#the-future
1 messages · Page 10 of 1
obviously i want custom enemies
regular enemies should be regular enemies, no lil tweaking
cause “enemy balance” i understand but we are talkin custom maps not a base campaign
look at classic doom maps for example
the average person will be making maps with vanilla enemies
they want custom ones? they learn dehacked (or zscript/decorate)
yeah but what if someone wanted to make a Harder Doom game so they make a map with vanilla enemies that may have more health or extra enemy behavior
the hard doom mod
i mean thats a cool concept on its own
they're fine to make custom enemies, just regular enemies can't be tweaked
this is it
if you let the average joe tweak enemy behavior with a bunch of slider values, you're basically making map anarchy
@woven siren if the map has enemies with health 10x on vanilla enemies and plays poorly just dont play the map
the thing is that there'll be tons of maps like that
but eh, it'd be fine if it worked like GD with rating systems n shit
Unless they have the option to make custom enemies
then people who are passionate may put in the effort
i don't want to have to guess whether or not the imp in front of me is normal or has 100000 hit points
that's the gist of it
i mean its no different to someone wanting 100 cyberdemons in a map and calls it a day
people will be able to have enemies with 10x hp, they just wouldnt be the regular enemies but clear custom demons
yes, just make the demons clearly custom ones
if its a bad map dont play and i dont think its fair to assume just cause 1 person makes a bad map means Everyone will
What's the discussion?
Custom enemies somethin somethin. We shouldnt tweak vanilla enemies etc.
easily accessible custom enemy-making in snapmap
Like a hypothetical Doom Eternal Snapmap?
yes, hypothetical next doom game snapmap
should it let you tweak enemy stats in the editor
also i think you should be able to see in the description the custom enemies, so you can see prior whether or not it may be actually good and not just 95 million imps with 3 billion HP and oneshots everywhere
i'm not against custom enemies
just that i don't want custom enemies to become the norm
imo just leave it with the regular enemies like any sort of level editor
leave it to mods for custom enemies, or at least make them harder to make
yeah but we are talkin abt community creation. just let em do whatever they want is an amazing thing.
Dream game: Doom Maker. No campaign. Game dedicated as a standalone Doom 2016-Eternal Snapmap.
Features all enemies from 2016 and Eternal, uses Eternal's moveset and weapons as a base but allows you to turn off things like the Meathook or Flame Belch for your map if you wish. Make semi-complex 3D maps with base, shitty textures, allow the player to import custom textures to make the map look super nice if they want.
again, look at classic doom maps
thing is, they would be able to do what they want, except have a completely regular mancubi have 10x damage
you're free to make a custom "blue" mancubi with 10x damage, but not a regular one
you can technically do whatever you want, but the crazier shit you want to do, the harder
let me try fleshing something out, hold on
That would just a be a glorified dlc no offense
I mean from what ur saying u think just cause 1 person does it meaning the majority will. I mean if we can change enemy states and player/weapon stats. Thats great on its own too
Good
like are u gonna say players should just make custom weapons?
Low-effort map maker that guarantees the longevity of 2016/Eternal's gameplay? I want that.
At most 30 dollars, probably less, should be free imo
What if i dont want to. I mean i like the idea of me going full shotgun auto with a double barrel
if you want it easily digestible, a "normal" mancubus would basically be a set, unchangeable custom demon with a unique skin, which you can't get anywhere else but from that standard demon
so if you're making a custom mancubi, you can use it's stats, or even change them, but you can't use that skin with your custom mancubi
Bonuses:
- Import Classic Doom .wads as maps into the game, allowing for easy map creation if you don't care about visuals.
- Allow the player to switch between Eternal weapons and 2016 weapons.
- Every enemy has an alt version that is a different enemy. Riot Soldier / Hell Razer, Archvile / Summoner, Hell Knight / Dread Knight, Baron / Armored Baron
- Allow premade chunks to be put into levels, said chunks are arenas from 2016/Eternal.
- Put Deathmatch in the game and allow the player to make Deathmatch maps.
I have just conceptualized the natural progression from Doom Eternal and the perfect release to satisfy 2016/Eternal fans without having to make the series keep iterating on those releases. Now make it, id. Now
i mean the way i interpret this is @woven siren u played like 1000 bad maps and cause now someone has the power to change the game ur obligated to just play the map when u can find someone else’s that is good ig
actually never mind
i know what ur saying i really do. ik exactly what u mean but on the grand scheme of things.
If theres a good map then play that map
if people are too used to the vanilla gameplay anyway, unbalanced custom enemies will be a turnoff
If theres an imp dealing 10000x damage. Do not play that map
you'll only know that after downloading the map and playing a bit, and even then you need to realise it's that 1 imp
because i god for sake will
what is so bad about having it be a lil bit clear it's a custom enemy, ONLY because that 1 enemy is blue isntead of red?
i mean yeah how can u stop that
yea, just make custom enemies distinct
i said that prior
people want a set standard for the game so that they can quantify their skill and build proper muscle memory and game knowledge, any sort of chaos with unbalanced enemies will be ignored
not rlly any different to someone making Peach’s castle on the thumbnail and turns out its actually just my house
Thats just gettin clickbaites
I mean, you could solve the problem with a custom arsenal as well I guess
which has happened. The amount of times i book marked a halo forge map and its nothij at all what i saw in the thumbnail
but there might be a community divide between people who play with the custom enemies and the vanilla players
Well probably not "solve"
my guy that is a total conversion
do u actually know that tho
that's a new game with doom movement
or are u assuming that
the thing is, there MIGHT be
list of custom enemies, their stats, and their amount in the description in like a lil box
because with custom arsenals and enemy rosters, you're basically given the freedom to make a new FPS game with doom movement
Wait so is Brutal Doom a TC?
with a different mapset, yes!
yeah and we are talkin abt Custom creation. I mean u have a choice to find the best maps too
Huh, interesting
Its like saying people will make a shitty map level. Cause there might doesnt mean there wont be good ones.
it doesnt mean this “issue” will ruin it cause its a map editor and in the end of the day. community creation is awesome
also doesnt stop someone modding the game anyway so like yk meh
i mean, there will be people who swear by vanilla
ok and let em be and dont play their maps
u actually believe every map will be revenant with 1000000x health and a shotgun
no i don't??
it's handy to know it prior
or u believe people can be passionate and make their own stuff
i said that i want to know if an imp has 10x hp or not
so ur argueing abt somethin that you know isnt entirely a big deal
Ye cant wait when someone just recreates the vanilla models for custom demon imports. Like i bet u someone will just recreate the vanilla just to specifically mess with you.
my train of thought already resolved itself into agreeing with custom enemies
obviously
but it is, if you have neither a log of custom demons nor a distinction between normal and custom demons it's all just chaos and completely not player friendly
ye so we are back to square 1 of the “Not rlly an issue cause the issue hasnt happened” arguement
ok but if ur a good map maker then u will fix that
its not the game’s fault your map sucks.
Im stating its not an issue cause not 90% of all map makers are like out to get u like a conspiracy theorist
i understand your issue but whose actually this hardcore about maps
no but the game can definitely make sure you know it prior to playing it, AND that it's actually clear
if you have played any game with a custom mapmaker you know that 99% of them are bad
???? so in a custom mapmaker, wanting to have a bit of clarity is somehow bad and hardcore???
ok and 99% is a big percentage. Is there no game with a good variety of maps?
R u saying people arnt passionate and dont actually want to do some good with a map editor
the 1% will be good enough
i genuinely hope you know that there is a distinction between 0 and 1%
classic doom's wads (the ones you hear about) have more quality control solely because you release maps into the wild for people to find out about and play, so wads get around via recommendations
usually there are more then 100 maps aswell 
im messing with u but also saying how outrageous to assume snapmap will fail cause of so many bad maps
where did i assume it was bad
if you have a centralized map maker, you can find other people's shitty maps much more easily
where did u assume people will make so many terrible player friendly maps
i think classic doom has had as much shitty maps as any game with a level editor, it's just that those don't really get passed around a lot except for notorious ones like wow.wad
scroll through any place where you can upload whatever you want and sort by new, and then see what you get
ok then its up to Id to actually yk market some of these amazing maps
yk like a normal community site would
what if i want to use a pinky like an overwatch payload that just wants to walk in a straight line and the enemy team has to Destroy it before the other delivers.
Yeah my issue is very specific but its the same position as you have in wanting to not tweak enemies
the reason 2016 snapmap was so incredible and unique was to customize enemy behavior
cause that isnt somethin common in an In-game map editor
but you literally can have that
it just doesnt look like the "regular" pinky, it would look different
but what if i want to because its how i as the creator want to.
even creator has limits, not having your paynky be 1:1 toa pinky is one of those, because you dont want a pinky
ok but how does that stop someone making a whole bundle called the “Vanilla demons” just so i can import it in for my map to mess around with it too.
its just a never ending circle cause of a dev’s refusal to put the thing that seems obvious to have
you can call things whatever you want, i dont see how that would be relevant
if you want custom demons, you have custom demons
if you want regular demons, you have regular demons
because ur issue was to tweak vanilla enemy stats and someone making models exactly like vanilla which a player can easily assume its vanilla and realize its not
then they would either be able to see in the description there is this enemy that is basically a regular enemy but it gives you the middle finger, or to have a protection on the type of models you can make
so people wont just go around making genitalia everywhere
it would still be an eternal maker, not a generic shooter maker so ofc it will have limits
or rather, a doom maker
war of the titans, i thought yall would be done after 15 minutes
let people flag troll maps
that fixes everything
i think you are forgetting that a doom maker isnt just for makers, it's also for people playing on those maps
Yea but i dont think someone is this much a purist where maps gotta be a certain way
like what if someone just wants to make a cool map not actually a functioning doom level
.....when did i say they can't?
literally the only thing i've been saying is that there should be transparency in what kind of custom enemies there are, and that the regular demons are regular, if you want custom demons you can have custom demons that are not the regular demons
yeah and im just sayin let em do whatever they want. And ur issue isnt rlly paramount cause that can easily apply to any game with map creation and enemy editing so wheres the proof people actually get pissed abt these things that u keep bringing up
Where is the proof people get mad seeing an enemy they originally see in the base game and turns out its a 100000 hp golliathe
i should have listened to my own advice
if u wanna say im illiterate and dont understand what ur saying. Then dont be surprised if someone responded to your take.
you are clearly not capable of having a regular conversation with not caring to interpreted what the other has said
u can always stop replying im all open to resolve
it's called an understanding of game design sweetie look it up
ok so we are game developers now ig?
....are you not while making a map?
anyways i think i can see where you are coming from
am i or did i just want to mess around with a map editor?
if you look all of this through the lenses of someone who just wants to troll, this all makes rather a lot of sense
it just doesnt make sense otherwise
if u want to someone to vouch for u that im a troll then be my guest
i mean, just look at the entire convo
U had moments ago to move on before i started talking with @woven siren
which i do not have any “motivation” to troll them either
- even after multiple times telling otherwise, still thinks that you can not make custom enemies
- whilst being very passionate about a map maker, apparently never cared to actually look at the page of uploads
Never said u couldnt make custom enemies i said allow players to do whatever they want even tweak vanilla enemies cause its their map not yours
and it's IDs mapmaker, not their mapmaker
it has to be made for both the players and the makers, so why not have some set in stone "legacy" demons so that new mapmakers can use those, and some more experienced mapmakers can make their own? and all the while, new players know what the demons are with no coinflips for what weapons will be effective, how much hp they have, how much damage they will do and whatnot. and if a demon is actually unique? the would actually know it!
yeah and u already gave ideas like descriptions, titles, genres, etc.
making the bar of entry even lower is only better
what is the harm in having normal demons be normal except for "but muh skin"
Because some people prefer a tone or style for their maps and want an artistic choice over function.
then they can use those regular demons if they dont care for function
Cause stuff like Difficulty adjustment mods are sometimes my own preference over a developer’s choice
then you can make your custom demons???
Like for example: One of my top mods i use is the Halo 4 rebalance or whatever mod because it fixes vanilla enemies in the campaign way better than what the developers put out and its just that simplicity is fine by me.
and im def going to hell for this take but pretty sure that railgun baron does have a point in wanting to adjust Doom balance for their own personal take sorry @reef bolt 💀
and ill stop pinging every reply now but for #2 Id can easily make an algorithm of sorts to sort maps having things like Featured, Most Replayed etc. to show good maps
why not both
both of what
thought that was in referral to the regular demons being regular mb
that doesnt stop the vast majority being hot dogshit, having just a bit of quality control at worst means the servers are less stressed and people that like seeking for gems have to go through less shit
i mean the way i see it having other ways like uploading your creation on a discord channel here on this server for attention or making youtube videos or Id making a Group specifically to showcase maps is great
ok?
Im not arguing with u im just adding suggestions some ways to make your map seen
most of these things arent really things ID would need to do these things would just happen automatically tbf
Fortnite still showcases maps on their front page for u to see logging into the game, Halo infinite does do weekly forge showcases, Roblox is Roblox ig. Theres dogshit but ill still find somethin cool ig
yeah but why not limit the shit and make it clearer
how are you guys still going
just go with a rating system, let users flag troll maps, and add a "featured" and "most played" list
Idk shes chill
if u want me to change the subject. Ill start talkin abt Del Taco
It sucks and i hate it
what is del taco
damn
boredom, why not just rant
is there a del taco in the philippines
shit i forget u guys have like jolibee and mcdonalds
ok there is no del taco in the philippines
lmao “sweetie”
just because i'm bored doesnt mean i can't call out a enormously stupid take
Fair enough
ye well dont move to cali
grandma lives there
sucks i hate it. will burn it down soon
we saved up for several years for a trip to the US, and went to c*lifornia
your grandma is fighting homeless people on a daily basis
not many reasons to go from non US to the US unless you're in an really bad country or physically can't go to canada/EU
yes /srs
college, US has MIT and harvard
what state u in
none, netherlands
Mb
europe also has high schools, and not like you can't get a good job in other places
those schools are also mostly so "successful" because their entry requirements are strict af
@woven siren dw half the universities dont accept SAT
wdym successful
highly regarded and such
yes, of course
MIT or harvard hits different though
more international recognition
i dont believe the difference to be that drastically huge, if you care about the "lux schools" you aught to know delft and those british things
yeah should
glad i'm not invited
That is understandable. Having a normal monster with different stats wthout telling the player isn't a good thing. Only thing I could see it changing is if you put a Boss HP bar to signify it being a boss. In my wad for example i always give clues to the player if I want to change some aspects of the vanilla monsters
a bossbar would less be a statistic of the demon itself tbf
So i posted something in artwork section - #artwork message
These animation frames show the player if they are using a different attack. Hell knight fires a blood bolt which heals the hell knight 100%, caco fires a lightning round which stuns players. This happens about 10% of the time
Sounds are also edited so the player knows that they better dodge. The lost soul was recolerd and coded. The only difference is that for the most part, no more infightting. I felt such a change required a minor pallete edit
Ima be real what is the point of the Super Nail gun in quake these days
or even plasma gun itself sometimes in doom games
my fav weapon and i cant find a reason for it to exist in the sandbox
like in Quake MP its just a cool automatic weapon that fires projectiles u must lead so it rewards precision but something like the Machine Gun is a hitscan and to compensate the Machine gun has to be somewhat weaker in damage for how easy it is to use.
I think the super variant does more DPS at the expense of ammo.
NIN
So you choose death
it does but tbh idk why not just make a better machine gun
which game are we talking about now?
quake
im talkin abt whats the point of the Nailgun in competitive quake
Super Nailgun/Plasma Gun are really the same thing in quake balancing
Marathon finally gettin a revival
they be makin me wish doom was an extraction shooter rn.
shut up
on god
I hope for doom 6 the Devs go for a more realistic art style approach like 2016
I prefer Eternal's style.
eternal's is actually unique, 2016 is just generic realgrim style
I used to parrot the “all the environments look the same” talking point about 2016 but since replaying I’d have to disagree
Some of the UAC environments are pretty uninspired admittedly and there’s nothing really as vivid or unique as in Eternal, but 2016 has so many great environments
Kadingir Sanctum, Titan’s realm, and necropolis especially are pretty great
I actually prefer them over the hell levels in eternal from an aesthetic standpoint
If you were back in 2006 to 2019 everyone would laugh at you
That's def a eternal first doom baby take
i always would much rather have something more distinct then a more "regular" AAA experience
Love the Necropolis, Titans Realm, and Argent D’Nurs presentation. Especially the Necropolis with a looming Icon of Sin
2016 revived the boomer shooter. You obviously have no idea what the shooters were like in 2015
....we where talking about visuals right?
Well in that case battlefield 1 takes the cake
I really like doom 2016’s style
I enjoy the more realistic gritty atmosphere compared to eternal
Glory kills, while less plentiful, I feel had to be a bit more creative since they didn’t have the doom blade
Hey, maybe next doom we’ll get glory kills where doom guy uses his weapon to pummel a demon like it was teased in the older builds of 2016
I guessed that was retconned in eternal
Unless the icon was moved from the necropolis to Urdak in between games
probably, though he was straight up revived who said they had to have the old body
TBF in terms of Doom 2016's visual style Luci is right.
A lot of the original depictions of Hell, being that the demons create structures devoted to torture and death and the place is filled with infernal cathedrals and shit, are lost in 2016.
All of 2016's Hell areas are primarily rocky. You're either in a wasteland filled with barren rock or you're in caves.
Argent D'Nur's is a bit more unique, I suppose?
And then with the UAC levels they do look very, very samey. A lot of 2016's middle third blends together for me.
You want a great UAC level in 2016? VEGA Core. That's the best level in the game. Its visual style is great, the constant greys and reds are switched out for a focus on cool blues and whites since we're in a cooling facility. The visuals of the final area and VEGA's "brain" are excellent as well.
This, combined with 2016's lack of new shit going on in its final act, makes 2016 sometimes feel like it's overstaying its welcome a bit.
Compare with Eternal - Eternal constantly switches up the areas. Ruined Hellified San Andreas, to high-tech ruins of an ancient civilization, to a cultist base in the Antarctic...
And even within these specific biomes, shit gets super unique still. Final Sin is super unique from all the other Earth levels for taking place at night in a less Hellified city. World Spear switches out the ruined-city vibes to have us explore Argenta wilderness and villages. And don't even get me started on the consistently unique Hell, with how different Exultia's second half is different from Nekravol, to the Blood Swamps, to Immora...
Environment design is arguably one of Eternal's strongest qualities and something 2016 doesn't hold a candle to. Every level is eye-candy, and IMO the enemies and weapons also all look much more unique and memorable.
I wish Eternal had kept more of the horror elements, but the environments aren’t hurting for variety. While 2016’s variety is lacking, what’s there is very good imo. My favorite part of 2016 environments is that the level design does a good job of making sense with biomes and doing interesting things while Eternal’s environments feel a bit disconnected from the gameplay most of the time
Definitely love the brimstone hell of 2016 which is heavily inspired by doom 3. You can feel how toxic their world is
I agree, but it stops being very punchy after a while.
I enjoy seeing Hell's varying biomes. Eternal does this very well. We see a 2016-esque Hell with ruined Atlans in Exultia, an infernal city in Nekravol, the Blood Swamps, and then Immora... awesome stuff.
Kind of like not being stereotypically bur more lovecraftian?
Well, 2016 gives off more a vibe of Hell being this horrible eldritch dimension.
But Eternal makes Hell feel more lived-in - like this is an actual realm where living beings lead lives, albeit completely alien lives that involve tearing our faces off.
Eternal's Hell landscape had a lot of flesh. Like, a lot. This gave it a more reddish looking environment.
2016, however, only had dust and sand with a lot of bones in between. Thus you just see a desert, giving it a more "realistic" look maybe?
its more simplistic than realistic
Neither look realistic. 2016’s hell environments opt for a harsh rocky, desolate vibe which I like quite a lot. Borders between the natural and the supernatural with the floating structures, dead trees, monuments and raging storms in the background.
2016 Hell feels very bleak. It’s less in your face and a gloom hangs over everything. That feels pretty appropriate for a place called Hell imo
i mean its hell not ur bedroom
it should be a place that is more so pain and suffering
Like im not tryna give more credit to 2016 mainly cause obviously Id software didnt have that full vision and could just been a product of just a rushed idea needing to get out
I hope there's a Doom eternal vr game releasing at some point.
cause Doom 2016 had one.
One day I will beat ultra Nightmare. One day...
Absolutely
Why? It would translate horribly in VR. If anything the 2016 VR game should have been warning enough to not make the next Doom game have VR support.
Oh. Rip. It was good in my opinion
VR ≠ Good Game
I do like the hell maps in DE but the colorful artstyle and just general tone of the game makes those maps a lot less impactful to me. Just doesn’t hit the spot.
Plenty of cool stuff though. Liked Nekravol a lot and the hell part of Exultia is pretty cool.
Nekravol is excellent. Exultia Hell part feels like a washed out version of 2016’s Hell to me.
Very Tartarus inspired right? 2016 definite felt like a nice way to call back to the Doom series, while to me Eternal was an opportunity to try something risky, but built on core gameplay loops in exciting ways.
I would love Doom VR to atleast let us mod it to play like HL:Alyx
Eternal was definitely more experimental than 2016.
Hopefully I do aswell 😅
The hardest I've done is hurt me plenty. I need to step up my game lol
Yeah! That would be cool. Another thing I would definitely like to see is if you could do custom glory kills when enemies are staggered by punching them or something.
Best thing to do is go at it in a nightmare file start un file and mirror the fights you get down in nightmare
I'll sure try👍
i kinda wish they used some of the chainsaw kills from 2016 in eternal because it just worked and looked better
agreed I kinda hate how the chainsaw was made into a action instead of a weapon
I loved revving the chainsaw sm
Do you think the next DOOM game will be set in the slayer's past or in the future. If it is set in the future, what will he be fighting?
Honestly I'm not quite sure there are a couple loose ends we could tie up like fighting for argent d'nur I loved the concept of that sm
do you remember the mech in the fortress of doom that was in bad shape?
Yeah
they should do stuff with that
They could
But the slayer is also locked in a coffin until people need him again so...
Yeah, maximum disrespect for the dark lord
Argent D’Nur has been explored quite a bit. Would rather we get a Doom game that continues forward. We know most of the stuff from the Slayers past anyway and the stuff we don’t know is to small to make a full game around and just doesn’t need to be fleshed out
At least not in a game
What about the slayer's time with the sentinels? Or how he got to Argent D'Nur?
The night sentinels are really boring I’m going to be honest
Don’t want to revisit the argenta they’re very mediocre
We already know about Doomguy’s time with the Sentinels. It’s explored in the Codex as well as cutscenes in DOOM Eternal. As for how he got to Argent D’Nur he just showed up after fighting in Hell so pretty much it would boil down to “He teleported there”
Not to mention Doom 64 episode that was a preorder bonus for Eternal is canonically what he did after the end of 64 and before 2016
There isn’t enough stuff to make a full game on that we don’t already know about
Ik but it would still be fun to experience
wait was there a new one? if I heard about that before I definitely forgot
good timing I actually came here to say something about this, I doubt this is very likely but I would LOVE a faithful official remake of doom 1 and 2 (maybe even 64?) because Ive been getting into doom again recently and noticed how interesting the aesthetic actually is, I really love the very obviously 80s/90s scifi look, and the unique renditions of hell
just here to praise eternal
Yeah. I think it’s been released for free now though
Naw. The re releases are fine. A remake would ruin them. The movement, level design, gameplay have all been engrained so well they can’t really be replicated perfectly on any other engine.
fully faithful remakes of doom 1 and 2 would be stupid, there are like a million remakes of the og maps in modern engines and all of them look like shit, plus the levels are designed with the lack of freelook in mind
if you want to remake doom levels in modern engines, go remake one of the many wad remakes out there like kdizd
i think quite a few modern wads could definitely look good in full HD
a reimagining would be sick though
yeah that’s what I’m saying
of course the existing remakes look shit because they’re not made by a huge studio
id would give it its own look
I don’t think you could remake the first 2 Doom games in a way that works. If you just modernized the game’s look players will complain that it feels too old fashioned. If you change the gameplay significantly at all it wouldn’t be a remake so much as a brand new game claiming to be Doom 1
I think there should be a game refresh for free
not even remake, just refresh, and yeah i know about DOOM WADS
I just like to think, what would the official creators do with the IP
yeah, I do agree that it would be hard to get it right in a way that everyone would like, but id themselves would have the best chance of doing that
something I also really wanted to see was like some kinda crappy map converter that takes actual doom wads and makes them playable in eternal, replacing pickups and enemies with their eternal equivalents of course. most existing maps wouldnt play right at all but the point is that everyone could now make maps for eternal
just a shame that modern games cant handle thousands of enemies at once lol
The current Id people have a significantly different design philosophy from the original Id team. I like modern Doom but I don’t think they could do such a remake justice. An HD option for ports would be fine, though there’s already a fanmade source port that kind of does that (Doomsday)
Thats a atlan created by the the sentinels. In a TAG 2 scene theres some atlans fighting with demonic titans. My best guess is the Night Sentinels took Doomguy's Atlan in the Fortress of Doom and used it to fight against the titans. So i guess they already used it
Imo if it's still there, Doomguy probably fixes the Atlan and uses it against something
Probably an Huge Titan that a demonic god spawned
The Sentinels probably have tons of Atlans that they wouldn’t need Doomguy’s.
Doomguy only has one atlan we see multiple during the battle
And it’s broken as well
BLT’s are so good….
True
You guys think they will release an other DOOM game? Or maybe an eternal DLC?
yes
no
A new Doom game will definitely happen eventually. A new Eternal DLC will def not happen
Neat
What do you think it’ll be called? DOOM Returnal? Idk that doesn’t sound good lol
look in the dictionairy, pick 3 words, pick the best possible word
you have about the same chance guessing the correct word as this
Alright
Maybe
Likely another game, but I believe TAG2 was the last DLC
Yes it was. There will be another doom but it isn't known if it's this next game
I’d like to see rocket jumping return in the next Doom. Doom 1 and 2 technically have it so I don’t understand why 2016 and Eternal don’t at all
And I had to check but Doom 3 also has rocket jumping
Did the sentinels use guns in thr past at all or just in the battle at immora?
my vote goes to moom jananal as always
hi
Lol
In the next DOOM game do y'all think it's gonna reboot the series again or do you think it's just gonna continue off of DOOM Eternal?
i want a doom 3 esque game
latter's more likely considering we're only 2 games into the reboot timeline
3 if you count vfr and 4 if you count mighty doom
Vfr could count I suppose but I don't think Mighty Doom counts, it doesn't really fit into the reboot timeline's story at all.
yeah
I haven't played VFR yet but from i've seen it seems like it takes place a bit earlier or during the events of 2016
VFR isn’t canon but yeah it would technically take place a bit before 2016
It conflicts to much with 2016
True. It is a off shoot. I'm sure Hugo would say it's Canon somehow though
Maybe cause Quake sort of coined the term “rocket jumping”. I feel like more people think Quake when they hear rocket jumping rather then Doom. Would still like to see it return whether in Doom or a new Quake though
somewhat moderately hot take: we should get a modok-style demon in the next doom
a sort of zombified human turned into a violent machine designed only for killing would go so hard
we all would want something with the pace of doom eternal in the future
i dont believe any next doom games can be more like eternal
eternal has a lot of thought put into it
i mean team fortress also capitalizes on rocket jumps
prob cause the level design doesnt rlly need rocket jumps
Quake was an accidental perfection for having it allowing u to get to places u didnt normally would but its the same reason Bunny hopping isnt in Doom either
IIRC modern Doom actually does have bunny hopping but it’s impractical outside of speedrunning
u can with ballista but ye these features would be useless sense the level design kinda doesnt need u to make big jumps
also cause they placed a movement cap over the player so u cant rlly do that stuff
If they went to the older open levels there would be a place for those
i just rlly want these movement techs back and some from quake champions that are pretty cool
the issue is arena shooters are just dead at this point
quake mp cant sustain itself without a good single player
and the mp needs to be as loyal to the old games even more than what QC does
i feel like they are so close to giving out what people want but few changes to appeal to modern audiences
Wdym movement cap?
You can get extemely high speeds if you do it right
theres a secret cap in the game that u can wear to gain movement
Wonder if they give doom slayer a weapon like the XM307 or MK19?
I looked them up and they seem close enough to weapons that Doom already has that they’d be redundant. Specifically the chaingun and the combat shotgun’s secondary fire
No need for 2 heavy machine guns or 2 grenade launchers
The sticky bombs only work what a quake Proximity Launcher would during like quake’s second expansion and quake 3?
Id recommend a grenade launcher that actually has bouncy physics and focuses on Richochet
The Heavy Cannon already fires a 50 cal
The 2016 had 50 cal rounds in their Box mags
Was it based off Mk19? Cause those are Grenades being fired hmm
A dedicated grenade launcher instead of a grenade secondary feels pretty unnecessary to me. Imo the modern Doom weapons already have more utility overlap than they should.
could be
I mean thats what grenade launchers can do. A utility
Explosives should be more than just crowd control but also area denial
when u say Utility. any gun can be if they had a function
Sure, but there’s already 3 different kinds of explosive weapons in the rocket launcher, sticky bombs on the combat shotgun, and micro missiles
mm barely count
the micro missiles are tracking explosive rounds and the Rocket launcher is a huge rocket.
Sticky dets are just good crowd control for cannon fodder or Cacos or demon cannons/turrets they all have uses
its a Gun that shoots. No big surprise here.
if its just a gun that literally is the same exact role then yeah thats sandbox redundancy
If there must be a true grenade weapon (feels too similar to rockets imo) then it should be a rocket launcher mod rather than its own gun. It’s generally better to have a handful of very distinct and useful weapons than a bunch of weapons that overlap in purpose
i mean have u played a game with a grenade launcher
yeah, every played eternal? 
Yea ever played Furry feet
I’ve played Dusk, Viscerafest, and a little bit of Quake 1.
its not a gun that goes boom. Its how a grenade launcher goes boom is what matters
Grenades are different from rockets, but not enough so to justify taking up a weapon slot. It would make for a much more interesting rocket launcher mod than lock on rockets though
i mean what weapon would u propose
Cause yk u cant just ask for doom guy to have a Harry Potter wand and start firing spells
There’s already plenty of weapons. More isn’t necessarily better, and I worry about feature creep
and i think even somethin like the Lightning gun back in doom but more depth is a cool idea
or even Napalm launcher or Dark Matter cannon from doom 4
there kinda already is with the amount of stuff that can do the same job kinda. Only difference is players can make their own playstyles ig
weapon upgrades just lead to a lot of fun that imo was best for Doom and modern boomer shooters
Why i like Warhammer Boltgun but not so much cause it lacks more than what other shooters can give
weapon upgrades break the redundancy roll so now in reality it feels like i got 16 weapons in my Arsenal without removing all 8 of em
I think it would make more sense to replace some of the less dynamic mods with new ones. Stuff like grenades for the rocket launcher or incendiary rounds for the combat shotgun or a lightning gun mode for the railgun
well yeah def. But some may stay just cause its either fans fav
weapons like the chaingun obv need a overhaul. Maybe the shield is actually used for bashing purposely
i mean the "fans favs" are usually actually interesting
though i could see like, one of the three automatic guns being replaced by something else or removed entirely
chaingun i feel has to stay just cause of iconicness
theres not rlly any real reason to replace with an entirely new gun unless Id wants to make some Demon-like gun.
The only real “exotic” new weapon that earned its own slot is the ballista taking inspiration as a Quake Railgun **AND HEAVY CANNON **
every mod is either unique or based on a quake weapon i can call out
Like quake 3 had a grapple if i remember could be wrong
What about a melee weapon? You’d need to design it carefully but that could be neat
i mean the issue with melee weapons in general is having the player be up close and they are either crowded or it one shots to make fights quick. And also needs melee combat of its own. Like can u parry enemies with it or smthn? who knows
yeah chainsaw is great id wanna have it its own weapon but putting myself in the open to slice a dude prob gets me vulnerable
that;s the type of gameplay you would want anyways
yea if i wanted to play a melee focused game*
no to be close up
even then u give doom guy a full on melee weapon with its own capabilities id imagine something like Overwatch Reinhardt or smthn
What if you swung the chainsaw like a blade that has infinite usage and drops a small amount of ammo on hit but you don’t get invulnerability and it does a fixed amount of damage? That way the cost you pay to use it is the heightened risk of getting hit for some ammo back.
a block mechanic, range attacks, light attacks. even then how does that flow with a fast paced shooter
by not having all of that, it wouldnt be like taht
i mean i cant name much games that doesnt have a decent melee weapon that isnt a one shot power weapon m
I’d figure any good melee weapon would be designed for picking off isolated fodder rather than for using on the big boys
and if the melee weapon just has range attacks. its practically a gun
like the reason the crucible even acts the way it is cause its a sword. what else is it supposed to do
u make it nerfed and take like 4 hits. Im bored and ill use a diff weapon
It shouldn’t be viable against heavy or super heavy demons, but useful to quick kill a fodder demon
kinda what a shotgun does
issue is ur making me only use it on cannon fodder that already die easily to guns. idk why id wanna risk myself being in their face when id wanna make myself feel a baddass and chainsaw down a mancubus
maybe have it be swings, and you can damage multiple enemies like dblade
thats what id imagine
Or it could be how you get ammo instead of having a really safe nearly full ammo refill with no risk and only a cooldown
like ye id agree with Luci that infinite ammo is kinda needed in doom sense recource management isnt an issue anymore
And if the chainsaw didnt give ammo. it find a place as a weapon
it has to be infinite ammo by skill though, not just by spamming a button with no thought
like im fine with demons giving me health and shields. i like sustaining myself in fights
it makes a good flow instead of breaking it
if there is no ammo at all you have the chance you quickly fall into the pitfall of having no reason not to just spam 1 weapon, especially not for newbies
i do like the idea of (x) demon gives (x) ammo just cause it means the player has to actively see what a certain demon brings if killed
Chaingun and shotgun zombies in classic doom are my savior when i need the extra ammo
Ive had countless of times its saved me just for searching what i need
eh but then you have just enemies dropping ammo directly with still, not really that much input
i'd rather have an action(s) give ammo instead
its not much input but it means a certain weapon wont be as sustained as the other.
i do think getting all your ammo in one place is a cheat either way
In general I think ammo should be restricted enough to actually be a tactical consideration beyond when to stop for a chainsaw drop but not so limited as to screw over players thinking about it
problem with that is that you can't balance it for both sides of the skill spectrum
like yea im fine chainsaw does what it does just cause i get why they needed to
they cared abt the game’s flow not resource management making eternal. some management was thought of but they wanted the player to keep fighting
i'd rather have things like hitting a weakpoint with PB gives ammo, charging an enemy up with microwavebeam makes it drop ammo, etc etc
Like id love an idea where i shove a chainsaw into an enemy and he sprouts ammo but the chainsaw is stuck inside him and i have to wait till he gives ALL the idk plasma ammo i need out of him and come back the body and kill it later
it be gloriously fun to look at
You can set lower difficulty levels to yield more ammo. My bigger point is that it needs to act as a way to punish spamming, but not so much just kill the player as hard force them to switch weapons for a bit
if it's only to punish spamming an "overheat" mechanic would fit more
Idk the fact that some weapons affect the access to other weapons is a really interesting wrinkle
add bread
Yes
in a few days we might find out what Id has been working on. Most people seem to think its Quake, i hope another Doom but we shall see. New Doom game when?
I hope it isn't Doom or Quake. I hope it's something new entirely.
Yes a new project hopefully like rage
blasphemy
It’s possible but from the stuff we know I’m betting on Quake. It’s about time it gets a reboot as well
Since most of id Softwares most well known IPs have gotten reboots
I mean I wouldn't be opposed to a whole new Quake but I really would like to see something new
Tomorrow is the Summer Games Fest so we might see something there
new stuff comes with risks, better off having another developer to that honestly.
Seeing how RAGE did I’m little iffy on a new IP but I would be up to try something new if it doesn’t turn out to be Doom or Quake
Heretic or Hexen would nbe nice
I unironically love Rage
Pretty sure those are both owned by Activision
Which is now owned by Microsoft who also owns Bethesda who owns id Software so it’s a possibility (unlikely though)
Not quite yet. That merger is still not fully done.
Depends on who else decides to block it
i’m still waiting for a new chex quest
chex quest was unironically kinda good tbh
RAGE 2 is actually pretty good and has a lot of fun ideas and mechanics. It just had the unfortunate time of being released/ showed off at around the same time as DOOM Eternal which for some reason now the RAGE series gets a bad rap
Yeah that is unfortunate.
I think both of them are pretty good games
But I'm also a sucker for post-apocalyptic settings.
My second-favorite one of the series, and a very close second.
I want a Halo x Doom game
I don't
Crash from quake 3 arena cannon for the new doom game?
i wish 
New doom game?
Whats your first favorite
You mean elder maxson?
There's 2 company's with simular names that's about it
2
that's Mixom, not the same as the Maxson family who have led various Brotherhood of Steel chapters from time to time
I just need glasses oops
Understandable
Dont forget about moxim, they were rivals of mixom
lol I have no idea what either one of those corporations even did, I just remember seeing the logo on some of the buildings and I think there was a brief news story at the beginning of Doom 3
Most of the technology on mars in doom 3 and 2016 were made by mixom because of the uac
I think thats how it is
gotcha
I dont exactly remember what moxim did other than they were rivals of moxim in doom 3
they make outerspace widgets
Ok
I kind of want NanoStruct to appear in the future (the company Olivia founded)
Would be perfect considering the UAC under heavy fire now since all there cult worshipping has been exposed to the public
A doom 1 and 2 Remaster like Quake treatment would be nice ngl
fr
I never checked, I'm assuming the unity port fixed the monster closets on halls of the damned
like every other non vanilla Doom source port does
In doom 2016 (which everyone probably know now) one door has VAULT-TEC written on it. So yes I think it is cannon
That's just an Easter egg
Lots of those in 2016. Not like commander keen was walking around hell before being murdered
headcannon wise i like that. Overall canon i doubt it
Eastereggs are just fun little things
True
I almost forgot about that thx for reminding me
Dope fish Easter egg and soul cube from doom 3, as well as what I thought was the mother demon from doom 64 were cool Easter eggs
Somehow the demons in doom didn't give me jumpscare yet I got jumpscared by a dumb looking fish 
welp got nothing. not really surprised, i gues next year
Quakecon is in August
yah but i never expect new games to be announced at quakecon. HOpe i am wrong but if there was going ot be a new ID game trailer, it would of happened at the Xbox thing
i have heard people say "wait for quakecon" for the last 12 years, the new game has always been E3 or the bethesda show. QC seems more about giving updates and some more gameplay and features
We still got The Game Awards. They reveal some games there.
maybe, im still trying to figure out why the guy had a Hexen shirt on
Just a fan? A tease for someting? or a Cruel joke?
If Hexen came back that would certainly be one hell of a surprise
Apparently in a subsequent interview he said it wasn't teasing a reboot, but I imagine if there was something unannounced in the works he wouldn't be able to talk about it anyway.
i doubt they are working on a game where the license is still in limbo.
So do you mates think that we will see a 30th Anniversary Collection release this year with a potential Map Maker for fans to make exciting new maps and what not in the same similarity as what the Big N did for their flagship mascot, or would that be asking too much??
Like Mario Maker but for Doom? Think that’s asking too much considering there are already level editors out there
And I feel like if an official one releases it wouldn’t be as versatile as say Ultimate Doom Builder
And even if they did make it super versatile it would just end up as a payed version of already free software
noted, Noodle_Man
Didn't doom 2016 have a map maker though
a map maker for the new doom game would be a huge project. I wish for it but i doubt it
Snap Map 2.0 would be nice, but it needs to break away from being restricted by consoles.
If Id wants to hire me as a creative dev for it, ill form up a studio up here in oregon
ill even be a exe producer if needed
Yeah but I think the original comment I responded to was thinking something on a larger scale then SnapMap
Would need to be something easy to use, even the DOom 3 level editor is beyond 99% of UDB's level of expertise.
But it might work in combonation of snapmap .
Pro mappers can build moduels and scrubs like myself can use them in snapmap 2.0
True map building would only be done on a powerful PC however, so that would be a nother barrier for average user.
still it’d be awesome
better than nothing
because currently I have no real reason to replay eternal regularly
I dunno but something tells me that you'll play as a guy killing demons
i bet for the next game were gonna kill demons!1!1!1!1!
Yall think Bethesda and Id might make it up for mick next game? It'd certainly be sad for him to go
I think the next game is gonna have Doom in the title, I might be wrong though
Doubt it. If Mick is ever going to come back it won’t be any time soon.
E guy
theres gonna be this Doom Guy, who kills demons, and is really cool
Would screw up the way encounters would work.
DOOM 3: 2
Doom marine from doom 3 vs doomslayer?
Slayer wins
Is too obvious
i still await for the revival of daisy.
daisy gonna be the final boss of the next one. just a big ol' demon bunny
doomguy might hesitate killing daisy
unless he figures out a demon controlling her, kill the demon, new big ol daisy
that's like hesitating killing a zombie who was your best friend. they aren't the same person anymore, so fuck em. they die.
oh man thats gonna be painful for me
i think it could be interesting if they went that route
Bringing Daisy back? Naw they shouldn’t do that
Didn’t they already in doom eternal?
wait ohh yeah a new campain where doom guy gets out of his tomb later on the campain
What about a DOOM game where you make your own Slayer, as in design your own suit or give weapons unlockable mods
conor you do have a point
multiplayer 2016 but lore
Wait they actually put that in 2016?
uh no
im just saying multiplayer 2016 but with lore
forgot to add but with 😭
Damn it
even more weapon mods then eternal/2016 has sounds hell to balance
I mean you can pick 2 at a time to switch during game
ok, that doesnt change the actual strength of the weaponmods itself
What about custom Crucible Swords?
what about it
As in as an idea
All 3
it cna't be more vague then this
Also the ability to change colours
mfw
at what point is this just garrys mod and not doom
Ok what about a Doom game where it's the backstory of the main antagonist
There is no real main antagonist. What are you asking for Doom The Pre-Sequel?
In my defense, I didn't grow up with Doom I had stuff like Mario or Undertale
I mean I kinda did as well
you don't even need to grow up with doom
literally 6 minutes of browsing the series' wikipedia pages will show you that the games aren't that consistent lorewise and there's no "main antagonist"
none of the antagonists deserve a whole-ass game either
What about the Icon of Sin?
😂
Or Khan Makyr?
The closest to main antagonists the series has gone with is the final boss of each game.
Would be pretty boring. We already know as much as we need about the Icon
Not like it has some deep character behind it. It’s literally just a giant Titan monster
I don’t think we need an entire $70 game dedicated to the backstory of a character we’ve already seen.
what

Ok what about Olivia Pierce
wasnt she already a villian
stop trying
As in her backstory
isnt there the codex for smth like that
what else do we need from olivia pierce
we already have everything we need to know about olivia pierce
please just stop trying
what about a game about dave that seems cool /j
LMFAO
dave and the 5 warns
dave the zombie that played toys on doomslayer ship
oh, that dave
thought the dave who got banned from the server for shitposting in #screenshots despite multiple warnings
nah not that dave
Songs:https://youtu.be/sMNW7qTNjJ0
BRUTAL DOOM v21: https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta
#brutaldoom #jojonathasthenewspartan
hey i got good idea
they should add game modes instead of battle mode
and rename it to multiplayer
Bring back SnapMap and deathmatch and everything will be fine
If not SnapMap official mod support
Quake 2 Remastered pretty much confirmed, probably will be dropping at quakecon 2023
I was pretty sure QC was BYOC only this year with no panels scheduled, but this changes things. We might see some stuff after all.
hopefully a new Doom, Quake, Wolfenstein, Hexen and Rage game all on the same day.
Hexen won't happen. At least not until/if the merger is allowed to go through, but so far it's been blocked by just about everyone.
Thats some insane wishful thinking
If we got anything news on Wolfenstein 3 or Quake is more likely then a new Doom, or Rage game let alone Hexen
That's me!
a new Wolfenstein would be sweet.
MachineGames has been working on one for a while
has that been announced?
a new hexen game would be interesting
but it'd probably be very different from the original
considering how different nudoom is
I’m not sure. But considering New Colossus ends on a cliffhanger
It’s only logical. Unless they wanna pull a Quake 4 and just never finish the story
Wh- ohhh I know what you’re saying
is that real or some fan-made shit
In Youngblood Im pretty its eluded to the fact that the Nazis are aware of alternate universes right? Theres a scene where BJ kinda mentions the DOOM 2016 Mars I'm pretty sure.
they know but i dont think bj mentions 2016 mars
With the next Wolfenstein being a “Wolfenstein III” or “Wolfenstein 3”, it better include nods to Wolfenstein 3D in some way.
Maybe we could fight with the Mecha “Bad Mustache Guy”
you can say it, but why would anyone want to
I mean, he dies in New Colossus but maybe they find a way to keep him alive in a mech suit.
he doesnt die in tnc
he dies anytime before youngblood
add the chaingun from 3d
Hitler in TNC was so weak tho
Senile old man too far gone to be of any use to the nazis
Can't imagine fighting him in a mecha suit in Wolf 3
There could be something powering him.
the demonic crucible
Spent some time playing the rerelease of doom and doom II, I think I’ve got a good idea of what improvements Bethesda should make
• Add the game to the Mac App Store
• improve DeHackEd support
• make it easier for fans to add their own maps themselves
• add a voting system for official addons
• make a collection of single map addons, there’s some great single maps like Doomcity, UAC_Dead, Bury My Heart Knee Deep, and John Romero’s E1M4B, E1M8B, and One Humanity
• fix the mouse movement problems at higher refresh rates and allow for higher sensitivities/more configuration
• add online deathmatch servers and community DM maps like GothicDM and DWANGO5
• re-release console exclusive maps like Redemtion Denied
Not sure any of that’s getting implemented but it’d all be really nice. The mouse improvement is the biggest thing.
I think they should keep the add ons vanilla only. But a voting system is a cool idea
Oh for sure, maybe even give people some basic level editing tools like the ROTT remaster is getting
Question did doom slayer actually loose his powers
Because it would be hard imo to continue the series
He did lose his powers. Though think back to how he was before 2016. Even before he gained powers canonically Hell still had a lot of trouble killing him.
And besides it’s the Praetor Suit that does a lot of the heavy lifting anyway so even without powers he’s still plenty strong
Ok
even if doomguy lost his powers, he would be unstoppable; look at what he did in doom 1 and 2. he had no powers, yet absolutely destroyed the demons
(if we dont count the powerups like berserk)
lol I don't go crazy about lore, I just like killing demons
but so far I don't think another game will come out explaining any of this
The stuff that hasn’t been explained is also so minor yet people want a whole game dedicated to it. That or it’s just been introduced.
Another thought: since people are doing speedruns with this port, what’s the demo recording support like?
In gameplay he barely has any powers in eternal too
i bet the beserk kit in the og dooms was just steroids
i think it was like batman venom
or technically bane venom since it's bane who uses it
Ending of episode 1: live reaction gif here
If new doom or new Quake or new anything from ID isn't revealed at this year's Quakecon. It's all joever
It sucks to be a fan of any ID software fps game series
Atm
Cause most of them are a couple decades old. I feel like they are might get some news on that secret game they’ve been working on. But it might be a super super short trailer like with DOOM Eternal
Well. Could be worse ig. I'm still holding on hope
i dont think they will reveal anything. If they were to reveal it would of been a bigger venue/stream like the Xbox thing. Sadly nothing till next year.
Damn....
Hopium copium
I mean we still have The Game Awards
he spits out grenades instead of eating them
At the end of doom 2 doomguy gets lost or abducted or something but in doom eternal it says where he went in the Taras nabad mission then he gets powered up in one of the cutscenes.
end of doom64 he got stuck in hell and then got randomly teleported to sentinel prime
Yeah same thing just got the games mixed up
better chance there than QC, but you never know. Being that its the first QC in 4? years
Quack Con
What about a game but it's like a day in the life of a UAC employee, like the game Aperature Desk Job
could be funny
If ID doesn't reveal anything new at QuakeCon. I'm going to cut my left ear off
Even better. Making the caco playable in singleplayee
What ever you say Picasso
that was van gogh
Be careful with what you say…
In the future they need to make a vr doom
they did
I didn’t know that
it's on Steam. I don't do VR so I don't know which ones it supports.
Oh ok
If you hook up your Quest to a PC probably would work
Ok
if we ever get another hexen game it better be a bunch of switch and key hunting with no guidance to the player
3 years since eternal came out. 2 years since tag 2 came out. As of late. Nothing
What is happening?
Game development. Shit takes time man
Ik but. It wouldn't hurt for them to reveal a tease or something
Unless they're really planning on a full on indepth grand reveal
There hasn't been a teaser yet there either waiting for the right time or have nothing to reveal
This game better be the game of all time. It better be the source to cure cancer, solve world hunger, and create less suicide death rates
It probably wont do any of those things but at least it will probably be fun 🙂
I have a feeling we won't be ready for what ID is working on
This game might be the second coming of Jesus christ himself
They where talking about stepping up the combat. How there gonna make something that is a further refinement and a step up from DOOM Eternals combat loop is beyond me
Really hoping its a new Quake game. Doom would be cool too but Quake NEEDS a reboot
ID software are next level geniuses. This game is going to once again. Revolutionize the fps genre
Whether it be Quake, Doom, or Hexen. This game is truly going to be something else entirely
Eh. All what really happened was they revived the "boomer" shooter. They stopped pushing game tech forward a bunch after like Doom 3. Either way I trust they'll make a refined product.
People say that GTA 6 will break the internet. This game is literally going to cause a whole earth quake once it drops
In Hugo we trust
Istg if I die before the game releases. Ima be pissed an tell God to revive my dead corpse
It won't break the internet. If it is a Quake reboot it would be big but I doubt id Software will EVER release a game that was as big of a deal as say DOOM 2016 or even Classic Doom.
Tbf. Recent controversy is really holding things back from this truly being hyped up.
controversy? what controversy?
???
About Mick gordon
Hear me out
Doom Rpg reboot
Midnight: asks for a remake of the original classic Doom games
Twitter: So you've chosen death.
not just twitter, doom community in general honestly
sorry if this is the wrong channel to ask but are there any thoughts or possibilities on if Id's next game could be a new quake?
That would be extremely interesting
Poor midnight. Gets insanely ridiculed by the doom community no matter what
Bro needs a better fanbase
i will always shit on him for his garbage lore videos
I feel like midnights biggest haters are also his biggest fans
A remake of the classic games would be trash
The next Doom game better be the halo 3 of doom games
If doom eternal was the halo 2 of doom games. Than the next doom should follow suit
I just want mods and user content to be a big part of it
invasions would be cool too but i doubt that will ever come
Greatly depends on how they are remade. You are only right that we probably do not need the same "Hell on Mars/Moons invasions with a lone marine" story told again
but then again, every mario and zelda has the same story
Happy
If the next doom game or ID game sucks. I will probably cey
a remake of the classic games simply wouldn't offer much
if it's the same gameplay with new modernized levels and graphics, you basically just did what lots of gzdoom wads already do but with cutscenes
new hexen or quake or doom
I’m hoping new Quake. It would be kinda weird if we got a new Hexen since id Software never owned the Hexen IP.
i wont be hexen, they woudlnt spend millions developing a game they do not 100% have the rights too
unless MS thinks they are that confident in buying activision
It would be fun if the next game took more clues from the ambiance from 64 or psx
if they make a doom in VR, full control. I would love it bro
Instead of teleporting you walk around
And when you preform glory kills you can make your own
That would be badass ngl
"Story in a game is like...."
What is known about the next doom game? I’m tired of beating eternal over and over. No offence to the developers lol
we know id is working on something, sci fi fantasy is the setting
so either Doom or Quake
All we know is id Software is making a new game we don't know if its a Doom game or not
Bro ID software can't possibly fail on their next project. They literally made doom eternal
and doom 1, 2, 3, and 2016
what if there would be a doom game but you play as a demon through the story
I'd tell you it sounds like a pretty short game
(cause doomguy'd kill you)
You dont know the setting do you?
empathy mod, hearts of demons mod series
pretty damn fun
That is just based on previous job hiring descriptions. I guess they could be lying or misdirecting
there was also a line about being familiar with "doom eternal" style combat design.
All of which is gone now
Lol I might as well get into the animating buisness
So many animation are possible with the doom franchise
In ID we trust. Hopefully whatever they're cooking, it'll be amazing
Ik Hugo Martin is very passionate about the games he makes.
And although Mick Gordon ain't coming back this time around
The New composers are well worthy in their spot of continuing the doom legacy. They're the perfect fit
All the stars seem like they are aligning. This game could potentially be huge
I sometimes can barely contain my excitement
Project B241 Hype!!
the best way to go imo is to realize the original concept for quake that's shown at the end of one of the commander keen games
A lot of that got turned into Daikatana
EXACTLY! Hulshult and Levy are the PERFECT people to make the ost. If there had to be another person I would say GeoffPlaysGuitar. His work on the Atomic Heart ost is some really good.
As I said before. The stars seem to be aligning. I think we could potentially end up with another masterpiece if development of this unannounced game goes smooth. In Hugo we trust 🙏
They made eternal. There's no way this game is ģoing to be a disaster
I always believe a company can fail even if they have made masterpieces in the past.
Arkane made Dishonored (Look at any game they made after that)
Gearbox made Borderlands 2 (Look at the disaster of a story (Something BL2 is often remembered for) that Borderlands 3 has)
Raven made cool Doom engine games (And now are in Call of Duty purgatory)
True. But I feel as though this might be different. This may be the last masterpiece ID ever makes. The last product they make that they truly cared about. There run with doom 2016 to eternal was insane. And, if they could keep this streak going. This could be huge.
And honestly. I wouldn't mind if they start making good to mid games after
literally dreamworks
shrek? shark tale
kung fu panda? monsters vs aliens
how to train your dragon? the boss baby
Will Smith fish is forever engrained in my memory
shark tale gba
Disney buys out bethesda and all of zenimax. Doom will now go full woke mode.
And a live action remake of the 2005 doom film will be made. And Chris Brown will play as doomguy
The Movie will be rated PG 13. And will feature alot MCU level humor.
bro if that happened I would strait up un-dig Disney's grave and throgh it int the ocean
Honestly. Seeing how this world is going. I wouldn't be surprised if this becomes a reality 20 years down the line
Maybe even sooner
Given we already got stuff as mobile Doom, nothing would honestly exactly surprise me anymore
guess so but having a pg doom just isn't right
woke?
what?
We need another doom rpg game i dont care what we think
Mighty Doom. A Disney Pixar short film. Coming soon to vhs and dvd
doom adventures: doom rpg rated E10+ for fictional violence
We can’t let that happen, woke marvel already ruined the punisher
so we won't and if it does anyway we raid them doom style
In one of the newer punisher comics, they made it to where he only uses swords, replaced his iconic skull logo, they made it to where his wife is back from the dead, told him she was gonna leave him, and then kills him, basically ruining the punishers journey to avenge his wife, and I have a strong feeling that their gonna add the wife in that comic into the MCU as a female punisher I swear I know they’re gonna do it
Ngl. The only E10+ rated doom game I would be fine with if it was a lego game
Something like lego star wars the video game
true
Well. Don't be surprised if shit hits the fan
Remember that “girl power” scene in endgame? That shit felt so forced
Honestly never watched endgame. Heard it wad good.
It was good but during the final battle there was a heavily forced girl power scene
god damn true but just wait until fat Thor to come back
Fat Thor is more accurate to Norse mythology Thor
But if fat Thor comes back then his whole self improvement journey in love and thunder would’ve been all for nothing
true but it would be good to see him again with barrels of beer in the background
heres the definition of woke for ya
"anything the person who uses this word does not like"
Yeah i mean i knew where it was going but i dont see how doom could be woke
disney has a way of tainting things for the worse, they would find a way
i would say they make some things mid but not BAD
i mean percy jackson series goes strong from what i see
my hot take is i love the casting
but disney wouldnt be interested in doom
it doesnt benefit them to buy a game company when they already hold several
I dislike disney now, mostly beacuse they keep making things woke and making bad movies now
you dislike disney because they do what every company does
which is promote themselves at the center of political issues
Pretty much
woke isnt a bad thing, ignoring its definition is
Nowadays most buisnesses promote the woke stuff
I'm not going any further in, I would prefer to not get banned
yeah sure
fuck love and thunder fuck love and thunder fuck love and thunder
the gorr arc was a MASTERPIECE in the comics and it got fucked over so hard
As if doom really has much story you can put into film
A doom series would at best be a weak story with just lots of cool action scenes in it
Otherwise it would just be doom-flavoured
Lets just hope the alleged doom show that will be published by Peacock will not end up like the movie with the rock at least
imagine a hardcore henry styled doom movie
i dont think doom would really work in live action
yeah a Doom movie basically just needs to be an action setpiece compilation
A doom movie needs to be sorta like John Wick mixed with Aliens
John Wick and the Doom Slayer are really similar characters in the sense that they’re both experts in their field that terrify their opponents. Then they get sent through the ringer and lose a pet, thus making them bloodthirsty and vengeful.
Now take that concept, put that on mars with demons and inject some of those doom…isms
Or you could even make the doom slayer and the betrayer from eternal the same character, adding to his motivations
There is potential for a doom movie/tv show to be successful and still be faithful to the source material
The fact that the games don’t have the most compelling narrative isn’t an excuse for this, nor any video game adaptation
If the angry birds movie 2 can be good despite being based off a very simplistic premise, then doom can certainly have a decent adaptation
also similar in that people watch/play for the action and not the plot
About this , is there any game planned after eternal ?
No ID decided to become a spa company and just relax whilst microsoft gives them free money
I can't really say but I hope to god so
one of my friends said the name should be "DOOM 666" considering DOOM 4 became DOOM 2016 which makes DOOM Eternal technically DOOM 5
but he also says this year at Quakecon in august there might be a new Quake game or something related to it of some sort, but yeah
who knows really
My uncles friend says that new Quake will be revealed at Quakcon 2023. And it's a sequel to Quake champions
It's also going to be free to play
A sequel to Quake Champions sounds redundant as hell like Overwatch 2
true
imagine Quake 5 and it's the true sequel to Quake 1 lmao
but that wouldn't happen let's be real
Not even Quake 3 is a sequel to Quake 1, yet Quake 4 is a sequel to 2
Quake 5 will not happen at all
I know Machinegames did say they wanted to reboot it, but who wants that? We want id to reboot it
Honestly I wouldn't mind if it became a reality. Atleast ID isn't making just mobile games anymore
They’ve made only 3 stand alone mobile games. And it would still be dumb to make Quake Champions 2 considering Quake Champions JUST came out of Early Access
Just make a Quake 1 reboot fr
part of me kinda hopes that a new doom game doesn't happen for a while
primarily cause of the fear that the soundtrack wont sound nearly as good, but also because idk how they'll continue the story beyond eternal's dlc
Man do I have some bad news for you
Idk. I got nothing lol
Bruh
what doom slayer armor/skin/style/demon/era should I draw! 🙂

example for era: like doom (1998) doom (2016)
you could also mix them so you could have me draw Phobos armor slayer in the style of mighty doom and stuff
2016🥺
mighty doom is the one of the worst doom but the best mobile game i played
that means its good
Is there going to be a future game coming out
we need more doom fans to come out before the game does
Very likely. Don’t expect it anytime soon though
Alright
2016 sp dlc would of been nice place to explian the events between games. but what do i know...
As much as I'd love that they won't do it. They were successful in killing off multiplayer by releasing eternal
Eternal definently won't get a new DLC
The game stopped getting major updates after update 6.66
Btw thanks for helping Miles Spider Punk
DOOM 2016 DLC 🔥 🔥 🔥
Unreleased footage of Doom 2016 dlc
Faster cacos in nightmare mode and have a higher chance of enemy ai not existing in I'm too young to die mode
So Make It Like Classic. The Higher The Difficulty The Higher The Demon Count?
Yes
meh i like it more if things are more consistant
make the enemies smarter and stronger, don't just spam a lot more
just make it so levels are scalable
they are
tbh i like the different enemy count approach because it lets people be creative
wdym creative?
with enemy counts silly
the level makers
they change enemies here and there, mess with layouts
simple-looking changes in classic doom can lead to way more difficulty
level makers would need to make 4 different versions of their level then
lol classic doom devs made 3
i like it bc playing on higher diff feels like a souped up version of the og rather than just enemy dmg increase
more enemies can also attack at once and they are a bit more aggressive aswell
yea w/ speed n stuff
i think it would just make the gaps between difficulties a bit more bigger which is eh
it's the standard higher difficulty and i personally found classic doom's difficulty settings more interesting
i just like classic doom's difficulty mechanics 🤷
i feel like it's just a bit too much needless complication
for the reason i already specified earlier
lmao
isn't that what every suggestion is to you
no not really
also difficulty settings have a right to be interesting
isn't seeing what a game does to make itself a more difficult version itself interesting?
well when i bump the difficulty up i would like to play that level, but harder
not have a new level
...that's what classic doom does
ok, and is this classic doom?

