#Introducing the NAC

3606 messages · Page 4 of 4 (latest)

stray bough
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What energy hatch do you have on the nac?

distant sandal
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debug uxv 256

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and the module is the wiretracer

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i have a matrix , he has power

stray bough
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Ah wait I think I know why

spark thistle
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Alright, got it workin!

stray bough
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The way it works is

  • Each module has a buffer of EU large enough to run its longest recipe (limited by the laser on the NAC)
  • NAC charges these buffers, starting with the assembly matrix as it's most important
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Because we added quantum circuits to assembly matrix with a long recipe time, its buffer is currently really large

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So it'll take some time to charge it to full

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We have something planned to make this not as bad, but for now you just need to wait for the matrix buffer to fill up

stray bough
spark thistle
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never runed the dev enviroment lul, is there a way I can add a resource pack there?

stray bough
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It produces a run/ folder which is basically just a normal instance you can place things into

stray bough
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@distant sandal

spark thistle
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Wanted to make sure you guys are okay with this for the ShadowUI for future

stray bough
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bit sad to see the color go but it is still using the same theme

spark thistle
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well true that

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also on the side note, dont you think these should be some custom buttons?

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if planned drEvil

stray bough
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Are they not

spark thistle
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they are basic mui2 buttons

stray bough
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You mean the icon on them or the style

spark thistle
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The icons ye

stray bough
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We can always replace them with better custom icons I suppose but that's very very low prio

spark thistle
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well I can give it a shot if you want nope lul

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if I'm at it

stray bough
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Sure, you've seen what they do

open mist
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it should be an option if possible

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like, i use this texturepack to not get flashbanged, not to see everything grayed out

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took me a while to realise it is nac aoi not shdow ui lmao

spark thistle
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I understand your view. But from my view, I wanted the resource pack to have matching "theme" across all GUis. And I sadly know that I won't satisfy all people.

open mist
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just make them as two separate packs jokerge

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one for dark guis, another as an addon that replaces every gui

spark thistle
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Uh I don't want to do that. You can always delete or add assets by yourself

stray bough
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eh as long as it doesn't ship with the pack you're free to do whatever of course

spark thistle
stray bough
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I mean with the base GTNH modpack installation

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I feel like

spark thistle
stray bough
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Ah alright

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It's nothing against you but I feel like if it does, many people will blindly enable it at the start of their run and a lot of these custom made uis kind of lose their identity a little which would be too bad

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But yeah for your resourcepack this is totally fine I think

spark thistle
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True that ye

soft oak
spark thistle
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hope you understand

soft oak
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yeah

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makes sense

empty acorn
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Once this gets added Pollution rework can go back to being the AOI that will never get done kekw

stray bough
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i am the god of splitter debugging

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apparently since the inception of nac 1.5 years ago it has been bugged to swap item meta and amount and no one noticed tr

distant sandal
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because 20 minutes and still noting its too much

stray bough
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But distributing like that is a lot more complex

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Just nbtedit, it's probably going to take 20 * 1000 seconds

distant sandal
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so:

  • either put a huge laser ??? (can solve it in survival)
  • you agree NAC has a huge charging time before use?
stray bough
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No, we are fixing the buffer size since it's larger than it should be right now

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I just pushed a commit that cuts it by 20x

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It being that large is a bug

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Placing a large laser doesn't affect charging time since it bases the buffer size on the size of your laser

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It should be 1000s to charge the assembly matrix now

woven sorrel
distant sandal
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pin the message, i think you are in the future

delicate horizon
fast steeple
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whats the more interesting thing?

soft oak
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u found it

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lamo

fast steeple
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yeah but that's the point it's supposed to be hard to automate as a tradeoff for how strong it is, not just a reskinned CAL with dtpf mechanics fail

soft oak
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its def not that dw

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its not exactly trivial to automate

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took penguin a good while today

mental heart
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universal is possible but probably nuts to actually do in practice

woven sorrel
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calibration is not dtpf convergence

fast steeple
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but why do universal when it's actively worse than making multiple NACs since you lose the bonus

fast steeple
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oh?

soft oak
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universal will have its own callibrated buff

mental heart
woven sorrel
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it doesnt really work

fast steeple
karmic vigil
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universal buff (if were even keeping it right now) would be weaker than a specialized nac

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but universal nac is therotically possible anyway

fast steeple
soft oak
woven sorrel
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no like

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we scrapped it

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because it doesnt make sense really

soft oak
woven sorrel
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it would require you to do really weird shit

mental heart
karmic vigil
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also universal wouldnt work with the old system either

fast steeple
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it's just a shame that it's gonna be yet another multi that you have to make like 8 of and it's a glorified "items in, product out" machine with no real challenge once set up

karmic vigil
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how is the old implementation change this? am i missing something?

fast steeple
mental heart
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the challenge is maximizing its potential rather than an automation challenge this time

fast steeple
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or you mean setting up the modules?

mental heart
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modules and color channels and calibration, etc

karmic vigil
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can you explain what the original vision was and how it wouldnt be 'yet another multi ___'? im just wondering what divered between the old implementation adn the current one

soft oak
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im curious as well

karmic vigil
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i just want to make sure we still respect that to some degree. or i can clarify the exact mechanic that is now in place

fast steeple
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but there were ideas to teach it new techniques by making diff circuits and switching up what it made each time it did a batch based on what it wanted to do or something iirc

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again have to ask sampsa or read doc bc this was ages ago kekw

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and we haven't touched gtnh in like 8 months

karmic vigil
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i see. when we got it there was a speed up bonus for same recipe ran in the machine in a row. meaning that if you ran recipe A and then followed by recipe B, the machine would be slower then running just recipe A (or it wouldve, if the mechanic worked) which seems directly contrary to what youre saying

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right, well hopefully it will still be cool

fast steeple
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so the challenge was balancing utilising the efficiency bonus with also learning new stuff to get bonuses that way iirc

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it wasn't really set in stone but the point was to make it not just a dtpf-lite

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and also to make it universable bc it's supposed to be a 1 or 2 multi, not a multi for each line. gorge style y'know

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it's really a flavour fail when you have this grandiose multi which is supposed to be the best and final version of something that literally self improves itself but then you still make like 10 of it

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like imagine 10 gorges kekw

soft oak
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i dont think nac is a dtpf-lite, its very much seperate from the other big multis at least mechanically, DTPF is very much a passive multi, EOH is a material gen, Gorge is all about mass processesing, Nac is the on demand multi that requires you to learn and use its wiring system.

woven sorrel
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its penguins project and he doesnt imagine it as a gorge equivalent

cerulean fern
fast steeple
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in the end it's not my multi and it's not us coding I'm just responding to questions about that vision

soft oak
cerulean fern
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Im just happy to have anything to replace the damn AAL endgame

fast steeple
round kayak
fast steeple
cerulean fern
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If you have any lore ideas to get me started on better sound design

karmic vigil
round kayak
woven sorrel
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yea i mean the project went on for years and came and went a dozen times, its got a totally different vision atp

cerulean fern
cerulean fern
fast steeple
round kayak
# cerulean fern Ill probably make module SFX

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▶ Play video
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like this

woven sorrel
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idt its quite equivalent to be honest. each individual nac is still likely a one-of if you assign it a circuit type, its not really the same level of endless spam. and each of the lines will be unique because they each use different modules with different mechanics and different routing

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theres no reason youd see an array of like 50 nacs, maybe 4

fast steeple
woven sorrel
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and those 4 would all be different

karmic vigil
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i do think from playtesting myself its by far the most mechanical multi in the pack

soft oak
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i also agree

cerulean fern
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With more heartbeat so you can contemplate the philisophical ramifications of trapping an AI in a box to make you millions of circuits

soft oak
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it took a solid hour or so? for me to do it originally

woven sorrel
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i think it is also at this point hitting the "automation challenge" mark much better than other multis have. most of our players dont like to set up redstone contraptions and solve spreadsheets, nac is much more organic and approachable as a logistics challenge. just my 2c

soft oak
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this

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one thing that stand out to me about nac today is how
i was talking topenguin in vc and he showed me his soltuion and i said something completely different but both would end up working for nac

fast steeple
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so I'm glad to hear thats still a core part of the experience

woven sorrel
karmic vigil
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hopefully youll still enjoy it lol

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theres a lot of intricacies to using it and what not

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we worked really hard on it for the past 3 or so weeks

soft oak
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yeah

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i really really enjoy using it

cerulean fern
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tbh hes probably having a blast

fast steeple
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I'm keen to finally get to place it and set it up and decorate it

woven sorrel
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personally i hope we can find away to softly encourage universal as an option. imo it should not be the optimal way to solve it, but it is a little sad for it to be actively worse. maybe we can think more about a way to integrate a universal calibration mode

soft oak
woven sorrel
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i dont think it should be optimal because i think it will frustrate almost all players with extreme difficulty, and they will all resort to guides

soft oak
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its a very very very pretty multiblock

soft oak
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lmfao

fast steeple
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I'm sure the texture work has enhanced it a lot

soft oak
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yeah it has

nova knoll
fast steeple
# soft oak

yeah I love the white blocks with the blue glowy, adds that extra detail it needed

nova knoll
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@mental heart goat detected

fast steeple
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I think my only regret structurally at this point is some of the modules should've been way taller

mental heart
nova knoll
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horje....

fast steeple
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we made them quite small and simple but looking back they feel so tiny compared to the main tower

soft oak
mental heart
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specifically the city from halflife

fast steeple
mental heart
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gargantuan central monolith surrounded by the suburbs

fast steeple
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I wonder if I still have the original image inspiration folder for the central structure at least

fast steeple
mental heart
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the first time i saw it i think i said it reminded me of atlantis from the stargate show

soft oak
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i thought it was supposed to be glados originally or like aperature science or a main like structure originally

fast steeple
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also gregos-glados

soft oak
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yeah ofc lol

fast steeple
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it feels almost mandatory at this point

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anyway I'll look for the images once I hop on pc

cerulean fern
fast steeple
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i honestly cant find the images i used as inspiration, i might have just made it up while building with sampsa

stray bough
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Because CCs aren’t real they avoid the solution of “just throw it in a thrashcan”

torpid lantern
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Greganadons

fast steeple
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i love the idea that you can "fail" making higher tier chips so it just gives u lower tier ones like irl PCB fabs

torpid lantern
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NAC makes NAC waste

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Bunch of byproduct from the ai processor

fast steeple
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gangue dust (NAC)

torpid lantern
torpid lantern
fast steeple
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damn my transcendent circuit failed and became a ulv vacuum tube

stray bough
karmic vigil
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nac multis can now store BigInteger power internally (recipes are still capped to max_int eu/t)

stray bough
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ill add this into the game tonight and see how it is

cerulean fern
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Ill probably add some more to it

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needs some high end

stray bough
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Yeah feel free to :)

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This would just be the main operating sound of the NAC right. NAC itself has no real recipes it's just always on

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The modules themselves idk what to do with

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I feel like we should avoid making a whole orchestra of sounds playing when you're around the NAC but idk

cerulean fern
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Aspect and I were working on some Cosmic Frontiers magic stuff and they had the idea to make them harmonize

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I think ill experiment with modules fitting over the main nac sound

stray bough
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That would be cool

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Not sure how to get it synced up though

cerulean fern
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Just would need to be harmonically fitting together

stray bough
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Ah so there's no need to sync the audio tracks?

cerulean fern
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yep, its all looped

stray bough
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(It might be possible to do, just kind of hard or weird)

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Nice

cerulean fern
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I could make different length loops for polyrhythms jokerge

stray bough
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Well what I mean is that the loop starts won't necessarily align

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Unless we code them to but that might result in weird things so idk if we can really do that just for audio

cerulean fern
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to get serious do you have any thematic or lore ideas of what direction I can go into for sound design?

stray bough
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I think what you have for the main controller is going in the right direction

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The modules are much less "alive" however, but they are still controlled/looked over by the nac

cerulean fern
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The modules will be lots of machine and assembly sounds

stray bough
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Yeah I think that makes sense

cerulean fern
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screwdrivers, welding, etc

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Trying to think if there are some things I can do to further solidify the NAC having a unique sound design, delenos criticism of fusion + computer sounds was valid

stray bough
cerulean fern
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Ill continue to think it over! good brainstorm

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Liquid cooling

wheat fox
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then it could still be dark mode, not hurting eyes from bright stuff, but also keep the small pretty bits :3

stray bough
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there is that new ItemStack(...) call to merge stacks into one

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It had metadata and amount swapped

night stag
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this is 100% a mistake I'd make too

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fair enough king

spark thistle
cerulean fern
open mist
cerulean fern
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its one of my favorite saw base presets

cerulean fern
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I just had an epiphany, I was under the assumption that I had to go mono for sounds which makes things much harder

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can anyone direct me to where the audio files for all gt machines are?

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specifically endgame stuff like dtpf

nova knoll
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assets/gregtech/sounds

karmic vigil
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src/main/resources/assets/gregtech/sounds

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whatever

nova knoll
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that too

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dni chrom

cerulean fern
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Some multis are in fact stereo! Rejoice!

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brb

cerulean fern
karmic vigil
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nac is silly

stray bough
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That seems fixed

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Did you fixa the power bug

karmic vigil
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yes

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maya clutched up

stray bough
open mist
stray bough
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nac power routing is very different

karmic vigil
wheat fox
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nice job 9

digital oxide
stray bough
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Do note that this is an extra processing step in the nac and doesn't replace your regular engravers

cursive widget
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So beamline is still required right

stray bough
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nac doesnt skip any of the processing for circuit parts before

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it just lets you do the assembling much much much faster

open mist
stray bough
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Yes

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Just mm it

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literally takes 30m

open mist
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like, it is a solution, but it is very bad gameplay-wise

stray bough
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imo having a bunch of the dumb multis is not necessarily a huge problem

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Like, having upgraded versions is nice and I think we can probably work on getting those in

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But this takes a lot of time to do well and is not something we need to rush or maybe even prioritize

open mist
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and one of them really wants material unification so it is a very long thing

stray bough
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It's really not a huge priority I think

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AAL/CAL is pretty egregious because of how much setup they require

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But a bunch of multis that only need some cribs and power is kind of whatever honestly

open mist
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yeah, but we have both of those in development

stray bough
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The people whining about it every day have no idea how good they have it these days lol

stray bough
cerulean fern
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I do think cutters are egregious

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I had like 384 and they were still a bottleneck

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I think chrom was helping implement an endgame lubricant tho so that might solve things

stray bough
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Superfluid is added to cutter valid fluids

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250% faster

cursive widget
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but that cost too much

stray bough
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It doesn't consume a lot and you already need a shit ton of superfluid for gate

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If you think an upgraded cutter multi would be cheaper to run you're dead wrong

cursive widget
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50L per recipe

stray bough
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Depends on the recipe

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50L is not much, you make a lot of superfluid fairly quickly already

open mist
open mist
night stag
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water is free, just throw more parallels and more power

woven sorrel
stray bough
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It’s not

open mist
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hm

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i remember there a separate method for registering recipes with graded waters

brisk pebble
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boule cutting has water, but thats hardly gonna be a bottleneck

open mist
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in my run i had 1024 uxv cutters for something

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but idr what

karmic vigil
normal walrus
torpid lantern
maiden nebula
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@stray bough this recipe gives me TOC since all recipes use 8 items and this use only 7, what about adding a fine wire of some short? vaiavaia

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overall, I´m excited to use NAC hahaha

stray bough
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that seems to be a bug, its supposed to have 8

maiden nebula
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Ah @rocky wraith forgot to remove this on the coremod pr

rocky wraith
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well i just havent changed it yet since these recipes were temporarily in 5u

distant sandal
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nac is blue dabedi dabedei kekw

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i know i have to rebuild them

stray bough
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yeh we shifted ids to not conflict with LHC

stray bough
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its fixed

open mist
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nah I'm not about that

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seems a bit off to use controllers of lasers and cutters in a recipe

woven sorrel
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seems pretty normal to me

stray bough
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its a processing module

open mist
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maybe replace laser with like emitter or smth

stray bough
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plenty of multis use controllers too

woven sorrel
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a lot of lategame machines use controllers in recipes

open mist
woven sorrel
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its extremely common

rocky wraith
#

every module follows a pattern

stray bough
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the modules take controllers of the multis they represent

maiden nebula
open mist
rocky wraith
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casing, 4 uev circuits, 16 vacuum pipes, a uev component that fits the module, 2 relevant multiblock controllers, 2 relevant items
fluids of mutated solder and the material used in the framebox of the structure

stray bough
rocky wraith
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the only different one is assembly matrix which is just a similar format but with more inputs since its a bit more important

open mist
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well sure if you have some structure in recipes

stray bough
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the recipe has a visual representation to distinguish itself

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we do

open mist
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i was just suggesting

rocky wraith
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they all follow a pattern

open mist
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(you already said it)

nova knoll
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there's simply not enough items in late game to make them any more distinct

woven sorrel
karmic vigil
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and its all formatted

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in an order. of certain things. like a pattern or something

woven sorrel
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the recipes are following a kind of ordering yea.

open mist
stray bough
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the recipes have a shared organisational scheme

open mist
#

so much information holy

stray bough
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happy to provide help

open mist
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give me time to process it

nova knoll
#

that again

night stag
#

Godspeed soldiers, congratz on the (soon) release salute

mental heart
#

now ate csperimentals?

fast steeple
stray bough
#

real

fast steeple
#

did we make a new fluid or render a fake fluid or just remove it entirely?

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also the one with the coils/Tesla coils, did they stay or did we make new coil blocks for tiering? since that was the initial purpose of those

karmic vigil
fast steeple
fast steeple
#

it was quite tall

karmic vigil
fast steeple
karmic vigil
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we could do a render but there’s a few issues with stuff like that

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(Fluid, not render)

fast steeple
#

i see

granite root
#

Actually coming NAC feels little awkward

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Is this dream or something

fast steeple
somber pebble
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does NAC or 2.9 aim exotic circuit?

soft oak
granite root
#

New Air Craft

distant sandal
granite root
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Wall sharing NAC

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By placing upside down

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Kinda nice

stray bough
fast steeple
#

enough

granite root
fast steeple
#

please make one (1) nac in the normal orientation as a centrepiece of your base

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no wallsharing, no rotating, no spamming, no funny business

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nac is a serious multi, no joking allowed

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No Allowed Comedy

granite root
#

Add gimmick - if place 2 nac controller, It nukes overworld

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No Additional Controller

torpid lantern
#

NFB - no funny business

stray bough
fast steeple
cerulean fern
#

By the way, whenever anyone gets the chance, the NAC V4 wav is good, I can convert to .ogg if needed!

stray bough
#

Ive already put it in the game

delicate horizon
#

daaaang

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good morning

stray bough
#

gm

somber summit
#

exotics when /j

nova knoll
#

never

open mist
nova knoll
#

post the results innocent

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no more stalling innocent

open mist
#

(in about 14 hours)

nova knoll
open mist
maiden nebula
somber summit
#

taranium when

fringe spade
#

what are exotics

woven sorrel
granite root
#

MAX

karmic vigil
#

theyre all in game, just some are unimplemented

steel vector
#

This is supposedly one of them

stray bough
#

3

daring crypt
woven sorrel
daring crypt
#

Im in hv this is beyond me

granite root
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Finally we can make them? Lol

main nymph
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@stray bough is this some mistake?

rocky wraith
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top is supposed to be bio, we fixed it already, just a typo

main nymph
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why it can‘t working?

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i broke it and put down again,it can workingkekw

main nymph
karmic vigil
#

I’m not sure what color it specifically asks for. Maybe penguin knows but I think it should be said somewhere in a tooltip or the info box. If not it should be added

stray bough
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It does tell you but it’s Chinese here so I can’t help with that

karmic vigil
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just about that edge case where it decides what color the output should be

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very interesting it does break in fullpack

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im not sure if anythings wrong with the hatch adder, but i dont think so....

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maybe the version of nac thats in is dated

cursive widget
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anyway we have managed to solve the problem

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directing all outputs to a splitter

karmic vigil
#

nice

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has the challenge been fun? i know its a lot

cursive widget
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connecting pipes is hell-like work

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but it runs soooooooooo fast

karmic vigil
#

yeah

nova knoll
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simply remember what you did in lv

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:)

stray bough
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it is quite fast

cursive widget
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we made 1 million optical mainframe within 3 minutes

karmic vigil
#

what power?

cursive widget
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i used 1677uxv debug energy hatch so i cannot tell exactly

karmic vigil
#

ah yes lol

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it does have infinite parallel

fringe spade
#

time to nerf

cursive widget
#

maybe about 30000 max

fringe spade
#

we should do a 4 parallel max

cursive widget
#

nearly one uxv ssass

cursive widget
fringe spade
#

if you promise GREGOS a snack, he gives you 5 instead

nova knoll
#

he?

fringe spade
#

idk

open mist
open mist
nova knoll
#

gregos has no gender, as it is a computer

open mist
#

teeeechnically

nova knoll
#

thats not how that works

open mist
fringe spade
#

I just said he since it's the default pronoun

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I don't really care

open mist
karmic vigil
stray bough
main nymph
stray bough
#

It can't output into a different hatch than the one it asks for no. If your recipe inputs are in a yellow hatch, the output must go in a yellow output

main nymph
#

ummmm.... the hatch isolation only support same color?

stray bough
#

Hatch isolation does not apply to NAC

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Recipes can take items from different colored hatches, and will place their outputs in the color of the hatch that the first item was found in

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If that color output isn't there you will see the "no output space" error

main nymph
stray bough
#

Correct

open mist
#

I'm def gonna need a lot of time to understand nac

main nymph
#

thanks,i will try it again

#

👍

stray bough
#

it is quite complex

open mist
main nymph
#

it working!

open mist
#

optical?

main nymph
#

yes

open mist
#

HOLY FUCK

#

400 opticals per tick???

main nymph
granite root
#

wow

stray bough
#

FAST

open mist
#

FAST I'd say

stray bough
#

We weren’t kidding when we said one nac will be fast enough for anything, the only limit is your setup

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It’s more feasible to do one nac per circuit line instead

open mist
#

damn

stray bough
#

Well this is with a lot of power I assume

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32k parallel, I think these are a uiv or UMV recipe so

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Overclocked a few times

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The goal is that we can make gate take like 100x more circuits eventually without this being an issue

main nymph
#

32768 uivOptical in 50s

main nymph
stray bough
#

Yeah that makes sense

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1mA max was our benchmark as well

granite root
#

NAC in daily or exp build?

main nymph
#

yeah,it has in exp75

granite root
#

oh

spark thistle
#

Quick quirk, how about not automatically going into text mode when opening the gui for NAC?

stray bough
#

Maybe it saved the last mode you were in?

spark thistle
stray bough
#

There is always a text bar, but that's not talk mode

distant sandal
#

change to button?

stray bough
#

I don't really see the issue with having the text bar yet tbh

spark thistle
#

nono I mean if you open the main NAC gui, the text box is automatically gettic focused

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so you need to double ESC to exit

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I was thinking if chaning that is doable/worth?

stray bough
#

Oh, probably

spark thistle
#

so its not auto-focused at opening the gui

stray bough
#

I'd have to ask the UI people

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@soft oak @dawn lance

rocky wraith
#

im pretty sure the textbox was intentionally focused on ui open

#

i cant remember for sure though

karmic vigil
#

yes it’s intentional but it’s a quick fix

dawn lance
#

it would be very easy to fix

soft oak
#

i can fix it if it needs a fix

worn flint
#

it's probably better if it's like AE2, an option to auto focus or not

karmic vigil
soft oak
#

gg

karmic vigil
#

will be good next release

main nymph
#

@stray bough will Superconductivity module and cutting module add some small automations like FBID module?

stray bough
#

Nope

main nymph
#

They look a bit monotonous. ...

stray bough
#

The basic modules aren’t really supposed to be any more complex

#

Since the routing is already enough effort

main nymph
#

and here have a recipe bug

#

this thing no recipe

stray bough
#

oops

nova spruce
#

Does NAC Supports TecTech Multi-Amp and Laser Hatches I can't tell from the description??? I'm assuming no (Experimental 75)

stray bough
#

It does, you should be able to see this on the structure preview

nova spruce
#

I meant this should be specified in the description because it always is specified

stray bough
#

Sure, probably

stray bough
#

NAC changelog for next experimental:

  • Fixed missing recipe for cut superconductor UMV bolt PC
  • Fixed typos and mistakes in info panel
  • Clarify some confusion about connections being 1:1
  • More info on the second calibration progress bar
  • Prevent uncolored vacuum pipes from connecting, same way data pipes work
  • Add outline to splitter rule color selection when selected
  • Fix structure display
  • NAC controller scan is now optical processor instead of optical mainframe
  • Adjust bio and wetware catalyst cost of bio module to be much less expensive
alpine fulcrum
#

Yooooo

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This is what its all about!

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Now make uranium edible (and instantly kill u)

stray bough
#

holy old nac

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Actually none of that screenshot is still in 😭

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We removed that line

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And the mood bar/tabs are gone

alpine fulcrum
#

Nooooooooo

open mist
#

when i was working on ECCF only nac and redstone sniffer had mui2 code

spark thistle
open mist
spark thistle
open mist
#

no progress for 5 months + bad code + i don't like the concept at all, needs rebalancing

spark thistle
#

understand PepeOk

open mist
spark thistle
open mist
#

yeah the epic multi for converting stone dust into stone dust is gone

#

so over

spark thistle
open mist
#

but well eccf was a good base for understanding java

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and here am i now

stray bough
#

inshallah it is merged