#2┃build-planning
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yeah nice
spear or attack dmg is probably better on there tho
I guess if I want to be really efficient I could get lightning dmg, shock mag prefix
Also, while the wiki isn't consistent right now, it states shock taken cap is 100%, not magnitude increases
gotcha
the 100% shock is the magnitude of the shock. With 20% being the base magnitude that you can theoretically increase however much you want but still wont go above 100
Shield Wall still viable to start Off with Armor Stack? (SSF) or would Totems bei safer?
I hate act1. What is a go-to solution? I would like monk, but controller is terrible.
bow monk is a tried and true campaign build
then you can respec into whatever else later on
Bow might be a good solid choice.
how to make pob automatically allocate int instead of strength ?
10% power charge on crit should solve any clunkiness
especially because that mod doesn't specify attacks, so you can even run something like coc spark or firestorm to rapidly churn out charges
Are you trying to state that you can only go to 40% damage taken on shocks or did you misunderstand what I'd said?
100% magnitude is 100% increased damage taken, the number you see on the shock is called magnitude
100% =/ 100% increased magnitude
yes, wich is not inconsistent with what the wiki says
Right clicking an attribute node will select your last used attribute, so you only need to select Int once either through the popup or by using one of the hotkeys like holding the letter "i" while clicking.
I don't understand what you're getting at here. I'd stated clearly that the damage taken can go to 100%, and the increases therefore can go past 100%. What were you trying to elaborate on?
The help section explains it a little more
Weird, mine's always set it to str regardless of my previously set attribute
I wonder if it's a bug with older installs that were updated
ty!
Where can you get 10% chance on crit?
Only power on crit I'm aware of is voll's
Now with the patch notes out and such, which Asc would work best with the new Ordained Unique spear? Are there any specific builds / interactions?
is there any other way to apply parried debuff other than using your shield?
id assume not
As far as I can tell, looking through DB and PoB stuff, it's only on bucklers locally right now
There is an infinite range parry buckler though
its a pretty generic spear, can work with anything really. Prolly best would be critfernalist cause it has quite good base crit
The only truly unique interactions with this as far as I can tell are going to depend on whether or not the Fragments count as Remnants
Most automatic and manual lingering interactables count as remnants currently so I wouldn't be surprised if it is
The only problem with is being a remnant in this instance is that the skill itself is empowered, and the skill doesn't place the Fragments. So you can't alter the frequency and/or power of them. I believe that only leaves range of interaction
Without knowing the 0.5 tree, that leaves 150% increased pickup range on the main tree, 3% life and/or mana on pickup, and 20% chance to create an additional (not worded to be a skill effect weirdly enough)
Hmm hmm i see, so I will probably fare well if I just run LS Oracle
There is also Empowered scaling on tree, but that's less "interesting" and more just "statisically powerful" depending on the scaling of the 0.5 tree
Martial artist gloves
Oh, fists of stone?
Y
That's a sick affix
lvl 77 ice shot / snipe rannger, is there a clear winner option here?
How good is youre quiver
No, this has to be bait. It is bad already and was there nerfs to the LA in 0.5?
martial artist way of the stone fist gloves mod
looks to be created by a desecrated arcane surge mod conversion
That's an interesting conversion
i will say that at that point the only limitation is hit frequency of crits
Which needless to say, I have found a funny method
That does not involve, but does benefit from the bonus fists of stone power charges
what's the best DoT build that isn't contagion or w/e or various ball lightning builds.
fists of stone actually looks pretty broken. global 10% quality and pcoc is a silly combo
also those are 5 mod gloves
Yeah 10% quality makes it nearly impossible to pass up if you're just power gaming
no runes in there either, and iron runes affect the lvl scaling defenses
other notable mods include flat crit, attacks gain as X, max res, and CDR
not to mention every unique glove..
The back-bell has no "cannot crit" limitation, which means that it can benefit from crit multi for damage, and that makes it easy to force shocks to trigger off of it. So you crit with Siphoning Strike to get power charges, the crit from the strike generates the bell shockwave, the bell shockwave shocks the target, and that allows you to siphoning strike. Repeat until falling thunder with decent damage, and expend all power charges and combo on the slam.
Alternatively set up Thunderstorm on CoC with this setup and just always crit to cause the bell to shock without caring about bell crit
Oh wait I forgot CoC is a battery not a direct trigger in 2
I don't know why I don't already know this, but when you evade spell hits in poe 2 what is your evasion chance rolling against since spells don't have accuracy?
I thought evade is only against attacks?
not in poe 2
Source?
Evasion is one of the three core defences that can be found on equipment. It is associated with dexterity and provides an entropy-based system of damage avoidance against most types of hits. Evasion chance is based on your Evasion Rating versus the enemy's Accuracy Rating.
I'm looking at the wiki and it's not clear
Damn that's wild
Also innacurately worded
Actually no they changed block pretty early, so it is accurately worded
yeah very early on they were trying to get everything categorized into roughly strike, projectile, or -aoe/slam/big hit/poorlydefined-
any hit in the first two can be blocked or evaded
no distinction from spell or attack from mobs
Honestly I kind've like the lack of distinction between defending against attacks and spells for the sake of having better balancing on defensive layering, but I also don't like the mechanical asymmetry between players and monsters
its not all spells though
Not all attacks and not all spells are affected by evasion
many ground targeted aoe spells can't be evaded despite clearly not being slams
It's like AoE effects not being blocked by default iirc
unsure if the same rule applies to deflection
question remains, evasion rolls against accuracy. do monster spells have an accuracy stat?
Deflection would make sense for AoE mitigation, but not for evasion
The skills themselfs never had an accuracy rating
It is always the monster that has it
oh fair enough
Some skills of monsters might interact with accuracy rating though. IDK
they must if they're evadable
I would reason to guess that most spell accuracies when applicable are tied to monster accuracy, because iirc monster accuracy is a flat value by default regardless of range, and there's a special mechanic to give monsters ranged accuracy downscaling
Also pretty sure monster accuracy is tied to the monster not the skill
Yeah enemy ranged accuracy penalty is tied to Stay Light, Use Cover
yo, is anyone here experienced with thefarmer's mom temu temporalis build? I have some issues with the build in the current league and I'd like to understand it better before next league
I'm planning on starting something like this in HC Trade with Ice shot/Snipe. Is it lacking too much dmg? https://pobb.in/Bc5iePE6GxAl
Nah 1065 dps is plenty.
obviously i haven't even tried creating a DPS estimate in PoB2 because it's so unreliable
can you at least put your gems in
yeah i suppose. I was planning typical dmg supports with fork in ice shot
Yeah a lot of damage calculations have to be done manually, but I've noticed that there are very few builds that break the range of current tooltip to 50% more than tooltip for PoB
Then again I don't make spear/bow builds so I'm not familiar on that front
there are so many conditionals/combos in PoE2 it's so hard to estimate by nature
It's not easy, but you can get a rough estimate by adding up the support gem effects and the skill gem's effects then multiplying base damage
It's how I found out that you can have 20 mil stun flash grenades
https://pobb.in/pwHdEGiXejzo let me introduce you to ed/c huntress lmao
This or you can do ele bleed flameblast or comet on blood mage
amazon just for mana regen from flasks essentially?
rather, doubling up on reverie regen
essentially
if it wasn't for that, I would have chose another ascendency
You could always scold's bridle recoup
I should see if a scold's bridle mana/life tank would be good
Probably a blood mage build for deferred damage
any good fire builds besides ballcano?
You mean fire skills or specifically ignite?
do we have additional info on the gemling gems/changes?
Nothing more than what they showed most recently on the gemling breakdown
The one released on the 20th
i dunno either or. never see anyone go ignite/fire. ballcano looks fun but not sure i wanna do it.
mage
ah i see, was thinking of going permafrost gemling, hope the quality effect is good
If you're just looking for fire skills there's plenty of options, but for specifically a spellcaster there's a good amount of fire spells that can scale well
You could look up flameblast builds, comet is ice/fire simultaneously (but looks like ice), ember fusilade is a wonky skill but it's fun imo
Honestly what I'm curious about is whether or not implicit skills will have alt quality. It does say Gem quality on the wording for the ascendancy notable
I wish to plan a build for the new league and .5 tree for huntress.
I wanted to go for a bleed build but dont know how to proceed
I believe amazon is a good ascendancy to use for bleed
Amazon is probably insane for bleed
You could search on poe ninja I guess
Do the attack damage nodes in the monk part of the tree scale grenade damage?
I have a permafrost witch hunter with Zealous inquisition
Grenades are attacks, so yes
is the toot trip broken the number doesn't change when i choose them?
Not all of the tooltips work great the last time I checked. For the most part they work, but some tooltips don't function properly.
It does affect the grenade's damage though
ty
Unless that wheel is just worded incorrectly and it's supposed to say melee, but I REALLY doubt that
Anything that is used to attack basically gains a 10% increase
There are grenade nodes for damage and such
Do you guys think the new kalgurran skills and gemling will worl together? The changes to gemling look really cool
Given tree position for bleed, and the scaling vector for accuracy rating both on tree (attack speed, crit chance as accuracy rating) and on ascendancy (added phys equal to 25% of accuracy on weapon affix/implicit), I cannot imagine amazon being anything less than amazing for bleed
The question is whether or not you wanna bother with the life flask charge consumption problem that high-end bleed has
Even so you're in the perfect spot for it
The Kalgurran skills are gems iirc, so there's no reason they shouldn't
I was looking at the ascendecy tree and half of the big bonuses are off attribute requirements. (Gem shield and bonuses from socket attributes) So if they are genaric skills would that mean there isnt any bonuses from them at all outside of second quality bonus?
And levels to skill gem type node
Oh sorry I had my mind on the new stuff
Yeah I don't think kalgurran skills will have colors since they don't have attribute requirements
And therefore likely won't work with any mechanics that interact with gem colors
Dang that blows
Explain to me, what is the life flask charge issues? How does doing bleed affect flasks?
There's a support that consumes life flask charges for % more magnitude of bleeding
And it's too good to not have
Almost need to add a requirement of like 1 strength or something to kalgurran skills
There is also the unlikely chance that they have colors but no requirements
Ah I see, so i would have to be lucky to find a life flask that's good for this then
Lore-wise it makes sense the gemling wouldn't interact with the Kalgurran skills beyond unassociated gem knowledge (quality)
what are the easiest/quickest marks to activate? the buff to Quipolatl's Thesis glory related portion could be fun. now you get 50% of the necessary glory for a skill, which if you can get 100% increased glory gen (easiest would be smith of kitava), you now are able to activate a mark which will let you immediately use a glory skill, rinse and repeat
probably voltaic or freezing since those have 0.5 second cd so easily spammable
Keep in mind the support scales with max flask charges, not healing
So you can have a shit flask for healing but great charges max
Fingers crossed, we'll know in 5 days. Not too fitmilar with the lore. Kalgurran is old stuff and gemling just inserts gems into body like a cyborg
Gemlings were already a developed lore piece in 1 before kalgurrans existed
It's called Concoct btw
Whats the max charges? And are there nodes for doubling charges or something in the likes
Oh really! Where they a class as well I havent played poe1
No, they're a subculture like the Kalgurrans
Max charges changes based on the flask, and the higher the item level, the better the % maximum flask charges affix you can get on the flask itself
I don't believe there's max flask charges on tree, but I know there's flask charges gained for making sure you have flask charges for the flask/support to consume
I think i figured out how to get the flask issue resolved, I remember in poe1 there was a mod that gained charges on bleed procs
Pushing to lv 92 with my Shaman Druid build and been stuck between 91-92 for a bit 😅 Any tips for better XP/endgame farming would be appreciated. Happy to share my skill tree and gear setup too!
I would not rely on PoE 1 knowledge for more abstract affixes like that. I specifically don't think that one's in the game
If I ever do create one with that mod, ill share it 🤝
Regardless, there's 151% total life flask charges gained on specifically the huntress/ranger section of the tree, along with 0.45 flat flask charges gained per second
That would be (if it applies to each flat flask charge gained per second separately) 0.97 flask charges per second, or (if % modifies the total per second) 1.12 per second
Sniper's mark probably
Unless you can freeze/electrocute incredibly frequently
Will herald of ash Shock instead of ignite with Three dragons helmet?
I'm not sure, but I can test it real quick
Could you please? Thank you so much
This is weirder than I thought
It might not ignite, but do a different debuff that deals burning damage
Because there's no ignite icon when they're taking the DoT
But they are taking DoT damage
Does it contribute to shock tho?
Crazy
Could you add shock chances to it
And increase damage over time
More damage might make it do better shock
If I increase the dot then I won't be able to test either, because I'll have to deal with higher level enemies and I'm not playing standard to get gold for respecs, sorry
I'll test the shock though
Oh u r right forgot they reduced eliment inflict magnitude
"Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes", herald of ash trigger is not a hit
its a fake hit, wich cant apply any on hit effect (like other ailments) other than the thing it states
but herald of ash is also all kinds of fucked up
Values related to hits scale simulated hits (aka "as if dealing x damage hit", or in this case % overkill), but conditionals are only on actual hits
it doesnt even count as a burn or ignite sometimes
I’m tryna make primal strike build witchunter. but i wanna use there dragons helmet. Because in first weapon set i wannna have primal strike and on second i wanna have snipe… so primal strike can freeze and snipe can consume it
And ignite ig
Yeah I'm still not understanding what's up with that
Doing my dream fantasy build
So while feral invocation attacks dont GENERATE combo can they consume it for ailiths chimes to generate power chargss?
last time i asked a GGG dev, he looked at the code and told me "its fucked" 
I seen people using armor explosion to cause shock with three dragons helmet
Realest answer
Did anyone ever try this tech?
I'm realizing that a cold damage Three Dragons build might be funny with Drenched on thunderstorm
that will work fine
They using armor explosion with herald smart tech
thats the usual herald chaining tech since last league
I’m thinking which herald does higher damage so my armor explosion can do high damage too and does shock
you put armour explosion into herald of ice and get "gain as extra phys" on your weapon to let them chain into eachother
Actually looking closer at the wording, it changes the direction function of each element, not what the element does. So that means cold->ignite from 3 dragons works, but modifiers to freeze won't affect the ignite. So this does nothing
Since i dont think anyone actually knows im just gonna farm facebreaker in freythorn, run that until i get an ailiths chimes myself
Are the feral attacks specifically strikes?
Because only Strike skills generate combo
Depends on socketed skill
But thats good intel
feral invocation are proxies, they wont gain any charges for you
The assumption would be that the feral invocation activation would consume the combo, which would trigger ailiths. No?
Maul, rend, shred, and lunar assault are strike skills and should generate combo still
Not generate. Hollow form is for generating
no, cause the thing you are using is an invocation, but the thing that consumes the combo is the attack, wich isnt used by you
Ooooh okay thanks
hollow form also doesnt gen combo cause its proxies
Back to the drawing boaed
Existence is torment
true
Can twister be made to have bleed?
Yes, but only for it's phys damage unless you're blood mage
I havent touched the witch in poe2 yet, I assume that an ascendancy
Yep
where do you get uniques that arent target boss drops. is there still a way to target farm or not really. also could someone explain "chase uniques" and give examples? im trying to learn how to fend for myself without guides but have a bit to learn
is gemling an okey league starter? Im not looking to super min max I jsut wanna make a fun build out of it in late game
- Some uniques drop just generally, and don't have a specific place or enemy that drops them. Some are more likely in certain areas and from certain enemies, but some are just completely random.
- Chase uniques are just uniques that are so absurdly powerful that people restructure their builds around them to incorporate them.
Some examples (one from PoE1):
-Mageblood
-Garukhan's Resolve Support
-Rigwald's Ferocity Support
-Collapsing Horizon
Rakiatas flow lol
what makes collapsing horizon good? is it just the big elemental increase and + levels
Currently I'd recommend something else, but for 0.5 we really will just have to see. The ascendancy scales with skill and support gem count and/or with gem quality, both of which require having gem quality currency and/or large quantities of uncut skill/support gems
Huge base crit chance and the Trigger 50% refund are insane effects
I'm fairly certain it's used mostly for cast on crit builds
that makes sense
good sustain
how do you determine the strength of uniques generally? is it mainly theory
Depends on the effects of the unique
When something is entirely special to that unique or shared between very few of them, then it's all theory and understanding the mechanics
When the unique is just a stat brick, it's usually just big stats that make the unique good
Though they are REALLY trying to avoid stat bricks in PoE 2
They really want rares to be the stat bricks, and the uniques to be interesting
so trampletoe is good bc it has the effect of the aoe overkill damage that not mang things would share
Yeah that's a good example
I will probably just play 1 char so Im gonna gamble on the gemling 🙏
There are also going to be plenty of special uniques that are bad just because their effect is more lukewarm than they seem
ans the knight-errant should be okay bc evasion sucks and it makes it all armor?
Evasion does not suck lol
I prefer to cook up so wonky shit (last time I played I did bonecage max aoe blood mage), so I think gemling ascendency would be good for smth like that
oh? i hear it a lot so im just saying what i hear
But if you don't have access to iron reflexes and benefit from it, then knight errant might be good
People say a lot of things are bad, and sometimes they're right, sometimes they're wrong
Evasion isn't bad, it's just more niche than damage reduction layering
for trampletoe, if i really wanted it, but was SSF, how would i even go about it? its just a global unique. do i just hope to stumble across it
Yes
You'd just have to get lucky
is that not shitty? do uniques just drop like candy at a point
Kinda
Most global uniques are not very rare, and the extremely rare ones have shenanigans to get them
shenanigans
is there a good place i can learn farming patterns for most of them? im on the database rn but it doesnt give drop tables much
For example, if you want a unique item that's on a Heavy Belt base item, you can collect white no-affix boring base items and chance orb them to maybe get the unique you want out of that pool.
As long as the item level is above the level requirement for the item you're trying to get that is
ooh i forgot abt chance orbs
Chance orbs aren't always going to be useful, keep that in mind
But in PoE 2 you can recycly trash uniques into 1/10th of a chance orb, to reroll
So when you roll uniques you don't care about on a chance orb, you get a 1/10th refund
do they ever raw drop
They're moderately rare, but in 0.4 when I was actively playing I'd get them pretty often
You get chance shards incredibly commonly, whole orbs moderately rarely
like slightly more common than divs rare
Significantly more rare than exalts, significantly less rare than divs
okay that places it in my head
But divs are used less than chances, so chances are in low supply on the market, and therefore the price is increased disproportionately to rarity due to consumption
For SSF chance orbs won't be rare, but will be in less supply than you'll probably want lol
Different uniques have different drop weights, meaning some are more likely than others even when they are rolled on the same base item
So "chase" uniques will probably be pretty rare still
I don't go for chases personally, I make as unique builds as possible, see if they work, and enjoy when they do
Sometimes I'll go to 95 on a build, sometimes I'll start maps and see it's not worth it
my thing is the faryhest ive ever made it was in 0.3 killing the first xesht. im kinda not great
my builds always fall off a cliff when fighting the filth lady im A3
and its downhill from there
I'm lucky in that I don't care about builds being good, I care about them being fun, and just delighted when they end up also good
in 0.4 i made a wolf icr shard build and it took an hour to have the damage to kill forge master
i didnt have damage to kill him by the end of the arena, it was miserable and made me annoyed
i want something viable, that was not
Well unless you follow a build guide or autistically delve into the build design structure of the game, it'll pretty much always be a gamble lol
I've been playing since Betrayal on PoE 1, so I've been making both trash and gold builds for a while
i have autism. autistically delving was the goal
Welcome home, brother
i study game mechanics like crazy, im trying to force myself to get it for 0.5 for the challenges
i wanna kill new arbiter
lol thank you
been a bit, but i made it
im about to reverse engineer other peoples builds that work
Yeah I'm still trying to decide if my starter is going to be my bear build from 0.4 or my bleed blood mage from 0.3
Better than beating your head against a brick wall like I did
im doing minions for sure, idk if i want to do spirit walker first bc that would be hybrid which is scary or if i wanna do witch
You can absolutely do just companions on spirit walker, but idk if that's going to be ssf friendly given the new companion unique is probably going to be the most sought after minion/companion related item in the game
The drop weights will be figured out eventually, and it might even be a target drop
what does it mean
"remembrancing (100-8000) songworthy deeds by the line of vorana"
"glorifying the defilement of (79-30977) souls in tribute to amanamu"
Those transform the tree within radius of the timeless jewel, and the "x souls" or "x deeds" is the randomly generated seed for the jewel's transformations
The transformed keystones are usually related to the names
For example, the Sacrifice of Flesh keystone always comes from Amanamu
so it alters nodes in the area in a way determined by the number?
interesting
And in PoE 1 the community figured out the formula for seed generation, so in PoB 1 you can figure it out while build planning
In PoE 2 we don't have the seed formula
do you choose the seed or is it random?
Completely random
Done when it drops
Think of it as an optional randomizer for a section of your tree, or a method of getting a unique keystone
The transformations also always depend on the uniqe timeless jewel
Non-unique timeless jewels just add stuff to the already existing tree
my brain will grow 3 sizes next league
These are called time-lost not timeless btw
ikik, ive gotten a hand full
i understand the non unique ones
just didnt know what the other stuff was
i understand most mechanics to a moderate degree
im just confused on depth
Yeah that definitely just comes with time
There's plenty of build scholars better than me
eventually i hope to join their ranks
If i upload my character to POEninja and later delete the character, does it stay on POEninja or dissapear?
passive tree in up on website, it's the old 0.4 tree lol
is there a lich leveling build that's decent that is not essence contagion?
The build stays on poe ninja, but is gone from game
So you can revisit the build for next league and tweak it
Anyone know if Shavronne's Satchel inherets "increased life recovery from flasks" modifiers?
Thats exactly why i was asking, want to archive my currrent one to remake in new league but use the same character name
Yes, I know what it does, my question is regarding wording and modifier calculation structure
Would Chronomancer's new Phased Form passive's less damage taken contribute to mitigated physical damage for Iron Ward?
20% reduced recovery with 20% charge rate with a bonus to refill es
Less/more modifiers typically apply before defences iirc
@next aurora wouldnt that belt be useful for someone taking chaos innoculation?
Yes
Damn im getting good
Please don't just repeat the description of the item btw, this doesn't provide any help whatsoever
I will remember for future purposes.
Anyone who's played with Shavronne's Satchel, do the recovery modifiers apply to ES, or do they only apply to life?
Found this, might help with translating the modifiers
https://poe2db.tw/us/Shavronnes_Satchel
The (20-30%) increased flask charges gained.
Life recovery from flask also applies to energy shield.
They need to at least punctuate the sentence correctly
My man, I'm asking the question, because I'm unsure if flask life recovery rate is a modifier that affects the life recovery per second value before or after the "life recovery -> ES recovery" effect. I know what it says. I appreciate that you're trying to be helpful, but you've posted just the item itself 3 times now without adding anything other than the description. I really appreciate the effort, but it's not helping.
can the manifest weapon from smith of kitava triggers the molten shower from the brutus lead sprinkler?
So obviously we don't know because 0.5 isn't out yet, but this is actually really interesting now that you've mentioned it.
Starting off, it shouldn't be able to trigger it purely because the manifested weapon doesn't have strength. Attributes are a value mostly relegated to just players.
HOWEVER
There is a node on the south-east end of the tree that adds YOUR strength TO them
So theoretically, yes
It should proc, and gain the scaling bonuses
Would it be worth short tracking to get hollow palm over the standard path? Difference is 13 vs 16 points, so 3 levels faster
is there other uniques that have similar triggering skill that could be tested?
big loss of skill/attack speed though
When I b-line hollow palm I usually take the smallest path just so I don't have to worry about using quarterstaves, then fill out and replace the path later using respecs
I was thinking that as well. Respec shouldn't be too pricey early on for 6 points
It scales with level and as long as you're not respeccing constantly you'll be fine
I'll look into it to see if there's a method for testing rn
And i was trying to tell you the last part is a 1-1 unscalable
The amount you gain in life is applied to energy shield as well
You lose life recovery from flasks but gain charge rate recovery with the perk of the life flask also applied to energy shield
300 life would also give you 300 es
Orpheus there's an order of operations to mechanics in both path of exiles that determines the value of said mechanics. Some modifiers happen before others to prevent unintended interactions or unintended scaling.
If you have the modifier of "25% reduced life recovery" on a 100 life recovery flask applied before the "applies to energy shield" then you would get for example 75 life recovery and 100 energy shield recovery. This would make sense for scaling purposes because you're not only adding an out-of-the-norm recovery to energy shield, but you're also effectively adding 75% more total ehp recovery from flasks by giving it an overlapping effect.
Instead, if you have the same modifier on the same flask apply after, then it becomes a scalable factor that doubles the effectiveness of of all "increased life recovery from flasks" modifiers. Yes, you get the downside of 25% reduced recovery, but you can also get 270% increased life recovery rate on tree on the southeast end. This is additive with the 25% resulting in 245% for life specifically, but double the effect since it also applies to ES, and now you have 490% increase effective hit pool recovery from flasks.
The difference in value between these effects is massive, and both of them have logic behind them that supports either existing.
On one end, there's reasonable balance logic that would prevent the insane effective recovery of 2 hit pools simultaneously while allowing you to still scale one. On the other end, you make it multiply the value of an existing scalar for recovery, and allow the player's agency to determine investment.
There is game design logic supporting both ideas, which is why I'm asking someone who's played with it, to provide insight on their experience with it
I don't have a high level ranger or huntress to test with this, so I don't have the immediate resources to test it
I see what you mean.
Thanks for your effort man. I tried explaining what I was asking before, but I'm not always clear
I can't find any other on-weapon triggers for martial weapons in the game currently
I'm sure there's going to be tons more in the future, but surprisingly I think this is the first for PoE 2
Reasonably, I can completely imagine this working, but I wouldn't put my money on it
just tested. both life/es is identical recovery
Sick thanks, that's also incredibly stupid lol
though i didn't really look that closely at passives
You'd be able to tell if both were lower, or if one was faster
was using instant recovery pot both recovered 450
I assume at least, if you'd actually scaled the modifier
Iirc flask recovery rate modifies instant so this should still be a great indicator
i'd try with rate, but i gotta do something
If this logic persists, then that means that Azmeri Brew also scales identically
Which means you can make your life flask scale 3 recovery pools at once
Grab 50% mana before life from various sources, and 10% ES bypass with Atziri's disdain, then you have 3 hit pools being subtracted and recovered simultaneously
Grab the new Reverie, and now you have (I assume at worst) 50% less recovery applied constantly at 3x effectiveness from Life Flasks
Yeah, with maximal investment this works out to 6.4k ehp recovery per second
Assuming you're not on low life, 5737 ehp/s, assuming you're on low life 6780 ehp/s
Surprisingly, still worse than a damage deferral/recoup setup on blood mage, but at least is mostly local in pathing and therefore really clean to build around
- zero cost his scattering calamity. Machine gun titan is so back
So i was correct on the 1 to 1 ratio then.
Actually makes sense really. You get es recovery from a flask but its at -20 to -30% but they "leveled" it by adding increase in charge
So like 2 flask would be 1 whole flask in a sense
Or could double up on ember depending
most likely the rune mods are tuned down versions of the unique mods
I doubt dusk vigil is gonna get super heavily nerfed
Its a leveling staff after all
And the effect is ok and only becomes special when stacking reduced duration
I expect we can have only one legacy rune as well
Yeah it's build enabling though so many cool things to do with it
I can think of a good few ways to take advantage of just dusk vigil that imma try out
Hmm oracle gets some reduced duration scaling so could go ember fusilade + dusk vigil rune + the garunteed crit and pick up choir maybe
Probably won't be able to machine gun nearly as good as a titan tho
Titan could also do some str stacking
Iron grasp
Ok I'd overlooked the biggest thing, which was the "over x seconds" aspect of flasks lol, but I also improved the rate even further. The REAL best that I can get (that's actually accurate to gameplay), is 5.9k ehp/s recovery low-life and 4.9k ehp/s regular
You pretty much only ever get one-shot
And even desecrated ground still allows mana recovery
DOES ANYONE KNOW IF THERE'S A "MONSTERS CANNOT BE KILLED UNLESS X" EFFECT IN POE 2
I HAVE THE DUMBEST AND FUNNIEST METHOD OF MULTI-SCREEN CULLING IMAGINABLE
I think there used to be a support gem that allowed that but was removed? I forget the name of it
THEY CHANGED IT TO DOMINUS' GRASP FOR 100% MORE CHAIN
FUCK
Actually I'm trying to prevent a DoT from killing something anyways
And that was for hits
Y'know what? I found a way to do this.
Nevermind I'm killing myself
Why do you expect this?
a lot of these effects will outperform most other runes even if they're nerfed somewhat
limit 1 legacy rune would be a reasonable limitation to build around
would allow the legacy runes to be powerful and exciting
just casually slap a mjolnir in a mjolnir just for fun
Is the largest area AoE skill Blood Hunt with Ice Nova as a runner-up?
Im going to laugh if the legacy runes are only drawbacks
Everyone out here hoping quill rain rune gonna give more attack speed and it give you -40% damage
Okay, Iron Ward has the single largest AoE in the game
is it too late to start 0.5?
where da bleed builds at the fk
Yes, you should start preparing for full release
Which do you guys think would be better? Using scold's bridle to force Iron Ward to be maxed out on prevented damage as often as possible, or just take the damage from enemies to force Iron Ward?
hey guys noob here, only with 2 season of exp, any build you guys recommend to lvl the new season? Beside twister? i try it but uff, not my cup of tea.
Any1 knows if stuff like Brutus Lead Sprinkler works with tactician "Watch How i do it"?
I'd just say whatever seems fun to you
I don't think so. I know it wouldn't in PoE1, I think the same is true in PoE2 but not positive
It adds flat fire damage to attacks, not the weapon, so that notable wouldn't let allies gain the str scaled fire damage
i don't think we have anything like it in poe1 to compare
We have Battlemage
And Spellslinger
And they only care about the damage number on the weapon (e.g. at the top of the weapon's stats)
true that
so this makes you effectively have 100% bleed chance right or am i missing something?
It would be inaccurate to say it has 100% bleed chance because it can't be lowered with that wording
You always bleed on hit
Some skills are the same way
They specifically prevent map mods that lower player ailment chance
ok nice, 2nd question is... can the runes made from these uniques be used in any weapon type? or are they specific to the types of weapons they come from?
It would be most reasonable to assume these unique runes will be tied to the same item type
One handed maces to specifically one handed maces, quarterstaves to quarterstaves, chest piece to chest piece, etc.
gotcha... wasnt sure if it was gonna be like for any martial weapon for example.. guess ill find out on launch
ty
The most ludicrous part of that is going to be Darkness Enthroned btw
Any unique rune with a value that isn't just on/off effect will be scaled by darkness enthroned
i thought i heard somewhere that some of the extracted unique item properties will be "nerfed" cause they are so strong.. like svalin lucky block for example is insane in any other shield practically
I haven't heard that, but it's most likely true
Darkness enthroned might bring some of these to their original values, depending on how nerfed they are
plant oracle fucks and its comfy
whats the official name of the unique extracted rune system? trying to find where its referenced in the patch notes but cant seem to find it
people are getting this info from the item filter changes
has it not been talked about anywhere else? figured it wouldve been in patch notes lol
there's mention elsewhere about extracting kalguuran and ezosomething uniques
ughh another thing to figure out when the patch drops and have to end up re rolling when it does or doesn't work how I think it will
It was mentioned in the original content reveal video
The long one
But that and the stuff released today is all we know
people are heavily speculating on it. the power level of the unique extractions seem all over the place, so i wouldn't think too much about it
I'm betting on them being lower power, but significant effects
Stuff you normally couldn't get without that unique, but low power
there's some things where that might be even stronger than the alternative
i just want to bleed things without getting 10 jewels for bleed chance lmao why does ggg keep us guessing
Can't wait to socket Legacy of Brambjack into my Bramblejack
like a lesser pain attunement would be able to stack
You could always use those jewel affixes for damage and go for the "100% chance to bleed" support
yea, that's where this whole system gets weird. runing a unique into itself seems like the obvious play
The whole point, I'm guessing, is to have minor unique effects into stat-brick rares
thorns boots +25% crit? well now it's 50% crit and trivial to hit cap
trampletoe? why not 60% damage to to everything
man havent played in so long didnt realize theres a 100% bleed support now
Hasn't that been here since 0.3?
Yeah it was actually
I remember choosing between it and damage on my bleed flameblaster, and settled on incision stacking with ember fusilade as a setup instead
hmmm interesting, guess i dont need jewels now
You definitely still want jewels, but as a bonus to damage
oh yea for sure, i jsut remember needing bleed chance jewels to cap it out.. and the bleed chance quiver for bleed bow
Capping bleed chance is a lot easier than it used to be, changes to supports help but so do the extensive changes to the tree since 0.1
It's not really a thing you will need to stress about and largely just happens as a part of normal tree and gearing
If you're using a high hit frequency skill as a builder, try incision as well
In some cases u may want to go for an incision setup rather than straight bleed chance, which probably did not exist when u were doing whatever u were doing before
Incision isn't used commonly, but it's very good
yes im going to try and use incision now, atleast until i get the pure bleed damage built up
idk just gonna wing it and see what happens with bleed bow
Looking at targes and Parry, I might have slept on Parried debuff too long
quick question, in poe2, cold dmg inherently chills, fire dmg inherently ignite and lightning inherently shock right? do I need to crit to deliver the ailment like poe1?
In poe 1 you don't need crits to do the ailment, but crits do confirm their application. In PoE 2, crits only help with ailment application by increasing the damage dealt relative to ailment threshold
Parry smokes bosses its just hard to keep up/rely on when mapping. If ur looking for single target then it is very strong
so you telling if i dont invest in chance to ignite/chill/shock, and I dont crit, as long as the dmg is big enough I can still deliver the ailment that associate with the dmg type?
I'm thinking about shenangans for single target to add to a culling strike build
Just dont click the tree nodes theyre kinda ass and theyre mostly in weird locations
That's the case in both games (with some other conditions in poe 1)
You do need to have at least 1% chance to apply anything though
Thats not the case in poe1, if u dont have explicit chance to shock and u dont crit then u will never shock
But that 1% chance to shock in PoE 2 is absolutely enough if you have enough damage (though the damage required probably just kills them)
In poe2 its as u say
that exactly what i thought too
I'm saying in PoE 1, if you have 1% chance to shock, you can still have a 1% chance to shock
That's how that works
I'm just saying you don't have to crit
He's asking whether hit size matters
Hit size also matters for not-shock in poe 1. Ailment threshold exists in that game too, but functions for different things
i am asking if I need any percent of shock in order to shock. imagine I have infinite amount of lightning dmg with 0% to shock, will i shock without crit?
No in poe1, yes in poe2
You have to have 1% chance to shock, but you innately have a TINY % chance to shock in poe 2
As long as you're dealing lightning damage, and you don't have something the prevents you from shocking, you will shock one day
Shock chance is HIGHLY recommended though at least in small amounts
Alternatively use shocked ground or drenched to guarantee it
Also, shocked ground from your skills is modified by your shock effect/magnitude in PoE 2
the reason of asking is i want to make yokes of suffering to work and deliver all 3 ailments but I only get lightning dmg from Archmage
I need to know if I should spec into % to shock in order to deliver the ailment
if I inherently can shock without % to shock investment, I dont want to waste the point
There is generic "% increased chance to apply ailments" on tree that helps in situations like this
U will have some uptime on yoke regardless of anything else
You can, but the chances will be incredibly low
But depending on ur total damage, the mobs ur hitting, etc then u will probably want some ailment chance
Basically you just want at least a small amount of % chance to shock
Not much if you want to avoid it
But you'll need some to really benefit from Yoke
will crit guarantee the ailment like poe1?
No
haiz
In poe 2 all ailments interact with ailment threshold in their own way
unlearn poe1 will be the hard part i think
Shock chance is a base value, modified by chance increases, modified by damage, then against their ailment threshold
Does nothing except make the hit bigger which indirectly increases shock chance
It really is
Wonder how plausible a smith of kitava with facebreaker and hollow palm would be this league 😅
Shock math is super straightforward in poe2 its just 1% chance to shock for every 4% ailment threshold u do of lightning damage baseline
And then u multiply that by shock chance
Its way simpler than poe1 shock math
nah poe1 shock math is 100% crit = 100% shock xD
lmao
Sure but magnitude is a headache
Poe2 shock magnitude is just 20% x 1+magnitude% its braindead
and 20% is chance to shock?
No its base magnitude
Poe1 the harder u hit the bigger u shock
Poe2 the harder u hit the more likely u are to shock
got it
Ignites don't normally happen automatically either anymore btw. Now it's the same thing with shock, but the chance per hit adds to the previous in building a debuff called "flammability" that sets base chance to ignite. So you hit them, they get 12% flammability, your next fire hit has a 12% chance to ignite. This can go up to 100%, and regardless of current ignites, builds and drops without being consumed or removed except for old hits timing out.
so if i hit super fast with relatively medium size hit, I can still ignite
like fire a bunch of ember fusilate
Yes, but the ignite damage will be bad because the burn dot effect is still scaled off of the hit
without investing into ignite chance
yeah the goal is just enable yoke for more dmg
and not ignite itself
Honestly, based on the wording itself, you might just be able to equip one of the uniques that just ignites nearby enemies
i already plan everything out 🙁
Alternatively just slap down a Flame Wall with flammability supports and apply the shittiest ignite very quickly
honestly i feel like i still planning the same way i plan poe1
the 1 button way
but anyhow thank you both for the explanation @shut slate @swift lintel
@next aurora
There are plenty of one-button builds still, but a significantly smaller ratio of them are good in poe 2
PoE 2 is trying to be a multi-button game, and it succeeds in more ways than I expected, and falls short in some others
Depending on ur curse u can also just charged mark for shock on single target
And not have to fuck about all day with shock chance or whatever
whats the best one button build youve played in poe2? 😄
Ppl used to thunderstorm shock conduction 2 for shock but that is no bueno anymore
Technically my bear build
Walking calamity + nothing
My 2 button flameblaster was also insane dot dps
also another quickies, gain as extra happens before increased/more right? so if I have ele gain as fire for example, and 100% increased ele. if I start with cold, it will be
total dmg = cold x 200% + Cold x gain as fire x 200% correct?
No, conversion and extra doesn't benefit from layering in PoE 2 iirc
That's just poe 1
but it increased ele no?
100% increased ele with cold damage converted into fire would just be 100% ele to fire
This is worded weirdly but what you've written is correct
right? so 100 cold - 5% gain ele as Fire - 100% increased ele
total = 100 x 200% + 100 x 5% x 200%? right?
Example math:
100 cold hit
100% converted to fire
100 fire hit
50% as extra cold
100 fire 50 cold hit
50% increased ele + 50% increased cold
150 fire 100 cold hit
Yes
yes that make sense
Its a lot easier to show the example if u dont use generic ele lul
So that u can see which damage applies where
But what u wrote is correct for the example
I changed it to be more descriptive
gotcha. i just want to make sure that if I scale increased Elemental dmg/more elemental damage, I will benefit all 3 element with gain as
perfect.
The difference is from poe 1 though
like i said unlearn poe1 is harder part
Yea not u the other guy sry
Ur fine
poe1 you double dip at every conversion
Yea u would in either game
Poe 1 layered damage conversion benefitted from increases/reductions from previous steps. Cold to Fire meant benefitting from both cold increases and fire increases, but that doesn't happen in PoE 2
As long as ur not gaining phys or chaos or some shit
Yeah
Poe1 u dont really double dip, only ele as chaos or nonchaos as chaos "double dips" and thats because those mods are actually 3/4 individual mods in a trenchcoat
They got rid of damage modifier layering in poe 2 so you can convert as much in whatever direction you want
Increased ele damage in poe1 only works once no matter how many times u convert
And has since 2.0, 10 years ago
Increased ele damage in poe2 only works once no matter how many times u convert
So this specific example works the same, even though the math is different
I don't think it exists yet, but we can technically have chaos to lightning in this without breaking the math now that layered increases are gone
poe1 i understand
i skip poe2 for awhile now so everything is new
poe2 the practical difference is that if u convert eg phys to fire then phys damage increases dont work anymore
Yeah it's fairly different
Thats different to poe1
^
yup got it
The other difference is that its all done at once rather than sequentially, so u can have like lightning gained as lightning and it doesnt break the game
gotcha
Can't wait to get chaos to fire on infernalist in 1.4
they should cause honestly i feel like all ascendancy just feel the same
maybe blood mage is different
Blood mage has ele bleed, interesting crit shenanigans, and has some interesting layering for hit pool
They're trying to have the mechanics and skill interactions do the heavy lifting, which I think is good for early development, but I can definitely see some need for revisions in the future
All 3 witch ascendancies are incredibly strong for very different reasons
i have a hard time to find an ascendancy for my build
Except the alt lich, abyssal lich sucks ass right now
The only redeeming things about abyssal lich are just the unchanged lich nodes that carry over
What kinda build do you want to play
i just saw someone talking about Whispering ice + heatshiver combo for Frost Darts
I have not done spells in forever and I have no clue where to start with that lol, but you can look at other people's build guides or characters that exist on Ninja
so int stacking - whispering ice have chill aura so enable heatshiver right?
there is no build guide i think. ninja everyone and their mom play cast on crit comet
so no help
I mean, you can filter skills on ninja
yea i did
also Umbra soul Abyss Lich is bomb in 0.3 i love that node
did Umbra soul katarina bloodline in 3.28 and it slap too
that point is insane
The problem is in PoE 2, there's significantly more layering with less effect than in poe 1. So larger values on increases have less effect than "more" layers. So umbral souls are bad right now purely because their numbers are good, but don't help in the right directions for the kinds of builds that invest in enough spirit to benefit from them.
I have yet to see or make a successful build with umbral souls in poe 2, and trust me I fucking want it to be good.
anyhow let me breakdown my logic and you help me out.
I want to build Whispering Ice Int Stacking -> Mana stacking -> Archmage + heatshiver -> gain as extra fire/lightning -> Frost Darts. yoke of suffering cause we have all 3 elementals dmg for 3 ailments
I would highly recommend MoM for this btw
Maybe even a MoM scold's bridle recoup loop
That is if you're willing to break from heatshiver
Infernalist: maybe demon form, maybe reserve life and give it to mana. but that all. i dont know how to regen life to counter demon form
BM: idk how to solve life cost with life leech nerf. the rest is good.
Lich: top 2 choice for me right now. cause I plan to run blasphamy curse for explode, then do low life and paint attument
Storm Weaver: I already have shock/ignite/chill. literally all node are useless except arcane surge
Chrono: #1 choice. I thinking cast speed, less dmg taken, slow and timesnap. most defensive and the entire tree go offensive
Varasta: Benefit from Whispering Ice is a staff and can run staff and focus. but everything else is trash
I'd say your best bet would likely be to go either lich or chrono, but I would look at options other than blasphemy. Curses are really good right now and blasphemy helps with their kinda shitty delayed effect mechanic, but spirit is something that should be reserved for the peakmost skills possible, both defensive and offensive.
I would personally go lich, but that would also require serious investment into defences
i did umbral souls Doedre Undoing follow captain lance w my twist on it. fking love it. Did ward staking umbral souls this league 3.28. and can tank maven memory game as well
More specifically require serious recovery investment
i look at that node every league planning that how I want it to work
is someone down to help me understand vaal orbs for 0.5?
what i understand:
before 0.5 they could reroll affixes values
the range of reroll for these values was "-20%" all the way up to "+20%" the initial roll of each affix (please confirm if it was really 20% or if it instead was like 22%)
what i don't understand:
- do they still reroll affixes values in the exact same way? (i think not, i think somewhere in the patch notes it says it's changed)
- how do they reroll now?
- what or how is the best way to reroll example the values of affixes on a unique item to reach that +20%/+22% now
- is there a way to roll even higher than that +20%/+22% now?
just wanna know how we can now example minmax a +30 Str roll on a Unique head
Are you talking about Umbral Army? That functions differently in poe 2. You don't get the minions here, just their "soul" effects.
yeah i meant umbral army
and yes. poe2 u dont get minions. poe1 u need the minion to get the effects
Yeah Umbral army gives you the minions + benefits depending on what's summoned. In PoE 2, Umbral Souls has no skeletal minions, reserves instead of quantity caps (which isn't as good as it seems), and the values don't reflect the power cap.
Spirit requires VERY significant investment to get large value out of umbral souls, to the point where you're spending more investment building around spirit than what you get out of the souls
Rather than providing layered benefits it's a flat tradeoff
yeah check out captainlance build in 0.3. I did the build and got to 14k ES and have close to 700 spirit. Also craft this and get a ton of % increased. then use all the spirit to get % increased ES for defense. and do int stacking/mana stacking for Archmage for flat.
I'm looking at his end of league version of this build, and while it's definitely unique, it also costs an incredible amount compared to most builds of the same power
The fact he got it to work is crazy
And really impressive
But the investment to payout is not good
yea but hey it works xD
ward stacking umbral army in 3.28 tho. insane. worth the investment xD
I was thinking about doing a dual mirage archer/mirage deadeye setup that
A) for single target inc bossing uses ( Plasma Blast)
B) for multi target clear uses (galvanic shards)
How would a buiild work like that
Yeah I haven't played around with bloodlines in poe 1 very much, but I've made a couple builds around them and got distracted by other games immediately before achieving them lol
using umbral army
Yeah, watching him run moderately juiced T15's and spend more than 10 seconds to kill Olroth is uh
Interesting
But, he is at least immortal
He is equally immortal as my 3k life bear build, which I'm not sure which is more impressive
His sheer ES, or the absurd power of layering
well that much ES in 0.3 is impressive imo
Oh no doubt
That's the most ehp I've seen in this game
But I could tell from his build breakdown that it was only ehp and recovery, which is great and fine
But even my 5 div blood mage had slightly smaller max hits with more recovery, and roughly 4x the dps in 0.3
and honestly now i think about it. it a canvas for any spell build no? just need a spell with no cool down, good inherent clear and high flat and cast speed
spirit stakcing will solve the dmg and the defense
i know ES got nerfed but well who know xD
Yes and no, he was using specifically a combination of really powerful int scaling damage skills from support gems
Usually those are terrible, but if you're doing nothing but int scaling then it worked really well
i only played two builds in POE2
the last lament xbow lich and this
they nerf them both to the ground
I'm honestly still just sitting here baffled anyone bothered to try and make that insane expensive build and even took it that far
well if it too easy why grind
it GRINDing Gear Game right xD
mirror tier every piece of gears xD
Any tips for duo leveling a witch and sorc in the eaely campaign for better synergy? It always feels like mobs are buffed more by the party buff than our combined dmg
How are we feeling about ED/Contagion for RotA
Do you guys think minion gonnna be lit in the next league??
Is there anyway to make cast speed affect attack speed?
After not playing since 0.1 I leveled up an ec\contagion witch and found it really smooth.
My idea is to play it for 0.5 as well but minions are whispering to me like the green goblin mask
still no info on gemling gem effects?
What does everyone think of going stat stacking martial artist with stone fist HOWA? EIther hollow palm, qstaff or maybe even pillar?
I mean it's always been goated in campaign and early maps, it got great clearing speed even in hard maps, but the boss damage is "ethical", maybe 5mil DPS in a good build
so if you want 20mil dps or whatever then it's not for you
I'm not a bossing kind of player so that weakness doesn't bother me that much. I think my plan is to go ED/C, get as much currency as possible, then twink out a monk or something. that new martial artist ascendency looks really fun
though I could just start a monk
I mean it really depends on how fast your campaign is and how comfortable you are with going through it
I wouldn't want to spend so much time in campaign personally
My campaign is really slow in poe2, I've only played 2 leagues so I don't have a ton of experience running it
that's a good point
I think i'll just start monk then
there you go, just make a character you wanna play then
🙏
can you put Atziri's Impatience into Choir of the Storms bolt?
Does anyone know how https://poe2db.tw/us/Spray_and_Pray works? Specifically the "moving" part in "50% increased Attack Damage while moving"
Pohx uses it in his permafrost WH, but does that mean Spray and Pray works only with WASD?
20% reduced Accuracy Rating while moving
50% increased Attack Damage while moving
5% reduced Movement Speed Penalty from using Skills while moving
Yes. You need to shoot on the moove, and it's the only way to do so.
For real? Some passives work only with 1/3rd of the supported control schemes?
2/3. You can spray and pray on controllers.
That's horrible
are all hollow palm builds transition to weapon ones at end game?
I love idea not having to worry about weapon but it seems like it's for campaign/super early maps only?
Depends. the ~15% increase in evasion on gear at endgame might offset the evasion stacking nerf it got.
has anyone made a build guide for the martial artist with the exploding bells yet? not sure what its called
do MS Paint builds count?
Hello, Im still not sure what to pick between oracle and disciple of vi for my plant league starter can someone tell me the main pros and cons please ?
How do you make a build guide for smth that doesnt exsist yet?????
Oracle ez crit and ez notable stuff if you take many keystones
Disciple staff focus -es recharge free armour from es stacking
ppl do that all the time bro
Only stupid people do smth like that
You cant make a guide for smth that doesnt exsist
whatever dude lol
You can Theoretically make a Theoretical Build Guide
Yeah theory crafting is possible but making a guide isnt realy possible because how can you guide someone if you dont even know how exactly its going to work and feel
Thats why its a Theroretical Build Guide... the guide itself is theoretical, just like the theory crafting
How do you deal with boss dmg before bonestorm?
On ed cont
Get some good music to listen to/a good anime to Watch while the boss dies
Xd
so tempted to go martial artist flicker strike instead of varashta or gemling but i worry it's bait
What is looking to be good with gemling?
Same but a bit different for me .
Heart says Spirit Walker, Brain says martial artist, Soul say Firestorm Stormweaver
it's Martial Artist, Bonestorm Bloodmage, and Chronomancer for me
Anyone know how deflection works togheter with armour? Does armour get calculated before or after deflection dmg prevention?
After
Oh damn, then they synergize really well.
With new deflection stuff in merc area, glancing blow keystone is actually looking tempting
does anyone have a good aura bot for 0.5
Why blood mage for bone storm?
nothing meta about it. just flavor lol
Chonk, Flames, Selfless Remnants+ Auras
chronomancer has a bunch of support cc with time freeze and can go all in on temporal chains blasphemy
fair!
it always bothered me how blood mage is ironically the worst option for physical spells due to high base crit, so i hoped there was some tech
I’m begging for exsanguinate
do you have a guide?
Nope, but I would assume its, Chonk>Flames>Remnant effect+collection range>Selfless Remnants, or even the new Hollow Mask, and then all the Auras you want. Cause Purple Flames being shared is juicy
Issue is that scaling Chaos damage on the other guy can be mid
unless they scale chaos damage themselves
Most end game builds scale crit bonus anyway rather than elemental/physical damage
I would probably suggest tactician anyway
is there a way to make Coward's Legacy "Low Life" work with CI? 🤔
What do you think about "Innate Rune" at the druid side of tree ? (For Wyvern Oil barrage).
Too much point for what it is ?
Its just Pure "#% of damage as extra Chaos damage" you don't have to scale it it if you cant, its an Aura bot adding extra damage
Yeah but it doesn't provide that much damage . Cause if you don't scale chaos damage the gain isn't much
No. With 1 life specifically you always are on full life.
Remnant effect alone get it to be like 130% at 10 stacks
was thinking if it rounds up to nearest/up it could worked but I think it rounds down
It depends on how remnant sharing works with other players.
Which is effectively 130% increased damage if you don't scale chaos
Well, no. It used to be the case even without cowards legacy, now it's not.
Cause increases to Phys and Elemental don't scale your chaos gain
still More than 0 % extra
could anyone help me to make such a build
Its a fucking aura bot, its just there to provide aura's the extra chaos damage is an addition to the auras
I would probably advise tactician over chonk
What can a tactician share to others that a chonk cant?
A fuckload more auras
massive flat weapon damage
stacked banners
and improved immobilization against bosses
yea tactician is the better aurabot
more armour, exposure, max res, flat attack dmg etc
le balanced banner gem https://poe2db.tw/us/Refraction_III
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
gotcha, didn't know banners were that juicable
So Spirit Walker Owl feathers read
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
Staggering palm gives you a buff that sends projectiles from attacks . Does anyone know if this projectile count can be scaled ?
Would the projectile count triple if we use the feathers properly ?
And another question is, if the projectiles would all leave soaring ground . Cause that would make getting soaring ground buff much easier to sustain .
should be easy to check, but i'd worry it won't multiply the projectiles for all procs of staggering palm
Yeah that's my worry to .
I want to run spirit walker with all animal nodes and buffed stags, but i don't want to just run twister
it can be tested though, there should be supports to add projectiles to it
Ideally i would be a hipster and run maces or staffs
but odds are either the owl buff isn't used, or it's used and wasted
unless they changed something I do remember multishot working with staggering palm
Also according to PoE2DB the "Recommended Support Gems" includes Nova Projectiles so i would assume so
I haven't fully played through the game since the game released. How cheap would this build be? https://mobalytics.gg/poe-2/profile/gl1tch3d-6tupst/builds/ccbe551a-5678-4186-b989-5bec6d85e325 a YouTube video showing it off has 60k views. So i'm guessing it's going to become crazy expensive?
Gaining glory is quite difficult though, that’s the main problem, as a pure support character. You need to attack now
Why people take "Sacred Flow" Shaman ascendancy perk and take 3 unique charm ? I don't understand.
Dumb
That's what I thought. Ty ^^
thats why he has the ascendancy node. With daresso's lineage gem you have one banner at 100% uptime and the rest at 50% and thats with low glory gain investment
staggering projectiles is weird. I tried with nova and it only procs sometimes like there’s a cooldown
I played tactician minions in 0.4 and sustaining my banners was never an issue
obviously i nevevr attacked
That’s only if you stand still lol
I mean fair. Was hoping you could keep the movement speed buff up or soemthing
Was thinking of a tactician companion angle this league.
Try multishot?
They buffed the base range a lot too
you probably get 1+ screenwide banners now
tactician is cool, he also has the best command ability for clear
the only problem he has is that is designed around stacking armour (for refraction III)
and armour is an imaginary defense
I would never again play him again over varashta
Yeah it works.
The question now is if feathers work with that
no, that would empower the staggering palm itself
so your staggering palm would release extra projectiles
it would not affect the buff
Well it is staggering palm itself that sends the projectiles .
It works with multishot
multishot stays on tho
I'm also dubious if it works unfortunately, as much as i would hope it would
one way or another it's worth a test; i had the same plans to try it out
i'm just very doubtful it works that way
Hmm I think if you get Feathers, and Empower staggering palm all attacks from the "buff" inherit the multiple projectiles
i think that is incredibly cope
the +6 proj would just give you an insane # of proj's on your buff for free
the concept in general is just a free gimme
By the keywords alone, Staggering Palm is a "Projectile Attack", so anything that modifies projectiles would modify the projectiles it creates via the buff
which they tend not to do
yes
but owl feathers empower the next proj skill you use
not constant
yeah it empowers it to send multishot .
Basically the next use of staggering palm has multishot on
Let me test it out if that works actually
if i take out multishot after triggering staggering palm if the projectiles will stay on
Owl Feathers Empower> Staggering Palm> Heavy Stun's enemy> Buff Created> Buff inherits Projectile effects from Owl Feathers
there is nothing that suggests the buff inherets the proj effects of the attack itself
Oh yeah salvo works
multishot works because it supports the skill as a whole; it's not tied to empowering a single attack
cremation+sire of shards+6proj support gem+chain+slamming totems.....your pc will die
there is nothing at all that suggests the buff is snapshotted off an initial empowered attack
like who knows, maybe it works
but if that were the case
would we not see salvo as a standard support on staggering palm already?
you'd just get 6 additional projectiles for free
nobody uses salvo on staggering palm
The existance of Tempest Bell does. You can Empower Tempest Bell... If the Bell didn't inherit the empowerment then only the initial impact would be empowered but ll the shockwaves are empowered too
tempest bell has a sustained tag
Yeah so every attack is a separate instance of staggering palm
So if you have the buff you can just roll and the next attack will trigger few projectiles
but it will not carry over to the buff yes?
On the same staggering palm buff you send out different amount of projectiles depending on the seal count
salvo doesn't snapshot onto the buff
that's because salvo supports the entire skill
If you have the buff and attack it will expend all the available seals every attack
not a singular empowered attack
owl feathers proc on an attack
they would not snapshot the +2 across every attack
If you have no seals you will launch just one projectile
The Buff is the skill "Staggering Palm"
the most likely behavior is simply that
there is no snapshot, but if you have the staggering palm buff active and get another owl feather off
then the feather will empower the next staggering palm proc
there's no snapshotting of +proj across every attack with the buff on
yes
i'd say that's far and away the most likely scenario
2nd most likely being that you have to use a fresh staggering palm to proc, and the buff won't autoproc feathers if you recharge one
That is unfortunate a bit .
I don't even care about the projectile count per say but the soaring ground is kinda nice
and 3rd, that it just snapshots
they definitely wouldn't let us just perma-soaring ground off a buff
that being said it's not awful soaring ground uptime anyway
a proc every 4s isn't too bad
Yeah but the the automatic cast makes it a hassle to control
to an extent yeah for sure
i don't want to spawn soaring ground behind me
if you go whack something to your side the soaring ground will fly the wrong way
tbf that'd only happen if you target a mob behind you
which shouldn't happen too often
Other idea was molten blast
are you doing 2 in the stag path or 2 in the owl path?
if you're trying to maximize soaring ground uptime while clearing with 2stag
it's probably grenades
cus u can just do a grenade>roll with no delay
i suspect spears would be pretty mediocre for it anyway
1h flat damage
Yeah grenade was a thing i was eyeing but
- not sure how they scale with projectile speed
- boring for me
you'd need super good gear to make the stags do decent dmg with 1h
is it normal that i don't find "Empowered Spark" on PoB ?
grenades just get chucked faster with proj speed
and yea grenades get a lil old
if you've never tried a surefooted sigil grenade character, those have a pretty different flavor though
i'm pretty sure i'm going to be using surefooted sigil for 2stag regardless of what weapon i end up on
at least until endgame amu
from a clearing standpoint
if ur gear is super good probably the fastest clearer for stag is shred
you just run/dash around with 30%ms from wolf and shred-roll with full AS supports in shred
cus shred has such high AS% that you can dodge-cancel it similar to grenades
and still have the attack go through
but i think that's only at a super lategame point where you have mega damage + herald chaining online, and your stags can clear everything with no supplemental damage from an actual skill
I was also eyeing molten blast with +projectiles and than just something else for chonky things
And stags for general clear
molten blast + stags should feel oka
i think the only problem is
mace slow + molten blast slow
so it cuts your movement uptime kinda badly
it's not the worst, i tested it out with marohi and rare 2h mace
but it felt like 3 tiers worse than some of the other options for singletarget
the strongest st setup in theory that i tested was a siphoning strike-dodgeroll rotation
For single target i would assume something else would be used
mm it depends what you want to do with your build really
there's enough strong stuff that you definitely don't have to do stag primary for singletarget
but i think you can definitely make stags work for st pretty well
I was eyeing stags mostly for clear and disney pricess vibes
they looked like they had decent uptime in the showcase
and with homing they should be good clear .
And depending on the homing capabilities be also pretty good single target boost
no
the homing does nothing in singletarget
the stags run along a set axis
they can only pivot within a cone
Do we know the size of the cone ?
so they unfortunately can't do like an actual loop and run on top of a boss
not the exact specifics, but what we do know is you can't get your stags to just stampede on top of a boss and hit with all 4 leaps
in all likelihood unless you have gigantic amounts of AOE, you will hit with 2 leaps
in melee, leap 1 + leap 2
from long range, leap 3 + leap 4
I would assume that you can get 2-3 leaps depending on the targeting
i think 3 is very unlikely without super significant aoe investment
but maybe
3 would be nice
from the auspex video you can see pretty clear examples of their aoe/leap distance
i think it's safer to assume 2 leaps will hit a boss
That will be hassle, cause you will want the latter 2 to hit the boss
hello i have followed NOTHING about the new expac, i skipped last 3 (i played 0.1, 0.2 a bit basically)
What starters seem good and chill for like exploring poe2 as a poe1 veteran (bow player mostly)
i'd do siphoning strike > dodgeroll and expend stags with the siphoning strike
but then i realized it'd only hit with leaps 1+2
you have to expend the stags from a pretty decent range to hit with 3+4
I wonder if they snapshot your weapon damage 
wym by that
If i expand them using one weapon set and than swap
Which damage will they scale off
mmm, grenade starters are usually pretty chill
twister starter is looking monstrously broken compared to everything else
but does have a non-zero chance of getting nerfed in the next 3 days before patch release
ED+C Lich is supposedly very strong
oh
they will scale off the weapon that expends them
they're just an attack
Yeah so you can expand them with some thick thick crossbow
and then run back into melee range
yeah that is my exact combo atm
to actually play the game