#2┃build-planning
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So only 1 of the dozens of twisters that spawn will get the buff? Or is it added to all the twisters created from whirlwind per cast?
Whirling slash I mean
the buff gets consumed when a projectile hits something and causes the infusion explosion,.,, you can have like 10 infusion stacks queued, and over the next 10 "hits" they will be consumed
it only counts for "hits" im not sure if whirling slash is a hit or not
i think the attack itself does, but not the whirlwind effect
hi guys..being work all the weekend till now..still not log in game, so is there some interesting build to share?
aww...sec..i'm looking at the new bonestorm,which impale..i played pure physical caster impale in poe1
did someone else made some guides of it yet?
impale was moreso them rewording and rebucketing how bonestorm interacts as a phys dmg on hit debuff
i havent used it in 0.2 but i imagine it functions similarly
the keywords reads like A skill to impale and Bskill to extract
dmg wise is like 100% B+ 30% A
yeah the numbers might fluctuate there since its a % of your hit dmg rather than a flat amt
probably more value if you invest into the spell dmg of bonestorm
and less value if you dont
bone storm itself is a good spell in 0.1,not OP like lightning conduit stormweaver level but still can 2-3 shot T4 xesh
i watched some clips on youtube
may i should try XD
i think they changed it to bucket it into impale and to stop the one shotting of pinnacle bosses by using it as a free flat dmg buff for things like barrage snipe
probably worth exploring more as a phys spell caster
hah, ye, that's my orginal purpose..a pure phy caster
and theres some new pin support that benefits boner cage
iirc
bone shrapnel
so youd pin with bone cage and then are able to pop with bone shrapnel on another skill
its supposed to be on a staff but seems drop disabled still
according to it not being on trade at all
I'm trying to level as a poison gas arrow pathfinder... but hit a wall against blackjaw... any ideas?
my set up is gas arrow (Scattershot; Comorbidity; Concetraed Effect) Vine Arrow and Toxic Growth
im hoping theres an ascendancy that better benefits phys spells than blood mage
Get more damage, get tanker, more skill
yeah im not sold on blood mage in the slightest
If I want to share my build is this the channel?
the only thing worth using was the base spell crit imo
i saw some korean builds just use it to have a high crit spark early on
but seems anti-synergy with phys spells since they already have a high crit chance
I've made a 48-56 Lightning Twister projectiles Amazon, I'm calling it Sparknado. Has it already been discovered?
probably, majority of spear builds are utilizing the twister ground effects rn
using a tame beast with a ground effect baked in is the simplest way
Yeah theres also the shocked ground Unique boots I want to get my hands on and see if its better or not
Im using the shocked ground boots its epic
the tame beast tech just isnt 100% uptime, and a large spirit cost
what im trying to figure out is why phys% damage is better than elemental for cold or lightning twister
is the base twister dmg always phys no matter the element it turns into?
got it
Its gain 50% of that element as damage so Yes I think so
you'd still get some value out of scaling the elemnt because it scales after the gain as well, but more value from phy since it scales both
it says elemental stages gain 50% of base, so it shouldn't matter what type the base is
yeah but the base value is in 99% of cases going to be phys from your spear
unless theres a pure ele dmg spear im unaware of, but even then most people will use phys
There is, it does only lightning damage similar to the crackling qstaff
I sold one for 10 ex earlier, which is pretty decent right now
anyone know how the bleed chance from incision and the malady support work together?
since it says base chance on malady i would imagine it doesnt interact
I got out of campaign with 99.9% crit theres no way this ascendency survives any balance patches
each twister though im pretty sure
what are you saying snylack?
when you fire 3 twiters, each twister from that pack can only hit a single target every 0.66 seconds.. is whart that is saying
as long as theyre fired at the same time, yeah, just to clarify for both
just tested, malady does convert incision's bleed chance (without consuming incision)
ooo
tahts interesting
so malady and one point in incision % on attack could mean you do both bleed and poison basically
Anyone know how Goregirdle Plate Belt's "Defend with 200% armor" work? I thought it was a temp health. Is it always on?
When I fire 56 Twisters with Barrage they definitly take more than one twister worth of damage on the first run in, so I think barrage copies of twisters dont count as fired at the same time.
you would just need a separate attack for bleed. it also lets you shut off bleed chance for ranged attacks without consuming the bleeds themselves
ya,. those are two different instances from the barrage
good find
but malady would only convert it for one skill right?
so another skill that doesn't have malady would proc incision into bleed and drop the incision stacks
correct
depends on how the debuff plays out in the particular skill rotation youd use it in
could be useful
the interaction working that way is key for my planned crossbow bleed build, lol
The boots say the ground only lasts 8 seconds how does that actually work? Like is there 8 seconds of lightning trail and then a cooldown where theres no lightning trail?
whatre they called
They are unique "Secured Leggings" dont know the name
10% increased Movement Speed
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
So is it constant shocked ground all the time but the shocked ground in each spot lasts 8 seconds?
idk by the wording there doesnt seem to be a cd unless its something internal
thats my reading of it, yeah
Okay
id have to use them to see lol
idm running the beast since 10% ms would make my eyes bleed
They are already 12 chaos orbs on trade site, trying to find whites to chance but no luck
theres a good trick to insta-reload for tame beast as well in jungle ruins
at the troubled camp checkpoint
I want to run cast on crit snipers mark to see if that gives me reliable frenzy charges, but I think everything on my screen dies to fast
And I'm like 8 spirit short, need a better sceptor or something
ascendancy passive overflow of accuracy
atleast thats an easy number fix without breaking the ascendancy
Skill with base crit + extra crit chance + Ascendancy which converts buffer chance to hit to crit + accuracy
if they plan to fix it
I'm running like 30-40% crit in A3 with absolutely nothing 
So it looks like twsiter got hot fixed again
So my base crit is 15%~ with accuracy node its 99.9%
link?
67%-99.9% with twisters specifically for some reason
oh the ele scaling?
Ele scaling yeh
yeah that was a bug, was like one shotting act bosses
Theres currently a bug that prevents party members from seeing barrage copies of twisters, is that known?
So they just disabled it then put it back in?
It seems when the fixed the ele scaling bug
afaik it was adding an additional 50% gain on every single twister fired
It removes twisters elemental bonus
instead of 50% across the board
I guess they just hot fixed it back then
Apr 06, 2025 9:37 PM (EDT) - We've just deployed 0.2.0b Hotfix 3 . See full notes below:
0.2.0 Hotfix 3
Fixed a bug where skills that have a percentage of damage gained as a specific element didn't get bonuses from certain combinations of other elemental damage types. This mostly affected Twisters being empowered by ground effects when using weapons with some types added elemental damage.
oh i didnt see that one, seems different
Yeh, Its a buff
yeah, seems like it wasnt accounting for the ele base dmg in the gain conversion
It seems when they fixed the bug it stopped applying elemental percentage. Now it applies
Pretty neat, I'd assume it's still best to just run phys%
I wonder how elemental damage % will do
probbaly good with
https://poe2db.tw/us/Striking_Spear
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
since thats the highest base dmg available
higher than the best phys bases
and no loss in aps
both 1.6
just cant get % increase local since it doesnt exist lol
but phys base can get flat added and %
but i think striking spear, +flat light and % wed could be competitive if invested right
so…
yeah would have to look at the numbers on that one, but light has lucky hit which is good
wouldnt be surprised if it parsed better in some passive trees
30% lucky
still notable
ultimately i think cold is probably better to just add on top of phys for freeze, but im playing tactician so i get pin for free and pin becomes pseudo freeze
so light is better for me
imo
i still think ill run a phys spear for leech for now tho
i need physical for bleed scaling myself
yeah if youre investing into bleed then obviously ele wont be as effective
does brutality work for poisonburst arrow?
why is everyone so interested in bleed? it's very hard to make bleed mechanics kill that fast... because they typically do dmg over time unless you have a way to "proc" them
im doing a two point investment into one incision node and crimson assault for additional single target, seems notable but ive only done a couple bosses with them together
but not investing into bleed further than that
for now
i have 70 hours in the game and in that time have made it to act 1 cruel on 2 different character. im making a triple element sorceress without looking at any guides, how cooked am i 
for me its for bossses, my tornados clear mobs i need boss dps
sounds like youre enjoying exploring the game 🙂
but bleeds dont stack, how does that do good damage on bosses?
DOT builds typically need some kind of DOT amplifier...
crimson assault instantly aggravates all bleeds and makes it only last one second so you just reapply, theoretically is a dmg increase espec for only two points
aggrivarted bleeding is not a big deal
i wouldnt use the word enjoying specifically tryna play with the current patch lmao but im like killing things so thats a good sign i hope
a bleed is 15% ? of the physical hit that triggered it.. so if you boost thart by 100% (some of the time BTW) that's still only 30%
of one hit
but if yo hit him again, then you can't bleed him again
im taking bleed magnitude nodes too
so if you hit him 10 times in the duration of your bleed.... you are only amplifiying 10% of your dmg by 30% which means 3% more dmg
look man imma figure this out
it either works or it doesn't but if it works it works
the only way you can make DOTS work is if you (a) "trigger" them so you get around the no DOT stacking, (b) use nodes to get more than one simultaneous dots (but i think this is only for poison?), or (c) use an amplifier skill that somehow turns the bleed into a non bleed
So my question is does the dash attached to Whirlwind Slash count as "moving" for those shocked ground boots. Or do I actually have to move
well i cant speak for kata but running just two node investment into bleed with no other investments seems valuable
but thats just cause theyre nearby
for example, ranger has a build that uses a skill called toxic-growth, where you spray down 6 pustules.. then you poision the PUSTULES.. then they explode and turn the poison dmg into normal dmg..... so if your poison does 10 dmg, and you hit each pustule twice, then 10x2x6=120 dmg from 10
i am thinking about crimson assualt its just the other node has bleed magnitude going up to it
the most obvious use of bleed is with herald of blood explosions, but that's only useful on trash
amping bleed magnitude does diddly when bleed damage is diddly
you have to convert the bleed into something that is not capped by 1 bleed dot
there is only one bleed build that I know of that was big.. and that was a Chronomancer? bleed build that used hammer of the gods
there are tons of skills that convert bleeds into dmg.. one of them is blood-lance
ohh no. there was an elemental bloodmage crossbow bleed build
blood hunt?
this is the only big bleed build i'ver ever seen - https://www.youtube.com/watch?v=efFYYj_ABfI&t=10s
Bleed got buffed, no nerfs, login.
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Shoutout to Darionek who helped me theory-craft alot of the build :)
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0:00 Gameplay
1:25 Introd...
and it relies on the bloodmage ascendancy which allows bleed magnitude to scale with elemental damage
yeah, blood hunt
does pob have incision modeling yet or nah
i'm not saying a bleed boss build can't work.... im just saying that just scaling bleed magnitude in typical ways doesn't get you there.. because you can only have a single bleed on the target....
unless you find a way to have more
that bloodmage crossbow elemeental bleed build relies on doing one absoutely giant charged hit to get a large hit which turns into a large bleed magnitude...
so far blood hunt is nice
this is why i hate that GGG think that single hit DoT scaling is an acceptable method
on like 3 different DoT!
Idk about bleed being bad, rake is really good skill
Carried me all campaign and maps!
All while being lvl 3, didn't raise lvl futher, it's already good enough, so why bother
Also there is that stomping ground support, but it's just to make cool visual effects, I'm really sure bleed is doing all the work there!
From lvl 3 skill with spear from act 1!
It's that good!
its the only thing you can do for DoT its ridiculous
it should be permanent, shits a blessing. i can't see anything with my own twisters filling up the screen lol
stomp scales from stregnth only and does a lot to help if thats what you do
well it was fine in poe1 with bleed because it did 210% of attack damage per second when aggravated lol
Man, that was sarcasm
its a peculiar choice for sure.. if I guess at why they did it.. it's because in an endgame where you are moving fast, having enemies die "later" and having to go back for loot, is low quality of l,ife
Ehh, I was sure it's stupid enough to not be taken seriously
lol @carmine flicker .. i dont get why people are using rake in campaign..... P4wnyhof even has a video about taking rake at lvel 7... its nonsense
maybe it can be used around 25?
probably not though
as someone that early on heard the stomp thing and socketed it to see little effect, i thought you were serious
i only later heard it scaled from strength LOL
If my skill has "Converts 80% of Physical Damage to Lightning Damage" Does it mean its better to stack lightning damage and 1 phys dmg is 0.8 dmg for skill? or does it still deal the 0.2 dmg? How about other elemental damages in this case?
seems good until you get dance with death and then twisters outperforms everything
I even added the spear from act 1 to clarify it's a joke
(Literally using one tbh)
@snow arch that means if you have 100 phys dmg, the skill will turn it into 20 phy 80 lighting... if you have 100 lightning, it wont convert anything
twister outperforms everything from level 2
im tired, i missed the most sarcastic indicators i only now see xD
But stomping rake is actually good
Have like 800 str now and.. it's ok
Will get to like 1000 str and more damage nodes
The best part about it - every 5 str travel node isn't wasted pont, but good damage upgrade
20% from kitava kind of helps

I didn't really want to play that
But all kitava offensive options literally doesn't work
Animate weapon is a joke
Temper bugged and do literal 0 damage
And fire spell on hit..
Yeah
Let's be realistic there
prob doesnt matter much when you can be practically immune to ele dmg
Still need to get damage somewhere
Mace skills are joke
So rake stomping or mace auto attacks
was hoping theyd reduce the fixed attack time more than they did tbh
sunder for example should just not have a fixed attack time period
And I really don't want to play mace auto, lol
Well
Totems kinda work
But played that previous patch
Lbl 40 totem obviously will do the trick
But ehh
Dual +7 maces, gloves, amulet..
And wow, according to poedb it was nerfed to tge ground
Good job, ggg
yeah they nerfed level scaling for totems
and... didnt really give an alternative solution
i mean they kinda did but not really
It's like 1/10 of the damage that wasn't THAT broken to begin with
Like 300k dps
Look like if they nerf this stomping rake I will have to quit
eh unless its obviously severely overtuned i dont think theyll touch stuff mid"season"
Minions dead, totems dead, spears combo aren't for me, oh, and spells dead too
does huntress even have a skill with high phys damage specifically for applying high bleed DoT?
They did that in 0.1
rake isnt it, quick strike is lower, and blood hunt is for detonate bleed
at the beginning they nerfed some things that they saw as out of line in power, but they waited to gut the other things until now tbf
what the fuck were they smoking with this honestly
And idk if 200k dps at 1000 str is overtuned(if my math is right, anyway)
what is the point of the quick strike one other than it can be detonated
200k is like top, with stupid good jewels etc
a bleed skill with lower % attack scaling from base...
They could say it's not "nerf" but "bug fix"
Hey anyone got a good huntress or lich campaign builds?
Ed/c
Like I prefer lich but huntress also looks really fun
Sunder is slower now, lol
Before was 1.4+100%aps
Now 0.9+65%
Ember fusillade is actually very strong
Its just not for everyone playstyle wise lol
With spell on hit?
Nah I just mean selfcast ember fusillade, just talking in general probably not on kitava
I was thinking kitava+mjolner for general light show
But well
No lightning spell is good anymore
Damage nerf AND no more multi from chains
what happens when u cast comet inside mana tempest, then during the casting animation it forces u backwards out of it, do u still get the bonus lightning damage?
if you use brutality on a poison ability will the poison damage not work? or since the poison is seperate from the weapons damage will it still work?
It’s weird, the guaranteed bleed is nice but then all the bleed chance/incision on the tree just becomes completely useless
It's like 1/3 of old damage (arc)
yeah ailments in general seem awkward rn i hope they have a plan to pivot from the current design
They don't
Have a plan, that is
we dont know that - arpgs are an incredibly complicated game to balance and work out in game dsign (hence the insanely few amt of good ones), theyve made poe1 great so i have faith in general they can work things out given time
Then it wouldn't be a BLEED skill!
And it's bleed skill, you see
So yeah
No good % damage for you
true my bad
i wasnt a fan of baking ailments into skills but if that is their idea with it then they should re-design how they work outside of those skills
They don't want for poe2 to be fast
So it's intentional that damage is low and nothing work
They did what they want perfectly
It's their "wants" that are problem
youre implying their game design philosophy is for players to have nothing work?
Yeah
or are u just salty
you can criticize the execution without having to implicate ignorance
just sayin
I really think they want a game where you are forced to spend 5-6 clicks on like 3 buttons (5-6 times in total) to kill white mobs
Like in elden ring or w/e
But they forgot that mob density is 100x higher than in elden
That wasn't the case even before patch
its a bad faith argument imo, implcating idealogy without having evidence and undermining the fact that they probably know certain things suck, we are a part of the early access for a reason
Like how could they publish the patch with signature skill they even show in video(temper weapon) of one of their poster ascendancy literally not working?
It's so much incompetence that I rather believe it was intentional
And it's still not fixed
I think it’s clear they are super behind and this update was rushed out the door
otherwise I can’t explain some of this lmao
tbf there are nodes for certain skill trees in last epoch, for example, that have been nonfunctional for over a year
we have to judge the relative competence of the industry
poe2 isnt the only game that exists
Well
They nerfed totems like to 1/10 of previous damage
It was like 300k
So they think that 30k is good endgame damage
And if they think 30k is good dps at lvl 90, then yeah
I base my opinion on nerfs like that
game development is very arduous especially for a game that has hundreds of thousands of interacting mechanics
Also it is early access btw
its fine to be frustrated and play something else, but its also fine to enjoy the ride and give them constructive criticism, it isnt fine to engage in bad faith arguments because youre unhappy
i think POE2 could really use some kind of skill design they put in there just for silly fun.... like the way in Last Epoch the travel skills can literally leap any distance (that you can click)
that does nothing
I don't want to give then snow in winter, much less constructive criticism
youre opting into playing a video game, nobody has a gun to your head lol
this is the reason discort block exists
I think this guy is just ragebaiting or trying to find someone to vent with. Let's turn discussion back to build planning 🙂
Poe2 could use any skill design that isn't from diablo 4
I didn't check max range, but Thunderous Leap in PoE2 seems to leap to literally where I'm clicking
Pls GGG no nerf
Ye I am leaping trough the campaign haha
oo i need to try it, i forgot about it ngl lmao
It's quite slow though, even with martial tempo
ill have to try it!
Ye I wouldn't waste martial tempo on it
Gonna see if I can fit more tempos on it
just nice way to jump over obstacles or large open areas
i know shield charge is kinda helpful to travel through campaign a little faster early
Other skills I put in pure damage since they're persistent stuff
D4 had the whole "charge and discharge" thing going on and shit tons of conditional mods
Poe2 learn this lesson bit too well I think
ohh ok
I have felt very op as amazon doing lightning spear frenzy charge loop and shock pokemon with primal strikes for bosses
Storm jump skill is slower than leap slam
And that's something
E.g., if Electric Spear somehow doesn't bonk everything, I just put the lance into the ground and leap on it to go kaboom (bajillion AoE damage)
am i the only one running shattering palm on my huntress? it's so useful
I kill every campaign boss in 10-15 seconds and clear screen with 1-2 hits
I think they did this to balance it, since it's also a detonator as i said
i love how i can destroy the entire game easily and the jamanra just says "no"
jamanra is the first real build test
Ye geonor is skil check, jamanra is build check
That's actually good
Crit build?
as long as it goes over cliffs and such ill use it
Not yet, but I will transfer into crit / accuracy stacking
you say that but i just cant avoid damage with him, no matter where i stand or try to dodge
Only challenge with jamanra - return in time to hide from winds
i kill absolutely everything in camapaign up to jamara too.... whirling slash, twister mostly... with some poison and bleed application to proc herald of blood
(then press phone on spacebar again and go grab some snacks)
Bijouborne Double Belt's Cast on Charm useful? With Ritualist? Anyway to abuse this or is this just garbage.
Can you please share?
Will look if can adapt to kitava smith
my main changes from the starter whirling-slash+tornado.... is adding quarterstaff frozen locus for chilled ground (which is WAY earlier than frostbolt) and quarterstaff shattering palm to stagger enemies earlier and dash around
w weapon swap?
yeah.. it just auto swaps
It auto swap on skill use so not much problem
Also still no idea what to reserve on my rake stomper
trying to stay in the shield with jamanra as ranger is downright impossible when my moves jump me away
All reservation buffs kinda meh
wind dancer?
Why?
if youre evasion
Also don't have dex for it
i run Ghost Dance, not wind dancer.... i find it more survivabuilit
i am perplexed as to why the armor persistent buff requires a conditional tbh, id like it to be more accessible outside of armor break
Well, who care, armour doesn't work anyway
overwhelming presence is always good icing if you dont have much else to pick up
assuming you have the str
Are there supports that consume broken armour btw?
It's str stack build, so..
There’s 1 that consumes for like 40/50% more dmg
exploit weakness
Idr name
but it makes the ability not able to break
Can add it to wind dance I guess
To sustain that armour buff by breaking armour repeatedly
Ritualist is #1 on the ladder leaderboard. Any idea what build they are running.
I'm using berserk atm
But can't see of leech ever do anything
beast if you can get dex?
Every point into str:(
May be if I ever get astramentis
May be attrition if I ever get dex for it..
Ehh
almost killed jamanra and the server crashed...
anyone wanna help me kill him? thats twice this has happened now
Me too
Idk why
I'd say it's distracting, if I looked at screen much
i find it so weird that there was so much griping about how "underpowered" the huntress is.... when i find that this character is the most overpowered non-interactive from level 3 character they have in the game
can someone explain to me how that % elemental works? there are no flat elem dmg rolls on this stick, so its useless? or will it still buff my lightning attacks?
You mean rakestomp?
That's unintended interaction in a nutshell
It will buff all damage, converted to elements
(That you do with this weapon)
oh nice, so its def a full juice angle for acts?
Btw, it's not huntress
It's spear skill
Huntress aren't locked with spear and spear with huntress
The main power of the class are ascendancy nodes
Idk how good they are
no.. i never used rakestomp.. and im talking about from level 3.... im using whirling slash + tornado and it just destroys everything
yeah its just an increased % dmg multiplier for ele attack dmg
I remember seeing a while back that the game glitched and showed people the option to bind jamanra as a specter with a cost of 130 spirit and one able to confirm if we can do this now that specters are in the game?
throw a chjance to bleed on tornado, and then use herald of blood, and the NEXT screen blows up too
this one is worse right?
no thats a lot more flat
i guess, but that other one has as/crit multi and that element %
so I thought it migjt be better
Point stand
Any class can use combo if it is that good
the 2nd has a higher crit chance and much more flat dmg in general
the 11% crit bonus and wed probably wont equalize that
from that first one
Wed is addictive with increased from tree
So won't at all
Flat is better
yeah... true this is a spear overpowered not huntress overpowered issue, but it's just silly busted
with qual it woulf be like 85 flat?
yes thats what i said
@carmine flicker back when EA1 launched, and people were bitching about how hard it was, I did a zero deaths 2hr 50min act 1 run on my monk build
Can't even see the issue
It's like 4 button press to setup, no?
i make have to do something like that on the huntress
3 h for act 1 isn't that good..
it's not really like that.. because I just keep clicking whiling slash to move around, so those three button pushes don't count, because it's before i engage
i spent like 6h on act 3 today figuring out what I wanna do with her, because the tornados just didnt hit
but finally she feels ok
i just have middle button on whirling-slash, and i keep clicking it as i run around looking for mobs, then tornado into them and they usually are almost dfead
Need to try myself probably
bonus points for being able to put rage support on whirling slash, its pretty nuts
im leveling another huntress (back in std league with my stuff)... so Ill do a little video clip right now in act 2
May be will play that if rakestomp got nerfed
But tbh i like idea of str stack stomp more
Even if being true melee very often kills
okay that seems really slow
What seem slow?
using rake stomp from level 6
Why?
the mobs are only on my screen for 1/3 of a second..
waiting for bleeds would be a huge waste of time
Rake stomp doesn't bleed
ohh? what is the rake for then?
It proc stomping grounds when you rake
but why use rake then and not something else?
Cause rake is most QoL
Just fast and handy
i dunno,. my build clears 2 screens with 2 casts, so that all seems really slow
And stomping is 100-150% of your str in aoe around you, as attack damage
It's fast cause rake moves you around
Yeah, same thing there
But for slash you neec to upgrade weapon and skill and use mana
For rake it's lvl 3 skill and act1 spear at lvl 70
but stomp is not level 3
(don't have dex to get better one)
oo impale support seems good
hm so after the patch, Amazon LS, or rather Lich ED/Contagion, whats better for a starter ?
for whirling
not having to upgrade weapon is nice.....i suppose
Rake is lvl 3 gem
Lvl 6 character
And stomp ground is lvl 1 support
why my tame beast doesnt work on the act 3 mighty silverback boss?
But will try whirl for sure and see
here.. this isn't a super smooth example of how this oplays, but you can kind of see it - https://www.youtube.com/watch?v=rX9u3JA_mlc
Rakestomp faster
do you skip the early dmg nodes and just take attributes? because i tried rakestomp early and it was not good
but maybe i did it wrong
I did it on warrior
And yeah, pure str till like 20 lvls
Tree was.. stronk
Like straight to +25 str node
okay... well, that's not going to work on huntress
the warr has mor starting str and the huntress doesn't have a fat +25 str node
at least not at low level it's not going to work
Kitava have 20% increased str too
Idk about huntress tbh
I only used it on warrior
Cause mace suck
ya, when i tried to equip stomp support at level 7 i didn't have enough strength.... but i suppose i could try it by doing it differently
when does evasion rating actually apply to evade %?
Wdym when?
i have an evasion rating but 0% evade chance
Can't say more without looking at build
would a cultist bow be good for a ranger poison build or should i just go full physical?
338 evasion
At what lvl?
73, looking at what amount i need to start building it up if at all possible
all i need to know
yeah, like 10-15k eva is where it starts to be a decent defense in endgame
at lvl86
My game just updated, anyone know what the patch was?
its in #poe2-news
@carmine flicker okay, this rake stomp thing is pretty fast...
appreciate info
Oh interesting I've restarted the game a few times in the past hour but I was only forced to update now
rake-stomp seems like it would work out well for merc also
Anyone making tactician companions/minions work?
Hey, how does poison work with multiple sources applying on the same target ?
well they just buffed minions apparently, but i gave up on companion build focus since they do buttcheek dmg
better as a support using the monster mods you get
Unfortunate, that's the part of tactican that interested me
Maybe I can do something else with the banners and totems, I'm not really interested in the pure pin build
yeah i pivoted to pure pin
the options i explored in my theorcrafting for utilizing the weapon dmg aura were all clunky
im now just doing pin + amor/eva defense node and spear twisters
using a beast with lightning ground for free dmg
afaik.. one poison per target per player (unless you have skills to increase it)
Increadibly disappointing, maybe Ill roll witch or smith or smth
i think tame beast might be a spectre type thing where you need to find a beast that actually has a particular ability that does good damage, but i dont have the patience to do it lol i tried like 7 different beasts and they all hit like poo
and i dont think support gems modify the monster mod abilities
but.. as utility, they seem great and the % damage you get from them + inspiring ally node seems useful for attack builds that run one of them
That's fair, I was really hoping to use the tactican node that gives 25% of your weapon buff
that was my plan too, but while leveling atleast it felt underwhelming, there may be something to explore later on
the problem is that if you want to try and make it work youre looking at investing sockets into a particular beast gem just to see if it works out
so its clunky in design at the base level
I'd give minion nodes a try but they're so far away it really doesn't seem worth it
Yeah
if you want to try minions i hear vaal guard (grenade type) are incredible spectres rn
but i think lich might just be better suited for it because of class location
and running a martial weapon means you run a sceptre in offhand and no shield, or 2h martial and no sceptre
(to benefit from tactician dmg aura)
So the highest one wins then ?
correct
Guys is Lycosidae bis for Huntress? I just dropped this thing, put it up for 1 div and my headphone exploded from trade requests I almost fell off my chair
Is supporting fire just garbage. I can’t get this skill to kill anything
Does anyone know if the Muster Skill means exactly different summons and not the summon count?
how does Lightning Conduit interact with enemies standing on Shocked Ground? It says that it consumes a Shock to deal more damage, but Shocked Ground applies Shocks to enemies standing in it, so presumably it just instantly re-applies it? Does Shocked Ground let you repeatedly cast Lightning Conduit and get the "more damage" bonus every time?
Upd (1100 UTC+0): Nvm, debuff consumption says it makes the target immune to that debuff for 1s, so no, but also yes because Lightning Conduit has >1s cast time?
it says "for each different type of Persistent Minion", so should be "different summons", not just summon count. (also, if it was just summon count, then it would be a free source of a lot of "more Damage", and GGG specifically didn't want your supports to just be damage multipliers)
yeah that's what I was thinking.
i see people using proj speed with AB. is this just to make it more likely to hit when it lands, or is there an interaction with attack speed or similar?
I feel like there's a perfectly viable jank build but there's not really any ascendancy to go with it.
Guess I just go Smith or Kitava for Defences since it needs stuff in that area of the tree?
What build? If there's nothing to supplement it offensively, there are some generically good defensive ascendancies you can use. Pathfinder, Smith, titan, and Chronomancer come to mind
which class is somewhat decent for a casual in 0.2? I don't want to look for meta builds, something that just works straight out of the box
Essence drain + Contagion lich or chronomancer seems to be working very well out of the gate
Honestly you can use ED+C on any class and be fine
So I'm guessing if I'm running amazon I should get a Lyco if I have the chance... that thing seems busted.
Idk, accuracy doesn't seem too hard to get
And if you're stacking accuracy for the crit node anyway, I don't see what lycosidae does for you
I mean, it doubles it so higher crit rate?
Oh, I didn't see what lycosidae does in poe2
I assumed it just made your hits unable to be evaded
My b
Aaaah all good
Thinking Ritualist might work.
I was wanting to do something janky with the thorns applying to melee strikes support.
Was initially thinking corrupting cry and herald of blood for clear, then use it with blood hunt for pops.
It'll be meh, but might see what Ritualist is like with the combo, making blood boils semi automate blood loss. (Would need to solve bleed / corrupted blood on bosses though)
The thorns supports still require you to proc thorns on enemies, though
Just so you're aware
I know, I've been looking into thorns more than the other stuff.
It's just physical strike skills suck atm 
Yeah, I'm hesitant to play melee until swords and/or flails make their debut
I'm hoping flails will really have strong interplay with thorns
yeah, feel like they should given they're right next to it on the tree but 
Does +1 poison add another instance of poison on the target thats 1 to 1 to the original?
It allows you to stack a second poison. It doesn't make you apply two poisons at once
An enemy can only have one instance of poison damaging them at once
By default
i dont understand what stacking another poison means then
+1 poison raises the limit
If you hit an enemy multiple times, you can poison them multiple times if you have enough poison limit
Stacking poisons both deal their damage over time at the same time
So it doubles the poison damage?
+1 poison stack effectively doubles your poison dps if you can apply a second poison, yes
You need to apply them separately
within the same hit?
Let's say you hit an enemy ten times a second and have 100% poison chance
Each hit can apply 1 poison, you'd need two hits to apply the second.
By default, you're applying and "refreshing" one poison the whole time
If you have +1, your first hit applies a poison, then your second hit applies the second, then you're "refreshing" those two for the rest of the hits
You cannot apply more than one poison from one hit, as far as I know
So lets say you are using hammer of the gods 1 big hit to apply poison, what does +1 poison do?
Nothing unless you hit them again
Multiple hits mean multiple chances to to apply poison
Lets say its 100% chance to apply poison
Technically an enemy can have unlimited poisons on them, but only the highest X dps poisons actually deal damage. X is the poison limit on the enemy
So yeah, the strongest poison(s) actually deal damage
So if you have +3 poisons, and hit enemy with a multi hit skill 3 times, it takes the strongest hits of that skill and applies it 3 times
Sorry i have literally never used poisons before
It doesn't copy the highest dps
tbh, you could be going a little too much into the detail of how it works, making it more confusing for newbies.
If you have a poison limit of 3 and apply these poisons in order:
- 100 dps
- 200 dps
- 300 dps
- 400 dps
Your first three hits would sum to 600 poison dps. Then when you use the fourth hit, you overwrite the lowest (100 dps) since the new one (400 dps) is higher. So you'd be doing 900 dps with 3 poisons
Don't hate the player, hate the game. I don't want to misinform them
Okay that makes sense
So yeah, if you can somehow get hammer of the gods to hit multiple times, that's great. But if you can't, then extra poison cap isn't going to be super helpful
Unless you have another super hard hitting move
Unless you can use hammer of the gods multiple times in a row right
(just an example)
Right, if you can hit an enemy with hotg X times, you can raise your poison cap up to X and it will benefit you greatly
I was more meaning, when teaching someone something, you work your way up from simple to complex.
Alright thanks for the help, appreciate it
what are some of the ways to get a good amount of mana, without having to int stack and such ?
I was thinking about everlasting amulet. Then convert ES to mana, and use the Atziri's Disdain as well for more ES
I have total damage per poison in PoB at 9.5 mill, so if I have +3 to poison it will go 29mill together
or does PoB already take that into account with total damage per poison
That's what I thought I was doing lol
I didn't even go into poison duration, hit rate, and effective dps
Damage per poison isn't a very useful stat, imo. You want to look at poison dps
Total damage per poison needs to be divided by poison duration to get a useful number
And then you also need to factor in the rate you're inflicting poison
Kind of the whole 10 hits per second, refreshing duration and unlimited poisons only the highest damage applies later on.
While true, average person would be fine with "Stronger poisons overwrite weaker poisons, strongest two poisons deal damage at once".
Since 9 times out of 10, an older poison won't be re-applied.
Duly noted
Also, +3 to poison means you'd have a limit of 4, which would be 38M total damage over those four poisons
right i meant +2
Oh yea so poison has base duration of 2 seconds so i would need hit it 3 times within 2 seconds to actually get 3 stacks
Unless its a multihit skill
Can you dual wield two mjolnirs so they double proc on hit effects??
No you cant dual wield 1 handed weapons iirc
Is there a way to make an artificer/gunblade/spellblade in this game?
While there being iron will, which str to spell damage. Are there no other way, like the mods we have in poe1
adds 10 to 40 lightning to spell damage. Or how its spelled ?
anyone got poe2 pob fork link?
You can dual wield 1h maces
As far as I know, flat damage to spells does not exist in poe2. Just % as extra
Yes you can maces apparently
So you'd get double procs on hit from x2 mjolnir??
Or it doesnt work that way
Yeah thought so, just wanted to be sure. Its because before you would add flat damage to impending Doom using Archmage, but i want to use the lich. So Mana Stacking might be a little hard for me in the beginning.
So i was just looking at ways, like archmage adds damage
no idea
Can you screenshot mjolnir? I'm not at my pc
Flame wall is the only way I can think of off the top of my head. And it definitely doesn't work with impending doom
Yeah i tried that in 0.1 and flame wall is just meh.
Problem is also, most spirit/support gems are with attacks
Yeah idk of any spirit gems other than archmage that gives spells damage. Maybe withering presence.
And blasphemy kinda
yeah, already running blasphemy to curse em an additional time. Withering presence is good for the more taken chaos damage
I looked at the lightning spell on hit tooltip and I don't see why it wouldn't work with two. There's no limit on the number of copies of skill and spirit gems you can use. Two "Lightning spell on hit" skills should work no problem
i am killing fast atm in act 3, but i fear i wont be doing enough damage in cruel act 2-3
i could add a cast on shock. Because i know archmage+doom shocks a damn lots
Best way to scale your damage would be to just stack mana and also to lower the mana cost of your curse that's proccing ID
When you cast a curse that also pops ID, it does damage based on 15% of your current mana AFTER the cast
yeah, i am trying to think of ways atm i can scale my mana well
So it's also possible that archmage is lowering your damage
If the cost is out weighing the benefit
when i pop it into pob it scaled quite well tho
and if i also int stack. There is pure power node
Yeah, but I doubt it's taking into account the mana cost subtracted from your current mana
Oh, yea, you don't have archmage yet
ri´ght now its pure chaos damage 😄
I was toying with a mana stacking infernalist for ID
this is what i am excited about
Reserve 75% of your life to get a bunch of mana, ES, and spirit
Take pain attunement
Crit ID mana stack with MoM
And maybe EB
i can crit ID ?
Does liches eternal life stop one shots if you have ES?
ID has a 7% crit chance
No, it overflows into your life
That’s what I thought thanks lol just wanted to clarify before making one
Problem with infernalist mana stacking is that mana stacking got gutted in almost every way. The good news is that infernalist reservation nodes DIDN'T get nerfed
So infernalist might be the road to the highest max mana in the game rn
Reserve life to get mana and es (which you turn into mana with EB)
Hmm yeah, i will see if i can get the lich to a comfy mapper with id and try and crit stack
if not, i make a infernalist
Going for crit, mana, and curses seemed to stretch my tree hella thin, though. But it might work
well if i put conc effect my shockwave of stom ground support gets smaller
It's something I wanna do later on once I find some good mana gear
This isn't strictly true, yeah, as Majin pointed out. Impending doom is a support gem and benefits from other supports as well
So is frost Chrono good? Seems like it would have insane survival and cc
But not fast clear just very safe
See a few on the ladder . Frost wall. Frost bomb. And cast on crit and cast on freeze comets
Sounds real fun
i just need 600% crit chance for spells to get 50% crit chance. And then a hell lotta multipler 😂
There is a forum at GGG main site of Chrono trying to find food unleash setups
Doesnt seem so good tho no one on ladder touching the skill
That's because the Shockwave is a skill. Yeah...I should have added a few additional lines for edge cases, ha.
Unleash comet seems pretty neat, imo. But yeah, essence drain+Contagion is kinda hogging the spotlight for chrono imo. But cold chrono does seem very tanky and a solid hc option imo
Well, even the Ancestral support thing that turns a skill into a totem allows it to be supported by totem supports
Yeah, because then it inherits that tag...
Gods I love this game. 🤩
If a support grants something that has a duration, a skill effect duration support would affect that duration
Like ice bite + persistence works
Yeah.
Or the chaos damage aura chestpiece from PoE1. Had to put swift affliction on it to give duration to the skill.
Yeah, or lifetap on rf. Good times
Have you tried frostwall and frost bomb and cold snap . Seen the top Chrono running that on ladder. But his commet is from two meta gems cast on crit and freeze
Rather than unleash
I have not tried it, no. I'm surprised it's working so well despite the freeze nerfs. Maybe I'll try that next
Are they running the 33% CD bypass node to skip the frost bomb CD?
Ya
Oh, interesting. I found a different one I think
I found one doing basically the same build in hcssf
2nd on the ladder
Nice
There are also a lot of aura buffers for party play on Chrono list I was confused at first
Hello. If igniting with the Unique helm that turns it into chaos damage, for the purpose of contagion and Dark Effigy, is it now counted as a Chaos DoT?
New support gem is pretty stupid for added damage if you scale ice crystal hp.
Im talking 400-700% stupid
Oooh, they're using it for convalesence
If you can get added dmg by multiple ice crystals, which i havent tested myself.
Wording would imply so
I believe so, but I'm not sure if dark effigy only counts non-ailment dots or not
That's kinda nifty actually
And it doesn't need to be the skill that broke the ice
That's good
how do u scale ice crystal hp beside 1 node on the tree
Yeah, level 30 frost wall with 200% increased from tree and 100% more from gem gives 744% added dmg, if you break all ice crystals on 3 ice walls...
Only problem gotta do like 120k dmg in an AoE
Frost wall gem lvl
There's a support that raises it as well, I think
How does that math work? 120k life per wall = 60% damage per wall = 180% added damage, not 744%
Now imagine time snap, or skill effect duration on frost walls to setup more of them 💀
120k something, cant remember exactly but i ended at 62% per ice crystal
Wording is ice crystal, not wall. Each wall has 4 ice crystals iirc
But full disclosure, i have not tested this.. Id just assume it works like this by the wording of skills and supports etc
Oooh, I see
So even with just three walls at, like, 10k life per crystal would be 60% extra damage. That's nuts for a single support gem
I am half-considering moving my Rake/Stomping Ground Ritualist into Primal Strikes purely because thematically that's so neato burrito. But perhaps instead I ought to consider another class for that?
Can you screenshot primal strikes? I'm not sure what it does
It honestly has "too much going on" for a simple screenshot, so here you are instead.
And wording also implies the buff stacks with itself, or at least nothing indicates otherwise 
weird site
Coudn't find it on the wiki 😦
I think it works on poison which i an ailment? I should test that.
That's nifty. Stormweaver might be kinda cool for it. Gemling for skill levels and quality (crit damage bonus). Invoker monk seems to be kinda fitting as well.
use poe2db
I think it does, yeah. I don't think dark effigy specifies non-ailment, so chaos ignite should work unless it's jank
Does word it as chaos damage over time debuff though
Yeah ignite is a debuff
And with that unique it will deal chaos damage over time
Should work on paper but if there's one thing I know about poe2 it's that not everything that should work does work. And some things that shouldn't work do work
Isnt ailment a type of debuff
Yeah I think so
Ah yeah
Ah yeah, Ailment tooltip says its a family of common debuffs
Thanks. Time to cook my jank haha
Glhf
Honestly having firespells open up the lich tree a lot. There arent a lot of Hits happening with Chaos spells.
Combining it with poison magnitude gloves should do the trick
Trying to figure out ways of passively applying bleeding but doesn't seem there's a lot to play with.
Whats the name of the unique i dont see anything like that in the game
Wouldnt this be clunky?
Frost bomb wants reduced skill effect duration while frost wall wants increased skill effect duration.. This means you gotta swap weapon every time you use the combo
Id assume the helm that ignites + ring that converts ignite to chaos.
Think radiant grief + blackflame?
My bad it isnt a helm. Its a ring.
oh thought so
Yup. It is jank though because you would need to scale both fire and chaos damage.
Seems like they take reduced skill effect duration on the tree without weapon swapping. I'd imagine that the wall is put down after the frost bomb and that's what detonates it
is there a universe where temper weapon is viable on smithy
Can't tell if Gas Arrow + Malady is potentially juicy.
Guess I test later.
nvm arrow itself doesn't have chance to poison, so even if it didn't convert the gas's poison, it doesn't really do anything.
I had a moment of thinking if it converted arrow but not gas cloud, it does both.
It seems very good with supports to buff skill speed like hit and run and the other one that lets you consume frenzies to get skill speed. Assuming those work
And then use it with a huge, chunky 2h build like hammer of the gods
I imagine you just wouldn't use temper weapon very much while mapping and only use it for bosses and tough rares
Ah yeah probably, but for bossing youd like to stack more of them tho.. 
why would you want to turn poison into bleed when poison notables seem way better
Should still work. The duration of frost wall isn't that short
Seems like there are more support gems that do strong stuff vs bleeding enemies tho
I'm looking at means of constantly applying bleed without having to alternate between two skills.
So cloud for x seconds, while using another skill that consumes the bleed is what I was going for.
Blood Hunt, Herald of Blood and Blood Boil doesn't seem the worst combo. (Blood boil to 'passively' get it going with corrupted blood)
However that doesn't work on bosses. So rather than fulling swapping kit, I was seeing if there was 'passive' bleeding.
Idk if there are nodes that give thorns chance to bleed, but that might work
Bleed is pretty much exclusively attacks, and thorns is secondary damage.
I say pretty much, spells have it 
Id prob get 64% reduced skill effect duration so it feels better, but then frost wall duration is fucked 
Maybe a cast on melee kill bone cage or something
Hey guys I’m new to the game but just wanted to ask a few questions mainly is there any good build usage for spectre bind? As I can’t find anything online? Many thanks in advance
Frost wall also breaks from enemy hits and big things running into them, so you don't always need to kill them yourself
omg Incisions
Vaal guards are the only ones I've heard of people actively seeking out but idk why
Yeah, when the enemy gets hit
there is atsaks sight and plaguefinger for armor options and splinter of loratta if u wanna use spear skills
with malady
I wonder how that works with a skill that says cannot inflict bleeding
Does incision go up to 100% and never pop?
Should be
Can s1 tell me why i lose dps when i dual wield my two-handed maces? Raw dmg single is 1927. Dual is 1349+1130 (took max. value). The ign dmg is also the same
Problem is, Blood Hunt can't inflict bleeding, so a second skill would be needed.
It's why I was looking into durational stuff like the gas cloud.
I had also looked into Spear Field and Caltrops.
So just not super popular or meta I’m guessing? Cheers
There are hundreds of monsters and the gem has been out for three days. And it's also very hard to test lots of them. No one knows yet
If leap slam:
What skill are you using? And can you show the maces?
Oh, yeah, leap slam
Splinter of loratta always poisons on hit so it would always bleed on hit no? and atsaks sight has poison on crit so u just stack crit chance
So if your maces have very different damage values, dual wielding can lower your damage
Blood Hunt can't apply bleed, it's a payoff skill, so matter where the bleed is coming from, you can't apply bleed with it.
Converting from Poison to Bleed is still bleed.
Ahhh ok I didn’t know it’s a new thing but it makes sense thank you
the 30% is already in the calculation
the 2nd mace is doing more dmg then i would lose over the 30%
ohh okay i dont understand what ur trying to accomplis
1927-30% is 1348,9
the range of the 2nd mace is also better and should therefore not fall into weight since i used max dmg value. (correct me if im wrong pls)
oh I see Im not sure there are
Some skills hit twice, but only show dmg of 1 hit that is then reduced by 30%
Seeing this makes me wonder if bleed will even work with thorns, since they fixed the other stuff but no mention of bleed.
And pre 0.2.0 it was apparently like armour break and didn't work.
Meh, I can test it easy enough.
Hi, what are the playable build atm? tested ED+ contagion and i fell asleep while playing, any recommendations ?
yeah ill try it on silverback and see. just wanted to make sure im completly wrong on the math before spanding an hour on calculating
Hello guys, can someone tell me if you can procc through companion abilities. Exemple :
If my companion crit, does it count as crit for myself ? Does it fill CoC meta ?
If my companion shock, do I procc Frenzy charges with the frenzy spirit gem enabled ?
Any way to automatically perma bleed monsters?
Is the pathfinder movement penalty, and momentum supports actually reduced rather than less? Seems stacking them feels pretty strong rather than making the support feel unnecessary?
Is there a reverse way to Adamant recovery? Something like increases to energy shield also apply to armour? Or mana to armour (other than the ubique chest)
hello trying to use the trader tool of pob, but this error shows when trying to search for a weapon
If I do a t16 map does doryiani start selling t15s?
Hi, what are the playable build atm? tested ED+ contagion and i fell asleep while playing, any recommendations ?
plz ANYONE fucking PLZ! wtf is going on, during fighting all of a sudden my skills keep going grey and i cant use them, it happens constant and randomly, whats going on?
it forces me to play frogger for mins at a time even during boss fights
Do you have a skill or effect that lowers your stats?
no everything is up to date and stats are all active
im absolutely slapping, then suddenly skills go grey and i have to wait like a min running around until it suddenly is back on
If you do something that lowers a stat that is required to use a skill or dips you below your support gems allowance, the skills grey out until you fix it
Are you getting debuffed or cursed?
if a companion has "all damage ignites" does that effect my attacks as well
no companion
?
not swapping
it just doesnt make any sense, it keeps happening for like 3 hours now and suddenly nothing at all is improper
TIL magma barrier feels neat on buckler / parry.
Since you re-guard after each parry, getting spammed by enemies means you can just hold down for magma barrier, no timing needed.
Useless though unless you can sort out the stun build up / damage from being constantly hit 
Am i right to think that pathfinder life flask node lets you use ES flasks with eternal youth and CI?
still no way to get minions to taunt right, not even wit hthe new companions?
i would very much prefere if mobs diddnt beeline straight at my lich ignoring my minions 👀 may have to get frostwall with the fortress gem
does this mod increase my overall ele dmg or just the ele dmg of the weapon ?
Overall (with attacks), same as if you had 59% increased elemental damage with attacks on tree
Guys, can we anoint Mind over matter?
read the skill it literlaally tells u above the name if has annoints or not
what you think the odds of finding a beast to tame that has: conjures flamewalls, all damage ignites, and haste or elemental aura
no, you cannot anoint keystones.
Can we summon multiple beast tames?
I got beast with invulnerable aura and it's amazing ! Every 15 sec or so makes you invulnerable for 5 sec
is Fresh clip support gem bug atm? it doesnt increase at all during action but it increase a teeeeensy bit when equipping it
i think u can have max 1 companion
sick, i havent seen that yet on a beast
using this currently
All damage ignites can open some possibilities for support gems
all damage of the mob not yours
that only effects the companion right?
Oh... I thought it was aura as well...
How much resist does the elemental resist aura give ?
20% to all i beleive
That's very nice!!!
yee
mum: we have purity of elements at home
do you think Serpent's Egg is a good unique for lightning spear?
It works, generic bleed works on thorns
Blood Hunt Thorns build here I come
have any1 tested if fresh clip is currently not working?
because it doesnt seems to b working for me at all
With Kitokos current and three dragons helm, does lightning dmg contribute to both freeze and electrocute?
during fights, all my skills suddenly and randomly go unlit, everything which leaves me completely fucked, its happening nonstop and i have no reason for this, everything except one skill does this "dark effigy:" i dont understand wtf is going on and its literally gatekeeping my gd progress someone know wtf is going on? all the typical things all checked off, no stats are all propoer upgraded for my skills, blh blah blah
hey guys can someone explain to me how exactly added elemental damage like this scales with skills? for example lightning spear. It convers physical to elemental damage, so then is that 3-39 lightning damage just get added as flat dmg?
i just never know if its worth it to have added elemental damage or should just keep it 100% physical
only if it says all convertedm-, usually it says 10-20-30% converted
so then what happens to the rest of the damage? thats not converted
yes it stay as.
did you take the lich node that makes your skills have an energy shield cost
No it converts it
gfdi u r the mother fuking goat smh i didnt even realize it
there is no conversion going on, both Kitokos and Three Dragons specifically state that lightning damage CONTRIBUTES to electrocute and freeze respectively
lol no worries. cant really take that node until much later on when you have a ton of ES recharge
what's the better pick between lightning spear and storm lance with this patch with it's attack speed? Both could electrocute to build frenzy charges with combat frenzy but which one would do more dps?
spear for mapping, lance for bossing. use both
any tacticians using this node?
I just learned that apparently siege cascade does not trigger the ballistas to shoot
for some reason
are there any interesting off meta builds to play rn?
for the Vaal Guard that blows up the gas clouds as a specter, do I want the "Vaal Excoriator" for 50 spirit? I don't see any other Vaal mob with 50 spirit...?
anyone playing or does anyone have a lightning warp build they could share?
how do u get a rhoa mount?
Does anyone know if Iron Reflexes takes in to account % increased evasion?
thing is I'm adding it to a blood build so I only have 2 slots open for gems, 1 is combat frenzy, others are rake, disengage, blood hunt, herald, barrage, wind dance, and blood mark, maybe remove wind dance but I feel I'll become more squishy then so idk, I could prob keep switching depending on where I am ig
It's a Spirit Gem, available from Uncut Spirit Gems at gem level 14 or above.
well what do you feel is missing? why are you thinking of adding one or the other? do you need clearing or single target
no
just inc. armour
When impale support says store 30% of pre-mitigated damage, does it mean the impaling hit will deal 30% less upfront?
Guys quick question, it says 80% of physical damage will be convert to Fire damage on a skill i used, so should i use physical rune or fire rune on my weapon to increase the fire damage of the skill ?
ill think about that more I use it, think I'll go lance tho, thanks
I remember seeing a skill or something on the 27th where bleeding damage was turned into crystals that explode.
What ability is that?
are there any builds doing well in the campaign right now? ED/contagion just isn’t fun to play for me
What are peoples thoughts on using Giants Blood to achieve a higher damage on Watch How I do It for the Tactician? Maybe using Chobers as a weapon for early game
Going for a minion build
Is there any way to constantly apply shock like passively? Primal strikes consumes it so wondering if there's a way I can effectively for bosses just keep reapplying and consuming
Conduction?
Is that a support? I'm not good with names
Yeah it is. Tier 1
is there anyway to design a character similar to AINZ OOAL GOWN from overlord show ?
Hm alright and does anybody know if thunderous leap counts as a projectile attack? Probably not right
No I believe its movement
Look at the tags at the top
And if you want to know if itll fit, hit the button to show all.
Bet thanks, lightning huntress thematically is gorgeous, can't wait to hit endgame with it
Xbow deadeye shreds.
What skill?
Galvanic shards and shockburst rounds. Use bens mobalytics guide
Then switch to his lightning crossbow build after campaign
Is critical strike chance for spells relevant with dot build with essence drain and contagion?
Wait poe2 ninja exists??? When did that happen?
Crossbow is great now. Grenade builds, bullet builds, and ballista builds all 3 are great atm
Deadeye , wh, gemling, tact eating good
If you get good gear that is
anyone try spear warrior? is it decent
Is magma barrier warrior still a thing?
is 20-30k dps good for endgame ?
No, unless you’re like stacking a debuff that does that a whole lot. Then it’s a start
guys... help me out here. I am trying to do "aurabot" for my buddy playing gas arrow. so I thought to make tactician to scale his phys dmg. is it worth it? if he goes deaths harp and i add 25% of my crossbow to his flat, it should be huge no?
If you’ve got a good xbow.
well the unique harp bow does basically little no do phys dmg so it should be noticable? or any other idea what to play as duo? maybe lich for Unholy might? we still act 3
It's more about 200-300k for endgame
no tips on support class for ranged class?
Idk how common aura bots for poe2 are. You’re prolly better off testing the math in PoB.
Hi, what are the playable build atm? tested ED+ contagion and i fell asleep while playing, any recommendations ?
when going evasion as your primary defense, if you are not 100% capped should you sprinkle in armor or ES until that point?
What’s working for hcssf other than smith?
Boneshatter
You generally want multiple layers of defense
Not armour tho cause it’s ass. Something like ES/life stacking/block
i just saw a storm wave invoker build, is it good ?
No idea
im afraid it will drop off for mapping
easy to reach high enough evasion while hybrid ES
hey, any tips for a builds which rely on single or two skills and has somewhat decent movement speed? I ran concoction build previous league and it was amazing. Currently running chaos lich and it feels so bad
Poe 1
if they even do another full league will try it
concoction build was really fun so it's possible on poe2 too
or maybe someone just could share builds they had success with not counting huntress
get more movespeed on boots and use blink
i just feel like using contagion->essence drain feels weird, sometime it doesnt event hit same mob so you have to spam them like crazy
use essence drain first. and put Chain support on it
getting a good chunk of cast speed will help smooth it out as well
look up captainlance on youtube, hes doing edc lich and its very strong
will check it, thanks for tips
i just found a good crossbow, which xbow skills are nice to lvl up with? lvl 18 atm.
Is there a way to convert physical to lightning damage on gear?
has anyone actually tested in game Tactician "Watch How I Do It" with ballista totems?
all I get from google is assumptions
would a cast on 'x' proc off a companion to cast something like a mark?
likely niche if it does, but might be an idea
Chronomancer is solid imo. Pathfinder might have potential with that ele damage reduction node
Infernalist mana stacker might also be good if you have nice mana gear
Thanks I’ll check those out , I was looking at lich too. If the sc economy goes to shit cause of the dupe I’m gonna reroll hcssf
If a boss is resistant to lightning, does that mean his ailment threshold is higher too? I'm looking at poe2db and can't find ailment thresholds for enemies
It does not. Ailment threshold is independent of resistances
But if their lightning resist is high, it's harder to shock them since you're doing less lightning damage to them.
I know it's early, but is there anywhere that lists the spirit values for mobs for the summon specter gem? I have a good(ish) build going that is interesting but I wanna do dumb stuff with it and the only thing I've found so far that is dumb cheap is terracotta warrior for 10 spirit, everything else is 60+
Does anyone know if there is a way to convert physical damage to cold or lightning through gear?
have u tried if they can be scaled with crits?
Is infernalist witch still powerful enough for endgame? I know people struggle with her early game, but infernalist minions was lowkey one of the best builds in season 0, will it still play well in endgame this season?
Anyone have any advice of tanky builds? you can share the link with me
after i use a ranged attack it goes ot 33k dps, and i got some dps on aliments nodes
but any tips to change the support gems for more damage?
Does anyone know how to scale spell beyond gem levels? As I want to keep my cost somewhat low
% Damage gained as extra mods
Galvanic Shards
does this also affects spirit on amulets?
Is there any tanky build for warrior few mechanics?
Lightning Spear was 40% AS prior to the patch right?
Ghazzy has a spreadsheet. Search his recent vids on YouTube for the link.
what is the point of Lich 'Eternal Life' node beyond grabbing Heavy Buffer and Atziri's?
Play smith of kitava
Very tanky easily
yeah kitava EHP is wild
