#modding

1 messages · Page 108 of 1

trail yarrow
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@pale sparrow

tall hare
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What kind of mod?

lament berry
tall hare
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Uh

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idk

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🤷‍♂️

lofty violet
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whats the aspect ratio for small portraits? like for an advisor

pale sparrow
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Ill look later

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Then you just gotta shift up the state IDs you added

tall hare
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yeah

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I will "Create new states"

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for the new ones

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thats my plan

pale sparrow
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Better to shift yours instead of theirs

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Unless you added a lot more states

tall hare
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How many have they added?

pale sparrow
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Like 20 I think

tall hare
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20

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20

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?

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what the

pale sparrow
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Something around that Im guessing

tall hare
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But how would I make it keep my borders?

pale sparrow
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Its the usual amount for a DLC

tall hare
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I see

pale sparrow
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Just mass replace the state IDs you added upwards so they dont conflict

tall hare
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wdym

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so if they add one which is

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1002

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I make mine 1003

trail yarrow
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only a few lines of code though, not a big file dw

pale sparrow
tall hare
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I will just add in the new files

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feels alot easier

ancient cedar
upbeat forum
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trust the slow progres

twilit hatch
mighty cargo
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play Collapsing World: Rise of Radicalism

get NazBol Bavaria, as intended
... for less than an in-game week

Monarchists overthrow the government almost immediately for no reason, with no way to stop it

close the game

lofty violet
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hello, can someone tell me what aspect ratio i should be using?

wanton veldt
fiery spire
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If not lagging go for 1920

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If you are like not using ultrawidth screen or sum

strong basalt
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how do i change flags in hoi3? do i need to change both the seperate file (for example: USA.tga, FRA.tga, etc) and the flagfiles.tga? nvm i got it working

trail yarrow
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hoping to release it today and then also add it as a special project

pale sparrow
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thats the argument to make it available without tech

trail yarrow
pale sparrow
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Example in Road to 56 transport 1

trail yarrow
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i think i made it a submarine module on mistake

pale sparrow
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Except for the sub module yeh

trail yarrow
pale sparrow
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I forgot if its ever used on surface ships tbh

trail yarrow
trail yarrow
pale sparrow
trail yarrow
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not too sure with al the file locations etc since GTM

pale sparrow
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common/special_projects I think

wanton veldt
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How do I change the appearing order of an infantry model

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I wanted to swap the default uniform of the german paratroopers

trail yarrow
trail yarrow
# pale sparrow Yup

I set it so my modules appear on the selectable, but it keeps showing up on an iteration

pale sparrow
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Cant help you with that one

trail yarrow
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ripp

trail yarrow
# pale sparrow Cant help you with that one

So I fixed it however to make it available as one of the options in the SP is done but I need to make it where its already on the ship but disabled if they didn't select the iteration

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like I need the slot but it is not there if they didn't select it as an iteration

austere wyvern
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even with the command to fire an event an event will not fire if the trigger is not fufilled

rare grove
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FRA={
add_equipment_to_stockpile = {
type = convoy
amount = -100
producer = FRA
}
}

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how to remove equipment?

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i know great war redux has something but idk how

lilac canyon
rare grove
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didnt work

lilac canyon
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    add_equipment_to_stockpile = {
        type = convoy
        amount = -1000
    }
}```

Works for me though
rare grove
lilac canyon
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Huh, then I'm out of ideas

tall hare
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I cant wait

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to convert my mod

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it will be so annoying

rare grove
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1814-1815 france 100% finished (theres like 350 focuses for 1789-1813 france)

tall hare
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how do you get ideas for focus trees

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I cant make them

rare grove
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and the years in each country

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also videos about the country

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search on google

tall hare
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I guess you have it easier

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because your mod is historical

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right?

rare grove
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yeah

rare grove
tall hare
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I have to make up lore

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and focuses from lore

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😭

rare grove
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166 historical 84althistorical for naples

tall hare
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thats alot

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very nice

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I will have to fix the like

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new dlc states

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today

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so thats nice

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Also this look decent right for my first ever gfx

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I would colorm the rest

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but uh

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really cant

rare grove
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that looks good

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i would personally wait with gfx till later imo

tall hare
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Yeah I just wanted to try mostly

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🙂

silk hinge
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is it possible to add targeted modifiers to advisors?

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I'm having a spot of bother with it

rare grove
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my mod didnt crash hell yeah

silk hinge
tall hare
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😭

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But

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I am adding the new states

obtuse condor
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mod crashed.....

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how should i prevent this in a mod that virtually changes everything

obtuse condor
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converting guide when

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being shot into the sky by the amount of HOI changes......

waxen void
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Hey folks. Anyone got suggestions for a good WW1 mod? Great War Redux sorta sucks.

rare grove
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15000 errors down to 6300 lets go

tall hare
rare grove
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japan chinese files that were in the mod

tall hare
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I been here

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sitting

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and

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doing states

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not even knowing if it will work

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I am at state 1223

upbeat forum
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I have a mod that changes the boundaries of the map, but a problem is that parts of it is overlapped by the hoi4 bar stuff, is there a way to move it?

tall hare
rare grove
tall hare
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it broke

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for some reason

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imma try adding tags

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and uh

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focuses

pale sparrow
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@subtle pelican Please dont ask people to send DLC files

subtle pelican
tall hare
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this is annoying

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you know why it says

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CHM - is not in the tag list

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when I added it in colors

pale sparrow
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because CHM isnt in tag list

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🙃

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if its a cosmetic tag, it should be in cosmetic.txt

tall hare
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Right

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right

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I remember now

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Now we will see if it starts

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why

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does it

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duplicate

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[19:52:56][no_game_date][character_template_database.cpp:242]: Multiple character have the tag SIK_cheng_fang

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characters

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@pale sparrow Could this make game crash?

livid locust
tall hare
serene owl
tall hare
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I think I changed them

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to make them right

serene owl
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speaking of which does anyone know exactly which states were changed

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I dont wanna have to re-do an entire alt hist map

tall hare
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I mean

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I just kinda changed some of the,

serene owl
# pale sparrow 1017-1046

I mean which of the pre-existing states before the new ones were added as in what changed in 1-1016

tall hare
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@pale sparrow It says its two files called 1018

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but I only got one

junior tangle
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Somebody should like totally remake the Custom Division Names mod

pale sparrow
tall hare
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ok imma try

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so is it

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replace_path

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history/states?

pale sparrow
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and /map/strategicregions

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but it only works if all 1016 former states are in your mod

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and all map folder files

tall hare
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I added the new ones

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but they say they are duplicated

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even though

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theres only one state

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called

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1018

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OH

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WAIT

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I know

tall hare
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@pale sparrow it appeared like

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[21:09:05][no_game_date][id.cpp:104]: Failed to create id 40100068 50. Already exists in game. This might crash the game.
[21:09:05][no_game_date][namespacemanager.h:209]: Reverse id lookup: id 40100068 = WW_hungary.68

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this

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many of them

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I cant fix this mod....

rare grove
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huh? it becomes completely blank when i click on default?????

tall hare
rare grove
tall hare
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maybe

tall hare
deft inlet
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when is the dev streaming

ancient vapor
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Guys

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I need help

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My nudge wont work

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Any ideas?

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It only saves state names changes

chilly stirrup
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anyone have a mod recommendations for me?

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I like a mod that has new map, but if you have other mod recommendations for me. I'd be happy

chilly stirrup
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nothing real world related

shut dawn
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It’s Fallout related

chilly stirrup
pale sparrow
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I can only recall Lord of the Rings mod being another big mod presumably not based on irl world

chilly stirrup
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i can't find one even after i filter the hoi 4 workshop

pale sparrow
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Not that I know of

chilly stirrup
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ah okay

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i really like north america divided but mostly it just focused on ground

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i want a bit of nay as well

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navy

dreamy spindle
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Hey is anyone else having trouble using the TNO mod? I just got the mod today and it seems to crash every time I start the game after selecting the country I want to play. Is anyone well versed in this mod that could help me out?

glass acorn
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Why are the sea regions like this even when I'm on default map mode?

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Like ong this new DLC broke everything 🥀

pulsar steppe
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Great all the mods are broken and unforeseen consequences is delayed thank you paradox

lethal abyss
glass acorn
lethal abyss
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Ah I see, I felt like I added all the files I could’ve. Must’ve missed one.

glass acorn
unkempt fiber
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How do i manually change the mod playlist for hoi4? Like using file Explorer and stuff.

As for why i can't use the launcher to manage my mods. It's because the launcher is broken for me because I removed one drive and all my attempts at making it recognise the new folder location failed.

tall hare
glass acorn
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Anyone know why the resource strips aren't aligning right? I'm just using Vanilla's

twilit sage
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anyone have the list of the new modifiers for the mastery gain factor? i was looking through the files but only finds the major ones, and the factor for the specific paths are only mao's guerilla war and peoples war

twilit sage
wise phoenix
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im trying to make a mod for australia where there’s an actual event cycle for the 1937 election, which will include events and decisions to alter the result in the parliament. but i don’t really know when it should begin (the election takes place on october) does anyone know when i should start it?

chilly stirrup
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anyone know a mod that add custom map?

junior tangle
proud badge
tall hare
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Its the states that broke my mod

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I am trying to have the new ones exist

tall hare
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i tried converting it

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am i cooked

thin rune
glass acorn
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I just threw stuff at it till it worked

thin rune
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😭

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Do you remember what file you changed maybe?

willow juniper
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Any mod that can help me not lose to poland?

tall hare
willow juniper
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264h

tall hare
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Do you use frontlines?

willow juniper
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yes

tall hare
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Go to dm

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I can help

shut dawn
willow juniper
shut dawn
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`

livid locust
potent anchor
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is there a command for getting/adding more coal to your state?

tall hare
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@pale sparrow I tried everything

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it wont work....

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I fixed all states

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still wont start

pale sparrow
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See error log

pale sparrow
tall hare
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I got rid of like

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many errors

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still many left

pale sparrow
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Sorry Im busy fixing my own mods

chilly stirrup
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anyone here know a mod that add custom map?

analog merlin
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Does anyone know when the KSRE mod (the mod that reworks the states) will be updated?

glass acorn
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Is it possible to make custom tabs for this menu?

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Like for example, a section dedicated to power buildings or a section dedicated to resources, etc

silent zephyr
high silo
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i want to update my mod

thin rune
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Hey does anyone know which files do I have to edit to make a mod compatible with the new coal and energy mechanics?

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for some reason this is how it looks rn...

void path
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Guys

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My millinuim dawn keeps crashing

mild siren
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i wish we had official modding tools that would make modding easier and more streamlined

toxic orchid
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While there isnt any OFFICIAL modding tools that really streamlines

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If you install visual studio code you can install extensions that allow you to preview focus trees, helps you fill in how to syntax, flags errors (although I wouldnt rely on that) and stuff like that

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Its immensely helpful

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This is what it looks like

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You can preview focus trees, MIOs and easily navigate around stuff

high hatch
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It is normal when we do start_peace_conference (for white_peace, I think it is normal when I look the documentation) in a decision, on_before_peace_conference_start don't work?

livid locust
honest talon
waxen void
honest talon
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really annoying honestly

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how can one be so sour lol

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“there’s plenty of other alt history paths, stop spreading misinformation 🤓”

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my guy i don’t care about the schizo OVERPOWERED path of the alliance between russia, germany and the UK lol

waxen void
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It sucks man. I love HOI4 but I'm a bit more of a WW1 buff than WW2, and I wish there was a good mod for it.

gloomy fulcrum
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@limber stag

quiet glen
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How do I get my game screen to go back to this, from this??? It happend when I changed over to the newest update, why is everything so faded???

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Is there a mod for it?

unique zenith
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How do I make it say it's made for all versions?

toxic orchid
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If you go to upload mod as if you were updating on the version info there should be a little circular arrow, clicking that will update it for the current version of the game

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Right there

unique zenith
toxic orchid
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When you do that is should automatically overwrite?

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It doesnt make a second mod

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It should automatically overwrite your mod with the new up to date version and only show that

unique zenith
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Ahh I see.

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Thanks, I misunderstood you.

toxic orchid
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Yeah not a problem, when you upload to the steam workshop provided you dont change the mod ID it should just automatically update and overwrite, if you change the Mod ID it may make a new one so I wouldnt

pale sparrow
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IIRC the launcher understands 1.*.* even but that throws an error in-game

pale sparrow
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@wild heraldNo sussy links

lethal wind
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Hello , I have question , does anybody know a good mod about the 1920s era ? With like full content and all ?

unique zenith
ancient vapor
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Guys

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Do you think I should make an "only see" version of my mod?

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So you can see the map and lore and stuff

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So you can get interested and play the mod when it comes out

unique zenith
ancient vapor
unique zenith
ancient vapor
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That's the best desc I can give rn

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Want the long version?

woven fossil
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What does this do?

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Better question, what does this mean?

high hatch
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Good evening. I has a problem.
I made a targeted mission (decision), but when the activation it is false, after the mission is fail or complete... this decision come back.
Also, I want this mission can show again if the activation is true again (fire_only_once = no), except if it is succeed (timeout_effect apply). I even try to the remove_targeted_decision and still doesn’t work ><. Any example?

lavish shuttle
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Am I allowed to use a gif as a mod thumbnail?(I'm creating my first mod ever)

late hawk
lavish shuttle
late hawk
lavish shuttle
slender mason
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this new update annoys me

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cause now since they added new states my entire map is messed up

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and i gotta redo it completely

lavish shuttle
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To change a sound in the game, do I need to create a folder "sound" in my mod folder, then create a folder named exactly the same as the folder where that sound is located in the game files and copy that sound and change it to whatever I want it to be?

lavish shuttle
round idol
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is there a way to prevent mods from updating themselves? I want to wait for all the mods that I use to get updated until I install the new version

woven fossil
timid zephyr
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wat

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How is it appearing in another tile

lavish shuttle
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What sound file does the game use when the you drop a nuke?

ruby abyss
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how would I add a nation to a pre-existing formable?

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like allow them to see the decision as well

pale sparrow
ruby abyss
pale sparrow
ruby abyss
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mayhaps

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Im loading it without any additional changes

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yeah i probably did

tall hare
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Some colors are messed up

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But ay

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Atleast its starting

ruby abyss
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i figured the problem out 💀

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I didn't use the correct file location for decision categories

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i just put it in decisions

lavish shuttle
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I created a mod but it isn't on the mod list for some reason

lavish shuttle
lavish shuttle
static flame
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Yo guys i want to make an custom mode for myself like, an unit reskin, there was an german unit skin that i want as generic

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Can yall explain me how to do it?

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And if possible would it be ironman?

pliant viper
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Exception in: C:\mnt\gsg\hoi4\hoi4_merged\clausewitz\clausewitzlib\remotefile.cpp

How do i fix this?

edgy solar
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Has anyone figured out a way to remove the new energy system or atleast make it not apply debuffs?

edgy solar
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nevermind, was just missing a dot or two lol

tribal spear
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how to fix this error?
[17:59:07][no_game_date][gui.cpp:931]: Undefined GUI_TYPE: frontendgamesetupview - This will most likely crash the game

pale sparrow
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frontendgamesetupview is an entire GUI file though, maybe a broken bracket or something?

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or perhaps something in the lines around it?

tribal spear
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Im using the frontendgamesetupview.gui file from Kaiserreich, but it was before 1.17 so maybe there's something wrong with that

winter star
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I am making a map but when I want to enter the round, this pops up, but the menu works[11:22:24][1936.01.01.12][gamelobby.cpp:1685]: Exception in: C:\mnt\gsg\hoi4\hoi4_merged\clausewitz\clausewitzlib\remotefile.cpp, line: 240. Description: Failed allocate data buffer.

How do i fix this?

pale sparrow
winter star
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ok, thanks

sudden grove
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After the release of the 1.17 update, I adapted the map rendering-related parts of my mod. Initially, I encountered brightness issues with various maps (such as the army map, navy map, and terrain map), as well as problems with the oceans across all map modes. I resolved the ocean color issues by adjusting pdxmesh.shader and pdxwater.shader. However, I noticed that while the vanilla constants.fxh remained unchanged, there were visual changes in rendering, and the vanilla version also has minor rendering issues, which are particularly noticeable in the brightness of the Algerian Desert. Currently, my remaining issues are: overall excessive brightness; the color of areas (such as islands) within naval strategic regions is too faint (referring to transparency). Are there any solutions to these problems? Or is there any official plan to adjust these in future updates? Sorry for disturbing you as a new member here.

indigo dagger
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hoi4 bricked my mod

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all the new provinces have broken it and idk how to fix it

severe night
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I'm making a test mod (before trying to make actual mods) where I just make Alaska an independent country

severe night
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YESSSSSSSS

lavish shuttle
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Does anybody know how to fix the mod disappearing from the mod list after I change the anything in the mod?

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It's just not on the list in the launcher

lavish shuttle
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Then make it a focus tree to unite the Americas

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And also restore the Russian Empire since it was a part of it once

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Cuz why not

severe night
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which i also should make only happen if you're not playing as ussr

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but

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it's basically "Soviet Union Doesn't Demand Alaska" and it's that soviet union doesn't want to annex alaska

severe night
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(and wants europe instead)

lavish shuttle
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I mean, Monroe Doctrine probably affects an independent Alaska too XD

severe night
#

help i cant add a leader even tho i do type "recruit_character"

#
characters={
    ASK_john_weir_troy = {
        name = ASK_john_weir_troy
        portraits = {
            civilian = {
                large=GFX_portrait_ASK_johnweirtroy
            }
        }
        country_leader = {
            ideology = liberalism
            traits = { liberal_politician }
            expire = "1939.12.6.1"
            id = -1
        }
    }
}

my ASK.txt

#

in common/characters

#
capital = 463

oob = "ASK_1936"

set_convoys = 20
set_research_slots = 3

set_technology = {
    infantry_weapons = 1
}

set_politics = {
    ruling_party = democratic
    last_election = "1933.4.19.1"
    election_frequency = 365
    elections_allowed = yes
}
set_popularities = {
    democratic = 75
    fascism = 5
    communism = 5
    neutrality = 15
}

recruit_character = ASK_john_weir_troy

my history/countries/ASK - Alaska.txt

#

Chat is my setup good? Can I invade the USA? 🥙 (ignore the flag)

severe night
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i just realised, my alaska mod makes it an easy target for the ussr

lavish shuttle
rough spire
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beuh

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i cant type

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FYM HOW TF IS THIS BLOCKED

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BROOOOOOOOOOOOOO

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i give up im going to a different server god damn it

nimble solar
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Are you saying modern politician names or naughty words

pale sparrow
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Seems it was an overly long block of code/one with too many empty sentences which usually indicate people trying to fill the screen

midnight kayak
#

Can somebody tell me if it's possible to add a new combat tactic (without phases) without overwriting the vanilla file?

toxic orchid
#

Via a mod you can change the combat tactics text file to add your own

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It doesnt fully "Overwrite" the vanilla file incase your worried editing the vanilla file will break the game

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If you were to grab the combat tactic file and add your own new one at the bottom the standard tactics dont just vanish it simply adds your new one

midnight kayak
thin rune
#

I have the same problem

toxic orchid
#

Often hoi mods can work together if adding new tech provided they both dont try to modify the exact same thing, this primarily concerns tech trees since it involves changing the gfx files

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If your just seeking to add a new tactic it actually shouldnt conflict provided you dont change the base game

midnight kayak
toxic orchid
#

Right so you want to take another mod and add ADDITIONAL tactics to that right?

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It may remain compatible so long as you list the mod as a dependency

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I can grab a screenshot of how to do that if you want

midnight kayak
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I'm interested

toxic orchid
#

Okay to make a mod register as requiring another mod you have to add a "Dependency" in the descriptor file lemme put a screenshot in for you

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You can see how in the descriptor I have listed two dependencies as this mods a portrait mod that aims to overwrite some pictures I dont like in the Anime History mod

midnight kayak
toxic orchid
#

It can still be independent I think

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But that "dependenices" line tells the mod launcher to load their mod before yours

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For compatibility

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So to add a dependency you do

#

dependencies = {
"Mod name as it appears on the steam workshop
}

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Allies reborn is my own mod with some new custom characters, by adding that in there it means I can overwrite those custom portraits to

midnight kayak
toxic orchid
#

Yeah basically if you were to make the tactic mod and completely change the tactics file

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What should happen is both tactics get loaded

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Dependeny basically tells the mod launcher LOAD THIS MOD FIRST at all times

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If I turn off anime history rn my mod still overwrites the portraits its designed to as an example

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Including the custom one for the new characters

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Imagine it as with the dependency the game will load their mod first and check all of it THEN load yours, if it finds new stuff it will add it, if you have changed stuff it will overwrite it

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So if a particular tactic in that mod is bad you can change the stats and the game will load your version without touching the others

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Just remember what you put in the double quotes has to be the mod name as it appears on the Steam workshop. So say the mod name is "Better Tactics NCNS" thats EXACTLY what you write

midnight kayak
#

Thanks for the helps!

toxic orchid
#

Not a problem gl

idle crane
#

I'm creating mod and i want to delete all vanilla national spirits and ideas
How to do this
Please help me

toxic orchid
#

What you meaning with that, like you wanna take France for example and make it they start with no national spirits or?

idle crane
#

I want to every country to not have any ideas and spirits on game start

toxic orchid
#

Thats going to be time consuming but

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Every country has a "history" file

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That dictates what they start with on game start, what characters, ideas etc

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Basically you need to copy paradoxes history folder from the HOI 4 directory

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And go through every single one removing any "add_ideas" you see

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Thats what makes them start with the spirits

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If that doesnt work you can also use the "remove_ideas" command straight after them to remove the spirit on game start

idle crane
#

Ok thanks

midnight kayak
#

Would be nice if the doctrine tracks also have triggers in it like the grand doctrine or sub doctrine

sleek plume
#

honestly my take on tno is that it's peak, the concept of it is peak, BUT. It's not executed well and it's hot dogshit for that reason

molten sphinx
#

hi guys I'm creating my first mod and does anyone know how to make a civil war and change the focus tree like from first one (witch will make the civil war )to the second (when the civil war is going on) and third one( witch takes place after the civil war) becouse i heard that you can do it somehow with a flag if it's posible then could you tell how?

proper chasm
#

Hello, I'm currently creating a mod, and I'd really like to make it possible to have 3D skins for armored vehicles if they're in support companies within the division. A bit like how it is with flamethrower tank companies or support tanks.
I looked a bit in the game files (interface, gfx, etc...), but I couldn't find what makes it possible to apply the skin or not.
I apologize for the phrasing; I don't speak English very well, so I preferred to use a translator. Thank you for your understanding. Thank you very much also to those who will help me ❤️

ruby abyss
#

@pale sparrow how would I make a country modifier apply to every country

wheat swan
#

Anyone makin a interwar mod lmao

ruby abyss
#

no response my reputation in sheeps mod discord is in shambles

#

I did not give them the mod I promised in 30 minutes

#

nvm im checking smth rn

ruby abyss
#

its fine

#

i figured it out

#

i think

#

I'm hoping that changing "country" to "global" makes it apply to every country

#

If not I'll figure it out

ruby abyss
#

yeah its cooked

#

im officially bad at modding

#

not that I ever claimed to have any skill in the first place

#

and marijn211 went to sleep

ruby abyss
# pale sparrow Wdym

I mean this Idk how i would fix the modifier not showing up but uhhh yeah im bad at modding

#

I'll fix naming later

wild pawn
#

how do i update subscribed mods to latest version? or is it done automatically?

ruby abyss
#

Though they usually update automatically

wild pawn
#

How do I know if it was updated automatically?

ruby abyss
livid locust
past cradle
#

Puffin mod someone pls

#

Make leader of jceland a puffin

nimble solar
#

Why dont you do it

#

Modding tutorials exist

past cradle
#

Scary

ruby abyss
ruby abyss
#

nvm

#

I'm stupid 🥀

#

cant use a modifier in a complete effect

#

tho idk how to do it any other way

#

therefore this is a skill issue

ruby abyss
#

I have to use an event

#

I knew this

#

but I still wished to just use a decision

#

spaghetti code 20 hours late

ruby abyss
#

how have i not known ab the hoi4 modding den

safe comet
#

Did some cursed things in my save and I'm hoping to send it to my friend as a joke

#

any map mods to make the map more readable

ruby abyss
#

There is no way to make it so that only a host can see oh well

ruby abyss
#

ts is technically my first mod ever and I can safely say Idk why my decision category is not showing up

#

It appeared previously

#

Ill leave this to tmrw me

#

the reference mod that I chose had 0 of the things I needed except modifier

#

I have the focus

#

that works

#

its either my decision or decision category to give the focus to everyone not showing up

#

its my decision thats messing up for sure

pale sparrow
tall hare
autumn coyote
#

anyone know what files the new coal calculations are int?

ruby abyss
#

And it appeared to me like a dream

#

That was old

pale sparrow
ruby abyss
#

I just added a hidden national spirit to everyone

pale sparrow
#

Energy consumption values are defines you could override

#

for example you can make it scale less or more strongly with factory count

toxic orchid
ruby abyss
#

Its like stalino for soviet union like that

ruby abyss
toxic orchid
#

Hang on then do something like this

#

random_core_state = {
limit = {
is_controlled_by = ROOT
has_resources_amount = {
resource = coal
amount > 50
}
}
add_resource = {
type = coal
amount = 50
}
}

#

The "Is controlled by ROOT" tag checks if the country your playing as owns the core

ruby abyss
#

True

#

That could have worked

toxic orchid
#

The ROOT tag checks it as the country clicking the decision to so should mean if the AI hits it then it should also work

#

Ofc you need to code if you want the decision repeatable and stuff

#

Which you did there

ruby abyss
#

The premise is that Italy is super OP

#

So the national spirit for coal is given to everyone limit = { NOT {Tag = Ita}}

toxic orchid
#

I cannot believe italy has like what

#

5 coal?!?!?!

pale sparrow
autumn coyote
toxic orchid
#

Easy way to do that is to add to the decision category "visible = { NOT = { original tag = ITA } }"

#

Means Italy cant see it

toxic orchid
#

And yeah ik Italy doesnt have much coal but for gameplay purposes thats horrible

pale sparrow
#

Smh

ruby abyss
#

Will add that eventually

toxic orchid
#

Your looking for "common/defines/00_defines.lua

#

RESOURCE_TO_ENERGY_COEFFICIENT = 9.0, -- How much energy per coal produces
BASE_COUNTRY_ENERGY_PRODUCTION = 10.0, -- The base energy production of a country
ENERGY_SCALING_COST_BY_FACTORY_COUNT = 0.0225, -- Scales energy cost based on the total number of factories
BASE_ENERGY_COST = 0.25, -- How much energy per factory consumes

#

These 4 ones are what you want

#

Hope that helps Cheese

idle crane
#

How to delete from germany sour_loser idea because i csnt find thos in the files?

toxic orchid
#

In the history file it should be there as add_ideas = sour_loser

#

So you should do remove_ideas = sour_loser or whatever its called

#

Its right there in the history file

#

By removing that it should disappear, if it doesnt due to vanilla safeguard just do remove_ideas = { sour_loser }

vapid quarry
#

does anyone know why the new japanese advisors have to traits just the file which leads to that error would be enough as well

toxic orchid
#

Sorry what are you meaning here? Like you want to know where the Japanese advisor traits are?

proven sage
#

explanation this happening in debug?

toxic orchid
#

Oh lord what thats the first time I have seen that lol

#

Im assuming they added a little debug symbol which tells you which country specifically is throwing the error?

tall hare
#

NOOO

#

I have to place out COAL

#

NO

vapid quarry
toxic orchid
#

Okay what mod are you launching with? Sounds like a conflict thats happening for a silly reason

final tinsel
#

a silly? question:
i once had CTD crush issue because i used scripted_trigger on modifier(common/modifier)'s trigger

is there more folders that can cause CTD crush issue when i use scripted_trigger on trigger?

hidden egret
#

Does anyone know how to add in faction icons? Like I got the icons and the faction set up, but I don't know how to make it appear.

primal saffron
#

Hey, anyone knows how to by a National Focus, make so that the senat system of the USA is not used anymore ?

hidden egret
#

Ok I think I got it, it's in a different interface file

idle crane
#

I have some issue that when i use replace_path="common/national_focus"
Game is crashing someone knoe why
I created generic tree so it shouldnt crash

pale sparrow
idle crane
#

So where i can delete the references?

pale sparrow
#

like, every other folder

idle crane
#

?

pale sparrow
#

theres references to focuses in the characters, the events, the scripted triggers, the strategy plans, the ideas, the MIOs...

idle crane
#

So i must to delete all references in all files

pale sparrow
#

Yes

#

Or disable the loading of those files too

small cove
#

the 1944 downfall mod just doesn't work me can someone help?

idle crane
pale sparrow
#

More replace_path

idle crane
#

What replace_path?

small cove
toxic orchid
#

Your better asking for that in #ask-for-help-here and tbh its quite an in depth system what specifically do you need?

wise lagoon
#

What is the best app for making different Icons (for focus trees/national spirits, etc..)?

neon mural
#

Guys I wanna play a mod but it needs a diferent version, do I wait till it updates or can I play it earlier

ruby abyss
ruby abyss
#

The Fraudulent French Union mod is my goat

neon mural
sudden mirage
#

Ello mates

proven sage
twilit wave
#

how can i make a state who originated from a civil war (italian social republic) to declare war on the two sicilies in an event without a tag (the RSI has not a specific tag)

pale sparrow
twilit wave
#

thanks

calm crane
#

i am looking for help with my mod (mostly idea's / senario's)

brisk apex
#

on a technical standpoint, how do the filipino focuses with shortening lengths work? are they hard-coded or is there a mechanic hidden in spaghetti somewhere that can be used for mods and such? is it related to the clock overlay thingy?

molten tulip
brisk apex
toxic orchid
#

Its legit just that on a completion reward

#

So you can mod that on any tree you want

brisk apex
toxic orchid
#

Nah its all good remember that the cost for this though is the exact days

#

Unlike focus days which go in multiples of 7 so for example days = 10 means 70 days

#

That cost = 35 is just 35 days

brisk apex
#

paradox and inconsistency, name a more well-known duo

toxic orchid
#

Ikr

frail rock
#

How do I create a focus that instantly adds a nation to a faction as a completion reward?

final tinsel
#

i have a question about technology modding:

which file should i check about this error:

[00:09:51][1936.01.01.12][countrytechtreeview.cpp:839]: Found no grid box for tech modern_sonar```
i have added common/technologies and interfaces/countrytechtreeview.gui but i can't guess where to check
obtuse condor
#

Hi guys I'm new to game are there any mods that got aesthetic changes like I wanna make my hoi4 ui and menu look either pinkish or fancy af

open ferry
#

After the last update, microing tanks in the garrison has become debuffed. This mod restores it to its original state without debuffs, up to x0.50. Anyone who wants to use it can use it.

limpid mica
#

whats you guys' favourite kaiserredux path

simple raven
#

Does anyone know if anyone has counted or made a bot to count every terrain count in the game? Want to know how many of each terrain type there is and in which continents they are in

pearl vapor
#

Any rt56 mod addons that optimise the mod cus its making my pc cry😭

#

Optimizes

calm crane
#

could anyone help me with my mod (mainly idea's)

median ember
#

So

#

i am ready to redo a hoi4 modded playthrough

#

i need a list of total conversion mods currently updated and most played as of the writing

split pike
pearl vapor
split pike
pearl vapor
split pike
pale sparrow
#

In MP its probably just because they presumably tweak how lag works, if SP that seems odd

split pike
pale sparrow
split pike
serene badger
#

when do all the mods update istg

#

TFR and EAW

#

the only mods i actually wanna plaaaaaaaaaaaaaaaaay

#

Kaiserreich and RT56 updated which is cool ig

shut dawn
#

Mods take work to update and they’re done by folk in their spare time 🤷

serene badger
#

but this coal thing makes 1.17 completely incompatable with everything before it

serene badger
#

I understand that they're doing it of their own volition, still want to play them tho

jaunty bobcat
#

Does anybody know a music mod with "in praise of genghis khan" in it ? :p

ruby abyss
high silo
twilit wave
#

how can i change a country color in a focus or event without manually doing so

lyric creek
#

you can apply a cosmetic tag?

#

idk what you mean by not manually

frail rock
#

I just realized I've been changing the code in the game files itself, and not on my mod. Verify integrity of game files should fix anything I changed right?

pale sparrow
#

It also verifies mods so you can stop it halfway if its taking ages because of that

frail rock
#

Should I be worried?

pale sparrow
#

Nope, Steam will autofix

high silo
pale sparrow
#

or uh

#

navy is also slightly different

high silo
pale sparrow
#

Nah because they added the naval domination variable

dry patrol
#

can someone suggest me mod that adds economy and tax management to the base game

solemn pewter
#

To the base game

#

L mod

molten tulip
#

Im chaning the potrait of china i can change portrait on all other countries except for china why is this

pale sparrow
molten tulip
#

its tuff for me

tiny gate
#

When TFR mod updated to 1.17 in the Paradox Mod Browser?

ruby abyss
#

Or the millennium dawn eco system mod

dry patrol
#

no no i need the vanila base game

#

i dont need modern times

ruby abyss
#

Yeah

#

There is a millennium dawn economy mod for base game

#

Idk if its updated yet

#

But that is what you are looking for

molten tulip
#

i created a hoi4 map mod and it doesnt work with other mods after i uploaded it to steam what do i do i realy need help so bad

livid locust
#

How should I create a cosmetic flag without reeplace another one?

pale sparrow
small cove
#

the 1944 downfall mod just doesn't work for not even a crash the game just straight up pretends it doesn't exist can someone help?

next sky
#

I'm not really a modder, but there is a cool mod I want to aid with. Is there any major flaws in this relatively complex advisor idea?
The goal is that it tanks stability and inteligence stats, and once your stability is bad enough, democracy drops rapidly and radical ideologies flood in, idealy giving way for a quick ideologal flip. It costs PP to remove though, so it can be damaging even after you've fipped ideologies.


advisor = {
name = "radical_ideologue"
picture = "GFX_advisor_radical_ideologue"
slot = advisor
cost = 150
removal_cost = 100

country_modifier = {
    conditional = {
        always = yes
        stability_weekly = -0.012
        encryption_factor = -0.10
        decryption_factor = -0.10
    }

    conditional = {
        stability < 0.30
        democracy_drift = -0.10
        fascism_drift = 0.01
        communism_drift = 0.01
        authoritarian_drift = 0.01
    }
}

ai_will_do = {
    factor = 0.1
}

}

pale sparrow
#

authoritarian also isnt a thing

#

country_modifier should just be modifier

#

advisor isnt a slot, and slots dont even go on ideas, advisor is now also the name/ID of your idea

#

That code is so bad I dont have enough information to make a fixed version

#

This is the closest I can get with whats visible there

rancid musk
#

anyone know of a mod that brings back the old navy?

hasty garden
#

For any modder looking for ideas, in the US there is a minor party i found called "The United Monarchist Party of America", could be cool for a TFR or MD submod

next sky
pale sparrow
#

Chatgpt very dumb with HOI code

next sky
#

It does seem to be the case yep

next sky
# pale sparrow

avoiding chatgpt this time, I've written the traits that, from my understanding, would work with this code.

leader_traits - {
radical_ideologue_1 - {
random = no
stability_weekly = -0.02
resistance_target = 0.5
}
radical_ideologue_2 - {
random = no
stability_weekly = -0.01
resistance_target = 0.7
democracy_drift = -0.2
communism_drift = 0.01
fascism_drift = 0.01
unaligned_drift = 0.01
autonomy_gain = 0.5
}
}

ideologue_1 being before stability < .30
ideologue_2 being after stability < .30

The main goal was to make it so your country becomes significantly more unstable, but gains benefits which helps in flipping ideologies and getting free from an overlord.
You definitely did the more difficult side of my goal, but I will use your code to learn more in the future. Thank you!

umbral charm
#

I'm trying to make my first mod and I can't access the file descriptor. Can some one possibly help me out?

#

I have spent an hour working on this and I haven't fixed a thing.

next sky
frail rock
#

Is there a way to change all division templates from the ai affecting all countries, or do I have to manually change each countries ai templates?

kindred atlas
#

Hey there!

#

Does anyone know the problem here, the nation I made, Siddigland (the code is SDG), doesn't show up when I play

tough lotus
atomic acorn
#

有人會講中文嗎

frail rock
#

I've run many test games and the AI won't pick the fascist demagogue, this is only for the countries with the generic focus tree's

#

I've increased the value more and more but they just won't pick the advisor

toxic orchid
#

You can add factors into it to based on if they have picked a focus

#

For example find whoever the fascist demagogue is and in their code
ai_will_do {
base = 1
modifier = {
factor = 10
has_completed_focus = "focus that starts turning country fascist or unlocks them"
}
}

kindred atlas
#

hey there, all of my focuses work except the last one, is there something wrong that i wrote or placed or something?

pale sparrow
tough lotus
pale sparrow
#

Yeh the brackets are wrong

pale sparrow
kindred atlas
echo kindle
#

Is the "coal techs" in the industry tree already in the game?

grizzled herald
#

Does anyone happen to know if setting gun cooldowns in define BASE_GUN_COOLDOWN to less than 1 has any effect? MIN_GUN_COOLDOWN seems to suggest values below one are possible, but if someone could confirm that it'd be nice.

midnight kayak
#

Can somebody give me more context on how this trigger work? I honestly have no idea what does "1000" mean in this value, 1000 what?

#

Is it like 1000 km?

pale sparrow
midnight kayak
#

Oh, thanks

gray maple
#

Wish there was an easier way to find folders that GUIs are connected to 😔

umbral charm
#

could someone please help me with creating a new portrait? I'm trying to add my brother in as a birthday present and I would like to avoid using ai.

umbral charm
#

Anyone?

frail rock
#

How do I prevent the ai from using any templates whatsoever from the vanilla game? It's able to design the templates I created, but still uses the vanilla templates

umbral charm
#

my code is not colored in. Does that mean it's not properly working?

ruby abyss
regal monolith
#

Has anyone gotten this bug? It comes daily for me when i play my mod

AI tried to post an invalid command: naval_mission_move_command

My mod doesn't even do anything to the naval missions im pretty sure.

tough lotus
regal monolith
# regal monolith Has anyone gotten this bug? It comes daily for me when i play my mod AI tried t...

My error log looks like this basically:
[09:44:10][1936.06.20.10][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:11][1936.06.21.11][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:13][1936.06.22.12][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:14][1936.06.23.13][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:15][1936.06.24.14][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:19][1936.06.25.15][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:20][1936.06.26.16][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:21][1936.06.27.17][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:22][1936.06.28.18][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:23][1936.06.29.19][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:25][1936.06.30.20][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:27][1936.07.01.21][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:28][1936.07.02.22][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command

pale sparrow
#

maybe something in the ai_strategy folder

regal monolith
toxic orchid
#

I would say so the new navy system the AI is having immense trouble trying to use

#

So high chance is the AI is still trying to do naval invasions like the previous system which doesnt work

frail rock
toxic orchid
#

Just obviously be careful since so many countries will use a generic one that it could vastly alter your game experience

ancient bluff
#

Hello, I'm new to modding, literally 5 days old, so I might be confused. Please explain in as simple terms as possible. So, what's the problem?

I was inspired by the faction system (in the solutions, example below) like in Bulgaria, and I wanted to create something similar. I realized it was called a GUI. I tried to create one, taking the German example with its Reichskommissariats as an example. I replaced the images there, used a stencil, and then, to avoid breaking the German systems, I changed the ID in the GUI file. Afterwards, I realized I completely don't understand the ID pattern. In other words, in decisions_categories, scripted_gui = ger_rk_ui, but in mod/interface/name.gui, a different name = "ger_rk_ui_window" is specified, and I don't understand how decisions_categories knows which UI to use.

Please clarify this issue and help me.

livid locust
#

How shall I allow Spain to train divisions in my mod without needing to start the civil war?

trail yarrow
#

does anyone know the internal names for the new constructables

pale sparrow
trail yarrow
pale sparrow
#

Check the basegame folder if its not in the mod

trail yarrow
pale sparrow
#

It will be in there if youre on 1.17

trail yarrow
#

im on the new dlc yea

#

definately not seeing it in 00

pale sparrow
#

I swear we ported it from that file into ours

trail yarrow
#

its not updated with the new internals either

#

ill quickly verify though

pale sparrow
#

I can update that in a few hours if I remember to

trail yarrow
#

save you the effort 🙂

#

u do more then enough

trail yarrow
leaden pumice
#

Hello. I am running the game with expert AI. The game and mod expert AI have both now updated. I was playing on 1.16.10 and can't play that anymore because the mod also updated for 1.17. How can I download an old version of expert ai mod to play with 1.16.10?

jovial cliff
#

awxe's Formable Nations for RT56

barren badger
#

hey, can someone help me with adding a province for a TFR submod? i tried to follow paradox's tutorial but it isn't working for me

barren badger
vague grail
#

What should I modify so that a specific general does not switch sides when a civil war starts?

paper birch
#

I made a small test mod with paradox's tutorial but it isnt working?

umbral charm
#

My code isn't working. Could Someone help me spot the mistake? absolutley nothing happnes when I launch with this mod

ruby abyss
umbral charm
#

yes.

tough lotus
primal seal
#

So how do i remove Shadow Of 1922 in Road to '56??

pale sparrow
pale sparrow
primal seal
pale sparrow
#

I assume thats the non DLC tree so I dont know because I always play with BftB

primal seal
#

Yes

pale sparrow
pale sparrow
#

Im thinking Turkey

fleet fossil
#

Evet 🇹🇷 😛

pale sparrow
tough lotus
echo kindle
echo kindle
urban cypress
echo kindle
real raptor
#

What is the best mod to play mongolia?

primal seal
#

Nvm

#

Took him long enough

pale sparrow
#

In basegame he was sometimes immortal until 1.17

primal seal
#

RT56

He died somewhere on early December

#

Gonna go reform the ottomans now

pale sparrow
#

^^ makes sense

#

Personally i like to set the mandate and egypt to decolonize when playing anyone in the middle east

#

means more stuff to conquer without attacking the allies

waxen monolith
#

can someone make a mod for me?

#

dm me

pliant gust
#

hello everyone, is there any mod currently working where i can choose other dates as a start?

#

besides 1936 and 1939..

next schooner
#

Hi everyone,
If someone here is interested for working on a Total-Conversion Mod, feel free to DM me and I'll tell you the plan and stuff like that, but what I can say is that it starts in the 80's, and that we have a plan already, our team is just small, really small...
But anyways hit me up if youre interested, since I didn't figure where to post this otherwise 🙏

pale sparrow
pale sparrow
pliant gust
high hatch
#

Good evening everyone.
They have a new guide for update mod in 1.17... For a unkow reason, the game crash even without replace the vanilla define. It say resources "energy" and "fuel" are unknow... In my knowledge, we don’t have a resources files ><.

austere inlet
#

Ok I have a very good question what is your favorite mods for hoi4 for full gameplay

shut dawn
#

Old World Blues

tough lotus
pale sparrow
#

Road-

#

Old World Blues is pretty fun but I always get crushed by some overpowered neighbor, mostly the legion

umbral charm
#

House always wins

umbral charm
pliant gust
#

are there other mods pls?

umbral charm
tough lotus
pale sparrow
pliant gust
#

like when i play in 1945 and events suddenly appear about stuff happening years ago (like nankin massacre)

tough lotus
#

We're 3 guys with a dream atp

pliant gust
#

The mod itself is good, the event thing and the crashes are my only complains

#

although crashes happen only when i wanna load a game

tough lotus
pliant gust
umbral charm
rare grove
umbral charm
tough lotus
high hatch
pale sparrow
pale sparrow
high hatch
umbral charm
#

it also wants me to change the image of the event like this. Should I leave it how it is, or should I change it?

barren badger
#

Can someone help me figure out why my submod to add a new province in TFR isnt working? Game crashes when i try to play with the submod

#

the color for the province in province.bmp isnt used anywhere else, i added the last bit in definition.csv. game has its dependencies

tough lotus
#

A spritetype would be defined differently though

high hatch
umbral charm
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@tough lotus @pale sparrow Thank you both!

tough lotus
plush beacon
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there should be a hoi4 wwii retake mod where it’s the 1930s and the borders are de facto

umbral charm
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How would I make a spirit that a country starts with and doesn’t need an event to be created?

tough lotus
#

history/countries/

umbral charm
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Also how would I give it to a specific country?

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Or do I make a new folder?

tough lotus
umbral charm
#

Where do I find nation files? I tried that yesterday and ended with Jack

tough lotus
#

It's not in the common folder

umbral charm
#

Gracias

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so I could add the idea straight to here?

tough lotus
umbral charm
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I just took the America file and put it in my mod folder

tough lotus
#

NOT the one in common

tough lotus
umbral charm
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I got it now

tough lotus
# umbral charm I got it now

Now you can add it at any point in the file, if you add it in the block for a start date it will only be added in that start date

spare crest
#

which one guys?

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as a mod thumbnail

shut dawn
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The second one

umbral charm
#

second one

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@tough lotus my game now crashes with this!

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is it the allowed tag = usa part?

tough lotus
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In your case you only put the name of your idea

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not of like 15 of them

pale sparrow
# spare crest

is the achievement icon AI upscaled? or does the game have such an asset?

#

Id say second

spare crest
barren badger
obsidian sun
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anyone here play old world blues?

austere inlet
swift fjord
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Ideas for a Liberia mod (I am unable to code/mod, so I am dropping the ideas here):

For Liberia you could do:

Massaquoi dynasty (or Firestone) - Non-aligned
Marcus Garvey (or Firestone) - Fascist
Edwin J. Barclay to William V.S. Tubman - Democratic
Tribes overthrow the Americo-Liberians and establish an Anarcho-Communist Confederation - Communist
Also a decision to unite/liberate Africa for the Garvey/Tribes paths.
Option to nationalize Firestone.
And focuses for improving rubber production
Liberia was a big supplier of rubber in both world wars
They'd also have to start out with France hating them and Britain being protective of them. Liberia was in debt to both of these powers.

shut dawn
worldly adder
#

Why do I want to make an OZ mod after watching Wicked?

swift fjord
obsidian sun
shut dawn
#

Yeah, it's fun every now and then.

umbral charm
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Accidentally deletes game file

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Pc melts

slender mason
#

how do i make a focus where a new country is made and states get transferred to it?

#

like the reichskommosariats but in a focus

pale sparrow
gray maple
#

Anyone know which file defines the country-selection portraits and stuff? Frontendgamesetupview seems to only have the uhh grids and stuff, and bookmarks doesnt seem to define it (I also know of the country_leaders or wtv folder having the GFX leader portrait but that's different than what im looking for)

barren badger
umbral charm
#

Any tips on how I could slit up America into a few different nations?

torn pulsar
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anyone have any mod ideas im a bit bored and if its not too big there's a 70% chance ill finish it

torn pulsar
barren badger
torn pulsar
paper birch
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I made a country but the divisions I assigned to it and research slots/convoys whatever did not work what do I do

tough lotus
tough lotus
#

It is very much possible

gray maple
tough lotus
gray maple
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Hm, maybe a developer diary has info on it? I know Paradox has talked about coding changes before like in AAT

#

It sucks looking through so many files considering there's over a hundred

tough lotus
gray maple
#

Yah it'd be odd for them not to have anything for NCNS

tough lotus
#

Just look at common/bookmarks/however1936iscalled.txt

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Can't be that hard to find the entry for Japan

gray maple
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Yah I tried looking at those, didn't see anything related to the Country-Seleciton portraits in JAP, unless I overlooked smth

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I'll take another look at them rn

#

Ouh would it be the Override_Leader_Portrait?

tough lotus
#

Sounds like it

gray maple
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Hm, I'll have to try it out when I get off this game
I thank you in advance if it works, I genuinely don';t know why I thought this did smth else the first time I saw it

obtuse condor
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Why are mods' default map rendered in the naval way

#

The intelligence map and airforce map are normal
But the regular map is not
Has Paradox noticed that issue?

rough ether
#

why mods act like they are allat when mods themselves have a lot of nations without own focus tree, despite having years to do that and making focus trees isn't that hard

rare grove
#

does communist china now defeat the kmt after they win against japan?

pale sparrow
#

And regardless, it takes quite a bit of time

tough lotus
#

Just the research alone can easily take weeks

rough ether
versed star
#

Coding is generally easy

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So coding not hard?

versed star
#

And they have WHOLE TEAMS OF DEVS basically

tough lotus
# rough ether I mean I was surprised when the great hoi4 modding is just "remodeled" vanilla b...

Equestria at War (yes, My Little Pony), East Showdown, Rise of Nations, Road to 56, Their Finest Bruh, Old World Blues, Kaiserreich, Kaiserredux, The Great War Redux, Thousand Week Reich, Millennium Dawn, The New Order, Red Flood, etc.

All mods that have significantly more content than Vanilla, most of them a different scope from vanilla, developed entirely by volunteers, sometimes the dev teams being smaller than 5 people

versed star
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And argueably they are

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Because they have alot more devs

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It is not because it is easy

tough lotus
versed star
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Idk about equestria at war

tough lotus
versed star
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No no what i meant is if it has a decent amount of devs

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Probably

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Funnily enough

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With the amount of content they have

umbral charm
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I accidentally changed one of the hoi4 game files and now I can't do Iron man. Do I need to delete every hoi4 file and then uninstal and reinstall hoi to fix it?

tough lotus
umbral charm
#

I did that before I sent that

tough lotus
#

If that doesn't work I can also just send you the unmodified file

meager mortar
#

hoi4 modders making sure their mod's ui is as unreadable as possible

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except kaiserreich/eaw

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not a single mod out there benefits from its custom UI, not one