#ask-for-help-here

1 messages · Page 110 of 1

gusty egret
#

You can sort of treat the AI as doing a light attack DD spam build if you're playing as Germany.

wind lotus
#

So i should aim for a balanced fleet with the three types of ships?

gusty egret
#

Since the starting navy for the US and UK is very heavy on multipurpose DDs that lean more on light attack than on torpedos.

glacial steeple
#

no because its too late in the game so your gun line is cooked

wintry rover
#

So I auto lost already?

glacial steeple
#

well not lost

#

but assuming youre not great, its significantly harder yes

wintry rover
#

wait what focus tree is the normal one

glacial steeple
#

fascist

gusty egret
#

Purge Kodoha is historical.

wintry rover
#

I supported kodoha

#

oh

gusty egret
#

But it's also somewhat weaker than Showa Restoration.

wintry rover
#

I wanna do historical so I am gonna restart

#

also what should my prewar constuction look like

glacial steeple
#

you have to understand that japan as a modernizing power is poor

wintry rover
#

do I need civs or infustructure first?

glacial steeple
#

land facility then mils

wind lotus
glacial steeple
#

you get your civs from capping china

wind lotus
#

I think i understood tho

wintry rover
#

ok

#

this right

#

what divisions do I train?

surreal merlin
#

is it enough to attack ussr

wintry rover
#

so many divisions in one tile you need to push out of that but once you get to siberia there shouldnt be supply issues so yes

wintry rover
#

the one next to ukraine the divisions need to spread out or supply issues are gonna be really bad

surreal merlin
#

oh ok

livid beacon
#

@surreal merlin

#

Heavy ship 690 dominance or light cruiser

surreal merlin
wet crater
#

Still not overly required apparently

livid beacon
wet crater
#

Turns out full marine block up to I think what should be 36 width and 34 width infantry from large unit tactics and full marines doctrine

#

Plus full air is more than enough

surreal merlin
wet crater
#

Japan starts with a template for that, for, some reason?

#

I cant say I used it at all but its, there

wintry rover
#

is this good

wet crater
#

Why?

#

But it has like no org

wintry rover
#

I used it in one of my american playthroughs

#

I mass produced it and it preformed way better than I thought it would cause it was originally a joke

wintry rover
#

also talking about my japan playthrough should I research juggle>

gusty egret
gusty egret
wet crater
#

Rush your research slots

wintry rover
#

ok

wet crater
#

They are well worth it

gusty egret
wet crater
#

I am not sure what to say as to what to research

wintry rover
#

which tree is the slots

wet crater
#

But more slots cant really hurt

gusty egret
wet crater
#

And rikken institute

#

After one of the Zaibatsu focuses

wet crater
#

I just wasnt sure if I won via fluke, because its china

#

The focus to get the 1940 air frame early also helps

#

A lot

#

Since it knocks off a year of ahead of time penality

#

So you can start producing it faster, after modifying the template the game spits out to suck less

north jetty
#

hey quick question i just got done with the german civil war but i cant get my democracy support up enough, there is no democractic advisors i can use and no focus i know of\

wet crater
#

But I finally defeated britain

wintry rover
#

is the propoganda dpt op

#

I just looked and it says 2 off map civs

#

thats like really good?

wet crater
#

Thats, it?

wintry rover
#

wait but how big is the chance for them to accept it

wet crater
#

2 civs?

#

Thats not op but its not so bad

wintry rover
#

25 polital power but idk if theyll accept it

#

is it worth the risk?

wet crater
#

Oh

#

Yeah I did not understand that

#

Gonna be honest I didnt bother with that

wintry rover
#

2 civs might really help my economy

wet crater
#

Found it easier to just puppet chang kai sheks china with resource rights and war reps

wintry rover
wet crater
#

It gets better

#

The first part of the game as fascist japan is just get militarally strong early

#

Dunk on china

#

And that gets you more mils and civs to work with

wintry rover
#

but are the 2 civs to greatly help build mils worth it

wet crater
#

After china you build up for like 3 years

#

Then go to war in east asia after you get indochina and siam

#

Its quite doable to conquer india with 3 armies

surreal merlin
#

what do i do i think im losing

wintry rover
#

I need to beat china first

wet crater
#

Yes

#

China has to go down pretty early

wintry rover
#

thats the problem cus im not good at the game

wet crater
#

They dont have guns

#

Hell you dont even change your templates

wintry rover
#

the templates arent that bad but they arent the best

wet crater
#

What I did that works is train 22 chuton chi shidan at game start and force deploy

wintry rover
#

just they have too much infantry

wet crater
#

No template changing

#

Of anything

wintry rover
#

the cheap divs

wet crater
#

Of all the divs

#

Hell I normally just use full infantry up to 36 width

wintry rover
#

how does this work

glacial steeple
#

its historical

wet crater
#

They actually used bicycle infantry?

wet crater
glacial steeple
#

japan experimented with a lot while modernizing

wintry rover
#

im doing dispersed too so i get a less of a debuff for my guns

#

im in august

glacial steeple
#

conc is so much better

wet crater
#

I went concentrated

glacial steeple
#

but its fine

wintry rover
#

when do I go to war with them

glacial steeple
#

you do focuses to rush it

#

so its like early 37

wet crater
#

After the kodoha faction purge it starts a timer

wintry rover
#

what focuses

#

name them out

wet crater
#

And you reinforce the east hebei garrison to take a year off it

#

Thats litterally the name of it

#

Under revisit the 21 demands

wintry rover
#

kwantung?

wet crater
#

Yes

#

Its the kwantung army timer

#

Also, drill the whole army

#

And the navy till the fuel situation forces you to dock it

wintry rover
#

revisit the 21 demands?

wet crater
#

Yep

wintry rover
#

one step ahead

wet crater
#

That also lets you get menjiang as a puppet from form mongol military government

wintry rover
#

Ive been since january

glacial steeple
wet crater
#

The other guy gains less leader exp

wet crater
#

I didnt know that

#

Thank you

wet crater
#

Pull the hohei shidan units into one army with enough of the colonial garrison units to hit 24

wintry rover
#

colonial garrison?

wet crater
#

Those guys go to korea, along with all motorized, cav and tanks

wet crater
glacial steeple
#

you keep the motorized?

#

its good to disbannd/make hohei shidan so you can motorize supply for free imo

wet crater
#

I found the motorized movement speed helped a lot

#

Mostly with that first thrust out from around shanghai

wintry rover
#

I restarted my run

#

so no

wet crater
#

Post war I dont keep it

glacial steeple
#

but it loses so much MIC that i usually would rather keep it for supplies

wet crater
#

Afterwards I just converted everything to hohei shidan and modified the template to have 34 width with large unit tactics fully mastered

glacial steeple
#

CIC is civ DIC is dockyard ic

wet crater
#

I should have understood that faster

#

Yeah I see the general point there

#

I also just kept all the tanks

#

But stopped producing tanks

#

Again they only get to stay for that first war

wintry rover
#

this stuff youre saying is confusing

glacial steeple
#

1 is untrained and not fully equipped

north jetty
glacial steeple
#

it gives you some stockpile for the other 2

wet crater
surreal merlin
wet crater
#

Theres also an element of its china

glacial steeple
north jetty
surreal merlin
north jetty
surreal merlin
#

yw

wet crater
#

Once you stop forgetting to move the chuton divs you trained to the front

glacial steeple
#

when learning japan the only hard part is doing stuff like collabs, capping china in correct times

wet crater
glacial steeple
#

but casually learning it you can take longer/do things differently

vocal jewel
#

Hellow

wet crater
#

Ironically I capped china early

#

I capped them by august 1937

#

Spanish civil war and the sinkiang war was still going

#

So I didnt get that clique in the peace

vocal jewel
wet crater
#

Run them over

#

Also naval invading helps

#

A lot

vocal jewel
#

But how(im new)

wet crater
#

It makes it a lot more possible

vocal jewel
#

Where should i di that?

#

Qingdau?

wet crater
#

If you look up a little bit we were talking about exactly that

wet crater
wintry rover
#

so i invade in 37?

wet crater
#

Qingdao you hit as you cap hebei chahar and shangdong

vocal jewel
wet crater
#

Just the default ones

vocal jewel
#

Huh

wet crater
#

Which yes should be in early 37

wintry rover
#

my frontline aint looking so well rn

#

its fine ill wing it

vocal jewel
#

How many Divisions do you use ?

glacial steeple
#

like if its modded

glacial steeple
wet crater
#

Logistical focus from drilling a ton also helps

glacial steeple
#

i keep forgetting the name

wet crater
vocal jewel
#

How did my grandpa push them so hard....

wintry rover
#

I dont like this too well

wet crater
#

China also has not got guns, and you have the luxury of air power and applying pressure where you want via naval invasion

gusty egret
wet crater
gusty egret
#

"CIC" = civilian/construction IC, "MIC" = military IC, "NIC" = naval IC.

wintry rover
#

what do i do with my ships

#

stike patrol or convoy

gusty egret
#

Shore bombardment is very helpful for winning fights along the coast.

wet crater
#

I simply split all destroyers and battleships off and used them to project in the yellow sea for the invasion

vocal jewel
gusty egret
#

You can give up to -33% stats to the enemy side with shore bombardment.

wintry rover
#

air and navy isnt that hard

wet crater
wet crater
#

Is that from holding in the area?

gusty egret
wet crater
#

The shore bombardment I mean

vocal jewel
gusty egret
#

If you put ships on Naval Invasion Support, they'll try to automatically position themselves properly.

#

But you can also just position the fleets manually.

wet crater
glacial steeple
wet crater
#

Because that seems around like what your saying

gusty egret
# vocal jewel Like what?

Air macro is generally quite straightforward. There's a very clear "best design" to use for air stuff, and it's easy to tell what sorts of macro decisions are better with air. Microing air though can be much harder, because you have to worry about things like air base supply, fuel status, air wing training, air wings being intercepted in transit, and more.

wet crater
#

And dont forget

wintry rover
#

chinese united pact formed is that bad

wet crater
#

Having to move the air

vocal jewel
#

Damn

wet crater
gusty egret
#

The ships have to be in a specific spot right next to where the battle is happening.

#

And if they are on Naval Invasion Support, they will try to position themselves automatically.

wet crater
#

You only really need the china with chang kai shek as leader to capitulate for all chinese united front members to surrender

wet crater
#

Got it

glacial steeple
#

its just moving them into the correct naval tile

gusty egret
#

Shore fleets are one of the five navy workable surface navy metas I mentioned earlier.

glacial steeple
#

instead of zone

gusty egret
#

Maximizing the amount of shore bombardment you can put out with your surface navy at minimum cost is a viable build strategy.

wet crater
#

Oh thats what the littleler boxes on the sea do

#

I thought it was a visual element to simulate cartography

#

I didnt really get that it actually does something

glacial steeple
#

you can micro move fleets if you want

wet crater
#

Now it will soon be time to invade the USA

#

I have like

#

5 armies in canada

#

It will be painful

wintry rover
#

here it goes

wet crater
#

But I thing I can win

wintry rover
#

wish me luck

#

I didnt see this

#

im so cooked

wet crater
#

Yeah...

#

Did you not puppet menjiang via focus?

glacial steeple
#

brother the attrition

wet crater
#

That too

surreal merlin
#

i just lost again, i dont even know what im doing wrong

glacial steeple
surreal merlin
#

this game is so uncomprehensible

wintry rover
#

I have so many units in the tile

#

I was transporting them

wet crater
glacial steeple
#

plays video game

wet crater
#

I know

#

Never seen the word topazand

#

Ever

#

God

#

I forgot about the supply

#

In canada

#

Being terrible

#

I built rails already but it doesnt seem to be working

wintry rover
#

so what do I do

wet crater
#

And some supply hubs

wintry rover
#

about that

glacial steeple
#

supply doesnt come from rails

glacial steeple
gusty egret
wintry rover
#

theyre gonna get so much landf

wet crater
#

I whacked some of those down

gusty egret
#

Not even the developers know how their game works at this point.

#

Has resulted in all sorts of questionable decisions with the most recent set of patches especially.

wet crater
glacial steeple
surreal merlin
gusty egret
# glacial steeple i feel like that used to be better

Sure. But that was a long time ago. Like, the people who designed the naval combat rework for MtG were absolutely no longer present when PDS started updating sub detection and visibility values in Götterdämmerung.

lime citrus
#

Anyone want to help me further delve further into HOI4? I'd like to join a VC and have someone else hop in to help me.

gusty egret
#

It'd be funny if it weren't so sad.

#

And now it's gotten especially bad because they rely so heavily on AI observer games to double-check their work.

wintry rover
#

why wouldnt anyone tell me that would happen

gusty egret
#

Which means a lot of problems go undetected because the AI is really bad at playing the game.

wintry rover
#

do I do it

lime citrus
wintry rover
#

they cooked me

glacial steeple
# wintry rover

you dont have the industry or xp for this and even then it wont work

#

because it wont fit into combat

wintry rover
#

i can fit 3 in a tile

#

usually

glacial steeple
#

watch this

glacial steeple
lime citrus
#

Well, anyone want to help a new player?

#

VC?

glacial steeple
gusty egret
#

It's part of the whole technical debt problem.

#

The team's never actually given enough time, resources, and/or manpower to fix things up properly, so the technical debt keeps piling up.

wintry rover
gusty egret
#

And now we're at a point where the technical debt situation is so bad that even your more casual players are noticing.

wintry rover
#

the battles usually last 12 ingame hours and I win

glacial steeple
gusty egret
#

It's easy to fix, just give them more time and resources to fix it.

#

Stellaris literally figured it out in 2020, it's why the Custodian Initiative has generally been very well-received.

glacial steeple
#

well, its not easy because developing is hard with official releases, but i do think they just need to take a year without major updates

gusty egret
#

Stellaris' Custodian Initiative works like this: the core Stellaris team is split into two groups. One works on new updates for new content, the other (the Custodians) focus on fixing up the game's existing systems that seem to not be working as well as intended.

glacial steeple
#

i cant really talk to the devs as mods arent affiliated but id def bring it up if i got a good chance for it

gusty egret
#

I'm pretty sure people have brought it up before.

glacial steeple
#

its a different circle and its hard to get things to actually change in any company really

gusty egret
#

But this is also about management decisions.

#

Even if the people closer to the code know it's a good idea to deal with technical debt, if management thinks it's not profitable, then it's not going to get done.

glacial steeple
#

yeah :(

#

i think itd be healthy for hoi long term to seriously address issues as this does seem to be turning into a long term development game

#

or already has

wintry rover
#

what am i doing wrong

gusty egret
#

You see the little red box with an exclamation mark next to your units?

#

That means your units are critically out of supply.

#

Which can reduce their stats by a lot.

wintry rover
#

im building hubs and railroads

gusty egret
#

Orange box means they are missing supply, but not to a level where it would tank your stats.

gusty egret
#

If you've got a lot of rough terrain (which you would in that part of the world), unmotorized supply is not going to spread that far.

harsh bane
#

Is it possible to learn the game?

gusty egret
surreal merlin
#

No

wintry rover
#

no

oak jasper
wintry rover
#

navy easiest bt

surreal merlin
#

I have 7200 hours and I still don't know how to play ts

harsh bane
#

I came here after around a 1000 hours of stellaris and I have quite the hang of stellaris

glacial steeple
#

hoi4 is not beginner friendly or easy to learn from just playing

#

a lot of it is just reading/theory which kind of sucks

wintry rover
#

someone please coach me through this war

#

I cant

glacial steeple
#

the videos and resources in the pinned messages of this chat are a start

glacial steeple
wintry rover
#

im in a very peculiar situation

#

I dont know what to do

lime citrus
gusty egret
wintry rover
#

what am I doing wrong here

glacial steeple
wintry rover
#

you can see everything

gusty egret
#

Compared to Stellaris, where like every 2 years, the game is almost unrecognizable compared to where it was 2 years ago.

lime citrus
gusty egret
#

Just decide ahead of time what subsystem you want to explore and build towards that as Canada.

wintry rover
#

can someone call me and help me with this war ill stream it

glacial steeple
oak jasper
#

My own question: what is the anatomy of a roach destroyer? I've been accustomed to building rather expensive fleet destroyers (plus specialized ASW destroyers), but suddenly I find myself needing a lot of tin cans, fast.

My current thought: the bulk are just 2x torp launcher (or do I fill completely on torps?), cheapest gun, token AA, possibly mixing in some which also have sonar+depth charges.

lime citrus
gusty egret
gusty egret
#

Which is... not great.

wintry rover
#

italy 10000 times easier than usa

glacial steeple
#

i mean italy is quite hard for a new player you have to know combat from day 1

oak jasper
glacial steeple
#

and not mess up your eco

lime citrus
#

So... anyone want to help?

gusty egret
glacial steeple
wintry rover
#

im gonna lose this so bad

gusty egret
#

Anything extra you add is at best wasted production and at worst actively makes the roach DD worse at doing its one job because e.g. it might lower its speed, and speed contributes to a ship's ability to dodge attacks.

glacial steeple
#

the china war is early and easy to practice

#

its much like most of hoi4, initially hard to understand

wintry rover
#

this is like a turkey playthrough except youre on an island

gusty egret
#

When you think about ship designs and plane designs and the like, what you want to do is firmly establish what the design is supposed to do first instead of coming up with a design and trying to justify its use case afterwards.

wintry rover
#

im not brand new to the game

#

omg

oak jasper
#

My thought is "first, get the 4:1 screening ratio, second, launch torpedoes, third, add some ASW capability to the fleet, and a lot of the stuff I'd usually added like radars may be historically accurate, but this time I need something fast".

I suppose the most critical question is: how many torpedoes to add?

gusty egret
#

Multiroles are generally bad in HoI4.

#

That applies especially to planes, but also often to ships as well. Make the thing do one thing well.

#

Also, don't bother with ship-based ASW until you're more familiar with how navy works.

#

The very short version is it doesn't really work.

#

Or at least, the way it works is very counterintuitive, and if you're worried about submarines, it's far easier, cheaper, and straightforward to use naval bombers instead.

lime citrus
#

Even if I don't get much done today, there is something I want to know.

#

Someone told me the diplomacy feature in this game is bare bones. Is that true?

gusty egret
#

Pretty much.

lime citrus
oak jasper
#

I've had a fair deal of success with 4-destroyer fleets (specialized ASW boats), set to patrol, always-engage, set to only engage subs? Maybe best to just throw a handful of those ASW destroyer designs into the fleet.

I suspect subs are not a huge threat to the fleet itself, but I'd had issues with "if I don't set the big navy to engage submarines, they refuse any engagement with even a single sub involved", so I figure there should be at least a few depth charges.

gusty egret
# lime citrus ...why?

It was more complicated in earlier HoI games, but it was one of the many systems that the developers axed for HoI4 to make the game more approachable, and it never really got a full-fledged replacement like a bunch of other things the developers axed from the earlier HoI games.

gusty egret
oak jasper
#

... that too.

gusty egret
#

There are a few very basic things you should do when fielding submarines, and those very basic things make your submarines sort of immune to damage from surface ships, even ones specialized for ASW.

lime citrus
gusty egret
#

Which is how you get very silly screenshots like someone killing the entire Royal Navy with six submarines.

glacial steeple
#

if you do a sub build you can replace those losses far easier/cheaper than the asw destroyers can hunt them effectively

lime citrus
#

It's even worse since 4 is not pay-to-win/play, either, unlike 99% of other games like it.

gusty egret
glacial steeple
#

at the end of its development it had maybe 100-200 players daily iirc

gusty egret
#

HoI4 is massively more popular and well-known compared to HoI3, and that approachability thing is a big part of it.

lime citrus
#

I get that, but if you're making a game where players lead a nation, a nation has to have allies, right? I don't think I want to play a game that makes the player's chosen country be put in a Germany in 1945 scenario because the diplomacy is insufficient by default.

gusty egret
#

Like, think about how hard learning how to play HoI4 is. HoI3 is easily ten times harder than that.

#

And the diplomacy game is a big part of why.

lime citrus
gusty egret
#

Since the diplomacy game is incredibly important in the pre-war buildup in those games, but it's also very difficult to figure out how to properly do it.

gusty egret
# lime citrus Ok, how did it work in 3?

3 had a giant list of actions you could take with various nations, and taking a lot of those actions would cost Leadership, a shared resource that you'd also have to allocate between research, spying, and recruiting officers for your divisions.

lime citrus
#

Were there any redundant features from the one from 3 they could have removed without making the diplomacy feature in 4 too weak?

glacial steeple
lime citrus
gusty egret
#

Instead of World Tension, every country in 3 has a Neutrality stat, 3 different influence stats matching the 3 major factions, and a Threat stat that tracked how threatening other nations were to it.

glacial steeple
#

now its becoming more complex so its weird where you have to learn more, reducing approachability, but it cant be too difficult

#

i think the simplicity of diplomacy is a thing most people like

lime citrus
glacial steeple
#

being able to easily do actions such as wars

gusty egret
#

So e.g. a big part of Germany's diplomacy game in 3 is about lowering your Neutrality ASAP, trying to keep the US's neutrality high for as long as possible, and trying to make the Soviet Union have higher Threat to Allied majors than you so that they focus on trying to contain the Soviets instead of ganging up on you.

lime citrus
gusty egret
#

But then it's way, way less obvious what you're supposed to do as, say, France or Spain or Italy.

gusty egret
#

And how much Leadership you should allocate to your efforts, since every Leadership you give to diplo spending is Leadership that you aren't using to research key techs, get your Unity up (3's version of Stability), and/or recruit enough officers to keep your new divisions operating without penalties.

mild widget
#

does anyone have suggestions for good youtubers to watch im kinda new to the game :3

gusty egret
mild widget
#

who are some you find cool

gusty egret
lime citrus
mild widget
#

ty !!

lime citrus
gusty egret
# lime citrus Hmm.

World Tension is also similarly a heavily simplified version of the neutrality and threat mechanics from 3 and the belligerence and Isolation vs. Intervension slider mechanics from 2.

lime citrus
#

In any case, again, VC chat with me, anyone?

mild widget
tepid umbra
#

He got me back into hoi4 after a 2 year break

#

And he is how i learned most of the basics

mild widget
gusty egret
#

Like, your order of battle is going to look like this the day before WW2 starts and then like that about a month in.

lime citrus
#

Still, doesn't mean they should make something as important as diplomacy so miniscule.

gusty egret
#

They cut away a lot in the initial HoI4 release version.

#

Like, puppet mechanics weren't a thing. Fuel wasn't a thing. Railroads, supply hubs, and the entire complicated supply system wasn't a thing. Doctrines were just technologies you'd research with research slots.

#

War support and stability were just a single stat called Unity.

lime citrus
#

Huh.

gusty egret
#

Spies and spying were completely gone until the La Resistance DLC that released 4 years after launch.

tepid umbra
#

puppet mechanics were in a dlc too iirc

#

just the dlc is free now

gusty egret
#

Yeah, puppet mechanics were added in Together for Victory, which was the first major DLC for the game.

lime citrus
#

Puppet mechanics?

gusty egret
#

Autonomy, different levels of puppets, the ability to break free as a puppet from your overlord.

lime citrus
#

I see.

gusty egret
#

The designers obviously weren't a thing until various DLCs added them.

#

MIOs weren't a thing until Arms Against Tyranny, which was a relatively recent DLC.

#

The entire navy combat system was basically a fancier version of Victoria 2's ship-to-ship combat on launch.

lime citrus
#

Hmm.

gusty egret
#

Lend-lease wasn't in the game upon release IIRC.

lime citrus
#

...wow.

gusty egret
#

Ah, wait, it was, but it was a lot more barebones.

lime citrus
#

Oh, well, that makes sense.

glacial steeple
#

i think

gusty egret
#

TfV was what expanded it.

#

So that you could actually see what stuff people lacked and also request lend-leases instead of just sending them.

glacial steeple
#

theres a bug actually

#

you cant lend lease things you havent bought/captured/produced

#

so like starting foreign equipment

gusty egret
#

Sort of.

#

You can re-lend lease stuff someone else has sent you via lend lease, though you cannot send it back to its original owner.

#

But if you got equipment through a focus or by starting with it, you usually can't.

#

Supposedly, there's a workaround involving licenses that does let you send that equipment as well, but I was unable to reproduce it with my limited testing.

harsh bane
#

I have 1000 hours in stellaris and this seams like a very steep learning curve

glacial steeple
#

yeah

fierce idol
harsh bane
#

Do I need a special gem to learn the game?

fierce idol
#

just ignore half the menus

#

simple

#

you construct civilian factories to build up for the first year or so, then spam military factories

#

and research industry

tepid umbra
#

most of the menus are important

fierce idol
#

but i dont wanna deal with navyyyyyy

#

(cries)

wet crater
#

As japan, is it better for my industry and manpower to puppet the USA or full annex them

#

I am dunking on them big time, 200k to 2.1 million kd in my favor

wild rune
glacial steeple
#

ideally youd have full collabs, and puppet if not, but yk

wet crater
#

Also why did a random bengali entity pop out of nowhere and attack me

#

Its also communist

#

For some reason

glacial steeple
#

resistance target

wet crater
#

Ah

#

That checks out

#

Guess I just kill it

#

It litterally cant do anything since its only bordered by my puppets

#

That I didnt call in yet

#

390k to 3m

#

Jeez

glacial steeple
wet crater
#

In my favor

#

I am now trying to work out how to fight, the axis

#

But germany conquered the soviet union

#

Currently vichy, germany, and italy are the axis majors

#

I have britain and egpyt

#

Can I launch naval invasions from those without calling them in?

#

If so my job is much easier

#

I have all my islands garrisoned already

#

Using two full area defense armies of puppet divs

#

Just, a lot of puppet divs

#

Its also getting kinda laggy

glacial steeple
harsh bane
#

I can win the biggest war in Stellaris but whenever I try to invade Ethiopia my progress grinds to a halt

wet crater
#

So uh

#

How do I cap that

#

The USA and soviets are dead

#

Its just the western fascist euro countries really left

#

And germany is like, my level strong

#

In terms of industry, doesnt mean the ai knows how to leverage that

harsh bane
# wet crater

How did this even happen

Was historical AI turned off?

wet crater
#

Britain isnt actually fighting them, I puppeted that

#

And took the fleet

#

I also capped the USA

#

And dont ask why india looks, like that

harsh bane
#

Wow you have a lot of armies

wet crater
#

Half of that is puppet units

#

Its really annoying

#

The subjects give you the units they produce with bad ai templates

#

And I cant get rid of them so they create lag

harsh bane
#

Did you use the special potion to learn this game

wet crater
#

No, just brute force

#

And even then I still dont know everything

glacial steeple
#

it took them until the 80s to get nuclear missiles in my game and they wont load their rocket sites with them

#

late game ai has reasonable ground units

#

but terrible air

wet crater
#

Got it

#

Least I have a lot of air

#

I whacked down more air bases

#

Can I launch naval invasions from britain even if I dont call them in?

#

Ideally I dont call them in and take the fight to the germans and italians via naval invasions

wet crater
#

That means I effectively can try as much as I want to land

#

And I can shred up their air before I invade

#

Same with their combined fleets

formal python
#

what is "Torpedo cooldown"?

twin fiber
#

in philippine non aligned path where you can integrate and core some some south american nations, after you do master of pacific focus which changes your nation name and flag THEN you core some left over nations, your nation gets renamed back to hispanic empire, is this inteded?

tepid umbra
surreal merlin
#

does anyone know a good guide for germany in hoi4? (or really just a guide for learning the game?) ideally one that doesnt rely on weird exploits, and one that isnt just basics since i dont have patience to sit through one hour of someone explaining how to recruit a division or some other thing

cold bloom
twin fiber
#

lemme look at files

cold bloom
#

Hmm might be fine, Hispanic and Austronesian dont really overlap

indigo sapphire
#

hello should i play a new country like italy?

twin fiber
fleet moth
#

Guys any tut for multiplayer templates bc my divs get destroyed in multi even tank ones

fleet moth
#

I think the standard division template wich is 3 rows of inf and also added anti tanl

#

Tank

#

And as tank division 2 rows of heavy tanks and 2 of mechanised with light flame tank and assault company or whatever is the name

fleet moth
#

The heavy tank design was improved radio 2 light canons medium three man turret and 4 armor and 4 engine

fleet moth
#

I saw a tut where it said 2 rows of mechanised 2 of td and 1 single heavy tank

fleet moth
modern kestrel
#

Yo

#

I think im blind

#

How to see naval experience rank

#

I dont see it at all

dusty sandal
modern kestrel
#

recruit

#

or air force rank

#

maybe its called combat rank

dusty sandal
# surreal merlin ...

Bittersteal 2025 germany guide is alright, just outdated with templates, designs and some strats

dusty sandal
modern kestrel
surreal merlin
dusty sandal
modern kestrel
#

only experience

fleet moth
#

any1 who can come private?

spice dagger
#

what do you think? i'll add more tank battalions as my industry ramps up

hollow linden
#

This is barely finished too

hollow linden
spice dagger
spice dagger
hollow linden
#

It's more stats

light knoll
gusty egret
hollow linden
gusty egret
hollow linden
#

So as Russia you'd do armored whereas Germany you'd do assault

gusty egret
#

Generally speaking, defenders get advantages on terrain, and you still attack while defending (by "counterclicking"), so assault engineers tend to be more generally useful.

#

Armored engineers are still good, but they're mainly good on units where you expect to sit and defend with them and never counterattack.

gusty egret
gusty egret
#

Since a part of their improvement is that they add to motorized and mechanized entrenchment, whereas regular engineers only buff leg infantry entrenchment.

gusty egret
#

For pre-41 fighting, you want 14 armor clicks and then enough engine clicks to keep you fast enough to be legal (and a bit more if you will have red air).

glacial steeple
#

delnar youre so active here the past day or so, whats up with that :p

gusty egret
glacial steeple
#

lmao fair enough

#

its great when youre motivated and theres lots of clueless people

gusty egret
light knoll
#

you also just don't wanna make tanks as most nations

fierce idol
#

so polish focus tree.... what do I do?

gusty egret
light knoll
#

very few nations really make tanks in the current meta

gusty egret
#

Some countries use TDs, some use tanks, some use both.

#

Depends on the build.

#

There's even been some experimenting with mediums as well now. Turns out you can get a surprisingly high amount of stats out of medium TDs with the right setup.

glacial steeple
#

its good for helping people

gusty egret
#

Because you're juggling around multiple different tank lines for multiple different setups.

glacial steeple
#

if your enemy is at the same stat / macro level, the build could still be good

gusty egret
#

There's a specific 50-50 Germany build that even the RB people say is hard for them to pull off because the macro is funky.

glacial steeple
#

of td and spg?

gusty egret
#

TD and tank.

glacial steeple
#

ohh

#

for break?

gusty egret
#

Yes.

glacial steeple
#

ive tried before the update a bit before

#

it can be good yeah**

#

you didnt see that

gusty egret
#

Vencord did. 😉

glacial steeple
#

well, with td you just give up on adding break to it so its cheap

#

imo

#

and then you have enough normal tanks for break vs whatever enemy you face

#

which is only difficult when you both run conversion tech

gusty egret
#

The CAS changes and the subdoctrines make it way easier to get a lot of hard attack on tanks now.

glacial steeple
#

but easy if both sides dont

gusty egret
#

So people are starved for breakthrough, but then if they do only heavy tanks, they often don't actually end up with enough hard attack.

#

And that's before we factor in the Self-Propelled Support vs. Siege Artillery debate.

#

Self-Propelled Support is insanely overtuned, and the only reason people don't use it more is because Siege Artillery is even more overtuned and broken.

glacial steeple
#

i used this once in a mcw game a whilee ago

#

your stats are def different now and prob more td

#

and less trolley supports

gusty egret
#

Well, for one, you're probably using SHH.

#

Because you get positive stats on Urban with it.

#

Because PDS were high on something when they made the Siege Artillery subdoctrine.

glacial steeple
#

yeah supports def are different

glacial steeple
#

like you get it late

gusty egret
#

Since the big benefit is in the opener.

#

The urban attack IIRC is at the 100 level, so you can absolutely get it from banking mastery.

#

And as long as the funky convert bug exists, you can exploit it to get a lot of land doctrine mastery at very little IC cost.

#

In fact, in a situation where mastery is harder to get, Siege Artillery is even more busted because its important bonuses are unlocked so early.

#

Whereas with stuff like Self-Propelled Support, it takes a while to get to the +30% speed.

glacial steeple
gusty egret
glacial steeple
#

mybe not even grand maybe like rapid domination

#

for early buff

gusty egret
#

Ah, you mean the early unlocks.

royal hill
#

guuuys... hellppp what do i do in dis situation

glacial steeple
#

yes

gusty egret
#

I haven't had too close of a look, but yeah, IE's HP bonus being in its opener for leg infantry makes it much stronger.

#

But LUT's combat width reduction isn't too far in, and infantry subdoctrine mastery is the easiest to grind anyway.

glacial steeple
#

it matters if you play a nation with like <1mil core pop

gusty egret
#

Sort of.

#

LUT is able to get a lot more concentrated stats, so you get crit less and are able to crit vs. soft targets more.

#

And in the long term, that also keeps losses lower.

#

I'd argue the supply factor might be more important with IE vs. LUT.

hollow linden
royal hill
#

thing is

#

i cant break out

#

😔

#

and slowly the west is bleeding me

gusty egret
#

The devs went from underestimating how important reinforce rate was pre-NCNS to now overestimating it and then underestimating Coordination.

glacial steeple
#

i just wonder like imagine you legit cannot grind any doctrine beyond initial node whats best

#

its not hard to figure out i just havent tried

gusty egret
#

Since that bonus coordination then gets multiplied by Initiative, which people have more of now because of subdoctrines that give initiative, subdoctrines buffing signal companies, and the lack of reinforce rate in doctrines making signals generally more important.

gusty egret
gusty egret
#

You need way less of it for grinding support company doctrine, too.

#

Since its gain rate is 10x the "base" rate.

#

Operations is the one that is the most intensive because its gain rate is 0.7x the "base" rate.

#

Which is also why you pick it first 99% of the time in a game where you need to grind mastery.

deft plinth
#

guys how i can use console in multiplayer with my friends

surreal merlin
#

why do i have low supply here

gusty egret
# surreal merlin why do i have low supply here

You can turn on the supply map mode to see how much supply is available in each province, what the sources of that supply are, and how much of it you're consuming. Usually, it's because you're too far from the nearest supply hub compared to how much supply your division requires, as the amount of supply each hub can transit decreases with distance, rough terrain, and lack of motorization.

#

In some cases, it's because the supply hubs are overloaded, which means it's because the connection between your supply capital (which is usually, but not always, your country's capital) and your supply hubs supporting your forces is too thin, and you need to upgrade it by increasing the level of your railways, increasing the level of your naval bases (if there is an overseas part of the supply connection), and/or just building more supply hubs and/or naval bases to spread out the supply load between multiple hubs.

surreal merlin
#

alr thx

spice dagger
#

this is my tank design yet this are the predicted stats for my medium tank division

#

wtf??

glacial steeple
#

you have a "newer" design it uses

spice dagger
#

found the issue

glacial steeple
#

go to equipment and disable it to see stats

spice dagger
#

that's better

ivory ridge
#

can one or more get in a call help me get better at japan

#

or just tips will help

glacial steeple
tropic seal
#

singeplayer ai is not real bruh

glass hinge
#

Do i get america if i win against allies?

narrow chasm
#

guys why do i have no see acces and everythings red in the sea( i am playing america)

narrow chasm
stuck garnet
#

No bases?

narrow chasm
#

Even where i have bases

#

stil lred

#

for example fillipines

narrow chasm
gray hull
opaque garden
#

its all majors in the faction must be capped

jade tulip
#

people say meta is 9/2, but why? I did calculations and in my case 7/2 works better

jade tulip
#

whatever it is, why?

light knoll
#

line artillery is not good

#

and 16w is the best width for defense on most tiles

#

18w better for plains but plains are not good for defense

#

36w best for offence

#

again, just pure infantry

jade tulip
#

or Im missing support companies

onyx trout
#

why don't my naval invasion work as germany on the british. I watched a video by MachiavellianStrategist, did everything he asked. told me to go through dover and portsmouth, I ofcourse do that and still get annihilated. Please I just want to win as germany one time.

jade tulip
#

for brits u just gotta be fast, the earlier you invade them the easier too

grave patio
#

What focuses should I do first/focus on during 1936 until the war

#

As Germany

onyx trout
#

same with france

jade tulip
# onyx trout thats the thing too, Everytime I start the war with the polish, I steam roll the...

war with poland should not take 6 months max, it should take 1 month max, after that get netherlands first, then wait for the max prep you can get and agressively attack belgium from all sides, after that you push with france instantly and if u have motorized infantry Its basically over for them because before they get from maginot you will be already in paris, after that start turning some of your infantry divs to tank divs, make sure you have full org and supply level on all of them, get naval domination in english channel (should be easy) and when you land with your first divs, get the other ones and push to London, if you get there before brits get "volunteers" and they spam 1000 divs on one tile, you should get the capital, remember to have CAS and transport planes dropping supplies, Its always helping

native bloom
onyx trout
jade tulip
grave patio
#

Why peg isn’t their a bunch of debuffs at the start

native bloom
grave patio
#

Ahh okay

oak jasper
#

How important is HP, esp. to an offensive unit? I'm eyeing two 18W marine division designs, one which is just a solid block of 9 marine battalions, the other of which is 6 marine and 2 line infantry battalions. If need be, I could fatten to 36W like standard offensive units, it'd just cost army XP.

Pure marines: 203 HP, 49 org, 148 soft, 76 breakthrough.
With 2x line arty: 139 HP, 37 org, 197 soft, 73 breakthrough.

dusty sandal
#

700hp, which is possible in vanilla mean you take almost no losses

onyx trout
hardy sequoia
#

Its called blob unit

native bloom
light knoll
#

but either way, atk is not the only stat that matters

gusty egret
#

There's a few schools of thought. In some cases, bricks are better for defense. In others, 10 widths are better for defense.

gusty egret
# jade tulip deleted art and added one more infantry to 8/0, how is this even good?

So, the first thing is the unit type, pure infantry. Put simply, infantry are the cheapest battalion type out there for the stats they give. They are so cheap that even if you have nominally worse soft attack than if you were using, say, line artillery, you still end up trading better in terms of the industrial cost of replacing losses.

#

There are other setups that can be better than pure infantry, but none of them involve any line artillery. Line artillery is, well, really bad.

#

And the reason why line artillery is bad is both that it costs way too much for the stats it gives, and also that the stats it gives are just worse in terms of combat width density. In the meta before Arms Against Tyranny released, combat widths were generally much, much wider, and so saturating combat width in a front was much harder. These days though, saturating combat width is very easy, so pure stats don't matter as much compared to stats per combat width... and line artillery is just very bad at that, even with Fire Concentration.

#

In terms of combat width, that's where things diverge a bit. Bigger divisions ("bricks") are generally better for attacking, but being overwidth (having more combat width attacking than what's nominally allowed) is not worth it for pure infantry divisions. So you generally want to use infantry bricks sized to match the combat widths of the terrain you're fighting on or thereabouts: 35 for Plains, Hills, and Desert, 30 for Forest and Jungle, 25 for Mountains and Marshes, 40 for Urban. If you have multiple types and are lazy, pick a brick size somewhere in between. That's why you saw someone recommend 34 widths, because they're between the 30 and 35 widths that you'll find in most fronts, though if you've got a lot more 30 width-based tiles than 35 width ones, 32 might be better.

#

A similar principle applies for defending re: wanting to match combat widths, but for defending, smaller ones can also work. Bigger divisions suffer fewer losses when defending and are more efficient for Last Stand, but smaller divisions are better at stuffing more organization into the same combat widths and are less vulnerable to "reinforce memes", where defending divisions in a battle are all defeated before any units still in reserves can reinforce into the battle. 34, 32, 30, 20, 16, 14, and 10 are all popular combat widths people go for for defensive setups, and the exact amount you pick should depend on the terrains available, whether you have combat width-reducing defensive tactics available (Guerilla Tactics and Tactical Withdrawal), and how much you value the benefits of defensive bricks vs. the benefits of smaller divisions.

gusty egret
#

If you really, really want to use something like line artillery, use light SPGs instead. You can make them for insanely cheap, and not only do they have better combat stats for their combat width, but they also are more efficient to produce because you can up-gun old SPGs as you unlock new cannons, and switching your production line to an SPG with a better cannon only loses you 10% of your efficiency instead of 70%.

#

To put the cherry on top, light SPGs can benefit from both armor and artillery subdoctrines, whereas line artillery can only benefit from artillery subdoctrines.

fathom thistle
gusty egret
fathom thistle
#

gotcha

gusty egret
#

It's also that you can use medium cannons on light SPGs, too. The main benefit you get from medium SPGs is breakthrough (light SPGs require fixed superstructure and so give very little breakthrough), they're otherwise a lot more costly than lights for their stats.

#

And while medium SPGs can use heavy cannons with fixed superstructure, the only heavy cannon for an SPG unlocks very late into the game, at 1943 artillery tech IIRC.

austere roost
#

yeah the lvl3 howitzer is a heavy cannon

silk abyss
#

Is there a homepage where is best doctorine and different thing. "meta"

harsh bane
#

What is that “currency” used to build factories and how do I know how much of it I have

gusty egret
silk abyss
harsh bane
fathom thistle
harsh bane
#

It’s like this resource that’s represented by a factory icon

fathom thistle
#

for example mils are cheaper then civs

gusty egret
fathom thistle
#

it's kinda irrelevant since u can see when it finishes anyway

gusty egret
#

Again, each production line tracks how much progress there currently is towards making the equipment on that line, but that progress doesn't transfer or save in any way.

#

Military factories contribute to that progress based on their base output, output modifiers, and production efficiency, the three of which apply multiplicatively with each other.

harsh bane
#

I am very new to this game I bought it yesterday and I have 1,154.7 hours in Stellaris

gusty egret
#

And the amount of progress needed is the equipment's production cost, with potential cost modifiers that can work in three different ways depending on weird spaghetti code.

harsh bane
#

This game seems way more complex than Stellaris

fathom thistle
#

Like it's not moving from one system to another but you actually have to plan attacks

harsh bane
#

Really it’s not more complex than Stellaris?

fathom thistle
#

instead of councilors u have political advisors

#

and other advisors for different armies and bonuses to them

glacial steeple
#

production output cost, production cost

#

conversion

harsh bane
fathom thistle
glacial steeple
ember geyser
#

but hoi4 has good depth

glacial steeple
harsh bane
#

And I wish the YouTube tutorial would actually walk me through a playthrough in order but it shows me all the features in the wrong order

#

Maybe it’s just the UI being different than Stellaris that overwhelms me I’m really not sure

fathom thistle
#

pretty much

harsh bane
#

I can’t help but notice that this game has Roblox rise of nations sounds and music

jade tulip
#

Who's gonna tell him

gusty egret
# glacial steeple more no?

Those are the three basic ones, production output cost is part of one of the three ways production cost can work.

#

Same with conversion, conversion applies to cost, not to output. Unless we're talking refits, in which case refit speed is indeed an output modifier, not a cost modifier.

wanton moth
#

yo how does the anarchist revolution decisions work

#

since sometimesi get them sometimes i dont

harsh bane
#

Roblox Rise of Nations was my first grand strategy game

glacial steeple
#

not on design

gusty egret
#

That's one of the three ways it can work.

#

There are cost modifiers that apply to the output of a specific line, there are cost modifiers that apply to multiple lines at a country level, and there are cost modifiers that apply to specific designs.

#

With the specific design modifiers also sometimes being retroactive (e.g., Proximity Fuze prototype result bonus) and sometimes not (e.g., Hungary's Innovative Weapons Designer advisor).

#

Like I said at the top, spaghetti code.

harsh bane
#

Why is Malaya democratic but no elections

gusty egret
#

They are a puppet, democratic puppets don't get elections.

#

Or rather, they don't get elections that follow the elections mechanic, they do often get elections that are just events or event chains.

high ember
#

hi i have a question, why is it that after a bit of playing i cant use all of my factories? I click to add more but then it goes red and stops producing, please help.

glacial steeple
gusty egret
uncut narwhal
ocean bane
#

Hi i need recomendation for templates
Currently im in late vs AI 1942 as German Empire im trying to restore HRE, im at war with the allies and commitern, but i just cant push anymore
My infantry template its 9 INF, support art, AA and enginers, my tank template 7 mediums, 5 motorized, light tank recon, support art and mech eng

The navy war its already won i destroy the british and USA fleets, but also im losing in the air

glacial steeple
gusty egret
#

Factories can generally be damaged from bombing, partisan activity, or collateral damage from ordinary fighting happening in the state.

high ember
uncut narwhal
glacial steeple
gusty egret
uncut narwhal
glacial steeple
#

it could be that

high ember
#

i was wondering for so long why i cant produce anything

glacial steeple
#

resources?

uncut narwhal
gusty egret
#

Motorized are way less production-efficient compared to mechanized. Just make sure to save up 100 army XP to fully discount mechanized's production cost when you unlock it.

#

That cost discount is a big reason why they are so much better than motorized.

#

Also, put logistics companies into your divisions. You are probably guzzling up your supply on your fronts, so lowering your divisions' supply use should increase their stats in the field.

high ember
ocean bane
#

Thanks
Have any examples on how o build modern tanks? Im close to unlock it

Im rn at work and cant show how i build my tanks

high ember
#

but if it happens again i will send a screenshot

gusty egret
#

Funnily enough, modern tanks are arguably worse than even 1943 mediums because you cannot put secondary turrets on them.

#

And while secondary turrets on tanks were historically kind of bad, in HoI4, they are one of the best options for tank designs.

ocean bane
#

I read somewhere that also my INF divs i should replace them with mechs, is that true or its overkill?

gusty egret
#

It's overkill.

#

Inf is fine, just make sure you have 1942 infantry equipment unlocked and in production.

ocean bane
#

Kk yeah current have 50 facts on STG43

gusty egret
#

In general though, switching lines tends to be a bad idea, which is why meta tank designs rarely use the later chassis.

harsh bane
gusty egret
#

And why unlocking stuff like mechanized 1 or higher-tier gun equipment early is so powerful, because it also lets you get a head start on building up efficiency for them.

gusty egret
#

Elections used to be a dedicated mechanic that all democratic countries followed.

ocean bane
gusty egret
#

But as new patches and DLCs released, often with dedicated event chains for elections, that mechanic became tied up in more and more spaghetti code.

glacial steeple
#

theyre a good source of break ig

glacial steeple
gusty egret
#

Torsion Bar, Diesel Engine, just not doing engine or armor clicks, etc. etc.

wanton moth
#

Erm how do i get compliance faster

gusty egret
# wanton moth Erm how do i get compliance faster

Set up Collaboration Governments with spies before you capitulate a country, use the most lax occupation law available to you once it's already occupied (but not No Garrisons unless you deliberately want to spike Resistance for some reason), don't be at war.

wanton moth
gusty egret
#

That's the most lax option available to most non-democracies.

glacial steeple
#

liberated workers ftw

gusty egret
#

Liberated Workers is better in terms of cost efficiency, but that is a different question.

glacial steeple
#

being communist in this game is so forgiving

#

you get free manpower and probably the easiest to use occupation law

wanton moth
#

Sighhhh anarchist spain is good and bad at the same time

gusty egret
wanton moth
#

Since u get little to no pp so coring stuff will take a long time

gusty egret
#

Where you start small and slowly snowball over time as you eat up and then core more territory.

wanton moth
#

I mean true

#

But i burned out through all my mp using 36w inf div template

glacial steeple
wanton moth
#

Falangist is more straight forward

#

And the anarchist revolution decisions are weird

sour mountain
neat widget
harsh bane
#

How do I see the name of a province (not state)

gusty egret
#

They don't have names.

#

The only ones that do are the ones with explicit victory point values, and they're labelled on the map.

#

(Implicitly, all provinces without an explicit victory point value have a victory point value of 1)

harsh bane
#

What happens if you only take part of a state

glacial steeple
#

you get state control when its 50%+

#

of points on the state

harsh bane
#

Is there state that is one province

glacial steeple
#

no

#

bukovina is 2

wanton moth
#

Yo uh whats the best offensive inf div nicebro

glacial steeple
#

i believe some baltic states as well

glacial steeple
#

@spice pine no modern politicians/controversial figures #server-rules

wanton moth
#

Ok the second one is just

#

Prob 1 div at max

glacial steeple
#

its infantry

wanton moth
#

I dont think i can afford allat

glacial steeple
#

its 3K ic

#

a bit less

#

its not that expensive

wanton moth
#

I mean if i manage to kill the uk early i guess i can make it

austere roost
#

If you can't afford it then take some supports off

glacial steeple
#

because the logistics are dummy simple

#

also that

wanton moth
#

No support arti and anti tank?

glacial steeple
#

support arty is affordable

wanton moth
#

Oh and trucks

glacial steeple
#

not even lots of supp

#

left side is for when youre dirt poor

#

no projects

wanton moth
#

Idk how many div i might pull out tho

glacial steeple
#

if you dont have a large eco you wont have many offensive divs

wanton moth
#

Yeah the first one i can def afford

slate sinew
#

how does one even manage this

gusty egret
gusty egret
wanton moth
#

I see

gusty egret
#

Support anti-air is enough to pierce AI-designed tank divisions.

gusty egret
glacial steeple
#

was the first i had saved on my phone

pallid wadi
#

what should i be researching

gusty egret
#

If you're doing ranger bricks, it's because you expect to be fighting primarily in forests or jungles. Both are 60w, and overwidthing non-tanks is usually not a good idea, so you'd do 30w bricks if it's full rangers probably.

gusty egret
neat widget
wanton moth
harsh bane
#

Guys I found a critical bug

Liechtenstein isn’t in the game

glacial steeple
#

i like having units be applicable to a variety of terrains in sp

#

unless its like baltic/finland gameplay

#

or idk austria all mountains

gusty egret
#

And I'm not talking cheapo garbage tank divisions, I'm talking tanks that are usable in tryhard vanilla multiplayer games.

gusty egret
#

Mixing mountaineers and rangers like that can work if you have access to both doctrines, but if you only have one, then full mountaineer is usually better than mixes with rangers unless you know you'll be fighting in a lot of forests and/or jungles, where rangers will still do better than mountaineers.

#

And yes, mountaineers tend to have better urban stats as well because of the extremely powerful -0.2 combat width you get from mountaineer doctrine.

heady skiff
#

What do I even do from here as Austria

#

I had to kick Italy out the faction because they declared on the Allies and I was NOT doing allat