#RTGame BalaRTo Pack Collab
1 messages · Page 13 of 1
untouched
Hmm okay
Could you check the mods asset folder and go to the 2x default folder to see if there is anything messed up there?
That seems right
Did you install malverk?
Hmmmmmmm
Really not sure what's wrong
Is the issue occuring only with the mod pack set of the deck textures or all of em?
So its only specific deck sets which seem to be the issue?
Hmm I think I may have an idea
Could you do a quick test with any of the friends of decks to see if the issue occurs with those?
Like the offical collab sets
Hmm okay
It seems its only occurring with the mod's deck textures that only the joker, king and queen
ye its weird
Do you have any other mods installed?
i just want to figure out what it is so if I get anymore texture mods in the future, that I dont have similar issues
nope
only what I need to run it
fresh install and everything
i defo feel i did something wrong
but idk what
Hmm okay I think I may have a fix but I need to test it
ye ok I can wait
Okay go into the content/textures and replace this file with this vers and try using the heart luigi deck
Okay so that was the prob
In the code we had marked to replace all the cards instead of just the j,k,q
I really don't know how your the first person find this issue
I am shocked we did not find this sooner
damn im special then
I'll work on a patch and push that soon fixing the rest of em
Go into deckskins (the file you just replaced)
Scroll down to the area marked
-------------------- Collab Sets --------------------
ones which have the pos_style = 'collab',
and for each set for the rank field remove all the values except for the king, queen, and joker
Like this
i can do this in like notepad or some right?
If you can open the file it should work
Okay pushed the new vers
https://github.com/TChris2/BalaRTo
.....i just finished editing it
eh i probably fucked it up
i can just redownload it again tho
again man big thanks for this
Thank you for alerting me to this issue
Again I really don't know how we didn't find this issue sooner
just a question tho, if im the first to find this then how did rt manage to have it working for the video
I really don't know
Hello, I'm actually so sorry to keep bugging you about this but I noticed the rest of the normal cards don't have the textured versions. Below is 2 screenshots, one of RT's and one of mine. The pervious problem is no longer an issue and the rest of the mods textures are fine, its just that the normal cards don't have the RT texture. Again really sorry to keep bugging you but just noticed before bed. For clarity sack, while I'm asleep, I haven't changed any default settings, messed with the files or install other mods. I only downloaded the mod off the link again and dropped it in the mods folder. For the 3rd time, really sorry for the hassle and sorry if I don't respond as I will be asleep. Goodnight and thank you for you help. (Loving the mod btw)
I'll look at it more tmw
You probably accidentally turned off the other cards for the base decks while fixing the friend packs
Do you mean me or?
nope, was referring to Chris there
Ah ok
Okay its what I thought
As those decks are only replacing the j,k,q it use the default deckskin for the rest of the suit
Which I'm now realizing that I don't how BalaRTo deckskin was being used for that prev as the default
I tried reverting it to what I had previously but I'm now getting same issue you had
I thought it was confusing how it was showing up like that for example you used but the last he streamed the game he was using the older vers of the mod where that deckskin overwrote the default one
In the current vers the BalaRTo deckskin is its own thing
So because they don't overwrite the base textures, is why they have the default textures?
Ye the skins of the collab type use the default deckskin for the rest of the set
So would the solution be to overwrite the base texture entirely or have I got it wrong?
I think there's a way to it without doing that
I wouldn't know myself, I have only ever coded basic python and html for computer science
Okay so no you can't within the code
I would have to change how the pngs of card sprites for those sets are stored
Now what
To have the rest of BalaRTo deck show up when those collab decks are selected I would have to make a copy the balaRTo deck sprite and then replace the j,k,q with that collab set ones
If it works it works
i know we basicly ran out of ideas but while Dan heals up from skong could we push a update for the pack
Honestly I think the momentum is gone
Seems like it
I know there was interest in potentially modding in jokers but we never got far in that idea.
At least there's the list
Though at this point I think a lot of the references are old
I don't know if we have any coders about as well 
Bc I think coding was our biggest issue
we need a new collab then
I feel the point of BalaRTo was the retexturing imo, so it'd make sense to leave it in it's state.
So I think we should probably return to this once they add those new jokers
Or we could just make an alternative set of textures for the jokers
We could always have modded jokers as a separate mod maybe. BalaRTwo - now with funky mode.
probably best to wait for new jokers until thunk drops the 1.1 update when it's ready
do we have any info on 1.1?
We need a lot more coders and artists if we wanna make it work and tbh if we don't get there that's fine with me
I meant 1.1 of balatro-
it's coming in 2026, and that's about it
Oh I presume we're gonna make the new art once it drops
But all we know is that it'll be sometime in 2026
hi
30 people used to collab here. Now it's a ghost forum
If only we got those new jokers made
Oh well I'm sure work will restart when that new update happens
Do we have a date for the update? Or is it just a vague "sometime this year"?
Sometime this year I think