#modding
1 messages · Page 75 of 1
this look good? also teh cirlced id is waht im confused about
state or tile?
Like I say I think that I'd is just assigned to the units so you can delete them later if needed
the units cant be deleted or edited
I think you need 986 = create unit
nah 986 is the state which needs to be controleld for teh event tro grigger
Where do you want the units to spawn
State 334 = {create unit = {prioritize_location = 10237}}
im a bit confused with how i integrate this
i put this line instaed of jsut "create_unit = {" ?
Take this and just add state = before create unit and prioritize location= on top of division
wait do i need to move this indent?
Btw you can enclose text in ``` to keep the formatting of code so you can just copy and paste it instead of screenshotting it.
o ye
No but I think create unit should be outside the if statement.
not liek this?
if = {
986 = {is_controlled_by = FAR}
State 334 = {create unit = {prioritize_location = 10237}}
create_unit = {
division = "name = \"Scarab Swarm\" division_template = \"Scarab Swarm\" start_manpower_factor = 1"
owner = FAR
count = 6
allow_spawning_on_enemy_provs = yes
}
}
fire_only_once = yes
hidden = yes
}
o
i didnt see any event examples or spawning troops
id = vic_colonial_war.14
title = vic_colonial_war.14.t
desc = vic_colonial_war.14.desc
picture = GFX_report_event_ARG_coup_detat
fire_only_once = yes
hidden = yes
trigger = {
}
mean_time_to_happen = { days = 5}
option = { #surrender
name = vic_colonial_war.13.a
}
}```
that's an empty event
yes you do and that'll be for whatever you name the event
ah ok
you nead a limit = { } scope for the is_controlled_by
id = vic_colonial_war.14
title = vic_colonial_war.14.t
desc = vic_colonial_war.14.desc
picture = GFX_report_event_ARG_coup_detat
fire_only_once = yes
hidden = yes
trigger = {
986 = {is_controlled_by = FAR}
}
mean_time_to_happen = { days = 5}
option = { #surrender
name = vic_colonial_war.13.a
334 = create_unit = {
prioritize_location = 10237
division = "name = \"Scarab Swarm\" division_template = \"Scarab Swarm\" start_manpower_factor = 1"
owner = FAR
count = 6
allow_spawning_on_enemy_provs = yes
}
}
}```
This should work for you
oh god damn
that was fast lol
thank you
was in teh middle of sorting out indenting on my end lol
Anyone know how to make so all puppets of a certain country become free? i cant figure it out
do i need to cahnge the ids? does it matetr waht i cahnge them to?
You can change the ID to whatever you want you just have to put a namespace on top of the event with the same name
so for this one the namespace was add_namespace = vic_colonial_war
ooh
i see
ill do Expansion_Events
generally avoid using capitals
my bad
You can use capitals but paradox doesn't which can make things confusing for you
makes it more likely you make a mistake by forgetting to capitalise something somewhere, or accidentally capitalising something from paradox that shouldn't be
Expansion_01 = {
id = expansion_events.01
title = expansion_events.01.t
desc = expansion_events.01.desc
picture = GFX_report_event_ARG_coup_detat
fire_only_once = yes
hidden = yes
trigger = {
986 = {is_controlled_by = FAR}
}
mean_time_to_happen = { days = 5}
option = {
name = expansion_events.02.a
334 = create_unit = {
prioritize_location = 10237
division = "name = \"Scarab Swarm\" division_template = \"Scarab Swarm\" start_manpower_factor = 1"
owner = FAR
count = 6
allow_spawning_on_enemy_provs = yes
}
}
}```
hows this look?
i jsut adjusted some names
looks fine
if you want to test it in game open up the console and type "event expansion_events.01"
that'll fire it instantly bypassing the trigger so you can see if it works
at least so long as the OOB with the template is loaded in
says theres no event with taht id
Did ya hit save :p
events folder
Hmm that's weird I don't know why that's not working
how to make so all dutch puppets become british puppets?
I'm not sure but maybe it doesn't like .01, try .1
ENG = {puppet = tag}. Or something like that, check effects wiki
no luck 😭
I got no idea sorry
shit
wait do i need to set up lcoalisation for it?
and a description
Nope, should just work
I think if it's hidden you don't even need to set a title and desc it's just good practice for edge cases
oh
every_country = {
limit = {
is_subject_of=FRA
}
set_autonomy = { target = PREV autonomy_state = autonomy_free }
}
theres no reason this code shouldnt be able to work
btw ive restarted sevreal times betwen tests
That would just free them
they dont get freed
they remain puppets
i want them to be free
Again tho indenting please man
You indent your code so that anything within a block is indented further than the start of the block
Like this
as in only show the necessary parts?
event expansion_events.1 FAR
noticed i need the tag
stil getting this error
You don't need a tag
you dont?
Can you try firing a base game event
any examples?
I think france.14 is Vichy
ye worked
Ok right, try copying over an event file from base game and just stick your code in at the bottom
o wait like edit an existing event?
No just in case you've done something weird in the file
oh
You're in debug mode right? You have error dog
ye
So do you get any errors?
"Unexpected token: Expansion_1, near line: 12" in file: "events/FAR.txt" near line: 61
61 has nothing
Oh my god lol I'm so dumb
i have to asing the event in anotehr file dont i?
Yer where you have Expansion event 01, that should be country_event XD
o lol
saying this aprt is unexpected event
name = expansion_events.2.a
oh damn its firing but its not hidden and has no effect
The a is saying option one, so it's expansion_event.1.a
Firing via console might make it visible and it won't do anything if the oob isn't loaded and the country you're spawning units for doesn't exist
oh
oob is loaded
huh?
Nowhere in an event do you need to specify a tag
but i thought in order to use the event console command you need to type 'event [event id]'
ok so FAR controling teh state isnt doing anything
Yes event id, that's not a tag
hmm
i get that same error when i try to fire an event
using what i described
Are there any other hoi4 modding discord servers other than r/hoi4modding's discord server?
You have to let the game run a while since you set mtth to 5 days
And obviously since it's hidden the event won't show up
Try removing the is hidden and see if it pops up
o i thought it was horus lol
either way its not triggered
ok
I think it's also set to fire only once so make sure to start a new save
ye
nothing yet
Give it like a month just in case
what if it doesnt know this si a state?
It does know
Oh you might need to put create unit in brackets
the exact tile im trying to spawn teh divisions on gets railway damage eactly 5 days after the event is suppsoed to triggger
So 334 = {create_unit
wait hold on should probably set who is getting the event in the trigger
so add tag = FAR in the trigger
there?
yer
that's definately why you didn't see it pop up
because it could fire for any country but once its fired it can't fire again
then do this and I think it should work
wait i havent done this aprt yet
how do i do that?
this?
name = vic_colonial_war.13.a
334 = {
create_unit = {
prioritize_location = 10237
division = "name = \"Scarab Swarm\" division_template = \"Scarab Swarm\" start_manpower_factor = 1"
owner = FAR
count = 6
allow_spawning_on_enemy_provs = yes
}
}
}```
its stil same as before for some reason
country_event = {
id = expansion_events.1
title = expansion_events.1.t
desc = expansion_events.1.desc
picture = GFX_report_event_ARG_coup_detat
fire_only_once = yes
hidden = no
trigger = {
986 = {is_controlled_by = FAR}
tag - FAR
}
mean_time_to_happen = { days = 5}
option = {
name = expansion_events.2.a
334 = {
create_unit = {
prioritize_location = 10237
division = "name = \"Scarab Swarm\" division_template = \"Scarab Swarm\" start_manpower_factor = 1"
owner = FAR
count = 6
allow_spawning_on_enemy_provs = yes
}
}
}
}```
event seems to fire, jsut casues dfamage to that one tile
no units spawned
trigger seems to be woreking
That's extremely weird. I've never tried spawning units in enemy territory before, god only knows how that works with 0 manpower too.
perhapse another part of the event to make my coutnry the controller of that tile beore spawning teh unit?
Could try that
TAG becomes controller of TILE > spwan units code
i have no idea how to do that lmao
whoever is getting the state = {transfer_state = whoever had the state}
wait can oyu not do it with provinces?
like teh little tiles
Only states
maybe the naming of my division tempalte stuff is wrong?
thats the division im trying to sapwn
alright thats my queue too
its nearly 5 am
pinged you in a post on the modding discord but you can ignore that
Rise of the Dominions Recruitment
ROTD aims to revamp the Dominions of the Great British Empire by adding
- New Focus Trees
- New Countries
- New Events and Decisions
I'm currently looking for
- Developers
- GFX Artists
- Researchers
So if you want to be apart of a modding team and make a easy but extremely revolutionizing modpack, make sure to DM ME for a link to the Discord Server.
guys, how do i code a muti-party system congress, like the tno congress system
This might help you
Came across this image, thought this guy kinda fits the German leader so wanna make one
Guys, What methods of assigning generic focus trees to countries with already existing focus trees are there?
Making a new mod and I want the countries that have focus trees from DLCS or Focus trees overall to just have the generic one.
in the generic tree change the country factor to a bigger number
most trees have a factor of 10, i'm not sure if any are different
yo where can i get a blank map of the world for modding
like all states belong to unnamed country
nvm already found it
How do I change this display name? I've changed horthy's portrait by just replacing the original one in the files, but I want to change his name in this image
Hi i am currently working on my first mod focused on events and i did one that works however for some reason it works only in the first month of the game. Then even if the triggers are met it still wont fire the event. And when i fire it manually it shows that the triggers are met. Any ideas what is going on?
Change his name in the character file
did you put is_triggered_only = yes?
Sweet, thanks
i tried both yes and no
yes won't work you can remove it all together
can you send a screenshot of your code?
yeah give me a sec
news_event = {
id = afk_tag.10
title = afk_ger.10.t
desc = afk_ger.10.d
picture = GFX_germany_poland
major = yes
fire_only_once = yes
play_song = "in_inem_polenstadtchen"
trigger = {
GER ={
has_offensive_war_with = POL
is_subject = no
}
}
immediate = {
every_country = {
limit = {
NOT = { TAG = GER } # Německo nebude mít tuto událost
NOT = { TAG = POL } # Polsko nebude mít tuto událost
}
country_event = { id = afk_tag.2 } # Spustí událost pro všechny státy
}
}
option = {
name = afk_ger.10.a
ai_chance = {
base = 5
}
}
}
news_event = {
id = afk_tag.2
title = afk_world.2.t
desc = afk_ger.10.d
picture = "GFX_germany_poland"
is_triggered_only = yes
immediate = {
every_country = {
limit = {
TAG = POL
}
country_event = { id = afk_tag.4 } # Spustí událost pro polsko
}
}
option = {
name = afk_world.2.a
# Možnosti pro ostatní státy
}
}
news_event = {
id = afk_tag.4
title = afk_ger.10.t
desc = afk_ger.10.d
picture = "GFX_germany_poland"
is_triggered_only = yes
fire_only_once = yes
option = {
name = afk_pol.4.a
# Možnosti pro Polsko
}
}
do you have a state 735 in history/states?
yes
i clearead it out cuz i want a blank map
by hand
yea but that takes A VERY long time
yeah
when you can just clear it out with code
there might be a way using notepad++, replacing lines with nothing
however i'm not sure
which event doesn't fire?
kk will do
the first one automaticly fires all of the others. However it fires only if the war is declared only in january 1936
so the first
what namespaces have you set?
add_namespace = afk_tag
what country are you spectating as?
OH
it's fire_only_once
means only one country is receiving the event, and no others can
germany
yeah the first event is supposed to be seen only by germany. taht first event then fires other events for other countries with little different option names
you can make certain options appear if a specific tag is looking at the event
by putting a trigger = {} within the option scope
okey i turned fire only once to no and it worked but iz now fires the event like 3 times so you have to click the option button 3 times before it disapears
i'm not familiar with news events, but you could put a set_global_flag in the immediate scope, then require not having that global flag for the event to trigger
maybe country flag instead of global
major = yes means it shows for everyone
remove that and put an original_tag = GER in the triggers and you should be good
so i changed fire only once to no and did what you write but now it doesnt fire at all
okay i putted TAG = GER to triggers and now it again works only in january
Ummmm can someone make a mod "Hearts of Freaky 4" where instead of alliances you make alianfreaky and instead of declaring war you declare freakyness
yo any easier way to make blank map then just doing it by hand
like i dont have that much time on my hands
how can i mod MIOs with custom technology? the equipment_type and research_categories always seem to bug and cause my MIO not to show up
With submods named Freakying the Tiger,Death or Diddy,freakyness on the Bopsforus...
and if I put major then then it works all the time but spams teh events so idk
without its working only for first month
Where are the character files, I forgot
its impossible to make the puppets free!!!!!
does anyone here know how to make a certain countries puppets free?
i have tried everything this is so frustrating
ahhh fra={]around set_autonomy
@vast helm 😔 5th times the charm? (Submitted a ticket a week ago, it’s still very much up)
I know, it’s been getting reuploaded again and again. Apparently a whole group is dedicated to reuploading it
does anyone know why puting the whole world in a faction slows teh game down so much? even when im playing as the single nation not in the faction
Yo what's the best mods going rn
is there any cold war mods or a way i can recreate the cuban missile crisis as cuba, ussr, or usa?
Cold War: Iron Curtain
Do anyone have a states map of Magma europe ? Thanks
Open the mod in visual studio code using the hoi4 plugin and you can get a state map
can't you just download magna europa and look into the files
i mean there is no such thing as a states map, but you can look on the province map
if you want a map with states specifically then idk
@proven sable think i could edit the ai of a country to ignore low manpower? im certain thats why they wont push
Is it still low supply areas tho?
Try putting them somewhere like the Maginot and see if they push, if they do it's not manpower
its not the supply becasue teh units are fully suppied
liek ive given them lados fo modifiers
for supply
the custom units use 0 manpwoer and the coutnry has 0 manpwoer and 0 populatkon
But if they push another tile they won't have supply
i mean the unit have to be spawned via event since units need manpower to be deployedf
so it msut be that
they do
hmmm
at least they dont have any side effects of low supply
There will be 0 supply in the tile
how can i know for sure if its supply?
Like I say put them on the Maginot and see if they attack
is tehr a cheat for spawning divisions on a certain tile?
You could just tag to the country and recruit some units
cant recruit them as they are locked to a specific coutnry
and they dont use manpwoer
you cant deploy units that dont have any manpwoer
create and event to do it then
Why is the focus not working and why is the id as the name not being overridden? (I presume there's something essential missing in one of the folders but this is my first modding):
Localization needs to be in speech marks
Purple_coup:0 "purple coup"
The event needs to be fired for a specific country.
How do I do that?
SOV = { country_event = my_event.1 }
Delete trigger event block
It really helps if you just copy the code
You can enclose it in ``` to keep the formating
like this
focus_tree = {
id = horrid_henry_focus_tree
country = {
base = 0
modifier = {
add = 10
tag = eng
}
}
# Start of Focus Tree
focus = {
id = purple_coupe
name = LOC_FOCUS_PURPLE_COUP
icon = # Insert icon here
position = { x = 0 y = 0 }
cost = 5
effect = {
trigger_event = {
id = purple_coupe_event
}
}
is_root = yes
}
}
Like this?
focus_tree = {
id = horrid_henry_focus_tree
country = {
base = 0
modifier = {
add = 10
tag = eng
}
}
# Start of Focus Tree
focus = {
id = purple_coupe
name = LOC_FOCUS_PURPLE_COUP
icon = # Insert icon here
position = { x = 0 y = 0 }
cost = 5
effect = {
SOV = { country_event = my_event.1 }
}
is_root = yes
}
}
Change the tag and event to what you want
if it's root you don't need to include the tag/scope
(as in targeting your own country)
So what's stopping the event from working then?
and use completion_reward
instead of effect
you'd also still need to change trigger_event to country_event
Getting this error msg now
you can keep the event as a scope but the way Mr Genghis has shown is easier
what does your event code look like?
event = {
id = purple_coupe_event
title = "The Purple Coupe"
desc = "Seemingly out of nowhere, a group of children who call themselves the 'Purple Hand Gang' have marched into Parliament and overthrown the government! Is this the end of Britain, or the start of a new era?"
picture = "GFX_EVENT_PURPLE_COUP"
option = {
name = "The Purple Hand Gang rules ok!"
ai_chance = { factor = 100 }
effect = {
change_country_flag = { new = gfx/flags/fascist }
change_country_leader = { new = purple_leader }
change_country_ideology = fascist
add_country_modifier = {
name = purple_coupe_manpower_bonus
days = 365
manpower_modifier = 20
}
}
}
}
This is mostly GPT code so it's probs completely wrong
ah yeah I wouldn't use chatgpt at all it gets most stuff wrong
I was using yt, but the guides are all ancient now
they're all up to date
at least iron workshop is
especially events which haven't changed
Tbh, I'm too impatient to watch some of the guides
change country flag/ideology/leader don't exist, they're all just set_politics (with the flag and leader changing based on the government `
and modifiers are in ideas
i would recommend the wiki article then
Modding does require a lot of patience so if you can't sit through a tutorial you'll be hard pressed to finish a mod
Ik. I just seem to have selective patience, because I don't mind programming and getting stuck for ages etc.
that's quite understandable
Best thing I can do now is just leave this for tomorrow when my brain cells are replenished.
Genuinely impressed it's only about 70% wrong
Well it isn't actually GPT, it's from google Gemini
Best look at a base game file, copy it and edit it.
No clue if this is the right place for it, but im trying to make the ethiopian support anti-colonial resistance focus increase the resistance in an area more, where should i start?
ask in #ask-for-help-here
Thanks boss
🫡
Does anyone use cwtools?
What should these integration focuses do more?
(the austrian empire focus is the one that annexes the nations which focuses have been taken)
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 1000
producer = ROOT
}
would this work?
root should work
Nice layout bro
How can i get the WW1 mod for HOI4?
bolaland mod when?
any mods that are for the recent verison of the game (i also want a modern 2000 mod)?
Not finished brah
need to make the tree historical before i make any changes
That's like a super ineffective way of making one but okay
how do i add vars to the topbar
read the wiki on interface modding and scripted gui
nothing is working
of all the "Europe Only" mods, not single one did what i wanted it to do
so....
Not sure if i should work on it when it comes to provinces, since the new DLC might add new provinces, states, etc
at the rate things are going, youve got time
Napoleonic hoi4 mod seems to have died
@proven sable jsut had an idea, can i edit supply requirements for units? maybe this would be a good workaround for my issue
its not the requirements, its the fact the AI thinks the area has no supply. You could always just add more supply
like add a bunch of ports
hmmm
ok jsut for testing, how can i easily give a country infinit fuel / trains and trucks?
wait i mean liek can i do this with an idea?
oh or maybe a repaeating event that generates fuel?
oh you could make an idea for fuel gain from oil +8000% or something
i used a modifier to reduce fuel consumptoon loads
btw, how do you trie an ai stratagy file to a coutnry? is it jsut using teh same tag as the file name for the ai stragay file?
not sure not played around with it really
coutnry i want thsi to affect is tagge as FAR
I changed focus order but that's it really
ah
wait i set up my ai stratagies wrong
im an idiot
i was jsut writing the effect iw anted in the file
without an actual thing (dont knwo teh terminology)
hey to edit normal focus trees i need to make a new country?
check {} if they are in good place
hello everybody, i play on the millennium dawn whit congo, i've take half of the affrica but a still cant have "affricane union mandate " can somme one explaim me how to get them ?
i can send you mod?
Well im going to work in like 20 minutes sorry
np
you need to figure it out on your own and not send people your mod
if your focuses dissapeared it's most likely a brackets problem
check the one you edited recently and see if everything is closed as it's supposed to
Can i make an event happen multiple times? (once every year without having to make multiple events)
does anyone know a mod that adds alot of formables?
anyone here good with custom unit models? most of teh tutorials ive found are otudated or missing information
What do you need?
i jsut want to create a custom unit model for a custom unit
animations can come later
need to get teh actual model set up first
Can you show me the concept
3D model of the Corruptor (FAS ACA3-Scarab) from Horizon Zero Dawn made on CATIA V5 for 3D printing.
ArtStation page (rendering and 3D printing visuals): https://www.artstation.com/artwork/mwxXY - Corruptor from Horizon Zero Dawn - Download Free 3D model by Théo Domon (@Gloomeskk)
itll need heavy modifying i know
If it free i can do something with it
ye its free
o shit you are offering to set it up for me?
I mean i can port it in with animation
this one doesnt have any anims
I could make one
o wait really?
Yah
But it be somewhat basic
oh ye basic is fine
i can get you an example of the walk cycle for this thing
you can see it in this video:
https://www.youtube.com/watch?v=d84DBpfjQ6U&pp=ygUbaG9yaXpvbiB6ZXJvIGRhd24gY29ycnVwdG9y
• Follow me on Twitter for updates and photography!
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btw, one of the other custom unit models im lookgin to make already has anims, howevr the evrsion with amnims and teh version with textures seem to be seperated
https://sketchfab.com/3d-models/deathbringer-from-horizon-zero-dawn-434addccf6554c318609136f64f04e81
https://sketchfab.com/3d-models/deathbringer-from-horizon-zero-dawn-5c0514eae1f94f22bc5475fe0970cd28
3D model of the Deathbringer (FAS FSP5-Khopesh) from Horizon Zero Dawn made one CATIA V5 for 3D printing.
ArtStation page (rendering and 3D printing visuals): https://www.artstation.com/artwork/AD3dm - Deathbringer from Horizon Zero Dawn - Download Free 3D model by Théo Domon (@Gloomeskk)
The Deathbringer (FAS-FSP5 Khopesh) made using Blender. Animation a bit glitched on Sketchfab.
3D model ArtStation page: https://www.artstation.com/artwork/QD0kZ
Animated model ArtStation page: https://www.artstation.com/artwork/ye1vR - Deathbringer from Horizon Zero Dawn - Download Free 3D model by Théo Domon (@Gloomeskk)
how easy would it be to port this anims to hoi4?
also im concurned with how difficul itll be to optimise these meshes for hoi
as they have tens of thousands of tris
I could try but doubtful
Anyone have a copy of/similar file to this one shown by Iron Workshop on yt? The page for it on Github is unavailable:
werid there is no texture pack
ye i think the mateirals are jsut colours
do you still want it i am not a texture person
if you can keep each material slot sperated i coudl probbaly jsut asign singlke colorued textures afterwards
that possible?
or could you even jsut asign single colours to those slots?
I could but there is a problem with my exporter is that they will have error if there are too many material it kind of werid
oh wait really?
can you not have multiple textures?
It could but something i would losse weight to it skeleton
or i could teach you how to export a mesh
if i were to sort out the textures myself would this be easier?
ive never touched texturing in blender
but if its jsut single colours it cant be that difficult?
can you rephrase ?
what if i sorted the textures for you?
ok
i might be able to rip the original meshes from horizon zero dawn
presumably they have single textures
That might be good
should already be rigged too but im not sure
they might have animations already, but dont know for sure. still looking into this
bear with me ive almost got it
Sorry it is 11pm here i can stay up for 1 more
ah thats ok, no rush
might take me a few hours to sort out these models
@proven sable ive tested and the issue isnt suply
the states have loads of supply now
they still advance a little bit and stop
even in otehr states not jsut the outback
Again, have you tried them in combat somewhere like the Maginot
ye in the indonesian islands
The Indonesian Islands also have awful terrain, awful supply and massive attrition
oh
but i modieifed them to have lopads of supply
Please just put them on the Maginot line. If you ask for help and then don't try the things I asked you to try I can't help you
Guys how do i get rid of this random nations on empty map?
i am pretty sure it's part of the new updates which add new states
How to make so these generals can only have 10 divisions and the field marshals 3 generals?
theres a maximum of 120 divisions so thats why i want 4 field marshals and 12 generals
Ideology graphic and description aren't working. Why is this the case?:
l_english:
horridism:0 "Horridist"
horridism_noun:0 "Horridism"
horridism_desc:0 "A relatively new ideology to the political world, Horridism comes from the personal beliefs of one Horrid Henry. (Description subject to change)"
HORRID HENRY MOD
It's gonna be fire 🔥
Anyone know why the generals/field marshals localisation and portraits wont appear?
First time trying to add generals/fieldmarshals
RUS_jacobites = {
value = -25
min_trust = -25
days = 10
months = 120
decay = 1
}
How do i make so Brittain is permanently 25 angry at russia?
RUS_jacobites = {
value = -25
min_trust = -25
decay = 0
} this?
what do i do if i want to recruit a character with a focus?
You have to recruit the character first in the nation's history file, then either promote them if they're a country leader or add the available = {} scope to an advisor
Like this?
[00:10:40][1936.01.01.12][effectimplementation.cpp:5308]: history/countries/RUS - Russian Empire.txt:639: recruit_character: Character RUS_orourke cannot be assigned to RUS
[00:10:40][1936.01.01.12][effectimplementation.cpp:5360]: history/countries/RUS - Russian Empire.txt:642: retire_character: Unknown character RUS_orourke
got these errors
where do i put available
what does your character code look like?
like this
how to make a chraracter available later in the game?
put it in the corps_commander scope
does it work?
Yes.
it doesnt
you psychic or smth?
Yes.
crazy
[00:21:40][no_game_date][persistent.cpp:45]: Error: "Unexpected token: available, near line: 28" in file: "common/characters/RUS.txt" near line: 28
doesnt work
WAIT MY BAD
for corps commanders
it's visible instead of available
Is black Ice the only mod for HOI4 that is a complete change of the game, I like Black Ice but it doesn't always work when playing different countries, I played Germany and i couldn't trade with anyone and it prevented me from recruiting and doing any production?
How to apply disable_strategic_redeployment in a modifier?
No
There's a lot more like EAW, Millenium Dawn, TNO, Hearts of Minecraft, OWB and Metro
Damn, pity
How do I get this tech to show the effects in the doctrine tree in Hoi4. I wrote the code the same as always that has worked for other techs in the game but for some reason in this format it does not show the effects in game but the effects are still applied to units as intended however they are not visualised in this one specifically and I cant figure out why
does any1 know why i cant join MP games with the fps map mod eventhough it says its compatible with MP?
i might be able to get the lods with their animations from teh actual game, and put them in blender
would mean theyed mostly be optimised already
How teach me please
Nice
if im successfull ill send you the blend files
Hello fellas, I have a issue with some stuff ive recently changed some stuff in my mod by making generic focuses basic for everyone and some other stuff and the game keeps crashing now. and this is what is showen in the logs. Would anyone have any tips or?
and for some reason when i load a old save of the map in the same version of the map it doesnt crash.
yo guys where can i find a modern day map for modding purposes?
Hello is there anybody who know how to make your own unit model
could send some images to show
210 tall 156 wide image
for the portrait
need history/countries/xyz common/characters/xyz
does anyone know if there's a mod, to where I can make a division and put it in the practice immediately? something that will increase production so I can like produce a million tanks in like 2 seconds.
what is the proper command for controls all owned states
or i mean trigger
is there a way to make so a focus just changes the name of this alliance?
btw will it take time to load a focus if it has 600 focuses?
hoi4 becomes really slow when i go into the focus trees (im working on a focus tree with 600 focuses)
is there a way to fix this?
UNFINISHED AS IS THE PLACEMENT
Cant you have numbers or smth in focus trees?
you know the TNO mod right
they have multiple focus trees hidden within the focus tree
only revealed once a certain condition is met
literally said unfinished
600 focuses at once will slow down the mod?
well i meant
maybe if you were to make the focuses hidden until a certain condition is met
then it would lag less
though idk if this would work
could make so the "3rd box" gets unlocked in 1800 and stuff
and the other 3 1805-1830
yeah something like that
see if that works
will try that tommorow tbh its 2:45am imo
Uhh
My friend has a austria mod that does 745 focuses
And game is fine
But ur focus tree design ain't the best
can someone make a mod where ci9ties are bigger and like more interesting to fight in
some exist but they're all outdated and make my game crash
Is there a way to increase the number of medium countries in the country selection menu?
Wdym
Does anyone know how to create a mechanism similar to black ice where some resources can be exported less?
like this.
literally said the design is not finished
95% of the focuses arent planned yet
ah i see
what is this bro
Austrian focus tree 1789-1836
are you planning to put it in order?
I am trying to make my first mod, and am currently trying to make an additional German path, where do I find the .txt for it? (not in "common->national_focus" as that only has the fascist path)
Yeah
how to add a new contintent/ai area?
nvm
I want to make so every country in germany gets an event
by doing a every_country capital is_in xyz
does anyone know why my mod wont load after ive just made a new state
like the base game loads fine its only my mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3305560213&searchtext= @vast helm Same mod has been uploaded for a 6th time. Have submitted a ticket as well. These guys are relentless.
no need to ping me in the public channels with it, just the ticket
I see all the tickets 🙂
thank you for the headsup though
Was unsure of that as last time it was there for 8 days, but that’s good to know! My family was affected by this that’s why I’m so on top of it. 😁
it wasnt up for 8 days, they just kept reuploading versions of it
so I didnt get them immediately each time
Crazy how they have like 8-10 people reuploading it
I know it’s like a whole dedicated group, they have a link to it in the description.
Kinda worrying honestly
to add on to my problem, it doesnt show in error logs
is there some good mod, which makes better experience for singleplayer? like better ai , for example every game i play as allies war is basically over in 41 as italy no navy
so idk really know the reasomn
Does anyone have any idea why the shown victory points are moved far to the right?
For whatever reason, victory point positions will automatically move to the right side of the province when updating unitstacks
can you upload the error log?
its quite literally just two seperate mods that are out of date
I'm not sure i understand what you mean
as in it just shows that two mods are on a wrong game version
Could you upload the file anyway?
im out rn but i could later
alright
make sure you let the game crash first as it reloads the file every time you launch
(or you can upload the error log from the crash folder)
ty , is it really improved or just ai cheatin as in more rts games ?
it modifies behaviour instead of giving it stupid bonuses
is that the log inside the crash folder?
where would i find the crash folder?
it's in the documents hoi4 folder called "crashes"
whichever is most recent i'd guess
Is there a mod out there that makes Event text larger? It's so tiny
Is there a reason there aren't any NSFW mods for this game, knowing the community you'd think there would be
Is there a specific effect that also reduces the speed of the dockyards making ships?
more like both 💀
base EAI has probably less impact than Better Mechanics
it is a much more complex mod than Better Mechanics but the result was insignificant
impossible 
no AI mod can handle navy
Expert AI lives on buffs anyway,
you can use it without giving AI buffs but it crashes their stock market
Better AI mod (yeah, the name is "Better AI") probably has more depth than both BM and EAI but it is weird 🤔
it is not radical enough to make AI strong, but barely lives on any buffs at the same time, while being a very incompatible mod just like Expert AI
Expert AI is very radical in how it affects the game, making it highly incompatible,
but the og mod creator wasn't a good player so the AI is actually weaker than fully buffed vanilla AI
Better Mechanics is almost universally compatible with any other mods, even other AI mods, but it isn't radical enough
i think they are banned
why would you be looking for that anyway lmfao
i really dont know how a hoi4 adult image mod could possibly be made
I don't actually want any, I just don't understand why there literally are none. For instance if I go into the Terraria steam workshop within like 4 seconds I can find mods to make all of the the individual npcs nude.
I am wondering if there is a rule in the community that we don't make that kind of mod content
for uh, um, research purposes.
what exactly would you be able to make nsfw anyway? the unit models maybe?
You could replace unit models with nudity, change portraits out for nudity, change equipment models to be things like well
You could look to mods like femBavaria were this is a decision that brings up a basic darting menu, but that could be taken further
You can change images in events/ news
In the name of Eiko, as a good example of nsfw mod
From what I have been able to find there are nsfw mods, but not on steam. Strangely I can't find if there are actually rules against making that kind of mod in the steam community, in fact I have only found people asking why there are no nsfw mods(more weather or not they should even exist).
I think steam has them mostly under control although I have seen some very sus anime mods
no actual nsfw though
try in the name of eiko
available on steam
what one
there are like 3 and none have images and the descriptions are entirely in Chinese
enter the third one with the author named YAY0810
dont subscribe just yet
there's a necessary item list at right side of the page
that one named in the name of eiko is it
how to change a country leader's name and also how do hoi4 modders make portraits
To change name:
You need Localisation and common/characters
On character file you need to check it define for example: name = SOV_georgy_zhukov
Now go to localisation file, search for your it define (SOV_georgy_zhukov)
Change the latter half then you done
Here is the wiki https://hoi4.paradoxwikis.com/Character_modding
wow
that's some very interesting.... tentacle content
looking through the files of that mod is wild 😂
some of these characters look a little too young tho... 😬
when I opened this in game all the decisions are only ?'s, I imagine because it is Chinese
it's just fine, those characters are adults, or at least being considered as adult when they wrote those stories
doesnt make sense, it has english localisation there in the files
wait I didn't read that I need to edit the files hold up
i'm not gonna go quoting file locations but there are literal children there
hmm
maybe it's translation issue
as far as i know they only have mechanic translators
translation? it's images bro
oh images
have you heard about a concept called legal loli?
and i guess some of those images were from AIs
yeah lol no way you're justifying that
there's a pic of schoolgirls lined up lifting their shirts up and you know they're underage cause it's got a school chalkboard in the background
ah i remember that one, yea that one is sus
lets see if they have any claims in their readme files
sneaky tricks used by those jp game makers
"All characters are 18 years old or older."
what is the file number
2621560608
oh gosh, i thought they did have an en version
so they dont have it fr
in the localization folder all of the text files are full of Chinese even when labeled as English
i see that, a lil bit fraud
well one of their devs replied me that they just dont translate them
hmm
I suppose I could just do them all myself for a least a basic translation
I mean it will mess it up pretty badly but considering the type of mod and that only I will see it it shouldn't matter
They probably intentionally didn't translate the mod as a way to avoid possible risks, so that the players who have access to and subscribe to the mod are basically East Asian players who don't mind underage content
underaged character images could be substituted out for other images
that's even worse
that makes sense
tbh they might just randomly find some pixiv nsfw images for their mod, especially jp styles and use them after having the author's permission
east asian players including jp and cn players just dont mind it most of the time
how
because they deliberately don't translate it because they know what they're making is wrong
i ll try to talk to their dev then
ok they gave me an explain
they r suprised to know that more players from other districts are familiar with this mod
and they dont seem to think that these contents r wrong at all.
the dev explained that the age of consent is 14 in cn so it should be fine
as nsfw contents are already illegal in cn
that's a problem not an explaination
as well lolicon is illegal in the US
almost everything nsfw is illegal in cn
yes I said also US
tbh China enforces it much more harshly and carefully
the age of consent in sudan is 12, if a sudanese person uploaded that content would it be okay?
no
steam workshop isnt accessible in cn
yet the most popular mod is chinese?
and the authority just dont care if some modder upload nsfw content across gfw for free
they have vpn
well, i think the mod is under review now.. I hope it gets removed
and accelerators (legal) to help them
gfx folder
oh shit
yep
there are so many
culture difference i guess, they just think it doesnt matter
that should be the same in the whole east asia
jp have ci-en and dlsite which is full of these stuff
its not a cultural difference it's a collection of chronically online p*dos
well then buddy google dlsite
it seems that jp even have a topseller website for those chronic patients
most of these look at least 18 but many are clearly not, unfortunately I need to use a dds file helper as many of the images are in that format
i agree this is crazy, but thats something exist fr
I just find it funny because they still have lower crime rate in related area of justice
it does extend as far as south east asia as well
this mod could defiantly be recovered for a English speaking audience and changing some of the images
you're not gonna be charged if its not seen as a problem
nah, even as a whole
for some reasons most of them are just harmless when it comes to actual people being involved
the actual pedoes use a different site
like the ones that actually want to do anything that affects or harms any others
some Asian gacha games with a lot of young girls, such as Blue Archive, are vastly popular in Vietnam, for example
funny fact, lolicon is illegal in US, but there's Little Saint James
but their players don't even bother with people 
like they are just harmless
they just don't actually cause anything
and what happened to the dude that owned it
child pornos sometimes are bestsellers in jp, but nobody does that in real life.
ew, now that's rare
I don't know if he'd get the federal death penalty in the U.S., but in China he'd definitely get the death penalty with immediate execution
but anyway for Asians, they generally view the other side of the world as vastly more degenerative
no way in the US, most states don't even have death penalty
in how people view whether this or that stuff is actually degen or how they interact with other people
That's why I'm against abolishing the death penalty :(
real
the ones in the mod are literally naked
not like "young looking"
yeah, but they still won't touch a real person
which is where I just find them weird
regardless in the US the penalty is "significant charges and significant jail time".
thoughts turn into actions.. it's a story as old as crime
true
in Cn would not be surprised if death penalty
maybe charactors in 2D is much better than a real person i guess lol
oh is that so?
tbh Asian cultural difference is massive
from their perspective, the west is vastly more degenerative
like, it's just a game
game charactors dont rebel
and you dont need to worry about legal issues
can do whatever you like
👀
tbh Asians are just weird,
either that
or both are weird
we just think our side is more normal

from my perspective it is the Jedi that are evil
lmao sorry that is just what I thought of immediately
is it opposite day from your perspective too
me?
well I live in Australia
so yes

YOOOO SAME
i do live in china right now

sydney perchance?
still, somehow weird but fine
nope, melb
i guess chinese experienced too much and they've seen it all before.
damn
what one
touring around, taipei, hongkong sar, mainland
hmm
you in the cc clique?
what's cc clique, the one held by nationalist?
no way, they are currently getting weaker
i dont think they can decide what to eat for supper in their retirement home
yep, only thing bothering me is the gfw
everything else is fine
What is gfw?
some internet restriction keeping you away from ytb, tw, ins, etc.
Oh ok my eng is bad so sorry
oh that's fine, few people know that
great firewall
Thanks
we can talk in direct message if you are more interested
神圣联合国 is a strange line
ah, think of it as manlkind's last resistance.
it keeps saying holy united nations
they r just trying to create a sense of contrast with the succubus
That's what it means.
not the UN, just the last group of resistance get united
I have seen it replace virgin with saint though so idk, a lot of stuff has English tags nest to them but they don't always coordinate
and succubus would try to make them corrupted
I wrote
my fault
that's how translator behave i think
I did write in google translate and i saw just United States
I mean yea it just has a database of words in both languages and picks the words that match closest in most context
and it is tagged as GOD_succubus_system:0 in English lmao
I suppose the event call for that phrase, many events call the same phrases
this might fit here, but does anyone know what the river map colors mean?
i want to redraw the river map because its not how i want it to be, and i dont know what the colors mean
should i use only cyan?
what does this mean Error: "Unexpected token: spriteType, near line: 1" in file: "interface/country/italy/VNE_decision.gfx" near line: 7
maybe its the river size?
possibly
you can look it up on the wiki
i'm currently playing great war redux as ottomans, and i won the balkan war
but now ww1 won't fire
is this bugged
i mean i fully annexed all the balkan states
world tension is also only 5% in 1915
🤦♂️
hmmm, i wonder why the serb nationalist assassin
would assassinate franz joseph
if there is no serbia on the map
hmmmm
🤦♂️
hmmm i wonder if the mod's developer would have took steps to ensure that the main event of the mod would fire regardless of player actions hmmmmmmmmm
i mean, it makes sense for the event to not trigger
if serbia doesnt exist
the serb nationalist assassin killed the heir to throne in sarajevo, bosnia
he could've done it literally anywhere he wanted to
but instead he chose bosnia!
wonder whyu
the war probably was gonna fire tbh
irl i mean
makes sense that the mod simulates this scenerio by making it happen a few years later
yea if franz joseph didnt get assassinate d ww1 would just be postponed i think a ww1 would still be possible
ww1 can also fire by france doing a focus
Owb Best mod
I think the nudge tool is broken
I'm making a map mod and I cannot validate any (coastal) state without it crashing
I randomized all the buildings, tried remaking the entire map, nothing
The error log indicates its due to no port buildings in coastal tiles but I simply cannot add them as its greyed out
And verify auto crashes
So I'm realy stuck
is there a tutorial somewhere that'll tell me how to make something like War Support or Stability
i want there to be a third thing affected by different things giving different things
or maybe where i can find stability and war support in files
You can make a dynamic modifier for that. Or you can make a variable that will affect a dynamic modifier (using maths). If you also want to you may desire to put that value somewhere on the screen, and that can be achieved with a custom gui. I believe the wiki provides enough information in regards to that.
Question: It is possible to transfer a province to a country by event?
It is only possible to transfer state
what modifier would i give a country to lock its ability to edit tempaltes but still allow it to train new ones?
ive only been able to find a modifier for locking both
Another question: its possible to delete a certain number of units by event?
Why is the focus tree vissible?
i thought this would make this part of the focus tree invisible?
How do i make so a focus makes so an advisor gets hired?
i'm pretty sure it's in the advisor code, and a focus only has cosmetic display of unlocking the advisor
havent really added any focuses that add forts infrastructure railways or anythinng
could add that
You have to also update the focus tree in order to hide it, you can do that with the effect mark_focus_tree_layout_dirty = yes
update it as an effect in that focus
still visible
did you complete the focus?
yes
Ok
inside focus 85
how do i make so that part becomes dirty?
and not the whole focus tree
it reloads the whole tree, that just means it will hide what needs to be hid
(which is whatever is in that branch)
i made a new branch for that focus
Should be fine then
that didnt do anything
You have to complete focus 85
i did
and you put the reload in the effect of that focus?
i mean the code for them
Have a look at the base game, I think you had to set categories/set ever focus to disappear.
could you send a screenshot of the focus with the allow_branch bit?
I was told that a decision with invisible timer is possible. It is true?
does anyone have a link to a mod that changes the TNO ui to something better
look for TNO orange ui
or TNO vanilla ui
💺
There are no errors pertaining to the map itself, there are some about other parts of my mod but nothing relating to my map. Can someone please help. The game crashes on start in the nudger because of the map and I don't know why
Have you made any recent changes in the nudger?
can anyone help me with au stratagies?
my country refuses to use teh strategies ive set
Not prior to changing the map, I believe the last change I made was changing germany's capital state but even before then it was messed up
From my map editing^
wdym when you say you changed the map?
I believe so, if not I will again in case but I feel like I already did so
What else could it be if not buildings
could be provinces unassigned to strategic regions/states with multiple regions
Is modding by Lua programming still available or is it deprecated?
Anyone playing Equestria At War?
Need some help, can't load any custom scenario at all.
is there some mod for better UI of achievements ? shift + tab is just unreliable
Can't you see them in playthrough overview?
I mean when starting game and selecting country, I dont want to select country see achievements exit, select diff country see achievements and repeat
how do i make strait crossings?i specifically want to make two crossings here
prestigious_foreign_minister = {
random = no
consumer_goods_factor = -0.1
neutrality_drift = 0.05
trade_opinion_factor = 0.33
}
prestigious_self_serving_foreign_minister = {
random = no
consumer_goods_factor = -0.1
neutrality_drift = 0.0
democratic_drift = 0.05
trade_opinion_factor = 0.33
}
These are good effects for an advisdor?
map/adjacenies
no way to do it using maps?
need to go into notepad and edit the file
Is the German Kaiserreich focus tree really good because theres allot for you to worry about?
dont like how you can chose if the russian revolution happens as russia in great war redux
the coup should just make white russia start out more centralized
Do anyone know how to add my own same_support_type to a units?
is there any good Waffen-SS or Himmler mod out there?
Why isnt the portrait there?
btw how do i make so a focus automatically hires them?
I think there is that on the hoi4 modding wiki
it's a command if I'm not wrong
everything is there sir
how do i search for it specifically
Want this focus to hire him not just make him available for hiring
Do anyone know how to add my own same_support_type = to a units?
activate_advisor = FRA_talleyrand It was this
oh
I still think you're making this in the most ineffective way possible