#2┃build-planning
1 messages · Page 20 of 1
caster stuff being staves and wands?
yeah and shields
oh yeah lol
im just trying to see what happened to Kirvin
unless there's someone who has more knowledge of minion builds i can talk to
https://poe2db.tw/Spirit_Gems#SpiritGems are the grey'd out skills not in the intial EA or do we just not have info on them yet?
if it's anything like poe1, minions dot count as your kills lol
Why is the earthbreaker node on titan so freaking dog shit? its like way worse then 2 points on the passive skill tree
but that was just a poor implementation
ye i know but in the video it looks like that
im just trying to get a build together
no (non-NDA breaking) info yet Hitsman
They were seen in the skill gem menus but not hovered over
like slow down and look at the video at 0.25 speed the minion clearly kills the mob there and a blood orb spawns
wicked thanks
ghost dance as a spirit gem is crazy
im sry if im being annoying - just wanted to talk to someone who knows better than me regarding Witch and Minion builds
yea crazy. especially if it only costs 30 spirit
what are the questions about minions? maybe some other ppl know or can be helpful
This list of unknown spirit gems really comforts me in playing invoker
I doubt someone can help you make a minion build at this stage, we just dont know enough to give build adivice from poe 2
I was afraid I'd have 200 unused spirit
Surely there will be something good in there
this for starters
should i only have 2 skeletal minions
or more
and the Bind Spectre has Meat Shield and Infernal Legion tied in it
Any anwser you get to this question will be pure speculation
No clue but I would probably play gemling for a minion build atleast. two of each support gem just souds like it can have some pretty busted combos
same, i was thinking of taking that ascendancy to grab a bunch of auras and triple herald but realized triple herald is less than half the base spirit xdd
im leaning towards Witch sadly
do we know if applying shock to an already shocked target will replace it? for the purposes of cast on shock, invoker unbound avatar, etc
are we certain we can't slot the same support twice in the same skill?
Anyone knows if spiritual aid/spiritual command will be a thing too?
No I wouldnt count on that
let me hope
Doesn't it literally state that you can use the same support gem twice in different skills?
oh you're right shit
I mean that's what I would run, but obviouslyt you'll need to test the minions
GGG boring company
I'll try myself on doing popcorn srs
so im not a minion guy but this is what Iks posted some time ago, could give u some inspiration
https://shorturl.at/t6Bd7
TBH looking at support gems and how that might be strong, the standouts are: 1) Limit Increase (can run multiple limit skills and increase the limit on both, like firestorm + lightning storm, or Ancestral Totem + Shockwave Totem). 2) Spell Echo (it's VERY STRONG with triggered skills). 3) Buff supports like vitality and clarity if you can get multiple persistent buffs. 4) Second Wind (cooldown focused build, maybe grenades?)
Do we have any information around shock triggers and shocking grounds?
Do we gain energy every single time an enemy walks into a shocking ground?
Theyd have to walk out and back in
Same for other ailments
"with a hit"
yea unfortunate
EoW can eat the shocked ground and shock that way, thats what im hoping to do
Now other question, what about consuming ailments and grounds? Is that possible?
Like shockchain arrow and shocked ground
no way to know for sure, if we're lucky viperesque could answer it
im hoping to consume shocked status from ground effects
Would it be troll to go deadeye without frenzy? Tailwind and Endless Munitions
In PoE1 you can consume but the yhave to walk off and back on to be re-inflicted
Ah makes sense
for what skills?
do we have a curse/mark limit in poe 2?
roa got a near *0.5 nerf already
a 0.5* nerf in the recent CBT or something?
from the screenshot we saw from LA testing iirc it was 53 arrows at 168% at lv 14
now it's like 34 arrows at 128% at lv 9
I assume effectiveness is unchanged but still huge nerf
sheesh
There's no way arrow count scales with levels
yeah that's a big nerf
I mean there is way
hmm i really wanna start hand of chayula
hand of chayula + hexblast 
My friend plans to go with that but I don't see why not just go blasphemy
You'll end up in melee anyway
cuz i wanna dash
(you're right) bu-b-but new skill
Do we know what implications there are, if any, for acolyte of chayula ascendancy making you considered in a breach?
Maybe extra bonuses from the breach map tree
Not currently, but yeah maybe that
not that im aware of, assumedly there's mods like the breach rings in poe1
So chance at breach rings all the time? Lool
Good question, since they changed breach ring gimmick to just 50% quality cap
nah, i meant poe1 breach rings give u more stats when ur in a breach, poe2 might have similar things
Breach rings work differently now though. There's no effect while in a breach if I understand but they can be qualitied up to 50%
That would be cool
Aang build when
Me thinking about a gimmicky ED+Contagion build...
What I'm really curious about is how armour break consuming skills work when they also break armour
Yeah, also is the damage of that skill calculated before or after the monster gets their armour back
Warcrys are not spells correct? Curious if spell echo would by synergistic
i would imagine armor is regrown after damage, otherwise whats the point
Whether it breaks first and then consumes or consumes and breaks after could change a lot of things
Right, warcries are warcries
Also what about warbringer's negative break getting consumed
Does anyone have a Point Blank Deadeye shotgun build that they could show me as a starting point?
I will assume before, it doesn't make sense that it nerfs its own damage.
no builds bro, tree isn't even out
Yeah, I reeeaally want to know what's on this tooltip
pepehands
maybe it's just negative armor
Yeah, but we don't know how armour works in poe2 yet
Surely they're not going to revamp it all
Yeah
I may or may not have come up with a way to abuse this node extremely hard
Maybe a few tweaks in the formula but I doubt anything crazy
I think they're completely changing how armour is calculated
armour cant give more than 90% PDR, im kind of assuming negative armour cant go beyond -90% PDR
pure guess tho
It'll still be physical reduction, but I don't think it'll work like poe1
so this hits 1 enemy and applies shards in an aoe?
Yeah, this would make sense
Yeah but that's still potentially 90% more damage
yea im a warbringer believer
If there's no cap then corrosive poisons will shred everything
Yeah, it would be busted if there's no limit to how low you could make armour unless it had serious diminishing returns
I think Nischana might be right about the limit being the monster's max armour just negative
well i would assume its 90% or my guess but who knows
you are likely capped by the duration of the broken armour, so it cant go infinite anyway
unless breaking armour refreshes broken armour
Because of the node before it, it's a ramping loop of breaking armour makes you do more damage and break more armour
And corrosion will ramp it up even harder
there's also the Splinter support
Do you guys know if the cast time on flameblast is the time it takes to gain a stage?
Of is that a fixed value
I was thinking ancestral warrior totem + armour breaker + increased armour break, then you can main skill whatever you want
yea was considering that as well
and if the broken armour is on a duration u can Consume it before it runs out with sunder or hammer of the gods
I just saw the ascendency list but it doesn't look like there's any ascendencies that are summoner specific for the witch do u guys have any suggestions on which path to choose?
Funny thing is if you go for the spirit node you can put bleed support on them amd enjoy free bloodlust on your main skill
infernalist looks decent for minions
Thought about that too
I would say at the moment you can play alot with minions, since offensive support for minions is kinda meh
But wish there was a thing that enabled minions to do fire damage or something lol
I don't see any life nodes on the skill tree
Take a shot every time someone points out there is no dedicated minion ascendancy for a quick and easy way out 
😦
great, isn't it!
I am torn between Bloodmage and Chronomancer for my minion league starter xD
There literally is tho
X% increased [Defence] is the new life nodes i reckon
Don't really see the point of that node tbh
Rly?
All you need is the spirit and ES beidat nodes and the dog
#2┃build-planning message i'd go for this
Hmmm
ye that seems a save bet if you want some offensive support for a minion build
The amount of people who completely ignore their own survivability on minion builds is staggering
It's a struggle lel
imo mana b4 es since we don't know if we have any shavronnes stuff
Don't need shavs
But i just dont wanna reserve me life thats seems scuffed as hell to build around
the node before beidat's will etc converts phys to chaos, doesn't that penetrate es?
only poison bleed huh?
Chaos now does double damage to ES instead of going through
and double dmg from chaos
you'd have to solve that at least, MoM doesn't care about it
and poisen and bleed punsh thru it
later on ES is stronger though i agree
Bleed doesn't go through
they do now iirc
i believe it does
Not exactly
ye my last info was poisen and bleed to thru ES
Hitting the ES won't cause bleeding
??
that sounds so scuffed, are you saying bleed builds cant do anything to mobs with ES?
If your life gets hit and you start bleeding, even if you recover your ES the bleed will continue damaging life
Apparently even if you heal your ES it keeps going through
Good to know. Thats my plan too
u guys have a source on this? sounds bizarre to me
https://www.poe2wiki.net/wiki/Bleeding Don't know the actual actual source
Bleeding or bleed is a damaging ailment that deals physical damage over time.
hmm
And besides, bleed and poison charms exist
what am I misunderstanding about this because it seems to me with the way ailments in PoE2 work, this would make literally any elemental spell able to inflict bleed as if it was a full physical hit? and that cannot be right
Thats what it means yes
u still need the chance% to bleed
but all damage types in the hit that bleeds, contribute to the damage of the bleed
well elemental in this case
what the fuck thats broken
Yeah
it looks nice with sunder
It only contributes to the magnitude not the ailment threshold
infernal cry, 400% crit bonus 
Bleed doesn't do threshold apparently
Allegedly bleed and poison use the same system as in 1 for whatever reason
there's gotta be a mildly broken build with Flameblast ignites also inflicting huge bleeds with this somewhere
Aint no pathing down there to grab like 2 bleed wheel
Spells got nothing on sunder
anyone have a Witch Minion Fire build?
No
Replace fire pen with elemental focus, i dont think bleed count as ailment?
no one has a full build of any kind, we all just have concepts of a plan
Bleed is an ailment
I wonder how smooth gemswap is for mob/bossing if i only plan to run 1 button setup
are one button setups even a thing in poe2, seems like they really went hard in making that suboptimal
where there's a will there's a way
Meet optimal-suboptimal man!
Corrosive sunder has entered the chat
surely sunder warbringer is anti synergy, no?
Depends
or at least, not ur main way to break armour
the first hit after it breaks would consume it
assumptions of course
It would, but if you got corrosive poison on it then it would immediately start melting armour
This isn't really for warbringer tho
It would be absolutely stupid on PF tho
Actually
Why am I even looking at warbringer when this exists

What would be tankier tho, PF flasks or chonk
less =/= increased
Sorry but that chest doesn't offset anything
idk how to even explain it
is there any site where can I understand wording?
The wiki is a good start
so one is multiplicative one is additive yes?
yep
https://youtu.be/f6bMkVHFrI4?si=MdK8bVZkS879UJl_
12:00 ish for the more/additional
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Timestamps:
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...
ah there u go
i mean couldn't they just put x instead of +, in the item/skill stats?
well its a bit more complicated than that
im sure the video explains it better than i can
using whole formule would be best
That would get confusing when you realise that + is better for crit chance
which build/archtype seems like a best bet for softcore at the moment? 😄
do we know if it's possible to re-apply shock to a shocked enemy? for the purposes of cast on shock, unbound avatar, pcharge on shock etc
softcore and hardcore are closer in poe2
The one that sounds coolest to you 
In softcore play what you like
It is in 1
While game is mid core now :P
yeah, do i assume it is in 2 as well?
i might try bloodmage and monk.. both sound cool lol
hell yea
I haven't seen any mentions of it being changed so it's probably safe to assume it wasn't
sick, dream still alive
As explained in the zizz inverview it should be possible
In 1 all ailments can stack, but only the strongest ones actually do anything
oh did ziz talk about that? didn't see that interview
since all debuff go in a "stack" and only the strongst is applyed that suggest that ailments get applyed but do nothing
so in the backend every instance to shock you do should be on the enemy while only one is active
yup, wasn't sure it'd be the same in poe 2, thanks
atleast Jonathan explained that way in the interview
while we are at basics, anointing allows for double stacking notables or it's purely for getting node from another side of the tree?
No doubling
thought so
so if a skill has cannot crit, and gurantees a crit at the same time, i would assume it still will not crit right?
yes
resolute technique maybe
elemental storm with biting frost support
elemental storm can't crit?
yes
i guess that makes sense, so it cant trigger itself
lol i dont wanna post it here cuz its techniquely not public
ah i getcha
but it cant crit
anyways, the base duration is 5 seconds,
which means if you take both elemental storm nodes you can have 3 elemental storm active at the same time?
idk what the CD is so cant say
There are high odds this information is inaccurate
i think they are pretty accurate
cuz all the accendency leaks match up exactly to ggg anouncement
the same kind of leaks was posted before the official ascendancies and they all match
so why would this be inaccurate
No lol
Yes they do
Tons of them are nerfed compared to the leak
Honestly i wanted to run Witchhunter but bleed elemental bloodmage got me feeling some kind of way
now that's very good video
Thank you kindly
It skips basic stuff and just slams about PoE specyfic stuff
Yes, tons of nodes are nerfed compared to yesterday's leak
Within the span of hours
which ones?
the cd is also 5 seconds btw
gore spike
it was correctly leaked as 10%
but with the second elemental storm node the cd go down to 2 second
Kripp predicts that Gemling, Titan and the Chronomancer are all better ascendencies for minions than Infernalist
The beidat nodes come to mind immediately
total 8 ascendancy points like in PoE1, yes?
sounds like u could have 3 storms then yea, or more if u run Cooldown Support
yea
Is Kripp someone that we should trust ? I don't know him in PoE space tbg
candles lit and oj poured
He's a washed up OG
just like me
Legionare should be good for minions but the pathing will be problematic
Ah true that one is
damn i need more accendency node lmao
i want like 8 of them
its actually hard to decide
all nodes on stormweaver are so good
He predicts that this node will be very good for minions https://marcoaaguiar.github.io/poe2-tree/?a=gemling&p=HIZgbGQ
In my newbie understanding wouldn't Gemling be the worst ascendancy to aim for early game lifecycle?
It looks like class which benefints from complex skill combos and interactions, while other ones just promote envisoned playstyle/usage by GGG? 
uhhhh
maybe
we cant get much life tho so
it might not be that good
Infernalist will defo be easier
@lofty grotto Hmm, Gemling looks really strong, but its a generalist in sense that it will work for nearly every arche type
How many ascendancy points will we have on total?
8
Personally im not leaning toward Gemling for first character
dunno i kinda hate infernalist unless you rly want to lean into the fire theme
You can easily play infernalist without any of the fire nodes
u get doggy, PDR, spirit, mana/es
my point is that becouse is generalist the class/ascendency will get stronger with increased community's game and theorycraft knowledge
yes I think that as well
We also got ascendencies like Witchhunter which have some skills that are really good regardless of gear
stun is just inherent right? doesn't need a gem or anything?
correct
any damage? only phys?
melee gets a 25% buff to stun, non-phys damage gets 25% nerf
For minions its great, just a shitload of tankiness And spirit And doge
some skills & supports increase stun by a lot
ah is it only melee then or just a bonus?
bonus
so bow titan is possible...
dunno to me it looks like Minions will have enough dmg without any acendency or be just bad, the dmg buffs from Infernalist dos not seem this big
Kripp predicts that most of the bonus spirit that you will get will be reserved for the dog
Xbow probably for flashbang stuns
the dog is free though
Is that confirmed?
And that would mean i can pick just any acendency i like for my defensive needs
Yes
@cedar river Kripp can predict all he wants but all ascendancy skills are free so I dont care much for his opinion on that
so 2500 life is like 100 extra spirit
Ascendancy and item skills don't cost any spirit reserve
i love kripp but his recent track record isn't amazing
last qustion about poison skills
I know the poison itself is chaos damage
But projectile/skill damage which applies it is also chaos or it does physical damage (in PoE2 bow's case)
take his suggestions with a pinch of salt
The thing about Kripp is that he got nerve dmg in his arms so he don't play that much poe any longer due to that
Both phys and chaos damage work for poison
yea unfortunate
Can Minions in PoE 2 crit ?
They can in 1 so probably same here
I'm very interested in minions, but I think I will do it as a second or third build
And can it be scaled alongside with my own crit ?
Not really
no they have their own crit
Atm I'm leaning towards Witchhunter as first
only stuff like uh Malice would work, as it buffs u both
Minion crit is extremely rare
dam i kinda want to make bloodmage work with minions
Although they did show a sceptre with crit weakness aura so maybe that'll change
Bloodmage got nothing for minions
it got awsome defensive notes
This node could be huge for minions
Anyone have any idea how the Ranger will get their chicken mount thing?
It's a skill gem
At the moment there is no acendency that gives a massiv dmg boost to minions like Necro used to do, so i would assume minions are fine without support from a acendency if you specc into them in the tree
so to get it right
(initial physical damage x physical mods mods) => (poison x poison/chaos mods)
or
(initial physical x poison mods x physical mods) => poison damage
Poison works differently in 2 according to Viperesque
Now the damage of the poison will scale off the hit, so if you're using a physical skill then you want to use physical damage increases
And chaos for chaos
is it limited to bows or can spell casters also?
only stay mounted for bow attacks apparently
poison is chaos damage too right?
chayula monk poison flciker strike log in
Technically yeah
poison is chaos damage but it doesn't scale with %increased chaos damage stuff
doesn't double dip
total physical + total chaos damage before enemy mitigation (resists etc) = poison damage which can then be modified by modifiers to poison damage specifically
"poison effect" etc
Viper did say they were considering changing poison to straight up be "poison damage" instead of chaos
demon form + MoM + Eternal Youth looks vry nice
isnt poison based on the combined phys/chaos hit?
yes
if I had to guess it's maybe staff/dual wield block?
attack + spell suppression
replacement to suppression
wth is this
We dont know but yeah probably attack suppression
A resonator
what for
Crafting
careful with those Dimensional Strangles
guys, damage from archmage can shock right?
Yeah its lightning damage
yes
Honestly theres so much stuff here holy crap
is there a cold spell thats really good for single target?
Archmage bloodmage will just kill me right? It converts flat mana cost to life cost
Probably
maybe
maybe not tho
wait
prob not
That's how it worked in PoE so I will assume that's the case here
I Mean even if not, it will hit hard

Now that sounds dank and hipster enough game start eith
But only one skill can be supported by archmage right ?
no it's a buff
a support skill supports one skill
Oh , that's nice
Yeah honestly that sounds like an interesting and viable enough build
So it has dawned on me that you can build Blood Mage as a str stacking melee build
That I kinda want to try it out
Blood mage is great with everything
Same with the waterfall guy
And witchhunter
Probably gemling too
You get the Crit Damage, the Progen, the Bleed and extra damage, and whatever else you want
Then just go get Blood Magic to remove the mana costs entirely
i'll do archmage, manatempest, sigil of powe, for buffs and do a chain lightning build with storm orb, and arc or ball of lightning
will prob change when i play the actual game
Tho scaling both bleed and archmage can be hard
Oh my first build will be entirely for fun and learning how the game works. I'll probably reroll after a week and make a real build
We will see
not sure archmage will work
it buffs based on max mana, if you don't have mana
its a bit fked
I was actually wondering if Archmage would work with Chayula Monk leeching mana
I just can't figure out where Mana Leech exists at.
supposedly only from gear & support gems
maybe jewels if we're lucky but i'd guess no
There's lots of multipliers for mana leech on the tree. Just no direct sources yet
mana leech as in mana sustain outside of mana regen?
The fact that nothing sounds perfect but it all sounds close to being great is probably exactly where the game needs to be
Mana Leech as in Chayula doubles down and leeched ES too
So you just take ES increases and Mana Leech/Mana nodes. You can also use Eternal Youth to make your Life Flask affect your ES
Solves Mana, solves ES largely
I think the Darkness feels a bit like a trap but the Mana interactions are gonna be good
56 looks so crazy
I was thinking you take 1256 or 1235
me go 1 4 5 6
if it's something you get from accendency then I get the same thing from stormweaver, I get like a 80% mana regen increase from one node
And focus on stacking raw ES and use mana leech and Eternal Youth to restore it
dont need ES when u can go MoM imo
how are people expecting to generate power charges? siphon strike or killing palm?
Can you only cast cold snap on frozen targets?
my only issue with that is stun threshold they didnt show any resources for mom bulds
that's fair
or frost bolts i think
Siphoning Strike if you want to use Monk too. Power Charges seem like more of a lightning focus feature
But like, how would it work with spell echo support
you'd need targets for the repeats i assume
there is also a node that will start the ES recharge instantly based on 10% when casting a spell,
what are we using to shock dudes?
does power charge still grant crit chance?
not by default
What are the axis to scale corrupting cry damage? Strength for the base damage, % phys, % damage, and damage over time multi or whatever the poe2 equivalent of that is called. Anything Im missing? Bleeding dmg doesnt help because its corrupting blood not bleeding right?
I just heard Blasphemy got nerfed apparently. Anyone knows the source and if it's true? 🥺
doesn't seem like siphoning strike can't shock so probably that (unless tooltip gets updated), so just get shock chance for that. Might hit 1-2 times raw before you shock then start engine
We don't even know if corrupting cry stacks
Not sure. I haven't really looked into Lightning Monk yet. I like the Utility if Freezing
Do we know how easy it would be to freeze enemies if I got a 6L dedicated to that?
Nobody knows anything
I don't think it will be overly difficult to freeze normal enemies based on footage.
Frenzy charge conversion keystone with CoC sniper's mark and something like EoW
There is a point in the reveal where the player gets hit by it, it stacks and refreshes duration
cast on melee kill profane ritual could be interesting
not vry good vs bosses tho
Profane Ritual I was also wondering how we could use it to get Charges
Oh yeah sniper's mark does have a 6s CD 
Can you life leech the physical damage from something like corrupted blood?
Not if it's like PoE1
can only leech from hits
gotcha makes sense
100 spirit res for coc seems steep
there's NDA information that makes warbringer warcry build potentially playable though
Looks like the Merc tree can get to 100% chance to bleed on hit, has bleed been a good source of extra damage in poe?
Im honestly looking at Arctic Armor as a defensive layer. Stack that bad boy up with increased freeze buildup so when something hits you they insta freeze
Two questions. 1. Do we know what sources of Exposure we have available to trigger Scouring Winds? 2. Do we know if normal monsters have resistances in PoE2 such that a ascendency node would be beneficial on them?
how is it not already op with what we know
Im rocking it in HC either way, just fingers crossed its at least playable lol
well that's a stampede build
Why stampede out of curiosity?
im sayin warcry only 
Just scream at people until they die?
YEAH
it looks absolutely absurd with shockwave support cause youll create shockwave and jagged ground on every step and then jagged ground explodes in the end
Ah interesting, it can be exerted I assume? Make use of that aspect of the warcrying as well. Wonder how attack speed interacts with that skill
yes it can be
and everything that didnt die from stampede will die from cry corpse explosion
I think a lot of people who play PoE1 on a regular basis are going to just have a hard time with any of these abilities that we have to interact with like the blood orbs and the breach things
Might be a better source of secondary damage than totems which is the other option is looks like
nice the day the early access comes out I have an 11 hour hospital shift
I took a half day so I could sit in queue and take it in
hahah i saw so many people already crying abt it, same with time reversal poe1 players refuse to use smth good if its not zooming forward 
do we have info on what jagged ground does exactly?
it slows and can be exploded with stamped/eq and other slam skills
wicked
I'm looking at that build and thinking there's probably some stacking slows and time freezes that will make that build so insanely good at clearing safely
How much spirit will we have ?
like 200-500
Hmm, not like archmage bleed mage needs it
sooo the sup gems that sup cast on x shouldnt affect the amount of energy it takes to trigger right?
Do we know what a general endgame build is going to have as far as life and manual values?
only modifying the mana cost
Im kinda dissapointed i thought there would be more defensive auras
Like 5k life was considered properly decent in PoE1
@nimble zinc that depended wildly in PoE 1 even
Anyone got ideas for gemling?
And we have no idea how important it will be here
gems maybe
Yea there were life stacking builds with 10k+ and stuff. But that was considered an outlier. But some of these abilities SOUND good based on PoE numbers but we don't actually know
You get the double support gems node and put +1 limit on both totems and then you get second wind and put it on 2 grenade skills so you can spam them when you need to burst
@vivid meadow hammer of God bleed or ignite , blood of the giants for double wielding two weapons and efficiently both clearing and single target, full str stack with not needing other attributes
if you're playing hammer of the gods it makes more sense to run chrono I think
Yeah but it's harder to run good supports for both clear and single target
And it's harder to fully stack strength with Giants blood
for power charge generation, cant we just make this skill shock with supports? or do you think theyll limit this to not be able to cause shock for some reason
also idk about giants blood outside of special dual wield skills, running it with hammer of the gods is just bad isn't it?
Been wondering about Totems, attack Totems have base damage, so are most main hands just not impactful? Would any of the local affixes apply?
Do we even have any skills atm that combine damage from both hands?
yep, im only worried abt leech they havent showed any elemental leech
I assumed it adds the weapon damage, since it kinda sounds like a spell
sunder
Yeah sunder
If it just uses one weapon then yeah it sucks
giants blood is just for sunder basically
Someone will have to test that
what build u guys going for?
Probably elemental invocation invoker
It doesn't say anything about main weapon , alternating weapons or something like that
We don't even know what all affixes can roll on everything so it's hard to say. So many gaps.
dual wield alternates weapons unless it says otherwise
Possibly archmage bleed blood mage
Curious how you want to stack life and mana at the same time here?
Hmm then yeah probably mid idea
I like the idea though
I dont need to stack a lot of life tho
Just the regular amount
giants blood sunder looks like it will hit super hard though
I'm not going crit
sunder autocrits broken armor and has +100% crit damage bonus
So blood magic, bleed from elemental, leech from spells and maven flask node
Can supports go in meta gems?
hmm blood magic blood mage is an idea...
The blood magic ascendancy notable says it converts BASE cost of skills, so archmage might not be converted
Man I really just don't know how expensive EI is gonna be
I feel like it's going to delete my mana
I mean with archmage I defo won't go blood Magix keystone , but yeah for regular caster that sounds pretty decent
yes, they'd support the skill the meta gem is triggering
this is likely
Albeit infernalist is better solution if you don't want to care about mana
I feel like
wicked
Yeah the main issue with that is infernalist defenses seem bad unless you're minions
tbh even then infernalist defenses idk
isn't hellhound crazy?
it doesn't even cost spirit
But for an elemental caster I feel like the storm ascendancy or waterfall monk
Will be best
i plan bloodmage or chronomancer minion build because i dont like infernalist defensess
defenses seem bad for alot of classes tbf
I would go blood mage for bleed spells or for attacks
I think Monk will be good but it will take some time to figure it out.
i might be crazy but i think infernalist has some of the best defenses in the game
do we have actual stats on demon form?
yeah the stats are -2 weapon slots so it's shit
Monk will almost certainly be a combo class
20% flat DR, 20% flat phys DR if you run CI with the dmg conversion to fire and chaos thingy
and even if you don't run CI being able to mitigate phys dmg that you won't be able to stack defensives for with just res is so good
what are ur other asc nodes then though
CI Infernalist 
i guess u remove mana
yeah i'd grab mana removal and then the one that gives you more dmg or more crit dmg, maybe demon form even depending on the build
isn't the chaos res cap like 10% in poe2?
hellhound is for sure bis
cant demon form with CI
no what, it's 75%
yeah you wouldn't do CI demon form, that's why i said it depends on the build
No the Monk raises it by 10%. That might be what you are thinking of.
you could just go 75% chaos res
i mean im all in on the doggy, it looks good
doggy not costing spirit is crazy
if it costed spirit, sure
but it's literally free
Doggy with CI and the other node is 40% PDR...
if you can fix being ignited the more 30% crit multi is also very good
Wait why CI again ?
how do you recover ES lol
Can someone help me understand what turtle shell does? "Can block dmaage from all hits while shield is not raised" How is that any different from passive block?
Do you guys think it is better for Monk to use cold/lightning combo or just one element?
I wanna play invoker but my brain doesn’t have the capacity to make a two element build.
lets u block spells and aoes afaik
good point..with the es recovery
It's passive block I think, which might not be a thing
Passive block only does projectiles and stuff now
And melee hits
so the only thing u cant block are the big red telegraphed boss attacks
don't get hit and everytime you cast a spell there're chances to proc ES recovery
and DoT
you can already block spells
there are unblockable attacks, it lets you block the unblockable attacks
Oh I thought phys was also fire, never bothered reading it fully
r u sure?
Mb
sounds like a good way to be dead
it's poe2, not poe1
Yeah I remeber hearing ziz or someone say this too
you won't be able to facetank shit like in poe1
Don't get hit will be very important here tho
no class has infinite mitigation mechanics
your EHP is just a tool to avoid being 1 shot
spell projectiles i guess
not to sit in shaper beam
I mean you can easily facetank shit, but playing CI and relying on ES recharge only to recover ES is a horrible idea
This Path of Elden Ring
p. sure it was brought up? Active block lets you block spells, and iirc that's supposed to just give you "blockchance: yes", based on which spell and attack block just aren't separate things in PoE2
You have literally 0 idea if what you say is true
What part?
you're seeing things from poe1 perspective, you will be surprised later on
They wouldn't add dodges and active blocks if you could easily facetank whole game
We've seen gameplay footage, like hours of it, there's still lots of enemy projectiles and bullshit
relying on es recharge only as CI 
yea i think ur right, u can block spell projectiles by default, the node lets u block spell aoes etc
there're probably uniques and things in the tree to make ES recovery viable
I mean you probably shouldn't be eating back to back boss slams but you can just go block warbringer and facetank like 90% of stuff
Anyone who has played aegis aurora in poe1 understands this
We dont know that
but not being hit for 2 seconds or allowing recharge back from casting spells seems fine enough to me
Don't transpose too much poe1 mechanics for poe2
Do you guys think invoker monk, CI + mom, ES/Evasion with this ascendancy perk? too much or not
It's a very different game by the looks if it
How many aegis aurora builds have you played
Like 3 ?
invalid question because poe 2 =/= poe 1
Ok and were you basically invincible or no?
im with kirvin on this one
Yeah but you can get 75% block aegis aurora easilyt in poe2
you can (attempt to) force a few seconds of undisrupatable es recharge in emergencies using weaponswap if you're getting hit a bunch (energy barrier + active block to deliberately get stunned while using active block)
i don't think anyone's questioning how CI builds work in poe1
anyway time for bedge, gn folks 
No one is questioning how good aegis aurora was in PoE1
also aegis aurora passive is in tree in poe2
You're questioning how good the same mechanic will be in PoE2...
pretty sure you can run shield CI
We are saying that we have very limited knowledge of how things will look in PoE 2 in that regard
Chayula Monk
Mana Leech into ES Leech
Eternal Youth
CI
Raw ES nodes with no care about recharge
Evasion
Arctic Armor
Freeze as a defensive layer
Quarterstaff Block(?)
So you have a build that takes no Chaos Damage, stacks ES that leeches both Mana and ES, two evasion layers, potions as a backup Regen
We know that it won't be very hard to be aegis aurora in poe2
but it's not the same game, same reason as to why poe2 has different mechanics for MoM, no life on tree etc
We dont even know how hard it will be to get 75% bloxk
There are unblockable attacks
We dont know how prevalent dots will be
Does anybody know if % chance to apply an ailment like bleed or poison is capped or can you get 100% chance?
just because the game has very similar mechanics and the core is the same, doesn't mean the principles of gameplay will be the same, poe2 WILL force you to dodge mechanics
Just because it was strong in poe1 doesn't need to mean it will be even half as strong in poe2
do we know if crossbow shots can fork/chain?
Warbringer blocks unblockable attacks, and GB + Warbringer is literally 52% block already with 2x effect on further block chance. Also warbringer builds probably attack so just get leech for dots, not to mention overleech is a passive in that area.
They wouldn't add active dodge, improved mobility controll and active block if they intended people to build facetank builds easily
tell that to my 30% dmg reduction dodge that I'll use to face tank stuff
Or there are just specific ways you can build facetank that will obviously be quite strong
it's not facetanking, you'll still be rolling
so facerolling?
no just actively mitigating dmg
it's like raising your shield
facetank = stand still and don't care
The key is mitigation over time. You don't want to be immortal. You want to flatten the spikes and manage the damage with potions and recovery
I mean block warbringer will be able to do that with everything besides boss slams basically
this ^^^^^^
even boss slams, doing aegis you're armorstack so you might be able to facetank most too
or slow down enemies and not get hit in the first place 
and you're STR so high HP
Darkness may be underrated now that I'm really looking at it. Not that it's fantastic or anything
Gain #% of [Damage Type] as Extra [Damage Type] => does it interact with DoTs or just hit plz ?
There's a lot of really good ele res stuff in that area too, like a notable that just applies 25% of armor to fire damage
So in this str armor block setup CI aurora setup where exactly do you have place for anything else?
i'll believe it when i see it, there might be unblockable spells for all we know
with ailments, yes, because the premitigation hit damage determines the damage the ailment will deal.
Why would you go CI?
The whole discussion started of CI build
note it has to be of the correct damage type if you dont have any modifiers that say otherwise.
No damage causes darkness to stop falling off. It's always falling off regardless if if you take damage. So if you look at darkness as a protective layer that's going to protect your ES Recharge along with evasion
defensively? It looks decent. For anything else, and especially with it removign spirit? It looks really meh. Overall, it looks meh, unless you're specifically trying to solve your mitigation of damage spikes using it.
It might be strong , but I don't go assuming anything in this game
Warbringer has a node that makes it so you can block unblockable stuff, if there's further unblockable stuff it's probably going to be like poe1 unblockable stuff where it's pinnacle boss mechanics you get forced into like memory game or ball phase
No that was a separate discussion I said CI infernalist seemed bad
Yea idk if it's worth the loss of spirit. I think I'd rather play proactively and grab the breach shards first before I test darkness
and how much EHP do you estimate warbringer can get?
really ? i thought the initial hit determined your ailment damage, then the extra was applied
idk a shitload basically?
more or less
How does aegis aurora look in PoE 2 ?
same thing but 1% instead of 2%, it's a notable
Do Quarterstaffs block like staves do in PoE1?
still basically makes you immortal vs packs of mobs
Uh huh sure
Bosses all have actual mechanics you can dodge and interact with
You can kill bosses with skill and practice
Does anyone know if Freeze chance works same as the confirmed shock/ignite chance?
if you have 100% of damage gained as fire, that fire damage will contribute to ignite magnitude.
well yes that's the point, you won't be able to bullshit your way through most bosses unless you have some ridic gear
It's definitely going to be the repeated mobs with telegraphed mechanics you practice and not the double rare turboshitters that run you down at mach 50 while freezing you
I see, ty!
We are not denying that, the question here how good facetanking builds will be
poe1 mentality
And my opinion here is ; we don't know
watched poe2 gameplay mentality
it seems different. at least for bosses, freeze works with a buildup mechanic, similar to stun.
no i just have seen the flow of gameplay and we have active iframes, fundamentally different
i'm pretty sure you can safely run a 1k hp mapblaster in poe2
People die so much to just getting surrounded and blasted by a bunch of mobs in poe2 gameplay
have fun with that lol
yes, and also because they're playing bad
and btw: in the case of a chaos dot, does the extra damage "tick" as well plz ?
Its only hellhound and altered flesh. Everything else on the tree hurts your defense
there's the ES node but ES recover seems like a problem
You're back to the "just don't get hit" argument I see
We also don't know that , ES leech might not be hard to come by
Well good luck
but wouldn't CI be way better than Beidat nodes. You would get unconditional 20% phys resist.
it's not "don't get hit", it's a combination of positioning, understanding how to play around packs, iframing the big hits etc, you don't need to "not get hit by everything" like it's a dark souls speedrun
well, depends if it's an ailment or a generic chaos dot. damage gained as extra chaos will apply to poison, but generic chaos dot, like the stuff witch has, has its flat damage set by the skill that inflicts it. there is no interaction with conversion/gain as in that scenario.
So I see the Beidat nodes as bait nodes bc you have to spec into bc life isn't free like in POE1.
If you can recover ES well sure maybe, but without good ES recovery you're taking CI and then hitting yourself with pyro flame overflow, I guess unless you play specifically to not overcap pyroflame but like what are you doing with pyroflame there?
I mean if ES leech is a thing getting a ton of ES and spirit seems VERY good
Spirit is OP
ok perfect ty. So if I wanted to play Chayula caster there's no specific interest to go chaos spell since 90% are dots ig...
"it's not don't get hit it's just don't get hit" ok lol
again, have fun trying that
yea thats why I think infernalist is in a bad state until demon form is fixed. Then it will be a good spell caster. The minon nodes are bait bc you lose too much
I think minion infernalist is probably fine because of the DR from the dog
and minions will probably just be strong
infernal legion meatshield + arsonist looks really good
Also expecting some busted spectres
thoughts on whether or not this'll work to generate power charges half decently?
yea but you could have a much stronger minion build with Titan, Chronomancer, or gemling. Each of those will provide more defense for minion players.
I doubt it with how much extra spirit infernalist will get
Oh defense sure
titan and gemling aren't in the best spot though
minion titan actually does seem pretty nice, need to see small minion nodes
I don't think you realize how paper minions will be in PoE2. This is not PoE1. You can't hide behind your minions in boss fights. You need to spec into defense layers or get popped
I think you completely ignored what I said about minions
Playing a build where you stack minion life to blow them up with arsonists isn't squishy minions
also clerics are a thing
and more spirit lets you have them more easily
pmuch any dmg multiplier interacts with dots now except for pen iirc
Are freeze and chill two completely separate ailments or do enemies get frozen at a certain level of chill?
crit?
Also what does "Gain 40% change to block from equipped shield instead of shield's value" mean?
If your shield has 13% chance to block on it, you would have 40% chance to block instead
ofc if it's "extra lightning damage" it wont help ignite
I think you're mixing up ailments and DoTs
I wonder how much the +1 skill gem on gemling will impact spirit cost
I am indeed
fair enough
forgot regular dots exist
I don't think anything changes spirit cost
well besides passives and stuff that specifically talk about spirit cost
That makes sense but the wording doesnt sound right for that effect. Gain 40% chance to block FROM equipped shield
like there's 20% reduced spirit cost for minions on the tree
it's the same as duelist in poe1
Oh I guess from as in you are stil getting that 40% from the shield instead of from the node
the wording is pretty clear
tbh
"instead of the shield's block, your base block chance is 40%"
thoughts or bait
yea but with str stacking and extra support gems. Gemling is looking like the best minion class
@frail jay this says othervise: https://maxroll.gg/poe2/resources/spirit-guide
You can reduce the Spirit your minions reserve by increasing the level of your minion skill gems and through passive skill tree notables.
KEKW

My thought is tier lists are dumb
Witch is now Fire Sorc and Phys/Crit Sorc
I doubt it, I think spirit is going to be a much bigger gate
Yeah but "your shield's base block chance is 40%" which is a slight but I think relevant difference, at least for things that care about your shield's block chance
b8
Oh yeah actually minions might have spirit that changes per level, I'm just thinking of meta gems
minion spirit values on poedb are weird numbers so it makes sense that it changes per level
not fair you simp chronomommy
I wonder if quality on gems impact as well
yea but copies of support gems is going to be massive for minions
blood mage S good enough
so if something has a 5 sescond CD and has 150% more CDR, what is its CD?
blood mommy always S tier
Ehhhhh we'll see. Really depends on what minions end up being good and what support gems they use. Like the setup I was talking about mostly just cares about 2 minions and their support gems don't really need to overlap much
2 seconds?
yes
based on what
But yeh its really to early to tell which ascendancy will be best for minions. One of the reasons I'm not going for it as a starter
I never saw an accurate tier list preseason... so prelaunch KEKW (and im past mid 30s)
Perhaps some of the nodes around Gemling is really good for minions, and its not a big loss starting there, or perhaps the Infernalist doggie is better than we assume
there is a 25% minion damage notable near gemling apparently
Use the Totem minions you summon and then encase in Jade and pray
Warbringer should have a minion build I mean it has 2 ascendancy notables dedicated to minions basically
blood mage is solid S tier for everyone i think, it's so strong and very allrounder
So is stormweaver👍
actually
yeah exactly
i wouldn't put stormweaver S tier unless archmage archetypes
stormweaver isn't S tier because it's not as flexible
stormweaver will depend a lot on how good mana is
thundercubes

Devs interviews. Previous footage. We see bosses 1 shotting the entire minion army. Also bosses had massive AoEs. I think mapping will be fine but its looking rough for bosses.
stormweaver is SSS+ tier for archmage though
Is there a innate cd for trigger skills tho?
I feel like witchhunter looks kinda mid and everything else looks like it will have some very strong setups
Or can you just trigger it rapidly if energy requirements are met
taking any ggg footage or campaign footage as representative of anything is a bit silly
same, witchhunter feels like noob bait leaguestarter
Would this work on poison? 
yes
Witchhunter looks like a safe pick, if not a great one
Meh
Sure
well in interviews, devs said they don't want minions to tank bosses. Its why we get 4 sec revives so we can expect minions to drop... but thats rough in a boss scenario.
But if poison isn't threshold based like elemental ailments then this doesn't really make sense
I mean it might not be threshold based
bleed isnt
why is that rough, it's still probably less downtime than most other builds
its not bait at all because culling/decimating/explosions arent something you have to think about or build around
they just do shit
only potential bait is the ward but that's just purely how well it's tuned
Supported Skills have 60% chance to Poison on Hit
Ok, I hope late game bosses to wait and sit and treat us very nicely during those 4 sec downtimes. Which might happen every few AoE attacks.
Yeah I don't think the chance is threshold based for poison, it's like bleed
culling is so easy to get though, so 4pts for 17.5% damage... oof
Just play righteous fire minions 
but is there inherent freeze when doing cold damage or do you have to get chance to freeze or some way to enable freeze?
they're tanky
it's inherent to cold I believe
okay that's lit, thanks
The real mystery is what comet's "hits are freezing" means
? it's not like you need to stand still and cast during it, you need to dodge like every other character
yup that's what mad eme wonder
that and frost bomb having 5% chance for hits to be freezing
did you expect summoners to bypass boss mechanics?
from what i've seen, i dont think you need to get chance to freeze to enable it.
complaining about a free revive which you have to do nothing to trigger is insanity
okay, hopefully there'll be some way to scale freeze buildup high enough to be worth doing freeze+ignite stuff
oh for sure
Do we know how many passive skills points you’d have at level 100 in poe2? Are we getting passives from campaign quests? Or is the weapon swap passives essentially that?
What if I was dodging earlier? Should we be face-tanking until then?
2 sec? right,
?
bro regardless of your spec everyone should have to play the boss mechanics
i do not understand the problem
122 at least 20 are Weapon set points
automatic culling on all your skills isnt the same as one culling strike support
it's gonna be very effective for clear
especially because of the synergy with the explody mod
dont get me wrong it's still not "insane amazing"
but it's decent
keep in mind it doesnt work on the attribute nodes
Yeah for mapping since its like 20% on white mobs true
do you know that for a fact?
do we know that?
it's not 17.5% more damage
yes
not that broken then
decimating strike is 17.5 % more dmg
would you have the source?
removing (avg) 17.5% life is equivalent to 21.2% more damage
Imagine you're against your first pinacle and you roll 5%.. it's not for me
ah right
just go agane
I dont remember which interview jonathan said it sorry 😦
I just have a vivid memory of it being said
we'll see on friday anyway
that doesnt mean that small passives didnt exist before then...
culling (5% against bosses) is 5.26% more dmg, BUT they stack nonlinearly, so if you have both culling and decimating it's 29% more damage
iirc he talked about it in the context of the timeless jewels
dont forget culling effect
or threshhold
just base numbers, but yeah
and you can put all your culling threshhold nodes on one weapon set
so it doesnt even waste dmg the rest of the time
5head
Wicked
I'M really not sold on concentration
feels like it'll be only good vs certain bosses at best
Have they removed the disarm/silence from it?
It never did that
I must have misread then
this is all it does
do crits still have 100% ignite chance?
like there will be a 100% a boss that this mechanic just shits on
No
weird how I've misread that badly
all ailment application is based on ailment threshold now
crits just help it cos its bigger hit
but no inherent 100% chance
itll be interesting, cos it feels like we wont have "full ailment" builds now
itll just be an additional scaling factor
but ignite isn't like stun where it builds up, right? i have to overcome the threshold with 1 hit I'm guessing?
yes
Hmm, as long as you can keep their concentration down at 0% it will probably help a lot vs bosses
or honestly I'm not 100% sure
well the issue is, most big bosses have invuln phases
poe1 brain is having trouble adjusting lol
Yes thats the issue, that and mechanics where you have to enter 100% dodge mode
I mean that's still solvable with dots, or totems or something
but yes
it just feels very unreliable
Bleed and poison aren't
and even when it's up it doesnt feel that amazing
Ignite is a percent chance, still has an ailment threshold. Every 100% of ailment threshold in damage you do, is 25% chance to ignite. These are numbers from a couple weeks ago
Respec ascendency points will probably need to be very cheap for it to enter my build
Everything still has something to do with ailment threshold at the end of the day
either for %chance or buildup
bleed/poison don't seem to care about threshold or buildup, looks the same as poe1
also ignite with incendiary shot
Do we have confirmation on whether flat chance to shock / ignite exists in the game?
shock does iirc
Its on some gems, but some gems are outdated
ignite only on incendiary shot
