#2┃build-planning

1 messages · Page 236 of 1

shrewd cave
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Yeah it's decent, it lowers one shot potential cause you roll your evasion and then roll chance to deflect

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So only if you lose 2x 80%s will you take full damage

dire cave
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with darkness enthroned you can bump the damage taken from deflect down to 54%

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instead of 60%

shrewd cave
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Anyway I'm playing deadeye so I won't get hit anyway Kappa

dire cave
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theres probs more ways to decrease that even further

dull pecan
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And I mean honestly for the defensives we have, it’s still better than armour imo

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I’m torn between deadeye and invoker

dire cave
shrewd cave
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Anybody interested in the totems explode lineage gem?

dull pecan
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Played deadeye 2 leagues in a row and kinda want to change it up

shrewd cave
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It seemed like a cool idea but idk if we have the tools for it

dull pecan
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I haven’t looked at totems really but I see people trying to cook something

dire cave
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meditate got a solid buff this patch

dull pecan
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I’m leaning invoker but melee scares me with the on death shit in this game lmao

dire cave
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like yes overflow got reduced by 50% but meditate recharges energy shield about 4 times the recharge speed

dull pecan
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I know I could play ranged too I suppose

shrewd cave
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I've played warrior, monk and pathfinder

dire cave
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and with the hollow palm addition I get to play a D&D monk :))

shrewd cave
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Think my pathfinder corpsewade got the furthest from all of those but it was not easy to build lol

proven spindle
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What happened with snap?

dull pecan
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Yeah I wanna slap some monsters

flat star
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Hollow palm sounds cool but how could it possibly be balanced, either it ends up useless in lategame or it's the only way to play

dire cave
proven spindle
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That seems kinda dogshit

dire cave
dull pecan
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Also deadeye is so damn expensive to play late game because bows and quivers are so important

shrewd cave
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So maybe it's balanced

rich lagoon
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Monsters will now evade warrior aoe with the new change xdd

flat star
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I mean it's some flat free damage, either it compares to non-free damage or it doesn't... I didn't notice any real side benefits that would make it worthwhile if the DPS doesn't keep up

dire cave
shrewd cave
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Kills all the bosses

dire cave
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and double accuracy per dex point aswell if I aint wrong

flat star
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At the least tho, it will almost definitely be great for leveling and getting to the point where you can get a good staff, which might be the idea

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sort of lower the barrier of entry

rich lagoon
shrewd cave
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Since it doesn't give flat damage based on Dex like Poe 1 it might actually not be great for levelling

last bolt
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Has anyone theory crafted a fire melee witch hunter with the dual passive trees and oil grenade totems. Like melee + fire focus, maybe fissues+slams? on one tree and oil + gas totems on another tree or something like that?

shrewd cave
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You'll need high evasion and es to make it shine, with lots of fast crits

dire cave
shrewd cave
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Yeah p much, we don't have the numbers

rich lagoon
flat star
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oh aight, I didn't read it that closely but I see now that it does have some caveats and side effects, could be interesting

rich lagoon
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It will apply 1 stack of crit weakness next patch note today

dire cave
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which is ridiculous

rich lagoon
shrewd cave
shrewd cave
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When you say it like that it actually sounds bonkers lol

flat star
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I would think the flat crit chance is maybe more important than the AS, or at the least, you probably wouldn't run it without hybrid gear

dire cave
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even if the flat phys is non-existent there are a lot of ways to add flat dmg

shrewd cave
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Hehe, I'll farm thunderfist with my deadeye and go live out my fantasies

flat star
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but IDK, those numbers are enough that maybe even pure-evasion would get use from it

rich lagoon
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Well, flat crit will come from pure es helmet (es helmet gives us more evasion from passive), and other gear pieces pure eva

dire cave
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if you rly want flat dmg howa is probs best

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but its boring

shrewd cave
dire cave
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idek what crackling palm does

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but I like the sound of it

rich lagoon
dire cave
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howa doesnt have crackling palm tho

rich lagoon
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Ggg probably nerfing hollow palm flat phys dmg rn to be complete useless (max 5-10phys i think)

dire cave
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nah wont be that bad

flat star
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will be interesting to see how the balance ends up because it needs a lot just to compete with missing +5 to skill levels from a staff

rich lagoon
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Its not a good idea to leak broken stuff here btw, ggg will just slam the nerfhammer xd

rich lagoon
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Too much people here and on reddit leaked tech and now everything nerfed

dull pecan
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Is there a cap on the attack speed and crit from hollow palm?

dire cave
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its capped by gear

flat star
dire cave
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skill levels might not even be usefull if flat damage is shit

rich lagoon
flat star
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not for hollow palm, just for the extra damage, stacking more skill levels is always meta I thought

dull pecan
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Okay I was thinking maybe the shear amount of attack speed might make up for a low flat damage on it but yeah

rich lagoon
flat star
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I kinda wonder if the damage from hollow palm will scale linearly or not (with skill level)

dire cave
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at the very least I think the flat damage will be equal to the highest quarterstaff base types in terms of flat damage

flat star
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assumedly it will just for simplicity but skill levels usually scale somewhat exponentially at high levels, almost seems hollow palm should too because it's effectively replacing +5 skill levels from a staff

rich lagoon
dire cave
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regardless I'll play hollow palm

kindred tangle
flat star
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yeah, should be fun either way but I also doubt it can be balanced well

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though really I'm more interested in chaos damage fire stuff... I'm probably running EDC lich, and a whole new chaos DOT is a gamechanger

dire cave
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the new changes to AoC monk seem interesting

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specially with volatility

rich lagoon
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They just need add a "0-100% more damage while unarmed" scaling and reduce base phys accordingly

dire cave
rich lagoon
shrewd cave
flat star
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tell that to frozen locus (not that it uses weapon damage anyway tho)

shrewd cave
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We dream that GGG actually makes good items

flat star
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hmm, I wonder if frozen locus will be changed slightly? Since it doesn't use weapon damage, it considers your damage to be base quarterstaff damage - so how does that work with hollow palm

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assumedly you wouldn't get any benefits from it, since you're still technically doing qstaff damage

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though I did notice some new stuff can break locus crystals which is kinda interesting. Curious just because my one monk build was all frozen locus, it was weird but enjoyable (and would benefit a lot from both more crit and more AS)

dire cave
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Frozen Locus: Ice Crystal now deals 80% less damage in the first 0.5 seconds of its duration.

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=_=

shrewd cave
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Ded

dire cave
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same goes for frost wall

flat star
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rip. Also it now deals damage based on your weapon instead of flat

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which was kinda the whole benefit to having it, stacking levels could be a total replacement for having a good weapon

dire cave
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tru

flat star
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sad, but not surprising, the reason I liked it was it was the only build I found that could just instant-nuke things without having to combo

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so of course GGG can't allow that, if it was fun lul

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Though I wonder, guess we'll see... the weapon damage scaling could be enough of a buff that it's worth waiting 0.5s to pop it

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I'm also curious to see how this works out:

The Eldritch Empowerment Notable Passive Skill no longer provides Non-Channelling Spells cost an additional 3% of Maximum Energy Shield, Non-Channelling Spells deal 30% more Damage, or Spending Energy Shield does not interrupt Recharge. Instead, it now provides Spells deal 30% more Damage when Sacrificing Energy Shield, Sacrifice 5% of maximum Energy Shield when you Cast a Spell, and Sacrificing Energy Shield does not interrupt Recharge

Specifically because there's a unique that sacrifices ES when casting spells, and previously, even as a lich with that passive it would interrupt recharge. The rewording might mean that the item doesn't interrupt recharge when it sacrifices ES
(But at the least it should mean that you can still cast spells when out of ES, which is new, and especially significant with convalescence... which used to kind of suck because if you run out of ES you can't use it to stay alive)

shrewd cave
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You know I just realised, if we're doing unarmed monk things, they should let weapon swap work for gloves too lol

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You have one pair of gloves for clearing and another for single target

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Like cold damage clear/lighting damage single target

dull pecan
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That would be hilarious lmao

soft wren
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basically the javazon of PoE2

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deadeye bow/quiver prices

proven spindle
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I think im going to switch over to deadeye

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Sorceress just seems like Path of Cooldowns

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It makes me not want to play it

dire cave
flat star
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unarmed can't include a shield, can it?

dire cave
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nope

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at least not in the way of hollow palm

proven spindle
dire cave
proven spindle
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Ig

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Idk

dire cave
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fireball base dmg has been nearly doubled

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and with infusions the firebolt damage has been nearly tripled

proven spindle
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It feels like thats kind of my only option though yk. I dont want to get forced into this box of what Jonathan wants me to play

wispy ruin
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Currently on phone, so its a pain to check stuff but if im not mistaken, didnt they show firestorm doing like cold and lightning variant?

dire cave
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fire infusions are relatively easy to aquire aswell

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yes

proven spindle
dire cave
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requires infusion tho

proven spindle
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But I was planning to use snap for it

dire cave
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has 4s cooldown

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😛

proven spindle
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It doesn't even generate infusions anymore

dire cave
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if you dont like cooldowns just play chronomancer

proven spindle
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If I dont like cool downs I could just go play d2

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I was really hopeful after the presentation but the actual fine details of the balance seems so out of touch

dire cave
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I think you are seeing it far worse than how it will actualy feel

proven spindle
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Maybe

soft wren
proven spindle
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Fair

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But its probably what I'll play if I dont like this patch

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I want to like it i really do and maybe support gems will fix all of my problems

rich lagoon
proven spindle
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Maybe

rich lagoon
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U get spell echo+ echo shrine and u get 1500% cast speed xd

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In poe2 u have to wait 10 seconds to cast the next fireball or comet with 2 sec cast time kekw

soft wren
# proven spindle Maybe

PoE1 slaps in both pace and breadth of content, although can be a little overwhelming at first

proven spindle
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Im just kinda hoping Jonathan realizes his idea of fun is not the same as everyone elses

soft wren
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Jonathan playing a souls game is PoE community's 9/11

proven spindle
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I love dark souls

soft wren
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me too, but basically where he got this idea of "slow and meaningful combat"

proven spindle
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Dark souls is great, you can struggle or you can be busted as shit and its entirely up to player choice

unreal sierra
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i think slow-paced gameplay isnt bad, and a lot of people find it fun as well

soft wren
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playing nightreign rn slapping around everdark libra

unreal sierra
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i prefer poe1, but i dont mind playing slower poe2 from time to time

proven spindle
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It can be slow paced but it doesnt feel like im allowed to be creative

unreal sierra
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ya with that second part i agree

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i like making weird builds and i dont think this game allows me to at the moment

proven spindle
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I play the build Jonathan wants me to or the skill they forgot to balance or I just can't fucking play at all

rich lagoon
proven spindle
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Does cold sorc even work anymore

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Can you level a cold sorc

unreal sierra
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if we had 0 everything then game would unplayable, somehow it is

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so i call bullshit

proven spindle
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Its called hyperbole

dire cave
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so yes options are limited

unreal sierra
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builds are weaker than poe1 but they're still clearing and tanking fine

proven spindle
rich lagoon
dire cave
unreal sierra
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most likely at least 2 years

dire cave
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and besides poe 1 has over a decade worth of content updates

unreal sierra
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i cant see them getting there for xmas

dire cave
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its hard to port every content over while overhauling a lot

unreal sierra
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when we arent even half there

proven spindle
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I don't even want new content

woven depot
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full release is all acts btw

proven spindle
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Fix what's in the game

dire cave
woven depot
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they can definitely do that in less than 2 years lmao

dire cave
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just overhauled content

proven spindle
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I dont want a new class I dont want a new league I want to play the skill I want how I want

dire cave
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no one is forcing you to play

rich lagoon
proven spindle
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At the rate this is going you'll have more endgame mechanics than viable builds

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The core of the game is fine id just like to have fun playing it

reef bone
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deadeye pure armor build

dire cave
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sounds to me like you are inpatient

rich lagoon
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Everyone will play bows like in 0.1 and spam lightning rods and say game is balanced

proven spindle
unreal sierra
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i think they're going so safe with their design restrictions that game gets solved in 2 days by poe veterans and rest of builds is barely playable in comparision

soft wren
reef bone
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I think spark is gonna come back.

proven spindle
dire cave
proven spindle
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They should've just made a soulslike and called it a night

dire cave
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min maxers will finish the game in 2 days

woven depot
rich lagoon
soft wren
proven spindle
shrewd cave
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As the Devs like to mention "viable" to the core players means "can this kill Uber bosses" while to them viable might mean something more like "can this build complete campaign and quest bosses"

unreal sierra
proven spindle
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In their defense theres been like 2

onyx fractal
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Planning on doing Arc Spam sorc in new league. Anything I should look out for?

proven spindle
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2.5 if you wanna count .1 mid season nerfs

dire cave
unreal sierra
proven spindle
unreal sierra
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but solving the meta

proven spindle
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Just pray to God your build isn't fun and it might survive

unreal sierra
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ive played both patches with offmeta build and it cleared fine but i was actively reminded that im not playing as intended

unreal sierra
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cuz i didnt build mace on warrior

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or quarter/bow on monk

dire cave
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meta to me just means money to be made

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I dont play the meta sell the meta

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😛

soft wren
proven spindle
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If*

dire cave
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just create one

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and wing it

unreal sierra
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you can play meta and still sell stuff

soft wren
# proven spindle If*

yeah bit of a gamble obvi, hitting walls n shit hindering your progress and market just doing it's thing in the meantime

soft wren
proven spindle
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Get the piss filter ai out of here

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I can imagine Jonathan with a hammer just fine

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Trust me I see him in my nightmares

rich lagoon
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Next 10 hr it will be 90% reduced cold spell dps

shrewd cave
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So what about the 100% slow temp chains tech

unreal sierra
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i just want more off-meta stuff being doable, not actively punished by poe2 design decisions, but i guess im just bad at building according to poe veterans here

shrewd cave
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Any spirit enjoyers in the chat?

rich lagoon
proven spindle
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I just want to pick a skill that does damage and build around it

dire cave
proven spindle
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I dont want to get to act 2 and realize that my build is actually completely nonfunctional

soft wren
rich lagoon
proven spindle
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Any damaging skill should be able to be built around

dire cave
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god I cant imagine players having fun in poe 2 by going afk

unreal sierra
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i was kinda hyped for flicker but that much of a clear was too much to dream in poe2

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probably still do one with that more dmg multi

rich lagoon
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Jonathan read everything

proven spindle
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I think eventually Jonathan will have to give in and make every skill fun eventually

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It just might take a while

soft wren
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flicker slapped in 0.1, what I played and got all T4s done. 0.2 tried to make an ice javazon build and struggled at the very end, yolo vaal'd everything n' quit

dire cave
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game wasnt intended to be a 1 skill pony kinda game

unreal sierra
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but skills dont do enough to justify switching actively

proven spindle
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Well they shot the pony in the head

unreal sierra
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if they want to combo stuff then combos need to actually do way more damage

proven spindle
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And you need to be able to make new combos

dire cave
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hence introduction of infusions

pastel knoll
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snap cooldown tho

dire cave
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and combo for monk does a lot of dmg

unreal sierra
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ya they seem to try

proven spindle
unreal sierra
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only combo on monk seems to go around charges which are ways to generate without clunky unarmed skills

proven spindle
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I dont mind combo gameplay but I feel like i can't make new combos

dire cave
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why because half the classes and skills are missing with potentialy hundreds of supports?

unreal sierra
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i dont see reason to except maybe shock/curses swap

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in current state of game

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sorc maybe in this patch has some reason to

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like ele spells

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but i doubt

shrewd cave
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I wonder if the new snap works with all elements actually

noble light
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So am I tweaking or is the changed turtle charm Warbringer node just Svalin but worse?

proven spindle
shrewd cave
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Since it triggers on Frozen, shocked and ignited

rich lagoon
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Is there a good simulacrum farmer build?

shrewd cave
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Wouldn't triple element snap absolutely slap

unreal sierra
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imho single button gameplay for white monsters is perfectly fine and they should stop trying to make game clunky

noble light
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Lucky blocks rolls a failed block again right?

unreal sierra
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i dont mind using multiple spells on singletarget

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but every build that you need to switch on white stuff is alrdy dead to me

dire cave
proven spindle
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So do i continue complaining or do I stop

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Im lost

dire cave
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you can continue but try to not do it here since while we have been going very much so off topic this is still very much so a build planning chat

proven spindle
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Fair

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Jonathan planned my build already

noble light
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Am I wrong on lucky blocks?

Is it the same as PoE 1?

dire cave
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lucky just gets rolled twice

soft wren
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our lord and saviour, ChatGPT, has spoken

noble light
dire cave
noble light
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Isn’t 50% rolled twice 75%?

dire cave
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warlord makes block cap at 75% instead of 50%

noble light
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Yeah but isn’t 50% with lucky also 75%?

dire cave
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not realy

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more of a phantom stat

noble light
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100 hits at 50% block chance

50 are blocks 50 go through

The 50 are rolled again with the 50%

25 are blocked

75 out of 100 hits are blocked

frigid hill
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Are there other sources of +max block other than turtle charm?

noble light
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Probably small amounts I would imagine

frigid hill
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I can't recall

dire cave
noble light
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But no seriously I’m pretty sure by how probability works

Turtle charm is just a dead node now vs just taking Svalin no? Plus the extra armor it gives now.

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Unless you like desperately need Phoenix’s life regen

frigid hill
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Unless you need another shield for some reason, yea I'd agree

noble light
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Yeah idk I don’t think GGG thought this through 💀

dire cave
noble light
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It is mathematically the same chance of blocking a hit

dire cave
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yes

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hence phantom 75%

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when in reality it is not just feels that way

noble light
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That’s bizarre

frigid hill
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I mean there's other uniques that mirror ascendancy points

dire cave
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which is why higher block chances are usualy better over the lucky stat

noble light
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I wish ancestral totems wasn’t killed 😔

dire cave
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granted if you can get both even better

noble light
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“3 endurance charge cost” 💀

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Yeah gg

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Shockwave it is

dire cave
noble light
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I don’t think so? Just that the skill has no entity limit

Totem limit is still a thing no?

dire cave
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while not 100% pretty sure ancestral has no limit

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think it was mentioned in the stream

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other than charge gen limit of course

noble light
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Yeah there is still “maximum number of summoned totems”

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Answered call got +1 to that

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Regardless my point is endurance charges are PAINFUL to get this game

dire cave
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Ancestral Warrior Totem: Now have no Limit. Socketed Mace Skills now have 50% less Attack Speed. Now requires consuming 3 Endurance Charges to Raise.

rich lagoon
noble light
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Like magma shield and that unique that gives you them on getting hit are the best sources?

And shields got nerfed stun wise

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And getting hit is not a good idea 💀

dire cave
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so yeah limitless warrior totems

rich lagoon
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Armor applies to ele dmg taken

noble light
rich lagoon
noble light
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Magma shield?

rich lagoon
dire cave
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armor break, magma shield, some uniques, stuns

noble light
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When block stun got NERFED by what 30%?

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Parry is 12% I know that

dire cave
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Grit node would be usefull

rich lagoon
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@noble light ping jonathan in this discord and ask him for more warrior nerfs xdd ("Jonathan_GGG")

pale hatch
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Any recommended league starters for a casual player?

dire cave
#

if you enjoy minions go minions

proven spindle
dire cave
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low investment

proven spindle
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Cold, Lightning or Poison doesnt really matter

rich lagoon
pale hatch
noble light
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Yeah idk man there is like NOTHING good for endurance generation besides PRAYING for Grit to proc

pale hatch
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How tanky deadeye is?

noble light
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Can totems armor break?

rich lagoon
pale hatch
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Like would they just flop and die if evasion fails a couple times in a row

noble light
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Could do that I guess?

rich lagoon
noble light
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Oh wait you could try shockwave AND ancestral warriors if warriors don’t count towards the TOTEM limit

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Shockwave with like rage, blood, and armor break support

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Don’t know how great that would be for bossing though

pale hatch
dire cave
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you would need something that consumes armor break tho

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like sunder

noble light
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Wait no no oof

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It’s INCREASED armor break

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Doesn’t add armor break

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Yeah no idk

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I’m NOT using magma barrier dude 💀

rich lagoon
pale hatch
noble light
rich lagoon
pale hatch
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Totems die a lot

noble light
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WHAT?!

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Brother they are nigh immortal huh?

dire cave
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totems only die a lot if you dont invest in them

pale hatch
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I see

noble light
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Yeah your totems could solo maven with enough duration kek

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They have like maxed resists, a bajillion health, supports, etc

pale hatch
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My biggest experience with totem was the Dark Effigy

noble light
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There is the problem

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I mean maybe it can be giga tanky too

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But I’m talking Warbringer totems

rich lagoon
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dark effigy is not melee totem, it might be not tonky

dire cave
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effigy is sadly only good if you have multiple sources of chaos dot

pale hatch
pale hatch
noble light
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Anyways Warbringer doesn’t seem IMMENSELY changed

I’m gonna go shockwave totems which I will remind you all ALSO will scale with your melee weapon

dire cave
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totems now ONLY scale with melee weapons

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they dont have their own flat dmg anymore

noble light
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Yeah but should be overall a buff

pale hatch
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Managed to build 103% recoup as energy shield XD

dire cave
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Shockwave Totem, Ancestral Warrior Totem, Artillery Ballista and Siege Ballista now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.

noble light
#

Still, consider the SHENANIGANS ROGGERS

pale hatch
dire cave
noble light
dire cave
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never realy used em myself

dire cave
pale hatch
noble light
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Yeah but I mean isn’t that a LOT of builds?

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Like most of them?

frigid hill
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It was pretty easy to get a +6 skill weapon

untold glen
frigid hill
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Going to be harder getting an equivalent weapon now

noble light
frigid hill
#

Higher ceiling tho, i agree

dire cave
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the new marohi erqi might be a solid chase unique for totems aswell as regular melee warriors

noble light
dire cave
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has close to 240 base str requirement and upwards of 700-800 max phys

vestal sequoia
#

Hey the new tree is out ?

frigid hill
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Just use Svalinn kek

noble light
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You could give up the block node and try Svalin

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For a phantom 75%

dire cave
pale hatch
noble light
#

I love big tanky melee but let’s be real

vestal sequoia
noble light
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Its Path of Exile

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They haven’t made ranged not the meta in like, EVER

dire cave
#

@vestal sequoia assume that pob wont update till actual patch if not 1h before

untold glen
# noble light Ok then what do you give up? 75% block chance? 20% damage taken from totems?

In order? I’d go for armour break, then block chance. If I’m struggling defensively, I’d swap order. But armour break on everything works great with thorns, and scavenged plating so you’re getting the increased damage physical damage from broken armour, and your getting better armour from scavenged plating.

Long story short, armour break over totem damage any day.

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I’d go jade armour after block chance I think.

noble light
dire cave
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does the warlord armor break into the negatives prevent armor break or will it still break but keep going?

noble light
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Mainly using the armor break to maybe generate endurance charges for ancestral warrior totems

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But again that feels like a LOT of investment to try to make it work

untold glen
dire cave
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with the change to totems you need a good weapon to make it work now

noble light
#

Hence why I’m really not sure of it for endurance charge generation in boss fights

#

Because if there is only one enemy to armor break, wtf do you do?

untold glen
noble light
#

I think potential for mobbing but

#

You’d need a whole other gear/skill set up for bossing

Possible, but idk I feel like shockwave totem maxxing is just a better idea idk

#

Or easier at least

untold glen
untold glen
#

Probably a good thing to mix in between summoning totems.

noble light
untold glen
noble light
#

Like I can spend all this effort trying to make ancestral warrior totems still good (while having a 50% ATTACK SPEED NERF) or I could just not torture myself shrugR

#

Fortifying Cry looks pretty juicy though

#

If you can get ONE endurance charge you can keep having a pretty good mobbing shield Pogott

untold glen
#

Yeah. So the Chinese servers show a gem called armour shatter which st tier2 has a 50% chance of getting an endurance charge on breaking armour and at t3 it’s 100% chance but I imagine will have a cooldown.

noble light
#

(Cooldown is pretty low anyways so eh)

noble light
#

How do you get 3 charges kek

untold glen
#

You can find the details on poe2db

untold glen
noble light
#

Two totems just to FACILITATE using ancestral warrior totems

#

Oh yeah, now this is peak

#

💀

untold glen
#

I think we need to get used to the idea that combos are going to be more and more important moving forward.

One way to look at it is while more complicated, we have more ways to get multiplicative damage boosts.

Like, I’m looking at a blood mage build using fire spells to proc bleed and poison.

Might have to change to a different elemental type but I should be able to get bleed getting stronger by investing in both fire and bleed and then weapon swap to bloodhunt (if not super super nerfed, should be able to use the big bleed damage to proc bleed and poison.

It’s worked well this season but I think 0.3 should absolutely go nuts.

frigid hill
#

It's incredible that GGG killed my snap build, revived it, and now killed it again. These patch notes are a roller coaster

silent matrix
#

how bad of an idea is hollow palm ritualist as a leaguestarter?

woven depot
#

dont think its a bad idea, hollow palm will probably be popular, and unarmed means no weapon costs but rings will be expensive. The only risk is scaling imo

foggy cliff
#

So am I insane for wanting to go skellie snipers endgame 😂😂

soft wren
dark pulsar
#

But it might work out

silent matrix
# dark pulsar Pretty bad

hmm, just because of gearing I assume? though I'm no noob, gearing is not difficult for me.
but speaking of, how is tempest flurry these days?

#

I know it was nerfed in 0.2 and I can't seem to find any videos of it in 0.2

dark pulsar
#

I think that for hollow palm there will be better ascendancies, I for one am going deadeye so if it sucks I can do smth else

#

But I forgot that they added ascendancy respeccing

#

So it's not that bad anymore to choose a bad ascendancy

#

But Amazon was nerfed as well so idk

raven siren
#

wtb pob 🙁

soft wren
near jewel
#

its crazy, 50%+ of my friendz are playing liveear....that is deadeye.....do you think warbringer with shockwave or some balista is really a dead loss? I have played totems balistas etc befor and it was slow but steady and reliable

#

?

silent matrix
raven heron
#

EAch Skill use?

gray lotus
#

what class/build do you suggest me to try this season guys?

#

didnt play poe2 for months so im lack of infos of recent buffes/nerfes

soft wren
#

ask ChatGPT (i'm actually for real lmao had some decent suggestions lol)

near jewel
#

maybe into ancestral but htat depends on endu charges generation and sustain

gray lotus
#

the world might end but i'll never play warrior as a class, he is boring af

near jewel
tender axle
#

ah chatgpt

#

thats not a bad idea

gray lotus
near jewel
#

I hate palying META

#

used to be a meta slave

dire cave
near jewel
#

but in poe1 aquired a atse f or ssf

static torrent
soft wren
#

at least in PoE1 there's multiple "metas" each league.. freakin 0.2 was all just lightning spear hurr durrr

dark pulsar
brittle anvil
soft wren
soft wren
untold glen
raven heron
#

@dire cave ok tyvm. What do you think might be the nNext Best class to run Other thaan Chalupa for Increased Chaos Damn?

static torrent
dire cave
untold glen
raven heron
#

@dire cave whats the Strongest Chaos Enhancing Class?

dire cave
#

oof that kinda depends on what you are going for

raven heron
#

Chaos Damage Caster

dire cave
#

lich would be my first choice

raven heron
#

would the new kitchhunters 100 points make i viable?

#

now Acolyte of Chalupa?

dire cave
#

?

raven heron
#

not?

leaden siren
#

I'm torn between Demonform Infernalist and Monk, I'm leaning towards Monk but I'm not 100% sure.

Demonform is immensely cool, but it's the only Infernalist node that really speaks to me, and I already played a minion-based Infernalist in 0.1 with some elemental spells.

Monk has a lot of stuff worth trying, I'm thinking of going Invoker with cold/physical skills or maybe Trinity, and giving Hollow Palm Technique a chance, but I could really change during the campaign.

dire cave
#

the elemental ailments on chaos dmg is very nice but other than that you are not gaining much from chayula for chaos spells

dire cave
#

looks to be fun with the more atk speed

raven heron
#

and witchhunter? i was thinking with the addded passive points one might be able to take more choas tree stuff?

brittle anvil
#

it's weapon swap points not added points

raven heron
#

they now get 128 Total weapon set points

#

sorry...

dire cave
#

each class gets 123 skill points and 24 of those are weapon skill points

#

if you get the weapon skill points of witchhunter that would mean that 44 out of 123 are weapon skill points

raven heron
#

u slow

#

sorry

dire cave
#

the overall skill points you get at lvl 100 doesnt change

raven heron
#

thank yo for ur help with my fiorst question tho friend

dire cave
#

sorry for not having 400 apm

raven heron
#

how are you in this thread and Not know the new witchunter thing tho?

#

im being mean but....

dire cave
#

wasnt interested

#

and the same still applies

#

instead of 24 weapon skill points you'd have 123

#

and also this thread doesnt force me to understand everything

raven heron
#

k cool. thank you for your time and consideration in this matter

dire cave
#

no worries we are all here to help each other somewat I think

#

if you cant tell I am tired 😛

vivid sierra
#

Is deadeye still a strong choice or has this final nerf drop kicked it's usefulness

dire cave
#

imo I think its a buff instead of nerf

vivid sierra
#

Really? How so?

sly tinsel
#

yow theoretically, which is the best ascendancy for hollow palm?

timber swift
#

are we gonna get skill tree stuff before the launch at all or not this time?

dire cave
# vivid sierra Really? How so?

while yes the 100% chance for charges consumed to count as double hurts some builds the mark changes and crit weakness allows other builds to be more valid

sly tinsel
# dire cave invoker

May I know why? I'm asking cuz everyone is just saying to just play deadeye on every build. And it feels like most streamers are saying that invoker is not good to get damage.

vocal goblet
#

is edc lich a solid choice?

dire cave
soft wren
dire cave
#

invoker has avatar, meditate and more spirit

vivid sierra
timber swift
#

Play minions they got a huge buff.

brittle anvil
#

always meditate before battle

uncut bay
dire cave
#

the overflow being cut down by 50% does hurt yes but the recharge from meditate has been increased four fold

vagrant rivet
#

Man, I have no clue what to play tonight :D:D:D

sly tinsel
#

I'm no passive tree god but, does going dead eye even going to have a good pathing for a hollow palm?

timber swift
#

Just make sure you have 4 things

uncut bay
#

if your weapon is level 80 you can even beat 5 things at once

dire cave
#

but you'd probs have easier early game depending on how big the flat phys is

timber swift
#

Just leave the chaos orbs on the ground tho

sly tinsel
#

But also the power fantasy of playing monk unarmed

#

I can't just ignore that

dire cave
uncut bay
#

yes pro gamers don't waste time picking up garbage chaos orbs

dire cave
vagrant rivet
#

I have not played a caster type before in PoE2. I plan on trying tonight for the first time. What would be a noob-friendly caster build and Ascendancy (I like the Frost and Lightning elements).

sly tinsel
#

Dude, not even unarmed, but just fist weapons and attacks in general. I love how Lost Ark showed how good and fancy their classes are that uses fist

#

Wish PoE2 changed the normal attack animation for Hollow Palm

uncut bay
sly tinsel
#

I feel like we need a dedicated monk ascendancy just for fist fighting hahaha

uncut bay
uncut bay
#

elemental spells in lost ark were out of this world

sly tinsel
uncut bay
#

yes

sly tinsel
#

yeah, LA has fckin epic skills

uncut bay
#

this is the one

rich relic
#

hi i have a question, someone maybe know some funny builds that are good for upcoming league?

uncut bay
vagrant rivet
#

Lost Ark is awesome, too bad it's so hard p2w (or progress faster whatever)

light fractal
#

how clunky is living bomb? i'm thinking of infusion generation now that cold snap has a cd (unless coc bypasses this?)

dire cave
#

which we dont know yet

light fractal
dire cave
#

used to be pyrephite staff skill

#

no one realy used it

#

cheers guys I'm getting some shut eye before patch

light fractal
#

goodnight, only one sleep away, thanks for the info

dire cave
#

night?

#

its bloody 10:45 am here 😛

sly tinsel
#

Holy GGG gods, please make hollow palm good from early to end game, even if not for min maxers or ubers. Just make it worth while.

vivid sierra
sly tinsel
modest anvil
sly tinsel
#

also, tailwind is still tailwind

round osprey
#

is there a list of spectre stats, i'm mostly interested in high health spectres for infernal legion 🙂

brittle anvil
#

there is, somewhere...

sly tinsel
#

Does Ghazzy not have it? haha

tiny stirrup
#

today deadeye changes good or bad?

stark kestrel
brittle anvil
stark kestrel
#

Actually, I say that but now I'm not sure anymore. Still we don't know if they rebalanced so its only a rough idea and we'r getting tons new mobs as well from act 4 and preludes.

sly tinsel
#

Didn't they just buff damage overall then rebalance spirit reservation?

bright agate
frosty finch
#

Nerf ? Thats only for warriors

bright agate
ebon plover
#

im just gonna put seal and dmg on everyting

broken fox
#

Does the new notable "The Molten One's Gift" work with Sundered Armour as well?

dreamy bridge
#

don't know for sure. sundered armour seems like a separate debuff from broken

wooden iris
broken fox
gentle veldt
#

anybody going with sundering elements build? Which asc?

fickle thistle
#

Whats the most efficient pathing to get all the Jewel sockets on the tree? wanna try someth. Any starting point is fine

jolly horizon
#

So, I got bored and tried to identify the new clusters. This was not systematic, I might have missed a few, and middle/bottom left was less thorough since my builds dont go there. Some things that caught my eye:
-Many stun nodes on warrior side, at least new 1 totem, shield and warcry clusters. Several new unknown clusters with new set symbols.
-Merc gets new surronded cluster, notables, 1 new crossbow. Likely a new companion cluster and another notable for an existing one. Existing lightning ones got new notables.
-About 3 evasion deflect clusters bottom-right side. Middle right is remarkably unchanged beyond the 2 new keystones.
-Several new meta clusters and a few small ones top right (symbol for aura/meta/presence is the same). At least 1 small new cluster for chaos, curse and corpse.
-Middle top and left top are packed with new cluster symbols.
-Several new cluster sets with new symbols, likely related to infusions/ele. 3 big ignite clusters top/middle on the left side. Cold and lightning got a few more.
-At least 2 new meta/spirit/presence clusters top left. Several new big clusters likely minion related (3 big, 1 small). 1 New big recoup cluster.

soft wren
fickle thistle
#

yea like the pathing

#

to not waste extra skill points

soft wren
#

mess around on PoB and find out

stoic narwhal
#

There is no Melding of the Flesh-like effect in PoE2 right? Max res is capped by your highest max res?

frosty finch
#

Less travel nodes on the new tree as well

low niche
#

Guys from 1 to 10 how stupid is my plan to play Ritualist Hollow Palm Ice Strike?
I think it might be decent option because of flat damage on rings which I would love to be able to use those new gloves and I dont want to be stuck with HOWA like everyone else probably will be to get flat damage. % Increases would come from skill tree and attack speed ofc from stacking Evasion which will be my main defensive and ofc ES for crit and "life"

frosty finch
potent basin
#

On tactician, for 2 labs worth of points, turns all projectiles into pseudo freeze worth it ya think?
Can use spiral volley and have some pretty nice clear.
Frenzy charges generated from pinning (cooldown limited tho). Dunno what the other two ascendency picks go towards. Anything there?

hoary bolt
#

you essentially get 216 spirit instead of 100

frosty finch
near jewel
#

does it affect my shockwave totem?

frosty finch
#

Yes

potent basin
#

Near perma CC mapping as the main defensive layer, figure deflect buffs help smooth out survivability too.
Could do something totems based too, idk

jolly horizon
fickle thistle
#

78 seems pretty good

waxen geyser
jolly horizon
#

Sry, 83 passives, forgot one

frosty finch
jolly horizon
#

I'd never touch this, this is a stat stacker/cluster stacker path, and we dont have cluster jewels yet

frosty finch
#

Wrong channel

tough karma
frosty finch
#

Yeah for poe2

tough karma
#

Aaah my bad!!! sorry

fickle thistle
#

wouldnt be league start viable tho. would need quite a few sockets and Good jewels to try

low niche
#

Hmm I have huge dilemma now. do i take nap during the day to play at launch destroying my sleep schedule or go to bed at my usual time which is exactly when leauge starts and start early in the morning

#

Maybe ill find your my rutialist idea is stupid by then XD

potent basin
#

Skip tactician, use Bushwhack, go amazon or deadeye?

jolly horizon
low niche
potent basin
magic pier
low niche
#

And leveling might be naughty where is the hollow palm how far I have to travel thats the main question right now 😛

#

ask google and google shall answer you, its not that far

#

😄

jolly horizon
bright agate
frosty finch
lost stirrup
#

Hi, what would be a good build to play in the new league I've played stormweaver, flicker strike monk, lightning spear, bleed blood mage, gemling statstacker and wanted some thing different that's fun and strong, what would you recomend?

median kraken
mint sentinel
#

is it not possible to procc both hoi and hot at the same time anymore?

native surge
#

If you want different and you don’t mind moving slowly minions are good

#

And getting big buffs

low niche
#

I cannot use Quarterstaff nodes to scale up Hollow palm if I understand correctly, yea?

native surge
#

Infernalist minions will be top tier endgame and great for acts

#

Early mapping is somewhat gear dependant but shouldn’t be too bad

foggy cliff
#

I'm torn between gemling legionnaire and witch hunter, can we respec ascendancies now? I remember on release you couldn't

native surge
#

Focus on + minion levels

foggy cliff
#

Also taking any advice on witch hunter Vs gemling 🙃

native surge
#

Witch hunter first then respec late game for gemling once you get the good uniques

#

IMO

foggy cliff
#

How does the respec work? You just refund all the ascendancy passives and do the trials again?

#

Or I only have to do 1 trial?

native surge
#

You have to do the highest level of the trial you have done previously

#

And respec all ascends points before interacting with altar

foggy cliff
#

Can you respec before the altar or do you have to respec before entering the trial

native surge
#

Well there’s no regrets sadly

foggy cliff
#

I don't remember if you can just do it or if it's an NPC that does it 😂

native surge
#

So you’ll have to respec before the trial

#

Annoying

#

Not sure if the npc at trial end offeres it

foggy cliff
#

Jheeze doesn't that make completing the trial super difficult?

native surge
#

That would be a good change

#

Depends on your build, but it definitely makes it harder

#

Can always get a boss Carry if that’s your style

foggy cliff
#

Super excited tho, wanted to play Merc when the game came out and then missed 0.2

#

From what I've heard Merc got a lot of qol

native surge
#

Yeah I think I’m going merc too XD

#

But minion buffs keep coming

foggy cliff
#

What are you going?

#

Grenades?

native surge
#

Tactician with mortar and explosive shot

foggy cliff
#

Oooo

native surge
#

Mortar totem gonna spit out grenades

foggy cliff
#

Explosive shot looks awesome too

native surge
#

Imma detonate them

#

Easy grenade gameplay

foggy cliff
#

Waiting for some build guides too tho

#

I don't know shit about merc

native surge
#

Hahaha it’s pretty chill

#

I just tested it out in .2

foggy cliff
#

I played blood mage on release and it was...

#

Stressful

#

Saw blood mage got a whole lot better now too

native surge
#

Hahah yeah I’m a minion brain so I had a good .1 and an awful .2 lol

#

Yeah bloodmage looks sick

jolly horizon
summer pasture
#

Does hollow palm require you do have no gloves or just no weapons

jolly horizon
summer pasture
#

Just checking was wanting to eventually mess with hollow palm and thunderfists

solid sequoia
#

What are the bloodmage builds everyone is going with

native surge
slender finch
#

Is deadeye twister the play this league over serpent's fury for single target?

foggy plover
valid bolt
#

guys what do u think will be safer to start arc build
dead eye or blood mage

tiny stirrup
#

Everybody is hyped for Fubgun lightning arrow but why no one is talking about Ice Shot? Is that nerfed or bad?

foggy plover
#

I play ice shot every league

fleet blaze
#

frenzy bleed snipe spiral arrow deadeye or tactician?

obtuse crown
#

Hello! Do we have a good references for hollow palm builds yet?

eternal pilot
#

Does % increases of evasion on the passive tree affect deflection chance at all? Since it seems to be a conversion which is usually based on base values in this game?

tulip fog
#

with the new evasion formula, what does this mean for the accuracy we need to hit 100% hitrate? will we need more or less accuracy than before?

jolly horizon
eternal pilot
jolly horizon
# eternal pilot So you need like well over 100% deflection to get a decent chance of it even hap...

You won't need above and very likely not base value, but reaching it isn't easy just by gear. You'll need these clusters and blind. Check Dreamcore's analysis on this https://youtu.be/VA0yAq_g7Ls

This video dives into the new Deflection stat coming to Path of Exile 2 in patch 0.3, and assesses exactly what we already know about it in an attempt to find out the formula and thus how good it will be.

► Support: https://www.patreon.com/dreamcore_gg
► Discord: https://discord.gg/mFGKvkBuNy
► Twitter: https://twitter.com/Dreamcore_gg
...

▶ Play video
#

Also, glancing blows no longer applies to block, but now says "chance to evade is unlucy, chance to deflect is lucky", so maybe low evasion high deflect is possible

eternal pilot
#

I have a feeling tho that its not exactly the same formula as evasion. Or Jonathans statement is abit silly

dawn spire
#

Orb of storms now has a 6s cd, frost bomb has a longer cd, too, I think. Lightning conduit has a 6s cd.

Chronomancer stonks stonks_up

tribal compass
#

I’m thinking of doing a chronomancer fire infused comet build does that sound viable with the new changes to snap

dawn spire
#

Oh yeah and snap has a much longer cd

#

Yeah chrono looking nutty

#

I'm starting chrono 1000%

tribal compass
#

Bettt

dawn spire
#

No idea if I'll go ele spells or grenades

#

If mortar totem attacks fast enough to get gated by grenade cd and it inherits the cooldown bypass from the chrono tree, that's yummy

tribal compass
#

I’m wondering if it’s possible to get snap cool down low enough to just be able to spam it with Chronomancer

#

Then u can gen infusions left and right

dawn spire
#

Does snap consume the ailments? If it does, then you at least need to do something else between snaps so you don't need to get to fully spammable territory

tribal compass
#

Living bomb?

#

+comet

#

Then snap

dawn spire
#

I could see a nifty rotation of, like:

  1. Frost bomb
  2. Arc/spark/something to shock
  3. Lightning conduit
  4. Snap
    Repeat
tribal compass
#

I’m curious to see what fire infusions will do to comet

dawn spire
#

Or if you wanna go cold/fire instead of cold/lightning:

  1. Frost bomb
  2. Living bomb
  3. Comet
  4. Snap
dawn spire
#

Oh you mean specifics

tribal compass
#

Yeah

#

Like if that extra damage will make it really good

dawn spire
#

What ascendancy nodes are you thinking of taking? I don't think time snap will be all too necessary tbh

tribal compass
#

Because I’m trying to build around fire comet

#

Snap for infusion gen

dawn spire
#

I think I'd go sands of time, recoup, temporal rift, and the 25% bypass cd node

tribal compass
#

Yeah

dawn spire
#

The curse is tempting, but with ele weakness existing that chrono curse will need to be insanely good to compete

tribal compass
#

Why not both?

#

Lol

dawn spire
#

It's competing with other chrono nodes AND ele weakness

#

Because then you have to take the +1 curse keystone and that adds activation delay which is bleh

jolly horizon
#

that new curse screams minions

tribal compass
#

Oh true

dawn spire
#

I guess minions don't really have any curses that help them very much

#

Unless you do pure ele

tribal compass
#

Lets hope this works out lol

dawn spire
#

Chrono was solid before and it'll be solid now. New stands of time looks dope

#

If not clunky

#

But that's chrono in a nutshell

tribal compass
#

And I dont do a smashing my head against the wall poison build i tried last league

dawn spire
#

Oh shit, don't say poison or I might pivot back to my void illusion poison chalupa monk idea

jolly horizon
#

y im doing void illusion as a main skill, screw everything and just roll with it

dawn spire
#

Chrono fantasy is just so insanely cool that I find it hard to play other stuff. And temporal rift is so fun to use

#

The fact that the mortar totem looked like it shot grenades that explode on impact tho...

#

Grenade chrono rising in tier in my head

jolly horizon
#

Problem with chrono is too many buttons, all skills are active. With Chonk 'n roll you dodge to move like an autobomber. Then herald of plague for leftovers and wind dancer for armour explosions, caltrops for bleeds and blinds. Only purple flames, no volatility since I think that's bait. And hey, maybe mirage archer can do grenades too :p

dawn spire
#

If I wanted one button I'd play poe1. I wanna have a rotation bby

jolly horizon
#

can't rotate more than when you're rolling xD

dawn spire
#

holy fucking shit they're right

#

I think I'm just gonna get my inferno cape in osrs and then look at the new tree. Whatever has the coolest new nodes to support it is what I'll play

gentle veldt
outer vault
#

hope you get good spawns

dawn spire
dawn spire
outer vault
#

this is the way, there's always a healers death, it's a rite of passage lol

lethal spade
#

Hey guys, i want to play spark or arc didnt decide yet, and there one more thing that i cannot decide, blood mage or stormweaver?
What do you guys think? And why? Thank you!

split stump
#

Any nice guide for a new player that is not necessarily easy to play but mostly written in a way that will help me learn and not get lost. Written for newbies. Something like RF by Pohx for POE1

#

I know it’s still early but maybe you can tell me who had a guide like this on 0.2

inland plinth
#

Palsteron makes good guides a zizzaran as well

#

More on the noob friendly side

summer pasture
valid bolt
#

so if i would choose i will choose i will chosse between this 2

native burrow
#

I wonder if a Gloam Eyed Queen build could exist, Witch with Blackflame Covenant .

Do we know if the keystone will change the colour of fire skills cause if it doesn't the passive is dead

dawn spire
inland plinth
#

Zizzaran put out a guide yesterday collab with goratha for blood mage that converts fireball to chaos damage

dawn spire
inland plinth
dawn spire
#

Stormweaver seems better if you wanna do big chills/shocks or are worried about mana

valid bolt
dawn spire
valid bolt
#

and u will relay on cast on crit

dawn spire
bright agate
#

i wander how many liches there going to be

valid bolt
#

if u are dead eye u will play on cast on shock

inland plinth
#

I would recommend the goratha blood mage fireball guide tho. I’ve followed goratha on some Poe1 builds and eviscerate was one of the best builds I’d ever played

dawn spire
midnight cipher
#

is is worth to use heralds on a full physical melee build?

dawn spire
#

Blood mage basically got a buff to sanguimancy AND two free ascendancy nodes

dawn spire
#

Maybe Herald of blood if you bleed

lethal spade
#

Thank you for the informations, Byron, think im just gonna go blood mage, and if its not too good for spark or arc im just reroll to minions

valid bolt
#

iam talking about snap

dawn spire
#

How is blood mage reliant on cast on crit?

valid bolt
#

cause u will add it to the coc

inland plinth
#

Even with the “nerfs” to blood mage getting 2 ascendancy points hard offsets anything they toned back. Plus the ascendancy did technically also get buffed in some ways as well

#

Snap had a 4 second cooldown added not sure how viable it will be on CoC

dawn spire
#

Just use reap from the new staff and you're golden

#

No need to worry about other stuff

#

Surely it'll carry. Right? (:

inland plinth
#

My poor boy snap. I was originally planning to do BM using that and they nerfed my boy

#

Glad I settled on crossbow mercenary instead

dawn spire
valid bolt
inland plinth
#

Yeah but BM is so strong compared to other casters it’s not even funny

dawn spire
#

Smh, sleeping on chronomancer. We don't know how strong their new curse is yet

inland plinth
#

Free tank and free spank all built in the ascendancy. The ascendancy is so good you can basically run any spell because it makes base crit 15

dawn spire
#

Yeah you can go 15% crit, bonus crit damage, leech, and progenesis effect. It's nutty

#

But chrono has temporal rift so I'm bonded forever with it

inland plinth
#

I just don’t see other casters performing as well on low tier gear. In high tier gear it’s honestly a toss up with no tree anyways

dawn spire
#

Chrono will be able to comfortably cast frost bomb, snap, lightning conduit, and orb of storms in a rotation. At least more so than any other ascendancy. So it really depends on how strong those + infusions will be

#

Plus the curse

inland plinth
#

For me I just wanted to play an ascendancy I hadn’t done before. I originally was on deadeye before the first notes even dropped and then deadeye became THE class and I was like yeah nah

midnight cipher
inland plinth
#

So shifted to BM but that was also wildly popular

#

So I settled on tactician in the end

dawn spire
inland plinth
#

I’m happy I did too because my original plans got murdered by snap nerf

dawn spire
#

Snap nerf, chrono buff, potato potato

inland plinth
#

It’s just dumb they had to nerf the only skill that had a fast way to generate infusions

#

I wanted to use snap specifically to spam infusion generation and be a tri elemental god

#

Realistically though I get it snap was going to outperform everything surely with its changes and how it could be abused on meta gems

bold oxide
inland plinth
#

Rest in pieces flicker

jolly horizon
#

rest in flickers

dawn spire
jolly horizon
#

Oh, theres a new recoup clustert too top left, quite big

inland plinth
#

Well if I recall chrono can do some cooldown reset stuff but it really hinged on being able to spam snap rather than just some resets

#

Chrono will probably be able to generate infusions a lot easier via snap now tho

tardy gust
#

You should have seen the cooldown resets we had on Hammer of The Gods pre nerf 🤣

slender furnace
winter vine
#

so now arc doesnt do more dmg per chain 🙁

inland plinth
#

It’s not hyper popular compared to deadeye. I was fine with doing BM as second most I don’t need to be a hipster

#

I just didn’t want to be competing with majority of the player base on weapons

#

I saw a poll that had deadeye as most popular BM second tactician 3rd

#

I can live with that

gloomy hearth
#

Poisonous concoction worth a try at 0.3 guys?

kindred thunder
#

so if I want to play crossbow is it ranger or merc for start?

inland plinth
#

To be completely honest deadeye ranger is generally just better for projectiles

gloomy hearth
#

i guess Acidic concotion

dawn spire
kindred thunder
dawn spire
winter vine
dawn spire
#

Insanely so, yeah

inland plinth
#

I would only take merc if you want to do grenades or totems with the crossbow

winter vine
#

I was hesitating between chrono storm & ritualist for a mana stacker arc

inland plinth
#

Or if you want to be a hipster with your crossbow

winter vine
#

but the call might be chrono

woven depot
#

Chrono is also one of the coolest ascendancies

winter vine
dawn spire
#

Oh, it's 33% chance to not use a cd with chrono. Nice

winter vine
#

so its a +

#

is the ascendancy helpful with MOM EB build also ?

dawn spire
dawn spire
inland plinth
#

I can see the use case but that’s not very starter friendly and you would have to be fairly advanced because you’d be pioneering your own tree for sure. No guides anywhere to be found for that

kindred thunder
#

grenades are always annoying with the fuse time

inland plinth
#

Explosive shot is definitely better on deadeye palsteron played it before and has a guide

dawn spire
#

Yeah I agree with you there. My chrono grenadier was dumped in the trash not because it had bad dps, but because I hated grenade mechanics

#

But mortar totem may reignite my love for it

inland plinth
#

I’m looking to try out the new banners with totems mixed in see if I can automate grenade explosions if mortar totem is good

hoary lark
#

Wish they’d not nerf dead eye but make everything comparable in terms of power level

kindred thunder
#

Was thinking of ranger as well. Was simply surprised to find so many guides for merc start instead

inland plinth
#

A fair number of people probably just want to dodge deadeye

dawn spire
hidden siren
#

i do

dawn spire
#

I stand corrected

hidden siren
#

its called play deadeye

dawn spire
#

Smh my head. I can't complain though. The longer chrono remains the best ascendancy but is perceived as weak, the longer I get to enjoy it

hidden siren
#

1.play deadeye
2. ???
3. profit

hidden siren
dawn spire
#

Yeah it's not nearly as intuitive as deadeye. The ascendancy can also straight up add three buttons if you want it to

hoary lark
#

You can assume certain builds will work at a baseline based off the old tree no?

hidden siren
#

a lot more active gaming when everyone wants 1 button brain off builds

hoary lark
#

They didn’t remove nodes only add them?

hidden siren
#

no, nodes were removed

dawn spire
#

You can assume anything you want, but they aren't guaranteed to be true

hoary lark
#

I want 1 button for the rest of my life

hidden siren
#

theres also number changes

hoary lark
dawn spire
#

No you cannot assume that

#

I mean, you can.

hoary lark
#

You just said they removed no nodes?

dawn spire
#

But it won't be a reliable reflection of reality

hidden siren
#

u can theorycraft builds but dont have everything planned out bc we have no numbers on the passive

hidden siren
hoary lark
#

Ah

#

Fack

dawn spire
#

Let's eat, grandma

hidden siren
#

also strong nodes couldve been nerfed hard

hoary lark
#

Well there’s definitely most builds you can do enough dps on without all the min max nodes

dawn spire
#

Also we don't know full gem details on the changed ones

hidden siren
#

so the best thing to plan right now is just the base skills and class u want to go

kindred thunder
#

whats the way to play with chronomancer? I always see those crazy boss dps and still don't get the whole class^^

hidden siren
#

im under the assumption not every number change was given so i just have theme and some skills i want to try out

#

otherwise its pretty blind

hoary lark
#

I really wanted to make witch fireball work this league

#

So I’m looking forward to seeing the tree and planning it out

hidden siren
#

i dont want to look at streamer builds bc they are usually not budget builds

dawn spire
hoary lark
#

With the changes to demon form we about to be sweet

hidden siren
#

chrono is a lot of combo and active gaming and thats way too much work for me lol

hoary lark
#

Cringe RMTer

dawn spire
#

Yeah, that too. Chrono kinda requires you to add at least one button to your bar to get full value from it

#

I'm gonna add temporal rift for sure and we'll see how good the curse is

hoary lark
#

Temporal chains got some serious potential this league, and I imagine freezing everything is super satisfying

cold pier
#

I plan to start fireball bloodmage, do u guys think this is a good idea?

neat badger
#

i wonder if arc will work with sire of shards now since arc is now a projectile?

hoary lark
#

Feel like it’s gonna be super strong based on new nodes and shi

#

Be I want to be fast through acts so deadeye it is save up respec

hidden siren
#

bloodmage is in a good spot

bright agate
slender furnace
bold oxide
hoary lark
mighty vine
#

What are y'all thinking of running theres like 7 builds I want to do but I have 0 idea what I want to start

bold oxide
#

all the poison buffs look really great too, thats probably going to be my second character

hoary lark
#

Fubguns guides go from 0-100 in cost fast

#

Fact

slender furnace
hoary lark
#

Headhunters appear from no where

#

Glazing grown men ain’t a good look buddy

summer pasture
#

And accusations with out proof is a bad look

slender furnace
native smelt
#

Does anyone have sc of the unarmed thunder unique? Gloves

hoary lark
hidden siren
timid aurora
#

Going full ballista or mortar WB. Was close on Tact too but I dont like having to shoot for my totems to shoot and also don't wanna micro manage banners.

timid aurora
#

What about WH ballistas + Xbow combo dps with extra points?

slender furnace
tranquil raptor
#

hey maybe someone who reads path notes thoroughly could tell me if there are any significant changes for minions builds?

hoary lark
bright agate
dull pecan
#

Damage buff too

timid aurora
#

Maybe a hybrid grenade WH who uses mortar totems and then his own grenades , using the 100 points to get max benefit for both ?

tranquil raptor
#

okay that sounds good, maybe finally will try minions as my started, was always worried of wonky ai

#

thanks

bright agate
#

this too

exotic gyro
#

odd question, although there's no skill tree and the release is 6 hours away.
How should deflect and armor interact with eachother?
I am asking in the context of playing Mercenary and thinking of having both evasion and armor. So getting deflection and trying to get some armor applies to elemental damange

hidden siren
#

i think the best minion build is just nuking them, resummon, then repeating. since u can summon from ur own corpses now it works during bosses

dawn spire
dire briar
#

Which is generally the best mercenary ascendancy? Want to try a mercenary build this league. Played lightning spear amazon last league and was really fun.