#EFR Mod addtion/rework and ideas

1 messages · Page 3 of 1

gaunt lava
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do they naturaly spawn

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one sec letme instal the latest nightly

sharp gyro
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(sorry if inappropriate/not relevant, in that case, ignore me) Is it possible to use campfire as a heat source for the witches' cauldron and TC crucible/thaumatorium?

river ferry
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Might be possible tho

river ferry
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All rights reserved

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We cant edit them

sharp gyro
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ah

river ferry
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Not directly

sharp gyro
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Also this doesn't tie to EFR directly, but I was disappointed, that nitor doesn't work for the witches' cauldron.

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There is also a mod that allows exoflames to work with the thaumatorium, maybe it's possible through there?

red tartan
sharp gyro
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Maybe there could be a tag that tells if the block can be used as a heat source for the thaumatorium? And campfire(s) (campfires, because some other mods already added campfire to GT:NH), fire, nitor etc could have this tag

red tartan
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We already have that feature for custom infusion stabilizers

sharp gyro
red tartan
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That's the latest version, and we don't have that feature yet for sure

sharp gyro
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Done!

kindred totem
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I will be so happy if we can get dripstone, lava boiler may actually be useful for once

sharp gyro
gritty turtle
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Can't pump from cauldrons no

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You'd need a dynamism to rclick it with empty buckets

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Tho manual isn't bad either if you have a moderately large famr

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Afaik it takes ~15 mins to fill

glossy gate
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Time to batch another 20 recipes to git

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all terracota, stripped logs, and random ones

exotic blade
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Please be gentle with the gregging. :)

glossy gate
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I only did greg recipes for wither rose ( since the only way to get it is doing a wither farm that kills mobs, and is odd, and for a qol block)

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You will see in the git pr

exotic blade
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Perfect, and by the way since you hear a lot of "why did you do it like that?" let me say thanks a bunch for doing it at all! It takes a lot of time, it's really important and I'm glad I can focus on tasks outside recipes. :)

glossy gate
outer isle
glossy gate
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we dont have dripstone, so is a dream that will never become true

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hahaha

gaunt lava
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wait nvm

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a easier way to do it would be nice

glossy gate
glossy gate
serene sand
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no longer full durability, but ehh, i can easily craft more

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crafting them was so much easier than doing food

cosmic lintel
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I've made a PR to EFR repo to prevent using broken tinker tools for log stripping and pathing, but its not merged yet

gritty turtle
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Does efr back port mending?

cosmic lintel
gritty turtle
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Lfg

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That's gonna be so nice

cosmic lintel
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Isn't there a mending equivalent enchant in Thaumcraft or one of it's submods?

gritty turtle
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Repair Only works on magic metals

cursive forum
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also requires vis instead of xp

cosmic lintel
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Ah gotcha, makes sense why it's only magic metals

gaunt lava
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this seems like a lot of calcite per geode, probably over 12 stacks of calcite

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this is all the calcite I got from a geode that has half eaten by a structure, 56.25 stacks of calcite

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I guess it doesnt matter that much besides like a ton of oxygen for 6000 eu

exotic blade
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That could be just fine depending on how rare geodes are. But yeah this could possibly get a slightly harder up process dust.

gaunt lava
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it is like 2.1 million oxygen for 6000 eu per 3000 L

exotic blade
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You know what, still better than sugar meta

gaunt lava
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for one that was like 50% eaten up by gen

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reddit claims

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this is normal

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144 stacks

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per geode

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I guess so long as gypsum is hard to get

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it doesnt matter

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as muchg

exotic blade
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Calcite is also great in the blast furnace

gaunt lava
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doesnt it just turn 1 raw ore into 2 ingots

exotic blade
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Oh yeah nevermind you're right

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I read quickly

gaunt lava
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i think this is more power than ore proc

exotic blade
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Yeah it's a big of a crap set of recipes.

gaunt lava
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you can make quicklime

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which has a niece set of uses

exotic blade
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I want to see someone make passive iron from amethysts

gaunt lava
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how

exotic blade
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Don't amethysts in geodes grow?

gaunt lava
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yeah

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wait

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that is ture

gaunt lava
exotic blade
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If we want to tone it down we could define a block of calcite as being made of 4 or 1 dust

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a brick block is 1 dust

gaunt lava
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144 stacks of calcite for a full geode, is 9216 calcite 5 calcite make 3000 oxygen is 5.5 million oxygen

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how is 2000 eu per 1000 lieters in comparison

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to other oxygen methods

glossy gate
gaunt lava
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amethysts grow

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very slow

glossy gate
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Very very slow

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And I don't think they can be world accelerated, or can they? TooTroll

gaunt lava
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5 amethyst make 1 iron

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that would be a very large waste of power world accelerating

glossy gate
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Just place a ton of magic energy absorbers

gaunt lava
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of being a lapis vein alternative

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in steam age

glossy gate
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There are always ways

gaunt lava
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just make it 4 completly

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like calcite isnt that useful of a thing

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also makes crafting the calcite block easier

exotic blade
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This block is named calcite, there's no justification for any chemical process being required to get calcite out of it.

If it's problematic just make it contain less.

gaunt lava
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is 6 million oxygen problematic, idk

exotic blade
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It's in MV, many players passive oxygen before then

glossy gate
gaunt lava
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for a much higher eu cost

exotic blade
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You could always increase the energy cost

glossy gate
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I mean geodes

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Geodes are rare

gaunt lava
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ive seen around 1 every 2 roguelike dungeons ive spawned in

exotic blade
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Maybe that's a perk of exploring dungeons then :)

gaunt lava
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It is strange though going from geting liek 2 stacks from lapis veins to 144 stacks per geode

glossy gate
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Also that, all geodes are underground, and can't be located by any way, so is rare to find

gaunt lava
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orefinder wand

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compress 9 calcite to get the block

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and use the wand to find the geode

glossy gate
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Easy fix, make compression 0,2 secs in hv

gaunt lava
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why though

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calcite is still

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a decorative block

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and after you find 1

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you can jsut find many more

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i would say nerf it to 4 and give tuff/amethyt blocks a proper use

glossy gate
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Is just that I don't think changing the block from 9 to 4 is a solution

gaunt lava
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144 stacks seem exessive

glossy gate
gaunt lava
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alright

glossy gate
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Tuff... It shouldn't generate tuff

gaunt lava
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whats the outer thing

glossy gate
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Tuff block was disabled

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It's made from deepslate

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Or at least I remember that

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Can't you check?

gaunt lava
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one sec im still in a outdated nightly

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i saw the recepie in the april fools verson

glossy gate
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Ah no, yes, it's made of tuff

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Previously it was made from bassalt

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Yea I can add something to do with tuff

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Any ideas?

cosmic lintel
exotic blade
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I thought tuff was explicitly meant to be enabled like deepslate

red tartan
glossy gate
gaunt lava
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not realy relevant, zombie vanilla farms would be faster iron generation

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tuff is just volcanic ash im pretty sure

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so it varries

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so similar to basalt

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prob could just make it macerate into basalt dust

glossy gate
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I can always add some hv - ev processing to reward exploration

reef stream
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Minecraft geology makes no sense anyway

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!realism

gaunt lava
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exploraiton, isnt it in the overworld

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as it is similar to basalt

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i think this works

glossy gate
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I will see, I'm not at home, and maybe when I arrive I don't remember any of this TooTroll 😹

gaunt lava
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no worries, most likely will be useless like all the other stone dusts

glossy gate
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Taranium line

gaunt lava
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mined stone dust is useless

glossy gate
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Takes over 1M stone dust to make the first taranium ingot

gaunt lava
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making a bouldenator

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is gona be more useful than trying to find tuff

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so stone dust, and the varients as a earlygame item is still useless

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honestly idk if it is worth storing stone dust for taranium

glossy gate
gaunt lava
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tuff is a overworld dust

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volcanic dust has real life pollution uses so could be cool for that

glossy gate
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And also I readed in the discussion that cobblestone to stone dust ( using boldarnator) is going to take a nerf so stone dust from ore processing is more viable

acoustic lily
glossy gate
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Time to add more recipes

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I´m also going to add autoclave recipes for the amethyst decorative shards

glossy gate
glossy gate
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Tuff is usefull

acoustic lily
exotic blade
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Probably the same way you automate other planet soils.

glossy gate
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Laser engraver

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I will add a meteor

exotic blade
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Laser engraver not so much, meteor is totally fine though. The dust could also be added to the EOH

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For consistency

glossy gate
lament sleet
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aren’t the planet dusts in coremod

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kind of gross tbh

exotic blade
gaunt lava
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I wish amethyst had some niece pre TF use

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It doesnt even get the spyglass

glossy gate
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xd

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and free iron

gaunt lava
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the energy cost of processing it is prob more than the worth of the iron

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I mean with hardcore darkness is tinted glass useful, if you put it on top of a mob farm you cant even see the mobs

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It is transparent but things under it are completly black

void tiger
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Deepslate and Tuff have to be new ore bases

runic root
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Tuff doesn't have ores in vanilla

glossy gate
runic root
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Deepslate ores are integrating a modern feature reading

exotic blade
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Maybe after the ore refactor.

glossy gate
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I mean tuff ores

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doesnt make any sense

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xd

acoustic lily
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i don't see why not

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GTM does that and it works fine, so i really don't see a reason against it

glossy gate
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very rarely

acoustic lily
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that's not a good reason

runic root
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Tuff isn't that rare, but doing what vanilla does and just having deepslate works fine and is feature parity

acoustic lily
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We've not exactly been diligent on feature parity

glossy gate
acoustic lily
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It's a small change that adds a lot

acoustic lily
glossy gate
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xd

acoustic lily
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no but i am

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That's a stupid decision if so

glossy gate
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is a thing of efr mod itself

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not mine

runic root
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Why was tuff made rarer?

acoustic lily
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If not, you should

glossy gate
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also no one of tuff decorative blocks has recipes yet, so eighter way, its not like it matters a lot

runic root
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Tuff is volcanic ash, could do something like ash in rock breaker

acoustic lily
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that works

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but gating a building block is an issue

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even without any of the decorative blocks, tuff is a really good looking block

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and lets you get away from chisel slop

glossy gate
gaunt lava
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Has an alternative recipe for etfuturum copper blocks been made yet

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Because copper blocks like that

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Are pretty cool

glossy gate
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decorative coper blocks dont have any recipes yet, only non waxed to waxed

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they will get or a chisel or a vanilla craft recipe

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also need to add oxidation recipes

gaunt lava
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Dont give them copper blocks chisel recepie

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9 copper per block is a very steep price

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I would recommend 4 stone and 4 copper make 16 copper blocks

glossy gate
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It was going to be something like that yea, copper to 16

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Idk I'm in bed, tomorrow if I have time I will work on that, and add it to my ongoing pr

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Btw is Verdigris a material/ dust in gtnh? ( oxidized copper)

gaunt lava
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no

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I would do like fermenter for oxidization and arc furnace for unoxidization

gritty turtle
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chisel + ingot to 1 block

glossy gate
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added tuff as filler, it doesnt show since I missed a :0 in the code, fixed

gaunt lava
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honestly I think sculk should be similar to soulsand in use

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exept like biogass instead of oil

exotic blade
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@gaunt lava has been looking into custom themes for Roguelike Dungeons. It looks like the perfect place in the overworld in which to backport the ruined cities and sculk found in modern.

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So we could have it as reliable worldgen

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Hell we could even fit sculk into the progression somewhere to make players visit dungeons at least once, maybe just magic progression.

gaunt lava
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i mean there is only so much sculk in dungeons

exotic blade
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We have bio labs to let you grow more later

worn lichen
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Maybe stick them on the moon to make the moon a little less boring? (Or another planet)

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Or the deep dark dimension would probably be thematically appropriate, but that's too late in progression

gaunt lava
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Does EFR add mushroom stem?

reef stream
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In automatable way, that is

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nvm, I can see it is

glossy gate
glossy gate
glossy gate
red tartan
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(In vanilla, Sculk Catalysts consume the XP dropped by mobs dying nearby and convert it into various sculk blocks)

red tartan
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(The spores aren't a real block, though - they're just a texture that the other blocks will display on some of their faces.)

serene sand
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so for shulker spawning, i was thinking rarely in lich towers, and then a lot more common in the final castle

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or half way between those 2 in the ur ghast tower

wispy aspen
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I feel like the Lich Tower already has pretty nice loot in the books and many chests and spawners present. I'd add them to the Final Castle and the Aurora Castle

serene sand
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wonder if i can figure out a way to have the aurora castle spawn blue shulkers

wispy aspen
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the mob?

serene sand
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yeah

wispy aspen
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you'd need a variant skin that is biome specific

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similar to modern Minecraft mods

lament sleet
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they are pretty fitting for lich tower's structure

serene sand
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yeah, the lich tower mobs could be toned down

wispy aspen
lament sleet
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it's a big open tower, shulkers make you levitate

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the effect is most interesting and cool when theres a big space to float up in

serene sand
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and its punishing if you dont have your glider ready

wispy aspen
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Aurora Castle too, plus I just thought that the Unstable Core mobs looked like a scaled up version of the Shulkers' projectiles

lament sleet
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i could see it in aurora

serene sand
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the current weights

lichTower.addMonster(EntityZombie.class, 10, 4, 4);
lichTower.addMonster(EntitySkeleton.class, 10, 4, 4);
lichTower.addMonster(EntityCreeper.class, 1, 4, 4);
lichTower.addMonster(EntityEnderman.class, 1, 1, 4);
lichTower.addMonster(EntityTFDeathTome.class, 10, 4, 4);
lichTower.addMonster(EntityWitch.class, 1, 1, 1);
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and aurora

iceTower.addMonster(EntityTFSnowGuardian.class, 10, 4, 4);
iceTower.addMonster(EntityTFIceShooter.class, 10, 4, 4);
iceTower.addMonster(EntityTFIceExploder.class, 5, 4, 4);
wispy aspen
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The levitation effect is kinda annoying if there is no ceiling to bump your head into and stop ascending. They work in the End cities from Vanilla because the vertical tunnels have a lot of slabs that allow you to slam your head and stop ascending. If you enter a Lich Tower and start levitating while the living books bombard you alongside skeletons, people will just nerd pillar to the boss like they already do

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Death Tomes, that's their name

serene sand
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skeletons and zombies will be toned down

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if (Mods.EFR.isLoaded()){
    lichTower.addMonster(EntityZombie.class, 6, 2, 4);
    lichTower.addMonster(EntitySkeleton.class, 6, 2, 4);
    lichTower.addMonster(EntityShulker.class, 4, 1, 1);
} else {
    lichTower.addMonster(EntityZombie.class, 10, 4, 4);
    lichTower.addMonster(EntitySkeleton.class, 10, 4, 4);
}
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thinking something like this

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tomes can be toned down as well

wispy aspen
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I assume the numbers are Weight, Min_num, Max_num

serene sand
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yeah

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min group and max group

wispy aspen
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tbh I'd make it as rare as the Witch to encourage people to finish the Twilight progression before they become death destroyer of worlds and can just fly to every boss XD

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The Final Castle doesn't offer anything of value right? Or I'm forgetting something

serene sand
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can add some trolly ones to the roof of the ur ghast tower

wispy aspen
gaunt lava
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Honestly replace the zombie and skeleton spawners with husk and stray to make it not the hardest dungeon in tf

wispy aspen
gaunt lava
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Replacing lich tower spawners with shulker spawners would make it easier

wispy aspen
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btw incredible work or Roguelike's rework man, can't wait to get released

gaunt lava
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But i think husks and strays should also replace zombie and skeletons

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There is no reason for lich to be 10x harder than the other dungeons and boss fights

wispy aspen
gaunt lava
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I mean spawners is what makes the zombies and skeeltons right?

wispy aspen
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there can be witch spawners then?

gaunt lava
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Witch would not make it easier as they are all infernal

wispy aspen
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I have never seen those damn

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yes

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tbh I think we should remove Witches and Creepers from the Lich Tower and replace them with Husks and Strays, so the dungeon becomes full undead mobs + the Death Tomes, thematically it would be the best, I don't know how much less difficult it would be

lament sleet
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i like it

serene sand
# lament sleet i like it

really easy too

if (Mods.EFR.isLoaded()){
    lichTower.addMonster(EntityZombie.class, 6, 2, 4);
    lichTower.addMonster(EntitySkeleton.class, 6, 2, 4);
    lichTower.addMonster(EntityTFDeathTome.class, 6, 2, 4);
    lichTower.addMonster(EntityShulker.class, 1, 1, 2);
    lichTower.addMonster(EntityHusk.class, 1, 2, 4);
    lichTower.addMonster(EntityStray.class, 1, 2, 4);
} else {
    lichTower.addMonster(EntityZombie.class, 10, 4, 4);
    lichTower.addMonster(EntitySkeleton.class, 10, 4, 4);
    lichTower.addMonster(EntityTFDeathTome.class, 10, 4, 4);
    lichTower.addMonster(EntityCreeper.class, 1, 4, 4);
    lichTower.addMonster(EntityWitch.class, 1, 1, 1);
}
lichTower.addMonster(EntityEnderman.class, 1, 1, 4);
exotic blade
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I didn't know the husk and Stray were in, do they even spawn in anywhere right now?

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If they can be made infernal we probably want them in roguelikes

lament sleet
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i definitely saw a husk while playing steamgate

gaunt lava
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The problem with lich tower is infenal varient zombies and skeletons

serene sand
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hence why i toned them down a little bit

gaunt lava
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So as long as those mob spawners are replaced it will be better

serene sand
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groups of 2-4 instead of always being 4

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why does it even have spawners?

gaunt lava
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Most of the problems are due to spawners

lethal pawn
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Something I'm not sure has been mentioned yet, but I'm running a server with EFR added in and the spectator mode has a lot of bugs that would need to be fixed before people can use it
You can duplicate items through AE2 in spectator, mess with machines, and generally interact with any non-vanilla thing in the world when you're not meant to at all
There are also more minor things like spectators having hit boxes, so a survival/creative player can't interact with a block through them, allowing for bodyblocking.
Somebody worded it to me as "creative lite" and I find myself agreeing

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Would be really nice to have spectator mode without these bugs, though.

maiden tangle
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Disable by default, fix bugs, then enable

glossy gate
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spectator mode is a creative only thing, so I dont see the problem

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If you are going to cheat or dupe items in spectator mode just take them from creative at that point

maiden tangle
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fair

glossy gate
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Tomorrow I will continue the work in the open pr, I will add recipes for copper and all of that

serene sand
exotic blade
livid barn
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EFR has netherlicious compat, that mod has a better nether

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with the modern textures/blocks

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you would just have to change the nether gold ore texture to use modern one

reef stream
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Nether wart block texture has to be tweaked too

glossy gate
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??

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why

reef stream
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Unless they changed it, nether wart has 1.10 texture and warped nether wart has modern, jappa texture

glossy gate
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All textures changes shoul be reported to the mod itself, but since for me they look nice I dont think thy need a change

livid barn
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This is what i did in my own pack with EFR

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id recommend setting amethyst rarity super high

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since they can be op

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also a BM meteor ritual would be great that just summons a geode

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also what abt this

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like you could use AE2 spatial storage anyway

tepid flare
glossy gate
glossy gate
glossy gate
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they have a recipe

glossy gate
tepid flare
glossy gate
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thats still Hv, no stone age...

red tartan
exotic blade
red tartan
gaunt lava
river ferry
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Regarding Netherite uses, im working on the insulator pr, and i was talking with @karmic siren about adding a new acid to the game in zpm tier, which both netherite and the taranium line would use.

The idea rn is to call it Prismatic Acid, made with prismarine shards, but our problem rn is coming up with a creative way of acquiring prismarine shards.

First idea was Guardian EEC but efr doesnt have guardians.

Then i had the idea of adding an "ore" called "scrap", which would be acquireable in Ross, and you'd need to recycle it for several random tech scraps and Prismarine shards aswell (yes, fulgora)

But im not really convinced on this second one yet. Im looking for ideas, so... does anyone have suggestions?

gaunt lava
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Add back ocean tempels

gritty turtle
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you could make it 'organic' and therefore a bio vat output

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quartz -> prismarine or smth

gaunt lava
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Does the fishing machine fish up prismarine?

gritty turtle
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another option is give it the nether star treatment and make it an ore

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maybe an ocean-only ore, and therefore spawns only on like, the OW and Ross

gaunt lava
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Oceans dont spawn in the ow

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Rtg removed them

gritty turtle
gaunt lava
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Both are nothing like a ocean

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Shield and tayou

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Honestly oceans should be added back

glossy gate
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or instead of using prismarine in big amounts it could use mana prism in the laser engraver along the acid line, and make them chance consumable

lament sleet
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the tier lines up

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@river ferry thoughts?

river ferry
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what tier are aos

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this would be ultra early zpm

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but aos for better yield for sure

lament sleet
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mid-zpm yea

river ferry
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this would be used specifically to make that material we talked abt

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organic crystallization huh

gritty turtle
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and then like, a few tiers later, a skip of some kinda using better technology

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prob QFT

river ferry
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ofc

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or no

glossy gate
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( I´m still dealing with the part of why it doesnt whant to take the dexture, but for tomorrow there should be a new pr and a fix in the old one)

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I was just dumb

exotic blade
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We really need to disable the "Blasting" EFR handler entirely

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Sure it technically has a different recipe map, but it's not worth a full handler slot

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Maybe we can expose that information again later if we ever add subcategories to handlers

normal lichen
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Or naga scales

gaunt lava
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isnt prismarine like a sea glass

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it comes from prismatic im pretty sure

uneven raft
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@glossy gate are you sure this is a good recipe?

river ferry
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no they're just shitposting at this point

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it's become pretty obvious why they had magicn't

river ferry
uneven raft
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These types of recipes really shouldn't be in NH, in my opinion. There is just so much borderline impossible/tedious stuff for a block that's not even that good.

reef stream
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If anything, it should be an infusion

uneven raft
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I like the idea of it being an infusion recipe, though definitely with different items

reef stream
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Like... why does it take chaurus flowers?

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And other tech stuff

river ferry
reef stream
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Chaurus plants are associated with teleportation and amethyst has nothing to do with it

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It should take shit ton of vitreous and tenebrae in terms of essence as main use of amethyst in Vanilla is tinted glass

lament sleet
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🙃

uneven raft
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also, a manyullyn crystal?

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it has nothing to do with amethyst

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same with matter balls

lament sleet
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idk why not just use exquisite amethyst

lament sleet
#

attuned stone or whatever

uneven raft
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so a burnt diamond with a whiff of magic TooTroll

serene sand
#

which pr adds this recipe?

uneven raft
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not merged yet, but it is in nightlies

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Also, no mention whatsoever of the budding amethyst recipe anywhere here or the PR

river ferry
uneven raft
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Tbh, an infusion recipe (or hell even a runic altar if you want to go extra botania) like the following would do good:

Amethyst block in the center, surrounded by 4 exquisite amethysts, and 4 runes of greed

glossy gate
#

lmao I added a ton of recipes in that pr, maybe I missed something

glossy gate
serene sand
#

well theres your issue

exotic blade
#

The Quicksand recipe that got in is also fairly ridiculous. I wanted to make something like Sand + Water to make, centrifuge to split apart again. We got a recipe involving multiple nether soil types & weird liquids.

Granted my recipe would probably have been too cheap for Thaumcraft aspect balance but there has to be a middle ground.

runic root
#

How many times is this now that a recipe was added that was far too expensive and/or annoying for what the result is?

exotic blade
#

Thankfully less often than the number of times a recipe was added much cheaper than it should be, introducing balance breaks

glossy gate
#

Just saying but usually devs review my prs, if something is added or not I dont have the final vote

runic root
#

Devs usually review all prs

serene sand
maiden tangle
serene sand
#

i do miss talking with him about Hazbin Hotel and Helluva Boss

exotic blade
#

Sure, but this is where this conversation started. You do love very complicated recipes right? That's kind of obvious.

I'm just wondering whether you are realistically considering the player experience when making those recipes.

I don't mean to accuse you of anything, but a lot of those look like they just make very nice looking recipes, but not very useful ones.

gaunt lava
#

bro infinite amethyst is not even good

glossy gate
#

I talked to him about candles

lament sleet
#

i dont want to nitpick overly hard but why are rounds included in the chains

#

isnt a chain like, just rings

runic root
lament sleet
#

and steel round is kind of doom

serene sand
#

Honestly, rings in a forming press should produce chains

lament sleet
#

yea i just dont get the rounds

gaunt lava
#

arnt chains welded

#

the rounds would be the welding

serene sand
#

no

gaunt lava
#

you cant link chains without cutting the ring

serene sand
#

welded chains would mean it cant bend

runic root
gaunt lava
#

but who cares, make chains easy to craft because they look cool

lament sleet
#

even if you did want to represent welding in the recipe (which i would argue is too small of a detail, that is excessive) you would use molten steel not rounds...

runic root
#

Or rod/fine wire like welding uses

runic root
#

Solder doesn't play nice with steel

serene sand
#

ah

gaunt lava
runic root
#

At least not "normal" solders

lament sleet
#

theres like a hundred ways to get infinite iron yea

#

can even do it in vanilla with iron golem farms lol

serene sand
#

you need trillions of iron in the pack

#

you will be fine

gaunt lava
#

true, thats why I think it is exessive

#

why would you want to craft budding amethyst anyways, you cant craft it in vanilla

lament sleet
#

in general i think these recipes for efr things really need to lean harder into preferring simplicity. for instance from the same pr i love the stripped log recipes

#

these are very evocative, i like it

#

you can imagine exactly how the recipe works

serene sand
#

in newer ae2, you can move the budding certus block found in metors with a couple of modded items (mek cardboard box)

glossy gate
runic root
#

Even with WA I doubt budding amethyst would become the go-to for large quantities of amethyst byproducts

lament sleet
#

tbh if it did become the go-to that'd be a positive thing as far as im concerned

#

amethyst growing is unique and cool

#

but yea unlikely to happen

gaunt lava
#

it is 2 hours

#

per amethyst

#

as the wiki claims

#

or is it 2 hours per side

glossy gate
#

They can be WA

glossy gate
gaunt lava
#

did the copper blocks recepie change

glossy gate
runic root
#

Still, even with WA that rate is really bad compared to an equal effort amount of miners

#

At least with current recipe

gaunt lava
#

wouldnt WA be like a ton of EU per amethyst

#

but changing the copper block recepie and removing it from chisel

#

would be nice

glossy gate
#

Im okay with that, my time by the other side is not okay xd, maybe tomorrow

gaunt lava
#

No rush

#

just want to make sure it does happen because it is one of the best decorative blocks

normal lichen
glossy gate
#

soo... is water honey

#

...

#

Prismarine bees when?

waxen mist
#

you know what actually would be viable from vanilla? if dripstone lava cauldrons were a thing. you need to spam a decent number but not too many. not that it needs to be ported

glossy gate
waxen mist
#

oh lmao i assumed bc thaumcraft has candles lol

glossy gate
lethal pawn
#

I'm pretty sure the most common thing spectator mode will be used for is visiting someone's world while they're playing

normal lichen
#

In prismatic acid line in the doc both 1st and 2nd steps create Prismarine Solution

uneven raft
#

one of them is a recycling step

normal lichen
#

Ok

glossy gate
#

This week finally I will have time to finish all the prs related to efr

normal lichen
#

What do you think about heart of the sea?

exotic blade
#

@stark mist the actual answer is yes, we have had some features from experiments.cfg turned on for a while now, for better or worse.

stark mist
#

Well if they get changed you will have to maintain compat within your fork.

#

If the warning within the config file as well as the additional ones I gave you personally are not heeded, then do be prepared for any breaking changes.

serene sand
exotic blade
#

Yeah, and as neat as decorative are I don't think they're worth an increased maintenance burden. I think the sculk blocks are really cool and I want to see them used, but maybe we should just turn those off for 2.8

serene sand
#

yeah

glossy gate
#

If EFR is not updated before 2.8 I dont see why they have to be turned off, if they are changed after there will be time to change things from 2.8 to 2.9

serene sand
#

plus we have Postea for any major changes

#

shouldnt rely on it though

exotic blade
#

Sure, or we could just turn them off and be guaranteed no extra work

#

Postea adds a permanent runtime overhead, we really should avoid it's use

#

Unless it's the only solution and the change is very desirable

serene sand
#

like i said, not to rely on it

stark oriole
serene sand
#

i have used the efr enchanting table for the sigil ritual

#

lemme check the xu code

stark oriole
#

i just tried it, it did not let me activate it

serene sand
#

oh, that is not how you activate it

#

it activates by killing a mob near it around midnight

#

shift right click just tells you the requirements

stark oriole
#

yeah

#

it didn't work

#

tried twice

serene sand
#

How much grass/dirt is surrounding it?

stark oriole
#

was at least 30 blocks in each direction

#

redstone around

#

put a cow on top of it

#

killed it at exactly midnight

#

with sigil in my inventory

serene sand
#

was the sigil glowing?

stark oriole
#

yes

serene sand
#

lemme try it real quick

#

i swear i had an efr enchantment table

#

skill issue?

#

all grass/dirt has to be on the same y level

stark oriole
#

yeah it was

#

it didn't work for me twice

glossy gate
#

also there cant be any light sources nearly ( not visible/ underground also counts)

stark oriole
#

yeah no light sources

#

i can try it again

stark mist
stark mist
#

I planned on removing the EFR versions of the blocks anyways in favor of making them mixins. (They would convert on old worlds)

#

Nylium and fungus in particular, checking the block and meta for all of them is a PITA, may make them separate.

#

The vines also might have changes to the meta layout to make their growth less laggy.

#

All experimental content is subject to change and is not intended for use in production environments. More importantly the content within it is not tested thoroughly.

exotic blade
#

I expected as such yeah.

glossy gate
stark mist
# exotic blade I expected as such yeah.

I never really have a definitive answer for what might change. It just could change depending on if I want to edit the implementation to something I believe is better, and this may break things.

stark mist
exotic blade
#

I'll submit PRs to remove the experimental stuff momentarily.

stark mist
#

It's also just not finished, which could lead to disappointment when something doesn't work the way a player expects it to.

#

I should probably stop bothering you guys about it. If you've continued to turn it on then you probably have a plan for if anything changes.

exotic blade
#

@glossy gate We can easily restore all your custom recipes when the features are preoduction ready.

stark mist
#

I just responded again because it was brought up.

exotic blade
#

No worries, we love having you around. :) And we certainly want to do right by the creators of awesome mods such as EFR from which we greatly benefit.

#

And yeah I mostly pinged you to gauge how much potential trouble we were causing for ourselves and you answered quite succinctly.

stark mist
#

I was just worried about you guys. The whole point of them being experimental is I am not ready to lock in the implementation they use yet. The whole reason why I'd move something away from that is because I feel like the impl is good enough to "lock in".

#

Changing IDs or metadata could have very bad effects on a world and could be very cumbersome to try to work around unless you maintain a fork that keeps the old implementation, which could make things messy if you're trying to keep it as close to upstream as possible.

#

I know you guys will continue to use the fork diversion for one reason or another, but I know it's also a goal to keep it as close to upstream as possible, and that will become very difficult if you end up being locked into an implementation I no longer support.

exotic blade
#

Yup, thanks again for detailing your concern. I think there's maybe just an unfamiliarity in this org with the concept of an original 1.7.10 mod being actively developed. :p

#

Regarding the fork is is very much a goal, AFAIK, that we will not make new features for it, at least not without them being PR'd upstream. The most that's been done was merging some PRs ahead of time. I guess whoever did that is also signing up for either unmerging them or supporting them should those PRs eventually be rejected.

stark mist
#

As long as you're ready for such diversions to possibly happen, then I suppose you'll be fine, though.

#

I don't plan on rejecting any of the PRs so far. They all look pretty good to me. I just haven't been able to get around to it. I've been working on my own library model and migrating some of the mods functions to use it to make future development easier.

#

I almost never get PRs, so it's pretty comical that in this one period where I've either just been not in the mood to work or working on something else, I get a whole 8 of them.

maiden tangle
#

I mean that's what happens when we decide to add it to the pack. A lot more interest in contributing 😉

glossy gate
#

Btw the repo where TGS recipes are generated also need to be changed

exotic blade
# glossy gate Instead of delete them I would have just commented them, but if they can be rest...

It is very much best practice to delete code rather than comment it out.

There are several reasons for this:

  • Keeping the code around is unnecessary, since we can effortlessly revert this commit later.
  • Commented out code will usually not be maintained with the rest of the code base and will eventually end up using deprecated/removed methods.
  • A reader coming across commented code needs to do mental work every time to figure out whether they should delete this code, or whether there was a specific reason to keep it around.
gaunt lava
#

Wait so skulk and moss are removed?

exotic blade
#

But I expect when they're added back they'll work much better. For instance I expect non-experimental Sculk would actually behave as it should.

gaunt lava
#

Isnt skulk just a normal block

#

wait it has the catalyst

#

If skulk block can be turned into something interesting, then a skulk farm might be interesting

glossy gate
#

I have a txt where I note uses for some blocks, skulk being used in blood magic and crimson and warped in thaumcraft, since both relates with the names and that

#

Tweak would be done for 2.9 in either case, but I was thinking in basically changing some recipes that use oredicted wood or things like that

gaunt lava
#

If skulk catalyst exists and works skulk being centrifuged into biomass and deepslate, and a small chance of zinc chloride or other blue dust similar to how soulsand can be centrifuged into oil and sand

stark mist
#

Most do not exist.

#

Enabling them would just be wasted IDs imo

gaunt lava
#

Sculk blocks would be a wasted id the same way any chisel or xtone block is a wasted id

#

It still looks kinda cool

#

But it isn’t that big of a deal

#

Shame warped/crimson, mangrove, azalia and moss are removed though, they are pretty nice looking

serene sand
#

@stark mist what all changes are still needed for bubble columns besides them not caring if they are no longer surrounded by water?

stark mist
#

Not sure.

ornate trout
#

@glossy gate are we run in issues with your unmerged recipe prs if we remove the EFR stuff by Yannik in dev branch ?

glossy gate
ornate trout
#

let me know when it is done and link it to the prs so i can check we did next time a nightly

glossy gate
#

There are only two prs that need changes, the one that add recipes for stripped logs and the one that adds meteorites to BM

ornate trout
glossy gate
# ornate trout let me know when they compatible

https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/19563
This one is ready, it used efr stuff previously, now is changed, it wasnt in nightlys, but since now is changed and reflect the changes aditya sugested, I think is ready

GitHub

Quartz meteor

Metamorphic stones meteor

Ice meteor

Amethyst meteor

Honey meteor

Nether meteor

Bee hive meteor

Caelestis/ Sampsa meteor

Gaia / Endgame botania meteor

ornate trout
#

Ok when I will do next nightly I add it

glossy gate
glossy gate
#

I also changed the stuff that was requested to change

#

Only two prs left

#

or one

#

@serene sand should I add the ic2 furnace change to this pr directly?

#

or just make another pr

serene sand
#

new one

glossy gate
# serene sand new one

Do you know of an easy way to see where are recipes coded? since the ones in coremod are changed, but I cant find all of this ones in coremod

#

Also can someone change the ones in gt5? my gt5 repo has broken again, its like the fourth time this year, idk what happens, but makes imposble do things ( since you do something and at the next day you cant open idea)

lament sleet
glossy gate
lament sleet
#

you can access it ingame but youll have to restart anyways since the stacktraces arent captured if the config is off

exotic blade
# glossy gate or just make another pr

In the future I would strongly recommend you just spam us with new smaller PRs rather than try to bundle so many new recipes together. This will make it so recipes with changes requested don't hold the other ones up. 🙂

glossy gate
#

thats why I name my prs batch of recipes

#

I could make one pr per recipe

exotic blade
gaunt lava
#

I think that path blocks should give you like a 1.1x speed boost or make you loose less hunger when walking on them, as like the most primitive type of logistics support

glossy gate
exotic blade
#

I predict that would be defined as out of scope, since EFR is about backporting vanilla, not adding features to vanilla

#

We already have TiCo blocks with speed bonuses

gaunt lava
#

I mean netherite got netherite line and shulker/ barrel got iron skulker and barrel

#

Also i thought only concrete gave speedboost

stark mist
#

I'd consider the latter built in mod support instead of out of scope features

gaunt lava
#

The line used to make netherite?

#

the luv material

#

Im pretty sure it is in the nightlies

exotic blade
#

tldr; Netherite was considered too cool to be something you can make full use of as soon as you enter the Nether

#

So it had extra uses in tech added

glossy gate
serene sand
#

just not very efficiently

glossy gate
#

?

serene sand
#

I thought the point of the netherite line was to make it more efficiently

runic root
#

Netherite line is the only way to make netherite items for gregtech use

#

Netherite for tools/armor can be done sooner

serene sand
#

ah

stark mist
#

What does "the line" mean?

gaunt lava
#

A chemical line

#

I guess most processes in gtnh are more circular

#

Like a chemical gets processed into another chemical several times, it forms a line of sorts

#

Similar to an assembly line

#

Or exactly what a process line is

normal lichen
glossy gate
stark mist
#

I don't play advanced tech packs so I don't know what these terminologies mean.

serene sand
#

Redoing our EFR fork's branch btw
Master will return to being the main branch and upstream will be the one kept in sync with upstream

#

@stark mist you okay with using the GTNH fork as a testing fork, then we upstream any changes (minus GHA/bs changes) from there?

#

a lot easier for us to keep track of the change

#

We wont touch anything you have marked as experimental

stark mist
#

Yeah use whatever build just as long as it won't cause major conflicts

stark mist
#

I haven't merged any PRs yet because I don't want to solve merge conflicts when merging the branches. I would much rather solve the conflict on each individual PR as I pull them in once I get my branch upstreamed

serene sand
#

That is what our dev branch is for

#

we merge almost all pending prs into it and its used for pack nightlies

#

we also force prs to be kept up to date with the master branch

glossy gate
#

Ugh this is weird, all the experimental stuff is removed, but if I go to a world that previously had those blocks, the blocks arent removed, and I can still get them, so, basically the blocks are just removed from NEI but they are Keep in game?

exotic blade
#

That shouldn't be the case for most materials. Maybe a few are implemented as variants of other blocks

#

But I've had forge warn me about removed blocks

serene sand
# glossy gate Ugh this is weird, all the experimental stuff is removed, but if I go to a world...

That doesnt sound right

public static void init() {
    for (ModBlocks block : VALUES) {
        if (block.isEnabled()) {
            if (block.getItemBlock() != null || !block.getHasItemBlock()) {
                GameRegistry.registerBlock(block.get(), block.getItemBlock(), block.name().toLowerCase());
                //This part is used if the getItemBlock() is not ItemBlock.class, so we register a custom ItemBlock class as the ItemBlock
                //It is also used if the getItemBlock() == null and getHasItemBlock() is false, meaning we WANT to register it as null, making the block have no inventory item.
            } else {
                GameRegistry.registerBlock(block.get(), block.name().toLowerCase());
                //Used if getItemBlock() == null but getHasItemBlock() is true, registering it with a default inventory item.
            }
        }
    }
}
#

if its not enabled, they are not even registered

#

Are you sure your config was updated?

glossy gate
#

I´m using latest nightly

#

using the same testing world that I use for all nightlys

serene sand
#

How did you update?

glossy gate
glossy gate
serene sand
#

hmm

serene sand
#

special case

glossy gate
#

yea that one is enabled, but there are two variant of that one, one shouldnt be enabled

serene sand
#

looks like it was how @stark mist coded it

#

the experimental config only controls it being added as a subblock

#
public BlockNetherwart() {
        super(Material.grass, "nether_wart_block", "warped_wart_block");
#

im not too worried about that

#

nightly -> nightly isnt as major as release -> release

glossy gate
# serene sand special case

Also that you can also get any other experimental blocks, like mangrove saplings, or well if you know the tag, any block

serene sand
#

im not too worried

exotic blade
#

The only thing that really matters is that we don't make that content available normally. If players spawn in unavailable items, that's on them.

maiden tangle
#

i mean, it eats up block ids

serene sand
maiden tangle
#

but other than that, if you cheat in blocks that aren't enabled, that's on you

serene sand
#

it eats up a couple of block's metaids

maiden tangle
#

ah ok

serene sand
#

cherry and mangrove saplings are the same item technically, just different metadata

maiden tangle
#

cherrrry tree?

#

bad gogurt impression

serene sand
#

lol

#

plus we already have cherry trees

maiden tangle
#

aren't they lame BOP cherry trees?

#

fuck that mod

serene sand
#

true

#

maybe Natura?

maiden tangle
#

I want to replace it

#

but so low on my list

glossy gate
serene sand
glossy gate
#

and azalea

serene sand
#

azalea dont use the same base sapling class as cheery and mangrove

stark mist
stark mist
#

I'm introducing utils in HogUtils to help manage meta values based on config options so you might see more content like this soon. I want to continue conserving IDs and reducing waste

mild crater
#

sorry if I missed a previous talk on this, but what is the intent for this line and prismarine with the QFT? I am referencing nightly 1024 for context. I looked into nei and it seems this line differs from other lines in the qft, with other lines requiring very little further processing, while this one netherite line does. Also the prismarine line does not have a QFT route. Is the intent because this is used for high-grade coils rather than raw resources used in many other lines?

#

other than that question, it seems like a fun line actually getting the milling process to be useful

serene sand
#

todo: working stonecutter

exotic blade
#

Can someone quickly do some recipes for boats with chests and colored beds if those aren't in yet?

#

I think boat with chest can just be boat + wood screws + chest

#

Let's finish integrating EFR this week

serene sand
#

nah, boat + duck tape + chest

exotic blade
serene sand
#

lol i know

#

but its funny

exotic blade
#

Yeah nah

#

Boats are cool

#

Let's let players have fun

serene sand
#

Modern boats are cool

#

1.7 boats are trash

#

We can probably nuke the ic2 electric and rubber boat recipes imo

exotic blade
#

Yes which is exactly why it's important to make those modern boats cheap

exotic blade
serene sand
#

fair

exotic blade
#

Until we make a steel version of the EFR boats

#

Shouldn't be too hard

#

Iron boats with iron chests in the back :v

serene sand
#

lol

gritty turtle
waxen mist
#

does efr have the vanilla pottery jars. u could replace the exu tiny chests with pottery jars TooTroll

cosmic lintel
#

Might need to do something about the resarch though, as it's a prerequisite for the thaumium boat

glossy gate
stark mist
serene sand
glossy gate
exotic blade
#

To give a more complete answer, important ic2 items will be seamlessly replaced. The boats are unlikely to be deemed important enough

reef stream
#

Efr boats are so much better than normal boats it isn't even funny. Nuke all other boats

glossy gate
#

Do shulkers spawn at Lich towers yet?

serene sand
#

not yet

crimson ginkgo
#

There is an issue with the bound shovel and making path on dirt. Right clicking should remove a 7x7x7 block around the player, but if a dirt block is hit, it instead creates path. This happens very often and is a real nuisance. I'd suggest adding a condition to check the shovel used is not the bound shovel.

stark mist
#

This should already be fixed in the latest CI builds.

#

Unless it unfixed itself and I have to fix it again.

#

Last few commits won't have a CI because GitHub fucked up though. But the previous ones would be more than new enoughm

glossy gate
#

I just remember, I forgot to pr the recipes for color beds, can I do a pr now? Asking because we are at feature freeze

serene sand
#

the feature freeze is targetted at features

normal lichen
uneven raft
#

That's too complex of a recipe for an item that's worse than a ic2 jetpack smh

#

not like the first recipe is any good but still TooTroll

normal lichen
#

Add elytra as crafting ingredient in smthn TooTroll

glossy gate
normal lichen
glossy gate
#

Yea and adding witchery and blood magic to it is way better 🙄

normal lichen
red tartan
#

Long distance travel & getting quickly up & down mountains - they're not meant for building or small-scale use.

maiden tangle
#

yah, but infinity plates is a bit overkill 😛

gaunt lava
#

legit put it in some random TF dungeon

#

like add it to urghast chest

#

or urghast drop

gritty turtle
#

or as a drop from teh edragon

#

or or you cna have the dragon drop wings/wing parts which give them an easier recipe

gaunt lava
#

hv seems kinda late

#

for it

south turtle
#

In EV you can craft the Advanced Jetpack must be before that

gritty turtle
#

both are gated by ender eye

glossy gate
vast ruin
#

So I submitted a PR for the 30 slab recipes.. can I just go nuts on adding recipes or are we intentionally avoiding adding certain things? (or maybe they're added already just disabled?)
From what I can see we still need

  • Boats
  • Signs
  • Lingering Potions
  • Tipped Arrows
  • Doors
  • Trapdoors
  • Pressure Plates
  • Buttons
  • Different tiered shulker boxes
  • Oxidized Copper Blocks
glossy gate
glossy gate
# glossy gate For the copper blocks I kinda have a pr

I´m gonna do this now, I forgot about it, and at the same time I´m gonna add some integration into draconic evolution armour recipes with EFR ( adding shulker shells as protecction in wyvern armour, and ancient scrapt in draconic)

glossy gate
#

@vast ruin I just noticed, all coper recipes are like this

#

I like nerfs but this is xd TooTroll

vast ruin
#

Boubou pit in a hotfix right before beta 2 was made so the CR recipes would work for full cells of fluid at a time

#

I can fix that tonight Lol

cosmic lintel
#

Would anyone oppose if I re-enabled the concrete blocks (and concrete powder) from EFR but move them to a chisel group together with hempcrete?
My 2 main reasons are:

  • the blocks have slighty different textures (the light gray variant is especially different too)
  • I already used them in my world and I'd rather not enable them in a custom config if possible caught

My thought is that placing them as chisel variants avoids the recipe bloat in other machines, while keeping them as purely cosmetic variants

cosmic lintel
#

a comparison, rows 1 and 3 from the top are hempcrete:

glossy gate
#

Im okay with it

gaunt lava
#

A more subtle red is nice

flint magnet
#

sounds good

serene sand
#

wonder how much work it would be to extract all of our EFR changes into an addon mod so we have full control over it

serene sand
#

you can see when i started on it lol

glossy gate
serene sand
#

I completely forgot about it lol

#

im going to pr the efr config to enable shulker spawning in the end

stark mist
#

👀

#

@azure brook @sonic oar Hey, I've gotten around to merging some PRs, I just have a couple questions left on yours (glowredman, formatting PR and MalTeez, lava float PR specifically) would you please take a look at my requests?

stark mist
serene sand
#

gimme a sec

#

was scratching my head as to why shit wasnt spawning in the towers but the spawners were working, turns out spawners dont care about doMobSpawning

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(that was before i submitted the pr)

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purposely made them rareish

maiden tangle
#

ok good, too many of them and levitate... would be hellish

serene sand
gaunt lava
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Honestly the lich tower should spawn husks and strays instead

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Bc it is currently the hardest tf dungeon bc inferno varient spam

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And husks/strays cant turn into inferno brutish zombies and inferno gatling skeletons

livid barn
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what if there were geodes for other gems like ruby/sapphire/etc

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it wouldnt make amethyst as exclusively common (with the budding mechanics and stuff)

cursive forum
#

budding ruby would either have to be too good or useless on its own, unless ruby geodes spawn on later worlds
chrome and aluminum on passive too easily would be too good, its already too strong with bees

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...Now if you had to make ypur own budding blocks out of some bartworks-esque purification loop to get a pure ruby seed or something i could see something like that happening

more geochemistry, and possibly compatible with the crystal growrh accelerators from AE (idk if amethyst acceleration is in the nh backpoet actually, havent tested yet)

jagged cradle
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am i hearing geochemistry?

jagged cradle
gaunt lava
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I mean it is a balance thing

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Free ruby is a lot stronger than free amethyst

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Mainly bc amethyst is useless

cursive forum
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im a fake realism fan i love thaumic alchemy and breaking the law of equivalent exchange

jagged cradle
#

so the thing about rubies is that they’re a variant of Corundum, which is a mineral found in metamorphic systems, so trying to grow ruby in a geode like you would amethyst would fail and more likely just not grow anything

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and trying to grow rubies out of a solution like you do with bismuth would at best just produce some other crystalline aluminum oxide or hydroxide material, preferably a sedimentary one like boehmite or gibbsite, but tbh i can’t really think of any aluminum minerals that would realistically grow crystals like that in a laboratory setting

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synthetic rubies are made by taking regular alumina dust and chromium and heating them the fuck up lol

cursive forum
#

Are there plans in the works for any other vanilla-backport features? (bubble columns, swimming etc from update aquatic, "crawl mode", etc)

sonic oar
cursive forum
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fantastic

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putting "enderpearl stasis anchor cart" on my todo pre-emptively

flint magnet
glossy gate
flint magnet
#

I was more thinking of a cool zombie nautilus ride. but sure

livid barn
#

any plans on also adding netherlicious for an efr+netherlicious nether

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greg set its colored crystals to be fluorite, making fluorite super common in the nether though

jagged cradle
#

arrgh

pulsar moat
#

Does this also add crouching and swimming like in new mc versions?

crisp basin
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no

radiant totem
#

Bummer

old cobalt
serene sand
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We got permission from the Astral Sorcery dev to backport AS, but we ended up declining since they wouldnt allow us to change the license for our backport

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FOSS or bust

crisp basin
#

aww. AS would've been cool. unfortunate but understandable

old cobalt
serene sand
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check mod-dev

split lava
#

Is it possible that this mod made blaze rods be craftable into blaze powder without a mortar?

outer isle
#

Is the bubble elevator soulsand thing part of this?

serene sand
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They are still experimental upstream so we will not use them by default

radiant harness
#

Is the villager changes a part of EFR? Will it be added in the future?

willow dust
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use Village Name

stoic pulsar
#

That's super disappointing because it's something I would have loved to see in the game

stoic pulsar
#

Sob

serene sand
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any new mods are required to be FOSS

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no special permissions, no private repo requirements

stoic pulsar
#

Do you think it would be worth myself reaching out to the PO3 team to see how they got license editing permission?

stoic pulsar
#

Sick of the broken IC2 bs lmao

glossy gate
#

I'm going to greggify the dragon breath recipe, since the current one is so simple and weird, any ideas? Or should I just go with the recipes in modern? ( pyrotheum + some combustible + some end something + instead of empty bottle, botania ender air)

cursive forum
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maybw that ender goo stuff also

glossy gate
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I will see, since ender goo has some planed ussages in a line

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I was thinking in dragon essence

gaunt lava
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Is dragon breath even used for anything

glossy gate
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Maybeee

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Just

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Maybe

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( well apart from the vanilla potions)

gaunt lava
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All i see on NEI right now is the lingering potions

stiff frigate
flint magnet
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lingering water bottle is my favourite obama_care

glossy gate
#

It was autogenerated

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Or somebody added an array of all potions

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Idk

glossy gate
#

What do you think of adding dragon breath as a fluid and making draconium get smelted using it? like in modern

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:3

livid barn
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resummoning the dragon just to put her in a vat that collects her breath

sharp gyro
#

But I like the idea of a liquid dragon's breath to smelt certain ingots, like draconium. I think the noble gases and oxygen is too repetitive at some point

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There could be a small processing line to dupe liquid dragon's breath

past kayak
#

pr is fully merged now Trollface

but thb netherite barrels seem so useless because they have the same amount of slots as the dark steel ones have but they are so much more expensive because they would require netherite screws which are ZPM tech

compressed chests (from HV) are so much better and not just because of size but also because they keep their content when broken

gritty turtle
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and some extra slots obv, or it wont be worth

gaunt lava
#

why is the armor magical

gritty turtle
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its just vanilla netherite armour

gaunt lava
#

could gate it not zpm without making it magic

serene sand
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we just happen to have both

gritty turtle
#

only other way i could see it being made is pouring debris on diamond armour on a tic casting table

flint magnet
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to be precise, we added dark steel because we didnt have netherite

gaunt lava
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alloy smelter

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doesn't matter much though

livid barn
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thats how i moved my entire base when starting lv a while ago

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put it all in a filing cabinet and hiked up to the shield biome

flint magnet
#

well I assume filing cabinet will be less broken in the xu replacement

past kayak
flint magnet
past kayak
flint magnet
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ah thats possible yea. well its all in our control soon.

spiral aurora
#

Are chisel recipes for tuff/deepslate blocks and bonemealable moss planned to be added

spiral aurora
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Also bundles would be nice

stiff frigate
cursive forum
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will bubble columns be added?