adhered more to vertex groups I wouldn't mind but sometimes you get weird cuts and joins even if you pack with a border
I'll take your word on that. My UV knowledge can be written on the back of a stamp, with room to spare
Heya loungers.
ello
So Iโm still thinking about what Epic has planned for GDC.
Always fun to speculate. But this year feels a little different.
you mean something like talks? or actual big announcements?
Announcements.
I predict OpenVDB support. I have no idea what that is, but... there ya go.
Ray tracing, MegaGrants, Chaos, and a few other things I canโt remember.
heya pfist and yeah excited and hyped as it sounds like its next gen
oh right, yeah that's some great things
next gen VR which focuses way more on streaming, which is vr's future.
(streaming to the vr headset, instead of all them wires)
Some kind of fancy doodaa with landscapes & water.
Itโs clear from their GDC schedule that prepping for next gen consoles will be a big part of the narrative.
native houdini engine support ๐ฎ
actual fluid physics D:
we know they are doing a water plugin, but will it be big news?
We also know Epic Online Services is getting a revamp that will debut at GDC.
but yeah a bit about VR and foveated rendering support would be cool, I guess
Plus some new rendering tech is coming.
RTX+
A custom source control option built into UE
didn't UE4 get foveated rendering?
And now Iโve noticed thereโs a 4.25-plus branch on GitHub.
or something that can compete with unitys scriptable renderpipeline. something that let's you edit it via blueprints and the material graph
that's be sweet
yeah someone pointed out the 4.25-plus yesterday I think
Update as of December, 2019: Mask-based foveated rendering for UE4 has been deprecated as of UE4 4.24. Please refer to a previous version of UE4 on the Oculus GitHub for a reference to the implementation.
Thereโs also GPU lightmass in development, which sounds cool.
oh right
luoshuang working on that I presume?
I think so.
yeah he and someone else posed a few screenshots earlier this week
A total revamp of multithreading.
Iโm going to throw a crazy idea out there.
128 thread multithreading support for all 3 ryzen 3990x owners
I think they might bump it up to 5.0.
that IS a crazy idea
but I really think that 5.0 would be a bigger jump. like it should have some really big features as a 'selling point' right?
I keep wondering: when and why would they ever? It would need to make marketing sense, and next gen consoles are a great opportunity for that.
A make game button.
If itโs not 5, 4.25 is still shaping to be a big one regardless.
what's on the list for .25?
hm I'm looking at wikipedia and it's kinda funny how UE4 has been in development since 2003 o.o UDK was made free on 2009 ๐ค
so all that considered, UE4 is the longest running version of the engine so far
might be that 4.25 will be relabled as UE5
I think itโs a possibility.
yeah after looking this up it actually seems more likely than I would've thought initially ๐
but surely there would have to be 'something' massive for that
Indeed.
50% performance gain due to magic
at least
anyway I'd still love to see an easy way to customize the render pipeline in some way
maybe 55
lol imagine they just had some random function in there the whole time that made every operation take twice as long
Maybe totally unrelated, but I also thought it was weird that they slightly updated the editor UI in 4.24 without mentioning it in the release notes.
4.25:
GDC is 4 days
Ends on 20
UE4 will be labeled 5
๐
Yes. One sec.
but seriously the fact that we have 4.25 and 4.25 plus is intriguing
it's wider now D:
Mathew was complaining about it. Messed up a whole video series due to that quiet ui change
was he constantly switching between versions and now it's obvious? I don't see how it messes it up
One of the update switched icons then back
If you use Shift + Del to delete a Blueprint node, the graph will automatically reroute any connections from that node's output. Super handy! ๐ https://t.co/CLjrXu7jug
190
oh okay
This is pretty cool https://youtu.be/-gDVyrPyvEs
Bake real-time fluid simulation to flipbooks, materials and vector fields. Make your own VFX assets inside Unreal Editor. Ninja homepage: https://unrealengine.com/marketplace/fluidninja-vfx-tools
In this video: (1) Ninja workflow + (2) how to use Parallax Occlusion Mapping (P...
They'll probably show off the mesh editor stuff they've revamped recently, and I hope to see stuff about the open world tools they've been working on.
Ah yeah, the mesh editor looks awesome. So much potential.
Will there be a slackers meetup thing this year?
I'm super excited for the blueprint side of it. Making tools to create meshes in the editor programmatically
@signal citrus If there is it wonโt be organized by me. Iโm not going unfortunately.
Definitely planning to facilitate GDC hype and discussion here again just like last year.
oh there's slackers meetups?
i bought some low poly pack and its cooll
Not yet. Weโve been meaning to do a GDC thing though.
Yeah I recall something said last year about this year ๐
welp ๐
๐
since the #gdc channel is gone, we'll never know ๐
maybe it's just hidden ๐ค
There will be GDC channels and live discussion during the State of Unreal. It will be epic.
Pun very much intended.
The channels will go up a week or two before GDC.
cool ๐
At least thereโs a BotH meetup ๐
BotH?
Yep we'll be there, it's our game. https://bubblepony.com/game-titles/blades-over-the-horizon/
Beer of the Hood
Blades over the Horizon
Ah ok. Nice! ๐
where will that be?
now I'm disappointed there are no dancing girls there pat
Lol, that reference
Still fielding locations and seeing who will attend
Probably in the middle of the woods knowing pat
Blades over Horizon is going to GDC ?
Honestly, whether itโs 4.25 or 5.0 at GDC, I hope we get a new launcher. A man can dream.
oh also at GDC ๐ฆ
New launcher why?
aren't there any european friendly meetups?
sorting of vault content
Because the current launcher has a lot of shortcomings.
No. Go get mugged in San Francisco
I got a lot of performance issues, no idea how but some versions back there was a single version that was as smooth as steam
Performance is all over the place, vault content is really difficult to manage, typography and layout is inconsistent between tabs... I could go on. ๐
Oh now that your online, got a question since you used the bluetilities, is there such a thing to get an asset size in space or something I can check if 2 meshes are equal?
Yeah and everything is drop over the same place and can't find things usually :p
oh yeah the vault.... as someone who hordes all the free content it's.... annoying to say the least
@signal citrus Established in 2013, is it first game or is there something already out?
well at least now we know where p@ts profile pic is coming from ๐
It'll be the second game to be published by the company
what's the other game? it's not listed ๐ฆ
I pulled it off the market, it was made in unity and ran in facebook / moble etc
@median wraith Iโm not sure. You trying to do this with selected actors?
It was free to play and kept track of all movements by the player so the costs to keep it up weren't worth continuing
Nope wanted to check actor's in the engine folder
So the idea pfist was to check a folder and find actors equal between
Direct assets
Ohhh so a content browser thing? Yeah I think theyโre called Asset Actions.
Its just HighTide and I working on the game Seirei. We are working with some artists/talent that we'll announce later
oh cool, I had no idea you two work together
No rest for the wary
I'm in a bigger team, but I'm the only one working in unreal atm ๐ฆ
So many hats.
im in 1 man team but its all good
me? no I'm working in automotive, it's basically just a bunch of smaller 1-3 week projects
I never get to work on something for an extended amount of time so everything is jut a hackjob ๐ฆ
Iโm also looking at publishing my smaller side projects under a solo label. Thereโs a growing market on Steam for tiny $4.99 games.
Teams are alike some couples there are cases that's better to be alone :p
meh I would love to work in a team with maybe some people that know a bit more about unreal so that I could learn something from them ๐ค maybe that's too much to ask for ๐
I worked with teams that the feel was like the team was yourself in these cases well...
maybe I'm just dreaming and stuff like that actually doesn't exist
Working with someone who knows what they're doing is certainly a treat
so that actually is a thing that can happen?
Having at least one other person working on your project would be helpful at least for me in the sense that I'm easily distracted by other things lol
but do you really want someone to yell at you? ๐
I'd just love to have someone I could ask things and maybe get a quick question. This discord does that sometimes tho ๐
2020 is shaping up to be an exciting year.
Lots of promising games and shows dropping, Epic at GDC, all sorts of stuff.
Our 5-year anniversary is coming as well. ๐
5 year anniversary? 4.25+?
UE5 confirmed
unreal 3 please
Found it:
Tim announces Unreal Engine 4.25. People are a little confused. "I know we don't usually make a big deal out of engine releases, but this one's kind of special..." Tim erases "4.2" from the name. It's Unreal Engine 5. Tim drops the mic and walks away.
imho I'd expect an overhaul of the rendered before it'd be called ue5 though
hahaha
yeah but then we'd have to wait for 4.35 ๐ฆ
because I can not see another way for them to announce it now
please be a customizable renderer
hmmmm
this has me hyped now tbh
either a new renderer, or support for a blend between forward/defered?
would that not fall under "new renderer"?
well wouldn't that be a new rendering technology?
They have been rewriting a lot of their tech in recent years.
full core support up to 64 threads?
would that really relate to rendering?
just another wish :p
would be cool if they announced that they worked with AMD to make that happen
be the first engine to utilize all cores of your CPU for multithreading tasks
both editor and games could benefit from that
supposidly ue4 supports up to 128threads now yeah
its got that update / flag set on it
I might have to write a fun blog post about my UE5 speculation in the run up to GDC.
woah spoilers
Gonna become an Unreal Engine pundit. ๐
"purchased media molecule for the next generation of editor tools"
that would make me wet as a waterfall
lol
we used all the fortnite money and purchased unity
then they merge both into the biggest clusterfuck of an engine and it'll be glorious
Unreal Unity.
Unity the Un stands for Unreal
Thats impossible. Slate can't make a UI that bad :p
oof
I jest of course, it can in the wrong hands :p
oh but that would be something. a better UI system ๐ค compared to scaleform slate feels limited
um not really
but I haven't used either extensively to judge on that
Compared to Scaleform I adore UMG. I'd never go back.
im bored and trying to update sims 4 for gf, but one of her 2k mods breaks the characters...
but how about Unreal Unity build
I just go by what I've seen others do
yeah I was a scaleform dude for a few years. But I wont go back
unless the money is right :p
They are actually D Flat files pretending to be in a major scale
wonder who decided to stick them directly across from one another lol
someone who wants to see some fanboys burn up
its always very friendly among those teams
They should have a breakdance battle to decide who is king of the streets
yeah its the users i'm worried about
well marc, that's what the left booths are for
they're the dance floors for the two teams
lol ๐
peoples, it has been fun and an honour, but it's 3AM and I'm dead tired. Good night!
G'night. ๐
also my doorbell just rang, so I'm most likely to be murdered any second now
by a doorbell?
no, by a crazy person that rings it at 3AM
shout "Help there is a serial killer in here help". They will think there is a serial killer in there and run away.
can't see anyone inside the house, and I'm not checking outside, so I'll just assume drunk people
or switch it to PM, they don't kill people aftrenoon
my wife woke me up once and said "there is a guy on our couch". So I was like "yeah right". But she was serious. I came downstairs and sure enough, a guy had passed out on my couch. When I woke him up, he seemed a little mentally ill. So I ushered him out at 3am, and all he had on was a pair of shorts.
how he entered house?
I remember when I was a kid people didn't lock their doors
it was the one time we left the door unlocked
he waited so many years
he had jumped over the back fence and came in
yeah it was strange because my wife lived in London growing up so she always locks the doors.
we had just had a baby tho so she was tired
Sweden was a country where people didn't closed their doors. But I think it's not case anymore with emigrants around.
well I've certainly seen people leave their keys in their doors in multi apartment buildings
yeah we used to keep our doors open but community spirit died in the UK, so now everyone is isolated and nobody gives a shit. Rob your neighbour, and your friends.
but my parents teached me to always lock the door twice so it's basically become the norm for me to do that by default
I mean I exaggerate somewhat
I have a crowbar in my bedroom for future encounters. I can handle myself in a fight, but not against a knife wielding lunatic. ๐
o.o
anyway, luckily I'm antisocial and stay up until 3AM so no harm done.
I'm out now for real though ๐
gg
.25 is shaping up to be annoying with the new modes panel changes, yet another UI change that screws me over lol
Modes panel changes? More stuff related to the editor modes thingy?
I didnt even know about this .25 plus, grabbing source now lol
Yeah, it's weird right? Never seen them do a plus branch.
uh the modes panel, the top left thingy, in the last source grab I got last week is now a toolbar
Oh haha, that's new.
yeah its super weird, the landscape stuff is all in a toolbar
I remember seeing the new mesh editor also uses a toolbar instead.
i mean it looks cool
yep it does basically that toolbar but with the models stuf in it. so a bar for landscape, one for painting, one for foliage, one for geometry edit
only the place panel is the same in the top left
oh yeah 4.25-plus
gonna compile master and see if those changes are still there or i was on drugs
Sweet.
then figure out what .25 plus is
So everything in the modes panel is now a toolbar in 4.25?
uh except for the place mode with the actors and such its still that window
ok so the toolbar has a new button
that toggles between the old modes panel modes
and pops up a new toolbar for each mode
Very interesting.
yeah ill finish a compile during dinner and make sure Im not crazy
Very curious to hear about 4.25-plus. Especially if there's any more UI updates.
Or what the heck makes it "plus". lol
the funny part is I would hope to get wind of this crap before it happens as I do videos for them but nope as a contractor I find this all out when you do lol
Wow, really? I thought you at least got a week heads up or so.
which is always great when it messes with a video in progress lol
lol, half the time it seems like its a surprise to most of epic when stuff happens soo....
Hahah.
Don't forget to come and see us as the Yerba Buena Center this GDC! I'm honored to be presenting 'Building Worlds in Fortnite With Unreal Engine'.
Mar18, 5pm
https://t.co/ub5P6xVxbz
Also a peak at new Cloud rendering being developed by
@SebHillaire! It's amazing.
#UE4 #Epi...
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welp I think its time to upgrade to the 3950x, this is taking too long
more cores, more threads, more compiling!
I'm on a 3970x and would highly recommend
2700x here so it should be a good upgrade, I wanted to it before but there was no stock
ive got it locked at 4.0 all core boost so I am hoping the 3950 can hit atleast that if not more based on what I have seen
oh hate so much
Are they still hard to obtain?
yeah I see them finally in stock at msrp I just need to buy all the other crap for the house and pay all the bills then get one
they where till about 2 weeks ago, could never find them in stock
well online for MSRP
locally if you lived near some places yeah
ahh gotcha
I need a 5 minutes engine compile!
Every module, full solution build takes about 14 minutes for 3970x
oooh.... want
Every time i've tried to just do a fresh F5 build one module fails from vs2019 lol
so i miss the timing
I think I am at 25 minutes for just the engine right now
Its strange because the most noticeable improvement beyond lightmass is material editing
compiling shaders is instant with 64 threads
yep yep that's my want
Expected less compile time for the c++, got instant compilation of shaders lol
UHT kills my compile times
plus initial DDC creation should be less of a pain, or changing shader permutations
yep
lol in the middle of the compile right now I see this in the output log "3> Unknown compiler version - please run the configure tests and report the results"
They'll probably be announcing the next line of desktop processors this month
lol ๐
I haven't seen that one
that one physx include of typeinfo is what routinely got me
I could eek out a bit more time if I pumped some more watts and speed thru the CPU but meh it's stock cooler and stock volts and only a temp stopgap cpu
I need to order the AMD bracket for my Noctua for the 3950
ffs... VS taking 100% cpu causes discord to lag when typing lol
yep it's a DH15 from 3 years ago, got it with the 5820k
picked up a cheap 2700x and x470 board last year as a stop gap till the 3950
Yeah, you could potentially throw the 3950x into your x470 too
figured just upgrade slowly and no sticker shock ๐
yep that was the plan, got it for like $150 for the chip and board
how are you cooling that one?
swapped the older 2400 memory for 3200 memory
so just need the bracket and CPU now
stock wraith cooler on the 2700x right now
its a really good cooler for included
like... impressively nice for "free"
cool cool, yeah i agree. I have a 2700x for security system with the wraith and have no issues with it
Its pretty too
all glowy
yeah I didnt get the USB cord so it's just the stock colors on it but I never see it so no worries
I prefer the non lights and the DH15 is suuuch a nice cooler
cool :)
I went AIO in 2013 and have been running with that since
but they say theres really not much of a difference
when I bought this machine 3 years ago I bought the DH15 and an AIO, had the AIO for a few weeks then swapped to the DH15. No real savings in temps but I "felt" safer
it's a small chance but my work depends on a stable running machine that isnt under water lol
the AIO is running on the kids machine with the old 5820k setup so it works great just... if it leaks and breaks on his PC oh well lol
the machine is also half broke anyways. It wont turn on if it's at cold boot temps. We have to unplug the AIO, turn the machine on for a few minutes to let it warm up, then plug the AIO back in and reboot the machine otherwise it won't post... it's weird
lol ๐
Yeah I've had zero leaks, but have heard the horror stories
Especially with that enermax cooler that corroded on the first gen thread rippers
it was also the only aio that fit the thing hah
I've ran custom cooling, AIO, and uh super oldschool radiator setups that were in the 5.25 floppy bay and never had a leak but business is business
man that is weird I keep getting that random unknown compiler warning in VS lol
lol may be time to delete the intermediate folder
already did, I always clean before building master
ah, yeah i usually don't but have had to for 4.24
do you have multiple visual studios installed?
nope just 2019 updated like 2 weeks ago
and I forgot to disable anti virus before build damnit
heh
ah nice the AIO with the screen on it
oh god
yeah I'm thinking i'll put that on the 3950x
I didnt go fancy, I just went expensive with my parts so they would last
i got 4 great assets today for unity
though making the clouds work properly will take some work
will have to mix two of them
Yep that is also the only aio that comes with noctua fans
it has fans on the pump too
so its like, air cooling and water cooling
but yeah it doesn't really cover the ihs as much as it could
yep yep there are some great AIO out there and I should go to one but I just know its gonna be like "whoo I got work, yay" and BAM fire
yeah, Air coolers are definitely not underpowered
The one you listed keeps up with anything below 480 just fine
yep yep the DH15 with both fans running is freaking fantastic but its so big it has like 2mm clearance from the top of it to the side panel lol
and I have to keep one of the fans only on 75% due to the height of the ram below it lol
I think the key is the noctua fans are just so well made
they get huge https://youtu.be/8TtDRnQl978?t=4562 lol
Join us as we build a real Pro computer - a PC. The Dune Pro case is an all aluminum chassis built with precise manufacturing processes that make it perfect for those looking for a 'Pro' experience.
Stream starts at 11:15
Watch the trailer: https://youtu.be/e-YPaauNUK0
Part...
clearing ram is hard haha
As long as it clears ram and closes your good lol
yep I got lucky I didnt even think about the clearance it just literally fits by accident
Just pull those silly decorations off the side of the RAM.
Nude RAM is the best RAM.
nah I wouldnt run 3000+ memory without an IHS
no RGB sure but atleast some heat spreader or sink
depends on the setup, normally I just go with 2 sticks so there is plenty of room on a 4 slot board
Is it normal to remove those on the itx builds mao?
welp lets see if master branch compiled and runs lol
I mean they should help with temps for the ram, but if they are blocking airflow to other things..
lol master has been flagged as .26 so Im guessing .25 preview anytime now
I just know that from the tests I have seen, the decorative side pannels on RAM don't do anything to dissipate heat.
The poor designs trap it in.
install some incandescant RGB lighting on your memory
But maybe some brands out there have working heat spreaders. Just not the ones I have tried.
But I haven't owned every computer part in the world, obviously.
yet
I almost did, but the the coronovirus stopped me.
I knew I put it out there for a reason ๐ค
have you heard if you'll be returning yet?
I need to go get my ultrawide monitor...
I guess I could buy a new one... but fuck that...
I really really wanted one of those but figured trying to record 16:9 video on it was going to be a pain
16:9 is the old world.
lol
I generally just use the 21:9 as a two monitor setup. It is just really nice not having a bezel in the middle if I decide to play a game or watch a movie.
eh i mean 16:9 at 43 inches in 4k is still wide
If you need to record 16:9 video on something else than 16:9, you probably could set up an OBS scene which captures a portion of the monitor at that aspect... or you could probably force a 16:9 resolution to it stretched which would capture normally on anything, but just look bad for you when recording
yep @bronze axle I wasn't on drugs lol. in master right now
the modes button changes the panel in the top left and the bottom 3 modes all have a toolbar instead of extra tabs in the modes panel now
encroaching my viewport again
yeah I figured if I wanted to do 16:9 on a UW I would just drop the resolution to that in windows and record. It's a plan in the future if I can get a desk to accomodate it
i already drop down from 1440 to 1080 when recording so meh
I wish those toobar buttons weren't massive too haha
so like this?

because you know, options and all
how did you do that?
I never understood while small wasn't the default...
but uh... the animation window for uh skeletal animation changed
hey cool it hides my megascans icon as added bonus!
again?
Episode 5 is really good.
so why did no one tell me the animation window was changing... I kinda have a new course on Animation in process lol
whoa what is this
I do like the new montage section ecitor tho
thats an animation montage
This is a normal animation/skeletal/fbx track
so this is a master branch build from epic's git?
the montage section editor is MUCH easier to understand now you basically click on a button after each section to select the next
yep this is master branch os of uh an hour ago?
lol wow
I was always confused by the old one
my montage sections are named default, next section, and last section lol
It's been over a year since I have used that...
gg that looks awesome
this is MUCH easier to understand
do you now have to redo every video on montages though? lol
I never did them ๐
was actually in the process of doing animation stuff and was going to record shortly lol
soo... I guess I wait
this is honestly... really fucking nice
damn, ๐ค don't crash constantly lol
so far no crashes
I hope they fixed retargeting animation blueprints that have additive animations in them by now
lol ๐
wouldn't expect that one for some reason. I tried diagnosing it through debugging and gave up upon seeing how tangled the reference collection was
something is changed with the renderer, the manny is more reflective and shiny
lets see
I think it's a bug, like there is a screen space reflection on the entire camera at all times
gonna open up .24 and compare
oh it's darker or something so I can see the reflection more now
I wonder if they fixed the overblown default lighting
it would be cool to know what subtle changes change in renderer between versions lol. I usually run into moments like this, but dunno if its just me
that would be excellent
damnit stupid alt printscreen
left is master, right is .24
thats what I meant by it looks shinier but that stuff is in .24 just blown out
wow that looks quite different
yeah I think there is some weird bug, Im getting like weird reflections in the new one
yeah way more detail on left
oh yeah something is wrong with the rendererer lol
default level, you can see the sky reflecting in the walls lol
yeah its ignoring something for sure, even the material shows "missing" for half the pins lol
lol wild
new blank material
looks like those are for anisotropic settings in the new material, thats what the mouse over says
dang
yeah probably just a half changed renderer at this point, oh well
well lets find more hidden crap
yep its got a much larger new emitter setup thingy, very similar to the new project where you choose something then more stuff comes up
and something called a scratch pad lol
damn
so the scratch pad lets you like create temporary modules in a new window
yep lots of new icons, lots of polish basically
modules have icons identifying them now on the left kinda like the color coding for variable types
like to show if they are dynamic inputs vs modules?
gimme a sec, cat found the power button
the icons along the left of each module
I dont have a clue what they mean but they indicate something, maybe relativity?
hmm
yeah
so would guess that the orange ones are force
red indicates position
would bet that blue color is velocity
its like a riddle with that solve forces and velocity thing lol
yep so you do them by hand for custom and I am sure they are pre set for the included
niagara is fun
It's so scary to me
atleast it's alot easier to manipulate settings compared to cascade but jesus it can get complicated
and its really really not straight forward on that
yeah
Hankering for crystals, sparkles and whales? This video is a compilation of game recordings made for the Reef Hide Update including outtakes. All particles are powered by Niagara, the latest particle system in Unreal Engine 4 and consist of custom modules and data interface.
...
that does the glimmering on the dolphin there
its a really powerful system