#EFR Mod addtion/rework and ideas
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what would the armor and tools do?
?
like what stats would they have
To be fair, GTNH is one of the reasons I have never played much of newer Minecraft...
xd
every to be fair you have added has only worsen your arguements
personally, I didn't want to make this a huge stink, I just thought the recipe was a bit to extreme and I got dogpiled for thinking that...
I guess the term devils advocate no longer applies here!
my complaint is like half the recepies are chance based
you’re certainly allowed to have and express your opinion… you getting “dogpiled” is just that most people don’t agree with you
and we’re allowed to express that as well
and debris is going to be anoying to mine, like firestone
fair, it just felt extremely toxic
that's where I like the new variants idea... just make a mod for "gtnh - my way 😎 "
... There is also a recipe to make debris, idk where it is
looking at it (mostly) after the fact, seems like everyone involved could have used a breather :P
silly brown blob in silly pixel game
yea, you are not wrong. I really liked the idea of the PR, I just felt it needed an alternative less efficent line as well to cater towards the less tech player. But I also forgot that netherite gear isn't much better than diamond and it would be pretty much useless regardless...
is like amethyst completly useless irl
Well is bugged, but is there, idk what the fire is meant to be
are you in dev env or full pack
I was in " searching for images posted by noc in general chat along the week"
hahaha
i would lock much later
what do you want exactly? access to netherite armor and tools? i considered them useless and was even thinking of straight up removing it 
but it can have an alternate recipe
using the debris
i don't mind

Not really sure anymore. The recipe did feel too extreme but I also haven't played enough with the tools to know if they are worth keeping or not.
it's a good idea
nah
the tools are 100% useless
even in steam age
the armor might be useful ig?
yea, I think the armor is better for enchanting or something
The only use they have is that they dont burn in lava
but tinkers tools also do that... so useless!
nothing burns in lava if you have keepinventory 
🙃 thats cheaty, but yes
I only say to add recipes because you wanted them xd
btw noc, what is the fire in this recipe?
lol, I was just trying to play devils advocate with that question but at the same time, I didn't realize netherite was rather useless anyway...
I thought the tools and armor were really good or something and felt like it was bad to lock them that far in the tech line.
ok
idea
add netherite scrap to some loot tables
so if you find it you can make netherite armor as early as you can
... you need ingots for that xd
ah, I thought you needed netherite itself, not the scrap?
on full pack
Is what I sugested lmao, also you there is a problem, gtnh autogenerate this recipe
ando the compressed netherrack is just netherrack?
that's the standard efr recipe
yes
is not in the efr code, at least the recipe remover doesnt remove it

it has to be efr cuz how would gt5u add it
it's items from other mod without common nbt
is there an ore dictionary or something?
well then recipe remover doesnt work for that
yea, that explains my confusion, I probably would not have gotten as confused if I had not had the ability to make the scrap, so I was questioning why things were not fully in there.
btw did you also add the recipe for netherrack from netherrack dust? ( since you can get a lot oreprocessing nether ores)
i did
👌
I still think it is important when adding something from a newer version to go through the thought process as unbaised as you can and after thinking it through, I think it was thought through, I just couldn't see those thoughts from @river ferry
you already answered my earlier question about it that if you would do it similar on 1.16
but it wasn't super clear so that was why I asked that question
yeah but what would the bias be
i'm just confused

no
the armor isn't strong enough to justify that imo?
could just add it to some tf dungeon
Simple, as we have been playing GTNH for so long, we forget what the experience would be on a newer version. I know i have had a huge bias towards 1.7.10 just because I haven't played enough of the new minecraft.
? You mean by the cost? is kinda the same as in vanilla, minus the nether shards and netherbriks
maybe you can add a recipe using scrap to make armor and just lock it behind some funny TC infusion or something
I also, feel there is a bais that is strictly from GTNH that is not from gregtech cause I have played the old gregtech and it is completely different. (mostly for the better), but it means there is a huge bais there.
nah, debris is gona be the casino line
i didn't
you just need some
i tested and managed to get a lot in just some minutes with a good technique
nuke the nether?
but wasn't enough so that's why i buffed it from 25% to 50%
this is what removing small dust does to nh
not wrong there... I miss the days when recipes would just give you a bit of small dust and you didn't have to deal with the probality lottery that would not always be in your favor if you only needed a little bit of a resource.
i already designed 3 techniques while testing that are pretty effective
oh i played a lot of newer minecraft
😝
then yes, you are probally less biased then I am, and I must be trying to insert a reverse bais to compensate
like
my thought process was:
what tiers are missing content currently?
uev, uiv, uxv, luv, zpm, uv
which of those are being adressed?
uev, uiv, zpm
uxv too far...
uv too late...
luv it is!
that is understandable. I just tend to be perpetually locked in the early game tiers and have never experienced the end game so that is probably my bias.
get dedication and GRIND trust
and luv is not close to late game 
way too far from late game lol
the pack is just way too big
luv is like post tutorial
it is to the player who only reached IV once after playing the pack since version 1.5.0.6
yeah
but when developing i need to see the thing as a whole, i get what you mean tho
but that is a (my) life problem, nothing wrong with the pack, just hard to have the time for it and i have restarted far to many times...
and it's a valid pov
Personally, the way I would go about adding a new vanilla material like Netherite would be to follow the same convention as other ores or smeltable materials.
First, the player would find the ore sporadically generated in the world. Next, the player would go and smelt or macerate the ore into scrap. 1->1 or 1->2.
After that, to maintain balance with the vanilla recipe, the player would use a chemical reactor to mix 4 scrap and 4 gold dust to make a Netherite mix.
This mix would then be smelted in an EBF to get your Netherite Ingot for use in armor and tools.
As for adding the complex recipe chain, that only makes since for using it as a heat component, but since if it was just for armor, just a complex recipe would not make since and thus the heat component recipe to flush out late game becomes an excuse to have a super complex chain.
That’s boring as fuck imo
It still follows the convention of Gregtech and manages to maintain the balance of vanilla.
You don't have to make a recipe super complex to have the balance of vanilla. One thing to keep in mind is you can basically beat vanilla end game by HV. Thus, if you are going to even go as far to add a vanilla feature, it should also fit within that tier set.
Using something like Netherite for end game coils, really is a bad excuse in my opinion for a complex and annoying recipe chain.
As for the argument that this is 1.7.10, yes that is right, but I think we can still add new features without making them way over complex to the point they no longer fit thematically within the realms of vanilla that were previously established by the pack.
In my mind, higher tiers of GTNH are very much an extension of vanilla and thus, if you are going to go as far as to even think about adding a vanilla feature, it should fit within the tiers of GTNH that are vanilla+.
i truly am trying to understand why any of this matters at all. it seems totally arbitrary and entirely meaningless
every word spent arguing about this puzzles me
Exactly
we can add stuff wherever we want. where it is in vanilla doesnt matter because like, why the hell would it
its completely arbitrary
Diamond is now after stargate
Thats boring and also we have ores for rare kinda stuff, like nether star or infinity ore WTF
this conversation must have been the inspiration for shakespeare's "much ado about nothing"
Why even have EFR then or newer features if you are not willing to do them justice.
For a lot of people, EFR is a way to have newer features on GTNH without having to port GTNH to the newer versions!
If we only had control over 1 mod, yeah the recipe might be more vanilla ish, but this is for the ENTIRE pack
i dont see how this is not doing newer features justice
its putting the gtnh spin on modern features
If you want the new things just go play the new versions, but dont make a tread of the things you dont like
thats what we do
well, is there a GTNH for newer versions?
go and play nomifactory xd
"doing justice" =/= "being 100% faithful and treating modern minecraft like some hallowed ground not to be toyed with"
this is doing justice to it by adding a gt chain inspired by the processes used in modern

this is so silly
You are the one comparing how other packs integrate netherite, then go to play those paks
i cannot for the life of me understand why you are so up in arms about this
Look, I am not the only person who has suggested a similar chain.
I get that you think that such a chain is boring but not everyone agrees with that.
#mod-dev message
I feel the same, I thought this conversation was finished hours ago when it complain about the toxicity and all of that
this is truly deeply incomprehensible and it sucks to see a dev's hard work result in one person spamming the pr with endless arguments
give it a rest
this is so nothing
does not imply that person disagrees with this implementation
Look, I have also contributed to GTNH as well, as a dev. Just because I don't agree with something doesn't mean the comments are meaningless.
why do you care about netherite so deeply though
you have been talking in circles for hours now about something i think is entirely moot
so yeah i do see it as meaningless. obviously you dont
And what, that was before EFR was sugested to be in the pack
it's just strange. i want to understand your perspective but it makes no sense

It is not netherite that I care about but the concept of inventing a reason (coils) to have a super complex line for a material that is vanilla and has no business being mid-late game!
why would it matter where we decide to use it? why does it offend you to put it in luv? what is the sense in any of this argument
its baffling
the concept of inventing a reason (coils) to have a super complex line
this is the essence of gt
material that is vanilla
so
has no business being mid-late game!
why
arbitrary
Look, at what tier would you consider to have beat the base game of minecraft?
this isnt minecraft
i dont give a single solitary shit where anything related to vanilla goes, i dont see this as related to vanilla
its its own thing
always has been
id hardly consider gtnh an addition to minecraft but like a complete restructuring
Is it? Isn't still mod for minecraft?
If you whant to beat vanilla minecraft you can still do it in steam tier of gtnh,, but who cares, this is not vanilla, and killing the dragon doesnt make you beat the pack
yea the real answer to your q is steam or stone age anyways
no, but killing the ender dragon is when you have completed the vanilla portion of the pack and moved onto the extension of vanilla
no it isnt
gtnh is not a pack where you spend some period playing vanilla mc and then switch to gt
Who says that?
the entire pack is a combined cohesive experience
you are playing "gtnh" for the entire duration
never vanilla
there is more content stone to HV than the entirety of base minecraft
If you defeat a vanilla milestone, then by default, you have defeated the vanilla portion of the pack. It might be more steps because the pack has added and improved the vanilla game, but it is still a vanilla milestone.
yes, it is more like vanila+++++++
There is still the beacon
ridiculous
youve made up an arbitrary standard and applied it to try and tear down something interesting
very strange
there is zero sense in backporting vanilla features if they serve no purpose in the pack
integrating it with gt in a fun and new way >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> keeping to this inane standard
I´m starting to think that this is because you think that once you do all the vanilla stuff in the pack you have completed the pack, and if something is not vanilla you dont even touch it or something like that
you keep making declarative statements about the way things should be but i have yet to see a single compelling argument for why those things should be the way you say they should be
it has no business being lategame? why?
because vanilla minecraft segments of the pack mostly end at hv? so what?
why does that make it a bad decision, from a meaningful, game-oriented perspective
its all just because you say so as far as i can tell
there is more content in steam than the entirety of base minecraft
depends
especially 1.7, there isn't that much to begin with
do you know how incredibly boring your suggestion is
like literally i think my grandmother could come up with a better recipe from her bed
like earlygames got materials lining up
to be used
aeon steel
queens gold
dogbearium
pig iron
doesnt need more
- This is a vanilla material that was introduced in a newer version of Minecraft, not a new end game material that you find on another planet. It's only use in vanilla is for higher end tools and armors. These armors fit very much into the MV-HV balancing of Gregtech protection wise. Thus, it has no reason being anywhere past where the bounds of the vanilla+gregtech gameplay ends and the bounds where the new horizons gameplay begins. The only argument I have seen to put it any higher is a late game coil material that was invented just to have a use for netherite beyond what already existed in vanilla.
- You beat the major milestones of vanilla 1.7.10 (the wither and the dragon) right about as you are entering HV and progressing to the moon. Netherite is a material that is found in the nether and is available soon after reaching the nether. One could argue that the tools them self are closer to magic due to the smithing table but they are still very much in the realms of MV-HV tech or magic progression.
i have not seen a single person actually use regular vanilla diamond armor in HV
and netherite is hardly an upgrade from vanilla diamond armor
i just use my lootgames armor until like nano
yeah and why can't it be a new endgame material you find on a different planet??
are you LISTENING to yourself
the nether needed some more late game relevence
but is it. From what I understand, it has the protection of diamond and the enchantability of gold. So basically like soul armor with the added bonus of having more durability.
yeah see this is the circular argument i was talking about.
-
why does it matter when it is implemented in vanilla? this is not vanilla. we are not using it for the same reasons, we are using it for our purposes.
-
what does it matter when the major milestones of 1.7.10 end
none of this giant textdump changes anything
these are not meaningful gameplay-oriented arguments
@tepid flare i dont get why you're continuing to aruge this point. We're packporting stuff from modern MC yes. But we dont need to adhear to how it is used in modern. This is a new material for us in this version of the pack so we have capabilities to do whatever we damn well please with it
If vanilla MC players come to this pack and complain that netherite is gated. Then guess what, to bad. This is neither vanilla minecraft or modern minecraft. This is a modpack, a gregtech one at that, one that is known for its processing lines and heavy modifications to recipes
they are arbitrary cutoffs you made up
if you want to argue about additions to gtnh they should be in the context of gtnh. anything else is frankly silly
and a waste of everyones time
i heard GT mega is looking for devs if you want to add your own netherite in Steam age
GT mega got the cool lighting
noooo don't do it
it's so pointless talking about this
everything has to be vanilla just cause he said so

disregard the fact it's a modpack that changes almost everything about the game
muh vanilla
and yes, no shit, the additions we make are going to be justified by new recipes... thats how adding things works
there is literally no other way to do it
nobody and literally nobody who actually plays the pack would have wanted netherite to get backported just for it to be something you can get in LV as an upgrade to diamond armor
what would be the point of adding it then
every single material ever added was justified by a recipe addition or change
Oh no, I´m still using enderpearls in recipes for UHV, but why if you can get them in the overworld. I should be using a new boring material every tier I go up
you cant shift click elytras in your chestplate slot
perhaps it is a circular argument. I am clearly not able to really articulate my point that well. When I heard that EFR was added, I assumed that it was going to be everything or almost everything and would be just like if GTNH was on a newer version of Minecraft. Perhaps there are differing schools of thought here. For a long time, I have wanted to play GTNH but be able to experience the newer features of Minecraft in a gregified fashion and the idea of EFR immediately resonated with me as a compromise to get GTNH on newer versions and still be able to stick with 1.7.10.
@tepid flare if you want to complain about something go and make some use for the EFR amethist, since right now they are only oredic, maybe add it to some new something idk
if you want new Minecraft but with Greg, play gregtech Modern 
there's a version FOR YOU
i mean, it kind of is that, but that doesnt mean we arent going to gregify stuff. some of that is integration, some of that is retiering
Well you cant even get elytras atm, so whatever
in the case of netherite, it would serve virtually no purpose in its base form
only thing i could see is using netherite and soularium for new things as nether does have some nice things that be made with it materials just kinda sitting there
no, more enchantable diamond armor is not meaningful...
like soularium is ifrc soul vials
and outside of added durability and the fact it can't burn, its a useless tool material in vanilla anyways
sorry you got yourself excited over something that wasn't going to happen but that doesn't make it anyone else's problen
why would it be added when it couldn't do anything cool
There is many new stuff that is unchanged, just netherite is not one of them, idk why it hets you so mad
maybe adding netherite to existing recipes maybe
amethyst is less useful than base game, go come up a idea for that
netherite line is in now, its done
there's nothing to change it
because I was looking forward to trying out the netherite armor. I haven't actually made any of it cause I don't understand 1.16 enough and never played more than a few minutes of it.
its diamond armor but black 
ill save you the hassle
???
you couldn't understand netherite?? you're talking about a piece of material of all you do is put it together with a diamond chestplate and get a netherite version???
legit we could randomly place it in some TF dungeon
Look, I asked about it several days ago, but no one pointed to the line, just said, oh there is a line...
so forcing 1.7.10 to become 1.16 was your angle to play with netherite?
It has been spoken to add recipes for it so you can get them early as cosmetic, you where there in that conversation
suprised soularium is just for soul vials
and it just rounds
that suck a cool material just sitting
yeah ok so it seems like it boils down to this, to me: you want gtnh to be a way for you to play modern on 1.7.10, because it gets backports
but you dont tend to play the game past the earlier tiers (no shame, just how it is)
but like
gtnh isnt just backports to 1.7.10, its its own game and experience. we balance and add with that in mind
queens gold looks cool but has 0 use
even the early tiers are nothing like vanilla
I'm not sure where this delusion came from
if you want to play modern on 1.7.10 go play efr... its available standalone
yeah there ore that need more usage
thats its use, decorative xd
can i even put it on 2.7.x and have it work?
its already in the nightlies
just play a nightly version from before this PR and you can spawn in netherite ingots
i know astral silver is used for fluxed electrum
ugh.... I give up, I don't care about Netherite that much, I just don't like the idea of inventing a new material as an excuse for a long line and then the long line is excuse for the new material. That is also a very much circular reasoning.
literally everything in this pack like post LuV is made up
that isnt circular at all. thats just how adding content works
game is improved by adding more content
someone had an idea -> coded it -> added it to the pack and here we are
this debate lasted 5 hours what do you mean you dont care that much
more lines to interact with, mica is very boring and doesnt make sense as the only insulator
netherite isn't vanilla for 1.7.10 anyways so idk why you're so hung up on it
especially when making hypogen or eternal coils
i can give a dozen justifications for adding content because its easy to justify
why not something new and exciting
greg just added all these machines to create lines to make more machines...
thats the way of the world
woah then we added a bunch more
no, it is that I am tired of being circlejerked and being told my opinion is not valid. Perhaps I am late to the party here. Sorry for not seeing the doc earlier and complaining then.
what about repurposing content four
netherite line was a thought that came about immediately after the discussion about adding EFR started
its something that devs and many players wanted
we always want new lines
we want more machines and interesting things to build
god nothing is more annoying then when someone has lots of people disagree with them so they start trying to act like everyone else was in poor faith
circlejerking, toxic, dogpiling zzzzzz
a lot of people just think youre wrong
aerogel line when
aerogel be interesting
honestly i want more delving into TC as a lot of the content is just duplication
and as long as youre willing to keep arguing with them, the argument will continue
dont make yourself to be the victim
we're all squarely neutral here
as it seems like a lot of content towards TC hasnt been exploded or even documented
shulkers be nice
yea, I agree that i blew this way out of proportion. Initially, it was just a question to the PR requester, but everyone had to go and come to the requesters defense instead of letting the requester explain the though process. (witch mind you was a very clear and understandable process)
but you phrased it in a way that says "why did you do all this work when you should have just added the material to base game like vanilla"
that's how it presented on the PR
yes, you are right. I didn't phase it the best. I am not always good at phrasing my thoughts clearly and they tend to run on...
if you had asked "why did you decide to tier it to X tier and what are the plans" i think people would have been more responsive and let Noc answer, or answer based on other plans that are in place for mid-end game
anyways just to say something constructive here, i like the idea of netherite equipment as advanced chest loot in roguelike dungeons or twilight forest.
sounds cool
you were questioning why isn't it just a 1-1 vanilla port, I told you this is a modpack, you waffled about unrelated stuff and are dying on the hill of "muh vanilla"
plus then the vanilla aspects of netherite get explored at the same tiers
someone remind me how big is a shulker box
chest
even one of the GT Modern devs answered your question
since there are netherite shulker boxes... big
xd
to be fair, I have been playing this pack since 2018 or earlier. I just tend to get burned out and take long breaks and then continue.
EFR also adds iron shulkers (and all the upgrades)
what is ur point
that sounds like a you problem
Shulkers, no end cities but tweaks.cfg features an option to spawn them naturally. Goes great with mods like Enderlicious or Hardcore Ender Expansion
add shulkers to lich tower
We are probably going to move the shulkers mobs to the twilight forest
??
fits with the long tower
more interesting than 20 trillion infernal mobs
give players a reason to go inside the towers
my point is people are acting as if I don't know what I am doing about gregtech and thus my opinion is not valid! Look, I have played with gregtech since before GTNH existed.
what be the difference between shulker box and a backpack
i certainly dont think you dont know anything about gt
its vanilla though, do we want more vanilla stuff 
and place them in backpacks
i didnt see that sentiment either but maybe it was there
we are going to block that
yeah getting shulker boxes be nice
no shulkers in backpacks in shulkers
they are nice, likewhen moving to a pdim you can name the boxes and put individual lines in them
yeah, they are
lol, shulkers in backpacks,
imagine the chaos
project chest you can move
you say that and then act like gregtech doesn't massively change progression in multiple ways
honestly if they get pipe compatiblity
shulkers boxe will probaly be more magic based
easy way to do some big transfers
dollys in shulkers, shulkers in backpacks, backpacks in shulkers, dollys in shulkers -> and repeating
be almost like a dank?
efr already blocks that by default
good thing we removed the packet size limit
It did but never to the current extreme, but perhaps that is because in my mind, gregtech was a lot simplier back in the day.
this pack even back in 2018 was known for changing things to make them harder, so i don't know how you came to the conclusion that something would get backported wouldn't be touched
and that it would just get added for 1 or 2 uses
for a non-building block that is
honestly with new magic on horizon getting shulkers be nice
No, I was under the impression that it would never get added!
never say never
Btw tomorrow maybe I will make a pr to add recipes for normal shulker boxes, elytras, and random stuff like that
sure, I didn't play gregtech back in 2018, but gtnh is very extended in current year of 2025
Btw2 the only missing recipes in EFR are all the decorative blocks
honestly, normal shulker boxes should be a thaum research
no reason netherite can't be a processing line
if anybody has any time...
true, 2018 is when I joined the discord... I think I may have been playing GTNH before then but I can't remember.
first version I have a world on is 1.5.06
shulkers just feel more magic based
Shulkers and elytras will obviously be magic gated 




so your telling me that there a possiblity 135 slot shulker box
yeah
they already exist
actually, netherite doesnt, but i can add those
they only go up to diamond and obsidian
but netherite is easily doable
iron barrels and chests already do though :P
The upgrades recipes can be a shulker piece + a normal upgrade ( or the tier of the upgrade) in the assembler
yeah
Barrels are also usefull for this
The BIG use for shulkers is as packets in big ae2 recipes, I know we can use cells, but using me formation and annihilkation planes to automate stuff is cool
honestly i want almost enderchest shulkers
we def needed something before compressed chests
as enderchest only so big
and only other way i can recall rn is dim transciever
as dim transciever is cross dim
Kinda like this, you encode something into a packet, and since the order is always the same it can then be placed as patter output, now that I think of it, I had just thought of a way of automating Assline using shulkers xd
as long as it pushes people to use magic earlier, im for it
it retains its inventory when destroyed
Keep inv
maybe put a shulker in the recipe for compressed chest
yes
kinda pointless
compressed chest also retains inventory after all
that would make compressed chest use magic... people will be against
will base shulkers use magic
could be a cheaper alt recipe
I really dont care
yes
alt recipe sounds like a good idea
tbh, we need to integrate magic more into the pack
imo it wouldn't really make sense if the shulker needed magic and the compressed chest didnt, since the compressed chest is just a better shulker, then what's the even point going the magic route?
yes there talk of new GTNH mod for it
when idk
like 2.9 or beyond
honestly i can see three areas in GTNH that need some love
Pollution, pollution, pollution
yes botania please
quantity of items like yes you got all your miners and what not but TC purpose it seems like at least in this pack is really ore duplication which isnt even that good or doing magic solars or research for things
theres 2 channels with over 2k comments in them so dont start that here too
secoundly stagnation a lot of things get mundane and repeative fast
with no real change for upwards of a hundread hours
Honestly post magic, pollution, ic2, and lootable reworks earlygame will be in a very good state
thirdly it the overall lack of investment towards magic and expanding from the meta
as we have a lot of mods that arent even used
I wish
like removing TC would be like 30
i mean it wont i know it wont but it def need to take a back seat
thaum is a hard one to replace since its had so much work put into it
yeah only issuse is with it duplication forward mindset and boots being only real key take away anyone gives TC and maybe magic solars what the use of TC as SE and galatic take pretty much all of it
only thing TC is used for is research gating other mods
and it kinda common for people to remove that config or do station or just get cheat book
and honestly the IF would be a great tool along with etheral processor but they suck post MV for processor and IF is a walking exploit
and blast is bug riddled beyond reconition
Other useful things TC has to offer that many people use:
Several of the foci
Armors
Nugget dupes
Item repairing
Talisman of remedium
More I'm forgetting
+h
thoughts?
2 shulker shells, 1 barrel, 2 wood planks and 4 salis?
yes
another option is replace the wood planks with salis and drop the other 4
the vanilla recipe is 2 shulker shells and 1 chest
the barrel handles the wood part
btw they are livingwood planks
oh, living wood planks
looks like normal gt wood planks
im fine with that
what about upgrades, and the shulker shell recipe/mob
lol infernal shulkers
still need to add the iron barrel upgrade recipes once @ornate trout swaps to our fork of EFR while we wait on Roadhog to merge in the couple of prs
those can probably be the same as the chest upgrades but on circuit 3 instead of 2
For the upgrades I think it should be something like this, a normal chest upgrade and some shulker shells in the assembler, but I would wait to use barrel upgrades
hadnt though to use the chest upgrades as ingredients
why 4 shells? Because it increases the size to 2 shulkers?
yea
Normal vs iron... and it goes like that
then what would the iron to gold upgrade be?
the same, since you previously aplied the 4 shulker shells
If each one adds another box worth of space why not just 2 per upgrade to match that
I check stuff tomorrow and do a tag if necessary
Where the box is located tier wise and size ?
? what you mean
Probably wants to know how to compare it to existing chests in terms of size and functionality.
it should be fairly early, but also early in magic to push people to it
basic shulker is the size of a single chest
but it keeps its inventory
hence the magic
So it’s a wooden chest keep inventory ?
Make it not to cheap otherwise people fill chest in a chest in a chest
You cant
By default you cant place shulkers inside of shulkers
Ah ok
( You cant place anything that contains an inv inside)
Would it make sense to put it in the new horizons tab of the book since that's where other "vanilla content" has been placed?
I placed there
In that empty corner
Yea put it there make sense
Why? They don't have similar functionality or themeing
Why not?
You dont need to craft the hungry chest, just need the research
Also kinda all magic chests set the parenting to hungry chest
Because it's unintuitive and adds one more thing people will inevitably ask about. If it needs a prerequisite scanning a shulker shell would make much more sense
Ender chest and ender tank parents are also hungry chest btw
and have nothing in common
Research cheatsheet page says ender chest only needs infusion
thats strange since 1 ender chest doesnt need infuion
2 the parent of ender chest is luggage, and luggage parent is hungry chest
Wiki
I'd also rather not have the hungry chest as a parent, that's why I wanted it on a different tab than the hungry chest. This should be one of the first things you can research.
whatever, removed as a parent
More generally, research prerequisites should be fitting mechanically and/or thematically, not just because other chest-likes have done it
Anybody whant to write something for the research page?
Was there a big reason not to put shulkers in the end? Earlier availability?
idk
The structure generation collide with hardcore ender expansion I think
well, end cities are not in efr yet
plus if we put them in lich towers that can give people a reason to go inside them (and have less spawners)
Btw in the future there are more uses that shulker shells could have as a shokwave issolation "plate" for big machines, idk I was thinking about that yesterday
We can probably put them in a few places, and it makes sense that would be where we want to encourage players to go.
before out fork can be shipped in the nightlies, dreamcraft will need to support it
or at least fix an issues that it may have
oh, i think i see the issue
Let me know what I need to do tomorrow
my last push to the gtnh branch is good
just need recipes @glossy gate
will probably want to make a new release
Btw
EtFuturumRequiem.research_page.SHULKER.1=Shulker boxes drop themselves when mined. Unlike other containers, the contents of shulker boxes are stored within the dropped item, and not dropped separately. Do not try to place a shulker inside another one, you will tear apart the fabric of the known universe...
Btw could we active phantoms but make that they only spawn in tf, since if not we don't have phantom membranes.. And we can't repair elytra
dont think phantoms are implemented
I have a question, does EFR add the bamboo plant?
Yes but aren't activated
Btw Elytra+ creative armour+ speed 2 = insane speed
like 5 chunks in 1 second
ah, so not player launcher insane
80m/s is not that fast compared to thaum boots
They top out more like 300-350m/s while flying before you rubber band. continuous flight i can only get like 160 or so before the server doesnt like it
I'd have to go back and check but iirc that's roughly the speed of quantum traveler
@river ferry How crucial to your Netherite line is it that Netherite Scrap's Forge Hammer recipe is in ZPM? I was wondering if it would make sense to heavily downtier it so that it can be used in @glossy gate 's https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/1221 in place of the ancient debris block.
Since is the same material I dont see why is important to use one or the other
btw I use 4 ancient debris since thats the cost of vanilla
omg those recipes are absolutely cooked 
netherite gear can't be that gated
they don't have anything special
gating it at HV
and needing firestone which is extremelly annoying to acquire is just making the armor completelly useless
it is worse than the manasteel armor you're using to craft it
dream told me we should somehow buff the armors, but idk how poasible is that without directly editing efr?
Yeah I was wondering if we were adding anything special to it because AFAIK it's just vanilla armor and equipment
i'd like to, but idk if it's possible
good lord that is a wild recipe for a very useless armor set
and tools
They have higger enchantability by default xd
thats all
trade your unbreakable hoe for one that doesn't burn
I could see netherite gear being used as a component of high tier magic items, maybe more so than the other way around.
i would just do vanilla style recipes with diamond armor and ancient debris in smithing table or something lol
i told ender previously to not follow with these recipes
The only benefit of netherite in vanilla is higher armor toughness, which doesn't exist in 1.7
so
currently the netherite armor can be crafted on the smithing table
with diamond armor
just like vanilla
So what makes this armor valuable
nothing
yea that would be better
You told me to not add recipes, but then the discussion with that guy started, and since he whanted recipes so hard... I just added them

Who is "that guy"
these recipes are wild though ender 
No reason not to add the recipes, but yeah they need to match the item's power level
spacebuilder
the shulker one is good
I gotta say though you really know how to greg a recipe when it's needed.
so for iron barrels, should I just have them use the iron chest recipes, just replace the chest with a barrel?
ya
yea"
kk, working on that now
Functionally they're basically the same so I don't see why not
the only technically difference is that barrels dont use a TESR
okay
that too
i was informed that the recipe remover isn't removing this recipe, so i'll just keep it, and remove the forge hammer one
and use 2 instead of 1 on the recipe that consumes it, to account for the 50% chance i had
You can just add a chance of second output in the for hammer
then can just use the scrap instead of debris for armor
this sounds like a better idea tbh
have better recipe in forge hammer
what abt uhm
then you can keep the original recipe voltage gating
In that case the better recipe can even stay ZPM yeah
diamond chestplate + 4 netherite scrap
forge hammer
-> netherite chestplate
steam forge hammer
does forge hammer have 2 slot yet
When I enter the server 3 years ago and start doing qol recipes some devs ( dream and alastor) complained that the recipes where to eassy, so now I just gregg all recipes hahaha
Still need to give it something to make it worth making, ig just more armor since toughness doesn't exist
Needs something better than diamond
netherite is 
it has more durability
That's it?
Vanilla netherite has the same armor but more toughness, and toughness doesn't exist in 1.7
So unless you're backporting that, it'd need more armor points
i wonder how hard is it to add a tinker's modifier
with netherite to make tinker's tools not burn on lava
I thought tinker's tools already didn't burn
they don't?
idk never trough my tools in lava
Could I add this for armor but still use some infusion for tools? :3 ( I will make the infusion cheaper)
no
😭
Armor is more valuable than tools anyway
I wanted to keep these for something xd
Might need to spell check that one
The one thing you really can't do is add an infusion recipe for an item which is worse than it's ingredients.
use netherite here
any reason to use GTOreDictUnificator.get(OrePrefixes.plateDouble, Materials.DarkSteel, 1L) over plateDoubleDarkSteel?
I just use the second option when the material is not avalible in the first
yeah, Netherite is not in the Materials enum
it is with my pr
oh cool
Just dipped a tool in lava for a few minutes. It's doing fine.
i sure hope roadhog added the 1 feature of netherite over increased durability lol
I think its already added somewhere in EFR code, al least a pr of its repo mentioned it
I'm sure we can do all of that directly in Dreamcraft.
Yeah, I don't think I've ever seen someone emboss a tool or use things other than redstone/quartz/reinforced/moss/lapis on a tool more than once or twice
that could work
if we want them to be pack only
only thing is dreamcraft is a bitch to devenv with
Usually yes, but someone made TiCo a hard dep of GT5 at some point :v
Which we should probably work to revert
ah lol
GT5 somehow depends on TiCo, EnderIO, AE2 and a bunch of other stuff
We could also use a gregtech double/dense obsidian plates to move that away from ic2
@river ferry Instead of forge hammer...
you can get arcane table in steam tier if you loot dungeons
That's still a reasonable LV gate, and that armor should definitely be more interesting to make and use than stuff like the steel or composite armor.
Also it makes sense that it should be made through magic if it replaces thaumium tools in infusion recipes
Also do you think somebody will go to the nether to search for 4 pieces of netherite for an armour that well, is not that good
I mean it still isn't that good.
So now if it's made like this you have the additional problem of making it good :v
if that is alr a problem you're just giving more reasons to make it as accessible as possible
more chance of someone looking for it in steam than in lv
You cant make it before nether
well the guy in here could add scrapt as loot
https://discord.com/channels/181078474394566657/1340286528693207060
Can't we let dimensions keep their unique loot?
Nether Fortress loot tables yeah, just not Rogue Like Dungeons
well
Until we add those to the Nether one day
rogue like has the nether section
the last floor is nether themed
Is there a way to retain enchants when you upgrade from diamond to netherite as in vanilla?
Seems like a lot of these wont
Sure is. Personally I don't really love giving the player less reasons to visit the Nether.
probably keep the enchant nbt
Or I could make this and just add netherite gear as loot in the nether floor, btw in vanilla you can find some netherite tools in bastions
im just going to leave the netherite barrel recipes til after the netherite pr is fully merged
Btw this statement is not correct, since manasteel tools has a durability of 1, and the armour is worse than the netherite one
Isn't the whole point of that armor to absorb damage from your mana pool?
I might be misremembering it
yeah manasteel effectively has infinite durability
Yes, but you can make the mana armour before the normal mana pool, and so you can do it before having a nice mana generation
also it was more about the protection it gives
@serene sand No crystal barrel? ( Since there are crystal chest and crystal shulkers) xd
Hell no, that requires a TESR
okay haha
The other 2 already use a tesr so it doesn’t matter
Feel free to adjust the eu/t and durations
Should probably also mention it requires the iron barrels PR on EFR
I see them nice, they are on the same tiers as normal chests
Yeah
Btw since there is the baby chest there is a barrel ( that has no recipe) that we could use as a baby barrel
Neat
also, EFR barrels can't be picked up by the dolly
Don't make the shulker too late or hard to get, if its only advantage is you can pick them up and it keeps it's inventory, the compressed chest can do that too and I think is in MV, and it requires no magic and is absolutely massive
Shulker is lv
Compresed chest is hv
what version of jabba are you on?
the one from 2.7.3
might've been fixed already
yeah, i already added support over a month ago
because 2.7.3 doesnt have EFR
that version wasnt used
yeah, fair
i've had EFR in my world for more than a year, could've checked for JABBA updates
really should just play on the nightlies if you want efr
always need more testers :P
Why not remove it in EFR mod? Why is it loaded twice? Added via EFR removed via gt ?
should probably stop all recipes in efr and not just a couple
maybe we can only load vanilla recipes if core mod is not present or some other method?
well yeah. Wonder why we dont just asm into recipe registry manager itself and stop all that are not from dreamcraft or something?
GameRegistry.addRecipe
Sure if possible we can do that
i mean so that dreamcreaft doesnt have remove any recipe as its ASM stops them from being registered
not just EFR's
Sure I am not against it. Might save us some loading time
@maiden tangle thoughts? Wonder why we havnt thought of this yet
should be a way to get the caller path
also the iron barrel recipes pr is ready to be tested in dreamcraft
Because someone would have to go through and do an audit to make sure nothing was missed. Easier to do it one by one. Look at past examples of ic2or removing the deduper
Use the asm to stop mods themselves from registering one by one
that being said -- I wouldn't be opposed to this with a whitelist. But in generaly I prefer to just neuter the registration functions vs letting them run (extra bloat, extra checks on mods for each .addRecipe, vs the methods that often add multiple recipes)
yeah, we could allow all from dreamcraft and gt5u since that is where vast majority of the recipes we want come from
this would only be for crafting/furnace recipes
maybe more registries from other mods
feels like a lot of unnecessary string comparisions though
we've got what 30k? 60k? recipes
just ASMNuke registerRecipes() or whatever the equivalent is... like we do with bibliocraft and a few other mods
there's the ASMRecipeNuker out there already
which mod?
coremod
ah
would be more work, but better overall
well more of a scalpal, but nuke sounds more fun
Where are the shells coming from in LV?
If we're thinking purely about the impact on pack load, won't mods that want to register recipes still run a lot of code and load a lot of classes to make those calls to the game registry? Is stopping the actual registration call what has the most impact?
current is add in mod, remove in dreamcraft
Dont need to remove if its not added, either via directly adding a dreamcraft loaded check or via asm
Right, so what's most desirable is stopping recipe registration altogether (dreamcraft loaded check, or a purpose made config), but failing that stopping the registration saves up from having to run the recipe removal code.
right
right now? Well your imagination, since shulkers dont spawn yet
How about we just go into Hardcore Ender Expansion, give it an optional EFR dependency and have it spawn them in it's biomes?
Some people wanted shulkers to spawn in TForest in the lich tower
Nothing says we can't have both, though I think we can find other ways to make the Lich Tower interesting that don't steal stuff from other dimensions.
Since I dont know how to make that mobs spawn in a specific structure, I wont touch that
I mean if it is locked to end it would be HV locked
i think most mods cheat and just add a spawner
for most people
well the endereye priest trade was removed so its all 
does the 1/1trillion chance exist in 1.7
You can still find ( By a lot of chance) a enderportal full open
xd
So with both we go
does EFR add in end cities
no
would be nice to have a structure there
Why not.
Though you could also consider placing it deeper in the TF. Potentially muuuuuch deeper. :v
That final castle already has some box looking enemies.
Also, might be nice to get re-textured shulker variations so they can blend in with their environment as intended in end cities.
Yes, but since efr doesnt add endcityes you can dream all you whant xd
problem with lich tower, if you play it correctly it is the hardest structure by a very wide margin, adding more shulkers instead of infernal brute zombies would make it easier
There are infernal shulkers, that btw can have the mimetizing effect of being similar to blocks that are near
Wait do the EFR shulkers make you levitate on hit? If so I'm really on board with the lich tower idea now.
yes...
yes
I don't play other MC versions anymore, I completely forgot that was a thing until a Youtube video reminded me.
I shuppose that infernal shulkers will be more fun that yous levitating you
tracking missile with wither III, Hmmm yummy
exactly my reason for the lich tower :P
i mean 1.12.2 still has a large modding scene, but true. Replacing some of the skeleton/zombie spawners with shulker/flying books would make it more in line with difficulty of the other dungeons
where do think some of us came from :P
it is strange to think shulkers came out in 1.12.2
I would make that shulkers spawn in the tower, not to add spawners ( Because well, I like gog players) haha
If you add spawners you cant get the shulkers in gog, if you add spawneable you can
arnt structures disabled?
Yea, the structure itself is dissable, not the spawneable region
anyways even if you add them spawn naturaly, make all the spawners the book spawners
I wouldn't consider weird rules from pack variations as a deciding factor for making the best possible experience.
That being said I was also thinking we might want them to just spawn in with the structure.
yes is the idea
Let's keep the spawners exclusive to the end maybe
Since you can do EEC it doesnt even matter
Technically yes, but actually no.
They can be duplicated if their bullet hits themselves
that was added post 1.12
thats even used in shulker farms in the latest version
funny enough, the code is in the efr version
https://github.com/Roadhog360/Et-Futurum-Requiem/blob/master/src/main/java/ganymedes01/etfuturum/entities/EntityShulker.java#L455-L474
[Releases] Brings the future to now! Contribute to Roadhog360/Et-Futurum-Requiem development by creating an account on GitHub.
Can we get a decorative copper and a actual copper
9 copper per decorative copper
is a bit steep price
like 4 copper makes 4 decorative copper blocks
same with some of the chisel iron blocks
The only way to cheapen decorative metal blocks is to untie them from the regular metal blocks. In the case of iron as pictured, you would no longer be able to chisel them into the GT "Block of Iron".
If they're purely decorative and cannot be recycled, we can do stupidly high ratios.
see ztones and such
Similarly we could and should untie Chisel torches from the glowstone torch. Let people have nice bases in LV if they want.
Hmmm, though I guess the reason for that tie-in is that those probably work fine on the moon.
Any of the decorative efr blocks dont have a recipe yet, for now I was only adding functional stuf, so if you see that something doesnt have a recipe, just add it
My man, please boat me up. Not too gregged.
I was saying to this one @gaunt lava fell free to add them
The oak boat already has a recipe, the other wooden boats should have the same one. For the boat with chest I think the worse we might want to do is boat + chest + wooden screws.
I mean vanilla copper block is like an actual good block though
so i think the downside of no more chisel is worth
Side topic, but you can already light up the moon by spamming Glowing Slabs from ArchitectureCraft, so I personally don't see any reason for that tie-in anymore
true i hate having to world edit them in
I think this should be a chisel of stone
Also iron furnaces replacement now use this block
wait i guess that makes it impossible nvm
because the chisels use the same recepies as the base right
or am I making that up
? I don't think I'm understanding at what are you referring to
like chisel wood has the same crafting as normal wood
No, you use it for witchery arthana
@serene sand Tforest is id 7 and for planets I know the id is negative, but I don't know them 🙃
not adding it to twilight
😦
amethyst can spawn anywhere below y45
and twilight forest starts around there or below
lemme check what dims it can spawn in in vanilla
I don't think geodes can generate in mid air, so they would just be emerging from the ground
That spawned in the ceiling and all the below air is treated like a big cave
@stark mist the max of the spawn area of geodes is the top part of the geode, the bottom part, or in the middle?
I don't exactly know. I think it's somewhere in the middle
I don't really know what the vanilla logic is.
I don't understand it. It's a messy copy and adaptation of the vanilla code. I just call it at a coordinate and the code does the rest. It's a black box to me.
can confirm, i peeked in the box
It could probably be heavily improved upon too
One problem with it internally is that it copies a bunch of noise and other related classes from a vanilla. There's probably a way to cut down on the copied classes and use just vanilla 7.10 noise classes, but I'm just not sure how I would go about doing that.
I didn't understand what I was doing, but I wanted the natural shapes and curves versus just a perfect circle, so that's why I have the code the way it is now.
I had planned on making a per dimension max Y level config as well as a more strict air exposure config for them, so dims like TF would look less weird

@glossy gate so for now, approve my pr so they dont spawn in pdims :P
@ornate trout got any screenshots?
Why you mention me, I can't approve pr's, or can I? 🙃😹
oh, thought you were a dev with how much you have been doing the efr recipes lol
I'm not even a contributor,.. You can ask boubou why 😹😹😹
@arctic onyx can you give Ender contributor please?
https://github.com/pulls?q=is%3Apr+org%3AGTNewHorizons+archived%3Afalse+sort%3Aupdated-desc+author%3AEnderProyects+is%3Aclosed
done
Tf dim geode ?
yeah
Will do tomorrow
tf is already compact due to its lower y level so a geode would just be annoying
plus they could screw up structures
does dripsone have the ability to dupe lava?
We have dripstone? xd
I think is dissabled
Does dripstone natualy spawn?
Stone red bed, normal
Steam light gray bed, steam
LV green bed, liquid ender
MV brown bed, fertile manure slurry
HV purple bed, molten Manyullyn
EV green bed, molten terrasteel
IV pink bed, molten gaia
LuV yellow bed, force plasma
ZPM blue bed, molten enriched holmium
UV white bed, molten inf catalyst
UHV light blue bed, molten superconductor base UHV
UEV cyan bed, subatomically perfected water 8
UIV magenta bed, molten superconductor base UIV
UMV gray bed, magmatter
UXV black bed, molten black dawrf matter
MAX orange bed, MMCSM
@river ferry
each material corresponding to a tier, and colour of the bed
its not my idea, I just make it so each one correspond to a tier
swag
idk that is a very strange thing to turn into a trophy, it will effect like the 12 people who want to make a decorative bedroom and no one else
and some people who will misread NEI
efr is not the only mod that adds beds
like what
carpenters
there is no reason to do this
if you want to do joke recipes at least make them optional
the main recipes should be normal, we dont stuff the pack with joke recipes
The light blue bed is superior
it was cloud and noc who sugested that
i know
im suggesting you dont
i already told noc the same thing
bc it is a bad idea
: (
or atleast misguided
its kind of funny but thats just not how we do recipes
this is a normal item and also a pretty desirable one
gating random colors for a joke no one will understand in 2 months is not good
https://cdn.discordapp.com/attachments/1236361455658598545/1236361456618967070/8h.png?ex=67e6d555&is=67e583d5&hm=011655b2f8f5bba53207d4bda674c7a76cd1c1fde04145fd111cc8054bc9c3cc&
https://cdn.discordapp.com/attachments/1269808242783948810/1342177877717942393/image4.png?ex=67e6d48e&is=67e5830e&hm=6ce37bef86f2c2464da7796da8dbd163915b4b985502669f7d1659fab9bc784f&
i might be the sole player who makes bedrooms
but I like them, so it would be nice to be able to make them earlier on.
I dont think dripstone is in the pack at all
Honestly Better villages, ocean monuments would be cool eventualy to spice up early game exporation, i wonder if any mod backports them
As has been said, most of the EFR content should be just as accessible as the vanilla content. A recolor doesn't warrant a different recipe at all.
tf dim amethyst cave
roadhog was wanting to add per dim max y level spawning
I assume all that is waiting on the big refactor
that big refactor might cause us to fully fork off
Hopefully not, we never would have made this mod on our own
So hopefully we can keep benefiting from updates to it. Stuff like geode height isn't critical
i mean if the refactor goes on forever
its holding up prs
its the samething that happened with MuTEs
I get that we want to ship our fork with PRs for now but I would like for us to plan to realign if the refactor gets done this year
oh 100%
would it be possible to add a way to get the flowering azalea leaves without the TGS
and the normal azalea leaves
the sapplings dont grow
so this is currently the only way
Also I know you can just bonemeal moss blocks for the azalea plants and I added them to the roguelike
dungeon but who made the azalea recepie UV tier
wait mutagen is LuV nvm
but still
It definitely should be almost entirely ungregged.
thats an old recipe
wait nvm then
I thought it changed for me because it didnt have a recepie earlier but i guess im still on a old version
my bad
Just plant and bonemeal the tree
xd
was that added in a update
it should work, if not, well, go around the world exploring and take the leaves
