#2┃build-planning
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Curses like flam and exposure combine right and can take res negative. Like if flam gives you -50 and exposure gives u -50 and mob has 75 res you would put it to -25 correct?
correct
only pen cannot go to negative
for this skill:
Atm we dont know of any source of mana leech on spells
you could go bloodmage and just spend hp to cast tho
With eternal youth and Enduring elixirs it means i can have energy sheild regeneration up all the time?
bloodmage is HP and mana to cast
need bloodmagic to make it just HP
We know a couple of physical attack mana leech sources atm, that's about it currently. There is likely to be an attack leech modifier for weapons but who knows if it works for non-phys. The itemization is largely unknown.
The basic way to sustain mana is stacking regen bonuses. On the other hand, support gems in this search suggest various different ideas to help with mana sustain: https://poe2db.tw/us/Support_Gems?filter=mana
yeah flask recovery, which isnt technically regen
Or the support gem ? if they didnt nerf it
as long as you can sustain the flask charges it should be good
alright
gain %of damage as extra... will follow the same rules as poe1?
lifetap or whatever it was called is listed on poedb and seems to still work largely the same, so that should work
do we know if we can interact/modify the mace or skills in the mace or does this duplicate the mace we have?
can we modify it at all or is it preset?
wdym by modify
We don't know. It's probably fair to say that poe2 conversion happens early from base dmg. If added-as happens at the same step then it would only benefit from target type modifiers.
Honestly MOM mana leech chonk sounds extremely strong
Do warcries buff allies as well as yourself?
hell you can even go CI
never mind i just saw the meta tag now it makes sense
yeah didnt notice the meta tag so was wondering how the skills get decided lol
it's just my assumption, but based on what we see it looks like it takes the pool of damage that you deal ( maybe also counts preconversion damage not sure ) and then based on that calculate extra damage at the end , for each source separately
The fact that Extra is capitalized
how many ascendancy points do we get total? I saw in the video there are 2 different zones with a third at release but didn't hear it say max number of points
indicates that it's a whole separate thing
8
8
8
thank you all lol
lol
🤣
8
nailed it
😎
all the videos show eight ability slots on bottom left but we have 9 slots, is there a 9th slot somewhere or is one supposed to be a persistent only
The way I understand it, if you deal 50 fire damage and 50 cold, and get 50% as extra light, you would then deal 50 fire 50 cold and 50 lightning, with 25 coming from each of fire and cold
So in your assumption, if I was dealing 100% phys dmg after global modifiers, then adding 20% as fire would actually give me 20% more damage. But then fire damage modifiers would not increase the 20%? Because I'm not sure if they'd allow double dipping after removing it from conversion.
only the end damage type gets increased by damage modifiers
I'm curious to play around with some of the spirit reservations that trigger spells. I think those may be good clearing tools
9th can be trigger skills
fire damage mods from passive tree should affect that 20%, but if you're talking about fire mods from a support gem they only support abilities with the fire tag which yours likely doesn't have
the 20% as fire will be affected by fire damage
but not phys
because it is dealing fire, no carried over damage
i forgot how it was in poe1, damage as extra applied on each step of convresion right? but not on each other? (ie % as extra chaos applying to the %extra elemental damage too)
if it was generic added as yes
I'm not sure about that, maybe modifiers will work on extra damage, but i think that you won't be able to get extra chaos damage of extra fire damage for example
all the items just say that you gain x% of Extra Y damage
yea this is my guess as well
you could gain extra chaos damage of extra elemental damage if it was extra chaos of non chaos damage
that's what made the whole conversion chain so busted
Basically just remember that only the damage type the skill is actually doing will benefit from respectve increases to damage
as well
right i thought it was just from conversion, not from extra
so 100% phys converted to fire will not benefit from phys damage anymore
my memory's hazy
outside of just triple scaling of extra damage
If the 20% were affected by fire bonuses and not phys then it's not 20% of my total anymore because the total only happened after phys modifiers. Let's say base was 50 units and it used to be 50 * 2 = 100 after global modifiers. Then added-as fire comes in with (50*2)+(50*.2) = 110 (100 phys, 10 fire) Because it's not benefiting from phys mod and there's no fire mod.
its not converted after mults and increases
that could work
otherwise that would double dip
slightly unrelated, will ignite and poison dots benefit directly from %inc fire/chaos damage or only indirectly from increased hit damage?
that actually sounds like the most reasonable explanation
Xantho, we're talking only about added-as not conversion. In poe1 they might be tied at the hip but we don't know if they are in poe2.
you get the extra of the base calculation with all the conversions and what not
and then you scale each pool of damage by it's own multiplier
They are though, they are strictly making an effort to remove all double dipping
increases to element, hit, attack spell what not
My example was the one without double dipping, where the added-as benefits from final element's modifiers but not original elements. Then it's not 20% of my dmg tho, it was only 10%.
the end result is irrelevant though
i do wonder if you gain extra of both sets of damage if convert all of it
because you might have more increases to one element vs. another'
My spreadsheet will very much care 😁
then just make sure to gain as before increases and other mults
and then apply the mults to each respective portion
i think it goes like this
You have your base damage with all additions and conversions
You gain extra damage from all the sources at the same time, they don't scale of each other, it's a whole separate pool of extra damage
You scale it using more and increases
In this whole setup i have no idea if extra damage double dips from conversion like it did in PoE 1 tho
or only of the final calculation
it wont
we have dev statement that conversion doesn't double dip
oh okay
Im going to explain this is the simplest least complicated way possible ignoring all details
that was one of the main reasons they removed the damave conversion chain
(Conversion happens > damage increase happens)
correct
I think there were scenarios where the double dipping made results more intuitive, but it became a system to be gamed in builds.
so if convert 100% phys to cold and i have increases to phys damage, these increases don't matter at all
is that correct ?
Yes
yes
Ok
Yeah for conversion we can reasonably expect that. Just saying they could make added-as different if they want.
conversion is more of a tactial choice in poe 2 versus gaining an extra scaling vector
Okay so in this case the question is if you get extra damage before or after the increases
before
ok
then extra damage is bad
only good extra damage would be of the same element you're playing
its not, its just slightly more inefficient to scale
no it's the oposite
if you play a cold build you will focus on cold damage increases
if you're playing a phys skill and get 20% extra as fire for example, you'd have nothing to scale the fire with
thats true yeah
and these cold damage increases will scale your fire extra damage
opinions on the bloodmage body armour ES as extra life node? It seems super strong in a vacuum but its a bit odd that it goes against the rest of the class since the progensis node only works with hits to your life pool
in that case you scale the phys
of which you get the fire damage
How do you apply chill in poe2?👀
and gaining a 10% damage increase would then only gain you 2% damage
in an overall sense
logically it should be the other way around
i think
extra applies at the end of all calculations
and does not get increases re-applied to it
That would make most sense to me
this would make the most sense
tbh
that would reintroduce double dipping
very little actually known about chill atm
just to the base damage pool that you get extra damage of
Damn
I missed the line where you said without increases applied
Exceptionally silly idea: acrobatics warbringer
100 phys hit, 100% conv to cold so 100 cold hit, 100% inc cold damage = 200 cold hit is the final increases calculation
then 20% extra as fire, so you'd get 200 cold + 40 fire
That would make by far the most sense to me
and frnakly it would be the simplest and easiest to implement
disgusting tree pathing lmao
what do you think is the best strength stacking skill?
why are people wanting to strength stack without a strength stacking unique known
does anyone know a video that specifically explains how bleed/elemental procs work in PoE 2?
There's plenty of one handed, shield and leech nodes along the way
giant's blood
Do we know if there is something in poe2 that lets spells scale with str ?
yeah but why giants blood other than it being thematically cool
no one knows ... or is allowed to talk about it
k
This is what you'd get if added-as is detached from conversion and applied at the end. The alternative calculation is that you got 20 fire at the start (before or after conversion to cold) and then it didn't get increased. (if no fire modifiers)
Sunder bloodmage is the best str stacker
(don't)
like lifestacker is a thing for sure
because this entire game is a power fantasy and people want to play what is thematically cool
but rn I think strength stack as an attack build doesnt make much sense
This is far from a weak build tbh
yeah i saw you talk about that one as well, but getting extra at the start would just... be terrible
with everything we know right now
Closest we currently got is bloodmage getting crit damage from life
which is little hehe
if increases go to stuff like 500%, you'd go from a 100 phys hit to 600 phys + 20 fire from 20% as extra fire
i mean the intrinsic build makes a lot of sense
which is laughable
you might have issues with sanguimancy proccing often
Would +3 admiral's arrogance be better than southbounds with +1 frenzy corrupt
In your scenario would be, but getting it at the start could allow chaos build to get 30% extra chaos from 50/50 phys/chaos skill and then scale the chaos with their modifiers, for example.
with sunder low attack speed
does srs count as dying when i recast them via fireball?
like strength literally doesnt even give damage anymore
trying to decide for my frostblades char
In both scenarios, some builds will be unhappy.
wrong channel
fuck
you can still get extra from the same element anyway?
even if you fully converted phys to chaos you'd still get the extra
Yeah but let's assume they can't convert fully. So far it's not very available.
resummon probably not. but when they run out perhaps.
probably easier to play with Infernal Legion
This is a full conversion. They're expecting it to be worth for some builds even with the penalty.
We can't ask Viperesque for help anymore right ?
I think they prevent us from doing that
95%-99% don't tag devs
only if he's in here willingly
you can ask without pinging and hope 😉
pinging him while hes trying to work or chillin is lame
people have tried beetlejuicing him but it hasn't worked... yet!
Do we know anything about spell poison chance/global poison chance?
Nope
We know so little about anything
All i know is that
Bloodmage Archamge bleed will probably be a bad league, nay , game starter
and it won't prevent me from doing that anyway
im getting baited by flicker monk-man like a starving fish
or more accurately im baiting myself
whats flicker monk? the third asecendancy?
A monkfish if you will
flicker strike is a skill
People have crafter basically perma flicker invoker in paint
real monkfish hours
On the plus side, you'll start with a generic witch build and plow through content early
yeah i got flicker all planned out already
TBH this is such a meme fucking build
Like Archamge Stormweaver
sounds just so so much better
Fuck it, warbringer and pray negative armour goes down to at least -10% pdr
I would say poison is fairly known?
- It's somewhat uncertain if generic chaos dmg could apply it when you get poison chance from elsewhere. Either way, poison skills themselves both say they apply it and a chance.
- You can apply multiple poison stacks but by default, only 1 highest stack is dealing damage at any moment. You can increase this stack limit. Pathfinder ascendancy has x2 stack modifier and a node in the tree has +1. Then 4 highest poisons could be dealing damage at once.
- Stack duration is a short 2 seconds by default.
- The base damage of the poison over its default duration is 25% of the phys+chaos damage of the hit that caused it. The damage can be increased with poison magnitude (effect of poison in many older sources).
poison flicker strike
thanks fixed
ye way stronger if already adequate additional from elsewhere
if only pf and deadye were combined
hihi quick question? is chaos dmg considered elemental dmg?
Man
nope
Why did they do this to me
fire, cold, and lightning are elemental
okie thanks 🙂
I want to melee with a shield, but maces are fuckin stupid
in a good or bad way
Why ?
They seem pretty strong
or do you mean thematically
its just for a while until axes come 😄
has dual wielding changed in poe2? was told you cant dual wield wands or a few other weps anymore
All the cool mtx is for swords and axes
true
yeah wands and Sceptres can't
any idea if slow from chronomancer ascendancy stacks with temp chains and chill effect?
You can only dual the same melee weapon type and dual bonuses are directly inside specific skills
it does, or should
its assumed yes
unfortunate no more double wands for lots of spell mods. stave or spellshield is the way now ig
it should but multiplicatively, and there could be a max limit of slowing enemies
that's fair, but in your scenario once you can convert fully there's no more upside for the chaos converting build, while the phys build loses any point in getting phys as extra chaos
question, idk if this was shown anywhere, does infernalist's loyal hellhound instantly ignite enemies near it like an elemental ground effect? or does it have to hit them
Yes. I really think full conversions are harder than poe1 though. Especially for chaos. Might be mostly available for skills that already mostly convert on their own.
temp chains minion chronomancer here i come 😛
just thought stupidly you might be able to support demon form with Infernal Legion lol
hellhound should work
it's not a minion spell
the way i assume it does?
I know I know. was just thinking it could act as RF 😄
This won't work with Bonestorm, becasue it lacks fire tag right?
mana flare doesn't specify fire spells
rf is sort of in the game
this should work with any spell that does a hit
but you didnt hear that from me
any spell as per description
So what people are going with mostly? Which ascendancy?
those tags are for the mana flare itself
they just tell you that mana flare is a Fire Spell that is Crit-related
those are the tags of mana flare, not what it can support
As good a reference as any about current reddit/discord crowd: https://strawpoll.com/BDyNzkBweyR/results
Don't be surprised when a whole bunch of rangers suddenly appears on launch day like in poe1.
That's intersting. If each bonestorm projectile crit can trigger mana flare, and mana flare is static damage
its unknown if mana flare has a cooldown
It should, but mana flare can have an internal cooldown
eyy, why are people not playing pathfinder, thats what i was gonna pick.
true D:
in poe1 plenty of trigger abilities have an internal cooldown, reduced by cd recovery rate
does STR increase damage or is it only for life and meeting thresholds for gear/gems?
so multiple applications won't be usefull
If it doesn't though, mana flares consumes a ton of your mana
so you will have to be able to sustain it
the poll was before their full reveal btw. The warbinger stocks are UP with the armour breaking nodes.
It Life.... which -does- increase damage on Blood Mage Crits :D
STR Witch, Hulk Smash
str= 2 life, int = 2 mana, dex = 5 accuracy
yeah I knew about the passive defensives just was curious if there's any offensive bonus to them
God i have no idea if i want to play
- Invoker something with staffs
- Archmage Blood Mage Bleed something
- Archamge Stormweaver
- Witchunter crossbows
gonna be rough to get str from the tree to get more life when youre gonna need tons of int for your support gems
Archmage stormweaver is probably the strongest of the bunch
FLICKER MONK FLICKER MONK
would archmage blood mage not just kill itself
sanguimancy says it adds base skill of spells as your life
start archmage stormweaver, you can transition to bloodmage archmage with the same gear later on and from bloodmage you can expand to anything else cool that may pop up, then definitely try monk out after that
Ye I’m thinking what wouldn’t overwhelm me tbh. Seems like titan is pretty safe bet for starters although I wanted witch minions first but not sure if I’ll manage
so it should not add archamge cost
yeah because archmage is no longer a support skill
that feels too lenient for poe but maybe youre right
Not if you go Melee witch, cuz hulk SMASH
poe 2's pretty lenient it seems
and the bleed of elemental damage, meaning that you can proc bleed with archmage damage is just
but a little more limited
looks fun but so far away from the nodes youd want on the tree
do we know what critical weakness does yet or nah
yes
gives base crit chance against debuffed enemies
stacks
0.5% to base crit per stack
Titan for bonk seems straightforward indeed. On either character, you might have opportunity to use active block. It's really strong.
up to 20
Think i'll play something like that, have to decide btw WH or GL
i dont want to play pure mace nor pure xbow but both seems fun
whole build i'm trying to make hinges on hellhound's Ignites Nearby Enemies working as i expect it, ie. any enemy that gets in range gets ignited instantly
... and i guess on minion AI
are we assuming Iron Grip is similar to PoE1 STR bonus? something like every 5 STR = 1% damage increase?
don't know
why use the hellhound ?
to enable "against ignited enemies" modifiers without igniting them myself
like 3 ppl told me iron grip isnt a thing in poe2.. it was from an old playtest. but idk if thats true or not
What are some good supports for Barrage? Rn I just have reduced CD and perpetual charge
Ooh empowered damage i just found
more duration in case u have to dodge stuffs for a few more seconds.. would suck if buff falls off
Buff lasts for 5 seconds which is really long tho
I guess it's no downside to put on there
i think empowered damage would only work if u are empowering the attack tho, with like a warcry or w/e
trust me im on the snipe bleed bow train(short train)... if aggravate is somewhat easy to pick up, im all in on it.
how are you getting bleed on there? the 15% chance gem?
i'm doing unbreakable/crit dmg/window/close combat/brutality
when did it drop to 15 lmao.. either way yea that and there are some nodes on the tree we know about.. so has to be more, plus bow modifiers
im just doing big hit snipe, no ailment
i like snipe, hopefully we can hit it in the window for that juicy damage
do you have to do phys damage to stun?
No, phys and melee just get bonuses for stun
not 100% on the stun thing, id imagine but idk if we have seen the tooltip yet
wait i'm so stupid
all damage deals stun
i've been trying to find ways to convert phys to fire for an attack when i could just start with a fire weapon
all hit damage at least 
Is frost build valid here?
thanks
avatar of fire converts 75%
that is true
so as long as i get 25% somewhere i can run a phys weapon already
cool
Anyone have ideas for a pure support?
blasphemy curse bot
one of the 2 ascendancies that give spirit and slap on every aura i guess?
is critical damage support worth it anymore with the 20% less hit dmg? or is bleed inflicted not based on the hit dmg
discipline alone is already huge
Somewhere in a Q&A, probably the reveal livestream one, Mark mentions playing support a lot and how it's more active compared to aura bot days. There were probably some examples of what he's doing... maybe things like applying armour break, cc, holding aura sceptre (they teased 2 of them), applying effects like gas cloud for someone to explode.
if its a crit it'll do more base hit damage.. relative to the 20% less damage
feel like we gotta see how accessible multi is on items and tree
50 multi for 20% less dmg in poe1 would not be worth at all right
im not sure iron grip exists actually
This is a thing if coordinating builds with people.
yeah someone earlier said the same
Infernal support char seems goatet
zdps
still feels weird to me that charges dont have inherent bonuses anymore
just used for powering up certain skills
i got a feeling there will uniques to add those bonuses back
for called shots, does that mean you cast the same mark twice? i didn't see anywhere about max one mark per unit anywhere
Yea this is certainly the sort of thing that will hopefully elevate the playstyle. I'm just struggling to get some specifics down for an alt support build to play when more casual friends are up for coop
the wording is an additional mark
not 'you can apply marks twice' or something similar
IMO, to make casual friend shine, you CC the enemies and maybe buff friend's damage with things like armour break, shock or infernalist's ally buff. Or marks/curses.
Do we know if warcries affect allies?
has it ever affects allies?
yes
im still sad they dont have minion ascendancy
oh didnt know cry support exist lol
is there a walking simulator build like full minions or rf
you can give like 10% max res to allies, 20% perma life regen and other goodies
super strong
best bet is minion, no one can cook autobomber wihtout info
what gives that much life regen?
(to allies)
enduring cry with infinite power and tons of warcry buff effect
but for poe 2 who knows
demon girl do be hot
not even sure enduring cry exists rn
we know enduring cry is not on mace/warrior skill gem list in very recent build
yeah i was looking a the forbidden wiki and its not there
pretty sure it got dmca'd or some shit
oh wait actually, minion on poe 1 is already pretty intensive with, offerings, buffs, curses etc, idk how its gonna be on poe 2, but minion auto resummons is massive QoL for sure
fairly sure all class skill lists were shown in reveal livestream
can you link me it? i might be thinking about something else
I recommend https://poe2db.tw/us/Warrior#Warrior instead
auto summon would be nice, not aiming for leaderboard
of course yeah, but poe2db doesnt have everything
i hate using that scummy site though
most of the monk skills have full tooltips at least
quarterstaff/monk is 100% after we got mantra
don't look at crossbow/merc, it's sad
too many reworks
charged staff still no tooltip
its on the f site
true that tooltip is very old. We have a lot of charged staff footage though
im praying they dont nerf the duration
for the multiple projectiles gem, can they all hit the same target if they're close enough? I'm assuming the multiple projectiles are cast concurrently in a fan
the QoL of how long it lasts is amazing
extending it with later uses while stacking up is the important part. More Duration support is 40%
Man, only thing I'm seeing is Mass Rejuv node (2% of your hp as regen to allies) and Discipline (your mana to their ES)
"up to your maximum Power Charges" on that site. Increase charge limit then. The limit support might also work.
most of the support passives are likekjly in templar area
it has to have the specific word 'limit'
Is there a point of going sorceress storm weaver if you aren't gonna do mana stack/archmage?
yeah definitely
I feel like that's gonna be the strongest path but also a bit overflooded
the double shock, the recoup, and the exposure effect are great
or the storms if just a general spellcaster
I want to do a cold freeze build but I've been told shock is much stronger?
freeze and chill are far stronger defensively
Ahh ok
cant be hurt when enemy is frozen
ehy not both?
the shock nodes are best with cold skills
So would it be worth while to make like go for the double chill and all elements can shock?
yeah id say so
hello guys. I am new to poe in general. Has anyone theory craft a build for monk invoker that can share with me please? thanks in advance!
Got it, thank you guys!
Im going to be going invoker
Anyone cooking with invoker? I made a mantra of destruction set up with falling thunder but it feels like it might be clunky
Lol sounds like we all want invoker
Any info who access to skill gems is handled while leveling ?
flicker >>>>>>>>>>>>>>falling thunder
I can’t play flicker lol
It does seem like invoker is gonna be the flicker / coc class which I don’t really care to play. Maybe I play something else then
i wonder if shockwave totem will proc volcanic fissure's aftershocks? 🤔
I just liked the evasion as pdr
You have an uncut gem that you assign a skill to
When you find an uncut skill gem, it's for specific level. You can use it to create new skill gem up to that level (skill gems have different minimum levels) and it'll be same level as uncut gem. Or you can use uncut gem to upgrade any of your existing skill gems.
you can drop them randomly, but I believe certain bosses guarantee them
so every class has kinda quick access to every skill, not like in poe 1
yes
Oh true that’s not worth it since its just increased crit dmg
you can't bleed with ES up, but you can poison right?
i see a lot of people theory crafting other classes except monk invoker, i might try and make my own build it will be hard since i am new to poe but i hope i cook something good
plenty of people are theorycrafting invoker
it'll recommend the ones for your weapon first to avoid overwhelming people, but you can access them all. Support gems have their own uncut gem, and they don't have levels. Only tiers for when you can access them. Spirit gems also have their own uncut gem for buff skill selection.
thx idk what flicker means but i will look into it
Cool, so playing Minion Chronomancer should be smooth sailing in terms of getting the minion skills
What will be the fastest way to level?
It would be more viable to theorycraft invoker if we knew the actual skill effects for the various ascendancy skills. 
if i play Trade it feels like i need to rush to get to the endgame
so im not behind on supplying the demand
are these gems given for each class or dropped by monsters?
If you want a freebie, you could play the witch to the first town and get their starting skill gem + uncut gem. I think.
ye thats my plan
if youre new no matter how much you rush youre still going to finish 50x slower than veterans
im not new to poe but im not a racer
fair enough
sadly applies to everything atm 
how fast do you finish campaign generally?
i havent played in many leagues
Hello, new to Poe as a whole. I had some feedback about what I'm interested in being partly bait and not worth. Was hoping for some thoughts from you people.
Numbers refer to Chayula ascendancy nodes:
A) 1 5 7 8 + CI/MoM 0 ES
B) 1 4 7 8 + CI/MoM 0 ES
I got told darkness is not worth, that's the bait part?
conversely, if you take your time, what you demand will be in supply
Honestly unless you're like top 5% of players in speed, there's not much point rushing at all
brain broken
lol
past the very early stuff, there's not much benefit to being 'first' to access content
i'm trying to theorycraft an infernalist attack build but i have so many questions idk if i can atm lol
stuff depreciates so quick that its almost irrelevant
and the people who rushed will have checked which builds don't work
but what if im part of the first group to sell high ilvl base items...
you're selling to a market without saturated gold
even me who finishes campaign faster than like 90% of people dont really benefit a lot from being early
so the gold you get for the items won't hold the same value days/weeks later
because the other 10% already supplied everyone and that market has dried
depends xantho really
what is your strategy for "wealth" then?
the real difference would be time spent farming at higher levels, you'll lose some hours in the initial days and that's about it
in fact early is only applicable for like a couple days at most
before t17s, if you rushed red maps and did exarch altars day 1 you'd make giant bank
Do you think there will be another scandal where a few players know about a crazy good vendor recipe or crafting method?
possibly
this is like every game
and now you can rush t17s if your build is able to and sell the uniques for a ton
You can't trade gold. It's a currency used to pay the currency exchange tax, and to respec.
and npc vendors probs
well then his concern is moot
you trade all the other crafting currencies instead, and they're the currency for item purchases too
like I didnt even play last league until 12 hours late
and still had 240 div by day 3
knowledge is 1000x stronger than speed
the richest i ever got was vaaling drillnecks one league
i found that the pricing underestimated the chance to get +1 arrow
thats the way, find a market inefficiency and go for it
yeah, that's mainly why i'm playing Trade. SSF loses a huge portion of the fun for me
there are no life notes on the tree anymore right ? What preventing someone to take the ES notes and stack life and es ? Is it limited by the stat rolls on items ?
do yall think trying to play a quarterstaff attack build while being armour+es is suicide
thats kind of all that crafting is at the end of the day, youre hinging on the market deeming a value for your crafted item being in excess of your investment into making it
exactly
unfortunately for me as good as I am at crafting im also a gambling addict
Nothing really prevents you. Getting base energy shield from items basically means you're not getting armour or evasion, so the dmg reduction layers can be an issue. Also you'll want further modifiers increasing energy shield on the items, but also life modifiers, so there's contest. It will take a long time to get many good modifiers on same items. So early if you only get to choose 2 modifiers, it can be energy shield vs life instead of both. Also other modifiers will compete too.
i couldve just cashed out and invested into a mirror on day 3, but i didnt lmao
What will be this game's gambling since 6L is gone? Rolling for affixes?
Ah, yeah holding currencies i guess
poe 1 has so many gambling avenues rn
crafting?
If you plan to get ES back from its own recharge, the armour approach has some issue compared to evasion. Especially since you won't have high block or active block either.
corrupting for sockets
crafting is only somewhat gambling
in the individual steps of the process it sort of is
but the entire process its not
no es leech from attacks?
Monk's ascension Acolyte of Chayula can achieve that.
hence why good crafters 'always' win
Why go for ES + Armor over ES + Evasion tho ? Invoker is primed for the latter
infernalist*
not from what we can see
because i'm not invoker 🤔
we don't know
aight thanks
it might be available via gear
we had sources of that in PoE1 if i recall correctly
i know they said mana leech is only from attacks, so i thought they could've mentioned es
haven't seen any. Another option for hybrid life/es is zealot's oath keystone.
a few yeah
it was rare even in poe1
No, they mentioned mana specifically , because they are very against spells leeching mana
i am praying to every possibly deity that invoker meditate bypasses es recharge delay
yea that's fair
i mean you cast it so i'd say of course it does, but it is stopped by damage
Honestly invoker sounds like a pretty decent minion build
nah i mean if it can kickstart natural recharge
What's wrong with spells leeching mana?! I just want to be a god
why worry about mana when you get free crit cap, free sustain, and trivilize mana by going bloodmage with blood magic xdd
that's exactly the issue
like you get hit, channel for .1 seconds and your natural recharge contnues
thats what I mean
lol ik, otherwise ci, MoM archmage builds would be crazy OP
Don't forget you have to regen that life cost
it's not as easy as it sounds
wym, you get spell life leach
in 3 months they make it so for the first 0.1 sec of meditation if you get hit you get massive amounts of ES and movemenst speed, thus introducing PoE2 first perfect parry system
Not in poe2

bloodmage ascendancy has that
you get spell life leech, you don't get spell mana leech
lmao
but that's not exactly free anymore
Imagine, we don't even know if Meditate has a cooldown 😧
Thought I read mana
it def should trigger passives that count for starting recharge though right?
Can anyone name a few defensive layers a point blank deadeye could use to survive being up close? Tailwind looks bad imo
i would assume
logout
lmao
No being an up close as deadeye is the best layer for that situation
cold damage on gear so you can freeze
like if it didnt then they would have to differentiate between es recharge, and other es recharge
if thats still a thing
I'm really hoping more of the unknown passives around the monk area are damage nodes. Right now the int/dex area feels like it's missing damage compared to the other parts of the tree
tailwind is meant for full evasion but could also benefit from high passive block, or simply active block
can't active block with a bow
1e10 DPS to kill things, in a true PoE 1 fashion @royal badge
dont have to use a bow though
he didn't name a weapon
can't active block with a quarter staff either no?
Not right now you don't but in time you just might, seeing as they said you will have ways to use bow as a melee weapon
i don't see a deadeye running a mace kek
not that we know
that's right so far. And even if we've seen one with spell block, high block without shield might be too hard
I didn't think spell block existed anymore
I was thinking Spiral Volley which requires Bow, but maybe Deadeye is not the best ascendancy for Spiral Volley
I just figured the frenzy charge synergy and point blank meant that Spiral Volley could be good on Deadeye
it was probably an old item base. Maybe they convert it to block everything 🙏
Tbh all build theorycrafting goes out the window once we see the uniques
If block is for hits it will block spells too idk the wording on it though
That'd be cool. If so it's probably a lower block %
Also remember for active block, you should be able to just have a weapon swap with a shield that lets you use the skill
Yeah but you’re not gonna start a build that requires a unique
This was the item. Do not accept lower block! Riot! (need higher level version of the base first)
thats already bad as is lol
haha I told you it might be too difficult to stack
yeah especially because tree is all % increases not flat
flat from runes or jewels, have faith 
Well yeah but if there's a common unique that is usable, it may be affordable by day 2 for instance
i guess it wouldnt be anything buildbreaking tho
Do we know what level we get Tier 13 skill gems?
prob like 38ish
Honestly i'm kinda sad no one here is talking about Witch hunter, but i guess that's fair seeing as we know nothing about crossbows almost
Damn that's a while
havoc leveled to 36 in the LA event and didnt get the highest tier gems
Catalysis might be my annoint honestly. That notable looks cracked
Is the 5% that good?
Level 52 is a common req on the T13 gem tooltips. Some are much lower.
remember that there are a ton of unkown passives
there could be some nutty ones we dont know
Do we know how invokers pdr node is calculated? Is it straight up pdr=evasion chance or is it like evasion rating = armor rating?
we dont know, but its def not evade chance = pdr
lol no, we don't know shit
Wait there's actually 0 sources of Leech on tree
On top of the second highest elemental damage node on the tree, yes imo haha
because evade chance depends on the enemy
so it will all have to come from gear right ?
hear me out gentlemen
or gems
take CI, grab something that overflows your max life
Is this stat a meme or is this going to be useful?
if elemental storms can overlap than tempest caller + rain dancer might be kind of cracked right?
you now have 2 life
True
I want to hire the guy who teased Titan ascendancy to redo the monk ones
proceed to use demonflare with 10 cap permanently because 10% of 2 is 0.2 and that's rounded down to 0
you can get 100% chance pretty easily in the dex area
don't projectiles get destroyed on terrain
Fuck man idk what to play
the question is if you need chain in the first place
chain an 'additional time' is weird wording
Yes. In general, they want flat from sources like items and tree helps you specialize. With leech they went extreme.
Check the name of the game in the channel :^)
huh
It's a joke how it's a PoE channel so weird wording is everywhere
gotcha
someone workin on PoE was definitely a mathematician cause they definitely went overboard with logical representation of in game language
it's almost purposefully unintuitive sometimes
i appreciate it generally as an unemployed engineer
overall #metoo
Can we attribute spec points to notable node ?
but sometimes they write almost pseudocode in the item description
ah y i think i meant keystones, rekt
so if i understand correctly, we have 102 passive points and 20 weapon points, that are attached to a weapon slot right ?
so if i swap the weapon i get a slightly different tree
122*
Is it gonna be trolling if we don’t take advantage of weapon swapping?
20spec pts and 102 passives then ok
you get 20 per weapon set
you have two wepaon set
what you have in your weapon set doesn't matter
you can dual wield, two hand, use shield or even unarmed
Odds Facebreaker builds are a thing again?
At least that's my understanding
I wanna play unarmed monkkkk
not early in EA
even 20 per weapon seems low with how much bigger clusters are in this game
there are unarmed gems in the game
Jonathan said it's not in yet but will be. (Or another unique that helps.)
but we'll see
actual item and passive support for unarmed will come later
Eye of winter looks good with blood mage, does that look good as a main skill or more just the utility of critical weakness?
since they want us to use main passive points for highway travel + keystones, and use weapon points to travel into clusters
god forbid we will have to click every time to select if we want to allocate a weapon point or a normal one
johnathan said its fine that we have to click 100 times to respec xd so i wouldnt put it past them
from my 1st "test" doing it, it looks fine. the merc tree is really well built, you have passives for everything very early
You guys think we will have passive tree planner ?
Not early in EA of course
but overall
of course
maybe after a few weeks
oh no
Prob not in game
because they said they want people to be able to import passive trees
if you mean preset your passives and have them auto fill then maybe
It won’t be as detailed as PoB if there ends up being one
also Path of China has it i believe
yeah
oh i know, i just dont want to go to PoB every 4 levels in the early game
I feel that lol
get a 2nd monitor
well you're safe for now 🤣
With them talking about having a file like a filter file you can apply to your skilltree to highlight the nodes, i assume it is either in game tree planning or pob functionality
i already gave away my second monitor for work
working from laptop while having two monitors for PoE felt too brazen
nonsense
Is it just me or is elemental more supported by supports and passives than physical at the moment?
For bloodmage do you think it’s worth scaling ES to give us a buffer for overflowing our life?
not really, the whole point of life overflow is to get more tanky
getting another source of tankiness that you have to focus on to protect your tankiness
feels counterproductive
I just thought it might be harder to overflow if you’re constantly taking dmg straigjt to your hp
ES recovery is also ass atm
Guessing this doesn't stack with "more defences from shield" passives?
it just takes the base values?
I guess it depends how well the orbs scale if we can overflow quickly
but why do you want to overflow ?
Any mercenary theory/build planners? <.<
as far as i know there's no bonus from being in that state
Crit dmg
Still could be funny Bloodmage with MoM and Energy Shield, like i heard you like alternative lifepools so i put a few over your life xD
Gore spikes
Oh
Hmm it doesn't actually read maximum life
But usually these things scaled with your maximum attributes
so i just assumed it's the case here
but maybe i'm wrong
which is why overflow works. it's current life.
in that case ES could potentially work
Prism Guard and the cluster around it is insane. Warrior starting area is so strong
But it was supposedly confirmed that self damage from sanguimancy
stops your ES recharge
Brother you are confusing me
Anyway it could technically make sense
I’m leaving now
But i think it will be suboptimal
and you will be better of just speccing into one direction
look for fast metabolism on the tree
Oh ya, I saw that one. Slayer in shambles
At least it's out in a corner of the tree though, Prism Guard is so easy to get to
i had to do a double take when i saw that one
Warrior looks like there's literally no way to fuck it up. Even if you didn't ascend at all I think it would be competitive with some of the ascendencies
is that a challenge?
watch me play blood magic archmage titan
that just wastes 100 spirit
it's nothing
+1 point for ProvenTea
hahahaha if you want it to be. I just feel like I'm starting at a disadvantage if I don't go warrior
man I wanna play blood mage so bad. but I don't wanna pick up the life remnants all the time lol.
shit you're right

Can i introduce you the lord and saviour of your attemp
I can't even do CI EB BM
skills costing mana =/= skill scaling from mana
But blood mage warrior is probably incredible. Throw life leech on an attack, increase the leech duration, and then when you need some life just press the button

darkness sceptre acolyte 
just picking chonk bricks your character tbh
You can't blood mage as a warrior but i know you mean blood mage melee and yeah, it will be pretty strong
or at least viable
Sorry, blood magic**
oh that's different from what i thought you meant
yeah that will be nice
but i'm not sure if necessary
since they said you will be able to leech mana from attacks
anyone else notice the obvious theme with poe2's ascendancy classes? example, on witch you have Bloodmage for INT / STR, and Infernalist for INT, which means the next ascendancy is going to be INT/ DEX and the pattern repeats for each class. Each ascedancy ventures out to a neighboring quadrant
and you can't not have a mana flask now
so managing mana as a warrior might be much easier
I'm a QOL guy, I'll spend a couple of points on the tree to not have to press an extra button 
And lose a support on a skill for mana leech
I wonder if Bladefall is in the game^^
Bladefall Bloodmage could be cool^^
EoW coc comet sounds good on bloodmage
poison bladefall bladeblast assasin was my only real build
with the elder armor giving chaos based of physical damage
Eye of Winter looks really good. I'm thinking of having it on a trigger setup with Invoker so it can pickup the shocked ground from I am the Thunder and shock everything insta
i doubt we see bladefall before shadow/duelist release tbh
maybe it's a huntress skill for all we know
mana cost scares me
I'm not using it for damage so I might just keep it at level 1
It's a tier 13 gem. You can only obtain it with the highest tier uncut gem. I don't think we can get a low level one.
do you guys reckon Shockwave Totem's slam can proc volcanic fissure aftershocks?
you will get it at level 1 still
at least how i understand
it specifically states that it can proc earthshatter's spikes so i don't see why not volcanic fissure
it's how it worked in PoE1 , you could have had high level requirement 1st level gems
ice crash required level 28
https://www.poe2wiki.net/wiki/Gem#Skill_gem
When creating a skill gem using an uncut gem, it will be engraved at a gem level matching that of the uncut gem.
maybe you can vendor recipe it
as with most, we will have to see
we don't even know how much of a hurdle mana manegement will be
I would find it very anti-poe to not be able to control the level of your gem, but we'll see
Half looking at a CoC build on monk to experiment with after I got some gear behind me and this + slower proj is on the short list.
You can control the level upwards, it's only the high tier gems that are restrictive.
I'm curious about the wolf pet too, can't find anything outside of the gem.
yup, CoC is going to probably be my second iteration. Going with cast on melee kill and/ or cast on shock first
That's a druid skill and won't be in EA launch.
Have they said anything about if we get more passive skill tree info, like more nodes before launch?
1, 2, 5, 6 (order depends on if I need more tank or damage) first, then respect 5, 6 to 8, 9 when I have more crit. If 8 and/ or 9 feel bad, try 7 and/or 4/5 with crit
Do these work together or cancel each other?
Don’t think anything has been said about official reveals. It’s possible stuff gets datamined when preload starts
There is room in the wording for them to work together.
Those should work together I believe
thats what i was thinking, but seems really strong if they do
Specifically because eternal youth says instead of, rather than applies to
Well they're at the opposite ends of the tree. 😛
Any chance something like iron will gets added lol
You won;t get additional life recharge from energy shield recharge probably
They are on complete opposite sides of the tree
Yo new build just dropped
Does anyone know can we mule skillgems at start?
I wouldn't dare guess if we can even log out on launch
if Uncut gems are not character bound you can likely put them in stash
but no muling otherwise
They're only like 30 points away 😉
They're itemized. 99% expecting to do it.
cast on dodge is kinda neat. I feel like that will take a while to proc though
Excited to use them together at some point as well. 🧑🍳
invoker was revealed to have increased energy gain ascension node, and passive tree has notable with 35% to refund half of energy on trigger.
Do you have the link for cast on dodge? I still think the math would be 3 dodges to trigger which might not feel great
I don't think we've seen the tooltip. It just appears on the list when cutting an uncut spirit gem.
hi
Would flame of chayula work on DOTS?
I'd take Barrier invocation before Cast on Dodge but that's just skill issue 😄
will monks into the breach make breach rings OP?
Ahh ok, there was a spoiler somewhere so I didn't know if it had the text. Wild guess is 10 energy on dodge, 10 energy cost per .1 second cast time. If it's 20 energy on dodge then I'm definitely using it
Cast on Dodge has been expected to be broken good or utterly bad all along, with little chance of being balanced. :p
i heard in the ggg talk video that breach rings will be the best possible rings?
we are not sure if they interact.
as in breach rings will have features unavailable to other ring types
I think breach rings don't do anything special in breach anymore, right? It was just max 50% quality everywhere?
well it says you are considered in a breach
Breach rings have up to 50% qual now rather then the poe1 double effect
breach rings will no longer double up in breach
ok from my understanding is Blood mage Sanguimancy = double resources use for skill (10 mana = 10 Health and 10 mana on use)
so if I get the Bloodmagic node, will it double (10 mana = 20 Health) or just health (10 mana = 10 Health) ?
we're not sure but probably 10 mana = 20 health
no, in a ggg talk a month ago john said breach rings will have the best possible side effects of any ring
If it follows poe1, it'll just 10 health
It says that they GAIN life cost equal to base mana cost
i mean, there's a very high probability that they're hiding something
i i am thinking monk into the breach will mean monk will get 2 OP rings that are always doubled
hmm I'm scared to pick blood mage as 1st char lol
I need other people to cook first
There's no poe1 equivalent, it would be 20 life cost
With blood magic base mana cost would be 0, so blood mage gain cost would be 0
Chayula will be op and I'll miss it cuz I dont like pacman 😭
i'm not sure about that
blood magic doesn't remove mana cost
it makes you pay it with life
the mana cost is still there so you would pay 20
mana cost is coded into the actuall skill gem
i think it will be 20
but we don't know for sure
untill we test that
same with archamge
technically you shouldn't pay the archmage cost with life
@thorny path @livid hamlet https://youtu.be/LcOnZao_ojQ?t=298
@calm bronze yeah, chasing those things might become tiresome
since archmage cost isn't BASE mana cost
WAIT Im stupid, it's probably just the Breach Atlas points that provides some bonuses
holy that could be good
we will see then


like 'you drop 20% inc rarity during breach"
Ya, that's why I said if it follows poe1 haha. That's the best we can do when it comes to guessing this stuff
Any idea what EA ascendancy might be decent for minions? Nothing looks to be useful on first glance
that would be really good if it applies in poe2 holyy
blood magic does remove mana cost, but blood mage gives a life cost equal to base mana cost so it doesn't care I think
"you are op af in breach"
But when you take blood magic you no longer have skills that cost mana, won't work with the "lightning spells that cost mana" for mana tempest for instance
If you want offensive support for minions infernalist is you go to
any idea on how CoC will work? will it be similar to others where .1s cast time = 10 energy?
Oh for sure, losing mana is always a good thing
Blood mage + Bloodmagic and minionless? 🤔
kinda like Blood thingy but don't really like minion
maybe 1 or 2 skel for tank
I honestly like invoker for summoner
nice spirit notable , and possibly a quite good defensive notable behind it
and then shocked and chilling ground
I like Chronomancer for now 😛
Infernalist looks best right now imo
Also gemling legionare will probably be very good

Thanks!
It;s harder to setup good skill combos for minions, you probably want generic supports for them
so the double support use will possibly be very good for them
Any tips on how to go about building a bleed damage bloodmage? Centered around spells ofc
I will be running archmage

hmm will Invoker node 8: critical ignore resistances apply to minion?
if yes then huge tho
I don't think minion gemling will be that exceptional, it seems like you would really want to abuse getting multiple copies of limit/second wind/spell echo
I can see where you're coming from, so it'd be 1, 2, 4/5, ?. Or are you just thinking 1, 2, 4, 5
So just arcmage and then grab the blood barbs passive?
Also all the persistent buff supports
it probably won't, it doesn't for templar
yeah 1,2,4,5
the question here is what the meta for minions will be
if using one main minion gem for damage will the way to go, then gemling will probably be mid
My bad gut feeling tells me minions wont be meta cause they suck
if it's something like zombies, golems, skellies and spectres
then doubling up on support gems migh be pretty strong
they said they want summoners to be more active
Gotcha. I have a feeling the Gain text might just apply to you, which would kinda suck to not get the damage from the node for minions. But the spirit from 1 is really good
so the braindead playstyle of i AFK in the middle of blight map
will be hard to pull off probably
Hello
There's gonna be different ways to play minions, I expect infernalist to easily be the best class for it though
yeah i don't think the extra damage will apply to minions
but shocked and chilling ground will apply to the enemies that your minions are attacking
yeah it looks like the most clear option for minions to go for right now
depends if you dont need the extra dmg from infernalist it would be all about what acendency gives you the best defensive options for the minions
But i do think a lot of people sleep on invoker as possibility
4 ascendancy points for chilled ground & % chance shocked grounds sounds a little rough
my bet is minions will die easy so chronomancer will help out here with timestome and action slow etc
with utility, defence and spirit
what's the damage coefficient on poison?
yeah it's mroe that you don't really have where to put them
maybe meditate when your minions kill enemies
Are grenades a secondary feature of the crossbow or can you fire grenades when the crossbow isnt equipped?
or the energy node will be usefull in setting up some loop
I agree, that's why I think infernalist will be better 
probably yes
just saying that invoker might be good since , well it might and no one else seemed to mention that
Warbringer and Chrono and Gemling might be good for minions, hard to tell
I feel like the invoker's extra spirit isn't great for a minion build, since you were probably gonna use a +spirit scepter otherwise, right?
I really wanna know what warbringer minions do
You also have a shocked ground minion, and chilled ground support I think
more spirit more gooder
It means you can use 2 other weapons though with no sceptre, might be good
would you be able to proc raging spirits with unearth + added fire or naw since it still wouldnt have the fire spell tag?
you can't gain spirit from equipment as invoker
so it depends on the numbers
and the availability of other affixes
no
invoker is definitely amazing +spirit for a trigger build though, since you probably wanted a proper melee weapon or bow or something
what i figured
I heard captainlance doing napkin math that we could get 200+ spirit end game, so it most likely is a big net positive
Are grenades a secondary feature of the crossbow or can you fire grenades when the crossbow isnt out?
from the armor node ?
grenades are s skill that requires a crossbow
I doubt invoker can work for minions, cause septers do give a insane amount of spirit for minions you cant beat that it seems
ya from the body armour node
yeah i really dislike any kind of calculations like that because we have very little idea of what the actuall numbers will be like
they might ever vary wildly in the first months
let alone from what we expect now
but i wouldn't expect this notable to be net loss
so probably you will get a substantial spirit increase, it does cost you an ascendancy point after all
So chonk poison crossbow?
it isnt when you dont use a septer
I mean we know there's practically no life on tree, we know base life gain per level, and we know a rough level of life on gear
so you can kinda figure it out
its ofc for using weapons and have spirit for cast on stuff skills
If bases and mods are the same in poe1 as poe2, my current in league body armour would give ~290 spirit
Last question: do grenades damage you, im guessing no, but just double checking.
thx!
notably flashbang blinds u
The evasion values are lower than armour values in poe2, at same level. So the scale has shifted. ES numbers on bases seem fairly comparable. Harder to say about modifiers.
Ok so I have a question related to damage conversion and more specifically "damage as extra"
We know that in poe 2 (correct me if I'm wrong) converted damage doesn't "remember" increases to damage from it's source element if it doesn't match the new type. So basically only base damage plus increases still relevent (e.g: damage with attacks, damage with xyz) weapon
My question is actually pretty simple: it work the same way for damage as extra ? Let's say I go Chayula monk and I deal mainly cold damage, do my chaos damage "as extra" is based on total damage dealt or does it get amputated from every cold related damage increase
Side question: what's implication when the text doesn't specifically say "as extra" ? For exemple on the Added Cold Damage the text reads "Supported Attacks Gain 25% of Damage as Cold Damage" We can find these differences in wording in a lot of place. And POE grammar being important and usually pretty accurate I'm almost certain the wether or not "as extra" is mentionned must have an impact. Does anyone know anything about this ?
the answer is that we don't know
as for the second question, it's hard to say but it's very possible it's just wording issues because the game isn't even out yet


