#modding

1 messages Β· Page 8 of 1

jade mauve
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nvm i got it to work

warm panther
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How would one make it so that commanders/field-officers/generals generate in about the sane way as operatives (e.g imaged and Names can be female as well as male, and the names match the portraits in terms of gender)

slender brook
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Actually the new general system means they generate completely differently

warm panther
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Aight, going off of the info I have received here, I may have to kill my brain to make some spaghetti code that may or may not get the job done

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Or be lazy and wait for someone to give me more info

slender brook
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It's two or three files

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An idea file with the modifier, a file that adds the idea, and a namelist

warm panther
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And my brain has connected the dots on what I need to do

dusty orchid
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Someone here is having too much energy and can make 1900 start. I made one before from some tutorial but can't get it work now. I need 36 years to rebuild my ethiopian africa

gusty tulip
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Hello there. We are the developers of mod about not far future - 2025 year for Hearts of Iron IV and we are need for more developers. If you want to be a developer of our mod write to me.

lofty plaza
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You looked at the map

dense vigil
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and then i looked at a state ID map

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and i realised they were the same

dense vigil
past kraken
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is millenium dawn the best modenr world mod

slender brook
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Yes but that would imply there are good ones at all

warm panther
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Oi, no scams

past kraken
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anyone got millenium dawn mod links

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cus i dont found one on paradox mod plaza

odd spindle
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Hi i'm looking for help with my mod(new map and countries), game crash when i click play, but error log don't contain any fatal error, I can even pay a few bucks if someone made my mod playable, i would like to fix this by myself, but i don't have strenght for this xD

obtuse condor
lime pawn
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does anybody know how to get a numerical order on divison names?
"% infantry division" doesn't make % a 1, it still says %

pale sparrow
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It might be tricky to figure out if its map-related

odd spindle
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yea, maybe, may i send you the file?

pale sparrow
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πŸ‘ mhm

odd spindle
pale sparrow
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map folder is overriding, theres no number gaps... πŸ€”

odd spindle
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hmm, interesiting

arctic narwhal
broken oak
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uh

arctic narwhal
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Why is the game crashing while reading this? i don't understand. there are no errors within this file (literally everything has been commented out, if it isn't then the game continues to crash)

Is the game reading the base game file or something and not the mod file?

broken oak
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How can I make the years go by faster?

pale sparrow
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smooth_debug console command

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mods that remove irrelavent countries

broken oak
pale sparrow
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you

broken oak
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oh lol

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but how would I have it in a mod?

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cuz the mod is long as 100 years

odd spindle
pale sparrow
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Idk

odd spindle
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ok

wet vine
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hi, I need some help with modding

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how can i attach my scripted gui button to politics tab?

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it is visible even after closing it

odd spindle
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so, only this create error, smb know what this mean?

obtuse condor
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that guy

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yeah maybe

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he should just

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stop what he's doing there

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lol

jade mauve
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why is the "allow_branch" not working?

pale sparrow
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(visible is also not a valid focus thing)

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You need to do set_focus_layout_dirty = yes as effect of the first focus to make it refresh and show the 2nd

jade mauve
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wut?

pale sparrow
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What I just said

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You need to set prerequisite instead if you want a normal branch

jade mauve
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alright

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let me try it

jade mauve
jade mauve
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also, how do you create unit traits and add them their gfx?

slender brook
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Unit traits?

jade mauve
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nvm i managed to find my mistake

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thanks

past kraken
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any good 1440 mod?

slender brook
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Just play EU4 dude

past kraken
slender brook
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Steampoints? Those are purely cosmetic

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Are you just talking about money?

past kraken
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yesz

ruby pagoda
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in the carrier_size = "value"

is it now changed where it's no longer percentage based?

nocturne imp
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What error is this and how can it be resolved?
[14:59:12][gameidler.cpp:1524]: AI tried to post an invalid command: order_group_command
[14:59:12][gameidler.cpp:1524]: AI tried to post an invalid command: order_assign_command

tardy sequoia
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How do I make a mod?

slender brook
slate prawn
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does anyone know why I have these errors, even if these modifiers are used in vanilla ?

arctic narwhal
arctic narwhal
slender brook
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I don't think capitalisation matters except for actual names of things and folder names

arctic narwhal
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I had the same error

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The wiki told me to not capitalize the file

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I made it not lower case

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Error fixed

slender brook
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I see. Perhaps this is another difference I did not know between HOI4 and Stellaris modding

arctic narwhal
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Yea that part really confused me, and the explanation is kinda vague

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Annoying that the modifier is correct but doesn't work cuz of capitalization

odd spindle
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does anybody know what may cause here fatal error?

warm panther
odd spindle
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nah, it's meta.yml

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bur error log is clean af

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that file show last loaded file

astral lake
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Where does it crash tho

stoic valve
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How to install FPS MAP mod? it is shown in the launcher, but does not work in the game

odd spindle
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I can send u file if you want try

slender brook
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Yeah both Marijn and I weren't able to pinpoint the error which suggests it is quite obscure, unless we both missed something obvious

odd spindle
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interesting

gray summit
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possible to add trait for the theorist @on_actions ?

odd spindle
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well, i will try run game whilout all dlc, maybe this help

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maybe not

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game instantly crash xd

copper loom
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I got a question: I get Map Errors for all the ethiopian states, I replaced all the content of the new states with an empty file and used the old ones, the problem is, every state works but the ethiopian ones. The Error is MAP_ERROR: Definition for state id 835 is either missing or invalid (This error goes all the way up to state 849 except 848)

tall oasis
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What's the flag file name for Fascist Hungry?

I am making a small flag mod for Hungary's fascist flag

pale sparrow
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HUN_fascist ??

honest eagle
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^

honest eagle
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Iirc that means you missed one

naive tangle
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lol

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<@&846894118219022336>

steel sandal
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have a better disk with more space or clean your current one to have enough space

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free ones?

odd spindle
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@slender brook i have fix mod xDDD

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now, im going to get vacation from modding this game xD

steel sandal
odd spindle
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game now work

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xD

steel sandal
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could you help me with my mod

odd spindle
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sure i will try

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btw tutorial.txt must have only write"tutorial = {}"

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in my problem

odd spindle
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AAS country isn't in tags

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and propably in country color file

steel sandal
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i made berlin its own state sucuess right

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the thing is

steel sandal
odd spindle
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xd

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sure

steel sandal
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basicly like no own owns it

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god can this hoi4 load already

odd spindle
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we have a time

steel sandal
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that black flag?

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Owner: colony state

odd spindle
steel sandal
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how can i make it mine

odd spindle
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u mean to change owner?

steel sandal
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ye

odd spindle
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should be ok, the state should back to german

steel sandal
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no

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i havent changed crap

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thats how it is

odd spindle
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oh

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did berlin is capital of colony state?

steel sandal
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nein

odd spindle
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that interesting

odd spindle
steel sandal
odd spindle
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das ist seltsam xD

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could you send me that mod?

steel sandal
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how do i do that

odd spindle
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well pack into rar and send here or on priv

steel sandal
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do i give you this? the mod

odd spindle
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i mean mod file

steel sandal
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so this?

odd spindle
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yea

steel sandal
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hmm

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idk how exactly but ill figure it out somehow

odd spindle
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go to the mod folder in hoi4 folder

steel sandal
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ok there

odd spindle
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take mod file(like my mod"kkk1") and x.mod file

steel sandal
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so like this?

odd spindle
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if mod name is nudge

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yes

steel sandal
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it isnt both of them LOL

odd spindle
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xD

steel sandal
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its called berlin sttate

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thats just the directionary

odd spindle
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ok

steel sandal
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is that fine?

odd spindle
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yup

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i guess so

steel sandal
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hmm not supported for discord

odd spindle
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even in rar? xd

polar kestrel
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has road to 56 been update yet?

steel sandal
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no

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btw will zip work just fine?

odd spindle
odd spindle
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but should be ok

steel sandal
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not my fault if your game wants to die

odd spindle
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xD

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chill i fighted with my mod over month and still live

steel sandal
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ah ok

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tell me if somethings wrong

odd spindle
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ok

steel sandal
odd spindle
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im still looking into this

steel sandal
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ok

odd spindle
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you didn't closed the bracket in berlin file

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but im wondering why game still crash to me

thorny niche
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how do i change the date in a hoi4 converter save?

obtuse condor
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ita?

gray summit
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is it now can allow appoint advisors with same trait ??

hearty socket
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sus moment

odd spindle
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Because it is my mod name

small badge
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some of the scopes in the ai strategy files are hilarious

#
# "I can run wild for six months… after that, I have no expectation of success"
jap_hush_yamamoto_its_gonna_be_ok = {
mental rampart
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Anyone have this same error ?

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I deleted the necessary files through Nudger time and time again using my mod, then I added the fresh files again to the mod. It seems that the launcher keeps refusing to launch my mod.

desert slate
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what are the mods?

mental rampart
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Someone in #tech-support said that there are modders here who are entirely familiar with this error...

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so... help?

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Let me give you my git

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I have exactly no clue why the game just said, "No. Ye shall not pass."

slender brook
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Uh the git is empty

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But yeah, that era doesn't appear anywhere else?

mental rampart
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One second

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Let me fix this

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try again

slender brook
mental rampart
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I made some new changes and I still got that error

slender brook
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Btw you shouldn't name files 01_

mental rampart
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Changed those files now

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Still got that error

slender brook
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The ideology has a bracket error. I don't think that'll cause the whole issue but it is an issue

slender brook
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These look like basegame files. Don't overwrite basegame files if it's not necessary.

mental rampart
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It was added due to Nudger

slender brook
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I see. I don't recommend using nudger for localisation purposes

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You couldn't have known that but for future reference

mental rampart
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I created strategic regions, etc. and so on

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OK so delete state_names and strategic_region .yml?

slender brook
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Also there's map errors

mental rampart
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And yes, I didn't know that. It was from an earlier video due Feb 2022 that stated to add localisation files

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I created a strategic region, and did random buildings, then validated buildings via Nudger.

slender brook
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Why do you need to make a new state? Texas is already a state

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ideologies_l_english also doesn't have l_english at the beginning

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I fixed all the localisation errors and it works

mental rampart
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Fixed errors already now.

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Let me check

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OK, game works now. And to think, those errors are caused using basegame stuff and not properly adding the l_english:

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If we met, I'd buy you a pint of beer for this frustration that's been killing me.

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While Texas is already a state, I created the Republic of Texas.

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I am not sure what I need to do to make Texas a breakaway state

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OK, so I checked. No Texas flag showing just yet.

slender brook
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All you would need to do is change Texas' owner in history/states

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The Texas flag not showing might be a result of the flags having compression

mental rampart
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states/835-Republic of Texas.txt

state={
    id=835
    name="STATE_835" # Republic of Texas
    resources={
        oil=320.000
        aluminium=50.000
    }
    
    history={
        owner = RTX
        buildings = {
            infrastructure = 3
            industrial_complex = 9
            air_base = 3
            10337 = {
                naval_base = 3

            }
            6785 = {
                naval_base = 1

            }

        }
        add_core_of = USA
        victory_points = {
            10337 10 
        }
        victory_points = {
            3960 10 
        }
        victory_points = {
            12782 1 
        }

    }
    provinces={
        805 1500 1915 1927 1954 1998 2019 2042 2055 2082 3875 3960 3972 4577 4884 4955 5001 5022 5038 5061 5085 6785 6798 6968 6987 7628 7836 7981 8064 9773 9829 9908 9920 10337 10504 10740 10778 10861 10894 12301 12341 12369 12410 12486 12728 12782 12848 12875 12893 
    }
    manpower=6000000
    buildings_max_level_factor=1.000
    state_category=metropolis
    local_supplies=0.000
}
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Texas is owned by Republic of Texas and with all its respective provinces.

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But the problem is that in the game, there's a glaring white Texas with no name

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RTX becomes a country in the RTX country text file as well to make it a country of its own

slender brook
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Yeah no what I would do is just copy the state of Texas file and then just change the owner

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And if I recall you didn't define Texas' name

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You still need to say stuff like RTX_fascism:0 "Texan Empire"

mental rampart
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In the basegame, no states for Texas

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l_english:
 STATE_835:0 "Republic of Texas"```
slender brook
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That defines the state not the country

mental rampart
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This is in the state_names_l_english.yml

slender brook
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Also yes there is

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Ignore where it is

mental rampart
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country_names_l_english.yml:

l_english:
 RTX_republican:0 "Republic of Texas"
 RTX_fascism:0 "The Imperial Empire of Texas"
 RTX_communism:0 "The Texiet Empire"
 RTX_democratic:0 "The Commonwealth of Texas"```
slender brook
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You fixed the bracket issue earlier yes?

mental rampart
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Yes I did. OK, so I loaded the game again. The name showed up!

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But I observed closely...

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State_375 is Texas.

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Error: Province with id: 805 is already added to state "Republic of Texas" ( with id: 835 ), adding it to state "STATE_375" ( with id: 375) and thus overriding first state.

slender brook
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Yeah it's best to just use the original state for optimum compatibility with new updates

mental rampart
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OK, so what do I do now with the state?

slender brook
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Delete it I guess

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You don't need your new state

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Just need the old one

mental rampart
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OK, deleted the new state

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Now there's no more state.

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l_english:
STATE_375:0 "Republic of Texas"

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inside state_names_l_english.yml

slender brook
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Well you still need to copy the 375 file into your mod and change the owner to RTX

mental rampart
#

What about the map folder?

slender brook
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Did you make any actual changes

mental rampart
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I added buildings and strategic region such as airports so that's for the old country 875

slender brook
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Uh yeah keep that alone for now

mental rampart
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Checking the game

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[18:51:43][gamestate.cpp:2559]: MAP_ERROR: The province 12369 -  has no strategic region assigned.
[18:51:43][gamestate.cpp:2559]: MAP_ERROR: The province 12782 -  has no strategic region assigned.
[18:51:43][persistent.cpp:48]: Error: "Unexpected token: RTX, near line: 4" in file: "common/countries/Republic of Texas.txt" near line: 6
[18:51:45][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/ : File not found
[18:51:45][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/medium/ : File not found
[18:51:46][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/small/ : File not found
[18:51:46][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/small/ : File not found```
slender brook
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Ok that last part kind of confirms to me that the flags have compression

mental rampart
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I used GIMP for the .TGA files

slender brook
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Did you disable compression

mental rampart
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I forget how to do that one

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Let me check

slender brook
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When you export it there is an option for compression

mental rampart
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Loading GIMP and checking onj compression

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Turn off RLE Compression?

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Also the main ideology for RTX is Republican

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Not demcoratic

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Should I have done this?

slender brook
slender brook
#

Republicanism would be a form of democracy with how the game determines ideologies

mental rampart
#

l_english:
republican:0 "Republican"

republican_desc:0 "Republican" # Must be short
conservative_republic:0 "Conservative Republic"
conservative_republic_desc:0 "A Conservative Republic is a representative form that is ruled according to a charter, or constitution that expands power in a republic to greatly protect the individual's rights and limits greatly the majority's desires to the point the Republic is ruled by all individualistically."
liberal_republic:0 "Liberal Republic"
liberal_republic_desc:0 "A Liberal Republic is a representative form that is ruled according to a charter, or constitution, that enables the desires of the majority to rule over the individual's rights to promote the collective greater good for the State."
socialist_republic:0 "Socialist Republic"
socialist_republic_desc:0 "A Socialist Republic is a representative form that is ruled according to the needs of the State, defined by a charter that grants the senate and its ruler power over all through collectivism.  This protects the State's right to collectivize property and portion the needs and luxuries to each individual according to merit."```
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For republican, use republican:0 and republican_noun:0 and switch to 1?

slender brook
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The number doesn't matter

mental rampart
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It doesn't matter at the start screen though

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OK

slender brook
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It's used by the devs for the number of revisions the devs have made to it

mental rampart
#

Then I would have to add that then.

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RTX_democratic.tga

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OK, now checking they game

#
[19:04:02][gamestate.cpp:2559]: MAP_ERROR: The province 12369 -  has no strategic region assigned.
[19:04:02][gamestate.cpp:2559]: MAP_ERROR: The province 12782 -  has no strategic region assigned.
[19:04:02][persistent.cpp:48]: Error: "Unexpected token: RTX, near line: 4" in file: "common/countries/Republic of Texas.txt" near line: 6
[19:04:04][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/RTX_democratic.tga : Unexpected texture dimensions
[19:04:04][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/ : File not found
[19:04:04][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/medium/RTX_democratic.tga : Unexpected texture dimensions
[19:04:04][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/medium/ : File not found
[19:04:04][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format - Consider using 32bpp instead of 24bpp
[19:04:05][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format - Consider using 32bpp instead of 24bpp```
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32bpp instead of 24bpp?

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Hmmm

slender brook
#

Yeah I dunno what that is about

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But ti seems for some of it is because you are using the wrong size

mental rampart
#

At least it shows up in the country list though

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The conflict of states..

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I would have to use the replace_path="history/states" right?

slender brook
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I wouldn't replace the whole thing

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Honestly, as long it doesn't cause any visible errors I would just ignore it

mental rampart
#

As for the map error, the provinces does not have a strategic region assigned

slender brook
#

You could probably just remove strategic regions, unless you made proper changes. Otherwise just add the provinces

mental rampart
#

And what's this unexpected token for RTX when I refer it to its graphical gfx interface

slender brook
#

Not sure. Can you send the line where it produces the error?

mental rampart
#

[19:04:02][persistent.cpp:48]: Error: "Unexpected token: RTX, near line: 4" in file: "common/countries/Republic of Texas.txt" near line: 6

slender brook
#

No, in the code where it actualy makes the error

mental rampart
#
graphical_culture_2d = western_european_2d

RTX = {
    color = { 67  123  237 }
}```
slender brook
#

Oh yeah you can just remove RTX = { }

mental rampart
#

Got it. It's now working.

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Here is the current errors from the log:

[19:18:40][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/RTX_democratic.tga : Unexpected texture dimensions
[19:18:40][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/ : File not found
[19:18:40][flagtextureatlas.cpp:203]: Error loading country flag overlay: gfx/flags/medium/RTX_democratic.tga : Unexpected texture dimensions
[19:18:40][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/medium/ : File not found
[19:18:40][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format - Consider using 32bpp instead of 24bpp
[19:18:40][flagtextureatlas.cpp:524]: Error loading flag for country RTX : Ideology democratic : Path gfx/flags/small/ : Warning slow to read format - Consider using 32bpp instead of 24bpp
#

Basically, the flags are the problem right now

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I may have a way to fix this

lime fable
#

is there a mod that shortens the length of italian focuses?

jade mauve
#

can you add a military advisor role like with the "add_corps_commander_role" thingy?

slender brook
lofty plaza
pale sparrow
#

or visible

nocturne imp
#

Is it possible to change the blueprint image for different equipment in Plane Designer?

grim pasture
#

all my mod does is desync MP now

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how and why can this happen

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only since the new dlc

jade mauve
pale sparrow
#

Ofc

obtuse condor
#

17:06:15][countrytag.cpp:112]: SOV - is not in the tag list
where is this coming from?

stuck mist
#

SOV not being in the tag list

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common/country_tags

obtuse condor
warped hare
#

Anyone know a good alt history mod that uses the latest version, since I can’t change my game version

obtuse condor
stuck mist
warped hare
#

Do I need a DLC?

orchid quartz
#

is there a mod where Fr*nce doesnt exist?

slender brook
#

No unless it’s a meme mod because France not existing would have enormous gameplay implications

pale sparrow
#

most meme map mods would also be broken by BBA

warped hare
proud tangle
#

Just press subscribe

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And it does it automatically

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You just have to launch with the normal launcher you can’t skip it

gray summit
#

now can appoint advisors with same trait? but why the localisation in game still show that not allow?

obtuse condor
#

how to revert versions so I can play old mods

rancid walrus
#

Whats a good ww1 mod cuz i dont like great war redux that much the focus trees are just not that good and overall it isnt that good imo

slender brook
steady dove
#

what is the problem

slender brook
#

Well tell us the error

steady dove
#

it's at the top

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it says no category defined but it's right there

slender brook
#

Yeah it looks correct. Try switching it to something else like large_city

steady dove
slender brook
#

I don't know. City is a valid category.

steady dove
warped hare
#

I’m with the Xbox game pass version

slender brook
#

Use Paradox Mods

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And then you just hit Add

warped hare
#

Is road to 56 available with1.12.2?

slender brook
#

No

warped hare
# slender brook No

Than can you suggest any mods that are available with the latest version? Since that’s the only war I can install mods

proud tangle
#

Only the ww2 related mods work iirc

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Aka not road to 56 or the the Great War mods

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Uhh

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You probably shouldn’t mention piracy on the official hoi4 discord

warped hare
#

Don’t know what your talking about

broken plaza
#

ai_chance = { factor = 90 modifier = { is_historical_focus_on = yes factor = 1 } }
This is a event decision.
Does this mean AI will always say yes in historical but only %90 yes in nonhistorical?

#

ai_chance = { factor = 10 modifier = { is_historical_focus_on = yes factor = 0 } }
This is the other decision.

whole juniper
#

can a leader image be png?

broken plaza
whole juniper
#

ohh ok

#

also how do I set the starting ruling party?

#

as non_aligned

broken plaza
#

No idea 😦

whole juniper
#

can you check if it's the right size for me?

#

oh wait nvm

#

it works thank you

broken plaza
#

Yeah that should work it's the correct size

slender brook
slender brook
broken plaza
#

It's a multiplication then, got it thanks

slender brook
#

In the code, non-aligned is called neutrality

#

Yes, factor means multiply by that number

whole juniper
whole juniper
#

ok that's probably the reason, thank you

slender brook
#

No problem

vestal gorge
#

Is there any mods that can make construction abit faster?

arctic narwhal
#

how do i fix duplicate country tag errors?

upbeat barn
#

what game version i need to use for primo victoria

#

?

edgy solar
obtuse condor
#

What are some mods you should use with dlcs?

pale sparrow
#

Road to 56

#

Whether or not you use DLC doesnt make much of a different unless its an overhaul with them as a hard requirement

cinder thorn
#

im looking for a mod that will let the host only use certain rp tools like transfer state and switching countries

sour drum
#

why don't replace_path work anymore?

slender brook
#

Elaborate

sour drum
#

i used to use them in 1.10.* but now in 1.11.* it doesn't seem to work

slender brook
#

What doesn't work about it

sour drum
#

like it won't override the HOI4 files

#

and i have the right Syntax

#

i went over it 5 times

slender brook
#

I've seen plenty of mods where it works in 1.12. Same with 1.11

sour drum
#

oh no i meant 1.12

#

it just won't work for some odd reason

slender brook
#

Yeah I've seen it work plenty. What folders you trying to replace

sour drum
#

this is my file

slender brook
#

Looks fine, but that version seems odd

#

Isn't version meant to be the version of the game

sour drum
#

supported_version is that

#

the version is for the mod

slender brook
#

Either way I don't think EARLYALPHA is a valid nomenclature, not from what I've seen at least

sour drum
#

i've changed it to 0.1 still doesn't work

slender brook
#

Yeah here I have the same thing

#

But yes, this all looks correct

#

Try creating a test mod and try doing the same thing

sour drum
#

still won't work

#

ok i will

#

did it in a test mod i have, still doesn't work

#

i think i've done it

#

yes i have

#

had to do this , move it up

slender brook
#

That's quite intriguing. One of my mods that does that has it at the bottom

sour drum
#

hmm

#

maybe there was a syntax error somewhere in the file we haven't noticed that is messing with things

#

but i don't see where

bitter cove
#

is there a way to change state category with a mod or console command, im creating a vanilla custom map

#

or maybe edit a save file

obtuse condor
#

how can i fix this?

tall oasis
obtuse condor
vestal gorge
#

I found one that seems to works. Thanks though

slender brook
#

@obtuse condor
Alright so what talents do you have in modding? Are you a coder, writer, artist, or a generalist

slender brook
#

Alright, you good with concept designing stuff like focus trees?

obtuse condor
#

yeah

slender brook
#

Alright, I have three planned focus trees for my mod, which do you want to do?
Since it's Halloween-themed, each one is based on a certain Halloween creature. Would you want to handle Skeletons, Ghosts, or Vampires

#

Or you could suggest your own option

obtuse condor
#

your ideas are good

#

but what if we add new country names

#

like a few changes

slender brook
#

Yeah, that's also a good idea. You got any ones off the top of your head?

obtuse condor
#

German Reich > Gollomy

#

its so bad

slender brook
#

Tbh I don't even get that

obtuse condor
#

lol

slender brook
#

Gollum like the LOTR dude?

obtuse condor
#

maybe

slender brook
#

Alright, let's just tie this back to the focus trees. You thinking of wanting to do a focus tree based on Skeletons, Ghosts, or Vampires

obtuse condor
#

Yes

slender brook
#

Well it's a team, so which do you want to do the most

obtuse condor
#

Focus Trees lol

slender brook
#

I should have clarified they are different trees

#

Or, do you want to just combine them all into one?

obtuse condor
slender brook
#

Alright, with that settled which focus tree do you want to handle

obtuse condor
#

idk

slender brook
#

Ok, let's just say you're skeletons

obtuse condor
#

okay

slender brook
#

And uh, that's about all. Make a focus tree about skeleton armies. Feel free to add whatever features you think would be fun. Message me if you need help at any point

obtuse condor
#

alright ill go work on it

slender brook
#

Also, there's not too much of a need for balance. Try to keep it reasonable but don't be afraid to make it OP

honest imp
#

i have not use mods before

#

what are some good ones

chilly field
#

Is there a mod that adds gustaf the 5th (king of Sweden in ww2) as the non aligned leader of Sweden

obtuse condor
broken plaza
#

Is this a correct format for a decision to make AI take it?

slender brook
#

Why is it trigger there

broken plaza
#

So like this decision is for UK, if Allies naval strength ratio is higher than %80 against Axis, it's going to do 10 * 10, if not it will just be 10

slender brook
#

ai_chance modifiers just take the conditions within the brackets already present

broken plaza
slender brook
#

But if arguments are for effects

#

Look at the modifier above this

broken plaza
#

So I have to write "effect" instead of "trigger"

slender brook
#

No, there is no effect

#

Look at the modifier above it

#

It takes a trigger and spits out the factor

#

But with no extra fluff around it

broken plaza
#

hmm

#

I tried temp variable to count ships but that didn't work either

#

So this right here would work?

slender brook
#

I believe so

broken plaza
#

Ok, gotta test now

blissful pagoda
#

Can anyone tell me where can i get focus gfx files

slender brook
blissful pagoda
#

Ok

broken plaza
#

Well I released my mod, the naval strength ratio seems to be working

obtuse condor
#

just gotta

#

voila

#

catalonia now has halloween focus tree

#

lol

slender brook
#

Alright, I wasn't expecting you to get it out so fast. How long is it?

obtuse condor
#

like

#

soviet tree but longer

slender brook
#

Really? I've barely plotted mine out, send it over and I'll check it for peer review

obtuse condor
#

NOOOOOOOOOOOOOOOOOOO

#

I HATE MY SELFN

#

F

#

NO

#

I DIDINT SAVE THE TEXT FILE

#

SHIT

#

BECAUSE I HAD TO HURRY SINCE I HAD TO GO HOME FROM SCHOOL

#

FUU

slender brook
#

Yeah the first time it happens it always sets you straight

#

I've done that many times

#

Ignore how those statements are contradictory

obtuse condor
#

lol

#

Hows the country mods going?

#

or idk

slender brook
#

If you're speaking of focuses on my end, I'm in the concept phase still. Quite a perfectionist so I don't like moving forward until it's right

obtuse condor
#

ahh gotcha

#

i just make mine simple

#

and advanced

slender brook
#

I will ignore that contradictory statement

obtuse condor
#

but

#

i also add like - these

#

and behind them in text so it doesnt affect code

#

what it does

#

and on wich line

#

so its organised

slender brook
#

I thought Paradox code used # for that

obtuse condor
#

yea no

#

i use

#

then - behind it

#

and like that

slender brook
#

If it works I guess

obtuse condor
#

should we make a secret op country

#

with the best focus tree in the mod

slender brook
#

Well how could we make it secret

#

Also I feel like putting our best tree is basically shooting ourselves in the foot

obtuse condor
#

for that

slender brook
#

Sure

south folio
#

Is there a way to assign small and large portraits to a commander in the create_corps_commander effect?

slender brook
#

I think it’s easier to just make the character with all needed portraits at game start and just add the role when needed

#

If they do more than corps command that is

south folio
#

Can more than one nation have the same charaacter, the problem is that the commander has a custom portrait and when I promote them to high command they become invisible cause lack of small portrait.

slender brook
south folio
#

I'll try that, thanks for the help.

obtuse condor
#

i downloaded a timelapse mod and this happens

#

why do all the units merge into one

#

and how do i disable the numbers

pale sparrow
#

its made for zooming out quite far I assume

fast crystal
#

Hey I'm just jumping into some hoi4 modding for the first time and I'm hoping to do it properly and close as comfortable to game design as it would be and I was wondering what yous would be doing in terms of "version control" if that's the right phrase. As in when I was once working on a mod with a friend it got very confusing the different files that were kicking about and the multiple versions that needed combining. As you can see Im illiterate as to the vocabulary in coding/scripting/game design so my apologies if I am using confusing terms!

north wave
obtuse condor
#

so which hoi4 mod should i play

chilly field
#

Anyone know where my gfx folder could be because I’ve looked in the game files and can’t find it

#

Is in like a different location than game files ? I’m confused about it all

south folio
quaint sundial
#

is this the chat to ask for modding help?

pale sparrow
quaint sundial
#

is it possible to make conditional triggers in ai_acceptance in the scripted diplo actions?

#

like add -50 points if defensive war, and nothing if not defensive war?

#

Nothing including no tooltip

blazing musk
#

can someone help me with this

quaint sundial
blazing musk
blazing musk
quaint sundial
#

And Danish/Norwegian troop at north of Tur too

quaint sundial
#

I don't mess with gfx, didn't need yet

blazing musk
#

i am just combining some quality of life mods

#

and this happened for some reason

quaint sundial
#

Or in interface

#

Idk

rugged scaffold
#

Im making a mod about Andorra

#

Can somebody send me to DM a fascist or communist flag for Andorra?

stuck mist
#

Tfw 2nd Andorran mod in recent times and it's even more of a meme

rugged scaffold
stuck mist
#

Yeah, Bertocho is working on one

rugged scaffold
#

Wtf, it has 280 focuses

#

Its a shame that it was made in hoi4modding.com
That page does the syntax wrong and it wont work

stuck mist
#

He already has it coded ingame

#

Or at least part of it

#

As of last week, and this doesn't include the bar mechanic he implemented

rugged scaffold
#

But the code is a mess, i only use hoi4modding to add nations like the vatican or countries you arent supposed to play as

stuck mist
#

He's the guy behind Time Machine USA and Time Machine Spain, I think he knows what he's doing

rugged scaffold
stuck mist
#

It's not out yet, he's still working on stuff

#

Last sneak peak he sent was yesterday

wintry wasp
#

can someone tell me what the colonize mod is called thx

rugged scaffold
#

Can somebody do a portrait of him with hoi4's style?

#

I dont want the eagle

#

Sned the draw to DM

ancient belfry
#

<@&846894118219022336>

vocal geyser
ancient belfry
#

Your welcome

languid mortar
#

andrew tate

zenith void
#

any mods out there that adds in more warlords for china?

#

like the sichuan clique, or a releaseable fengtian clique

blissful pagoda
#

Can anyone tell me how can i create focus gfx?

slender brook
naive tangle
#

Huh. Does R56 not have a monarchist path for the UK?

pale sparrow
#

(and so I forgor)

naive tangle
#

Ah. Is that one free? I think I have all the FREE DLCs.

vestal gorge
#

is there a mod that stops Me and the AI from getting nukes and jet engines??

lethal leaf
#

did anyone know the mode that makes tank and planes to look more real, like they renew the models

wraith current
quaint sundial
wraith current
#

100% influence in lithuania

#

i own lithuania

obtuse condor
#

Which are the best revamp mods for the newest version?

quaint sundial
# wraith current

Makes sense, I'm not familiarized with that mod/new update feature

outer blaze
#

Hello everyone. I am making a mod (for personal use) that I modify my country starting technologies, buildings, divisions, etc. I have the mtg expansion and trying to figure out how to start with a ship of specific design. if I edit the file and add an improved hull, the ship comes empty of parts. for example:

destroyer equipment = { improved_ship_hull_light results into:

#

is there a way to change the "default" design for each hull?

quaint sundial
outer blaze
#

hm.. no idea how to do this

#
ship_hull_light_3 = {
        abbreviation = "hdd"
        year = 1940

        archetype = ship_hull_light
        priority = 2000
        parent = ship_hull_light_2
        #alias = destroyer_3

        module_slots = {
            fixed_ship_battery_slot = inherit
            fixed_ship_anti_air_slot = inherit
            fixed_ship_fire_control_system_slot = inherit
            fixed_ship_radar_slot = inherit
            fixed_ship_torpedo_slot = inherit
            fixed_ship_engine_slot = inherit

            front_1_custom_slot = {
                required = no
                allowed_module_categories = {
                    ship_depth_charge
                    ship_anti_air
                    ship_light_battery
                    dp_light_battery
                }
            }
            mid_1_custom_slot = {
                required = no
                allowed_module_categories = {
                    ship_torpedo
                    ship_mine_warfare
                    ship_mine_layer
                    ship_depth_charge
                    ship_anti_air
                    ship_light_battery
                    dp_light_battery
                }
            }
            rear_1_custom_slot = {
                required = no
                allowed_module_categories = {
                    ship_torpedo
                    ship_mine_warfare
                    ship_mine_layer
                    ship_depth_charge
                    ship_anti_air
                    ship_light_battery
                    dp_light_battery
                }
            }
        }```
#

maybe I can tweak this?

#

but how do I specify which country gets it

quaint sundial
#

U can, but Dat will edit all ship modules

quaint sundial
outer blaze
#

true but besides hull1 all other are empty

#

how do I make custom ship though? πŸ˜› I mean in the mod and start with it

quaint sundial
outer blaze
#

alright thanks a lot!! take your time

quaint sundial
#

Like a mod Dat will edit the country u playing no matter wat, or a mod Dat edits for example Germany?

outer blaze
#

specific country

#

its like a "cheat mod" to be honest

quaint sundial
outer blaze
#

I am starting with a bit more advance tech, and good divisions setup

outer blaze
quaint sundial
outer blaze
#

yeap

quaint sundial
outer blaze
#

history --> units / country / states

quaint sundial
#

U edited states for wat? Resources?

outer blaze
#

resources, factories, infrastructure

#

naval Base everything πŸ˜›

quaint sundial
#

But dats too much work

#

Wats done is done

outer blaze
#

hehe

#

just wanted to have some fun and mostly I liked while doing the mod

#

was fun to trial and error and see how to do some things

#

changes almost everything, even the starting production

#

division designs

#

removed some bad "ideas" that had me use lot of factories for consumer goods

#

only thing I cannot do is naval with mtg DLC

wraith current
quaint sundial
outer blaze
#

for hoi no 😦 but I am general adequate with that stuff.. I did some mods in Anno, also some programming rotations for MMO bots hehe

quaint sundial
outer blaze
#

I see, sadly no idea how to help you.

quaint sundial
#

And plane designs with bba?

outer blaze
#

I dont have that dlcs yet

#

thinking of buy them

quaint sundial
#

Idk to make planes, but ik tanks too

outer blaze
#

but they dont have good ratings

quaint sundial
outer blaze
#

mtg was a must have for naval

#

well to be honest these designs brings me more headache than joy lol

#

what if I remove this and give more speed or do that etc

#

ends up seeing 20 youtube videos

#

and still not decided what to do lol

quaint sundial
#

What will be a headake for me will be going to game files to find the plane parts names to make custom planes to my mod, but old oobs seem to work, I don't get error messages, maybe I can keep old planes in oob and make my own planes later

outer blaze
#

so in case is custom ship. Should I mod the files in common folder? Common / units / equipment / ship_hull_light.txt ?

#

and add there a new ship

#

like

quaint sundial
#

No

outer blaze
#

okie okie

quaint sundial
#

I mean a custom starting ship, like Germany starts with their capital ships and stuff

#

Same with tanks in nsb and now with planes in bba

outer blaze
#

which file is that though

#

I see german files in units

quaint sundial
#

History/Country

outer blaze
#

1936.txt

quaint sundial
#

/ur country name.txt

outer blaze
#

yeap but in Ger_1936.txt

#

there is not anything custom

quaint sundial
#

If it isn't a minor or a country Dat doesn't have updates, it could have already a custom ship

outer blaze
#

to take as example

#

hm..

#

and where is these custom units from major countries?

quaint sundial
# outer blaze yeap but in Ger_1936.txt

It's not "custom" custom, it's just a HoI4 hull with some modules Dat u get in the start of the game, instead of when u search the hull and get it without modules

quaint sundial
outer blaze
#

I understand just need to find the source of this

quaint sundial
#

Idk about planes, but ships at least

outer blaze
#

there is only this

#
force_equipment_variants = { light_tank_chassis_1 = { owner = "GER" version_name = "Panzer I Ausf. A" } }```
#

which does not exactly specify what parts will be on tank

quaint sundial
outer blaze
#

hehe ok ok

outer blaze
#

oh I found it

#

omg dont know how I missed it 😦

#

will just need to create new variant, name it, and done

worldly depot
#

what mod adds these stuff? i couldn't find a better pic of it

quaint sundial
worldly depot
quaint sundial
# outer blaze oh I found it

when doin variants i recomend having game opened, and also u need the debug names of the tech, when i moded mine, there werent debug ids

outer blaze
#

yea I am taking the names straight from file in /common/units

#

tdebug console command does not show the id name

quaint sundial
south folio
#

I exported DDS with BC3/ DXT5 Compression and RGBA8 Format and I generated mipmaps. and I got this error

Expected more data in the texture mipmaps than was actually present in file "gfx/interface/goals/focus_generic_chromium.dds"

What am I doing wrong?

south folio
#

Graphics

quaint sundial
south folio
#

I made a new gfx for national focus

quaint sundial
south folio
#

I thought so, but apparently not.

quaint sundial
south folio
#

no it's new

quaint sundial
# south folio no it's new

oh, im not expert with gpahical mods, but maybe using the same format as the other focus dds files, and also no compression iirc

south folio
#

I think it's the TGA files that are supposed to not have a RLE Compression iirc

quaint sundial
south folio
quaint sundial
# south folio

wait... whats diferent? i thought u were moding the way the focuses looked like

south folio
#

The game has one for each resource except chromium

#

I wasn't changing the gui just a national focus icon

quaint sundial
south folio
#

yes

quaint sundial
# south folio yes

couldnt u copy one of the other ones, erase everything, paste ur image in the dds u copied and save it, so it keeps the same format and compression as the other ones?

south folio
#

perhaps but it's not the only focus that has that problem

quaint sundial
south folio
#

Yes

quaint sundial
south folio
#

not even, it's only some of my focuses that does that and I've exported them in the same format every time

south folio
#

I mean it's just this part

Expected more data in the texture mipmaps than was actually present in file "gfx/interface/goals/focus_generic_chromium.dds"

but with a different focus in the end

quaint sundial
quaint sundial
south folio
#

Yes I've made many

quaint sundial
south folio
#

Photoshop and GIMP

quaint sundial
south folio
#

for example this one isn't phased by the problem.

#

But this one does

quaint sundial
south folio
#

You want me to send the dds version of the files?

quaint sundial
quaint sundial
#

the bottom one is the top one of ur example right?

south folio
#

yes

quaint sundial
# south folio yes

the files all have diferent sizes, im comparing ur 2 examples with a game example

#

did u watch some kind of tutorial? cuz my best gess is dat these need a specific size to work

#

they might need a specific number of pixels

south folio
#

But the star one works despite that

quaint sundial
south folio
#

It's very confusing cause the benelux one has the same size as the games generic attack files

quaint sundial
quaint sundial
quaint sundial
south folio
#

I don't understand

quaint sundial
south folio
#

Oh yeah ai_strategy

quaint sundial
#

ignore language

#

theres divergend ideology, cuz im asking france

#

but if we were same ideology, there wouldnt be anything

south folio
#

I don't know how to make it a tooltip look

#

do you mean custom tooltip

#

or just "reason to be friendly to x"

quaint sundial
#

look

south folio
#

I meant like do you want to have your own tooltip like "Cause he doesn't like your leaders face"

#

instead of the standard ones

quaint sundial
#

this is the place were i put my code

#

it is a custom tooltip, u cant do just modifier

#

looks like dis

#

i wanna make it disapear when theres no defensive war

south folio
#

Probably enable

#

or abort

#

this is how mine usually look like

quaint sundial
south folio
#

no but you can check for that in the enable/abort collums

quaint sundial
#

dat disapears when the condition isnt met?

south folio
#

Or when a condition is met

quaint sundial
south folio
#

I'm unsure about tooltips though since these are standard tooltips

quaint sundial
south folio
#

I mean you can try to just add the enable/abort within your ai acceptance modifiers

south folio
#

I think master is a bit far, I've used it a lot

quaint sundial
#

this is the example in wiki

#

so wat dis means is:

#

this adds 100 points (to ai acceptance) to usa ai when asked to join allies?

#

from were does the "target" comes from? is it a modifier in the file, like my md_defensive_war?

#

nvm i see, its the diplo action

south folio
#

I can't even find ai_acceptence in the documentation or maybe I'm looking in the wrong place

quaint sundial
south folio
#

scripted_diplo_actions is something I've never touched

quaint sundial
#

if i use ai_strategy, there wont be any tooltips i think

#

it wil just add those points secretly

south folio
#

you can probably put triggers in the modifers just like in like everything else

south folio
#

no but I meant in the scripted_diplo_actions

quaint sundial
quaint sundial
#

it only accepts triggers inside the modifier

#

so i can make 2 or 3 or 100 diferent values, but cant make it go away

south folio
#

you can't do like how you do in events/ decisions/ national focuses

#

when you use the ai_will_do factor

quaint sundial
south folio
#

md_defensive_war = {
base = 0
modifier = {
add = -100
has_defensive_war = yes
}
}

quaint sundial
quaint sundial
south folio
#

no, but from the looks of it, it isn't that hard

quaint sundial
#

anyone know how to use scripted localisation, and is there limitation to wich localisation can be used in scripted localisation, like custom tooltips can be used in scripted loc?

quaint sundial
#

is there a variable for the war score of a country?

edgy solar
#

so i've made a gfx for a focus and I've got it the correct things in the 'goals and goals_shine' files

#

the file is also a dds

#

but they dont show up here

#

but they show up here?

lethal leaf
#

did anyone know the mode that makes tank and planes to look more real, like they renew the models

south folio
haughty needle
#

papers please

rugged scaffold
#

Im making a mod

#

Can somebody help me to make icons and flags

vestal gorge
#

whats a good garrison template?

#

does numbers matter?

slender brook
#

Wrong channel

vestal gorge
#

oops

quaint sundial
whole juniper
#

I created 2 generals and a field marshal. The generals are showing up but for the field marshal it says "unknown character"

#

not sure what to do

obtuse condor
#

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whole juniper
#

nvm fixed it

dense crag
#

can i get ideas for a south africa focus tree

jade mauve
#

also, does anyone know how to make dynamic ui graphics?

#

like, when a condition is met, a graphic will switch to another sprite or something

quaint sundial
#

anyone can help? i was trying to do localisation for my mod and it doesnt work, but im doing it like it was done before, and theres no errors in log

pale sparrow
#

IIRC if its encoding itd be in error log

quaint sundial
pale sparrow
#

πŸ‘οΈ

silk agate
#

(sorry not sorry)

pale sparrow
#

Either your syntax is wrong, you forgot the starting line, the encoding is wrong, the file is misnamed, or its in the wrong folder structure

quaint sundial
pale sparrow
#

Thats one down

quaint sundial
#

the file is called (something)_I_enlish.yml

pale sparrow
#

Enlish is typo? That sounds correct if corrected

quaint sundial
#

i misspeled, its correct in my file

pale sparrow
#

Alr

#

First line of all the loc files is like
l_english: IIRC

quaint sundial
#

1 or l?

pale sparrow
#

l

#

Same as in filename

quaint sundial
#

ok

pale sparrow
#

Thats an L right

#

Its not I

quaint sundial
#

umm, i think it was a 1

blissful pagoda
#

i want to change the portrait of the leader

#

what should i do

#

?

pale sparrow
#

Put a portrait of the same name and location inside your mod

blissful pagoda
#

no i am asking about what files to import

#

inside the mod folder

obtuse condor
slender brook
#

Portraits being gfx/leader/[COUNTRY TAG] iirc

compact epoch
#

Does anyone have a decolonized Mod?

edgy solar
#

it should be in YML format

#

unless you've made it manually

quaint sundial
#

Yes it's a copy of one localisation file from my old mod, made in 1.11

#

Yml

#

Utf 8 boom?

#

I think dats the format name or watever

edgy solar
#

the only solution I can think of is too bring a brand new file from the game files and just copy-paste everything into it

quaint sundial
#

Pc

#

I think I have a capital i instead of a small L in the file name

#

Dats the possible problem

jade mauve
#

bruh

sly elk
#

any updated rp mod?

fervent cradle
#

Is there a mod that makes Tasmania a releasable?

twilit arch
#

<@&846894118219022336>

raw rampart
twilit arch
#

np

humble lagoon
#

what it this, it's appear when im trying to post my mod to steam workshop

slender brook
#

By deleting some of my mods I don't upkeep the error stopped happening

humble lagoon
#

Anybody know, how to make mod public in steam workshop?

slender brook
humble lagoon
#

But there is no "public"

slender brook
#

Interesting, what options do you have?

humble lagoon
#

About what options ?

slender brook
#

In the change visibility

humble lagoon
#

Only from link, only for friends, only for me

slender brook
#

Interesting. Try reloading the page

humble lagoon
#

reloaded

slender brook
#

Potentially it could just be due to your Steam Account. I'd just put it on unlisted and see if an option for public appears at some point

humble lagoon
#

there is

#

problem

#

😟

slender brook
#

Yeah I'm not sure about this issue. I'll do some googling about it

#

It was as I had suspected - apparently it's because you have a limited account

humble lagoon
#

oh

broken plaza
#

It keeps going up

#

[triggerimplementation.cpp:2730]: common/decisions/categories/SS_decision_categories.txt:20: has_idea: heinrich_himmler is not A valid Idea
I made him my country leader and the game is giving this error constantly

#

It's working but the error count is rising with this message

#

I guess I also removed him as a political advisor so that might be the case

pale sparrow
#

obviously then

fallow matrix
#

what loads first?

#

00_defines.lua
or
ZZZ_Resources.lua

vestal gorge
#

does anyone know of a mod that lets you get abit more manpower from conqerd places?

pale sparrow
#

more non-core manpower

uneven quest
#

what mp mod does dankus play

obtuse condor
#

How do I use total war with dlcs?

copper loom
#

Can someone help me with a problem thats a bit more complicate to explain?

vestal gorge
#

is there anyway to disable me and the AI from reserching Jets. nukes. and modern tanks?

whole juniper
fervent cradle
#

Mods, can you make a map based off my drawing?

blazing musk
obtuse condor
#

Guys

#

What are good mods

quaint sundial
quaint sundial
#

Is there a trigger for guaranteeing, not specifically someone, just guaranteeing?

whole juniper
#
    


    CUK_plankton={
        name=CUK_plankton
        portraits={
            army={
                large=GFX_plankton
                small=GFX_plankton
            }
        }
        advisor={
            slot = political_advisor
            idea_token = CUK_plankton
            allowed = {
                original_tag = CUK
            }
            cost = 69.000
            traits = {
                fascist_demagogue
            }
            cost = 69
            ai_will_do = {
                factor = 1.000
            }
        }
    }
}```
#

why doesn't it work?

fervent cradle
fervent cradle
slender brook
whole juniper
jade mauve
#

how do you setup a starting production line?

slender brook
brave glade
#

Whenever I make a portrait it is offcentered

#

what am i doing wrong

lofty root
#

I- is that steve jobsπŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€

brave glade
#

yes bro they look so similar

acoustic meteor
#

I doubt anyone knows, but is there a way to allow collaboration governments to be created multiple times? For example, after "British France" has capitualted or has been annexed, you are not allowed to create it again. Does anyone have any knowledge about this?

slender brook
brave glade
willow sluice
#

Can anyone help me? I tried to create a country according to this trutorial and it didnt worked

brave glade
halcyon portal
#

does anybody know the different ideology types of fascism?

#

like for creating a country leader for the fascist party

quaint sundial
halcyon portal
halcyon portal
#

do you know any of the fascist ones?

quaint sundial
halcyon portal
#

ohhhh ok

#

thanks

quaint sundial
halcyon portal
#

thanks

quaint sundial
#

idk wats gen_nazism lol

halcyon portal
#

idk

#

i think its because their are two different types of nazism