#lounge
1 messages ยท Page 155 of 1
About 45mL.
ok
๐
No step on snek.
๐ฎ
Hi
Anyone know about Jordan Peterson's Big 5 Personality test?
It's to know your personality obviously
I have a free promo code for 1 person
you ask for personalities after the gifs posted above? wtf is wrong with you?! ๐คฃ
All i found earlier was this, and now i want a donut
you do nut want one
how do we find out about our other 4 personalities then?
Im not sure why the AI thinks starfish and sea shells taste nice
Are you addicted now too ๐
Well my attempts at a jetpack failed severely so this will do for now
have you tried different proportions of mentos to cola?
it's not about the starfish, it's about the amount of garlic sauce you put on it
oh, its all about the starfish
There is some sus peach there too
the most delicious donut in the entire universe was the prompt
so weird, its 6c outside right now. in mid january
Is that cold? Warm?
24 in my apartment tho ๐ฆ too warm, so I got the window open, but they're moving scaffold across the street
Patrick Mahomes is done for, that leg looks BAD!
Bitten off by a rampaging tiger?
Should probably think about cleaning my PC more often huh
Runs 10-15C cooler lol
Plastic ๐
I just use a garden hose
i love that
Funnily enough the inside of the pc has literally 0 dust and I haven't cleaned it since I built it
Those filter mesh things doing their job, plus I'm pretty sure I have positive air pressure inside the case so that helps
dont air compressors create too much static to use on a computer? or is that a myth?
Ahhhh autocorrect is driving me insane
and to think i removed those meshes because i did not like the way they looked.
A myth I'm like 100% sure
maybe I'm thinking of vacuums?
I use a vacuum ๐
i have had zero issues using my air compressor
lol
thats what it looks everytime I dust my case!
i always wear googles not going to lie xD
I just stand upwind
which is always recommended when I do anything involving the movement of air ๐
Tbh, I really cba to do it to my pc any more.
It's in such a cubby hole and the case weighs a ton.
well you should use air pressure which is free of oil/water, so for a real compressor you should ideally have an oil/water filter/separator in the air line
My dust allergies are now acting up after cleansing it ๐
well... that's the downside of compressed air... it just blows it somewhere else ๐
@broken sigil you have this right? https://www.amazon.com/AMD-Ryzen-5950X-32-Thread-Processor/dp/B0815Y8J9N
its 38% off im about to buy it
38% off what?
the 5950
38% $497.99
List Price: $799.00
Yeah, wish it was 500$ here when I bought it and not 1200$ ๐
seems fair if you are on AM4 already
im on the ryzen 9 3950 ๐
i think i paid ~$700 1.5 years ago
Everything is painfully expensive here
where are you located?
Croatia
huh, i somehow thought UK
i broke a pin ๐ฆ
oh that sucks ๐ญ
yeah it stalls sometimes
I...... upgraded the heat sync, and never heated the thermal paste ๐ข
well, might be worth to consider the 5900x, too
A friend of mine bought the components and asked me if I can assemble it for him... But he decided to try to put in the CPU without waiting for me... He broke a pin and luckily it was one of the ground pins and it's been working for years now without issues
it's rare that i use all 16 cores, actually only when compiling the engine from source...
so when i pulled it snapped a pin off
lmfao he never followed the arrows?
Nope lol
something died inside me when he told me
putting in the CPU is easily the most uncomfortable part of building a PC
It always feels like you are about to break something while pulling down the lever thing
i think the hardest part is the bottom connectors, the rest is simple
I hate those lol
1 core -5 threads
threads? ๐
man those boot times for games bring me back. bf1942, like 3 minutes to load, like 10 minutes to get in a match
Hey
Do any of you use unit test? I am wondering why it is not common practice in gamedev.
Learning c++ is one of the hardest things coming from blueprint
you understand what things are doing, but you dont understand the proper context.
I mean, the context is the same. Everything in BP is called the same, bar the first letter of types.
ๆฐๅนดๅฟซไน happy lunar new year everyone! ๐
You too.
google has nice lunar fireworks animations
why is it called lunar new year
lunar comes from the word luna which is moon in Spanish, probably from Latin.
Probably Chinese calendar is based on that? But Hijri calendar is the one based on full moon sighting
Granted, not many people talk about Islam things
@proud jay so I've been trying to use Duolingo but it kinda of feels like I am using it not to learn even though I really am trying lol
I love ChatGPT but damn, their discord is messed up. I've already been accused of being a 1. Feminist (Guilty) 2. Communist (Nope, way off. But I do know what it means.) 3. Having pronouns. (Yeah, think I do have some of those.)
What I am is waiting for my hour to time out so I can finish my work.
I don't get the whole "i dont have pronouns thing" like what? are you referred to as " / "
FWIW these days communism means something you don't agree with, it's no longer about equality under dictatorship.
If someone have opposing point of view against you, he/she's automatically communist, even though he/she isn't necessarily believing in the true old definition of communism
Or any. I'm more into Mixed Economics.... You know, different tools for different problems.
Also FWIW ChatGPT itself is getting nerfed hard with so many failsafe to many kind of prompts
Also ChatGPT has hidden limit on how many prompts you can give
Still, it's really helping me with the story portion of my game.
I'm trying to bully it into writing part of it, but it's not budging.
I do still wish for a more open source implementation and model of ChatGPT/GPT-3
ChatGPT is hard to cooperate with
It's just so big. It would cost around 100K just for the hardware. And then you have to train it.
Stable Diffusion becoming accessible, surely GPT-3 will have similar fate
Likely. I'm using ChatGPT to create image prompts for my local Stable Diffusion.
They just need to learn to talk to each other
What a great idea, AI that talk to each other
Yes
Didnt Facebook do this and the AI started talking in a language they couldnt understand so they shut it down
Probably clickbait garbage fake news
Based on some fraction of truth
I feel like whenever the singularity happens either we will know for sure or we won't at all until it's too late
The singularity isnt the scary part IMO, its the bit where the AI doesnt know any better is the worry
Children dont know any better is my point, as adults we are aware and thus take responsibility for ourselves
People often compare levels of intelligence as if the are one dimensional values
I don't think that's useful or accurate in any way
The origin itself of the invention of the IQ is shady AF
Then applied broadly everywhere as word of God
Like when people compares a baby with a cat, saying they have the same IQ
Similar train of thought some apply to AI
Not sure it matters how the intelligence is measured just that if its self aware it will develop its own set of morals like the rest of us as we become more self aware
Its possible it becomes a complete nutcase like some humans but atleast its aware of that fact, in innocence it could cause so much more destruction
Have you ever had a kid come up to you and be brutally honest and it just cuts to your soul because you know theres no ill itent?
Imagine that in a war machine, now imagine a war machine with a conscience... which is scarier
No idea what is written, but prolly new year.
...
Average AI talks.
meh ๐
One thing for sure, those will be fun times
For tbe AI at least
Who you callin average ๐
Joe
Me and my army of AI slaves are the superawrrr
omg, send money
We were always slaves to the system mang
And you will be happy
Also own nothing
I got the subscription for ownership
I rekon thats why preppers are so full on, theyre actually hopeful because they crave the great reset
Prolly feels refreshing, optimistic.
A new life, a new start.
If I have learned something form FarCry5, prepper stashes are good to visit.
kek ๐ฐ
Maybe thats why some people are embracing AI
I noticed something with Strek Trek remakes, the original TV series was so wildly optimistic, everything was super clean lines, even engineering was sleek AF but the new movies, all dark and gritty. Not so dark as the 80s with newspaper everywhere but the heavy industrial theme comes through rather than sleek technology of that space opera era
I have an AI waifu
uuh, share byte pics
I can't induce from one show, but you may be right onto something - ppl's expectations going worse.
Lets just say not all GPT-3 chat apps are geared in the same manner as ChatGPT
Oh, can it be... lewd?
Good. Needs to be taught who is its strict, but benevolent master.
so imagine your training set is made up of all the kinks from the deepest corners of the interweebs
It will be good. The industry should have enough money to buy 100 GPUs say.
So you want an Australian AI?
ChatGPT contains some weird stuff
i know thankfully to our lost hero AU
well, or he made that all up, also possible ๐
4chan AI master mind ๐คฏ

or a reddit one, if you want to get cussed at
I wonder if AI could generate memes
What kind of training would it need for that
Probably a hard task
it would need a sense of humor, a very hard thing to teach a computer

4chan always be troll platform
4chan is like 6th level of Hell
I only know 4chan from memes
Slackers is troublesome enough for me already
I couldnt handle 4chan
Check 9gag
Meh, 9gag is tame
That moment when 7 months of work in unreal engine is destroyed irreversibly
You didnt use any VCS?
Maybe he just types really slowly.
Just got done writing another progress report today. I'm planning to be very vocal once I'm done studying creative writing.
There will be more time for me to code at some point.
Just saw local news broadcast in the waiting room
Apparently local girls are into murderers with handsome faces

well I got the first half of that handled
I hate every cool thing exists in c++20 ๐ฆ
I don't know why handsome faces invalidate crimes, but I found their fangirling gross tbh
Though I'm sure they'll get offended if a normal man call them gross for fangirling a handsome faced murderer
How'd your hospital visit go?
Stayed overnight, now getting back home
I've been there since saturday morning, it was painful
Glad you're feeling better!
did you watch anime
I was eating carolina reaper beef jerky and I touched my eyeball
the burn was kinda pleasant
I had lasers shoot in my eyes. Not that bad.
that's amazing
The amazing part is when the lasers start shooting out of your eyes.
C++23 is dope too, mdspan, expected, print, more modules & etc.
mdspan?
I thought reflexpr was going to be a part of C++23 but I heard today it'll be on c++26
2d+ grid view of a memory
For some reason, I'm really hoping they make it roflexpr.
Under the hood: std::shutdowncomputer()
technology advanced too far
It make space for our new lords, the AI masters.
Probably closer to tny::penis for you, Crayon.
He is clearly not saying that.
lip reading is difficult
He speaks python
Mons, explain?
Monty Python only speaks in silly walks.
who pinged the hehe
Beat me to it
I like this AngelScript stuff aye

something weird is happening on my laptop screen and i got no clue why
whenever something that doesnt change is on the screen for a while (like a web page) a ghost image is left on the screen for a while
just restart
Just beat it
perhaps graphics driver need to be reinstalled or updated ? I would try in your place.
hi
I posted that exact gif in a friends discord immediately after a game of Golf With Your Friends
the audacity to say hi in this chat
this is lounge
not greetings chat
that coulda been such a perfect looping gif
gif not fluid enough for the trains to make it.

Ok. What horrible things will I have to deal with today?
anime
I actually like some anime. It's grown away from me lately since I've grown older but I like "Devil is a part timer" and "Redline".
It snowed last night and it makes this old man's body ache.
In the meantime, now playing:
https://www.youtube.com/watch?v=QXAoknKbgBc
~This is a reupload from my original channel Vapidbobcat, which was recently terminated. Subscribe to this new channel instead!~
Anyone who played a Gran Turismo game knows just how good the songs in these games are. And if you have never played a GT, maybe you'll be surprised, this is some really good music here... Persona music fans, I'm look...
One thing you can't deny: sport cars are nice
I'm looking to own one Toyota GR 86 and install itasha car wrap
I got a BRZ, its abit squeezy
Shame that GR Supra has smaller trunk lol, which won't fly for daily driver (read: carrying packed drum kit)
Otherwise I'd pick GR Supra due to its HP
Well I wouldnt count on those rear seats in the 86 unless your friends are babies lol
Surely 2 front seat is enough for me and a girl, right
*pillow you mean
Back seats can be for putting stuff
Not sure you'll fit a drum kit in an 86 tbh
๐ฅ
Probably want a hatchback so you got the height for the bass and tom toms
Truck would be better. Have space.
depends on your kit though, if you just got a snare and a hi hat youre all good
Theres a reason why SUVs are the popular choice, as much as I hate to admit it
and this is why I became a DJ, I can fit my usb sticks in my Lambo ๐
Imagine it's Need For Speed Hot Pursuit
the new lambo seren roadster have kinda cool feature
the slight turn on rear wheels when you turn wheels as front wheels what help turns
your fronts turn as usual but rear turns just small amount
I see. I can imagine the rear sliding, but if it is a small angle, is good probably.
Im not a fan of the lights on the Sian
two flux capacitors and it still cant time travel
its perhaps 5degree what it turns
huh, my old car turns 5 degrees on random and is much cheaper - meh
Ganbatte ๐ช
Well this script stuff is awesome, allows me to make functions in the global namespace
There is quite alot of messing about with UE on where you put things, making little classes just to override 1 or 2 functions. This seems like it'll make managing it slightly easier
Still lost, but do your best
https://detective.kusto.io/ the kusto
Query Language
the kusto query language
Weird site, ngl
I feel like this is a MS thing
they say its sql users next big thing
Why there is no Emoji :Thanks: ?

SQL or MSSQL ๐
Why can't I use it ?
Try again
mons SQL as query language
https://learn.microsoft.com/en-us/azure/data-explorer/kusto/query/sqlcheatsheet how those 2 differs
is it hug QL?
HeheQL only accepts jokes.
Time to play forspoken
I can't tell my pacman apart from original pacman:
Hehe has a question
for outdoor to get a evening/dark mood u just mess up with sun position and the rest of sky/light components follow suite
but what about an indoor place that doesn't have point/spot/rect lights
i mean how do games manage to have a consistent light throughout all indoor places without obvious artificial lights?
mess around with exposure or there is something else
Hehe can ask on the UE help channels, like #ue5-general , #lighting , #graphics
Postprocess, static lights and etc are solutions e.g.
oh hehe is the wrong place
I got used to being here
well Hehe prefers to stay here than venture into the unknown so my question will stay unanswered 
Hehe may find new friends on new places
bad idea
Hehe made friends with AU and AU left
If Hehe makes more friends they'll leave
hi, do you use the plugin "send to unreal"?
I have a little issue. Basically when I export an object that has shapekeys assigned to bones with drivers, they do not activate when the bone moves.
Instead if I export FBX with the blender exprt options it works
nice name
Do you know why the "send to unreal" does not work? thanks
sus nickname
VCS?
Version Control Software or Source Control Software
IE: Git, or Perforce
Well
I have over half a terrabyte of unreal projects ๐
I had to hard reset my pc
Because of various reasons
I thought I backed them all up
But I forgot this one
Which has been completely overwritten in the reset
Even more of a reason to have a backup system in place that you have tested
I have a backup of every project
It sucks, but most of us have been in your shoes in some capacity
Hope you can recover!
I basically just started over from scrap
Maybe V2 will be better?
Should be
I'm also gonna be using some more store bought assets to speed things up
But ty for the support
Data loss can be catastrophic
yeah
I really need to move a backup of my project offsite
I do have a dedicated drive for unreal now
Tho it's already over half the capacity on day one but yeaaaa
That helps, but at a minimum you want serious projects on 2 different computers
Source control is really the best way to do it, because it offers more than just backup
Whole new workflows open up with it
You can do risky destructive experiments because you can always just revert if they don't pan out
Essentially it is a database you store your project on
There are some cloud services available to do it, yes
Sadly I don't really have the budget for that tho
I don't use cloud services myself
I have a spare computer with perforce on it
Technically you could do it on something like a raspberry Pi, though it would be a little icky
That's perfect! I've used old laptops as build / source control before
But if the hardware fails, it really hurts
I do have a raspberry pi as well
Essentially source control is a database that you can copy your project to
But it isn't like a file browser
You choose files to track
Then you periodically choose to update the files
The source control server keep copies of all versions
Kind of an oversimplification of what it does, but thats the gist
Can be
Or no wait
Depends on how much churn you have on binary assets
Text is really cheap because it just keeps the "diff" of the versiions
I'm pretty sure I can make something like that myself ngl
I just have to find this hardware piece back
this is actually a pretty nice project idea ngl
ty for the info
Perforce is free to use for one user and Git is opensource
I highly recommend you pick one and use that and not try to "roll your own"
There are some very nuanced problems
It can get very complicated very quickly, but there are very good resources on it
A whole career path of "dev ops" centers around deploying systems like that for teams
But you can get something setup for yourself in about 15 minutes that is plenty adequate
I believe the current perforce license allows up to 5 users for free, but it is expensive when you go over that amount
I'll wait until they release it for free in Epic Store ๐
Come on Miss Magician - share your secret....
i used a particle emitter from an unreal 4 project into an unreal 5.1 project and the particles are cubes
how do I fix that?
I guess there is ultimate solution for any artist #lounge message
thanks
Hey artists can't claim exclusivity for that workflow!
do you use the plugin "send to unreal"?
My variant results in keycaps from my keyboard... getting detached and distant
Can't hide the real name!
I am new to unreal engine, Basically I followed a youtube tutorial on how to use the animation blueprint and Imported my character, it works
but I got an issue for the "send to unreal" plugin
Also, I discovered too late that unreal engine is not a great option for a mobile game, anyway, I like it I keep it.
Is your game about defying anal
its about a dog that is fat
ngl I did this just so I can have it on loop while I'm making the video for Monday.
Credit to JFD who I know made the model and probably are responsible for the meme itself, although I have not verified this.
Any good podcast on unreal engine or c++?
I followed on on c++ but I was learning zero
cant relate
podcasts are probably the wrong tool for either job
the best way to learn a language is by doing, so tutorials are good, and a lot of newbie unreal engine is learning the tool, which is graphical
I listenedto a podcast on history of china, that was somehow useful
completely different subject
I want my ears filled with information 24/24
supplement with practice and filling your eyes too
I am following a tutorial on the animation blueprint
magically I made it work, amazin
I thought this only worked on dumb humans
seems like we are all dumb, animals included
smart cat
that's the problem with free (and some paid) content... they show you how, they don't teach you what...
Clever cat!
How many LoC on your C++ game?
D:\Unreal Games\Wars [master +11 ~0 -0 | +0 ~28 -0 !]> cloc 'D:\Unreal Games\Wars\Source'
120 text files.
120 unique files.
0 files ignored.
github.com/AlDanial/cloc v 1.96 T=0.08 s (1563.7 files/s, 108236.9 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code
-------------------------------------------------------------------------------
C++ 58 984 837 3345
C/C++ Header 59 762 360 1959
C# 3 11 7 41
-------------------------------------------------------------------------------
SUM: 120 1757 1204 5345
-------------------------------------------------------------------------------
You should not have spaces in your directory names.
It will cause many problems.
Having to install perl. Skips.
hi I am following a tutorial. I am setting up the animation of my character with a statemachine, and at some point the guy uses a blendspace 1d accessible from the animation blueprint option, he is using unreal 4 and I am using 5.1, I only have access to the blendspace but its not 1d
no I found it
Its under "Legacy". I suppose something changed, I will hav to figure it out later on
Even better: unicode characters
I was hoping that was just console fluff, rather than part of the actual directory.
I realize now that my game is quite... gory
painting ships with blood as ritual
crushing peoples heads with heavy shields
slicing of their arms and heads...
Doesn't germany frown on that sort of thing?
To the point where games have to replace people with zombies?
my game is literally blood fanatic
i am so proud-.
The Traitors will burn and the hypocrites will be punished.
there was some good drama in #ue4-general
That's what happens when you have people blocked.
I can't imagine what Laura's view of #lounge was. Literally just 1 message every few hours and 900 blocked messages.
Nobody knows.
Must've gotten a real GPU finally.
I block people when it's getting annoying
Dude spitting out nonsensical shit for that much
Nah, I'm not keen on using plugins/BetterDiscord
Though I do use BetterDiscord in my VM
What is BetterDiscord?
Discord, but better
I stopped coming to discord much for a few months (busy), and come back to a bunch of lousy discord popup ads
Was hoping better discord gets rid of those
You mean the change logs?
That reminds me of GTA 1 for some reason.
reminds me of syndicate wars
@buoyant sequoia Look at the bottom and you can see the overlapping geo that should not be there
I followed the tutorial of he animation blueprint. I cannot do the landing animation yet, but I will learn
the result
It's doing that idle animation too soon and repeating too quickly.
yes its a miracle that its working, now I follow a tutorial on how to do the landscape
I'm kinda picky about animation (that's what I'm working with), as stated, the idle/scratching animation repeats too quickly
You should have a still idle animation with montages of idle fidgeting animations playing every few seconds
im picky about animation too. I pick someone else to do it for me.
I made only 1 blendspace
In theory you can blend 2 animations I did 1
Its very nice, but now I have to follow tutorial on landscape
hey how much space does an unreal game occupies in disk space? I am aiming at mobile
Dependsโข๏ธ
You can strip back UE to take about 60-70MB on mobile if you know what you're doing.
I wanted to use 2 or 3 atlases for textures and 1 material for the main character (the dog)
I imagine most mobile games go into the GBs.
yes most mobile games are very big
I was hoping to go under 30 megabytes
If its not possible its not possible. anyway, I am using the "mobile" preset. I hope that adding abit of fresnel on the material will not impact performances too much
Another question
If you know how to get it smaller, you don't need to ask ๐
Because the original release on the marketplace has to be under a certain size.
So if you have many blocks you can reuse textures, right?
So they can 1) Add more data after installing and b) Sell you that data.
I was sayig that people use blocks to compose the environment
Nah, not possible. Smaller UE games are within 70 MB
Same goes with Unity, really.
If you want a really small mobile game, write it directly in java.
have you ever implemented monetization and SDKs?
You mean evil plans to suck up people's wallets?
Just go aggressive with the lootboxes/gacha, though you have to make sure it really sells
you have to be realist, if your game is atrociously bad and you suck too much, then you have to milk people with a scam. It is my case so I study how to analgape people with mobile scams
These days you can't sell lootboxes without anime waifu sales pitch
ok but how is it possible to implement an SDK if they give you code to insert in the android app?
I suppose the android app will have to be edited inside android studio, how do I code this inside unreal to give info to the SDK? Is there somebody that can help me? Maybe if I ask to the people that do the SDK they will give me instructions
is that even still possible with 5.1? I mean I haven't seen the 50mb builds for ages now
well if its not possible I will just increase the size, I saw nobody complaining if a game is 200 megabytes
No, UE5 smallest is 70 MB
I would have expected more than that. Perhaps 200mb by now but 70mb is amazing still
UE4 used to be possible to reach 40 MB, but it's a dumb tool inside with barely any assets
yeah I remember those days when people were reducing it for the SnG's
what is an engine 3D that makes very tiny games?
Hero Engine
I am still in time to change, but I will surely use Unreal for my desktop game
you won't change now. UE is the best. Choosing anything else is like crapping in your own bed to see if the sheets change colour
Make your own from scratch
I am not intelligent enough
Also FWIW mobile games these days are around 300 MB smallest
damn
intelligence has nothing to do with it really. Will power and persistence > all
well since I already have to make music and animations and 3D models I was thinking that using a game engine made by somebody else was fair
https://youtu.be/S8pDKnfLzTc?t=90 (64 kilobyte "games"!)
#demoscene #64kb #windows
Best Demoscene 64Kb Windows Prods (2009-2018):
http://www.pouet.net/prod.php?which=53833
http://www.pouet.net/prod.php?which=55550
http://www.pouet.net/prod.php?which=55535
http://www.pouet.net/prod.php?which=55546
http://www.pouet.net/prod.php?which=13030
http://www.pouet.net/prod.php?which=55300
http://www.pouet.net...
you only need 64k after all !
There are full games with the 64kb demo scene.
I am nt expert but for the PC game I was going for this size for characters: 75k vertices for the main character. Enemies from 3k up to 12k vertices. Is it OK?
*not counting low level compression algorithm, procgen stuff including using OS resources
That's lopsided IMO
poly count is irrelevant these days. Draw calls are the devil.
I downloaded uneral tournament 3 nd I noticed that the characters were around 15k vertices each, so after having googled abit, people told me that I could have used the resolution I wanted, but if I have many characters I should prefer lower resolution
it doesnt matter how many polys the models have. You could put a billion polys in UE and it wouldn't do much to it aside from a memory footprint
So I decided to do massive resolution for the main character and lower resolution for all the other characters. And also study how to make a giant nanite because I am free to create
Eh, Nanite isn't a silver bullet
Can I use the hair particles inside of a game or I should prefer the hair cards or hair curves?
all 3
hair for close up with one or two characters. cards for the majority at medium distance. Hair Mesh for distant
Online people told me "bro, just use hair particles". I was thinking I needed the hair cards
using hair particles is fine for a couple of characters. But you can't use it all the time. It needs proper level of detail
I decided to do a Manual LOD, basically the character got eyelashes for the main geometry and I replaced them with another shape for the distant LOD
You help me alot, thanks
Don't go with hearsay without making decisions to your project specifics
Sure, all those cool features are there, but does your project really needs it?
yep always double check with an expert, like we have here, and pay us for advice. Paypal accepted.
No NFT and crypto though
I am just doing tests to see what I can do. I dont see any other way. FOr me its not a problem to create a character just for 1 test. This is teh character I will use for the next test
i dont mind nfts. as long as its one of those booby pics
heh she looks like she stole her hips from a horse.
well, I think I got a method to create much better armatures.
I learned new things in the meantime, mostly on how to do "hard surface" models.
i only do hard surface modelling. never tried organic stuff
My assumption is that people want to see ass jiggle and titsbounce in a game, they will forget minor issues if the titsbounce is decent
Hard surface modelling in Blender is my nightmare 
I wanted to do a human model recently but the idea of spending months on something bothers me at this time
Give a good photo mode and you'll get my approval. I'm expert on that kind of stuff
I discovered what is "hard surface" recently, they gave it this name, its basically like doing fusion360 in blender, but abit worse because you lack the tools to do it properly
Do I bother you if I ask you about it? Not today obviously, I have something else to do
I'm not a modeller so I can't say much about if I prefer blender or not. But it took me a long time to move away from 3dsm and I would say the amount of boolean ops and bevels as the only content they update the app with, im sure its better ๐
No problem 
thanks bro
Isnt it curious, we got high refresh rate display but no game is fast enough to justify it.
I was thinking, maybe if I do a boomer shooter that is very very fast, I will have a reason to use a high refresh rate display
im still on 60hz monitor and its good enough for me. I'm in my late 40's and eyesight is going so no need ๐
My "chat" monitor is 60hz.
there is a physical cap on what you need anyway, not just for eyesight but human reaction time for frame related input accuracy
My primary is 144.
yes I can understand. I got a legolas level eyesight but I dont see a big reason to use a high refresh display
If you can't tell the difference between 60 and 120+, your eyesight isn't legolas level.
I wear ridiculously strong glasses and am almost blind in 1 eye and I can tell the difference.
I can tell the difference if you pressure me to watch detailed comparison and pay attention to details
but normally I would not even care
i didnt mean that it doesnt look different. I meant in the gaming sense. The difference between 50hz and 60hz is massive to me. 60hz to 144hz is massive too
I mean, for me its more an issue of "caring about it", infact I dont
I think we need a boomer shooter to appreciate the speed
Caring about it
Totally agree! If 60hz is fine, go for it.
That's why I have a 60hz side monitor for discord and the occasional web browser.
the input accuracy of a human is the issue for me. When I am at my peak input accuray for an FPS I'm hitting around 20ms reaction time. But that's peak. Some of these pro gamers go as low at 5ms but they are the best of the best. The sale of these monitors to FPS shooter gamerboys is a scam for more people who are average or below average reaction time/muscle memory
I still have to discover how to make clothing that you can select, when I will have the method I will do low poly variants of clothing for characters. Digital clothing can be sold
not to mention the tick rate of servers for data but thats another issue
It's not about reaction time.
accuracy
or accuracy
ahh right what is it then?
For games, specifically, it's about the latency between inputting controls and reactions happening on screen.
Having low fps/refresh rates makes it feel uncomfortable
is that not what I just said?
Hey I saw a message on the unreal engine settings, when I was configuring the keys to press
They say "axis mapping is deprecated"
Where is the other newer thing?
Oh. You mean monitor reaction? I thougth you meant like human reaction time! Apologies.
I cannot see it
enhanced input system, it uses special assets for inputs
yeah the human side of it has to be matched by accuracy in the input capability
a new thing
It's not about human reaction times at all.
amazin
well it is. there is a correlation between how well the human reacts. The input isn't happening itself without variables
no
it's about how quick the game reacts to your inputs
which feels more natural with a short delay
Human reaction time is how about quickly humans react to stimuli. The issue is how quickly the game and image on screen reaction to your input.
yes and what comes first? the human input or the game reacting?
the input
I got a screen that is fast, I dont know how much, it should be one of those rated "for gaming"
But my screen is not on the high range
If I cannot have a boomer shooter then I do not care
You can watch a movie in 24 fps or whatever because you aren't actively inputting anything to change it. It's just a set sequence of images.
You try playing a game at that fps and you'll stop pretty quickly.
which is why we have hardware mouse cursors for example ๐
some slow games were made to cover the 24fps
for example non boomer shooter games are very slow and boring becuase they were made for consoles of the past, that were used to run at 24fps maximum
newer consoles are very fast
Games that don't have instant reaction to input are fine. Like you don't need a board game to run at 200fps if all you do is click buttons.
I saw a playstation 5, it was very good
FPS games where you have smooth control over your look direction are awful at low fps because of that delayed reaction to your input.
I am a boomer shooter guy
Me too. Doom was my first! (The original)
I dont like games that are slow and boring.
Yeah. Mostly the ones before you had mouse controls and just used the keyboard ๐
my first boomer shooter was serious sam and then I got into unreal tournament 3, I never played doom
I like also painkiller and shadow warrior
now I downloaded fortnite and I am learning how to make a game that has success
learn the Lyra project.
Or don't, if you value your sanity ๐
Event A happens at 60 hz. It takes 17ms to draw, 20ms to react. The response is shown on frame four at 67ms.
Event B happens at 120hz. It takes 8ms to draw, 20ms to react, and the response is shown on frame four (33 ms) or five (42ms).
Not a bad difference considering.
what is lyra? seems a demo
it's a framework for making games.
what you see there is a Gameplay Ability Plugin called Shootergame. Made as a modular entity on top of the Lyra core files
very interesting
it's odd that the path to learning UE has typically led to the first variant, which is free developing. You can get away with allsorts. But then when you want multiplayer you realise that way is horrible (liberating but horrible) for large projects. So you go from the multiplayer best practice and you end up with cleaner projects and games.
But now we have Lyra, which puts the best practice into everything from the gameplay ability system through to the modularity of every component and using pre-written functionality for cross-platform capability like CommonUI. Now you are forced into a specific best practice without much room to step outside of the box (you can but it gets rough). If I were to start UE from scratch, I'd be learning this. Even though it's tough to get into at first because its hard to see the way everything links up as it's so granular in it's modularity.
I didnt know there were procedural assets
Lyra is basically dumbed down templatized version of Fortnite
it's too complicated if you use it for one game only, that doesn't get updated a lot, if at all. But if you want a game as a service, or to be able to try out new things in a non-destructive way, and you are going to make more games... its the best thing we have right now.
Though in my case I don't touch Lyra at all
It's either figuring stuff out on the go or use what I made since UE4 lol
yeah its a lot of discovery. Sometimes feels like its wasting dev time but over time that discovery gets less and less and it becomes second nature. Don't even need to figure crap out half the time. Just go on autopilot.
My idea for titsbounce: Option 1 ragdoll the mesh, add some "morph targets" like "tit left" and "tit right" and "tit down", so on, and blend between them. Option 2, use bone physics, any addon will do. Option 3: use only bones to activate some states of shapekeys, derived from a proxy mesh simulation of cloth.
at the point you should care about boob physics, you wouldn't need to ask that question
I care about it from the start
I will just know more about it
If I progress more, I wll know even more about it
there's 100 tutorials about that on youtube
control rig would be a good place to start. Make a new node called "PervPhysics"
In my case I got breasts physics running once I got skelmesh physics working at all.
I made a character with large breasts because its important
it's not really boob physics until you have thrown in collagen and plastic coefficients in there.
we follow unrealism
I mean, I'm also developing mature (17+) game with large breasted girl as the main character, but IMO no need to overthink about it
as long as they ain't slapping into the face you are good. Although an option for that would suit the niche market
I do not overthink, I already know all the methods to do it in blender and I tried to do it in unreal immediately
control rig is where I'd do it
As for why my game having it myself, it's one of the anime trope I decided to make fun of. No real significance to story
bear in mind, id do it there for the technical interest, not best suitability. Never done boobs tbh.
That's begging for a sarcastic reply.
well other than unreal engine I have other skills to learn
I decided to give priority to unreal engine and music
thats what I did
So basically I learn also music, or else I will not be able to do games
but music not for games. Just for fun
has any game shipped using lumen and nanite yet? its been out for a while
I discovered tht the genre used in unreal tournament 3 was called "breakbeat"
I will ship with nanite for sure if I discover what it is
Callisto Protocol did
are there courses for asset creation? I hate to discover things when I finished an asset
there is documentation for workflows on the Epic site
it doesnt cover everything but then it couldn't possibly.
I'd say music for backup plan
I also play drums
Fortnite
i used to play guitar, bass guitar, but now I play piano
I tried banjo but i am not very good with it
Nope, Callisto Protocol is UE4
damn they made it look like ue5
With baked lighting and high fidelity assets, it sure look like one.
never heard of it, is it a indie game?
nope
Yeah, made by small indie company called Epic Games.
It's their first game apparently
thats Unreal
ikr
How nice, people's first games are usually rough. Maybe their next one will be popular.
callisto protocol actually reminded me of the concept of the second game I worked on. It was set in an abandoned "ghost ship" in space. Horror style rogue where you had to kill aliens and infected crew members. was made with udk
lol
for my pc game, this is the story: 2 boob sisters are blackmailed by a crab god, they have to find a droplet of water to enter a seashell
Normally it'd be 2 boob sisters coming out of their shell.
Weird that it supposed to have story 
its based on sumerian mythology
I hope you will include the backstory on the nipples. I mean, got to include the nipples right?
there is no Zuul
It's about this time you wonder why Laura left the server ๐
the gods can have a bad personality so its OK if a god blackmails your main character
laura left the server?
About a week ago now?
ah. Well probably get more done than idling around slackers ๐
maybe fluffybunnies is laura's alt account
I don't know but it sounds lamer than the story of someone getting trapped in another world and getting involved into politics just to sustain life in another world
Frankly I dont care much about the story
I was thinking that the story is here just to cover my inadequate skills
tfw you doing bounty hunting just to make money while you find a way to get back home, then get involved in kingdom vs empire politics
If I am a bad developer I will just use story to cover my deficiencies
also your old friend got involved as well
what if you are a bad story writer too?
You don't need to be a good storywriter to make erotic movie
not if a guy is watching it thats true
Men of Culture โข๏ธ always enjoy the story more!
you don't need to be a good story writer to make any kind of movie
a lot of blockbusters are proof of that
a good one on the other hand....
I am 1 guy, I can use lots of schizophrenia skills to quadruple my efforts, but I will not be able to learn "storytelling"
I remember precisely two stories from adult movies I've seen. One was the first I saw, the other is a Batman parody I watched with the wife once. It was so funny that one of the lines stuck and became a recurring joke for us ๐
Usually when someone mentions a skills I have no means to attain I simply do without, thinking that it doesnt exists
For example, somebody mentioned that there is a thing named "composition", I decided it does not exists and I dont care about it
Somebody mentioned "character design", I decided it does not exists
I cannot learn every thing that random people mention
you can try get a bit of knowledge about everything tho. It helps you discuss with other developers
I learned most of the terminology pertaining to animation
I noticed that animation has fewer terms but they all refer to real things
Instead pseud things like "composition" are way more vague, abstract, and in my view useless
Composition is a real thing.
depends on the context. If you were making a movie and were just slapping a camcorder around without thought, it would be shit right? You compose a scene. It's how you create your vision.
Abstraction is fairly abstract! ๐
its like that thing "character design", I can do it with closed eyes
I decided to invent new terms that people dont know about
I have a thing that is called "the techboard"
is that like a cheeseboard but with a bunch of pc hardware to chew on instead?
I dont know I go learn some music
remember. the notes you dont care about do not exist.
I think that music is like 3D modeling, people tell you about lots of things but most dont exist
I thikn I will just learn abit of music theory and forget about the topics for pseuds, I always do this and it works, I focus on things of absolute importance and forget the rest
end of day you end up with what the theory would've told you
well when I learned to play guitar originally people would tell me about modes and how different modes apply to different styles of music, and I ignored them because I played by ear. Problem there is, I was never reaching anywhere near my potential by thinking I knew better and ignoring them. By the time I realised this I had so many bad habits. Now I'm learning piano and taking all the music theory on board. Even to the point I'm trying to learn to sight read music.
wish I had done that back when I was 18 tho.
yea but i think it's quite common for young people to go the trial and error approach
since theory can be overwhelming when you are young and confronted with a complex topic
it seems easier then to just start with something
yeah its not like I was useless. But when I was 18 I was a rebel without a clue. Just jamming in a garage band, playing death metal and getting wasted ๐
Honestly, I still learning more drumming techniques by learning from music theories
Even if I started off as just imitating the records
and now i'm sitting here with UE and can't find any theory covering my problem ๐
wish boobs physics was my problem
In the field of 3D modeling people tell you about lots of things for pseuds, you can safely ignore them. Same should be for every topic
Recorded drummers employ those tricks maybe even without themselves realizing, but you may struggle not knowing what is actually happening
I got into animation and I quickly discovered where is the true value
in the keyframes?
Basicallly some concepts are useful, but most are irrelevant and used by pseuds
I've been watching some drummers recently. My fave is Terry Bozzio. I just found a guy whilst watching the Buddy Rich tribute show who is utterly amazing. https://www.youtube.com/watch?v=xDizNLFHCv0
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animation goes real deep. Have you read any books on animation like Disney's 12 principles?
I have attempted to read a book named "the animation survival guide", but the author spends 90 pages talking about how good he is and how everybody around him is bad, and how he solves the situation all the time, I figured out that hes a fraud and he steals from others, he mentioned he asked his assistant to do the intermediary frames
When one thinks hes better than other people, and spends 90 pages mounting his ego, I cannot proceed further in the book
https://en.wikipedia.org/wiki/Disney_Animation:_The_Illusion_of_Life this is one to read.
I like how they did some stuff back in the day, actually using real people on film and animating characters over the top of them. Aka the first rotoscoping.
Well, maybe not first.
I got a nice course for animation called "alive"
Its around 200 hours of content, but it is good
I am at chapter 3, but its hard because I like to create a character from scratch every time, but I learned some useful things
Also I learned lots of things observing artists doing their job in video.
I'm someone who has technical knowledge of animation but when it comes to realistic animations I either suck or take 10x longer than it should. I can use the tools no problem, been using them since Flash days, but even a simple animation of climbing a ladder takes a certain amount of knowledge of how the body works kinetically/inversely and adding those subtle little nuances each body shape has. It's something I admire about a good animator. I know they have taken so much time and love to put into their work.
How'd you guys get good with shaders?
I REALLY want to learn how to use shaders but I'm just really not seeing any good starting places
I want to use them for godot
Ask in a godot server then? ๐ฆ
They don't think there when typing
Yep this is why I didn't bother
I mean, those chose Godot. They can't be all that good at things! ๐
I sound like such a ue suck up.
I said that too then I became addicted to making 20 diff Undertale projects
Ever try to make undertale in unreal?
I'd pay money to see someone do that ๐
Tbh, I don't even remember what undertale is.
Screenshots from google make it seem fairly straight forward.
Yes, but creating a type of game like that in unreal is just straight up pain
Why?
I can't do multiple things that are shown here in unreal
Like what?
I can't do the making so the hearts don't render outside the box, I can't do that red type WHILE it's doing rpg typing, I can't do any type of individual shaking text
That's a you problem..?
Huh?
That's entirely possible.
Well the hearts is a simple scissor rectangle, the rpg typing you can do with a rich text block and some processing to get it per letter.
As for the individual shaking text... erm. Each letter shakes independently?!
Afaik there's no built in letter shake in unreal
You've been off lately
If you want individual shaking letters, I could do it easily in Slate. I don't use UMG, so shrug
All of that is pretty achievable in UE
In fact, it might even make the rich text/rpg text easier.
Ok but what about framerates
It's quite literally built into godot
So that's got a +1 over UE then!
But like, it's not hard to do.
I would use a text input with some markup, convert it to a letter array, each with a style and then render each letter individually using the raw drawelement stuff. If you wanted text shake, then add a local offset per letter based on some algorithm.
Without the text shake stuff, a literally rich textbox would do.
Just gotta refer back to this
You are broken though if you actually think it'd be a better idea to make undertale in unreal engine than godot
Or like any rpg game for that matter
I mean, it'd be pretty easy.
so shaking letters is where godot and ue users part?
No
Everything I say is just gonna be countered by a "technically" so why bother
Maybe Godot has a leg up in the "let's make a bad (stylised/pixel art) graphics 2d game" race, but I've never really used paper2d, so I'm not sure how that stuff compares.
technically you are not wrong, but....
Literally every single engine can do whatever it wants if you manually code it so it's not a real argument
It's not a technically argument. You asked for a tl;dr. I gave you a pretty simple solution to all your issues and now you're being a bitch about it.
isn't shaking letter just some bitmap font texture rendering with some wobbly vertex shader
Lets keep the conversation civil
Plus the fact I'm freely admitting that Godot might be better at doing a game like this right now because UE is missing text shake features and is more aimed at 3d stuff.
"[shake rate=50 level=2] word[/shake]"
where? in 2d space?
That's markup, not what it does under the hood.
Who cares what it does under the hood lmao
if you would care what's under the hood you might pull it off yourself in any engine
You're trying to counter what he said and I'm telling you that that's probably exactly what happens under the hood.
I know exactly what it does, why bother though
๐คท
I tried so hard to make undertale work in unreal btw
why did this convo even come up then?
Because I said godot is actually pretty good
You can't have tried that hard if you can't do image clipping and shaking text.
i think no one said that it's bad
and those who do, well ignore them?!
apparently godot has the toolset you need for your game
so why bother with arguments?
Because unlike everyone else here I actually just do want to talk but people just think I'm out to get them or something so start name calling
well ok
my point was just that this is also possible in UE, and probably with little effort if you know what to do
looking at the docs, there already seems to be a texture sample for fonts, too https://docs.unrealengine.com/5.1/Images/designing-visuals-rendering-and-graphics/materials/material-expressions/font/font-sample-expression.webp
Yeah.
Yes
UE has 2 font types, one is prerendered glyps and one is vector-based stuff.
I looked it all up
The prerendered glyphs are pretty awful. ๐ฆ
somehow guessed, couldn't they be pretty crisp with SDF, tho!?
I only really have experience with them when comparing 2d text from glyphs and 3d text generated from the vectors (flat 3d)
also working with bitmap fonts is always a little bit a pita unless you use mono space fonts ๐
The vector stuff is leagues better.
But going back to the bitmap stuff, the font in undertale is a great candidate for a gylph font texture.
Btw I was more of talking about the RichText parsing (Changing colors and stuff), you can't do in that unreal unless you manually code so you can get access every single individual letter yadayada then you would render and toggle the visibility per character
Rocket leagues better?
No
Or some other game that has leagues in it better?
Yeah, that's definitely a limitation.

