#2┃build-planning

1 messages · Page 1 of 1 (latest)

snow arch
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I plan to throw bombs and shoot a crossbow like a shotgun.

south verge
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im finna play enki arc witch v2

stuck oak
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Earthshatter Warrior : )

west hamlet
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ARMOR PIERCING BOLT

fading isle
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Bow Lighting , Cross Ice - hope that Huntress is close to support both..

chilly bramble
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No clue 😂

glossy wyvern
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spark spark spark spark spark

warm wedge
tropic oak
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I wanna do some Templar shit

pastel coyote
west hamlet
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havent seen you in a while

lethal raven
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Hey guys im in Act 8 fighting the Forgotten Watcher and im stuck, my mercenary feels very weak should i reroll into Monk? I heard its op

pastel coyote
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ye it’s been a lil while

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I be lurking around tho

west hamlet
acoustic cape
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LF for fishing build

heady parrot
west hamlet
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There is no shot EDC will be back on the menu

pastel coyote
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just roll witch ez

west hamlet
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in a functional state

pastel coyote
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ok but

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what if it is

west hamlet
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Don't get my hopes up

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Last league I found Mamba strike with binos + PF prolif to be nice alternative

pastel coyote
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double prolif

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holy

west hamlet
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PF prolif is just ass

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but wrong game

maiden pivot
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Merc battlestaff, fight me

eternal meadow
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I'm gonna play Chronomancer as 2nd char, I feel like she needs some theorycrafting to get full potential from her and most cooldowns we saw were attacks(Hammer of Gods, Grenades), so pathing there would be tricky

atomic halo
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we had comet as a caster hammer of the gods

tropic oak
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so if i heard it right you lose the mapwaystone when you die?

bitter crypt
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i think they said that, yeah, although idk if it's actually one death or running out of portals

static torrent
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You lose the whole map node, and it is one death.

eternal meadow
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Same as in LE, deaths are gonna be very punishing in endgame progression

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Basically you need HC build in SC

static torrent
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Although they have said they are open to adjusting it if it's too punishing in the opinions for a lot of players

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So we'll see if that sticks around

tropic oak
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i'm really interested to see how it feels. also stuff like the "deadeye" passive that grants tailwind conditional on not being hit

static torrent
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I can't imagine I'll enjoy it, especially since certain content on the atlas map requires pathing to it

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Imagine being a step away from one of the towers or uber bosses, dying, and then needing to travel 5+ maps around to get back to it

tropic oak
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yeah

bitter crypt
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imagine dying in the first 5 maps and getting stuck (i'm sure they have some trick to fix this)

static torrent
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They probably do, but in general, I can't imagine not being able to retry the node even with a new waystone feeling good.

tropic oak
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we will be building defense lol

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the defensive tools from ascendancies seem less generically powerful

static torrent
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Even then, there'll be a moment where you inevitably die to one thing or another

tropic oak
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absolutely

static torrent
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And even if it's only a big issue once in a hundred times, people tend to remember that one time a whole lot more

tropic oak
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also you need to kill both lieutenants and the guardian without dying?

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to get a fortress key

static torrent
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Yes

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If you die, they leave and you have to look elsewhere

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And no reviving in maps, so if you die, someone else can't res you

violet dagger
noble bobcat
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Still same map mod rolling

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I hate rolling mods on the thousands of the maps

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Monk looks good but I have feeling it can be bad at bossing

lament storm
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I'm wagering that if all the old defenses are there, plus active blocking and dodge rolls, it should be more feasible

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plus enemies are designed differently

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and moving while attacking too

royal trench
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So far the explosive fireball one looked good and i also like how the slam totems looked

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Wonder how much 50 spirit per totem is

blissful stratus
royal trench
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you can leave a map for non death reasons

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i assume (hope) its bricked on death

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ive always felt like the game would benefit from mechanics / difficulty between hardcore and softcore
since on sc it very quickly becomes about grind and clear speed, who cares if u die
when hardcore is the complete opposite

imo this is one of my favourite additions i hope they keep it

golden swan
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So CI/MoM seems really good in concert now. But with the Monk Ascendancy for instant mana leech AND applying mana leech to ES it seems crazy tanky.

static plinth
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Have we seen any Dual Strike esque skills teased?

shut sand
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Will all the current skills be available for EA? I'm specifically thinking about spear skills (and spears in general)

little wren
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they didnt click on it so who knows

simple acorn
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"there are also a few mtx on weapon types that are unavailable at the start of early access, once classes that use those weapon types are added, those mtx will be available to use"

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im not sure if by that they mean just the mtx will be unavailable, or if the weapon types themselves will be unavailable

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but i think it might be the weapon types

shut sand
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So probably not? :/ It's confusing that they keep saying "this class uses X weapon" when they also say "all classes can use all weapons". Kinda seems like they are trying to get us to use specific weapons/skills for specific classes

little wren
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the special implicit is more beneficial to a certain ascendancy more like

shut sand
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Possibly. I wanted to play Huntress because of spears, but I can settle for a Chaos spear monk. So I'm hoping it'll be available 😂

little wren
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so you should still be able to use anything, most of them would just be a lot less useful

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like in poe1 if you arent building a melee witch no melee weapons will be good for you

simple acorn
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the ascendancies dont specify weapon types

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so huntress might not even be the best class for some spear builds anyway

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it would have good access to spear nodes on the tree because of its starting point, but maybe some other class would have some really broken combo with some spear skill

shut sand
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Yea I think that's absolutely true. I'm just confused why they repeatedly say classes use specific weapons. I guess it's just language for non-PoE players, to not confuse them?

little wren
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even the 2 hander on 1 hand thing is a keystone

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not unique to the warrior

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sounds like anything that related to weapon builds will be on the tree

simple acorn
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its less overwhelming to start off with sterotypes for each class

shut sand
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Yea that's probably it

little wren
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its pretty much the same in poe1

shut sand
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True

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it's definitely more advanced

little wren
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even tho you can still do spells or even minions on champion

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its alot easier to just stick with the general archetype

tropic oak
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The livestream basically didn't assume any poe1 knowledge at all either

random mason
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anyone got a list of all the info we have? like skills and stuff. like a wiki?

static plinth
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And seems to have the uniques we've seen too

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God i hate that they changed the wording, i get "Spirit Reservation Efficiency" wouldn't make sense but i was like "these are...all downside?" for a hot second

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Oh hey Crit is a real term used now

tropic oak
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Uhoh, reduced reservation is back

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What could possibly go wrong

crude hazel
pearl sluice
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Level 9 & 11 Ranger Bow Skills..

Looks like Tornado Shot is back on the menu

real hornet
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I still seem to question why this is balanced?

tropic oak
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What does concentration actually do

real hornet
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from the stream I was like "sure 30% max life up front on bosses, that's nice", but since it can be done multiple times I just think
well what about the boss health gating delays being long enough to reset it and you just insta phase them again

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it's the thing that does max health damage

tropic oak
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Uh that's the other one

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The decimated strike

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Decimating strike

real hornet
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oh thank goodness

tropic oak
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It looks like concentration disrupts casting or something

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I need to re-watch

real hornet
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seems like it, ye

tropic oak
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Yea i just checked

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Kinda crazy there's an entire ascendancy node for slowing down spells lol

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By poe1 standards that's incredibly unreliable

real hornet
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might be useful for endgame though I guess

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they finally creates magezerker

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sure you take damage, but you no longer have to care about costs right?

tropic oak
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And it's reduced by res so only 25% lol

real hornet
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ye, it's basically just life cost skills

tropic oak
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But there's a node that gives you buffs based on how much flame you have

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So i think you want to pay attention to it

real hornet
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that one?

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does ignite stack in poe2 now that poison doesn't stack?

tropic oak
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I have no idea. And the way it's worded suggests ignite is going to work completely differently

real hornet
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yeah it looks the same as scorch

tropic oak
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And poison stacks but it's not unlimited

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Which is probably a good change given how problematic poison builds have been

real hornet
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chance based on a stacker that builds up

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and damage based on infernal flame I presume

tropic oak
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Well "all damage contributes to ignite chance" is completely meaningless in poe

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Since all damage can ignite has nothing to do with your ignite chance

real hornet
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ah and magnitude, I see

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so it means above 50% infernal you get shaper of flames

tropic oak
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Yeah in some form

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But it's going to work differently I think

real hornet
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but for minions seems interesting since that makes it seem like it could stack

tropic oak
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Like chance to ignite is based off the amount of fire damage you do

real hornet
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status seems a lot more difficult to cause now, in that there doesn't seem to be the distinction between DoT and Hit builds compared to poe1

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it's just damage hit harder, DoT and chance because hit harder

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ah, I get it, haha old videos ftw

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since it's per enemy ignites, on the stacker, having all your minions stack the ignite and you doing it as well, it comes out that when the ignite procs, it scales the DoT based on a magnitude of the hits that stacked it, so IE: big ignite, similar to infinite poison stacking, but made into one instance

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which means that damage that didn't end up igniting, just stacking the chance, isn't wasted when it actually procs

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and combined with the form change making you take more damage to deal more damage, I suspect she's the epitome of dodging glass cannon with minions as distraction/meatshield

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with what is essentially sentinel of radiance with golem respawn

strong smelt
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Ailment chance is based on the hit damage

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The node says ignite chance and magnitude so your cold damage counts towards your ignite chance

real hornet
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yes, it's shaper of flames

real hornet
kind totem
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Both of the witch ascendancies look really good

strong smelt
kind totem
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But They said that pasive life regen would be more difficult to get than in PoE 1, right?

real hornet
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there didn't look like any nodes on the tree, and vitality is gone so yeah

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and then of course here's this...

kind totem
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Oh, yeah I'm looking forward to SRS interacting with that one

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Seems like a possible Autobomber that scales off Minion Life and big Ignites

real hornet
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with a revive gap sure

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this is probably better though

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well, aside from it requiring them to get killed but, ya never know

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honestly, from what I can tell, there is a lot easier time making chain casting on all the characters now

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plus since it's not poe1 with the awful movement system, you don't need to autobomb for it to feel smooth anymore

kind totem
# real hornet this is probably better though

Not really, Elemental resistance is bad if you want to kill your minions quickly. And you want to create and kill as many minions in as little time as possible for Minion Instability to deal big damage

real hornet
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there is merit to having minions that can be alive you know, considering the thing you just said about life regen

kind totem
kind totem
real hornet
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the clerics was for reviving minions faster

kind totem
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Temporal minions are way better if you're looking to kill them

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Such as desecrate

real hornet
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if sustain is truly very bad, I probably will just do bloodmage instead of the pyro

kind totem
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But it will be quite expensive to scale

real hornet
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ye raging spirits is essentially made for pyromancer autocasting, they probably have low life so minion insta might be bad

kind totem
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And top that with possibly casting 2/3 spells for each minion death that also deal damage, it could be a pretty good clearing combo. Then have another weapon set for a big boss damage skill

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IDk I'm really hyped to try it out XD

real hornet
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that cast on minion death is an energy system so it likely requires 5 minion deaths

kind totem
real hornet
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based on the video showing srs, it will probably just go back and forth on a 4 second period, which is honestly rather slow

kind totem
real hornet
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it's similar to firestorm

short rover
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do you guys think all modifiers to mana will apply to Infernalist's Infernal Flame? So like Mind Over Matter, mana regen etc, Or is it gonna be an entirely different resource that just needs to replace mana in the UI?

real hornet
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it replaces it like monk

real hornet
static plinth
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Did we see dex or int shields?

real hornet
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ye only max should work since it's based off of, but has different properties

short rover
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damn, probably for the best because there might have been some broken interactions if they did lol

real hornet
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IE: you gain flame on ability use, instead of losing mana, and it builds up to max before you take damage and it resets aka infinite mana

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it is similar to bloodmagic tbh

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except I don't particularly want to use it considering the demon form makes you deal and take more damage the longer you use it

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forgets to turn off demon form... oneshots self moment

kind totem
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It could be good to pair with Chaos Innoculation

real hornet
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ye I was also debating that if life recovery is too bad

kind totem
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You would only take the damage of your ES and you will have3 all of your regen focused in it

real hornet
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hopefully there is some fire to chaos damage taken conversion, that'd be a nice unique to get

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or the rat's cage making fire taken as physical instead

kind totem
real hornet
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it won't... because it doesn't have a way to do that

kind totem
real hornet
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just like zerker could kill himself with defiance, this is identical to that

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I swear, people have no idea how op this has been for ages

kind totem
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Oh wait, demon form was that you took increased damage from hits, or that you took increasing damage

real hornet
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the pyro thing makes you take a hit of damage equal to max life and ES

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with 75% fire res it isn't too horrible, but if demon form can make you take 400% increased damage... you dead

kind totem
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Yeah just heard their wording. You'll have to be very careful and make sure to not have too many stacks of the debuff

real hornet
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hence because I am a consistency player, I will just say, fuck having more damage, you'll never take me alive because I'm lazy

kind totem
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I wonder if Demon form will also count as a shapeshift so it has dedicated skillpoints like the bear form

real hornet
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honestly though, you don't really need the pyro nodes if demon form is good

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and you get 4 extra nodes for other things that haven't been shown on her tree

kind totem
short rover
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The build crafting potential in maximizing how long you can stay in demon form to just deal stupid amounts of burst damage towards the end seems really cool though

real hornet
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like look at it

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you can be a pyromaniac without getting the node for it, heh

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if you are getting those two already, there are 6 others that didn't get shown since those two seem like bread and butter

real hornet
kind totem
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Yes, that was part of the weapon set systems

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Not an ascendancy of the Druid or anything

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So any character that uses a shapeshift skill will have a 3rd weapon set

real hornet
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too bad the boots are locked for witch though

static plinth
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Would Umwavering Stance make Shield Block (the skill) super OP?

Or is it removing your dodge roll actually supposed to force you down the path of shield block?

kind totem
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?

real hornet
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and I'm also sure that endgame bosses are going to have every ability ignore it

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if melee, monk seems super fun later

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ranger is still op like always

kind totem
real hornet
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miss elemancer seems broken

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pathfinder looked neat because autobomber capabilities to move and cast without pentalties

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each class so far seems to have been well fleshed out

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just felt like chrono and pyro seemed off

kind totem
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Why?

spark lynx
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So this will be the final 12 classes then - Witch - Sorceress - Templar - Druid - Marauder - Warrior - Dualist - Mercenary - Ranger - Huntress - Shadow - Monk ?

scenic ivy
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Yeah

scenic ivy
# kind totem Why?

Can't speak for zevus. But I think chrono is a super sick idea, but I'd need to see more. Just having those time skills seems more like button bloat than anything else. Of course we haven't seen everything from the ascendancy, so there might be more to it. But I'd personally want some strong passives that augment my skill gems and support setups alongside the active skills

sturdy flare
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New to poe but I'm looking forward to ranger doing ranger things. Tornado shot looks cool af in poe1

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And that charged up shot looks pretty baller too

soft stag
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Do you guys think mind over matter keystone will help with pyromatic pacts negative effect

short rover
maiden karma
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Can someone stop me from immediately going for melee bloodmage? vanity

soft stag
maiden karma
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They shouldn't at all

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You replace mana with something completely different

soft stag
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True but i feel like there should still be some overlap

scenic ivy
maiden karma
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Wait, she's the str/int class, right?

scenic ivy
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witch is pure int

maiden karma
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So we're getting 2 int and no str/int?

scenic ivy
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str/int is templar/druid

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So not on early access release, no. But they'll come in time

maiden karma
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Starting EA with 2 int classes and no str/int is a bit dumb

scenic ivy
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Druid was only pulled from EA release recently, along with huntress. I dont think it was a move they specifically decided to go with, but more that they just wanted to work on druid more

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Makes sense from their end because they'd obviously want to have the spellcaster (sorc) and minion raiser (witch) classes in as archetypes

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since those two are pillars of the archetype

maiden karma
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Funny how witch is supposed to be the minion class but both her ascendancies got barely anything to do with minions

scenic ivy
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If it helps, it was noted by a dev that druid and huntress are first priority as next classes to get out, as they've already been shown a bunch, followed by the others

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Yeah it's an interesting move. We'll have to see both what the last ascendancy is, as well as what the other nodes on the 2 we saw have

maiden karma
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Oh right there didn't seem to be a path through the middle anymore

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How does the new cast on crit work exactly?

scenic ivy
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Every time you crit, you get "energy", and when you cap out on energy, your socketed skill(s) activate

maiden karma
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Can you build it up with spells too now or is it still attacks only?

scenic ivy
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The cast on crit gem itself is a meta gem, so you put it in the same slot you would put your active skills, and instead of slotting supports, you slot in more skill gems

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It says skills, so I figure spells work as well

maiden karma
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Using crit spells to proc more spells on bloodmage sounds neat KonoThinkoDa

short rover
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blood mage seems like such a good first build too because it seems so versatile, lots of shit plays well with life and crit modifiers

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whereas infernalist kinda locks you into fire builds, etc

scenic ivy
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SRS got its own ascendancy lol

maiden karma
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I'm just happy they turned warlock into a proper full ascendancy

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Is there some place with all the current gem/class info?

scenic ivy
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Although it's run by either one guy or a very small team, so I'm not sure if everything from yesterday is in there yet

static plinth
scenic ivy
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Claws are probably coming with the shadow

static plinth
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🙏

scenic ivy
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Weapons and skills are being released alongside their thematic class. So swords/2h swords with duelist, flails with templar, daggers/claws/traps with shadow?

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Can't say for certain, but claws being aligned with shadow makes sense considering we didn't get them with monk or ranger

static plinth
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Just got a bout of worry cuz i realized i havent seen claws mentioned anywhere

scenic ivy
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Yeah they were shown here

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And I think they were dropping during a bunch of the press events from a few months back

real hornet
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traps live, woot

scenic ivy
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also this wheel is from over a year ago, so things may have changed

static plinth
scenic ivy
# real hornet traps live, woot

yeah traps got a huge overhaul. I definitely suggest watching the exilecon video on item design if you want. It's a great watch and goes into great detail about how weapons work, and specifically how they reworked traps entirely

static plinth
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Yall am i cooking

If Demon Form's DoT is based on Life+ES, go Chaos Innoculation, drop all my ES, and get Mind Over Matter

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Unfortunately cant use Infernal Flame which we know is Life+ES since it replaces mana though

maiden karma
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Wonder how viable actual attack/spell hybrids are gonna be

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Hybrid bloodmage scaling both with crit and physical damage maybe

real hornet
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I like that witch gets power offering to turn skeletons into power charges

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and then can create super zombies from that

maiden karma
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Holy shit this build idea just keeps looking better and better

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Sunder guarantees crits against fully stripped enemies and vulnerability strips armor

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I don't get this

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You take enough ES damage to then manually activate several spells at once?

real hornet
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it is basically like a battery for cast when damage taken but similar to retaliate in poe1

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also... somewhere I forget where but it seems to be the same on all of them but spells cost 10 energy per .13 of cast time on the spell
for triggers

static plinth
real hornet
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with a lot of things have like 10-20 base crits, and power charges look free af, I don't think you need guaranteed crit sources that much

maiden karma
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Do charges still have passive bonuses?

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I recall them saying that's not the case anymore

real hornet
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ye I was wondering if they actually did or didn't too

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maybe it's just to power spells usages etc

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either way, crit is king, but it may not be needed to run specific skills I guess, though they do have a lot of "force crits" from spell combos now

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monk from what I can see gets a lot of it

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and turning flicker strike into vaal flicker poe 1 for poe 2 and having it actually hit hard is like a dream for people who like flicker as utility and not as a main skill

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apparently it's quite rare to have flicker as a +20% ms utility and engage skill so I guess I'm a niche player

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got some of those slow beefy skills in poe1 but feel slow and need to position correctly, slap flicker and faster attacks in some 2link and your objectively bad build now feels a lot more fun

maiden karma
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Please tell me petrified blood still exists

static plinth
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Pain Attunement is reading as very hard to use

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My best idea rn is to go Blood Magic

maiden karma
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Is this blood magic?

static plinth
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Yup

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Same art

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So its close to PA

maiden karma
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I will make it work one way or another

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Treating health as a resource is my passion vanity

maiden karma
maiden karma
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Poison sunder looks kinda nuts if perfect agony still exists

midnight bolt
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i dont see enougfh paint builds in this channel

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🤔

maiden karma
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I'm not good enough for paint breadpensive

sturdy flare
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Do we know if evasion and accuracy is what you get from dex?

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Or is there a different stat set that is gained from it?

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Because I'm thinking about that deadeye ascendancy that kinda seems like it removes the need for accuracy and how that could make into a str/int

sage sorrel
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What class was supossed to be using the spear again? I kinda wanted to go with that..... maybe mercenary?

scenic ivy
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Huntress is thematically tied to spears. But she won't be in at the start of EA, nor will spears or spear skills

digital sail
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omg

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javazon

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wont be the same without farcast hack

sage sorrel
scenic ivy
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She'll be in sooner than later though, GGG said they're focusing in on classes that were already revealed to come out first. So Druid and huntress should be out before the others

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Others being duelist, shadow, templar, and marauder

atomic halo
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could be subject to further change

scenic ivy
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yeah according to ggg in the interview, the dex conversation is like, a day ruiner lol

sage sorrel
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any chance we are getting the skill tree before it opens?

sturdy flare
sturdy flare
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Oh well... Enough Dex for equipping the bow as well

static plinth
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What do y'all think of this combo? Idk what my main damage would be, it'll probably depend on other unarmed skills or if you can use unarmed with one-handed weapons in your other hand

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Praying for some kind of Melee Splash or Ancestral Call for Killing Palm though

scenic ivy
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I would say that hourglass is pointless for killing palm since killing palm does basically no damage and is solely there to cull enemies and give you the power charge

static plinth
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Hrm fair, was thinking since the description of KP implies that it'll highlight whenever the skill also deals enough damage to kill

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So if they cull at 30% but they're at 35% but KP brings them into cull range, it'll cull and they'll be highlighted

scenic ivy
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And you'd need to ensure you get something like whispers of doom for that second curse

static plinth
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Yeah thats a given

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Im really happy Hex Bloom is in, otherwise HoC seems kinda ass

scenic ivy
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Nah killing palm just culls enemies within culling range

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it doesn't need to be the thing that specifically gets them into culling range

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But other than that, yeah, seems like a pretty decent setup for those skills in particular. Although you'd still need main damage dealers

maiden karma
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I need perfect agony so bad

static plinth
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Otherwise probably a quarterstaff build

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Spearfield seems really cool, though Maim seems useless if it's the same as the first game

static plinth
scenic ivy
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Still pointless imo. Hand also isn't a damage dealer, it's just there to apply curses

static plinth
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Its so cool 😔

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Oh wait it'd bang on that one Unarmed skill that attaches a chunk of ice to someone

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Shattering Palm

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So i could do like
Hand of Chayula, Hex Bloom, More Duration, Vulnerability, Frostbite, and then a dif support cuz i think i want faster attacks on my damage dealer
Shattering Palm, Hourglass, Cold Penetration, Fragility
Killing Palm, Soul Drain, Life Drain, maybe Far Reach depending on how that works? Though the skill also teleports you

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God the game isnt even out and im already going down the Cold Convert pipeline

scenic ivy
#

I would say that going full unarmed is probably gonna be a tough choice to make imo, unless one of the ascendancy points we haven't seen or the 3rd ascendancy has something specifically for it

#

Surely not out of the realm of possibility, you may even be on to something if the stars align. But I'm personally not going to deviate super far off meta at that start lol

static plinth
#

I think it's probably gonna end up as something like Crossbows

#

You need a ton of skills but it has the payoff for that

scenic ivy
#

by meta I moreso just mean character themes

static plinth
#

They aren't giving me Spears at release date so im gonna try something weird

scenic ivy
#

Hell yeah go for it

static plinth
#

My friend is thinking of running a Minion witch build with Merit of Service so ideally id be a ranged build so i could chill and get my passive block but w/e

#

Extended Combo is an interesting support, wonder what it works on

#

Ah i see, the skills say if they have that mechanic

#

Holy shit 140% of base attack speed lmao

#

and Faster Attacks is % More in the second game

#

Oh Puncture is COOL in this game

#

And if there's an increased knockback distance stat, theoretically you could just chain 200% more damage hits over and over

maiden karma
eternal pilot
#

Think its going to be good to play warrior if you want to use two handed swords/axes? even tho it seems like warriors ascendancy leans abit more towards maces? the gemling ascendancy seems like it can work with alot of builds

eternal meadow
#

Do we know what "Crushing Blows" do?

eternal pilot
gaunt violet
maiden karma
#

I don't understand these ailment chance supports, isn't it based on building up a threshold with damage now?

pearl scroll
proper pagoda
# maiden karma <:KonoThinkoDa:383727314049171467>

im considering something similar but idk how accessible crit damage bonus will be early. seems kinda like a bait early game. I also wanted to use totems to apply poisons. Like 2x shockwave totems or ancestral warrior totem + poison chance + corrosion + increased armour break etc.

Idk how good the scaling on totems will be though since they don't use your weapon damage. I feel like they might be kinda shit if their flat damage is bad

maiden karma
#

Poisons don't stack anymore outside of special cases so totems sound horrible for it now

proper pagoda
#

yeah maybe. i guess it depends how the duration is. but you have to use at least 2 support gems for your setup just to get the poison armour break which is a lot of damage ur giving up

#

maybe better to use some other skill

maiden karma
#

Sunder guarantees crits on fully broken targets and bloodmage gets giga crit damage from life

proper pagoda
#

yeah i know but why not use a different skill setup to apply poisons and then have 2 more damage supports on your sunder

maiden karma
#

Hmm

#

Bonestorm apparently adds damage to attacks against affected enemies

#

Could maybe mess around with bonestorm and using sunder whenever fist of war is up

#

Or hold on

#

Blasphemy vulnerability and just ignore poison

proper pagoda
#

idk if that would work or not. i feel like vuln wont count as full armour break

#

but either way it would probably be worth using

#

i assume it just reduces their max armour from whatever it is so like if they have 5k armour, maybe vuln reduces it to 3k or something and thats still huge because it will cause you to armour break much faster from poison

maiden karma
#

Poison isn't really the main thing here

#

I'm currently obsessed with sunder bloodmage and want to figure out the best way to do it

proper pagoda
#

yeah im thinking of the same thing although idk if i will go bloodmage. its probably insane but i dont want to start the game as it. u will have to pivot a lot is the issue

#

but you need poison for armour break and u need to apply armour break really fast and consistently. thats the problem

#

because each time u sunder ur removing it

#

so in a perfect world lets say sunder is 1s cast time for you, you would want the poison you have on the enemy to break their armour in 1 second

#

which might be pretty hard to do without investment

maiden karma
#

Yeah but if the sunder applies corrosive poison then it immediately starts shredding the armor again

proper pagoda
#

yeah i know, its just ur giving up 2 support gems that is a big price to pay. thats why i want to find a way to poison with another skill, and then be able to spam sunder with 5 damage supports

maiden karma
#

Cast on crit some poison spell vanity

proper pagoda
#

i think using a weapon swap could be strong. like u have 1 setup with lots of armour break nodes or poison nodes, you use some skill to apply poison, then swap.

Im not sure if it would snapshot like that though, like if the poison is breaking armor and you swap and lose all your armour break nodes, do they still apply because they were active when you cast the skill? idk

#

yeah coc could be good

#

but idk, im just worried about the damage. im not sure how much poison damage you will need to get armour break fast

#

and with a spell your scaling is totally different than sunder so thats another problem lol

#

maybe ancestral warrior totem + sueprcharged slam + poison supports. but then that has the problem of being a bit slow. would be shit for clear but good for bosses

maiden karma
#

Corrosion seems pretty high compared to the dedicated break skill

proper pagoda
#

idk its hard to tell. 3500% = 35x i think poison damage is 25% of hit phys/chaos? i forget how itw orks in poe 2

#

with this i think corrosion will be quite tough to do well

maiden karma
#

It says stacks at the end, but it doesn't

proper pagoda
#

it does if you have certain passives. maybe other ways to get extra stats

maiden karma
#

Unless you got the gem or ascendancy

proper pagoda
#

yeah

pastel coyote
#

iirc poison does stack by default, its just not unlimited anymore

proper pagoda
#

ok, so maybe it goes to 3 or 5 or something by default?

pastel coyote
#

i feel like i remember hearing that its 10 stacks but i cant remember where i heard this from

proper pagoda
#

i see

maiden karma
#

Bruh

pastel coyote
#

so take that with a grain of salt

maiden karma
pastel coyote
#

its info that i consumed after the july event and i cba hunting it back down

maiden karma
#

The game has changed a million times in the past month

pastel coyote
#

hm so then they changed it again

#

so it stacks but only w shit like multi poison support

#

there's also a passive somewhere that doubles stacks

#

that was shown in the showcase

maiden karma
#

This could also be outdated for all we know

#

Pathfinder ascendancy doubles

#

But it also has 35% less duration

pastel coyote
#

35% less duration feels like a nothing burger penalty if you cant get above like, 10 stacks anyways

maiden karma
#

Existence is pain

#

I need more info

pastel coyote
#

real

proper pagoda
#

im not sure if he talks specifically about poison here

#

but im watching it atm

pastel coyote
#

ive been trying not to think about builds too hard bc there's just so little info that actually moves the needle on things

maiden karma
#

2 weeks old video

proper pagoda
#

yeah. i have nothing else to do though lol. its out of boredom more than anything else

proper pagoda
pastel coyote
#

iirc he has played the upcoming build

maiden karma
#

He has videos from a month ago still showing 5 flask slots

proper pagoda
#

im just really curious if passives snapshot. Like lets say you cast a skill that applies an ailment and you have a weapon passive that gives +100% poison damage. If you then weapon swap, do you lose that modifier or not?

pastel coyote
#

that has to do w clearance time on footage

proper pagoda
#

https://youtu.be/nxDFjV20NV4?t=419 ok so apparently its 1 stack by default

#

i think with the info we have its safe to assume u will need some level of investment in poison to get corrosion to proc fast enough

maiden karma
#

Oh, poe2db is still updating with new stuff right now

#

This looks funny

#

Poke a few times with fast armour breaker and then clap with fist of war sunder

#

I'd love to use swords instead but seems like everything is just gonna be mace/staff/shield for now

#

The only unrestricted skill I saw was a channeled fire swing, which does sound pretty cool actually

jaunty rose
#

I know its very unlikely that anyone has any information on it just yet, probably we wont know till early access opens up, but has anyone heard anything about passives/uniques/items or anyway we might be able to wave the restriction of a skill? ALL, litteraly ALL i want in POE2 is to be able to use Flicker Strike with a SingleDagger like i do in POE1! but from what i can tell atm they have restricted completely to a Quaterstaff skill!? completely screwing me out of the only way i want to & enjoy playing Poe!! im so torn right now im so Hyped for Poe2 but so Gutted they took away the one way i truely enjoy the game!

scenic ivy
#

I wouldn't get your hopes up tbh

#

Their design philosophy is basically, in poe 1 every weapon is basically the same. Sure there are some implicits that make axes slightly different from swords slightly different from maces. But at the end of the day, you're just swinging stats at enemies. In poe 2, they want each weapon type to have a strong theme and association. So that's why skills are all kinda locked to their own set of weapons. It gives each weapon type a distinct feel and use

maiden karma
#

You can have a dedicated flicker staff and then use anything else you want to build up the power charges

hushed ginkgo
#

So guys hear me out, full auto mercenary with bell, flame wall, pierce and ricochet

scenic ivy
#

But yeah, you could absolutely get a combo going with the quarterstaff, drop the bell, and then quick swap to crossbow to start that setup going

maiden karma
#

Bell looks to have a very low amount of hits it can trigger

static plinth
#

^

#

Bell doesnt last very long

maiden karma
#

This seems more of a staff build where you just pull out the blicky for bosses

static plinth
#

You could use Crossbow to build 3 power charges somehow, then swap to Staff and use Flicker Strike to get 4 combo pretty fast

static plinth
orchid current
#

i would assume so

#

unless there are serious mechanic changes

#

the written word would imply that it is the weapon that leeches life. if it were global, i would imagine ggg would write it as "leech % of phys damage as life", rather than "leeches % of phys damage as life".

maiden karma
#

Path of Maces just 2 weeks away

strong smelt
#

Yea leeches sounds like local

#

This weapon leeches x%

proper pagoda
#

i wonder how aftershock damage is calculated. Like with stampede, would the damage of the aftershock be based off of the damage of the skill that created the jagged ground, or the damage of stampede?

atomic halo
#

i would think skill that created the ground

strong smelt
#

There's probably just a 2nd tooltip

#

With its own damage

proper pagoda
atomic halo
#

why would that brick the build

proper pagoda
#

because totem damage seems pretty weak to me. idk i could be wrong but i feel like totems not scaling off weapon damage might be pretty bad

#

unless the numbers are just good. idk. i guess im just assuming they wont be

atomic halo
#

yeah might brick that specific build

proper pagoda
#

yeah, idk that theres any other really strong ways to get a lot of jagged ground that would have decent damage though

atomic halo
#

if you dont do totems the dmg should be fine

#

considering it would be based off of ur actual damage

#

or of course you can do both

#

which makes the most sense considering the new link system

#

dont have to choose

maiden karma
#

This sounds interesting for coc or something

proper pagoda
#

is there gonna be SSF in early access? or just SC/HC?

shut ruin
proper pagoda
#

ty

static plinth
#

Ooo SSF will be around? Good to know

static plinth
shut ruin
#

SSF Question from ZiggyD to JRod and Marrhk: https://youtu.be/nAz85ZwUMko?t=7668 (also, holy crap, they've time stamps from a comment in the description, that makes finding information much easier)

cerulean current
#

What kind of content do you guys forsee titans excelling at? Deli, ritual, strongboxes doesn't seem to be a good fit for slams because monsters spawn over time.

#

But slams with titan seems to require setups and then one single large hit

#

In theory he should make bossing easier because of the nodes we saw. But for mapping content 🤷‍♂️

near tundra
#

Does this belong in this channel? Let me know if not!

I have a build idea for a witch focusing entirely on spiders as minions—no skeletons or other summons. The goal is a spider queen theme.

From what we've seen with the Pokémon-style summoning and blank gems that summon monsters found in the wild, do you think this is viable? Should the witch lean more toward skeletons with a few special summons, or is the idea of having all custom monsters practical?

If it's not a good idea, I might switch to a sorceress instead, as I want to play through the full campaign on one character but don't think I’d enjoy using skeletons the whole time.

scenic ivy
#

We really don't know enough to come to any conclusions tbh. Spectres are a whole can of worms when it comes to poe

#

Might be great, might work, might be trash, might be impossible. It depends on what kinds of spiders there are, how many you can reasonably summon (i.e. their spirit cost per summon), what kind of damage they can deal, etc

mental robin
proper pagoda
#

How are skills/supports limited in poe2 again? Is there just a cap on how many skills you can have equipped? And how many can you 6L?

scenic ivy
#

You get 9 skill slots at base, there's at least one way to get more through the gemling legionnaire ascendancy. Each skill can have up to 5 supports, though it might be a bit difficult, as you need to get access to rare jeweler's orbs to get all 5 support slots on each skill.

Supports are limited to one per-character. For example, you can only use Pierce Support on a single skill for your character.

spark silo
#

only using revealed gems so it will 100% change but here's something I threw together

#

hit em a few times with the permafrost bolts til they're frozen and shocked then blast em with frag rounds

maiden karma
#

Approved CE_ThumbsUpCat

real hornet
#

seems fun, like everything related to crossbows in poe2

#

though I think gem merc will be better than other classes for combos like this

spark silo
#

I really wanted the ez shock from cold damage

real hornet
#

gem merc is essentially the "synergy as fuck" class tbh

spark silo
real hornet
#

and we don't even know what else it does

spark silo
#

same for stormweaver, I'm waiting until I see the whole class before making a final determination

real hornet
#

I'm mostly meaning the 3 skill slots should be pretty unique to him

spark silo
#

oh yea

real hornet
#

and quality in poe 2 seems to actually be really good

spark silo
#

but yeah I just wanted that shock from SW lol

real hornet
#

personally ima try out the flame witch first since the ascendancy seemed to have some issues that other classes didn't and probably give some feedback on some things that would make it more enjoyable to play, rather than just buff it. It looks strong, but something seems off for some reason.

spark silo
#

I want to be srs demon mommy

real hornet
#

I suspect it's more the temporary(ness) of the demon form because of the alterations of using it with taking increased damage and dealing more over time. It seems that they want to make it similar to guard skills in that you'll use it sometimes and sometimes not, by forcing you to not use it. I would rather there by synergy opportunity to not using and using it in relation to combo usage instead of simply "you take more damage and deal more, the longer you use it".

maiden karma
#

Armor stacking infernalist with infernal mantle is gonna be ridiculously tanky and will have zero mana issues

spark silo
#

is infernal mantle confirmed to be in the game?

real hornet
#

yes, but rat cage would be better

maiden karma
#

I meant cloak of flame

real hornet
#

rat cage with armor is what you're thinking of which turns the fire into physical

maiden karma
#

There's a tree node that makes some of your armor apply to fire damage

#

No I meant cloak for phys to fire

real hornet
#

I was meaning if this makes it into the game, it'd be very good

spark silo
#

ooh

real hornet
#

since that's a lot of health and ms is always nice

#

forgo fire res and get ignite immunity charm

maiden karma
#

It will most likely have way less health

spark silo
#

ms on a chest is nice af

real hornet
#

also that health bonus is because fire to phys was seen as generally a downside without like 200k armor

#

since it's in the chest which is where you get most armor

#

smh they made it EV based

#

anways, infernalist needs to somehow have a reason to switch forms

#

currently, I'd rather just keep it on forever if that's possible since it's a transformation which leads to 3rd equipment slot apparently

#

hopefully there will be some "reasons" why I wouldn't want it on, other than being a glass cannon, that always tended to be a lame reason to not use something I find

spark silo
#

Most likely not permanent, they probably want you to use it in conjunction with skill combos or smth

maiden karma
#

Eventually you'll just kill yourself with overheat I'm assuming

real hornet
#

currently we don't know though, so I can hope

spark silo
#

soon

#

I won't be playing until day 3 at least

scenic ivy
#

He did say during the presentation that you taking increasing dmage over time the longer you stay in

#

Not sure if it's capped, or if it just scaled like manaburn with tinctures

real hornet
#

it will probably end up being a situation of "don't use pyro with it"

#

otherwise you're probably gonna need rat cage to use it decently long

proper pagoda
#

what exactly is the "heavy" stun? is that just stun? like are those distinct things?

maiden karma
#

I feel like these nodes are gonna be convert a damage type fully to fire

real hornet
#

heavy stuns usually grant damage bonuses to other skills

#

well it's confirmed she gets shaper of flames, so duh

#

since shaper of storms exists

thorny path
real hornet
#

I thought that part was self explanatory and went the whole "there can be heavy stun interactions" way, haha

maiden karma
#

Fire contagion sounds pretty cool

real hornet
#

however, even if shaper of flames will be there, (fire proliferation is a support gem), since magnitude is how you get high damage ignites without needing it to stack, it probably won't be on shaper of flames and is only on pyro's second node

#

this one

#

bringer of flame might also be just the new shaper of flame though

#

does everyone just forget that infernalist is still a necromancer

#

everything else is probably minion related now that I think about it haha

maiden karma
#

Sure, but calling witch the minion class and then proceeding to show no minion ascendancy stuff is a little bit silly

real hornet
#

I am sure that's related to the part where you see tons of minion related things and then the ascendancy was to show off that you are capable of doing stuff as well and are not just a glorified bob that buffs the minions as your only purpose

#

bloodmage didn't show anything at all btw lol

proper pagoda
#

hmm volcanic fissure with shockwave totem could be nice. i feel like fissures aoe is so small though

real hornet
#

probably because bloodmage will end up just being a statstick ascendancy

maiden karma
#

I'm so torn with bloodmage

#

I really want to play melee, but I don't exactly feel like mace or staff

real hornet
#

monk at least looked fun

#

early monk was eh though

#

oh yea I was wrong, that's actually good

#

demon form is just righteous fire, lul

#

well, righteous fire that works like rage, meh

#

I was rather sad that druid wasn't coming on early release since multi forms for different use case seemed fun
instead I have to settle for some rage form cooldown bs that reminds me of why I dislike guard skills

near tundra
proper pagoda
#

armour breaker on ancestral warrior totem is actually probably pretty good. since u dont care about damage at all for it.

maiden karma
#

Wow yeah, easy break automation for sunder

proper pagoda
#

does empowered damage support work on warcries?

spark silo
#

works on anything that empowers

#

idk what empowers

#

nothing on poe2db

static plinth
#

Do we know how the auto weapon swap works?

spark silo
#

Then it auto swaps when you use the corresponding skill

static plinth
#

Is it like i can use a spear skill while wielding a Sword and ill swap to my second set with a spear?

#

Okay cool

#

Maybe ill run Quarterstaff (Unarmed) and Spear both then

static plinth
proper pagoda
#

im really curious if totems snapshot or not. if they do i feel like totem weapon swaps will be so nice

spark silo
static plinth
#

Thats what i looked at

#

I just dont think it uses an Empower keyword

spark silo
#

Yeah that

#

I think the wording is probably outdated

static plinth
#

Yeah, im 100% sure those are the skills the support is for

spark silo
#

empowered probably solidified as a mechanic in between when we saw the skills before and what they are now

#

man monk stuff looks fun

proper pagoda
#

this seems like it would be multiplicative so 20% damage taken? seems quite good

spark silo
#

I haven't even looked at passives yet for my build

#

I'm so excited

spark silo
#

Might be time to dust off the ol hammer

#

(once they add hammers)

maiden karma
#

Lol

#

Maces are hammers

spark silo
#

Oh I thought they were different for some reason

#

Shows how much I play melee 😅

scenic ivy
#

Honestly I think I'm just gonna go thematic witch hunter merc as my first class. Two more ascendancy nodes were shown in some videos floating around that show witch hunter gets culling strike and "deal up to 30% more damage to enemies based off of their missing concentration"

#

Seems like a super straightforward ascendancy, just chunk shit down lol

#

Play something nice and simple and wait for the real freak builders to come up with more wacky ideas when we discover new uniques and synergies

spark silo
#

I want to try my shock idea

#

But it depends heavily on the rest of the stormweaver nodes

eternal meadow
spark silo
#

Closed beta press embargo lifted

scenic ivy
# eternal meadow Where's this from?

Path of Exile 2 has been fully revealed with all new details and over an hour of new gameplay showcasing the end game, ascendency classes, boss battles, skill gem system, weapon loadouts, early access release date and cost and much more!

►Subscribe Here On YouTube For Daily Videos:
http://www.youtube.com/subscription_center?add_user=bestofvid...

▶ Play video
#

Merc shown at 55 minutes

spark silo
scenic ivy
#

Also some juicy titan notables shown at 10 min. rucksack is back lol

spark silo
scenic ivy
proper pagoda
#

were those in the main reveal vid?

scenic ivy
proper pagoda
#

oh sick, yeah im looking at the titan nodes atm

#

is this the second node he has allocated or not? hard to tell and his cursor is bugged i think

scenic ivy
#

it's a thing in poe 1 as well, not noticeable in game, where the text box lags behind a tiny bit when you're zooming through a passive screen

proper pagoda
#

yeah, i assume it is the one he has allocated

#

im not too sure how good that is at least on the build i wanna play. i might skip that line

#

probably get the stun nodes, the life node, and the armour node

static plinth
#

I would like Witchhunter but i dont like the sound of how the instant damage works. If its a % chance on a unique boss on only the first time i hit them that sounds like cancer

scenic ivy
#

Yeah that's why I'm thinking I wanna go witch hunter for my first playthrough. Even if I completely brick the build, I can let the reverse cull and regular cull carry me lmao

static plinth
#

Im gonna go Gemling i think

#

Melee Gemling

#

Little bit more spice than Titan or Witchhunter or such, but not doing some crazy shit like Acolyte might let you do

#

Rn my brain is at tree 1 is Spears (or probably swords until spears are out), focusing on big damage numbers with Ice Spear or such, then tree 2 is all in on attack speed, and is using a quarterstaff so that i can use the debuffing Unarmed attacks

scenic ivy
#

note that neither swords nor spears will likely be in at launch. Only when duelist and huntress respectively get added in

#

And also, you only get around 30 points for the dual weapon tree, not two entire trees

static plinth
#

If swords aren't in im gonna riot

scenic ivy
#

better get that pitchfork ready lol

static plinth
scenic ivy
#

correct

static plinth
#

How am i gonna riot now

scenic ivy
#

torch it is lol

maiden karma
#

Riot quarterstaff

eternal meadow
#

Do we know if Rhoa mount is still in the game?

proper pagoda
#

so you can ascend entirely through 1 trial or the other if u want? or how does that work? like could you get all 4 of ur ascendency points in chaos and never do sekehma?

thorny path
proper pagoda
#

although i guess you would need mroe keys to the trial which they didnt say how to get

thorny path
#

Remember these are reworked versions of Sanctum and Ultimatum, just because poe1 ultimatum is quick doesn't mean poe2 ultimatum will be

proper pagoda
#

well im just going off the videos they showed

#

it was a lot faster

thorny path
#

It was reworked into it's own entire endgame mode for a reason

static plinth
# scenic ivy

Do we know which nodes these are connected to so i can fill out some of the Witchhunter's wiki page?

real hornet
#

cull was by itself, but idk about the other

thorny path
static plinth
#

Based now i just have to figure out how to edit the wiki, if its even public editing

thorny path
#

That would be after Judge, Jury, and Executioner then

spark silo
#

the one below it is witchbane

thorny path
#

Witchbane is the one to the left of No Mercy

spark silo
#

the image from reddit is probably inaccurate

static plinth
#

My assumption would be Pitiless after JJE

thorny path
#

I'll check the livestream vid again

static plinth
#

Assuming Witchbane is the only source of "concentration", itd make sense if No Mercy is after it

#

Cuz like, yknow

spark silo
#

I'm pretty sure JJE and witchbane were mixed up on the reddit post (or possibly changed at some point, but I doubt that considering witchbane eand no mercy are thematically related)

thorny path
#

Livestream shows the reddit image to be correct

spark silo
#

huh alr then it must have been changed at some point

#

no idea which source is of the later build

thorny path
#

idk which would be later either

#

I'd just go with the most public one, the livestream

spark silo
#

does that sound right?

thorny path
#

oh that's right No Mercy needs Witchbane

spark silo
#

that's 6/8 WH nodes known

crystal hearth
#

do we know if there is any way to make snipers mark spread after being consumed?

neat dew
#

The bouncing off walls from mercenary seems like a must pick for almost every class. It theoretically doubles damage or at least provides additional aoe. Imagine all the stuff sorc shoots bouncing off the wall

patent eagle
#

Where do you consult the skill tree?
Is there already a build planner?

spark silo
#

the build planner is called notepad

patent eagle
#

XDDD

spark silo
patent eagle
#

Chonomancer looks like op as fuck, im pretty new in poe, its possible emulate the typical d2 sorc playstyle?

#

Telepoer everywhere and spam stuff? XD

spark silo
patent eagle
errant lark
#

Even the ability that lets you walk back time and get your mana/hp back is already in PoE 1, but never used.

azure pendant
#

how would a mercenary with grenades, poision, multiple projectiles and more damage over time work? think it would be good?

more bombs, more dots, more poision= profit?

spark silo
#

of course you can always weapon swap between a bow and a crossbow and do both!

#

if you specifically want to be a merc, your ascendancy options are witch hunter and gemling legionnaire
witch hunter looks to be excellent for bossing, focusing on high single-target damage
gemling legionnaire is a bit of a weird case and probably not the best choice

#

I would go pathfinder if you want to scale poison, infernalist if you want to scale fire, and witch hunter if you want to be able to fuck up rares

proven rapids
proven rapids
proven rapids
azure pendant
#

i hope we get to see the passive skills later either this week or next week before the launch ^^

proper pagoda
#

Do we know if warcry power is the same as poe1?
Warcries are enhanced proportionately to the 'power' of nearby enemies, calculated at the time they are used. Normal monsters count as 1 power, magic monsters as 2, rare as 10, unique as 20

#

infernaly cry really do seem busted if thats the case. 100% damage as extra fire against uniques

stuck monolith
#

im just wondering if there are going to be 1handed crossbows

#

most likely not as afaik we havent seen anything that might reference them

azure pendant
stuck monolith
#

yea

#

altho i wouldnt say no to the 3rd merc spec being a more agile type of a guy with 2 hand crossbows

white timber
#

How many ascendancy points do we have?

thorny path
midnight bolt
#

hmm so CI+MoM might be a thing now?

gloomy basalt
#

Did they remove bleed from bypassing ES?

#

How do you mitigate CI & Bleed

midnight bolt
#

u can bleed ONLY if you lose life

#

so u are automatically bleed immune

gloomy basalt
#

Hmm, seems good

midnight bolt
#

just realized that this means that mom

#

also makes u bleed immune

#

🤔

gloomy basalt
#

Until you run out of mana

midnight bolt
#

kekw

#

i do hope we will be able to play Ci+MoM builds

maiden karma
#

With the right corruption this could be crazy on bloodmage

real hornet
# azure pendant how would a mercenary with grenades, poision, multiple projectiles and more dama...

since it's now based off a magnitude system (which is amazing), you don't actually need stacks to the DoT's since the damage gets filled like a battery while "charging" the chance. This means while a DoT is active, you can be charging the next proc chances and magnitude of the DoT effect and ideally have it proc when the duration ends. Also Multi explosions etc don't seem to be that much more beneficial as far as damage, but mana costs are a concern.

real hornet
# proven rapids what about %mana loss per second ?

pyro flame replaces mana and is gained in place of mana costs up to the max (it reflects maximum mana mods) and then drops to 0% when filled and you take fire damage equal to max life and ES, (reduced by fire res or damage conversion) if you can sustain the damage, it is equivalent to infinite mana.

real hornet
#

if you can prevent 90% of the damage, and regenerate .5% of that 90% in 10 seconds, that will end up turning the damage into mega heals as you spam mana

proven rapids
#

I think that it's a very good ascendency that can scale very well in late game and is very strong in early too, can't go wrong with it

proven rapids
real hornet
#

which might be able to offset the damage drain of demon form

proven rapids
#

with sometime over 30k life regen per second

#

(on trauma stacking build, not regular one xd)

real hornet
#

I'm glad someone gets what I planned to do haha

proven rapids
#

now we just need to know if rat cage is still here

real hornet
#

because in poe1 it wasn't used that much

proven rapids
#

or if the rat cage mod is available elsewhere

real hornet
#

also what I liked about it in poe1 was not needing fire res

proven rapids
#

uh, ignite would destroy you

#

burning ground too

real hornet
#

there were ways to get around both in poe 1

proven rapids
#

being immune yeah

real hornet
#

fire DoT was really only an issue in exarch fight but I generally just swapped the chest just for the fight anyways so it wasn't that big a deal

#

ratcage is one of the more "interesting items" in poe that sees some niche use

#

since damage conversion order of operations makes it so you unfortunately can't convert all damage taken to physical like I would have hoped haha

#

it ends up being that you convert everything to fire and physical, since the cold and lightning convert after the fire goes to phys

proper pagoda
#

is ignite still based off of 90% of base hit?

#

or is the value different now?

thorny path
proper pagoda
thorny path
real hornet
#

they changed it from stacks to magnitude

proper pagoda
#

im probably missing something or calcing something wrong but ignite seems insane on hammer of the gods. maybe some of these multipliers wouldnt apply but i feel like they all should since its all calculated based on the hit damage.

midnight bolt
proper pagoda
#

i guess added fire would actually make sense, just pretend thats added fire xD

midnight bolt
#

hmm do we know that bosses give 100% power to cry? that sounds pretty op

#

the main issue i see with ignite is that they did not say anything about % chance

#

like how do we even know that ignite will be applied?

#

what if we giga buff 1 skill and it just doesnt apply it?

maiden karma
#

It's 25% added fire per 5 power, and bosses in 1 give 20 power

midnight bolt
#

then we have to wait like 30 seconds with 0 damage

proper pagoda
#

but ignite is applied based on the damage of the hit. so the higher damage the hit, the more likely it is to apply. i definitely could be overlooking that, but im just kind of banking on this hit with hammer of gods being so girthy that it will apply consistently.

#

who knows if thats the case...

midnight bolt
#

based on the hoit damage with relevance to what? bosses havegiant hp pools

#

is it compared to enemy hp

#

or is there some arbitraty dmg thersholds we need to pass

maiden karma
#

Why did they have to give us such a sweet sword skin in the 60$ pack and start the EA with no sword stuff

midnight bolt
#

kinda annoying we dont know anything about those mechanics

#

and 12 days more qq

proper pagoda
#

i would imagine ignite/bleed/poison isnt based on boss hp

#

would make those builds feel so bad to play if thast the case

midnight bolt
#

i mean wouldnt be the first time for ggg

#

we will see

hexed frigate
#

Hey guys, I want to play mercenary at the release, any tips to play it ?

midnight bolt
#

it seems much more clear in poe1, not sure why they make such muddy mechanic in poe 2

maiden karma
#

Crossbow pew pew

#

It's muddy only cause we don't have the tooltip yet

midnight bolt
midnight bolt
#

its just nobody knows wtf are the numbers behind it

hexed frigate
#

@midnight bolt So I start as mercenary ?

maiden karma
#

You start whatever you want

hexed frigate
#

I'm talking to @midnight bolt not a troll thank you

maiden karma
#

Lol

midnight bolt
#

well u asked for a tip to start as merc, thats the only tip i heard of

#

😅

hexed frigate
#

What I wanted to know is : Do I MUST start as mercenary to play mercenary or another way is viable ?

midnight bolt
#

huh?

maiden karma
#

Cast on crit frost walls did look cool from the monk gameplay

midnight bolt
#

i think you are confused abt smth

#

you can play xbow(guns) with ANY class

maiden karma
#

No wait they were cast on freeze

midnight bolt
#

mercenary is just a starting class that starts with it and has easiest aceess/synergy

midnight bolt
#

ez

maiden karma
#

Yeah but that's 2 button gameplay

midnight bolt
#

i think 3 technically

#

cause you shoot then need to swap ammo and shoot another skill

#

not sure

maiden karma
#

That doesn't sound pleasant

midnight bolt
#

but 1 button gameplay will be left in shambles anyways, wouldnt suggest anyone expect that

maiden karma
#

I'd rather play with 1 main spammable skill and a bunch of stuff on cooldowns or conditions

midnight bolt
#

good luck

hexed frigate
#

BUT the gameplay is different of the other classes

maiden karma
#

Gameplay is based on skills not classes

midnight bolt
#

^

#

there is some language barrier here

midnight bolt
maiden karma
#

I mean it technically does alter gameplay

#

Just thought of something very neat

#

Poke with armor breaker and rotate between sunder and some other big nuke with the break consuming support

#

Since sunder has guaranteed crits, the other skill can get inevitable crit support as well

midnight bolt
#

this looks like the most useless thing ever

static plinth
#

Its the same in PoE1

maiden karma
#

Ball lightning wants this

static plinth
#

Ball Lightning, Molten Strike, Spark

maiden karma
#

Eye of winter as well

static plinth
#

Soulrend i think

real hornet
#

so, support gems in poe2 don't really add damage, but they do take away damage, but that also means they don't need to make bosses as tanky

#

and apparently shotgunning isn't as much of an issue since they expect that to be the added damage

midnight bolt
#

hmm do we know if we can exert severl cry's on 1 attack?

maiden karma
#

Which slam looks to be the hardest hitting besides hammer of the gods and sunder?

azure pendant
#

i do wanna play a poison dot build or similar but the crossbows looks amazing as well

#

so either going pathfinder for the poison and dot damage more but with crossbows?

real hornet
#

based on the wording it sounds like the % chance doesn't particularly matter, and having lower chance might actually be better if the duration gets higher so you can stack in more damage by the time the duration ends instead of resetting the proc

#

that's for ignite and bleed, poison on the other hand seems to have a lot of force poison skills, but theres also ways to increase the stack count

crystal hearth
#

How viable is cross class stuff in poe actually? I was thibking of starting sorc to become a chronomancer but use a quarterstaff as a weapon. I would need to path down to the dex side of the tree from the start to scale attacks right?

proper pagoda
static plinth
#

Or to the left to STR/INT

scenic ivy
#

It's basically the bread and butter of every build tbh

maiden karma
#

Monk is dex/int so you wouldn't need to go far

static plinth
#

Apparently weapon-specific nodes are only around the outside, so if you convert your staff damage all to fire or such you should be able to stay all around INT and just grab fire nodes

azure pendant
crystal hearth
static plinth
#

Get a staff with innate elemental damage or a skill that converts phys to your element

#

There's probably also other ways

#

Avatar of Fire comes to mind

maiden karma
proper pagoda
maiden karma
#

Why poison?

proper pagoda
#

for the armor break?

maiden karma
#

No

proper pagoda
#

im really hoping totems can be reliable for armor break

#

im worried that wont work well though

maiden karma
#

I'm just gonna slap with this and alternate between 2 big break consumers

proper pagoda
#

yeah. might be the way to do it

#

im gonna try totem + limit + armor breaker

#

and pray that it feels fine

#

im worried about the range though. i wonder if there is strike range passives

maiden karma
#

I recall seeing or hearing something about strikes actually scaling with aoe stuff or something

eternal pilot
#

I wonder if Two handed axes/Swords will even be used that much during EA. Doesnt seem like any ascendancy really wibe with them

proper pagoda
maiden karma
#

Ascendancies aren't the issue

#

There won't be any skills for them

eternal pilot
#

Oh really?

#

I know that Marauder is suposed to be the axe guy

#

But who would use the Swords? Duelist?

maiden karma
#

Yup

proper pagoda
#

i wonder if skills can do multiple aftershocks or just 1 max

maiden karma
#

There was 1 skill with no weapon requirements on poe2db, but it got edited to maces only at some point

eternal pilot
#

Huh okay

#

Think Cyclone will come with Swords or Axes?

scenic ivy
#

Huntress - Spears
Duelist - Swords/2h swords
Templar - Flails
Marauder - Axes / 2h Axes
Shadow - Traps/Daggers/Claws(?)

#

Hard to say regarding cyclone since it could be used with any melee weapon in poe 1

static plinth
#

Idk a source though

static plinth
wanton gate
#

question kind of new here but want to do summoner build should i go specter or flame golems?

scenic ivy
maiden karma
spark silo
#

So corrupted blood isn't bleed+ anymore?

maiden karma
#

Seismic cry does instant damage as well

#

Corrupting seismic could be used as a primary damage source kek

static plinth
#

Strength Stacking we are so back

static plinth
midnight bolt
#

is this a joke?

midnight obsidian
#

it's voice activated you have to wail to block

atomic halo
#

trolled

pine mulch
#

wtf we have a tool already?

midnight bolt
#

do we know if skills snapshot? for example if i apply ignite or any dot by weapon and then swap to another weapon whats gonna happen to the dot

mental robin
#

idk couldnt find it from vipers post

spark silo
upper bloom
pine mulch
#

this....

spark silo
#

looks like it just takes the poe2db gem page and lets you arrange them

proven rapids
#

Login

maiden karma
#

Sucks that it's a dot

#

Won't work with bloodmage's crit node

#

Man

#

Maybe I should just do an ignite infernalist first

#

Or maybe they should hurry up and reveal rest of the bloodmage nodes

mighty wing
#

what do you guys think could the pathfinder vine build be viable?

spark silo
#

well it's a utility skill so it will probably be used in lots of builds

mighty wing
#

heard them talking some bout arrows infcliting the same like the same kind of "pullback"

#

/snare

elder cape
#

Hey guys im planing on doing the Ranger with the toxic-rain build from poe1. Anyone else going ranger/longbow toxicity?

hexed frigate
#

Hey guys, will we have more information of spell / ascendancies or any news before release ? I'm not sure about what I want to play ( Blood mage I think ?) And I'm afraid to do 50hours campaign and restart because I don't like my class 😦

sterile latch
#

You think Support Increased Armour break works if the main skill is Ancestral Totem with Armour break 'supp' ?

proper pagoda
#

was hoping theres some strike range on tree somewhere to help with that a little but either way its gonna be clunky

sterile latch
#

hmm yeah depends of the AoE i think

#

but i dont see myself manually armor break

proper pagoda
#

yeah me either lol. although maybe with juiced attack speed it would feel decent.

#

i want to use the totems and spam leap slam for stun buildup

sterile latch
#

ahah same

proper pagoda
#

if that doesnt work, ill probably do rolling slam instead and just not use armour break memes

sterile latch
#

im on this kind of "rota" atm, very experimental but it makes me think a bit and discover the game at least :d

#

we miss 90% of info anyway :d

proper pagoda
#

yeah. i think hammer of the gods will be best to use

#

im gonna do similar build. i think i will use hammer of gods for bossing and rares. earthquake for map clear

sterile latch
#

it does look very strong yzh

#

24s is something though 🥶

proper pagoda
#

yeah. i am just hoping this will almost 1 shot bosses. i can make up the rest of the damage with earthquake or sunder maybe

#

and maybe use second wind on hammer if i need to

sterile latch
#

yeah thats what i was afraid of, boss seem really tanky

steep smelt
#

Hello ! 👋 , I was hoping someone could help point me towards some help, I have been looking into what build i want to run for my first play through and i remember my old days loving essence drain, I was looking up some skills with this and see there appears to be a whole bunch of new skills that could work amazing with it like Profane Ritual and Dark Effigy. I was hoping to find more information regarding this stuff if anyone knows any YTbers or streamers that have said anything about theory crafting or looking at these builds or even forum posts ect would be a great help ! 😄

scenic ivy
#

So any theorycrafting or build planning right now is kind of super rudimentary. Even though we have a good chunk of the skills, supports, and a couple of ascendancy points, we are still missing a TON of information. The best we can do right now is kind of pick and choose the few ascendancy points we were shown and pick an ascendancy from that. But if it helps, there is a database of all the skills and supports that were ever shown over at https://poe2db.tw/us/Skill_Gems . There's another page for all the supports. But note that a lot of these are just taken from screenshots and clips of videos that may be wildly out of date by now.

#

tl;dr we don't know nearly enough to come up with any sort of actual solid build lol

steep smelt
#

ahhh yes that is what i was using to find the new ones such as Dark Effigy, unfortunatly i wont really know what that one does till we get in it seems the tool tip of the skill itself does not really make any sense to me

scenic ivy
#

Yeah a lot of the skills added to the db were just added from like, screenshots, random clips, etc. So that may have just come from a clip before it had any stats or anything associated with it or something like that. It's a bit all over the place for now haha

#

That will maybe help put something together. I haven't used it myself, but others seem to find it helpful

steep smelt
#

One of the biggest things that intreagued me about it tbh was a Spirt skill I had seen in one of the video's called Blasphemy Which sounds like it could be a interesting chaos version of RF 😄

scenic ivy
#

Yeah blasphemy might be better this time around considering curses have an activation delay now, and we're not super hard pressed for reservation (at least for now) like we are with mana res in poe 1

steep smelt
#

ya i think with it taking 30 spirit per curse should be fine too in a chaos build because realistically you just need despair in there and that should give a significant damage buff .... hopefully haha ! 😄

main cape
#

skill building looks insane from these screenshots 😭

icy mauve
#

What’s likely to be a good class to make low APM/non-clicking builds? Witch seems likely. What about sorceress? Not super keen on the spinning builds , I would like more magical explosions for the ambience. I do like chain lightning.

maiden karma
#

The fact that bloodmage is forced to pick a negative point in the first ascendancy has just now finally sunk in

#

And assuming the green text screenshot is accurate with node placement, you couldn't even pick all the revealed ones together

steep smelt
maiden karma
#

The overlife makes no sense

#

You won't get it at all on bosses, and even when you do have it, you just waste it yourself with your life costs

steep smelt
#

johathan said something about when you pick up the blood orbs that drop they "over heal upto twice your life pool"

#

yea i can understand that thought for sure

maiden karma
#

You'll never even notice it unless the numbers are stupidly overtuned

steep smelt
#

my biggest thing at the moment is that i want to go with the chaos skills which seem to be mostly designed towards witch but i feel like they might fit better with the monk ascendancy trying to build darkness as high as possible to get the extra chaos damage from grasp of the void

maiden karma
#

Had the same thought

#

Applying despair with hand of chayula and detonating it with hexblast sounds decent

steep smelt
#

oh ? its been a while since i have played so please forgive my lack of knowlage on this but you can use a curse like a support gem ?

#

the only other two skills i dont really know much about are in regards to withering, i dont know if that is new or not and if it is the same as a chaos dot or something completely different, withering presence and withering touch, also withering presence says it witchers enemies what ever that means lol ! 😄

rotund tartan
#

is there even enough info out to start theorycrafting already?

spark silo
vagrant salmon
#

completely new to poe, after watching the EA info stream, what exactly from each class is exclusive to that class? all the active skills are based on weapon (which can be used by anyone)?

thorny path
vagrant salmon
vagrant salmon
#

hot damn

#

witch-knight here i come

shut ruin
static plinth
vagrant salmon
static plinth
#

Usually you want to play to your class' strengths somehow, though. Like in PoE1, some of the most popular Witch builds path to the exact opposite side of the skill tree to pick up bow nodes, but they go Witch so they can benefit from her nearby Minion or Fire nodes, and her minion and ignite ascendancies

static plinth
vagrant salmon
#

eq shadowknight pretty much

static plinth
#

Thats really simple lol

#

In PoE1, basically every build will be using curses (though not Aura ones) and leech