#ask-for-help-here
1 messages · Page 146 of 1
Just research smh
I mean I'm sure that plane design would be good. But unfortunately, it's just suboptimal production wise.
What matters is how the ic trades
what sub visibility in single player is needed to make subs invisible?
fair
where do you guys go for guides? just yt videos or what
I'd recommend looking up what stats mean what
YouTube is the way tho
Segl is very good at explaining stuff but has limited content
Bittersteel is good for general advice but some of his templates, doctrine choice and designs are suboptimal at best
Segl is very good👍
Issorow Production isn't good for most gameplay loops as he uses battleplan builds but he's good at helping players understand the basics in a fun way since his vids are quite entertaining with him still showing off a few tips and tricks around the corner (like hotkeys, niche mechanics etc.)
for stats specifically, segl has a detailled video about it, very easy to understand
I mainly watch Segl and Sejozwak for my hoi4 exploitation
This is the one I was thinking about
I remembered watching ISP's A-Z brainrot videos back in high school. I haven't watched that channel in a long time.
it's been a while for me too, but there's always a schizo path he finds out on mods
That one MD YouTuber is peak
its hard to recommend bittersteel at all because like
a newbie won't be able to tell what is right and what is wrong in what he says
he recommended people to swap secret police for ... military governor in one of his last videos
and like. he has a thing with tanks
his gameplay is very very micro heavy, which he is pretty good at, but is not a good recommendation for new players
battleplaning builds are much more recommendable
especially if playing minors, doing tanks is really not a good use of your resources
its like usually more viable anyway
Me with my 36w special forces
I uhh don't build tanks
At all
Except for lights
To get armored recon
Maybe heavys to do space marines
But I don't usually do those
32w with IE battleplan is wholesome
36 is like tank mindset
I typically do those ngl
youre not using tanks
Why is 32w better over 36w for special forces
I'll stick to doing 10 rangers 8 paratroopers or just 32.4w mountaineers
urban and mountain
you dont really care for tank
because mountain, avoid
inf is like whatever you just wanna push everything imo
I use my Special forces in every case
if you use 36 you will just kinda stall on mountains and rivers lowkey
and urban
So 36w ranger paratroopers works
also its like less units
anything can work
paras are good to have large so im not sure whats better
maybe you hit it with the devious 50 width
I use my mountaineers for ts stuff
I am going to have to try 50w paras
never tried its just an idea
cuz you have 1 per tile
it fills tile width
kinda
somewhat
Ik that is why I want to try it
add howitzers
25% urban attack
light flame tank
uuhh
logi
ranger recon
and probably field hosp idk
i dont think youd need AA
Why light?
because you can paradrop it?
Ohhhh
It would be a crime to use 50ws with IE and no field hospitals
mass mob
hp maxx
Hrmmm
dont do it
its a bad idea
well, ok
you have what
+10% hp from hosp?
i forgot
let me go in game
I can do Mass Assault with deep battle
you dont see the vision
Recreate old Mass Mob
one min
18w inf and 50w paratroopers for pushing
why 18
you have so much hp buffs
use it everywhere
Why 38?
old mass mob is sfp
the new mass mob only preserves the irrlevant part of the doctrine
SFP doesn't give 2% reinforcement rate
why cant i change the three months?
does anyone know what is going on
the German plane is a classic 3x4 hmg engine 3 plane, the Polish plane is the same but with engine 4
german mio strong
no mios involved
home territory advantage?
yeah you can make some pretty insane paratroopers
if you force attack hard enough
no
those are focus tree specific but yeah they are good
although I might replace engineers with the regular helicopter company and the medical helicopters with field hospital
hp buff
no
well, yes
you should probably
you cant do howitzer
but
more hp
doctrine
also didnt have heli MIO
couldve bloated stats more
true
with which support doctrine was that with?
The engineer one or the helicopter one
yes
alr, ty
heli?
it gives +5
its like the obvious choice for hp max para
I like horse divs
I dont do the polish cavarly thing bc I dont have no step back tho
I just like cavarly divs
i like elephantry
I wish mongolia was real
me too
its funny how poland gets more cavarly buffs than mongolia lmao
I do
its decent but for the love of god avoid the discord
PLEASE
why?
there is a dc for it? lol
they post gore
I played a few runs with it ask away
what is better the CAS planes or UCAV?
yea
they serve diffrent purposes
id build up a good normal airforce if I were you
np
and with what countries have u played?
russia mainly
just bc there are so many paths
and one run takes like gazillion years
oh ok
hmm
much prefer it to the usa in basegame
navy hater smh
i saw yesterday a guy with only DD and CL that won all the battles against the royal navy idk how
light cruiser torp dd spam
is that possible?
yeah
Oh that’s easy
rlly?
i also make shbbs with all AA/secondary light/AA to reduce plane interference
yeah
is there any template that is good for cl?
idk how to make one
design*
i won against the royal navy as brasil today with destroyers and some subs
well it was like 200-300 subs and like idk maybe 100-200 destroyers but still
thats not particularly much for like 1944 or whatever
especially considering the bad tech available
ngl I normally wait til like 1946 to start making my navy but you just put as many light atk modules on
Is it possible in sp to make irregulars work as afghanistan
yea maybe thats a lot but u can make them very fast
ig
U get alot of bonuses yes but is it enought to be viable
irregulars are great
not really
they were very bad
i sacrificed like 100 subs or something to make the uk run out of fuel
light atk mods? ok
oh damn
its a pretty solid strat if you have time and dockyards
all their oil is imported
if their convoys die they die
ai doesnt use land-based aircraft against subs so they run out of fuel trying to counter you
or out of screens or convoys
or all
subs kinda suck
theyre good for asymmetrical warfare but they suck at giving supremacy
its like, if you plan to win the naval war you shouldnt build them
and if your enemy knows how to use a plane you shouldnt really build them
but you can definitely destroy like convoys or force an unequal cost to counter them
convoy raiding tho and constantly switching naval zone
.
the raided party can block off seazones and have full RADAR/air coverage
like subs are countered, but at a cost
surface navy doesnt have any hard counter besides enemy surface navy
yeah
ok
my favorite thing to do as japan is nonstop moving subs around the trade route to malaysia to evade fleets
Gb overall is ofc the best doctrine but also for irregulars?
Alr gotcha
i should not have won the naval war even against ai today
it was me with at the start like 17 surface ships and like maybe 20 subs vs france uk and usa navies
i love naval bombers icl
i didnt use navs until after i capped the uk
because they were having a lot of ships in the channel
and it was annoying
im doing world conquest as germany. Is it better to form reichskommisariats or integrate with compliance?
i want less lag in end game
reichskommisssugsssussuygayts are lame and arent really worth it they dont core their own territory
might as well just occupy everything thats what i do every game even as tiny nations
Bruh. What even is the point if not cored
it gives a minor bonus
-0.5 consumer goods or smth like that iirc
50 Combat width? Is combat width irrelevant for paradropping?
it is to look cool
and get insane health
its irrelevant if you have 1 per tile
Are 7/1/1 (medium tanks) good singleplayer spacemarines? And what support companies should I use?
no
How should they look?
Im trying to learn to design good divisions since I’ve never really understood it
imo don't use space marines as they are too costly, one fact is that line arty is most of the time bad, if you really want space marines then use heavys
as heavy tanks have more armor
Okay, if both line arty and space marines are not optimal, what should I go with?
pure inf
and specialized pushing divisions
9/0s are amazing
Ah ok, thank you. And what do you mean with specialized pushing divisions? Like tanks and motorized/mechanized?
Sorry if im asking too much questions i really wanna learn
tanks and mechanized or special forces or even bigger inf all of these would be around 34 to 38 width tho
Okay, thank you I will try this on my Sweden game, rn my manpower is not very high even with all adults serve.
higher width means more hp and more hp means less losses
if you have to conserve manpower you just fight in smaller areas with larger units :>
which is fine
norway you only need to focus south, finland is naval invasion to helsinki, denmark is small front
germany would just be defending naval invasions and kiel river
ofc you can push too, but you only do that when confident
Yes, all those countries are dealt with lol, the only problems now are the Communist UK with their big ass faction so I can get Ghana and French India, and then the US so I can get New Jersey. I always struggle with the US, they are just so hard to beat, but maybe with these advice i can do it
suboptimal isn't a concern im really really bad de
dw
what could be the reason I didn't get cores on the US when doing imperial fed (Canada had it cored)
and they approved of the fed
the US has like really bad mils
like they dont produce a lot and everything that they make besides air is just inherently kind of bad
now their ai isnt the worst? but it definitely is not capable of all that much as a nation
its main saving grace is either having a ton of exiled units, or having the navy (which again, bad MIOs so its not that great) to save it, as well as its general distance
but you can close the distance by invading either through canada (low supply) or guyanas (naval invade or over land)
the guyanas are only like 8 tiles total and shouldnt be too difficult to land on
canada might be harder to push, but its a supply island kind of scenario
where once you take the supply in the northeast, the enemy has no nearby supply
which is a powerful defensive tool, but it sucks offensively
theres ofc the general east coast, but since you dont have air, defenders have a strong advantage
they can bring planes and because of good supply are able to field many units locally
As Greece are there multiple paths you can do to get I swear im not a byzantophile? Either way whats the strat for the achieve?
pretty sure theres only the one
I am so horrendous at this game. Every time I try to play as the soviets I just get decimated. I don’t know what I’m doing wrong. I’ve come back after a long hiatus (no step back dlc) and what little I did know feels completely different.
Why is this happening?
So been trying to play as Italy in historic mode and slowly getting better; however, just had an event where Ethiopia just declared independence on its own in 1939 for the first time in like 5 attempts. Switched over to them only to find out they have a focus to just leave whenever they want. Does anyone know how that is typically prevented, or is it just like a 1/10 chance they'll just beeline it?
Oh and grabbing land from yugo, seems like a coin toss on whether they say yes or no?
They just cycle attack and de-org me
What is construction engineering and why is it munching on my political power
playing with road to 54
i don't remember what it's called rn
okie doke
Do an actual focus instead of the continuous one if u still have
If you puppet everything independently (starting with 1 puppet states) then you can get a bunch of mini states with no Ethiopia and no resistance. Its a bit of a mess though.
I've read about that and appreciate the response. Personally, do you think it's better to make them into a full subject or just piecing them, as you mentioned?
hi, my steam workshop mods dont work at all, and only ones i find on paradox launcher do. How do i fix this? There are some mods that are on steam that i want to use but arent on paradox launcher
I like to split them up, but you can get more resources if you deal with rebellions.
Hello there! I have a question regarding collaboration governments. If I have cores on some states of a country and the option/decision to set up a collab government is taken, will my core states be transferred too? Is there a way to keep core states when releasing collab governments, just like when releasing a puppet? (Ping reply please)
my main fleet in the mediterrean will NOT go to the port i directed in the nglish chanel even though my submarines DID go there
Show ss
Yes they will
No way to get it
so i went kaiser and im in war with france but usa joined how do i cross such a big gap?
also japan is in my faction and ussr is dead
get to building that navy
or try to get britian in your faction
they may attack the US themselves
How am I supposed to complete this when these focuses are mutually exclusive?
Is the timespan of a game limited? Or can you play forever in theory?
forever
is there something like a winning condition? Or just do whatever you want?
ok nice
fleet or paras
i got a big fleet
britain is fascist
so?
what kind of ships?
It’s 2 of the 3
still mutually exclusive
There must be something I'm missing here
its not thst large but maybe if the cruisers are good
cruisers are great
all the best modifications possible
you should choose
go into portugal, cape verde, guyanas, or go into iceland, greenland
youll have to do one to get to the americas
Cant i do from france?
am I supposed to get myself puppeted or some other cheesy workaround?
Just make sure they are mutually exclusive on each level
ikr? I've seen one other achievement like this in RT56
something with china, I think
I assumed it was something I was missing. The person who put that achievement in must've had something in mind
or maybe they just want me to use console commands? lol
U dont need all three to complete the bottom left focus
no, but then you can't complete any other
you can play as long as you want, unless the gamesave corrupts or keeps crashing (uncommon/rare) or your pc doesnt want you to play
Hmm ask marijn lol
Or just go rt56 server and ask
@cold bloom wake up

there's a rt56 server? lol;
most popular mod since like 2018
yes, but where is it? lol
Theres one for almost every mod
why would it not have one
Search google for rt56 discord
thank you, friend
Discord has gotten better with its public server discovery
ahhh okay
just joined too so i can send like 3 messages and never chat again
I'll keep my eye out in here in case that @cold bloom guy comes by
he hates us
I think I may have talked to him before, actually
Looks like a bug
Can report on our Discord server, I cant forward it rn
should i use Modern and Mbt tanks as Estonia?
Which nations have the best buffs for Navy even if they are minor ones? I want to build up a navy from scratch.
Not interested in carriers
modren tanks are worse than medium or heavy tanks
so im playing non historicol and my soviet union ally just insta capitulated mid civil war even though they were winning hard??? anyone know why
Loss of VPs or scripted Event
Probably Japan and UK bc you start with very good admirals, advisors and get raiding designer. Else probably just look around who gets raiding designer.
The best path is into Africa, then cross over to South America, then invade Florida, Georgia and New Orleans. There are other paths you can take but they'll be a lot harder to pull.
i have no idea how to use the navi, so if i play germany and want to invade the brits how can i do that?
do i have to pick divs and put them into a ship and then "attack" or how does this work
just did
First you have to make the water save to travel. That's Naval Dominance. You get that by having more ships on Patrol than the enemy. Best for you to do is put all your ships in one stack, build like 30 Torpedo DDs and maybe 10 light attack Cruisers. Always split of submarines, they are only good for raiding.
Then you put that fleet into the English channel on patrol and fly all your fighters and bombers with naval strike capability over the channel as well. The zone should be red initially, but slowly turn blue.
The next step is invading. There you need to use the General order "Naval Invasion" and select a friendly port and a target port. Then assign some divisions to it. Use Marines for best effect. That will need some time to plan, when it's done, hit launch (like starting a Battleplan) and see your troops go. Always force attack as soon as they arrive so your units have a better chance at landing.
When you touch down instantly move in a whole army and try to expand as much as quickly as you can to not run into supply issues. Also switch your Air to south England and put everything on CAS
P.s. put your ships on always engage and never repair. But repair them manually if they have taken a lot of damage.
We need a gif on how to make a naval invasion
alright thank you, i will try that later and practice it.
thing is they were only like east of finland they didnt even have moscow or leningrad
is this a glitch
Armored vehicles are tanks or motorized infantry? which perk should the general choose?
why would it be ? it's linked to traits or national spirits
armored cars are like tanks (in terms of stats and HP, otherwise I believe they have their own designation or use the armored one for advisors)
except they're useless on all aspects in vanilla
thx
hi patrick
Remind me in one week and I can do that
Hiiii!
id make one but then id have to learn how to record and edit (very easy but wehh)
how are you??
Playing as Austria, going for Austria-Hungary. Should I cover Phonix Insurance or no?
it's as you wish, look at the focuses you can do and choose if you think it's worth it or not
Is raiding designer better for light hulls than screen or other designers?
raiding designer is best MIO rn because less visibility = less hits taken and faster detection of enemy ships
That would make that navy trait which does -10 visibility also best?
wrong
theres a new spirit thats better
its -10 where night is -5
ill get a screenshot dont have video game open
I never heard of it
1.17 thing
Little bit sick. Else doing good. Hby?
Raiding is best. Period
yes
that one
and its free because patrol boats is great anyway
so is trade interdiction to roll for blockade runner
blockade runner is also meta id assume
Bc the vis reduction trait, yeah
thanks for intel, im gonna try Mao Zedong navy build cuz decent buffs and has raider mio
want to build up a navy from scratch
So I was told the world tension mechanic is very different from a recent update within 2025 , how do I increase it a lot or how does it work now ? I’m playing Germany as kaiserich non aligned and my world tension even after including France and Italy is under 40%
If i put mobilized brigade into my infantery brigade does that mean my infantery units use the trucks to move, or are they additional infantry in those trucks?
do you have any ships from peacedeals
theres a thing you can do with those, but not with licensed ships sadly
hi, I'm a beginner in the game, i have a question: how can I put planes in a aircraft carrier? (sorry for my english but I'm not a native english speaker)
if you edit them and change anything, even MIO/MIO level you get to keep all the techs on it and hull
for production/designing
its the same as a ground airbase
but with naval frame
so i just take aircraft and click on the ship?
Additional
thanks, and how i can recognize an aircraft carrier?
Is there like a template database with current templates for simple tasks? Like 1 for holding a frontline (defense), a heavy tank template and maybe a "Blitzkrieg" division for fast breakthroughs?
I searched on youtube but every video has comments saying its bad or outdated
(for single player)
?
inf : 9inf, support arty, support AA
tanks : this, adjust speed to your liking and add support anti air in the template
special forces
https://www.youtube.com/watch?v=Dcp1ooD_YqY
good vid about stats
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is there a difference if you put the infantery in as 3x3 or 5+4?
thx
and the support AA/Art is that what you put in the first row or what you can put in an extra row?
no, it's what you put in support companies
you can add support engineers if you want but that's a steep 20% increase in cost. It's fine to do so
Would it make sense to add AA and Art in "Combat" if the army is only supposed to work defensive?
if by in combat you mean as frontline bataillion there is no point doing so for arty (it's mid) and the only reason to do so in singleplayer with AA is to save a support company slot (which you don''t need anyway since you still have 3 available)
I mean those rows under "Combat"
yeah we call that frontline or batallions
and no, don't put arty there like, ever. Produce latest guns instead, it has more stats
and only put AA there is you need to save up a support company slot
so AA in support doesnt stack with AA in Batallion?
there are uses for line AA in multiplayer but not really in singleplayer
it can but the whole point of putting line AA is to not have a need for support AA
you need 13 air atk in a div to reduce CAS damage by 75%. everything after that isn't needed in singleplayer. In MP you have what's called "CASfarm" or "AA meme" that abuse the air attack calculations by stacking AA batallions or tank divs with 3 line AA to mitigate damage even more
you don't need that in singleplayer simply because AI planes are abysmal dogshit and because AI doesn't know how to pick and grind good doctrines
i see thx
what is an ideal italian division template? i prefer infantry though i can work with anything
and what doctrines
same as all #ask-for-help-here message
doctrines are almost alwyas the same in singleplayer : Assault infantry (best) or individual excellence (good) ; the one that buffs SPGs or the Super Heavy howitzer one ; streamlined deployment ; grand assault
all on grand battleplan
(SFP is fine but best for defense, GBP is excessively powerful on attack due to extremely high coordination buffs)
thanks
fake news
in 1.17.3 it was changed to 55AA to reduce CAS the max amount
one line AA and one support AA is meta with 1940 tech iirc
i have no clue what you are asking here tbh
those who act as if they come from the meta gods. IE is best then big unit tactics then Assault inf, also streamlined deployment is for nerds
like foxsy who for some reason is not in this server
true meta for tanks is picking the subdoc that gives you the breakthrough tactic
Why am i struggling in poland?
Im winning but im taking a lot of casualties and attrition and going slow
my planes are basic ones u start with
you aren't snaking and encircling
i dunno but you should definitely motorize your supply lines
or the eastern front is gonna be real fun
encircling Danzig is not an achievement you should be making many encirclements
how can i beat the soviet union as germany?
put up air and battle plan with bricks (simplest way)
this is ur problem
do ur units have anti air
no
yeah thats why
ok
air is king in this game whoever has air is gonna win the front
good anti air can remove up to 75% of the dmg and even shittier ones remove 30% ish percent
dont worry about logis on ur inf until barb
nad make ur tank dif fatter
div*
You waited very long to start the war (it's March 40) and you have almost no planes. You want to have 500-1000 1940 frame fighters and 1-2k CAS planes (can be 1936 Frame)
1000k? or mistake
ok, ty
i mean ai is shitnu can dec anytime and kill them np just having air is the most important
Mistake 😆
its worth to take a 1000 day research hit pentality for air day 1
in almost every scenario
No
Unless you play MP
Tbh in SP you can probably just use 1936 fighters until fall of France
hii voya
Is nuking/bombing and convoy raiding them for a while first a good strat? To kinda bleed them out
@blissful nova For your Tanks make them 8/8. 8 Tank and 8 Cav or Mech. Just please never use Motorized. It's a troll battalion.
they did ? lemme check that
and no, real meta for tanks in singleplayer isn't the armor spearhead because you don't need more breakthrough than you already have
oh yeah, they did
big
Most likely you'll waste your time bc the US is so dispersed and it's better to invade before they build more troops.
but to be fair they did reduce CAS damage by nearly 3 times but idk if that's up to the men,ace
cas kinda bad unless you have a lot
imo
inf battleplan is BACK
helloo
u have nothing else to research
just make plane as early as possible
and gun
against ai
and click battle plan
Playing optimally and not doing stupid larp? Cringe
ai gets over run in a day
radio
u dont need radio until war
gun yes
production yes
1 on plane 2 on production one onngun
just war earlier if you wanna roll
zzz
AI dies anyway, so yeah. I mean ofc you can just insta rush stuff, I'd fall asleep at the wheel tho
war early = no larp
thats true
i dont like people
or play the sly save game lol
Sp is just the tutorial
then play jap or russia
but also playing germany and studd is really boring
solo nations
ussr requires interacting with people it sucks
no
scream at canada for mech
scream at usa and uk for trade
all the cokmubucation u need
idk im just not rlly interested in mp too much
and u scream for dday when ur dying
besides with a few people maybe
3 screams for a 5 hour game is pretty low
i guess bro
its just kinda like preference lowkey
cenn anyone kidna teach me the game?
yeah bro youtube videos
u can play like 50 games and still be learning stuff idk watch a yt video for basica
and experiment
Most important part is play, fail, understand why you failed and improve that next time
@junior wasp Support AA is a very common addition to infantry divisions. In addition to reducing penalties caused by enemy aircraft (and shooting the occasional aircraft down), it adds a bit of piercing. This helps when facing armored divisions, though fortunately the AI isn't very good with tanks.
Is this a good template? I’m waiting for my stuff to stop reinforcing so I can begin producing more arty and AA
(Also, watch this: https://www.youtube.com/watch?v=1IIjk4bAh68)
Subscribe if you like my content. Tried to do something different this time.
Haven't gotten my hands on the new DLC but will make video on it when it comes out.
Music used:
Personal Jesus
Support AA strongly recommended, but otherwise that's the standard infantry division. Cheap, narrow enough to stack several on a tile, wide enough that they don't take horrendous manpower/equipment losses.
anyone know how to fix projects using resources? I used sp_research_all and its stuck at this for month
small units will be pushed when entrenched
I agree
Engineer companies also add a fair chunk of raw defense, plus significant defensive bonuses on many terrain types, including most of the ones you'd want to make defensive lines on.
ues but ur 16 width
is not gonna break those tiles
I sent myself to a new realm of cope in some of these.
Okay since it’s June 1937, should I wait to reach 100 factories so I can do finish five year plan and the do the third one?
id ur using small units
ur going for reinforcement maxxing
I’m at 97 and I should get the rest I need by 1938
not stats
try reloading the save maybe ?
so having jusr more of them out as cheaper is far better than lifhtly better ones rhat r shit
didnt work
In sp? The ai will never meme you
if it doesn't work and ou don't have any mods on, you may want to submit a bug report even though you used console
never said they will
i said ur going for reinforcements rather than putting engy on ur 16 widths
for"defensive stats"
In fairness, 18 width.
Should I do that thing where I put a tank battalion in my infantry divisions?
it kinda sucks
engi is mainly for defence (because modifiers matters) but it's fine for attack accross rivers or in cities with later techs. Its main argument against it is that it's very costly. it's 20% of the cost of a whole 9inf support aa, arty, engi div
im well aware
but ur stacking modifiers
on a div with 0 base defense
ur just throwinf support equipment into the garbage
and engy is def thanos for pushing specially w the new update
any pushing div should have engy in it
it's rarely a waste, especially in specific defensive scenarios where the front can't move much (France historical) but yeah, I get your point and it's fair
its usually a waste
yeah but if ur going for a front that not moving using bigger units with engy is a far better investment
just make larger inf or dont use engis
its not that hard
large inf is better in sp anyway
ai wont crit, deorging is kinda rare and you lose way less
and desperate defense if u can click it
@molten cape
LMAO
no way rhey block that
@glacial steeple
do u see it
@molten cape release the sp files
i need to see people here try it
Nobody here will try that
yes you shouldnt discuss politicians or controversial figures :> its in the #server-rules
its chill tho
i dont think bro is neither politicila
and i hope not controversial at this point
we have it in 4k😭
yk how it is
oh yeah
people here will defend hitler so its strict
is it bad
wanna do a save game thats 10x harder than sheep
ai has annexed stuff
right templates
and right everything rly
u play as germ with some minors annexe
and try to win
i mean you are germany
statbloat makes the difference between you and ai just large
He doesnt know
i dont know
u get battle planned in this mod
save**
not even mod
yes u have stat bloat but if ai is given like eevrythint under the sun they put up a good fight
I lost the last time I tried that save as I took france march 41 but the soviets declared on me so GG
well yeah i play vs ai with silly odds
yes it sounds fun
i tried doing samoa vs world ai in 1937 but they kept running out of supply trying to naval invade me :(
that was pretty bad tho
germany surely cant be that bad
i mean samoa u can islamd defense max alor
roll like bizzilion stats
idk if u can do that as germ actoss a whole front
let me get the screenshot
i seen a lux hold roll 10k defense on a mexh
was funny
mech 3 gun 3 max entrenchment
this was like their first invasion LMAO
higjkey hilarious
i ended up holding but its really silly
i like how prob all the garbage units with 0 naval invasion stats
are prob taking combat width
my units also sucked
i think if unhold till 45+ rhey will hust perma nuke u
not even 32w because no xp no manpower
lmao
go commie?
500 manpower weekly
i did but its jan 37 war
Is there a way to end the whole Political Paranoia thing?
no time to prep
u cant civil war?
1 state
no mil high command
back in the day
yeah but you cant
it requires 2 states or a state occupied
if you have a occupied state it still does that
they changed it??
yes
just 1 high command no?
and you need 280 days pre war for mils
you dont have
i think i played with free div edits but still
no xp
i keep seeing in tutorials on youtube that people select several tiles when creating their frontline. I just cant do that. I either get the whole line or 1 tile. Is there a setting i have to activate or a console? command
Okay, would you say 1946 is too late? They are also in a faction with Brazil so I reckon I have to capitulate them both
Are the 1940 planes even worth getting anymore just seems to slow
Can someone explain to me whats the point putting that 1 tank in the 5th row instead of the first or second on lowest position?
my best guess is because you usually cant use the lowest position without doctrines
though gameplay wise it makes no difference where it is placed
so they probably just didnt have that bottom spot available yet
so all the positioning is irrelevant? Like support order and where the tank is placed and where the motorized brigade is placed
The one limitation I know of: you can't mix battalions of different categories in the same brigade, i.e. "no brigade of mixed infantry+armor", though you can mix similar-ish battalions (e.g. mixing standard infantry with marines)
as far as i know
i wouldnt use this at all 😭
It's an older template, but it checks out There's always issues when using older guides.
best country to form EU in non historical?
even for an old template its insanely shit
Germany
monarchist, right?
Any alt hist path leads to some sort of EU
alr ty
gimme a better
as well
9x mech infantry, 8x med SPG, motorized AA, armored engy+recon, hospital, logistics, med flametank.
If you don't yet have 5-size brigades, swap the AA for more infantry, and the armored recon for support AA.
If you don't have the flametank DLC, slot the AA in there.
If you don't have mechanized infantry yet, I'm unsure if you should go for leg or motorized infantry.
ohh
they are in coast
im looking for a tank template
You do not need capital ships to get naval supremacy, at least not in vanilla. In theory, a sufficiently large pile of subs will do, though light cruisers and carriers tend to be your most IC-efficient sources of supremacy.
Regular tanks are a bit underwhelming in the current meta. For single-player, the increased soft attack of SPGs favors those, while in MP, I'm given to understand you see a lot of heavy tank destroyers.
how can i update the game the update dont shown on me on steam
I mean it is pretty late in terms of a run, you can always try, but they'll have like 1k Divs stacked around. It will be a slog. If you enjoy that kind of thing go for it tho. Good Heavy Tanks, Marines and a lot of CAS will be very important.
(Also, pure tank divisions are worthless. No organization, which is why good armored divisions are typically around 50% infantry of some sort)
move them closer then pagrol the sea zone
What is better, +20% attack in mountains or +10% attack in forest?
20 mointains
You can use tanks fairly effectively in forests. Its mountains where they struggle, so I'd specialize mountain divsions for, well, mountains.
I am going to do mountain tanks then
I never did them, but the concept of mountain tanks is fun
depends where ur fighting
Forested part of Europe but fighting in forests is already easy
just burn down the forest
Is this fine for fighting againts AI or do i need to improve it?
the tank could have some improvement but idk really how to create perfect templates
Spgs
medium flame tank company and logistics/hospital missing
make it 35 or 36width
- 36-width is currently preferred.
- I'd prefer armored engineers.
- SPGs, not regular tanks. Crank soft attack to the roof.
- Add field hospital and logistics companies to reduce casualties and the... modest supply consumption of SPGs.
- May as well crank armor to +4. A small amount of IC to get more armor+breakthrough. Unfortunately, past +4, it costs more steel.
and yeahSPG are best but it seems you're playing with some mods ?
btw the 4 armor ticks are only required if you go with SPGs, mediums have enough with radio 1 alone to not get crited
I really ought to look up the details of HOI 4 damage calcs at some point.
In theory, standard tanks have higher breakthrough and less supply use. In practice, for single-player, the higher soft attack of SPGs wins out.
forest is 2 most common tile in the game
specially in europe
if ur fighting mostly in europe id do just do the rangers but ur call ig
i got subs and ships in same fleet, how i take the subs out of the main fleet?
thx 👍 (i will be able to build that with Iran in 2100)
dude that tank is 6k ic
his is 8k
even 7k estimated
the difference in cost is minimal
and the stats are more than 3x
like a difference of maybe 1.5 ic per tank
how do you get such a high org?
Look at the HP
i can barely get to 30
idk but speed good
I made a hella good BB, but it only reaches 22knots
speed make enemy miss ur ship when attack
if boat live longer boat better than big strong boat that sink fast
yamato roleplay not very effective
I did used very armored BBs with good screen cover, AA def and a shiton of figgters to guard the sky
I smashed the enemy fleet
if its against ai
I think it all comes to good screen and air cover
u can win with just destroyers
Yeah, IA
destroyers are extremely over bloated in this checksum
I never played navy versus a player
ai splits navy and gets caugjt and dies
Im asking this cuz im planning to play japan vs usa with a friend
u dont even rly need a sophisticated navy but uust controlling it
refit all basic cruises to max light attakc light cruisers refit carrier to max deck refit all bbs to max aa then just build torp dds
or if u want u can maxamize on max armor siper heavies but its like
10x the cost on resources time and research
go patrol boat screen sub doctrine and take -10 visb
ul beat 90% of players
I want to do Yamato and Musashi just for fun ngl
Interesting
I know spotting is very useful and important
air give u max spotting anyway
- almost all mp battles are faught on both sides patrolling
with always engage
its far less important than sp
go for it they're worth it
just refit all the useless modules to aa
Against player?
Yeah, I always do this
Anyone know what the cause of this is?: When I capitulate Britan (Leader of communist alternative) the Netherlands take over since they are a major and immediately the US' entire faction just transfers into the communist alternative
like this? (i dont have the support ones yet)
Line artillery is not self-propelled artillery, nor is it very useful.
SPGs are a tank variant at 2-width. Line artillery is 3-width, and isn't very useful in the current meta.
i can only select that art or aa
no
Do you have By Blood Alone, which gives the tank designer?
u know how to research sp?
no idea what that is
spa*?
a dlc
i dont even have a research facility
no
research
u know what is research?
yes
simple law or hoi4 line arty bad sup arty god
when u go to tanks
With the base game, SPGs are a little side variant research off of the main tank.
With By Blood Alone, you'd get SPGs by designing a tank variant with a howitzer (or close support gun) and designating it as an SPG.
u can research varieties of the same tanks
By blood alone gives air designer
No step back is tank designer
Ah, got them mixed up.
you mean the little marks next to each tank?
yes
The middle ones with the explosion icon are your SPGs.
one is for tank destroyer, another for aa, and another for artillery
but you want the spg on artillery not on tank or am i missing something
"9x mech infantry, 8x med SPG, motorized AA, armored engy+recon, hospital, logistics, med flametank."
So 8x the medium tank with the middle extra researched (spg)
yes but is the only way to research sp artillery
not without the dlc
he doesnt have dlc
yea
and im saying that
without the tank dlc u just research newer tanks and newer spgs for upgrades arty is completely irrelevant to the tank
with the tank dlc they go one to one
the better ur arth research the better ur tank is with the dlc
so this but instead of light tank medium tank with spg researched
tbh its hard to say ur missing alot of content with dlcs but i think that is prob correct with logis and field hospitals
im not sure if u can get flame tank and the recon tank with tbe special research facilities if u can replace ur arty w flame and engi with the tank one
wth why they justify war against me now?
opinion doesn't matter
should i stop building convoys in naval dock, if i have enough for current trades
always have 500 in reserve
i mean you don't need ships
if you need resources then stop building convoys
what does that have to do with anything?
convoys take steel.. if he needs steel then he should stop building convoys, especially since he has enough for trades
why no breakthrough
guess its over anyways 
this is why you play non historical
enough brk for vanilla
goes up by 250 whith doctrines
1 steel per convoy dockyard
It’s not that much 😭
put it at bottom of production lines, no more problem
resources are tight bro ✌️
yeah some guy told me not to as beginner
at least i managed to encircle a unit 😄 but now UK gets involved from the south east
Non historical is too random
A predictable historical mode is better for new people
ig bro idk how bad ai is now adays
yeah now watch me getting invaded from a nation that had 100/100 opinion of me with trade and military coop
opinion in this game doesnt mean much
in other paradox games its entirely game changing
in this even if u have 100 relation but they have a focus to attack u ans are stronger enough or just have strategic interest in ur land they will dec
To be fair u also chose Iran
it was always bad, it's just worse with each new mechanic added
how do I do the special forces exploit now?
well im looking for a beginner friendly country thats not in the middle of the clashes to get used to the basic before fighting an all out war
tried argentina, but failed when i tried invading chile cause i thought owning the capitol=win, than i tried iran cause i thought its a rich country thats far away with smaller nations next to it, but than udssr invades...
yea iran isnt that good
try
hungary
or just germany
country thats not in the middle of the clashes
germany is still very easy tho
you get a lot handed to you
afaik they lost
and its just super strong
didnt know this was a time machine
its a video game
germany is the strongest nation in the game
never
or australia if it wasnt a damn island
very weak nations if not played correctly
like your just gonna sit
if you arent good at the game
as i said
try hungary id say
or maybe even italy
thoughts about brazil, just get all of south america?
if you have the dlc then yea
without the south america dlc, why would you play the nations?
quesion, where can you get more "special forces" cap?
Focuses
Doctrines
Bigger army
Or exploits
how to do the exploit pelase?