#EFR Mod addtion/rework and ideas
1 messages · Page 3 of 1
(sorry if inappropriate/not relevant, in that case, ignore me) Is it possible to use campfire as a heat source for the witches' cauldron and TC crucible/thaumatorium?
Actually its a great suggestion, but not as easy to do so since both witchery and TC are ARR mods
Might be possible tho
What does ARR mean?
ah
Not directly
Also this doesn't tie to EFR directly, but I was disappointed, that nitor doesn't work for the witches' cauldron.
There is also a mod that allows exoflames to work with the thaumatorium, maybe it's possible through there?
For Thaumcraft: can you make a feature request for Salis Arcana? I'd love to implement that.
https://github.com/rndmorris/Salis-Arcana/issues/new?template=feature_request.yaml
Sure, I can make a request
Maybe there could be a tag that tells if the block can be used as a heat source for the thaumatorium? And campfire(s) (campfires, because some other mods already added campfire to GT:NH), fire, nitor etc could have this tag
Yeah, I'll probably just make the config take in a list of allowed "heat blocks"
We already have that feature for custom infusion stabilizers
Which version should I write for the request? I'm not on a nightly?
Just choose v1.1.1
That's the latest version, and we don't have that feature yet for sure
Salis Arcana Version v1.1.1 Context This request is related to the fact, that the et futurum requiem (EFR) mod would be added to GTNH. Requested Feature Add a tag that tells if the block can be use...
Done!
Thanks!
I will be so happy if we can get dripstone, lava boiler may actually be useful for once
The lava output would probably be terrible. I also don't know if you can pump out of cauldrons. That said, I agree, it would be a nice early game source for renewable lava
Can't pump from cauldrons no
You'd need a dynamism to rclick it with empty buckets
Tho manual isn't bad either if you have a moderately large famr
Afaik it takes ~15 mins to fill
Time to batch another 20 recipes to git
all terracota, stripped logs, and random ones
Please be gentle with the gregging. :)
I only did greg recipes for wither rose ( since the only way to get it is doing a wither farm that kills mobs, and is odd, and for a qol block)
You will see in the git pr
Perfect, and by the way since you hear a lot of "why did you do it like that?" let me say thanks a bunch for doing it at all! It takes a lot of time, it's really important and I'm glad I can focus on tasks outside recipes. :)

Def a nice little QoL having it sit next to an early game smeltery
cant you just strip logs with an axe?
wait nvm
a easier way to do it would be nice
yes
I just added because someone said so
warning: you can damage your healing axe with that....ask me how i know
no longer full durability, but ehh, i can easily craft more
crafting them was so much easier than doing food
I've been keeping a broken Tinker's hatchet in my backpack for this exact reason
I've made a PR to EFR repo to prevent using broken tinker tools for log stripping and pathing, but its not merged yet
Does efr back port mending?
Yes
Isn't there a mending equivalent enchant in Thaumcraft or one of it's submods?
Repair Only works on magic metals
also requires vis instead of xp
Ah gotcha, makes sense why it's only magic metals
this seems like a lot of calcite per geode, probably over 12 stacks of calcite
this is all the calcite I got from a geode that has half eaten by a structure, 56.25 stacks of calcite
I guess it doesnt matter that much besides like a ton of oxygen for 6000 eu
That could be just fine depending on how rare geodes are. But yeah this could possibly get a slightly harder up process dust.
it is like 2.1 million oxygen for 6000 eu per 3000 L
You know what, still better than sugar meta
for one that was like 50% eaten up by gen
reddit claims
this is normal
144 stacks
per geode
I guess so long as gypsum is hard to get
it doesnt matter
as muchg
Calcite is also great in the blast furnace
doesnt it just turn 1 raw ore into 2 ingots
i think this is more power than ore proc
Yeah it's a big of a crap set of recipes.
I want to see someone make passive iron from amethysts
how
Don't amethysts in geodes grow?
nevermind it is like 2,1 million oxygen
If we want to tone it down we could define a block of calcite as being made of 4 or 1 dust
a brick block is 1 dust
144 stacks of calcite for a full geode, is 9216 calcite 5 calcite make 3000 oxygen is 5.5 million oxygen
how is 2000 eu per 1000 lieters in comparison
to other oxygen methods
Nah I think is fine, I could just make that to break the calcite block into dust it needs some kind of acid, problem solved
Me too
Just place a ton of magic energy absorbers
if it requires acid it no longer serves it purpose
of being a lapis vein alternative
in steam age
Then two recipes block to 4 dust without acid, using acid it gives 9
There are always ways
just make it 4 completly
like calcite isnt that useful of a thing
also makes crafting the calcite block easier
This block is named calcite, there's no justification for any chemical process being required to get calcite out of it.
If it's problematic just make it contain less.
is 6 million oxygen problematic, idk
It's in MV, many players passive oxygen before then
Meh, I don't think is problematic to be 9, calcite is rare
for a much higher eu cost
You could always increase the energy cost
ive seen around 1 every 2 roguelike dungeons ive spawned in
Maybe that's a perk of exploring dungeons then :)
It is strange though going from geting liek 2 stacks from lapis veins to 144 stacks per geode
Also that, all geodes are underground, and can't be located by any way, so is rare to find
orefinder wand
compress 9 calcite to get the block
and use the wand to find the geode
Ugh I didn't thought of that
Easy fix, make compression 0,2 secs in hv
why though
calcite is still
a decorative block
and after you find 1
you can jsut find many more
i would say nerf it to 4 and give tuff/amethyt blocks a proper use
Is just that I don't think changing the block from 9 to 4 is a solution
144 stacks seem exessive
Amethyst blocks can be chisel changed to Greg tech amethyst
alright
Tuff... It shouldn't generate tuff
whats the outer thing
Tuff block was disabled
It's made from deepslate
Or at least I remember that
Can't you check?
Ah no, yes, it's made of tuff
Previously it was made from bassalt
Yea I can add something to do with tuff
Any ideas?
Isn't tuff kinda like a rock made of ash?
I thought tuff was explicitly meant to be enabled like deepslate
Not game-tick-accelerated, but growth ticks should work, I think.
Is ash, cuarzite, calcium and silica
not realy relevant, zombie vanilla farms would be faster iron generation
tuff is just volcanic ash im pretty sure
so it varries
so similar to basalt
prob could just make it macerate into basalt dust
I can always add some hv - ev processing to reward exploration
exploraiton, isnt it in the overworld
as it is similar to basalt
i think this works
I will see, I'm not at home, and maybe when I arrive I don't remember any of this
😹
no worries, most likely will be useless like all the other stone dusts
Stone dust is not useless anymore
Taranium line
mined stone dust is useless
Takes over 1M stone dust to make the first taranium ingot
making a bouldenator
is gona be more useful than trying to find tuff
so stone dust, and the varients as a earlygame item is still useless
honestly idk if it is worth storing stone dust for taranium
Jokes on you since one of the ways to make taranium more efficient is to use stone dusts from other planets
tuff is a overworld dust
volcanic dust has real life pollution uses so could be cool for that
And also I readed in the discussion that cobblestone to stone dust ( using boldarnator) is going to take a nerf so stone dust from ore processing is more viable
I've seen people do this in modern pack; it's kinda bad without mods like ars that allow you to grow amethyst way faster
Time to add more recipes
I´m also going to add autoclave recipes for the amethyst decorative shards
Btw
and how do you automate tuff?
Probably the same way you automate other planet soils.
Laser engraver not so much, meteor is totally fine though. The dust could also be added to the EOH
For consistency
The dust should be added to gt5 no?
Dreamcraft is the right place to add crossmod integrations that are unique to the pack, and yeah it's where the other dusts are.
the dark glass
xd
and free iron
the energy cost of processing it is prob more than the worth of the iron
I mean with hardcore darkness is tinted glass useful, if you put it on top of a mob farm you cant even see the mobs
It is transparent but things under it are completly black
Deepslate and Tuff have to be new ore bases
Tuff doesn't have ores in vanilla
This tread its about adding new recipes and integration, not about adding new things that doesnt even exists
Deepslate ores are integrating a modern feature 
Maybe after the ore refactor.
i don't see why not
GTM does that and it works fine, so i really don't see a reason against it
that's not a good reason
Tuff isn't that rare, but doing what vanilla does and just having deepslate works fine and is feature parity
We've not exactly been diligent on feature parity
In vanilla is not that rare. but here tuff generates only around geodes
It's a small change that adds a lot
so wait, a really nice building material is rare and has no way to be automated until what, IV?
Thats not what we are speaking about
xd
Why was tuff made rarer?
Can you rock breaker tuff
If not, you should
No
also no one of tuff decorative blocks has recipes yet, so eighter way, its not like it matters a lot
Tuff is volcanic ash, could do something like ash in rock breaker
that works
but gating a building block is an issue
even without any of the decorative blocks, tuff is a really good looking block
and lets you get away from chisel slop
You can always add that the world generates patches of it like in vanilla, since I dont know who to do things of world generation, I would not do that ( or maybe is a thing of an unactivated config option, idk)
Has an alternative recipe for etfuturum copper blocks been made yet
Because copper blocks like that
Are pretty cool
decorative coper blocks dont have any recipes yet, only non waxed to waxed
they will get or a chisel or a vanilla craft recipe
also need to add oxidation recipes
Dont give them copper blocks chisel recepie
9 copper per block is a very steep price
I would recommend 4 stone and 4 copper make 16 copper blocks
It was going to be something like that yea, copper to 16
Idk I'm in bed, tomorrow if I have time I will work on that, and add it to my ongoing pr
Btw is Verdigris a material/ dust in gtnh? ( oxidized copper)
could make em like the tinkers blocks
chisel + ingot to 1 block
honestly I think sculk should be similar to soulsand in use
exept like biogass instead of oil
@gaunt lava has been looking into custom themes for Roguelike Dungeons. It looks like the perfect place in the overworld in which to backport the ruined cities and sculk found in modern.
So we could have it as reliable worldgen
Hell we could even fit sculk into the progression somewhere to make players visit dungeons at least once, maybe just magic progression.
i mean there is only so much sculk in dungeons
We have bio labs to let you grow more later
Maybe stick them on the moon to make the moon a little less boring? (Or another planet)
Or the deep dark dimension would probably be thematically appropriate, but that's too late in progression
Does EFR add mushroom stem?
Is crystal even obtainable?
In automatable way, that is
nvm, I can see it is
silktouch and autoclave
autoclave
It adds this two
Does EFR add the Sculk Catalyst yet?
(In vanilla, Sculk Catalysts consume the XP dropped by mobs dying nearby and convert it into various sculk blocks)
There should be three. Brown Mushroom Block, Red Mushroom Block, and Mushroom Stem.
https://minecraft.wiki/w/Mushroom_Block#Stem
(The spores aren't a real block, though - they're just a texture that the other blocks will display on some of their faces.)
so for shulker spawning, i was thinking rarely in lich towers, and then a lot more common in the final castle
or half way between those 2 in the ur ghast tower
I feel like the Lich Tower already has pretty nice loot in the books and many chests and spawners present. I'd add them to the Final Castle and the Aurora Castle
wonder if i can figure out a way to have the aurora castle spawn blue shulkers
the mob?
yeah
they are pretty fitting for lich tower's structure
yeah, the lich tower mobs could be toned down
Why? I don't follow your reasoning here
it's a big open tower, shulkers make you levitate
the effect is most interesting and cool when theres a big space to float up in
and its punishing if you dont have your glider ready
Aurora Castle too, plus I just thought that the Unstable Core mobs looked like a scaled up version of the Shulkers' projectiles
i could see it in aurora
the current weights
lichTower.addMonster(EntityZombie.class, 10, 4, 4);
lichTower.addMonster(EntitySkeleton.class, 10, 4, 4);
lichTower.addMonster(EntityCreeper.class, 1, 4, 4);
lichTower.addMonster(EntityEnderman.class, 1, 1, 4);
lichTower.addMonster(EntityTFDeathTome.class, 10, 4, 4);
lichTower.addMonster(EntityWitch.class, 1, 1, 1);
and aurora
iceTower.addMonster(EntityTFSnowGuardian.class, 10, 4, 4);
iceTower.addMonster(EntityTFIceShooter.class, 10, 4, 4);
iceTower.addMonster(EntityTFIceExploder.class, 5, 4, 4);
The levitation effect is kinda annoying if there is no ceiling to bump your head into and stop ascending. They work in the End cities from Vanilla because the vertical tunnels have a lot of slabs that allow you to slam your head and stop ascending. If you enter a Lich Tower and start levitating while the living books bombard you alongside skeletons, people will just nerd pillar to the boss like they already do
Death Tomes, that's their name
skeletons and zombies will be toned down
if (Mods.EFR.isLoaded()){
lichTower.addMonster(EntityZombie.class, 6, 2, 4);
lichTower.addMonster(EntitySkeleton.class, 6, 2, 4);
lichTower.addMonster(EntityShulker.class, 4, 1, 1);
} else {
lichTower.addMonster(EntityZombie.class, 10, 4, 4);
lichTower.addMonster(EntitySkeleton.class, 10, 4, 4);
}
thinking something like this
tomes can be toned down as well
I assume the numbers are Weight, Min_num, Max_num
tbh I'd make it as rare as the Witch to encourage people to finish the Twilight progression before they become death destroyer of worlds and can just fly to every boss XD
The Final Castle doesn't offer anything of value right? Or I'm forgetting something
can add some trolly ones to the roof of the ur ghast tower
I don't know if it's doable, but how about replacing one of the inside rooms of the Urghast towers that has the beams and Carminite Ghastling spawners with a Shulker filled room? Similar to and end city?
Lich tower should get it because it is by far the hardest dungeon
Honestly replace the zombie and skeleton spawners with husk and stray to make it not the hardest dungeon in tf
that's my point, why frontload the bs to the second boss
Replacing lich tower spawners with shulker spawners would make it easier
btw incredible work or Roguelike's rework man, can't wait to get released
But i think husks and strays should also replace zombie and skeletons
There is no reason for lich to be 10x harder than the other dungeons and boss fights
I'm pretty sure we were talking about spawn rates, not spawners, or am I tripping?
I mean spawners is what makes the zombies and skeeltons right?
there can be witch spawners then?
Witch would not make it easier as they are all infernal
I have never seen those damn
yes
tbh I think we should remove Witches and Creepers from the Lich Tower and replace them with Husks and Strays, so the dungeon becomes full undead mobs + the Death Tomes, thematically it would be the best, I don't know how much less difficult it would be
i like it
really easy too
if (Mods.EFR.isLoaded()){
lichTower.addMonster(EntityZombie.class, 6, 2, 4);
lichTower.addMonster(EntitySkeleton.class, 6, 2, 4);
lichTower.addMonster(EntityTFDeathTome.class, 6, 2, 4);
lichTower.addMonster(EntityShulker.class, 1, 1, 2);
lichTower.addMonster(EntityHusk.class, 1, 2, 4);
lichTower.addMonster(EntityStray.class, 1, 2, 4);
} else {
lichTower.addMonster(EntityZombie.class, 10, 4, 4);
lichTower.addMonster(EntitySkeleton.class, 10, 4, 4);
lichTower.addMonster(EntityTFDeathTome.class, 10, 4, 4);
lichTower.addMonster(EntityCreeper.class, 1, 4, 4);
lichTower.addMonster(EntityWitch.class, 1, 1, 1);
}
lichTower.addMonster(EntityEnderman.class, 1, 1, 4);
I didn't know the husk and Stray were in, do they even spawn in anywhere right now?
If they can be made infernal we probably want them in roguelikes
i definitely saw a husk while playing steamgate
The problem with lich tower is infenal varient zombies and skeletons
hence why i toned them down a little bit
So as long as those mob spawners are replaced it will be better
Most of the problems are due to spawners
Something I'm not sure has been mentioned yet, but I'm running a server with EFR added in and the spectator mode has a lot of bugs that would need to be fixed before people can use it
You can duplicate items through AE2 in spectator, mess with machines, and generally interact with any non-vanilla thing in the world when you're not meant to at all
There are also more minor things like spectators having hit boxes, so a survival/creative player can't interact with a block through them, allowing for bodyblocking.
Somebody worded it to me as "creative lite" and I find myself agreeing
Would be really nice to have spectator mode without these bugs, though.
Disable by default, fix bugs, then enable
spectator mode is a creative only thing, so I dont see the problem
If you are going to cheat or dupe items in spectator mode just take them from creative at that point
fair
Tomorrow I will continue the work in the open pr, I will add recipes for copper and all of that
want to go ahead and replace all recipes that use the IC2 Iron Furnace with the EFR Blast Furnace?
If it doesn't depend on the previous PR, please open a brand new one. Any further additions not requested in a review delay that PR being reviewed and merged.
EFR has netherlicious compat, that mod has a better nether
with the modern textures/blocks
you would just have to change the nether gold ore texture to use modern one
Nether wart block texture has to be tweaked too
Unless they changed it, nether wart has 1.10 texture and warped nether wart has modern, jappa texture
All textures changes shoul be reported to the mod itself, but since for me they look nice I dont think thy need a change
This is what i did in my own pack with EFR
id recommend setting amethyst rarity super high
since they can be op
also a BM meteor ritual would be great that just summons a geode
also what abt this
like you could use AE2 spatial storage anyway
btw, one thing to be aware with spectator mode is that the noclip value is also used by Forge Essentials for the 1.7.10 /noclip feature and may cause conflicts with spectator mode.
By your own pack you mean no gtnh?
Thats already in
ae2 spatial is iv, silktouch is stone age, there is a big diference in why I didnt do that
Specifically, the noclip field on the player object is used for spectator in newer versions and exists in 1.7.10 but is not replicated to the client. (FE uses the FE client mod to replicate this value). Other mods doing replication could also potentially interfere if they are also using the noclip value to implement spectator.
kid named dislocation focus
thats still Hv, no stone age...
Not really possible without changing the code, unfortunately. The meteor generation just randomly places blocks from a set of chances, it cannot place structures.
Yeah it's a real shame we can't just go ahead and change the code.
Is that sarcasm or literal, I can't tell.
Im pretty sure there is a anythyst/calcite one
Regarding Netherite uses, im working on the insulator pr, and i was talking with @karmic siren about adding a new acid to the game in zpm tier, which both netherite and the taranium line would use.
The idea rn is to call it Prismatic Acid, made with prismarine shards, but our problem rn is coming up with a creative way of acquiring prismarine shards.
First idea was Guardian EEC but efr doesnt have guardians.
Then i had the idea of adding an "ore" called "scrap", which would be acquireable in Ross, and you'd need to recycle it for several random tech scraps and Prismarine shards aswell (yes, fulgora)
But im not really convinced on this second one yet. Im looking for ideas, so... does anyone have suggestions?
Add back ocean tempels
you could make it 'organic' and therefore a bio vat output
quartz -> prismarine or smth
Does the fishing machine fish up prismarine?
tho that can get annoying since bio vats don't scale well
another option is give it the nether star treatment and make it an ore
maybe an ocean-only ore, and therefore spawns only on like, the OW and Ross
there are two biomes that have the Ocean tag
Both are nothing like a ocean
Shield and tayou
Honestly oceans should be added back
Combuster is adding multis to botania to make easy to craft things, so maybe it adds easy conversion and all of that, if not maybe prismarine could be extracted from some tier water or something
or instead of using prismarine in big amounts it could use mana prism in the laser engraver along the acid line, and make them chance consumable
or synthesized with aos 😎
the tier lines up
@river ferry thoughts?
mid-zpm yea
this would be used specifically to make that material we talked abt
organic crystallization huh
and then like, a few tiers later, a skip of some kinda using better technology
prob QFT
( I´m still dealing with the part of why it doesnt whant to take the dexture, but for tomorrow there should be a new pr and a fix in the old one)
I was just dumb
We really need to disable the "Blasting" EFR handler entirely
Sure it technically has a different recipe map, but it's not worth a full handler slot
Maybe we can expose that information again later if we ever add subcategories to handlers
Maybe from chitin brew or something
Or naga scales
@glossy gate are you sure this is a good recipe?
no they're just shitposting at this point
it's become pretty obvious why they had magicn't
the pr doesn't even include an image of this recipe, he's clearly trying to snuck these kind of things in
These types of recipes really shouldn't be in NH, in my opinion. There is just so much borderline impossible/tedious stuff for a block that's not even that good.
Lmao wtf
If anything, it should be an infusion
I like the idea of it being an infusion recipe, though definitely with different items
cuz ender is all quirky 😜
Chaurus plants are associated with teleportation and amethyst has nothing to do with it
It should take shit ton of vitreous and tenebrae in terms of essence as main use of amethyst in Vanilla is tinted glass
also, a manyullyn crystal?
it has nothing to do with amethyst
same with matter balls
idk why not just use exquisite amethyst
i think it’s the fucking witchery rock
attuned stone or whatever
so a burnt diamond with a whiff of magic 
which pr adds this recipe?
not merged yet, but it is in nightlies
Also, no mention whatsoever of the budding amethyst recipe anywhere here or the PR
should be purple matter balls, true

Tbh, an infusion recipe (or hell even a runic altar if you want to go extra botania) like the following would do good:
Amethyst block in the center, surrounded by 4 exquisite amethysts, and 4 runes of greed
lmao I added a ton of recipes in that pr, maybe I missed something
thats a lot more reasonable
I suggest that you dont speak without knowing, it was almost four years ago, because of a discussion with Alastor
well theres your issue
The Quicksand recipe that got in is also fairly ridiculous. I wanted to make something like Sand + Water to make, centrifuge to split apart again. We got a recipe involving multiple nether soil types & weird liquids.
Granted my recipe would probably have been too cheap for Thaumcraft aspect balance but there has to be a middle ground.
How many times is this now that a recipe was added that was far too expensive and/or annoying for what the result is?
Thankfully less often than the number of times a recipe was added much cheaper than it should be, introducing balance breaks
Just saying but usually devs review my prs, if something is added or not I dont have the final vote
Devs usually review all prs

|| Trying to have a discussion about magic w/ alastor and not get into an argument: challenge impossible ||
i do miss talking with him about Hazbin Hotel and Helluva Boss
Sure, but this is where this conversation started. You do love very complicated recipes right? That's kind of obvious.
I'm just wondering whether you are realistically considering the player experience when making those recipes.
I don't mean to accuse you of anything, but a lot of those look like they just make very nice looking recipes, but not very useful ones.
bro infinite amethyst is not even good
I talked to him about candles
i dont want to nitpick overly hard but why are rounds included in the chains
isnt a chain like, just rings
It is
and steel round is kind of 
Honestly, rings in a forming press should produce chains
yea i just dont get the rounds
no
you cant link chains without cutting the ring
welded chains would mean it cant bend
Not always, and welding something like that also doesn't always need filler
but who cares, make chains easy to craft because they look cool
even if you did want to represent welding in the recipe (which i would argue is too small of a detail, that is excessive) you would use molten steel not rounds...
Or rod/fine wire like welding uses
or soldering alloy
Solder doesn't play nice with steel
ah
you could theoreticaly get infinite iron with that block,but it is so power/time intensive it does not matter
At least not "normal" solders
theres like a hundred ways to get infinite iron yea
can even do it in vanilla with iron golem farms lol
true, thats why I think it is exessive
why would you want to craft budding amethyst anyways, you cant craft it in vanilla
in general i think these recipes for efr things really need to lean harder into preferring simplicity. for instance from the same pr i love the stripped log recipes
these are very evocative, i like it
you can imagine exactly how the recipe works
in newer ae2, you can move the budding certus block found in metors with a couple of modded items (mek cardboard box)
I have to say that I was more interested in the large amounts of prasiolite you can get with them
Even with WA I doubt budding amethyst would become the go-to for large quantities of amethyst byproducts
tbh if it did become the go-to that'd be a positive thing as far as im concerned
amethyst growing is unique and cool
but yea unlikely to happen
They can be WA
all sides = same speed
did the copper blocks recepie change
No, did you see any new pr? xd
Still, even with WA that rate is really bad compared to an equal effort amount of miners
At least with current recipe
wouldnt WA be like a ton of EU per amethyst
but changing the copper block recepie and removing it from chisel
would be nice
Im okay with that, my time by the other side is not okay xd, maybe tomorrow
No rush
just want to make sure it does happen because it is one of the best decorative blocks
It is secrection of guardians from what they make their armor and build ocean monument
and he gave you magicn't for it lmao??
you know what actually would be viable from vanilla? if dripstone lava cauldrons were a thing. you need to spam a decent number but not too many. not that it needs to be ported
?? no no, I wasnt speaking about why I got magicn´t I meaned in there that a thing I talked with Alastor was candles ( He has an obsesion with them)
oh lmao i assumed bc thaumcraft has candles lol
go into efr issues and ask for that xd
Well
Multiplayer 
I'm pretty sure the most common thing spectator mode will be used for is visiting someone's world while they're playing
In prismatic acid line in the doc both 1st and 2nd steps create Prismarine Solution
one of them is a recycling step
Ok
it is
oh
yeah one is recyling
This week finally I will have time to finish all the prs related to efr
What do you think about heart of the sea?
@stark mist the actual answer is yes, we have had some features from experiments.cfg turned on for a while now, for better or worse.
Well if they get changed you will have to maintain compat within your fork.
If the warning within the config file as well as the additional ones I gave you personally are not heeded, then do be prepared for any breaking changes.
looks like its mainly decorative blocks. Crimson, mangrove, moss azalea, sculk, warped blocks
Yeah, and as neat as decorative are I don't think they're worth an increased maintenance burden. I think the sculk blocks are really cool and I want to see them used, but maybe we should just turn those off for 2.8
yeah
If EFR is not updated before 2.8 I dont see why they have to be turned off, if they are changed after there will be time to change things from 2.8 to 2.9
Sure, or we could just turn them off and be guaranteed no extra work
Postea adds a permanent runtime overhead, we really should avoid it's use
Unless it's the only solution and the change is very desirable
like i said, not to rely on it
posting in here so its noted: EFR enchanting table breaks the XU2 ritual. Ticket here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/19785
i just tried it, it did not let me activate it
oh, that is not how you activate it
it activates by killing a mob near it around midnight
shift right click just tells you the requirements
How much grass/dirt is surrounding it?
was at least 30 blocks in each direction
redstone around
put a cow on top of it
killed it at exactly midnight
with sigil in my inventory
was the sigil glowing?
yes
lemme try it real quick
i swear i had an efr enchantment table
skill issue?
all grass/dirt has to be on the same y level
also there cant be any light sources nearly ( not visible/ underground also counts)
The IDs of those blocks may change
Hardcoded check for vanilla table instead of instance check
I planned on removing the EFR versions of the blocks anyways in favor of making them mixins. (They would convert on old worlds)
Nylium and fungus in particular, checking the block and meta for all of them is a PITA, may make them separate.
The vines also might have changes to the meta layout to make their growth less laggy.
All experimental content is subject to change and is not intended for use in production environments. More importantly the content within it is not tested thoroughly.
I expected as such yeah.
Hummm... Technically it has been tested for some months by all the people that played in nightlys or that played the steam April Fools version
I never really have a definitive answer for what might change. It just could change depending on if I want to edit the implementation to something I believe is better, and this may break things.
New Nether is fairly well tested by me. I just am not sure if I'm keeping the implementation the same way which could mean massive world breaking results.
I'll submit PRs to remove the experimental stuff momentarily.
It's also just not finished, which could lead to disappointment when something doesn't work the way a player expects it to.
I should probably stop bothering you guys about it. If you've continued to turn it on then you probably have a plan for if anything changes.
@glossy gate We can easily restore all your custom recipes when the features are preoduction ready.
I just responded again because it was brought up.
No worries, we love having you around. :) And we certainly want to do right by the creators of awesome mods such as EFR from which we greatly benefit.
And yeah I mostly pinged you to gauge how much potential trouble we were causing for ourselves and you answered quite succinctly.
I was just worried about you guys. The whole point of them being experimental is I am not ready to lock in the implementation they use yet. The whole reason why I'd move something away from that is because I feel like the impl is good enough to "lock in".
Changing IDs or metadata could have very bad effects on a world and could be very cumbersome to try to work around unless you maintain a fork that keeps the old implementation, which could make things messy if you're trying to keep it as close to upstream as possible.
I know you guys will continue to use the fork diversion for one reason or another, but I know it's also a goal to keep it as close to upstream as possible, and that will become very difficult if you end up being locked into an implementation I no longer support.
Yup, thanks again for detailing your concern. I think there's maybe just an unfamiliarity in this org with the concept of an original 1.7.10 mod being actively developed. :p
Regarding the fork is is very much a goal, AFAIK, that we will not make new features for it, at least not without them being PR'd upstream. The most that's been done was merging some PRs ahead of time. I guess whoever did that is also signing up for either unmerging them or supporting them should those PRs eventually be rejected.
As long as you're ready for such diversions to possibly happen, then I suppose you'll be fine, though.
I don't plan on rejecting any of the PRs so far. They all look pretty good to me. I just haven't been able to get around to it. I've been working on my own library model and migrating some of the mods functions to use it to make future development easier.
I almost never get PRs, so it's pretty comical that in this one period where I've either just been not in the mood to work or working on something else, I get a whole 8 of them.
I mean that's what happens when we decide to add it to the pack. A lot more interest in contributing 😉
Instead of delete them I would have just commented them, but if they can be restored is fine I guess
Btw the repo where TGS recipes are generated also need to be changed
It is very much best practice to delete code rather than comment it out.
There are several reasons for this:
- Keeping the code around is unnecessary, since we can effortlessly revert this commit later.
- Commented out code will usually not be maintained with the rest of the code base and will eventually end up using deprecated/removed methods.
- A reader coming across commented code needs to do mental work every time to figure out whether they should delete this code, or whether there was a specific reason to keep it around.
Wait so skulk and moss are removed?
For now yes, unfortunately
But I expect when they're added back they'll work much better. For instance I expect non-experimental Sculk would actually behave as it should.
Isnt skulk just a normal block
wait it has the catalyst
If skulk block can be turned into something interesting, then a skulk farm might be interesting
I have a txt where I note uses for some blocks, skulk being used in blood magic and crimson and warped in thaumcraft, since both relates with the names and that
Tweak would be done for 2.9 in either case, but I was thinking in basically changing some recipes that use oredicted wood or things like that
If skulk catalyst exists and works skulk being centrifuged into biomass and deepslate, and a small chance of zinc chloride or other blue dust similar to how soulsand can be centrifuged into oil and sand
https://github.com/GTNewHorizons/GT5-Unofficial/pull/4273
Please let me know if I missed something
*Sculk (not "skulk") items are not functional hence being experimental.
Most do not exist.
Enabling them would just be wasted IDs imo
Sculk blocks would be a wasted id the same way any chisel or xtone block is a wasted id
It still looks kinda cool
But it isn’t that big of a deal
Shame warped/crimson, mangrove, azalia and moss are removed though, they are pretty nice looking
@stark mist what all changes are still needed for bubble columns besides them not caring if they are no longer surrounded by water?
Not sure.
we have so much out commented code in the past that it would better to delete it. We can check Git history for restore it.
@glossy gate are we run in issues with your unmerged recipe prs if we remove the EFR stuff by Yannik in dev branch ?
I have to do changes in them, so is not a problem, I think only one pr will have conflicts
let me know when it is done and link it to the prs so i can check we did next time a nightly
There are only two prs that need changes, the one that add recipes for stripped logs and the one that adds meteorites to BM
let me know when they compatible
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/19563
This one is ready, it used efr stuff previously, now is changed, it wasnt in nightlys, but since now is changed and reflect the changes aditya sugested, I think is ready
Ok when I will do next nightly I add it
https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/1221/
This one is also ready, removed efr stuff and changed the stuff that was neded to change
https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/1228
This one is also ready
I also changed the stuff that was requested to change
Only two prs left
or one
@serene sand should I add the ic2 furnace change to this pr directly?
or just make another pr
new one
Do you know of an easy way to see where are recipes coded? since the ones in coremod are changed, but I cant find all of this ones in coremod
Also can someone change the ones in gt5? my gt5 repo has broken again, its like the fourth time this year, idk what happens, but makes imposble do things ( since you do something and at the next day you cant open idea)
enable nei stacktrace in gt nei configs
the configs are accesible in game, or is a file?
you can access it ingame but youll have to restart anyways since the stacktraces arent captured if the config is off
In the future I would strongly recommend you just spam us with new smaller PRs rather than try to bundle so many new recipes together. This will make it so recipes with changes requested don't hold the other ones up. 🙂
/untroll One PR per family of recipes is perfectly fine. So one PR with only Netherite gear, one PR with only stripped logs, one PR with only glazed terracotta.
Easier to review, you'll get faster feedback and quicker merges, and as a bonus you get more Github activity for your profile.
I think that path blocks should give you like a 1.1x speed boost or make you loose less hunger when walking on them, as like the most primitive type of logistics support
if you want that, open an issue in efr repo
I predict that would be defined as out of scope, since EFR is about backporting vanilla, not adding features to vanilla
We already have TiCo blocks with speed bonuses
I mean netherite got netherite line and shulker/ barrel got iron skulker and barrel
Also i thought only concrete gave speedboost
What is "netherite line"??
I'd consider the latter built in mod support instead of out of scope features
The line used to make netherite?
the luv material
Im pretty sure it is in the nightlies
tldr; Netherite was considered too cool to be something you can make full use of as soon as you enter the Nether
So it had extra uses in tech added
All the vanilla netherite stuff is crafteable once you enter the nether
just not very efficiently
?
I thought the point of the netherite line was to make it more efficiently
Netherite line is the only way to make netherite items for gregtech use
Netherite for tools/armor can be done sooner
ah
A chemical line
I guess most processes in gtnh are more circular
Like a chemical gets processed into another chemical several times, it forms a line of sorts
Similar to an assembly line
Or exactly what a process line is
https://ftbwiki.org/Ender_Air_Bottle
Enderite line when?
tecnically we have something
Ah ok
I don't play advanced tech packs so I don't know what these terminologies mean.
Redoing our EFR fork's branch btw
Master will return to being the main branch and upstream will be the one kept in sync with upstream
@stark mist you okay with using the GTNH fork as a testing fork, then we upstream any changes (minus GHA/bs changes) from there?
a lot easier for us to keep track of the change
We wont touch anything you have marked as experimental
Yeah use whatever build just as long as it won't cause major conflicts
Thanks for your patience, I am working to finish the basic HogUtils build in order to get that branch from my end merged with main.
I haven't merged any PRs yet because I don't want to solve merge conflicts when merging the branches. I would much rather solve the conflict on each individual PR as I pull them in once I get my branch upstreamed
That is what our dev branch is for
we merge almost all pending prs into it and its used for pack nightlies
we also force prs to be kept up to date with the master branch
lmk when its merged
Ugh this is weird, all the experimental stuff is removed, but if I go to a world that previously had those blocks, the blocks arent removed, and I can still get them, so, basically the blocks are just removed from NEI but they are Keep in game?
That shouldn't be the case for most materials. Maybe a few are implemented as variants of other blocks
But I've had forge warn me about removed blocks
That doesnt sound right
public static void init() {
for (ModBlocks block : VALUES) {
if (block.isEnabled()) {
if (block.getItemBlock() != null || !block.getHasItemBlock()) {
GameRegistry.registerBlock(block.get(), block.getItemBlock(), block.name().toLowerCase());
//This part is used if the getItemBlock() is not ItemBlock.class, so we register a custom ItemBlock class as the ItemBlock
//It is also used if the getItemBlock() == null and getHasItemBlock() is false, meaning we WANT to register it as null, making the block have no inventory item.
} else {
GameRegistry.registerBlock(block.get(), block.name().toLowerCase());
//Used if getItemBlock() == null but getHasItemBlock() is true, registering it with a default inventory item.
}
}
}
}
if its not enabled, they are not even registered
Are you sure your config was updated?
How did you update?
install latest nigtly, fresh instance, transfer the test worl from one instance to the new one
You can even do this, and it gives to you the block
hmm
NETHER_WART(ConfigBlocksItems.enableNetherwartBlock || ConfigExperiments.enableWarpedBlocks, new BlockNetherwart()),
special case
yea that one is enabled, but there are two variant of that one, one shouldnt be enabled
looks like it was how @stark mist coded it
the experimental config only controls it being added as a subblock
public BlockNetherwart() {
super(Material.grass, "nether_wart_block", "warped_wart_block");
im not too worried about that
nightly -> nightly isnt as major as release -> release
Also that you can also get any other experimental blocks, like mangrove saplings, or well if you know the tag, any block
im not too worried
The only thing that really matters is that we don't make that content available normally. If players spawn in unavailable items, that's on them.
no it doesnt
but other than that, if you cheat in blocks that aren't enabled, that's on you
it eats up a couple of block's metaids
ah ok
cherry and mangrove saplings are the same item technically, just different metadata
btw I thought cherry was experimental stuff and I removed all the things related to it, now I need to add them again 
no, just mangrove was expeimental
and azalea
Warped wart block is a meta of the existing nether wart block which can be separately enabled
Azalea is still experimental
I'm introducing utils in HogUtils to help manage meta values based on config options so you might see more content like this soon. I want to continue conserving IDs and reducing waste
sorry if I missed a previous talk on this, but what is the intent for this line and prismarine with the QFT? I am referencing nightly 1024 for context. I looked into nei and it seems this line differs from other lines in the qft, with other lines requiring very little further processing, while this one netherite line does. Also the prismarine line does not have a QFT route. Is the intent because this is used for high-grade coils rather than raw resources used in many other lines?
other than that question, it seems like a fun line actually getting the milling process to be useful
todo: working stonecutter
Can someone quickly do some recipes for boats with chests and colored beds if those aren't in yet?
I think boat with chest can just be boat + wood screws + chest
Let's finish integrating EFR this week
nah, boat + duck tape + chest
Way too late to be useful
Modern boats are cool
1.7 boats are trash
We can probably nuke the ic2 electric and rubber boat recipes imo
Yes which is exactly why it's important to make those modern boats cheap
We can keep lava proof boats around
fair
Until we make a steel version of the EFR boats
Shouldn't be too hard
Iron boats with iron chests in the back :v
lol
wooden screws maybe
does efr have the vanilla pottery jars. u could replace the exu tiny chests with pottery jars 
Greatwood boats can also be nuked, as they're literally just 1.7 boats that don't break (and a bit faster)
Might need to do something about the resarch though, as it's a prerequisite for the thaumium boat
ic2 boats can be nuked since ic2 is gona be removed
No
How will you even do that? How will this affect existing worlds?
I think the boats will just be removed
Well the mod is going to be removed so all the stuff from it will be yeeted 🙃
To give a more complete answer, important ic2 items will be seamlessly replaced. The boats are unlikely to be deemed important enough
Efr boats are so much better than normal boats it isn't even funny. Nuke all other boats
Do shulkers spawn at Lich towers yet?
not yet
There is an issue with the bound shovel and making path on dirt. Right clicking should remove a 7x7x7 block around the player, but if a dirt block is hit, it instead creates path. This happens very often and is a real nuisance. I'd suggest adding a condition to check the shovel used is not the bound shovel.
This should already be fixed in the latest CI builds.
Unless it unfixed itself and I have to fix it again.
Last few commits won't have a CI because GitHub fucked up though. But the previous ones would be more than new enoughm
What is the ID of this item?
I just remember, I forgot to pr the recipes for color beds, can I do a pr now? Asking because we are at feature freeze
yes
the feature freeze is targetted at features
That's too complex of a recipe for an item that's worse than a ic2 jetpack 
not like the first recipe is any good but still 
Add elytra as crafting ingredient in smthn 
Wtf
I just like hate current elytra recipe
Yea and adding witchery and blood magic to it is way better 🙄
Blood shard because it and elytra scale are both chips of something alive, flying ointment because obvious, pride rune because you fly above all
Elytras aren't supposed to be jetpacks, though. They're a faster & more maneuverable variant of the Hang Glider.
Long distance travel & getting quickly up & down mountains - they're not meant for building or small-scale use.
yah, but infinity plates is a bit overkill 😛
legit put it in some random TF dungeon
like add it to urghast chest
or urghast drop
or as a drop from teh edragon
or or you cna have the dragon drop wings/wing parts which give them an easier recipe
In EV you can craft the Advanced Jetpack must be before that
1, Elytra is not a jetpack
2, it can be equipped like a bauble, not like in vanilla
3, It boosts all other flight options, giving them more speed
So I submitted a PR for the 30 slab recipes.. can I just go nuts on adding recipes or are we intentionally avoiding adding certain things? (or maybe they're added already just disabled?)
From what I can see we still need
BoatsSigns- Lingering Potions
Tipped ArrowsDoorsTrapdoorsPressure PlatesButtonsDifferent tiered shulker boxesOxidized Copper Blocks
Go wild on adding them
For the copper blocks I kinda have a pr
I´m gonna do this now, I forgot about it, and at the same time I´m gonna add some integration into draconic evolution armour recipes with EFR ( adding shulker shells as protecction in wyvern armour, and ancient scrapt in draconic)
@vast ruin I just noticed, all coper recipes are like this
I like nerfs but this is xd 
That’s definitely supposed to be 20 
Boubou pit in a hotfix right before beta 2 was made so the CR recipes would work for full cells of fluid at a time
I can fix that tonight Lol
Would anyone oppose if I re-enabled the concrete blocks (and concrete powder) from EFR but move them to a chisel group together with hempcrete?
My 2 main reasons are:
- the blocks have slighty different textures (the light gray variant is especially different too)
- I already used them in my world and I'd rather not enable them in a custom config if possible

My thought is that placing them as chisel variants avoids the recipe bloat in other machines, while keeping them as purely cosmetic variants
@flint magnet i'm interested to hear your thoughts, as you commented on it a while ago https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/16995#discussion_r1721652567
a comparison, rows 1 and 3 from the top are hempcrete:
Im okay with it
A more subtle red is nice
I mean if they are different and its just chisel and not second recipes then sure why not.
sounds good
wonder how much work it would be to extract all of our EFR changes into an addon mod so we have full control over it
you can see when i started on it lol
lmao
I completely forgot about it lol
im going to pr the efr config to enable shulker spawning in the end
Ooh that is a neat idea; can I see a picture of this in action?
👀
@azure brook @sonic oar Hey, I've gotten around to merging some PRs, I just have a couple questions left on yours (glowredman, formatting PR and MalTeez, lava float PR specifically) would you please take a look at my requests?
@serene sand Meant to ping reply but Shitcord still sent it with @off for some reason
gimme a sec
was scratching my head as to why shit wasnt spawning in the towers but the spawners were working, turns out spawners dont care about doMobSpawning
(that was before i submitted the pr)
purposely made them rareish
ok good, too many of them and levitate... would be hellish
nah, if there were too many of them, they would end up duping each other
Honestly the lich tower should spawn husks and strays instead
Bc it is currently the hardest tf dungeon bc inferno varient spam
And husks/strays cant turn into inferno brutish zombies and inferno gatling skeletons
Done
what if there were geodes for other gems like ruby/sapphire/etc
it wouldnt make amethyst as exclusively common (with the budding mechanics and stuff)
budding ruby would either have to be too good or useless on its own, unless ruby geodes spawn on later worlds
chrome and aluminum on passive too easily would be too good, its already too strong with bees
...Now if you had to make ypur own budding blocks out of some bartworks-esque purification loop to get a pure ruby seed or something i could see something like that happening
more geochemistry, and possibly compatible with the crystal growrh accelerators from AE (idk if amethyst acceleration is in the nh backpoet actually, havent tested yet)
am i hearing geochemistry?
i’m !realism’s strongest soldier
I mean it is a balance thing
Free ruby is a lot stronger than free amethyst
Mainly bc amethyst is useless
im a fake realism fan i love thaumic alchemy and breaking the law of equivalent exchange
so the thing about rubies is that they’re a variant of Corundum, which is a mineral found in metamorphic systems, so trying to grow ruby in a geode like you would amethyst would fail and more likely just not grow anything
and trying to grow rubies out of a solution like you do with bismuth would at best just produce some other crystalline aluminum oxide or hydroxide material, preferably a sedimentary one like boehmite or gibbsite, but tbh i can’t really think of any aluminum minerals that would realistically grow crystals like that in a laboratory setting
synthetic rubies are made by taking regular alumina dust and chromium and heating them the fuck up lol
Are there plans in the works for any other vanilla-backport features? (bubble columns, swimming etc from update aquatic, "crawl mode", etc)
bubble columns are a WIP in the upstream afaik, but look great already
bubble columns or bust
when nautilus backport? 
Heart of the sea could be a very nice thing to have xd
I was more thinking of a cool zombie nautilus ride. but sure
any plans on also adding netherlicious for an efr+netherlicious nether
greg set its colored crystals to be fluorite, making fluorite super common in the nether though
No, is ARR
arrgh
Does this also add crouching and swimming like in new mc versions?
no
Bummer
Did anyone ever contact the owner about permissions?
Even with permission we are not going to use it
We got permission from the Astral Sorcery dev to backport AS, but we ended up declining since they wouldnt allow us to change the license for our backport
FOSS or bust
aww. AS would've been cool. unfortunate but understandable
But we could if they'd be willing to change the license, right? Chance might be low, but asking won't hurt
I think we already did
check mod-dev
Is it possible that this mod made blaze rods be craftable into blaze powder without a mortar?
Is the bubble elevator soulsand thing part of this?
yesn't
They are still experimental upstream so we will not use them by default
Is the villager changes a part of EFR? Will it be added in the future?
use Village Name
Question! I actually saw that the NH dev team got permission to backport a while back, and was hoping to develop it once I finished my run. For my own understanding, being unable to change the license more or less makes the mod ARR, correct?
That's super disappointing because it's something I would have loved to see in the game
correct
Sob
any new mods are required to be FOSS
no special permissions, no private repo requirements
Do you think it would be worth myself reaching out to the PO3 team to see how they got license editing permission?
No i get that and am 100% on board
Sick of the broken IC2 bs lmao
I'm going to greggify the dragon breath recipe, since the current one is so simple and weird, any ideas? Or should I just go with the recipes in modern? ( pyrotheum + some combustible + some end something + instead of empty bottle, botania ender air)
maybw that ender goo stuff also
I will see, since ender goo has some planed ussages in a line
I was thinking in dragon essence
Is dragon breath even used for anything
All i see on NEI right now is the lingering potions
This is a problem that devs can fix
lingering water bottle is my favourite 

It was autogenerated
Or somebody added an array of all potions
Idk
What do you think of adding dragon breath as a fluid and making draconium get smelted using it? like in modern
:3
resummoning the dragon just to put her in a vat that collects her breath
Reminds me of the dragonforge from ice and fire, where the dragon has to blow on a multi to make dragonsteel
But I like the idea of a liquid dragon's breath to smelt certain ingots, like draconium. I think the noble gases and oxygen is too repetitive at some point
There could be a small processing line to dupe liquid dragon's breath
pr is fully merged now 
but thb netherite barrels seem so useless because they have the same amount of slots as the dark steel ones have but they are so much more expensive because they would require netherite screws which are ZPM tech
compressed chests (from HV) are so much better and not just because of size but also because they keep their content when broken
make netherite barrels have a magic recipe, like netherite armour 
and some extra slots obv, or it wont be worth
why is the armor magical
because its nto good enough to be gated to zpm
its just vanilla netherite armour
could gate it not zpm without making it magic
Dark steel is the version that is suppose to be used if the pack does not have netherite
we just happen to have both
only other way i could see it being made is pouring debris on diamond armour on a tic casting table
to be precise, we added dark steel because we didnt have netherite
all overshadowed by dollies in a filing cabinet
thats how i moved my entire base when starting lv a while ago
put it all in a filing cabinet and hiked up to the shield biome
well I assume filing cabinet will be less broken in the xu replacement
technically it's a valid usage of a filing cabinet, on the other hand now we can blacklist it
the broken part is that it often allows different items inside instead of just same item ID. If they moved base they probably abused this bug.
ah I thought they put tons of dollies in a filing cabinet and moved it
ah thats possible yea. well its all in our control soon.
Are chisel recipes for tuff/deepslate blocks and bonemealable moss planned to be added
Also bundles would be nice
Just use backpacks I think
will bubble columns be added?


