#latest-updates

1 messages · Page 14 of 1

lunar folio
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Anything? Ok give me 24 bucks

summer wasp
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it's on sale i'm pretty sure lol

lapis fossil
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It’s on sale for 11 dollars

lyric hinge
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what kind of torps were your NAVs using and how many AP bomb locks did your CAS have?

polar jasper
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3 actually

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Improved Small Airframe allows 3 ap bomb locks but only 1 torpedo

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I could fit 4 bomb locks on the advanced small airframe which does more damage than the heavy torpedo

lyric hinge
#

That's awesome, I've always just stuck with torps for my NAVs but I'm looking forward to trying out the AP bombs (especially since they have almost double the naval targeting of torps when using air brakes)

mellow rapids
#

Basically : Carrier CAS will kill screen easier and Carrier Nav bomber will kill Capital easier ?

autumn anvil
#

to be sure just use both?

spare epoch
#

disruption, (planes disrupted)

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means they failed to do their task?

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for example if a CAS gets disrupted it wont use its ground attack?

spare epoch
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Do we know compared to Regular Naval Bombers?

mellow rapids
vague sedge
#

just to be sure what is the latest version of hoi4?

mellow rapids
#

Cuz actually it's easier to kill screening than capital (logic)

vague sedge
#

1é*

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12*

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how do i update?

lunar folio
#

I was lying, 1.12.14 is the latest

vague sedge
#

aight

polar jasper
spare epoch
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oh boy oh boy give me some math homework paradox

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hey does any of you know how Strategic bombing work with the plane designer? the wiki says "Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) in the air region without regard to the number of air wings present. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day."

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and i dont know what to take from that

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where is the equation xD

spare epoch
#

also

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  • slightly decreased AA disruption from ship AA
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thats from the dev diary

hollow lion
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damage on random building = 120 / (building count of target types)?

spare epoch
#

i was not aware ship AA casued disruption...do they mean damage reduction?

spare epoch
#

it isnt flat

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so that 120, does it become higher?

hollow lion
#

Oh it will actually scale with plane count in the beta?

hollow lion
spare epoch
#

hopefully*

spare epoch
solid gyro
#

I pretty sure why the CAS is better than the Naval Bombers on Carriers is because of the higher Naval Targeting.

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CAS has 18 Nav targeting

polar jasper
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The reason being that navs do more damage, but with beta patch, CAS does

solid gyro
#

Naval Bombers have only 6 Naval Targeting

polar jasper
#

I know

solid gyro
#

yeah, i was only restating in case anyone else was confused on why this is.

warm elk
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tbh i feel like if we are getting Schleswig and Holstein as their own separated states in the new DLC, Saarland should be added too

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so France can annex it

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would be pretty nice

polar jasper
visual willow
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i want both

warm elk
wide hazel
#

can we have the great way government in an new dlc

dull minnow
# warm elk so France can annex it

i feel like it would be more accurate for it to become a supervised state, and if it becomes independent it can chose to join France or Germany (in historical it would almost always join Germany)

solid gyro
#

Crack of cheat for MP

visual willow
#

The independence part would probs br a bit too much considering it's a super small state

warm elk
visual willow
#

Touché

warm elk
#

tbh i think that making Saarland it's own thing is a good idea

visual willow
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Wait i didn't mean independence

warm elk
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i am not talking about it

visual willow
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I meant the joining back

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Mb

warm elk
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i am talking about making the Saarland an annexable state

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but the independence part also sounds pretty interesting

visual willow
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I mean if germany gets a state overhaul, releasables should be a thing too

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Saarland would be a fairly cool 1 province state

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For if you dont want your france borders to be rhine yet still enlarged

warm elk
#

you have to give them cores manually by using cheats though

visual willow
warm elk
#

yep

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the are no releasables for the Rhine, though

visual willow
#

Plus better borders aswell

warm elk
#

so it still could be somewhat redone

warm elk
#

another idea ; they should split the Sudetenland state into the North and South

visual willow
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I want oldenburg aswell

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Hannover just looks.... off without it

visual willow
warm elk
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honestly, they should redo Czechoslovakia's states entirely

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if you release Slovakia, Czechia looks like it has a panhandle

hollow lion
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based

warm elk
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not to mention that you can't even release Carpathian Ukraine

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or Carpathian Ruthenia idfk as to what it's called

hollow lion
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Play Road to 56

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Carpathian Ruthenia yeh

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Leader of both Ruthenia and Slovakia being priests coincidentally

dull minnow
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I think austrian states should be redone, after all you cant even do the historical partition after ww2

chrome hearth
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dose anyone play hoi4?

lilac cargo
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never heard

lunar folio
#

That games for nerd losers with no lives

unkempt gale
solid gyro
warm elk
#

would be a waste of time

solid gyro
#

Moskowein

warm elk
#

especially since all it does is give them some fancy new names

warm elk
#

they should really redo outer manchuria though ( Vladivostok states and shit )

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you can't remake the pre-1870's Chinese borders with it

visual willow
muted swan
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there are pronouns

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wtf

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get it on instant gaming

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and buy the monthly subscription

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coz dlcs are too expensive

edgy remnant
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Waiting for the multiplayer update be like

fossil bone
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New Dev Diary coming tomorrow or Thursday?

strong topaz
#

naww frfr?

analog scarab
#

I think it's fine to have a quick aside on the art. Not everything needs to be blowing the party horn and announcing some big, new feature that you're going to receive in a couple weeks anyway.

That said, I did like the part where they explained how the AI picks the biplane art every single time.

dull minnow
# solid gyro They need to add more reichkommasariats

i feel like they should fix the reichkommisariats, after all you can't form the ukraine one without oddesa but if romania is in operation barbarossa the chances of you getting that state are pretty much zero, and the reichkommisariat osteland needs the state of bialstock ( I think its called like that) even thought that area was historically integrated into the greater reich

trail pasture
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hm

tranquil sundial
visual willow
modern vapor
solid gyro
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I wonder if they're gonna add motorcycle divisions this time around

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Probably not

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But I do know Denmark made a bit of use for them

paper estuary
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Prolly not in this dlc, but motorcycles would be a cool addition

Cheaper to produce and to buy
Less oil use
Slight recon bonuses
And they saw plenty of use in ww2 afaik, so historical accuracy bonus

cloud snow
wary robin
solid gyro
#

THEY REVEAL THE WHOLE TREE OF NORWAY happy

modern vapor
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where

solid gyro
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in the video

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possibly more reveal of all trees

modern vapor
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bittersteel?

solid gyro
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ooooo

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communist norway

solid gyro
modern vapor
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oh ok

solid gyro
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wait a min

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no communist denmark?

visual willow
stuck cedar
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Hi

modern vapor
modern vapor
solid gyro
solid gyro
wispy basin
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I'm hyped of norway

severe compass
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My bet is that they deliberately didn't showcase all things related to Denmark given that some of the focus names still had the non-localized names.

solid gyro
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and im hyped for denmark lol

solid gyro
severe compass
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I'm mostly hyped for the special forces doctrine tree, I saw one of the "stops" had (presumably) airborne tanks

solid gyro
wispy basin
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the focus tree of norway is good 9/10

solid gyro
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I don’t live far from Detroit so it kind of feels cool that the war industry is getting a spotlight shown on it

severe compass
lunar folio
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Maybe paratroopers will be more useful outside of cheese now…

solid gyro
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This will make paratroopers actually useful!

severe compass
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Idk man, I think paratroopers already are pretty useful if used correctly.

solid gyro
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What cases do you find them the most helpful in?

severe compass
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I usually execute (what I call) Luftlöwe rather than Seelöwe to capture Britain for example.

severe compass
solid gyro
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Ah! Yeah

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I haven’t played in a while but I’ve thought about that myself

lunar folio
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Yeah, they are ‘useful’ but not generally in the way they were used historically; they get annihilated that way

severe compass
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It's much easier to get air superiority than naval superiority in most cases so I find paratroopers to be exceptionally well suited for these types of operations.

solid gyro
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You’re right actually

severe compass
solid gyro
severe compass
severe compass
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I mean, this is how most of my paratrooper plans look.

severe compass
visual willow
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I hope they will make paratroopers atleast a lot less cheesy then if they get "buffed"

quiet smelt
#

Link?

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How did I miss this

severe compass
#

Part One of our Feature Breakdowns for Arms Against Tyranny has landed!

Discover exclusive intel on Norway and Denmark's new content along with info about some other much-requested upcoming changes...

00:00 Intro
00:24 Norway
04:16 Denmark
07:45 Special Forces
09:07 Equipment Presets
09:44 The Economy
10:40 Division Structure
11:32 Conclusion...

▶ Play video
quiet smelt
#

Thanks

solid gyro
severe compass
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Usually I assign some air wings to the paratrooper boyos and try to capture one or more airfields, which I have scouted with recon planes.

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That's like the main thing I use air recon for, finding suitable places to drop and finding airfields.

solid gyro
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I’ve really been sleeping on intel

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I feel like it’s too expensive to be worth it

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You know. I feel like there needs to be some thing like production manpower bc it’s way too easy to just go crazy and out produce the AI.

quiet smelt
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Paradropping tanks?

severe compass
solid gyro
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Can’t you paradrop light tanks now?

severe compass
solid gyro
#

😦

severe compass
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Well, technically yes, as Armored Recon Company

lunar folio
#

And they said they will add new battalions so that might be it

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Although not like paradropped tanks were… y’know, good

severe compass
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Not historically, no, but seeing as there's a dedicated checkbox for historical gameplay, I feel like they'll have their use in-game.

solid gyro
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Do you think it’d be too granular if you had to dedicate factories to producing big transports like the Spruce Goose and Gigant?

lunar folio
severe compass
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But there'd have to be some benefit to producing them other than just "ah crap now i need this too"

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Like with the Gigant, correct me if I'm wrong, it was supposed to be used largely for transporting supplies, so if they had something like an added supply grace period or some such.

solid gyro
visual willow
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can't wait for all of this to be banned in MP because it's too broken

solid gyro
visual willow
#

can;t wait for paradropping tanks to be useless as you just run out of fuel KEKW

severe compass
visual willow
#

that doesn't make you immune to it

solid gyro
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Yeah, I know but it will probably help it

visual willow
#

but paradropping light tanks with like, wayyy too much fuel sounds genuinly like asspain

severe compass
visual willow
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i mean tbf

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paratroopers are better meant to land on some good railways and then hold that

solid gyro
visual willow
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or make a small set-up for an encirclement

severe compass
visual willow
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so paradropping tanks is likely not great anyways

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unless you cna just snake forever with paradropped tanks haHaa

severe compass
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Meh, I'm at least going to give it a try before dismissing the idea.

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It'll be interesting to see how it's implemented.

visual willow
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i hope they will make paratroopers less.... needed to be regulated

visual willow
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paratroopers can be extremely cheesy

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for example you can paratroop on the frontline and just get free "encirclements"

severe compass
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Ah, yeah that's probably rather annoying.

visual willow
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pretty sure theres a few more thingts with them but idk about them all

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i dont use them even, they are TOO cheesy in sp, and in mp i am not sure to invest them

severe compass
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I use them extensively for; (1) capturing ports, (2) capturing bridges, (3) encircling and capturing cities.

solid gyro
#

When logistics update 2? I want a cargo ship designer

severe compass
visual willow
#

soooo just railways then?

severe compass
#

Basically, yes.

visual willow
#

because bridges are just a visual thing

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not counting "makeshift bridges" which is something completely different

severe compass
#

But not random railways in the middle of nowhere, I try to land on junctions and such to get the most "bang for my buck"

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I am in no way a good HOI player but I have a decent amount of fun with paratroopers.

solid gyro
#

I’m actually a pretty shit player which is why Italy is my favorite nation. The missions help me stay on target for what I should be producing

spare epoch
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Literally

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You...have troops front and back...

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That's called using them correctly xD

visual willow
spare epoch
#

It's how the game works? Keep air superiority then

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Good strats aren't cheesy, you get air superiority and use transports with a risk...it's not free

visual willow
#

air superiority is already super strong

visual willow
harsh hull
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Well, if this means that I don't have to learn how to build a good ship, but can just copy someone else's good ship

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Then that's fine by me

spare epoch
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Why though? What should the paratroopers do exactly ? They are a weak template on purpose to capture and provide strategic terrain

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What would you do? Drop them head on on a city and hope to God they take it ?

visual willow
visual willow
spare epoch
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They are weak, they get debuffs on landing zones and they are the weakest of the special forces because they have the ability to land anywhere , that's their gimmick

visual willow
#

which almost never are garrisoned except after the first time

spare epoch
#

Otherwise paradrop mountaineers

visual willow
spare epoch
#

Versus the ai

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If you manage to get air superiority you deserve a good gimmick

visual willow
#

in MP aswell, paratroopers are usually pretty regulated

spare epoch
#

That's called coping

quiet smelt
#

I once pulled of my best encirclement for voulenteers. if the enemy has a big blob with only one/two railroads leading into it, you can cut it off completely with a paradrop order

visual willow
#

fellas, is it coping to make your competetive game more balanced?

spare epoch
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Same people that don't allow specific divs because "they are too strong "

visual willow
#

i haven't seen specific divs banned in a while

spare epoch
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It is balanced . Paratroopers have requirements to use

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It's not cheesy

visual willow
#

space marines are quite bad anyways

spare epoch
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True

quiet smelt
#

Space marines can be abused to make super cheap armoured marines

visual willow
quiet smelt
#

Tbf paratroopers are very weak and easily counterable

spare epoch
#

But...alright what SHOULD the paradrop be used for ?

quiet smelt
#

a 10 width standing on a supply hub will kill any paratrooper that lands on it

visual willow
#

if you had a button that just annexes your enemy for free but requires you to have 10 inf, that would still be quite strong

spare epoch
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If not for encirclement

visual willow
spare epoch
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The requirement, is expensive...air superiority for major vs major isn't easy

visual willow
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you just can't plop them down on tiles with units and get free "encirclements" which is stupid

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it has no real counterplay

spare epoch
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....but....how...how would you use them them? What's the solution,

quiet smelt
#

Paratroopers are completely balanced, people not seeing the enemy has them with spies and reacting accordingly (by garissoning supply hubs) is asking to be cut off from supply

spare epoch
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Make them expensive ?

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Require more air superiority?

quiet smelt
spare epoch
#

How do you balance that Mechanic

visual willow
quiet smelt
#

When a paratrooper lands on a tile with a unit on it it counts as if its encircled

spare epoch
#

Yes, but paratroopers have huge debuffs while falling down

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Plus vulnerable to AA but hey no one builds it

visual willow
spare epoch
#

There are counter measures

quiet smelt
#

Paratroopers only work against opponents with no spies, no air, and no foresight

spare epoch
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Exactly

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That's basically a skill issue

visual willow
#

i feel like you guys dont know what i'm talking about

quiet smelt
#

If you lose to paratroopers encircling you, that is a huge skill issue

spare epoch
#

I understand and you have a point

quiet smelt
spare epoch
#

But HOW would you balance it

visual willow
spare epoch
#

The mechanic is to drop troops. Period. Can't change that. So how do you balance dropping troops

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But they count as a unit, they do encircle

visual willow
#

if a units is fighting for a tile you can still retreat through it

spare epoch
#

so make them useless

visual willow
spare epoch
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Because that's their number one use for surprise attacks

visual willow
#

and capture land

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and all those things

spare epoch
#

to do what? Be retaken after two divs rush it

quiet smelt
spare epoch
#

Most people are smart enough to garrison supply and victory points

visual willow
#

quite expensive

quiet smelt
#

Honestly you dont have to garrison victory points

spare epoch
#

It isn't really...for a major to have a backline

quiet smelt
spare epoch
#

Exactly

quiet smelt
#

And you dont even have to garrisone very supply hub

spare epoch
#

Thank you

quiet smelt
#

Just the ones that are only connected with 1 railroad

visual willow
#

if only you could land on the railway instead

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OH WAIT

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also you can still just use them to complete encirclements

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like going behind their lines and then connecting that and trying to keep units in

spare epoch
#

Lu....girl... Sorry but it sounds you just got owned and now they to cope because you don't provide solutions...just whining

visual willow
quiet smelt
#

In this scenario, only one supply hub would actually need to be garissoned

spare epoch
#

Paradropping is fine. There are counters to it, and it isn't easy to exacute.

visual willow
spare epoch
#

The issue is she can't have players defeat her

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So the game should be simple enough

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That's her issue...jesus

quiet smelt
#

Paratroopers landing just to move around and cause chaos are honeslty a non issue i you have like any sort of division, they run out of supply unless they can get to a port

spare epoch
#

Go play Eu4 if war is complicated

quiet smelt
#

And you should have ports garrisoned 100% of the time

visual willow
#

roughly something like this

spare epoch
#

Lucy, use garissons, build state AA and pretend every fight has a paratrooper. You will be fine

visual willow
#

i didn't even make clear that the upper line are the paratroopers uhhh

spare epoch
#

That's reward for the player who achieved air superiority

visual willow
#

buddy

spare epoch
#

You can't ban that

visual willow
#

it's my frontline

quiet smelt
spare epoch
#

I am sorry ever heard of God damn backlines ???

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That's what they are for

visual willow
#

like i said

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you do not get what i mean

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because you refuse to understand me

spare epoch
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I know I know

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The encirclement

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Is the issue

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And I am telling you, you can't do away with it

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Because it is counterable by a simple backline

quiet smelt
#

Landing paratroopers behind a frontline wouldn't do much

visual willow
#

can you explaing to me

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how it gets countered by a backline

spare epoch
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Of course.

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You-enemy paradrop-frontline.

visual willow
#

nope

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not what i am refering to

spare epoch
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Then I am confused

visual willow
#

no shit

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you have been this entire time

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i am talking about paratrooping ON the frontline

spare epoch
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You don't like the encirclement bonis the other divs get

visual willow
#

not behind it

spare epoch
#

OH

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oh...

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Well...

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You are right

visual willow
#

paratrooping behind the frontline is just fair

spare epoch
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That's kind of.... Unrealistic

visual willow
#

ON the frontline and getting free encirclements that way is just downright stupid

spare epoch
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Perhaps the other divs shouldn't get the encirclement buff

visual willow
#

i mean the encirclement buff is like, eh

spare epoch
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Or ... Like a weaker verison

visual willow
#

the real kicker is the downright destruction of your troops

spare epoch
#

Tbh yeah it is a bit...bad to drop paradrop on divs

quiet smelt
#

As long as your supply hubs are in range you will be fine

spare epoch
#

If that's true... Then this Convo was a waste of time...

#

Also I got bit by a beetle

visual willow
#

to this specific point atleast

quiet smelt
#

Because unless they are out of supply the encircled debuff wont apply in this scenario

spare epoch
#

Oh really???

quiet smelt
#

If the unit has a supplied friendly province by it, it shouldn't get the encircled debuf iirc

spare epoch
#

Supply is relevant to that ??

quiet smelt
#

I believe so?

spare epoch
#

Didn't know ...damn NSB

quiet smelt
#

I'd have to test it probably

visual willow
#

i thought the encirclement debuff just occured if they had nowhere to retreat to

quiet smelt
spare epoch
#

I think Walter is right. They need to be out of supply...that encirclement DOES affect

quiet smelt
#

Even while encircled

visual willow
quiet smelt
#

You can have 2 tiles

visual willow
quiet smelt
#

Constantly attacked

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Out of supply

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And retreat between them

visual willow
#

yeah

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but paratroopers dont work like that

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they fight on the same province they are stationed

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and THAT makes them encircled

spare epoch
#

.... that's neat, free encirclement

visual willow
#

and furthermore THAT is the problem i have

quiet smelt
visual willow
#

that's it

spare epoch
#

No she said that even though the unit has free room on the side

quiet smelt
#

So your on about landing paratroopers ontop of units?

spare epoch
#

They get encirclement

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Yes

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That

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She hates that

quiet smelt
#

If you land paratroopers ontop of units the unit wont get the encircled penalty the paratrooper will

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The paratroopr will die almost instantly from having minimal org and the debuff

spare epoch
#

I am sure of that, idk about the encirclement though

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They def will die

visual willow
#

even then, you can paratroop the tiles next to it and still just get

quiet smelt
#

If you paradrop the tile behind it, it doesn't really work either

spare epoch
#

No no

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You dont get to change that

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Because you can't encirclement the Frontline. Just flank

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Flank bonus, yes...not encircle...because you would have divisions next to you

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So it isn't encirclement

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Just flank

visual willow
spare epoch
#

Flanking bonus is fair

quiet smelt
spare epoch
#

Exactly

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And the flank bonus isn't that big

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To worry about

quiet smelt
#

If the paratroopers try and attack as soon as they land they will just stop immidietly from having no org

visual willow
#

again, the bonuses are whatever

spare epoch
#

What I ve been saying so far

visual willow
#

it's the destruction of troops

quiet smelt
#

Whats the issue then?

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There is no destruction of troops

visual willow
#

there is

spare epoch
#

WELL THEY HAVE TO DO SOMETHING, GIRL

quiet smelt
#

You can always retreat to a neighbouring tile even if that tile is being attacked

spare epoch
#

CANT DRINK TEA AND STARE

quiet smelt
#

How do you think the destruction of troops happen?

visual willow
quiet smelt
#

You-
You can?

visual willow
#

because the game recognises it as occupied by the enemy

spare epoch
#

Paratroopers get main losses...more than yours

quiet smelt
#

Like literally you can

spare epoch
#

It's a fair trade

quiet smelt
visual willow
visual willow
spare epoch
#

You can't Walter when attacked

#

Does the ting sound

visual willow
#

again, that is the issue

#

the free encirclements despite having tiles to retreat to

spare epoch
#

Wait wait....so a Trooper lands on a enemy unit...and that tile is occupied ?

quiet smelt
#

But there literally is, you can retreat to other tiles in combat.

spare epoch
#

Only if you lose

quiet smelt
visual willow
spare epoch
#

Not manually

quiet smelt
#

It only becomes occupied only if you lose

spare epoch
#

but it won't be

visual willow
#

it's in this very muddled state if you have troops on the tile

spare epoch
#

It's a Frontline

quiet smelt
quiet smelt
visual willow
visual willow
spare epoch
#

Lu, if there are friendly divs next to you, you can retreat to them, we agree on that, right ?

quiet smelt
visual willow
#

but not if there are non-friendly units on it

spare epoch
#

Okay, so what's the deal if a trooper lands behind or on top of you

quiet smelt
#

The units will manually retreat and can retreat when foced by the player

spare epoch
#

then that's your mistake

visual willow
quiet smelt
spare epoch
#

You got outsmarted...

visual willow
#

can you atleast show me then instad of saying "nu-uh"

spare epoch
#

xD

quiet smelt
#

I mean, I'd have to re-do it and record it

#

But you can do that yourself as well

visual willow
quiet smelt
#

"ai [tag]" to disbale ai in the console command

#

Go check it yourself mate

#

The game is spaghetti code but its not as bad as your claiming, otherwise the issue would have been reported quite a while ago. I dont know where you got that idea from int he first place

spare epoch
#

Lu, if a unit is on a Frontline and DOESNT have friendlies next to it then it is a bad Frontline and this conversation is irrelevant

#

We can't talk about balance if the player just made a mistake, or the enemy overpowered his Frontline. That's all.

visual willow
#

not if they just, time it a tiny bit

quiet smelt
#

The paratroopers unless they are small enough to be supplied by local supply (thus easily killable with any sort of spare units) or able to get a port (banking a lot of IC on good paratroopers and sacrificing every other type of special forces meaning no mountaineers or marines)

spare epoch
#

I don't think this is such a big issue that needs rebalancing...

quiet smelt
#

Good paratroopers are a huge investment and sacrifice any sort of marines

#

Which are well

#

Just better

visual willow
quiet smelt
#

Defensive lines are usually built behind rivers so marines jsut get far more versatility

spare epoch
#

They should make a redcoat template for uk

#

Yeah should have checked Lucy's status before starting a conversation with her. That's my bad @quiet smelt

visual willow
#

ah yes because it's so relevant

hushed shuttle
#

im starting to feel annoyed that everything is getting locked behind army XP
first it was ships
then it was doctrines and tanks
then it was airplanes
now its special forcres
whats next? giving medals and traits to generals?

visual willow
#

special forces and tanks technically where always locked behind army xp, because of the templates

hushed shuttle
polar jasper
#

New Special Forces Doctrine thing going to make that little special forces research thing that barely anyone researches go away?

hushed shuttle
#

even if its going to be 50 xp for each special force thing its going to make mountaniers much worse and paratroopers are too useless outside of invading naval focused islands

polar jasper
#

Annoying yes, but it works

#

For France and US that is hard tbh

#

Also I do know they buffed xp gained from training I believe

hushed shuttle
#

thats a year of PP you could use on econ laws so you could in a few months get improvements to special force you need if you're allies or axis

visual willow
polar jasper
#

That is true

hushed shuttle
#

me wondering if i should get a 10% mil bonus or get a neccesity for post 1941 gameplay

#

what PDX got wrong is that countries like the US physically cant do anything in the pacific if people forget it leading to the japanese being able to defend most islands without problems

polar jasper
#

If the US has naval supremacy, they will take out Japan's convoys, without convoys, Japan starves

hushed shuttle
polar jasper
#

Me who always memes with Amph tanks in SP

#

Also starving infantry does not do well in combat

#

Also talking about the update, I have figured that 20 width divisions now suck a lot

#

I had decent luck with the 26 width people were talking about

muted stump
#

Wow peter nicholson's human disguise is getting better

hushed shuttle
#

super heavies will propably be the new light tank scout meme

upper oasis
#

can someone explain to me how 2 engines wil give you more agility in the new rework, woulnt 2 engines just make you even less agile :v

hushed shuttle
#

I genuinely don’t know cuz I don’t have BBA

long ruin
#

is the consumer good factor only for dlc owners

#

or will it be for everyone?

hollow lion
#

Its not really a feature, just a balance improvement

severe compass
harsh hull
#

I guess that research brance could be repurposed to give cost reductions for the Special Forces doctrines?

#

As it stands, the cost of armed forces xp is pretty frontloaded with your division templates, spirits of the army, and equipment designs, so if the Special Forces doctrines also cost 100 xp, it's likely to be a very low priority for most players

#

So researchable cost reductions could see niche use

hushed shuttle
harsh hull
#

Very niche use

burnt raptor
#

Hello everyone, it seems that the custom map fragmentation options are missing in the latest game versions. Is it a bug or is it related to the latest dlcs? There's a solution for this? Thank you

burnt raptor
#

no, i have only Waking the Tiger

visual willow
#

since bba i think? you need MTG for those options

burnt raptor
#

Does MTG restore the custom options that allows you to decolonize Africa/America/Asia and fragment URSS and other nations?

visual willow
#

apparently it was "bugged"

#

and should have always been locked

#

which is just BS tbf

#

but eh you can always just annex all those lands and manually release them

#

not like it was very wide used

tepid jay
#

I think r56 has fragmentation

#

Though i might be wrong

dapper skiff
#

Just release it already

static arch
#

Just wondering, does anybody know whether you would receive arms agianst tyranny if you already own the subscription or will you have to buy it seperatly?

lunar folio
#

So that would seem to make it so the DLC will have a delayed release, but not by very much

solid gyro
#

I wonder when they're gonna make a south America DLC

#

Cause for Non-Historical it is badly needed

craggy citrus
#

i wonder when theyre gonna revamp the german focus tree

visual willow
visual willow
solid gyro
#

True

solid gyro
visual willow
#

That's why i said "i hope"

#

Literally not a singular reason except shitty greed argentinia should get a new tree before the DOD nations have decent ones

solid gyro
#

They do have alright ones

#

Only Czechoslovakia is really bad

visual willow
#

Lol

#

Have you even lookef at the trees

#

They are all just bad

solid gyro
#

Yeah, they're ok

visual willow
#

Creativily dry at best

solid gyro
#

Isk cause I've had fun with some of them

visual willow
#

You can have fun with a country with a bad focus tree

#

Doesn't suddenly make the tree good

#

Imagine if they had a good tree instead, much more fun

solid gyro
#

That's true

#

Tbh I thinks that's what they tried with that live service thing for a couple months

visual willow
#

What live service thing?

solid gyro
#

Idk what they called it

#

But the Operations roadmap

#

Where they did little tweaks here and there

visual willow
#

Yeah, but none of those changes as they where will be enough to really salvage a tree

#

Most countries with bad trees need complete rewrites

solid gyro
visual willow
#

Yeah but still quite... eh

#

Canada is atleast in an uninteresting spot

solid gyro
visual willow
#

I mean, no not really

#

The only place that really make ssense to have a dlc over rework is the middle east, and that is just barely

solid gyro
#

Ehh

#

Asia needs one more

visual willow
#

For what? Some colonies that can't do much and a singular country with some potentional?

solid gyro
#

Siam was part of the war

visual willow
#

Cuba was part of the war aswell

solid gyro
#

And the Dutch east Indies and the Phillipines would have cool independence trees

solid gyro
#

Iraq and Iran too

#

Then the only real important ones in South America would likely be Argentina, Brazil, Peru, and one of the Gran Columbian ones

visual willow
#

I don't see siam and middle eaat getting trees together

visual willow
solid gyro
#

Yes and no

#

Some were sympathetic

#

But Bolivia was close to become very Nazi-like

#

So many the general trees but political no

visual willow
#

You know a focus trees will have more paths then just 1 historical path right?

#

Give them shared trees and they just simply go through different sections

#

The closely nazi alligned one? Fascist path

#

Ones that joined the allies? Allied path

solid gyro
#

Geah

#

Eh

visual willow
#

And like, for althist no reason to go all too indepth

#

Some could have a few standalone focuses

#

But most would probs just be packed together with "pan latin" trees that are all just mutually shared

#

With the states in former gran colombia having gran colombia subtrees

#

Then you'd have to make like 3 and a small bit more trees in total, for ALL those countries

#

Bazil is the only one i can see having a completely unique tree

solid gyro
#

South America would likely get a tree like the Baltics

#

Where the alt-hist and historical paths are short but sweet

#

With some sort of pan-latin alliance or unification tree shared

#

Only nations I can see with mostly shared trees are the Caribbean

#

The most unique paths would be between Argentina and Brazil like kinda a balance to each other

#

And Ecuador and Peru could likely get some sort of Unique branches due to the fact they fought a war

#

Prolly a new "intervention" feature based off what happened IRL

#

(Basically an enforced peace that a major could do between minor nations, or on behalf of a Minor fighting a major)

long ruin
#

Really SE asia needs a tree before South America

#

Philliphines, Dutch East Indies, Thailand,British Malaysia, and maybe French Indochina

solid gyro
#

I doubt Indochina will get anything

#

France viewed its colonies more like and extension of its mainland

#

But the rest do need trees

#

And hopefully a feature where Puppets can begin to gain autonomy if the overlord capitulated

visual willow
#

problem i have with them is that.... do they really have enough potentional for trees?

#

thailand like yeah sure ig, but the others?

sly marsh
#

haha hisotorically no? But Hoi4 is taking an alt history direction a lot more so I'm sure they can find a bunch to do with the trees in that context

#

Like you can conquer the entire world and core it as the UK which is obv just silly haha

#

And for minors there's some really silly formable empires that are very doable which just have 0 basis in reality but are pretty fun

solid gyro
#

Then there would come like a pro-occupation tree for historical

visual willow
#

there should be more to the tree then "i want independence!"

solid gyro
#

There would be more

visual willow
#

look at new zealand how that type of tree works on it's own

solid gyro
#

But its a good foundation

solid gyro
#

Those other nations do

solid gyro
#

After together for victory, the only countries without a focus tree in Europe is Lux and Belgium right?

spare epoch
#

i am convinced no one at paradox knows english

#

"Finally the last change I want to discuss is the new penetration effect for ships. To put this imply they now reduce damage directly on top of reducing critical chance"

#

this means that "Penetration" reduces damage???

#

i suppose they mean armor???

solid gyro
#

Ah yes

#

How could I forget such European superpowers

#

Lol

#

Thx btw

lunar folio
#

Not like Belgium or Luxembourg are superstars either lol

solid gyro
#

I mean belgium has potential

spare epoch
#

belgium is historicaly important

lunar folio
#

More than the others I suppose
Would be funny to see Ireland do wacky shit like core every Celtic region

spare epoch
#

unlike ...well....the "spreading our legs" albania

solid gyro
edgy hound
lunar folio
#

But as I have oft mentioned, Belgium’s chance for a tree is long gone

solid gyro
#

Yeah

#

:(

spare epoch
#

do you guys knwo what the new change in penetration means?

lunar folio
#

They probably misspoke as you suggested

spare epoch
#

because i did the math and the old equation made things harder for someone with low pen, but they said that now its more difficult to sink an amored opponent?

edgy hound
#

I dont understand their wording tbh

spare epoch
#

because like i said, they dont know english

edgy hound
#

We swedes are supposed to know it but I guess all of them are 50+

spare epoch
#

plus they have mistakes on their official release...like "imply" instead of "simply"

#

thats not language skill its..jus..unprofesinalism

#

s

solid gyro
#

I mean idc how unprofessional they are, they know how to make a good game

spare epoch
#

plus, if you cant explain something simply to someone

#

you are bad at it

#

why should i , the player, bust my head to make sense of what you changed

solid gyro
#

They’ll prob fix it

#

And if not, others will figure it out

spare epoch
#

either way

#

do you know?

#

what the Pen to armor threshhold is?

#

is it like the fraction?

solid gyro
#

I really don’t know

spare epoch
#

100 armor to 200 pen is 1/2 threshlod so 0.5?

lunar folio
#

Oh, btw, where did you read that?

spare epoch
#

13/7 new dev

#

i posted it on ask-for-help

edgy hound
#

Something they do get right is how to make a banger 3d model

lunar folio
edgy hound
lunar folio
#

I’m checking a ton of dev diaries and I can’t find it

edgy hound
#

The penetration one?

lunar folio
#

Yeah

jovial drum
#

why the heck it's impossible to rise resistance in british somaliland? i'd like to give it there

paper estuary
spare epoch
#

13/7 steam page update ...also it was on the beta as well

warm elk
#

especially judging by the fact that Austria may not even get one in the future at this point

paper estuary
#

I doubt it that Austria will never get a focus tree of its own anymore
They might have on their plans, it might just be a matter of being tied to some other planned mechanic

#

I may be too optimistic
But well who knows
Might come around in an expansion that also adds a tree to Belgium

visual willow
#

I don't see austria getting a tree in a dlc that doesn't also involve reworking old nations at the least

jovial drum
visual willow
#

"Leftover european nations" dlc that some people throw around i don't see and hope won't happen

#

Ireland and albania simply do not have the potentional

#

And otherwise it'w just 2 nations

#

Which i don't see happening either

paper estuary
visual willow
#

Belgium-germany-czechoslovakia-austria is quite a believable lineup imo

paper estuary
#

Precisely
Makes total sense to me

warm elk
#

despite the Baltics not even participating in WW2 and being eaten up by the Soviets instead

visual willow
#

Baltics at the least can do stuff with eachother, but what does albania and ireland have?

warm elk
#

Ireland ; reclaim the North, either by becoming a dominion or through a war effort

#

and Austria is obviously just habsburg related shenanigans

visual willow
#

I didn't say anything about austria, they actually do have potentional

warm elk
#

if I said that the Baltics should get a focus tree before No step back, you would've had the same reaction as rn

visual willow
visual willow
#

A bit more

#

With lithuania as only exception

warm elk
#

and the AI always picks yes so they don't contribute to anything even if you make them go different historically

visual willow
#

Except that that doesn't matter a whole lot for potentional

#

ESPECIALLY not considering trees are for the althist

#

Albania has an alliance with yugo which would ig be unique? But i don't see it expending a whole lot so it'll be as meh as the czech faction but even more underwhelming

#

Then an AI only focus to ask to be annexed by yugo

#

And demanding kosovo which doesn't need a whole ass focus tree

#

Make it a decision if you absolutely need to give albania flavor

#

then you compare it to generic baltics

#

alliance or conquest of 2 other countries

#

plus you're actually equal size so unlike albania there is a real chance

#

that's already like, quadruple the potentional

paper estuary
# visual willow Albania and ireland do not have potentional

I feel like devs lost the timing for Albania with BBA
It was the perfect time to add something, even if small just to add some flavor
But, again, who knows, they might have something planned further in time, cuz it was a weird decision to leave Albania out from BBA

#

I played Albania recently, just to try it out
The sad part is that ther's no story going on
You can develop a little on your own in order to hold a naval invasion from Italy, but when they attack by land, it's basically game over

paper estuary
warm elk
#

instead of adding Albania with possible options to enact ( such as accepting the Egyptian royalty's claims on Albania, for example )

#

they decided to do a boring waiting game in Switzerland with some form of roleplay here and there

#

it's not like I don't like flavour like that ; it just simply shouldn't have been Switzerland to get it

#

I have tried playing as Switzerland three times and never made it past 1940 because of how boring it gets once you do the 'main' focuses

lunar folio
#

It was released on the 7th or the 6th depending on timezone

supple canyon
#

can someone gift me hoi4?

solid gyro
#

l'Angleterre a fait le brexit donc la langue de l'europe ses plus l'anglais mais le français merci de faire la mise a jour dans vos cerveau

#

@here

#

England did Brexit so the language of Europe is no longer English but French please update your brain

#

@rare sigil

rare sigil
#

?

#

This is a English speaking server bro

solid gyro
solid gyro
#

Regarding Ireland

#

They likely have some sort of potential

#

It'd basically be a tree balancing Axis/Allied influence

#

Likely getting an Pro-Allied tree with the Macdonald plan, a nationalist tree based on the Republican army

#

And probably a small Communist treee

#

Maybe a small Non-aligned tree because they do have a unique non-aligned leader

#

Albania and Luxembour will likely get something like the Ethiopian minors

#

A specialized tree with two small paths

sly condor
#

Any plans for a German rework? Or was that not announced, couldn’t find anything about it

lunar folio
#

That was never announced

#

I think everyone would like one, but Paradox hasn’t set the precedent for that

solid gyro
#

Later on*

warm elk
#

even though the communists decided to form a single united front to combat Hitler after his takeover

#

I mean, the Weimar government even almost fell to communism in 1918-1919, so it was a pretty weird thing to say

#

but all and all, even if it was there, it'd just have like 3-5 extra focuses which would mostly go something like "Friendship with the USSR" and "Spread the revolution to France" or smt like that

lunar folio
#

Communist tree unrealistic
Hmm let's restore Russia's monarchy

warm elk
#

ah yes, the mostly middle-aged White Army officers making a return from Manchuria with like 500 people to take back Russia

#

just to capitulate in late 1941 bcs your economy is trashed

visual willow
visual willow
solid gyro
visual willow
#

i still can absolutely not see how this is a "bad" precedent

#

is it bad to bring old stuff up to par?

solid gyro
#

No, it's more that people will expect all the nations with mediocre focuses to be fixed

#

Or fleshed out

#

Which is something paradox likely doesn't want to do, and probably a job for hoi5

visual willow
#

so it's only a "bad precedent" for a money hungry company then

solid gyro
#

No?

visual willow
#

ok....

#

so, what is the bad part about bringing bad stuff up to quality???

#

people would.... want to have the bad stuff be brought up to quality?

solid gyro
#

Because alot of the trees are "bad"

visual willow
#

that's all i'm getting from this

visual willow
solid gyro
#

The Entire Together for Victory Lineup could be reworked

visual willow
#

i do not see any issue with this

solid gyro
#

But doing that for a game that came out in 2016

#

In 2023

#

It'd be more sane to make a new game

visual willow
#

not really

solid gyro
#

Which is likely what they will start doing soon

visual willow
#

hoi5 will just start with the generic actual precedent of pdx that all their games launch quite underdeveloped and it takes a few dlc before it's full size

solid gyro
#

Idk about that

#

Hoi4 is like a Baby ti paradox

#

Any sequel would probably be spectacular

#

Because it has to be

solid gyro
tepid jay
#

Hoi5 will not be like hoi4

#

Just like how Victoria 3 isn’t like Victoria 2

visual willow
#

also stellaris, which is OLDER then hoi4, doesn't really show any sign of a stellaris 2 coming either

#

and stellaris is from what i've heard their most respected game with a custodian team

solid gyro
solid gyro
tepid jay
torpid tide
#

hi

tepid jay
visual willow
tepid jay
#

Still it’s not worth the effort

#

Spend time+development to make a game that could not even turn out great in releas

#

Why take the risk when you can just develop dlcs and sell them

solid gyro
solid gyro
#

Where like Mechanics would be very similar yet very different

#

But tbh, I don't see Hoi4 reworking old dlc nations too much

#

Because it'd go into a cycle of doing and redoing Focuses for people to like

#

I do see them creating a Dlc focus for every nation though

#

Like Kaiserreich

tepid jay
solid gyro
#

That is true

tepid jay
solid gyro
#

But I feel like it's a bit easier to accomplish stuff in Vicky 3 now

tepid jay
#

Maybe easier but it’s a lot less Dunn

#

Fun

solid gyro
#

Kinda, people gaming the military was like half the game

#

to be fair though I suck ass at the Vicky 2, Eu4 fighting

tepid jay
#

Should Germany and say US get a rework? Imo absolutely not, the gameplay is fine and I believe a complex focus tree would nerf them even more

tepid jay
solid gyro
#

To make it easier ig

#

Like I was playing a nation with a force half the size of my neighbor, with no technological advantage

#

And I won

tepid jay
#

Idk

#

Personally I don’t find it fun

#

I played until 1842 as Prussia and just quit

#

Maybe when the game gets better I’ll revisit it

solid gyro
#

I dont play the Major Nations

#

Same with Hoi4

tepid jay
#

Minor nations don’t always have content though

solid gyro
#

Majors get like so much attention but like Minor Nations are way more fun

solid gyro
#

Thought with hoi4 its the opposite, where minors that don't have content feel lackluster

#

(That's why Kaiserreich is best mod has content for literally everything)

tepid jay
#

Honestly only bad thing about vic 2 was the brain dead ai

#

Imo

#

Warfare isn’t great but it isn’t a war game

#

And atleast there still is some aspect of war

solid gyro
#

Economy was complex af on both

#

hope this new arms market stuff isn't the beginning to a Hou4 economy

warm elk
#

No step back ruined the AI-operated Soviet Union

#

the only time that they win against the Axis nowadays is when the UK ai decides to STOP INVADING ALBANIA FOR NO REASON and focuses on Italy or France instead

#

at least By Blood Alone did not weaken Italy bcs it was always trash

solid gyro
tepid jay
#

Simple

#

It’s just build factory until you have enough factories and then go laissez faire

solid gyro
#

True, but they all shut down

tepid jay
#

If you have enough not all will

solid gyro
tepid jay
polar jasper
solid gyro
#

Idk, I think ai is hit or miss

#

Because sometimes they managed to like stop the advance for a while

#

Though often they collapse mid-43 or something

daring ore
#

Where is the summer beta code?

solid gyro
#

I once got 300K casualties in one landing

#

Still haunts me today

solid gyro
unreal pawn
#

pretty crazy

#

my friend who was watching me exaggerated it and said I had 6 million casualties. Like lol if your gonna lie at least make a believable story.

#

some people in my friend group still believe that guy, I dont know why

solid gyro
#

Is it like in the initial landing

#

Or like getting killed because the landing failed?

unreal pawn
solid gyro
#

I mean like before your dudes hit the beaches

#

Sorry

unreal pawn
solid gyro
#

Damnnn

#

Raids or just in combat?

unreal pawn
#

lol

solid gyro
#

I'm very stoopid

unreal pawn
warm elk
solar socket
#

New changes to combat width again

#

In the summer open beta

visual willow
#

so 35 supreme?

solar socket
#

Yup, pretty much

#

Although you can make more specialized divisions now

#

And the penalty for over-width is a lot smaller

visual willow
#

Otherwise going for a generist forrest/plain decent template is enough

#

In europe atleast

warm elk
#

the only time that I have ever used mountaineers was when I played as Austria and did anything to improve my chance at surviving

solid gyro
#

I only really invest in soviet mountaineers

#

Most cause like you can spam q3 big divisions out with like only a couple hundred divisions

long haven
# warm elk

alvins having the time of his life in this video

warm elk
#

imagine if HOI4 started in 1935 instead of 1936

#

we'd have a playable Saarland ( probably as a French puppet )

#

just imagine the amount of memes and content that people would make out of it lmao

orchid forge
warm elk
#

it wouldn't even be a ww2 game but an interwar one

orchid forge
#

True

#

But 1933 would be cool

warm elk
#

1933 is an excellent start date too ngl

orchid forge
#

When the nazis come into power

warm elk
#

but I think that there is a mod for that

#

( idk, I don't play mods )

#

ISP did a video on it a long time ago

orchid forge
orchid forge
#

I think endzieg has a 1933 start date

warm elk
#

idk why but I just wanna play as the Saarland so bad

#

playing as Luxembourg and Danzig ( had to use cheats for Danzig so I could actually have the city cored ) was fr the most fun i've had in HOI4

#

with Danzig I went all the way to 1961

#

I just like playing as microstates bcs you are always cutting corners just so you can BARELY keep things going for as long as you possibly can

visual willow
#

33 still sounds too long for regular gameplay ngl

spare epoch
#

Guys, during a carrier vs carrier combat, naval bombers perform the "bombing" after they get disrupted and or shot down by fighters, right?

spare epoch
#

Could not have asked something more precise

spare epoch
#

loveit

solid gyro
warm elk
solid gyro
#

Could probably prevent it

warm elk
#

yeah, was just about to type that lol

#

but only by sticking with the republic, bcs trying any ideological changes is literally the historical path

#

but in exchange for that you'd get a ton of debuffs in the army and industry up until like 1941

solid gyro
#

Idk

warm elk
solid gyro
#

Avoiding war but shifting to the tight also sounds fun

warm elk
solid gyro
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Like the American civilwar in Kaiserredux

warm elk
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if you prevented it and then started to shift again you'd just get a late civil war

solid gyro
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So like not full fascist

warm elk
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it's either barely preserving the republic ( which already is banded up with communists, socialists and anarchist may i remind you )

solid gyro
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Or Fascist at all really

warm elk
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or just triggering a civil war

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a peaceful transition to Franco's regime or monarchism is impossible without there being some conflict over it

solid gyro
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Not Francos regime

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I mean like a conservative elected leader

warm elk
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literally every ideology was banding with others against one target in Spanish politics at the time

solid gyro
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Idk I thought the election was close no?

warm elk
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the Popular Front was unstable and the communists needed more concessions from the Republic

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if you made too many concessions to the one side, then a radical opposite of it would assasinate one of your ministers or something

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so unless you did something like a Great Purge or whatever ( as stupid as it sounds for a country like Spain ) then the civil war was inevitable

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the republic was simply not in favor of the public at the time

solid gyro
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I beleive there could be a tree wheel it's like "Gain support on the right." Which kinda sees you intentionally sewing divides in the opposition to weaken their unity

warm elk
solid gyro
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And then like "emergency law" focus to kinds prevent a civilwar and crush opposition

solid gyro
warm elk
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the closest to that would be a conservative semi-dictatorial republic

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which could perhaps be a path or smt

solid gyro
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That's what I mean

warm elk
solid gyro
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Like not a Franco-ist Spain but one with an elect right leader

warm elk
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as i said, the Popular Front, THE RULING PARTY, was a coalition of liberals, socialists and anarchists

solid gyro
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Yeye, but I mean like the focus would have the liberals team up with moderate conservatives or something like that

polar jasper
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All I know with 1936 Spanish politics is that the liberals formed the popular front with thr communists and the cnt-fai while the falange, carlists, conservatives, and others didn't like that