#modding

1 messages · Page 93 of 1

proven sage
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If you want from the start, then history file is the way, if you want by focuses, then you can look into UK focus Indian indepence to see how it works

mortal pilot
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i think i understand it now

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it doesn't get an icon

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i straight up link it to the spritetype

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NO IT'S NOT

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HOW

glass acorn
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Instead of doing LIT_invested_in_farms

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You add the GFX_idea part first

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Since Dynamic modifiers don't auto write that like how Ideas do

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I made a decent guide below

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^^^

mortal pilot
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uhhhh

glass acorn
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Adding them in a focus tree simply looks like this

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Adding them as a starting modifier looks like this

mortal pilot
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what folder

glass acorn
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common > dynamic_modifiers

mortal pilot
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😭

glass acorn
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Yes

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Here

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Just borrow one of mine that you can edit off of

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#PACIFICI#

Military Unrest From Demobilization

PCF_Arms_Race_Aftershock = { #NATIONAL SPIRIT
enable = { always = yes }

icon = GFX_idea_ast_classify_aliens

stability_factor = PCF_Race_Stability_Factor

war_support_factor = PCF_Race_War_Support_Factor

consumer_goods_factor = PCF_Race_Consumers_Factor

production_speed_buildings_factor = PCF_Race_Construction_Factor 

production_speed_arms_factory_factor = PCF_Race_Construction_Mils_Factor

production_speed_dockyard_factor = PCF_Race_Construction_Dockyards_Factor

industrial_capacity_factory = PCF_Race_Factory_Output_Factor

industrial_capacity_dockyard = PCF_Race_Naval_Output_Factor

experience_gain_air_factor = PCF_Race_Air_XP_Factor

experience_gain_navy_factor = PCF_Race_Navy_XP_Factor

experience_gain_army_factor = PCF_Race_Army_XP_Factor

}

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To sum it up

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You can assign a name to the effects, then when you change the value, use that new name

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So if you wanna increase the army XP gain, you don't write "experience_gain_army_factor = 0.05" you write "PCF_Race_Army_XP_Factor = 0.05"

mortal pilot
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i'm so cofused

glass acorn
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In actual practice it'd look like this

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add_to_variable = { PCF_Race_Navy_XP_Factor = 0.1 }

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This would add 10%+ Navy XP gain

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Dynamic modifiers are easy once you get the hang of em dw

mortal pilot
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add_dynamic_modifier = { modifier = TGE_scientific_development }

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can i put this in the completion reward?

glass acorn
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Yes

mortal pilot
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hmmm

glass acorn
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Now do note

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You must pre-write the modifier/effects before you implement them

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So if you add TGE_scientific_development right now, it won't have any modifiers

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You can add these in the country's history file

mortal pilot
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not in the focus?

glass acorn
glass acorn
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But dynamic modifier effects don't have change tooltips, so just keep that in mind

mortal pilot
glass acorn
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It may look like it doesn't change but it will

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Are you asking for the modifier for research speed?

mortal pilot
glass acorn
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research_speed_factor = "Number"

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So if you want +10% research speed

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do "add_to_variable = { TGE_science_research_speed = 0.1 }"

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TGE_science_research_speed can be what you want depending on what you assign in the dynamic modifier file

mortal pilot
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here science

glass acorn
mortal pilot
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😭

glass acorn
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Then edit it to what you want

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#COUNTRY#

COMMENT

DYNAMIC_MODIFIER_NAME = { #NATIONAL SPIRIT
enable = { always = yes }

icon = GFX_idea_IMAGE

MODIFIER = CUSTOM_MODIFIER_NAME

MODIFIER = CUSTOM_MODIFIER_NAME

MODIFIER = CUSTOM_MODIFIER_NAME

}

mortal pilot
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yep i'm just making a normal idea and replacing it with a better one

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sorry but i can't understand this

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all i know is how to copy

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i might have copied the whole reichkommisariat system but this is too much for me

cursive atlas
mortal pilot
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and i just try to understand how it works?

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i can't make sense of it reading it

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😔

glass acorn
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Mb I was busy

mortal pilot
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my brain is exploding

glass acorn
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Tell me the modifiers you want

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and I'll write an example

mortal pilot
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just research speed

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in my industry branch i get research speed as i keep going

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i'm trying to figure out how to do the whole thing

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so tried to copy legacy of greatness or soviet 5 year plan

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but i couldn't

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and now i'm here

glass acorn
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TGE_scientific_development = { #NATIONAL SPIRIT
enable = { always = yes }

icon = GFX_idea_IMAGE

research_speed_factor = TGE_science_research_speed

}

mortal pilot
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this is not gonna mess anything up right?

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oh i think it's getting somewhere

glass acorn
mortal pilot
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GFX_idea_IMAGE is not an action icon is it?

glass acorn
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It can just use a normal idea icon

mortal pilot
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hmmm

glass acorn
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But make sure you add the GFX_idea part

mortal pilot
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lemme find the icons file

glass acorn
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You want a good site for finding icons?

mortal pilot
mortal pilot
glass acorn
mortal pilot
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checking the files sucks

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😭

mortal pilot
glass acorn
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Np lmao

mortal pilot
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alright the thing gets added

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so now adding the bonus

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set_variable = {TGE_science_research_speed = 0.05}

glass acorn
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Now just note

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It won't show the modifier in the focus's effects unless you add it manually

mortal pilot
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damm...

glass acorn
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So you have to code stuff like this manually

mortal pilot
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custom_effect_tooltip?

glass acorn
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"\n Modify §YScientific Development§! by:\n$MODIFIER_RESEARCH_SPEED_FACTOR$: §G+5%§! "

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Which ingame would look like this

mortal pilot
#

completion_reward = {
custom_effect_tooltip = TGE_scientific_development_tt
set_variable = {TGE_science_research_speed = 0.05}
add_dynamic_modifier = { modifier = TGE_scientific_development }
}

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i'm an idiot aren't i?

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😭

glass acorn
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Instead of set_variable do add_to_variable

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set_variable's better for history files instead of focuses

mortal pilot
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yeah still nothing

glass acorn
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Did you add the localisation?

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Should be like this

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TGE_scientific_development_tt:0 "\n Modify §YScientific Development§! by:\n$MODIFIER_RESEARCH_SPEED_FACTOR$: §G+5%§! "

mortal pilot
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well it doesn't work it seems like

glass acorn
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What doesn't work about it

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Oh ye have you set the base values in the history file of the country

mortal pilot
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my dumbass replaced TGE_science_research_speed with the icon name

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😭

glass acorn
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Lmao

mortal pilot
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i fixed it

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now my game isn't loading up anymore

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istg if have to reinstall the game again...

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not again 😭

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did i mess up the game files?

glass acorn
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🤷‍♂️

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I can't exactly see your screen yk

mortal pilot
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completion_reward = {
custom_effect_tooltip = TGE_scientific_development_tt
add_to_variable = {TGE_science_research_speed = 0.05}
add_dynamic_modifier = { modifier = TGE_scientific_development }
}

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what the tt do

glass acorn
mortal pilot
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it says i need .net framework and visual c++ redistributable

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damm

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or it just won'T open it at all unless i remove it mod

spice knoll
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Sometime if the mod breaks the game to oblivion before load screen that may happen

swift field
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i will add AFV ifv and apc units and templates to my hoi4 multi mod

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aswell as new tank armored and MBT units and templates aswell

wise cradle
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Does a hoi4 map have to be 5632 by 2080 or can it bigger ?

pale sparrow
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It can definitely be smaller so I assume larger as well

mortal pilot
# glass acorn ^^^

remember how it wan't working? it was because i forgot to add l_english 😭

radiant salmon
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Does anyone have any Czechoslovakian focus trees mods that are working?

pale sparrow
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Road to 56

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I like going fascist militaristic, and yet still form a big faction

autumn coyote
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can somebody please tell me how to edit tiles/create new ones? I tried editing the provinces.bmp file but as expected that didnt work.

pale sparrow
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definition.csv got info on all the tiles

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while history/states has which state theyre assigned to

autumn coyote
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i am kinda new to modding, but I want to make more tiles in northern africa, how do i get them on the map?

pale sparrow
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Draw new tile with unique RGB, then define it using that RGB at the bottom of definition.csv, then assign it to a state in history/states

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See the wiki also

autumn coyote
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so editing the provinces.bmp file was correct, i just had to pull all of the info of the tiles in definition.csv and assigne them to a state?

cursive atlas
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How can I easily rename all the flag files to a new created ideology?

mortal pilot
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generic_research_bonus

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for some reason it doesn't show it when i use it

azure summit
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Also just Look at a Tutorial on YouTube

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Way easier

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If you only define it and put it into the State, it will Crash the Game, you also need to put in the Stratetig region

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And validate it with the troops and buildings, since some stuff may bug and also crashes u the Game of the error keeps on repeating Itself

vague grail
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I'm using mod 通用坦克模型修改 Generic tank model modification. The tank models do appear in the tank design section, but how can I make them appear in the division design section?

gilded socket
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so if i wanna mod the game do I have to have a paradox account or is it ok if i just use a steam account?

crystal sand
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you just need the paradox launcher and the game on steam

gilded socket
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oh ok

pale sparrow
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You need the PDX launcher to upload mods, but you dont need a PDX account to do that IIRC ^^

gilded socket
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Ok

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One more question. What language does hoi4 mods use?

pale sparrow
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Can support as many as the main game, and more

gilded socket
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Oh no i meant in programming

pale sparrow
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Typically you just put English, and if its a really popular mod you could try to find translators

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ah

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Its more of a...data format?

gilded socket
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Oh ok

stray ore
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i cant mod but can sb teach me

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?

pale sparrow
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most the code is just pure content

pale sparrow
gilded socket
#

Ah

stray ore
#

okay

pale sparrow
#

How do I mod Hearts of Iron IV? Hearts of Iron offers a unique sandbox experience which, with a little skill, you can adapt to include any scenario you could think of. Today we begin a series teaching you how to mod Hearts of Iron IV. This first video in the series covers how to get started modding Hearts of Iron IV. Stay tuned for part 2!

0:00...

▶ Play video
stray ore
#

thanks

mortal pilot
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i'm having some trouble giving a dynamix modifier an icon

lapis flume
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chat hypothetically if i integrate a map graphics mod in my 1.14.5 mod and then i try to update my mod to 1.16.5 and it crashes should i just remove it

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or is it crashing just cuz the game added more states

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nnnevermind same crash

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i hate this

proven sage
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anyone got an idea how to make the limit work?? since this is not working properly every_possible_country = { limit = {date < 1936.2.1} add_timed_idea = {idea = no_trade days = 729}}

proven sage
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can crash bc of building files

lapis flume
lapis flume
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wdym

proven sage
lapis flume
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so idk

proven sage
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if it just creates a new country, then the file count is low prob, join vc helping lounge 1, can help with that

lapis flume
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forgot to say i cant speak nor hear cuz family's home

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e

proven sage
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just stream your mod files

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go to map files

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ok, wait

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just stay at the main place, since you dont have that

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go history

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and states

lapis flume
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all of those are siberian states and idk if paradox changed anything for soviet union in 1.15 and 1.16

proven sage
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my first guess is air zones, but cant figure that much out of this

lapis flume
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hmmm

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well if the map stuff is the only problem i guess i could copy all the other files over to my 1.16.5 backup mod

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like this

proven sage
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actually wait, if its crashin nudge, than it cant be

lapis flume
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but i can never know that if it crashes while loading

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like

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it almost finishes loading and then im hit with a 50 megabyte crash file

proven sage
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go to steam, and open setting on hoi4, then properties, and write debug, and then open hoi

lapis flume
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wont that do the same thing

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but aight

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i already got a shortcut here

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oh wow

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weird

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why this mf gone

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its supposed to be green russian state

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is that the problem

proven sage
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umm, i see that history aint workin properly

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wait, let me see the map

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lemme think

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ok, so your country is not properly written, so go to history files first, and lemme see the new country file

lapis flume
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it worked perfectly in 1.14.5 so thats probably the change

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here

proven sage
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thats fine, go to countries, colors in common

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oh, common, then countries

lapis flume
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OH THATS THE THING I DIDNT COPY IT

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hold up

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wait

proven sage
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that stuff does not crash debugg

lapis flume
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this one fine?

proven sage
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it is, so go country tags next

delicate tangle
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Anyone know how to solve this? I can't continue with it.

lapis flume
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theres new french and british puppets right

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thats the problem

proven sage
lapis flume
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the states were independent

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thanks alot bro

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ill update u if 1.16.5 works later

wispy bear
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Anyone have a guide for Great War redux Germany?

graceful rune
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I think it involves mortars

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you would have to check tho

wispy bear
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1 have no clue what todo

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👍

wispy bear
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what would a good shock trooper template be for great war redux germany?

lapis flume
hazy vault
#

Good evening Soliders!

I'm fairly new to the game, and one of the issues I am facing is basically knowing how many Mills to put on X production and why. I was wondering (pretty sure I saw this in a video somewhere) Is there a mod that adds a button or something, or indicators, that automatically sorts mills to your production depending on your needs, how many factories you have etc.

And are there more quality of life mods you may suggest!

Thanks in advance (please do tag me when someone answers)

cursive heron
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any mods to stop mega factions? I'm tired that everyone joins the allies for no reason

pale sparrow
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Not as far as I know

pale sparrow
hazy vault
pale sparrow
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No I dont know such a mod

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A good guideline is to just compare how many your production line is making and how big your deficit is

If itd take 400 days to fix your gun shortage and 800 to fix the artillery one, you maybe reassign 1 factory

vague quail
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Hi, does anyone know how to guide me on how to create these models for my mod?

pale sparrow
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this is the only model guide I could find

vague quail
# pale sparrow https://youtu.be/so6xUpYNoWA

Thanks, and I already have the 3D models or .mesh files created, but I would like to create the small models like the one I sent, but they don't turn out the same. I don't know if I need to process them through Photoshop or how to make them have the game's artistic style. I'm attaching a model from the game and one of the models I was able to extract from Blender.

red mason
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can spot optimization worked in single player?

deep pendant
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question

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so i made a 1991 scenario

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no new states

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added all 1017 states (i think thats how many)

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but what do i change?

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history or 1939

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i wanna make 1991 borders

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and the map shows the 1939 map

languid mortar
acoustic wraith
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tommykay what are you doing here

surreal dune
lapis flume
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im gonna lose it do i have to change anything else outside game rules what groups what the hell is this

pale sparrow
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Spot optimization doesnt actually optimize anything

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It just changes how lag is triggered in MP, maybe AI behavior a bit

delicate tangle
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I'm making a mod that adds a 1942 start date. So that means that vichy france exists. Do I just need to use their country tag (VIC) or do I first need to create a Vichy France country?

pale sparrow
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VIC is a tag alias for a FRA tag with the Vichy focus tree

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The game either creates a dynamic country or civil war (idk which of the two by heart), and gives that the Vichy tree, only then can it be addressed with VIC

twilit pier
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quick question, do any of you guys use debug_smooth command in ANY of your games?

glass acorn
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Y'all know how to fix this? I have a feeling it might be breaking strat bombing

analog coral
#

Can you code a nation to focus on certain objective during a multiple war. Example, France gets in a war with Spain and Germany, is there a way to code the AI to prioritize capitulating Spain rather than Germany?

spice knoll
analog coral
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Then if I make a civilwar like for France, French Republic VS Fascist France and Commie France, can I prioritize like that French Republic prioritizes Commie France first?

vagrant rock
kindred axle
high hatch
#

Hi
How I can get the temperature of a province or a state (by average), and stock to a variable?

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Ie the -2°C. I want to get it.

crystal sand
pale sparrow
#

Makes it faster

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I do wonder if the screen flickers I experience are related to using it

crystal sand
#

Probably, When I use it my game is a stutter mess

last igloo
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do you think I can show this

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here

obtuse condor
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could someone upload rise of nations for 1.16 on the paradox website

crystal sand
#

I dont think we as a community should be stealing and reuploading someone elses passion project

steel thunder
#

how do you get a mod to work?

pale sparrow
#

Thats is so vague

lofty plaza
gloomy crescent
#

i love finally being able to make good looking ideology icons

umbral matrix
#

does anyone know if adding gfx files will change the checksum

crystal sand
#

You can change country leaders/generals portraits and political advisors portraits all you want.

umbral matrix
crystal sand
#

LIke add new leaders? You can change the gfx in the gfx/leaders folder

umbral matrix
#

since they otherwise use generic leader portraits

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for China specifically

crystal sand
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Adding portraits dosent change check sum

umbral matrix
#

great; thanks!

kindred axle
high hatch
# kindred axle I think It depends by the terrain?

Well, for now, I give in a variable a random number for the temperature between the same interval of the month (I create a variable for that too) of the state every day ||I imagine a future… Stop Monika :D||. I know isn’t maybe the best solution but is work. Because the weather simulation if I understand is apart.

ember shard
#

Hello does someone know where the ideology sprites are located

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like somewhere in interface?

glass acorn
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Idk how you can code something based on the weather or temp

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But weather/temp is usually generally coded via Strategic Regions I believe

wild pawn
#

any mod reccommendation if i want content past 1945?

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base game basically everything stops around 1945 - 1946

jagged tide
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i suppose road to 56

wild pawn
#

soviet union looks so weird

umbral vigil
#

Can anyone recommend some tutorial/tutorial series to be able to make any ideas come true?

clever current
#

What’s the best country to play I. Great War redux?

quick timber
#

How can I disable a MIO, is there any syntax for it ?

red mason
#

wt

autumn coyote
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i created a new state, added all the files to the sates and strategic regions files. yet i keep getting this error

thin chasm
#

You have to take the provinces in the new state out of the state you split it off from

delicate tangle
rigid crest
#

does anyone know where the file is for the unit grouping distance in the twr files

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e.g this type of file cuz i wanna timelapse it but the units group when zoomed out

west moat
#

Not advertising but is there anywhere I can post something looking for people who maybe want to help a mod in development

vocal bridge
#

whats the mod called that makes colours better

pale sparrow
pale sparrow
#

Anyone bumped into any cut content while modding? I think itd make an interesting YT video

pale sparrow
#

I usually find stuff when working on Rt56

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sadly I dont always note it down

crystal sand
#

Dang

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I dont look in enough vanilla files to find unused assets

pale sparrow
#

Its not even just assets, its hints at cut content

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like unused variables

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or uh

crystal sand
#

Yeah

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I dont look in enough of that to notice to much of it lol

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Is the old ID system still used?

pale sparrow
#

commander IDs?

crystal sand
#

In leaders

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Is there any use for it

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I always just that line because it causes no difference

pale sparrow
#

there might be some old content that still uses it

crystal sand
#

What did it even do

pale sparrow
#

just pre-character system way to target commanders

crystal sand
#

Interesting, then why was it a line for leaders?

pale sparrow
#

Ig for them too

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its been a while

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1,5 years since they changed the system

pale sparrow
# crystal sand Have you

The really obvious ones are:

  • It was seemingly planned for investing in Greece to actually have an impact, but that was cut
  • Turkey allying the Axis has an unused variable to give them Bospherus access
  • One of the Italian paths was likely intended to be Republican, but thatd mean another BoP, so I assume that made them make it constitutional monarchy instead
  • Russia still has democratic ideology buffs apparently, but no democratic branch to use it in
rich harbor
#

What to do if i create an event like in official beginners guide, but when i launch the game, it looks like there is no mod?

fading plaza
#

how do i use toolpack in multiplayer?

delicate tangle
pale sparrow
#

JuiceCat (mine)

lone hearth
pale sparrow
#

💀 its been 3,5 years since NSB?

lone hearth
#

The Second World War’s hardest fighting was on the Eastern Front of Europe.

No Step Back is the newest expansion for Hearts of Iron IV, Paradox Interactive’s grand strategy wargame about the world crisis of the 1930s and World War II. This expansion adds greater detail for many nations in Eastern Europe, unique game systems to reflect Soviet…

Price

$13.99

Recommendations

3358

▶ Play video
#

Time goes by quickly

pale sparrow
crystal sand
rigid crest
crystal sand
rigid crest
#

i just need answers 😭 😔

crystal sand
#

He is a modder yes, but isnt apart of thousand week Reich. He is a main dev for R56 though

rigid crest
#

ik i just looking for anyone atp

crystal sand
#

join their discord if they have one

rigid crest
#

i do and its pretty inactive and still no one can help 🙏

crystal sand
#

Its best to go strait to the mods own discord for help on said mod

#

rip

rigid crest
#

idk if u can have a look or something 🙏 🙏 🙏

pale sparrow
#

You could search the wiki defines page for clues

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I dont know it by heart

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of, also, graphical defines are in a seperate file

rigid crest
#

nvm im such a dumbass i looked at every "defines" file except for the one i needed

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note to self if i ever forget 🙏🙏

pale garnet
#

Does anyone know why it doesn't let me play mods?

lone hearth
rigid crest
rigid crest
#

i got it now anyway

lone hearth
rigid crest
#

its in the screenshot lol

lone hearth
glass acorn
#

Is the Nudger buggy for y'all too

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Like for example if you make a state that overrides an existing one or change an existing state itself, it does this

pale sparrow
#

Yeh thats normal

pale garnet
lone hearth
rigid crest
lone hearth
#

In the game since Goetterdaemmerung

lone hearth
rigid crest
#

yeah well thats why im asking to see if it matters

lone hearth
#

And rather what version does the tooltip on the yellow triangle say

rigid crest
#

yea

lone hearth
#

If it is 1.16.2, irrelevant

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If it is like 1.10.8, very much relevant

rigid crest
#

mhm even if its like 1.15 i think they modified some states so mods would crash on that too

pale sparrow
crystal sand
pulsar ridge
#

Question what mods would be good for OWB server

twin crag
#

Hey, I;ve been thinking of creating my own mod while teaching myself how to mod and I wanna learn different skills too, such as doing gfx etc... But, I have a question about the gfx, do I need photoshop premium to do that?

nocturne abyss
#

If people want to join 90266446849756181 is the server ID
(Required mod: Millennium Dawn: A Modern Day Mod)

lone hearth
#

And if I was then Harry's too 👊 🇨🇱 🔥

dapper arch
#

I’m not sure where I should’ve asked, but do any of you know what mod this is? I saw it in a video of MP hoi4 and want to try it

wise cradle
#

I accidentally made a new state and need to reattach it to undo that

smoky crater
#

Does anyone know when the new project valachord mod is set to update?

wise cradle
#

Yo how the forman chronicles mod coming along

west patrol
#

guys i deleted my gamne and reinstalled it

#

how do i turn on debug mode

rapid mortar
#

anyone who has a good mod, preferring older times the 1936

red mason
pliant heart
#

ngl this looks better than tiger

#

the best heavy tank iv seen

#

nvm this better

twin crag
lost belfry
#

Will Russia ever not declare war if you politely refuse their demands in kaiserredux?

#

I've almost unified China as the Mongols (great yuan now) and I feel confident I could take on Russia, but I'm still at war at the moment.

#

Can I at least delay the war a couple of months?

crystal sand
twin crag
crystal sand
twin crag
#

I tought photoshop was better for making cool portraits

crystal sand
#

nope

twin crag
#

Why tho

crystal sand
crystal sand
# twin crag Why tho

They are free, easy to use and have all the features you need to make hoi4 portraits

#

And most modders that make their own portraits have artists

twin crag
#

Oh ok ok, which is better Paint or gimp, I heard Paint was the best

crystal sand
#

Gimp is a little more complicated

twin crag
#

Thanks man

paper valley
#

can i move the continous focus thing?

#

or do i have to move the focuses

twin crag
#

wohhho got my first countries, now, I want to make sum changes to Germany, should I change the already Ger file or maybe make a new one? So i don't mess with all of that code in there, idk tho

crystal sand
#

there are values in the focus tree to set their position

twin crag
crystal sand
#

I just use the og files and edit things from there

smoky crater
#

Dear god help me why did i do this

vast basin
#

I think the nudger is still broken, do any of you guys know if it's being fixed?

azure summit
twin crag
vagrant tartan
#

Welp, this is awkward

vast basin
azure summit
vast basin
#

Strategic regions or provinces however, it is.

#

Buildings too

azure summit
#

used it and its not broken

#

are you clearing and putting in the files from the nugdger in the paradox folder?

#

cause if you dont clear the paradox folder in documents the games going to crash

vast basin
# azure summit cause if you dont clear the paradox folder in documents the games going to crash
  1. The game hasn't crashed once.
  2. I am moving the files, yes. But despite changes, it doesn't always work. For example, I made a new state which had provinces in 2 different strategic regions. This is obviously a no no, so I deselected the state away from any region and then assigned it to 1. I saved it, moved the files and reloaded the game. Everything was back to overlapping. Nothing had changed.
#

If it wasn't broken, I wouldn't be the only one complaining.

#

HOI4 is just really really unstable and slow and Paradox does barely anything about it. Instead increasing the price of the game and selling overpriced DLCs

twin crag
#

I know it is a pretty overrated idea but how do I make a design for portraits like the ones from the Fire Rises and Iron Curtain you know like the screen thingy, also trynna add symbols behind it.

azure summit
#

if you have some time just join the vc i can help you how to add new provinces or change states

#

cause for me it works

vast basin
azure summit
#

cause sometimes the defines change in the nudger and u need to put that in

vast basin
#

I don't think so, however, again, someone as expereinced as yummycheetos22 or other modders wouldn't have issues. Therefore I still believe that the nudge tool is broken.

twin crag
#

what is the dirrence between recuit character and create new country leader?

pale sparrow
twin crag
#

ohh

#

so

#

I should do recruit character instead of, Create country leader?

pale sparrow
#

Sticking to the modern way is preferable, yes

twin crag
#

thx man

pale sparrow
#

Especially on leaders, on advisors the newer system isnt that much better, if better at all

twin crag
#

Ok vro

twin crag
#

Hi guys, I got a question, can someone show me how to make cool portraits for my leaders? How to colour them etc, I tried with AI but it seems so, strange, so Imma make myself suffer until success

peak wren
#

is there a mod where i can core all of africa as an african nation

crystal sand
peak wren
#

in vanilla

crystal sand
#

yeah

#

ethiopia can do that in vanilla

peak wren
#

core ALLL of africa?

crystal sand
#

yep

peak wren
#

thanks

crystal sand
#

Its pretty hard and not very fun or good

gloomy crescent
#

does anyone know the reason i can't see any nations in the nudger

#

the names appear but not the color

peak wren
#

😭 ✌️

gloomy crescent
#

the one who nudges

wise cradle
peak wren
#

is this a mod or what

#

like the place where u release nations

#

idk

glass acorn
#

The Nudger IS broken tho

#

It gets File Paths wrong, messes up existing state files if they happen to be edited, Very finnicky when it comes to the Database tool, The Supply editor just doesn't work, flat out

gloomy crescent
#

thankfully i just use it to check prov and state IDS

lethal leaf
#

Hey all, getting this for every mod in the launcher for some reason after moving my game to a different drive through Steam. Not sure why it's failing to recognise, given that the 'Show in folder' button takes me straight to it

#

Have already tried verifying files^

#

Thanks:)

twin crag
#

Making portraits stresses me out ngl

#

I cannot make none perfect so I usually needa delete em

mighty abyss
#

i need help removing mods

tranquil moss
#

can someone give me like

#

good optimization mod?

#

i think im lagging too much when i have 3200 divisions

solar estuary
#

how do I make an ai strategy to target multiple countries

#

from what I read in the wiki I have to give it an id tag

#
    ai_strategy = {
        type = conquer
        id = GER
        value = 100
    }
#

stuff like this but what I want the ai to try and conquer every single country is there a way to do it without having to list every single one of them

vast basin
half sage
#

is there any other way to transfer states to the country than simply changing state owner in file?

summer lotus
#

GER_conquer_everybody = {
reversed = yes
allowed = { original_tag = GER }
enable = {
NOT = { has_war_with = GER }
}
abort_when_not_enabled = yes
ai_strategy = {
type = conquer
id = GER
value = 200
}
}

#

oh

#

this isn't code block

#

but anyway

#

just use reversed = yes

#

it will basically use "enable" to define scope as triggered by the target countries

#

in ai strategy you still use the source country id

swift field
#

im gonna add a lot of new MBTs tanks afvs ifvs and apcs to My HOI4 MULTI MOD

proud shard
#

Hello! I'm the lead for the Vic3 to HoI4 converter, and I've been working on what I call the stories system (https://docs.google.com/document/d/17G9UjrKI2J3dn6e-KgBG383dvivdFkYLrgek338VRxA/edit?usp=sharing) for some time, with the intent that the community would generate most of the stories used by the converter.
In exciting times, I've finally hit an important threshold for the stories system! I think there's enough in place for others to start trying to craft stories, and this is where I need the community to start doing so. There are two main limitations: no localizations, and requirements are faked out. For now, requirements must contain a single entry of the form tag=ITA. My plan is to work on making them function as actual triggers in my next phase of work.
If you'd like to start playing with the stories system, open Configuration/fronter-options.txt. At the bottom, there's a commented-out block. Uncomment it so it looks like
option = {
name = stories_system
displayName = STORIES_SYSTEM
tooltip = STORIES_SYSTEMTIP
radioSelector = {
radioOption = {
name = no
displayName = NO
tooltip = STORIES_SYSTEMNOTIP
default = false
}
radioOption = {
name = yes
displayName = YES
tooltip = STORIES_SYSTEMYESTIP
default = true
}
}
}

Now when you run the converter there's an option to use the stories system that defaults to yes. Everything should work from there!

#

If you decide to play with this, ping or message me so I can answer questions and see your work!

twin crag
#

incredible man

#

So I've been working on ideas for a mod of mine and I wanted to ask, is it better if I create my custom provinces first before assigning countries states?

patent linden
#

I think as long as you include all provinces in the correct states before you try to run the mod, the order in which you do this shouldn't matter, although i would say starting with provinces and then moving on to states seems like the better option

spare crest
twin crag
#

Dang man, fire

#

Great skill, I can't even make a good portrait I can't imagine doing sum 3d

gloomy crescent
#

bananas

solar estuary
quick timber
#

I’m working on a country_event that should fire when the player captures a state (state ID 405) during a civil war. Here’s the trigger:

trigger = {
has_country_flag = PER_civil_war
NOT = { has_country_flag = PER_uav_news_fired }

405 = {
    is_controlled_by = ROOT
    has_state_flag = PER_locals_swayed
}

}

I also set this in on_actions.txt:

on_actions = {
on_state_control_changed = {
events = { PER_civil_war.12 }
}
}

Issue:
• If I control Tehran before the civil war starts, the event works.
• If I start the civil war without controlling Tehran, and capture it later, the event never fires — even if the state has the flag and I control it.
• Manually triggering the event with event PER_civil_war.12 works fine.

Any idea why the event isn’t firing dynamically after capturing the state? Am I missing something in how on_state_control_changed or state flags work?

pale sparrow
#

its country_event = PER_civil_war.12

#

and that on_action is not formatted at all

quick timber
pale sparrow
#

it doesnt know what state to check nor who to send the effect

quick timber
#

So what should I do?

pale sparrow
#

check the wiki

#
    effect = {
        if = {
            limit = {
                FROM.FROM = { state = 405 }
                has_state_flag = PER_locals_swayed
            }
        }
     }
}
#

Add the info into this based on the formatting shown on the wiki

quick timber
# pale sparrow ```on_state_control_changed = { effect = { if = { limit ...

on_actions = {
on_state_control_changed = {
effect = {
if = {
limit = {
FROM = { id = 405 } # Tehran
has_state_flag = PER_locals_swayed
ROOT = { has_country_flag = PER_civil_war }
NOT = { ROOT = { has_country_flag = PER_uav_news_fired } }
}
ROOT = {
set_country_flag = PER_uav_news_fired
news_event = { id = PER_civil_war.12 }
}
}
}
}
}

pale sparrow
#

The scoping is wrong

#

You also never have to list ROOT unless youre inside in a different scope, ROOT is the default

quick timber
jade rampart
#

I wanted to ask how hard is it to mod a focus tree bc I've been wanting to make one

lofty plaza
#

Depends on what you want to do

jade rampart
#

I wanted to remake the Japan focus tree by adding a bunch of focuses make a bunch 35 days. Add the agitprop system and add a few special research facilitys on the map but that's not focus tree related I suppose

lofty plaza
#

This would be a good place to start

jade rampart
#

Thank you

crystal sand
# jade rampart Thank you

All of the iron workshop videos, while older. Are still great for learning basic modding. Its where I got my start :)

twin crag
#

there needs to be an updated version, not gonna lie

crystal sand
twin crag
#

How do I make new provinces?

#

I trynna change sum borders for countries for them to have more hist states than sum of the vanilla ones that don't work too well or don't give exact borders for sum countries

crystal sand
#

The nudger tool I believe

#

I have never messed around with it

lofty plaza
twin crag
#

I have seen sum changed from hid old videos, idk tho

twin crag
crystal sand
#

Im not 100% sure

lofty plaza
# twin crag How do I make new provinces?

Welcome to the advanced modding tutorials!

In this lesson we will learn how to add a new province to the world map.

If you have a complicated questions that can't be answered here properly (for example if you want to attach a screenshot) you are welcome to use the topic on the Paradox forums, I am always looking there for questions:

https://f...

▶ Play video
#

This would be a good place to start

crystal sand
#

I have never messed with the nudger tool or making new states/provinces

twin crag
lofty plaza
#

Wym?

twin crag
#

Idk how to explain what I understood ngl

#

I got it.
By "a good place to start" you mean it is the most easiest way to do learn the basics of that and then there are other more complex things that the video doesn't talk about?

lofty plaza
#

Well the tutorial covers how to add a province

twin crag
#

Ok, don't worry. Anyways, thanks man :)

lofty plaza
#

No problem

twin crag
#

Hi, so I got a question, so for example I wanna change all of Germany to get a new name, new color and new events etc. Is it easier to create a new country for separated or just change vanilla Ger files? May sound stupid but I mean, idk

crystal sand
#

So you still have all the generals, focus tree, political leaders etc

#

And so you dont have to re assign to many provinces

twin crag
#

What about the great text wall of events?

crystal sand
#

I wouldnt 100% know since I have never made events

twin crag
#

I mean I think that if my games starts in 1949 all the vanilla events would just not pop up

#

thanks anyways man :)

crystal sand
#

What type of mod are you making?

#

And is this your first mod project?

twin crag
twin crag
ember sundial
crystal sand
twin crag
#

Kinda wanna do allat by myself, wanna get as much experience as I can

#

I know it will take months

#

but

#

I am in for the challenge

crystal sand
#

hmm

twin crag
#

idk how to make an collaborative mod tho

#

hahaha

#

so

ember sundial
#

It would be cool if something like The Iron Curtain mod had better mechanics for starting proxy wars and staging coups

crystal sand
ember sundial
#

I just hate when mods get all into space and other shit as well, like I just want to fight in wars lmao

twin crag
#

I kinda like CWIC but it has thing it can improve ngl

crystal sand
#

I like the fun and cool mechanics Md and Iron curtain have like the space stuff

ember sundial
#

It’s cool for RP purposes I suppose

crystal sand
twin crag
#

Also I can barely distinguish a division from the other in CWIC

crystal sand
ember sundial
#

How hard is modding with Paradox language? I have some programming knowledge but never messed with modding

twin crag
#

I mean from what I have done it ain't coding itself rather changing sum files and copying and pasting

ember sundial
#

Gotcha I see

twin crag
#

but I like proxys

ember sundial
#

I enjoy the combat that hoi4 brings, and I feel like CWIC you wait around for years to get just a little bit of action

twin crag
#

It has cool features but meh

#

feels also too like not many alt options

#

if you communist u can only be communist

crystal sand
#

Just can get time consuming

#

And sometimes things just wont work >:)

twin crag
#

that is coding in everything ngl

crystal sand
ember sundial
#

I might look into modding

twin crag
#

but ye I will try my best and gather all the skills I can in modding

crystal sand
#

But at the same time, look at the paradox spaghetti code

twin crag
#

Actually I ain't doing ts by myself tbh

#

💔

crystal sand
#

lol

#

Id say start with something smaller

#

Like a custom nation with a focus tree, or a focus tree for a nation that doesn't have one

twin crag
crystal sand
#

Thats a good idea for learning focus trees

twin crag
#

I kinda just wanna learn about focus trees, making new events, making characters (like the ones you assign for buffs also leaders) and creating new province so ye

#

Imma use that to practice, thanks for making me realize that tho hahaha

rare grove
#

Was Ansbach and Bayreuth a puppet of Napoleonic France?

#

seems its just an error

mint bone
#

Is there a mod for an easy cheat menu, it's kind of tough with the commands and province IDs and stuff

crystal sand
#

Pls dont use it for blatant cheating

mint bone
#

Nah it's for singleplayer

#

I'm not a cheater

crystal sand
#

Im talking like coring excessive land, giving yourself land. That sort of thing

#

I mostly use it for making nice borders and such

mint bone
crystal sand
crystal sand
pale sparrow
#

I thought itd be funny (Im also a superfan of Doner anyway)

crystal sand
pale sparrow
#

as far as I know

pliant heart
#

expensive?

pale sparrow
#

expansive with an a, as in uh

#

lots of features

pliant heart
#

ahh

#

let download

#

ty

pliant heart
#

@pale sparrow how can i activade

pale sparrow
lofty plaza
pliant heart
pliant heart
pliant heart
lofty plaza
#

I wanna see it when the efficiency is at max

patent linden
#

I'm trying to write a very basic system where if a country get's puppeted by a specific tag, or tags in this case, the cities get appropriate names, and I'm having trouble getting it to work for multiple tags

    {
        effect =
        {
            if =
            {
                # German Names for Czech, Hungarian, "Yugoslavian", and Galician Cities
                limit =
                {
                    OR =
                    {
                        FROM = { tag = AUS } 
                        FROM = { tag = GER } 
                    }
                }
                

                if =
                {
                    limit = { ROOT = { tag = CZE } }

                    9 = { set_state_name = AUS_STATE_9 } #Böhmen
                    set_province_name = { id = 11542 name = AUS_VICTORY_POINTS_11542 } #Prag
                    set_province_name = { id = 6418 name = AUS_VICTORY_POINTS_6418 } #Pilsen
                    set_province_name = { id = 9569 name = AUS_VICTORY_POINTS_9569 } # Taber
                }    
            }
        }
    }```


when I remove the "OR = {}" scope and one of the "FROM ={}" it works fine, but the moment i try to use the OR scope it breaks. I tried putting two seperate limit blocks in side the OR scope but that didnt work too. Has anyone done something similar before? I cant get it to work the way i want it
lapis flume
#

how do i add new stuff to custom game rules
(like kaiserreich, they have division limits and player primacy peace deals)

#

theres no tutorials on youtube, the wiki didnt cover this yet and when i go into code of the mods i see random bullshit that i cant understand what to connect it to

languid acorn
#

@unreal forge This was a screenshot from an old campaign whilst using dabr0’s Map Pack which has since disappeared from the Workshop.

unreal forge
languid acorn
zealous kernel
#

I'm really new to modding, and I want to make an addon for Germany, and I might have a lot of questions, (sorry if i annoy you).

#

How do i change a countries color? Do i need to do something in the "countries" file?

lofty plaza
smoky crater
#

Hearts of iron star wars mod (Valachord 2.1.1 ) multiplayer scheduled for this week, new fan discord out now, dm for details.

twin crag
#

Hey does someone know any map creator where I can create a model for my mod map?

lofty plaza
pallid edge
#

dont know if this is the place to ask, but ive been trying to make my first mod, but i keep getting this error around "country" does it matter?

wise cradle
pallid edge
#

the issue is the mod isnt doing anything

#

this is the rest of the stuff thats in it

quick timber
#

Is there anyway to stop the game from generating female admirals ?

crystal sand
#

Its up to ideology btw

quick timber
crystal sand
#

Fascist nations wont generate them, democratic and communist will

crystal sand
#

Unless you go fasicst

quick timber
crystal sand
#

And idk why your looking for accuracy in hoi4

quick timber
crystal sand
#

Look up what file defines it

#

idk which one

quick timber
crystal sand
#

Well

#

Rip

#

If its that important just go through as many files as possible that might contain it

quick timber
#

Ok

remote mauve
#

Hello my dearest members of the hoi4 community, does anybody know anything about Fall Rot in TNO? I cannot join the TNO server for unknown concequences, and when does It start

normal abyss
#

handle tags by using FROM = { OR { blaw blaw } }

#

FROM = {
    OR = {
        tag = AUS
        tag = GER
    }
}

#

this is explicitly checking the scope once and then using an OR within that scope to check multiple tags

nimble solar
remote mauve
#

Wait

#

Wdym

nimble solar
# remote mauve No

I tried playing TNO as the US and saw that Goring did not have a focus tree while the other factions did

nimble solar
#

Didn't use to I thought

#

I remember playing base TNO and sending volunteers to Switzerland and breaking Germany

#

That was pure comedy

remote mauve
remote mauve
nimble solar
#

Another W for the OFN

sonic spire
#

I have 20 fps on 5 speed

nimble solar
#

The mod is feature bloated

sonic spire
remote mauve
nimble solar
#

5 speed

remote mauve
#

The OFN is goated

nimble solar
#

A day every few seconds

#

Like 2 second days?

#

1 second?

remote mauve
#

debug_smooth

sonic spire
nimble solar
#

That is called an autosave

#

It always does

sonic spire
#

yeah

remote mauve
nimble solar
#

Play ironman tno for weekly autosaves Kappa

sonic spire
#

kaiserreich is fun and optimized

#

why can't tno be like that

nimble solar
#

Kaiserreich is quite bloated but runs better

#

Because it did the smart thing and not put an economy system in a war game

sonic spire
#

it is like normal hoi4 performance

nimble solar
#

No

#

Kaiserreich is decently slow

#

TWR runs faster

#

Vanilla speeds through

#

I can get to 1939 in an hour in vanilla 5 speed

#

And then the game slows with war

sonic spire
#

i have no issue with kaiserreich

nimble solar
#

Kaiserreich runs fine

sonic spire
#

my cpu runs well

#

but tno made it so slow

#

especially autosave

nimble solar
#

It just doesn't speedrun like vanilla

sonic spire
#

is 4 speed good for tno?

nimble solar
#

Why would you

#

Game is slow enough as it is

remote mauve
#

MAX IT OUT

nimble solar
#

You aren't fighting much either

#

You only go below 5 speed to micro and such

#

Just hit pause when you have to

sonic spire
#

even old world blues is way more optimized than tno

#

kaiserreich is reliable

#

vanilla research tree

#

and templates

crystal sand
#

EaW is best optimized mod

nimble solar
rare grove
#

What if Albania-Greece Formed in the 1820s?

delicate tangle
#

How should I create a vichy France file for a more start dates mod I'm making

zealous kernel
#

What does "Removal cost" even do? It's usually -1, but why?

ripe condor
#

do ya'll know of any mods like magna europa, but instead of solely being for europe its for the entire game world

twin crag
crystal sand
twin crag
#

mega hoi4

crystal sand
#

Imagine the lag

ripe condor
crystal sand
#

You unpause the game, and your cpu just dies

crystal sand
ripe condor
crystal sand
#

Because if you cant run either of those mods at even 3/4 of the speed

#

A mega world would just not work

#

And btw the closest you can get are state mods

#

There is no magna europa for the entire world

#

There are a few historical ww2 mods, like darkest hour and Bice. But they only add borders to be more historical to irl, not millions of states

glass apex
#

Hi guys im new to modding, just wanna ask is there a way to access remove_ship_from_fleet effect? Or is everything available to modders already on wiki?

ripe condor
#

or a mod that adds althis paths to BICE

crystal sand
#

No

#

All the ones that did do all that

#

Have since been abandoned

ripe condor
#

oh

#

that works just fine

#

tysm

crystal sand
#

It is extremely broken in new versions of hoi4

ripe condor
#

i see

#

which do you suggest i go to?

crystal sand
#

What ever the launcher says

ripe condor
#

alr

crystal sand
#

Load the mod on the launcher and see what version it says the mod is from

ripe condor
#

this means any 1.14 version?

crystal sand
#

sub versions hardly ever matter

ripe condor
#

alr

#

btw do you know of any good peace deal mods for 1.14?

#

before i was just using post-war settlement but that is incompatible with 1.14

crystal sand
#

Just an older version of toolpack and playerled

#

Post war settlement in my opinion isnt even all that good.....

pallid edge
#

I've tried everything I can think of, but for the life of me I can understand why the event isn't firing. (I followed the updated tutorial from paradox themselves and it still doesn't work)

covert mirage
#

someone pls help me, im trying to code a reward once u complete a focus, where the country leader gets a trait, however it says "Invalid effect 'traits'" in the logs and it doesnt work, nor does it show that the characther gets a trait in the focus hover,

and yes the trait in itself works whenever i add it manually into the characthers before hand

full raft
#

Shot in the dark, remove the curly Brackets around the Trait term
so its
trait = father_of_slavic_socialism
instead of
trait = { father_of_slavic_socialism }

crystal sand
#

I believe for traits you need the brackets

full raft
#

Yes, traits, plural.
Brackets are used wherever multiple Arguments are accepted (in General), whereas this specific effect can (as far as I can tell) only assign one trait.
Therefore the Game sees the Curly Brackets and assumes, this must be something which CAN take multiple Arguments and spits out an error

crystal sand
#

Interesting that I didnt face that error

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I wish I had access to my old custom leader mod so I could show what im talking about

#

But windows decided to delete my mods folder

full raft
#

Did you test it? Because testing beats Wiki/Experience every day of the Week.
Also, yes there are effects which do take multiple traits, specifically the ones creating a Character. This is just not one of them.

crystal sand
#

I did

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Ill see if I can somehow recover it

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I cant quite remember

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If im wrong then im wrong

thin rune
#

Hello. As you can see, I created an event with a very long description. The issue is that no choices appear and some of the text is cut off. Is there a way to maybe add a scroll bar or solve the issue in a different way?

steep vault
#

To the guys who made TFR, I have an issue. There's a game in your crash simulator, pls fix.

nimble solar
#

Last time I checked though, their discord server exploded

twin crag
#

How do I make my graphics and put them on my mod?

zenith lake
#

hello guys i wanted to ask dose the Max Training Modifier work or no , it dosent look like it has any effect

dry patrol
#

can someone reccomend me a good and interesting mod?

zenith lake
twin crag
dry patrol
delicate tangle
twin crag
#

How do I make my graphics and put them on my mod?

#

Graphics for the map

rough beacon
#

So I am trying to get my custom nation its already defined ruler but struggling. I have done 'recruit character' in the history file and have in the common> characters folder put the custom txt file which includes the definition of the leader. Any ideas why it's not functioning?

ripe condor
#

are there any alt-his BICE mods?

#

@Everyone

twin crag
#

That is crazy

ripe condor
twin crag
#

Even craziers thinkin that you didn't achieved to even do the tag, and u cannot tag everyone

#

I cannot answer ur question tho

ripe condor
#

alr

white mist
twin crag
#

Damn I mean I didn't asked that but that answers me questions hahaha, thanks

solar estuary
#
every_state = {
    if = {
        limit = { oil > 300 }
        add_resource = { type = oil          amount = -300 }
    }
}

how can I get the specific value of a resource in a state? I want to do something like the code above but using the exact amount

#

I forgor how to do code block

#

there it is

twin crag
#

How do I make my graphics and put them on my mod?
Graphics for the map

twin crag
#

Also how do I make that my friends and I can work on the same Mod? I heard we have to use github but, idk how to use it at all, any help would be appreciated

pale sparrow
light pulsar
#

do you guys prefer the Road to 56 focus trees or the basic trees (from dlc)

nova heron
#

Yoyo, quick question, lets say I wanted to have a decision category exclusive to one ideology of a nation, but when a focus for an alternative ideology is taken, I want the category hidden. Would I have to make each decision unavailable/hidden so that the category goes away, or is there a way to hide the entire category some other way?

twin crag
#

how do I even use github hahaha, Do I have to make a repository?

pale sparrow
twin crag
#

What do I do w this

pale sparrow
twin crag
pale sparrow
#

yes

coarse cloud
#

Anyone know the mod name that is like the EMPIRES but a bit later on like late 18 century

coarse cloud
twin crag
#

Ok now how do I assing a file to the repository so we can edit it?

iron sierra
#

I have a question

#

i am new to modding the game, and i would like to make a country use a unique unit model. How would i do that?

#

i have tried changing the country file but it only shows a generic model ingame, and no unique one appears as an option for the units.

twin crag
#

How to change the color of a country based on ideologies?

glass acorn
#

Anyone know why bombers in my mod seem VERY dedicated to just logi bombing lmao

#

I have a feeling it's something to do with these errors

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But I'm not sure how to fix them

#

Nvm fixed it, outdated defines file

twin crag
vagrant tartan
#

What the actual frick. It's using my Main battle force as a garrison template. GAME, WHY? That costs millions of manpower

glass acorn
crystal sand
glass acorn
crystal sand
opaque cloud
#

Oh this is the modding channel

#

Well, is anyone excited about that new “war never changes “ mod?

#

Basically trying to show how the world went to pot in pre war fallout up to 2077

oblique quiver
#

is there a mod that makes all formables independent?

twin crag
#

Just release them vro

oblique quiver
#

lmfao no

#

i dont got all day

#

thats why mods exists

mild pelican
#

anyone know of a list of mods that are compatible with Rise of Nations

lofty plaza
#

Just release them bro

oblique quiver
#

who tf has the time for that

twin crag
#

Vro

#

It is in the decisions when starting a game

#

🥀

oblique quiver
#

bet

twin crag
#

It takes 2 mins gang

oblique quiver
#

bet

twin crag
#

Rushbet

#

Just fragment everything

lofty plaza
oblique quiver
#

what do i type

glass acorn
#

He said to make all Formables independent

#

Idk if he meant Releasables, but even then most formables would prob overlap so like why 😭

delicate tangle
#

Does anyone know an updated improved nudging tool mod?

open crane
#

What mod does tommykay use (if its a mod idk) so you actually have money in the game

obtuse condor
#

Im having issues with mods and the launcher i purged a bunch of mods from the workshop and noe the launcher is freaking ozt and everytime i click the playset it crashes the launcher

#

I even reinstalled the game and nothing seems to be helping the issue

rapid tinsel
#

my mod that i published and recently deleted from the mod folder doesnt appear in "all installed mods" anymore, only if i download it from the workshop(this doesnt help cuz if i download it from the workshop i wont be able to update the mod), what do i do?

iron sierra
#

it has some sort of money system i think

open crane
#

yeah that too but this one is road to 56 rp

sonic spire
#

what programming language I need to know for moding?

sonic spire
#

how?

pale sparrow
#

The files you mod are data files, all processing of that information is hardcoded

sonic spire
#

any modding guides?

#

also, how much time it takes to learn how to mod

pale sparrow
#

Pinned in here

#

Basic mod, maybe a week of ocassionally watching a guide

umbral garnet
jagged tide
#

they code hoi4 in arabic

torn lodge
#

i think my vic save would go hard as a hoi mod

crystal sand
vague field
torn lodge
#

how

crystal sand
#

Idk how the vic 3 one works

torn lodge
#

especially america

crystal sand
#

I hate vic 3 with a passion so I only know how the vic 2 one works

torn lodge
#

i dont know what the hell happend

#

that could be a hoi mod by itself

crystal sand
#

Also the vic 2/3 converters dont work well if you dont play to the end date

torn lodge
#

oh boy

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im gonna play till then and then and then convert