#RTGame BalaRTo Pack Collab
1 messages · Page 12 of 1
you win
x2^1024 mult
I am happy with e68 soon e69, but come on :P
Ah.. I threw XD
oh well, good run
Round 69 with e69
you played a single king didnt you
nope, I did worse lol
I tried getting the ultimate hand by playing my purple seals
ASMRT Podcast: +30 mult, self destructs after 4 hands
Gamble:
1 in 100 chance to give x2^1337 mult, otherwise, self destruct
1 in 1000
Even better
Yep, mood
I can't actually remember how many episodes ASMRT actually had
The idea is that is the amount of hands is the amount of episodes it had
Ok I got it right the first time
Wasn't sure if it was 4 or 5
Honestly how are my joker ideas balance wise so far?
The gold card one is mostly there as a way to reuse the old devil card design by the way
Hit me
When clicked 1 in 21 chance to become debuffed,
otherwise increase this joker mult by 1 this round.
Only that round?
yes, same for the debuff
its like misprint, but weirder :)
you never know when's the limit
probably uncommon
might start working on some designs for the custom joker ideas I have
another option maybe 1 in 5,
gain x0.5 mult for this round
have you included your ideas in the forum?
I've basically posted all of them
oh
Will add mine as soon as I get to my computer
I'll add somewhere in the drive later this weekend for a place to put you code for em
Aight, is it col that I add my ideas to the spreadshet?
absolutely
added a rarity column for the sheet if its all good
yeah i was also going to say we need a rarity column before you added it
i'm not sure how familiar you are with GitHub already but if you get stuck ping me and i'll be able to help out 👍
at the end I came up with this,
I think I like it better now :D
When clicked, 1 in 21 to consume,
otherwise increase this joker mult by x0.5 this round.
could also be 0.25, as it might be a bit strong
how do you insert newlines in a spreadsheet...
oh no sorry not rows/columns, like making a second line of text in one row
ah, Ctrl enter i believe
alt+enter
interesting, seems to both work lol
where in the drive is this?
I gotta code?
oh crap
https://docs.google.com/spreadsheets/d/1v1PXT6i_MRD6rTBy1OzcD1Yf7PE7v3K6gCH-BW9orSQ/edit?usp=sharing
No idea how is coding done for mods, but putting up the ideas on the forum anyway
Imma get this on the spreadsheet rq
I should really pin this in my next update message
honestly I read that thing and I'm still not sure how it all works
but I've been sticking with things similar enough to base game stuff/stuff from mods to make it more likely my stuff is possible
Same, trying to keep my ideas simple
Need an idea for the name of the new card enhancement.
like my most ambitious idea basically turns face cards into stronger glass cards that are guaranteed to break
which I doubt would be too hard to make
call them nuke cards
no this is the effect of a joker not a new card type
Yeah, I'm not gonna add new card types and stuff
Imma apply some colours to the text yous have written
If we do that, y'all realized we're gonna have to code it
I don't know how to code lol
hopefully someone steps up
Which is why we should operate under the adage of
Keep it simple, stupid
what is balatro programmed in?
hmmm maybe I could try coding something
it looks kinda similar to some languages I know
We should have a column or an option for people to put if they know how to code/would be willing to
Imma sort out the formatting and writing while yous make more ideas
however i think Steamodded is slightly abstracted away from love (like lovely) because they're designed to inject into it
for example the love2d filesystem is inaccessible because love's root path is the game root and the mod code runs beyond that so you have to use something else for the filesystem (steamodded provides nativefs for this i believe)
if we go through with this, should we make a separate channel for modding talk at some point?
like giving coding advice and feedback
I'm more of an idea guy than an actual coder
it's never too late to learn :)
Yeah for this to work we need coders or people who are willing to learn
I'm a full time student
So, I can try and work on coding my stuff, maybe because my ideas aren't that complicated but
It'll be low on the priority list
Because
Yknow
School
Yeah, I can learn a few new things
i'm very familiar with both lua and love2d myself so i can help out a fair bit
Awesome
my main issue is that i don't own balatro so i have no way of testing
how similar is it to python? that's what I'm familiar with
I have a question
would a joker that gives +1 mult for each consecutive hand played that isn't a straight be better as a Common or Uncommon?
Anyone got this one image?
i haven't used python in a bit but i'd say it's one of the more similar languages to lua definitely - lua doesn't have the indentation insanity of python though (it won't crash because of bad formatting)
probably common
it seems like it would be in the same category as supernova and ride the bus
Common
main thing with lua is the secret that everything is actually a table
oohh I could probably contribute then
My joker is a common as well, could maybe be uncommon because it has the potential to be busted if you go all in on 8s of spades
You just reminded me of that one seed I found earlier this year
AFK Gonna go play ball
let me think of a worth legendary idea
I was thinking this one
which rarity would the top and bottom joker here fit into would you guys say? i'm leaning towards Rare for Yaoi but not sure
honestly I was thinking uncommon mostly because it's kind of easy to not play straights
but worse case scenario it could probably be bumped up to uncommon if it's found to be a smidge too strong
times 5 i the most middle of the roud number right
legendary that is perfect for the wheel but damning for glass decks
The bottom one i would say definitely rare, the top one i'm leaning rare but i could see it being uncommon as well
yeah! turns out I'm too busy to really contribute rn anyway
Good
I'm boing absolutrely insane formatting all of these descriptions
29 custom jokers in the spreadsheet so far
for people who are planning to/considering taking a shot at coding their jokers but aren't familiar with Lua here's a few things you could take a look at:
Official Lua book guide: https://www.lua.org/pil/1.html Very in depth, goes into a lot of specifics, fair bit of technical jargon but covers everything lua related, even what you might not need (Skip section 1.4 in particular, it is not relevant to anything you will have to use)
(Use one of the lua demos https://www.lua.org/demo.html to follow along)
Shorter guide about Lua: https://kristal.cc/wiki/lua-tutorial Works for people who can't digest the other or want something quick - designed with people not really knowing much about coding beforehand in mind, but not as in depth (this site is about an engine for something else so the rest of it isn't relevant to Balatro mods, only this page) (Don't worry about the unfinished part either, you shouldn't need that anyway)
Lua's manual: https://www.lua.org/manual/5.1/ Wouldn't recommend looking at this unless you're good at coding already and just aren't familiar with lua
one other thing that might be useful: https://github.com/Steamodded/examples/blob/master/Mods/ExampleJokersMod/ModdedVanilla.lua
this shows several vanilla jokers reimplemented via Steamodded which might be useful as a comparison point for your own if you're stuck
oh right one more thing i forgot to mention earlier
Steamodded requires that you have Atlases (spritesheets) for BOTH resolutions, bear that in mind when creating any sprites
WIP sudocream Tarot
i wasn't expecting to be half as sucessful at this going in
sudocrem
the only thing i can't get right with the writing is that it almost looks like the tub is blushing at you
despite the emote name being sudocream
the bottles actually are sudocrem, since sudocream didn't fit i went with that
oh that's interesting
managed to pretty much finish sudocream
only thing i haven't done yet is a number at the top because i don't know if we'll do a tarot numbering system or anything
Added a section for Blinds to the spreadsheet as i know we had some ideas going around the other day
Here's the thing. I am anything BUT a graphic designer. I don't think it's possible for me to draw a better version of this. Someone else is gonna have to step in to make a significantly better one, but more or less: THIS is the new Hunger Tarot Card that corresponds to the new Gambling Card that will (hopefully) be in the BalaRTo mod.
The description is: A silhouette of RTGame (in a tophat) with his mouth agape with fangs, reaching up for a moneybag that is visibly terrified. It is moments away from being consumed by a man starving for more gambling.
Okay, you can respond with the clown emote 🤡
trans flag wip
not too happy with the background yet
I have some finisher blind ideas but I might save them for my proper Balatro mod
I've been meaning to ask
What would be the best way to go about making a sprite with both sizes?
Do you have to start with the 2x size and shrink it down or is there a better way?
I'd recommend doing 1x and then scaling up
Particularly so if you're doing full pixel art so you don't accidentally mixel it
The most important thing though is that you use nearest neighbour scaling either from 2x -> 1x or vice versa otherwise pixel art gets blurred
My work mostly involves throwing images together instead of pixel art
Would scaling up work as good?
scaling down might be better there yeah, you still need to use nearest neighbour for scaling because you're working with some level of pixel art no matter what but i think you'll get better results that way
When trying to make custom card enhancements with very little modding experience. Couldn't be me...
I took Game Design for 3 years
Why is that an emote? 😭
I'm trying to think of what RT series or moments having been referenced yet
maybe jack moment?
I got it
This is could be a joker
Fish and Chips: +200 chips 1 in 8 chance to self destruct at the end of round
Maybe this could be the Fish and Chips' Cavendish equivalent
Part of me kind of wants it to have a stupid downside though
Maybe like +1000 chips but destroys a random played card
Honestly I could swap them because the Fish and Chips having the most chips would be appropriate
some more good examples of Joker code from the Cosmos mod https://github.com/neatoqueen/Cosmos/tree/main/cards
Been busy this week and haven't been able to finish porting stuff
Will get git set up around tuesday when I'm not busy
it's all good 👍 we don't need to be in any hurry with this anyway
Honestly I'm still in the idea phase
Right now I'm trying to figure out how my Cooking Mama Fish and Chips joker will work
I like the idea of a chip based Gros Michel but idk how the upgrade would work
Or I could have it give an absurd amount of chips but have some sort of stupid downside
1 in 2 chance to break
Oh that could work
If I went for chip based Gros Michel then it'd have to be 1 in 8
hatsune miku card....
Also I'd have to figure out an upgrade
And I kind of want the Fish and Chips to be the one that just gives chips
since the two bananas are based on the banana flavors that are supposed to be the originators for the artificial banana flavor
but that's only a myth
you could go to the source and call your banana "isoamyl acetate"
the real origin of artificial banana flavoring
I also have a stupid idea for an insanely OP joker that only spawns if you break a Cavendish but
- Idk what it could reference
- I'd be too much of a bitch to unlock
Maybe that could be Isoamyl acetate
go all in on Oops! All 6s to try and get cavendish to break
And your other banana could be just a variety of green banana
Wait they're called plantains aren't they
Green bananas I mean
The ones people use for savory dishes
But I feel the jokers should stick to RT references tbh
I mean if you're doing bananas then it's really difficult to find an RT equivalent
I was thinking for my theoretical better Cavendish idea
But I might not even submit it because it's a very stupid idea
That RT probably won't find
But I like the idea of a super secret joker
make it a joke about entropy and existential dread
Eitherway I gotta fully figure out what I'm doing for Fish and Chips plus any potential upgrades
Maybe the upgrade could give mult per bonus cards in deck
I just realized
why did we make Diet Cola into a Guinness instead of a Dr Pepper
we may be dumb
Because Irish beer
Or maybe Fish and Chips could give chips per bonus card in deck
I really want fish and chips to have the potential to give you a ton of chips
Because you know
I don't think Dan drinks Dr pepper but who knows
That's probably why we went with Guinness
Who knows
Or maybe I could subvert the Cavendish idea and just have it not have an upgrade
And maybe tweak it to be a 1 in 10 chance
He loves hot choccy
Truuue
Not worrying about balance much feels on brand with RT. I just realized how 7/9 of his videos in the Balatro playlist start with "I Broke Balatro"
If we do fully custom cards (jokers, etc.) how should we handle it
11
21
2
I HATE BALANCE (Anything goes)
1285767728669524040
rtgameHates
wrote up a bit of code that (hopefully) will be able to load files from a bunch of folders for jokers, tarots, etc. so we can do individual files for each item, purely for organisational benefit
Pog
once the GitHub is ready i'll put it in there
will also make 100% sure that Git doesn't randomly decide there are Fake conflicts like it sometimes does because ???
Due to how the close this poll and suggestion of another person what we are going to do is this
Once I set up the git were are going to split the fully custom stuff card stuff across two gits and will be two seperate sub mods to main mod with the cosmetic stuff
- will be for balanced stuff (Like nothing more broken than what already exist the game kinda stuff)
- Unbalanced which anything goes as long as you can code it
I will try to set it up in like the next 1-2 days and add a field for the sheets to mark which thing you want your thing to be for
What're we gonna name the custom addition mod, my suggestion is smthn simple like "BalaRTo+" but that might be to osimple
shite was still typing
Prob something like "BalaRTo Custom Stuff Balanced/Unbalanced" for each
I can't spell anything today for god sake
btw you might not need two repositories to do two mods, if you make two branches of the base mod then people can merge into the branch for whichever mod they want but they're all under a single repository
there's no downside to either way but if you want less links it might be worth keeping in mind
Hmm true
BalaRTo Custom Collection + BalaRTo Chaos Collection
I like this
I like the 2nd name but unsure for the 1st as it may get confused with the texture pack, hows this for the names?
"BalaRTo Cosmetic & Language Pack"
"BalaRTo Balance Pack"
"BalaRTo Chaos Pack"
maybe Standard rather than Balance
This seems cool too but I Like Collection more than Pack
the idea to split the project to 3?
Ye so if someone wants to only have the cosmetic stuff and none of the custom cards people are planning
Or if someone wants to take things simply instead of dealing with the chaos
what would include the chaos pack
Anything as long as you can 1) code it 2) not immediatly crash the game upon use
@nimble meteor To fit more in line with the naming theme of standard Balatro finisher blinds, should I replace the "The"s in your finisher blind names once we've got sprites for them?
It's gonna be cursed
god please dont give me a plant
Don't worry. The Skibidi Tree will only destroy all the cards that you play 🙂
Your best hope for the Tree is simply to pray you're doing a high card run
for the love of god game i get it you want me to have a face card built
You better pick up a reroll voucher in case of yknow what :)
i won my second ever game nice
Oh congrats!
good run ngl
I am confused?
Cosmetic & Language is what we have so far, right?
Yes
what's the diffrance between the two other?
The balanced one is more sticking to the standard of existing cards and not making anything more broken than that while the unbalanced ones can just be anything regardless if it is broken or not
so both of them are for custom jokers and stuff scripted and coded
do we even have people who are willing to code for one or the other?
i don't think there are too many of us here who know how to code lua already but a fair few people have expressed interest in trying
I can also forward this from the other day that i put out for some places to start with Lua
Sadly I code in C#. I got game design knowledge if that's anything but y'all dont care about balance so I say go wild
Honestly I'm probably gonna stick to my jokers being balanced
Though at least if I fuck the balance up there's a place to put it
I've been figuring it out gradually and I think I've managed to code a few cards (I haven't tested them yet, still figuring that out)
Thankfully most effects are covered by custom functions that already exist in the game. If you can find a function that does the thing you're trying to do, it's not that bad
I can share what I've learned if anyone's interested!
Sure, would love to hear :D
Not gonna touch much of code as I am more leaning towards arts and ideas,
but would be cool to learn what you have discovered thos far
I just returned to Trombone Champ,
I am surprised we didn't didn't do a Trombune reference XD
Trombone Champs is the Dark Souls of rhythm games, no seriously this game is Dark Souls
Watch my Rhythm Heaven playthrough: https://www.youtube.com/watch?v=bvPLK7oh2_o
~This video was recorded live on my Twitch Channel: http://www.twitch.tv/rtgame
~Subscribe if you'd like to see more! https://www.youtube.com/@RTGame?sub_confirmation=1
~Become ...
Babbon:
Each time a buffon pack is opened create a baboon,
1 in 4 to create a special Baboon
Red Eyed Black Baboon: (Starts Negative)
All created Baboons start with a random enhancement,
and 1 in 8 chance to Summon Trazom
Is this an rt reference im missing
Trombone Champs is the Dark Souls of rhythm games, no seriously this game is Dark Souls
Watch my Rhythm Heaven playthrough: https://www.youtube.com/watch?v=bvPLK7oh2_o
~This video was recorded live on my Twitch Channel: http://www.twitch.tv/rtgame
~Subscribe if you'd like to see more! https://www.youtube.com/@RTGame?sub_confirmation=1
~Become ...
Yes.
Trazom: (Starts Negative)
When Created Turn ALL Jokers Negative
unless enhanced
That's busted omg lol
Love it
take into account, you need so many buffon packs to activate this XD
very alaborated setup
also black monke makes it hard since baboons will be enhanced
oh btw I finished trans flag
Nice
this is like the ultimate gambling card
I love it
I have a couple of ideas I've been thinking of that involve cards being destroyed
Country roads: gains +2 mult per round destroys a random scoring card per hand
Dread: 2x mult 1 in 5 chance to destroy all played cards in hand after scoring
Like always I can tweak the values for better balance if required
@summer wyvern Wii Joker has been coded!
excellent
I better get working on the sprite
all I really have to do is make the 2x size version
there's no rush, I only did wii joker first because I wanted to start with an easy one
because I made the original sprite to replace wee joker
before I learned the wii joker just shrinks the regular joker sprite
but right now I'm adding my newest ideas to the drive
WE HAVE A CODED JOKER
YEEHAW
WOOOOOO
might as well drop this here
https://onecompiler.com/lua
It's an online lua compiler I found. It won't recognize Balatro-specific code, but it can point out formatting and syntax errors. It also makes the code much more readable!
OneCompiler's Lua online editor helps you to write, compile, debug and run Lua code online.
One more joker idea for synergy with some of my other joker ideas
Feed: gains 1 mult when a card is destroyed
Imma make a formatting joker just based on the absolute mare I have to deal with of formatting the descriptions
letting you know that I appreciate your work
actually I might change feed to agent 47
I think mult based of destroying cards fits better for that theme
what are the dimensions for a 1x joker again
I wanna try something
1x1 /j
71 x 95
ok
sorry that's the size of the png, there's a 1 pixel gap along the edge so the actual card is 69 x 93
well right now I'm figuring out the resizinf of the wii joker before submitting despite haing both dimensions right the 1x is all squished and shit
in the actual implementation they'll all be on one spritesheet probably so only worry about the 69 x 93 dimensions
although actually if you want to test them at the ingame size it might be worth knowing
for some reason the mod needs both 1x and 2x textures, so I'd appreciate it if yall provided both
that's what I'm trying to do
but honestly I might just make them in like 2x and see if someone else can resize
btw you mentioned you were writing some code earlier. how's that going?
Due to the pixel nature, resizing down will make it look worse when it's an image resized - with upscaling, you can use nearest neighbour / pixel scaling, and it will scale better
keep in mind that ingame they should end up looking the same
the 1x version is the actual ingame size, the 2x version is just bigger pixels that i think is something to do with the visual effects and how they apply?
The way to look at it: 2x is simply moving closer. Not "this is extra space for more details", as that will fall apart when having to convert or scale between sizes
how are you scaling the images down?
on this topic there's this very nice lua extension for anyone using vscode that's great for linting and code suggestions (it has documentation support but i don't think steamodded actually has in-code documentation)
Here's the sprites for the Daniel legendary card
exporting it at the smaller size
it could theoretically also give code suggestions for balatro and steamodded with some configuration but i'm not sure how you'd go about getting the code into a readable format in Balatro's case
I just want to get the resizing figured out before I can start making the joker sprites
idk what program you're using, but some programs have different methods of scaling that give a more or less pixelated look. trying other methods might help with some of your image issues
i pretty much finished that, just waiting for the GitHub for the mod to be ready to merge it in
I use photopea to make images
it's basically just broser photoshop
I use paint.net and have for years now
I once tried to use photoshop and had no idea how it worked but I was quite young so I might figure it out
I use csp
it's not the best for image editing but I have it so I might as well
Ooo, well done :D
This is what I use to increase size of pixelart
it has a scaling mode called "hard edges (nearest neighbor)" that gives a very pixelated look when scaling things down
maybe photopea has something similar?
awesome!
I just shoved Wii Joker into another mod (Cosmos) to test it lol
good chances it does
Everyone's out here trying to make new Jokers, but I'm trying to make a card enhancement and a Tarot to go with it.
I'm basically throwing stuff at the wall, and seeing what sticks (in terms of coding)
hey, I suggested a couple consumables too
I was considering doing a seal that prevents cards from being destroyed and death'd
You know what modding Balatro weirdly reminds me of? Tickflow (from rhythm heaven megamix). It's kinda similar in that the devs basically wrote their own language on top of the actual programming language
Can someone turn this textbox the correct colour it's meant to be blue
Oh for- conditional formatting
oh the status has applied it's formatting to two columns it seems
woah woah woah
don't delete them
K
For the drop downs how to have it change the background color?
Right Click > More Options > Conditional Formatting
btw could someone add "done but codeless" to the other sheets?
okay so for some reason whenever i try to edit the conditional formatting it just explodes it entirely and i don't know why
"coded but no texture" would be nice too, if it's not too much work
On it
that's a good idea
Honestly I'm gonna probably keep all mine outside of chaos
Like I feel some of mine have the potential to become busted with the right jokers working alongside them but I feel on thier own they're balanced enough
The only one that might be busted from the outset is perhaps "shut the fuck up" but even then it has a big downside (destroying face cards)
Though with cards like canio or paradolia it could go really insane
I'd say it's balanced. I'd compare it to sixth sense, another joker that has a very powerful effect at the cost of destroying the triggering card
Besides "shut the fuck up" is rare anyway
I do have a really busted joker idea that is basically better Cavendish that is able to be brought when Cavendish breaks
But honestly I think that might be too rare
But if I did submit it'd probably throw it in normal as a super secret joker
Because breaking Cavendish is hard
yeah that would be near impossible to get
But I think it would be fun to see how long it'd take for someone to find it
though with RT's luck he'll get it instantly
this is the only card of mine where i think it's effect could be very strong perhaps
i dread how this will be implemented
who needs to worry about broken glass when you send it to the future
Might just jot down my idea for the secret joker
I've been so Red Seal-Steel-Mime-Baron-pilled thanks to rt that I compare everything to that
and infinite glass cards suddenly doesn't seem so bad
i suppose it's taking up a joker slot and therefore chip output which balances it out a bit
Because I want it to be really stupid
Like x15 or x20 mult
Because despite being common it will only appear in a shop after breaking a Cavendish which requires you failing a 1 in 8 chance then having the Cavendish spawn then you have to fail a 1 in 1000 chance
if you decide to make it weaker, a simple change could be that the cards respawn without any modifications
It's gonna be a bitch to find
x20 mult sounds reasonable for smthn so unlucky
You're gonna be farming Oops! all 6s to get that juicy x20 mult all run
we'd have to implement exponential mult, but consider ^3 mult banana
That'd require Talisman integration or smthn
Maybe we can have additional submods for talisman-based effects
you can implement custom stats manually fairly easily i think
it's a few patches in some places, i just don't know which things it is because i don't have the game to reference exactly where it handles that
So does 15x mult and 2x chips and permanently eternal sound reasonable for the super secret joker
if you're making it eternal maybe also make it guaranteed negative?
Sounds ok I think?
I'll jot it in my notes and maybe throw it in the drive later
I'll have to find a way to make it clear that it only spawns after breaking a Cavendish lest it gets thrown in chaos for being too busted despite the low odds of getting it being a fine trade off
bruh
DL-6 is eepy
Photochad jumpscare
Your jokers are very neat and feeling balanced, I like them.
even the gromit one sounds very fair, even would say let it be x5 and it still should be fine
I like how many random chance jokers you have, feels apropriate
what does "Series" mean in the context of planets here
wai-what? planets? XD
I have no fucking clue
how would you go around doing a planet one
Who put that there
also series means which game is it originated from
since the planets are based on game series
ah of course it's because of the cosmetics pack
Ahhh
fortunately we all know exactly which game has the famous meteors
we do have a flush card sadly X)
Imma go make a moon card
oh if you do that, I could probably switch my planet to yours
unless you have an idea already
which is cool
i mean more couldn't hurt could it? there's bound to be a bit of overlap i feel
POG
Yup its workin
Holy <youtube>
Incredible 
Idk
maybe if you play a hand with no value (stone cards)? 🤷♂️
stone card doesn't play as high card because that needs a rank and suit right? i like the idea of that
yeh, but not required full 5 cards hand? idk
thing is idk how hard would it be to implement a hand type, probably much more difficult
Stone cards do have a suit though technically, you can upgrade stone cards and they'll revert to their previous suit
Also when you look in your deck, they'll go to their corresponding suit
They have a value too
I just think it's something the game does
its the suit and rank they have under the stone, but technically like bulwark, you can still make it into a hand type
maybe there is a way to see how crypid done it 🤔
also they don't really have a rank, since it does not contribute to straights
or a suit
they have both a rank and a suit, but the stone enhancement makes it so that their effective rank and suit are nothing essentially
if you were to use The Tower on a 5 of hearts, then you used a Justice on the stone card it created, it would turn into a glass 5 of hearts
Correct
And if you used a strength on a stone card it would go up in value
Id like a consumable that decreases values of cards tbh
Also want one called jack of all trades that makes jacks wild and also count as queens/kings
Alternatively it could make jacks wild and they all gain a random enhancement
metaverse stock crash
Omg lmao
Yeah, I'm fine with that as the consumable name that decreases card rank
I'll try and work on it this weekend maybe
👍
it took me a moment to notice that the lips have been photoshopped upside down
I think the dishes from the last stream could make for a fun joker
Maybe it could give mult for consecutive flushes
That but all kings of clubs are debuffed in reference to Sophie getting the least dishes washed
Or how about
Gains 1 (maybe 2) chips per card discarded
Actually that might be too close to castle
Maybe gain mult if all discards are used in a round
There's a card that gives you fifteen mult when all discards are used
I like the chips per card discarded
Mystic Summit I think
Yee
We need smthn more unique than just basically a castle clone
But this idea is a scaling joker
Meaning after like 5 rounds it'll be equal to mystic summit
How powerful would that be
Decently powerful if you build it up
I kinda still want to find a way to integrate this into it
I don't want to do super crazy shit like that
Maybe just like a 1 in 10000 chance to destroy played kings of clubs, practically impossible but the spirit's there, idk maybe I'm just throwing shit at the wall here
Ok here's my idea
Do the dishes: Gains +3 mult when all discards are used
Ooo
@cyan violet Have you finished that voucher?
💀 i forgor
Close to finishing porting over everything
Just need to add the deck skins
Should everything done by late tmw hopefully
consumables!
Pog
May as well update everyone on my progress. I spent the weekend working on the new Card Enhancement, and here it is. I unintentionally ran into the the new, but completely unplayable Hunger Tarot that goes with it. I decided to show it as well, to showcase my absolute rudimentary skills in programming.
I have NO idea how I was able to pull this off.
wow!
btw to everyone testing stuff, there's a balatro mod called Preorder Cards that lets you summon any joker or consumable to the next shop for free. I highly recommend it, get it now and save your sanity
Don't give up! Crashing the game is just another part of the process!
I crashed the game so many times while trying to figure out how to make Trans Flag
i dont know what it is with photograph but for some reason he shows up in every run i do
i think Gegory is haunting me
i also got a brainstorm so times 4 face cards here we go
there is no hope for my sanity i will have to simply rely on pure hope that i can catch all my mistakes from the code alone
the power of modding a game you don't own
(i can get someone else to check over my stuff so it's actually okay, i'm fairly confident in my abilities to mostly get things right the first time)
I presume it's possible to add new win/lose quotes for Jimbo to say when you win or lose a run
Because if I decide to actually throw in my secret joker idea I think the win/lose quotes could be a good place to put a few hints on how to find it
shenpai added some in her texture pack so I imagine it's not too hard
how are we gonna do credits? we should probably at least have separate credits for the sprite and the code
Like this
what did bluster mean by this?
By the way I added a new joker to the drive
Monkey watch: 1 in 4 chance to retrigger all played cards
I have an idea for a spectral card which I'm gonna add to the spreadsheet later:
Ultimate Gamble:
Creates a random eternal joker (could be straight up anything, could be Perkeo, could be Egg, straight up anything with eternal available)
Perhaps a new edition as well that simply takes up the edition space, preventing you from using Ectoplasm to make it less a gamble
I want to keep it a surprise but basically it's a gag joker
it doesn't do anything gameplay-wise but it will make you have a bad time :)
I've been trying to add a Consumable for the custom enhancement I've made for days, and I think I've reached an impasse. I'm gonna take a break until there's a bigger update on the project.
Honestly if coding wasn't so intimidating I'd start working on my own jokers
I wonder if there's a way for voice commands if it detects RT ever says a certain word something happens
If DougDoug can do it then we can too
you'd probably have to write a LOT of new code
by the way, are there any plans to add the joke descriptions into the game? or are those just for fun?
It should be simple enough to implement
You can specify what text appears for which language
^ like this
IT WAS THE FUCKING PREFIX!!!!
IT WORKS
any idea when the github is going up?
Hopefully today for real this time
@shadow spoke You may readjust some elements of your collab set as some bits go outside the bounds of the card
If you want to get an idea of how tall each card is there about this tall
@radiant nimbus Whenever your open could you help me setup the perms for the main branch?
Okay have set up the git
Don't have the ruleset/protection stuff set up properly but you should be able to atleast download it to test your stuff with it
Textures should work fine but the languages are a bit buggy atm which I'm still trying to find the solution to
https://github.com/TChris2/BalaRTo
Also I think there may be a way to make a function for a toggle which could include or exclude certain items which may allow us to to have everything in one mod though I still need to do more testing to see if that is possible
So for now prob just not push anything to main branch and if you want merge yalls stuff to together to test your stuff in combination just use the testing branch
Like idk why but for some reason the last few decks don't seem to properly update to current language
It seems to only properly update if you close and reopen the game
I'll take a look in a bit 👍
Heh, nice
4 DNA is crazy
An ugly Tarot 😔
you know there are alot of minor arcana in the Rider–Waite deck that are unused
also a lot of Marjor arcana from other decks
like Prudence councler fate etc etc
yeah, looked it up, though as you can probably see,
most of them go as "one sheep, two sheep, three sheeps etc XD
still not a terrible idea to take one from each of them and shuffle them into new tarrots
like taking tha page of wands, Knight of cups, queen of swords and King of pentacals
okay the repository should already be set up alright as branch protection stuff only applies to people with write access in the first place
contributions can be done by opening the repository and then selecting "Fork", making changes on the Fork, and then creating a Pull Request on the main repository - then it just has to be merged by someone who does have write access
and people with write access are anyone added via the Collaborators section, but as I said, that's not needed to make a PR or anything
I understand the forking and merge stuff, but with these rules in place it should it should stop anyone from merging their fork into the main branch until I approve right?
people can't merge their forks automatically
nobody can make anything commit to the main repository without that write access, branch protections and rules only apply to people who have that level of access in the first place, which only you have
oh
so basically it should be good to go as-is
i'll write a little step by step for forking and making a PR quickly
How to Contribute Custom Cards to BalaRTo via GitHub
All code for BalaRTo is in this repository: https://github.com/TChris2/BalaRTo You will need a GitHub account to contribute, or have someone add your changes for you
- Step 1: Create a Fork of BalaRTo by opening the repository above and clicking the Fork button near the top right. Uncheck the "Copy the
mainbranch only" box on the next page so that you copy over theTestingbranch too. - Step 2: GitHub should take you to your new fork automatically - on this page, select the branch near the top left (below the repository title, should be set to
main), and change toTesting. Then open the branch again and type in the name of your new branch (can be absolutely anything) and select "Create branch <name> from Testing" - Step 3: Clone your repository with GitHub Desktop https://github.com/apps/desktop (File > Clone Repository) - I recommend this because it'll make the rest of the process a bit easier too
Set the folder to clone to as the location for Steamodded mods (remind me to update this with an actual folder location later)
- Step 4: Make your changes! Before you start modifying files, make sure to also set your branch to the new one you created in GitHub Desktop as well.
- Step 5: Commit your changes - you can do this several times or just once when you've written all your code - GitHub Desktop should automatically show you a commit panel on the left of the window that shows all your changes - make a short commit name e.g. "Add Sudocream Tarot" and then hit "commit to <branch name>". It should then prompt you to push these changes to the remote, click the button it gives to do that
- Step 6: PR your change - GitHub Desktop should automatically prompt you to make PRs once you've committed all your changes, it will then take you back to browser GitHub to make the actual PR. Make sure that your request is targeting the
TChris2/BalaRTo:Testingbranch, it will likely try and default tomain
that was neither little nor quick but it is done now
i'm not entirely sure but i noticed that you have two copies of mod metadata (file header AND .json file) which apparently can cause the mod to load twice which might be how it's glitching out?
?
Where?
in BalaRTo.lua
But isn't that all commented so it shouldn't effect the code?
it's a weird system, they used comments to recognise the mod which is icky and weird, but apparently that's one way steamodded picks up that a mod exists - but it's an outdated system anyway and you've already got the .json file
That is odd
you should just be able to get rid of the header and it should load correctly still, hopefully!!
The mod seems to still load fine but the issue still persists
that's strange hmmm
Even with it commented out the issue occurs with the default langauges
and it's just a small handful of decks?
Its just those decks for some reason
i wonder if the game gets the localized text for the decks when it loads the game rather than on the fly
Could it be something due to the toml?
Not sure if anything in the main .lua could cause it
it shouldn't be, no, it should only be touching the splash shader related code
i made it so that the stuff is VERY specific so there's no way it'd hit any other bits of code
Nope doesn't seem to be that either
Removed it and it still occurs
is it possibly a bug with vanilla balatro
Its something it that has to deal with the mod
I removed it and it worked completly fine
huh
I guess I'll just have test remove stuff until I find the cause
Wait I think I may have found the cause
Wait nvm
I've atleast narrowed down the issue
Its something to deal with the texture packs
Pushed a patch to fix the issue with the [YOUTUBE] language descriptions should now be empty
going to quickly make template files for all the object types and then PR my loader thing in (only doing this because i want all the folders for cards to be visible and you need a file in them for that)
i can't actually test if my loader works but it should?? maybe? idk i made it spit some stuff out to the console that should make it clear whether it is or isn't working
@radiant nimbus Finally at my computer could better explain how you want to do your system with the folders?
Have you seen the PR? just so i know if i need to clarify something from that
Yes I see the description of it
Is your idea to have each item or atleast each file per user for that item which then gets loaded into the main file?
The idea is one item per file yeah
At the moment it's a very very basic just run each file in the folders but if we wanted to change stuff in future it'd be a good base to build off of too
The SMODS.Atlas objects for new textures
I don't know whether we should do spritesheets or atlases for every sprite but the latter seems a bit silly if there is an atlas for every single card
Propane tank?
From the cooking sim game
That could work
Idk what the effect would be
I do also have one idea relating to a joke from the last stream
IBS: gains +1 mult for each flush played
Though I might have it be +2 for consecutive flushes
Another idea:
Gout:Gains +4 mult for every consecutuve unique hand played
If y'know what I mean
lines in the main .lua needs to be changed for the collabs (three cards) to work correctly
ranks = {'2', '3', '4', '5', '6', '7', '8', '9', '10', 'Jack', 'Queen', "King", "Ace",},
needs to be changed to
ranks = {'Jack', 'Queen', "King",},
otherwise the Jack replacement will replace the ace and all number cards
How many jokers are we planning to add may I ask
Dishes
(picture of Ale & Tale Sink)
Discarded cards gain chips equal to poker hand level
There's already a dishes joker
It's kinda like the 15 mult at no discards joker but scaling
sure, your idea works as well 👍
So how would one go about creating a Joker based around and enhancement card? (He LOVES Money is the one btw)
Can I make a request
Can someone make a consumable that does the opposite of Strength
I wanna be able to turn aces into kings
I think I have an idea for that
Yeah!
That was my idea
We were gonna call it Market Crash I think?
Weakness is also good if we just wanna go for the opposite of strength
my idea is "Pain" and it's RT punching the desk (referencing the several times he's accidentally punched his desk)
It's still kinda the opposite of strength
here it is so far!
Omg
It has a home, and plus and minus buttons below the A button iirc
Could just redo the image to show the minus sign maybe
You’d prob have to include the home button too
It would look weird with just the minus button
thanks for the feedback!
I was thinking of adding some motion lines but still figuring out how to make it look right
👍
ooh yeah that could work
it'd also stay within the tarot aesthetic as there's usually a lil' bit of pure white on them
art block sucksssss
We just need a moment where Uncle Sunan randomly pops up on screen during the game
NOWAY
When a Tarot is used,
1 in 5 chance to create a copy of that tarot
I have tried once again to scale things
how did I do?
right one looks pretty snazzy
if the scaling works then I can finally get to work on these joker designs
Rigged Luck
Tarrot
Randomaly Increase or decrease the luck (in x)
of a random chance joker by 1 pernamently
you know what fuck it
I'm gonna start working on shit
I made these bits of joker art in 1x and 2x varieties
I just hope they work good in game
also is there even a place to submit art yet?
i don't know how we're doing the art for this one because everything has to go into a custom atlas (or atlases) but to use just one atlas we'd need some planning and coordination for it
Honestly I was just thinking a place in the Google drive to put the pngs in so someone can add them using code or whatever
Idk how images are gonna be added
YES
WE ARE SO BACK
If you're wondering
RT is playing BalaRTo rn
BalaRTo is back on the menu
Still haven't programmed the Rizzle Tizzle
STREAM is TODAY
I am so excited :D
I do like all the credits to the artist, a small but very nice touch
Gotta fix that hearthstone pack and at least add a label of what type of pack it is
To be fair, most people won't be playing on the YOUTUBE language and can use the tool tip to get it.
True
Still looks weird having the text on the planet packs but it's kinda charming in a weird way
were all the of descriptions even done in the end?
just wanna pop by to add that there's a question mark by my name for the gold cards because i wasn't sure if we were gonna go with mine or not
This was so worth it 
plan: make stuff
cuz wild westing the project from here might be a bit much
welp, we should have one step be descriptions for the others that don't have one
Glad I was able to be part of this wild journy of the texture pack, I had a blast with you all
looking forward what you manage to do with moddings in hand :D
well I'm gonna be tackling art for my jokers plus and extra ideas I think of
I have an enhancement card made and its Tarot.
The code might not be perfect, but I think it gets the job done (might need fleshing out)
I am also willing to make some designs for jokers without them
because while I could try to figure coding out I am a bitch who likes to stay in his lane
my designs lean more on the shitpost end of things but a silly design is better than no design
I'm down to code some jokers
by the way are we gonna do the thing we did last time where we posted our designs currently in the game to bluesky now that the stream is over?
who was the one who remade the earth card
I meant the planet card
I wrote tarot without thinking
because I was sharing some unused bits and a tarot was one of them
i joined this server just to say that you should all make the rental sticker icon into the youtube logo
Stupid idea
What if there was a tarot that turned the right card into the left card
@cyan violet Have you made any progress on the voucher?
@spare osprey Have you been able to look at the off center issue for you deck?
Reverse death /j
like genuinley i cant think of an idea for them
Do you want to use the temp vouchers kazack made for em Franklin and the Danyon?
uhhhhh
Honestly until yesterday I thought the non placeholders were finished and added tbh
Most of them, its just that voucher that still uses the temp one
I know
art block 😔
If it's just ideas you're struggling with you could always do your own version of Ben Franklin and the Grand Danyon
but you see i kinda wanted to do something in terms of the ability of the voucher
oh yeah, not really involved in this project, but i do know a guy whos really good at balatro modding so when this mod gets ported to steammodded i could probably ask them for custom code
('good' being literally coding in boss battles)
A boss battle?
yeah complicated mechanics and everything
i could send a video of their mod as an example
Well if it wouldn't be too much of an issue could you ask em to help me with a couple issues I'm having a hard time understanding how to properly implement some things
One of them is understanding how make a toggle button with the function to add or remove things like jokers and cards if enabled or disabled
An then another is help trying to fix an issue with a mod were using to make texture packs for stuff called malverk and this text bug issue an been trying to diagnose
i will
i just watch the vods and im like "wait i kinda know somebody who does this AND i can draw"
I just tweaked the rarity of the Wii joker as I feel it might be a smidge too strong for an uncommon
question from coding friend: do you know how uiboxes work
Not really
sorry if I'm interrupting but I made the art for a few more of my jokers
their advice is to not try and add custom buttons without understanding ui boxes
The other three are perfect imo but i would try to enlarge (zoom in) on the art in the first one if you want the text to be clearly visible
It blurbs a little to me already so i feel like its going to be even harder to read in game esp with added enhancements
honestly I don't think the text being blurred is too much of an issue to me
besides I can just make the text on the shirt the description
Fair enough!
I'm pretty sure RT said he was gonna buy the IBS shirt from that jackbox game after the stream so he'll probably understand the reference on sight
So how are things progressing?
Cloe has been notified of her cameo as the High Priestess!
she hadn't noticed while editing the last stream lol
she's really happy about it :)
emoselohw yrev si taht
?deteled pilc eht saW
why are you talking like that?
o
idk why, I did notice it's not working
give me a moment
lirpa ni 1 yppah
Watch Ashtaric's clip titled "im a doodoohead who doesnt know how to make clips"
oh that one works i think
nice
I guess but I get the feeling the speaking in reverse bit will end up ending early
but this isn't the place for that
yllis gnieb nuf sti ,haey
hcum oot teg t'nseod ti sa gnol sa
Lol
lol
I have a plan for tomorrow but not gonna implement it til after midnight
Last year I spoke in rhymes though
Translation: ||yeah, its fun being silly
as long as it doesn't get too much||
wait wtf
lg
why dont my clips work
Tyty
well its in cloe's stream which just ended
hhu
i told her at around 46:30, she saw it at 51:00
https://www.twitch.tv/ashtaric this is her twitch
I'm Ashtaric, Cloe, Clo or Ash. I'm bad at playing video games... I like to think of it as a skill! I play a variety of different games when I can. @Charliecantsleep is my wife and I have a little community I like to call the Skelly Bob Squad #LGBTQIA+
siht evol I
Incredible
Hello! I'm having trouble installing the Balarto Mod, could someone please either help me, or direct me to someone who can help me? I wasn't sure where/who to ask.
What problem have you encountered?
when I try dragging the files from game stuff into the 7zip archive it tells me that "The system cannot find the path specified". I'm new to 7zip, so I'm not entirely sure how to go about making it work.
@warm grail @radiant nimbus seem to be the experts on that
Hopefully they'll get back to ya soon
Hopefully. It's nearly midnight my time though, so I'm gonna go to bed now and check in again tomorrow afternoon when I get back from attending college classes. Thanks anyway, goodnight!
Can you send me a pic of it?
not in this channel, the option isn't there, should I send a pic in a dm or a different channel instead?
ah, okay. give me half a minute then.
are there instructions for how to install this? or am I just blind?
There should be a ReadMe on the zip file
Users when they actually have to read the readme file
I imagine when Thunk drops the new update eventually, we’ll have a slight boost to redo that stuff too
Welcome to Balatro, but I can't tell what any of my cards do. Every image has been changed, and every description replaced with YOUTUBE
Watch all my Balatro videos: https://www.youtube.com/playlist?list=PLliBvQE3gg9dPQ7MXtJMXKPkUnonWnHf8
A special thanks to my community for making this texture pack possible. You can find it via my Discord serv...
oh
the entire descriptions part was removed.
literally none of it is in the highlights
Damnit RT
😭
Again, I understand why, even as much as it sucks
Plus I am sure he's gonna play through the game again with the mod and actually use the descriptions
We haven't seen the last of the mod y'know?
He thanked us in the description too just fyi
currently making a wii themed texture pack, could i use just the border of the shop sign in mine? its fine if i cant btw lol
aight thx lol
kinda bored today so ima do a thing
Honestly I'm still thinking of a +2 joker idea
One idea I wrote down is "played 2s give $2 and are destroyed"
But another idea I have is "joker gains +2 mult for each 2 in full deck"
I guess the second idea could be a +2 joker and the first could be -2
hmmmmm
Draw his face as Pixel art i dare you
you say to the guy who made all the legendary's like this
getting there
wait a god damn second
ITS FUCKING OF CENTER
.....
kinda better sure
ight here is my low efort legendary rt joker
Interesting
Oh yeah btw if you didn't notice I also did my own one
lemme find it
Wee would go hard
Thought I would share an update about the "He LOVES Money" Joker Card. Progress on it went well today, and it sort-of does what I intended it to do.
The idea is that I don't want it to count the $10 twice. I want to find a way to combine them, so it registers "$20" instead. It would just be easier to have the Joker retrigger the enhanced card, but I wants it utility to be solely focused on Econ. It's 100% guaranteed to break now, which is good. Had to do a ton of research, and even look at codes from other mods just to get a few reference points.
The code for this Joker might have to be tweaked though. It is rather simple, but it might have to be redone from the ground up just to get the desired effect.
I did also make some alterations to the Gambling Cards, too. They break like glass cards now, and I gave it a sound effect that may or may not be from a certain playthrough of RT's (possible loud warning). 👁️_👁️
No, the placeholder is not a 69. Trust me bro.
Ah, to heck with it. It retriggers now.
My logic for creating a fun and unique card is think of it like a Genies Wish, you give it some phenominal power, but there's a catch to it as well.
Like, heres one for a Joker "At the Start of Each Blind, add a Random Steel Card to your opening Hand" You get a free steel card for each blind you take on, which powers up how many chips you get, but you also will clog your deck with random numbers in the long run which could have detrements in the long term.
but sometimes you can make the downside become an upside
for example a lot of my ideas have the downside of a card being destroyed
but there's another joker I cooked that gives 1 mult when a card get's destroyed
sure you lose a card but with the other joker you gain scoring
Well yeah, oftentimes making that downside an upside is the fun part, we got all these Steels? We can combo it with stuff like Steel Joker, Driver's Licence, Vampire, Mime etc.
And hologram
Recently I've been feeling low-key inspired to add some more ideas to the doc tbh
Hopefully work on this will continue at some point
It looks very good also I have a idea that I thought of while watching the team fortress videos. A mannco crate for a pack?
But I’m not sure what pack would work with a mannco crate
honestly I was thinking of a manco crate deck
the idea I had was that you start with a rare joker, $0 dollars and -1 hand size
That would be absolutely hilarious
It would also remind rtgame of the time he opened 22 rainy day boxes and also could’ve used that Refined Metal to get stuff instead of crafting it all
Give a starting deck with Mime and Baron Jokers, but they have Perishable Stickers so RT has to learn to move on to something else eventually.
Also replace the other face cards with kings
Also I should add my new joker ideas to the doc
These are the ideas I have
guys oh my god I broke my Balatro
I was trying to take screenshots for how to modify the Textures file for a commission, and now 7zip won't let me modify the files
whenever I copy something to the 7zip it just closes the window
oh wow yeah no you might have broke it bad
I'm gonna have to reinstall
yeah i would just reinstall it's not worth trying to work out where the game files went
Can we replace this duck face balloon with the cursed image of rt from the welcome tour stream because it'd fit perfectly
😭
The :) image
I have no idea where that duck file is lmaoo
Lmaooo
ok I reinstalled
Oh no
everything is back to normal
you can't because that's not a part of balatro unfortunately
Noooo
Nope
Star is indeed Zelda but all characters are a modified version of themselves
It's a big mishmash of characters, honestly
The project is basically dead but just in case it restarts I threw all the ideas I've yet to add to the doc into the doc
I also ended up adding a bunch of extra rows to the doc in order to fit them in
Sorry if there are too many rows now
Also 4 more jokers and there will be 69 custom jokers overall
Oh lol, didn't realize my commission did this.
Why or what is the project dead?
Oh? As is modded jokers and etc? I thought Balarto was a texture pack thing?
The initial idea was just texture pack and that part got completed; later people had idea of adding some new jokers as a basically 'extended part' of the mod and that part is, yeah
I have a few custom jokers I've finished, I literally just need to upload them to the github and I keep getting distracted
are there also plans to port it to r2modman?
also how do you import it to the game as is?
There's instructions for how to install the mod in the pinned messages in here
idk if im really stupid but i cant see that sorry; i have the download but idk what to do with it
@warm grail there were instructions right within the download file right I just can't remember where
oh youtube there are thanks
Lmao no worries!
Hello its been a hot minute since I've actually spoke
cough cough 2 months
I would just like to start with just saying sorry for basically doing nothing for this mod for like the last 2 months and being an absent organizer
In April I was basically busy with finals and then in May just did not have any motivation to work on this so I would like to apologize for that
I've felt especially guilty about this as for the most part the steammodded version of the mod has been basically done since April and I've just been procrastinating on it as I couldn't figure out how to fix a text bug with malverk affecting some of the deck texts for some reason
If anyone wants to make any changes or know how to fix that bug I'm thinking of just releasing this version in a couple days
https://github.com/TChris2/BalaRTo
No worries!
Modding is rough, it was a blast though working on the texture pack :D
once it got into the modding side, it meant less people are able to help onto the project other than giving ideas :)
I think we made something very cool together at that 
@wanton cedar When you are not busy, could you please pin this
RTGame BalRTo Pack Steamodded Version 1.0
Changes from previous version
- Ports existing content over to a Steammodded compatible version
- Custom deck skins such as Ladybug's no longer take over an existing skin and instead how their own separate deck skin to themselves which can be found in customize deck at end of their suit.
- The Youtube texture pack which changes the games textures to Youtube has been merged into this mod and can be selected from the textures option, the deck skin which goes along with this texture pack can be found in the customize deck. Some textures for the Youtube pack such as changes to the logo and shop sprite can only be seen when any of the Youtube languages are selected due to Malverk not supporting changes to those textures using Altexture.
Known Issues
When changing languages some of the text of deck descriptions do not properly update, this can be fixed by restarting the game, idk why but its an issue with Malverk for some reason and I couldn't figure out how to fix it 🤷♂️.
ffs I just realized I missed another typo in the README
So many of these commits have just been me fixing typos and formatting and catching mistakes after I push
Thank you
Anyway I added a few more jokers to the doc
There are now 69 jokers in there
Honestly I feel we should leave it at that amount for now
nice
I hope we are taking notes from the Twitch Rivals Stream
We are but it feels wrong to replace existing art because of new jokes idk
I've just been representing new jokes as custom jokers
Yee I think that's the way to go tbh
Though I'm wary about adding more because things are behind as is
I have considered swapping out a singke joker I submitted to the spreadsheet because I had a banger idea for a Barbie Dreamhouse joker
Idk how possible it is but the idea is
If you play a two pair with an extra card it'll count as a full house
When's that Balatro Expansion coming out, give us new Jokers to mess around with.
If you wanna help out...
I think people have lost steam tbh which is understandable
Who's gonna program all those jokers anyways?
A couple people have volunteered for it
Oh, I was meaning an official expansion. I think there's still one due this year.
i would help with balaRTo more because i happen to be really familiar with both the language balatro is in and the framework it runs on (not that LOVE intricacies are too important for balatro) but like. i don't own the game which makes it 1 billion times harder to test
also i think it would be Dangerous if I was allowed to touch Balatro
T Rivals
+1000 chips ignore 1 joker in your deck
do you really want to ruin the perfect amount of jokers we have?
Yes
Now it's time for 420 jokers
I feel there's already enough scope creep for now
Tbh if you could help program out some ui to toggle the custom jokers and stuff that would be nice
Also have you merged the seperation stuff you did on the test branch onto the main?
Or have I not given you access to that?
i don't think i remember getting access
K added you then
oh did you just do that? i thought for a second i had just missed this Lmao
oh yeah GitHub email so that was just now
rather than pushing it to main should i go for a seperate branch as to keep texture pack + custom content seperate?
actually could do it the other way around, i imagine the texture pack isn't going to be updated much in the future so it can exist on a branch of it's own rather than hogging main
also so there's no accidental pushes to it
Hmm true
I'll make a fork for the current stuff now and have the main for texture + custom
What should I name it
rather than forking you'll want to branch (i don't think you can fork your own repo anyway)
uh, no-custom-content maybe? i was thinking textures-only but like, it's not just textures
actually BalaRTo Texture Pack works
it's clearer for people looking for it
It has been created
alright, i'll merge the Testing stuff into main now
I wonder if it would make sense to have a joker that’s like a death, but it’s titled “boss rush” with a collage of the 10 bosses (or maybe some representation of each) with the gimmick of skipping a boss
Would that be balanced?
(Or I guess as a consumable, not a joker)
A one time use
there's a legendary joker that completely neutralises boss blind gimmicks so i think it'd be balanced enough to skip a boss once
Fair enough
oh it apparently needs a review to merge the PR? will it let me just review my own thing is the question
oh well that answers that
@warm grail sorry do you mind merging the PR i made so the file loader stuff for the custom content can go onto main?
Did it
thanks 👍
@radiant nimbus Is it currently working for you?
Asking as I was moving the texture pack stuff over to two files in the content folder and I got this error
Oh wait I figured it out
i don't have balatro so i actually don't know if it works- i did check over and it should if i understood everything but
I'll just change it so it doesn't read em
oh wait no it does ignore them? why'd it load that one then
oh... oh... i'm so stupid
I wonder what it would look like if Dan just played regular poker
Would the skills learned from balatro actually help them make decent hands?
No
There is no five of a kind in regular poker
No flush five either
You don't use jokers in regular poker either
And you can't make High card good either
Lmao nope
You can't level up hands in poker
"my flush is better then yours because it's level 73!!!"
Imagine 😭
RT is the embodiment of that meme that goes "guy takes a credit card, a baseball card and a banana to the casino"
(as in, RT the internet personality, Dan is probably more level headed lol)
Yee
He said he only gambles when he visits jerma in Vegas and he's smart about it
willy wonka takes all
The willy Wonka machine strikes again 
I'm very sorry if not, but is this the place to ask if I'm having problems with this mod?
What issues are you having?
The game crashes on startup and gives me an error (which I'll have to split into multiple messages because discord).
Oops! The game crashed:
[SMODS _ "src/game_object.lua"]:408: Failed to collect file data for Atlas BalaRTo_skin_BRT_H
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: RTGame BalaRTo Pack by Trainerchris [ID: BalaRTo, Version: 1.0.0, Uses Lovely]
2: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.3a, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'assert'
(4) Lua method 'inject' at Steamodded file 'src/game_object.lua:408'
Local variables:
self = table: 0x1aef87f0 {full_path:C:\Users\lcaro\AppData\Roaming\Balatro\Mods/BalaRTo-main/assets/1x/default/decks/BRT_H_1.png, _saved_d_u:true, original_key:BalaRTo_skin_BRT_H (more...)}
file_path = string: "default/decks/BRT_H_1.png"
(5) Lua method 'inject_class' at Steamodded file 'src/game_object.lua:183'
Local variables:
self = table: 0x1acf90b8 {required_params:table: 0x1acf9708, set:Atlas, subclasses:table: 0x1acfa030, disable_mipmap:false, atlas_table:ASSET_ATLAS, __call:function: 0x1acc0cb8 (more...)}
inject_time = number: 3.6e-06
start_time = number: 7.64157
end_time = number: 7.64157
o = table: 0x1aef87f0 {full_path:C:\Users\lcaro\AppData\Roaming\Balatro\Mods/BalaRTo-main/assets/1x/default/decks/BRT_H_1.png, _saved_d_u:true, original_key:BalaRTo_skin_BRT_H (more...)}
(for generator) = C function: builtin#6
(for state) = table: 0x1acf9090 {1:mod_tags, 2:achievements, 3:malverk_settings, 4:BalaRTo_skin_BRT_H, 5:BalaRTo_skin_BRT_C, 6:BalaRTo_skin_BRT_D, 7:BalaRTo_skin_BRT_S, 8:BalaRTo_skin_KK_H (more...)}
(for control) = number: 4
i = number: 4
key = string: "BalaRTo_skin_BRT_H"
(6) Lua field 'injectObjects' at Steamodded file 'src/game_object.lua:257'
Local variables:
class = table: 0x1acf90b8 {required_params:table: 0x1acf9708, set:Atlas, subclasses:table: 0x1acfa030, disable_mipmap:false, atlas_table:ASSET_ATLAS, __call:function: 0x1acc0cb8 (more...)}
(7) Lua field 'injectObjects' at Steamodded file 'src/game_object.lua:259'
Local variables:
class = table: 0x1acef670 {check_duplicate_register:function: 0x1a87ad88, check_duplicate_key:function: 0x1ac573b0, subclasses:table: 0x1acef698, obj_list:function: 0x1ac0f738 (more...)}
(for generator) = C function: builtin#6
(for state) = table: 0x1acef698 {1:table: 0x1acf1958, 2:table: 0x1acf4410, 3:table: 0x1acf66e0, 4:table: 0x1acf90b8, 5:table: 0x1ad00c28, 6:table: 0x1ad07cd8, 7:table: 0x1ace1330 (more...)}
(for control) = number: 4
_ = number: 4
subclass = table: 0x1acf90b8 {required_params:table: 0x1acf9708, set:Atlas, subclasses:table: 0x1acfa030, disable_mipmap:false, atlas_table:ASSET_ATLAS, __call:function: 0x1acc0cb8 (more...)}
(8) Lua field 'injectItems' at Steamodded file 'src/loader.lua:608'
(9) Lua global 'initSteamodded' at Steamodded file 'src/loader.lua:661'
more...)}
(10) Lua method 'start_up' at file 'game.lua:270'
Local variables:
self = table: 0x1a662e18 {SPEEDFACTOR:1, F_GUIDE:false, keybind_mapping:table: 0x1a66e110, F_CRASH_REPORTS:false, P_CARDS:table: 0x1ac45d60, shared_undiscovered_joker:table: 0x1a958618 (more...)}
settings = string: "return {["version"]="1.0.1o-FULL",["paused"]=false,["QUEUED_CHANGE"]={},["COMP"]={["prev_name"]="",["name"]="",["score"]=3731076,},["colourblind_option"]=false,["play_button_pos"]=2,["CUSTOM_DECK"]={["Collabs"]={["Spades"]="default_Spades",["Hearts"]="default_Hearts",["Diamonds"]="default_Diamonds",["Clubs"]="default_Clubs",},},["colour_palettes"]={["Spades"]="lc",["Hearts"]="lc",["Diamonds"]="lc",["Clubs"]="lc",},["crashreports"]=false,["tutorial_progress"]={["hold_parts"]={["first_hand_3"]=true,["small_blind"]=true,["big_blind"]=true,["first_hand_4"]=true,["second_hand"]=true,["shop_1"]=true,["first_hand_2"]=true,["first_hand"]=true,},["section"]="second_hand",["completed_parts"]={["first_hand"]=true,["first_hand_3"]=true,["small_blind"]=true,["big_blind"]=true,["first_hand_4"]=true,["shop_1"]=true,["first_hand_section"]=true,["first_hand_2"]=true,["second_hand"]=true,},},["language"]="en-us",["ambient_control"]={["ambientFire1"]={["per"]=1.1,["vol"]=0,},["ambientOrgan1"]={["per"]=0.7,["vol"]=0,},["ambientFire2"]={["per"]=1.05,["vol"]=0,},["ambientFire3"]={["per"]=1,["vol"]=0,},},["WINDOW"]={["vsync"]=1,["display_names"]={[2]="2",[1]="1",},["screenmode"]="Windowed",["DISPLAYS"]={[2]={["screen_resolutions"]={["strings"]={[1]="-",},["values"]={[1]={["w"]=1280,["h"]=720,},},},["DPI_scale"]=1,["MONITOR_DIMS"]={["height"]=1080,["width"]=1920,},},[1]=
{["screen_resolutions"]={["strings"]={[1]="-",},["values"]={[1]={["w"]=1280,["h"]=720,},},},["screen_res"]={["w"]=1920,["h"]=1080,},["DPI_scale"]=1,["MONITOR_DIMS"]={["height"]=1080,["width"]=1920,},},},["selected_display"]=1,},["run_stake_stickers"]=true,["GAMESPEED"]=4,["SOUND"]={["volume"]=50.004955401387,["music_volume"]=50.004955401387,["game_sounds_volume"]=100,},["music_control"]={["current_track"]="",["desired_track"]="",["lerp"]=1,},["ACHIEVEMENTS_EARNED"]={["card_discarder"]=true,["low_stakes"]=true,["_10k"]=true,["_1000k"]=true,["card_player"]=true,["heads_up"]=true,["legendary"]=true,["royale"]=true,["retrograde"]=true,["ante_upper"]=true,["cartomancy"]=true,["ante_up"]=true,["you_get_what_you_get"]=true,},["screenshake"]=0,["current_setup"]="New Run",["tutorial_complete"]=true,["profile"]=1,["DEMO"]={["win_CTA_shown"]=true,["quit_CTA_shown"]=true,["timed_CTA_shown"]=true,["total_uptime"]=55.037129208209,},["GRAPHICS"]={["texture_scaling"]=1,["crt"]=70,["shadows"]="On",["bloom"]=1,},}"
settings_ver = nil
new_colour_proto = table: 0x1a66b3b8 {Spades:table: 0x1a66b640, Hearts:table: 0x1a66b4b0, Diamonds:table: 0x1a66b568, Clubs:table: 0x1a66b6d8}
sound_files = table: 0x1a9dba80 {1:ambientFire1.ogg, 2:ambientFire2.ogg, 3:ambientFire3.ogg, 4:ambientOrgan1.ogg, 5:button.ogg, 6:cancel.ogg, 7:card1.ogg, 8:card3.ogg, 9:cardFan2.ogg (more...)}
shader_files = table: 0x1aa20800 {1:CRT.fs, 2:background.fs, 3:booster.fs, 4:debuff.fs, 5:dissolve.fs, 6:flame.fs, 7:flash.fs, 8:foil.fs, 9:gold_seal.fs, 10:holo.fs, 11:hologram.fs (more...)}
(11) Lua field 'load' at file 'main.lua:960'
(12) Lua function '?' at file 'main.lua:907' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:368' (best guess)
Local variables:
result = boolean: true
main = nil
(15) global C function 'xpcall'
(16) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Sorry for the wall, Discord is discord.
For reference, I've tried both the main and release versions of the mod, I've updated my installs of everything else, I don't know what else could be causing the issue.
Okay can you check to make sure that this asset is in the mod folder
Seems to be. (Tried to add a screenshot, but seems I don't have the permissions for that)
Yes
Because its attempting to find the 1x version of the assets which do not exist
Turn that on and it should work fine
Okay, makes sense. I'll try it now.
As you said, that works. Thank you so much for the help, and sorry for being a bother.
Nice
Sorry if I'm being dumb but I downloaded the mod and tried using the other custom textures for the cards. However using some of the custom cards causes all cards to be either the Jack, Queen or King texture
Is there a solution or am I just really bad at modding
Sorry
Could you explain further?
this was from the tutorial seed
its cropped but the rin is a 9 of clubs
lemme go back in and get a better picture
etad eht ta kooL