#2┃build-planning
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im finna play enki arc witch v2
Earthshatter Warrior : )
ARMOR PIERCING BOLT
Bow Lighting , Cross Ice - hope that Huntress is close to support both..
No clue 😂
spark spark spark spark spark

I wanna do some Templar shit
ARMOUR PIERCING BOLT
havent seen you in a while
Hey guys im in Act 8 fighting the Forgotten Watcher and im stuck, my mercenary feels very weak should i reroll into Monk? I heard its op
same
Yes do Avatar of Fire Bleed monk
LF for fishing build
idk, I feel like I messed up my monk, it doesn't feel that strong
There is no shot EDC will be back on the menu
just roll witch ez
in a functional state
Don't get my hopes up
Last league I found Mamba strike with binos + PF prolif to be nice alternative
Merc battlestaff, fight me
I'm gonna play Chronomancer as 2nd char, I feel like she needs some theorycrafting to get full potential from her and most cooldowns we saw were attacks(Hammer of Gods, Grenades), so pathing there would be tricky
we had comet as a caster hammer of the gods
so if i heard it right you lose the mapwaystone when you die?
i think they said that, yeah, although idk if it's actually one death or running out of portals
You lose the whole map node, and it is one death.
Same as in LE, deaths are gonna be very punishing in endgame progression
Basically you need HC build in SC
Although they have said they are open to adjusting it if it's too punishing in the opinions for a lot of players
So we'll see if that sticks around
i'm really interested to see how it feels. also stuff like the "deadeye" passive that grants tailwind conditional on not being hit
I can't imagine I'll enjoy it, especially since certain content on the atlas map requires pathing to it
Imagine being a step away from one of the towers or uber bosses, dying, and then needing to travel 5+ maps around to get back to it
yeah
imagine dying in the first 5 maps and getting stuck (i'm sure they have some trick to fix this)
They probably do, but in general, I can't imagine not being able to retry the node even with a new waystone feeling good.
we will be building defense lol
the defensive tools from ascendancies seem less generically powerful
Even then, there'll be a moment where you inevitably die to one thing or another
absolutely
And even if it's only a big issue once in a hundred times, people tend to remember that one time a whole lot more
also you need to kill both lieutenants and the guardian without dying?
to get a fortress key
Yes
If you die, they leave and you have to look elsewhere
And no reviving in maps, so if you die, someone else can't res you
That's nasty. So if you're playing solo you have only """1""" portal? What if you play in party, die but the rest finishes the map? If in such case you also get this completion that's softforce of party play.
Either way we will most likely build defense. I wonder if current bosses will have a lot of 1taps that kill 99,9% of builds
Still same map mod rolling
I hate rolling mods on the thousands of the maps
Monk looks good but I have feeling it can be bad at bossing
I'm wagering that if all the old defenses are there, plus active blocking and dodge rolls, it should be more feasible
plus enemies are designed differently
and moving while attacking too
So far the explosive fireball one looked good and i also like how the slam totems looked
Wonder how much 50 spirit per totem is
Map device opens 6 portals, but then he says "if you die then the map can no longer be run", so definitely unclear
you can leave a map for non death reasons
i assume (hope) its bricked on death
ive always felt like the game would benefit from mechanics / difficulty between hardcore and softcore
since on sc it very quickly becomes about grind and clear speed, who cares if u die
when hardcore is the complete opposite
imo this is one of my favourite additions i hope they keep it
So CI/MoM seems really good in concert now. But with the Monk Ascendancy for instant mana leech AND applying mana leech to ES it seems crazy tanky.
Have we seen any Dual Strike esque skills teased?
Will all the current skills be available for EA? I'm specifically thinking about spear skills (and spears in general)
sprear tab do exist in the gem menu
they didnt click on it so who knows
"there are also a few mtx on weapon types that are unavailable at the start of early access, once classes that use those weapon types are added, those mtx will be available to use"
im not sure if by that they mean just the mtx will be unavailable, or if the weapon types themselves will be unavailable
but i think it might be the weapon types
So probably not? :/ It's confusing that they keep saying "this class uses X weapon" when they also say "all classes can use all weapons". Kinda seems like they are trying to get us to use specific weapons/skills for specific classes
the special implicit is more beneficial to a certain ascendancy more like
Possibly. I wanted to play Huntress because of spears, but I can settle for a Chaos spear monk. So I'm hoping it'll be available 😂
so you should still be able to use anything, most of them would just be a lot less useful
like in poe1 if you arent building a melee witch no melee weapons will be good for you
the ascendancies dont specify weapon types
so huntress might not even be the best class for some spear builds anyway
it would have good access to spear nodes on the tree because of its starting point, but maybe some other class would have some really broken combo with some spear skill
Yea I think that's absolutely true. I'm just confused why they repeatedly say classes use specific weapons. I guess it's just language for non-PoE players, to not confuse them?
even the 2 hander on 1 hand thing is a keystone
not unique to the warrior
sounds like anything that related to weapon builds will be on the tree
its less overwhelming to start off with sterotypes for each class
Yea that's probably it
its pretty much the same in poe1
anyone in #1┃new-player-in-campaign-help I'll just tell them to play spells on witch, melee on duelist or marauder
even tho you can still do spells or even minions on champion
its alot easier to just stick with the general archetype
They're trying to establish more class identity and make it easier to digest for new players
The livestream basically didn't assume any poe1 knowledge at all either
anyone got a list of all the info we have? like skills and stuff. like a wiki?
PoE2DB has all the skills we've seen
And seems to have the uniques we've seen too
God i hate that they changed the wording, i get "Spirit Reservation Efficiency" wouldn't make sense but i was like "these are...all downside?" for a hot second
Oh hey Crit is a real term used now

Level 9 & 11 Ranger Bow Skills..
Looks like Tornado Shot is back on the menu
I still seem to question why this is balanced?
What does concentration actually do
from the stream I was like "sure 30% max life up front on bosses, that's nice", but since it can be done multiple times I just think
well what about the boss health gating delays being long enough to reset it and you just insta phase them again
it's the thing that does max health damage
oh thank goodness
seems like it, ye
Yea i just checked
Kinda crazy there's an entire ascendancy node for slowing down spells lol
By poe1 standards that's incredibly unreliable
might be useful for endgame though I guess
they finally creates magezerker
sure you take damage, but you no longer have to care about costs right?
And it's reduced by res so only 25% lol
ye, it's basically just life cost skills
But there's a node that gives you buffs based on how much flame you have
So i think you want to pay attention to it
I have no idea. And the way it's worded suggests ignite is going to work completely differently
yeah it looks the same as scorch
And poison stacks but it's not unlimited
Which is probably a good change given how problematic poison builds have been
chance based on a stacker that builds up
and damage based on infernal flame I presume
Well "all damage contributes to ignite chance" is completely meaningless in poe
Since all damage can ignite has nothing to do with your ignite chance
but for minions seems interesting since that makes it seem like it could stack
Like chance to ignite is based off the amount of fire damage you do
status seems a lot more difficult to cause now, in that there doesn't seem to be the distinction between DoT and Hit builds compared to poe1
it's just damage hit harder, DoT and chance because hit harder
ah, I get it, haha old videos ftw
since it's per enemy ignites, on the stacker, having all your minions stack the ignite and you doing it as well, it comes out that when the ignite procs, it scales the DoT based on a magnitude of the hits that stacked it, so IE: big ignite, similar to infinite poison stacking, but made into one instance
which means that damage that didn't end up igniting, just stacking the chance, isn't wasted when it actually procs
and combined with the form change making you take more damage to deal more damage, I suspect she's the epitome of dodging glass cannon with minions as distraction/meatshield
with what is essentially sentinel of radiance with golem respawn
Ailment chance is based on the hit damage
The node says ignite chance and magnitude so your cold damage counts towards your ignite chance
yes, it's shaper of flames
well, witch also seems to get hexblast, but it looks better than poe 1
Both of the witch ascendancies look really good
Curses are giga delayed tho, remember that
But They said that pasive life regen would be more difficult to get than in PoE 1, right?
there didn't look like any nodes on the tree, and vitality is gone so yeah
and then of course here's this...
Oh, yeah I'm looking forward to SRS interacting with that one
Seems like a possible Autobomber that scales off Minion Life and big Ignites
with a revive gap sure
this is probably better though
well, aside from it requiring them to get killed but, ya never know
honestly, from what I can tell, there is a lot easier time making chain casting on all the characters now
plus since it's not poe1 with the awful movement system, you don't need to autobomb for it to feel smooth anymore
Not really, Elemental resistance is bad if you want to kill your minions quickly. And you want to create and kill as many minions in as little time as possible for Minion Instability to deal big damage
there is merit to having minions that can be alive you know, considering the thing you just said about life regen
That's true, but it's cool to have that as passive damage and use Other Fire skills and defensive skills to complement it
Yeah, but clerics don't heal you, only your minions
the clerics was for reviving minions faster
Temporal minions are way better if you're looking to kill them
Such as desecrate
Or RS
if sustain is truly very bad, I probably will just do bloodmage instead of the pyro
True, that one with Giant Blood and strength stacking could be incredible
But it will be quite expensive to scale
ye raging spirits is essentially made for pyromancer autocasting, they probably have low life so minion insta might be bad
Depends on how much you can scale minion life and how much you can scale ignite damage in demon form. In PoE Popcorn SRS was quite powerful because scaling minion life was really easy
And top that with possibly casting 2/3 spells for each minion death that also deal damage, it could be a pretty good clearing combo. Then have another weapon set for a big boss damage skill
IDk I'm really hyped to try it out XD
that cast on minion death is an energy system so it likely requires 5 minion deaths
And you can summon a max of 5 minions for each cast, it's perfect
based on the video showing srs, it will probably just go back and forth on a 4 second period, which is honestly rather slow
Could you tell me which one it is? Been searching it but I couldn't find it
it's similar to firestorm
do you guys think all modifiers to mana will apply to Infernalist's Infernal Flame? So like Mind Over Matter, mana regen etc, Or is it gonna be an entirely different resource that just needs to replace mana in the UI?
it replaces it like monk
the word says replace
Did we see dex or int shields?
No, only Max mana
ye only max should work since it's based off of, but has different properties
damn, probably for the best because there might have been some broken interactions if they did lol
IE: you gain flame on ability use, instead of losing mana, and it builds up to max before you take damage and it resets aka infinite mana
it is similar to bloodmagic tbh
except I don't particularly want to use it considering the demon form makes you deal and take more damage the longer you use it
forgets to turn off demon form... oneshots self moment
It could be good to pair with Chaos Innoculation
ye I was also debating that if life recovery is too bad
You would only take the damage of your ES and you will have3 all of your regen focused in it
hopefully there is some fire to chaos damage taken conversion, that'd be a nice unique to get
or the rat's cage making fire taken as physical instead
It will probably be like a RF, when you get down to 1 HP it automatically turns off
it won't... because it doesn't have a way to do that
I mean with Hellhound mitigating 20% of the damage you take, you can be pretty tanky
just like zerker could kill himself with defiance, this is identical to that
I swear, people have no idea how op this has been for ages
Oh wait, demon form was that you took increased damage from hits, or that you took increasing damage
the pyro thing makes you take a hit of damage equal to max life and ES
with 75% fire res it isn't too horrible, but if demon form can make you take 400% increased damage... you dead
Yeah just heard their wording. You'll have to be very careful and make sure to not have too many stacks of the debuff
hence because I am a consistency player, I will just say, fuck having more damage, you'll never take me alive because I'm lazy
I wonder if Demon form will also count as a shapeshift so it has dedicated skillpoints like the bear form
honestly though, you don't really need the pyro nodes if demon form is good
and you get 4 extra nodes for other things that haven't been shown on her tree
True, with Essence Harvest Mana can be easy to sustain
The build crafting potential in maximizing how long you can stay in demon form to just deal stupid amounts of burst damage towards the end seems really cool though
like look at it
you can be a pyromaniac without getting the node for it, heh
if you are getting those two already, there are 6 others that didn't get shown since those two seem like bread and butter
I don't know if that can be used on witch?
Yes, that was part of the weapon set systems
Not an ascendancy of the Druid or anything
So any character that uses a shapeshift skill will have a 3rd weapon set
too bad the boots are locked for witch though
Would Umwavering Stance make Shield Block (the skill) super OP?
Or is it removing your dodge roll actually supposed to force you down the path of shield block?
?
I'm sure theres a way for directional, nonaoe invulnerability
and I'm also sure that endgame bosses are going to have every ability ignore it
if melee, monk seems super fun later
ranger is still op like always
This, and directional invulnerability will be almost useless when you have an army of enemies swarming you from every side
miss elemancer seems broken
pathfinder looked neat because autobomber capabilities to move and cast without pentalties
each class so far seems to have been well fleshed out
just felt like chrono and pyro seemed off
Why?
So this will be the final 12 classes then - Witch - Sorceress - Templar - Druid - Marauder - Warrior - Dualist - Mercenary - Ranger - Huntress - Shadow - Monk ?
Yeah
Can't speak for zevus. But I think chrono is a super sick idea, but I'd need to see more. Just having those time skills seems more like button bloat than anything else. Of course we haven't seen everything from the ascendancy, so there might be more to it. But I'd personally want some strong passives that augment my skill gems and support setups alongside the active skills
New to poe but I'm looking forward to ranger doing ranger things. Tornado shot looks cool af in poe1
And that charged up shot looks pretty baller too
Do you guys think mind over matter keystone will help with pyromatic pacts negative effect
I asked that same thing just a little ways up for this very reason but no it doesn’t sound like it
Can someone stop me from immediately going for melee bloodmage? 
Bummer im really interested in how mana keystones will effect pyromatic pact
True but i feel like there should still be some overlap
Lifestacking for crit bonus seems fun. Only 2 issues I could see are pathing through the passive tree, and whatever the other passives are on the ascendancy. We only got a glimpse so who knows if the other nodes might be dead nodes for melee or not
Wait, she's the str/int class, right?
witch is pure int
So we're getting 2 int and no str/int?
str/int is templar/druid
So not on early access release, no. But they'll come in time
Starting EA with 2 int classes and no str/int is a bit dumb
Druid was only pulled from EA release recently, along with huntress. I dont think it was a move they specifically decided to go with, but more that they just wanted to work on druid more
Makes sense from their end because they'd obviously want to have the spellcaster (sorc) and minion raiser (witch) classes in as archetypes
since those two are pillars of the archetype
Funny how witch is supposed to be the minion class but both her ascendancies got barely anything to do with minions
If it helps, it was noted by a dev that druid and huntress are first priority as next classes to get out, as they've already been shown a bunch, followed by the others
Yeah it's an interesting move. We'll have to see both what the last ascendancy is, as well as what the other nodes on the 2 we saw have
Oh right there didn't seem to be a path through the middle anymore
How does the new cast on crit work exactly?
Every time you crit, you get "energy", and when you cap out on energy, your socketed skill(s) activate
Can you build it up with spells too now or is it still attacks only?
The cast on crit gem itself is a meta gem, so you put it in the same slot you would put your active skills, and instead of slotting supports, you slot in more skill gems
It says skills, so I figure spells work as well
Using crit spells to proc more spells on bloodmage sounds neat 
blood mage seems like such a good first build too because it seems so versatile, lots of shit plays well with life and crit modifiers
whereas infernalist kinda locks you into fire builds, etc
SRS got its own ascendancy lol
I'm just happy they turned warlock into a proper full ascendancy
Is there some place with all the current gem/class info?
Although it's run by either one guy or a very small team, so I'm not sure if everything from yesterday is in there yet
Wait did they kill off Claws?
Claws are probably coming with the shadow
🙏
Weapons and skills are being released alongside their thematic class. So swords/2h swords with duelist, flails with templar, daggers/claws/traps with shadow?
Can't say for certain, but claws being aligned with shadow makes sense considering we didn't get them with monk or ranger
Just got a bout of worry cuz i realized i havent seen claws mentioned anywhere
Yeah they were shown here
And I think they were dropping during a bunch of the press events from a few months back
traps live, woot
also this wheel is from over a year ago, so things may have changed
Oh what an odd way to categorize things
yeah traps got a huge overhaul. I definitely suggest watching the exilecon video on item design if you want. It's a great watch and goes into great detail about how weapons work, and specifically how they reworked traps entirely
Yall am i cooking
If Demon Form's DoT is based on Life+ES, go Chaos Innoculation, drop all my ES, and get Mind Over Matter
Unfortunately cant use Infernal Flame which we know is Life+ES since it replaces mana though
Wonder how viable actual attack/spell hybrids are gonna be
Hybrid bloodmage scaling both with crit and physical damage maybe
I like that witch gets power offering to turn skeletons into power charges
and then can create super zombies from that
Holy shit this build idea just keeps looking better and better
Sunder guarantees crits against fully stripped enemies and vulnerability strips armor
I don't get this
You take enough ES damage to then manually activate several spells at once?
it is basically like a battery for cast when damage taken but similar to retaliate in poe1
also... somewhere I forget where but it seems to be the same on all of them but spells cost 10 energy per .13 of cast time on the spell
for triggers
Ooo good to know. I was gonna run Snipe for my guaranteed crits but Sunder is more my speed
with a lot of things have like 10-20 base crits, and power charges look free af, I don't think you need guaranteed crit sources that much
Do charges still have passive bonuses?
I recall them saying that's not the case anymore
ye I was wondering if they actually did or didn't too
maybe it's just to power spells usages etc
either way, crit is king, but it may not be needed to run specific skills I guess, though they do have a lot of "force crits" from spell combos now
monk from what I can see gets a lot of it
and turning flicker strike into vaal flicker poe 1 for poe 2 and having it actually hit hard is like a dream for people who like flicker as utility and not as a main skill
apparently it's quite rare to have flicker as a +20% ms utility and engage skill so I guess I'm a niche player
got some of those slow beefy skills in poe1 but feel slow and need to position correctly, slap flicker and faster attacks in some 2link and your objectively bad build now feels a lot more fun
Please tell me petrified blood still exists
We havent seen anything yet
Pain Attunement is reading as very hard to use
My best idea rn is to go Blood Magic
Is this blood magic?

Poison sunder looks kinda nuts if perfect agony still exists
I'm not good enough for paint 
Do we know if evasion and accuracy is what you get from dex?
Or is there a different stat set that is gained from it?
Because I'm thinking about that deadeye ascendancy that kinda seems like it removes the need for accuracy and how that could make into a str/int
What class was supossed to be using the spear again? I kinda wanted to go with that..... maybe mercenary?
Huntress is thematically tied to spears. But she won't be in at the start of EA, nor will spears or spear skills
Sadge..... well the mercenary or witch as clutches
She'll be in sooner than later though, GGG said they're focusing in on classes that were already revealed to come out first. So Druid and huntress should be out before the others
Others being duelist, shadow, templar, and marauder
5 accuracy per dex
could be subject to further change
yeah according to ggg in the interview, the dex conversation is like, a day ruiner lol
any chance we are getting the skill tree before it opens?
Yeah that's why I kinda wondered if the stat had changed
So technically getting that ascendancy keystone could make it so it could be a like str/int char (as long as gems allow ofc)
Oh well... Enough Dex for equipping the bow as well
What do y'all think of this combo? Idk what my main damage would be, it'll probably depend on other unarmed skills or if you can use unarmed with one-handed weapons in your other hand
Praying for some kind of Melee Splash or Ancestral Call for Killing Palm though
I would say that hourglass is pointless for killing palm since killing palm does basically no damage and is solely there to cull enemies and give you the power charge
Hrm fair, was thinking since the description of KP implies that it'll highlight whenever the skill also deals enough damage to kill
So if they cull at 30% but they're at 35% but KP brings them into cull range, it'll cull and they'll be highlighted
And you'd need to ensure you get something like whispers of doom for that second curse
Nah killing palm just culls enemies within culling range
it doesn't need to be the thing that specifically gets them into culling range
But other than that, yeah, seems like a pretty decent setup for those skills in particular. Although you'd still need main damage dealers
I need perfect agony so bad
Yeah, im not sure exactly what. It'll depend on if you can use Unarmed with a one-handed weapon in one hand
Otherwise probably a quarterstaff build
Spearfield seems really cool, though Maim seems useless if it's the same as the first game
Do you think it'd work on Hand or still pointless
Still pointless imo. Hand also isn't a damage dealer, it's just there to apply curses
Its so cool 😔
Oh wait it'd bang on that one Unarmed skill that attaches a chunk of ice to someone
Shattering Palm
So i could do like
Hand of Chayula, Hex Bloom, More Duration, Vulnerability, Frostbite, and then a dif support cuz i think i want faster attacks on my damage dealer
Shattering Palm, Hourglass, Cold Penetration, Fragility
Killing Palm, Soul Drain, Life Drain, maybe Far Reach depending on how that works? Though the skill also teleports you
God the game isnt even out and im already going down the Cold Convert pipeline
I would say that going full unarmed is probably gonna be a tough choice to make imo, unless one of the ascendancy points we haven't seen or the 3rd ascendancy has something specifically for it
Surely not out of the realm of possibility, you may even be on to something if the stars align. But I'm personally not going to deviate super far off meta at that start lol
I think it's probably gonna end up as something like Crossbows
You need a ton of skills but it has the payoff for that
by meta I moreso just mean character themes
They aren't giving me Spears at release date so im gonna try something weird
Hell yeah go for it
My friend is thinking of running a Minion witch build with Merit of Service so ideally id be a ranged build so i could chill and get my passive block but w/e
Extended Combo is an interesting support, wonder what it works on
Ah i see, the skills say if they have that mechanic
Holy shit 140% of base attack speed lmao
and Faster Attacks is % More in the second game
Oh Puncture is COOL in this game
And if there's an increased knockback distance stat, theoretically you could just chain 200% more damage hits over and over
According to a video I just found, ailments will apparently scale off the hit damage so perfect agony is no longer needed???
Think its going to be good to play warrior if you want to use two handed swords/axes? even tho it seems like warriors ascendancy leans abit more towards maces? the gemling ascendancy seems like it can work with alot of builds
Do we know what "Crushing Blows" do?
More stunning
where can you look up this info?

I don't understand these ailment chance supports, isn't it based on building up a threshold with damage now?
control effects will have a 'build up' feature that will allow the eventual infliction of the status effect, even with smaller hits of damage
im considering something similar but idk how accessible crit damage bonus will be early. seems kinda like a bait early game. I also wanted to use totems to apply poisons. Like 2x shockwave totems or ancestral warrior totem + poison chance + corrosion + increased armour break etc.
Idk how good the scaling on totems will be though since they don't use your weapon damage. I feel like they might be kinda shit if their flat damage is bad
Poisons don't stack anymore outside of special cases so totems sound horrible for it now
yeah maybe. i guess it depends how the duration is. but you have to use at least 2 support gems for your setup just to get the poison armour break which is a lot of damage ur giving up
maybe better to use some other skill
Sunder guarantees crits on fully broken targets and bloodmage gets giga crit damage from life
yeah i know but why not use a different skill setup to apply poisons and then have 2 more damage supports on your sunder
Hmm
Bonestorm apparently adds damage to attacks against affected enemies
Could maybe mess around with bonestorm and using sunder whenever fist of war is up
Or hold on
Blasphemy vulnerability and just ignore poison
idk if that would work or not. i feel like vuln wont count as full armour break
but either way it would probably be worth using
i assume it just reduces their max armour from whatever it is so like if they have 5k armour, maybe vuln reduces it to 3k or something and thats still huge because it will cause you to armour break much faster from poison
Poison isn't really the main thing here
I'm currently obsessed with sunder bloodmage and want to figure out the best way to do it
yeah im thinking of the same thing although idk if i will go bloodmage. its probably insane but i dont want to start the game as it. u will have to pivot a lot is the issue
but you need poison for armour break and u need to apply armour break really fast and consistently. thats the problem
because each time u sunder ur removing it
so in a perfect world lets say sunder is 1s cast time for you, you would want the poison you have on the enemy to break their armour in 1 second
which might be pretty hard to do without investment
Yeah but if the sunder applies corrosive poison then it immediately starts shredding the armor again
yeah i know, its just ur giving up 2 support gems that is a big price to pay. thats why i want to find a way to poison with another skill, and then be able to spam sunder with 5 damage supports
Cast on crit some poison spell 
i think using a weapon swap could be strong. like u have 1 setup with lots of armour break nodes or poison nodes, you use some skill to apply poison, then swap.
Im not sure if it would snapshot like that though, like if the poison is breaking armor and you swap and lose all your armour break nodes, do they still apply because they were active when you cast the skill? idk
yeah coc could be good
but idk, im just worried about the damage. im not sure how much poison damage you will need to get armour break fast
and with a spell your scaling is totally different than sunder so thats another problem lol
maybe ancestral warrior totem + sueprcharged slam + poison supports. but then that has the problem of being a bit slow. would be shit for clear but good for bosses
idk its hard to tell. 3500% = 35x i think poison damage is 25% of hit phys/chaos? i forget how itw orks in poe 2
with this i think corrosion will be quite tough to do well
It says stacks at the end, but it doesn't
it does if you have certain passives. maybe other ways to get extra stats
Unless you got the gem or ascendancy
yeah
iirc poison does stack by default, its just not unlimited anymore
ok, so maybe it goes to 3 or 5 or something by default?
i feel like i remember hearing that its 10 stacks but i cant remember where i heard this from
i see
Bruh
so take that with a grain of salt
its info that i consumed after the july event and i cba hunting it back down
The game has changed a million times in the past month
hm so then they changed it again
so it stacks but only w shit like multi poison support
there's also a passive somewhere that doubles stacks
that was shown in the showcase
This could also be outdated for all we know
Pathfinder ascendancy doubles
But it also has 35% less duration
35% less duration feels like a nothing burger penalty if you cant get above like, 10 stacks anyways
real
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im not sure if he talks specifically about poison here
but im watching it atm
ive been trying not to think about builds too hard bc there's just so little info that actually moves the needle on things
2 weeks old video
yeah. i have nothing else to do though lol. its out of boredom more than anything else
thats probably the most recent video we have. i think dreamcore played the game a few weeks ago at some event or something?
iirc he has played the upcoming build
He has videos from a month ago still showing 5 flask slots
im just really curious if passives snapshot. Like lets say you cast a skill that applies an ailment and you have a weapon passive that gives +100% poison damage. If you then weapon swap, do you lose that modifier or not?
that has to do w clearance time on footage
https://youtu.be/nxDFjV20NV4?t=419 ok so apparently its 1 stack by default
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i think with the info we have its safe to assume u will need some level of investment in poison to get corrosion to proc fast enough
Oh, poe2db is still updating with new stuff right now
This looks funny
Poke a few times with fast armour breaker and then clap with fist of war sunder
I'd love to use swords instead but seems like everything is just gonna be mace/staff/shield for now
The only unrestricted skill I saw was a channeled fire swing, which does sound pretty cool actually
I know its very unlikely that anyone has any information on it just yet, probably we wont know till early access opens up, but has anyone heard anything about passives/uniques/items or anyway we might be able to wave the restriction of a skill? ALL, litteraly ALL i want in POE2 is to be able to use Flicker Strike with a SingleDagger like i do in POE1! but from what i can tell atm they have restricted completely to a Quaterstaff skill!? completely screwing me out of the only way i want to & enjoy playing Poe!! im so torn right now im so Hyped for Poe2 but so Gutted they took away the one way i truely enjoy the game!
I wouldn't get your hopes up tbh
Their design philosophy is basically, in poe 1 every weapon is basically the same. Sure there are some implicits that make axes slightly different from swords slightly different from maces. But at the end of the day, you're just swinging stats at enemies. In poe 2, they want each weapon type to have a strong theme and association. So that's why skills are all kinda locked to their own set of weapons. It gives each weapon type a distinct feel and use
You can have a dedicated flicker staff and then use anything else you want to build up the power charges
So guys hear me out, full auto mercenary with bell, flame wall, pierce and ricochet
Might be a tiny bit finnicky if only because to drop the bell you need to have a quarterstaff equipped and have a "combo" going
But yeah, you could absolutely get a combo going with the quarterstaff, drop the bell, and then quick swap to crossbow to start that setup going
Bell looks to have a very low amount of hits it can trigger
This seems more of a staff build where you just pull out the blicky for bosses
You could use Crossbow to build 3 power charges somehow, then swap to Staff and use Flicker Strike to get 4 combo pretty fast
Can something be supported with both this and Hourglass? Thatd be crazy ass damage
Go wild
i would assume so
unless there are serious mechanic changes
the written word would imply that it is the weapon that leeches life. if it were global, i would imagine ggg would write it as "leech % of phys damage as life", rather than "leeches % of phys damage as life".
Path of Maces just 2 weeks away
i wonder how aftershock damage is calculated. Like with stampede, would the damage of the aftershock be based off of the damage of the skill that created the jagged ground, or the damage of stampede?
i would think skill that created the ground
yeah i assume so. i feel like that kind of bricks the build. if you could do some totem shenanigans with jagged ground support and then pop them with stampede it would be strong but only if stampede is scaling the damage
why would that brick the build
because totem damage seems pretty weak to me. idk i could be wrong but i feel like totems not scaling off weapon damage might be pretty bad
unless the numbers are just good. idk. i guess im just assuming they wont be
yeah might brick that specific build
yeah, idk that theres any other really strong ways to get a lot of jagged ground that would have decent damage though
if you dont do totems the dmg should be fine
considering it would be based off of ur actual damage
or of course you can do both
which makes the most sense considering the new link system
dont have to choose
This sounds interesting for coc or something
is there gonna be SSF in early access? or just SC/HC?
They mentioned SSF in the Q&A with ziggyD. If memory serves me right it was towards the back half of the interview. SC/HC/SSF will be there.
ty
Ooo SSF will be around? Good to know
It costs 46 mana to fire this hammer...for 1 second
SSF Question from ZiggyD to JRod and Marrhk: https://youtu.be/nAz85ZwUMko?t=7668 (also, holy crap, they've time stamps from a comment in the description, that makes finding information much easier)
What kind of content do you guys forsee titans excelling at? Deli, ritual, strongboxes doesn't seem to be a good fit for slams because monsters spawn over time.
But slams with titan seems to require setups and then one single large hit
In theory he should make bossing easier because of the nodes we saw. But for mapping content 🤷♂️
Does this belong in this channel? Let me know if not!
I have a build idea for a witch focusing entirely on spiders as minions—no skeletons or other summons. The goal is a spider queen theme.
From what we've seen with the Pokémon-style summoning and blank gems that summon monsters found in the wild, do you think this is viable? Should the witch lean more toward skeletons with a few special summons, or is the idea of having all custom monsters practical?
If it's not a good idea, I might switch to a sorceress instead, as I want to play through the full campaign on one character but don't think I’d enjoy using skeletons the whole time.
We really don't know enough to come to any conclusions tbh. Spectres are a whole can of worms when it comes to poe
Might be great, might work, might be trash, might be impossible. It depends on what kinds of spiders there are, how many you can reasonably summon (i.e. their spirit cost per summon), what kind of damage they can deal, etc
everything becuase i think it will be extremely tanky.
How are skills/supports limited in poe2 again? Is there just a cap on how many skills you can have equipped? And how many can you 6L?
You get 9 skill slots at base, there's at least one way to get more through the gemling legionnaire ascendancy. Each skill can have up to 5 supports, though it might be a bit difficult, as you need to get access to rare jeweler's orbs to get all 5 support slots on each skill.
Supports are limited to one per-character. For example, you can only use Pierce Support on a single skill for your character.
only using revealed gems so it will 100% change but here's something I threw together
hit em a few times with the permafrost bolts til they're frozen and shocked then blast em with frag rounds
Approved 
seems fun, like everything related to crossbows in poe2
though I think gem merc will be better than other classes for combos like this
I really wanted the ez shock from cold damage
gem merc is essentially the "synergy as fuck" class tbh
synergises well with frag rounds + freeze
and we don't even know what else it does
same for stormweaver, I'm waiting until I see the whole class before making a final determination
I'm mostly meaning the 3 skill slots should be pretty unique to him
oh yea
and quality in poe 2 seems to actually be really good
I'm not sure I'll be able to fill them all on launch tbh, I think GL will be better once there's more content and players have a better understanding of all their options
but yeah I just wanted that shock from SW lol
personally ima try out the flame witch first since the ascendancy seemed to have some issues that other classes didn't and probably give some feedback on some things that would make it more enjoyable to play, rather than just buff it. It looks strong, but something seems off for some reason.
infernalist is 100% going to be my second build!
I want to be srs demon mommy
I suspect it's more the temporary(ness) of the demon form because of the alterations of using it with taking increased damage and dealing more over time. It seems that they want to make it similar to guard skills in that you'll use it sometimes and sometimes not, by forcing you to not use it. I would rather there by synergy opportunity to not using and using it in relation to combo usage instead of simply "you take more damage and deal more, the longer you use it".
Armor stacking infernalist with infernal mantle is gonna be ridiculously tanky and will have zero mana issues
is infernal mantle confirmed to be in the game?
yes, but rat cage would be better
I meant cloak of flame
rat cage with armor is what you're thinking of which turns the fire into physical
There's a tree node that makes some of your armor apply to fire damage
No I meant cloak for phys to fire
I was meaning if this makes it into the game, it'd be very good
ooh
since that's a lot of health and ms is always nice
forgo fire res and get ignite immunity charm
It will most likely have way less health
ms on a chest is nice af
also that health bonus is because fire to phys was seen as generally a downside without like 200k armor
since it's in the chest which is where you get most armor
smh they made it EV based
anways, infernalist needs to somehow have a reason to switch forms
currently, I'd rather just keep it on forever if that's possible since it's a transformation which leads to 3rd equipment slot apparently
hopefully there will be some "reasons" why I wouldn't want it on, other than being a glass cannon, that always tended to be a lame reason to not use something I find
Most likely not permanent, they probably want you to use it in conjunction with skill combos or smth
Eventually you'll just kill yourself with overheat I'm assuming
currently we don't know though, so I can hope
He did say during the presentation that you taking increasing dmage over time the longer you stay in
Not sure if it's capped, or if it just scaled like manaburn with tinctures
it will probably end up being a situation of "don't use pyro with it"
otherwise you're probably gonna need rat cage to use it decently long
what exactly is the "heavy" stun? is that just stun? like are those distinct things?
I feel like these nodes are gonna be convert a damage type fully to fire
heavy stuns usually grant damage bonuses to other skills
well it's confirmed she gets shaper of flames, so duh
since shaper of storms exists
Stun is like a half second stagger, heavy stun lasts much longer, 3-5 seconds
ok
ty
I thought that part was self explanatory and went the whole "there can be heavy stun interactions" way, haha
Fire contagion sounds pretty cool
however, even if shaper of flames will be there, (fire proliferation is a support gem), since magnitude is how you get high damage ignites without needing it to stack, it probably won't be on shaper of flames and is only on pyro's second node
this one
bringer of flame might also be just the new shaper of flame though
does everyone just forget that infernalist is still a necromancer
everything else is probably minion related now that I think about it haha
Sure, but calling witch the minion class and then proceeding to show no minion ascendancy stuff is a little bit silly
I am sure that's related to the part where you see tons of minion related things and then the ascendancy was to show off that you are capable of doing stuff as well and are not just a glorified bob that buffs the minions as your only purpose
bloodmage didn't show anything at all btw lol
hmm volcanic fissure with shockwave totem could be nice. i feel like fissures aoe is so small though
probably because bloodmage will end up just being a statstick ascendancy
I'm so torn with bloodmage
I really want to play melee, but I don't exactly feel like mace or staff
monk at least looked fun
early monk was eh though
oh yea I was wrong, that's actually good
demon form is just righteous fire, lul
well, righteous fire that works like rage, meh
I was rather sad that druid wasn't coming on early release since multi forms for different use case seemed fun
instead I have to settle for some rage form cooldown bs that reminds me of why I dislike guard skills
Thank you i appreciate the help!
armour breaker on ancestral warrior totem is actually probably pretty good. since u dont care about damage at all for it.
Wow yeah, easy break automation for sunder
does empowered damage support work on warcries?
Do we know how the auto weapon swap works?
You assign a skill gem to a weapon iirc
Then it auto swaps when you use the corresponding skill
Is it like i can use a spear skill while wielding a Sword and ill swap to my second set with a spear?
Okay cool
Maybe ill run Quarterstaff (Unarmed) and Spear both then
Barrage Empowers, there's two quarterstaff ones, one gives lightning bursts and another wind projectiles
oh wtf i didn teven realize thats a thing, thats sick
im really curious if totems snapshot or not. if they do i feel like totem weapon swaps will be so nice
ah okay I guess poe2db is out of date for some skills
Yeah, im 100% sure those are the skills the support is for
empowered probably solidified as a mechanic in between when we saw the skills before and what they are now
man monk stuff looks fun
this seems like it would be multiplicative so 20% damage taken? seems quite good
I haven't played an EQ build since original ascendancy
Might be time to dust off the ol hammer
(once they add hammers)
Honestly I think I'm just gonna go thematic witch hunter merc as my first class. Two more ascendancy nodes were shown in some videos floating around that show witch hunter gets culling strike and "deal up to 30% more damage to enemies based off of their missing concentration"
Seems like a super straightforward ascendancy, just chunk shit down lol
Play something nice and simple and wait for the real freak builders to come up with more wacky ideas when we discover new uniques and synergies
I want to try my shock idea
But it depends heavily on the rest of the stormweaver nodes
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Merc shown at 55 minutes
Culling strike is good for bossing tho 👀
Also some juicy titan notables shown at 10 min. rucksack is back lol
You know if stormweaver is in there?
P sure they changed culling strike to only cull at like 5% for uniques I think
where were those nodes shown?
were those in the main reveal vid?
Oh rip nvm trash lmao
I just posted the video above
oh sick, yeah im looking at the titan nodes atm
is this the second node he has allocated or not? hard to tell and his cursor is bugged i think
it's a thing in poe 1 as well, not noticeable in game, where the text box lags behind a tiny bit when you're zooming through a passive screen
yeah, i assume it is the one he has allocated
im not too sure how good that is at least on the build i wanna play. i might skip that line
probably get the stun nodes, the life node, and the armour node
Imagine though- Instant 30% chunk, deal 30% more assuming that wipes their concentration, then cull
I would like Witchhunter but i dont like the sound of how the instant damage works. If its a % chance on a unique boss on only the first time i hit them that sounds like cancer
Yeah that's why I'm thinking I wanna go witch hunter for my first playthrough. Even if I completely brick the build, I can let the reverse cull and regular cull carry me lmao
Im gonna go Gemling i think
Melee Gemling
Little bit more spice than Titan or Witchhunter or such, but not doing some crazy shit like Acolyte might let you do
Rn my brain is at tree 1 is Spears (or probably swords until spears are out), focusing on big damage numbers with Ice Spear or such, then tree 2 is all in on attack speed, and is using a quarterstaff so that i can use the debuffing Unarmed attacks
note that neither swords nor spears will likely be in at launch. Only when duelist and huntress respectively get added in
And also, you only get around 30 points for the dual weapon tree, not two entire trees
If swords aren't in im gonna riot
better get that pitchfork ready lol
But spears wont be in either
correct
How am i gonna riot now
torch it is lol
Riot quarterstaff
Do we know if Rhoa mount is still in the game?
so you can ascend entirely through 1 trial or the other if u want? or how does that work? like could you get all 4 of ur ascendency points in chaos and never do sekehma?
Yes you can do just one trial for all your points, for Sekhema you have to do 1, 2, 3, and 4 floors for all your ascendancy points, and for Chaos idk what the breakpoints are but further into the waves. And you have to do them separately since the entrance coins specify the number of floors/rounds
i see. i feel like chaos is SO much faster to do... unless you really want your first ascendency pt or you just dont care about time, its better to just do all in chaos
although i guess you would need mroe keys to the trial which they didnt say how to get
Remember these are reworked versions of Sanctum and Ultimatum, just because poe1 ultimatum is quick doesn't mean poe2 ultimatum will be
It was reworked into it's own entire endgame mode for a reason
Do we know which nodes these are connected to so i can fill out some of the Witchhunter's wiki page?
cull was by itself, but idk about the other
Pitiless Killer goes to Witchbane it seems
Based now i just have to figure out how to edit the wiki, if its even public editing
no mercy is top middle
That would be after Judge, Jury, and Executioner then
the one below it is witchbane
Witchbane is the one to the left of No Mercy
the image from reddit is probably inaccurate
My assumption would be Pitiless after JJE
I'll check the livestream vid again
Assuming Witchbane is the only source of "concentration", itd make sense if No Mercy is after it
Cuz like, yknow
I'm pretty sure JJE and witchbane were mixed up on the reddit post (or possibly changed at some point, but I doubt that considering witchbane eand no mercy are thematically related)
Livestream shows the reddit image to be correct
huh alr then it must have been changed at some point
no idea which source is of the later build
idk which would be later either
I'd just go with the most public one, the livestream
so top middle is Pitiless, below that is JJE
then the two on the left are witchbane and no mercy, witchbane has to be bottom because of no mercy relies on it
does that sound right?
oh that's right No Mercy needs Witchbane
that's 6/8 WH nodes known
do we know if there is any way to make snipers mark spread after being consumed?
The bouncing off walls from mercenary seems like a must pick for almost every class. It theoretically doubles damage or at least provides additional aoe. Imagine all the stuff sorc shoots bouncing off the wall
Where do you consult the skill tree?
Is there already a build planner?
just ascendancies, no one is tracking down regular tree nodes rn
https://www.poe2wiki.net/wiki/Ascendancy_class
Ascendancy classes are subclasses that allow characters to specialize in an archetype specific to the class chosen.
the build planner is called notepad
XDDD
or just spitball in #2┃general whatever works
Chonomancer looks like op as fuck, im pretty new in poe, its possible emulate the typical d2 sorc playstyle?
Telepoer everywhere and spam stuff? XD
kind of but also not really. poe1 was very spammy and zoom zoom. poe2 is supposed to be slower and require more strategy in combat, where you'll need to combo skills to get the best damage
Nice i prefer this formula btw
But as the other guy said, the abilities alone aren’t straight more damage. People like doing more damage.
If they added this ascendancy in PoE 1 for example, it would never get used
Even the ability that lets you walk back time and get your mana/hp back is already in PoE 1, but never used.
how would a mercenary with grenades, poision, multiple projectiles and more damage over time work? think it would be good?
more bombs, more dots, more poision= profit?
if you want to lean hard into poison prob go pathfinder, use any of the multiple bow poison skills. there's no poison skills for crossbows it seems, so if you want crossbow gameplay with a poison theme, I would run gas cloud then explosive grenade + multi proj and actually scale the ignite, not poison
of course you can always weapon swap between a bow and a crossbow and do both!
if you specifically want to be a merc, your ascendancy options are witch hunter and gemling legionnaire
witch hunter looks to be excellent for bossing, focusing on high single-target damage
gemling legionnaire is a bit of a weird case and probably not the best choice
I would go pathfinder if you want to scale poison, infernalist if you want to scale fire, and witch hunter if you want to be able to fuck up rares
this is bad, everyone know elemental mitigation is easier to build and stronger than physical mitigation, cloak of flame is still BIS for infernalist, rat cage will just make it worse and as a witch you don't have access to armor as easily as a marauder
what about %mana loss per second ?
Nevermind, it can be giga big brain with Made to last
ty! yeah its mostly that i want to uset he crossbows as they look amazing! pathfinder might be a better option for poision as you say.
i hope we get to see the passive skills later either this week or next week before the launch ^^
Do we know if warcry power is the same as poe1?
Warcries are enhanced proportionately to the 'power' of nearby enemies, calculated at the time they are used. Normal monsters count as 1 power, magic monsters as 2, rare as 10, unique as 20
infernaly cry really do seem busted if thats the case. 100% damage as extra fire against uniques
im just wondering if there are going to be 1handed crossbows
most likely not as afaik we havent seen anything that might reference them
i think crossbows are gonna function as bows in poe1
yea
altho i wouldnt say no to the 3rd merc spec being a more agile type of a guy with 2 hand crossbows
How many ascendancy points do we have?
8 total probably
hmm so CI+MoM might be a thing now?
Hmm, seems good
Until you run out of mana
With the right corruption this could be crazy on bloodmage
since it's now based off a magnitude system (which is amazing), you don't actually need stacks to the DoT's since the damage gets filled like a battery while "charging" the chance. This means while a DoT is active, you can be charging the next proc chances and magnitude of the DoT effect and ideally have it proc when the duration ends. Also Multi explosions etc don't seem to be that much more beneficial as far as damage, but mana costs are a concern.
pyro flame replaces mana and is gained in place of mana costs up to the max (it reflects maximum mana mods) and then drops to 0% when filled and you take fire damage equal to max life and ES, (reduced by fire res or damage conversion) if you can sustain the damage, it is equivalent to infinite mana.
and yes, that is actually what I planned on doing lol with a mana spamming build
if you can prevent 90% of the damage, and regenerate .5% of that 90% in 10 seconds, that will end up turning the damage into mega heals as you spam mana
I think that it's a very good ascendency that can scale very well in late game and is very strong in early too, can't go wrong with it
just like the good old boneshatter jugg
which might be able to offset the damage drain of demon form
with sometime over 30k life regen per second
(on trauma stacking build, not regular one xd)
I'm glad someone gets what I planned to do haha
now we just need to know if rat cage is still here
because in poe1 it wasn't used that much
or if the rat cage mod is available elsewhere
also what I liked about it in poe1 was not needing fire res
there were ways to get around both in poe 1
being immune yeah
fire DoT was really only an issue in exarch fight but I generally just swapped the chest just for the fight anyways so it wasn't that big a deal
ratcage is one of the more "interesting items" in poe that sees some niche use
since damage conversion order of operations makes it so you unfortunately can't convert all damage taken to physical like I would have hoped haha
it ends up being that you convert everything to fire and physical, since the cold and lightning convert after the fire goes to phys
Ignite is changed a lot, idk the specifics but it’s not a fixed percent of the hit damage anymore
oh really? do u remember where u heard that so i can check it out?
#2┃general message in the poe2 channel a long time ago
they changed it from stacks to magnitude
im probably missing something or calcing something wrong but ignite seems insane on hammer of the gods. maybe some of these multipliers wouldnt apply but i feel like they all should since its all calculated based on the hit damage.
why do u have melee phys there? and to apply ignite in the first place youll have to somehow conevert your damage to fire, or have a fire base weapon
melee phys is just kinda a placeholder. i could put added fire. idk i just feel like there will be some decent support gem that hasn't been revealead that i can put in there.
the ignite would be from infernal cry which if i understand it right on a boss would give you 100% of damage as extra fire damage
i guess added fire would actually make sense, just pretend thats added fire xD
hmm do we know that bosses give 100% power to cry? that sounds pretty op
the main issue i see with ignite is that they did not say anything about % chance
like how do we even know that ignite will be applied?
what if we giga buff 1 skill and it just doesnt apply it?
It's 25% added fire per 5 power, and bosses in 1 give 20 power
then we have to wait like 30 seconds with 0 damage
yeah so 25%*4 = 100% as extra. im not totally sure it will work like that though. that seems very broken lol...
but ignite is applied based on the damage of the hit. so the higher damage the hit, the more likely it is to apply. i definitely could be overlooking that, but im just kind of banking on this hit with hammer of gods being so girthy that it will apply consistently.
who knows if thats the case...
based on the hoit damage with relevance to what? bosses havegiant hp pools
is it compared to enemy hp
or is there some arbitraty dmg thersholds we need to pass
Why did they have to give us such a sweet sword skin in the 60$ pack and start the EA with no sword stuff
i would imagine ignite/bleed/poison isnt based on boss hp
would make those builds feel so bad to play if thast the case
Hey guys, I want to play mercenary at the release, any tips to play it ?
it seems much more clear in poe1, not sure why they make such muddy mechanic in poe 2
poeple said shattering your frost wall from frost ammo does giga dmg, so u can try building around that
but we do, people screenshotted tooltip/explanation of ignite from showcases
its just nobody knows wtf are the numbers behind it
@midnight bolt So I start as mercenary ?
I'm talking to @midnight bolt not a troll thank you
Lol
What I wanted to know is : Do I MUST start as mercenary to play mercenary or another way is viable ?
huh?
Cast on crit frost walls did look cool from the monk gameplay
No wait they were cast on freeze
mercenary is just a starting class that starts with it and has easiest aceess/synergy
well with mecrc u just shoot ice bolts then shotgun armor rounds in it, and it explodes
ez
i think 3 technically
cause you shoot then need to swap ammo and shoot another skill
not sure
That doesn't sound pleasant
but 1 button gameplay will be left in shambles anyways, wouldnt suggest anyone expect that
I'd rather play with 1 main spammable skill and a bunch of stuff on cooldowns or conditions
good luck
BUT the gameplay is different of the other classes
Gameplay is based on skills not classes
classes is what you start with on your passive tree, it doesnt alter gameplay, what SKILL/WEAPONS you use matters
I mean it technically does alter gameplay
Just thought of something very neat
Poke with armor breaker and rotate between sunder and some other big nuke with the break consuming support
Since sunder has guaranteed crits, the other skill can get inevitable crit support as well
Its the same in PoE1
Ball lightning wants this
Ball Lightning, Molten Strike, Spark
Eye of winter as well
Soulrend i think
so, support gems in poe2 don't really add damage, but they do take away damage, but that also means they don't need to make bosses as tanky
and apparently shotgunning isn't as much of an issue since they expect that to be the added damage
hmm do we know if we can exert severl cry's on 1 attack?
Which slam looks to be the hardest hitting besides hammer of the gods and sunder?
ahh okay, so better just one big bomb with damage over time and poison or similar?
i do wanna play a poison dot build or similar but the crossbows looks amazing as well
so either going pathfinder for the poison and dot damage more but with crossbows?
based on the wording it sounds like the % chance doesn't particularly matter, and having lower chance might actually be better if the duration gets higher so you can stack in more damage by the time the duration ends instead of resetting the proc
that's for ignite and bleed, poison on the other hand seems to have a lot of force poison skills, but theres also ways to increase the stack count
supercharged slam probably
How viable is cross class stuff in poe actually? I was thibking of starting sorc to become a chronomancer but use a quarterstaff as a weapon. I would need to path down to the dex side of the tree from the start to scale attacks right?
probably. i think it would probably feel pretty rough early on, but should be absolutely doable as you progress
Or to the left to STR/INT
It's basically the bread and butter of every build tbh
Monk is dex/int so you wouldn't need to go far
Apparently weapon-specific nodes are only around the outside, so if you convert your staff damage all to fire or such you should be able to stay all around INT and just grab fire nodes
ahh okay cool, would more skill effect durration affect the poison as well? like leaving spores from toxic rain or similar on the ground longer?
how would i do this? could i just make the staff do lightning damage? can i use support gems on the normal quarterstaff attack or do i have to focus on supporting charged staff to increase my damge with it? or both?
Get a staff with innate elemental damage or a skill that converts phys to your element
There's probably also other ways
Avatar of Fire comes to mind
Sunder and supercharge whack a mole sounds good 
what u gonna do poison with supercharge?
Why poison?
for the armor break?
No
im really hoping totems can be reliable for armor break
im worried that wont work well though
I'm just gonna slap with this and alternate between 2 big break consumers
yeah. might be the way to do it
im gonna try totem + limit + armor breaker
and pray that it feels fine
im worried about the range though. i wonder if there is strike range passives
I recall seeing or hearing something about strikes actually scaling with aoe stuff or something
I wonder if Two handed axes/Swords will even be used that much during EA. Doesnt seem like any ascendancy really wibe with them
oh that would be huge if true
Oh really?
I know that Marauder is suposed to be the axe guy
But who would use the Swords? Duelist?
Yup
i wonder if skills can do multiple aftershocks or just 1 max
There was 1 skill with no weapon requirements on poe2db, but it got edited to maces only at some point
Huntress - Spears
Duelist - Swords/2h swords
Templar - Flails
Marauder - Axes / 2h Axes
Shadow - Traps/Daggers/Claws(?)
Hard to say regarding cyclone since it could be used with any melee weapon in poe 1
Ive heard axes floating around
Idk a source though
Im pretty sure those are Whirling Blades and Bladestorm
question kind of new here but want to do summoner build should i go specter or flame golems?
this is build planning for poe 2. I'd check out #1┃build-planning or #1┃new-player-in-campaign-help

So corrupted blood isn't bleed+ anymore?
Seismic cry does instant damage as well
Corrupting seismic could be used as a primary damage source 
Strength Stacking we are so back
Combine with cooldown skipping on warbringer
is this a joke?
it's voice activated you have to wail to block
trolled
wtf we have a tool already?
do we know if skills snapshot? for example if i apply ignite or any dot by weapon and then swap to another weapon whats gonna happen to the dot
idk couldnt find it from vipers post
wdym?
lmao
this....
ph that's neat
looks like it just takes the poe2db gem page and lets you arrange them
Sucks that it's a dot
Won't work with bloodmage's crit node
Man
Maybe I should just do an ignite infernalist first
Or maybe they should hurry up and reveal rest of the bloodmage nodes
what do you guys think could the pathfinder vine build be viable?
well it's a utility skill so it will probably be used in lots of builds
heard them talking some bout arrows infcliting the same like the same kind of "pullback"
/snare
Hey guys im planing on doing the Ranger with the toxic-rain build from poe1. Anyone else going ranger/longbow toxicity?
Hey guys, will we have more information of spell / ascendancies or any news before release ? I'm not sure about what I want to play ( Blood mage I think ?) And I'm afraid to do 50hours campaign and restart because I don't like my class 😦
You think Support Increased Armour break works if the main skill is Ancestral Totem with Armour break 'supp' ?
this is what im gonna be trying. in theory i think it should work. im worried about the range of the totems though using a strike skill. like if a boss moves and you have to recast it, it will be clunky
was hoping theres some strike range on tree somewhere to help with that a little but either way its gonna be clunky
yeah me either lol. although maybe with juiced attack speed it would feel decent.
i want to use the totems and spam leap slam for stun buildup
ahah same
if that doesnt work, ill probably do rolling slam instead and just not use armour break memes
im on this kind of "rota" atm, very experimental but it makes me think a bit and discover the game at least :d
we miss 90% of info anyway :d
yeah. i think hammer of the gods will be best to use
im gonna do similar build. i think i will use hammer of gods for bossing and rares. earthquake for map clear
yeah. i am just hoping this will almost 1 shot bosses. i can make up the rest of the damage with earthquake or sunder maybe
and maybe use second wind on hammer if i need to
yeah thats what i was afraid of, boss seem really tanky
Hello ! 👋 , I was hoping someone could help point me towards some help, I have been looking into what build i want to run for my first play through and i remember my old days loving essence drain, I was looking up some skills with this and see there appears to be a whole bunch of new skills that could work amazing with it like Profane Ritual and Dark Effigy. I was hoping to find more information regarding this stuff if anyone knows any YTbers or streamers that have said anything about theory crafting or looking at these builds or even forum posts ect would be a great help ! 😄
So any theorycrafting or build planning right now is kind of super rudimentary. Even though we have a good chunk of the skills, supports, and a couple of ascendancy points, we are still missing a TON of information. The best we can do right now is kind of pick and choose the few ascendancy points we were shown and pick an ascendancy from that. But if it helps, there is a database of all the skills and supports that were ever shown over at https://poe2db.tw/us/Skill_Gems . There's another page for all the supports. But note that a lot of these are just taken from screenshots and clips of videos that may be wildly out of date by now.
tl;dr we don't know nearly enough to come up with any sort of actual solid build lol
ahhh yes that is what i was using to find the new ones such as Dark Effigy, unfortunatly i wont really know what that one does till we get in it seems the tool tip of the skill itself does not really make any sense to me
Yeah a lot of the skills added to the db were just added from like, screenshots, random clips, etc. So that may have just come from a clip before it had any stats or anything associated with it or something like that. It's a bit all over the place for now haha
If it helps, there's this site (excuse the weird ai slop thumbnail for it) https://poe2skills.com/
That will maybe help put something together. I haven't used it myself, but others seem to find it helpful
One of the biggest things that intreagued me about it tbh was a Spirt skill I had seen in one of the video's called Blasphemy Which sounds like it could be a interesting chaos version of RF 😄
Yeah blasphemy might be better this time around considering curses have an activation delay now, and we're not super hard pressed for reservation (at least for now) like we are with mana res in poe 1
ya i think with it taking 30 spirit per curse should be fine too in a chaos build because realistically you just need despair in there and that should give a significant damage buff .... hopefully haha ! 😄
skill building looks insane from these screenshots 😭
What’s likely to be a good class to make low APM/non-clicking builds? Witch seems likely. What about sorceress? Not super keen on the spinning builds , I would like more magical explosions for the ambience. I do like chain lightning.
Blasphemy just turns curses into passive auras
The fact that bloodmage is forced to pick a negative point in the first ascendancy has just now finally sunk in
And assuming the green text screenshot is accurate with node placement, you couldn't even pick all the revealed ones together
it has positives too like overlife, being able to double its life pool, it was mentioned in a QA yesterday - as for blasphemy yea i was going to pair it with despair to basically have a constant chaos resistance debuff on all enemies
The overlife makes no sense
You won't get it at all on bosses, and even when you do have it, you just waste it yourself with your life costs
johathan said something about when you pick up the blood orbs that drop they "over heal upto twice your life pool"
yea i can understand that thought for sure
You'll never even notice it unless the numbers are stupidly overtuned
my biggest thing at the moment is that i want to go with the chaos skills which seem to be mostly designed towards witch but i feel like they might fit better with the monk ascendancy trying to build darkness as high as possible to get the extra chaos damage from grasp of the void
Had the same thought
Applying despair with hand of chayula and detonating it with hexblast sounds decent
oh ? its been a while since i have played so please forgive my lack of knowlage on this but you can use a curse like a support gem ?
the only other two skills i dont really know much about are in regards to withering, i dont know if that is new or not and if it is the same as a chaos dot or something completely different, withering presence and withering touch, also withering presence says it witchers enemies what ever that means lol ! 😄
is there even enough info out to start theorycrafting already?
in poe1 withered increases chaos damage taken, presumably it's similar in poe2
https://www.poewiki.net/wiki/Withered
Withered is a debuff which applies a 6% increased chaos damage taken on the affected target, stacking up to 15 times. Each stack has its own independent duration (base duration of 2s), which is not refreshed when applying new stacks.
completely new to poe, after watching the EA info stream, what exactly from each class is exclusive to that class? all the active skills are based on weapon (which can be used by anyone)?
Each class starts in their own position on the passive tree that they share with one other class (12 classes, 6 starting positions), and they have 3 unique ascendancies to pick from
So you could have a warrior with witch curses and summons? You would just have a less efficient route to passives for those abilities?
Yes exactly right
Yep, I can playing a war crying (mainly STR based skills), Bow and Dex armour based Witch (the main INT character) if I want to.
Would it be "optimal" ... maybe but likely not. But if that's what I want to do and gives me joy/fun ... nothing in the game will stop me as long as I meet the attribute requirements (X str, Y dex, Z int)
You could also go the other way, and have a witch dual-wielding two-handed maces and using slams and totems
i would do that if there was character customization
but i want my shadowknight to be big
Usually you want to play to your class' strengths somehow, though. Like in PoE1, some of the most popular Witch builds path to the exact opposite side of the skill tree to pick up bow nodes, but they go Witch so they can benefit from her nearby Minion or Fire nodes, and her minion and ignite ascendancies
Btw if you bought EA you probably have enough for the Maroider body armour, aka the best in the game 
i'm dreaming of a big plate warrior radiating curses and life stealing, i assume it won't work really but going to try anyway 
eq shadowknight pretty much



