#2┃build-planning
1 messages · Page 174 of 1
guys, question. im thinking of making a poison ranger. i was wondering if poison is considered Chaos damage?
yep, hold alt and click on underlined keywords to read more about them
I see. Gunna go blind build on it without any guides. I should be Pathfinder for it though, yes?
depends on what you want out of it. Pathfinder is the only way to double your max poisons, though, so you can't go wrong with it
okay. thanks
you've still looked at the ranger ascendancies, though, right?
i've only done Deadeye Ranger and been following a guide for a Ice Shot + Dual Herald Crit build.
And so far, I was thinking what if, situation on the ascendancies.
Deadeye is nice too. But yea, i was thinking of Pathfinder to see if it is much better for poison dmge.
How come?
Hello I have no idea what I’m doing can I get some help!
Lvl?
I’d say you’re too early on to fuss
Just grab dmg with levels and defences on gear.
And you’ll do well.
you don't really build gear in this game, at least during the campaign. Look for weapons with damage/mods that help your main skill(s)
check vendors every level as well. They shuffle their stock whenever you level up
Isn’t it like gambling
there's also a gamble vendor
in act 1 Finn is the gamble vendor, Una is the arcane/flask/jewelery vendor, and the other guy is martial weapons/gear
in act 2 it's Risu/Zarka/other guy, respectively
Shambrin erasure...
gasundheit
Thank you og I appreciate it imma mess around with the weapons
Oswald?
he's not til act 3
Ohh okay last question what does corrupted do?
I haven’t gotten that far to where it tells me
on its own, a corrupted item just means it can't be further modified in any way
but the act of corrupting an item (like with a vaal orb) can have random outcomes. some good, some bad
Okay bet
*Worth noting that swapping out existing runes is not considered modification
Ok ok is quality kinda the same ?
kinda. press R3 to read more about it
My friend told me to get this game and left a lot of important shit out
you can press R3 to read more about any underlined keyword/phrase
Generally speaking, quality improves the most basic stat of an item
imo, the fact that you can press R3 to read about stuff is the MOST important thing to know
Physical damage, armour/evasion/Eshield
^
Or alt on PC
Much appreciated 🙌🏾🙌🏾
Is there a way on console to pin the window open? So you can inspect other lines on it
Or does it just do that for you by default?
Because generally anything underlined has a tooltip
I don’t think I can pin it open but I can definitely look at it while holding R3
Actually i don’t got to hold it it stays open
Whats the general consensus on the absolutely most cracked minion build? I'm currently running trench w/ 4x reavers and 9x arsonists but I feel like I'm lacking a bit
no idea
if I have Doryani's Prototype I guess lightning penetration nodes become kind of useless, right?
Correct
or can penetration push them into negative?
it's less about your ratio of minion types and more about items, jewels, skill gems
Same with conductivity and exposures
hmm duh yeah why am I still casting conductivity 😛
Nw boo
I mean, arsonists seem to be the way to go, but people are so strong mainly because they got great items
What would be a way for me to try to shock with the following restrictions?
- Str stacker (only 32 dex and 34 int)
- Gemling Legionnaire with the "gem restrictions met by highest attribute" node (so gems are not a problem, but gear is)
- I don't mind a weapon swap, but I don't want to lose any str/life when I swap.
- Hardcore solo self found
- The method used to shock should not result in a stun, if at all possible. Or as little stun buildup as possible
- Main skill is seismic cry + corrupting cry + pin
- Scepter+shield in weapon set 1
Edit: What I've tried so far is using shield wall with lightning infusion and conduction. It doesn't even shock white mobs
in my humble opinion this is horrible
are you building for negative lightning resistance?
still leveling and I reckon it's okay until I get something better
what's your lightning resistance?
-10%
I guess if you don't mind dying to lightning damage
that voltaic mark or whatever it is called followed by a low level ball lightning since it has an increased shock chance. put some damage and shock chance support gems into it
good shout, I'll try it
oh, I forgot about that last line tbh
gl
stormcaller arrow no bueno?
I can only use bows from like act 1
so idk if I could even shock with one of those
800% more chance to shock so maybe, could barrage it or voltaic mark aswell, just first thing that came to mind, other than grabbing a mace and putting lightning damage and shock chance to that
yeah, part of me pondered just getting the highest base damage mace skill and using infusion + conduction
scepter so scaling minion damage?
but ball lightning might be pog
nah, just for spirit. corrupting cry doesn't scale with anything a weapon can provide other than str
lmao, can't shock a white monkey with voltaic mark + ball lightning. Ball lightning is the highest skill gem I have available and linked to conduction and deceleration
hmmmm
i guess lack of scaling shows
indeed
mace it is!
if whatever stats that mace has doesn't work then maybe you don't shock, or you need to find pillar of god or something like that
yeah I'm trying to figure out other ways I can multiply my damage
this is my only other idea I have at the moment, and it takes 4 points to reach
quivers dont have stat requirements so that one unique bow might work also
true. I just gotta find it in hcssf (:
yep! got those chance orbs? 😄
maybe the ball lightning would work if I got a low level staff and used my 24 weapon set points for lightning damage, shock chance, and mark effect
and damage
nah i just can't read
exposed wounds has 45% ailment chance thats near your passives
flash storm is going to be near your path soon
I just came here, I'm curious what is this about?
Is there some way to create jagged ground with marks?
@waxen jewel
nah, different ways to achieve the same end - more damage for my dumbass build
Have anyone tried Astramentis+Necromantic talisman? If so how much DPS increase is it compared to a normal +3 minion level amulet
Yeah first thing for shock that comes to mind is mark of lightning thing
But you need some added lightning too
why would attributes be beneficial to minions?
Just trying something out with that keystone
yeah, but, like, they'd just get more mana (useless), accuracy (basically useless), and like 200 life
But added lightning would stun some of the time
yeah, this build is really stupid lol. I think the jagged ground might be the play here. Or some way to create shocked ground maybe?
OH. WAIT
what are some things you can place down and inflict ailments on?
Bell is one, right?
Hmm, how does jagged ground do shock though?
this isn't about jagged ground, sorry, I'm jumping around a lot lol
There's eye of winter that transfer's ground effects, you might be interested in that (no idea how playable that is though)
I was thinking I could place something down that's super easy to shock, and then use that support that spreads shocks to nearby enemies
Idk about frostbolt and ball lightning
You can target both and I know you can crit the first one
bell copies whatever element yes
but it scales off quarterstaff damage afaik
the idea of using bell is giving me an aneurism, so is there anything else?
just rod+orb of storms lel
Bell just scales damage when inflicted ailment and AoE when inflicted stun If I understand right
but the point is you CAN inflict an ailment on it
Of course you can inflict ailment with that, but it's just normal damage AFAIK
Oh right
Right
I see
and then you use this
so as long as the hit shocks the bell, it has a chance to also shock nearby enemies
unless the bell doesn't count as an enemy
creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type
I don't care what the bell does
yes you dooo
If I one shot a mob with fire damage will it be ignited before it dies or does it need to survive the hit?
all I care about is using something like ball lightning to shock the bell, which will also cause it to shock nearby enemies
all the bell is doing is being an entity that I can shock
and I don't fuckin wanna swap to a qstaff and hit stuff 4 times to be able to place a bell so I can maybe shock a boss, so I want to find some other entity I can shock easily
iirc you cannot shock the bell and the bell doesn't shock but it can deal lightning damage
then how do you apply an ailment to the bell?
if you hit the bell with lightning the bell does lightning
lemme test this shit
but like you said it is very slow way of doing it, i'd still go towards bow or mace
Is your weapon set II already taken? I mean, can't you just get the bell with weapon set II and then switch to your actual whatever gives the ailment weapon? This way you can just use easy to equip quarterstaff (underleveld)
I've always wondered if Stormweaver's double ailment ascendancies count towards the bell.
It doesn't say that they need to be unique.
or ball of lightning if you spend those 24 points in lightning damage
yeah bell is NOT the play, but I'm hoping this works for stuff like shield wall, ice wall, etc
Ohh we are thinking of the same shit...
I just gotta find a zone where ball lightning doesn't shock enemies normally
Are you going for lightning warp?
nah
What other sources of shocked ground is there?
@dawn spire
omfg I'm an idiot and/or you're a genius
I had no idea lightning warp made shocked ground
problem solved
lol
holy shit thank you
Umm...
yeah I might add those to set 2 for shocking stuff, but honestly with 10s of shocked ground I'm a happy camper
does using it on ball of lightning cause shocked ground?
I'm about to find out
So are you using pin support to nullify the stun buildup of seismic cry? Is that the core build?
Need knowledge, im using this as gloves on a spark sorc, should i look for a better suited or keep using it due to 100% spell dmg?
yep
Context please. What is your level
90
holy shit
....
those gloves are likely awful for you
take them off and I'd bet you gain dps
no cap

they reduce your cast speed
Isn't spark like really low damage?
yea, but give 100 spell...
and you likely have so much %inc damage that the cast speed is actually fucking you
Added damage on gloves should be huge
60k
it's not added damage
it's 100% inc damage which is additive with ALL other %increased damage mods
I mean the alternative of playing rare gloves
so if you have 1000% inc damage total on weapon, tree, etc, then those gloves are really only giving you like 9% more damage
at the cost of 24% cast speed
which is nuts

yea, i get near 5k extra with an empty space
lmfao
you get shocked ground even with ball lightning. poggers
i got 50% from the rings
yeah my guess is that you have soooooo much increased damage that the gloves are basically useless
You got points on the arcane surge scaling?
IDK anything, just curious
I mean on the ascendancy tree
yea, got it
I'm just jeoulous I want to play wizard
what would be a good thing to look out for in the gloves?
Annoyed by playing deadeye when It's small corridor or tiny ritual area all the time
Ohh you mean me? :D
Fair enough
Monk it is then
But caster's are notoriously tanky though
is it common for sellers to demand more than what stuff is listed for on the trade site?
any genuine person selling a pair of HOWA here?
if you have no %increased damage or cast speed at all, then those gloves are basically double damage but 24% less cast speed, or 52% more damage. But if you get no cast speed and just keep getting %increased damage, those gloves become useless at 217% inc damage
@potent fable
and beyond 217% they lose you damage (assuming you don't get any %inc cast speed)
If you are playing Archmage, don''t you want +max mana on gloves
probably
Rule 6. No trading, begging, asking for 'loans', giveaways, tips for services, etc for any game. See #trading for alternatives.
@frosty fulcrum
Another good thing for wizards. Every item slot has a defensive/offsensive affix
If I one shot an enemy with fire damage does it get ignited before it dies?
yeah that's how I feel about str on my build
it can
level 90 and not cap ressed?
wtf
untill 48h ago i was clearing t10 with negative res sooooo......
It can meaning that the chance to ignite is there, it just depends on the threshold? Are there ailment thresholds that are higher than the total health of an enemy?
I guess spark just kills stuff without needing to be near enemies
spark and arc
It can, as in, you still roll the chance to ignite as usual
Amazing potential to finally find an upgrade (the right one), but I'm out of chaos to work with
I've heard poison is pretty rad
Imagine😂
i use mine with ignite due to the ash buff
lol
Yea I've been using ignite and it oneshots everything but I've seen builds swearing by bleed
Usually just have bleed on my sunder
anyways, thx guys, helped alot on those gloves
should i keep the 40% of the armor or trade for +10% of all res?
anybody help me buy a new Body armor?
Does anyone here have a molten blast deadeye build?
umm
Please don't tell me the molten blast is for frenzy charges
Ohh nvm, I mixed it up
With magma barrier
how to get more mana/intelligence? https://maxroll.gg/poe2/pob/ih1nb015
❤️ Life: 1 [11%]ㆍ💙 ES: 0ㆍ💧 Mana: 13,409ㆍ🟡 Spirit: 100ㆍ🤍 eHP: 35,981
🛡️ Resistances: 🔥 75% / ❄️ 74% / ⚡ 72% / 🟣 -26%
🛡️ Max Hit: ⚔️ 13,548 / 🔥 47,893 / ❄️ 46,241 / ⚡ 43,258
🗡️ DPS: 0ㆍSpeed: 4.46ㆍ🎯 Hit Chance: 100%ㆍ🎯 Crit Chance: 0%ㆍ💥 Crit Multi: 0%
⚙️ Config: Archmage, Orb of Storms, ,
hmm, that slipped through our automod for some reason
Heyheyheyhey, so I'm playing stormwave gemling rn, and I have pillar of caged god and HOWA are there any other uniques I should focus on getting?
When looking to buy an Ingenuity Belt, how many % of increased effects of rings does it need to be worth exchanging your belt for? i wanna buy one, but i can't afford a really good one, so just want a decent one, but not sure at which point it would be a "waste"
For Deadeye Ranger is Lightning better for Poison (Chaos) for end game
how high should my bleed chance be if i cast one spell per sec ?
the thing is that the belt modpool is really weak
so even a 40% one is probably better than anything you could get from a rare
how much can you afford rn?
bleed is a good thing so as high as possible as long as it doesn't hurt your other mods
@waxen jewelwith a lucky jewel roll and the right supports, I now have way better mobility and 39% shocks on everything. You're the goat
this support is silly with lightning warp since it doesn't lower the duration of the shocked ground
I'm playing weapon swap to cooldown reduction shield + wand blink on my weapon set II on my lightning arrow deadeye after all lolz
damn
switch to gemling to double your mana
and buy items with more ES
the duration part
i am currently at 55%, i could reach 75% but would lose around ~400k bleed dps
you can't just ask a question without context like that, generally I recommend weighted searches so you don't over focus on a single mod
what would the context be ?
theres bleed chance on non uniques ?
you are asking how high your bleed chance should be, one would have to see your entire passive tree, items and skills gems to answer that
i can send it once i am on my pc, you wanna review it ?
nah, sorry
(:
I've noticed that most end game builds seem to scale off crit. How much crit is actually needed for it to be worth it? Currently I'm struggling to find the room for it.
For what ascendancy?
Currently these are the only two nodes I have that focus on it. = /
are there any builds that use crit poison as well as meta energy?
I'm doing some awkward attempt at a Stormweaver that uses a quarterstaff. It's basically a typical monk build that can take advantage of easy to proc heralds and double shock for both enemies and bell. I have a decent focus on shock magnitude atm which is why I wanted to snag this node.
you go for crits if your skill has a high crit chance, like 12% and up and/or you have a lot of skill points left after picking the must have passives
as much crit as possible, crit is always good, even if you use lightning rod, then it's just not as good
once you get a lot of crit chance it makes more sense to lean into crit damage and vise versa
OK, there are plenty of crit nodes on the tree - I think having enough chance AND bonus is better than having high chance and low bonus or vice versa. Consider jewels (rare and time-lost) to further buff your crit.
well, if there is some crit interaction like for invoker or blood mage, then it also makes sense to go for crits
yeah, balance chance and damage out
Tempest Flurry seems to have a 22% chance atm with what I have selected on the tree.
got that crit on quarterstaff too?
that is not including conditional modifiers like increased crit chance vs shocked enemies
No sadly. My funds are pretty limited and I got a nice quarterstaff but not with crit. It has 15% block which is nice for other reasons, just not this one haha.
it helps alot
Wait does shock make enemies more likely to be crit?
no, but you showed this node:
Ah right right ok. I just wanted to make sure it wasn't also built in my bad. hah
It also doesn't count the skill node I can put on my amulet which I haven't done yet. I assume that puts me close to 26% with both? Around there?
what's your base crit chance?
How do I see that? I've only been able to see it when looking at skills directly.
if you're using a weapon, it's your weapon's crit chance
Is there anyway I can get more spirit
Weapon says 10%.
oh boy, so there are unique shield and ring with spirit, corrupted rare helmets with spirit, spirit unique chest, jewel
and sceptres
Minion builds needing spirit I'm kind of new to this whole entire thing
I'm starting to get pretty pissed off of these labyrinth map layouts
SO few open space
It was fine in PoE1 with phasing and infinite mobility
is there a website with pobs of chars like ninja yet?
damn if there is I def wanna add mine
So then 25% inc crit chance would add 2.5% actual crit chance
a scepter is probably your most important source of spirit, then. especially in the campaign
Is going from a xbow with 550 dps to a xbow with 590dps worth a divine?
depends on how much a divine means to you, how much 40 base dps means to you, and what other avenues you could explore for that much power related to the price of a divine
Idk what they mean, I haven't had it
Idk where to get more power, I deal little damage, like killing Zarokh or whatever is hard
Takes too long
if you have no way way to get that much power for your build that by spending a divine, then go for it
Compared to videos using my same build
but I doubt that spending a divine is the cheapest way to get 7.3% more dps
Idk if there is no way to get that much power, because idk how much power it is to begin with, this is new territory for me
I can get 560dps xbow for a few ex, would that be better?
this is why questions like "Is X worth?" are impossible difficult to answer
I just assumed someone here using crossbow would know if such little extra (550 to 590) is noticeable or no, so I can know if I should invest my only divine in such a thing
In order to give a definitive answer you would need to know:
- The entire market economy for that item
- The amount of currency you possess
- Incredibly deep knowledge of optimizing that build
- All the details of your current build
- How much dps means to you compared to movement speed, defense, etc
it's 7.3% more dps
Because even tho my defenses are not ideal and could be improved, I feel like killing faster would work better
find a support gem that gives about 7% dps and see if it's noticeable if you swap it on/off
Which would be better for a galvanic shards build?
Idk if that is a lot, for me I would say that anything below 90% is low but I don't have much experience with the game and its values, so I could be entirely wrong and even 4% would be a big improvement
i want to see what kind of decisions or tech they do
look at your support gems, are you using any that give "more damage"?
if so, try removing one and see how it feels
Are you asking me to tell you those? I could, but I feel that is more a thing of more experienced people telling me that is just a 7%dps increase and that such a thing is really not important or that is a huge improvement
no, I'm saying that no one can be bothered to provide all those and do the in-depth calculations to determine "worth"
Yeah, I am following a guide, but it calls for a 600+dps xbow by lvl 80 or so and I am 91 with a 550dps xbow
Any1 know how I can get more damage on my spark? (Ignore the other skills)
Making sprk stormweaver
can you screenshot your xbow?
So I am behind of the guide, but idk how to get the item they are asking me to wear
Sure
equip a weapon
so really all you needed was an attack speed roll on that and you'd be at 600 dps ez
Only went to 625
early on, your damage is largely determined by supports, combo skills, weapon, and passive tree
you also gain dps by using flame wall and orb of storms in tandem with spark
The one I looked up in the market had one and its dps was 590, would that be better? Because one with 600+ is 5 divines (my capital is 80ex and 1 divine)
So that is out of the menu for the moment
do you need physical dps, specifically?
Yes
Explosive Shot + Shockburst Rounds
one just got listed for 100x ex 6 minutes ago:
Because the skills convert physical damage into elemental damage, as well as ice and thunder heralds
but also, there are likely other ways to boost your dps. Added physical damage on gloves, for example, would scale your damage
Doesn't look half bad, lacks the life on kill I have on my current one, but I guess I can survive without it... Although is too expensive
the heralds don't give a crap about your weapon. And if you convert to elemental damage, it doesn't matter if the weapon has phys or that element
Testing it turned out that having more phys damage did more damage overall than having elemental damage
depending on the rolls, yeah
I am not so knowledgeable in the matter to be perfectly honest
I'm talking on similar ground, but yeah
but if most of your damage is coming from a phys to lightning attack, then total phys damage on your weapon and total lightning damage on your weapon are identical
Yeah I have been trying as well, but I always mess up my resistances, I have a lot of gear that I bought then had to change immediately after another gear change messed my resistances in there
Hitting like a noodle
your tree is atrocious and you're not actually showing the stats on your wand/focus
Using these at the moment
literally all these nodes with a red dot could be removed and your tree would remain intact. That's all stuff that could be going into damage instead of energy shield
stop speccing into energy shield
also
remove mind over matter
okay, I need to remake this because I missed a lot of energy shield
remove the red, add the green, you'll do way more dps
I was following a yt guide for the tree
I guess they steered me wrong 😢
yes they did
maybe that was for a super endgame tree
but those nodes do absolutely nothing early on
Reseeting it too
the whole reason you get a ton of ES on a spark archmage build is because you convert the energy shield to mana with eldritch battery, then use archmage to gain damage based on your mana
until you have all that stuff, it's just wasted points
well, not entirely wasted, but they're just giving you ES which is pretty bad on its own without solid ES gear and/or a way to restore it
Iz Chronomancer-monk doable?
Tried to look for some gloves that added proper phys damage while maintaining my resistances and it's 1 divine as well... is that a better investment than the 590dps xbow?
chronomancer is an ascendancy of sorceress, so no
Damn
I followed NickTew on YouTube
if you mean, "can you use quarterstaff attacks on a chronomancer?" then the answer is yes. All classes can use all skill gems/gear
This one in particular, is that a good phys dmg mod?
solid yeah
that seems like a really good pair of gloves, tbh
Would that be a better investment than the xbow?
idk if that's how you'll get the most value out of your div tho
I see
I doubt it, honestly
usually the weapon is always the most important
what supports are on your main skills?
and do they have quality?
sometimes the quality bonus can be straight up "20% more damage" at 20% quality
Scattershot, Martial Tempo, Conduction, Fire Pen, Primal Armament
Yeah, I bought tons of gcp and have everything at 20% quality
conduction and fire pen is weird to me
I use three dragons
ahh
So my explosive shot can shock and then I use shockburst rounds to kill bosses and rares
Is apparently a 7.3% dps increase for 1 divine, would that be wise?
Can you add quality to support gems?
nope
One question, for the monk invoker i need better quarterstaff and I don't understand if i need to look for higher dps or better stats on that quarterstaff and if my weapon has +6 level to male skills if i put another weapon my dps is lower for around 40k...what to do?
Oh, thought I missed it and that could be my fix lol
Would it be better to use that divine to fuel a new character and hopefully make that one work? I feel like there is no way for me to progress any furthe
That says it has 551,2 dps
well yeah, it doesnt account for the +4 to all proj
Ah right, I don't know if I can, as of now my mana is drained relatively fast, I have to use an MP potion every pack I kill
I see, well I do need to get my skills to lvl 20, but haven't had the luck of finding a gem
level 20 skill gems are pretty rare from what I understand
So, I'll leave that out of the menu as well
What do you guys think of this?
afaik you need level 82 area to even get a chance for lvl 20 skill gem to drop
I see, I can only go to 79 at the moment and even that is a stretch sometimes depening on the mods
Does the Crossbow Shot "skill" matter when using Explosive shot as the ammunition? Like if I put some assist gems in crossbow shot would they impact the explosive shot?
Sorry to insist on this one, but I'd love to know what the consensus is regarding this so I can choose what to do next, as of now I am just waiting. Thanks in advance for the replies
If you only got one divine its usually best to change it to exalts and if you feel like doing a new toon go for it
Hey, anyone else playing around with "Cast on Block" who can maybe answer my question from earlier?
From my experience: No. The Supports for "Crossbow Shot" only count for the "Default Ammo".
@orchid acorn endgame gets kind of confusing on how one is suppose to progress, if you like playing your current char it might take 10 divs to mess around with gear and skills and passives but progress is there
IMO Endgame was not that hard to progress once one has a OP combo... in my case, Shockburst rounds + Ball Lightning + Lightning Warp + Herald of Thunder
Carried me from T1 to T15 7mod maps
The more annoying part is now getting the invitations to get Leauge Atlas Tree Points. (Breachstones, Invitations, Simulacrums)
endgame is not difficult but its where you usually start finding your build limits and quirks
True, did change my build around a bit... But also once one reaches T13+ one has an okay chance for div drops, which slingshot gear forwards.
and thats the point im trying to make. @orchid acorn needs to figure out if he wants to go trough that hurdle or make a new toon
Played lightning arrow Deadeye for 90 levels now and I just now realise ball lightning gets more chains with levels ...
Hi everyone, I've been playing Titan until level 57, but the moveset is definitely not for me. Are there any recommendations to fast-paced and ranged classes?
at level 15 there's s a ball lightning breakpoint
does +rarity on gear affect drops in simulacrum?
if i had ingenuity( say 50%). would this mean 150% lightning convert to cold or am i stupid and 100% convert is hardcap
the game looks at all the conversion
and scales it down if it's over 100%
so if you gave 150% convert it would be scaled down to 100%
this matters if you have convert from other sources of lightning to another type
having ingenuity with that would result in a greater proportion of your final damage being cold
but you dont just get 50% more dmg or anything like that
ty for your help, but sadge
or else you'd just wear that ring twice
would be disgusting broken tho so understandable
As said above, I play gemling with Shockburst + Ball Lightning + Lightning Warp + Herald of Thunder.
https://youtu.be/0RZlbITyhTM For an example of how it runs in maps.
Convert is hardcap. But if the ring had "x% of damage as extra cold damage" like the new painter gloves it would be "extra" damage on top.
guys im gemling leggionaire when i put lightning infusion i get 50k more dps than lightning exposure, should i just go infusion?
Anyone have idea about Adorned tiers?
theres was such a info for poe1 i think
not sure here is working the same way
Go both. Infusion in your main skill, exposure on a 2nd skill, best one that drops shocked ground.
The thing is: exposure is not listed in the DPS calc.
oh wait
Since it reduced enemy resistance (and can lower it below 0!)
i has lightning penatration rn instead of infusion
is that okay or do i just go infusion
I usually skip lightning penetration.
ngl i felt like i do more dmg with it
I use exposure + conductivity via blasphemy support. Usually drops enemy resist around 50~60%
i see
For most enemies that moves it into negative resists, then pen becomes useless.
oh ok ty man
Point at video
Also playing a lightning build. 🤣
But yeah, overcharge + strip away + lightning exposure on a Lightning Warp (Requires Int) or Gathering Storm (Requires Q-Staff) work really well.
Still annoyed Cast on Block is so bad x.x
What ascendancy has faster mapping options? Pathfinder or Deadeye?
may i get resistances in jewel?
Only max resists in normal jewel or "x resistance to small passive skills in range" via time-lost Jewels.
Haya, does anyone knows a spark build that has more than 30k dps? Looking to boost my dps by quite a bit, but can't seem to do it properly
Build matters but so does gear/levels
Gear is decent, lvl 81 so far, but I expected about 40k or so dps
No unique except the amulet that gives energy shield, forgot its name
Wand/Staff with "extra damage as lightning" and "+# Level of Lightning skills"?
what about corrupt?
Yes you can
Wand for spark + staff for sigil
This is very high budget for you, but feel free to check it out if you like
I appreciate the link, seems expensive, but got a character than's flying in maps, at least I can farm more divines
It is very expensive, especially top end
Still some players gave it a try and were able to scale to 100-200k with some effort, mostly following the recommended gear progression. For alternative setups try to look for crit no ES spark builds.
Thanks a lot
But how would that be possible, if in 91 levels I only managed to get 1 divine, am I forced to do low level content in hopes to drop something (Harder level will make me lose all xp real fast. I need the gear to make 10 divines, but I need 10 divines to get the gear
I want to go trough that hurdle, but I do not know what is best and idk how to go through it
Incremental improvements. In this case I would focus on fixing survivability first. I assume your resists are maxed?
If not, consider Elemental Defense Rings
Yes, except Chaos, that one is at 60%
But how do I make an improvement, a 7.3% dps increase cost all I have ever found in my 91 levels
The tiniest upgrade is extremely expensive
Hmmm... Maybe it's not the correct combo of skills?
You got your main skills at 4 slot 20% Quality already?
Well, I am following a guide and I have everything it has, except a few things like lvl 20 skills and a couple perfect jeweller orbs as well as lower numbers overall... but any upgrade is 1 or more divines
Is a 6 link and yes, 20% already
All my skills are 20% and 5 link except ones he said were not important
Like Herald of Ash that goes empty
Is cast on Crit remotely viable for anything? That is a lot of spirit for what seems like something I could do much easier with Cast on Minion Death
https://mobalytics.gg/poe-2/builds/alkaizer-stampede-hotg?weaponSet=set1
This a good build to follow started the game last weekish and have been following it now on act 3 cruel cruising along atm
Just wondering if it can transition well too late game activities or if everything I've built following this will be a waste
I dont follow a build guide, so i can only give rough recommendations. Maybe there are upgrades besides the ones mentioned in the build?
depends if that build you're following is even viable low budget. i think that one div weapon is enough to do t15 maps to get better gear but you need to figure out why your build isn't working. might be simple as that you're facetanking mobs as a ranged toon like i do sometimes on my ranger and wonder why i die
I also think there has to be something more than what is mentiones in the build, but I cannot imagine one
What build do you follow? Where is your biggest pain point?
The build itself is working, I can do T15 maps with my 550dps crossbow and I die only to some one shots
But juicing a map too much or trying to fight a boss like Zarokh or Xesht, is instant death
More Str? Xoph's Blood? Better defensive Anoint?
And the guide says next, get to this point and that point is just so far from reach
After meeting my requirements, all goes into STR, the better annoint idk what it could be, at the moment is just more MP regen and less cost of skills, because MP ain't great
And cannot use Xoph's blood or I lose 50 spirit and that is 2 heralds
How is your spirit used up right now?
Wind Dancer, Ghost Dance, Overwhelming Prescence, Herald of Ice and Herald of Thunder
I used to have Herald of Ash instead of Ghost Dance, but needed the extra defense
Without Wind Dancer or Ghost Dance I die quickly
Without the other 3 I deal no damage
Hmmm... Overwhelming Presence is a must have?
Which status effect do you need? Are there alternative sources?
Monk
Shock mainly
Shocking Ground an option?
Explosive shot kills in aoe and applies shock and shockburst rounds deal a lot of damage to bosses/rares
Shockburst has enough clear to solo without explositve shot
Also, true, monk can be funny bonking.
It does nothing if I dont use explosive shot first
Shocked ground instantly AOE shocks 95% of enemies (only flying insects are immune)
Again, showed it here
And that was before HOWA
https://maxroll.gg/poe2/passive-tree/vs2rt0ye
Feedback me, Titan AOE, Cooldown reduction, Bleed, ES.
Titan has been both fun and quick for me
What is shocked ground? I can only finds that is an ailment
i wanted to get split the earth on titan, but im not sure its neccisary (18 total, 21 with titan)
i got armor instead, sounded smart as it effects energy shield
It is a ground effect that also appears in maps. However, players can apply it via Lightning Warp (Requires Int/Gemling) or via Gathering Storm perfect moment (Requires Quaterstaff).
Instantly applies shock to any enemy walking on it, reapplies shock every second if you consume it with a skill
Got 95 int?
Cause that's the minimal int this would require
72 Int for Lightning Warp, 95 Int for Ball Lightning
And dunno if your build guide also points at a HOWA as endgame gloves, but if yes it's also good to have some Int for those
No, I have 66... Could exchange sime HP for it tho
I could replace explosive shot by one of those, but there is no space for both
Yes, but the ones recommended are like 200div
Could replace the other with Overwheling presence, you stun slower, but it would open up spirit
I do not stun
Let me guess. Corrupted to have higher lightning dmg and attack speed?
Yes, and DEX beyond max
Honestly, that is not really a guide I would follow, cause there we enter Christmas land teritorry.
What is that?
"Let us wish everything to be perfect and optimal, no matter how achievable it is. Everything drops perfectly as if they are chrismas presents for us after all..."
BTW should we thread our discussion so we don't flood this channel?
I am afraid english is not my tongue, but does it mean is too good to be true?
Yeah, kind of
https://youtu.be/BZdZ0qq7_94?si=kJGtBj1A0e51wCIS
https://maxroll.gg/poe2/build-guides/explosive-shot-witchhunter-build-guide
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💪 Build Guide: https://maxroll.gg/poe2/build-guides/explosive-shot-witchhunter-build-guide
💪 Witchhunter Planner: https://maxroll.gg/poe2/planner/rs6670m8
💪 Deadeye Planner: https://maxroll.gg/poe2/planner/0td0f029
💪 PoB2: https://maxroll.gg/poe2/pob/zgcxc0ya (wo...
This is the build in question
Hmmm... interesting
Did not consider that helm so far. Might be interesting in my build as well.
How does movement speed work as a stat? I have around 40% but it shows 34.8% on my sheet.
What is good dps for ice lighting invoker
non pure dex body armour and shield have penalties
hidden ones
the exact number depends on the attr req of the base
Is this penalty lowered by attribute reduction?
kk
you can see here https://www.poe2wiki.net/wiki/Movement_speed
Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of...
So something is weird about this, maybe you can help. I have 34.8% movement speed with everything equipped. When I remove a talent that gives me 4% movement speed I go down to 31%. This is weird to me because this 4% node is somehow adding 4.8% movement speed. It gets weirder though. When I remove the 5% movement speed that my chest offers I go from 34.8% to 34%. How is 5% movement speed only giving me .8%?
is HOW better with 2 slots or 11 ligh dmg or 4 attack speed?
When I remove the 5% movement speed that my chest offers I go from 34.8% to 34%. How is 5% movement speed only giving me .8%?
that body has a ms penalty, as i said
so it partially cancels out
I've read through the page, I'm just not understanding I guess. I do understand that it has a penalty (in this case 3%) and I also understand that the modifications to movement speed come after this penalty. What I don't understand is why the passive node is drastically different than the modifier on the body armor, despite being a lower percentage added.
I have 34.8% movement speed with everything equipped. When I remove a talent that gives me 4% movement speed I go down to 31%.
97*1.39 = 134.83
97*1.35 = 130.95
That link uses this formula for 20% movement speed boots:
(100-3)*1.2 = 116.4
Based on this the body armor would in theory give me 1.85% movement speed since it offers 5% right?
100 * 1.34 = 134
97 * 1.39 = 134.83
Is there a reason this doesn't seem to work the same for passive nodes?
my calculation above (#2┃build-planning message) matches what you said and follows the same rules
the diff is that the body armour applies a -3 to the 100, which makes things different, but the inc. movement speed is still applying the same
The node offers 4% movement speed and it brings my movement speed down to 31%.
The chest offers 5% and it brings my movement speed down to 34%.
well yeah, you left the penalty out of the chest part!
of course your movement speed wouldnt go down so much, as you lose a penalty, which will counteract the loss of the implicit
So passive nodes don't use the penalty?
they do
"Other modifiers to movement speed apply to the movement speed value after penalties."
So I'm a bit confused sorry.
Promise I'm not trying to waste your time hah, just trying to grasp it.
consider what happens when you unallocate the node / take off the body
If they both have the penalty my brain can't grasp how a smaller number results in a larger gap.
ok
So by removing the armor I'm removing the penalty.
I understand.
Right
So the small amount I'm seeing isn't because it's small
It's because the armor is big.
lol
Ok ok
I think I understand now.
node: -4% increased movement speed
body: -5% increased movement speed and -3% ms penalty
factoring in the penalty, of course the body would have the smaller effect
The armor does offer more, it's just that the penalty of the armor itself is also removed which makes the gap small.
Yeah
yeah
the point of the implicit is to cancel out the penalty (which it doesnt really do, just almost does)
Are there any other hidden stat altering attributes like this?
not really
happy to help
I have a silly question
would using call of the brotherhood on a sorc be a feasible way to rack up more cold damage, due to lightning dmg having higher rolls
I don't have a pob at hand so I'm trying to theorycraft
but I also wonder that this has been a meta already?
you can do that, sure
you can also use three dragons to achieve a similar result to freeze with lightning
but will things like % lightning dmg per int make sense
https://maxroll.gg/poe2/pob/hf2ce01h
any idea how to improve the build so that i can tackle simulacrum?
Or ig what the strat for simul is, always ded on wave 11
❤️ Life: 1 [-2%]ㆍ💙 ES: 2,662ㆍ💧 Mana: 3,340ㆍ🟡 Spirit: 145ㆍ🤍 eHP: 9,122
🛡️ Resistances: 🔥 63% / ❄️ 76% / ⚡ 76% / 🟣 0%
🛡️ Max Hit: ⚔️ 6,003 / 🔥 15,008 / ❄️ 22,233 / ⚡ 22,233
🗡️ DPS: 0ㆍSpeed: 3.06ㆍ🎯 Hit Chance: 100%ㆍ🎯 Crit Chance: 0%ㆍ💥 Crit Multi: 0%
⚙️ Config: Archmage, Clarity, Orb of Storms, , Conductivity
no, they won't apply
Or would I need to only spec %cold
so generally, cold damage is a bit more difficult to scale as such modifiers would not work at all
yeah
Aw so it's like, the conversion is applied before bonuses
correct
Making your lightning dmg 0
following flat damage, before inc./more
so inc. lightning would just look at a bunch of cold damage and do nothing
in what way
Though no point then, not much cold dmg dealers...
looking into it, it does seem like a suboptimal endgame build nonetheless, even without dream frags budget
cold to lightning might be fun with comets tho
and by fun I mean enjoyable build that doesn't attempt to minmax
does this node actually work with herald of plague? I can't tell any damage difference
You need the herald up here iirc
Maybe im wrong
Is there a way to convert cold dmg and fire fire dmg to lightning dmg?
conversion is one step
except skill conversion, which comes first
wait are you asking for them at the same time or independantly
Same time if possible
thst would only be possible if a skill gem or support had the cold -> fire and a modifier on gear/tree had fire->lightning
but i checked trade
neither cold-> fire nor fire-> lightning exist
painter's servant technically counts for both
although not fully
That’s a skill gem?
unique gloves
Ahh ok, you said there’s nodes I can use to convert individually fire to lightning cold to lightning.
there's cold to lightning, whisper of the brotherhood
but cold->fire and fire-> lightning do not exist
I’m just trying to understand better how these guys run 500k dps. That’s the reason for all the questions. I’m new to Poe if u couldn’t tell
So I appreciate all the advise you’ve given
convert doesnt do too much for increasing dps
as you can't double dip or anything like that
Is this real
i'd say it's more likely to be real than to be edited
I feel that number looks fake it’s too high
The most I’ve seen is 500k. My friend showed me his dps from a purchased account
obviously this is the last stage of sigil of power, inside mana tempest
and after triggering all the other buffs
but even then it seems crazy
500k without buffs?
purchased account??
oh no
so is this with or without buffs?
Idk tbh
I am just curious what the ceiling is for the dps
and whether gemling has a higher ceiling
He wasn’t doing anything when he showed me
I see
So say I have 67k physical dps. If I convert physical dmg to lighting is it point to point or just a percent total?
if it says "convert 40% of physical damage to lightning" then 40% of your physical damage becomes lightning damage
we can't say because we dont know what your modifiers are
stuff like inc. global physical damage will not affect the lightning damage
so you may lose damage
or if you have inc. ele / inc. lightning, you may gain damage
in the absence of any modifiers, then it will just be 1-1
Ok thx guys
can i wear more than 1 Against the Darkness
Time-Lost Diamond ?
no
Limit: 1
You can get 500k without buffs, more if you consider lightning rod
With buffs maybe 1.5M?
Where can I go to see a list of mods, with their max tiers and what item level is required for those tiers?
Craft of Exile is a crafting simulator for Path of Exile designed to compute the probabilities of obtaining specific results through different methods.
Thank you guys
do I just ignore chaos resistance with Chaos inoculation?
What's the best class to use Astramentis on?
I tried it on Monk tri-attribute. Maybe works well with any 3-attribute build
How's the survivability on the monk? Also what other classes do tri attribute?
You are completely immune to Chaos damage with CI, so yes, you are able to ignore it.
Itried a bunch of builds.. it is "mostly" kill or be killed
got probably a dumb question from a newish player. been googling and i must be missing something. Ivl 52 monk. trying to get tempest flurry to build power charges. i have combat frenzy with resonance and electrocute on tempest flurry.
Mercenary (Gemling Legionaire) sometimes is played as a tri-attribute stacker.
You manage to electocute before killing the mobs?
Also, charges have no inherent effect and only are used for skills as resources and some fringe uniques that interact with them.
Path of Exile 2 Kitoko's Current Jewelled Gloves Unique Gloves Guide: How to get, Stats, Fixed Modifiers, Requirements, Unique Effects and more for PoE 2 Kitoko's Current Jewelled Gloves.!
my brother in law has a monk and i watched him use tempest flurry and then just clear the entire screen with charged staff but he doesnt remember how he was building charges with tempest flurry, sorry for sounding dumb.
Most likely resonance and hunting frenzy
Can anybody explain to me, what should the base elemental resistances be without any gear equipped?
I went back to work on another of my characters and for the life of me I can't figure out why all of these are just super negative... Because I could have sworn they should be at zero without anything equipped.
-60 for 6 acts
The farther you progress in the game the more negative res you get
the two are -50 because side quests grant +10
and idk why you have 60 chaos res, maybe just stacked it?
I think you're actually missing some side quests
You don't lose chaos res from acts
Just ele res
I think they should be -50 for all elemental

true
fire should be blackjaw btw
hmm wait we should be -40 after 6 acts right? They all give 2x +10 % res
You should actually have - 40% to all because you get 20% cold from the cold witch in clearfell, 20% fire from black jaw, and 20% lightning from the sisters in spires
So you missed a TON of free resists
10% for each one, but repeated in normal and cruel
I have a question, does shocked ground I create benefit from modifiers to shock magnitude?
Yeah this was my first character and I just kind of blew through things on her so I'll go back and do those I just I didn't know it went into the negatives the farther you got into the game
Yes
Good, thank god
by default shocked ground was slightly lower base shock magnitude than normal shock iirc
maybe 20 vs 15?
Look at the map legend in the top left to see what icons represent permanent bonuses. Then hunt down all the ones you missed
ive just unlocked level 25 on my monk, ive got 6 ex where can i find some help on what to buy to help build
im building ice monk rn
Nope, it's 20% default
Okay thank you very much!
is it possible for ailments to apply other ailments? e.g poison also applying chill or is that not possible
Hey guys so I've been reading a lot online that Armour is pretty much useless, is there a skill that can convert #% of Armour to anything lol?
The description video says that hexblast removes multiple curses at once, detonating them.
Does that mean the damage of hexblast is doubled due to two proc's or is it only the 1x damage for it detonating?
Not without some weird supports or uniques, I imagine. In poe1 there was a unique that makes it so enemies you poison are also chilled. Idk of anything like that in poe2 off the top of my head
Not to my knowledge. You can turn evasion to armor, es to mana, but can't do anything with armor as far as I'm aware
Not sure if there's a channel for "unofficial tools" like Path of Building so sorry if I'm not suppose to ask here, but I'm new to the tool and curious if anyone knows which build/fork is the "proper" Path of Building PoE2 build/fork?
Use the link in #other-news
Oh, that's the github
Are you looking at the community fork? That's the one you should be using
Quick bump
Does increased spell damage scale archmage or other damage gain conversions? All increases calculate after the conversions, but do the gain conversions modify the spell dmg itself, or does it just become extra added damage?
https://pobb.in/kXVeDJxVSVM9
Everything is WIP, very very much so, but any suggestions?
(All gear, and jewels are relative placeholders)
(I'm trying to build something with leech, that isn't spark, temporalis, trampletoe, hexblast, or other stuff I find boring)
How can I chill myself
It's not easy to deal cold damage to self at least
Chaos, fire, and physical are easy
Goal: combine many bad things to make one of them decent
I can only think of this..? I dont think curses can chill though
Chilled ground on Maps would give you a speed boost ig
Yeah that was my first idea too lmao. But yeah they can't AFAIK
But I found a way
100% ignite with flame wall, which make's me take 100 Fire Damage, which then get's converted to 33 + 5 = 38 cold damage which then starts to build up a nice action speed buff!
Problem is IDK if "Take" is convertable, or does it have to be "Deal"
Or nevermind. Way easier to just play infernalist + pyromantic pack for self damage
So literally just:
Hmm, honestly that's easy enough it could be decent
With Barrier Invocation and infinite comets or whatever
This doesnt work anyway
Neither does this
Though I'm not that Pyromantic Pact works with conversion because https://www.poe2wiki.net/wiki/Receiving_damage says conversion happens before "Take damage as [type]"
Receiving damage involves several steps to determine whether the damage hits, how much damage is dealt by the attacker, how much of that damage is prevented by the defender's mitigation, and what resources (e.g. life, energy shield) are ultimately lost as a result.
You arent dealing the damage yourself, you need damage taken as cold which doesnt exist yet
Currently its impossible to enable Sierran Inheritance afaik
Beyond self-curse with frostbite and hoping enemies deal cold damage
HMM, I'm confused what is the problem with the second one
Conversion affects damage you deal
Pyromantic Pact isnt damage you deal, its damage you take
Okay there's such distinction
See Altered Flesh in Infernalist for an example of the latter
In 1 self-chill was enabled with either The Fulcrum (which reflected chills you inflict back to you) or Call of The Void (Which enabled all damage taken to Chill) combined with a skill that hurt you
anyone willing to look of my gear and stuff and and help me figure out how to get blink in the build aka get 58 more spsirt without killing my dps or bank?
Ohh right it make sense now. Conversion is solely the attacker's business. And pyromantic pack is not "attacking" like normal, but instead we go straight to receiving damage
With weapon swap
And you get free int that way too
talkign to me wnbeser?
how often do you blink?
Turn off one of your other spirit skills in your weapon swap?
I press the raise shield skill which changes my weapon set, but the 0.25 delay from weapon set change get's canceled by evade (because evade can cancel anything), thus negating half of the downside of weapon swap completely
And allows you to play cast speed gear and such (I play curses too on that weapon set)
do you use a staff for bossing as well?
And it's also way easier to press skill and dodge roll than by pressing the manual weapon set switch button
No, I'm deadeye lighting arrow
I just want to get to places
how do you get blink for free then?
fucking same
Because the reserved skills, go off when you switch weapon set
You can assign them on only 1 weapon set
I have my blasphemy tied to weapon set 1 so i can swap and use blink but i only use it occasionally
You can have 2 times your spirit of different reserve skills, but not at the same time
Every classs can
Ohh
which shield are you using? oaksworn or Crest of Ardura?
The whole raise shield thing is completely optional btw
But I recommend to use a skill to swap weapon
Because manual weapon swap action is not bufferable
And it's very hard to do it if getting stunlocked
And if you are blinking anyways, you can cancel the skil that swapped anyways so there's no loss
In fact, this helps me keep tailwind stacks up because for whatever reason, the half cast canceled spell counts as a cast for Tailwind
ok looks like i need to figure out how to make a second weapon set
Ohh. And here I'm sharing the deepest secrets of blink-swapping lolz
So there's the passive tree part which is optional (but useful at least later on), and then there's the fact that you always have 2 weapon sets available
There's roman numeral on top of your weapon and offhand that tells you which weapon set you are on
yea but it is red and one let me pick because i dont have enough spirt i think
nevemrind
Okay follow my instructions please
i got it 😄
So now you need to assign your skills to specific weapon sets.
- Press G
- Press the arrow on right of the skill to open more info
Then on the new window, look at the bottom right part
Assign those skills you want in your main setup to weapon set I, by unchecking t he checkbox below "II"
ok so the issue is that i have two shields
They will automatically get turned on and off as you swap weapons
do you use any support gems on blink?
Faster casting (I'm an attack build so I don't need that elsewhere) and then cooldown reduction
I also use for fun (IDK if it has ever done anything) the one that makes your stun threshold 200% higher while using the skill
OMG YOUVE UTTERLY CHANGED MY LIFE
Remember to level up the blink because it not only increases the distance, but reduces the cooldown
yea its lvl 21
As far as your intelligence allows of course, but you can cheat a bit, if your weapon set 2 has more intelligence on the gear
Right
I've always wanted to get arcane surge to work with it (my build could use the mana regen), but I can't find a way to make it cost mana lol
megolmaniac gem?
I mean arcane surge, the support gem
oh
Which gives arcane surge once you spend 100% mana with the supported skill
Yeah, it's bit stupid naming
what is this from?
Me
i mean what website
lol well thank you for answering my question even if indirectly
Well I was directing my answer to Genda
It's a no crit no sheild
All dmg
Cast Rate: 3.67
Hit DPS: 365,584.6
Mana Cost: 321
Mana Cost per second: 1,178.53
Strength: 40
Dexterity: 27
Intelligence: 252
Effective Hit Pool: 5,924
Phys Max-Hit: 6,030
Fire Max-Hit: 24,120
Cold Max-Hit: 25,125
Lightning Max-Hit: 25,125
Chaos Max-Hit: 6,700
Total Life: 1,629
%Inc Life: 8%
Life Regen: 3.9
Total Mana: 4,401
%Inc Mana from Tree: 20%
Mana Regen: 1,164.3
Total Spirit: 143
Unreserved Spirit: 3
Unreserved Spirit: 2%
Evasion rating: 327
Phys. Damage Reduction: 0%
Fire Resistance: 75% (+16%)
Cold Resistance: 75% (+27%)
Lightning Resistance: 75% (+15%)
Chaos Resistance: 10%
Movement Speed Modifier: +31.0%
Full DPS: 8,364,448.9
22x Spark: 8,042,861
2x Orb of Storms: 219,213
Doom Blast: 102,200
Full Decay DPS: 175```
is there a way to pull the info in or is only by doing it manually?
Manual
You can ctrl c and ctrl v the gear
So armor you ctrl c in game, and on pob2 you ctrl v in the CUSTOM ITEM
In the pop up.window
ok thanks!
I'm so sad :( This spider cyborg fucker somehow instakilled my. RIP my first citadel
Why am I having such a hard time finding against the darkness with extra cold damage?
Isn't pob 2 dmg bugged? It does not match the one in game, even when adjusting for miscalculated cast speed
Found them finally. Searching for ATD is awful
Are you sure the jewel can even roll any arbitrary notables_
I have like 530k spark dmg unbuffed in game and 300k or so on pob
But, if you are talking about the monk starting, area node, no wonder, I bet it's very sought after
How do you import your current build into Path of building?
Manually
Is that with boss set to pinnacle or none in enemy stats in config?
You can copy paste items from in game right into PoB as someone just described above. Skill tree is pretty fast and you can click lengths of nodes and it will allocate shortest path to that point so you can do segments and not each node one by one
thanks i was just doing nodes 1 by one lol
why doesn't poison damage go up with chaos damage nodes?
hello is someone here a deadeye main
Poison is based on its HIT - if your HIT is only physical, it cant add "increased chaos damage"
if you had a Chaos Hit to deal the poison, then +chaos dmg would work
I see! That helps thank you. There isn't much chaos hit damage right? Hand of Chayula?
Getting augment like extra chaos on hit or something like that
But still most of the damage would be based on the physical hit damage of a bow, say?
there's a chaos damage bow (cultist) but ive never used it to test, there's also chaos spells that I think could poison too if you got chance to poison on hit?
Yea, high phys bow and other increases to Attack Damage or Physical Damage for Gas Arrow or whatever you're using
thoughs on this before i do it?
Thank you!
Is there a spider build?
What item should I chance orb in the hopes of getting more spirit?
new player trying out cold spell sorceress. How does the interaction between cold snap and frostbolt work if frostbolt has scattershot? The cold snap seems to detonate multiple frostbolt projectiles at once, but does the damage effectively triple?
does Rapid shot consume a Power/frenzy charge for every shot or just once when you start shooting if supported by potential/ferocity?
I'm trying to decide between a poision concoction pathfinder or a LA deadeye. Which one is better overall?
my build using poison concotction itself sucks but just the decompose(corpswade) boots and lowest level contagion make clearing farily easy. i only use the concoction to kill the initial enemy or rares
its certinaly a cheaper option gear wise
click the skill numbers at the top xxx/xxx
^
High end late game LA gets quite expensive
Pconc afaik is mostly just getting projectile levels on absolutely anything that can, the most expensive thing probably being a high rolled corrupted widowhail and quiver effect jewels
Basic breakpoint is 220% widowhail, but every 50% above that from the bow & jewels is another level
help i bought the wrong size, i want to target wild storm and exposed to the storm, what size do i wear? lol
some websites have passive tree simulations to test those out
and from what I checked, no size fits both of those - one has to be picked through the branch, one can be on the ring
is the 18% attack speed pillar that much better than 15% to warrant the price increase
you can get it from a Medium-Large Ring from the jewel socket to the bottom-left ish of those 2 Storm nodes
thnks bro, saw the site planner too! ill try this path
make sure taking such a path actually saves you skill points otherwise there's no point :p
Rule 6. No trading, begging, asking for 'loans', giveaways, tips for services, etc for any game. See #trading for alternatives.
Mb
if you have your POB setup, you can see how much of an attack speed or damage increase it is and decide if the cost difference is worthwhile to you. it shows 2.5% dps increase for me but I'd rather save for jewel upgrades
i just managed to roll an 8% so deciding wether to sell or keep
18% should always be 2.6% more attack speed than 15%
i went for a 7% personally, for 1 div
with 8% at 8 div you're paying 7 div for 0.85% dps
i think ill use the massive ring on the 12oclock jewel node instead
i've high rolled during acts a biggest cultistbow in my entire life with +proj spells, trippleflat and attackspeed, never seen such epic dps before
so, try a bit of testing and never trust anyone in community untill u see things by urself, i've heard so much bad stuff about this bow before :"D
LA braindead leveling, but depends on gear, so check vendors every lvlup. Poison requires some gear aswell, atleast widowhail and few jewels
anyone know why my meditate isnt working
are you holding the skill?
ya and im not already maxed shield
do you have that passive that recharges life and flasks give shield?
yup thats exactly what it was thank you
somebody able to help me fix my build i got 6D to spend
I cant use it with my staff for some reason, only my wand
What support gems should I use for lightning arrow starting out on a new character>?
anyone uses POB2? is Megalomaniac not really supported yet?
you can just paste a megalomaniac from trade or that you own into the builder and edit the notables
Megalomaniac
Diamond
Item Level: 82
Limited to: 1
Implicits: 2
{enchant}Allocates Heavy Frost
{enchant}Allocates Deep Trance
Corrupted
https://pobb.in/kXVeDJxVSVM9
Everything is WIP, very very much so, but any suggestions? (Any and all suggestions and critiscm welcome, first build.)
(All gear, and jewels are relative placeholders)
(I'm trying to build something with leech, that isn't spark, temporalis, trampletoe, hexblast, or other stuff I find boring)
I might possibly go wand + sceptre (for spirit) and do duo CoC or CoC + cast on Minion death (raging spirits) possibly? I dont know
do passive skills effect duration of curses? essence drain and contagion?
Fyi you can use Augmentations on Waystones if you didn't know.
- Fix lightning resist.
- Try to fix chaos resist but lower prio.
- Try to get some Stats via Gear, str gives HP (useful even when you plan to go CI due to Ghostwrithe).
^ and ES i think that rag you're wearing is full evasion body armour, hybrid is nice since you're not running acrobatics
Also breach rings are overvalued when it comes to defensive rings, elemental rings with same element + all elemental suffix are better, even with 30 less quality.
iirc those two nodes were crit hit chance that might be valuable for you
For comparision, my character's stats at level 80
And also a fire defensive ring to show what i mean with ele resist rings
Cause there, quality boosts the Implicit (24% to 26%) plus both Resist Suffixes (15% to 18% and 28% to 32%)
And for those wondering why i overcap: Map modifiers and/or Ultimatum Proofing
-35% Resist curse is more bearable when you are over 35% over cap
Also from one monk to another: Gathering Storm + Lightning Exposure + Strip Away + Overcharge
Drop shocking ground for +35% increased damage taken for enemies that also reduces their LLightning resistance by 26%
How do you get lvl 40 skills?
Max is somewhere in the 30s.
20 base + 1 via corrupt + 3 via armor + 3 via necklace + 7 via Weapon + 3 Prism of Belief + 1 via Gemling
Currently 19 gem and 10 from modifiers. Have plus 2 minion skills on helm, both weapons +3 and +4,