#latest-updates
1 messages · Page 14 of 1
it's on sale i'm pretty sure lol
It’s on sale for 11 dollars
what kind of torps were your NAVs using and how many AP bomb locks did your CAS have?
I was using the medium torpedo at the time of the war, an I believe that the cas had 2 at the time
3 actually
Improved Small Airframe allows 3 ap bomb locks but only 1 torpedo
I could fit 4 bomb locks on the advanced small airframe which does more damage than the heavy torpedo
That's awesome, I've always just stuck with torps for my NAVs but I'm looking forward to trying out the AP bombs (especially since they have almost double the naval targeting of torps when using air brakes)
Basically : Carrier CAS will kill screen easier and Carrier Nav bomber will kill Capital easier ?
to be sure just use both?
disruption, (planes disrupted)
means they failed to do their task?
for example if a CAS gets disrupted it wont use its ground attack?
Just to know wich to use
just to be sure what is the latest version of hoi4?
Cuz actually it's easier to kill screening than capital (logic)
1.13.7
I was lying, 1.12.14 is the latest
aight
I always use medium naval bombers as they can patrol, spot subs more easily, and drop a larger payload.
Pretty sure regular naval bombers work just as well as they normally do, if not better due to new torpedoes.
oh boy oh boy give me some math homework paradox
hey does any of you know how Strategic bombing work with the plane designer? the wiki says "Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) in the air region without regard to the number of air wings present. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day."
and i dont know what to take from that
where is the equation xD
damage on random building = 120 / (building count of target types)?
i was not aware ship AA casued disruption...do they mean damage reduction?
yes but now, we have a stat that increases Strategic bombing
it isnt flat
so that 120, does it become higher?
Oh it will actually scale with plane count in the beta?
presumably
hopefully*
the ship AA???
I pretty sure why the CAS is better than the Naval Bombers on Carriers is because of the higher Naval Targeting.
CAS has 18 Nav targeting
I've always heard to use 1 wing fighters, rest naval bombers
The reason being that navs do more damage, but with beta patch, CAS does
Naval Bombers have only 6 Naval Targeting
I know
yeah, i was only restating in case anyone else was confused on why this is.
tbh i feel like if we are getting Schleswig and Holstein as their own separated states in the new DLC, Saarland should be added too
so France can annex it
would be pretty nice
Me who just wants a nice Rhine border
i want both
true
can we have the great way government in an new dlc
i feel like it would be more accurate for it to become a supervised state, and if it becomes independent it can chose to join France or Germany (in historical it would almost always join Germany)
Crack of cheat for MP
yeah true
The independence part would probs br a bit too much considering it's a super small state
you can make Danzig independent, and it's a single city
Touché
tbh i think that making Saarland it's own thing is a good idea
Wait i didn't mean independence
i am not talking about it
i am talking about making the Saarland an annexable state
but the independence part also sounds pretty interesting
I mean if germany gets a state overhaul, releasables should be a thing too
Saarland would be a fairly cool 1 province state
For if you dont want your france borders to be rhine yet still enlarged
Germany already has releasables though
you have to give them cores manually by using cheats though
You get what i mean
Plus better borders aswell
so it still could be somewhat redone
agreed
another idea ; they should split the Sudetenland state into the North and South
Yeah for austria it would be great
yeah
honestly, they should redo Czechoslovakia's states entirely
if you release Slovakia, Czechia looks like it has a panhandle
based
not to mention that you can't even release Carpathian Ukraine
or Carpathian Ruthenia idfk as to what it's called
Play Road to 56
Carpathian Ruthenia yeh
Leader of both Ruthenia and Slovakia being priests coincidentally
I think austrian states should be redone, after all you cant even do the historical partition after ww2
dose anyone play hoi4?
never heard
That games for nerd losers with no lives
what does that mean
They need to add more reichkommasariats
hell no we already have quite enough of them
would be a waste of time
Moskowein
especially since all it does is give them some fancy new names
you can already have Russia named as Reichsprotektorat Russia or smt if you puppet it
they should really redo outer manchuria though ( Vladivostok states and shit )
you can't remake the pre-1870's Chinese borders with it
if they nerf them yeah sure
there are pronouns
wtf
get it on instant gaming
and buy the monthly subscription
coz dlcs are too expensive
Waiting for the multiplayer update be like
New Dev Diary coming tomorrow or Thursday?
naww frfr?
I think it's fine to have a quick aside on the art. Not everything needs to be blowing the party horn and announcing some big, new feature that you're going to receive in a couple weeks anyway.
That said, I did like the part where they explained how the AI picks the biplane art every single time.
i feel like they should fix the reichkommisariats, after all you can't form the ukraine one without oddesa but if romania is in operation barbarossa the chances of you getting that state are pretty much zero, and the reichkommisariat osteland needs the state of bialstock ( I think its called like that) even thought that area was historically integrated into the greater reich
hm
they also shouldn't have cores (atleast the eastern ones), that's just extremely stupid at best
we are literally in a hoi4 server
I wonder if they're gonna add motorcycle divisions this time around
Probably not
But I do know Denmark made a bit of use for them
Prolly not in this dlc, but motorcycles would be a cool addition
Cheaper to produce and to buy
Less oil use
Slight recon bonuses
And they saw plenty of use in ww2 afaik, so historical accuracy bonus
I don't
🤓
THEY REVEAL THE WHOLE TREE OF NORWAY 
where
bittersteel?
oh ok
Bittersteel?
Hi
yes
hi
Yeah what’s up with that? I was expecting a proper dev diary first
was waiting for a communist denmark path tbh
I'm hyped of norway
My bet is that they deliberately didn't showcase all things related to Denmark given that some of the focus names still had the non-localized names.
and im hyped for denmark lol
Same. I heard a some YouTubers whining about it being bland or whatever but it seems cool af
I'm mostly hyped for the special forces doctrine tree, I saw one of the "stops" had (presumably) airborne tanks
That’s a pretty good guess probably
the focus tree of norway is good 9/10
Personally I’m looking forward to MIOs and alt history industrial complexs/projects
I don’t live far from Detroit so it kind of feels cool that the war industry is getting a spotlight shown on it
That's also a neat aspect that's on second place for me, but as a certified paratrooper crack addict, I am mostly hyped for this:
HOLY SMOKE!
Maybe paratroopers will be more useful outside of cheese now…
This will make paratroopers actually useful!
Idk man, I think paratroopers already are pretty useful if used correctly.
What cases do you find them the most helpful in?
I usually execute (what I call) Luftlöwe rather than Seelöwe to capture Britain for example.
Capturing ports, denying supply lines, etc
Yeah, they are ‘useful’ but not generally in the way they were used historically; they get annihilated that way
It's much easier to get air superiority than naval superiority in most cases so I find paratroopers to be exceptionally well suited for these types of operations.
You’re right actually
Oh, yeah if you land on an enemy garrison you're in for a bad time.
The thing is though that your transports will get lite up
Indeed, but usually you can still be effective if reassigning the transports to supply drops instantly after dropping.
Wheres this from? This real?
I mean, this is how most of my paratrooper plans look.
Yes, it's from the Dev Insight video.
I hope they will make paratroopers atleast a lot less cheesy then if they get "buffed"
Part One of our Feature Breakdowns for Arms Against Tyranny has landed!
Discover exclusive intel on Norway and Denmark's new content along with info about some other much-requested upcoming changes...
00:00 Intro
00:24 Norway
04:16 Denmark
07:45 Special Forces
09:07 Equipment Presets
09:44 The Economy
10:40 Division Structure
11:32 Conclusion...
Thanks
Hmmm. I’d like to try this strategy. Myself sometime. Strata like this have been kind of impractical until BBA
Indeed, but they can be very effective especially if you have CAS and Fighters with drop tanks to help out.
Usually I assign some air wings to the paratrooper boyos and try to capture one or more airfields, which I have scouted with recon planes.
That's like the main thing I use air recon for, finding suitable places to drop and finding airfields.
I’ve really been sleeping on intel
I feel like it’s too expensive to be worth it
You know. I feel like there needs to be some thing like production manpower bc it’s way too easy to just go crazy and out produce the AI.
Paradropping tanks?
Hopefully and presumably.
Can’t you paradrop light tanks now?
Nope.
😦
Well, technically yes, as Armored Recon Company
And they said they will add new battalions so that might be it
Although not like paradropped tanks were… y’know, good
Not historically, no, but seeing as there's a dedicated checkbox for historical gameplay, I feel like they'll have their use in-game.
Do you think it’d be too granular if you had to dedicate factories to producing big transports like the Spruce Goose and Gigant?
I would hope so if they add them, otherwise it’s just useless code
Yes
Eeeh, I mean, I personally would not be principally opposed to it as I have personally tried implementing glider infantry but without any solid way to implement it.
But there'd have to be some benefit to producing them other than just "ah crap now i need this too"
Like with the Gigant, correct me if I'm wrong, it was supposed to be used largely for transporting supplies, so if they had something like an added supply grace period or some such.
Yeah. The same is true of the Spruce Goose (H-4 Hercules)
can't wait for all of this to be banned in MP because it's too broken
I think the other thing that they could do is deliver strategic material like cargo ships
can;t wait for paradropping tanks to be useless as you just run out of fuel 
Yeah, I will admit I can not speak too much on the matter because it's been a while since I seriously read into the subject of gliders and such.
Eh hem. Fuel drum module
that doesn't make you immune to it
Yeah, I know but it will probably help it
but paradropping light tanks with like, wayyy too much fuel sounds genuinly like asspain
Fuel drum module would probably help but not eliminate the need. Then again, considering how cheap transport planes are now (and I assume you can drop fuel with them) I don't think it'd kill the concept.
i mean tbf
paratroopers are better meant to land on some good railways and then hold that
Oh is oil not delivered with supply drops rn?
or make a small set-up for an encirclement
I think it is but I can't recall exactly.
so paradropping tanks is likely not great anyways
unless you cna just snake forever with paradropped tanks 
Meh, I'm at least going to give it a try before dismissing the idea.
It'll be interesting to see how it's implemented.
i hope they will make paratroopers less.... needed to be regulated
How do you mean?
paratroopers can be extremely cheesy
for example you can paratroop on the frontline and just get free "encirclements"
Ah, yeah that's probably rather annoying.
pretty sure theres a few more thingts with them but idk about them all
i dont use them even, they are TOO cheesy in sp, and in mp i am not sure to invest them
I use them extensively for; (1) capturing ports, (2) capturing bridges, (3) encircling and capturing cities.
When logistics update 2? I want a cargo ship designer
bridges?
river crossings with railways
soooo just railways then?
Basically, yes.
because bridges are just a visual thing
not counting "makeshift bridges" which is something completely different
But not random railways in the middle of nowhere, I try to land on junctions and such to get the most "bang for my buck"
I am in no way a good HOI player but I have a decent amount of fun with paratroopers.
I’m actually a pretty shit player which is why Italy is my favorite nation. The missions help me stay on target for what I should be producing
But...that's the definition of encirclement
Literally
You...have troops front and back...
That's called using them correctly xD
yeah... and it's too cheesy
It's how the game works? Keep air superiority then
Good strats aren't cheesy, you get air superiority and use transports with a risk...it's not free
air superiority is already super strong
It's how the game works
well, yeah, that is..... exactly..... what i was complaining about...
Well, if this means that I don't have to learn how to build a good ship, but can just copy someone else's good ship
Then that's fine by me
Why though? What should the paratroopers do exactly ? They are a weak template on purpose to capture and provide strategic terrain
What would you do? Drop them head on on a city and hope to God they take it ?
paratroopers aren't weak if you can do everything you can with them lmfao
that's not even a good use, you plop them down on railways/supply hubs
They are weak, they get debuffs on landing zones and they are the weakest of the special forces because they have the ability to land anywhere , that's their gimmick
which almost never are garrisoned except after the first time
Otherwise paradrop mountaineers
yeah and that gimmick is quite strong, especially because you also have air superiority aswell
in MP aswell, paratroopers are usually pretty regulated
That's called coping
I once pulled of my best encirclement for voulenteers. if the enemy has a big blob with only one/two railroads leading into it, you can cut it off completely with a paradrop order
fellas, is it coping to make your competetive game more balanced?
Same people that don't allow specific divs because "they are too strong "
i haven't seen specific divs banned in a while
space marines are quite bad anyways
True
Space marines can be abused to make super cheap armoured marines
just "having a requirement" doesn't automatically make something balanced
Tbf paratroopers are very weak and easily counterable
But...alright what SHOULD the paradrop be used for ?
a 10 width standing on a supply hub will kill any paratrooper that lands on it
if you had a button that just annexes your enemy for free but requires you to have 10 inf, that would still be quite strong
If not for encirclement
??? you can literally still encircle units?
The requirement, is expensive...air superiority for major vs major isn't easy
you just can't plop them down on tiles with units and get free "encirclements" which is stupid
it has no real counterplay
....but....how...how would you use them them? What's the solution,
Paratroopers are completely balanced, people not seeing the enemy has them with spies and reacting accordingly (by garissoning supply hubs) is asking to be cut off from supply
Uh? Garrisoning the supply hub?
How do you balance that Mechanic
that is literally not what i am talking about
When a paratrooper lands on a tile with a unit on it it counts as if its encircled
Yes, but paratroopers have huge debuffs while falling down
Plus vulnerable to AA but hey no one builds it
your tanks that aren't paradropped don't care for that
There are counter measures
Paratroopers only work against opponents with no spies, no air, and no foresight
i feel like you guys dont know what i'm talking about
If you lose to paratroopers encircling you, that is a huge skill issue
I understand and you have a point
What are you trying to say then?
But HOW would you balance it
by just... not making them able to encircle units for free on the frontline?
The mechanic is to drop troops. Period. Can't change that. So how do you balance dropping troops
But they count as a unit, they do encircle
What are you on about?
if a units is fighting for a tile you can still retreat through it
that's it
so make them useless
you can still get railways with them
Because that's their number one use for surprise attacks
to do what? Be retaken after two divs rush it
What exactly are you proposing here
Most people are smart enough to garrison supply and victory points
quite expensive
Honestly you dont have to garrison victory points
It isn't really...for a major to have a backline
a 10 width on a supply hub will counter any paratrooper that lands there
Exactly
And you dont even have to garrisone very supply hub
Thank you
Just the ones that are only connected with 1 railroad
if only you could land on the railway instead
OH WAIT
also you can still just use them to complete encirclements
like going behind their lines and then connecting that and trying to keep units in
Lu....girl... Sorry but it sounds you just got owned and now they to cope because you don't provide solutions...just whining
even IF those get pushed rather quickly it still gives quite a lot of chaos which is.... something? not sure
In this scenario, only one supply hub would actually need to be garissoned
Paradropping is fine. There are counters to it, and it isn't easy to exacute.
Whats the issue with that?
issue?
The issue is she can't have players defeat her
So the game should be simple enough
That's her issue...jesus
Paratroopers landing just to move around and cause chaos are honeslty a non issue i you have like any sort of division, they run out of supply unless they can get to a port
Go play Eu4 if war is complicated
And you should have ports garrisoned 100% of the time
well yeah but the point is that you try to connect quickly to them
roughly something like this
Lucy, use garissons, build state AA and pretend every fight has a paratrooper. You will be fine
i didn't even make clear that the upper line are the paratroopers uhhh
That's reward for the player who achieved air superiority
???? use garrisons on my frontline?
buddy
You can't ban that
it's my frontline
Which requires you to be able to breakthrough and actually catch up to the paratroopers, the land you'd be able to take would be pretty much exactly the same
i am not complaining about that?
like i said
you do not get what i mean
because you refuse to understand me
I know I know
The encirclement
Is the issue
And I am telling you, you can't do away with it
Because it is counterable by a simple backline
Landing paratroopers behind a frontline wouldn't do much
ok
can you explaing to me
how it gets countered by a backline
Then I am confused
no shit
you have been this entire time
i am talking about paratrooping ON the frontline
You don't like the encirclement bonis the other divs get
not behind it
paratrooping behind the frontline is just fair
That's kind of.... Unrealistic
ON the frontline and getting free encirclements that way is just downright stupid
Perhaps the other divs shouldn't get the encirclement buff
i mean the encirclement buff is like, eh
Or ... Like a weaker verison
the real kicker is the downright destruction of your troops
Tbh yeah it is a bit...bad to drop paradrop on divs
You can test it, paradropping in such a fashion wont encircle the units
As long as your supply hubs are in range you will be fine
i dont see how supply hubs are relevant
to this specific point atleast
Because unless they are out of supply the encircled debuff wont apply in this scenario
Oh really???
If the unit has a supplied friendly province by it, it shouldn't get the encircled debuf iirc
Supply is relevant to that ??
I believe so?
Didn't know ...damn NSB
I'd have to test it probably
i thought the encirclement debuff just occured if they had nowhere to retreat to
So I put many German divisions in a pocket but they don't get the encirclement penalty, only the low supply:
But if I attack the small pocket in Magdeburg, the 2 divisions there get both low supply and encirclement penalty:
Why? What's the...
I think Walter is right. They need to be out of supply...that encirclement DOES affect
You can retreat into a battle
Even while encircled
well yeah that upper pocket doesn't get the debuff because they can retreat into other tiles
You can have 2 tiles
yeah
but paratroopers dont work like that
they fight on the same province they are stationed
and THAT makes them encircled
.... that's neat, free encirclement
and furthermore THAT is the problem i have
So your problem is the paratroopers being encircled and not the units they are landing behind
no, the units get encircled
that's it
No she said that even though the unit has free room on the side
So your on about landing paratroopers ontop of units?
If you land paratroopers ontop of units the unit wont get the encircled penalty the paratrooper will
The paratroopr will die almost instantly from having minimal org and the debuff
even then, you can paratroop the tiles next to it and still just get
If you paradrop the tile behind it, it doesn't really work either
No no
You dont get to change that
Because you can't encirclement the Frontline. Just flank
Flank bonus, yes...not encircle...because you would have divisions next to you
So it isn't encirclement
Just flank
this still just makes it marginally less worse
Flanking bonus is fair
By landing 1 tile behind the frontline the paratroopers land with minimal org and can be attacked by the frontline directly.
The frontline units, even while being attacked, can enter multiple combats and kill the paratroopers
If the paratroopers try and attack as soon as they land they will just stop immidietly from having no org
again, the bonuses are whatever
What I ve been saying so far
it's the destruction of troops
there is
WELL THEY HAVE TO DO SOMETHING, GIRL
You can always retreat to a neighbouring tile even if that tile is being attacked
CANT DRINK TEA AND STARE
How do you think the destruction of troops happen?
if it's just the debuff it's ok
you can't
You-
You can?
because the game recognises it as occupied by the enemy
Paratroopers get main losses...more than yours
Like literally you can
It's a fair trade
Its not occupied by the enemy though
except you literally can't
it is, it's paradropped
again, that is the issue
the free encirclements despite having tiles to retreat to
Wait wait....so a Trooper lands on a enemy unit...and that tile is occupied ?
But there literally is, you can retreat to other tiles in combat.
Only if you lose
It isn't, the tile remains in its oriignal controlers control
not if there are enemies on that tile
Not manually
It only becomes occupied only if you lose
but it won't be
it's in this very muddled state if you have troops on the tile
It's a Frontline
A enemy can be on a tile without occupying it
Its really not, you can test it yourself
yeah and that makes them not able to retreat to it
so can you
Lu, if there are friendly divs next to you, you can retreat to them, we agree on that, right ?
well yeah
Yep you can, I tested it before by disabling the ai on both countries and doing a lot of paradrop orders in diffrent conditions
but not if there are non-friendly units on it
Okay, so what's the deal if a trooper lands behind or on top of you
The units will manually retreat and can retreat when foced by the player
then that's your mistake
because then you can not
You can
You got outsmarted...
can you atleast show me then instad of saying "nu-uh"
xD
it's not like i can show you.... well, nothing
"ai [tag]" to disbale ai in the console command
Go check it yourself mate
The game is spaghetti code but its not as bad as your claiming, otherwise the issue would have been reported quite a while ago. I dont know where you got that idea from int he first place
Lu, if a unit is on a Frontline and DOESNT have friendlies next to it then it is a bad Frontline and this conversation is irrelevant
We can't talk about balance if the player just made a mistake, or the enemy overpowered his Frontline. That's all.
you can't magically make the paratroopers dissapear
not if they just, time it a tiny bit
The paratroopers unless they are small enough to be supplied by local supply (thus easily killable with any sort of spare units) or able to get a port (banking a lot of IC on good paratroopers and sacrificing every other type of special forces meaning no mountaineers or marines)
I don't think this is such a big issue that needs rebalancing...
Good paratroopers are a huge investment and sacrifice any sort of marines
Which are well
Just better
it's barely rebalancing
Defensive lines are usually built behind rivers so marines jsut get far more versatility
They should make a redcoat template for uk
Yeah should have checked Lucy's status before starting a conversation with her. That's my bad @quiet smelt
ah yes because it's so relevant
im starting to feel annoyed that everything is getting locked behind army XP
first it was ships
then it was doctrines and tanks
then it was airplanes
now its special forcres
whats next? giving medals and traits to generals?
special forces and tanks technically where always locked behind army xp, because of the templates
i know but now there is like 20 xp needed for a decent tank and special forces were pretty cheap
New Special Forces Doctrine thing going to make that little special forces research thing that barely anyone researches go away?
even if its going to be 50 xp for each special force thing its going to make mountaniers much worse and paratroopers are too useless outside of invading naval focused islands
spend 300 political power for ticking Army, Navy, and Air XP and for bonuses for each branch
Annoying yes, but it works
For France and US that is hard tbh
Also I do know they buffed xp gained from training I believe
thats a year of PP you could use on econ laws so you could in a few months get improvements to special force you need if you're allies or axis
US atleast doesn't need it that fast
That is true
me wondering if i should get a 10% mil bonus or get a neccesity for post 1941 gameplay
what PDX got wrong is that countries like the US physically cant do anything in the pacific if people forget it leading to the japanese being able to defend most islands without problems
Wdym can't do anything
If the US has naval supremacy, they will take out Japan's convoys, without convoys, Japan starves
if the japan player in a multiplayer game gets beefy infantry units its going to be 2 times harder than before AAT cuz the US noob forgot marines
Me who always memes with Amph tanks in SP
Also starving infantry does not do well in combat
Also talking about the update, I have figured that 20 width divisions now suck a lot
I had decent luck with the 26 width people were talking about
Wow peter nicholson's human disguise is getting better
super heavies will propably be the new light tank scout meme
can someone explain to me how 2 engines wil give you more agility in the new rework, woulnt 2 engines just make you even less agile :v
Idk probably cuz the same amount of power is used for less weight
I genuinely don’t know cuz I don’t have BBA
probably everyone
Its not really a feature, just a balance improvement
That's actually a really good question, it seems to me that it'd be rendered largely obsolete by the SF doctrine thing.
I guess that research brance could be repurposed to give cost reductions for the Special Forces doctrines?
As it stands, the cost of armed forces xp is pretty frontloaded with your division templates, spirits of the army, and equipment designs, so if the Special Forces doctrines also cost 100 xp, it's likely to be a very low priority for most players
So researchable cost reductions could see niche use
Even if it costs 50 xp it’s not going to be worth it 9/10 times
Very niche use
Hello everyone, it seems that the custom map fragmentation options are missing in the latest game versions. Is it a bug or is it related to the latest dlcs? There's a solution for this? Thank you
do you have man the guns?
no, i have only Waking the Tiger
since bba i think? you need MTG for those options
Does MTG restore the custom options that allows you to decolonize Africa/America/Asia and fragment URSS and other nations?
apparently it was "bugged"
and should have always been locked
which is just BS tbf
but eh you can always just annex all those lands and manually release them
not like it was very wide used
Just release it already
Just wondering, does anybody know whether you would receive arms agianst tyranny if you already own the subscription or will you have to buy it seperatly?
If I recall, By Blood Alone released on subscription a few days after release.
So that would seem to make it so the DLC will have a delayed release, but not by very much
Thanks 🍞
You will likely receive it, but depending on how many dlc you already own I'd say just buy it
I wonder when they're gonna make a south America DLC
Cause for Non-Historical it is badly needed
i wonder when theyre gonna revamp the german focus tree
After reworking more important trees i hope
I mean if they have the sub they likely have either 1 or 2, or no dlc
True
I'm pretty sure they won't do any major rework for dlc, at most I think they'll only add focus trees for left over nations
That's why i said "i hope"
Literally not a singular reason except shitty greed argentinia should get a new tree before the DOD nations have decent ones
Yeah, they're ok
Creativily dry at best
Isk cause I've had fun with some of them
You can have fun with a country with a bad focus tree
Doesn't suddenly make the tree good
Imagine if they had a good tree instead, much more fun
That's true
Tbh I thinks that's what they tried with that live service thing for a couple months
What live service thing?
Idk what they called it
But the Operations roadmap
Where they did little tweaks here and there
Yeah, but none of those changes as they where will be enough to really salvage a tree
Most countries with bad trees need complete rewrites
Excelt the Canadian one, the Canadian one made it way more playable
True, but at this points it's more gonna be a Hoi5 thing
I mean, no not really
The only place that really make ssense to have a dlc over rework is the middle east, and that is just barely
For what? Some colonies that can't do much and a singular country with some potentional?
Siam was part of the war
Cuba was part of the war aswell
And the Dutch east Indies and the Phillipines would have cool independence trees
Siam was kinda important-ish
Iraq and Iran too
Then the only real important ones in South America would likely be Argentina, Brazil, Peru, and one of the Gran Columbian ones
I don't see siam and middle eaat getting trees together
South america should have a lot of shared parts between eachother
Yes and no
Some were sympathetic
But Bolivia was close to become very Nazi-like
So many the general trees but political no
You know a focus trees will have more paths then just 1 historical path right?
Give them shared trees and they just simply go through different sections
The closely nazi alligned one? Fascist path
Ones that joined the allies? Allied path
And like, for althist no reason to go all too indepth
Some could have a few standalone focuses
But most would probs just be packed together with "pan latin" trees that are all just mutually shared
With the states in former gran colombia having gran colombia subtrees
Then you'd have to make like 3 and a small bit more trees in total, for ALL those countries
Bazil is the only one i can see having a completely unique tree
South America would likely get a tree like the Baltics
Where the alt-hist and historical paths are short but sweet
With some sort of pan-latin alliance or unification tree shared
Only nations I can see with mostly shared trees are the Caribbean
The most unique paths would be between Argentina and Brazil like kinda a balance to each other
And Ecuador and Peru could likely get some sort of Unique branches due to the fact they fought a war
Prolly a new "intervention" feature based off what happened IRL
(Basically an enforced peace that a major could do between minor nations, or on behalf of a Minor fighting a major)
Really SE asia needs a tree before South America
Philliphines, Dutch East Indies, Thailand,British Malaysia, and maybe French Indochina
I doubt Indochina will get anything
France viewed its colonies more like and extension of its mainland
But the rest do need trees
And hopefully a feature where Puppets can begin to gain autonomy if the overlord capitulated
problem i have with them is that.... do they really have enough potentional for trees?
thailand like yeah sure ig, but the others?
haha hisotorically no? But Hoi4 is taking an alt history direction a lot more so I'm sure they can find a bunch to do with the trees in that context
Like you can conquer the entire world and core it as the UK which is obv just silly haha
And for minors there's some really silly formable empires that are very doable which just have 0 basis in reality but are pretty fun
Indonesia had a strong independence movement that could potentially take control, so did the Philipines.
So this would probably make strong Nationalist Fascist/Communist inspired trees
Then there would come like a pro-occupation tree for historical
there should be more to the tree then "i want independence!"
There would be more
look at new zealand how that type of tree works on it's own
But its a good foundation
Well yeah, but New Zealand legitamaly had like nothing that could be done with it
Those other nations do
After together for victory, the only countries without a focus tree in Europe is Lux and Belgium right?
i am convinced no one at paradox knows english
"Finally the last change I want to discuss is the new penetration effect for ships. To put this imply they now reduce damage directly on top of reducing critical chance"
this means that "Penetration" reduces damage???
i suppose they mean armor???
Albania and Ireland
Not like Belgium or Luxembourg are superstars either lol
I mean belgium has potential
belgium is historicaly important
More than the others I suppose
Would be funny to see Ireland do wacky shit like core every Celtic region
unlike ...well....the "spreading our legs" albania
I mean nowadays they have to justify their own existence but the Congo was a pretty interesting footnote in history
I feel it will just be another Netherlands
But as I have oft mentioned, Belgium’s chance for a tree is long gone
do you guys knwo what the new change in penetration means?
They probably misspoke as you suggested
because i did the math and the old equation made things harder for someone with low pen, but they said that now its more difficult to sink an amored opponent?
I dont understand their wording tbh
because like i said, they dont know english
We swedes are supposed to know it but I guess all of them are 50+
plus they have mistakes on their official release...like "imply" instead of "simply"
thats not language skill its..jus..unprofesinalism
s
I mean idc how unprofessional they are, they know how to make a good game
plus, if you cant explain something simply to someone
you are bad at it
why should i , the player, bust my head to make sense of what you changed
either way
do you know?
what the Pen to armor threshhold is?
is it like the fraction?
I really don’t know
100 armor to 200 pen is 1/2 threshlod so 0.5?
Oh, btw, where did you read that?
Huh? 3D art has stuff about penetration?
I dont think so
I’m checking a ton of dev diaries and I can’t find it
The penetration one?
Yeah
why the heck it's impossible to rise resistance in british somaliland? i'd like to give it there
Austria as well
Do anti-British propaganda
And didn't think about steam page update
13/7 steam page update ...also it was on the beta as well
it still annoys me to this day that Latvia got a focus tree before Austria
especially judging by the fact that Austria may not even get one in the future at this point
I doubt it that Austria will never get a focus tree of its own anymore
They might have on their plans, it might just be a matter of being tied to some other planned mechanic
I may be too optimistic
But well who knows
Might come around in an expansion that also adds a tree to Belgium
Well, unless they do like 2 more dlc and don't bother reworking old ones 
I don't see austria getting a tree in a dlc that doesn't also involve reworking old nations at the least
unfortunately i cant
Yeah, I feel the same
"Leftover european nations" dlc that some people throw around i don't see and hope won't happen
Ireland and albania simply do not have the potentional
And otherwise it'w just 2 nations
Which i don't see happening either
Hopefully would be an excuse to rework Czechoslovakia lol
Belgium-germany-czechoslovakia-austria is quite a believable lineup imo
Precisely
Makes total sense to me
Denmark and the Baltics had lesser potential than both Albania, Ireland and Austria, and yet they have a focus tree
despite the Baltics not even participating in WW2 and being eaten up by the Soviets instead
Albania and ireland do not have potentional
Baltics at the least can do stuff with eachother, but what does albania and ireland have?
Albania ; defend off against the Italians, political decisions and expansions into Yugoslavia
Ireland ; reclaim the North, either by becoming a dominion or through a war effort
and Austria is obviously just habsburg related shenanigans
I didn't say anything about austria, they actually do have potentional
if I said that the Baltics should get a focus tree before No step back, you would've had the same reaction as rn
Don't need a tree for 1, 2 is literally nothing, and 3 is either 1 focus or a "no" from yugo
I'd regard them as potentional-full as the netherlands
A bit more
With lithuania as only exception
the whole existence of the baltics depends on literally an event in which they have a "yes or no" option to get annexed
and the AI always picks yes so they don't contribute to anything even if you make them go different historically
Except that that doesn't matter a whole lot for potentional
ESPECIALLY not considering trees are for the althist
Albania has an alliance with yugo which would ig be unique? But i don't see it expending a whole lot so it'll be as meh as the czech faction but even more underwhelming
Then an AI only focus to ask to be annexed by yugo
And demanding kosovo which doesn't need a whole ass focus tree
Make it a decision if you absolutely need to give albania flavor
then you compare it to generic baltics
alliance or conquest of 2 other countries
plus you're actually equal size so unlike albania there is a real chance
that's already like, quadruple the potentional
I feel like devs lost the timing for Albania with BBA
It was the perfect time to add something, even if small just to add some flavor
But, again, who knows, they might have something planned further in time, cuz it was a weird decision to leave Albania out from BBA
I played Albania recently, just to try it out
The sad part is that ther's no story going on
You can develop a little on your own in order to hold a naval invasion from Italy, but when they attack by land, it's basically game over
Well, the whole thing with Austria would probably be to try and avoid Anschluss (habsburg return would be an option I think) and to do a reverse Anschluss on Germany lol kinda absurd, but sounds fun
exactly my opinion
instead of adding Albania with possible options to enact ( such as accepting the Egyptian royalty's claims on Albania, for example )
they decided to do a boring waiting game in Switzerland with some form of roleplay here and there
it's not like I don't like flavour like that ; it just simply shouldn't have been Switzerland to get it
I have tried playing as Switzerland three times and never made it past 1940 because of how boring it gets once you do the 'main' focuses
Alright well I just found it and that was literally not the 13th
It was released on the 7th or the 6th depending on timezone
can someone gift me hoi4?
l'Angleterre a fait le brexit donc la langue de l'europe ses plus l'anglais mais le français merci de faire la mise a jour dans vos cerveau
@here
England did Brexit so the language of Europe is no longer English but French please update your brain
@rare sigil
They likely will only rework minors, as reworking Majors would be kinda useless and set a bad precedent
Austria would likely get an alternate-Fascist tree to Align with Italy instead and to resist the nazis
Regarding Ireland
They likely have some sort of potential
It'd basically be a tree balancing Axis/Allied influence
Likely getting an Pro-Allied tree with the Macdonald plan, a nationalist tree based on the Republican army
And probably a small Communist treee
Maybe a small Non-aligned tree because they do have a unique non-aligned leader
Albania and Luxembour will likely get something like the Ethiopian minors
A specialized tree with two small paths
Any plans for a German rework? Or was that not announced, couldn’t find anything about it
That was never announced
I think everyone would like one, but Paradox hasn’t set the precedent for that
Never announced, but at most they might get a Communist tree
Later on*
the Paradox devs outright said that a German communist tree makes no sense ( while they were working on the monarchist and democratic trees for Germany )
even though the communists decided to form a single united front to combat Hitler after his takeover
I mean, the Weimar government even almost fell to communism in 1918-1919, so it was a pretty weird thing to say
but all and all, even if it was there, it'd just have like 3-5 extra focuses which would mostly go something like "Friendship with the USSR" and "Spread the revolution to France" or smt like that
Communist tree unrealistic
Hmm let's restore Russia's monarchy
exactly lmao
ah yes, the mostly middle-aged White Army officers making a return from Manchuria with like 500 people to take back Russia
just to capitulate in late 1941 bcs your economy is trashed
.....what? How would that set a bad precedent? Is it a bad precedent to fix the bad trees by replacing them with actual in depth good trees???
Meanwhile in the same dlc you have flatout "the impossible option"
Because all of the trees for Majors are supposedly "fixed" it is redundant to go back and rework them again, as this would imply they'd do the same to other sub-par majors.
Same for minors, as a few have trees people agree are bad, although Paradox could do something like they did for Battle of the Bosporus and give minor tweaks, full on fixing some would begin to negate other dlc
i still can absolutely not see how this is a "bad" precedent
is it bad to bring old stuff up to par?
No, it's more that people will expect all the nations with mediocre focuses to be fixed
Or fleshed out
Which is something paradox likely doesn't want to do, and probably a job for hoi5
so it's only a "bad precedent" for a money hungry company then
No?
ok....
so, what is the bad part about bringing bad stuff up to quality???
people would.... want to have the bad stuff be brought up to quality?
Because alot of the trees are "bad"
that's all i'm getting from this
yes, and?
The Entire Together for Victory Lineup could be reworked
i do not see any issue with this
But doing that for a game that came out in 2016
In 2023
It'd be more sane to make a new game
not really
Which is likely what they will start doing soon
hoi5 will just start with the generic actual precedent of pdx that all their games launch quite underdeveloped and it takes a few dlc before it's full size
Idk about that
Hoi4 is like a Baby ti paradox
Any sequel would probably be spectacular
Because it has to be
And generally that's the entire ganes industry sadly, there are very few good games that come out in full
like victoria 3? 
also stellaris, which is OLDER then hoi4, doesn't really show any sign of a stellaris 2 coming either
and stellaris is from what i've heard their most respected game with a custodian team
Idk, people love the hoi4 system so they'd likely keep it very similar
I thought I heard rumors a while ago? But idk about that
Who didn’t like the Victoria 2 system?
hi
If it’s similar what’s the point of making a new game
so they can sell it as a "new version" to get some quick short term money for the stock holders whilst kicking down the company name
Still it’s not worth the effort
Spend time+development to make a game that could not even turn out great in releas
Why take the risk when you can just develop dlcs and sell them
I mean, who understood it
They'd maybe do something like they were gonna try, East vs West k8bda stuff
Where like Mechanics would be very similar yet very different
But tbh, I don't see Hoi4 reworking old dlc nations too much
Because it'd go into a cycle of doing and redoing Focuses for people to like
I do see them creating a Dlc focus for every nation though
Like Kaiserreich
Certainly more people understood Victoria 2 than 3
That is true
Personally, I do not think many focuses to be reworked, maybe when other nations get focus tree
But I feel like it's a bit easier to accomplish stuff in Vicky 3 now
Kinda, people gaming the military was like half the game
to be fair though I suck ass at the Vicky 2, Eu4 fighting
Should Germany and say US get a rework? Imo absolutely not, the gameplay is fine and I believe a complex focus tree would nerf them even more
Yeah idk why they changed it
To make it easier ig
Like I was playing a nation with a force half the size of my neighbor, with no technological advantage
And I won
Idk
Personally I don’t find it fun
I played until 1842 as Prussia and just quit
Maybe when the game gets better I’ll revisit it
Minor nations don’t always have content though
Majors get like so much attention but like Minor Nations are way more fun
Vicky 3 makes up for that with its systems, which makes it feel like you're still doing something or trying to accomplish a goal
Thought with hoi4 its the opposite, where minors that don't have content feel lackluster
(That's why Kaiserreich is best mod has content for literally everything)
True
Honestly only bad thing about vic 2 was the brain dead ai
Imo
Warfare isn’t great but it isn’t a war game
And atleast there still is some aspect of war
Economy was complex af on both
hope this new arms market stuff isn't the beginning to a Hou4 economy
very true
No step back ruined the AI-operated Soviet Union
the only time that they win against the Axis nowadays is when the UK ai decides to STOP INVADING ALBANIA FOR NO REASON and focuses on Italy or France instead
at least By Blood Alone did not weaken Italy bcs it was always trash
Idk, because before No step back the Germans couldn't push past the 1939 borders kn any of my games
Tbh in Vic 2 it’s pretty
Simple
It’s just build factory until you have enough factories and then go laissez faire
True, but they all shut down
If you have enough not all will
I mean if you have historical on Allies always win
When I staged Warsaw uprising as Poland, Germany was still pushing ussr despite there being a huge pink glob separating the fronts
The problem is that the Soviet ai appears to be scripted to do military reorganization when Germany does barbarossa and often gets beat back so hard they can't recover
Idk, I think ai is hit or miss
Because sometimes they managed to like stop the advance for a while
Though often they collapse mid-43 or something
Where is the summer beta code?
I lost 1 million men in around three tiles
yeah I once got 271,301 casualties
pretty crazy
my friend who was watching me exaggerated it and said I had 6 million casualties. Like lol if your gonna lie at least make a believable story.
some people in my friend group still believe that guy, I dont know why
lol
yeah
I'm very stoopid
lol its ok fren
New changes to combat width again
In the summer open beta
More here: https://www.reddit.com/r/hoi4/comments/152u983/summer_open_beta_final_combat_width_analysis/
so 35 supreme?
Yup, pretty much
Although you can make more specialized divisions now
And the penalty for over-width is a lot smaller
That only ever really mattered for mountaineers though, or dday
Otherwise going for a generist forrest/plain decent template is enough
In europe atleast
gonna be honest rn, I always just choose to rush out the generic template instead of things like special forces or mountaineers
the only time that I have ever used mountaineers was when I played as Austria and did anything to improve my chance at surviving
I only really invest in soviet mountaineers
Most cause like you can spam q3 big divisions out with like only a couple hundred divisions
hoi5
facts
imagine if HOI4 started in 1935 instead of 1936
we'd have a playable Saarland ( probably as a French puppet )
just imagine the amount of memes and content that people would make out of it lmao
Or in 1922
that's too far off dude
it wouldn't even be a ww2 game but an interwar one
When the nazis come into power
but I think that there is a mod for that
( idk, I don't play mods )
ISP did a video on it a long time ago
I do since I don't got dlc
Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2201809616
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I think endzieg has a 1933 start date
nice
idk why but I just wanna play as the Saarland so bad
playing as Luxembourg and Danzig ( had to use cheats for Danzig so I could actually have the city cored ) was fr the most fun i've had in HOI4
with Danzig I went all the way to 1961
I just like playing as microstates bcs you are always cutting corners just so you can BARELY keep things going for as long as you possibly can
33 still sounds too long for regular gameplay ngl
Guys, during a carrier vs carrier combat, naval bombers perform the "bombing" after they get disrupted and or shot down by fighters, right?
Could not have asked something more precise
loveit
South America would be like way more playable
not only that ; the Spanish civil war would be less of a pain to deal with bcs you actually have a proper headstart
Could probably prevent it
yeah, was just about to type that lol
but only by sticking with the republic, bcs trying any ideological changes is literally the historical path
but in exchange for that you'd get a ton of debuffs in the army and industry up until like 1941
Idk
still a much better option rather than dealing with that frontlines management system that they've made exclusively for spain for some reason
Avoiding war but shifting to the tight also sounds fun
yeah but that's literally what happened irl
Like the American civilwar in Kaiserredux
if you prevented it and then started to shift again you'd just get a late civil war
No I mean like a right Electoral victory that manages to keep the peace
So like not full fascist
it's either barely preserving the republic ( which already is banded up with communists, socialists and anarchist may i remind you )
Or Fascist at all really
or just triggering a civil war
a peaceful transition to Franco's regime or monarchism is impossible without there being some conflict over it
you literally don't understand the situation in Spain rn
literally every ideology was banding with others against one target in Spanish politics at the time
Idk I thought the election was close no?
the Popular Front was unstable and the communists needed more concessions from the Republic
if you made too many concessions to the one side, then a radical opposite of it would assasinate one of your ministers or something
so unless you did something like a Great Purge or whatever ( as stupid as it sounds for a country like Spain ) then the civil war was inevitable
the republic was simply not in favor of the public at the time
I beleive there could be a tree wheel it's like "Gain support on the right." Which kinda sees you intentionally sewing divides in the opposition to weaken their unity
since when is the right friends with the left?
And then like "emergency law" focus to kinds prevent a civilwar and crush opposition
They were liberals not socialists correct?
the closest to that would be a conservative semi-dictatorial republic
which could perhaps be a path or smt
That's what I mean
it's complicated
Like not a Franco-ist Spain but one with an elect right leader
as i said, the Popular Front, THE RULING PARTY, was a coalition of liberals, socialists and anarchists
Yeye, but I mean like the focus would have the liberals team up with moderate conservatives or something like that
ohhh
okay
All I know with 1936 Spanish politics is that the liberals formed the popular front with thr communists and the cnt-fai while the falange, carlists, conservatives, and others didn't like that
that's pretty much it yeah