A gem socket is a socket in a gem which can have another type of gem socketed into it to modify the original gem.
#2┃build-planning
1 messages · Page 135 of 1
regen is a form of recovery. leech, recharge, recoup, etc are all forms of recovery.
yeah, good to anoint as well since its pretty cheap.
I'll give that a try before going for my 3rd ascendancy then if I can. Delierums/breach still confuse me on how to best set them up before activating them.
Anyone know if ignite can cause chill buildup with Blueflame gauntlets?
No. DoTs can't inflict ailments. Actually, I don't think they can even be converted (they can't in PoE1), I think ignite still does fire damage with blueflame
I see, thank you
dots in fact cannot be converted
That explains the funky wording on that one ring that makes ignite deal chaos damage
Exactly
it doesn't
it makes enemies take ignite damage as chaos
Do they still take the fire damage? If not, I don't see how that's different
Well, functionally speaking. The code behaves differently I suppose.
it's quite different. For one, it would still scale with incr Fire dmg, not incr chaos dmage
Ah
Any ranger using cast on dodge with Temporalis blink? If so what skill are you using for the dodge? Been trying to figure something fun out 🙂
can anyone help me figure out how to make incinerate work with a sorc stormweaver, trying to figure out something that at least deals damage and then maybe can move around quick via blink?
How many attribute points does a level 20 skill gem require? For example, a level 19 skill gem needs 191 int for the skills that I have, how much higher is level 20?
just check poe2db
https://poe2db.tw/us/Explosive_Shot
thanks, sorry I didn't know about this site
Oh, is the Pathfinder movement penalty reduction additive with the mobility support gem?
looked multiplicate when i was trying it
what should i socket into my morior invictus that has 5 percent attribute and 10 percent rarity of items found. i have weak element resists or should i socket increase armour and evasion and energy sheild instead of the individual elemental resistances
as it did not had that big effect when i used it together with mobility
should i be using cold modifier or physical catalyst for freeze buildup lightning deadeye? Not sure what does more dps
If I want to build curses for my witch (with blasphemy and hexblast), would infernalist or blood witch be better?
"less" penalty
is like "more"
so, multiplicative
Ah, I see
i believe mobility is also "less" penalty
make sure you understand +/more/incr
Am on phone so I couldn't find the wording
(and similarly -/less/reduced)
I do, with the one caveat that it's unintuitive that less/more are multiplicative within their own category.
now you can theorycraft straight from your phone 😄
wdym
each less/more is multiplicative
only incr/reduc are additive
I mean, I get how it does work
i'm not saying it's "intuitive" that more/less don't stack, but I don't think there's any reasion to intuitively think they do?
It's just that I would've expected it to be
(Base + +/- ) * (incr + incr + red + red ) * ( more + more + less )
But instead all more and less is multiplied
well the whole point of more/less is that they're different than incr/red
they don't stack
they're not just a separate stack
30% more is always 30% more
Yep
Ig I meant not so much intuitive as the path of least resistance when implementing things
If these were physical laws rather than equations in a video game this would be entirely unsurprising, you get me?
You'll instantly exit demon form, since being at 1HP is the condition for that
Whether you exit it as a corpse or not remains to be determined, but I'd assume not
wouldn't it need to be 50.5%?
(Ah I see, ofcourse the devils advocate would know the intricacies of demon forms)
How does it work with bleeding?
I hear it somehow stops b leeding killing u even though bleeding is physical dmg.
all numbers round up
but then also, yes, 1HP untransforms you
So if i bleed something and aggravate it, then use the same skill that procs a bleed, does that overwrite the aggravated bleed?
Source? I know they round down on the skill tree, see Hulking form with 1% nodes & Widowhail with levels.
that hulking form should work on attribute nodes
its only like +600 hp if u have all +5 str lol
its dumb it doesn't.
can herald of ice freeze?
anyone knows if Aura effect applies to Blasphemy curses?
I'm assuming playing into ignite debuff is not viable?
Might be a silly question, but do items ever reach a maximum item level or threshold, or is your gear supposed to level up to 100 as well?
I'm curious if there are thresholds when it's best to invest your resources into improving your gear and when there comes a plataeu to consider.
Would using ingenuity for clearing/bosses work better then headhunter? or could i have both and swap to headhunter during breaches?
ilvl doesn't make an item stronger, it seems like you might be misunderstanding that
ilvl just records where it dropped from
and thus what mods can roll on it
aye gng what's a good pathfinder build to fall back on if they nerf the concoction skills
It makes it stronger on average
or should just reroll?
no
it can roll better mods
but a white ilvl 60 is the same as a white ilvl 81 item
So Expert gear is considered "maxed out" for the sake of comparison?
As in there's no tier higher than that to obtain.
those are the highest group of basetypes, yes
to support this idea: I've been using an item I've dropped when I was lvl 5, I'm lvl 40 now, the item has a "+1 to all fire spells" modifier ilvl doesn't mean a lot, but the rolled modifiers mean more in certain builds, is what I understand
It's more so just making sure I'm swapping things out at appropriate times. I often found I was using my gear around 10 - 15 item levels from my current level before I found an appropriate replacement.
that is okay
a good indicator of whether you should swap gear or not is to check the estimated dps of your skill gems
There's like 5 different infernalist builds I don't know wich to chose
in poe1, mods stopped requireing higher iLVL at 86 to get to higher tiers
Well yeah, of course. I'd think you'd either be averaging over all rarities or only considering rares anyway
the reason we are making this (important!) distinction is that in other games (d3?/d4) item level/item power actually makes the item stronger
like an item lvl 70 mace with XYZ mods is literally stronger than an ilvl 60 mace with the same XYZ mods
grim dawn, torchlight as well
so, there is a bit of art here in answering the question that they're actually asking, not what the words say
wasn't familiar with those, thanks for the examples
Ah, ic
I'm familiar with the need for this in other contexts, guess I lacked the context/awareness to apply it here.
is there way to tell if your build concept is foolproof early on to avoid finishing campaign?
Hello, for poisonous concoction, when I hold alt it states that it has Additional Effects from Quality, but I can't use Gemcutter's on it... Does anyone know if it's a bug or that intended? If it doesn't work, why does it display Additional Effects from Quality then?
Sure is
good point
Lmao no it's not
it's not what?
Do you think I could make this build work as a monk? It doesn't seem like Archmage is a must-have
https://mobalytics.gg/poe-2/builds/blink-autobomber-jungroan
yeah to be clear I'm not criticizing you just elaborating on my pedanticness
it's not a skill gem, it's a skill
all skills have some quality effect, some ways can give quality aside from GCP (which can only work on skill gems)
yeah, I understand it's a skill, but how are you supposed to add quality to it without Gemcutter?

gemling ascendancy is one, and there may be others in the future
that would be another way but it would prevent you from increasing it further
e.g. support gems that increase quality
can again only use that on skill gems
I mean, you can't be pathfinder and gemling at the same time :))
hmm, yeah, the quality support then, I'll look into it, don't know how much it adds
i'm not saying you can add quality to pconc
or if it's worth using it instead of another support gem
i'm just saying, all skills have a quality bonus, and it makes sense that they do, but you can only use GCP on skill gems
thanks 😄
idek if that exists in poe2 (yet)
i'm just giving exmaples
of things
could be a unique for exammmple that gives your skills +x% quality
yeah, can't seem to find any support gems that add quality
because there are none - yet
has anyone theorycrafted/played any fire based casters so far? ive made a cold melee, lightning ranged so far.. figured a fire caster would close the loop 😅
haven't seen anything that seems to work/scale tho
trying to make something of incinerate but not found many folks who know anything about it yet
Idk I’m noob but I play summon infernalist and goes full fire everywhere brrr
question for spark archmage. I'm transitioning into EB+CI+MOM and was wondering. Would you rather have 200 more ES or cap either cold or lightning res?
damn, demon form disables ur weapons....how lame...
yeah, most fire seems to be minions, sadly. not my preferred playstyle :]
Just to double check: There is no way to show other ppl our build in PoE2 right now, like with a URL link or Path of Building profile right? We have to do it 'by hand' ?
Oh, of course! No offense taken. As I said, I've been on the other end of this exact conversation before, and I appreciate it.
Though speaking of pedantry- Pedantry
:P
can someone help me with giant's blood? I have 232 strength, i try to equip a 27 strenght req 2H mace, but i then can not equip my shield. I am misunderstanding the effect?
any monk here doing the flicker strike build i need some help
Does it happen to be a dexterity shield?
no it's a towershield with 60 str req
If im running cold monk what is better for ring stats
1/ %# increased cold damage
2/ add # to # cold damage to attacks
?
I tried but it doesn’t work for maps
Too risky
Weird! Screenshot or it didn't happen
Hey guys, quick question is additional projectile worth on spark build ?
You can test if you have 2 rings with those affixes
My bet will go for adds cold cause you usually get a lot of increased damage from the tree
So having a bit more base DMG to multiply is better but it really depends on the build
@tidal copper a guy in an other thread found the solution. When i logged out and relogged it showed me my passive tree totally differently. So i guess there must have been some kind of issue when i reskilled. It got updated after a login and i could refund the passives tree once again and pick giants blood and now it works.
Noted the servers aren't doing well
Sid you do the unlearnt and learn passive within the same refund window? I realise my passive tree always got messed up when i do that. And i had to unlearnt several points, confirm, then learn again especially if it involve those connecting path.
does this kill you if you have CI?
I believe it does yes
hey, i leveled up my infernal summoner and everythiing went super smooth, now there were server problems so I couldnt do maps and decided to level up monk and I cannot do anything to bosses, any early skills I could learn to help with bosses till I get normal build going on?
I equiped bow light lightining arrow just to keep distance and it does like 5-15dmg while bosses have thousands of hp so I always run out of mana running circles around them
Ice strike + essence of mountain and feeeze buildup nodes
Combine it with tempest bell, campaign will be a breeze
Double herald if u can
culling strike crossbow
is that a monk build?
atm probably pillar howa builds
does that also have a good clear?
for breach and stuff
im trying to do that but you need 14 level for that and im struggling earlier
guys im lv 67 what mercenary build should i go for in endgame? im struggling with lighting
Ok so heres the plan, basic attack chonk, phys weap, but we run that polcirkin or whatever ring with hoi for clear and bell abuse for bosses, maybe slap in flicker strike somewhere
is infernalist or blood mage better?
How do you build around the blood witch spells costing life instead of mana? Is there a way to make it come from energy shield or mana or soemthing?
wait what is pillar howa exactly?
Pillar of the caged god hand of wisdom and action stat stack
1 div and 1ex item and stack away
At what
so any alternatives?
Both work for damage dpend on what type of build you wanna do
how does temporalis work with ingenuity sup gem? how much -cd on temporalis do I need for 0 cd blink?
less minions
No waya round it costing life, you can make it cost only life but itll double the cost
Yes they are not minion ascendancy again depend on the build you want to do
Bloodmage have more crit
wdym??
yea alternative is wait till patch notes and see
Infernalist can pretty much do all builds cuz of demon form spell damage
Wasnt for you if you are asking
oh ok.
guys im lv 67 what mercenary build should i go for in endgame? im struggling with lighting
Hey, anyone here who could take a look at my DD Titan skill tree and help me sort it out a bit better? Highly appreciated!
what's the lowest ingenuity belt you guys would buy? like 70% ?
75% corrupted is 24d buy those
I bought a random 55 one for 20d spent 3d got 58 61 68
Im trying to roll 75+ and farm for more so i can corrupt them and keep one as a bakcup 
Does arcane surge increased effect from the passive tree increase only the base value or also the bonus you get from ascendancy?
Former sounds too weak, the latter too strong
Dont you just add them togteher
yea you do, its same stat
If you got 60% on tree and like 1500 mana 60% + 100%
So it's additive, not multiplicative
thats what it says yes
It doesn't say anything of the sort
Both are increase
that is what "increased" means
Not “more”
and its same stat
Thank you, a useful answer
yup v good to know
hello guys is orb of storms working with lightning skeletal minions? when they attacks orb attacks too with them?
no, skeletons are you not you and orb says "when you use a lightning skill"
however, if the minions have an active skill that would likely trigger it once per use
What would be my option to get Aoe Overkill other than the unique boots to make pack explode with shield charge ?
thanks
guys i need help ive blown almost all my money and my build sucks
Saw carn use polcirkin? Ring with herald of ice for masive clear on warrior
herald of ice require int
Does additional projectile work on spark ? Could use advice
sure but its useless for spark
it does work, but spark has plenty of projectiles yeah
Tnx guys
hey, is flame wall the only source of added flat damage to spells in poe 2?
that would explain the lack of damage effectiveness for spells, but followup question: is freezing shards the only shotgunning projectile spell?
Could just use lowest level and spec some str nodes over
im playing Witchhunter, is it better to do ar/ev or pure ev?
probably pure ev at least after campaign at this point, but I wouldn't be surprised to see the armour formula reworked at some point
armour is pretty bad once you get into maps
Yes but dont think its worth it, doesnt it shoot like 12 with quality
yeah I keep hearing armour is crap 😦
Sanctum have those jewel chests if you can spam them
can someone answer me a question about the gas arrow deadeye lvl build? they say i must go shield charge after a certain lvl, do i play then bow and shield?
real shotgun? probably, but theres bunch of multihit spells
also yea dont think there is anything else other than flamewall
for flat
and you want to use cloak of flame on witchhunter ideally anyway
and at that point you dont rly need armour in first place
assuming you are actually taking the sorcery ward
added fire flat for lvl 30 flamewall x 10 = big freezing shards maybe?
probably not, just gonna stack EV and try to get Acrobatics working
ah so just making bad deadeye then i guess
haha yeah
flame wall does about the exact same flat damage at all levels as freezing shards. doubling its damage is probably not enough to make it big
well flame wall does about triple damage of eow so can probs utilize it there
Are there any caster builds that could work in a HCSSF environment as a starter, or do most of them require specific gear to get started? I've only played attack builds thus far 🤔
does eow being "ignited" by flame wall also cause its projectiles at the end to be "ignited"
or do you have to have flamewall under the end location
Between Maxroll and Mobalytics. which one is recommended for builds?
it should work exaclty like poe1 but idk how it worked there :d
same
Pbest with projectile speed
just check both, site doesnt rly matter only build does
i will say that gelid staff + flamewall feels very strong if doing a "naked" start for testing purposes, but without more ways to add flat idk
would have to use the fire > cold gloves for sure
also I don't believe freezing shards gets the shotgun projectile behavior where concurrent hits count as one hit, so no big ignite
hey guys, any infernalist witch that can help me with a question?
what's more important on a sceptre, bigger minion damage or bigger minion level? i mean is +4 level and +40% damage better than +3 level and +70% damage?
Is there any consistent way to self-apply a chill?
I'm trying to think of a way to extract value out of Sierran Inheritance
Maybe the stormweaver node that makes all damage contribute to chill + some source of self damage?
But idk where to reliably get that level of self damage, or if that even works
Hey, are there any good nodes/items to scale a Strength stacking/HP stacking build similar to Archmage and the Amulet that converts Mana to ES that synergizes with it ?
Not yet
Pillar is the only str stacking thing i think
Not much for hp stacking
Besides bloodmage
There's the one armour that gives yoy a %HP heal for each endurance charge consumed
And also all of the Beidat's nodes for infernalist
- minion is way more important
Minion level>Spirit>>>>anything else
thanks
need a help. playing as minion summoner (arsonists) and struggle being in timer during Breachstone encounter. any minion infernalists here to provide an advice on how to increase clear speed. my setup was:
11 arsonists with scattershot - fire infusion - heft - feeding frenzy - concentrated effect. may be i should swap concentrated effect for acceleration?
was running without storm mage, as i strongly believe it won't help. may i be wrong?
gem levels like 19 + 9 from gear.
WHat would be the best dmg output + aoe explosion on shield charge ? I was thinking stomping ground + armour explosion and then add dmg gems like heavy swing
I try to theory craft something around it, i feels like Infernal cry make us ignoring collision with the first target.
corrupting cry is str stacking
O yes thta too
Theres also some other support that trigger and deal dmg based on your stats also
I forgot about those
theres the chaos dot one for int
Iirc consume ailment to deal like 30-50% strength as fire damage or something like that
i havn't had much time to play and it seems too late to get into the game, or are there still "cheap" meta builds?
everything I see on youtube is like 10+ divines. I dont even ahve that many exalteds
seems pointless to even log in at this point
oh right elemental discharge
but its just int i think
Ah sad
https://poe2db.tw/us/Burning_Inscription while looking for that support I found this that I've never seen any discussion about
odd support
runic inscription..things like bone blast?
looking for a high clear build. i really wanna try something with DOT dmg. any suggestions? currently running polcirklen monk so I don't think anything will clear better than i currently do
Here’s a nice way to think about it; a minion level gives minions a little less than a 20% damage bonus, as a multiplier. Meaning, the next level will be ~20% stronger everytime you give minions another level. On the other hand, a 40% damage increase is only an increase based on how many other % increases you already have. Say, your minions already have 400% increased damage from all other sources. Than another 40% is really just 10% more than what you already had, 400. So in this case, you’d want a minion level
Do heroic tragedy inherent bonuses stack with Gemling Passive?
@thorny token thoughts on temporalist, elemental discharge, firewall, eye of winter int stack 
or could do shock ground with lightning ball and lightning warp
ignite from firewall
shock from shock ground
either one should work
only issue is how fast is the reaplication
eow for crit and fast proc
Hello, I'm a new player and nearly finished the game with a Monk, I'm losing my mind playing melee...
What's the most broken, braindead ranged class?
Imma do that
consider that you need a different skill to apply the shock than the one consuming it
is necromancer still amazing after nerf? any recommendations for builds as well
yea shokc will be from shockground with ball lightning/ lightning warp OR firewall ignite
i will assume both wont work together maybe
I don't see why they wouldn't work together aside from being more setup time
we're looping our way back to archmage scaling mana/int

ill do some test and report back
no idea about the ground affect reapplication speed or consuming those ailments in general. seems good though if it works. I was toying with ball lightning to discharge and orb of storms x3 limit to apply shocks
was clunky though
I wonder if the elemental discharge itself can be supported by archmage
Ok it def can proc from firewall i need temporalist to see how fast it would proc
This could be peak
Whats the top end number for a stat stacker?
Does spell poison have future? Was thinking in comet poison
Yes theres a glove that make all hits contribute to poison damage
There was a top reddit post about hexblast archmanastacker poison crit
that glove is absolutely ridiculous and is just poised to become t0 or nerfed
it really isnt
no? does any phys or chaos based poison compete with it?
yes
Only op right now because of archmage really
I fully assumed that it made tri - ele weapons the best option for poison as well, but yeah ive seen the archmage stuff
Archmage is op with everything I guess we'll see what's meta after the nerfs...
it couldnt because tri ele weapons are just worse than phys weapons
I actually want them to nerf archmage by like half but hopefully they leave the other stuff alone
also it competes with snakebite
and its a glove so no howa
alright yeah
not busted I guess, but i still dont trust it
does 100% increased energy shield recharge rate mean 25% energy shield per second?
Glove slots is like onegaop in poe2 for 0 reason lol
dont trust it to not create a busted dot cap poison build at some point in the future, i mean
those already exist as phys builds and chaos builds rn
and if you wanted damage then using snakebite and osin is a lot more damage too
it just enables ele skills to poison and thats about it but then it just depends on the ele skills actually being strong and not the scaling
gonna try artillery ballista poison, gonna suck
hey, I read that ele poison doesn't scale with %chaos damage, is that accurate?
it is
so if you have a mixture of ele and chaos, harder to scale
unless the chaos is extra as chaos, i guess, then just use ele damage
yea you just scale the hit part like hit build pretty much
the as extra also wont scale with the ele damage so same thing
eh what? if you do 100 fire damage, 10% fire as extra chaos, and then get 100% increased fire damage you dont get 20 chaos damage?
no
chayula monk is worse than I thought
What the fuck
https://www.poe2wiki.net/wiki/Conversion#:~:text="Gain" conversion,-Gain conversion adds&text=Because conversion cannot be recursive,become 50 phys%2C 70 fire time for me to actually read this
Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to da...
Chayula gets worse every time j learn something new about it
Next im gonna be told red and blue flames are reduced by leech resistance or something
so you have to scale the delivery method, almost
attack damage, melee damage, projectile, weapon type etc
Why not
read the conversion article there, it happens before increases and reductions
because the conversion happens first
The extra damage as chaos is only extra base damage as chaos?
pretty much, but it happens after local skill conversion happens at least
How unnecessarily complicated
simpler but I'm not sure its more intuitive
I assume this also means that three dragons ignites using cold do not scale with fire damage
correct
It doesn't make any sense!
My comet does 2000 after all the buffs and my extra damage as chaos is only 200 the fuck is going on
It's said 40%!
its the after all the buffs bit
the buffs dont also apply to your chaos damage, likely
My brain small me dumb, does this mean that any spell itself will inflict the armour break?
If I have 0 sources of physical damage will that affect anything
or does this ONLY work with Physical damaging spells
you need to do physical damage
Okay okay thank you
you will still get the bleeding chance on hit if you are a blood mage with the elemental bleeding node
Ahhh okay
wtf poison monk 🤑
What are good gems to put on the arch mage skill if I’m running spark build? I have 3 slots with lightening mastery filling the first one
Im selling
Im buying
Don't gamble kids
Whats there to imagine, unless it roll high mana 
what builds are range people playing?
https://poe2db.tw/us/Greater_Essence_of_the_Mind basically says "big brain" in the name
so you know its the right move
I ran 7 invites, got 1 staff followed by 6 boots, this wont get me
When I have one bolt in crossbow skill, does it make sense to use attack speed? Should I only scale reload speed?
You still want attack speed so you fire that bolt faster
Im assuming this is one with a massive reload like Plasma Blast
attack speed also scales reload speed pretty sure
so either way its good stat for you
Also you can get reloads an extra bolt
does it? i thought only skill speed or reload speed scaled reload
skill speed isnt some magical stat its just both attack and cast speed
well also warcry speed and other shit i guess
but yea its easily testable with martial tempo and pretty sure it works
Can Poison gas arrow inflict chaos damage from "deal x physical as chaos"?
well the chaos will poison yes
yeah I thought reload was one of the other things like totem placement speed
and presumably trap throwing speed in the future
add it to wiki if it's not there already
without martial tempo
its there, was just kinda hidden so havent seen it first time
oh nice, thanks for that
So this should give every poison gas arrow tick a chance to poison for more?
yea
Hello I was wondering if there was anyone on that has played Sorcerer that can give me some pointers to the spark build I see going around
damn confused me a bit when i saw two kalandra rings. 😂
yeah rings auto do that for some reason and cba fixing, its maxed all res 20 chaos res
bossing is the issue, mapping is more than fine
just getting one hit by bosses is the main issue
Wish i could help, looking at it. Its a bit outta my knowlegde. Specially with hexblack.
What does your defence look like ?
Are you dodging? Looks fine to me 
i mean idk man this is a lot
I'm a level 92 monk / invoker, first char, feel like I've hit a wall with my build and need to build more defense without losing power.. Could anyone help? Have my build laid out on MOBA
if i get hit i lose my mana so i cant eye of winter so i cant crit so i cant atziri leech
but without MoM i just get one hit
i feel like my tree is messed up somehow idk
I didnt see the tree why are you mom build with 1.1k mana i assume u got life tap on hexblast
does anyone know where i can see my shock chance/freeze buildup?
but like, i have: 203 life helm 200 life chest, 230 life belt, 300 life from rings, 121 life 9% max life neck
and still 3k life just feels sad
cause i was just getting one tapped by bosses, thought itd help, did not
maybe i should have tankiness invested in better ways
Can some body give me a build guide for sorc that makes comets fall on enemies? I really like the look of it, if possible with an early guide 😊
I personally dont think you should be clicking mom without eb
what's the deal with accuracy and area hits? Sunder's quality gives reduced accuracy penalty at range, but I thought that since it's a Melee Area hit that it doesn't use accuracy at all, since the evasion tooltip says it can only evade Strikes and Projectiles
along those lines, does something like Artillery Ballista need accuracy, since it's a Projectile (but also area?)
all attacks use accuracy
But to do that youll need to drop either the helmet or the amulet for the es conversion unique
i think evasion is different between you and enemies or something
because all strikes have aoe now
but that conversion bugs probably being fixed on patch update
Ive also heard something about scaling life with that one helmet to get both es and hp super high
the fact that this specifically calls Strikes and Projectiles out confuses me
thats for player evasion, not enemy (confusing ik)
your slams can still miss
Thats the only serviceable defense in endgame rn
i mean i gotta scale life im blood mage else why play the class
but yeah also gotta scale es or ill just pop like a baloon
to crit
im not saying dont get any life but its futile to try and scale it without es
and expensive
especially when grim feast is so silly rn
Scsle life and es
yeah
Also click mom and eb i guess if you want to
im assuming the convert bug will be fixed soon
what bug
Ghostwrithe CI?
you can still have es with EB lmao
Thats intended
Otherwise you'd have infinite mana/es with Everlasting Gaze
oh weird
why is that intended tho it says converts all es
i feel like Ghostwrithe, Life tap, Everlasting gaze and Atziris disdain are all weird rn
If you convert ES to mana and gain ES based off mana you have infinite ES and Mana
gain effects are supposed to come before conversion
Ghostwrithe CI is the only one i see getting changed cuz thats extra jank
so its most likely bugged
Theyre the same step arent they, thats why you cant convert Archmage to cold or w/e
does "5% increased Attributes per Socketed Rune or Soul Core" mean it + all attribute or multiply?
i guess ill wait til the patch, if none of those items get changed i guess im become an accidental ES stacking sheep with a blood mage build
and at the point may just wait for life to ya know, be useful
all of my understanding of gain x% is that it comes before conversion
instead of abusing some weird conversion of es to mana then mana to ES
and the actual broken bit where you count as full life and low life at the same time
whats this staff good for? https://poe2db.tw/us/The_Burden_of_Shadows
but yeah ghostwrithe definitely needs to not be the best ES chest
thats just a dumb LL wording bug
Killing yourself i guess
its less than or equal to, instead of less than
You got a source for that, because they're consistently coming after conversion right now and I haven't seen any reason to think that's unintentional
To both you and the enemy
Bloodmage mom archmage manastacker lifestacker 700 life cost spell nuke
Blood Mage and the staff together cause life costs to double lol
If you can DoT with the skill you could get a double KO and it sounds like the funniest idea in a while
also i hope they either fix the hexblast vid or fix hexblast
I think the ideal is spell totems but Dark Effigy aint it
or orbs, maybe
use orb of storms with the staff on swap, then spam spark or w/e
get the chaos damage many times for one cost
just from poe1, what other sources come after conversion?
Oh real
Receiving damage involves several steps to determine whether the damage hits, how much damage is dealt by the attacker, how much of that damage is prevented by the defender's mitigation, and what resources (e.g. life, energy shield) are ultimately lost as a result.
but maybe its changed
Does that work? Orb of storm nuking for 1 million sounds like a plan
i just didn't account for it changing
don't see why it wouldn't
Only problem is no + spell levels sucks
yeah. its definitely not something id expect to just work out of the box
but maybe has potential
it is, havent looked at it in this game
Any overtime has potential for the staff
but lighting archmage sounds like the obivious way
its just a worse way to do archmage very likely is the unfortunate reality
Worse if you dont want to die dramatically as you nuke the boss
The more things change the more they stay the same
Conversion in general is extremely different in PoE2 than it is in PoE1. A lot of mechanics in PoE2 you can use PoE1 damage and it works fine but I don't think conversion is one of them
Besides scaling working differently, in PoE1 conversion all goes in a specific order and damage can be converted multiple times. In PoE2 damage conversion doesn't only go in one direction.
I may be wrong, but in PoE2 the conversion step seems to be "All conversion simultaneously, then all damage added as extra simultaneously" compared to PoE1 when it kind of goes one damage type at a time
Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to da...
this is worth a read
the whole page, really
im still like 80% sure some of the items i mentioned will get fked with
it seems so weird and sketchy
converting you big ES into bigger mana. into an even bigger ES
it cant be simultaneously, either gain extra is before or after converted as
it makes it sound like conversion is a 1 step process but built-in damage conversion from skills still applies before other types of conversion
if its after then it's different than poe 1
I would be shocked if ghostwrithe wasn't changed
this makes it more complicated yea
adding in attack phys conversion
for attacks i think its simple
its:
Base weapon stats -> convert -> increase -> more
i think
It's after, I said that
Yeah it seems like it is
True
they are talking about just conversion order I think
wherein skill based conversion happens before other conversions
ah i see
for example, if you had 100% phys to cold conversion and were using something like perfect strike, you'd still do 80% fire and 20% cold despite having 80% phys to fire and 100% phys to cold
I guess I haven't fully tested it. If you have both Call of the Brotherhood and Whisper of the Brotherhood, do your cold and lightning damage just swap? That's what I'd expect.
the conversion happens at the same time as the gain as does it not
it cant happen at the same time
No. ES converted to mana with EB will give extra ES from Everlasting Gaze
Cold becomes lightning and lightning becomes cold
They dont feed into eachother
That's what I thought
In PoE1 conversions could feed into each other, which was why conversion only went in one direction
doesnt that support what i said
I think we are potentially discussing two things at once in here
doesnt skill conversion applying first contradict that
No, it supports gain as coming after conversion.
cant i go phys -> cold , cold-> light
no
for example painter's servant gloves
With eldrith battery and Everlasting gaze
with out amulet. and with eldrig battery
if i have phys-> cold skill and wear painter's servant doesnt part of my phys go phys->cold->light
as I understand it, no
converted damage can never be then converted again
I don't have those gloves atm for testing
yeah my mace strike with X infusion isnt getting affected by brotherhood rings
gain as X is also considered a form of conversion now and AFAIK you cant convert that either
but yeah it seems like after infusing them, which is a convert, stuff like Brotherhood and Painters arent doing anything
so where is the order then
what if you have hypothetically 100phys to cold and also 100phys to fire
thats overconversion
Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to da...
but which gets normalized first
it gets scaled down to 50/50
really, read this
i just did lol
yeah i think conversion gets scaled to be out of 100
reading is hard 😔
mb i misunderstood it
why is this more confusing than poe1
it doesn't matter unless one source is from the skill
then that one is first
Because we're having trouble shaking how we expect it to work based on PoE1
but one of them has to be first
no they dont
Hey, what happens if you improve weapon skill gem? is the improvement gone if you unequip the item?
can you underconvert? or will it do like how it do with overconvert?
they both happen at the same time, normalized to be out of 100
We've spent years building up an intuition for PoE1 mechanics and that intuition for conversion is all wrong
so you get 50/50
What do you mean?
underconvert as in just partial conversion?
wait true idk how tf youd underconvert lmao
i mean what
oh so its scaled to a ratio of 100 always
If you convert less than 100% then sole damage just stays as the original type
if overconverted
yes
got it
yeah if you have painters gloves vaaled to 40/40/40
its like it didnt get corrupted at all
It would technically be a little bit different if you combined it with other sources of conversion
he means like, if you had 100% cold to fire or something it would skew the ratio for cold
but not in a really meaningful or useful way that I can think of
idk im just sad they fucked with charges
i really wanted to do a discharge quack build
but now charges are just orb but blue green and red
hi all, new to this type of game, i was following a guide for passive tree from kaidgames and i'm level 69 but my build sucks, the dps is ass. Anyone got a build i can respec into? i'm a stormweaver
you probably didnt follow a levelling build
and instead tried to just copy a build someone was using for endgame
Kaidgames noooo 😭
either that or a classic yt shitter build idk
possibly was the case lol, i'm level 69 and my spark does 1600 dps...
i feel a respec is drastically needed but i'm clueless
ah yeah youre just using an endgame specced build without the endgame gear
early game energy shield is meh, damage is good
94 yeboy
as you get on your gear will have damage on it, so your skill tree + dmg is less impactful
so you wanna change it to energy shield
so basically stuff like this
damage good
so i have a resonable staff but thats about it
Wand + Focus >>>>>>> Staff
does it have + spells
literally +spells is like so giga more important than any other stat
+3 to spells, i was using wand and focus but this staff overall was better than my wand focus combo so swapped
How can you apply Burning to detonate compose without using a bow
+3 is low for a staff
and 118% spell damage
something like this can give you a hella dps boost early on
my gear is very poor lol
so i've just finished cruel and onto where i would be mapping now i think?
just buy a crap +4 wand and +2 focus grom trade
Wait why not? I think gain as does come after, but I see no reason it couldn't come at the same time (which is how I initially thought it worked)
also oh look the 3 items with convert in them in the same build hmmm
is this in game? or are trades arranged elsewhere
love me some rituals
because if it specifies a value type it either comes before, after, or before and after
sorry for all the questions
yeah the helm and body armour are almost guaranteed to get nerf/fixed imo
Yes that's correct I believe
but it comes after it seems now
How can u apply burn without a bow ? Just need Burn to detonate poison cloud
Flame wall
oh nice stone citadel
Incinerate
why is that correct? I thought conversion was one time only? or does skill conversion allow secondary conversion specifically?
if you didnt know stone citadel north east of there
How well does leeches #% from physical damage as mana do if most my damage is put into lightening? My damage is INSANE but my sustain needs work.
leech only from the phys portion you deal, not from the lightning portion
:c i need stone citadel as my last one
I don't understand. You can definitely have 2 conversations happen simultaneously, so gain as can happen simultaneously as conversion
11 or so citadel, failed like 3 due to 1 shot on the way
So i need to find my sustain against bosses somewhere else. Thank you.
In fact iron reflexes + generals binding suggests they do happen simultaneously
i just want the stupid listed crit damage bug to get fixed too
i probably have way too much crit damage invested on my build
what happens when you take both
i have 3 k life, i guess thats only like 100% inc crit dmg
(but if course EB + EG suggests gain as comes after)
so how ar eyou converting phys to light then using painter gloves to convert again?
is the wiki wrong here?
if i use lightning conversion painters gloves and the brotherhood rings do NOTHING
as a btw
yeah thats what I thought happened. one time conversion hard rule
mind you thats on mace strike
is there an order then for which conversion takes priority?
Cotb converts fire attacks to cold I believe
not on soemthing like ice strike
they gotta improve the rate on these a little bit
or always just overconversion if from gear and passives
Yeah those are both item conversion, skill conversion comes first
i thought it was a 1/8 no?
can anyone test this?
You get 108% of Eva as AR, then ev goes to 0
well cotb is lightning to cold anyway
i think those will work, cause skill "convert" is different
Any (explosive shot for example)
Sorry, blue something bracers
can anyone with cotb or the fire > cold gloves test those on a skill with inherent conversion
This should work with galvanic
my understanding is that it will not convert the already converted portion
if skill based conversion can then be converted we need to add that to the wiki
Anyone tested bullwark? Wonder when to use it
dodge roll barely avoid dmg anyway
Does this work if i have Eldritch battery and i use energy shield
? This doesn't address what I was talking about
and yes, having both gloves + ring just messes with the weighting, making it 66/33
What does higher magnitude do for ailments like chill?
im even more confused now lol, this same rule doesnt apply to EB and gaze?
No, modifiers come after conversion (that at least we all agree on)
Higher chill
Is it just some monsters/bosses have higher thresholds to not be affected by the chill?
so it goes:
Weapon base damage -> skill listed "convert" -> [Skills socketed conversions -> Item/other conversion] -> rest
No, the es gained as extra from eg include the additional mana from EB conversion
Ahh okay
it does when combined with "you can't convert twice"
So are you implying EG interaction is bugged in that it doesn't happen simultaneously?
The slow %
skill convert isnt convert i guess
have we reached any conclusions
No it sounds all over the place tbh
Nowhere does it say you can't convert twice
or are we more confused than when we started
so..it does work for skill based conversion
@old shuttle would this be a better build for me to follow? https://mobalytics.gg/poe-2/builds/asmodeus-leveling-archemage?widgets-state=eyJmN2Q4MjEwMi03ZTc3LTRhNDQtYWQyNC0zM2I2N2U4YWU3YmYiOnsiZmlsdGVycyI6eyJhY3RpdmVWYXJpYW50SWQiOiIzM2MxMWNjYi0zOGM5LTQwMzAtYTllOC1iODIyZmM2NmZkMGQifSwidHlwZW5hbWUiOiJOZ2ZEb2N1bWVudENtV2lkZ2V0Q29udGVudFZhcmlhbnRzVjEifX0
it states it here
i have
idk if the others have xd
I'm implying there's something different going on. Could be passive/skill conversion/gainas > item conversion/gainas
i guess it helps i have the CotB and the gloves
the wiki is right
Wiki is written by people
I originally thought the new system was going to be more simple but it seems like there are cases where its not following the rules as other cases so it'd be nice to get a dev clarification on how it's supposed to function otherwise we cant accurately report things as bugs
You can with skills
i always thought gain as extra was just conversion that didnt remove from the previous type
my whole conversation here is deciding if the wiki is right or needs to be amended. these rules aren't mentioned in the game at all
Yes, that's how it (should) work
you can try yourself, if you have something like Cold infusion with Cold -> lightning the Cold -> lightning will NOT work
it's good, until you look at non-damage conversion and skill priority conversion
Correct, and I'm suggesting wiki is wrong
agreed
the wiki is right it just doesnt mention that the skill "conversion" isnt counted in the one conversion rule
appears to be wrong for skill based conversion, or at least missing that info. appears to be rightr for other conversion
I mean skill conversion is conversion
i literally took screenshots
Yes, it happens before others, I would still call it conversion and not "conversion"
It's literally a form of conversion
it has very different rules
if you use something like Fire infusion ( a convert support gem) then you will not be able to convert with any items afterwards
Would it be possible to do a sort of spell crit build cause I looked up uniques and found a few interesting items that actually pair very well in that sense.
BUT if you use a skill that lists conversion, you can afterwards convert more with items
That's not skill inherent conversion
That's happening at the same time as other conversion
i dont know that that's the case
I think its just skill > everything else
I think all that needs to happen here is we add skill based converted damage being capable of being subsequently converted to the wiki
So if you want to use gain damage as chaos
You will scale chaos dmg yes?
if you just want to scale the gain part yes
that and the skills listed "converts phys to 60% fire" is not counted in the "can convert once" rules
i mean if you do fire into chaos
Scaling fire wont scale the chaos gain so its "wasted"
if the goal is to increase the chaos damage, yes
There is no "convert once" rule if you just implement it as "all conversion (except skill) happens simultaneously"
"convert once" is a consequence of the happening simultaneously
Not a rule that gets tracked
hmm
how does that work if you have, for example, 100% fire to cold and 100% cold to lightning
that seems incredibly like splitting hairs. if so why does cotb have zero change to the skill after using infusion
? Did you use fire infusion in that pic? Can't tell
There's no fire damage
Both on items? Fire dmg becomes cold, not lightning
using infusion into cotb has no change from cotb
Because they happen simultaneously
What items are you using
And supports
Oh not Cotb
whisper is NOT converting
tracks. and gain as extra is considered as happening in the same moment and is therefore not converted?
Is it only wands, that works with spark ?
i can use lightning infuse CotB if you want
Correct.... Infusion is not skill conversion
So they happen simultaneously
Are people misunderstanding what I mean by simultaneously
Is that the issue
If you have fire dmg (say a spell for simplicity), and you have 100% fire to cold and 100% cold to lightning, conversion happening simultaneously means the cold to lightning does not see the result of fire to cold
So you end up with cold dmg
I think the confusion is around two things. one, that gain as extra is considered a type of conversion or at least happens irrespective of conversion. two, that skill implicit conversion happens before and can then be converted again
also, the wiki wording could be a bit more clear which I'm going to work on here
Is there any good temporalis Gemling legionare build?
thanks for explaining it all
is there an eagle/falcon/hawk skill gem for rangers? 
Yes, this was always clear from the in game tooltip on damage conversion, which is why I was surprised when the wiki missed that
Yes this tracks with everything I said
Do a mana stacker 😄
Than you can use archmage
i think in POE1 there was a raven one... i'm hoping they, or cooler, birbs are in POE2 as well :o
le toucan gang
havent seen any toucans yet
get down mrs obama
you're joking right? 
In fact this contradicts what you said here #2┃build-planning message
i was saying that with the assumption of converts once
which is the same functionally
just different verbiage


oh damn
talk about perfect placement of icon
whisper isnt converting not because of "convert once" but because you aren't doing any lightning damage to be converted since gain extra happens from the source at the same time (if im understanding the situation right)
ye ye
it shotguns the conversions all at once, doesnt do it once, then check, then again, then check
Does anyone know if melting maelstrom requires simulacrum tier 4?
if its 100/100/100 (fire lightning cold) and it reads converrts fire to cold and cold to lightning itll just go 0/100/200
Right, which ges back to my point of "converting once" isnt an axiomatic rule, it s a consequence of all happening at he same time (except for skill conversion)
Is there another instance to test for the interaction between passive node conversion and gain as extra from an item (a la EB and gaze)
like avatar of fire and a gain extra as fire or something
0/200/100?
if it works like eb and gaze then hypothetically youd gain more fire damage in some cases
Should have 200 light (base and cold convert)
im just ill rn so brain juice aint pumping
Get ready for even more fuckery: leather bound gauntlets + IR
Wearing pure evasion gloves
LBG sees the gauntlets as having armour (due to IR), gives you extra evasion, which is then converted to Armour (via IR)
(things I learned as armour stacking merc)
So..short blurb for the wiki potentially.
Conversion happens in two stages.
The first stage checks for any inherent skill-based conversion, which always applies before other conversion from other sources such as ascendancies, passive points, and items. If there is no skill-based conversion, damage moves to the second stage.
The second stage applies all types of conversion, including "Gain as X" conversion simultaneously. Since this conversion all occurs at once, only the base damage leftover from the first stage is considered and therefore damage can not be converted more than once in the second stage.
@wet mango that look good?
so conversion for defences from gear actually changes the item itself for things that check for defenses on the gear
thats fucky
wonder if that will also be messed with. i feel like gear stat conversion rn are being a little... extra
Need an example
yeah an example would be good. i think big 2 good ones would be CotB + Infusion
and just a generic standard convert
Hey guys is explosive shot with howa better than lightning with howa? Im new and I want to concrete choose a build to stick to but theres so many lol also with the lightning(IE the shockburst and galv I believe?) DOES that build use Howa? Is that the Three Dragons version? So confused lol
Hello ! Im new on the discord i have a level 18 witch and i saw a build with fire wall and a poison gaz from archers. But they don't create poison normaly right ? I don't know how to create this.. Thanks 🙂
so:
100 Physical damage weapon. Converted to 60% fire giving - 40 phys, 60 fire.
Then using 100% fire to lightning conversion ending with
40 phys 60 lightning damage
and:
Infusing causing a 100 phys dmg skill to do 75 lightning and 0 phys, with 100% lightning to cold convert will end with 75 lightning. Cause the 100 phys at the start is what is being checked.
something like that but worded better and using the correct way that infusion works cause i cant remember the numbers on that skill xd lmao
alright fam I am trying to find a staff that is close to this I am still trying to figure out how I go about searching for this kind of staff on the trade site without it saying nothing can be found.
youre probably just being too specific with your search
just toss in + lvl skills then organise by pdps
Looking for ideas on early game HC defense. I’ve been trying out ES/Evasion but one shots punch right through es at sub 25. Debating switching to an armor evasion hybrid instead and stacking max life
yeah youre being too specific
I just finished the campaign. I am wondering when I should change my build from a starter build guide to a end game build guide
I am new to POE I have no idea waht PDPS is
Idk what you mean by "base damage leftover from the first stage"
physical damage per second
You have the wrong affix selected
hello guys, any pro Spark mage here? i need some upgrade https://maxroll.gg/poe2/planner/b12l09t3 only 15k spark dmg 😦
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
and the same for cold
?? Infusion + Cotb causes us to have 100 phys 25 light
they need to add (Local) to the trade site again, looks like we're using a few yr old fork of the site
ok? I am sorry but I am trying to figure out what you mean I changed the physical damage
you have "adds # to # physical damage to attacks" in your screenshot, you need "adds # to # physical damage"
they are different affixes
the former is for gloves and rings
now if I want to add the melee skill and increased attack speed they are from gloves and rings?
on the current trade site there are two different increased attack speed worded exactly the same
oh no I understand what you are saying
so if you try one and get no result then try the other one
sorry I understand thank you so much
honestly you have been a great deal of healp
help*
ideally one would say (Local) next to it like the current poe1 trade site does
but it doesn't
this is my first time playing a game like this I played the littlest amount of D4 with some friends but never played POE1 or any other Diablo's
@worn prawn well right at the look you don’t have cast on shock. How much shock are you doing ?
yupp dont have spirit 😦
If you wanna stick that blurb in the talk page I'll take a look this afternoon
trying to refer to the output base damage from skill inherent conversion which can then be converted again. will change leftover to output
The only thing in this case you need to know is that the affix you are searching for on the quarterstaff whats called a "Local" affix, which means it only affects the damage of the weapon itself in this case. The phrasing of "to attacks" for the affixes on rings and gloves are not local
And additionally there is "increased attack speed" on weapons, which is local, and "increased attack speed" on gloves, which is not local (because gloves dont have an attack time to modify)
That’s your issue armor itself can have a increase to spirit up to 61 or the unique chest piece for 100
Yeah I would generally just avoid "base" since it can be misunderstood
@worn prawn also I would personally go with blasphemy to turn your curse into an aura and boost its radius so you don’t have to constantly cast it as that would be one less rotational spell.
"Source" damage might be more clear
There's the "base (orig)" dmg, and "(new) base dmg (post skill conversion)"
I think source has the same problem
could say pre-conversion damage and post-conversion damage
First, skill inherent conversion is applied. Then, all other conversion/gain as is applied simultaneously.
There, Avoid talking about source/base
@worn prawn I play a lightning merc and all my other abilities are cast on shock so while firing my cross bow I am casting arc,shock,and lightning orb once the shock builds up enough for it to trigger cast on shock.
dont know my shoch % 😄 and blasph need same 60 spirtiz 😦 my arcmage reserved my all 100
one last silly question I am lvl 67 about to get to endgame I am nearly done Act 3 Cruel could I now get an endgame staff and not have to worry about swapping it out?
yeah that seems good.
youll probably swap later on but itd be fine to buy something cheap to get you there
when you say cheap you mean Ex orbs and not Divine right lol
?
Again, sticks blurb with examples in the talk page
I'll look after I eat this burrito
@worn prawn well try a different gear set or a slightly different build I have several items that give spirit to the point my lightning merc has 241 spirit and I have 2 heralds, blasphemy and other supports and I still have 15 spirit left over.
I have 3 Divin orbs cause a homie game me them
yes, look to spend like 5-10ex on something now and then spend more later on a higher level base
the expert bases require like around character level 77
the discussion page on the conversion article? sure
ill use the cotb example which was tested earlier
i want a burrito
So it’s not to hard to get a decent stack of spirit with the right items. All depends if you want to constantly do a rotation or have the system itself do it for you, the longer you can keep attacking your main skill the more dps you can dish out. That dps shown would be the dps if you constantly only fired that one attack but if your doing a rotation you aren’t putting out your maximum potential.
actually i mentioned this in the poe 2 wiki discord and it looks like someone is making the edits now
path exile 2, which build is better witch bloodmage or the infernalist demonic possession with barrier invocation build?
Oh can you drop me a link btw
Didn't realize there was a separate wiki
You can link them this post too haha
#1321237459987726366 message
What do yall think of my new build? https://www.youtube.com/watch?v=07lSC9-wee4
Decay Map and Fungus Behemoth kill. Path Of Exile 2 Fireball/Comet Sorceress
messaged, i think linking external discords is auto removed in chat here
btw for the skill conversion, currently its either bugged or intentional but local as extra on skills isnt applied before rest even though it should be based on their own rules
I've seen people saying that armor is broken and basically does nothing. Is it so broken I should only go for evasion and energy shield or still get armor?
what skills have their own as extra?
