#Wootility v4.6.19 Feedback

1 messages · Page 1 of 1 (latest)

mortal fractal
lethal holly
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w

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WS

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is it more optimized than v2.7.3-beta.6 or just the same in stable?

mortal fractal
frail ermine
topaz viper
safe spire
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idk if this thread connected to Firmware: v2.8.0 or not
but i'm on the 60he
had v2.7.2 before, everything good
as soon as i updated and started playing there was alot of mis inputs / multiple inputs happening
i mainly play brawlhalla and it has an eac idk if there is a problem with that but i reverted to v2.7.2 and everything is back to normal

safe spire
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this is after the update ( i tried so hard to get the most consistant inputs ( there was still input issues ) v2.8.0

frail ermine
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This is so confusing xD can you press keys slowly and see if you get double inputs?

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dont spam like this

safe spire
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i played a game and noticied some inputs like this were i didn't take the action or put my fingers close to the button at all

frail ermine
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You sure you havent touched that key accidentally?

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if you have 0.1 actuation its even more sensitive now and could be the case

tacit canyon
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this is what cooked looks like on this new firmware:

sacred perch
frail ermine
lethal holly
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ive been playing 0.3 global and 0.1 on wasd on beta/test firmware basically since i got the wooting

sacred perch
frail ermine
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yea its normal thats how it should be

lethal holly
sacred perch
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I got global at 2 it’s the 0.1 that’s messing with me now that I updated

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On wasd and ctrl

lethal holly
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o

lethal holly
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isnt that a button youd NEVER want to fat finger

sacred perch
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Yeah well in cs I wanted to have crouch more responsive

frail ermine
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u may also need to disable rt on ctrl if you have it enabled

sacred perch
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Yeah might change ctrl all together to something sane

frail ermine
fluid reef
nocturne wadi
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How do I save this thread?

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Nevermind I just have to type in it

thorn fern
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new fw for me is more stable for osu mania.

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so far so good.

lethal holly
wicked pier
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this is good but input is better than the 2.8.0

lethal holly
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we are on 2.8.0

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wait nvm im dumb

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they silent updated

visual bobcat
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I had to rollback 2.8.0 due to double inputs etc has it been fixed yet

tacit canyon
thorn fern
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new fw comes out?

mint sapphire
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only 2.7.2 have no double click on spacebar for me

lethal holly
languid jay
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latest uwu frimware has A LOT of doubletaps (look at the inputs especially the top one)

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settings

tacit canyon
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@mortal fractal we need that small filter option

if key is released to 4.0 then ignore inputs for .1ms 🙌🏻

languid jay
# tacit canyon <@178235161857490944> we need that small filter option if key is released to 4....

what I tought the reset point could be dynamically changed, so instead of rapid trigger (from current calculation) make a static actuation reset field
for example it activates after 1.3mm and deactivates between 0.7-1.3mm. Pressing and releasing between those a reset thresholds could be set to apply rapid trigger between that field or not. Sometimes when I have to tap fast I only press the switches down to those 2points and mot all the way down, but for maps that accuracy and precision is key, rapid trigger is not really good (for me)
And when I combine a fast map with precision inside I either fingerlock without rapidtrigger or miss entire precision part with rapid trigger

tacit canyon
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its just a weird timing where its registering the bounce

odd sun
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Hey Simon, is it true that the keyboard recognized my o-rings now?

tacit canyon
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Firmware firmcooked

lethal holly
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what happened

tacit canyon
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they never did anything with the double bouncey

lethal holly
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is it an rgb bug?

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or tachyon

tacit canyon
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its a physical thing but it happens even on default wooting

lethal holly
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weird

mortal fractal
mortal fractal
tacit canyon
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Yay testing tonight!

lethal holly
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theres a test debounce 2 now

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cool

undone wolf
lethal holly
tacit canyon
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like 1/25

tacit canyon
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what is the difference between debounce 1 aznd 2

mortal fractal
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There's some minor improvements to the logic on 2. Primarily to eliminate some false positives, I wouldn't expect it to change the behaviour much of filtering out true bounces

mortal fractal
tacit canyon
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regardless its so much better than the 2.8.0

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this is debouncce 2

ornate garden
ornate garden
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Thanks

little saffron
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my wooting is not working after the update unplugged it and plugged it in it is not detecting my wooting

tough spade
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i had same issue @little saffron did u get it figured out?

mortal fractal
tacit canyon
wicked pier
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I cant update my woot60he with the new firware

frail ermine
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why

wicked pier
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IDK I did it with my wooting2he

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I cant even fet the browers to see the keyvaord

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keyboard

frail ermine
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which browser are you using?

normal grotto
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#💬│general message odd edge case malfunction discovered with mod-tap;

in short trying to build "home row modifiers" is not really doable on wooting boards due to this functionality being forced on with mod-tap settings

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if you want to make your A key Ctrl on hold, trying to type normally is kinda impossible with any keysequence of A followed by anything else, as normal overlapping keystrokes when typing activates the Ctrl instead of the intended action, which is simply outputting A

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suggested fix is to simply have the override as a toggle you can turn off, whereby the delay you can set would apply strictly, all the time

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ah, in fact there's even more nuance to it in QMK, Permissive hold deals with sequences of "Hold mod, press and release a key, release mod" and Hold on other key press deals with sequences of "hold mod, press another key (regardless of release order)"

it's all in the article, perhaps if you look into it you can try making it as robust as possible

normal grotto
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tagging @mortal fractal to make sure this feedback is seen since it's an old thread and no indication was given that anyone saw this haha

split bone
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I'm bumping this too. Home row modifier keys are becoming more popular, i'm recently on this bandwagon and I want to give this a go on the Wooting 80HE, but can't atm.

mortal fractal
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That has been on my personal list for a while, I'll see if I can sneak it in soon 👀

normal grotto
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disable toggle would go a long way, but if possible I'd rather see the full suite of functionality:

  • hold key, press-and-release another (permissive hold)
  • hold key, press another (current functionality)
  • default functionality (i.e. no additional logic past hold term)

or explained in other words in the qmk docs: https://docs.qmk.fm/tap_hold#tap-or-hold-decision-modes

normal haven
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Not sure I understand this properly, but basically

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there should be an option to not make the mod key activate automatically and instead only after a delay.

normal grotto
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yeah that's what we want to see, for one

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there are more handling schemes that could be beneficial

normal haven
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Any update on this?

mortal fractal
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Soon™️

normal haven
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noice will test it at home 💪

urban tiger
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I’m experiencing the same delay mentioned above. I have for instance “s” mod tap bound to:

Hold = PG DN
Tap = s

I have disabled JIT, and raised my press delay to 500ms and still experiencing input delay issues. For example when typing the word, “simon”, the input delay causes the word to be “ismon”.

Has this been addressed? I’d love to be able to setup a whole set of home row mod tap functions.

Thank you!