#mac-osš
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Regardless of the disclaimers, there's still fallout, bad PR and hampering of development when you have to constantly care about all those tangential things.
When and IF - I can choose bettwen download APT or POB beta for mac OR compile it locally or take from forum (or run in under wine/gptk or something else) - I always choose first
MacOS is especially problematic as it requires a fairly significant amount of money for a developer, even just for the hardware to build and test on let alone any subscription for signing builds.
With the limited resources one has, the best you a developer can do is to make it easier for trusted parties to adapt and package it for the platforms.
yhcao6 streams live on Twitch! Check out their videos, sign up to chat, and join their community.
i am streaming here, if u r intested i can show u how poe perms on apt š
These kinds of things also tends to coincide with external developers with uncertain committment, often in a phase where there's few or a single developer for the original project.
If you pull in the work into mainline, you either have to share the project with a fairly unknown contributor or take on the full load yourself for maintaining it.
ok i am gone
if u have problems about apt, ask me
this is the apt i build maybe u can try
By empty do you mean not there ? They canāt be there at all, not just zero bytes.
Is this a steam install or stand alone client ?
Path of Exile Install guide (GPTK only) - part 1 of 2. This is a long guide.
This guide covers configuring Path of Exile using GPTK (Apple Game Porting Kit). It does not cover using Crossover+CXPatcher. That is covered in another pinned message.
This guide uses GPTK v1.0.2 on Sonoma 14.5 via the command line. Command line syntax can either be pure Unix commands or a mixture of
Unix and Windows syntax. Both commands types are valid. Both are included here.
All commands in the guide are run in a terminal window (either the default terminal or a program such as iterm2, which is free), except for the script that
automates starting the game via a shortcut (just like Windows does).
It is assumed that users have configured their system to use the GPTK. If not head over to applegamingwiki.net or use the Outcoldman's guide
(https://www.outcoldman.com/en/archive/2023/06/07/playing-diablo-4-on-macos/), which outlines another game (with a better gaming convention then "my-game-prefix")
and includes how to update the tools when a new version of them is released.
After you have completed the GPTK setup via one of the guides above, download the Path of Exile Windows installer file from the Path of Exile website.
It should be in the Downloads folder in /Users/<username> AND in the game prefix directory you setup (mine is Users/username/Games/GGG//drive_c/users/crossover/Downloads).
To run the installer enter a similar command to that below in the terminal window
"gameportingtoolkit ~/Games/GGG ~/Games/GGG/drive_c/users/crossover/Downloads/PathOfExileInstaller.exe"
OR
"gameportingtoolkit ~/Games/GGG "C:\users\crossover\Downloads\PathOfExileInstaller.exe"""
This will run the installer program. You can choose a different folder to install the game in or leave it at the
default (it will take a few seconds before it starts). This will install Content.ggpk, PathOfExile.exe and Redist (folder)
in the default directory, or the directory you provided during setup.
Change to the directory where PathOfExile.exe was installed. Typically it will be similar to the following
"cd ~/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/Path\ of\ Exile"
Continued below
Path of Exile Install guide (GPTK only) - part 2 of 2
Run the following command (sub in your own directory names) to have Path of Exile perform a full install
"gameportingtoolkit ~/Games/GGG ~/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/\Path\ of\ Exile/PathofExile.exe"
OR
"gameportingtoolkit ~/Games/GGG "C:\Program Files (x86)\Grinding Gear Games\Path of Exile\PathOfExile.exe"""
This will perform a full install of Path of Exile into the correct directory. After the install is finished DO NOT click Launch. Exit the program.
Next go to production_config.ini (it will likely be empty). Add the line and save the file
[DISPLAY]
renderer_type=DirectX12
This files is usually found in.
/Users/<username>/Documents/My Games/Path of Exile/
It will also be in
/Users/<username>/Games/GGG/users/crossover/Documents/My Games/Path of Exile
Your almost there. Now cd (change directory) to the directory that PathofExile_x64.exe resides in, which will be
/Users/<username>/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/\Path\ of\ Exile or the directory you specified at install time
You MUST cd to the directory, otherwise the game will not run. Run the following command (change the directory name to whatever you set up)
"arch -x86_64 /usr/local/bin/gameportingtoolkit-no-hud ~/Games/GGG ~/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/\Path\ of\ Exile/PathOfExile_X64.exe"
OR
"arch -x86_64 /usr/local/bin/gameportingtoolkit-no-hud ~/Games/GGG "C:\Program Files (x86)\Grinding Gear Games\Path of Exile\PathOfExile.exe"""
After a few seconds there should be a flash on screen followed by the game starting up as per normal. You will then be able to login and play.
You can go into options and change the settings to whatever is appropriate to your system. You should achieve 60+fps in game and in HO, far more than the native Mac client allows.
You can set the commands up in an Automator script. How to do that is outlined in outcoldman's guide (including how to change the icon).
Included below is what my script looks like
export PATH="/usr/local/bin:${PATH}" # This isn't strictly necessary if you have already set this path in your profile
cd ~/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/\Path\ of\ Exile ; (arch -x86_64 /usr/local/bin/gameportingtoolkit ~/Games/GGG ~/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/\Path\ of\ Exile/PathOfExile_X64.exe) || true
OR
cd ~/Games/GGG/drive_c/Program\ Files\ \(x86\)/Grinding\ Gear\ Games/\Path\ of\ Exile ; (arch -x86_64 /usr/local/bin/gameportingtoolkit-no-hud ~/Games/GGG "C:\Program Files (x86)\Grinding Gear Games\Path of Exile\PathOfExile.exe") || true
First line above will show HUD in the top RH corner of screen. Second line gives the option to mask HUD. You only need 1 of these options.
(use lines of triple backticks around code blocks to avoid it being interpreted as markdown)
(single line inline code is similarly done with a single backtick surrounding it)
Thanks for that tip ! Hopefully I got it right. I placed quotes around each of the lines so that users should be able to cut and paste into terminal. I'm not sure about the double "" for the Unix/Windows path names but hopefully they are correct. I'm sure people will figure it out. The commands are correct, it's just the quotes that might be a little off
With some work you could probably clean your script up with some variables for the common things that keep repeating.
And oh, use # to comment in shell scripts.
Hey @copper rose - can you pin these two messages for me
#mac-osš message
#mac-osš message
I could clean it up for sure. If it was longer I would but I'm too lazy š And thanks for reminding me about using # for comments. I was playing with AHK earlier which use ; then you have Windows scripts that use REM. Too many to keep track of š¤£
exilence-next is dead - is any alternative here?
Awesome @wide marten. To run APOE do I install the program via GPTK and put the file in the zip where on the system ?
Remind me what that does (or did) again. Ithought there was a successor to it but I need a memoey jog to go looking for it
POE Stack apparently is the successor of sorts. Here is the announcement in Reddit about the retirement of Exilence and the mention of POE Stack - https://www.reddit.com/r/pathofexile/comments/13jx5ue/rip_exilence_thanks_for_all_your_hard_work_over/
Calculate you Div\hour via analize your stash
POE Stack full of banner....
Ah ...I never used either. I did use Exile Diary, which is also mentioned in that thread. I thought it was no longer supported but maybe someone take it on an revived it
Exile Diary - looks dead to... š¦
Here's a question out of left field - would AutoHotKey (AHK) run via GPTK ? It might be possible to build something in that to replace Exilence.
I used this when I had a Windows system - https://github.com/Lailloken/Lailloken-UI
If this can be done then maybe an Exilence equivalent would be possible
Exilence (Next) leveraged the account stash API to look up what items you had in specific stash tabs and calculating the value by querying the Ninja API.
Right, and currently is still work if you have a copy, but without updates everything may stop working at any moment
Highly unlikely. AHK depends heavily on some rather Windows-specific programming interfaces
AHK every time looks like cheating program
I'm shocked to hear that š
Thxs !
We can take this to dms and you can help me tru screen share
stand alone
but i also have steam
Send a screenshot of the folder where Path of Exile is supposed to be (the Stand alone version)
Also go to āAbout this Macā - what macOS does it show
macOS version is fine, though there is an update available that will take you to 13.5
Where is Path of Exile installed on your system this folder should not be entirely blank for the Stand alone client
im getting really confused
u mean this?
It should look something like this
If you right click the POE above and select get info what does it show on the "Where" line
It should look like Macintosh HD - Users - username - Library - Application Support - Path of Exile
there's no "library"
The Library directory is a hidden folder. You don't see it by default in Finder. To see it you need to open Finder and press command+shift+. (yes a dot)
ohhhh
Yeah - it's not well known
Bingo - see that Path of Exile.app! - delete it
now what
I assume you have a Path of Exile icon on your taks bar ?
nope
How were you starting the game ?
in applications
Si in Applications there is a Path of Exile icon - drag it to the task bar
Perfect - now click on that game icon - that should start the game and kick off the patch download correctly
Is that Path of Exile an old install or something to do with Steam ? It shouldn't be there. I'd remove it to avoid any confusion unless it's part of a Steam install but since you have the Standalone client installed you should not need the POE install of Steam either
its the stand alone client if your talking about the 4th icon its albion
and i added the poe just right now to the task bar
No - I'm asking about the Path of Exile under the Application folder you showed me. That can't be the standalone install. It doesn't install there by default.
Is the update now working ?
idk bout it but i can open the game now
It must have updated or you would have got the same error message. I assume you no longer get the error message you reported earlier today
uhh huh
So your issue is now fixed and you can play the game again š
Sadly each time GGG release a patch you will have to remove the file you just did, then start the game again. It should update to the latest patch.
Alternatively, you can install GPTKV1.0.0+xcode 14 (it's probably already installed) and run the Windows client. You can run GPTK on Ventura 13.4.1 and higher. You do NOT need to upgrade to Sonoma. There is a step-by-step guide on how to set up POE using GPTK in the pinned message.
okok ty
when play very juice map, still kind of lagy
not as smooth as before 6gb patch
playing with GPTK
That can happen on even the best of Windows systems. GGG don't seem to be able to optimise the game play at those levels, which I find weird. Why create the possibility if it can't run all that well š¤Ø
That possibility is what is beautiful about PoE and lot's of sandbox games deal with this issue
Factorio would be good example
It's insanely well optimized game but there always will be a point where your factory will outgrow your hardware
When they finally sort out this patch it could be a massive deal for juce content as they finally moved particle effects from CPU which was always PoE problem to GPU
I think they are done with the patch just released. There will be more. Hopefully they wonāt be as much of a clusterf$&@ as the last one was but this is GGG so expect more hiccups. It will be interesting to see who manages players now that Bex is no longer there.
They've built up a community team over years now.
Yes but the face of that team has always been overwhelmingly Bex.
game porting toolkit can crash in super juice maps š
anyone know the cache position on mac
I caved and bought a pc. 
See this message - #mac-osš message
There's a whole bunch of cache files in there. Might have to remove 'em all
Deleting the cache will make it laggy until it gets rebuild
I found a cache folder yesterday in the Hideouts folder, which seems weird. I don't know if I copied it there or it's there by default. Might be another one to trash. As @valid heath says - if you delete the files than the game will gag even worse till they are rebuilt. The link I sent was from someone who was trying to remedy those crappy graphic glitches. Removing those daily might help with that, not sure. I haven't used the Mac client in over 6 months now. Don't wait for GGG to do anything. It's not going t ohappen for the Mac client. TBF I don't think they fix anything on the Windows side anymore either, unless it prevents playing the game altogether. I'll stop there before I go on a rant about GGG mgmt (or the lack off). It's time to (sadly) find something else to play. I was hoping D4 would be it but it's not. Maybe BG3 when they finally release the Mac client. I'm certainly not giving any more money to GGG (so much for not ranting 𤣠).
maybe i need a pc
Noooo ā¦donāt give in to such evil urges š¤£
can you use geforce now?
I remember some@dud played apex on 120? fps on some macbook from 2011
As long as itās in your Steam library you should be able to. Donāt use Steam so canāt confirm. There is a free tier of GFN so someone could test that.
yeah, iāve played few leagues through gfn, pretty much workable solution even on free tier
but if only mac mini could output 1440p@120 1% low fps on heavy maps 
It is a big hole in the pocket but I was already planning to get one for a while and the frustration with troubleshooting PoE and then being able to play but have it crash every few areas was the last straw.
Does the game run well on MacBook Air M2?
I hear ya but PCās have issues as well, especially in heavily juiced maps. POE is just not very well optimised after a certain point. If you go that route I hope it works out better than the native Mac client š¤
Via GPTK isnāt all that bad, at least for me.
I clone latest master of APT, add arm64 as default target for build. Got app, manually re-add it to "Accessibility" but APT don't connect to POE that runs under GPTK...
Runs pretty well on M1, so yeah M2 should be alright
Anyone know how to open poe smoother via game porting toolkit
when I run poesmoother.exe, it can't open, and no msg hint
Look like some sort of cheating
it remove some environment effect like light, shadow, don't think it is cheating
just want to make poe more smooth
It's just bannebale because break ToS
Can't help you there, it's one of the tools and techniques that is very directly forbidden by the ToU (7b among others), and there's a history of people actually getting banned for it.
wdym ToS
- Restrictions: Under no circumstances, without the prior written approval of Grinding Gear Games, may you:
b. Modify or adapt (including through third parties and third-party tools) the game client or its data, other than in the normal course of PoE gameplay as permitted in accordance with the Licence.
Modifying game files is one of the slam-dunk "yeah, no, really don't do that" cases of Terms of Service violations.
Regardless of the intent, it's not allowed and given that there were some high profile bans for it, it's something that I wouldn't recommend doing regardless of opinion on it.
ok
hope they fix laggy new league
otherwise i have to use poe smoother
not playable
Stands for āTerms of Serviceā. Contravene one of them AND get caught by GGG anti-cheat mechanisms and your account will be forfeited, along with any mtx and other stuff you have associated with it.
What isnāt playable - fully juiced maps (which struggle even on high end Windows rigs), Simulcrum or is it ānormalā POE activities like a T16 or Delve, Betrayal, Heist, Bestiary, Uber fights, Incursion and so on ? Itās working fine for me
That makes sense. What does your fps drop to in fully juiced maps ? Never played an MF character. I thought GGG made them virtually extinct with the poor drops a few leagues back (canāt remember which one, maybe the first with AN in it). I remember Empy and crew quitting because of it.
in super juice maps, the fps is only 10+
and GPTK often crash doing legion and breath
geforcenow is your friend
Thatās nasty ! As Gordon says GFN is an option. They have a free tier offering. Iām not sure you can use 3rd party apps with it though.
One happy customer regarding POE on GPTK - #1136433830060892272 message
Likely not running heavily juiced maps but maybe they are.
i can't access that
Did you sign up for that discord channel ? Not sure you can see it if not a member. Itās in the reports channel if you are a member.
hey, anyone play poe with apple m2 chip on board?
i have macbook air with m2 chip and wonder how good/bad situation is
Have you searched the thread. I know people have run it on an M1 Air. What method are you looking to use - the native client (which I would not recommend) or via GPTK ?
Ig native client
Iāve not actually read it, thereāre a lot of messages:)
The link is fairly nondescript if you don't know about the channel:
Interesting. Unfortunately they donāt allow anyone to pass the invite along. There is an invite link on the applegamingwiki.com site
There are a lot of messages. A rather generic search of all channels found this reference - #mac-osš message
Feel free to send me the link and a description, I can post and pin it if it's useful for macos players
Hey, does anyone know if there is a way to install path of building (POB) on macOS?
wineskin for me is simplest, because in result you can update PoB and don't wait until someone update unofficial build for mac
Ok thank you. Is it free?
Yes
portingkit is also an option to run the Windows version of POB. Also free. Difference is portingkit is GUI based. Either is good
Please don't post discord invites
I tried to post the invite link for you but a bot gobbled it. I guess pin the web address and players can go grab the link from there. The website is handy for Macos players as it has a list of games that can run using multiple tools (GPTK, Crossover and so on).
Hereās the link applegamingwiki.com
Ok
So does anyone else need to delete and redownload POE with each update or is there a way around this?
There's a workaround of sorts in the pinned messages.
Great, worked! Thanks, wish I found this sooner than deleting and redownloading it 2/3 times last league.
Just wondering what your guys settings are, I'm trying to run it as smooth as possible without it heating up too much. I'm on a M1Pro
i am ingame
R U running native client or via a VM or via GPTK ? What are your system specs. M1Pro doesnāt really indicate your RAM. The more you have the better regardless of which method youāre using.
GGG says they will release a new patch toward the engine problem
when will they release
I'm running native client, while looking up information about POE performance through GPTK, all I found was that the performance wasn't that much greater, but it used DX12 instead of Vulkan. And that I'd have to use the beta version of Sonoma, so if anything, if performance is greater, I'll probably switch it once they have the stable build of Sonoma out.
I have 16GB of RAM, nothing's particularly maxed out when checking POE in-game graphs. It just runs hot sometimes.
i don't they GPTK is better than naive one
but GPTK can be useful in some cases like delving
You might want to look at the pinned message about running POE using GPTK. You do not need to be running Sonoma to do so.
There is also a recent post in the Apple Gaming Wiki discord channel - reports section under POE. Someone had over 100fps, something you canāt achieve with the native client. You can find the discord channel invite over at applegamingwiki.com
The other advantage of running via GPTK is that it appears to not have the same graphics bugs as the MacOS client does, or at least not as much.
16GB RAM is good. POE will cause your system to run hot regardless of how much memory or cpu you have (I have an M1 Max with 64GB RAM and the native client takes my temperature in to 80+c and that isnāt even juiced maps). The game has far too much action onscreen for the engine to handle. The game just isnāt well optimized after a certain point. The CPU is doing most of the work instead of the GPU, something I think GGG are attempting to address with their recent graphics engine updates (that broke more than it fixed). You could try running everything at lowest settings or turn some effects off like screen shake, ultimatum effects and so that arenāt really necessary but I donāt think that will make much of a difference. Iāll look at what the temperature is when running POE via GPTK. It wonāt be worse. Might even be a little cooler.
@lilac trail can u give me the link of that post
@lilac trail i join in Apple Gaming Wiki discord channel , but where reports section under POE
Go to reports. Itās the second one after support
POE is the 5th entry in reports title āPOE Up and running perfectlyā
I think you are missing extra steps of enrolment. I donāt recall the exact steps. Once completed though you should get the same list I have. There is also a 10 minute freeze before you can make comments
Click on browse channels. Select all the channels you are interested in. reports should be one of them.
wtf that
in GPTK ?
Whoa ā¦Iāll check in the morning.
For the AppleGamingWiki, click rules and accept the rules to open the rest of the servers. I was able to run the native client just fine after today's update.
i just test poe via GPTK
seems become smooth after this update
but my naive poe client is broken
i am redownload and test soon
Can you see the reports section in the Apple gaming wiki discord now ?
yea
but i can't reach 100 fps
in hideout around 60 to 80
all settings lowest
this is the setting
any suggestions to boost fps?
Enable dynamic culling
I think - yes, 60 is best AVG FPS
5-way ?
nope
in map legion encounter
i am using m1 max macbookpro 32GB
u can try to doing legions
it seems the dynamic culling has no effect
idk why
I have some hardvare as yours, and record screen whyle open T16 legion without atlas passives https://www.youtube.com/watch?v=e9DuqMaP3gU
Yes... previously game work better
yes, the naive client before 6gb engine patch is very smooth doing legion and very juice maps
I'd like to remind people that if there's a preload torrent, it still won't work on macOS Standalone - as the GGPK format fundamentally differs on the platform.
If you're running the Standalone client via emulation/VMs, the torrent GGPK can be used and you should mostly just remember to not copy the file into place until the patch is up, otherwise the patcher will remove all the new content in the file.
If you're running Steam from any platform, it doesn't use GGPKs at all.
While trying to reinstall GPTK, the terminal outputted
/private/tmp/game-porting-toolkit-20230816-3302-19jhz36/wine/configure --pre
==> make
Do I just continue waiting for it to reinstall or did something mess up?
If it's compiling the software from scratch, it may very well take a good while.
I see peeps online mention that it can take like an hour to build.
If you're curious about what it's doing, you could look in a process manager like top for what's running.
I'm having problems with this line of code "% cd ~/Games-prefix/drive_c/Program\ Files\ (x86)/Grinding\ Gear\ Games/Path\ of\ Exile" even though I can clearly see the files in finder and the pathing should be right, I'm returning "zsh: no matches found:"
Haven't seen that particular one, but you need to escape the parenthesis around x86.
(I would personally quote it differently, like cd ~/'foo (x86)' to avoid all the escapes)
Sorry, not really understanding since I don't actually know any coding irl.
This is what I entered in terminal...
cd ~/Games-prefix/drive_c/Program\ Files\ x86/Grinding\ Gear\ Games/Path\ of\ Exile
And this is what it outputted...
cd: no such file or directory: /Games-prefix/drive_c/Program Files x86/Grinding Gear Games/Path of Exile
This is what the pathname that I copied from finder reads as...
/Games-prefix/drive_c/Program Files (x86)/Grinding Gear Games/Path of Exile
I have tried it both with and without the ( ) around x86 and it's unable to find it still.
Some characters have special meaning to the shell.
A space separates arguments. A group of parentheses like (x86) has special meaning in file matching.
If you want to specify a path with spaces in it, you need to escape each space with a backslash \ to make it interpret it as a literal space. Similarly you need to escape the open and close parentheses ( and ) with backslashes.
The way to inhibit all these mechanisms for a whole part of an argument is that you can enclose the string in single quotes '.
In this case:
cd ~/Games-prefix/drive_c/'Program Files (x86)/Grinding Gear Games/Path of Exile' or even
cd ~'/Games-prefix/drive_c/Program Files (x86)/Grinding Gear Games/Path of Exile'.
The ~ for the home directory needs to be outside of the quotes as otherwise it'd be interpreted as a literal ~ character.
(sorry, left the escapes in by accident, edited)
I think I see..., I have tried your code and it seemed to have worked. However, just to see if I understood it correct, if it was the original code, for it to escape the (x86), would it be something like this then? cd ~/Games-prefix/drive_c/Program\Files\(x86)\/Grinding\Gear\Games/Path\of\Exile
Almost. You seem to have lost all your spaces.
Each backslash alters the meaning of the character immediately following it, here spaces and open/close parens.
Program\ Files\ \(x86\)/Grinding\ Gear\ Games/Path\ of\ Exile
^ ^ ^ ^ ^ ^ ^ ^
Iām late to the party here but in the pinned examples x86 has brackets on both sides. The pathname wonāt work without these as you discovered. It looks like discord may have changed some of the slashes required in the pinned messages which is annoying. Iāll try to fix that so no-one else runs into the same issue.
I'm running DX11 since DX12 since to drop me to 40 FPS. I'm also unable to turn of VSync without it crashing. Is the workaround just editing it directly in the config.ini file?
DX11 look's much worse via GPTK 1.0.0 and much harder use CPU...
Has the game always run this badly on native mac? I havenāt tried it before that big engine change near end of july. What was it like before?
Is this in the native client or GPTK ? Itās getting confusing in here š
No, at least not for me. Issues, such as the graphics going haywire started around 3.17.4
It has been bad ever since. I am unsure whether GGG lack the skills to address them or they donāt give a ratās arse. Could be either of both. Their code base is spaghetti according to CW himself. That always presents challenges. They are always blowing stuff up because they donāt seem to test it properly, on any platform. I highly doubt they have anyone to work on the MacOS platform. The trading site gets more resources than the MacOS and that gets half a day a month. Iāve given up caring just as GGG seem to have towards us š (unless your a whale).
Dang thatās a shame. Well, i guess my only hope now is linux working well with my steam deck. Thanks for the info!
GPTK POE. I was able to use DX12 with ~60 FPS once I turned off VSYNC via the config.ini. I still canāt get anything over 60 though. Is it still supposed to say N/A under GPU for the in-game performance metrics? I thought it would show something signifying that it was pulling some from the GPU cores with DX12 switch.
Native Mac POE works fine for me too, but I do get glitching effects sometimes. Most of the time during expedition making it impossible to see remnants, etc. but that was fixed with relogging. I just heard that 100 FPS was possible on GPTK POE
Native Mac POE works well for you? Iāve got an M1 pro 16gb and I lowered the settings and am getting very stuttery performance
Are there any popular videos for setting up POE with GPTK?
Works fine for me, locked at 60. Thereās a GPTK guide pinned.
Yes. A player posted their FPS stats in the reports section of the Apple Gaming wiki discord channel. You can find the invite to that discord on the Apple Gaming wiki website.
Can you also adjust the triple buffering option. Last time I played using GPTK I could not change it at all.
Triple buffering works without crashing for me. VSYNC was the only thing I couldnāt change without crashing
Yes it works. I think the issue was I could not change it. Can you change it in options ? I donāt believe you can turn it off (dropping back may improve performance).
so guys how to update PoB on mac os ?
Run the Windows version via portingkit. Ditch the native port altogether.
@crimson quarry you play naive mac client and got lock 60 fps?
huh , too much info i dont know
Download portingkit from portingkit.com.
Install Windows version of POB in it.
The Mac client is capped at 60fps but he is talking about the GPTK version which is not capped.
Is a WTF. @ebon rivet posted these articles which might be of interest. The TLDR is some developers find it too hard to get the right parameters so they end up going with the simplest default they can find (easiest) which in GGGās case just happens to be the equivalent of 60fps. Itās not an accident. They must be aware of it - #mac-osš message
zao tried patching the value by hand but it didnāt change. Not sure why. Just theory but could be the parameter is also used elsewhere and is overriding the MoltenVK setting. Their code is worse than spaghetti š
Iāve locked both the Native and GPTK at 60 FPS since it seems like I canāt get anymore than that. Iāve read that by locking it, you wonāt be expending excess cpu resources towards unattainable FPS (since GGG caps it) resulting in smoother performance. For me at lease, even if I cap it at 120 FPS, on GPTK, itās not showing greater than 60 FPS.
@GCP can u show ur setting pannel
does lock on 60 fps benifit overall performance on GGPK?
@ebon rivet - how do I make it so that the slashes in the path show up as they should for the unix commands. Although the path is shown correctly when you go to the sections with the full path the \ is grayed out so at a quick glance it looks like the \ is missing. This is why GCP was having trouble following the guide yesterday.
You mean the section that goes like this?
For single-line commands or in-line "code" formatting you can surround them in a single backtick to have delineated as code and not have any formatting inside.
For multi-line stuff you should use triple backticks.
Run the following command to have Path of Exile perform a full install
gameportingtoolkit ~/Games/GGG ~/Games/GGG/drive_c/Program\ Files\ (x86)/Grinding\ Gear\ Games/\Path\ of\ Exile/PathofExile.exe
OR
gameportingtoolkit ~/Games/GGG "C:\Program Files (x86)\Grinding Gear Games\Path of Exile\PathOfExile.exe"
(note that the above syntax is copied directly from yours and incorrect, the parentheses around x86 ought to be escaped too)
The single tick is what keeps the forward slashes around the x86 path name in the Unix command š I used those but had them in the wrong place. The correct paths should now be showing everywhere.
I think the syntax around the C:\ path name with the x86 was always correct as is, just the Unix one was not right. I tested both before I included them in the note. They both worked at the time because I wasnāt relying on reddit formatting.
The code with the triple tick was always correct. Iāll have to be more careful in future. Thxs for the formatting tips !
There's a lot of punctuation marks around here, both Discord and shell that can get confusing.
Discord has single and triple backticks for inline and block code.
Shell also uses single backticks for running a command and putting the output of it in a command line:
ls `fetch-id foo`.json
# or alternatively for better readability:
ls $(fetch-id foo).json
In the shell, apostrophes/single-quotes (') and double-quotes (") both serve to keep a single argument together when there's spaces in it, but a single-quote inhibits more special characters and variable expansion, interpreting the things inside more literally.
In instructions like these, unless you intentionally want to expand something like a ~ or an environment variable like $POEDIR or ${POEDIR} inside, I recommend using single-quotes consistently. For things that start with ~ you can quote the parts of the path that should be as-is but keep the ~ outside, like ~'/foo bar/baz (qux)/'.
I hope GFN doesnt have the same patching problems as last league launch
hi , guys anyone have an idea about how to use portkit ?
is it possible to download awakened poe trade on mac os ?
has anyone try poe on parallel desktop
@spice berry u can open awakened poe trade on mac os, it works with poe on GPTK
what is GPTK ?
game porting toolkit
same way as PoB ?
Check pinned msg, there is guide to install poe on gptk
ty ā¤ļø
I have POE installed on Parallels and VMWARE. Donāt use either of them for POE. Performance is horrible to say the least
I only have them running on those platforms for scientific research with other tools that only work on Windows (an AHK script)
Of the 2 the latest technical release of VMWARE Fusion player runs POE slightly better. This is probably because VMWARE now has full 3D hardware acceleration support.
On a related note - if you want to try VMWARE for yourself, itās free for personal use. Grab it from here - https://customerconnect.vmware.com/downloads/get-download?downloadGroup=FUS-TP2023
Follow this guide to install it on Apple Silicon (it includes how to get a copy of Windows, setup networking correctly and setup VMTOOLS to set proper display resolutions) - https://9to5mac.com/2023/04/14/how-to-install-windows-11-apple-silicon-mac-free-vmware-fusion-player-13-video/
I prefer it to Parallels because VMWARE does not limit how many CPUās or the amount of RAM you can assign to a virtual machine, unlike Parallels base version (the Pro version removes that limit but itās even more expensive then the base product and is a yearly cost).
I believe that in some near future GGG release DX12 build of PoE builded with GPTK...
i hope they can fix graphic laggy in the release of 3.22 in 4 hours
it's possible... but....
Yeah didnāt they say theyāre dropping a patch with league start that should have improvements to the engine?
OMG - seriously. Leagues have enough issues and the last engine patch did not go well. I really wonder why GGG put themselves in this position time and time again š¤·š¼āāļøš¤
Yep, more tech around launch.
Made some small engine improvements. Further improvements will be made in 3.22.0.
Is there a program similar to XMouseButtonControl for mac where I can macro the scroll wheel for left-clicking?
Given itās only been open for 10 minutes and no-one get to maps, let along juiced maps in that time it would be a little hard to say at this point.
Oh really - thatās nasty. I also forgot that some people donāt play leagues and you can test fully juiced maps in standard now to see how performance is.
There's Standard, you know š
can someone testļ¼ i can't play now
Yeah - which ironically - is the only place I play š¤¦āāļø
Maybe later. I can't right now. The update process was pretty smooth and I logged in just now without an issue
I don't remember how I reboot my M1 into macOS again.
The game runs like butts anyway on the minspec machine, so no point in trying.
you loaded windows onto your machine? How does it run
Asahi Linux, actually.
If you have an M1 you would hold down the power button till startup options appear. Thatās assuming you installed Linux on itās own partition.
Yeah, I just can't be arsed connecting keyboard/mouse/monitor and move my chair a meter to the right š
I have those days too !
Does that extra info come from the game or a GPTK setting (the stuff on left hand side)
wdym
The stuff in chat is statistics about the current loot filter, maybe a synced one.
Your screenshot has Name, Last update and version. Thatās not something Iāve seen in POE before
I updated the native app ok. What message are you getting ?
This is after the update when you try to run the game ?
Weird. Didnāt happen for me. Try deleting the Path of Exile file as per the pinned instructions and then kick off the update maybe š¤·š¼āāļø
after deleting it works
Excellent
will test naive mac client soon
I would test now I'm home but I'd have to go reset stuff because I play in Standard and I don't have the energy to do so right now. It's been over an hour since the league launched. iS rEDDIT ON FIRE WITH COMPLAINTS YET ?
Too busy having fun and misunderstanding datamined items.
Oh but there is a good one. Apparently if you log out in the league while you are dead, you're dead permanently š Weird stuff happening to guilds. They completely disappear
Hows the performance looking
can't get awakened poe trade work with GPTK š¦
For me native client have -10-15 FPS in some map
Hey @wide marten - can you write a step by step on how to setup Awakened POE when using GPTK. I know you created a new APT and attached it in this thread but Iām still not clear on how to set it all up. You can DM me and we can sort it out rather than clutter things up here first. Then we can make a pinned message. Thxs !
@lilac trail Maybe an article in the "Guide" namespace on the wiki could be a good idea, I see that there's already one for running PoE (2.2) with Wine: https://www.poewiki.net/wiki/Guide:Path_of_Exile_on_Wine
Guides are more subjective narrow articles on things that don't fit into the normal factual objective type of article on the main namespace: https://www.poewiki.net/wiki/Path_of_Exile_Wiki:Guides
I was going to suggest to collaborate in something like a GitHub wiki at first, but we have a proper wiki for the game and should use it š
I would do that but every time I've reached out I've received zero response. There are items on other pages of the wkik I have information to provide updates on (like the Rogues page for example). Some of the pinned posts here would probably be useful on the wiki as well. I tried via the discord channel too and get radio silence š¤·āāļø Hence why I usually come here and make contributions (if you can call them that). If you have access to make changes or know someone who would get back to me on contributing I'd be happy to work with them.
For Awakened POE once we have a "build" guide maybe also post it in the official forum link too.
Anyone can make an account and edit things, just adhere to the style and don't break things too much.
The threshold for a Guide is definitely lower than the regular namespace.
The big stumbling block in the main namespace tends to be that a lot of things people wish to update are data-driven from mining and are hard to manually fix-up.
I did make an account a while ago. I can make my own updates on the wiki with no restrictions ? If all I need to do is add text I'm good. If I have to use some programs are do some fancy technical stuff then that isn't really an option. I can give it a try though
Yeah - which I think is why I did not attempt anything before. I don't know if the Rogue Exile information I have is data driven via data mining. I assume you could find it in the ggpk. Is the data updates driven by a scheduled progrsm or by someone who has set up the queries to execute as required ? That I can't do but text updates I could. I also have screenshots to go wit hthe documentation to prove they are false information. Is it possible to upload those too and would it all get overwritten by an auto update program ?
The mining is done with a standalone tool PyPoE that has some export modules that essentially produce the content for the infobox in the corner of articles, which feeds into the underlying database that is used to build tables of stuff.
The tool has to be updated if the structure of the data changes and it's a very manual process. There's no scheduled export runs currently as there's very seldom new data without breakages.
If there's an error in data-driven data, the source of the data has to be fixed up, but sometimes we're not aware of anything being off - there's not remotely enough editors and developers to patrol for inaccurate and old stuff.
Screenshots and clips are mostly desired for things like card drop locations, bringing a bit more credence than mere hearsay or misunderstandings of where things drop.
even in GPTK, the fps is still noisying
I found what wrong with local version awakened poe trade - main reason is Alt key to show adwanced mods on item is Cmd key when run in GRPT - as result copy item with adwanced mod description is Cmd, Cmd + C key sequence that reduced to Cmd + C
I think when work week start I write full instruction....
The last engine patch made the CPU load 2x or 3x as it was before ( at least on windows )
And M1/M2 not being the best for gaming probably does not help
what they do lol
make cpu load 2x or 3x
if someone know what they do, may be we can think some solutions
They moved particles and effects rendering from CPU to GPU
but somehow it sh**s on CPU
ĀÆ_(ć)_/ĀÆ
There's plenty of engine changes sneaking in with that update, not just particle stuff.
I like the part where they say it might improve or it might make performance worse š¤·š¼āāļø
Game performance across end-user computers is the deepest wizardry.
It'd be interesting to see their metrics and reasoning for clamping VRAM to around 3 GiB for example.
Is it a sweet spot to avoid starving out and competing with other processes on the system across most computers? Is it a good amount to avoid pulling too much in at once, relying on snappy just-in-time loads when you need them?
Probably could use a bit more resident and some elements not quite so slippery - had this lovely gem when trying to level in A3 Sarn the other day where people in the background having MTX forced my passive skill tree out of VRAM: https://cdn.discordapp.com/attachments/424932531763412992/1142844911746555995/Path_of_Exile_2023-08-20_02-43-32.mp4
(proper Windows, DX12 IIRC)

It'll probably get better, but given the amount of change they did here, I'm surprised it runs as well as it does.
I havenāt seen Reddit in flames about the changes. A few complaints here and there but nothing in comparison to other graphics changes theyāve made in the past.
Yeah its weird, especially that it was limited to 70% of 8GB before
My 5900x is struggling hard in PoE atm
why donāt they just roll back the changes to what they were before?
Well technicaly moving particles from CPU to GPU should be WAY better in terms of performance
- PoE is and was CPU bound game
- GPUs are just better at doing particles
That won't help figure out how to get these engine changes working smoothly on player computers, and depending on how much work they've got in the pipeline built on top of new renderer features - untenable.
The patch does way more than just support the GPU particle sim.
Because GGG are never wrong. These changes arenāt really for POE classic. Theyāre all about prepping for POE 2. This has been a long time coming. GGG are slow to adopt current technology (it took them years to adopt DX12 and Vulcan despite it being around for years). What is becoming more apparent is that people who used to be able to run POE (and likely itās successor) will be unable to run the game. That might seem elitist in some regards, but even I can see itās not realistic for players to expect to be playing and be supported on a potato PC. Itās incredibly disappointing that they chosen to let the native Mac client die an ignoble death. They could just come out and say they arenāt supporting the Mac client anymore. At least that would be honest.
for example LE developers do exactly that - drop mac support. But anyway currently we have bootcamp or GPTK options to play. I play with GPTK 1.0.0 whole new season and it's work perfectly for me
Iāve used GPTK as well. I still update the Mac client for some weird reason š¤£
Geforce Now might be an option too, though with the particle changes it may not perform as well as it once did on anything but the top tier, which you have to pay for.
almost every league i buy a league support pack for 60$
but this league i won't due to the stupid laggy
that is for u GGG
Learn Ghidra and fanpatch the engine š
I recommend to you run PackCheck.exe it's free 3gb from game package file for me. But to see progress bar you need some modification to gameportingtoolkit file: remove | grep "D3DM" from last line overvise you don;t see any progress or results, also grep must be removed to get Press Enter promt on the PackCheck.exe completion
I stopped buying anything from GGG almost 2 years ago. What did it for me was a supporter pack that had the chest where items were suppose to hover before going into the stash. It did that but the effect was ludicrously not what was portrayed in the video showcase. It was misleading at best. I had to contact support multiple times (they were good responding) before realising how microscopic the effect was. It was at that point I realised their marketing was A grade but their products were not (the cloak effect that sheds blood was cool though). Also - if I buy an MTX why is it I canāt use it on every character our HO. I actually have to remove from one to use it in another. I shouldnāt have to buy 6-7 copies of it. Then there is the fact that some MTX are still broken. If they were free then fair enough but people pay real money for them and they essentially get jack. So much for āethicalā micro transactions. That probably was true in 2012. Certainly not in 2023.
What would be the exact commands to run PackCheck.exe Iām to lazy to figure them out myself š
Was anyone able to get Awakened POE working with GPTK? If so, guide me through the steps? Mine's like on and off, but can't search for affixes.
The native mac Path of Exile.app always crashes for me after trying to download an update. I still have a recent PathOfExileClient.app that launches and plays the game but I want the latest patched version
I can go ahead and delete all the locally stored files in the three locations and redownload
You want to follow this pinned message - #mac-osš message
hmm, that's for a different symptom, an error message, not a crash, but I'll try it next time anyway
@crimson quarry make sure u modify the config and log path of apt
then u can search for affix
also you need change default button to show full item description
The message may be different but this usually fixes the issue. Another player was having a similar issue the other day when patching would do the 50mb file them crash on the larger one. Once they removed the pre-existing file and started again the patch process worked correctly. It seems like the file gets corrupted for some reason.
i havent had any of that graphic crazy bugs lately, they seem fixed?
the ones that made some areas almost unplayable, where the area was totally hidden under some brown triangles, or stripes up from ground
but my studio got a bit warm now, so i take a little break to chill it
Still having problems with APT, I have attached a video file showing the keystrokes and my settings.
Although in game, the keybind for "alt" is assigned to show advanced item descriptions, the actual key that I am pressing on the keyboard is "command". On APT, the "alt" keypress is bound to "option", I press "option + d", with the picture showing the readout that I am getting from pressing "option + d"
I have also adjusted the config.ini and client.txt paths and I'm still not getting any affix.
Log: /Users/<user>/Games-prefix/drive_c/'Program Files (x86)/Grinding Gear Games/Path of Exile'/logs/Client.txt
Config: /Users/<user>/Documents/'My Games/Path of Exile'/production_Config.ini
I'm unsure if the ' ' are needed to allow for the _ in between the arguments in this case, but I have tried it with both and still no affix.
Using the native Mac client ?
Quoting like that is a shell thing, separate applications and their settings are likely to use a different scheme or not need them in that way,
I recommend using single backticks when posting command lines and other things you want verbatim in Discord, to avoid it interpreting some of it as italic formatting.
Some people have reported that the handling of special keys is a bit wacky here and they had success by using an alphabetical key for their advanced mod descriptions.
I use F, for example.
Hmmm, I was able to get it to work by chaniging the keybind for "show advanced descriptions" to "0". Thanks
yes, and i am still on Monterey (native is using mac program right?)
but just some hour ago it started with high latency, i dont get why, the latest patch that was not needed to patch... makes this?
usually i am on 37-43 and now around 200
on the aktivity center it looks like it is steam š„“
i rebooted steam and it seems solved xD
hmm no, back to 200 latency now...
and down again... well, i guess my line is not stable atm
Yes. Monterey is the previous release to Ventura if I remember correctly. I think Monterey does not have the patch issue where you have to delete the POE file before you update, or do you also get that ?
exactly
i can just run it
i was waiting with updating, and when i saw u guys getting problems on this channel i refuse to update to ventura xD
now i have the latency back to normal, i guess it was just local stuff
Wise move not updating to Ventura. While there is a workaround itās annoying that GGG canāt be bothered to fix it. Yes itās an Apple update that broke it but if a similar thing happened on Windows Iām pretty sure it would be GGG patching it, not Microsoft ā¦
@atomic herald On monterey u don't have laggy problem?
ok let me try that
anyone else is on Monterey, do u feel laggy or not
i play slowly and not on high up maps
and yea, not much problems anylonger, not as it was some months ago
I downloaded POB for Mac but it says that the app needs to be signed before use. Iām on Ventura 3.14. Seems like a bit of a complicated process from what Iāve read - anyone else done it?
Download portingkit from portingkit.com
Then download the Windows version of POB and install it in portingkit. This works much better than the native Mac version.
Thanks Bob
NP. You have to make a custom wrapper. Itās not difficult to do š
i found gptk 1.0.4 has better performance
wow....
seems like the loading times are a lot longer today than yesterday
i just test 1.0.4, it feels better than 1.0.3
To update I need Sonoma but I don't know how well it works with docker and other developer stuff...
You can create a separate partition to install Sonoma in. Then you can test away with impacting your primary partition. See the pinned message on setting up GPTK for the support article and where to get the Sonoma installer.
Is there a way to use pob on a mac? Or maybe something similar to it
Download portingkit from portingkit.com
Download the Windows version of the community fork of POB
Install POB in portingkit.
You will need to make a custom wrapper. There is an icon in the library for that.
Once installed youāll be good to go.
For those who use GPTK AND Have HUD on, you can now toggle it and move it to somewhere else.
Thanks Bob it works! Do you know if it works also with awakened poe?
Sadly Awakened does not work in portingkit or Crossover. If you search this thread you will find others have made it work using the Mac version but it requires some reconfiguration of the APT. You could give that a try too !
Donāt use GPTK. Just set it up in portingkit.
portingkit no laggy?
Not for me.
it say not sup my mac version š
i am waiting GGG to fix laggy
already farm a headhunter and going to do magic finding
Huh ? What version OS are you trying to run portingkit (the portingkit, not GPTK) ? It runs on both M series and Intel.
I found than on gptk 1.0.0 I have lag's some times
Hey guys I am trying to help my friend to get PoE running on Mac, is it recommended to use the Client from the Website or the Steam version these days?
It should not matter. Itās a personal preference. I donāt use Steam so I used to run the standalone client. The mac version scatters files across the system more than the Windows version. The mac version also has graphics issues, though it is reported that some of these may have been fixed with the latest patch update. Also be aware that the mac client has an artifical fps cap of 60 fps. Most 3rd party apps donāt have a Mac port, or where they do, they work inconsistently. PoB and Awakened POE Trade both have ports. For PoB you are better off using the Windows version via portingkit. You can fiddle with Awakened on the Mac itself as others have done. It works once you have the correct configuration.
If you are feeling adventurous you can run POE using Appleās new tool (GPTK). There is a 2 part pinned message how to do that. If you do that make sure youāve done a backup first AND you put Sonoma on a separate partition (or just use Ventura).
Thanks for much for the extensive answer Bob! I will be sure to relay that information to my friend. Seems the performance so far is quite a bit worse than on windows, but maybe thatās to be expected. Hugely appreciated, thanks again! š
The performance should be ok with the Mac client. It's the bugs that are annoying and disappointing in the Mac based version. Windows of course has it's own set of issues but it gets more support given there are vastly more players using that platform. The awesome thing with a Mac is that you have choice. You can run the native apps (standlone or Steam) or the Windows version. You can't do that on Windows in the same way. With the advent of the Apple tool it's now even more flexible in which way you choose to go. Codeweaver (makers of Crossover) also now have rudimentary support for DX12 completely independant of Apple. Once that is fully fleshed out I expect Crossover will be another option for Mac users. Though it is not free I will support them. If it were not for them the Apple tool would still not exist. One last thing - don't attempt to run POE vis VM such as VMWARE (free) or Parallels. The performance hit with these makes the game unplayable.
any idea why PoE is stuck in background process? no matter how long I'll leave it there, its not gonna change
this happens after clicking "launch"
You probably get better help by asking in a help channel that is for your operating system, or proper support.
sorry ;p
someone once directed me here for such help and thought this place is suitable
support doesnt answer so im helpless in this
on the help channel, which one is it?
Not really sure after they renamed them to in-acts / post-acts / endgame.
Probably one of the generic discussion ones like #1āgeneral.
Try to reduce the amount of third party software you've got on your system that might hook the game like overlays and cosmetic stuff like RGB software.
I'd suggest looking at a stack trace but you're not going to be able to read one of those.
yeah #1āgeneral
tried it 2 or 3 times and didnt work so
prob also gonna try other discs then
Iād submit a ticket in the official GGG forum. Technical help or otherwise. GGG wonāt help. Itās not really their issue but someone in the forums generally will respond.
I did so, and I think I didnt mish map anything
no response since (posted on 4 aug)
This isn't really a Windows channel, it's primarily for Mac users but based on your post in the forum the issue started when you updated your graphics card. You're going to have to go back to basics and troubleshoot one piece at a time. I doubt it is a Windows issue so I would not be reinstalling it or rebuilding your system. Roll back the changes you made. Put the old card back in and see if the issue persists. If it does you know it's something else. If it works with the old card then you know the problem is the new graphics card. Also make sure you have the latest graphics card driver updates for the new card installed. Install updates via the NVIDIA control centre. Is this the only game this happens for on your system ?
Hi guys, I just updated gptk 1.0.4, do i have to reinstall the game?
no need
i update gptk from 1.0.3 to 1.0.4, the game can still run without any problem
okay, thank yhcao
anyone have tried the hotfix 4 which improve performance
any better on mac naive client now?
i am at working now can't test, but very excited about that hotfix
Yo, ty for this. The Mac port itself is more than frustrating sometimes, this helped tremendously
@atomic herald I'm getting my Mac Studio in soon. How is POE performing for you? Have you encountered any significant issues? I'm upgrading from my old iMac 2014, and believe it or not, I can play POE, although it gets wonky occasionally. Not sure if it's the same with the new M1/M2 Macs. Any insight from you or anyone else is appreciated. Thanks!
Well, i still use last years version of OS, Monterey, and i have also not on highest graphic, cause i have bad eyes, cant have too many effects going on, i am 58 years old and using reading glasses by my screen.
And imo it performs very well, comparing to the mac mini model 2014 i had earlier, oh my, i had to take down the performance to pixelated on that one...
Inbetween i get some pingspikes, but that is maybe the internet itself or during periods when the servers are crowded.
I guess you will get some problems with the ventura, that is not the mac hardware problem, and check the pinned stuff then. Or else i guess u will love your mac studio - and remember that u can use (almost) any pc-gaming stuff with it! I use pc-screen, pc gaming keyboard and pc gaming mouse, the mouse is not installed (cause no mac-installer) but works fine anyway. And i use one old imic (i think pc has versions of that one nowadays) for headset.
Well, i had this setup already on the mac-mini, no change for me there, but if u had imac, thats different.
Hi, i played POE normally on Mac, but after 3.22.1 update, I got launcher update, fully download, then its close the launcher, open again, and show this prompt. How would I fixed this to play the games? Thanks
There's a pinned message on how to work around this long-standing patcher bug.
ahh, thank you!
I wonder what M2 Max/Ultra scores
I can't figure out - how to link items to chat when play via GPTK
Hey there, were u able to get ur controller set up for mac? I've trying all sorts controllers and mapping wares, and none of them work proper...
I am having this disk write error a few times, does anyone know how to resolve this, I can't get my update done š¢
I reinstalled poe twice in the past week wondering if it can be resolved without reinstalling
Youāre going to have to post more information than this. Is this via Steam or the stand alone client. The immediate thought is there is corruption on disk. The other possibility is not enough disk space. I assume game is installed on an internal, not an external drive.
You could try one of the pinned solutions (one to completely remove POE and one related to an error when trying to patch) and see if those work.
Not sure what you mean - it wonāt let you hyper-link an item in the trade window ?
The screenshot looks to be Steam.
I mean send item to in-game chat, show to guild or party chat
As the shortcut is normally Ctrl+Alt+Leftclick, those are the two most ambigious modifier keys you could get if you're half-Apple half-Windows.
Iāll test it when I can to see if I have the same issue today or tomorrow
Apparently, PoE is working on Mojave again yay til now no graphic issues. But POB isnāt working at all. Not even launching. Does anyone know whatās going on?
The Mac version of PoB isnāt reliable. Install portingkit from portingkit.com and install the Windows version of PoB within that.
Thx for the reply. Btw Can we run steam on portingkit or I will get banned from using it?
There are 6 wrappers in portingkit for Steam. You can also build your own. People also run Steam via Crossover and GPTK. Iāve no idea where you heard youād get banned doing so. Thatās an urban myth.
I just tested this. The command to put an item in chat is Command+Ctrl+Left click if you are running POE via GPTK.
I found that some other options don't work as they should even in a VM. I can run POE in a VMWARE Fusion player VM, sort of. I would not recommend it as a method to play. Anyhow - in the VM Ctrl+click to bring up a new instance did not work. I had to use Ctrl+Option+Click š¤Ø
I also noticed that performing updates in POE on the Sonoma beta OS platform does not throw the update error as it does in Ventura. You don't have to use the work around. This of course is because POE is running the Windows version via GPTK, so it thinks it's a Windows machine.
Another interesting thing is when running the update in the VM it throws an update error but if you restart the process it runs fine. I used to be able to run POE in a VM and actually play the game. Whatever changes GGG have made over the years, it got progressively worse. Now you can't play on a VM at all. It's worse than the native client by far. This does not happen for any other game I play. POE is a strange beast to put it kindly.
To make APT work I remap show all mod key to Ctrl as result link to chat is become broken
You could turn off APT while you aren't using it then flip it back on after you've finished. Clunky but workable.
to be honest im really supprise the mb m2 pro (ventu), can play poe without getting hot, they hide the graphic details in the UI so I dont know what running behind. Meanwhile my pc (linux) at home with 1660 is sometimes cant event keeping up with juices maps.
@main jasper Do u play the naive client? Do u feel laggy?
is any way to use pob in macos?
Look on forum - native build with latest pob
Iād recommend not using the port made for Mac. Itās clunky at best. Download and install portingkit (portingkit.com) and install the Windows version of PoB in it. You can also use Crossover if you have a license.
Thats sad that the game runs badly on macbook air m2 because ill play way more I hope they will release a native optimize version for the new macs
I can play on my Xbox series X but I feel like ill play way more on my macbook if I got better performance
Anyone got issues with awakened Poe? The overlay doesnāt work anymore and when I run it in the browser it only pastes in the base item and not the mods. Iāve downloaded the latest version but it doesnāt seem to fix it
If I recall you can try to compile it for your system and see if that works (never did for me). Suggest you log a ticket in the APOE thread on the official GGG forum for the Mac version. Either the author or someone on that thread might notice it and suggest how (if possible) to resolve.
What version of Poe you run?
The latest version from steam
There's quite a few ways on macOS lately, both the first party macOS two from GGG and also the Windows ones in various porting kits and VMs.
Awakened Poe?
POE is running like a dog at the moment. Was fine a while ago.
Hello, so I play on an MBA M1 8GB RAM, am just wondering if I'm going to be really resigned to a fate of 10fps to 22fps forever or if there's a way to make this better haha. I actually didn't notice that my framerates drop this low! (newbie and on Act 3 currently, installed from Steam). I was initially just concerned about the temperatures my M1 is running
You need to try GPTK
Is the performance of that one better? Been trying to backread and search for keywords, but couldn't find performance comparisons or quick gauges of at least fps improvement testimonials
Performance on any system with only 8GB RAM is going to be poor, whether itās a Windows or Mac system. No amount of tweaking is going to improve that.
Oh so why do I need to try GPTK then? I'm pretty ok with low settings but I figured 10 fps to 22fps as a range for any action game is just gonna get worse at higher levels (and I'm just on Act 3 š¤£)
If you are only in Act 3 with that type of performance than yes itās unlikely you will ever be able to run juiced maps. Unmodified maps might be ok. There is a thread earlier in this channel where I provided some suggested settings for someone who was running with 8GB RAM. Take a look at the setting there and see how they line up with your current setup. You wonāt get higher fps but the game might run a little better though graphics will not be great.
@civic helm suggestion is worth a try. Using GPTK uses the Windows version of POE. This doesnāt have an fps cap like the Mac version does, so it might provide you with a little more fps.
There is a guide on how to setup POE with GPTK as a pinned message in this channel that you should look at.
There is also an Apple Gaming Wiki discord channel you should look at. There is a posting in there outlining the fps achieved with 3 different Mac configurations.
If you do decide to try GPTK do NOT overwrite your primary OS partition with Sonoma, which is in beta. Create a second partition and install Sonoma+GPTK+POE in there. There are links on how to setup a second partition and install Sonoma in the pinned message as well. Do a full backup before doing anything !
at this point I'd almost advise against installing the sonoma beta unless you're really impatient -- the full release is in a week, you might as well just upgrade when that comes out
True but even as a full release itās generally not a good idea to update to a new OS for 6 months. There are bound to be bugs in it for some time, so installing in a second partition is still highly recommended till April/May next year.
waiting 6 months is wildly overkill, the entire OS is on a 12-month release cycle. waiting a month or so might make sense for a work computer but if you're running games, you're probably not that risk averse
Good old "wait for SP1" approach š
Thanks for the tips! Am not so enthused on trying out sonoma beta tbh XD I impulse updated to ventura myself the other week, I usually am very late to updating bc I'm precautious about packages/libraries breaking for the stuff I need
So weirdly, I tried just restarting my mba m1 air, and if the Hot app is to be believed, I reach 92 deg C, but without changing my settings from before (I have Dynamic culling and Triple Buffering disabled, Dynamic Resolution enabled and unfixed resolution), and I now reach around 30-50fps and more on the maps I tested before on Act 3. On the higher end usually actually which is weird to me
So I tried setting the foreground fps to fixed, at 30fps max in an attempt to lower the temps, and it's lowered to at least 76 C
Still gonna observe
But last night, when I was just hitting 10-22 fps, I reach 60 C
I exited all apps that I could for both tests, only difference is the macbook restart
For reference, here's screencaps of my settings
and here's my current performance metrics, well I suppose here it did have difficulty with 17fps
usually it was a bit like this on the maps I've tested in act 3 with mobs
Hmm I think I should go find my laptop cooler fan if I'm fo continue playing path of exile for my macbook's sake
I tried enabling Dynamic Culling and my temps spiked to 98C not sure why -- eventually went 80C but yeah
Anyone got that error before and how I could fix that?
Just curious, what were you trying to do here?
Starting POE. Nothing else. There is a short screen that shows some kind of file patching, it then closes and that screen shows up.
that helped. (located in user/username/library/application support/path of exile)
Is this via Steam? Not sure if I can help btw just asking questions in case I can or others can
Read the pinned message section
Solved.
Learned the EasyRes app (changes the resolution of the screen) solves my issues for the most part so far. I think connecting to an external monitor with a lower res than the macbook works better tho. Currently going thru labyrinth, unlocked Act 4.
Does anyone run PoB via wine or similar runtime for Windows binaries or is it all pobfrontend stuff these days?
I'm a bit curious to whether my new changes to real PoB will continue to work on the platform.
Hitting the sack now, but would be nice to tell how things are. Ran into some teething problems with shader compilation on Linux Wine.
Hi Guys
Quick feedback and questions at the same time
I was running PoE on the mac version on an M1 8go RAM
Not usable definitely i ran it at 15-20 fps and was stalling with monsters
Installed PoE with GPTK on the same hardware and moved to 30 fps but was still having some lags with Harbis and Deli
Recently moved to M2 with 8GO RAM and fps went up to 50 to 60 fps, going down to 20 fps on harbis and 40% delis. Sometimes a few really sluggish fps
Wanted to benchmark this with you and check if some of you succeeded in removing the lag on the most crowded maps ? I would be really interested in finding out on some settings preventing those lags
You donāt say what your settings are now.
There is a thread in this channel with some suggested settings. On a system with only 8GB you need to run the game at lowest possible settings, simple as that. The more memory you have the better is a rule of thumb
Does via portingkit count or are you after info on a pure Linux based platform ?
Anything that runs the real stock PoB software, may it be via brew wine, VM solution, porting kit, etc.
For example, I ran into a problem testing the new runtime last night on Linux where the shader compiler in Wine isn't good enough to compile my shaders, preventing PoB from starting.
A bit of context - we've replaced the old meh OpenGL runtime with the handmade Win32 UI with a fancy new 64-bit program using ANGLE and GLFW for rendering and windowing.
As such it tends to bump the minspec a bit, especially when running on weird OSes.
I have no idea whatsoever how people run PoB on macOS these days and would like to see if it works on any of them š
My test box is Ventura, is that good enough for PortingKit?
Bleh, PK doesn't like it, despite talking about "10.13+"
Whatās the issue ? I can run the Windows version of PoB in portingkit. Itās the same for me as if I was running it on a Windows box.
Straight up tells me when I go to add a port in the UI that "lol, your OS is too old".
Seems like it was upset about 13.5.1, 13.6 seems fine.
Gah, is GPTK and PortingKit different projects? How confusing.
Yeah, no, I don't have the patience to try to wrangle this trainwreck of a program.
Seems like I need an installer for the program I want to install, there's no such thing for a dev PoB.
Undocumented pile of engines, forums are full of spam...
Yes they are different. portingkit has been around for a long time. Apple basically stole the name.
You can find portingkit at portingkit.com (youār probably already found it).
The GPTK tool after v1.0.0 is tied to Sonoma. v1.0.0 will run on Ventura 13.5.1 . portingkit or Crossover are both easier to setup
Was less effort to get the real PoB compiling for Apple Silicon again š
PortingKit might get weird when you need to change the engine from a regular to a 64-bit one eventually.
I'm quite surprised that my code works with minor changes on macOS - mostly around case sensitivity, working directories and gently caressing the loader.
Can someone please help me with installing POB on my macbook?
@lilac trail 20 FPS with my Debug build - almost better than PoE š
Feels like it's extremely painful to change an app in PortingKit from 32-bit to 64-bit.
While you can pick another Wineskin engine if you have it installed, it seems like the prefix is still a 32-bit one and I can't find any way to regenerate it.
Install portingkit (portingkit.com). Install Windows version of POB in that.
Iāve never fiddled with it much. Did you get it off the website or a GitHub repository. Iām not sure there is a GitHub link but someone mentioned one in a Reddit thread hinting at it. They were not the author but I think they know them.
I downloaded the PortingKit installer, set up a New Custom Port for it, picked a regular CX engine, installed regular release 32-bit PoB from Setup EXE.
I then transplanted in my new 64-bit dev PoB into that environment and tried making it run that instead.
Running it with the original engine just says in the logs that it can't run 64-bit apps.
If I replace the engine with a 64-bit one, it tries to go into a WoW64 mode with a 32-bit prefix and fails in a different way.
This is a problem as we're eventually going to change the bitness of PoB.
Thanks for your assist but is there any videos on how to use PortingKit??
Yeap. Take a look on the website I included in my first reply. TBH it is straight forward. Download portingkit. Install it. Then make a custom wrapper (there isnāt a pre-built one) and install POB in that, by following the prompts (portingkit is GUI based).
ok thanks
hey guys, I play poe with GPTK and I want to roll tujen fast by increase speed scrolling mouse, but I don't know how to increase scroll speed, anyone help me?
Ee ... wouldn't this be a setting in System preferences š¤
I try setting in system preferences but it seem no effect
Not an unusual response from GGG. TBF very few game companies seem to want to provide clarity around these things.
Yay, that's my post. š Aaaand now I'm not even able to launch the client since 3.22.1d dropped š Guess the time of having a setup specifically for games is back.
Havenāt tried the Mac client in a while now. Using GPTK to run POE these days.
What happens when trying to run the Mac client ?
Just crashes after it updates, it's the start of the work week, so I'm actually not that bothered by it, gonna wait if it solves itself until the weekend and if it doesn't I might try GPTK.
GPTK works. Crossover 23.5 just came out, which now had D3DMetal support so it should also run POE now. There is a cost for Crossover, but itās discounted to $54 USD till Oct 17 with a promo code
I might get Crossover just because that's a nice to have. But GPTK should be fine, my gaming machine is on Linux anyway, so I'm familiar with wine š
I thought GPTK only ran on Apple Silicon ?
GPTK is basically an Apple modified version of wine. But yes, it does only run on Apple Silicon.
I got a while to play with the game and decided to try it on steam, it seems to be working fine, so it was probably just the client.
It just makes me slightly mad that I didn't go out of my way to pay extra for the M2 Max when upgrading, but well, it's not like I won't upgrade the gaming PC by the time PoE 2 is out.
i did read now on apple page that it is possible to create a disc partition and install older version of mac OS - i can tell the Monterey is working with no problems (at least on my studio M1 max) and steam client as well. (oh my i was not sure of my own OS)
and yes, now i did the latest update with steam and i can join poe, no problems š¤
You people are blessed this week, Henry asked a question about which hardware people who crash are on.
Hmm????? What you mean?
GGG actually acknowledged an issue on Macs š³
I know, right!? š
The links to do that and where to download the installer are in a pinned message in this sub-channel for anyone who wants to do that. Itās part of the GPTK setup pinned message.
You can also run newer version of MacOS on older non-supported Macs by using Opencore Legacy Patcher (OCLP) - https://dortania.github.io/OpenCore-Legacy-Patcher/
Experience macOS just like before
How to get awakened Poe on MacBook?
There is a pinned post regarding APOE on Mac. It's not very reliable. In my experience it does not always work, but your welcome to try it.
Iāve downloaded the universal.dog file and āallowed it to control my MacBookā but it wonāt run properly
You followed this thread yes ? If it is not working then you'll need to post a message in that forum and hope someone can help you.
finally i buy a windows laptop with rtx 4060
PoE need more CPU than GPU
So i hope you got decent CPU in that as well
https://www.pathofexile.com/forum/view-post/25123434
The temporary solution for now is to do a reinstall of the game, sorry.
They cannot be serious š³š¬šš¤Ø
Iām curious anyone experiencing POB crashes when using the trade for items feature today?
I never had this issue before but now it just keeps happening
On MacBook of course
... i was about to ask how Sonoma OS works for poe, and i guess i got the answer there on the forum. š„“
and as i wrote above, Monterey works still fine.
So, I need some help
I downloaded the poe and I opened it, but when I opened it, it basically said I already had a copy of the game on my mac, so I couldn't put poe in the same file, I tried to find the other copy, but I can't
Is it like this pinned post? #mac-osš message
Hello
yes thank you
having this same issue:
https://www.pathofexile.com/forum/view-thread/3228871
PoE failing to launch after i updated my OS.
somewhere near the end of this thread apparently some of the users found the solution but didnt bother to post it up for everyone else to see. Thanks guys.
i would like to try deleting and reinstalling it but i cannot find where it is. the directories described elsewhere do not seem to exist
ok got the hidden files to show and reinstalling so it may work now
Considering getting a Steam Deck as an up next for my Path of Exile exp on an MBA M1 8GB, anyone have thoughts on this? š¤£
Woo, macOS was useful in finding a shutdown bug in my version of the PoB app.
the crash-report?
For some reason my own PoB version crashed on shutdown on macOS but not on Windows - turns out that I had made a mistake and was double-destroying some resources.
Gptk 1.0 is out any one tested it already?
Iā confused by the GPTK numbering. The last release was 1.0.4. Why are people taking about v1.0 being out
.4 is minor beta version
What about POE under Crossover is it perform better vs pure GPTK or performance is same?
Hah, I've blocked myself from being able to install Sonoma onto my external SSD.
Somehow it requires around a gig free on the "current" boot volume, which might be Asahi Linux's boot drive.
Ah! It requires space in the current boot volume due to the filthy hacks that Apple have to do to boot macOS on Apple Silicon from USB. They supposedly don't directly boot from USB but copy stuff onto shadow storage on the system disk to make it look like they do.
Sounds a lot like they use the same process as OCLP. Most people seem to think they magically install an unsupported OS on disk when in fact it is all in memory except for a few setup and config files on disk.
Why isnāt the vanilla client updating for Mac ?
Any message or just somehow out of date?
It might be this thread: https://www.pathofexile.com/forum/view-thread/3438668/page/2#p25127425
How to clear cache?
Any idea?
Those two are (probably hidden?) directories in your home directory. You may access them either via a terminal or in Finder if you can make it show hidden entries.
Finder, Go menu > Go to Folder⦠and type in ~/Library to see the folder
Am I just imagining thing/crazy, but is there a memory leak in the Steam version?
Using an M1 14ā, does controller work well with PoE? Also is there a rec settings for crisp 60fps?
anyone's POB crashing when using the trade for these items feature in pob?
Some times yes
We troubleshot it over on another server, the root cause here was an invalid session ID.
The runtime shouldn't straight up crash, but that's pobfrontend at fault, not the official PoB runtime.
hey guys i just installed path of exile on 2021 Mac pro M1 chip. From what I know is mac's aren't capiable of running games. Now im trying to run PoE on my mac. Will it damage my mac immediately? Overtime? Or its never gonna over heat and will be just fine?
If your cooling is clean you don't have any problem
It should be fine. It may feel a little warm after an hour or so. But thats normal for gaming laptops. Just make sure you have airflow.
a good habit is to limit fps, if it jumps 60-90 lock it to 60, if it is 30-50 lock it to 30 to not to push to the limits and overheat so it has to throttle
btw any m3 tests on maps?
Hey! Anyone have a solution for scroll click on Mac?
Anyone get controllers to work?
Anyone have experience running POE via an external SSD (with Windows installed on the SSD) ? If so what was performance like ? I need to run POE via Windows because of third party software. A VM is not an option. POE used to run ok in either VMWARE or Parallels. It's now unplayable on either thanks to whatever "improvements" GGG have made over the years. I need a solution (GFN isn't one since you can't install third party software on the virtual PC they provide AFAIK).
Haven't tried running a full OS from one but an USB-C SSD like the T7 Shield is pretty decent as a general purpose drive. I've got Sonoma installed on mine, worked enough for some interactive use.
You may have to fight it a bit to install itself and a boot loader onto one, but maybe WindowsToGo might help.
I ass-ume this is an Intel-based Mac?
I ran Windows off a SMR USB HDD once. I wouldn't recommend that š
Not an Intel based Mac - M1. VMWARE Fusion player can almost run it. Parallels is a disaster. Crossover isn't an option since I need to run Autohotkey scripts along side it, and other 3rd party software.
I need to have Windows on the SSD. I've seen the how-to's on that so I'm not concerned in that regard but if the performance sucks as much as a VM does then there is no point wasting the money trying it out. I'll do some more reading on Windows on an external SSD. It would be a USB-C connection I think. The older USB interface would too slow
I don't think ARM-based Windows is a thing on bare metal for Apple Silicon. The Asahi peeps had to do quite a bit of hacking to get anything going and I doubt anyone, especially Apple, has done anything similar to Bootcamp for this era.
not a thing, not going to be a thing unless Microsoft takes action to support it (which seems unlikely)
Yeah no Bootcamp for sure. I do have a Windows laptop. Maybe I could use that to set up a bootable drive. Whether Apple Silicon would see it as a bootable drive is a good question.
On a related note - is POE write or read intensive ? I'm trying to figure out why it sucks so much now on a VM. It did not used to be so bad. VM's are emulators, so there is that overhead, but it should not be this bad. Clearly the Apple Silicon architecture doesn't handle things as well as the Intel based systems.
The only non-Apple OS that can boot on Apple Silicon currently is Asahi Linux. There is no way to run Windows directly on Apple Silicon hardware, regardless of what storage device it's installed on
My options are pretty much non-existent then I guess. The Windows laptop I have is an i5 with 8GB of RAM. Even if I have USB-C 3.2 connections on it I think performance of POE on an external drive would be worse than a VM on the M1.
I tried the Mac client again. The graphics issues that were plaguing the stand alone Mac client seem to have disappeard. Whether that is due to fixes I do not know. Patch notes are spotty on any specific fix for Mac related graphics issues that have been plaguing me since 3.17.4 but so far š¤ I'm not seeing any of the blocky patterns or disco affects and have been going pretty solid for the past 2 days. Previously I could get the issue on the first map. It would be nice if GGG could have at least mentioned if they had resolved something, otherwise I'll chalk it up to luck more than effort. I'm pleased to be able to get back to it natively š
Trying to install the latest version of POB community fork in the latest portingkit. It keeps hanging. Also tried installing it on a Windows box (POB) but it refuses to open. Anyone else or is this just me ?
The anti-Bob countermeasures are working š
Ha ha - I figured it out in the end. Part brain fatigue but all user issue ....working like a charm again via portinkit. No idea what is going with the Windows box. For some bizarre reason I seem to have more control over POE via GPTK than the native Mac client. The mouse seems harder to control via the native client. At least they both work now. Had no graphics glithes in 4 days. GGG are back in my good books .. I'm sure they will breathe a sigh of relief now š¤£
Is the Mac version of "Awakened PoE Trade" currently Version 3.22.10002 ? Would anybody have the download link? I can't seem to find it. Thx.
Check one of the pinned messages. There is an old forum link in one but that in turn should link you to the most current one
I dream of the day this game will be M1-M2 processor native
Any decade now.
So ... it appears the graphics issue are still there but on a vastly smaller scale. Playing a minion build with spiders sometimes has an interesting effect. Not nearly as bad as it was though.
Yeah I noticed sometimes assets wont load, mainly happens on maps I have not been on. Then again, I'm only on Act 6.
Does anyone know where the Client.txt logfile is kept on your computer if you're on a mac? I managed to sucessfully install TraXile (https://github.com/dermow/Traxile) via CrossOver and just need to find the logfile to make it run.
For both the Standalone version and Steam version on macOS: $HOME/Library/Caches/com.GGG.PathOfExile/Logs/Client.txt
Amazing, thanks, it totally works! Interesting to see all those stats
Although it looks like they weren't kept for past leagues for the most part
R U running POE in Crossover 23.7 as well as this program or just the tool above in Crossover ?
Anyone know how you price for bulk selling on Trade. I can set an individual price for a single item but I want to set a price per 1000 or so (unless someone really wants to buy a single for the same price of course š )
The price you set is price-per-chunk / count-per-chunk, where chunk is the granularity you want in your sales.
Listing something for 16/1 (or 16) lets people buy 1 item for 16 currencies.
Listing something for 16000/1000 lets people buy increments of 1000 items for 16000 currency per increment.
OK but how do I do that ? I've set the tab to public. Then you have several options regarding pricing to set
In other words, simplifying the fraction is always the price for a single item and the denominator indicates the chunkiness of the trade.
You type in a literal fraction like above in the amount field.
It all boils down to a note of like ~price 16000/1000 chaos or ~b/o 16000/1000 chaos depending on if you go exact or offer.
Oh so if Iwant to sell 22000 for 10 div it would be 10/22000 Div ?
Aye.
There's actual documentation for this, heh: https://www.pathofexile.com/trade/about
No way ! Thxs. I wondered how people figured it all out. Maybe a nice read over lunch š
It's a bit confusing as it starts out with describing how you make an offer by listing chaos for what you want to buy; the "alternatively" branch is what I described here.
It would not be a GGG guide if it were not confusing š
Maybe a known issue but when you make a tab public you can no longer right click to use things. For example right click to use a scroll of wisdom. It won't work. Maybe this is just a thing on a Mac. Never happened before since I never made my currency tab public to sell stuff in the past. Or maybe this only happens on my system š¤·āāļø
When I remove the public tag everything works as it did before
Always been that way everywhere.
Good to know macOS is on par with the rest of the game š
just the tool; PoE is through Steam in macOS
I set it up today. The stop watch overlay is nice. It must store the contents of your Client.txt in the app. I deleted the file and it still has the information.
Hello,
I tried PoE on my M1 mac, but the GPU say N/A in in-game graph, I don't understand why. I'm also at 40 FPS only. May it be because I use an external display ?
It doesn't matter what you are using. I use a Studio display. The in-game graph always says NA for the GPU whether I use the external display or the laptop monitor. This is normal as far as I know for an M Series chip. Likely because there is no dedicated GPU like in Windows systems, so the graphics tool can't report any GPU.
If you are using the native Mac client the FPS is capped. You cannot go above 60 FPS. 40 FPS is not an unreasonable rate to be getting. I have an M1 Max with 64GB, 2 TB SSD. I get 37 FPS in my HO just doing nothing. It's even lower when in maps. If you run POE via GPTK you will get a slightly better FPS (50-60) but you will never see the frame rates Windows users can get.
Thanks for you help. i'll looking for a GEForce NOW for a month before going back to my windows then, thanks š
After last updates I got new issue with delve.... game crash right before loot explosion... problem on both version - native mac and crossover
Hmmm - have not run Delve for a while. Will try it and see if it occurs for me. Does this occur every time and in the same location ? I had an area in Delve I just could not play once. Always out of sync errors
No issues running Delve using the native Mac client so far.
Me too... but I update loot filter...
I used to have tons of delve issues with that "out of sync" error, I think they tried to fix at some point, but who knows. was always very frustrating!
This problem only on native client. That error exactly why I start play via whiskey/crossover/gptk
Overall, currently I think that gptk performance is better than native Mac client have
how are you folks running the game currently?
after tota patch game performance for me got incredibly bad
Looking to play next league. I just got a new M3 Macbook Pro Max(binned) with 36gigs of ram that I've been using for school. How will PoE run on this thing? Looking to play on the go in between doing schoolwork, have a PC at home.
I use M2 Max MacBook Pro and have very few problems outside of a bug or two. You should be fine!
Check the POE forums a day or two before launch. Someone always makes a Mac Path of building and shares it. If you google it now you can even find the thread. I never got any of the other stuff to work though like awakened poe trader But I have no skills to work around things in Mac. Some people figure it out
Look at the pinned posts here. There is a link to Awakened for Mac. There is a POB version for Amc but I would not advise using it. Instead grab portingkit (portingkit.com). It's free. Install the Windows version of PoB in that.
(PoB 2.35.* is just out this evening by the way)
Thanks ! Have updated to it - has all he info been released by GGG so people can start theory crafting ? I'm interested to see if anything in the changes have broken my premier build
2.35.1 atm
2.35.2 due shortly.
Nope. Transfigured gems have two batches thus far, A-D and E-M.
Unlikely to get anything in something like PoB until launch datamine.
have people been able to get tyty's filters installed with the spoken names of everything?
i just hear a regular filter sound but nobody speaking, following his instructions to place the audio files in my filter folder
There's a pinned post here with the location where you need to place sound files on macOS, as the client looks in the wrong place.
Or modify the filter with full absolute paths to the files.
Looks like the graphics issues are back ...guess I need to make the switch. Which runs better native GPTK or via Crossover (which I grabbed at their Black Friday/Monday sale).
I play on Crossover because after last path my native client crashes right after update
What FPS do you get ? Any settings I should configure once Iāve created the bottle ?
I try different settings, but open legion on LA still 10-20fps on M1 Max
Luckily I don't play Legion but there is probably other content that is just as horrible FPS wise.
I just started to install POE on Crossover. When you hit the "Install" button it shows you a list of games and ratigs of them. Here is what I assume the "official" position on POE by Crossover is
Anyone know which of these settings I should use
Only the Sync and High resolution options work. Otherwise you just get a huge black screen - or at least I do.
It installs but it's unplayable for me. May in-game settings are set too high for it. Back to the native client for me I guess
Are you using DX12?
No. It defaults to DX11 in the settings. The lag was terrible. I was surprised given you mentioned you are running it via Crossover
i never pre-download it, i just wait until the last hour before and update normally from steam
have been working fine every league start for me, on mac os (still on Monterey here)
Considering that the torrent is useless for the proper mac clients, that's wise.
Did you try D3DMetal or dxvk?
As far as i remember game was pretty unplayable without dxvk even on linux
Then when dxvk came it was finally very playable, but then we got legion and you were frozen for the whole starting countdown
After a while they announced their vulkan beta, and finally the game is pretty much perfect
That said i donāt think the native client is particularly different, vulkan and moltenvk there too
I tried both. They gave me a large black screen. D3DMetal also produced an error. Iāve run POE with GPTK and Codeweaver uses many of the same components. Iād expect it to work better than this.
What about vulkan in the game settings?
Did not try that yet
to get it run I manually change render to: renderer_type=DirectX12 in production_Config.ini file, after that you can enable GPTK
(you can find production_Config.ini in Documents\My Games\Path of Exile)
out of curiosity: would PoE run fine with not-trash settings on my 16'' M1 Pro?
Depend on your in game build...
What do you mean by build? Prefs?
No, I mean if you play legion on Tornado Shot you have bad FPS
SRS
IMHO GPTK + DX12 have better performance in compare with native mac client but you need to invest some time to install in configuration
ASIDE: yesterday Awakened Poe Trade (APT, https://github.com/SnosMe/awakened-poe-trade) release mac os compatible build
now - no need to search forum to find working build with lastest updates
Anybody else having the standalone mac client updater crash after the "updater update" (the little 40 mb one before the patch itself). Never starts on the full patch
looks like I'm a steam gamer for now
Patch infra is a bit overloaded and it will stall out at 0B/s occasionally, some peeps report crashes.
It'll resume from roughly where it left off if you start again from a crash.
Or Steam - their infra holds.
for me, it is reliably downloading the 40mb, then giving me a "report/ignore" osx popup after crashing. It's not networking I think
Close POE, then do this
cd cd ~/Library/Application\ Support/Path\ of\ Exile/
rm Path\ of\ Exile.app/
worked fine to patch from steam (it seems, dont know yet ofc if it will work)
Patch seems to have loaded ok for me. Past the 40MB part. Now on the 8.8GB piece.
For the native stand alone client make sure you delete Path of Exile as per the pinned message to avoid update issues
There has always been a Mac version but I find it doesnāt work on my system. Maybe this update will run smoother.
If you use POE via GPTK then APT key mappings donāt work. If I recall correctly you need to mess with a file to get it going properly (itās in an earlier post in this thread somewhere)
Latest release of APT seems like work
Iām using the stand alone client for now. I might give APT another try then
So Mac client is crashing on steamā¦
I have linux and mac but have never tried mac before. Howās the game on mac? Anyone with an M1 pro 16gb playing?
You should be ok to run it using the native client. I'd suggest though setting it up using GPTK instead - either command line or via a utility like Whisky. It runs better and you will have less hassles with configuring sounds filters and performing patch updates
Okay cool. is that guide you have pinned still up to date?
The only difference is the version of GPTK is now different. The how-to though remains the same š
Is there anywhere else the Mac client may be looking for filter files ? I have a weird issue where it appears the game is loading an old filter. I have removed all the filter files from the usual location (/Users/username/Library/Caches/com.GGG.PathOfExile/OnlineFilter AND in the folder /Preferences/ItemFilters where the PathOfExile excutable also lives). The issue still persists, even after a game restart.
Apart from that having soooo many issues with the native Client - either that are GGG are releasing patches like crazy. I'm going back to the GPTK based method if I can't resolve the latest problem.
I found on latest Crossover POE run better with enabled M-sync, because M-sync reduce CPU load that provide more smooth experience and more FPS (on my M1 Max)
Hey, ggg game doesnāt even launch on Mac- steam!
If you've got words for GGG, try the bug report forum.
Here we mostly have copium parties, workarounds and ever more complicated schemes of running the game.
is anyone having trouble running awakened poe? I keep getting the message that it is quitting unexpectedly.
Yes, possible solution: open terminal and run /Applications/Awakened\ PoE\ Trade.app/Contents/MacOS/Awakened\ PoE\ Trade
Yes I have that option enabled. It runs slower than molasses. I have an M1 Max with 64GB of memory. I also have an ethernet, not a wireless connection. I'm surprised by the poor performance. Running via GPTK works but I've found certain keys don't work as they should. The option key does not show the properties of an item. I have to use the command key.
I also can't link items in chat per the usual keystrokes. Have yet to figure out what, if any, keystrokes I need to perform to make that work. If you know let me know.
I found it - command+ctrl+shift š
I was really hoping that I would be able to at least play the game on lower graphic settings on the go while I was away from my windows computer. It feels pretty ass and I have a brand new M3 max with 16gigs of ram. Any advice on getting it to run smoother? Would like to get it running at something tolerable before I go out of town next weekend and bring my laptop. What settings and apps is everyone using?
Would using something like parallels help? Sorry I'm brand new to macs
Stay away from VM software for this. It is unplayable.
You should be able to play it on an M3 using either the native Mac client or via GPTK. There is a pinned message on how to set it up with GPTK. Personally I would use GPTK.
There is a post in this thread about settings to use with a Macbook Air with 8GB of unified memory. Search for that (itās by me) and try those settings.
Oh and if you need to run Windows apps use portingkit (portingkit.com). Itās free. Generally no need for VM software. If you really need VM software use VMWARE Fusion player, not Parallels. VMWARE is free for personal use and it has no restrictions on allocating CPU and RAM like Parallels does.
Thank you so much! I'll look into gptk!
For those who like to track stuff here is a native Mac application to do so. It is based on the Windows version. Have not tried it out given I'm playing via GPTK now but might be worth a look - https://www.pathofexile.com/forum/view-thread/3266075
Tech question kinda but can a mac book air run this game?
I use it mostly for school but wondered if it could be used for this to
And used enough to a point the game can run decently well
Well you are going to have to tell us the specs for someone to say one way or the other. If you search this channel youāll see someone played it on a Macbook Air with 8GB of RAM. Would not recommend that though. All settings need to be set to lowest possible. Minimum RAM should be 16GB.
hey all, i used to get 60fps all the time i think it was in crucible league but now when i logged in i only got around 45fps in my hideout doing nothing, i got a M1 Pro 16GB RAM, is there anything i could do? I already updated to the latest OS
(Im the same account as the karma guy) but where do you check the ram avail?
I dont use laptops for this stuff so never checked lol
ah damn nvm
I have only 8
seems unlikely then
I would not be pretty. You could try via GPTK but I think that would be a stretch.
Itās fine Iāll stick to the ps5 for now
Hey Gordon - I can't get this to run. Keeps crashing with
The error report generated is all greek to me š¬ Running Sonoma 14.2
solution: open terminal and run /Applications/Awakened\ PoE\ Trade.app/Contents/MacOS/Awakened\ PoE\ Trade
This does not work - throws an error too. Does a whole bunch of checks, including whether there is an update, complains that no zip file is provided then goes nowhere. I'll ask in TFT dev-tool channel. Maybe a corrupt install. It's running under my id, which is admin level, so it isn't or should not be a permissions thing
Ha ha - nice one zao.
Seems Iām not the only one running into this issue. I added my voice to the official forum thread
Is this a first party APT or one of the usual repackagings? I didn't quite catch recent news.
i have a bug, new for today, when i come back from a wildwood the overlay map is turned off, every time - was not like that yday
This is the Awakened POE port to Mac. Gordon sent a link the other day. It works for them but I canāt get it working at all
i rebooted my computer but that dont help, and it seems it is only me that have this, not pc-users anyway
it is the update today that changed something, so the overlay map goes off when i return from wildwood
Stand alone client, Steam or via GPTK ?
steam
for me the steam download and updates works, i think cause i use old OS Monterey
Maybe i am the only one on this option...
Maybe. Donāt play league so not having the same issue. You could upgrade to whatever OS your system is capable of or wait for the next patch. Seems to be a ton of issues so far this league. It might fix itself after the next patch š¤·š¼āāļø
i wont upgrade my OS due to everyone else complain poe on steam dont work on mac xD
i think i am maybe the only one it is workinf for?
to press the TAB to get overlay map back is not a big issue
just wanted to check if anyone else had the same
Ah - yeah that is weird. As long as you have a work around, like Gordon does for APT, It's annoying but at lease workable.
I have not heard back from developer about APT issue. Hopefully they are ok and not just ignoring the post. I hope they can provide a solution.
Is there an online pricing tool similar to APT I can use - cut and paste and it pops up a price. Having to look up Trade all the time is a drag
(i dont trade at all, so i have no idea on that kind of tool, sry)
Found it - poeprices.info
Cut and paste into it and you get pricing. Itāll do for my needs
Does POB have the transfigured gems in it's list ? I just tried to select one but could not find it.
Am I an idiot? I have awakened poe installed and am able to open it up in client and set it up but for some reason can't price check items. I hit the prescribed keys--cntrl + d--and nothing happens
Also when I put the client to fullscreen and then try to open awakened poe it just flips me out of the client. Do I have to do windowed since there's no borderless windowed option?
At least it starts up for you. Can't get it running at all. If you don't get it going use https://www.poeprices.info It's a website that will provide prices if you cut and paste what you are trying to price. Not quite as convenient as APT but better than manually trying to look up Trade postings
A simple tool to price check your items in path of exile by copy and paste
Looks like there is either a bug in pOb or it does not currently support Transformed gems, which to me seem like a complete waste of time. They are a gem nerf by another name
The PoB team are working hard at implementing what amounts to hundreds of new skill gems, as well as figuring out how to properly represent the gems in save data going forward.
Not sure what you mean by a "waste of time", apart from reading a bit insulting.
The gems by GGG are a waste of time, not the efforts by those maintaining POB. They are one of the bright stars in the whole ecosystem around the game !
how does this game run on mac yall
this is probably asked a million times but uhh yeah
its native?
There is a Mac client. Itās universal so it will run on both an Intel and Apple Silicon. There are a number of quirks with the stand alone client. It runs but every time a patch is released you have to delete the executable to patch the game. This doesnāt occur if you are running Monterey (or earlier). The Mac client also has an FPS cap of 60fps. You will not be able to go above that regardless of what your system is.
You can also run the game via Steam or set it up using Appleās GPTK tool (which is how I run it).
Huh? Did they ever make actual universal binaries or do you just mean that it runs Intel code under Rosetta2?
I meant that the client will work on either an Intel or an Apple Silicon system.
The initial question about "native" is lovingly ambigious there too š
Native as in actual instruction set, or native as in not running emulated in something like Wine, or native as in not needing a VM š¤Æ
totally depend on what mac u are using and what OS u run on that mac š¤
I use Mac Studio M1 Max with Monterey OS, and this works totally fine for me.
(poe runs under Rosetta via Steam, just fine)
In an attempt to address POE performance issues I ordered myself a macbook M3 Max (40 gpu) hopefully I'll soon find out how much better it will be compared to the M1 Max
Sounds like a good excuse š
this is for work needs... only work, I swear :)))))))))))
Okay so what buttons should I be pressing to price check. I feel like I click them and it does nothing
I remap all comans to F* keys
Ok and that works for you?
My current, working, config
Is anyone know how to fix infinity shader loading on GPTK/Crossover? afaik for nvidia users exists some option to fix that but what about analogue for wine like system?
guys
how do u delete decorations from hideout?
does macos poe client have other button to delete than "Delete" ?
cuz we dont have "Delete"Key on keyboard
fn + backspace must help you
Ty king (or queen)
Export, edit hideout text file, import š
Wow... but how you can figure out what exactly bloody cactus you need to delete?
^_^
I can only dream of seeing this screen
Ahem. Pardon me if this is a stupid question but could you walk through the steps you use when you successfully start up awakened poe and search an item. Are you using fullscreen or windowed?
Hi guys, on the M2 Pro and M3 Pro, how is the performance for PoE on Steam?
My workflow is:
- download latest dmg
- open dmg and drag'n'drop newest app to Application folder
- open application folder, right click on APT and chose open
- confirm run application
- add APT to preference and get application crush
- open terminal and run /Applications/Awakened\ PoE\ Trade.app/Contents/MacOS/Awakened\ PoE\ Trade
Ok ty
Wouldn't it be cheaper to by a gaming machine alongside your M1?
Absolutely not, I use M1 for developing software and compilation time is relevant for me. Gaming possibilites is simple good addition to it š
You already have an M1 machine, no?
Yes, currently M1 Max
How do I copy paste this link in browser???
- Click on field
- CMD + A
- CMD + C
You see nothing but link to trade in buffer
Thank you š
pobfrontend
static int l_OpenURL(lua_State* L)
{
int n = lua_gettop(L);
LAssert(L, n >= 1, "Usage: OpenURL(url)");
LAssert(L, lua_isstring(L, 1), "OpenURL() argument 1: expected string, got %t", 1);
// FIXME
//pobwindow->sys->OpenURL(lua_tostring(L, 1));
return 0;
}
The alternate runtime used in the unofficial macOS packaging of PoB doesn't know how to open URLs when PoB tells it to.
There's a whole lot of functionality there that just straight up isn't implemented.
I was going to throw shade there but my PoB runtime doesn't do it on Linux either, but does do it on macOS š
It's like four lines of code for the pobfrontend peeps to implement it.
https://github.com/zao/PathOfBuilding-SimpleGraphic/blob/master/engine/system/win/sys_macos.mm:
#include <string_view>
#include <CoreFoundation/CFBundle.h>
#include <ApplicationServices/ApplicationServices.h>
void PlatformOpenURL(const char* textUrl)
{
std::string_view urlView = textUrl;
CFURLRef url = CFURLCreateWithBytes(nullptr, (const UInt8*)urlView.data(), urlView.size(), kCFStringEncodingUTF8, nullptr);
LSOpenCFURLRef(url, nullptr);
CFRelease(url);
}
Why POB does not have official OSX build?
ho ho ho
Path of Building is essentially a two-part program, with a runtime that handles the windowing, hosts some Lua interpreters and deals with all the drawing and interaction with the OS. On top of that the meat of the program is written in Lua, using the API that the runtime provides.
The runtime (called SimpleGraphic) was a 32-bit Windows project with all sorts of dependencies on the Windows platform all over the place, using OpenGL 1.1 for rendering. Porting it as-is to another OS is a huge endeavour as it's full of legacy decisions and code, essentially being a rewrite for each additional platform you wish to target.
The PoB packages you see for Linux and macOS these days are built on top of a lightweight half-done reimplementation of the runtime called "pobfrontend", which provides just about enough of a base for the Lua to run and mostly do what it should. The only reason why it works much at all is because SimpleGraphic has been stable and boring for so long, leaving a very stable interface.
With a lot of hubris and after a lot of people started having startup problems with inferior OpenGL implementations in GPU drivers on Windows; I did a test project to port SimpleGraphic to something a bit more modern.
That uses GLFW3 for windowing rather than the handwrought Win32 UI; OpenGL ES 2 instead of OpenGL 1.1, running on top of modern graphics APIs thanks to Google's ANGLE implementation of ES; all the Win32 APIs replaced with portable alternatives; 64-bit libraries and a current LuaJIT rather than an ancient one.
That test project is what's currently is shipping in real Windows PoB as the "beta" runtime.
That beta runtime incidentally happens to build and run on Linux and macOS; as it has shed all dependencies on Windows things.
Anyway, the tech side of things is only one part of official support.
Going from a prototype to something you can actually support requires polishing up a lot of the final stretch, making it update properly, interact properly with Retina, store builds somewhere relevant, work with how wonky Applications and all the other paths are on macOS, etc.
The big obstacle to officially supporting a platform however is whether the team can troubleshoot and ship new versions in the same manner they currently support Windows, especially as essentially no-one has a mac nor any developer subscriptions if those end up being required.
It also negatively affects development speed if you have to consider all platforms when making things rather than the one that everyone is using.
Hmmm... why don't move render to something like canvas with electron, and forget about dead OpenGL?
It's kind of like localization, where while it might be "easy" to support other languages, you still have the eternal damper of having to maintain and keep translations up to date in all the work you do.
I totally understand concerns about future support of any "new" feature
PoB is a structured in a peculiar manner, due to its history of running on what's essentially a 2D game engine.
Every frame inputs are processed, there's a bit of communication with subscripts and piecemeal tasks and the whole UI is regenerated from scratch, drawing as it goes in an immediate manner.
This maps extremely poorly to all normal UI paradigms, including the browser one that Electron leverages.
Oh...
While you could techically try to cast the drawing operations in terms of canvas drawing, it's likely to not scale.
I forget how many individual draw calls there is for something like the skill tree, but it's megabytes of operations every frame.
Thank you for such deep dive in problem
I spent a lot of time this fall polishing the new runtime up to be ready for production, including optimizing the rendering a lot.
Problem is really huge and grows with time
This work is amusingly enough only the start of it - as we'd like to have scalable UI, which means better font rendering and also a bit of international text rendering, which is a huge problem domain.
There's probably some aspects to it that I've completely forgotten about too.
Current PoB breaks hilariously with Chaos Golem of the Maelstrƶm ^_^
Because as I can understand PoE 2 will have similar problems in case of in-game build crafting system
But anyway - to address your original question.
My plan is to incrementally get the beta runtime into a releaseable state on Windows, shipping as the default runtime in all of PoB when it's cooked.
Local's statement in the reddit posts states that as well:
Check out the beta branch with the new rendering engine, it runs a bunch faster. We'll be adding more stuff to it this league then merge it into the main release when it's fully baked.
When that's the standard runtime for official PoB, it's way easier for someone to make and ship macOS versions of it, given that all the fuss around directory locations and updates and all that is handled.
There might be a future scheme where we can make automated builds that may or may not work, kind of like what APT does, or enable experienced third party packagers like the peeps who currently build upon pobfrontend to instead build on ours.
pobfrontend is going to run into some roadbumps when we start changing the API and add in resolution scaling and the 2D mesh drawing to support the graphics from newer tree versions.
Obsoleting them would make it easier to make further changes in the future.
Good news
In the end it comes down to two things - whether I can get this moped brain of mine to actually work and finish things, and what the wishes of the team is.
There's a ton of contributors to the Lua side of PoB, while on the runtime side it's a handful tops, among which I'm the only one to enact big change.
One thing that complicates it a lot for macOS is the whims of Apple.
You've seen all the trouble of getting downloaded Applications to launch properly over time as the OS changes beneath them. That's a constant threat to anyone that thought it to be a good idea once to ship for the platform.
Sonoma+1 could very well ruin everything and then we're there with our pants down having promised support; much like GGG š
:))) All performance problems always solves with more powerfull hardware...
I think that is GGG case...
I wonder where I left off, probably trying to make universal builds:
zao@Larss-Mac-mini integration % lipo -info libSimpleGraphic.dylib
Architectures in the fat file: libSimpleGraphic.dylib are: x86_64 arm64
I think you can switch to x86_64 console (Rosetta) and try again
Most of the build is properly universal, just don't remember if I had made it build everything like that from scratch or if it was manual munging together of two distinct builds.
The app was just Apple Silicon in September:
So why donāt you continue using it for development, and get a PC for games rather than upgrade to a be Mac? Just curious (I also use Mac for dev).
Because I travel and don't want to buy separate luggage for "gaming PC". You can advice me to buy gaming laptop but it's always to many tradeoff... or too heavy or to strange or good screen but bad keyboard or good keyboard but TN screeen and always it's one or two kg of power supply only...
Before M chips + GPTK win-laptop have sometimes advantages, but after... IMHO absolutely not, if keep in mind that I want develop something and some times play game.
I just always feel like Mac is just super not meant for games and thatās bumming. Nothing works and if it does then it runs very poorly.
Agree, but current situation much better, after apple release GTPK many games just start work.
But yes something like PoE or Cities Skyline require good native support... but current user count always on windows side š
One of the reasons I got into this game is because, well it's good, but also it installed and worked pretty smoothly on Mac.
Seems like you new player... Or never try open legion under 2+ delirium...
New
You mean that it doesnāt run as smoothly when youāre high-level and thereās a lot of effect going on on the screen?
@fossil dock ?
yes, some times i get 10 fps on M1 max
Any suggestions for FPS and resolution drop with big pack pulls? Have new(ish) hardware and can run new games on 160+ FPS, all my settings are either default or low
drop shader cache
32 gigs of RAM
Game is on NVME hard drive
Ryzen 7 5700X processor
Radeon 6750 XT 12GB card
How do I do that?
Sorry, here is MacOS sanctuary
Ah thanks. I'm suprised they don't have a channel for Windows, LOL
All other chanell about windows )
Hello, trying to play poe on my mac, it has a 48 core gpu and 16 core cpu that I use primarily for work. However, poe runs very poorly on the CPU, dived into the settings and it seems that when I "get info" on the .app it is an (Intel) application. Is there a way to have this run on the native M1+ chips. Going through steam (tried going through GGG but same result.) Thanks!
Or maybe just some performace setting I can change would be a great help, I lag in performace around t16 maps with expeidition and legion mechs, other than that it runs at 60 frames.
There's no Apple Silicon build indeed, all Intel via Rosetta2.
hmmm interesting, makes sense why it kills the cpu times.
I think GGG never release silicon version
I would say that it probably doesn't matter too much, most macs aren't exactly the same class as a solid gaming PC, and having to go through MoltenVK doesn't help either.
Any decade now.
If you're hitting that kind of relatively OK performance, you're probably on the better side of current-era Mac users.
My M1 max today get 7-8 FPS on coward trial in full party...
and most load was on CPU... Not GPU
Important to note that it is without dynamic culling, because with culling performance worse
I think it's because more CPU load from culling...
Wow. thanks for all the feedback. Think I'm going to go back to geforce now, tried doing some maps and started crashing on mac. I just won't be able to use awakened poe trade š¦
On Windows there's some tooling that uses the Steam browser and a Google document to tunnel out data from a GFN client. It needs some local automation to drive the procedure and fake a PoE window for APT to read from.
is it possible to mimic that behavior on a mac?
Not sure if the platform provides enough functionality to manipulate inputs in the way needed - the one I think of is done via AutoIt: https://github.com/KloppstockBw/GFNPoEPriceCheck
Hey guys I am gonna start playing the game but i need your advice in something, I dont have a PC!!! I have a ps5 and a mac m1 PRO. Which of both would you think will be better for me as a new player?
I'm currently playing on my M1 Pro as well and it works well for me i haven't tried playing on PS5 though I'm really unsure how a game like this would translate to the controller. That said I do struggle with remembering to use my flasks and other skills that are off of my mouse I get buttons mixed up a lot and am not the best at moving back and forth between 1-4 and Q-T on the keyboard with my left hand.
Is anyone on mac using Awakened PoE Trade? I'm trying to get it set up but its crashing immediately when I open it.
Hopefully PoE 2 will be better adjusted for apple silicon?
Awakened POE crashes immediately for me as well. You could try posting in the official forum thread on the GGG side but is generally unproductive.
ugh thats unfortunate
The app is provided as is. It seems to be unsupported based on the lack of replies to the reported issue. You can try to compile it yourself. I tried and it didnāt work that way either. There is a website you can use to price stuff but of course that means changing screens. A small inconvenience but better than nothing
Possible fix for APT