#modding
1 messages · Page 108 of 1
What kind of mod?
idk just a fun one
whats the aspect ratio for small portraits? like for an advisor
How many have they added?
Like 20 I think
Something around that Im guessing
But how would I make it keep my borders?
Its the usual amount for a DLC
I see
Just mass replace the state IDs you added upwards so they dont conflict
thanks
only a few lines of code though, not a big file dw
Yup
Everything seems fine but the event wont pop up, what could be the Issue?
trust the slow progres
cool map
play Collapsing World: Rise of Radicalism
get NazBol Bavaria, as intended
... for less than an in-game weekMonarchists overthrow the government almost immediately for no reason, with no way to stop it
close the game
hello, can someone tell me what aspect ratio i should be using?
I am not sure, but you could try to go to the game files, go to gfx, find the portraits folder and look for an advisor, then check the properties
1366 in fulscheen if you are lagging
If not lagging go for 1920
If you are like not using ultrawidth screen or sum
how do i change flags in hoi3? do i need to change both the seperate file (for example: USA.tga, FRA.tga, etc) and the flagfiles.tga? nvm i got it working
any update btw
hoping to release it today and then also add it as a special project
active = yes
thats the argument to make it available without tech
thanks testing now
but i think it needs to be a surface torpedo module
I forgot if its ever used on surface ships tbh
well i mean like cruisers etc can add torpedos to the top slots without the submarine module
got it done, do u know how i can make it to be a special project?
See superheavy battleship special project ig
do u have the folder location by any chance
not too sure with al the file locations etc since GTM
common/special_projects I think
How do I change the appearing order of an infantry model
I wanted to swap the default uniform of the german paratroopers
do i have to disable active then to make it appear on SP
Yup
I set it so my modules appear on the selectable, but it keeps showing up on an iteration
Cant help you with that one
ripp
So I fixed it however to make it available as one of the options in the SP is done but I need to make it where its already on the ship but disabled if they didn't select the iteration
like I need the slot but it is not there if they didn't select it as an iteration
remove the trigger
even with the command to fire an event an event will not fire if the trigger is not fufilled
FRA={
add_equipment_to_stockpile = {
type = convoy
amount = -100
producer = FRA
}
}
how to remove equipment?
i know great war redux has something but idk how
Just remove producer
didnt work
add_equipment_to_stockpile = {
type = convoy
amount = -1000
}
}```
Works for me though
it didnt remove anything
Huh, then I'm out of ideas
i look up the leaders at the time
and the years in each country
also videos about the country
search on google
yeah
naples will have allot of althistory focuses tho
Cool
166 historical 84althistorical for naples
Damn
thats alot
very nice
I will have to fix the like
new dlc states
today
so thats nice
Also this look decent right for my first ever gfx
I would colorm the rest
but uh
really cant
is it possible to add targeted modifiers to advisors?
I'm having a spot of bother with it
my mod didnt crash hell yeah
I havent tried
😭
But
I am adding the new states
mod crashed.....
how should i prevent this in a mod that virtually changes everything
start converting 😎
Hey folks. Anyone got suggestions for a good WW1 mod? Great War Redux sorta sucks.
15000 errors down to 6300 lets go
HOW
I been here
sitting
and
doing states
not even knowing if it will work
I am at state 1223
I have a mod that changes the boundaries of the map, but a problem is that parts of it is overlapped by the hoi4 bar stuff, is there a way to move it?
My mod got boomed
how that happen?
idk
it broke
for some reason
imma try adding tags
and uh
focuses
@subtle pelican Please dont ask people to send DLC files
im sorry im new to modding
Marjin
this is annoying
you know why it says
CHM - is not in the tag list
when I added it in colors
because CHM isnt in tag list
🙃
if its a cosmetic tag, it should be in cosmetic.txt
Right
right
I remember now
Now we will see if it starts
why
does it
duplicate
[19:52:56][no_game_date][character_template_database.cpp:242]: Multiple character have the tag SIK_cheng_fang
characters
@pale sparrow Could this make game crash?
Use the old Great War mod with submods like generic focus tree, civil war at 0 stability or something similarm
No
Why wont my mod start
there was just a massive dlc drop. If you modified any states in east asia it will have broken
speaking of which does anyone know exactly which states were changed
I dont wanna have to re-do an entire alt hist map
1017-1046
are new
I mean which of the pre-existing states before the new ones were added as in what changed in 1-1016
Somebody should like totally remake the Custom Division Names mod
If you dont use replace_path you also load the vanilla one
and /map/strategicregions
but it only works if all 1016 former states are in your mod
and all map folder files
I added the new ones
but they say they are duplicated
even though
theres only one state
called
1018
OH
WAIT
I know
@pale sparrow it appeared like
[21:09:05][no_game_date][id.cpp:104]: Failed to create id 40100068 50. Already exists in game. This might crash the game.
[21:09:05][no_game_date][namespacemanager.h:209]: Reverse id lookup: id 40100068 = WW_hungary.68
this
many of them
I cant fix this mod....
yeah your mod start.....
it might be a problem with the graphics mod im using
maybe
my mod isnt starting at all
Guys
I need help
My nudge wont work
Any ideas?
It only saves state names changes
anyone have a mod recommendations for me?
I like a mod that has new map, but if you have other mod recommendations for me. I'd be happy
Old World Blues
thanks, but i'm looking for a "map" that's like equestria at war
nothing real world related
It’s Fallout related
isn't it based on north america?
Yes
I can only recall Lord of the Rings mod being another big mod presumably not based on irl world
is there any smaller mod that just add custom map?
i can't find one even after i filter the hoi 4 workshop
Not that I know of
ah okay
i really like north america divided but mostly it just focused on ground
i want a bit of nay as well
navy
Hey is anyone else having trouble using the TNO mod? I just got the mod today and it seems to crash every time I start the game after selecting the country I want to play. Is anyone well versed in this mod that could help me out?
Why are the sea regions like this even when I'm on default map mode?
Like ong this new DLC broke everything 🥀
Nvm fixed this
Great all the mods are broken and unforeseen consequences is delayed thank you paradox
How did you fix this btw? Currently having it as an issue myself.
I'm not sure, I was just adding the new DLC files until it fixed
Which files?
Ah I see, I felt like I added all the files I could’ve. Must’ve missed one.
Idk, I wasn't keeping track
How do i manually change the mod playlist for hoi4? Like using file Explorer and stuff.
As for why i can't use the launcher to manage my mods. It's because the launcher is broken for me because I removed one drive and all my attempts at making it recognise the new folder location failed.
Were it many
Anyone know why the resource strips aren't aligning right? I'm just using Vanilla's
anyone have the list of the new modifiers for the mastery gain factor? i was looking through the files but only finds the major ones, and the factor for the specific paths are only mao's guerilla war and peoples war
nvm, found them in the infantry_subdoctrines.txt file
im trying to make a mod for australia where there’s an actual event cycle for the 1937 election, which will include events and decisions to alter the result in the parliament. but i don’t really know when it should begin (the election takes place on october) does anyone know when i should start it?
anyone know a mod that add custom map?
Could like anybody do this I am too stupid to make sense of modding
Bad testing, time constrains, rushed development of the DLC, I assume.
My vanilla map is crashing the game
i tried converting it
am i cooked
How?
Any mod that can help me not lose to poland?
You new to the game?
Do you use frontlines?
yes
Not really a mod, but you could just use console commands to cheat
How do i open it?
How should I repair the states in my mod?
is there a command for getting/adding more coal to your state?
@pale sparrow I tried everything
it wont work....
I fixed all states
still wont start
See error log
Same as old commands for other resources
want me to send you
I got rid of like
many errors
still many left
Sorry Im busy fixing my own mods
anyone here know a mod that add custom map?
Does anyone know when the KSRE mod (the mod that reworks the states) will be updated?
Is it possible to make custom tabs for this menu?
Like for example, a section dedicated to power buildings or a section dedicated to resources, etc
I’m not a modder but I have seen that in other mods so I guess yes
is the mod guide in the wiki fixed for 1.17?
i want to update my mod
Hey does anyone know which files do I have to edit to make a mod compatible with the new coal and energy mechanics?
for some reason this is how it looks rn...
i wish we had official modding tools that would make modding easier and more streamlined
While there isnt any OFFICIAL modding tools that really streamlines
If you install visual studio code you can install extensions that allow you to preview focus trees, helps you fill in how to syntax, flags errors (although I wouldnt rely on that) and stuff like that
Its immensely helpful
This is what it looks like
You can preview focus trees, MIOs and easily navigate around stuff
It is normal when we do start_peace_conference (for white_peace, I think it is normal when I look the documentation) in a decision, on_before_peace_conference_start don't work?
Does anyone have any suggestions to improve this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=3609862449&searchtext=
the mods in the server suck too
I heard that. I guess they ban you if you make suggestions they don't like?
yeah
really annoying honestly
how can one be so sour lol
“there’s plenty of other alt history paths, stop spreading misinformation 🤓”
my guy i don’t care about the schizo OVERPOWERED path of the alliance between russia, germany and the UK lol
It sucks man. I love HOI4 but I'm a bit more of a WW1 buff than WW2, and I wish there was a good mod for it.
@limber stag
How do I get my game screen to go back to this, from this??? It happend when I changed over to the newest update, why is everything so faded???
Is there a mod for it?
How do I make it say it's made for all versions?
If you go to upload mod as if you were updating on the version info there should be a little circular arrow, clicking that will update it for the current version of the game
Right there
I know that, I meant how do I make it never show the out-dated version?
When you do that is should automatically overwrite?
It doesnt make a second mod
It should automatically overwrite your mod with the new up to date version and only show that
Yeah not a problem, when you upload to the steam workshop provided you dont change the mod ID it should just automatically update and overwrite, if you change the Mod ID it may make a new one so I wouldnt
Set the version to 1.17.*
IIRC the launcher understands 1.*.* even but that throws an error in-game
@wild heraldNo sussy links
Hello , I have question , does anybody know a good mod about the 1920s era ? With like full content and all ?
Alright.
Guys
Do you think I should make an "only see" version of my mod?
So you can see the map and lore and stuff
So you can get interested and play the mod when it comes out
What is the rest of the mod about?
Wdym? What's the gameplay?
You said "only see version of my mod" I meant for what mod the only see version will be.
You've seen the Minecraft mod? Like that but with my world
That's the best desc I can give rn
Want the long version?
Good evening. I has a problem.
I made a targeted mission (decision), but when the activation it is false, after the mission is fail or complete... this decision come back.
Also, I want this mission can show again if the activation is true again (fire_only_once = no), except if it is succeed (timeout_effect apply). I even try to the remove_targeted_decision and still doesn’t work ><. Any example?
Am I allowed to use a gif as a mod thumbnail?(I'm creating my first mod ever)
allows exiled govts to be in your faction
Does disabling make every member that capitulated leave the faction so they die? Lmao
i dunno, i havent done much with NCNS factions
Ok
this new update annoys me
cause now since they added new states my entire map is messed up
and i gotta redo it completely
To change a sound in the game, do I need to create a folder "sound" in my mod folder, then create a folder named exactly the same as the folder where that sound is located in the game files and copy that sound and change it to whatever I want it to be?
Is that everything I need to do?
is there a way to prevent mods from updating themselves? I want to wait for all the mods that I use to get updated until I install the new version
Ahhh, too bad literally no country uses that terrible system
What sound file does the game use when the you drop a nuke?
how would I add a nation to a pre-existing formable?
like allow them to see the decision as well
Add them to the allowed block for the decision category
Thanks
whenever i do so this appears
I assume you messed up a bracket
Marjin I got my game to mostly work
Some colors are messed up
But ay
Atleast its starting
i figured the problem out 💀
I didn't use the correct file location for decision categories
i just put it in decisions
I created a mod but it isn't on the mod list for some reason
So I've created a mod but after I altered it's files it disappeared from the mod list, do I need to upload the mod to the steam workshop before changing it?
If I upload it to steam as an empty mod then it doesn't update when I update my files, idk how to make it work
Yo guys i want to make an custom mode for myself like, an unit reskin, there was an german unit skin that i want as generic
Can yall explain me how to do it?
And if possible would it be ironman?
Exception in: C:\mnt\gsg\hoi4\hoi4_merged\clausewitz\clausewitzlib\remotefile.cpp
How do i fix this?
Has anyone figured out a way to remove the new energy system or atleast make it not apply debuffs?
nevermind, was just missing a dot or two lol
how to fix this error?
[17:59:07][no_game_date][gui.cpp:931]: Undefined GUI_TYPE: frontendgamesetupview - This will most likely crash the game
Usually you open the game folder, folder search that frontendgamesetupview token and then copy paste it into your mod
frontendgamesetupview is an entire GUI file though, maybe a broken bracket or something?
or perhaps something in the lines around it?
Im using the frontendgamesetupview.gui file from Kaiserreich, but it was before 1.17 so maybe there's something wrong with that
I am making a map but when I want to enter the round, this pops up, but the menu works[11:22:24][1936.01.01.12][gamelobby.cpp:1685]: Exception in: C:\mnt\gsg\hoi4\hoi4_merged\clausewitz\clausewitzlib\remotefile.cpp, line: 240. Description: Failed allocate data buffer.
How do i fix this?
Thats the most generic error, check error.log instead
ok, thanks
After the release of the 1.17 update, I adapted the map rendering-related parts of my mod. Initially, I encountered brightness issues with various maps (such as the army map, navy map, and terrain map), as well as problems with the oceans across all map modes. I resolved the ocean color issues by adjusting pdxmesh.shader and pdxwater.shader. However, I noticed that while the vanilla constants.fxh remained unchanged, there were visual changes in rendering, and the vanilla version also has minor rendering issues, which are particularly noticeable in the brightness of the Algerian Desert. Currently, my remaining issues are: overall excessive brightness; the color of areas (such as islands) within naval strategic regions is too faint (referring to transparency). Are there any solutions to these problems? Or is there any official plan to adjust these in future updates? Sorry for disturbing you as a new member here.
I'm making a test mod (before trying to make actual mods) where I just make Alaska an independent country
it won't be a serious mod so it wont be really high quality
YESSSSSSSS
Does anybody know how to fix the mod disappearing from the mod list after I change the anything in the mod?
It's just not on the list in the launcher
Cool
Then make it a focus tree to unite the Americas
And also restore the Russian Empire since it was a part of it once
Cuz why not
i made a test event that happens after every 7 days at any time
which i also should make only happen if you're not playing as ussr
but
it's basically "Soviet Union Doesn't Demand Alaska" and it's that soviet union doesn't want to annex alaska
Lmao
(and wants europe instead)
True
I mean, Monroe Doctrine probably affects an independent Alaska too XD
help i cant add a leader even tho i do type "recruit_character"
characters={
ASK_john_weir_troy = {
name = ASK_john_weir_troy
portraits = {
civilian = {
large=GFX_portrait_ASK_johnweirtroy
}
}
country_leader = {
ideology = liberalism
traits = { liberal_politician }
expire = "1939.12.6.1"
id = -1
}
}
}
my ASK.txt
in common/characters
capital = 463
oob = "ASK_1936"
set_convoys = 20
set_research_slots = 3
set_technology = {
infantry_weapons = 1
}
set_politics = {
ruling_party = democratic
last_election = "1933.4.19.1"
election_frequency = 365
elections_allowed = yes
}
set_popularities = {
democratic = 75
fascism = 5
communism = 5
neutrality = 15
}
recruit_character = ASK_john_weir_troy
my history/countries/ASK - Alaska.txt
Chat is my setup good? Can I invade the USA? 🥙 (ignore the flag)
i just realised, my alaska mod makes it an easy target for the ussr
Green Canada doesn't exist:
beuh
i cant type
FYM HOW TF IS THIS BLOCKED
BROOOOOOOOOOOOOO
i give up im going to a different server god damn it
Are you saying modern politician names or naughty words
Seems it was an overly long block of code/one with too many empty sentences which usually indicate people trying to fill the screen
Can somebody tell me if it's possible to add a new combat tactic (without phases) without overwriting the vanilla file?
Via a mod you can change the combat tactics text file to add your own
It doesnt fully "Overwrite" the vanilla file incase your worried editing the vanilla file will break the game
If you were to grab the combat tactic file and add your own new one at the bottom the standard tactics dont just vanish it simply adds your new one
This is so sad but thanks for the answer, i don't want to modify them to have my personal mod more compatible with others, so i guess i should leave the combat tactic alone then
Hey have you found a solution?
I have the same problem
Provided you don't modify the VANILLA tactics, your mod should actually remain compatible
Often hoi mods can work together if adding new tech provided they both dont try to modify the exact same thing, this primarily concerns tech trees since it involves changing the gfx files
If your just seeking to add a new tactic it actually shouldnt conflict provided you dont change the base game
It's because i also use another mod that also overwrite the same tactic to add more tactics to it, i thought it would cause some conflicts and just earse the other mod based on the load order
Right so you want to take another mod and add ADDITIONAL tactics to that right?
It may remain compatible so long as you list the mod as a dependency
I can grab a screenshot of how to do that if you want
I'm interested
Okay to make a mod register as requiring another mod you have to add a "Dependency" in the descriptor file lemme put a screenshot in for you
You can see how in the descriptor I have listed two dependencies as this mods a portrait mod that aims to overwrite some pictures I dont like in the Anime History mod
I actually wanted to be independent from said mod, but now that you mentioned it, i guess i can yoink that mod and combine it with mine.
It can still be independent I think
But that "dependenices" line tells the mod launcher to load their mod before yours
For compatibility
So to add a dependency you do
dependencies = {
"Mod name as it appears on the steam workshop
}
Allies reborn is my own mod with some new custom characters, by adding that in there it means I can overwrite those custom portraits to
Does having it as dependencies mean that if i edit the same file but with different content in it, it won't get overwritten?
Yeah basically if you were to make the tactic mod and completely change the tactics file
What should happen is both tactics get loaded
Dependeny basically tells the mod launcher LOAD THIS MOD FIRST at all times
If I turn off anime history rn my mod still overwrites the portraits its designed to as an example
Including the custom one for the new characters
Imagine it as with the dependency the game will load their mod first and check all of it THEN load yours, if it finds new stuff it will add it, if you have changed stuff it will overwrite it
So if a particular tactic in that mod is bad you can change the stats and the game will load your version without touching the others
Just remember what you put in the double quotes has to be the mod name as it appears on the Steam workshop. So say the mod name is "Better Tactics NCNS" thats EXACTLY what you write
Thanks for the helps!
Not a problem gl
I'm creating mod and i want to delete all vanilla national spirits and ideas
How to do this
Please help me
What you meaning with that, like you wanna take France for example and make it they start with no national spirits or?
I want to every country to not have any ideas and spirits on game start
Thats going to be time consuming but
Every country has a "history" file
That dictates what they start with on game start, what characters, ideas etc
Basically you need to copy paradoxes history folder from the HOI 4 directory
And go through every single one removing any "add_ideas" you see
Thats what makes them start with the spirits
If that doesnt work you can also use the "remove_ideas" command straight after them to remove the spirit on game start
Ok thanks
Would be nice if the doctrine tracks also have triggers in it like the grand doctrine or sub doctrine
honestly my take on tno is that it's peak, the concept of it is peak, BUT. It's not executed well and it's hot dogshit for that reason
hi guys I'm creating my first mod and does anyone know how to make a civil war and change the focus tree like from first one (witch will make the civil war )to the second (when the civil war is going on) and third one( witch takes place after the civil war) becouse i heard that you can do it somehow with a flag if it's posible then could you tell how?
Hello, I'm currently creating a mod, and I'd really like to make it possible to have 3D skins for armored vehicles if they're in support companies within the division. A bit like how it is with flamethrower tank companies or support tanks.
I looked a bit in the game files (interface, gfx, etc...), but I couldn't find what makes it possible to apply the skin or not.
I apologize for the phrasing; I don't speak English very well, so I preferred to use a translator. Thank you for your understanding. Thank you very much also to those who will help me ❤️
@pale sparrow how would I make a country modifier apply to every country
Anyone makin a interwar mod lmao
no response my reputation in sheeps mod discord is in shambles
I did not give them the mod I promised in 30 minutes
nvm im checking smth rn
Wdym
its fine
i figured it out
i think
I'm hoping that changing "country" to "global" makes it apply to every country
If not I'll figure it out
yeah its cooked
im officially bad at modding
not that I ever claimed to have any skill in the first place
and marijn211 went to sleep
I mean this Idk how i would fix the modifier not showing up but uhhh yeah im bad at modding
I'll fix naming later
how do i update subscribed mods to latest version? or is it done automatically?
Just unsubscribe and resub
Though they usually update automatically
How do I know if it was updated automatically?
Version number
Paradox has to be kidding me. How am I supposed to solve this?
Scary
do you know how to do ts i think i might be braindead #modding message
nvm
I'm stupid 🥀
cant use a modifier in a complete effect
tho idk how to do it any other way
therefore this is a skill issue
I have to use an event
I knew this
but I still wished to just use a decision
spaghetti code 20 hours late
how have i not known ab the hoi4 modding den
Did some cursed things in my save and I'm hoping to send it to my friend as a joke
any map mods to make the map more readable
There is no way to make it so that only a host can see oh well
ts is technically my first mod ever and I can safely say Idk why my decision category is not showing up
It appeared previously
Ill leave this to tmrw me
the reference mod that I chose had 0 of the things I needed except modifier
I have the focus
that works
its either my decision or decision category to give the focus to everyone not showing up
its my decision thats messing up for sure
Read the wiki
marjin is it normal that some of my rgb dont end up like I want them to?
anyone know what files the new coal calculations are int?
I read the wiki
And it appeared to me like a dream
That was old
Wdym coal calculations
I just added a hidden national spirit to everyone
Energy consumption values are defines you could override
for example you can make it scale less or more strongly with factory count
Your alternative is to make the decision category available to everyone and add the code of:
random_core_state = {
add_resource = {
type = coal
amount = x
}
}
That has the possibility of that core state being taken
Its like stalino for soviet union like that
Or whatever state in the soviet union contributes like 183 coal
Hang on then do something like this
random_core_state = {
limit = {
is_controlled_by = ROOT
has_resources_amount = {
resource = coal
amount > 50
}
}
add_resource = {
type = coal
amount = 50
}
}
The "Is controlled by ROOT" tag checks if the country your playing as owns the core
The ROOT tag checks it as the country clicking the decision to so should mean if the AI hits it then it should also work
Ofc you need to code if you want the decision repeatable and stuff
Which you did there
The premise is that Italy is super OP
So the national spirit for coal is given to everyone limit = { NOT {Tag = Ita}}
Thats still more than irl
the files that register how much energy each unit of coal produces
Easy way to do that is to add to the decision category "visible = { NOT = { original tag = ITA } }"
Means Italy cant see it
Defines prob
And yeah ik Italy doesnt have much coal but for gameplay purposes thats horrible
Smh
Will add that eventually
Your looking for "common/defines/00_defines.lua
RESOURCE_TO_ENERGY_COEFFICIENT = 9.0, -- How much energy per coal produces
BASE_COUNTRY_ENERGY_PRODUCTION = 10.0, -- The base energy production of a country
ENERGY_SCALING_COST_BY_FACTORY_COUNT = 0.0225, -- Scales energy cost based on the total number of factories
BASE_ENERGY_COST = 0.25, -- How much energy per factory consumes
These 4 ones are what you want
Hope that helps Cheese
How to delete from germany sour_loser idea because i csnt find thos in the files?
In the history file it should be there as add_ideas = sour_loser
So you should do remove_ideas = sour_loser or whatever its called
Its right there in the history file
By removing that it should disappear, if it doesnt due to vanilla safeguard just do remove_ideas = { sour_loser }
does anyone know why the new japanese advisors have to traits just the file which leads to that error would be enough as well
Sorry what are you meaning here? Like you want to know where the Japanese advisor traits are?
explanation this happening in debug?
Oh lord what thats the first time I have seen that lol
Im assuming they added a little debug symbol which tells you which country specifically is throwing the error?
okay so when i try launch the game game with a mod the japanese advisors suddenly dont have any traits anymore even though i didnt touch the files which were edited with the dlc
Okay what mod are you launching with? Sounds like a conflict thats happening for a silly reason
a silly? question:
i once had CTD crush issue because i used scripted_trigger on modifier(common/modifier)'s trigger
is there more folders that can cause CTD crush issue when i use scripted_trigger on trigger?
Does anyone know how to add in faction icons? Like I got the icons and the faction set up, but I don't know how to make it appear.
Hey, anyone knows how to by a National Focus, make so that the senat system of the USA is not used anymore ?
Ok I think I got it, it's in a different interface file
I have some issue that when i use replace_path="common/national_focus"
Game is crashing someone knoe why
I created generic tree so it shouldnt crash
because every other folder still references the focuses
So where i can delete the references?
like, every other folder
?
theres references to focuses in the characters, the events, the scripted triggers, the strategy plans, the ideas, the MIOs...
So i must to delete all references in all files
the 1944 downfall mod just doesn't work me can someone help?
How to disable files?
More replace_path
What replace_path?
wow a naval expert pls explain how navy works
Your better asking for that in #ask-for-help-here and tbh its quite an in depth system what specifically do you need?
What is the best app for making different Icons (for focus trees/national spirits, etc..)?
Guys I wanna play a mod but it needs a diferent version, do I wait till it updates or can I play it earlier
You can either roll back your current version or wait until it updates
The Fraudulent French Union mod is my goat
How do I roll it back in the launcher
Ello mates
I am pretty sure its the shining of the flags in the menu, which for some reason does not work in my mod. But its kinda funny
how can i make a state who originated from a civil war (italian social republic) to declare war on the two sicilies in an event without a tag (the RSI has not a specific tag)
Use a tag alias or do a every_country/random_country scope with a check thats only true for the nation you wanna target
thanks
i am looking for help with my mod (mostly idea's / senario's)
on a technical standpoint, how do the filipino focuses with shortening lengths work? are they hard-coded or is there a mechanic hidden in spaghetti somewhere that can be used for mods and such? is it related to the clock overlay thingy?
na thats no didficult you just copying the file onto oyu mod with the focus tree on then it will overwrtie it
I'm aware of the tactic called "just copy-paste it", but that's not what I want to know, I'm asking if it's possible to mod that feature and how
Its literally a line of code no script or anything like that heres an example from my mod:
reduce_focus_completion_cost = {
focus = ENG_extra_housing
cost = 35
}
Its legit just that on a completion reward
So you can mod that on any tree you want
alright, I must've missed that, thanks for the info
Nah its all good remember that the cost for this though is the exact days
Unlike focus days which go in multiples of 7 so for example days = 10 means 70 days
That cost = 35 is just 35 days
paradox and inconsistency, name a more well-known duo
Ikr
How do I create a focus that instantly adds a nation to a faction as a completion reward?
i have a question about technology modding:
which file should i check about this error:
[00:09:51][1936.01.01.12][countrytechtreeview.cpp:839]: Found no grid box for tech modern_sonar```
i have added common/technologies and interfaces/countrytechtreeview.gui but i can't guess where to check
Hi guys I'm new to game are there any mods that got aesthetic changes like I wanna make my hoi4 ui and menu look either pinkish or fancy af
After the last update, microing tanks in the garrison has become debuffed. This mod restores it to its original state without debuffs, up to x0.50. Anyone who wants to use it can use it.
whats you guys' favourite kaiserredux path
Does anyone know if anyone has counted or made a bot to count every terrain count in the game? Want to know how many of each terrain type there is and in which continents they are in
could anyone help me with my mod (mainly idea's)
So
i am ready to redo a hoi4 modded playthrough
i need a list of total conversion mods currently updated and most played as of the writing
try rt56 rp discardian edition as i’ve noticed the game runs better with it vs base rt56. also there’s a lot of cool features it adds which honestly make rt56 even better
So it will run with base rt56?
yes it’s a submod for rt56
i cant find it on the workshop is it like a mod outside of workshop?
look up “the road to 56 rp discardian edition” and it should be the first workshop link
Run better in MP or SP
In MP its probably just because they presumably tweak how lag works, if SP that seems odd
it does run better on my pc in SP surprisingly
Hmmm does it delete countries?
nope
when do all the mods update istg
TFR and EAW
the only mods i actually wanna plaaaaaaaaaaaaaaaaay
Kaiserreich and RT56 updated which is cool ig
Mods take work to update and they’re done by folk in their spare time 🤷
but this coal thing makes 1.17 completely incompatable with everything before it
i know which is why im complaining in a vaccum and not to the modders
I understand that they're doing it of their own volition, still want to play them tho
Does anybody know a music mod with "in praise of genghis khan" in it ? :p
you can just make a music mod for yourself if you can't find it
is the mod guide in the wiki updated?
how can i change a country color in a focus or event without manually doing so
uh
you can apply a cosmetic tag?
idk what you mean by not manually
I just realized I've been changing the code in the game files itself, and not on my mod. Verify integrity of game files should fix anything I changed right?
yup
It also verifies mods so you can stop it halfway if its taking ages because of that
Nope, Steam will autofix
Is 1.17 modding any different than 1.16
Not unless youre doing doctrine modding
or uh
navy is also slightly different
because they added man the guns
Nah because they added the naval domination variable
can someone suggest me mod that adds economy and tax management to the base game
Millenium Dawn
Im chaning the potrait of china i can change portrait on all other countries except for china why is this
DLC countries can be tricky with the load order of files
is there a way around other wise im sad an i will start crying you knkow
its tuff for me
When TFR mod updated to 1.17 in the Paradox Mod Browser?
sooo?
Yeah
There is a millennium dawn economy mod for base game
Idk if its updated yet
But that is what you are looking for
i created a hoi4 map mod and it doesnt work with other mods after i uploaded it to steam what do i do i realy need help so bad
How should I create a cosmetic flag without reeplace another one?
A country cant have 2 cosmetic tags at once if thats what you mean
the 1944 downfall mod just doesn't work for not even a crash the game just straight up pretends it doesn't exist can someone help?
I'm not really a modder, but there is a cool mod I want to aid with. Is there any major flaws in this relatively complex advisor idea?
The goal is that it tanks stability and inteligence stats, and once your stability is bad enough, democracy drops rapidly and radical ideologies flood in, idealy giving way for a quick ideologal flip. It costs PP to remove though, so it can be damaging even after you've fipped ideologies.
advisor = {
name = "radical_ideologue"
picture = "GFX_advisor_radical_ideologue"
slot = advisor
cost = 150
removal_cost = 100
country_modifier = {
conditional = {
always = yes
stability_weekly = -0.012
encryption_factor = -0.10
decryption_factor = -0.10
}
conditional = {
stability < 0.30
democracy_drift = -0.10
fascism_drift = 0.01
communism_drift = 0.01
authoritarian_drift = 0.01
}
}
ai_will_do = {
factor = 0.1
}
}
conditional isnt a thing, did Chatgpt make this?
authoritarian also isnt a thing
country_modifier should just be modifier
advisor isnt a slot, and slots dont even go on ideas, advisor is now also the name/ID of your idea
That code is so bad I dont have enough information to make a fixed version
This is the closest I can get with whats visible there
anyone know of a mod that brings back the old navy?
For any modder looking for ideas, in the US there is a minor party i found called "The United Monarchist Party of America", could be cool for a TFR or MD submod
I ran it through chatgpt
It did make quite a few changes, I think I'll avoid using it next time 💀
Thanks for the help
It does seem to be the case yep
avoiding chatgpt this time, I've written the traits that, from my understanding, would work with this code.
leader_traits - {
radical_ideologue_1 - {
random = no
stability_weekly = -0.02
resistance_target = 0.5
}
radical_ideologue_2 - {
random = no
stability_weekly = -0.01
resistance_target = 0.7
democracy_drift = -0.2
communism_drift = 0.01
fascism_drift = 0.01
unaligned_drift = 0.01
autonomy_gain = 0.5
}
}
ideologue_1 being before stability < .30
ideologue_2 being after stability < .30
The main goal was to make it so your country becomes significantly more unstable, but gains benefits which helps in flipping ideologies and getting free from an overlord.
You definitely did the more difficult side of my goal, but I will use your code to learn more in the future. Thank you!
I'm trying to make my first mod and I can't access the file descriptor. Can some one possibly help me out?
I have spent an hour working on this and I haven't fixed a thing.
Notepad/Notepad++ should work
*If you are on windows
Is there a way to change all division templates from the ai affecting all countries, or do I have to manually change each countries ai templates?
Hey there!
Does anyone know the problem here, the nation I made, Siddigland (the code is SDG), doesn't show up when I play
You forgot to tell the game it exists in common/county_tags
有人會講中文嗎
Vscode can
I've run many test games and the AI won't pick the fascist demagogue, this is only for the countries with the generic focus tree's
I've increased the value more and more but they just won't pick the advisor
copy and paste
thanks
If your trying to increase the chance of the AI picking a character your doing that wrong, you need to find the character in the common/characters/"Yourcountry.txt" and add an "ai_will_do" modifier
You can add factors into it to based on if they have picked a focus
For example find whoever the fascist demagogue is and in their code
ai_will_do {
base = 1
modifier = {
factor = 10
has_completed_focus = "focus that starts turning country fascist or unlocks them"
}
}
hey there, all of my focuses work except the last one, is there something wrong that i wrote or placed or something?
Thatll be a lot easier to see if you fix the indentation
and added some pixels
Yeh the brackets are wrong
That too
thanks a lot!
w
Is the "coal techs" in the industry tree already in the game?
Does anyone happen to know if setting gun cooldowns in define BASE_GUN_COOLDOWN to less than 1 has any effect? MIN_GUN_COOLDOWN seems to suggest values below one are possible, but if someone could confirm that it'd be nice.
Can somebody give me more context on how this trigger work? I honestly have no idea what does "1000" mean in this value, 1000 what?
Is it like 1000 km?
I dont see any indicator that it would be anything other than that, yes
Oh, thanks
Wish there was an easier way to find folders that GUIs are connected to 😔
could someone please help me with creating a new portrait? I'm trying to add my brother in as a birthday present and I would like to avoid using ai.
Anyone?
How do I prevent the ai from using any templates whatsoever from the vanilla game? It's able to design the templates I created, but still uses the vanilla templates
my code is not colored in. Does that mean it's not properly working?
methinks it just means your not using a text editor which has the pdx language plugin installed
Has anyone gotten this bug? It comes daily for me when i play my mod
AI tried to post an invalid command: naval_mission_move_command
My mod doesn't even do anything to the naval missions im pretty sure.
It means that you don't have a plugin for paradox language, here: https://github.com/deliciousmods/1956_beta/wiki/Recommended-Software-for-Modding-Hearts-of-Iron-IV
Road to 56 Beta Build. Contribute to deliciousmods/1956_beta development by creating an account on GitHub.
Thanks man
My error log looks like this basically:
[09:44:10][1936.06.20.10][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:11][1936.06.21.11][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:13][1936.06.22.12][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:14][1936.06.23.13][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:15][1936.06.24.14][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:19][1936.06.25.15][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:20][1936.06.26.16][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:21][1936.06.27.17][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:22][1936.06.28.18][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:23][1936.06.29.19][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:25][1936.06.30.20][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:27][1936.07.01.21][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
[09:44:28][1936.07.02.22][gameidler.cpp:1604]: AI tried to post an invalid command: naval_mission_move_command
Same issue in the Road to 56 error log, might just be vanilla
maybe something in the ai_strategy folder
I think vanilla game is messing things up. I tried taking out AI strategy and the problem was still there
I would say so the new navy system the AI is having immense trouble trying to use
So high chance is the AI is still trying to do naval invasions like the previous system which doesnt work
Also, another thing, some nations with no advisors uses random generic advisors, and since the advisors change every game, I can't exactly put the name of 1 advisor, is there no way for me to write a specific advisor in general? Like not the advior itself, but the role (backroom backstabber, fascist demagogue, etc)
I think your best bet there is in "common_country_leader/00_traits.txt" find the generic "fascist demagogue" or whatever generic trait you wish and add an "ai_will_do" like last time to it
Just obviously be careful since so many countries will use a generic one that it could vastly alter your game experience
Hello, I'm new to modding, literally 5 days old, so I might be confused. Please explain in as simple terms as possible. So, what's the problem?
I was inspired by the faction system (in the solutions, example below) like in Bulgaria, and I wanted to create something similar. I realized it was called a GUI. I tried to create one, taking the German example with its Reichskommissariats as an example. I replaced the images there, used a stencil, and then, to avoid breaking the German systems, I changed the ID in the GUI file. Afterwards, I realized I completely don't understand the ID pattern. In other words, in decisions_categories, scripted_gui = ger_rk_ui, but in mod/interface/name.gui, a different name = "ger_rk_ui_window" is specified, and I don't understand how decisions_categories knows which UI to use.
Please clarify this issue and help me.
How shall I allow Spain to train divisions in my mod without needing to start the civil war?
does anyone know the internal names for the new constructables
Check common/buildings
Check the basegame folder if its not in the mod
i did check the base one in common/buildings
It will be in there if youre on 1.17
I swear we ported it from that file into ours
i also checked this https://hoi4.paradoxwikis.com/Building_modding
its not updated with the new internals either
ill quickly verify though
I can update that in a few hours if I remember to
ill double check my files, if so I can update it myself for you
save you the effort 🙂
u do more then enough
got the defines if u want them?
Hello. I am running the game with expert AI. The game and mod expert AI have both now updated. I was playing on 1.16.10 and can't play that anymore because the mod also updated for 1.17. How can I download an old version of expert ai mod to play with 1.16.10?
awxe's Formable Nations for RT56
hey, can someone help me with adding a province for a TFR submod? i tried to follow paradox's tutorial but it isn't working for me
update, game is now crashing upon launch all of a sudden
Anyone knows?
What should I modify so that a specific general does not switch sides when a civil war starts?
I made a small test mod with paradox's tutorial but it isnt working?
My code isn't working. Could Someone help me spot the mistake? absolutley nothing happnes when I launch with this mod
Did you watch a tutorial on how to make national spirits(ideas)
yes.
The event doesn't have an option to click and the localization doesn't match the keys used in your event (I'd use .t and .desc)
So how do i remove Shadow Of 1922 in Road to '56??
is_USA isnt a valid trigger by default and you havent added an option to the event
What country?
Greece 🙃
I assume thats the non DLC tree so I dont know because I always play with BftB
Yes
@fleet fossil should know when he wakes up, he reworked it
I think you mean @lone hearth
Im thinking Turkey
Evet 🇹🇷 😛

Yeah the RT56 tree it is
I'm way too used to weird scripted triggers, I didn't even question is_USA
#alt-history-multiplayer message @urban cypress
So you don't know anything is see...
😭 This aint a movie
Then stop coping
why are you angry isnt chatgpt giving you good texts to use?
well.. it would be nice if ChatGPT gave you a brain, but clearly it can't...
What is the best mod to play mongolia?
Speaking of turkey
When tf does Atatürk die
Nvm
Took him long enough
In Road or basegame?
In basegame he was sometimes immortal until 1.17
^^ makes sense
Personally i like to set the mandate and egypt to decolonize when playing anyone in the middle east
means more stuff to conquer without attacking the allies
hello everyone, is there any mod currently working where i can choose other dates as a start?
besides 1936 and 1939..
Hi everyone,
If someone here is interested for working on a Total-Conversion Mod, feel free to DM me and I'll tell you the plan and stuff like that, but what I can say is that it starts in the 80's, and that we have a plan already, our team is just small, really small...
But anyways hit me up if youre interested, since I didn't figure where to post this otherwise 🙏
Rise of Nations has that as main focus I believe
Can you send here? 🤔
thanks!
Good evening everyone.
They have a new guide for update mod in 1.17... For a unkow reason, the game crash even without replace the vanilla define. It say resources "energy" and "fuel" are unknow... In my knowledge, we don’t have a resources files ><.
Ok I have a very good question what is your favorite mods for hoi4 for full gameplay
Old World Blues
Rise of Nations, but it's very unstable
Road-
Old World Blues is pretty fun but I always get crushed by some overpowered neighbor, mostly the legion
What’s odd is that the national spirit doesn’t appear and I changed it so that all non ai nations get it
Please show your adjusted code
yeah the events are nonsensical and it crash often
are there other mods pls?
They aren't nonsensical, there is just a severe lack of devs to make the ai be more historical
I think the block is country = { not country_ideas = {
nonsensical in the way that it doesn't fit with the date
like when i play in 1945 and events suddenly appear about stuff happening years ago (like nankin massacre)
I've seen all sorts of things that would require more devs to start to fix
We're 3 guys with a dream atp
The mod itself is good, the event thing and the crashes are my only complains
although crashes happen only when i wanna load a game
Thank you
Like I said, 3 devs and a guy uploading some canadian mios
lmao good luck, overall you people did good work dw
Is does say the “country” text in my ideas section is unexpected. Is that wrong or do I need to change something?
In case, the part of the log.
Should be country = {, yeah
And in case the descriptor of the mod, and the defines folder, and the common folder (to show I don't have resources thing).
thats just a bug with the code plugin
Focus on the define errors first
I have only that in my defines file.
Edit: I see I forget one "s" in "NDefine". Hope it is that.
it also wants me to change the image of the event like this. Should I leave it how it is, or should I change it?
Can someone help me figure out why my submod to add a new province in TFR isnt working? Game crashes when i try to play with the submod
the color for the province in province.bmp isnt used anywhere else, i added the last bit in definition.csv. game has its dependencies
If you're using an existing image you can just use it
A spritetype would be defined differently though
Okay. Was this problem. And because error here, it doesn't load all defines. Strange, but it was that ^^'
@tough lotus @pale sparrow Thank you both!
If that copilot: AI is awful at paradox script, you're better off forgetting about it
there should be a hoi4 wwii retake mod where it’s the 1930s and the borders are de facto
How would I make a spirit that a country starts with and doesn’t need an event to be created?
You add it in history
history/countries/
Where would I put that? At the end of the code or
Also how would I give it to a specific country?
Or do I make a new folder?
You just add an add_ideas block at some point in the file of the country you want to give the idea to
Where do I find nation files? I tried that yesterday and ended with Jack
history/countries
It's not in the common folder
I just took the America file and put it in my mod folder
You got the wrong file
NOT the one in common
the one in this path
I got it now
Now you can add it at any point in the file, if you add it in the block for a start date it will only be added in that start date
The second one
second one
@tough lotus my game now crashes with this!
is it the allowed tag = usa part?
Inside of the history file you just do this
In your case you only put the name of your idea
not of like 15 of them
is the achievement icon AI upscaled? or does the game have such an asset?
Id say second
the achievement icon is an AI upscale
idk if it helps but the provinces was changed with gimp and should be on 24 bit
anyone here play old world blues?
I wish I could but I can't because my hoi4 doesn't work
Ideas for a Liberia mod (I am unable to code/mod, so I am dropping the ideas here):
For Liberia you could do:
Massaquoi dynasty (or Firestone) - Non-aligned
Marcus Garvey (or Firestone) - Fascist
Edwin J. Barclay to William V.S. Tubman - Democratic
Tribes overthrow the Americo-Liberians and establish an Anarcho-Communist Confederation - Communist
Also a decision to unite/liberate Africa for the Garvey/Tribes paths.
Option to nationalize Firestone.
And focuses for improving rubber production
Liberia was a big supplier of rubber in both world wars
They'd also have to start out with France hating them and Britain being protective of them. Liberia was in debt to both of these powers.
I do, good mod.
Why do I want to make an OZ mod after watching Wicked?
Please don't 😩
Have you tried enclave redux? It's a submod
Yeah, it's fun every now and then.
how do i make a focus where a new country is made and states get transferred to it?
like the reichskommosariats but in a focus
Either you make new countries that just arent on the map at the start (current Reichskommissariats) or you use create_dynamic_country to create a country (Reichskommissariats before Gotterdammerung/Spanish civil war sides)
Anyone know which file defines the country-selection portraits and stuff? Frontendgamesetupview seems to only have the uhh grids and stuff, and bookmarks doesnt seem to define it (I also know of the country_leaders or wtv folder having the GFX leader portrait but that's different than what im looking for)
ok now its doing this, heres also what seems important from the error.log but idk what it means
Any tips on how I could slit up America into a few different nations?
anyone have any mod ideas im a bit bored and if its not too big there's a 70% chance ill finish it
map mods dont work completely. anything modifying provinces or terrain etc doesnt work past i think version 1.12 so if you're just trying to make new countries i'd use existing tiles
im trying to make a new province in florida to make a state out of the one province, out of an existing state already in TFR, then shrink atomwaffen down to the new province / state. also if it doesnt work how do modern mods do it?
i havent played it much and a while ago but im pretty sure the fire rises uses an existing province and just reassigns it to a new state. if you want to do this you can make a custom history\states file
I made a country but the divisions I assigned to it and research slots/convoys whatever did not work what do I do
common/bookmarks, it uses whoever is the country leader on that start date, you can set a different portrait to show manually in that file since ncns but I don't remember how
Rise of Nations does indeed work in 1.17, Equestria at War doesn't even use a map of earth, East Showdown has a very detailed map of Ukraine
It is very much possible
Yah that's kind of the issue I have, separating the portrait and select screen from each other
Suppose I'll have to check what mods like TNO do to circumvent it
Vanilla does it with Hirohito
Hm, maybe a developer diary has info on it? I know Paradox has talked about coding changes before like in AAT
It sucks looking through so many files considering there's over a hundred
They had a whole dev diary for modding in Götterdämmerung
Yah it'd be odd for them not to have anything for NCNS
Just look at common/bookmarks/however1936iscalled.txt
Can't be that hard to find the entry for Japan
Yah I tried looking at those, didn't see anything related to the Country-Seleciton portraits in JAP, unless I overlooked smth
I'll take another look at them rn
Ouh would it be the Override_Leader_Portrait?
Sounds like it
Hm, I'll have to try it out when I get off this game
I thank you in advance if it works, I genuinely don';t know why I thought this did smth else the first time I saw it
Why are mods' default map rendered in the naval way
The intelligence map and airforce map are normal
But the regular map is not
Has Paradox noticed that issue?
why mods act like they are allat when mods themselves have a lot of nations without own focus tree, despite having years to do that and making focus trees isn't that hard
does communist china now defeat the kmt after they win against japan?
Making one isnt hard, making a good one is
And regardless, it takes quite a bit of time
Make a historical focus tree that's interesting for a country where literally nothing happened
Just the research alone can easily take weeks
I mean I was surprised when the great hoi4 modding is just "remodeled" vanilla because half the nations still don't have own trees in their mods
Sir i beg to differ, its not because something isnt hard that it doesnt take time
Coding is generally easy
So coding not hard?
The only mods that have come close to be anywhere remotely true to what you are saying is road of 56 and kaiserredux
And they have WHOLE TEAMS OF DEVS basically
Equestria at War (yes, My Little Pony), East Showdown, Rise of Nations, Road to 56, Their Finest Bruh, Old World Blues, Kaiserreich, Kaiserredux, The Great War Redux, Thousand Week Reich, Millennium Dawn, The New Order, Red Flood, etc.
All mods that have significantly more content than Vanilla, most of them a different scope from vanilla, developed entirely by volunteers, sometimes the dev teams being smaller than 5 people
Yeah but sometimes some of those mods like kaiserredux/kaiserreich and road to 56 can seem to be pumping out content much faster than other mods
And argueably they are
Because they have alot more devs
It is not because it is easy
I know, I'm a dev for some mods (one of them in that list)
Idk about equestria at war
Funny pony mod had to make the list
No no what i meant is if it has a decent amount of devs
Probably
Funnily enough
With the amount of content they have
I accidentally changed one of the hoi4 game files and now I can't do Iron man. Do I need to delete every hoi4 file and then uninstal and reinstall hoi to fix it?
check file integrity, that should fix it
I did that before I sent that
delete that specific file, then verify
If that doesn't work I can also just send you the unmodified file
