#lounge

1 messages ยท Page 673 of 1

sage ermine
#

so... if I'm having trouble exporting from blender to ue4, which channel is best to ask about that in?

#

(via fbx)

cursive crypt
#

#blender

sage ermine
cursive crypt
#

๐Ÿ‘ ๐Ÿ˜„ The choice is hard, I know

sage ermine
#

it's partly a ue4 problem you know

cursive crypt
#

Most people blame Blender for the fbx.

#

Haven't seen anything positive recently.

sage ermine
#

you're missing a 4

cursive crypt
#

What you mean -41 235?

sage ermine
#

yes

#

that is what I meant

cursive crypt
#

Can't guarantee, but will see how far we can go.

sage ermine
#

ta

pearl elk
#

I r dissapoint, where is my NSFW

cursive crypt
#

Yeah, it was all bad joke...

#

There was none.

median wraith
#

๐Ÿ˜‚

idle vortex
median wraith
#

lol

#

look at all the wrong gamdev tags lol

pearl elk
ancient hornet
#

look at the pedigree on that one :

  • Zynga
  • Disney DIMG Games
  • EA MOBILE
  • Take-Two
pearl elk
#

I dont see anything suss man ๐Ÿ˜›

fluid bloom
#

nickle and dime business leader I see

pearl elk
#

woohoo here it is

#

and IGN screwed the sound ๐Ÿ˜›

ancient ingot
#

๐Ÿคฃ

pearl elk
#

they couldnt record the source no thatd be sensible, nope lets just record the room echo

ancient ingot
#

๐Ÿคฃ cauise ign are dumb

pearl elk
#

thankfully Tims public speaking is getting better

ancient ingot
#

slowly

#

๐Ÿ’˜

ancient hornet
#

nah you don't understand, this is just the new instagram filters, but for sound!

ancient ingot
#

lol

pearl elk
#

Oh I see Tim is really in his garage pretending to be in a big hall

fluid bloom
#

anyone have a TL;DW version?

pearl elk
#

Tim Sweeney has the same jumper with an Epic Store logo on it

#

thats the short version ๐Ÿ˜›

median wraith
#

well if you sell 10 ports you made for the same single price

#

there is no money back at all

pearl elk
#

yeah but I think the idea with UE is that you dont spend as much making ports so its easier to give the customer the experience where they want it

median wraith
#

still yuou have to do

#

when you limit the resources etc the game basically need to be optimized per platform

#

well your game engine must be well broken in order to do such crap

ancient hornet
#

"crap"

median wraith
#

imagine pay a group of 10 testers for this

bold fulcrum
#

It is an interesting discipline, but I prefer glitchless speedruns.

median wraith
#

jesus basically cross every thing by moving the camera

#

who made this

ancient hornet
#

my favorite speedrun so far ๐Ÿ˜›

#

glitched runs have that thin edge thing going on where it goes from "using tiny glitches to save time" to "using a small glitch to spawn the endgame cutscene after 3s"

bold fulcrum
#

Subnautica speedruns are cool.

ancient hornet
#

and somewhere in the middle is the good stuff

hazy delta
#

I actually like speedruns that break a game in some interesting fashion, instead of just going out of bounds for a bit

ancient hornet
#

well try that FF6 one then

#

it's pretty amazing ๐Ÿ™‚

hazy delta
#

like with megaman for the gameboy where they found a specific way to gather a lot of enemies on the screen that causes a memory state that gets interpretated as the finishing state of the level ๐Ÿ˜„

pure marlin
#

yeah it hurts seing glitch speedruns. ~~But i think you can prevent it through mission requirements instead of location based story plots.
Most game cap the next area with walls and co, but in open world where everywhere is accesable and through npc only unlockable. Maybe I imagine it too simple ~~ I didnt expected skywalking, i take my words back lol

#

but for that tomp rider speedrun, actually nice to watch after the first ugly glitch

ancient ingot
#

sorry but imo if you dont finish the game the way it was intended, through actual gameplay and not using exploits it shouldn't count as a speedrun.

zinc matrix
#

Dishonored ones are the best

#

and the kills are glorious

ancient hornet
#

the problem is that

pure marlin
#

Well, i personally dont consider glitch runs as worth calling as speedrun, still sometimes it is amazing, like seing skywalk at will. so far i knew you could abuse the momentumspeed of game engines to glitch through. Interesting to watch sometimes. What game devs need are smart fail saves, like you cant fight the next lvl monsters withouth the proper equipment, or using lesser position events. More interesting, would there be a way to let ue detect glitch use ?

ancient hornet
#

you can't really base speedrun rules on that

#

because, games ARE glitched a lot

#

like, a Quake 1/2 glitchless run would mean no strafejumping?

#

it's like impossible to avoid the glitch without avoiding jump at all ๐Ÿ˜„

hazy delta
#

I mean that's what glitchless categories are for, if that's you thing, just search for those .D

deep glen
#

^

pearl elk
#

lol lara ends up being just floating hair

#

I should totally make that game where youre just a hair piece

deep glen
#

@hazy delta its mainly people who know jack about speedruns that whine about using glitches being unfair. unknowing there are glitchless catagories

hazy delta
#

also I love when people say that it makes it easier. Some glitches are incredibly precise, often going into single didgit frame precision and those guys hit them quite consistently. That takes enormous amount of practice and skill.

ancient hornet
pure marlin
#

some go so far to encode the algorithm and to alter "random" yeah thinks go sometimes overboard despite being hard work

hazy delta
#

yeah like with the megaman example I mentioned earlier. they knew where they wanted to go, but didn't have an idea on how to manipulate the RAM state, so they had a script that just brute forced a bunch of inputs until it found a configuration that moved you in a way to gather enough enemies ๐Ÿ˜„

#

one of the reasons why I love tool assisted speedruns is because the amount of technical knowledge required to pull it off puts me in awe.
https://www.youtube.com/watch?v=JxgEXDnXD6M
for example with this SMW 'speedrun' where they overload the ram and manage to overwrite it with gamepad inputs, allowing them to execute arbitrary code and basically reprogram the game in runtime ๐Ÿ˜„

This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2513M.html. TAS originally published on 2014-01-12.

Masterjun (http://tasvideos.org/Masterjun.html) builds upon his previous work at destroying Super Mario World (http://tasvideos.org/2380M.htm...

โ–ถ Play video
foggy path
#

Someone probably has been staring at the SMW assembly code for days to figure out that you can do that

hazy delta
#

could be, I never found anything on how they even found the setup for this.

foggy path
#

I suppose there's a tiny chance someone accidentally input the necessary sequence when programming a TAS to do that

#

but seems a lil unlikely

hazy delta
#

considering you need to input multiple very specific and frame perfect inputs at 60fps on 4 controllers simultaneously, it's very unlikely ๐Ÿ˜„

deep glen
#

they probably noticed some bug or whatever glitch and this was the result of how/why

#

though nowadays, they tear a games code apart a few days after launch

#

datamining ftw

foggy path
#

Datamining is a bit easier I think than figuring out that you can overflow the input system lol

deep glen
#

true

foggy path
#

Although I guess if you are experienced in assembly programming you could probably spot the signs for buffer overflows

hazy delta
#

yeah but how many people can actually do that?

foggy path
#

I think I need to clean my keyboard, I'm getting completely random typos a lot lately lol

deep glen
#

iirc isnt the same technique somewhat used to steal passwords from lesser protected locations?

hazy delta
#

and put in the effort to do so for a video game speedrun ๐Ÿ˜„

foggy path
#

buffer overflows are used to execute malicious code as well

#

in viruses and such

hazy delta
#

wasn't the heartbleed exploit very similar to this?

foggy path
#

possibly, a lot of the serious ones are buffer overflows

#

it's probably one of the only really reliable way to execute completely arbitrary stuff unless there's a literal backdoor in the application

median wraith
#

spent the morning with the project setup

#

: )

zinc matrix
#

why unity company is not as medial as epic games

#

epic makes games. engine, store and videos

#

unity nothing really

foggy path
#

I'm pretty sure that's what Unity does too :P

#

Even moreso since they don't actually have any other business model than the engine as far as I know

pure marlin
#

yeah they do pretty much the same. I recently saw the put free vfx effects in. firework, marvels endgame portals

#

well, epic gave us megascan xD

median wraith
#

na they bought megascan to be used on Fortnite

#

๐Ÿค–

#

I wish Epic makes some kind of COD but properly

pearl elk
#

Epic Meganite

ancient hornet
#

I wish Epic could remake the first Unreal with more Raytracing ๐Ÿ˜›

pearl elk
#

they should remake it with cover mechanics

#

and heavy armour like Unreal 2

hazy delta
#

the very end of the gif captures how I feel right now

ancient hornet
#

they should have taken the multiplayer mode of Unreal 2 for UT4 ๐Ÿ˜ฎ

pearl elk
#

Unreal Tribes

signal citrus
#

Unreal II had mp? My age is deteriorating my memory

pearl elk
#

XMP

signal citrus
#

Lord itโ€™s coming back to me

#

Suppressed

pearl elk
#

Bit like Onslaught, bit like Tribes

zinc matrix
pearl elk
#

I dont blame you for forgetting @signal citrus I try to let those games stay a memory, going back and trying them just breaks my heart

signal citrus
#

Yeah. I mean I remember chrome

pearl elk
#

ahh to be young and naรฏve again, to go back to when the industry was just a wee baby

#

the game with the ultra bad vehicle physics

signal citrus
#

Tech land yeah

pearl elk
#

Pariah was pretty cool, cept for the levels where you spent half the time spawned through the floor

signal citrus
#

Duke

pearl elk
signal citrus
#

Blah yeah pariah was another good one

#

That weird phase where everyone wanted to be a cooler halo

pearl elk
#

I was playing Mass Effect Andromeda all liek, this is basically Unreal 2 with better graphics ๐Ÿ˜›

ancient hornet
#

XMP was pretty good ๐Ÿ™‚

#

the best part of Unreal 2

#

shame the whole project kind of failed

surreal kelp
#

if there's no treaty at all, you just don't claim that on that form and you lose that 30% or whatever the tax is in such case
@stiff crystal

Thanks.
This is for anyone who will search here about W-8BEN. Finally a found tax expert who knows what to write to this form. But It depends on your county.

He said %0 tax will be cut from from US.

bleak thicket
#

ultra annoying topic

#

but nice to find out in this context that every human has a unique tax identification number

surreal kelp
#

Yeah

bleak thicket
#

but directly to say, business dont have, only actual real personas

surreal kelp
#

its really annoying that if you know what to write 0 tax cut, otherwise %30 its just warning for future grant recipents

bleak thicket
#

i hope big time that grant recipients also get tax information ;)

surreal kelp
#

If you are in US they may more easily help you, but if you are outside they dont because every countries' tax treatty is different

bleak thicket
#

in US the situation is ultra clear straightforward easy

#

and in other countries they do have the information

#

in worst case they can take their biggest customer from that country and just ask them quick

#

and given how many millions those people earn with steam, they would be probably happy to help

#

Steam has the information if they want to

surreal kelp
#

But grant is differnet

bleak thicket
#

they just dont want to push that info on their site, else they have to track it all the time

#

not tax wise, no ;)

#

grant is the same as a huge income at once

surreal kelp
#

Not in turkey

#

Those make things complicated :D

bleak thicket
#

turkey is happy that someone puts money into their country

#

;)

potent sail
#

Anyone have any idea why I can only press my widgets once?

deep glen
#

movie starts at 19:00, starting with trailers, commercials, and other crap.
gf wants to be at theatre in 15 minutes (18:35)

#

im already bored

bold fulcrum
#

Remember, when there was no commercials in movie theaters ?

cursive crypt
#

... and people were allowed to smoke inside.

deep glen
#

not sure which countries have it

#

but that jaque mineur bs also annoys me

potent sail
#

...

cursive crypt
#

th is that?

#

You wanna us also watch the commercials?

deep glen
#

haha

#

nah

#

fricking Jean mineur

#

i hate him

#

aaand off I go to see ^ those annoying commercials

#

<_<

cursive crypt
#

My condolences, gfs always want to be half an hour upfront. Though you usually wait them so much before that.

warm flint
#

we don't have any attorneys offering free advice with NDAs etc in gaming industry here by any chance do we? lol

potent sail
#

good way to start

#

I like that

cursive crypt
#

What? ๐Ÿค”

signal citrus
#

would be wary of such advice valefor

carmine frigate
#

i allways look the internet for free legal advice and pre setup contracts ๐Ÿ™‚

#

also cheap viagra

#

hmm dont like my new mouse, broke my right middle knuckle once and this wheel gives me rsi

#

the wheel click, not the scroll

#

also sorta big hands kinda tricky to find a nice mouse

#

used to have an msi interceptor but they dont sell anymore

stiff crystal
#

That tax form isnt super complicated, main thing ia to find the actual tax treaty between us and your country and find the place that applies to the grant

pearl elk
#

With any luck the AUD will keep dropping then I can get megabucks in USD :p

rain steppe
#

๐Ÿฅถ

signal citrus
#

and they said never frozen burgers

potent sail
#

Medical assistance please

potent sail
#

Is this from the new bad boys movie?

median wraith
#

Someone sent me this xD

hazy delta
zinc matrix
#

To make it even better every commit comment should just be "Hevedy"

rain steppe
#

๐Ÿค” how long it would take to create a shooter?

zinc matrix
#

about 2 minutes, there is a shooter template
or did you mean make a good shooter? ๐Ÿ˜›

pearl elk
#

Activision cant even make a good shooter so good luck with that one ๐Ÿ™‚

hazy delta
#

yeah you'll have a shooter pretty much instantly everything after is just iteration to make it better and the more time you put into it the better it gets...

#

hopefully

rain steppe
#

I wanted to create a shooter with dismemberment mechanic, loot, lvling, advanced physics alone

zinc matrix
#

oh well then about 12 years (not really, but the truth is we can't estimate that for you without knowing you)

#

about 2 minutes, there is a shooter template
or did you mean make a good shooter? ๐Ÿ˜›
@zinc matrix
ehm... somebody forgot to factor in shader compilation time

#

oh, in that case change the estimate from 2 minutes to about 30 days

#

teh end is nhear

#

NOOO

#

woo youre here since 2016

#

i was thinking about finding some unsuccessful unpopular sound artists and offering them to make songs for my game for recognition (so not for money) do you think that will work? where to find them?

#

there are some good songz on youtube but i dont think i can get rights to use them loll

#

I mean... it will work for some who just want to do it for fun
As long as you know going into that you won't be able to be very demanding since you're offering them nothing

pearl elk
#

I suggestion not calling them unsuccessful and unpopular when you contact them

mossy nexus
#

Spent the last half an hour pondering an AI problem. Then realised I had the controller selected and not character. +100 idiot points to me.

zinc matrix
#

and I mean this in the nicest possible way, but offering them recognition in your game is equivalent to offering nothing, so don't go into it thinking that will be a motivator

pearl elk
#

Its really easy for people to get exposure if they want it, its not like people dont have access to social media platforms

zinc matrix
#

@zinc matrix im offering them audience

#

@pearl elk i see you are teasing me

pearl elk
#

Not entirely, its 6am and Ive been up all night

zinc matrix
#

@pearl elk if getting audience was as easy as you say we all would be rich

#

its certainly a hard task

pearl elk
#

you need something the audience wants

zinc matrix
#

exactly

#

and how big is your audience right now, before making the game?

#

count in thousands

pearl elk
#

right now in this channel with 7600~ people in the server you have the audience of about 5

scarlet fjord
zinc matrix
#

oof just discovered competition for my game

#

and all hopes lost..

#

well, some of them

red basin
#

Literally always going to be competition for your game

median wraith
#

@zinc matrix haha that chould a idea ๐Ÿคช

red basin
#

do you.

median wraith
#

@pearl elk How dare you, look all these kids getting COD

pearl elk
#

lol when you say it like that it sounds like a diease

median wraith
#

That fucking Hevedy never made an FPS

pearl elk
#

ewww you got COD dont touch me

atomic barn
#

nCOD-2019

median wraith
#

well today was a decent day of work

pearl elk
#

I think they might be using the wrong operation

fathom wadi
#

What I like about that kind of coding, is I don't have to do it.

#

because who would want to except some Rainman type :p

hazy delta
#

god I'm having trouble understanding the left part, but then there's the assembly and it's just letters, how do people code in this D:

red basin
#

Thats whats so great about it. You get into it knee deep and most people think you are a hacker wizard and the only people that know otherwise are rainman types ;p

#

Granted, I envy the ability to be a wizard.

pearl elk
#

Im just not seeing the point to all of this its only faster for finding if its divisible by 10

#

the top one could take any number so ofcoarse the generalised function might be some slower

#

you could just check for a whole number after dividing by 10

hazy delta
#

isn't that what the first function does?

#

just a bit indirectly though the modulo

pearl elk
#

modulo does more a - (a / b) * b it returns a remainder

#

this function isnt really using the remainder

hazy delta
#

well it checks if it's 0 ๐Ÿ˜„

zinc matrix
hazy delta
#

but what do you get when you type 5/1 using integers?

pearl elk
#

yeah the top function is written poorly from the get go

hazy delta
#

funny you would say that, I watched that one just a few days ago @zinc matrix

#

watched the entire thing and only understood 1% at max

zinc matrix
#

the title?

#

๐Ÿ™‚

hazy delta
#

yes ๐Ÿ˜„

potent sail
#

Why can I only use my widgets once and then the line trace from the widget interaction component doesnt work anymore?

#

Any one have any ideas?

hazy delta
#

there's so many reasons why this could happen, is this in blueprints? do you have a screenshot of what happens when you interact with it?

potent sail
#

Yeah it does everything its supposed to with the code

#

then when I try to use it for a second time it just doesnt even seem like its in the world

#

very very strange

#

One moment, I will provide the screens

hazy delta
#

we can continue this there :d

potent sail
#

oh ok

hazy delta
#

don't wanna derail the off-topic channel with on-topic questions ๐Ÿ˜„

pearl elk
#

return Math.Floor(x / 10) == x / 10

#

mines better ๐Ÿ™‚

hazy delta
#

but is it better in assembly?

pearl elk
#

its not better than the specific assembly no

#

but I could make this use any two numbers not just 10

hazy delta
#

so X is the number you check for and if you replace 10 with Y it could be the division you wanna check for?

pearl elk
#

yup, it should return a whole number if its divisible, all I do is check if it has a point which is abit quicker than finding the proper remainder

#

I think UE4 has two versions, ones a faster one if I remember right

hazy delta
#

๐Ÿ˜ฌ

fringe sundial
#

@median wraith on that C# thing

#

have you tried the same thing on cpp godbolt?

#

cpp does the hacker version on its own LMAO

#

VS does this weird shit

#

looking at those constants of 31 and 2, it seems to be very similar to the C# version

#

so that twit is bullshit, Its doing the same as a cpp compiler

#

its doing all it can to avoid integer division because all those instructions are 1-clock instruction vs int division which is like 100-clock instruction

zinc matrix
#

@red basin actually theres only one competitor to my game

#

and he didnt publish his game yet but he gained following and made a lot already

cursive crypt
#

That trick also its UB in c++, though most ppl wouldn't care.

zinc matrix
#

Hevedy, that yellow valentines card is a love that must be forbidden

cursive crypt
#

So, at the end just type (x % 10) == 0 and leave the details until further notice.

#

Oops, sorry didn't want to interrupt the Valentine talk.

median wraith
#

hahaha

#

yeah it is indeed Val

hazy delta
#

oh god I didn't even look at the nodes they're trying to connect

#

the horror!

#

I bet each sequence output goes into a loop aswell!

soft night
#

friendzone val talk

cursive crypt
#

The Slide operator.

foggy path
#

In Haskell you can use a boob-operator (.).(.)

#

It doesn't really do anything useful though lol

errant compass
#

That --> works in C/C++ because it's not one operator but two, post-fix decrement and greater than, and -- has higher precedence than >, so it binds to x first, resulting in decrement and compare. The whitespace is irrelevant since it's on the same line ;P

#

Post-fix increment/decrement are in the 2nd highest precedence category so it works out

hazy delta
#

must be some very old boobs if the belly button is between them ๐Ÿค”

#

also I get why the --> works, but what does the slide do?

errant compass
#

Backslash is line continuation outside of a quoted string

#

So literally nothing but window dressing

#

C++ ignores whitespace outside of strings, so you don't even need it.

#

The preprocessor however does not ignore newlines, so it's useful there. Or just for indicating that two lines are the same statement in a visual way

pearl elk
#

okay so mine would be worse since i did 2 divisions, could explain why I prefer to multiply by 0.5 instead of dividing by 2

hazy delta
#

so the slashes in this case are just for the memes? got it

zinc matrix
#

my game is doing so good

#

inventory was the hardest thing eva

#

i mean single slot inventory was easy, but multislot is like completely different league

median wraith
#

Made an auto backup Files Creator for projects with batch and 7z if someone wants to use it
Batch File:

@echo off
:: Get Dates
for /F "skip=1 delims=" %%F in ('
    wmic PATH Win32_LocalTime GET Day^,Month^,Year /FORMAT:TABLE
') do (
    for /F "tokens=1-3" %%L in ("%%F") do (
        set CurrDay=0%%L
        set CurrMonth=0%%M
        set CurrYear=%%N
    )
)
set CUR_DD=%CurrDay:~-2%
set CUR_MM=%CurrMonth:~-2%
set CUR_YY=%CurrYear%
set CUR_HH=%time:~0,2%
if %CUR_HH% lss 10 (set CUR_HH=0%time:~1,1%)

cd..
for %%I in (.) do set CurrDirName=%%~nxI

set fileName=BAK_%CurrDirName%_%CUR_YY%_%CUR_MM%_%CUR_DD%_%CUR_HH%_

7z a -tzip Backups/%fileName%.zip @Tools/BackupFiles.cfg

pause

BackupFiles.cfg

Assets\*
Config\*
Content\*
Saved\Config\Windows\*
Saved\AutoScreenshot.png
Source\*
*.sln
*.uproject
hazy delta
#

I'm finally sitting my ass down and I'm ready to dig deep into coding.... wish me luck! waffleScared

median wraith
#

luck for you

errant compass
#

Good fun! Have luck!

pearl elk
#

Im gonna set your clock to 1970 Hevedy

median wraith
#

Don't work?

hazy delta
#

btw when I'm getting the UE4 source from github is it possible to make a local branches so I can screw around with everything?

#

or how is this supposed to work?

median wraith
#

You need to create a private brach at your account

#

Okay Titanfall2 is dead

#

:(

errant compass
#

You can absolutely checkout a local branch, you can also clone their repo to your own account and work from there

pearl elk
errant compass
#

Well, s/clone/fork/

pearl elk
#

you should totally set your code to this clock

median wraith
#

Make a proper FPS to me please @pearl elk :(

fathom wadi
#

@hazy delta fork the repo, then you can do whatever. its like your personal branch

pearl elk
#

I would if I could figure out how they did the physics in Dying Light @median wraith

zinc matrix
#

coffee stopped working. hoh

hazy delta
#

I see that I did a fork of this ages back ๐Ÿค” but it's missing all the updates since then

fathom wadi
#

yeah you need to fetch the updates. It's best done from command line if you ask me, but git for windows did get some improvements on that front

hazy delta
#

so I clone my fork with git and then fetch?

fathom wadi
#

well depends what you are doing. If you are updating an older version, you should be able to just switch to that version in git for windows and fetch it. But I think the tag updates need command line. Or they used to

#

I really try not to use git but you have to unless you play with perforce a bit first

hazy delta
#

well the thing is that I have this fork of UE4 on my profile, but the newest branch is 4.9

errant compass
#

Do you have git installed locally?

hazy delta
#

yes

#

and I use tortoise git so it's a bit more friendly for a noob like me ๐Ÿ˜„

errant compass
#

Do you have modifications to your fork?

hazy delta
#

no

errant compass
#

Then your life is easy. Make sure your local clone of your forked repo has a remote pointing to the upstream repo, then do a pull, and select the latest tag/branch or whatever you want to checkout

#

With no changes between local and remote repo, a pull can do a "fast forward", which basically just plonks down all the remote stuff.

#

If that's not clear enough I can try to see how Tortoise works. I work in Linux with git for a living so I know what to do but not how to tell you in Tortoise :P

hazy delta
#

haha that's already very helpfull I'm currently cloning my fork locally and then I'll see if I can figure it out from there

errant compass
#

From their docs, looks like it'll be straightforward

#

Just have to make sure you've got a remote pointing to the upstream repo. Convention is to name that remote "upstream" or similar so it's easy to tell it apart from your fork remote

hazy delta
#

alright we'll see in a second ๐Ÿ˜„

#

@errant compass so the Remote dropdown only has 'origin' as an option

median wraith
#

Tortoise Git that reminds me of these old cod modding times

hazy delta
#

it's the only one I'm somewhat familiar with. I just never needed to fork a project like this ๐Ÿ˜„

errant compass
#

@hazy delta See the "Manage Remotes" link? Try that

hazy delta
median wraith
#

I use the Github app

#

And the others for the other ones ob

errant compass
#

@hazy delta I don't use it, but looks like Add New. Name it, point it at the UE4 git URL

hazy delta
#

oh I see

#

okay I added an "upstream" remote with the UE4 git URL

fathom wadi
hazy delta
#

alright it's pulling something ๐Ÿ˜„

fathom wadi
#

it's valentine's day. I should hope so

hazy delta
#

oh come on

zinc matrix
hazy delta
#

also denoiser! nice

fathom wadi
#

yeah AI denoiser even

hazy delta
#

but only on nvidia RTX cards ๐Ÿ˜ฆ

fathom wadi
#

yeah but I guess people who do that kind of thing have that setup. Im only on a 1080ti but I can use it so im not complaining :p

#

anything that speeds up Cycles tbh

hazy delta
#

man those physics sims look neat

fathom wadi
#

yeah I did some physics sim stuff for steam and it was ok, but very slow. When I checked out some more info, they were saying there is a new physics sim engine getting added, which I guess is this

median wraith
#

Look now even the trailers are better than Autodesk ones lol

hazy delta
#

ikr?

#

even the top comment is pointing that out ๐Ÿ˜„

#

kinda reminds me of how houdini presents itself

#

but in 1 minute instead of 15

median wraith
#

now I wish Blender had procedural tools

hazy delta
#

๐Ÿคฃ

fathom wadi
#

@median wraith what kind of procedural tools?

median wraith
#

Some Simple Houdini style , the only procedural thing are modificators, something from editor with nodes or alike as materials but for meshes, random placers and these kind of things

#

non destructable

fathom wadi
#

seems to be some kind of licensing issue with getting something more official tho

median wraith
#

well thats a link to houdini xd

#

I mean do that inside Blender

pearl elk
#

it is inside blender

#

Houdini is magic, it can appear inside any application ๐Ÿ˜›

hazy delta
#

just watched the Houdini 18 sneak peak again

#

10 minutes of pure magic

#

can confirm

hazy delta
#

@errant compass for some reason I've only got the release branch available, but that's the one I wanted anyway it seems like everything worked. thanks a lot! ๐Ÿ™‚

errant compass
#

@hazy delta You might need to do a fetch to grab everything in the remote, may be you only checked out "release" and just pulled to update it

#

I.e., fetch will let you see (and thus checkout) any branch/tag

#

But cool, glad to help

hazy delta
#

yep looks like fetching is downloading a bunch of data again ๐Ÿ˜„ sweet, not I finally understand what that does

errant compass
#

Git is basically a list of pointers. Branches and tags are kinds of pointers. Remotes are pointers, commits are pointers...

#

Down under all the covers are actual objects.

#

Your local repo may have less, same, or more pointers than the remote it was cloned from.

#

Fetch grabs all the remote ones

#

Pull actually grabs objects

#

That's why fetch is fast and pull is slow(er) :)

#

Even that is still a simplification, as technically pull = fetch + merge + logic to pick merge strategy or fast-forward

#

But yes

hazy delta
#

yeah I can now pull all the branches :D
so when a new one gets added I just fetch and then I can pull it, I assume?

errant compass
#

Pretty much. And, don't forget to push to your forked remote repo ("origin") if you want your fork to stay in sync

ancient hornet
#

pull is just a shortcut for "fetch then merge/rebase"

hazy delta
#

I actually did ๐Ÿ™‚

#

btw are the 4.24 branch and the release branch identical?

errant compass
#

You can find out yourself pretty easily. See what the last commit in both is

hazy delta
#

oh right..

errant compass
#

Or, presumably, Tortoise has some visual representation of branches/tags

#

And will show them both pointing to the same spot

hazy delta
#

huh sweet

fathom wadi
#

@median wraith On the subject of Houdini -> Blender. I just did a bit of reading up on it, and although that github link was fine and can do some stuff, Houdini also supports Pixar USD, and so does UE4 via USD StageActor and USD Stage Editor. And as of about 2 hours ago, Blender also supports USD. So I am guessing that moving things around between the 3 apps pretty much just got solved?

mossy nexus
#

Isn't Blenders USD support not 100% yet? Something about skeletal meshes?

fathom wadi
#

not sure. can find out tho

mossy nexus
#

ah it's: does not (yet) support exporting invisible objects, USD layers, variants, skeletal animation, etc.

fathom wadi
#

yeah that might be older documentation perhaps with the release being today? Or at least I hope so. If not im sure it will get better if it's wanted

mossy nexus
#

Thats todays release

fathom wadi
#

oh yeah just noticed

mossy nexus
#

Although I know squat about UVs, it's now got UDIMs which look handy

fathom wadi
#

I just did a whole bunch of UV work that could have been a lot easier with UDIMs. But then I needed to do some core UV stuff as I avoid it usually. Auto-unwrap or go home.

#

blenders smart unwrap can be a bit stupid tbh. Easy to clean up but the initial unwrap tends to be messy

mossy nexus
#

I imagine it's on The Listโ„ข๏ธ for improvements

fathom wadi
#

if it adhered more to vertex groups I wouldn't mind but sometimes you get weird cuts and joins even if you pack with a border

mossy nexus
#

I'll take your word on that. My UV knowledge can be written on the back of a stamp, with room to spare

bronze axle
#

Heya loungers.

mossy nexus
#

ello

bronze axle
#

So Iโ€™m still thinking about what Epic has planned for GDC.

#

Always fun to speculate. But this year feels a little different.

hazy delta
#

you mean something like talks? or actual big announcements?

bronze axle
#

Announcements.

hazy delta
#

hm

#

what did we get last year?

mossy nexus
#

I predict OpenVDB support. I have no idea what that is, but... there ya go.

bronze axle
#

Ray tracing, MegaGrants, Chaos, and a few other things I canโ€™t remember.

fathom wadi
#

heya pfist and yeah excited and hyped as it sounds like its next gen

deep glen
#

fortnite focusing more on becoming a platform

#

instead of a game

#

optimized rtx

hazy delta
#

oh right, yeah that's some great things

deep glen
#

next gen VR which focuses way more on streaming, which is vr's future.

#

(streaming to the vr headset, instead of all them wires)

mossy nexus
#

Some kind of fancy doodaa with landscapes & water.

bronze axle
#

Itโ€™s clear from their GDC schedule that prepping for next gen consoles will be a big part of the narrative.

fathom wadi
#

native houdini engine support ๐Ÿ˜ฎ

hazy delta
#

actual fluid physics D:

mossy nexus
#

we know they are doing a water plugin, but will it be big news?

bronze axle
#

We also know Epic Online Services is getting a revamp that will debut at GDC.

hazy delta
#

but yeah a bit about VR and foveated rendering support would be cool, I guess

bronze axle
#

Plus some new rendering tech is coming.

hazy delta
#

RTX+

mossy nexus
#

A custom source control option built into UE

fathom wadi
#

didn't UE4 get foveated rendering?

bronze axle
#

And now Iโ€™ve noticed thereโ€™s a 4.25-plus branch on GitHub.

hazy delta
#

or something that can compete with unitys scriptable renderpipeline. something that let's you edit it via blueprints and the material graph

#

that's be sweet

#

yeah someone pointed out the 4.25-plus yesterday I think

fathom wadi
#

Update as of December, 2019: Mask-based foveated rendering for UE4 has been deprecated as of UE4 4.24. Please refer to a previous version of UE4 on the Oculus GitHub for a reference to the implementation.

bronze axle
#

Thereโ€™s also GPU lightmass in development, which sounds cool.

hazy delta
#

oh right

fathom wadi
#

luoshuang working on that I presume?

bronze axle
#

I think so.

hazy delta
#

yeah he and someone else posed a few screenshots earlier this week

mossy nexus
#

A total revamp of multithreading.

bronze axle
#

Iโ€™m going to throw a crazy idea out there.

hazy delta
#

128 thread multithreading support for all 3 ryzen 3990x owners

bronze axle
#

I think they might bump it up to 5.0.

hazy delta
#

that IS a crazy idea

#

but I really think that 5.0 would be a bigger jump. like it should have some really big features as a 'selling point' right?

bronze axle
#

I keep wondering: when and why would they ever? It would need to make marketing sense, and next gen consoles are a great opportunity for that.

mossy nexus
#

A make game button.

bronze axle
#

If itโ€™s not 5, 4.25 is still shaping to be a big one regardless.

mossy nexus
#

what's on the list for .25?

hazy delta
#

hm I'm looking at wikipedia and it's kinda funny how UE4 has been in development since 2003 o.o UDK was made free on 2009 ๐Ÿค”

#

so all that considered, UE4 is the longest running version of the engine so far

#

might be that 4.25 will be relabled as UE5

bronze axle
#

I think itโ€™s a possibility.

hazy delta
#

yeah after looking this up it actually seems more likely than I would've thought initially ๐Ÿ˜„

mossy nexus
#

but surely there would have to be 'something' massive for that

bronze axle
#

Indeed.

deep glen
#

50% performance gain due to magic

mossy nexus
#

at least

hazy delta
#

anyway I'd still love to see an easy way to customize the render pipeline in some way

mossy nexus
#

maybe 55

hazy delta
#

lol imagine they just had some random function in there the whole time that made every operation take twice as long

bronze axle
#

Maybe totally unrelated, but I also thought it was weird that they slightly updated the editor UI in 4.24 without mentioning it in the release notes.

zinc matrix
#

4.25:
GDC is 4 days
Ends on 20
UE4 will be labeled 5
๐Ÿ™‚

hazy delta
#

they did?

#

๐Ÿ˜ฌ

bronze axle
#

Yes. One sec.

hazy delta
#

but seriously the fact that we have 4.25 and 4.25 plus is intriguing

bronze axle
hazy delta
#

it's wider now D:

neon iris
#

Mathew was complaining about it. Messed up a whole video series due to that quiet ui change

hazy delta
#

was he constantly switching between versions and now it's obvious? I don't see how it messes it up

neon iris
#

One of the update switched icons then back

hazy delta
#

oh okay

mossy nexus
rare sparrow
#

They'll probably show off the mesh editor stuff they've revamped recently, and I hope to see stuff about the open world tools they've been working on.

bronze axle
#

Ah yeah, the mesh editor looks awesome. So much potential.

signal citrus
#

Will there be a slackers meetup thing this year?

rare sparrow
#

I'm super excited for the blueprint side of it. Making tools to create meshes in the editor programmatically

bronze axle
#

@signal citrus If there is it wonโ€™t be organized by me. Iโ€™m not going unfortunately.

#

Definitely planning to facilitate GDC hype and discussion here again just like last year.

hazy delta
#

oh there's slackers meetups?

zinc matrix
#

i bought some low poly pack and its cooll

bronze axle
#

Not yet. Weโ€™ve been meaning to do a GDC thing though.

signal citrus
#

Yeah I recall something said last year about this year ๐Ÿ˜„

hazy delta
#

welp ๐Ÿ˜…

bronze axle
#

๐Ÿ˜…

signal citrus
#

since the #gdc channel is gone, we'll never know ๐Ÿ˜‚

hazy delta
#

maybe it's just hidden ๐Ÿค”

bronze axle
#

There will be GDC channels and live discussion during the State of Unreal. It will be epic.

#

Pun very much intended.

hazy delta
#

hue hue hue

#

when will that be?

bronze axle
#

The channels will go up a week or two before GDC.

hazy delta
#

cool ๐Ÿ˜„

neon iris
#

At least thereโ€™s a BotH meetup ๐Ÿ˜‰

bronze axle
#

BotH?

signal citrus
hazy delta
#

Beer of the Hood

signal citrus
#

Blades over the Horizon

bronze axle
#

Ah ok. Nice! ๐Ÿ˜

hazy delta
#

where will that be?

zinc matrix
#

now I'm disappointed there are no dancing girls there pat

median wraith
#

Lol, that reference

signal citrus
#

Still fielding locations and seeing who will attend

neon iris
#

Probably in the middle of the woods knowing pat

bold fulcrum
#

Blades over Horizon is going to GDC ?

bronze axle
#

Honestly, whether itโ€™s 4.25 or 5.0 at GDC, I hope we get a new launcher. A man can dream.

hazy delta
#

oh also at GDC ๐Ÿ˜ฆ

median wraith
#

New launcher why?

hazy delta
#

aren't there any european friendly meetups?

deep glen
#

sorting of vault content

bronze axle
#

Because the current launcher has a lot of shortcomings.

neon iris
#

No. Go get mugged in San Francisco

median wraith
#

I got a lot of performance issues, no idea how but some versions back there was a single version that was as smooth as steam

bronze axle
#

Performance is all over the place, vault content is really difficult to manage, typography and layout is inconsistent between tabs... I could go on. ๐Ÿ˜

median wraith
#

Oh now that your online, got a question since you used the bluetilities, is there such a thing to get an asset size in space or something I can check if 2 meshes are equal?

#

Yeah and everything is drop over the same place and can't find things usually :p

hazy delta
#

oh yeah the vault.... as someone who hordes all the free content it's.... annoying to say the least

zinc matrix
#

@signal citrus Established in 2013, is it first game or is there something already out?

hazy delta
#

well at least now we know where p@ts profile pic is coming from ๐Ÿ˜„

signal citrus
#

It'll be the second game to be published by the company

hazy delta
#

what's the other game? it's not listed ๐Ÿ˜ฆ

signal citrus
#

I pulled it off the market, it was made in unity and ran in facebook / moble etc

bronze axle
#

@median wraith Iโ€™m not sure. You trying to do this with selected actors?

signal citrus
#

It was free to play and kept track of all movements by the player so the costs to keep it up weren't worth continuing

median wraith
#

Nope wanted to check actor's in the engine folder

hazy delta
#

makes sense

#

how big your team p@t?

median wraith
#

So the idea pfist was to check a folder and find actors equal between

#

Direct assets

bronze axle
#

Ohhh so a content browser thing? Yeah I think theyโ€™re called Asset Actions.

median wraith
#

Yup, oh then will need to check it tomorrow

#

Ty

signal citrus
#

Its just HighTide and I working on the game Seirei. We are working with some artists/talent that we'll announce later

hazy delta
#

oh cool, I had no idea you two work together

bronze axle
#

Yay, tiny indie teams. ๐Ÿ˜„

#

Iโ€™m also on a 2-person team.

neon iris
#

No rest for the wary

hazy delta
#

I'm in a bigger team, but I'm the only one working in unreal atm ๐Ÿ˜ฆ

signal citrus
#

Many, many hats.

#

is it a game?

bronze axle
#

So many hats.

zinc matrix
#

im in 1 man team but its all good

hazy delta
#

me? no I'm working in automotive, it's basically just a bunch of smaller 1-3 week projects

#

I never get to work on something for an extended amount of time so everything is jut a hackjob ๐Ÿ˜ฆ

bronze axle
#

Iโ€™m also looking at publishing my smaller side projects under a solo label. Thereโ€™s a growing market on Steam for tiny $4.99 games.

median wraith
#

Teams are alike some couples there are cases that's better to be alone :p

hazy delta
#

meh I would love to work in a team with maybe some people that know a bit more about unreal so that I could learn something from them ๐Ÿค” maybe that's too much to ask for ๐Ÿ˜„

median wraith
#

I worked with teams that the feel was like the team was yourself in these cases well...

hazy delta
#

maybe I'm just dreaming and stuff like that actually doesn't exist

neon iris
#

Working with someone who knows what they're doing is certainly a treat

hazy delta
#

so that actually is a thing that can happen?

foggy path
#

Having at least one other person working on your project would be helpful at least for me in the sense that I'm easily distracted by other things lol

neon iris
#

but do you really want someone to yell at you? ๐Ÿ˜›

hazy delta
#

I'd just love to have someone I could ask things and maybe get a quick question. This discord does that sometimes tho ๐Ÿ™‚

bronze axle
#

2020 is shaping up to be an exciting year.

#

Lots of promising games and shows dropping, Epic at GDC, all sorts of stuff.

#

Our 5-year anniversary is coming as well. ๐Ÿ˜Š

hazy delta
#

5 year anniversary? 4.25+?
UE5 confirmed

bronze axle
#

๐Ÿ˜‚

#

I gotta find my goofy prediction from the other day.

deep glen
#

unreal 3 please

bronze axle
#

Found it:

Tim announces Unreal Engine 4.25. People are a little confused. "I know we don't usually make a big deal out of engine releases, but this one's kind of special..." Tim erases "4.2" from the name. It's Unreal Engine 5. Tim drops the mic and walks away.

deep glen
#

imho I'd expect an overhaul of the rendered before it'd be called ue5 though

hazy delta
#

hahaha

#

yeah but then we'd have to wait for 4.35 ๐Ÿ˜ฆ

#

because I can not see another way for them to announce it now

bronze axle
#

@deep glen Funny you mention that...

hazy delta
#

please be a customizable renderer

deep glen
#

hmmmm

hazy delta
#

this has me hyped now tbh

deep glen
#

either a new renderer, or support for a blend between forward/defered?

hazy delta
#

or something that goes beyond forward and deferred

#

a new standard

deep glen
#

would that not fall under "new renderer"?

hazy delta
#

well wouldn't that be a new rendering technology?

bronze axle
#

They have been rewriting a lot of their tech in recent years.

deep glen
#

full core support up to 64 threads?

hazy delta
#

would that really relate to rendering?

deep glen
#

just another wish :p

hazy delta
#

would be cool if they announced that they worked with AMD to make that happen

#

be the first engine to utilize all cores of your CPU for multithreading tasks

bronze axle
#

Unreal Engine x Threadripper

#

Mmmmm

deep glen
#

both editor and games could benefit from that

signal citrus
#

supposidly ue4 supports up to 128threads now yeah

#

its got that update / flag set on it

bronze axle
#

I might have to write a fun blog post about my UE5 speculation in the run up to GDC.

hazy delta
#

woah spoilers

bronze axle
#

Gonna become an Unreal Engine pundit. ๐Ÿ˜†

deep glen
#

"purchased media molecule for the next generation of editor tools"

#

that would make me wet as a waterfall

hazy delta
#

lol

#

we used all the fortnite money and purchased unity

#

then they merge both into the biggest clusterfuck of an engine and it'll be glorious

bronze axle
#

Unreal Unity.

hazy delta
#

Unity the Un stands for Unreal

fathom wadi
#

Thats impossible. Slate can't make a UI that bad :p

hazy delta
#

oof

fathom wadi
#

I jest of course, it can in the wrong hands :p

hazy delta
#

oh but that would be something. a better UI system ๐Ÿค” compared to scaleform slate feels limited

fathom wadi
#

um not really

hazy delta
#

but I haven't used either extensively to judge on that

bronze axle
#

Compared to Scaleform I adore UMG. I'd never go back.

deep glen
#

im bored and trying to update sims 4 for gf, but one of her 2k mods breaks the characters...

azure chasm
#

but how about Unreal Unity build

hazy delta
#

I just go by what I've seen others do

fathom wadi
#

yeah I was a scaleform dude for a few years. But I wont go back

#

unless the money is right :p

azure chasm
#

and what about those C sharp files in the engine source

#

Huh Huh!

#

tell me

fathom wadi
#

They are actually D Flat files pretending to be in a major scale

signal citrus
hazy delta
#

damn they're in spitting distance

#

Intel and microsoft, that is

signal citrus
#

wonder who decided to stick them directly across from one another lol

hazy delta
#

someone who wants to see some fanboys burn up

deep glen
#

its always very friendly among those teams

fathom wadi
#

They should have a breakdance battle to decide who is king of the streets

signal citrus
#

yeah its the users i'm worried about

hazy delta
#

well marc, that's what the left booths are for

#

they're the dance floors for the two teams

zinc matrix
#

You have no options pat

signal citrus
#

lol ๐Ÿ˜„

hazy delta
#

peoples, it has been fun and an honour, but it's 3AM and I'm dead tired. Good night!

bronze axle
#

G'night. ๐Ÿ‘‹

hazy delta
#

also my doorbell just rang, so I'm most likely to be murdered any second now

fathom wadi
#

by a doorbell?

hazy delta
#

no, by a crazy person that rings it at 3AM

bronze axle
#

Well that's weird. At 3:00am? Maybe don't open that door.

#

Unless it's Tim Sweeney.

fathom wadi
#

shout "Help there is a serial killer in here help". They will think there is a serial killer in there and run away.

hazy delta
#

can't see anyone inside the house, and I'm not checking outside, so I'll just assume drunk people

zinc matrix
#

or switch it to PM, they don't kill people aftrenoon

fathom wadi
#

my wife woke me up once and said "there is a guy on our couch". So I was like "yeah right". But she was serious. I came downstairs and sure enough, a guy had passed out on my couch. When I woke him up, he seemed a little mentally ill. So I ushered him out at 3am, and all he had on was a pair of shorts.

zinc matrix
#

how he entered house?

hazy delta
#

wtf?

#

yeah

foggy path
#

I remember when I was a kid people didn't lock their doors

fathom wadi
#

it was the one time we left the door unlocked

zinc matrix
#

he waited so many years

fathom wadi
#

he had jumped over the back fence and came in

#

yeah it was strange because my wife lived in London growing up so she always locks the doors.

#

we had just had a baby tho so she was tired

zinc matrix
#

Sweden was a country where people didn't closed their doors. But I think it's not case anymore with emigrants around.

hazy delta
#

well I've certainly seen people leave their keys in their doors in multi apartment buildings

fathom wadi
#

yeah we used to keep our doors open but community spirit died in the UK, so now everyone is isolated and nobody gives a shit. Rob your neighbour, and your friends.

hazy delta
#

but my parents teached me to always lock the door twice so it's basically become the norm for me to do that by default

fathom wadi
#

I mean I exaggerate somewhat

#

I have a crowbar in my bedroom for future encounters. I can handle myself in a fight, but not against a knife wielding lunatic. ๐Ÿ˜„

hazy delta
#

o.o

#

anyway, luckily I'm antisocial and stay up until 3AM so no harm done.
I'm out now for real though ๐Ÿ˜…

fathom wadi
#

gg

quiet narwhal
#

.25 is shaping up to be annoying with the new modes panel changes, yet another UI change that screws me over lol

bronze axle
#

Modes panel changes? More stuff related to the editor modes thingy?

quiet narwhal
#

I didnt even know about this .25 plus, grabbing source now lol

bronze axle
#

Yeah, it's weird right? Never seen them do a plus branch.

quiet narwhal
#

uh the modes panel, the top left thingy, in the last source grab I got last week is now a toolbar

bronze axle
#

Oh haha, that's new.

quiet narwhal
#

yeah its super weird, the landscape stuff is all in a toolbar

bronze axle
#

I remember seeing the new mesh editor also uses a toolbar instead.

quiet narwhal
#

i mean it looks cool

#

yep it does basically that toolbar but with the models stuf in it. so a bar for landscape, one for painting, one for foliage, one for geometry edit

#

only the place panel is the same in the top left

#

oh yeah 4.25-plus

#

gonna compile master and see if those changes are still there or i was on drugs

bronze axle
#

Sweet.

quiet narwhal
#

then figure out what .25 plus is

bronze axle
#

So everything in the modes panel is now a toolbar in 4.25?

quiet narwhal
#

uh except for the place mode with the actors and such its still that window

#

ok so the toolbar has a new button

#

that toggles between the old modes panel modes

#

and pops up a new toolbar for each mode

bronze axle
#

Very interesting.

quiet narwhal
#

yeah ill finish a compile during dinner and make sure Im not crazy

bronze axle
#

Very curious to hear about 4.25-plus. Especially if there's any more UI updates.

#

Or what the heck makes it "plus". lol

quiet narwhal
#

the funny part is I would hope to get wind of this crap before it happens as I do videos for them but nope as a contractor I find this all out when you do lol

bronze axle
#

Wow, really? I thought you at least got a week heads up or so.

quiet narwhal
#

which is always great when it messes with a video in progress lol

#

lol, half the time it seems like its a surprise to most of epic when stuff happens soo....

bronze axle
#

Hahah.

rare sparrow
quiet narwhal
#

welp I think its time to upgrade to the 3950x, this is taking too long

#

more cores, more threads, more compiling!

signal citrus
#

I'm on a 3970x and would highly recommend

quiet narwhal
#

2700x here so it should be a good upgrade, I wanted to it before but there was no stock

#

ive got it locked at 4.0 all core boost so I am hoping the 3950 can hit atleast that if not more based on what I have seen

signal citrus
#

I picked one up at MSRP

#

Planning on making a crazy swarm cloud

quiet narwhal
#

oh hate so much

signal citrus
#

Are they still hard to obtain?

quiet narwhal
#

yeah I see them finally in stock at msrp I just need to buy all the other crap for the house and pay all the bills then get one

#

they where till about 2 weeks ago, could never find them in stock

#

well online for MSRP

#

locally if you lived near some places yeah

signal citrus
#

ahh gotcha

quiet narwhal
#

I need a 5 minutes engine compile!

signal citrus
#

Every module, full solution build takes about 14 minutes for 3970x

quiet narwhal
#

oooh.... want

signal citrus
#

Every time i've tried to just do a fresh F5 build one module fails from vs2019 lol

#

so i miss the timing

quiet narwhal
#

I think I am at 25 minutes for just the engine right now

signal citrus
#

Its strange because the most noticeable improvement beyond lightmass is material editing

#

compiling shaders is instant with 64 threads

quiet narwhal
#

yep yep that's my want

signal citrus
#

Expected less compile time for the c++, got instant compilation of shaders lol

#

UHT kills my compile times

quiet narwhal
#

plus initial DDC creation should be less of a pain, or changing shader permutations

signal citrus
#

yep

quiet narwhal
#

lol in the middle of the compile right now I see this in the output log "3> Unknown compiler version - please run the configure tests and report the results"

signal citrus
#

They'll probably be announcing the next line of desktop processors this month

#

lol ๐Ÿ˜‚

#

I haven't seen that one

#

that one physx include of typeinfo is what routinely got me

quiet narwhal
#

I could eek out a bit more time if I pumped some more watts and speed thru the CPU but meh it's stock cooler and stock volts and only a temp stopgap cpu

#

I need to order the AMD bracket for my Noctua for the 3950

#

ffs... VS taking 100% cpu causes discord to lag when typing lol

signal citrus
#

Positive it didn't come with an am4 bracket?

#

its an old one hah

quiet narwhal
#

yep it's a DH15 from 3 years ago, got it with the 5820k

#

picked up a cheap 2700x and x470 board last year as a stop gap till the 3950

red basin
#

Effff. Just looked at what it would cost to upgrade to the 3990X

#

like 5k

signal citrus
#

Yeah, you could potentially throw the 3950x into your x470 too

quiet narwhal
#

figured just upgrade slowly and no sticker shock ๐Ÿ™‚

#

yep that was the plan, got it for like $150 for the chip and board

signal citrus
#

how are you cooling that one?

quiet narwhal
#

swapped the older 2400 memory for 3200 memory

#

so just need the bracket and CPU now

#

stock wraith cooler on the 2700x right now

#

its a really good cooler for included

#

like... impressively nice for "free"

signal citrus
#

cool cool, yeah i agree. I have a 2700x for security system with the wraith and have no issues with it

#

Its pretty too

#

all glowy

quiet narwhal
#

yeah I didnt get the USB cord so it's just the stock colors on it but I never see it so no worries

#

I prefer the non lights and the DH15 is suuuch a nice cooler

signal citrus
#

cool :)

#

I went AIO in 2013 and have been running with that since

#

but they say theres really not much of a difference

quiet narwhal
#

when I bought this machine 3 years ago I bought the DH15 and an AIO, had the AIO for a few weeks then swapped to the DH15. No real savings in temps but I "felt" safer

#

it's a small chance but my work depends on a stable running machine that isnt under water lol

#

the AIO is running on the kids machine with the old 5820k setup so it works great just... if it leaks and breaks on his PC oh well lol

#

the machine is also half broke anyways. It wont turn on if it's at cold boot temps. We have to unplug the AIO, turn the machine on for a few minutes to let it warm up, then plug the AIO back in and reboot the machine otherwise it won't post... it's weird

signal citrus
#

lol ๐Ÿ˜‚

#

Yeah I've had zero leaks, but have heard the horror stories

#

Especially with that enermax cooler that corroded on the first gen thread rippers

#

it was also the only aio that fit the thing hah

quiet narwhal
#

I've ran custom cooling, AIO, and uh super oldschool radiator setups that were in the 5.25 floppy bay and never had a leak but business is business

#

man that is weird I keep getting that random unknown compiler warning in VS lol

signal citrus
#

lol may be time to delete the intermediate folder

quiet narwhal
#

already did, I always clean before building master

signal citrus
#

ah, yeah i usually don't but have had to for 4.24

#

do you have multiple visual studios installed?

quiet narwhal
#

nope just 2019 updated like 2 weeks ago

#

and I forgot to disable anti virus before build damnit

quiet narwhal
#

heh

signal citrus
#

have addressed some of the wiring

#

lol

quiet narwhal
#

ah nice the AIO with the screen on it

zinc matrix
#

oh god

signal citrus
#

yeah I'm thinking i'll put that on the 3950x

quiet narwhal
#

I didnt go fancy, I just went expensive with my parts so they would last

zinc matrix
#

i got 4 great assets today for unity

#

though making the clouds work properly will take some work

#

will have to mix two of them

signal citrus
#

Yep that is also the only aio that comes with noctua fans

#

it has fans on the pump too

#

so its like, air cooling and water cooling

#

but yeah it doesn't really cover the ihs as much as it could

quiet narwhal
#

yep yep there are some great AIO out there and I should go to one but I just know its gonna be like "whoo I got work, yay" and BAM fire

signal citrus
#

yeah, Air coolers are definitely not underpowered

#

The one you listed keeps up with anything below 480 just fine

quiet narwhal
#

yep yep the DH15 with both fans running is freaking fantastic but its so big it has like 2mm clearance from the top of it to the side panel lol

#

and I have to keep one of the fans only on 75% due to the height of the ram below it lol

#

I think the key is the noctua fans are just so well made

signal citrus
#

clearing ram is hard haha

#

As long as it clears ram and closes your good lol

quiet narwhal
#

yep I got lucky I didnt even think about the clearance it just literally fits by accident

north torrent
#

Just pull those silly decorations off the side of the RAM.

#

Nude RAM is the best RAM.

quiet narwhal
#

nah I wouldnt run 3000+ memory without an IHS

#

no RGB sure but atleast some heat spreader or sink

north torrent
#

I wouldn't run 3000+ RAM with a heatsink.

#

Just blocking airflow.

signal citrus
#

Some of them can be real bad

#

Like the offbrand stuff at microcenter

quiet narwhal
#

depends on the setup, normally I just go with 2 sticks so there is plenty of room on a 4 slot board

signal citrus
#

Is it normal to remove those on the itx builds mao?

quiet narwhal
#

welp lets see if master branch compiled and runs lol

signal citrus
#

I mean they should help with temps for the ram, but if they are blocking airflow to other things..

quiet narwhal
#

lol master has been flagged as .26 so Im guessing .25 preview anytime now

north torrent
#

I just know that from the tests I have seen, the decorative side pannels on RAM don't do anything to dissipate heat.

#

The poor designs trap it in.

tulip orbit
#

install some incandescant RGB lighting on your memory

north torrent
#

But maybe some brands out there have working heat spreaders. Just not the ones I have tried.

#

But I haven't owned every computer part in the world, obviously.

tulip orbit
#

yet

north torrent
#

I almost did, but the the coronovirus stopped me.

tulip orbit
#

I knew I put it out there for a reason ๐Ÿค”

signal citrus
#

have you heard if you'll be returning yet?

north torrent
#

I need to go get my ultrawide monitor...

#

I guess I could buy a new one... but fuck that...

quiet narwhal
#

I really really wanted one of those but figured trying to record 16:9 video on it was going to be a pain

north torrent
#

16:9 is the old world.

signal citrus
#

lol

north torrent
#

I generally just use the 21:9 as a two monitor setup. It is just really nice not having a bezel in the middle if I decide to play a game or watch a movie.

signal citrus
#

eh i mean 16:9 at 43 inches in 4k is still wide

foggy path
#

If you need to record 16:9 video on something else than 16:9, you probably could set up an OBS scene which captures a portion of the monitor at that aspect... or you could probably force a 16:9 resolution to it stretched which would capture normally on anything, but just look bad for you when recording

quiet narwhal
#

the modes button changes the panel in the top left and the bottom 3 modes all have a toolbar instead of extra tabs in the modes panel now

signal citrus
#

encroaching my viewport again

quiet narwhal
#

yeah I figured if I wanted to do 16:9 on a UW I would just drop the resolution to that in windows and record. It's a plan in the future if I can get a desk to accomodate it

#

i already drop down from 1440 to 1080 when recording so meh

signal citrus
#

I wish those toobar buttons weren't massive too haha

quiet narwhal
signal citrus
quiet narwhal
#

because you know, options and all

signal citrus
#

how did you do that?

quiet narwhal
north torrent
#

I never understood while small wasn't the default...

quiet narwhal
#

but uh... the animation window for uh skeletal animation changed

signal citrus
north torrent
#

Megascans is life.

#

Did you know that there is a new Twilight Zone?

signal citrus
#

again?

north torrent
#

Episode 5 is really good.

quiet narwhal
#

so why did no one tell me the animation window was changing... I kinda have a new course on Animation in process lol

signal citrus
#

whoa what is this

quiet narwhal
#

I do like the new montage section ecitor tho

#

thats an animation montage

#

This is a normal animation/skeletal/fbx track

signal citrus
#

so this is a master branch build from epic's git?

quiet narwhal
#

the montage section editor is MUCH easier to understand now you basically click on a button after each section to select the next

#

yep this is master branch os of uh an hour ago?

signal citrus
#

lol wow

quiet narwhal
#

I was always confused by the old one

#

my montage sections are named default, next section, and last section lol

north torrent
#

It's been over a year since I have used that...

signal citrus
#

gg that looks awesome

quiet narwhal
#

this is MUCH easier to understand

signal citrus
#

do you now have to redo every video on montages though? lol

quiet narwhal
#

I never did them ๐Ÿ˜‰

#

was actually in the process of doing animation stuff and was going to record shortly lol

#

soo... I guess I wait

#

this is honestly... really fucking nice

signal citrus
#

damn, ๐Ÿคž don't crash constantly lol

quiet narwhal
#

so far no crashes

signal citrus
#

I hope they fixed retargeting animation blueprints that have additive animations in them by now

quiet narwhal
#

... the outlook is not clear

#

lol

signal citrus
#

lol ๐Ÿ˜‚

#

wouldn't expect that one for some reason. I tried diagnosing it through debugging and gave up upon seeing how tangled the reference collection was

quiet narwhal
#

something is changed with the renderer, the manny is more reflective and shiny

signal citrus
#

lets see

quiet narwhal
#

I think it's a bug, like there is a screen space reflection on the entire camera at all times

#

gonna open up .24 and compare

#

oh it's darker or something so I can see the reflection more now

#

I wonder if they fixed the overblown default lighting

signal citrus
#

it would be cool to know what subtle changes change in renderer between versions lol. I usually run into moments like this, but dunno if its just me

#

that would be excellent

quiet narwhal
#

damnit stupid alt printscreen

#

left is master, right is .24

#

thats what I meant by it looks shinier but that stuff is in .24 just blown out

signal citrus
#

wow that looks quite different

quiet narwhal
#

yeah I think there is some weird bug, Im getting like weird reflections in the new one

signal citrus
#

yeah way more detail on left

quiet narwhal
#

oh yeah something is wrong with the rendererer lol

#

default level, you can see the sky reflecting in the walls lol

signal citrus
#

uewf

#

yeah thats not right lol

quiet narwhal
#

yeah its ignoring something for sure, even the material shows "missing" for half the pins lol

signal citrus
#

lol wild

quiet narwhal
#

new blank material

#

looks like those are for anisotropic settings in the new material, thats what the mouse over says

signal citrus
#

dang

quiet narwhal
#

yeah probably just a half changed renderer at this point, oh well

#

well lets find more hidden crap

signal citrus
#

๐Ÿฟ

#

niagara get any more cool ui things?

quiet narwhal
#

yep its got a much larger new emitter setup thingy, very similar to the new project where you choose something then more stuff comes up

#

and something called a scratch pad lol

signal citrus
#

damn

quiet narwhal
#

hmm

#

oh its enabled by default as well now

signal citrus
#

LOL

#

that sounds like a gdc reveal type thing

quiet narwhal
#

so the scratch pad lets you like create temporary modules in a new window

#

yep lots of new icons, lots of polish basically

#

modules have icons identifying them now on the left kinda like the color coding for variable types

signal citrus
#

like to show if they are dynamic inputs vs modules?

quiet narwhal
#

gimme a sec, cat found the power button

#

I dont have a clue what they mean but they indicate something, maybe relativity?

signal citrus
#

hmm

#

yeah

#

so would guess that the orange ones are force

#

red indicates position

#

would bet that blue color is velocity

#

its like a riddle with that solve forces and velocity thing lol

quiet narwhal
#

omg...

#

welp got to give epic credit

#

mouse over and...

signal citrus
#

hahaha

#

hey i guessed right!

#

if orange is forces

quiet narwhal
#

yep orange is force

#

so thats a neato featurino

signal citrus
#

i wonder what generates these

#

yeah definitely a neat feature

quiet narwhal
#

lets see if I can figure it out making a new moduile

signal citrus
#

oh wow

#

the motherlode

quiet narwhal
#

yep so you do them by hand for custom and I am sure they are pre set for the included

signal citrus
quiet narwhal
#

It's so scary to me

signal citrus
#

the thing about it is, the names

#

the names are the key lol

quiet narwhal
#

atleast it's alot easier to manipulate settings compared to cascade but jesus it can get complicated

signal citrus
#

and its really really not straight forward on that

#

yeah

#

that does the glimmering on the dolphin there

#

its a really powerful system