#2┃build-planning
1 messages · Page 15 of 1
i only know stuff about lightning since thats what i'll start
I can't promise anything but I don't mind taking a look
it seems frozen stayed on 125
it does say it's a buff not a spell, so I think it'll just cast them on enough energy
not sure though
actually not sure, since the buff spells i've seen only story a percentage when activated, maybe it's like poison burst where you have it active perma, and explode it by clicking it against
It says "Using the Invocation once sufficient Energy is gathered", so I think you have to use the skill yourself. It doesn't seem to trigger
I am just curious how would it work if you had like a commet and voltaxic mark, and you could proc like 4 spells could it be possible to cast 3 commets but 1 mark kek, doubt it but can't find a way to squeeze mark in to my build
mm good point
i'll just use caste on shock for my build, but mana seems to be a problem
you mean spirit?
I wanna use mana tempest and archmage, that'll suck a lot of mana
ohh
well spirit too, but i might need the spell slot to mantain mana somehow
do you hjave a poe2skills concept mapped out? i wanted to start lightning but also wanna freeze
I just have one with all the skills that i want, but some will prob get swapped out
ty
I think every use triggers all spells, and the cost would increase by the total cast time of all those spells. So if you can use it 4 times, you'd cast both 4 times
Way too long to post here, but I just put my thoughts on the gas arrow build up on the poe2builds subreddit if anyone wants to take a look
https://old.reddit.com/r/pathofexile2builds/comments/1h5t5n4/gas_arrow_napalm_explosion_deadeyewitchhunter/?
poison will prob be #3 for me. assuming the above build works, i'll do a spellcaster second and then go back to bows after that
Have we seen any good ways to force our life down to low life?
And more importantly, keep it there
Do you guys think weapon specialization passive points will allow us to turn notables on and off? I'm looking at Vaal pact and I was thinking you could toggle that on weapon swap. So have life leech for dps and turn it off to use life flask.
you mean keystones? its been confirmed that keystones and jewel sockets cant be swapped
yes my bad, dang that would've been crazy
I saw that mercenary will have some sort of turret they can place. Has anyone seen if rangers have them as well? I'm leaning towards ranger but only if I can mix it up with turrets.
tbh vaal pack is not the issue here, its for stuff like chaos innoculation or eldrich battery
not yet in ea, but later i assume they will add ballistas back
One question guys, from yesterday's interview Jonathan said that on a rain of arrows, each projectile crit chance will be calculated individually.
What happens to things like Falling thunder supported by Innevitable critical? Will only the base hit crit and then the crit chance of each projectile is calculated again using the base crit chance without inevitable critical?
iirc he said its different per skill so gotta test that
i know we cant possibly be sure right now but in theory is the ranger suppose to be fragile but super high dps endgame ?
im looking to start a glasscanon dps boss killer class.
skills are not limited to class, so yes both mercenary and ranger can use ballistas. you might need a weapon swap to use them though since I believe they require a crossbow.
generally rangers will be less tanky yes, but also builds are as tanky as you make them, it should be possible to make a ranger that can take a hit, in poe1 pathfinder, a ranger ascendacy could achieve some of the tankiest builds (although the stuff it used most likely wont exist in poe2 or at least ea)
All classes can use all weapons?
yes
yes
As long as you have the stats to use it, you can use it
any class can use any weapon and any skill, it might just take a little more skill point investment to make it good
Well. Now my brain is melted thanks.
Ranger using a crossbow. Do they still have access to the ammo types? What makes any class different then?
ok so i can build ranger to possibly melt bosses fast
more so the other classes
in theory
The biggest differences between classes is starting location (which leads to ease of access to certain nodes), and ascendencies
yes ammo types are skills so any class can use them, classes define your starting point on the tree and also ascendacies (subclasses) have their own bonuses
classes are different because of their starting point on the passive tree - a witch can get crossbow nodes but would have to travel far to get them
and their ascendancy class which has unique passives that only that class can have.
ammo types are a crossbow mechanic, so any class with a crossbow can use them.
based on what we currently know, yes ranger could have some great boss dps
thx u
I'm beyond excited for poe2. It's kind of crazy. Haven't felt this eay since before diablo 3 and that nostalgia died that night until poe2
i been asking google ai and they also say ranger is op but idk how they know lool
fextralife most have told the ai
they dont. dont trust AI for anything, especially not anything new
AI takes time to learn and its not gonna learn anything from incomplete speculation that hasn't even been out for a week, about a game that hasnt even released yet lmao
bad choice 
nooo
prob an issue with the site, it will be able to socket skills in the sockets
that site is not official so you would have to contact its creator to report this
Question Would there be any reason to carry two of the same weapon type if they do the same damage type? like two lightning scepters or two poison bows.
different stats? maybe one has more damage but the other attacks/casts faster - some skills care more about those things.
that makes sense
like having a Bow for Bosses, and a Bow for hordes should be possible i would think
someone was saying something about hammer of the gods and ailments being pretty strong the other day. anyone got a link to the video he was talking about or know what the deal is with it?
ailments scale damage based on the hit that inflicted them, hammer of the gods deals huge damage on big cooldown, and i assume this is the vid they were talking about https://www.youtube.com/watch?v=zNbbD33x4eY&pp=ygUPY29ubmVyIGNvbnZlcnNl
thanks! I'll check it out
I already had the infernal war cry -> drop a fat hammer thing figured out myself tbf. just wondering if there's more to it lol
not to be the devil's advocate, but his build has literally 0 fire pen no ? his calcs should take quite a big hit in real situations
fire pen does not affect ignite since it calculates based off pre mitigation damage so you are forced to use enemy reistsance reductions like explosure or curses
it's premitigation but you are forced to use res reductions ?
yes, the damage is calculated based off unmitigated hit dmg, but the ignite itself is still affected by resistance
i see
this build makes more sense with a weapon swap setup as a chronomancer for the cold damage -> double ignite
could be tricky to scale that, this requires quite a spread in build scalars
still i cant see fire exposure and flammability
you can just ditch all stun investment
just FYI last I knew ignite wants exposure not penetration
yep that's what he said i think :d
yes thats what i mentioned above
mb, missed that
remember there are weapon specific skill tree points so weapon swap setups are going to be more common
especially on ignite builds, I have a hard time seeing people not using the 100% more ignite damage or guaranteed crit (depending on the support chosen) on frozen enemies
chronomancer may be required if hammer of the gods is used for both freeze and ignite, depending on the weapon swap, so that second wind + cd refresh can be abused
not sure you really want chrono if you play ignite but idk
it's specifically for hammer of the gods. Otherwise, no, chronomancer is useless
there has to be easier ways to freeze
I feel like hotg + aggravated bleed will be a lot juicier
just need to make sure you're peeling ES off
all ailments are now threshold based, so they're "big hit" demanding
hammer of the gods just seems like the de facto ailment skill unless there is a penalty for ailments attached to it that hasn't been disclosed to us (which would be weird as we have all the numbers and the basic description for it)
that being said I could easily see freeze being accomplished by some other skill into hammer of the gods, in which case chronomancer isn't required.
also big question is if keystones can be used with weapon specialization skill points
because if yes, avatar of fire abuse is going to be interesting
they can not
awww
keystones and jewel sockets are confirmed not to be weapon-swappable
at the end of the day it's just a buildup, you can freeze with a repeatable fast hitting skill
pretty sure only stun is a buildup?
all crowd control ailments. poison ignite and i think shock are still chance based, but the chance still scales with bigger hits
stun, freeze, pin, electrocute, i think all have buildup
I haven't seen any source on that though
yeah the few early footage i watched were freezing with basically anything
oh I see, notable wording actually supports that
that's encouraging
so it's harder to ignite AND shock on the same build because it requires 2 big hitters, than freeze ignite or freeze shock imo
could push me towards stormweaver and bye chrono 😢
that just makes freeze ignite even easier, but yeah stormweaver may work a bit better then
yep
just freeze has some dr i think
so 'ill take deep freeze
to not miss my 2-3rd combo if needed
lol we need this pinned or something, I feel like this ailment convo comes up once every few hours
Any interesting ideas around merc using non-crossbow skills in addition to main crossbow set up?
i've seen some stun grenade into 2h slam ideas floating around
what's the base duration on an ignite?
yeah, with my cast on freeze + comet setup, i would crit with the comets all the time, but works only on frozen enemies.. so for bosses i would need somewhat good critrate..
so, it would cost ~50 spirit but isnt [your curse of choice] + blasphemy + decaying hex + hinder just a great offenseive/defenseive combo?
you get whatever curse benefits you, some token dot damage, and everything nearby is constantly slowed?
Am I missing something about stun grenade?
so you think we should get archmage way later? was thinking of starting as archmage, but then i thought maybe when i have a divine or two. maybe i should switch even later, after finding some good mana/int gear
I don't get why people are obsessing over it
Starting with any kind of stat stacker is a ridiculous idea
im just gnna do lifetap eternal youth
i'll only go fully traditional mana stacker once mana regen is fixed
since lifetap has no mana modifier in this game
it has decent damage, is aoe so it can overlap with multiple projectiles, and has 1000% more stun buildup. so it stuns very easily, making it a good combo/primer for anything that benefits from hitting a stunned enemy
it should be fine
hmmm idk, i think ill get mana early on and try to use mana potions until i get good mana pool and regen
What is a Heavy Stun?
Long stun
Especially with mantra looking to not be staff specific. Basically build to 10 combo points over the 30s and drop a crit hammer with infinite damage.
wdym no mana modifier? 6 linked mainksill will still destroy your life pool?
also if you get hit, your life wont recharge, and your life flask wont work
eternal youth
- mom
eternal youth is so far away too 😦
Chances momentum is a goated gem on wave of frost for monk? Not sure how far 2m is.
does the life recharge rate with eternal youth also scale with your ES pool? or only with es recharge rate and recovery etc?
i'd assume it's with your hp bar but no idea
as long as recharge rate is good
its ok
do we have the name of this skill?
https://youtu.be/0VZsq_vJjGk?t=80
the only thing that could brick this starter is that they added a ridic mana multiplier to lifetap
it does have crit chance after gore spike : )
source?
ill pm dont spread it
okay
What is the difference between Exerted and Empowered when it comes to warcrys & slams?
I dont think we know for sure, but its probably Incinerate
this makes skills cost mana AND life right? or maybe only mana?
yes, both, but it's BASE mana cost, don't think it accounts for multipliers
not 100% sure though, don't quote me on it
the life cost gets scaled by the multipliers anyways
but would it get scaled by archmage?
life and mana, yes. but you can take blood magic and remove the mana cost entirely if you want
if you go archmage you don't wanna remove the mana cost
i just don't know if archmage will also take from your hp
yeah bloodmagic removes mana, so it wont work
mana cost on archmage = damage = good
archamge scales with max mana, with bloodmagic i dont even have mana
according to our pepega math, the math for lifetap + life remnants is the following:
Based on lvl 11 Ball Lightning, you are looking at a cost of (36 x 1.5 x 1.2 = 64.8) + (3000 x 0.0535 = 160.5) = 225.3~ hp per cast.
I really wonder how Infernalist interacts with all those mechanics, no way none of them work or this class is over
given that archmage + covenant does scale the cost off your mana in poe1, I would be inclined to say it does but it could be different, who knows
what do you mean? the only thing that doesnt work with Mana is Pyromantic Pact
I mean MoM, Archmage, Mana tempest etc etc
yeah all of that works on Infernalist you just cant take Pyromantic Pact
so as an archmage mainskill, a lightning skill is the best right? since you are stacking %lightning dmg in the tree for the archmage dmg, you might as well scale it with the initial dmg
but that's because covenant in poe1 is giving you the blood magic keystone in its entirety no?
it's a different mechanic compared to the blood mage's one
ah nvm
then yes it'll work with archmage
not a big deal
will just need more regen
so if you have like 200% lightning dmg through int stacking and lightning nodes, your will do way more dmg with a lightning skill. so fire and cold skills as archmage suck?
no, one of the strongest poe1 builds right now is a frost nova archmage one
a lightning build is the most straightforward version of an archmage build yeah, but you dont HAVE to use a lightning build. Damage conversions exist etc
you can definitely do archmage with other elements
Could you get both I am the thunder and I am the blizzard in the invoker ascendency
but that makes a quarter of* the ascendancy so bad
yes but then you need to also invest in Fire or Cold nodes for your main skill. then convert it for lightning. but if you use a lightning skill, it is already boosted by like 200% 300% increased dmg
and that dmg gets boosted by archmage
How so?
The damage from archmage is added, doesn't matter what the base damage is
how many ascendancy points do we get again?
did archmage scale with % increased lighntning dmg in poe 1 ?
20% hit damage reduction, Demon form damage increase + 4 nodes we havent even seen, I think that is definitely an overreaction to say Infernalist is so bad without Pyro Pact
the idea when playing archmage is that you use skills that tick A LOT of times to benefit to the maximum from its passive
Archmage is doing so much of the damage that it doesn't matter what the skills damage is
ball lightning is probably the best in paper but there might be alternatives
yes
did they remove effectiveness of added damage in poe 2? 👀
I thought it was 8
I guess I haven't seen it, but it seems weird that they'd get rid of it
especially since pyro pact is always going to be third ascendancy at the earliest
you need to look at the skill from a: what skill is most efficient to use castpeed/dmg wise that will give me the most archmage procs in 1 cast?
i thought so too but that means we get everything in the ascendancy so i was second guessing
that's why bladefall bladeblast was pretty strong with archmage at some point as well
you'd lose MoM, Archmage potential for
I want to believe there's still some "mana" interactions
the concept is fun
i also cooked this up at first but i ended up realizing if infernal flame worked the same as mana it'd be way too broken and there's no way they're allowing that
you could have infinite sustain with MoM and that
infernal flame is a resource of its own
but you might be right it might take some values from mana and the likes
Archmage and Mana interactions not working with this is almost definitely intentional lol, the absolutely obscene Flameblast ignites or w/e would be ridiculous
what do you mean we get everything in the ascendancy? I think all ascendancies have at least 16 nodes
No I count 9 notable skills
not only that, you'd be topping your flame bar, getting hit on purpose, letting it go down again into another massive flameblast
- the passives
and on top of that you'd sustain permanent demon form as long as you're casting spells because demon form would be draining your mana instead of your hp
8 points means you get at most 4 notables because every other point goes into small node
you only get the bonus on high bar though so it's a pretty volatile gameplay
for 4 points.
yeah but you'd be pumping it back up instantly, demon form would be the engine to bring it down so you don't overheat
You will have to CHOOSE. 😁
It depends on how demon form is worded. If it removes life per second, then MoM wouldn't help
true, but the wording on the video was just "you take dmg", and in the video we see ES going down before HP while in demon form
so i'd assume it works with MoM
Demon Form hard coded to drain life and just insta killing CI builds would be kinda funny lol
demon form blast your defenses, overheating too, idk it doesnt feel op
For invoker, unless one path locks the other path, you could do both thunder and blizzard and have 1 point for a minor node

Pyro Pact would like to have a word with you lmao
we'll see how GGG decides to do the math, but it might brick CI
so far in the video the infernalist loses ES instead of hp
while transformed
i'd be surprised if they changed that
Inb4: infernalist cannot interact with mana, nor ES xD
yeah its interesting because the way i initially read it was the damage is just based on your max life and ES and then it follows all the damage conversions, but if thats the case then CI+Eldritch would mean you take 1 hp damage for overcapping which effectively means the penalty doesnt exist
even if true that just makes pyro pact bad, not infernalist
people legit sleeping on 20% hit dmg reduction like thats so good
Do we know how much spirit we will end up with? Can we easily reserve 2 ?
30 per act + whatever you get on gear
will the witch have access to fire spells to match the infernalist look? or as a witch are u stuck to mainly minions
any base or just 30x6 ?
Base is 0, you gain 30 per act it sounds like
0 at start so just that
when you see what blood mage gets as defensive layer 💀
Sorcery ward + Scavenged Plating on heavy armor 😚
Do you have a timestamp for that? The only time I could find the demon form didn't have a life bar shown
sadly i don't, i'm pretty sure it was shown during the footage of regular endgame content
it wasn't during the demon form ascendancy showcase
but i made sure to pay attention to the ES thing because i was planning to go demon mommy when i first saw it 😭
life 
Oh ok, I'll take a look. Weirdly enough it looks like the Pyro Pact is also doing damage to only ES, so who knows
nope, something better
Bubblegum?
i assume you're talking about having the only form of spell leech in the game? That is also quite good yeah
damn bloodmage makes base spell critchance 15%. wonder if its viable with fireball archmage
no, something else that hasn't been shown yet
but let's just say
it's stupid strong
it's legit an unique item in poe1
It has to be bubblegum
dont tell me I just recently finally decided on my starter 😭
I'm seeing life drain while ES isn't moving: https://youtu.be/ZpIbaTXJD4g?t=2879
ok nvm im fake news, it was pyro pact i got confused by
😭
quick reminder that leaks are not allowed
spoiler alert, it's an amethyst flask unique
Ya the pyro pact wording is weird. It seems like it would damage your ES and your Life, but in the video it's just damaging ES
How exactly does Physical Mastery passive work? Does the +1 skill add to the natural skill damage coefficient?
well that narrows it down to one hmm
skills have levels, how they benefit from it depends on the skill
would indicate it does just use life+ES as the damage value and then apply all the normal damage rules no?
If the skill is at max level does the +1 affect it?
What
That's what it looks like to me. I think it ends up being about the same either way, but means it would definitely work with CI
honesty dunno if we have any specifics on that yet but if it works like poe1 then there are 2 max levels, one is what is achievable just from the gem, second is what max you can get with gem bonuses, usually it was 20(21 if corrupted) base + up to 30 with modifiers, do note that the upper value might be changed to be bigger since + levels is much more common now
I thought PoE2 didn't have utility flasks?
that also means there is basically zero penalty if your build can also run Eldritch Battery
1 life 0 ES
it doesn't, i was referring to a certain mechanic of a certain item that is now moved elsewhere
Except that every hit in the game kills you lmao
MoM mana stacking 🙏
Are we still talking about infernalist?
no clue ifd we can stack that much mana realistically yet though
without pyro pact yeah
nvrm im stupid
ahh ok, I was talking about CI with Pyro Pact
yeah I got self inflicted damage sources on infernalist mixed up lmao
I assume nerfed version
Otherwise
hihi
4
degen is probably really scary in PoE2
Thematically does fit
it does
Only works on overflow? Or all
Only question is if minions dying drop them or if it somehow have a hitting a boss drop them effect the blood orbs that is
dms
think Sorcery Ward is only for Witchunter ascendency. Stormweaver can't use it.
isnt it just a skill gem
I wish I knew if Impending Doom triggers when a cursed enemy dies
no it's an ascendancy skill lol
Does anyone know if crossbow grenades are governed by accuracy?
oh it randomly appeared in the skills planner, most ascendancy things arent in there so I thought it was a skill lmao
Are we anticipating 120 passive skill points?
Would be surprised if they were given the aoe tag. IE if we can't evade aoe, I would be surprised if the rules were different for mobs.
jonathan said 122
Sanity check, would fragility and hypothermia work together?
id assume not? Doesnt it specifically say you cannot inflict freeze or chill or w/e
Your never chilling, nor are you freezing once you brittle something so hypothermia would be a dead link.
Once they are brittle they're unaffected by freeze or chill, but it sounds like the it would still be freeze buildup, and then freeze turns into brittle
Guess that checks out but in theory the brittle hit would also apply freeze at the same time then?
Or I guess it says 'instead'
I'm assuming it ends up just adding brittle
Hmmm interesting. So it consumes the freeze 'prime' for brittle then makes them unaffected by chill/freeze.
Wonder if you could then rebuild the freeze prime while brittle is active.
Or if unaffected just stops you from building freeze entirely.
I think while brittle is active neither will build, and then once the brittle falls off you can reapply
So gaps in brittle even if you were magically able to freeze on every hit :(
id assume supports that consume freeze on hit doesnt consume brittle right?
Agreed
the main goal is to use ice strike to brittle (which is increased crit chance poe1), and then use other skills to do damage with the brittle affect active
Wave looks way better if you are just trying to apply brittle I think.
Good point. I'm thinking ice strike might also be ok for clear, so trying to double dip. But then it might be better to have different supports on ice strike and use Wave of Frost for the brittle idea
My understanding of hits are freezing is that all damage applys freezing, not just cold
yeah im really confused on the line
so like, we know all cold damage can build chill and freeze
so does hits are freezing mean...
I can't remember where I saw it, but I think the 'all damage does x' is correct.
Looking through viperesque posts now
Well, if thats the case, archmage comet just got even more synergy
Especially with stormweaver
With the all hits contribute to shock chance node, all damage from comet will be able to apply shock and freeze
Like holy shit
I actually think its gonna be busted
Oh I like this idea for my build
wait we can evade aoes now? armor supremacy?
Can't*
This is the general idea for the build (stealing @misty shell idea for Wave of Frost) https://poe2skills.com/share?data=N4IgdghgtgpiBcIByMDuACAQgVwJYBsATdAJhABoQAjPIhAbVAGcBrA-BEAFxigAcYTLugBm+bACcJATwogm2PnwD2ErkwYgREITAnoIXLhADGLDZQiFCMYvlwBzABZcwuMA-SFoEB3EpUME4wVnK8Kqh6tl4+fiAAugC+5Mxs+ByIYrhmeuhCErgs-vKKKmoa8PQgkRAqYOgw+LwwYMb4MVC+xRJdIqp+hHImBVzZEO3enXGUJvjKTDDoJspQVIZhTbCt46LKJtgaSSnyaRnVEABui8oiohLzXHIKSqrqmtmLVLg8cg74prhDLhlGA5E5pCouMEJFBAXIRD0HARvrIjql2JwTDphCD0LAmotTk9Sq8KlU+PdtGBFiNsOM5E0mEwvJIgSC5FBsPhRnwmksnBAJHE0ScMYh3CI9JB2sNZJRnmU3pUQIj3J5ZQlkuj0pxTmr0HxxlBiS9yu9qRdvhAqHzht8xhxKO5qRILoZivZJV4eu4nsoud6IL6RawxSB7B49Pr2AdgaD5SSzZUQ0TENDxsQbugodgwDYJCbFWSU2GHAUoKIQkJC6SGEkkkA
Playing around with Falling Thunder, Flicker Strike, or Hammer of the Gods for my big hitters
Wait I'm trolling, I don't have Mantra in there
Similar but different. Going resonance for power charge sustain and mantra for crit on the spender.
If snipers mark let's you gen power charge when fall crits then you should always have 1 charge by the time you cycle back to pressing fall.
Ope, vaulting should have cull on it.
And HoC should have multi charge
Can we apply a mark and a curse by default now?
Oh sick
yes but dont remember source
Do you know what counts as a combo?
I.e. is it hits, or an attack, or specific attacks like Tempest Flurry and Ice Strike?
Build combo by successfully striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next attack causing it to be a guaranteed Critical Hit with extra damage.
Strikes with skills
Skills with Strike tag?
Viper has a post saying combo is not shared as well
Based on the wording of mantra that would be my assumption
Oh yeah, I can see that being the case.
I'm curious how many combo hits Whirling Assault would count for, as it just says "strikes".
If it just juices up 10 hits instantly if there's 10 mobs around you or something.
Would be shocked if it wasn't 1 per use with a unique that changes that to 2 or some shit.
Could it see working like that, yeah.
I intend on using Falling Thunder as a "spender", so I probably gotta think Mantra of Destruction in too.
There is a world where you can spam it instead of you can generate power charges fast enough
Shock with falling -> siphon -> fall -> repeat
Then mantra is meh
I'm trying to lean into Hourglass and Fist of War support with it. And pump it up with Infernal Cry, and potentially Mantra too.
Not to mention Staggering Palm and Charged Staff too.
I'm hesitant to have more then one charge spender
And 9 slots feels more restrictive then I thought it would.
Like you want vaulting always.
You want chayula for ST.
You need 1-2 auras.
Infernal Cry already seems strong even without using Endurance Charges, so I'm not too worried. Unless Exert/Empowered are specific wording.
Ya cry is insane with any 'finisher' playstyle.
If uniques still give 20 power in Poe 2 it's just 100% as fire...
In conjunction with these, it just 8-links your finisher too.
Ya basically my plan
Then use the weapon swap passives to scale crit on fall, and other shit on the ice side.
I like your stuff, looks great. What ascendancy?
thoughts on my plan? I will have a cold skill to apply freeze to charge my EI and CoF as well as clear small mobs, and when I need burst damage, i cast the EI, which have spell echo comet, which means a total of 14 comets at max level and max energy, with another 3 more damaging supports. This will trigger my CoF repeatedly as my arc in CoF will be supported by biting frost, which consumes the freeze allowing reapplication of freeze with comet hits, that also gurantees crits on my arc. ideally a EI cast will trigger my CoF 14 times if every comet freezes, but im expecting no less than 7 CoF triggers.
@granite tulip waiting for the rest of the trees before I decide.

Invoker the obvious choice, but low-key think CI pathfinder will be the tankiest ascendancy by a mile.
wait why
hello guys, i just joined the community here
does anybody know about any minion builds/srs being planned here???
The nerf to es is recharge related. Youth let's you ignore that, and pathfinder for all the flask shenanigans.
ES nodes even seen on the tree are bonkers.
a lot
just search SRS in the search function and you will see a lot
srs seems to be the most anticipated 😄
yesss i love it on poe 1 bro
could you elaborate on how can i search for them here?? im kinda new to discord
no leaks allowed
You need it?
i swear every asc will be leaked before chrono 😭 😭 😭
Chrono is laready out
pm please
oh.
oh well ok,
yeah chronomancer looks pretty weak ngl
i bet you can create some interesting build but
chronomancer is actually so broken with hammer of the gods
like officially
and infernalist confirmed bis minion ascendancy
somewhat
but like, meh
seems like both infernalist and bloodmage need to stack HP
bloodmage so broken lol
it's the only good combo I can think of
one build ascendancy y
Im just curious how archmage added mana cost would interact with mana tempest
other ascendencies have much more damage scaling available whereas chronomancer either has "soft" damage in the form of needing less survivability from time freeze, or just cooldown abuse
Will the mana cost added from archmage also apply to mana tempest?
Yeah my thought exactly
what I'm really confused about is why comet is auto-freeze, seems like any ascendancy can just use a level 1 comet and freeze anything they want
Like by stacking 2 shocks on stormweaver its already a 30% more damage multiplier
Its not
did they confirm changes to it?
Theres video demonstrating comet which shows that it does not freeze 100%
Just watched it yesterday
My guess is it meant ANY damage from hits of comet can contribute to freeze
oh I see. Bad wording then
For example if you have archmage active
You will have lightning damage on comet
Which will not contribute towards freeze if that line didnt exist
Theres really no other way to explain the line
I'm probably going to toy with chrono as my first build but I'm not expecting anything crazy
looks like a fun gimmicky ascendency but there just isn't enough cooldown skills to abuse yet
yeah makes sense
Wow holyshit, crits also drop life remanent on bloodmage
That just changes everything doesnt it
treat it like trickster imo
it's not a dmg ascendancy
the 20% slow is crazy
yeah
i mean i know, trickster is giga busted because crazy defensive nodes, but chronomancer is your utility/defensive caster ascendancy
i think it's very good really
chrono is utility, trickster is just insane defenses
50% more cast speed and the chance to reset cooldowns is wild
if you lineup your burst window on a boss
on a stun/freeze
with your 50% cast speed
that's insane effective dmg imo
i wanna be sorc but im worred about it being bad end game cuz i saw stupid websites
Me and @misty shell have similar plans, his build has falling thunder mine has flicker. I’m most excited for flicker cast on melee kill profane ritual. If you can get 4 kills with flicker you can sustain power charges and just flicker everywhere
Lmao nah
it's poe, no ascendancy is bad xd
and from what we've seen so far they're crazy good
ok
deadeye looks to be the most boring looking ascendency to me
for sure
HAHAHA, that's not even the most insane thing
That sounds nutty too 
i heard deadeye can melt everything
the one that gives you extra phys dmg from all your dmg and chance to bleed on elemental dmg, now THAT'S busted asf
I dont see why that would be the case tho
Looks decent
i wanna be a ice sorc but the ascendency tree looks like it mostly lightning stuff
so idk
do some quick math, imagine ignite hammer of the gods with crit multi applying bleed on top
now not only you have a ridiculous ignite dot on it
you also have a ridiculous bleed with it
What gem is that?
not a gem
Oh, unique?
check dms
yea no leaks allowed but talking about them is fine ig
sincei t's just
"speculation"
hihi
hehe
to really make this work you need the guaranteed crit from freeze which is a bit of an awkward setup
tbh ggg is gonna do an official reveal soon pretty sure
they made a poll on reddit
and almost everyone wants to see them
I'm actually not sold on ignite HoG
wait let me see
yeah same
i don't think it's that hard
eiene can you speculate on what class will melt bosses the fastest lol
like, you need to also invest in bleed on passive tree
idk how well that would work
i have no idea man lol
i dont see why that would be better than just a flat, almost 50% increased base crit on most spells
not hard to accomplish, hard to scale without splitting damage between elements given how the tree is setup. Also depending on the duration of the ignite, it seems a bit redundant to go chronomancer for ignite if you're just going to be waiting out one big hit
cries lool
like you already need to invest in ingite, hp, and prob mace skills
I'm actually inclined to just do that with pure cold damage because then you get the freeze, can use pen, and still get some big hits with that skill, and can use them back-to-back with refresh
yeah, and the whole point of the cold damage in the ignite version is just to overcome the freeze threshold. It's like completely wasted points.
you don't need to invest in bleeding though
you get that as an extra from the ascendancy
you would need pure elemental scaling for it to work and there just doesn't seem to be a lot of that on the tree.
it's a mace skill so it depends on the weapon
why scale bleed though if you're going to have some flat cold on your weapon
like i think the phys is just a nice 10% more buff
the only way I can see the ignite working is with a very min-maxed tree and clever use of weapon specialization points, and two well-crafted maces
and even then it still might not be worth it
I'm just going to go for cold hits and still enjoy that broken ass skill because those guaranteed crits alone with such a huge damage multiplier on the skill seems enough
like, you might as well go merc and pray decimating strike can apply aliment lol
it's ok hammer of the gods 5 mirror build
just a small loan of 10 mirrors
I do like the idea of chronomancer for HoG setups still just not ignite
yeah
Slap in mantra somewhere for the funny guaranteed crit
time freeze -> attack until ice freeze for "free", since they're stuck -> hammer -> freeze again -> second wind hammer -> refresh cds -> etc.
no need to wait out ignites, have a janky weapon swap, etc.
anyone got clue if cd refresh works on both charges of second wind?
I'm hoping it does
no evidence for it though
if not then I'll just go hourglass support without second wind and put in another damage link
not the end of the world
anyone got an estimation on how much mana we can get endgame wise?
tf

negative armor?
warbringer op
well
they sent out some form of EA access to media outlets
so the people from media playing are having fun
🤣 just wait until they found out who leaked all these and give out NDA lawsuits
how do you even find that
they're leaking it on twitch chats
that's so stupidly hard to backtrack
so easy to make a throwaway twitch acc
there are smart ways to find out
and even smarter ways to avoid being found out
such as slightly different wording on text sent to different media
it's fine GGG just has to do the official reveal now
Where the
at
heyya all new POE player here i played 1 to level 31 then kinda got lost but im keen to jump into 2....
Is it possible to make a character thast has more armour or tankyness and uses a spear? id love to make like a lanver or halbread armour character but im not sure if Monk or Warrior would be a better choice?
spears might not be available at EA-launch
Oh
but if you want tanky, then Warrior
There's lots of cool ways to make tanky characters in POE
i assumed normal weapons would be in on EA launch ?
but like, have yall looked at the absurd storm weaver node?
like assuming you can get to 10k mana, which i think is very possible
my idea was trying to make a 2 handed spear user that does uber damage and is dodgy or could take hits well
you will have well over 200% mana regen just from that single node
which one, lol
and 60% cast speed
if you're new to poe in general just hop in, experiment, do what you think you'd like
force of will
i really doubt you can get to 10k mana btw
ty am keen to
Gemling is funny
Chronomancer best ascendency
even not, 5k is def doable
is it possible to pick like the archer character but then go somepletly differnt weapons? like any class can use any eapon right?
yes
every class can use every weapon
if EB comes back tho
poe1 veterans want to abuse the game mechanics of poe2 from day one because that's what we love doing in poe1, but you don't have to play like that and the audience GGG caters to with this stuff is the kind of people that will sit and stare at spreadsheets all day
if EB comes back mom archmage breaks the game
and poe2 will be good to just hop into and enjoy
also I expect the EA to have some extremely unbalanced nonsense. Like poe1's early days of CoC not having a trigger cooldown.
i'd say they've learned a lot in terms of balancing from their run in poe1, but yeah there will be broken things
they apparently tried quite a bit with the closed alpha to improve balance but the unrestricted masses of the poe community as a whole sharing information is how we've gotten some pretty insane builds these last couple years
like anyone remember delirium league? PoE was already "good" at dealing with balance issues at that point and something so bad slipped through the cracks they had to patch mid league
and of course the community found it ridiculously fast
the PoE community is not normal
so yeah, don't bother trying to plan things out for PoE2 if you're new to the game, you're competing with people who aren't sane
of course it will be constant mess
They'll fix/nerf all of broken stuff, then they'll add next 2 weapons/classes/spirit gems and shit will go down again.
That's early access
some people are going to nolife this game so hard they won't sleep for a couple days. And that's just normal behaviour for some people at league launches
Fextralife already with speedrun strats /sarcasm
fextralife with the 45hr campaign speedrun
I'm also kind of excited for hardcore not being complete bullshit in poe2 with the game slowed down and most hard hitting stuff telegraphed now
EVE is famous for playing a spreadsheet, but path of building players put the average EVE player to shame
they're both pretty insane in terms of just starting at numbers all day, but yeah poe might take the cake here just due to third party tools alone
pretty sure poe has a way bigger player base than EVE
like everyone knows there's going to be a PoB fork/alternative for PoE2 in the works almost immediately. Someone is probably already starting on the codebase.
that is also true, and EVE is RMT hell.
Lmfao all the people who didn't believe that gemlin will be best minion ascendencu

gemling is not better than infernalist for minions
you have worse pathing even if you can dupe supp gems, and infernalist has some nutty nodes
idk if anyone is interesting but i've been playing aurabots and support characters for a couple of years now in poe1 and im gonna try and plan out a nice support character for poe2 aswell after playing a bit.
so if anyone wants to theory craft with me once the game comes out and we have more knowlege feel free to DM me
only thing I don't like about poe2 is that necro players won't actually suffer anymore
like wtf is this shit with minions reserving spirit, summoners can't have actual quality of life
wait guys hold on, so the scouring winds node on stormweaver, says lowers res by additional 20%, and Biting Cold applies 2 instance of cold exposure, does that mean with biting cold and scouring wind you can decrease res by 60%?? or would it be 40%
Minion builds scale hard with spirit, which makes infernalist seem advantaged over gemling
not sure, but you can't go negative resistances in poe2
you sure?
100%
i thought its just for pen
nope, for everything
more of your best summon (spectres?) vs having your 2nd/3rd best summon be better
they said you cant pen below 0 no?
you can't go below 0% unless you have something that specifically states you can
wait really?
u cant penetrate under 0% with -res u can
yeah other wise this node would be quite useless
Pen goes to 0%, exposure goes negative

right, but i think -res applies first right?
so pen would be pretty useless if used with exposure
I would assume, but I’m actually not sure lol
also, does exposure expire instantly if the freeze or chill gets removed?
It would be weird for it to be the other way around, because then if you hit a mob that has like 15% res for 20% exposure, any pen you have does literally nothing
Vs if it calculated your pen first then exposure takes it negative, that makes more intuitive sense
i forgot, how does exposure work exactly, like does it instantly go away when the freeze or chill goes away?
how does it work in poe 1?
Does chilled ground turn the enemy into chilled????
Isn’t it just a duration in poe1
Yea
How long tho
OOO GREAT
It doesnt say on biting cold
ez power charges then
Uhhh
How
4 seconds per the wiki by default then
Nice, thats more than enough
do we have any good frenzy genreation mechanics? sniper's mark and combat frenzy both seem real slow
frozen locus wth harmonic gen
Can you send a pic
Humm ok nice
plus you can combo with this to keep enemys in the area
and thats another charge chained into this
And what are you using the power charge for
Flicker all day
im kinda sad that EB is not in EA
Well, you need to cast frozen locus in between tho
yeah thats first
Isn't there something similar in the monk ascendancy tree like EB?
Are there?
nah
eb converts all ES to mana
EB is disabled, being reworked
Yeah ik its Sad 😦
how is my mana going to sustain it self
go stormweaver
lmao
free arcane surge with arcane surge scaling off of mana
can anybody points me in the direction of a great poe sorc only player
idk how to build it lol
where dat at I cant find it am I blind
get a phd
loool
find what lol
ok fine ill learn
stormweaver
im going monk .-.
sounds like an L then
xD
chaos
then you can only use attack
might switch to invoker after I look at acend if its good or not
theres no mana leech for spells
oh flicker should be fine......
like what that means
?
like what counts as phy dmg
what do you mean what counts as phys damage
that wording is killing me
Weapon damage
attacks use the damage of the weapon
yeah
most of them are phys tho
If your staff is phys then flicker is phys
oh fk
so it can be any type
Yeah but if I use this it would make the weapon from phy to lightning right
no
its added lightning damage
OOOO
do we still have weapon swaps? or is it only the tree swapping cuz i have a fucking funny meme idea
nah its pretty intuitive.. for the most part
if it sounds like it will work, it prob works
lol
alr
ok my build going to be insane then
and with only 10hours of poe1 experience
I was wondering if I could make a stormweaver sorceress, using something like incendiary shot on crossbow for free ignite, poison chance support gem, passive ascendancy shock chance, and basically have a lot going on at once from a single shot, investing into increased chances in passive free. One question, can a support gem like poison chance apply to almost any on-hit skill?
sure
That sounds awesome, I wanna blast, then maybe switch to a shield and roll dodge after applying a load of effects, some of the hit windows on the bosses seem intense
ahh not sure
prob tho
so you wanna poison, shock, and ignite at the same time?
Yes, maybe even freeze with the poison to freeze support
is there even such thing
I looked and there is, I’m bad at copy paste, let me find the name tho
Chaotic freeze support is the name
Ya
you dont have chaos damage over time
Oh I thought poison was initially chaos damage
non-Ailment it says
Ohhh
can anyone explain how scaling totem damage works. Is it just the flat that you can't scale with your own weapons?
That makes sense, ty
it is minion dmg
well, it's not confirmed to be the same as in poe1, but poe1 totems scale off of your own offensive stats. so if you get 10% increased melee damage on the tree it will apply to the totem.
as they use their own weapons, that means you likely cant scale thier flat damage.
I heard stats like attack speed and crit from weapons apply too, just not the flat damage
source? i dont think they ever confirmed this. it's definetly not how it works in poe1.
so increased phys on wep does nothing?
i doubt
didn't Templar scale minion dmg for totems?
local modifiers to attack speed on your weapons will not apply to your totems, because they use their own weapons. however, global modifiers to attack speed will apply to your totems.
correct, does nothing.
so what can i get on my weps that help a totem build?
sceptre for more spirit so you can run ancestral bond, maybe
and considering poe1 ancestral bond doesnt exist (which prevents you from dealing damage yourself)
and that we've only seen 2 totem skills
do we know if auras affect totems? or are we expecting them to still not
most likely you will want to pair totem damage with your own attacks
instead of being a pure totem build
I think totems inherit some of your stats so auras affecting you should technicaly affect totems right?
would be strange to have offhand sceptres for an additional totem and not be able to use the aura the sceptre grants
the thing is, auras dont effect you anymore. see discipline.
Ooo
auras dont affect you anymore
that's why im wondering
it's just strange
well we can use sceptres that grant non-aura skills
like the malice one
that would work just fine
i mean it's good since it lets different builds use spirit differently now
Yeah
wasn't there a diminishing returns on using, say 2 sceptres at once? didn't they combat statsticking a long time ago? cause for spirit it seems like the play to go for that
yeah ig we'll see what options there are
you can't dual wield sceptres.
oh
Why not?
it's just a rule
strange
but I have two hands xD
#2┃general message for source
I heard someone saying different weapons can come in different base damages, is there a thing like a chaos damage base crossbow?
there could be
we have seen some melee weapons with fire only base damage and such, so a crossbow with chaos only is not out of the question
but then your incendiary shot wouldnt work
because it only converts phy damage into fire
and now you have no phys damage
Ah good point
They can't be dual wielded because it makes them more fun... Such weird logic when you have two hands lol. Unexplained invisible walls always feel so bad
The only other thing I can think of is nerf most damage with added chaos damage support, but that would reduce all other damage just for that stretch to freeze things
they cant be dual wielded because they would take away your choice
because it would be too automatic for minion builds and such
I get that, but thematically it just feels weird
also minion build probably too strong with 2x spirit on sceptre
Probably because they want you to have a default attack all the time
Sceptres perhaps don't have a default attack or spell
And yeah minions would be fing crazy with two sceptres
prob is why do you need freeze and posion to begin with, are u trying to use biting frost
"The sky is blue because that's the hex color we picked" feels bad compared to "the sky is blue because light refracts to this wavelength at this level of curvature". I hope there's a logical in-game explanation for not being able to put a stick in each hand.
I think you mean 20, don't forget about the toes
earrings too
Part of it is just to see how much I can apply with a single skill, add the heralds as supports, and see what happens was my idea
Now you're asking the important questions
or... 21...
🤨
i wonder why there is both fire lightning aliment support, and fire cold aliment support, but no cold lightning support
maybe it just didnt get revealed yet?
there are supposed to be some support gems thats not yet revealed right?
some were coming soon afaik
I can wield a scepter in main hand and a shield in off hand, right?
yes
yeah
Another idea was just a tanky summoner, just not sure which class/ascendancy to build around
bloodmage or infernalist
duh
seems like infernalist would be the choice rn
Ah k, I just thought another class where shield points are easier to reach might be beneficial, but haven’t looked enough, doing that now
best bet is to wait for druid lmao
was planning something like this - Sunder totem with damage as well as extra damage if target is bleeding. Armour breaker with faster attack speed, bleed chance and more armour break, Leap Slam with stun supports, and then a chonky Hammer of the gods for potentially big dam idk. Thoughts?
What is increase limit doing in there
also splinter for more armour break, which allows sunder to crit
It doesn't work with it?
my bad it doesn't
I like the idea of it, having the totem, traversal skill, stun, and your ultimate or finishing move, so to speak.
I was thinking I'd place totem, jump into pack, hopefully stun pack, then I'm safe to armour break if there's a tough mob, otherwise repeat
Ya, sounds cool to me 😎
problem is totem is slow so gotta get attack speed or totem placement speed
or put attack speed support in main link
With the whole scepter/shield idea, I have a question about Raise Shield skill. Would cast while channeling work with it?
not sure. I assume not, but that would be really cool
raising it, firing all sorts of abilities from your shield. That would incentivize getting stun threshhold
Ya, definitely, I thought it might be a good way to have something going off while mostly defended in certain fights
it might have to have the channel part be part of the row below it to work, idk
There’s also a skill “shield charge” which maintains block functionality while sprinting forward
And is also a channel
Well you can only charge for so far
Raise shield cwc is more plausible
Ah kk
are "allies" also totems?
In PoE 1 totems were not allies, in poe 2 nobody knows
Maybe
Are new ascendancies leaks out?
yes quite a few
have a link?
I mean they're on reddit if u sort by new, not really hidden
Is it forbiden? I mean if half people are watching it on twitch now? why does it even meter ? it's already out
Reddit is removing them
They're all on youtube
Fusion gaming on youtube
Literally just go on YouTube
He posted all of them
Thanks
Mmh Blood Witch is nuts
So glad I'd already locked that in as my first class
To try
blood mage gang
@ancient geyser did you get converted back from storm weaver?
chronomommy supremacy 
There is no official discord lol
i think stormweaver is still busted because arcane surge is apparently MORE cast speed and MORE mana regen but i will go blood mage regardless
Speaking of blood
it's just with the initial info we had of blood mage it was so bad
Can spells bleed now?
with bloodmage yes
Bleed or crit?
i will go 2x crit + bleed
wtf
full gorespike tree into the bleed one
unless i really need the leech
which i doubt
progenises is a must have on her imo, chonk>damage its not poe1 glass canon meta
So no leech or life delay?
nah, because it's MoM
if it was non archmage then sure, you want leech and progenesis most likely
Interesting. I can appreciate that level of greed 🙂
You should tell the Poe dev's that then.
We don't have actual confirmation on that do we?
we don't but we do
if that makes sense
The life costs with Archmage and no leech seem a bit scary though
we've already run some calcs in the archmage theorycraft thing with ES recharge rate boosted and eternal youth, it's safely covered
you can pay bloodmage hp cost + archmage + lifetap easily
That's with just hard casting right? No triggered spells (not that the spirit is easy for that)?
||I've seen the node, but the all as extra phys part is confusing me, since it shouldn't do anything for spell bleeds||
though i plan on removing curses and going archmage + coc lategame
well it does say || elemental damage can inflict bleed ||
Sticking with arc/ball light or considering other options to take better advantage of the base crit?
ball lightning + arc on coc or hardcast arc for bosses, then we're gonna try to cook up a weapon swap comet/freeze shenanigan
but that's too much brain power for now
do with this information as you will
Gotcha. I was just musing some sort of flameblast or something
I don't really care about bleed right now
||Low life infernalist got me acting unwise||
hihi
low life infernalist does indeed look good
just remember that low life threshold in poe2 is changed from 50%
down to 35%
Any idea what to do with tons of mana on a melee build?
or was it 30%? no idea, i think jonathan mentioned it in the ziz interview
archmage? 
That won't do
dont u still need bleed chance for spell to bleed
both monks are looking great for archbonk
I guess sceptre and shield is an option
chayula seems quite chaos dmg oriented though
and invoker looks like the king of coc
all it said is "can inflict" needs more info
Can cast on crit cast any skill/spell even if you dont have the specified weapon equiped?
yea invoker seems best longterm. chayula leech just makes affording triggers and defense super easy thoug
cast on X can only cast spells, not weapon skills
ohhh okay ty
imma play invoker 100%
invoker defensive nodes are crazy
i'm actually glad all ascendancies look really strong
Different from mana tempest?
truee
It's a shield
Ah ok



