#the-future
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I’m pretty sure they’re jumping between timelines at least some, with Hell being connected to every Earth. Alternatively it could be a situation where because the Slayer has been fighting in Hell so long, the universe where humans live has collapsed and Big Banged again multiple times and this is the 5th or 6th iteration of the same universe
I read somewhere doom 2016 actually fits into doom 3 taking place just a couple years after doom marine got rescued. Which fits if you believe doom guy and doom marine are completely different characters
completely shutdown by the confirmed multiverse
The Doom Marine is 100% a different guy
Doom 2016 occasionally referring to the Slayer as the Doom Marine does confuse matters but 2016 was initially intended to be a direct sequel to 3 so that’s probably just a holdover from that version
Yeah I believe doom eternal reworked a lot of the lore from my understanding
2016 was kind of the first Doom to have substantial lore at all. Doom 3 has more story than a typical Doom game but it still keeps things very simple
My bad
I will say I do kinda prefer story driven doom 3 over doom 2016 but doom eternal felt like a good mix of both in a way
Doom 3 being connected directly to the story of 2016 or the originals doesn’t really make sense
I do wonder how humanity from DoomGuy’s og timeline is holding up though.
I think there was something that mentioned that that earth was completely wiped out
They live off world earth was abandoned
Yeah the survivors escaped in doom 2
I know, just interested in knowing if they’ve even survived off world after 64
Like did they go extinct, are they a successful intergalactic space empire, or something in between
maybe the next doom will explore it. that would be interesting.
where did this piece of lore come from?
I find it difficult to find anything on the og timeline
It's basically told in game lore. The point of doom 2 is to fight the demons bring down a force field stopping evacuation
You end up being the last human on earth
ah right
wait a minute
Doom 64's story premise says that a satellite from the abandoned Phobos base sends a message back to Earth
"A long forgotten relay satellite barely executing, decayed by years of bombarding neutrons, activates and sends its final message to Earth. The satellites message was horrific, from the planetary void there came energy signatures unlike anything sampled before. "
and iirc Doom 64 is set a few years after Doom 2
I doubt Doomguy would have spent those years completely alone on Earth so, wouldn't humanity have returned to Earth then?
Ya I'm guessing some came back after the portal was sealed
Also plutonia they build a device that shuts down portals that do open
I want cookies
Yes, they returned to Earth.
Per Doom 64's manual, Doomguy spent his time with the military post-Doom 2.
my head canon is Doom 3 happens, and the UAC covers it up and moves tot he new martian base.
Is there one?
Cover up makes sense
then the Doom Marine was commended, and perhaps when the next invasion takes place he goes to phobos (doom1,2,64) and its a timeloop. Not seriously. But that was my OG theory.
Could work I guess
I had an idea for demon encounters I’d love for future Doom games to play with: demon vents. Basically have air vents, doggy doors, or some other kind of narrow passage accessible to some demons (let’s say whiplash, imp, and zombie soldiers) but not the player. Could be used as an alternate method for spawning in demons in incidental encounters, and in arena fights it could give some demons a unique shortcut to flank or ambush the player.
me getting absolutely fucked by a whiplash i didnt see through a crack in a wall
Yes, But also no.
Mostly no.
It isn't part of the larger timeline, but that doesn't necessarily mean it didn't happen. Hell is one plane of existence that connects all other planes and dimensions, so in theory Doom 3's universe is an alternate universe connected by the same Hell
In a sense. It's all explained in Eternal and its expansions
No one likes the movies though
yeah we don't talk about those.
Event Horizon was a better Doom movie than the Doom movie
It's a great movie
I think it's on Prime
It was closer to its source material then Annihilation and that’s saying something cause it still sucks ass.
Annihilation is worse though and if those rumors about the live action series on Peacock are true…
We better hope it's gonna be a step up(it won't be)
Certain aspects are. The events of the game take place in an alternate universe and aren’t connected to Doom 1, 2, 64, 2016, or Eternal. However other aspects like the Martian Hero, Soul Cube, and Doom 3’s demons are canon in the sense they exist in Hell and are alive during 2016 and Eternal we just never see them.
I think a Doom anime would do well. Something similar to Cyberpunk Edgerunners. A anime recounting the events between 64 and 2016 in more detail or perhaps show us what happened between 2016 and Eternal.
He exaggerates the Slayer to much
He is one of the biggest reasons people make the Slayer seem stronger then he really is. His videos overestimate Doomguy’s strength.
Within the lore of Doom. Doomguy is pretty much an unstoppable force but people for some reason think this means he can solo anyone no matter what
Doomguy gets his shit rocked by Kirby
Well yeah. B.J lacks a lot of what makes Doomguy so durable and strong.
Funny how the Nazis can’t kill him. Even when he was wheelchair bound
It’s just ok. Next to I guess Cyberpilot it’s easily the weakest of the MachineGames Wolfenstein games
I wasn’t told that Old Blood was an expansion of sorts to New Order so I played that first and afterwards it made New Order seem really easy
Still great game though
Specific quality of life feature I’ve onl seen in one FPS (and I assume it’s in the sequel) but should be in pretty much every FPS as an option to help controller players: quick 180 turn
The game I saw it in was RE7 and while it’s a carryover from the tank controls days for Resident Evil, it works incredibly well in an FPS.
The way it works is if you press back with a designated button, you immediately turn 180 degrees. It makes playing an FPS on controller much less awkward than it would otherwise be
i first saw that in dsda doom
or crispy, forgot which port i was using at the time
seems useful but i feel it would cause too much of an impact in games where 180 turns are vital
not that much in-game (i think most people can do a fairly quick 180 with enough practice), moreso in the communities
id disagree that Halo armor is even stronger than doom guys armor
cause half the enemies doom guy is even facing are Plasma burns
Barely any of the demons are using Ballistics and everyone else is throwing missiles at him
doesn't the suit have scratches on it from claws though
- halo armor regens
actually idk much about halo so i don't think i should be in this conversation
If all the wear showing after thousands of years is some paint scraping, I’d say it’s ridiculously durable
its titanium alloy
The shields are strictly designed to block Ballistics and have some resistance to plasma temporarily
then they gotta be 10 seconds to recharge
Doomguy could also facetank imp fireballs before he got the divinity machine powers and was using shitty UAC armor, so the guy in the armor is insanely tough too
Usually go with old blood first
Masterchief in the books imo is too exaggerative compared to the actual games
Masterchief in the games would be fucked by Doom guy in his own game
If halo was actually at all showing off what the books show. Then ya id say spartan 2’s would easily sweep up the Slayer
but even in comics spartans can make mistakes and die by coincidence
Sequel?
and most people will use the excuse like Promethean weapons etc.
Spartans were already able to tank them with their plasma shields
they were also designed for Flood Biomass not Titanium Alloy super soldiers or covenant armor
Don’t expect one for another few years
Yea
That is strange
Old Blood is less memorable I’d say. The characters and their interactions with each other is partly what made the New Order work so well, and that takes a backseat in old blood.
I didn’t really love any of those games though
I like the modern take on old guns. I'd say it's only weak point is the early stealth section. Being able to play the first episode of wolf 3d is fantastic. And I love zombies. Also loved the stage arcade mode. The castle looks and feels daunting. All around fantastic atmosphere
1 words for new order. Sex
I feel like Castle Wolfenstein should have been used a bit more. It’s the games namesake after all
What if pinkies were actually invisible and you had to rely on environmental details to track them like the Wendigos in Dusk?
That's a good idea
Tbh I'll put out the bfg
I will slam my keyboard
Pretty neat idea. The Wendigos put me on edge
you mean spectres?
Yeah spectres
Do u say “Spec Trees” or “Spec Ters”
Spect ers

Who else would like to see some doom 3 shit in the new game
I just like the design of some of the demons
Ooh! The lost souls
I definitely wouldn’t mind a generally more oppressive atmosphere. Bruisers are great, and cherubs are delightfully creepy
And a vibe like 2016 might fit the bill
I mean like more so
I miss certain fights feeling truly intimidating, and especially Doom 1’s super abstract and surreal Hell
The tyrant or whatever it’s called
I can’t remember but it scared the hell out of me
Tyrants lose their intimidation factor once you know their attack patterns. They’re just too slow and telegraph too hard to be dangerous
We’ll just going through six hours of gameplay and a non functional hand doesn’t exactly help
Also you really seem like a mod
There are some Doom 1 fights that put me in a panic when they start despite having beaten them multiple times. I’m not a mod; just a community member with too much free time
Apply to be one? You would fit the part
<@&162901871168585728> crypto boi in here tryna scam
Where
Above
And like I’m all the channels rn
@sonic grotto this guy
Dat boi punished yet?
Weird demon idea that will almost certainly never happen in official Doom: the abomination. Basically it’s a huge quadripedal demon that is made entirely from human pieces melded together. It picks up and throws objects in the environment as its main attack. If it can’t find a boulder or something, it’ll pick up and throw smaller demons instead. If it finds dead humans, it will assimilate their biomass to heal
I like it.
I started with the body horror aspect and went from there.
they should def make a Doom movie based on the slayer
instead of the last two movies
Apparently a Doom show is in the works. Could be a bridge between 2016 and Eternal.
Maybe some other UAC characters but have the slayer as the main focus
At least have it lean towards the style of the new games
more about killing demons
instead of just darkness and shooting at nothing
I don’t think you could make that feel interesting. You’d need to set it before he was the great slayer, maybe during the first game where he was more of an underdog beating impossible odds
I would love a movie based on the slayers origins,
because he is actually verbal in that part of the timeline i believe
Maybe somewhere set between doom 64 and 2016
yeah that would be good
or have bits from doom 1 and 2, and when he first arrives on sentinel prime
or at least based on the first 3 doom games, then have the ending hint at the sentinel/slayer origins
I would love to watch something like that
I particularly like the idea of starting with his first demon encounter so he starts out a frightened survivor and becomes more battle hardened as the story goes
I would love more character development from him early on to add onto his story in the games
The other thing about starting at the beginning is it means people who don’t know Doom lore won’t be completely lost.
Its a perfect set up for a movie tbh
or tv show, either or
Another idea I had is that they should make a Classic doom styled game based on the newer games, just for fun
like a doom 2016/eternal styled game but in the classic doom engine
or just sprite art
That seems like a lot of dev resources for a side project.
i know they have fan made mods and stuff
Well they made Mighty Doom recently, and they have made a few levels in doom 64 for the rerelease
Im not sure what the game will be about
That was a different team both times IIRC
pretty sure there are mods for that
Also making some new levels is way less daunting than reworking an old engine for a new game with a bunch of mechanics the original didn’t support
true
Yoo they should totally make a collab with minecraft or something, like something official
have you seen the new licensed maps they made, I would love one of those in the style of the classic doom games
along with textures n shit
Or have the environments and locations of doom eternal into minecraft
when i think of doom, minecraft isn't anywhere near those thoughts.
I played plenty of Doom mods and maps on minecraft, I dont see why it wouldnt work
Aside from completely different gameplay styles and pretty different target audiences?
Im not saying change the gameplay of minecraft, maybe just a mashup pack with a world, textures, and skins on the bedrock platform would be a fun idea
They have worked with other video games and made stuff like that
and games with more mature audiences like
I believe they worked with Halo and Skyrim and Mass Effect
And plus the doom community was trending alongside the Animal Crossing community when the game first released, so I think people who love both games would be pretty okay with it
the only reason for that was those games just happened to come out on the same day
May I mention the Fortnite crossover
Fortnite crosses over with literally everything
I dont think it would be a negative thing at all
Basically, if it isn’t going to attract a bunch of new players, it’s not worth Id’s limited resources
ID doesnt have to be involved much, Usually minecraft does most of the work
Ofc theyd have to be involved with creative choices, duh
but it will mostly be Minecrafts side working on it
Still involves payment since it would basically be an advertisement for Doom
It would be a fun crossover, just saying
yeah I'm just gonna say no.
Not saying it wouldn’t be neat. I’m saying it makes no business sense
I dont see why it wouldnt make sense buisness wise
like you said, itll be an ad for Doom anyway
they have made crossovers before
Like Fortnite, Fall guys, Smash Bros,
All games with a mainly dominant Young fanbase
Minecraft will be mainly the ones pouring their resources into creating it, which they have done before
plenty of times, Plus I know a lot of people would absolutely love something Doom related on minecraft
my MC skin is literally the Phobos Slayer
I still think it’s unrealistic given the investment and probable returns
And I have lots of mods related to doom on that game
suit yourself ig, same could be said for every other videogame collab on MC
I think it would be an for Minecraft more than an ad for Doom. I don't feel like there are that many Minecraft players looking to boot up Doom Eternal.
How so?
Usually minecraft is the one advertising the Collab, usually not the other way around
I barely saw ID advertise their collabs with Smash bros and Fortnite when they dropped
usually just on a tweet or something
think about it. So you get a Doomguy skin in Minecraft, who's going to look at that and say "well maybe I should give Doom a chance?"
Minecraft would put that on the front page of their store the minute it releases
Doom and Minecraft have wildly different kinds of appeal. Doom is about challenge and speed, Minecraft is about building stuff and exploration.
Hey, i got into doom from other more kid friendly games
So did plenty of others
Plus I dont think they would be interested just by a skin
plus I think the collab would be focused for people who are already fans of Doom beforehand
see above about introducing new players
Advertising doesnt have to be just for bringing new people
A lot of the time when minecraft does it, its usually geared towards existing fans
why do I need to be sold on Doom? I already play Doom.
Exactly!
and I have less than zero interest in Minecraft.
Doom is a one time purchase. People who already play Doom are generally not continuing to give Id money. Games with ongoing DLC or subscriptions or battle passes are very different
If Doom isn’t getting new players, it isn’t getting money. If it isn’t getting money, then it doesn’t make sense to do it
Im saying it would be cool to fans who like both games and would enjoy that kind of stuff
im not saying it would be cool to get new fans or benefit ID financially
I mean, I'll buy Doom on every platform I can. But yeah, I get what you mean.
just saying it would be an interesting collab, it would be far bigger than the other collabs like Fortnite, which just got a skin and cosmetics
“It would be cool for fans” isn’t a reason capitalism cares about. Id is beholden to Zenimax, so they work to make profit for Zenimax investors
Think about it from a business end. If they don't financially benefit, why are they doing it?
I just wanted to make a fun idea, damn.
just saying it would be interesting IF they did
plus say that about every other collab in existence
A lot of companies do similar stuff like that
every other collaboration in existence was done because there was mutual benefit.
no company has ever done something because "wouldn't this be a neat idea?"
There would be mutual benefit in this idea too, like every other mash up they do with other videogames
alright bud well, you crunch the numbers and pitch it to them. i wish you luck.
theyve done this multiple times, Halo, Mass Effect, Fallout, Little Big Planet, Pacman, more recently Megaman I believe
Damn bro, just making ideas
This IS the channel to do so
No need to be passive aggressive over MINECRAFT x DOOM theory
To be fair seeing they’ve collabed with Halo and Fallout in the past I could see a Doom themed world and a skin pack placed on the marketplace.
dude idk what you're on about, if doom collabed with Minecraft no one would give a shit... mc players wouldn't care nor would doom players. Yes, some people would buy it but not enough for it to make anyone any sort of actual profit. it wouldn't be worth the time of developing anything more than MAYBE some skins and a texture pack.
It's funny how you just continued to defend your "neat idea" after it was explained to you over and over why such a thing makes no sense, than acted like people are just being mean to you for no reason... it's not that hard of a concept to get, currently doom isn't very popular and 99% of people interested in doom wouldn't care about some dumb Minecraft collab nor would a single mc player gaf about it. BECAUSE OF THIS, it makes no sense. It would make sense to release such a thing at the launch of another doom game but any other time, no... "Damn bro, just making ideas" yeah sure, if you wanna call Minecraft doom an idea lmao. Don't get all butthurt acting like people are being mean to you when you make some crap idea and they tell you the truth and call it crap. Especially when its explained to you why its crap and you just keep defending it.
gameplay styles don't matter for mc collabs
there was a mega man one
the problem is doom is rated m
So is Fallout yet it still got a collab
that's fair
honestly i'm not super against a collab, classic doom could mesh well with minecraft i believe
Would be kinda cool. A texture pack, themed world, and a small skin set like some of the other collabs
They could have the world be the UAC labs from 2016. Not every single one but perhaps the could meld The UAC with Argent Tower, Argent Facility, and Administration (or whatever that place with Samuel Hayden is called)

It would be also cool to have secret areas based on the classic doom maps like in Doom 2016
I dont see why timing has to be a big deal, a lot of their collabs are from IPs that haven't released stuff in ages
or arent talked about lately
And I cant believe WIlliam was so against my idea he went back and thumbs down all my messages 
Maybe not the whole thing but little nods to them. Like for example you would go to a spot where a secret should be and it’s got a chest instead with some stuff inside it.
Very Minecraft thing to do
incite the same energy
also don't forget Halo's had multiple collabs with Minecraft
and the only link between those two games is Microsoft owns them
and now they also have the Doom ip, so I wouldn't say it's as out of the question as a few of you are making it out to be
and Halo had gotten its first Minecraft collab back when the series was still aiming for an M rating rather than a T rating
Fuck off Vega
great now i pinged someone twice stupid bot
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if the next doom game has a hell section I hope its different. like the 2016 hell was like a baron wasteland and eternals was characterized by flesh and gore. maybe the third could have a weird salt flats area were there is a strange crack that gushes with blood(blood falls in Antarctica lol) maybe some icy area, I'm not that good with imagining biomes for a fictional place when the 3 biomes I've seen of it are nothing but extremities from each other
Given the ending of Doom Eternal The Ancient Gods is there even a point in bringing back hell
not doom without it
and it would probably exist for some sort of "we need this thing" mission but the thing is in hell so go to hell to get it
its weird that hell is just gone in 6 levels (that aren't even main game) so there must be some way that hell comes back due to some maniac (Samuel probably) with some spite that forces them to do unreasonable things or something else
I'm sure hell or a realm like it will pop up
i really feel like Samuel will be a major villain in the next game, just all the things he has tried to do for his own gain makes me think the slayer isn't willing to call it even or anything, plus they slayer was about to kill Samuel at the end of tag 1 so i def think Samuel will at least be a minor villain
im rooting for him to be a major one as he is the only one with a set motive to kill the slayer
We’ll definitely have Hell in some form. I’d love to see a Hell forest or frozen wasteland or something. I hope there’s a bit more quiet sections in Hell to give the atmosphere a chance to sink in. I feel like Eternal’s Hell didn’t have enough breaks between fights.
i dont see a forest for the doom hell because of the obsession with flesh instead of plants but still good idea
There is the blood swamps with its plant life
In general the blood swamp level is almost forest Hell with the big difference being that so much of it is underwater
TAG 1 has a lot of water for some reason
wetland and ocean level
Quake
What, do you want to fight robot angels?
Well, "robot" angels probably not
Hell should come back but be reformed. Have a different visual identity and antagonists.
To be fair maybe we could have some twisted variation of Heaven instead
it would have its own visual identity as well as possibly new monsters to fight
but it would still be monstrous and grotesque in its own right
Honestly 90% of the game should be in hell. You can keep the locales fresh by having separate hell realms with their own biomes.
And each realm is ruled by a arch demon
I wonder what they could even do for a future Doom game tbh
there's no way they would follow the soft reboot route for 64 or 3, right?
It just doesn't really make sense considering 64's notable features are already in Eternal
and 3 would be rebooted to the point of being almost unrecognizable due to the nature of the game itself
Probably not a reboot but definitely a shift in gameplay style.
64’s biggest feature is its unique demon designs that make them look really mutated and twisted, which modern Doom hasn’t done so there’s fertile ground there
Doom 1 and 2 where only "rebooted" extremely vaguely as literally just the bosses are kept and that's kinda it
So 64 can fit extremely easily
Yeah they don’t really play that much like Doom 1 and 2.
Eternal is more of a continuation than reboot anyways
We need doomguy to go to the Nordic hell and fight ice versions of the demons
I think it’d be epic
A part of hell that riffs on helheim would be neat
ye
Well despite Davoths death and Hell being sealed there are some plot points that need to be either furthered or finished. Those being what happened to Samur after TAG1 and the beings that are above Davoth.
But that’s not a lot to work with so I wouldn’t be surprised if a new antagonist is introduced that is connected to Hell in a way. Perhaps the Quake monsters could be brought back to serve that purpose. The Lovecraft monsters of Quake would be perfect.
I'd be down for a completely original Doom game with no references to previous entries whatsoever
just to see what they could come up with
I'd be down for anything at this point
hell isn't gone, and the demons most certainly aren't either
Hell is locked shut but is still there. You’d just need a new villain to force open the door once again.
samur
only one with motive to kill the player
if he is intoduced as a helpfull character that has his own agenda 1 more time im going to lose my shit
called a soft reboot
a game that has been dormant for decades and all of a sudden comes back with a banger
Samur hates the Slayer, but I don’t see him leading the armies of Hell. He’d be great as the villain’s co-conspirator
That’s 2016
I don’t like how people call DOOM Eternal a soft reboot of Doom II despite the fact it’s more or less kind of true. What’s annoying is people saying the next game will be a soft reboot of Doom 64. There not “soft rebooting” every Doom game. It was only natural we would go to Earth in Eternal.
there is like a pattern of events that do happen
Soft reboot is a term I hate in general
i mean theres no other term to call a game that goes to sleep mode and come back with a strong revival
it cant be a "reboot" cause a reboot is when everything is redone top to bottom with the same assets
Ok but then just call 2016 a soft reboot but call Eternal a sequel calling Eternal a soft reboot of Doom II sounds stupid
i mean idk what the big deal for it is when they are both doom games that put doom back into mainstream
think we'd all be glad to fight the Icon of Sin one more time
especially if it's a "reboot" because..... the final boss is called the same and in the same location lol
True
I figure a good way to refine how the chainsaw works in the next game could be to have the chainsaw give you ammo….. of exactly one type based on who you sawed in half (ie; zombies give bullets, imps give shells, revenants give rockets etc). This would make who to target with the saw a more important choice and make careful ammo management matter a bit more again. It would also give the level designers more room to restrict access to specific ammo types
I don't think that would work. Choke combat flow quite a bit
I think that would also mix kinda well with weaponmods able to give ammo aswell. Though every enemy type that gives X ammo must be kinda clear what kind of ammo they give cause otherwise it would be too much trail and error and memorization
Extremely steep learning curve
I would like chainsaw to have different kill animations though
Hopefully it doesnt have animations at all
Cause i really don't want it to be a reload button that puts you in an animation, kinda boring
Yeah sounds too convoluted and frustrating to manage
I can imagine so many infuriating situations where you need to replenish ammo for a certain gun but just can’t because you already killed all the enemies that dropped it earlier. Doom’s combat is too hectic for something requiring that much planning to be viable for like 99% of players
I mean molly wants players to have no ammo anyways
Not “no ammo”, but limited enough ammo to have to make some tough choices about resources.
Eternal doesn’t do that at all
"Restrict ammo" basically means "no ammo" for most players though
It’s more interesting to not always have whatever you’d normally use and need to improvise with what you still have.
Yeah average players already struggle with ammo on DE already
This ammo system would either handicap new players too much by having them have almost no ammo or is just an annoyance for experienced players cause it's easy enough to stay stacked
You don't really have an inbetween in these kinda systems usually
If you always can Arbalest cacos, why do anything else? If you sometimes don’t have the plasma then you have to consider using the chaingun or rocket launcher and you’re making a decision again
I’m not married to this specific fix but I really want ammo to be a real tactical consideration on a regular basis
Why not.... have enemies be "equally yet differently" countered by multiple weapons, and make all those weapons balanced???
If "you have less ammo" is how you balance things, then it's kinda badly balanced....
I wouldn't really call the BFG balanced in DE after all, it still basically destroys the wave
The simple answer is that it means weapons map straight to enemies instead of situations, and weapons being rock paper scissors tied to specific enemies is kinda boring. Ammo restrictions aren’t the only factor to consider but it’s important to have.
The BFG could definitely be balanced better but having a super weapon that can only be used occasionally is awesome. The best way to adjust it imo would be to reduce tendril range so it can’t reach everything in an arena and only clears a section of it in the direction you’re facing.
Also kinda boring to just completely not be able to use multiple weapons, especially if it's only because of shit aim and not other skills
I would rather have every gun be good against atleast 5 enemies and every enemy has atleast 3 guns good against whilst i also need to gain ammo via those weapons which may not even be more effective rather then be shown the middle finger cause i missed a shot during the chaotic action or the devs forgot to put down ammo
Fair enough. Even increasing the chainsaw cooldown would be enough to fix my main issue if increased enough to make it matter consistently
Eh the core issue of it still being incredibly boring remains
It's better then most other FPS where you press a button to reload (though in a lot it makes kinda sense) but it is only "more interesting" by requiring you to..... be near the infinitely respawning, absolute weakest enemies
This is probably stupid, but what if ammo regenerated over time passively but slowly? That way you would get ammo even if you burn through it too quickly or if you insist on overusing a particular weapon, but you would be penalized for doing so.
I don’t know what would make the most people happy, but I don’t think I’d play Doom without any kind of ammo management at all.
That’s like taking doom and taking away the eternal part
The doomslayers journey to kill everything that makes his blood boil is supposed to be never ending, so making it so that he can canonically regenerate ammo would make everything he did so far just become meaningless
Like the one titan demon that he killed with his bare fucking hands? Yup meaningless cuz he had ammo all this time
And that would also imply that his fists are either demonic and angelic(he is neither so it wouldn’t make any sense)
Also the only people who want to make doom easier are the ones that are shit at the game
If you wanna make shit easier, than just play and get better
No offense to you but you shouldn’t be wining on Twitter and instead actually getting better
Like a normal human being
Also appealing to the fans? No we scale to make sure it isn’t impossible, but just barely possible
That arachnatron nerf? It was so people don’t fucking die a million times during nightmare or ultra nightmare and go delete the game
The marauder buff? It was so that random fuckers can actually get better, and good players can have a challenge
The doom devs and creators are only appealing to the competent ones, not the shit slingers on Twitter and discord
….I’m not complaining about Doom being too hard. I’m complaining that it’s too mindless. I’ve beaten TAG 1 on Nightmare.
And specifically Eternal. More than anything I want the “underdog prevailing through perseverance and wits” element that older Doom has
My ideal fix would actually be to not let the player generate their own ammo at all and have to rely on map pickups, but apparently that’s too punishing or something
Well then play different, if it’s too mindless for you than just use a different play style
Like I got bored in around 6 months, but I played with a different style and I had fun
No offense but It’s not the game it’s you
I’m not bored so much as irritated with the whole “unstoppable force” aspect. I actively play tactically but more and more the ammo management that’s supposed to be important just doesn’t matter once you get good. If the next Doom does any more of that it’ll stop being Doom and become Ultrakill but with a space marine. To put it another way, the player character has no business being able to brute force through enemies. It makes enemies that should be intimidating get reduced to a joke. “Playing differently” won’t change the fact that Eternal throws the horror part of Doom’s action horror out the window. 2016 maintained at least a semblance of it but in Eternal it’s just gone
No because then thats just what cool downs when you overheat a weapon feels like
That’s a reasonable response
u wouldnt need to passively gain ammo back cause its either too much or too little
I don’t care how, I just want resource management to matter
And even if there is the “right” amount u’d just end up hermiting and waiting around for a weapon to passively gettin ammo back
at least chainsaw im searching for someone ig.
Doom wasn’t meant to be horror but ok
Doom is a mix of action and horror. More action but the horror is still part of the series identity
dw bro u can play the best tactical single player
Counter Strike Condition Zero

In later games yes, but originally? No
i mean ur not rlly gonna be scared of anything
It’s easy to forget that early Doom was actually a bit scary for a lot of players because of how good FPS players have gotten
😐
theres a diff between scary baddass and Horror scary
And doom is just Scarily baddass
Yeah hence “action horror”
Halo flood scared me as a 5 year old.
Still not rlly horror.
i mean that hasnt been removed from doom. The demons look scary in their own right
The atmosphere of 2016 was pretty grounded
I guess people are just used to it
There where definitely sections of the game intended to be “scary horror”. Like the pitch black Blue Key room in E1M3 or the pitch black exit maze room at the end of E1M5
sure but then again the series never reached that horrifying potential
Ok I’m tired Gn guys
I dont think it was the real appeal of the game either
Doom was never trying to be scary all the time but it definitely tries to make the player feel like they’re in over their head. It often succeeds too before you’re too good at the game to have trouble with it
It was clearly trying to with Doom 3. But people got good and it became considered a more fast paced action shooter then action horror which is probably a big factor in why DOOM 2016 is how it is
whether its intended or not. It shouldnt be about what the devs intended. should be about how we feel abt it and how the devs can cater that to us
Cause the majority enjoy what doom is today so idk why a 180 is nessecary
I just want more of a balance between “I’m a badass” and “haha I’m in danger”
I mean i dont think theres gonna be a game where doom guy will feel in danger but u will when u see 5 marauders step in
I dont think “horror” is the only way to make u feel in danger
Should just be the challenge of the battle.
When u see an icon of sin appear and moving in the distance its fun and engaging to see it bash through buildings
I can say that Doom Eternal never makes me feel intimidated at all. In classic Doom I often have a moment of abject panic when I open a door and see 4 cacodemons or something
Well thats cause in doom 1 you know u can die very easily
Exactly
its still the same way with Eternal u just know how to beat em up besides shooting em down like sponges
There r still moments of Panic in Doom Eternal’s combat scenarios
every doom game ive played has given me a level of panic
Eternal can throw a cyberdemon, a marauder, and 2 pain elementals at me and I’ll feel more frustrated than intimidated
Not to mention eternal’s level design is very linear
You already expect whats ahead and every mistake is on u
Yeah I want to feel caught off balance or unprepared at times.
the issue is with higher difficulty makes it more unfair sometimes
I don’t see a problem with higher difficulty being a touch unfair. That’s on some level what the player signed up for by picking hard mode
having these kinds of moments arnt terrible but if ur asking for a system that always catches u off guard in doom levels. It wouldnt cater very well to the hardcore players
We have that?
because ultra nightmare has u die and restart the game
Ultra Nightmare is kind of stupid as a game mode anyway though
That would be terrible game design if this difficulty couldnt work
i havent beaten it either but its nice to cater to a group that does 0 damage runs
How so?
Its not abt you its abt everyone. Even the devs themselves prob cant beat their own game on hardest difficulty but still have it regardless
Id software knows everyone is built diff
UN doesn’t force you to reconsider your approach or learn anything new; it’s just the basic hard mode but you aren’t allowed to make mistakes.
ye and thats nice for the people that want to play it
You could just have a death counter and it would fill the same purpose in a more natural way. That way the hardest difficulty is allowed to get kind of ridiculous in terms of actual gameplay
Sure but that just means the player runs off “Gentlemen’s Handshake” kind of rules when a dev can just say
Alrt heres a difficulty where dying is bad.
They arnt gonna feel special about doing No damage/Death runs unless a game officially brings it out. And rewards u for it
You can still have unlocks tied to 0 death runs though
Ye so why not just have a whole difficulty for it
Because you could have the crazy hard mode be something more interesting instead
Sure but we have master levels
and they also give rewards
and id say Ultra Nightmare is big enough to stand alone just cause there are no 1 ups and dying is faulty.
Most of doom’s highest difficulties have always been nonsensical or seen almost impossible
Like imagine if Ultra Nightmare instead greatly reduced loot drops and enemies are always in Buff Totem mode. That would be way more interesting and more its own thing
Even Nightmare itself was kinda a joke by romero cause people said ultra violence is just too easy
I think the hardest mode should be ridiculous, just in a way that feels special and interesting and changes how the game feels to play
not denying that but then again i havent beaten it to give a proper complaint
and im sure if people found UN easy they can try master levels
It’d be neat to mod Eternal to add a crazy challenge mode like “every arena has a buff totem that you can only take out once all the heavies and superheavies are dead”
they should have Skulls like from halo
Each skull gives a diff scenario of difficulty
Yeah something like that
Only one i can name is the Famine cheat code.
Here are some ideas for such modifiers besides the buff totem one:
-every time heavies are spawned, one of them is swapped for a different heavy chosen at random
-all loot drops are halved
-every non-boss arena has a spirit in addition to the normal spawns
-heavies besides the blood maykr don’t take headshot damage
-arenas get extra enemies for every 10 minutes you’ve taken in that mission
Isn't halving the drops something Doom 2016 did for Nightmare?
For health and armor yes. Not sure about ammo
I don't think punishing bad players for taking too long is great, i think a better approach would be the opposite
The faster you go through it the more
The whole point of such modifiers is to challenge good players. It’s not designed for bad players to use at all
It’s basically to make Nightmare harder without UN
Well yeah but this way you're punishing the lesser good of the good players, not the good players
That’s kind of the point though, to pressure players to play faster and punish them if they don’t
i feel like you’re either wanting this challenge for yourself or you want to watch people suffer
It's more creative then "it's literally the game but if you make a mistake you have to do 10 hours of content again"
One idea I have for Doom Shock is a thermal radar item/upgrade for the player
Mostly for tracking Spectres
Doom Shock?
Self made ideal game
Basically make doom, the arena FPS with all that stuff, in basically another genre
Doom rpg 2 but immersive sim
Maybe not a mainline title but I'd love different doom projects like mighty doom
Id make looter shooter when
Some simple things I’d love to see implemented in a future Doom title:
-demon only pathways (think air vents, crawling on the ceiling, etc). This would help the affected demons have a bit more unique flavor. It would also be a great way for demons to occasionally surprise the player by being somewhere faster than expected or to add a bit of paranoia outside of arenas
-destructible environments. Being able to create new paths in combat would be a cool tactical wrinkle as it would enhance the player’s mobility and sight at the cost of being more vulnerable to getting sniped.
Potato slayer, that's it, a potato slayer skin
I think it’s worth pointing out instead of suggesting further ideas for nerfing the Eternal chainsaw, I actually really like 2016’s ammo economy as long as we ignore the runes and upgrades that completely break it (if you’ve played 2016, you probably just thought of at least 1 example)
It’s not so strict as to make any suboptimal ammo usage a big deal, but regularly missing shots or using the SSG on zombies will make the game a bit harder
I don't want to nerf it, making it give even less ammo or take longer to recharge would just be a slog
I want the ammo system to be reworked to be more interactive instead of just a reload button
Yeah. 2016’s solution of making chainsaw a finite resource instead of having a cooldown is probably the best solution imo. That way it doesn’t break the ammo economy and instead is just part of it
Make another Doom RPG please
Or at least a regular Doom game with RPG player levels like System Shock 2 and Prey 2017
i wouldnt want a doomgame with needless upgrades and dumb grinding for it
i already find most of the weapon upgrades and some suit upgrades reduntant
Why are you so narrow minded with this franchise
Do you throw a shitfit every time there’s a Mario game that isn’t a platformer of some kind
Also have you even played System Shock 2
There’s no grinding at all
You receive the materials needed to level up by progressing in the story
Owned
Why doesn’t this server have any common courtesy rules
Why the hell are people allowed to fling the most vile insults at each other and receive zero apprehension
No, this isn’t me being a weak and fragile little shit
It’s standard internet etiquette
It’s bad enough I have self-esteem issues
“Then just leave the server” is the worst fucking excuse ever
in 90% of rpgs it is more of a grindfest to patch out the runtime
I think the problem with this is that Mario is a brand, and its characters / universe can be retooled to fit several different genres.
Doom kinda isn't. It's grown its audience for very specific things.
And System Shock 2 isn’t a grindfest
Again, have you even played the game?
Now, I'm not opposed to some of those elements in a Doom game. I would love, for example, a Metroidvania-style Doom game with a semi-open world, akin to Resident Evil's locations.
well you mentioned 2 games
But I can see why others would be hesitant to include these things.
Prey 2017 is a spiritual successor to System Shock, especially 2
and i played prey 2017, and it did feel a lil tad like you needed to grind the upgrades
One of the tentative names was even Neuroshock before Bethesda forced the name Prey on Arkane for some reason
Probably to bury the completely unrelated game 3D Realms and Human Head did and its cancelled sequel
yeah it's pretty dumb, have heard of it and neuroshock would fit much more considering there is nothing prey about it
and tbf why wouldnt the arkane studio that made prey just make a demon-immersive sim
Which is idiotic because I would have likely never heard of that game if it wasn’t named Prey
you likely would have heared about it eventually anyways
it's from arkana and i couldnt care less about the title, bought it cause i liked dishonered
but now that i know about og prey it just sounds stupid lmao, it isnt a rework or something like that anyways
Arkane hasn’t made a game after Dishonored that could beat it. Deathloop probably came the closest but that games AI is absolute trash
Not just the ai in deathloop tbf
Crazy how it’s confirmed that Deathloop shares the same universe as Dishonored
It's performance is somehow worse then dishonered 2
It definitely has other issues but the AI was most apparent to me from the start. They are mind numbingly dumb
I think mighty dooms success opens up the door for different style doom projects
I’d say it opens the door for turned based Doom, but that effectively already exists in the form of indie game Jupiter Hell. If that sounds even remotely interesting, give Jupiter Hell a look
Turn based Doom actually bearing the Doom name published as an official spin-off would be awesome though
More Doom 1 or Doom 3 than nuDoom mind you
Doom rpg 3
yeah but what he's suggesting won't have grinding
I think it would be really funny if the next proper doom game gave the shotgun basically infinite range like the classic shotgun
But specifically said that it had poor range
So that people would think it was some hidden unpatched bug and then 10 years later ID could say "Yeah, that was completely intentional"
Would that not be the funniest shit
Classic shotgun has merely pretty good range
Doom 2 city levels teach you its limits real quick
What's in the future
Nobody knows
life and death is in the future
Do you guys think the next game will have a proper level editor/mod sdk?
I hope so
Same
Is it still possible that they release smthn like that for eternal or has it been too long? Like do other games ever get mod sdks years after release?
doubtful
they teased it in an early interview but I assume COVID screwed it over
Modding is still doable. Some great mods out there
yeah but if there was a level editor i mean
the mods that do exist are definitely cool and all
Much better for sure
but it would be awesome with custom level geometry
It's been way too long. Update 6.66 marked the end for support of Eternal or at the very least the end of any major additions and mod support would be a pretty major additition.
There will be more doom games? The dlc of eternal says "your fight with the demons has arrived to its end" so idk if we'll get more games
Yes, Doom isn’t over.
Doom definitely isn’t over. There are still plot points that either need to be tied up or expanded upon.
Whether or better HOW Doomguy will return is still unknown though
and it makes microsoft extremely mad cash
Plot is an excuse on doom. Its like that thing the creator said about the plot on porno movies
That’s become less the case over time
that was back in the 1990s though, when the best plot they could do was a A4 of text on ascreen after a level
For starters John Carmack has revoked that quote. Secondly 2016 already established the team wanted to give Doom a legitimate fleshed out story and lore.
But it is true that gameplay and feel take priority over storytelling
aaaaaannd then came tag2
Which still had a story. It just wasn’t very good
Thats one of the clues for the fluent game of doom eternal
TAG 2 made some questionable decisions all around
Thats true also
well yeah i meant it more in that it kinda fucked the story
I still have to see a video about who tf are the sentinels
Bc I did not understand at all the little lore the game has
A race of warriors. Doomguy was a Night Sentinel between the events of Doom 64 and 2016.
All I know is " I'm the doom slayer and you killed my bunny daisy so rip and tear until its done while listening to metal "
And they're extinct now?
There still alive. Just they’ve largely been decimated by Hells forces after the fall of Argent D’Nur
And have mostly submitted to Hells power
So that guy with armor on the cover of ancient gods 2 with another crucible is a sentinel?
Davoth was a cool idea. It’s just that the fight was
1: way too soon after bringing him up. He really shouldn’t have died in the same DLC campaign that introduced him (I consider TAG 1 and 2 parts of the same campaign)
2: had him fight like a bigger slightly more complicated marauder. It would’ve been more interesting to have him fight like another Doom Slayer with some subtly different guns
No. The guy in the red suit is Davoth who SPOILERS FOR TAG 2 ||Is the leader of Hell. Davoth is the first Dark Lord and the actual Father||
I feel bad for vega being left at the ring tp station
Ohhh
noone tell him
def I'll buy both TAG soon, there's a 60% discount on PlayStation currently
18€ for both is pretty good
TAG1 is pretty fun
I hope it is
if you like what the game as going towards tag1 is basically just the best followup
TAG 1 is excellent, if a tad intense. TAG 2 isn’t as good as TAG 1, but it’s still a fun ride anyway
I just want to see that battle from tag 2 with things coming from portals from both sides
That scene reminds me from a movie or serie
the cinematic on youtube are the best you'll get
And this comment #screenshots
not true
theres a reason he needs to either have like demon spirits get inside of him or wait till they are near dead to glorykill them
It was fun to see it the other way
welcome to reality kiud
John Carmack took back that statement
I think half life changed his perspective on storytelling in video games
True as that might be, it would seem the concept was somewhat applied to DOOM
To the originals yeah
Even if the quote aged terribly you can kinda see why he said it looking at games at the time
Definitely
I think there’s a kernel of truth in it still. Namely, story shouldn’t take priority over gameplay.
Even when story matters, it still needs to bend to gameplay
hey guys
Hi
unless you're writing a VN of some sort or a very story-focused RPG
but in doom, definitely
no, gameplay over graphics and music over story
if you can get a game with all of them then woo hoo
do you mean graphics as in how HD it can be or graphics as in art direction
art style is very important
i wouldnt ever say Story isnt needed because Story can mean many things
The story brings out the game’s ideas, artstyles, enemies, environments
story is never truly the Bottom Necessity of a game. Theres always a Story even if it isnt shown typically like how we expect stories to be.
for me it always depends on the game
i don't give two shits about whatever story is in most shmups
Classic doom didnt have pure story but the story of a guy in hell is basically what the game stands for. Its the only way to make the player make some sense
both
u dont need a full length beginning middle end story like your 3rd grade essay your teacher made you do and talk abt ur stupid ass camping trips
i disagree with that then
its the main idea that is the story
games shouldn't always strive to be realistic in terms of graphics, that's boring imo
but art style is very important to how a game feels
As a triple A game imo you sorta have to
well im thinking classic doom but also things like ocarina of time, great gameplay, great music, great story, shit graphics but it doesn’t matter
that's graphics as in how HD/realistic it can be
i like ultrakill but if it had a 70 dollar price tag im backing out
classic doom is goated in terms of art style
also with this i was implying, idc if the graphics are shit if the gameplay is good
Truth
i’ll bring up the two examples from before, classic doom and ocarina of time, both amazing games with graphics that lets face it aren’t great, but the story and gameplay was goated and so the games were amazing
i rest my case
Dusk
those games look great imo
agreed
oot not as much as the others, but it's nowhere near ugly
oot has one terrifying thing that i will never unsee, low poly “melons”
but like do you get what i mean
lmao
yeah, i have the same stance
those games don't have any sort of fancy graphics but are still awesome
the thing is that (imo) they're still aesthetically pleasing
yeah, we dont need ultra realistic shit
yes.
It'd be cool tho
Depends on the style your going for.
The style is ultra realistic
Which has only been achieved by one guy using unreal 5
lmao
I’d love to see a movement FPS go with a watercolor art style
would be pretty
I wonder if that’s ever been done in an FPS
Neato
what if we just all give up and play goldeneye on the n64
Only if we play slappers only
Watercolor? Hmm...
That's definitely something I've been interested in. Feels like the mobility shooter market is really oversaturated with slaughterhouse gorefest type stuff
Which I don't mind, but I'm not particularly attached to, and I have friends who are turned off by that kind of thing, while enjoying fast-paced multiplayer shooters instead
Yeah variety is good
I figure one interesting approach would be to go for something like the style of Mega Man Zero. Instead of ripping ugly ogres apart, its robots, using pretty glowy energy weapons. It's still just as visceral and satisfying, as you see the insides of the machines and all... but not stomach-churning
It could also be neat to do a game where all the enemies (and presumably also your character) are toys so the violence feels silly a bit more easily. Like killing a stuffed bear enemy and cotton goes everywhere instead of intestines, or a figurine’s arm pops off from the socket without any kind of insides coming out.
... And then my other idea is just 'Touhou FPS', all fantasy and magical, with bullet patterns and enemies and environments meant to be pretty.
It's definitely one of the first ideas I want to try working on, in Unity or something, just because the gameplay would be very basic, presumably not needing demanding AI, just scripting.
Although I haven't decided on how I'd like to approach level design, if having levels outside of boss fights at all. Maybe the boss rush approach would be best
Might be useful to look at how Doom 1-2 ai works. That ai is pretty simple but feels surprisingly lifelike because of some subtle touches
You know, of all things, Brutal Doom really opened my eyes up to a certain 'flow' state. Something about the movement and the predictable enemies, but when I was reaching some of the later levels, moving at mach speed and perfect avoiding fireballs from 12 imps in a cramped highway, or dueling a Baron of Hell with a regular shotgun at point-blank...
There was just something very zen to the projectile dodging that I have a hard time describing
For level design, I’m partial to maze-like levels full of secrets and traps, but it’s definitely not the only way that works
I was thinking about the potential for opening up the vertical space a bit. Tower of Guns and MOTHERGUNSHIP are two bullet hell shooters that allow you to unlock multiple mid-air jumps, basically to the point where you can fly (and rooms can have lots of boosters and bouncy platforms to help you propel through the air as well)
But that's definitely going to take some prototyping to settle on a movement model I'm most satisfied with. From my experience with scripting in Overwatch, you can't really theorycraft movement, it's all in the fine details
... Although, I'm imagining something like having multiple mid-air jumps, your crouch key being a fast-fall key, your aerial control being as precise as your ground control, and giving you the ability to 'Focus' to suspend yourself in mid-air and slow down your movement and be more precise (and cancel any momentum build-up that your regular movement control would otherwise allow for)
And then there was this really experimental mechanic I was thinking about that absolutely is going to need some prototyping... But I was thinking about, 'if the player needs to precisely avoid a lot of projectiles while within a confined space, how do I make level geometry like walls less frustrating when you can't even see them?'. Since I doubt I could make infinitely scaling levels like the Serious Sam games—bullets would be too easy to dodge if you could just back up forever.
... So, what if being near level geometry wasn't a limitation, but instead a position of strength?
Something modern Doom does is use walls and platforms to segment the arena, acting as incidental cover so you have fewer things to worry about at a time
It'll definitely be tricky to design boss fights with interesting arenas, without making cover too powerful
With a boss fight, wouldn’t all the projectiles be coming from one place?
Most of the time, although because they emphasize stage control (at least in the source material) there are definitely instances of projectiles not spawning directly from the caster
but that's generally exclusively a boss thing
You could have the additional projectiles instead be stationary hazards to avoid rather than a moving threat
Anyway, this mechanic I was thinking of... What if, with the press of a button, you could 'boost' yourself off of any nearby level geometry?
Imagine it along the lines of your character kicking off of it, or like they exploded a rocket on that surface... You get a burst of momentum in a direction perpendicular to the surface normal, but also incorporating your existing momentum, and extremely generous control in redirecting that momentum anywhere you want
That sounds cool but I don’t see how that addresses the problem
Potentially good as a means of quickly escaping when you've backed yourself into a corner... Or, more interestingly, it allows level geometry to actually be a factor in how you position yourself, beyond just cover—if you're creative enough, literally any surface can factor into your movement
Think of mechanics like wall-running and power-sliding. This would be like that, but better suited to the context of the more aerial-focused movement
And allow you to build momentum if you want it
Yeah that seems neat
(Since ideally, your regular movement isn't capable of building momentum that is stronger than your air control, allowing you to turn on a dime—having a mechanic that allows you to build momentum in a direction adds an element of risk and expressiveness)
... But indeed, how do you design levels for a player who can practically fly?
The aforementioned games, Tower of Guns and Mothergunship, those are roguelike games where you move from one enclosed combat space to the next.
... I still need to check out Scathe, that's a newer one.
Not to mention, gotta figure out how to make said environments look good in the context of, uh, a Japanese mythical fantasy setting.
Without getting too repetitive... But also economical with assets
i like peanut butter
viscerafest perhaps?
i had an idea for a mega man inspired shooter called starshot alpha
i feel embarrassed thinking that my idea for a movement system was original now that i'm reading this
although my "focus" would be more akin to flying in guncaster
Me too
next doom game when
Will we see something revealed June 11th?
Xbox and Bethesda showcase ...
It’s possible. There’s also the PCGames Show, Summer Games Fest, and of course The Game Awards where we could see a reveal
and quakecon, but i hope we get a tease, then a gameplay at quakecon
im waiting for the time when all these major companies pull out of every collaborative showcase
biggest L these companies do and its cause they are insecure abt their unfinished projects that THEY themselves put through
what if we get a Quake reboot that isn't Champions
I think a new Doom is more likely but that would be fine
Any updates on the next game? Or still none?
Nothing at this time. There may be news June 11 but I would be really surprised if anything happened before that
i hope a quake reboot would have more focus on community made gamemodes
a workshop on release maybe/mod support and having a server list just for diff stuff
Quake was the start of basically CTF and Team Fortress
in addition have an in-game tutorial how to bhop so new players can learn
Sounds good
I’d hope that bhopping would work like how it does in Dusk or something. Original Quake bhopping is so weird
quake 2 remaster would be kinda cool
thats because u arnt strafe jumping and your momentum doesnt stop pressing W
as well as just auto jump setting
hopefully it just wont rely on forcing you to bind jump to scroll or having other form of frame perfect input, only thing i want
In quake everyone binds jump to mouse wheel because its easier to time. In addition u have to turn your mouse as well as A+D in order to bhop
well an easier way would just have Auto jump as a feature when holding down space bar so u always Jump when u hit the floor
yeah true, though a lenient timing i also wouldnt oppose
Ur timing would then only rely on using A-D keys while turning ur mouse
having it be frame perfect or spam-based is just meh, not really a great consistent mechanic that way
yeah then it would be based more on actual feel
it is somewhat the identity of quake and imo changing it to somethin just “Jump and move forward” imo is quite boring
it divides the difference between experienced and mediocre
one of the reasons i dislike doom 2016 mp is cause of how slow u basically r
Titanfall 2 does it nicely just relying on Sliding to carry momentum
Yeah I’m not mapping jump to the mouse wheel. If the timing is strict enough to require that, I’m not playing because that’s such a failure of ui
i think UI is the wrong term kek
At any rate, requiring frame perfect timing to do an intended gameplay thing is garbage design. Quake 1 at least gets a pass since it wasn’t an intended mechanic in the first place
well no its cause thats just the skill gap in the game
Quake isnt abt good aim. thats secondary. The movement was what mattered
Ya bhopping can be refined maybe by other ways like lessening the need to be frame perfect and timing jumps and be a bit more generous
but no the design of bhop isnt hard to learn either if u just searched up a video instead of tefusing
PLEASE. Doom is great but I would kill for a Quake 1 reboot
If the skill gap is designed around the controls being awkward to navigate to the point that you need to do tight timings on things just to compete, the design is just garbage and should be thrown out.
the movement of Quake 1 is great and bhopping is a not point required
Yeah I’m more talking in general. I’ve definitely seen games where bhopping requires special weird input configurations just to work
frame perfect inputs arent humanly reliable
not with modern 60/144 fps
I’m also still of the opinion that technical skill shouldn’t be the focus of a multiplayer game
Aiming at least has the factor of needing to try and predict the opponent’s movement (something they can mess with by changing how they move)
that's still technical skill
I know. I don’t love aim focus either
Strafing, Weapon options, aiming
quake has always been heavily technical skill
Positioning is important sure but thats cause Map knowledge of where consumables are, Red armor, weapon spawns, and quad damage dictate where fights should be
especially an Arena shooter not a Hero shooter or any of this sort where those games focus on Team work, Survival, etc. Arena shooters focus on the high adrenaline top fragging
that could work
id like that
maybe as a metroid vania but not a full open world like Rage 2.
I don’t care about games that emphasize keyboard gymnastics over strategy or tactical skill. I consider that kind of design dumb and frustrating. If you’re try to argue that Quake deathmatch is that, fine, but in that case I don’t care to discuss it.
That would be boring
Only a few games work with the open world setting. Doom is not one of them
Majority of open world games are boring as shit and dooms game philosophy doesn’t lend itself to that type of format.
Only open world games I ever enjoyed where Ark, Fallout, and Skyrim
Bro wants another halo infinite
there's a mod for that
for classic doom
one in particular I'm thinking of is a mod that takes all the levels of classic doom, and connects them into one massive map
so instead of transition screens you literally walk to the next level, and there's usually monsters in between levels as well
also means you can return to previous levels
Wish we had total conversion mods for Eternal
We haven't had a new IP from id since Rage in 2011. I'm down for Quake reboot or a new IP but I'd like a break from Doom tbh.
ok hear me out…
Commander Keen
Hovertank 3D reboot
I'm in
At the Quakecon 2023 event I hope they announce an actual Quake game. Like a lovecraftian type game
That would be awsome
Why not ... next Doom?
Not gunna happen
I've said this at least 20 times by now but I don't want the next Doom to continue the Slayer story
no matter what Hugo has said
as much as I don't like the plot of TAG it ended with something fitting, satisfying, and concrete
logically that should be the definite conclusion to the Slayer saga
so why immediately override it afterward
I mean we need someone to get him out first
no we fucking don't
You can't just doom 2016 again
Doom shouldn't constantly revolve around one dude anymore
I'm fucking sick of having this argument
No i said it to "immediately"
Hugo fucking ruined this franchise with his terrible lore that he just makes up on a whim
Assuming he is the only lore writer
this fucking attempted community nod that grew into a disgusting, repulsive, cancerous tumor
Even if they wanted to bring him back we would first need a game to have someone that can atleast have a reason to go get him
You?
I want Doom 3 2 goddammit
fuck this server for not having rules against people insulting each other
maybe next game if they.... want to dive their reputation in the ground lol
why can't this franchise experiment
They did in 2016 and eternal, but now it's more known for the higher laced combat ig with doom3 being seen more as a black sheep
Why can't you play games in genres you enjoy instead of forcing it on a game series that have established themselves as something else 
fuck it
you people aren't real Doom fans
you're stuck-up narrow minded individuals that only know anger
fuck you all
ban me if you want, I won't give a shit
My suggestion for the next DOOM: Higher emphasis on actual rip n' tear mechanics. Guns will remain very important, but using your hands becomes a far more involved mechanic.
i'd like a doom 3 esque game too
The lore is pure ass bro we all agree. Simple is better and dude against hell is all we needed. I feel the majority of doom fans will agree
It’s definitely too late to make the series not center around the Slayer. Good for the series or not, that ship has sailed
Exactly
As for whether that was a good call, I’m of two minds. Part of me thinks a more anthology approach would’ve been better, but the other half loves the Slayer as a concept enough to be okay with the direction Doom has gone.
I do think that dialing back the arena combat focus a little would be a good idea though. Exploration aspects have always been a series component but I think Eternal sidelined that part a bit too much. 2016 struck a good balance in that regard
Note: a Doom 3 sequel as a spinoff could work, but not as a main series direction
I mean Doom has always been about Doomguy its HIS story HIS game. You can't just change protagonists now and still call it Doom. I agree with Da_Luci though. Having a new protagonist to break Doomguy out but thats it.
This sounds really interesting. Always loved ripping and tearing demon skulls. Would love a full game about it
Why does it matter
Chill
NuDoom has plenty of interesting worldbuilding, although TaG’s nonsensical twists do put a damper on it all
Still far from ruined and with TAG2’s ending essentially being a clean slate of sorts there’s plenty of room for the writers to improve or change what’s established already
Kinda weird to say nuDoom ruined the lore since the series basically didn’t have lore before that. Doom 3 has story material but there worldbuilding is kept very simple and is extremely self contained
Maybe they mean that modern doom’s expansive lore ruined the simplicity of old dooms setting
Which is valid I guess.
I’d agree that Eternal specifically did overcomplicate things a bit. In a lot of ways I think 2016 strikes a good balance between old school and new school design while Eternal kinda goes a little too far from the series roots. Lore is one of those ways. The other big one is the massive chaotic fights versus the smaller moments. Big fights are good, but they get exhausting and not as fun when every fight is a huge arena battle with so little calmer gameplay to cool off between them.
Eternal does have those smaller scale encounters, but gameplay is mostly paced via platforming and the fortress of doom, with some exploration being thrown in there as well.
It works extremely well.
Tag kind of suffers from what you mentioned but not too badly since it’s not super long and has its fair share of rest points (just not as long or as interesting as in the base game).
I’d be down to see Doom return to mazelike and puzzle oriented level design but there’d have to be some major improvements. I do like classic Doom quite a bit but puzzles and secrets were not a draw. Wall humping or scouring the map for a hidden switch just isn’t appealing to me.
I don’t see anything wrong with Doom eternals approach to level design is what I’m saying
jesus man you sound like you are talking about world war two calm down
ironic since you are literally cussing out hugo martin
he deals with a lot of shit
i think he's had like 11 repeats of the same 1-3 arguments in this channel
the rant is still unecessarily angry but i get where it's coming from at least
Doom3 wasnt exactly
doomguy didn't even have a personality until 2016
unless you count the comics (RPGs maybe? haven't played the doom RPGs)
Comics arent doomguy either, it's someone else
then that means he didn't have a personality until 2016
if we changed protagonists from doom 1 to doom 2 i doubt it would change much other than the face in the center of the HUD
So 5 out of 6 games canonically star the same character. Even if his characterization has been pretty flat for most of that time (though not nonexistent; the Doom 1-2 and 64 manuals and story screens give him some character) it would still be really weird to just ditch that protagonist altogether after 30 years.
i feel like at this point, doom's image is just about being badass and fast-paced
you can maintain that with a new protagonist
I fear that if they try something too wildly different qua gameplay it'll just be a flop
do people play 2016/eternal for the lore
Eternal was already like lightly controversial because people couldn't except that a good game can not fit their preference. Having it be another genre that goes in a too different direction would be too poorly percieved probably
Think about it this way; Mario is a pretty basic character, but if you just replaced him with a new character, you’d better have a really damn good reason to do so. Doom isn’t quite as extreme, but the character is still very much the series’ face and people wouldn’t like him just not showing up
wdym?
ahhh, as in like doomguy is the series mascot
i get that
Well mario is literally his name, but many side characters also have thwir games like luigi's mansion
i wouldn't say "isn't quite as extreme" though, i remember reading an article saying mario was as popular as mickey mouse but that was in 2013
The series is called doom, not doomguy. Aslong as like it has the doom vibe it's pretty ok
yup, that's personally what i'm saying
just have a person in a cool-looking green armor with guns
Lots of people that didnt like 2016 called it "bad", many not because they actually thought the game was bad but just because it didnt fit them
It's like saying dating sims are all bad games solely on the bases that you don't like them
i'm asking about the "didn't fit" part
did they not like the gameplay, the atmosphere, or the story
Mix of all
ah
I’d absolutely miss the Slayer if he didn’t come back, potentially to the point of resenting the character who replaced him, fairly or not. I feel confident that I’m far from alone there
I'm not talking about a single person, but a group of people
maybe i'm the outlier then
Nah
i play doom solely for the gameplay and just have the lore as a fun little side bonus
My main thing with Eternal is that it feels too far from the series roots for my liking. Very arena centric with no real exploration element and minor combat feels like an afterthought when it happens.
I still like the game, but I worry about Doom losing its identity a bit
All in all doomguy is kinda a fairly minor thing all in all qua character. If people would hate the fact that.... series have other protagonists i wonder more how fragile their love for the series really is if it's all based on that
I don’t think a new protagonist would ruin a future Doom for me, but I’d probably still be frustrated
There’s a difference between “it would ruin Doom” and “it would bother people for little to no benefit”
I think it's a rather incredible thing to be bothered with
It's like hating luigi's mansion for not starring mario as the protagonist or hating the dishonered DLC for playing as daud and not corvo
I’ve grown attached to him. He’s a very basic character, but I’d be upset to not get to play him anymore, especially if there wasn’t a clear reason to take him away.
Tag2
We kinda need someone to get him out of the coffin
Doom 2016ing this again would destroy the already damaged look the story has
Fair. I don’t mind the idea of him skipping a game, but I very much mind the idea of his role in the series being over outright
And honestly it wouldnt even need to be a "real" new character, i think clash from quake could be pretty decent
It would be hard to justify lorewise, but what if we had the marine from Doom 3 be the one to find the coffin?
Did doom3marine had any resemblence of personality?
Not particularly
Then i feel like, because of their slight resemblence as a "retro" doomguy (idk how to describe it) people could confuse them too much
It's practically a random character with nothing really behind it like clash
Mostly I just think it’d be a neat callback. Doom 3’s marine looks nothing like retro Doomguy
Like they have vaguely similar body armor but that’s about it
I specifically mean the torso bit
Being called "doom marine" doesnt really help either tbf
Yeah 2016 reusing that term was weird and confusing
If the next game does a new character, I really hope they find a way to make him feel different from the Slayer mechanically.
Not sure how you’d manage that, but it would be weird if the new guy fought the same
I'd like the next doom game to bring back Doomguy
He no longer has his godlike power thanks to Davoth's death
So he'd just be a regular mortal once more
Doom at its best has a very “action/horror B movie” vibe. If they can nail that, then I’ll probably enjoy the game
As if that mattered in gameplay
True
It would be cool to have an item that would make a demon your ally and fight other demons. With the power up quantity scarce like the crucible.
Like that one secondary bomb in Metal Arms
Doom needs to be put to the side at Id (at least for a little bit) I really think that the lovecraftian quake needs to make a comeback. Who wants more strogg? Quake 2 was good but that's it. It kinda just felt like another Doom game in the sense it was a generic tech base in space but replace demons with strogg. If a new Quake 1 like game were to come out I would want it to steer into the atmosphere and dirtiness the first game had. While promoting things like b-hopping and strafing to tie it back to the games roots.
I want the next games to show the character's face along with their reactions on the HUD like Doom and Quake 1.
That was always a fun feature. Haven't seen a game do that in a long time. Carmageddon had that too, and they got rid of it.
He brought up the topic again so I don’t really feel any sympathy
it probably simmers in his mind
honestly no need to get all riled up over what the next game in a franchise will be like
if it sucks we have the other awesome games in the franchise anyway, and if it's great then fuck yeah
yeah it doesn't matter how good or bad the next game is, I'm still gonna be playing Doom II
i mean u can still go around searching for secrets
The levels are all beautiful.
There is a “reason” to explore and see everything compared to 2016
and i dont think doom has ever lost its identity. The whole baddass killing demons has always been the prime focus
especially with Id’s attitude of Baddassery in any game they make.
the secrets are quite badly hidden and very non-complicated to get and calling that "exploration" is... a bit muddled if that's the right word
true but i still find it quite fun to collect every Toy i can get
the Slayer’s room with all my weapons, Toys, the album cover frames.
And each level in Eternal has something to see
Environmental story telling goes very hard. Theres always so much in the background
Compared to doom 2016 where most is a Mars landscape
they meant qua level design, not qua looks
eternal is super linear, the most "exploring" you do is urdak/blood swamps going left or right
Sure but linear missions can have something to explore and see. The main issue really with 2016’s classic level design style was that every environment was often the same.
yeah which is still barely the case i eternal, the most thing you "explore" is mars core right before the broken parts on mars with that secret encounter i'm pretty sure
every other elvel just has... practically nothing, you just move forward and explore basically nothing except a "secret" a mere 10cm away from the path
also if Eternal does go back to a more “classic” level design. The game may as well end up as a Semi-open world. Classic Levels in doom take 10 min to beat just because you r walking around a level thats much smaller than u realize
No one has the attention span for that
i'd imagine it would atleast be more polished so it's more non-linear without being a bunch of backtracking to uninteresting, already cleared areas.
like a second arena phase for most places would work
i dont think eternal is linear because its a modern formula. But mainly cause linear does keep players engaged to do whats next instead of “finding” the encounters
did OG doom have a map btw?
Honestly that just sounds like rage lol
@solar crown you need to get on to the source port classic doom train and play some wads. You're honestly missing out
but i'm already too busy procrastinating
I feel you. I have have finished wads all over the place
i do think some level design like classic doom with more Secrets that give supplies instead if usual toys and stuff would make the game more dynamic
But the issue with exploration in doom now is that u already have all your weapons
you arnt really Made to explore unless it is for those cosmetic and RPG elements
Ya no pistol start
And to have the player search for their weapons after a death might be seen as “inconvenient” for modern audiences
i dont really like putting ammo solely on the ground tbf, mostly because it's too likely to be badly balanced in either being too tight for a majority of players or barely being a thing and might aswell be infinite ammo
i wouldnt rlly care but it does contridict’s doom 2016,Eternals RPG mechanics
that would just remove the Resource management of doom away permanently
The whole ammo formula id did great in nu doom. I don't think it's going anywhere
unless if you make it resource management of the ground
i hope it'll be going better cause in eternal it's kinda meh
I just want different animations
i'd like it to be more interactive instead of just an reload button that locks you in a 3 second animation
Exactly ya that's what I mean
the “fast” glory kill rune should have applied with the chainsaw to be fair
even then, that's a bandaid solution
like i mean dont get me wrong i still like this more then most ways to balance ammo
I think something closer to belch would work I like how fluid that is in combat
maybe have it be integrated with the weapon mods
like shooting a weakpoint gives a bit of ammo
Should be obvious Shotgun Zombies should drop shotgun ammo
things like that but i dont have ideas for an entire list
demons dropping different ammo has had its uses especially doom 2 with the chaingunners
i think it should be a bit more special then just X demon drops X ammo
True but id like the system back nonetheless because classic did it and kinda adds to it
Shotgunner zombies serve no purpose than just a zombie with a shield
their purpose is being your enemy
and possibly make it so that overcharging their shield/killing them without destroying the shield (either way) gives plasma
Cannon Fodder isnt bad but them holding a shield serves no purpose than to explode by Plasma
i mean they are pretty letal up close
Shielded enemies like Destiny just shootin off the weak points to remove the shield is pretty interesting
Same way with Halo Jackals where u can shoot a little hole where their arm is to get rid of it
a mix of them would be pretty cool
yeah but thats kinda obvious what not to do?
like some enemies have shield generators but a select few dont
Especially if u just give em a grenade on the back they die
U dont even need to abuse plasma on em.
fodder is supposed to be more weaker demons in eternal anyways that you can restock on without them being complete jokes (zombie not included)
its why it seems better to do X demon gives X ammo. Theres so many cannon fodder enemies
zombie Soldiers can clearly give Rifle Ammo. Chaingunners for chaingun, Shotgunners for Shells.
And the more exotic weapons like Plasma obv have to be found or some other system to get to
i would still like it to be actually interactive instead of just "kill enemy for ammo"
Destiny has an interesting way to do cool downs on abilities. or maybe just my monkey brain of never playing warframe
Such as enemies dropping Wells, perks for finding certain ammo.
Then again game’s based around being an RPG and doom at this point basically is kinda an RPG
Id enjoy playstyles like having Mods to find more Plasma instead of Ballistics. Issue with eternal is u get so powerful theres no endgame to it.
Having limits, downsides, and Builds would increase replay-ability than it already does
i think runes offer more then enough build variety
most of the runs to me feel more like a setting that should be in the game or just vanilla entirely
just because nudoom has some rpg elements doesnt mean we need a whole ass DnD system with subclasses and stuff
most feel like pretty decent runes
air control sure, but pretty much everything else i think is quite suitable as rune
except also maybe faster GKs
i prob only want this just because i actually like the RPG stuff in eternal
probs but i'd love to have all the extreme annoyances that come with those systems to stay out
want a shooter rpg? play one, like i said before dont force a game series to be something they arent
2016 is a technically good looking game for the most part, but simultaneously very ugly to me
How are runes rpg elements
Runes arnt the only rpg feature there