#Introducing the NAC
1 messages · Page 3 of 1
hey the structure is done 
So fr this thing just straight up isn’t coming out then?
#1303328348663058484 message
sooo, the solution is clear, we need to start a GoFundMe to inspire Penguin or whoever it is working on this, to get it done and ready for 2.9 :3
through the power of monetary gain and crowdfunding, CAL Spam shall be no more
It will
If you can pay my salary I can quit my job to work on NAC
(no)
Those are done too
I had so much fucking pain with NH's material system to get the bs materials @mortal prism used like hypogen frame boxes and stuff 
so what is left? textures and recipes and machine logic?
Everything
Like
Recipes
Ballance
Intermediarys
The framework is there it's just the content part
The most tedious part
ough
Penguin has a lot of ideas for mechanics that needs to be worked out and implemented
Which means the framework is probably not ready either
are the recipes not just the existing COAL recipes?
I assume you mean cal ye
Because as soon as you start doing content you need to fix things or add things
I think the idea is that each module has a logistical challenge
like the etcher taking beamline particles
Think 5 beam lines in a trenchcoat
@stray bough you need to convince your boss that NAC is relevant to your job so you can work on this on the clock fr
One day when I strike it rich I will start a slush fund so all the devs can go full time trust
Something I’m sure everyone who devs would love over their irl careers lmao /s

It’s not daily I just get a monthly salary + benefits
nac will be real in 3
If only NAC could pay for my food and rent 
Add it to the list of mechanics
sampsa and I did those too

inb4 tinkers construct dev finds out and blacklists gt from working with tc again 

What
the lore
the lore
the nether
the greglore
Ironically, with fortunable raw ores we now have the most real-gameplay use case for "fortune autosmelt" i can think of. it's all come full circle
not that i would waste half of my resources like that. i'll macerate the fortuned ores too
anyways heres a joke-explainer link for the curious i guess
https://ftb.fandom.com/wiki/Conflicts_between_mDiyo_and_GregoriusT
In the summer of 2013, four public conflicts arose between the author of Tinkers' Construct (TiC), mDiyo, and the author of GregTech (GT), GregoriusT. These conflicts resulted in a large amount of general community drama, hundreds of pages of forum threads, and a general community dislike of GregoriusT lasting several months[citation needed].
1.4.7... eons ago.
fighting over the half-yield on logs, among other things
holy crap that is some sick lore 🍿
lmao
that was peak code
I found it 
// Octiron frame
.addElement(
'A',
lazy(
t -> ofBlock(
Block.getBlockFromItem(
MaterialsAlloy.OCTIRON.getFrameBox(1)
.getItem()),
MaterialsAlloy.OCTIRON.getFrameBox(1)
.getItemDamage())))
There's this ITEM that doesn't have a way to get its BLOCK but by the POWER OF CHRIST I will MAKE IT A BLOCK >:(
we need an encapsulated method to get the block framebox
Yeah this isn't a good long term solution ofc, but maybe material rework / unification would fix this
we have 5 diff material libs and each of them has different sets of capabilities
ahhhhhhhhh
Material rework has been in the works for 5 years now, so expect it in 2046 
NAC doubters are in for a real surprise ….

The surprise is NAC has been confirmed for 2.10 dev cycle
Pollution rework 
Infinity Rework/Taranium Line
NAC stands for noc and chrom ❤️
Now Actually Coming! yay!
discrediting all my work
nac stands for
Not a cpenguin

hey, infline is 80% coded already 
no wtf i didnt do nothing on nac
ur there for moral support :3
NAC is just a typo of noc
lmfaoooo
do people tell you noc noc jokes a lot
i wish they did
i wish they did too
I can’t spin this to be penguin themed it’s ice
erm
I’ll probably take a look at splitter rules today btw
need to finish this gorge panel but that’s about it
ur name is too hard to fit into this

I never doubted
Give me jar
Actually I'm away for 3 days nvm
soon tm
soon tm
Will nac fix my hairline
no sorry widows peaks are in rn u will be ok
soon tm
Nac before gta6
luck upupup!
random question
At work we do
git push --force-with-lease with appends
How bad would that be here 
Yea my mistake i was just trying tk get it to work Lol
can always clean it up after;/

We're gonna have to rename it to the MAC now
Maybe
Actually
Coming
sneak it into 8.2 :3
if. Chrom doesn’t get to it ill get splitter working again

the 7 trillion textures are creeping up to me oh my
nacking it
cloud and i have been working on foundry balance recently, its getting there
never actually coded 
ture
yes this might be delayed a few days some would say
i have the power
and uhhh
u dont
review my pr
I swear I did last night I must have forgot. whatabber
@karmic vigil review my prs
nac prs?
write my IItemRenderer
ah
This is funny
i mean if current nac branch is working its fine right
we should have a backup branch tho xd
What
Wait that sounded meaner than I intended
But we don't really
Just don't force-push to the nac branch
You don't make backup branches for main either
"Backups? We have backups at home."
Backups at home: git reset --hard HEAD~1
Please leave the aaaaaaaa-reebase-hell
how close to this being in a nightly are we at rn btw?
contemplating updating my server to test this in a lategame environment but its only on its own branch so cant really do that
its not really functional right now. lot of ui updates need to happen since theres been a lot of upstream mui2 changes
Weeks to months of active work
how many textures do you still need 👀 👀
ill probably run through it with you two but im unsure myself
we do need casings and the such
structure is done tho
Also the vacuum pipes and hatches need their own art
can't just have copied over data pipes that's kinda silly
cough cough computation hatches
can't tell them apart 
The sensible approach is using an overaly over existing components, just like the wrapped parts do
rn I just slapped a "nc" and "cc" on every item
but y'all should have custom textures for them when it's sure that that's happening and which one we want I guess
Depends on the route you wanna take, if you wanna go the whole "sci-fi like, a processed part in the NAC is a whole new thing" route vs just "processed [old thing]"
nac more like nearing absolute completion (not yet)
NAC stands for Not Actually Complete
NAC stands for Nmaybe Actually Coming (soon)
sooooooooooooooooooooon
use alk texture

veto
idc if its dreammaster's face distorted to look vaguely like a machine i want the NAC 
then youll love the debug input bus/hatch
So many
An absurd amount of textures
When do u wanna work on it
I can make a list of needed stuff
I have one final texture for foundry, the universe collapser
but after that foundry is done
and i guess the logo
list please
the devourer of gods is coming for u
whatabber
i/o hatch overlays, pipes, white casing, black casing, machine overlays
probably a UI Theme
probably something i forgot
that feels like... not a lot?
theres like 10 machines that need overlays but anyway
im probably missing something
list :)
regardless its easier to make textures when you have a working build of the multi
and well, gulp
ah
gonna work on it this weekend (had an exam final today am kinda tired)
well if all the items and blocks are in the build that helps
"please download counter strike source to view the NAC"
gmod moment
wait sorry i’m coming back to this what does the NAC need voice acting for
its supposed to talk to you when you pass by it
like a random chance to give a voice line every now and then
The voice acting work sounds fun and I'd like to help if nobody else is tackling it. I have a good, standalone microphone and years of voice lessons. I also have vocaloid if that's the route you want to go with it.
i can do an impression of almost any family guy character
Hhhey Lois im making the circuits
nactsune miku
Yes miku ..
Native english speaker?
We can talk for sure
The NAC is run by an Artificial Intelligence named GrEgOS
It is the entity responsible for optimizing the crafts inside the NAC, and has both mood swings and also learning curve
And we want it to be able to communicate with it's creator (you), whenever you are fidgeting with nac, pass by, or achieve milestones on it, it will talk to u
Like whenever u craft your first circuit of some kind, it will say something, and after a million, 100 million and so on
We definitely want a native English speaker for this but if you are and you’re up for it that would be great
whoa
i'd do it if my voice wasnt fucked from years of undiagnosed acid reflux

its cool i sound husky now 😎
Can we make gregos scottish
aye
lol
Waow
Yeah I'm a native English speaker
Sweet, looking forward to it!
you'll be the voice of greg
can we get a funny where if you put an angel ring in the NAC it will overlay angelic sounds over all the voice lines
can we get an even funnier where if you input helium into the NAC it pitches up all the voice lines lol
that would also be an even funnier
is sulfur hexafluoride in the game
if it isn't, add it so it makes the voice deeper
as a funny
If you need voice acting, I am happy to whip something up
might need a script
I can also put together some filters to make the voice robotic
it should be german accent english speaker imo
or that
We need Dream voice in NAC xd
its only fitting
nah fuck all that give me the voice acting and I'll make it the most bogan broad Aussie voice I can do
"yeah fark cunt these circuits are pretty farking complicated" "oi cunt gimme something to work on, I'm not here to fuck spiders"
Naccy the nacsquash
That’s actually just how we sound in Queensland
add beetroot plus promethium for the parallels
Saxton Hale as the NAC
tf2 mentioned ‼️
normal assembly controller
Super secret nac mode you unlock in uxv
shhhhhhhhhhhhhh
I forget was the va a meme or do we still need va
The reason why i was asking is bc i'd also volunteer
NAC but you can choose its voice
Oh look the pack just grew by 2GB, all voice lines!
I still think dream should voice it
i vote miku
MIIIIKUUUUU
its not a meme
o7
What are you looking for? I'm down to give it a shot.
Misread your message sorry haha
We'll be at 4 gigs any day now
A tts at this point
make me an utauloid
The june vocaloid collective
save us jaime page
Paime Jags
Glados GregOS would go hard though
^sentences that make you imagine the Combine travelling via stargates after hitting GTNH worlds
(middle ground between their normal interdimensional transport and the portal gun tech they were after)
How long do you reckon will it take for nac to get horny voice lines after release
how far along is this?
contemplating updating my server and would be down to do some testing shenanigans
not enough to test afaik
alright
i did run this version for a bit like 4 months ago but doesnt sound like viable to actually put onto a running base then
any other funny betas i could update to?
yeah we had a test with basic functionality a while ago but that wasn't anywhere near game ready, just testing the basic concept 
ik, i played it :)
make the NAC use microsoft sam
Roflcopter:
ok I downloaded animations from a website (sorry dont remeber which one but it was easy to find) then I used microsoft sam's voice and thats what I made due to not having life and tons of free time on my hands, enjoy :D comment plz :)
But will NAC be able to run on templeOS
So uh
Is it in plans for 2.9?
NAC will probably be out before 2.18
yes
Will work on the textures more after i get UIEs texture pass complete and look more at CropsNH. They're both nearing the end of the texture pass afaik

Do we have recipes in place for these newer blocks?
thats one of the last things to do really
the nac needs to be sick not you 
wtf ur back 
progress on the GReGOS integration
nearly almost completed
the ui needs theming for everything, yeah
but gosh i love this bg
i know but it's so cool
it is really good. june cooked
this
So I guess we can't say that nac is dead anymore even as a joke 
well, if you type 'nac' or 'what is nac' in the ui enough it COULD tell you something along those lines
or this lol

ill add it to copypasta for now, i think this could be added for when 'mood' is 0 or something lol
Hell yeah

should be "Not Alkalus Coded" no?
everytime you ask it the question it generates a new phrase out of three random words it picks from a list
'Not' is also in the list. so is 'Now' 'NAC' 'NotAPenguin' etc etc
oh ok
it makes some silly combos
so it's a list for N a list for A and for C
yes
interesting
as an example
Not A CAL
Nothing actually comming 
congrats lategamers, i hear you have suffered much waiting for this
thanks devs i will get to open this present in a mere 3 years of leisurely nights of ae-tending :)
We gotta put amongus in there

Also please make questions and responses be configurable through a config file and you will get every ounce of my praise
You may want to avoid having swear words in the copypasta as some people play this with their kids, or even worse, on YouTube.
yea swears should be removed, nh has done so in the past (from quests for instance)
copypasta is also a more secret text so swears can be removed if need be but I like it, if anything just put * * * * * *
it makes sense why
apparently we ripped out all the swear words from the questbook / thaumonomicon some time ago
it still makes it feel less funny but yeah I can't argue with it lmao
Do yall need any builds/sound effects for nac?
nac cc textures
i would ask @stray bough
I imagine we will need SFX for the modules and the NAC running eventually yea
would you be able to provide a bullet list of modules that need sound and a quick sentence on what they do?
I can give it a whirl
we'll think about it a bit because maybe if all of them are making noise it gets chaotic
need to consider if it's not better for just the main controller to make a global sound
Maybe the main controller makes the sound but it gets influenced from the modules. So different modules lead to different sounds
NAC dev team had an argument for 4 hours today about routing power to the modules
we are so back
nac eventually trust
Mac (maybe actually coming)
the test results came in... you are a horrible gregger... we werent even testing for that
Proof of free will right there ☝️
todays horrible day of nac development
good
yippiee
We have a solution for power distribution which was one of the main issues remaining
its now implemented too, chrom and i worked on that for a few hours last night
where is the checklist for stuff?
can i get a link

theres also a project board for it if you click on the projects tab which organizes it a little more
it looks like a lot but we are getting through it pretty quickly
there are such todo lists in git??? 
always used 3rd party stuff for that
yeah it has project boards and stuff, it doesnt beat many third party solutions in terms of features but its more than enough for what we need for nac
good, lots if important progress
Do u need to be signed in?
to see the project you have to be a member of the org
not sure if that can be changed but i dont have the ability to change it myself anyway
how do u join the org?
be invited by project admins
o7
progress update: gui textures for NAC are done btw
Cool
do you need me to put them in game?
i think i can get them myself i just need to know where the files are
It’s all in the gui folder of resources. They should all contain nanochip in the name
No i have no idea how to make these from scratch, like pixel sizes and allat
I wish i did, but this is awesome!!!!
You make banger gui's
i just have a template i copy them from lol
Holy shit
Fr?
Do you mind sending it my way? Or like givin me the proportions?
It can be dms, #texture-meta-dev , or not at all if you don't wanna share. I ain't gonna be bothered you're great at what you do
go to the file chrom mentioned and look up everything that starts with STANDARD iirc?
holy moly
@distant sandal Since you've played with the branch, how clearly are current tooltips conveying the mechanics of how item logistics work? Is there anything especially unclear?
I didn't manage to do anything. Maybe a longer introduction of the system is required. Or maybe i need to pool again to check last updates ?
The tooltip updates are pretty recent
i know i have to insert items to the input bus to be transfered with VCO. but what items? quantity? same as normal recipe? what is the path to make circuits in what order? shoul i start with cutting then wire then .... etc, should i plug them like a fifo or one connection per machine? what is the black icon on the items.
items in the nac get turned into 'ccs' (circuit components) , you need to route 'ccs' around the nac to its modules.
some 'ccs', like wires, have to be processed in modules into 'pcs' (processed components). the assembly matrix module takes 'pcs' and some 'ccs' and outputs circuit 'ccs' that get routed back into the NAC to turn into circuit items (VCI -> output bus)
currently, the splitter is waiting on a gui overhaul and doesnt work. the splitter is supposed to manage organization and sending items around. if you want to just test the nac, you can simply send items from the main NAC into the modules of the circuit you are trying to assemble
. but what items? quantity? same as normal recipe?
This is all in NEI, you look at NAC recipes to see what items go where
The icon will be a bit more clear once the textures are finished
might be working on something special for that empty bottom area :p
the refernce machine
does the nac will take care of opticals compontent? cpu/memory?
those would still be assembled where they normally are
only the actual circuits will be made in nac
i just have pulled and i do not have the icon on the main controler
VCI VCO means? does items are outputed from vco to module vci? or are items sent from vci into vco modules?
The tooltips clarify the abbreviations and how they work
But they're basically input and output buses
Connected by vacuum conveyor pipes
If you are running a recipe X -> Y, if item X is in a red input then item Y is placed in a red output
(For multi-item recipes the color of the first item is taken)
the first item is Elite circuit board, imean its brown red and black.
We are 2 trying to figure out of to make this thing work, do you have some time to explain to us in vc?
yeah sure
When talking to the nac, the logo is removed
I know it would break the mold, but we could put it over the screen but behind the text, lower opacity maybe
is there a boolean to tell if its to talk mode or not?
if so, display icon if =false
something like that yes
it has a setEnabledIf( () -> talkMode== true) on the logo
in psuedoCode
@distant sandal did you end up getting a crystal circuit working
We stopped when you left the channel.
Then we saw a commit from you on the nac, we assume it was not working at the time
Can a dev confirm crystal processor is craftable through the nac right now ?
If it is the case maybe its was a big skill issue from us yesterday.
Maybe tooltip required a bit more refining.
Maybe the questbook description will also help a lot
The issue with item transfer was fixed in that commit
There are definitely some more tooltips required, the board module mechanic is not explained at all for example
The CC conversion stuff will be more clear when we get the textures in, when we get that done you will actually be able to see that the items are different
For a given circuit, the colors of vci vco and input bus is the same.
It took long Time to understand that
So there is a world when multiple nac is required to map all circuits ?
It doesn't necessarily have to be because splitters exist
But splitter is currently not really functional
Splitters will let you merge and split items into different colors
Optimal will likely be one NAC per circuit line
So one for bio one for wetware one for optical one for exo one for Cosmic ?
(Also because of the bonuses you get from focusing on one line)
Pretty much
Everything below wetware is classified as "primitive" for the speed bonus, and we might add a unified LV-EV circuit that's NAC exclusive
But if you're smart with routing you can merge multiple lines into one NAC using splitters
And use modules from other nac ?
That's explicitly not allowed
Can't send items from one nac to another
We initially had this but decided it would be better not to
Not allowed. The tooltip or the code forbid it ?
The code blocks you from doing it, it's also the reason it was broken yesterday
I haven't had a chance to update the tooltip to reflect it yet
So in few hours i can pull and retry. Well
what is the deal with ImpurityFluid? in mteBoardProcessorModule ? we checked code to see how it works
it require mOutputItems so we checked the structure. we found wa can add normal IO on the pedestal, but with that the multi doesnt form anymore
No tooltip for this yet
@versed holly can explain it propably, she implemented it
it is not finished yet
well, i will wait
UI update, nac now displays connected modules
dont care wont fix
DONT CARE. WONT FIX.
fuck you!!!


why not like in gorge
have you seen what maya cooked in it?
that's just
new gorge UI?
#1303308397961019472 message
ah old gorge UI
a lot of work for no real return
this
gorges doesnt even work rn
you dont interact with any of the UIs apart from splitter
oh you meant that
yeah
i was about showing modules like this
it would be cool if more of hte modules had interesting UIs (or anything going on i nthe,)
the modules are synced, we just need to sync position probably
or like relative position
that impl probably wont be as hard as making the UI look good
tur
foundry has something like this too right?
aha
no worries
nac modules will now tell you why they have no output space when you dont have a hatch of the correct color instead of a generic "no output space" error
Should I start dark-moding this? 
or you used gt standard mui2 theme and I dont need to?
Clearly looks dark mode to me
not my dark mode theme

i did not
its its own theme
but the textures are already dark
It has a custom background that is dark mode
Full gui
Actually this is more clear

doesn't matter, consistency across all guis matter to me
sure all up to you
we do a lot of work on it
Well it's been in dev for 1.5 years by now but active work was stalled for a while
But we are working on it with like 7 devs and a few texturers right now for a few weeks
Hard to beat 2.7
But I do think nac is the biggest piece of content coming since gorge
add 10 more
Oh
definitely in my opinion
they get processed more in the nac
but all the ingredients for all the circuits are still required from their original mulits
Yeah it still happens before the nac
yes
Nice
Actuallt late game is fight of circuits so
NAC is gonna really helpful i guess
Thats what i'm looking for haha
Cheer up, devs.
u are still making tons of aal, just not for circuits
eoh
eoh rework 
2053
Maybe mega assembler appears in 50 years
do we have recipes in mind for any untextured things?
EM2 
connections tatus nwo shows in modules waila
tbh if this is your stance i strongly oppose it being built in to the pack. people will use dark mode by default and it turning off all the custom guis is unacceptable
@stray bough heres a draft of potential nac voicelines
It may still be too human
I could do them, some gaia in there, and some granite in that, maybe all tiers of laputa shards too
( joke, I´m not gonna touch any part of NAC)
LOL
a mana diamond voiceline ❤️
🙉
“congrats on installing the Phenomenon entangler. we could have put a mana diamond in it”
Isn't botania a tech mod? 
our favorite tech dev
idk who is meant to be that
its recipes time 
funny enough I have added more non magic recipes/stuff than magic ones, or maybe is just a 50/50
soon actually
contributors panel done!
And then whoever is VA as well no?
damn how am i supposed to compete with IX in terms of voicelines
i do not know how to edit my own shit rn
nac development team checkin: in shambles
The resource pack won't be in the mod-pack
Fuck we're gonna have to call it the AC now, Actually Coming
nac item routing should be properly fixed now
@nova knoll is handling the last few that we need
only thing left really is uh
the processed ccs
Oh bet
everything is done
and we need glow/active overlays for the module blocks but @mental heart was doing those
true
You do great textures and do em fast
sorry we dont really have anything for you to work on lol, things are moving really quickly behind the scenes
some days these chuds play league all night
"Oh no it's getting done faster than expected"
some days we have 6 people clocking 10h of dev
I work fulltime and help take care of my wife, so i can only really clock in 2-10 hours a week
some days it’s both
of dev work that is
Im not going to complain about things being ahead of expectations
🔥
^ it doesnt
aal has no aura
this user has a bad aal setup ---> @woven sorrel
base assembly line should have been slices 
reminder that we still need to fix ours 
it is until someone else complains 
im not an ae2 dev im a foolish gt dev
become the worthy

scam run will probably be alive for nac most likely
NAC update: its very bad
Seasonal ping sound change plz
the structure is really cool
only issue is its fucking massive lol
we had to balance the recipes around needing a good 3k of some of the blocks lol
speaking of, all the recipes are done for the NAC, its modules, its hatches, its pipes, and its casings
it just took4 hours of discussion
gen question, do these discussions happen in a channel i can see like #meta-dev or somewhere else?
the splitter frame box discussion (i won)

a vacuum + conveyour + output :P
its not that but its funny
not really just a fun one
I know is a joke
there's no botania mana sparks in it, making it a bad recipe
oh the FX one sounds sick
Working on it.
waow....
only got 30 days on melodyne trial, get me any lines you need before then lol
can always sign up different devs 
the main focus rn is getting nac merged but the voicing is something i want to look at after
please, NAC merging would probably get me to start another solo run
gonna do a subathon sooner or later, maybe start a solo gog run
NAC is all ive ever asked for

NAC will solve most of endgame
except eoh
just one eoh rework and then bliss
yeah
Next daily should work
ok cool
Wow
Is there any plans for eoh changes for 2.9? Would go along great with nac release
not sure about 2.9 but it’s planned in general
eoh rework soon™
oh i never posted my cool bar widget here
NAC should have a 1/1000000 chance to say your home address out loud when opening chat mode 
I can make it say YOUR home address… Just DM it to me and your credit card info
Make it sing ocean man when built in an ocean biome
or Starman when placed on mars

Wait actually 👀
It's probably the next major thing but it's not started at all outside some people having a vague idea
Fair enough, it was def the biggest pain point on my second run by far, made even more noticeable because you have to do normal EoH progression on twist
aos

AOs = Actually Over (sad)
good, fuck 3x3 cubes
also we wanted it to be expensive
like you should only ever need 1 or 2 NACs ideally
it's a centrepiece like gorge
on demand nac and passive nac 
its a nac per circuit type, so like 6 total but still
or you could universal NAC, itll just be really complex
wold need 8 nac for our passive opticals in that case 
or do u mean circuit line and not each individual circuit
ok still 5 nac 
def better than 800 AALs
did someone say universal

i'm actually pretty interested to see what the automation challenge will be and if that would even be possible without sacrificing throughput
it will sacrifice throughput no matter what
its intentional
theoretically universal is possible, its just a huge pita
oh did the proposed mechanic of switching recipes to keep gregos interested get scrapped?
or bonuses for using the same recipe or whatever
will nac remove the need for ZPM CIRCUITS for optical line..
now theres a 'calibration' where ur most crafted circuit type gives bonusses to line-specific modules and the matrix
probably not
simply add a new recipe for memory 3.5 
thats not a NAC change though
it got adapted to something a bit more interesting
i think we found that idea comedically evil to implement tbh
simply must wait for optical soc, whenever that happens
after nac 
do we have some eta, when this magical bad boi will be on daily?
Soon ™
It really depends on how many issues we run into in our internal testing the next few days
I don't want to give an exact date because that might create expectations, and possibly disappoint people or needlessly pressure devs
If you're impatient, you can take a look at https://github.com/GTNewHorizons/GT5-Unofficial/pull/2903 🙃. I'm periodically updating it with new documentation/screenshots as they get finished, and you could of course checkout the branch yourself and do some testing
Aight, does it got some dependencies? Or I can build it and pop on latest daily?
It should be standalone
But the branch is a little older than master so you might have to merge in master first
🫡 ayay thank you!
Also if you just want to try NAC you can always just launch it in dev env
It doesn't need to be in fullpack to work
I wanna try and check it out really
dev enviroment right? eh idk how to set that up most likely
(vscode)
Not sure how it is for vscode but the wiki explains it pretty well for intellij
But it should just be cloning and running ./gradlew runClient25
imma just build it and put in daily lol, there is no conflicts 
It's probably okay yeah
either way, thanks wil check it out 🫡
Let me know if you have any issues/need clarifications
The splitter may or may not be completely broken right now so if that doesn't work, that's expected 
Well just building fine, but game crashed, or when I lauch with runClient25 also some crashes, but idk if I should bother you with it 
Make sure you are not using the -dev jar
ye, I'm using the normal dirty one
You can also grab the build here https://github.com/GTNewHorizons/GT5-Unofficial/actions/runs/21348904301
What logs are you getting
oh I'll try
https://mclo.gs/ykWmYv6
and client25:
Could not determine the dependencies of task ':extractNatives3'.
> Could not resolve all files for configuration ':lwjgl3Classpath'.
> Failed to transform lwjgl-freetype-3.4.0.jar (org.lwjgl:lwjgl-freetype:3.4.0) to match attributes {artifactType=jar, org.gradle.category=library, org.gradle.libraryelements=jar, org.gradle.status=release, org.gradle.usage=java-runtime, rfgDeobfuscatorTransformed=true}.
> Could not resolve all files for configuration ':lwjgl3Classpath'.
> Could not download lwjgl-3.4.0-natives-windows.jar (org.lwjgl:lwjgl:3.4.0)
> Could not get resource 'https://repo.maven.apache.org/maven2/org/lwjgl/lwjgl/3.4.0/lwjgl-3.4.0-natives-windows.jar'.
> java.io.FileNotFoundException: C:\Users\Pepe\.gradle\.tmp\gradle_download17052243006346586290bin (Access is denied)
Best bet for making sure there's no incompatibilities is to checkout the tag of GT5u your daily is on, merge the NAC branch into it and then build that
That way you're sure that you're on the same GT5u version just with nac in it as well
.234 so the same as in build, so technically should be good
Not sure why you're getting that error then, it seems unrelated
I recommend setting up the dev workspace like on the wiki then
AIght, thanks!
you could have it doxx the player's current coordinates to in game chat
NAC module textures are now all done thanks to @mental heart
:D
waow
i dont know 😭
nei search being shite
secret drone center NAC module
so secret even the lead devs of the project dont know about it
I like my blue 
i copied it over from foundry iirc
splitter is also a merger actually
satisfactory reference fail
You can make a rule that takes from 2 colors and outputs into 1
wouldn't this be better just overlay than bunch of pictures ;-;
I'm blowing you up
highkey
textures are in progress
they are temporary textures
for PC's

CCs already use a renderer overlay. PCs will have custom textures
ah I see alright
the state of nac development
this!!
spam ping noc out of desperation for nac
nope!
can you finish the pcs :)
also new pico and quantum circuit recipes for the post NAC world
more smd
insane nerf
it was an oversight
wait a second are those metastable plates?
how will those be processed by nac?
I meant like which module

it's just weird as it's the only circuit to use a plate
also you can probably replace the casings in the mainframe housings with fluid
NAC drone centre - it fixes NAC automatically in 1 tick
wait is something needed?
nope!
yeah auyna and june locked in somewhat
I'm the goat so
so true
it's called
defaultMaintenanceCheck {return false}

nooo
yea, more uwu matter spam ( idk but in later tiers we could replace uu-matter with a new fluid or something)
that's probably going to be elemental matter 2 in some capacity
yeah, its just standard for circuits
I know, but since we have the ic2 rework maybe a new fluid could be obtained
idk
maybe for later
Something unique for nac I mean
I tried way too long doing that when I made it, couldn't get it to work and doing it by hand only took like 1-2 hours x3
but yes that's 100% placeholder
i wrote a nice IItemRenderer for CCs that shrinks them and displays an overlay. had to do some weird stuff to make it delegate to the original renderer for the item to make it functional with gt material coloring, and even more weird stuff to make it work with blocks
it works nicely now though, even stuff like transmetal has the spinny renderer with the overlay nicely on top
item rendering is “fun”
oooh very cool!!
funny enough the iitemrenderer is broken on the gtpp parts :p
theyre applying their tint to the overlay again 
ok the render is working perfectly fine, gtpp is acting up
splitter being operational means that it now should be able to fully autocraft circuits i think, if anyone feels like experimenting already
maybe wait until the textures get merged so you can actually tell what you are making 
reasonable 
I should use that copy of teto I have lying about somewhere and make some voicelines or some shit
teto nac must be real
there is some textures issues at the bottom of the module pedestals. looks like connected textures are not rotated properly.
leagris is working on that iirc
it’s a hodgepodge issue that breaks all ctm
How do i cope with modules that display connected to main complexe ; Waitting for power ? since 5min
So I could not get the branch work on latest daily. What it is based on, or what daily is it at least working on. Imma try on that?
The nac branch is currently based on a reasonably old version of GT5u master, but has no conflicts so you can just rebase
Or just launch the nach branch in dev env directly, it has all the tools you need to test it
only 21 more years


"maybe"











