#the-future

1 messages · Page 6 of 1

inner isle
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I never said it would be your bog-ass green field open world either

solar crown
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Then it will automatically be more metroidvania esque

inner isle
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I guess another word for it could be "DoomSlave" like the console version of PowerSlave

woven siren
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snapmap is so based

feral plover
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chad

elder viper
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Would have just been Battlemode but with campaign maps. No thanks.

reef bolt
inner isle
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I'm miffed that COVID threw a wrench in plans for modding tools for Eternal too

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IIRC they said that was possible in an early interview due to id Tech 7 ditching MegaTextures

wary sorrel
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I’m really hoping that the next doom game will have at least proper mapping tools

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And I don’t mean snap map, I mean a true level editor, that lets people make things in line with the base game

inner isle
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starting to think up ideas for my Doom MetroidVania idea, still titled "DoomSlave"

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there wouldn't be weapon mods, but instead permanent weapon upgrades

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the chainsaw would act as one to the fists because it was pretty much that in vanilla anyway, the only way you could select the fists again while having the chainsaw is if you got a berserk pack

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the shotgun would get semi auto, the SSG would get the aforementioned third barrel

solar crown
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yay my favourite type of upgrade

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you just do 50% more damage/you shoot a bit faster

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i hate how like 60% of upgrades are usually just extremely boring

inner isle
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stuff like double jumping, dashing, and the equipment launcher would be items scattered around the world

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like PowerSlave's player upgrade items and MetroidVanias in general

feral plover
feral plover
feral plover
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a tool that removes snapmap limits

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basically, it lets you make your own fully custom maps without modules. it also lets you make custom demons and custom mechanics / weapons

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it turns snapmap into essentially a full game engine that still works on console and requires very little programming knowledge. someone i know used it to make no mans sky in snapmap, which really shows how insane its capabilities are

elder viper
wary sorrel
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Ooh

inner isle
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more flexible, even if SnapHak is installed for 2016

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GZDoom already supports going across multiple maps in a non-linear fashion because Hexen did it first

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unlike Hexen tho, my idea is way less obtuse

inner isle
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ok, maybe to ease up on the upgrades idea

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the SSG would straight up be an upgrade for the regular shotgun, but it wouldn't function exactly like the regular SSG as a result

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the alt fire would be firing each barrel separately, or maybe that could be the primary fire and have both barrels be the alt fire like Blood's sawed-off

inner isle
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anyways I'd probably implement some kind of build-a-weapon thing like Heavy Barrel or SiN

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as in one of the superweapons (if there's multiple) is collected in fragments

main grotto
feral plover
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idk what that means, but snapmap is infinitely better than anything ive seen in doom 3

main grotto
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I mean in D3 you had scripts available, which is the Quake C code of the game

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I was able to create functions inside these files ie using random generator I modified the AI of the game with my own created functions -random health, random behavior, make demons teleport in game at variable times to increase the replayability value of the game, etc

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I could even implement american poker the slot machine game inside the game and throw it to a simple wall UI console ie

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from what I seen till now in regard to D16 smth like this is nothing or the sort possible with snapmap but I am not versed enough just working with D16 for a few weeks this is why I was asking

feral plover
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hou can do stuff like that in snapmap

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with snaphak, and very limited programming knowledge ive seen way crazier stuff

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and it works on console too

main grotto
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very interesting. where can I find some links to these things or are there any yt videos about it? (to me if a game don't give me access to use the very basic IF REPEAT AND OR > or < declarations which are common in C languages, then it seems that it just fools me into believing that I can do everything in that game. I suspect that recent years have seen a dramatic increase in objects oriented tasks, which is not my favourite way of doing things, unless I have access also to lower level data

feral plover
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ill dm you an invite to the snapmap discord, ask telesnow or terratela for some info

main grotto
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it would be nice, thank you 🙂

solar crown
inner isle
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This time the Unmaker would actually be viable too

solar crown
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well yeah otherwise it would just be another disappointment

reef bolt
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Man made my favorite 64 weapon do do

inner isle
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and here I'd make it more like how it's described in the Doom Bible

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uses souls taken from the zombie enemies as ammo, most effective on pure demons

main grotto
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not necessarily. if you have game balance in mind all the time, like think in real terms: would you aim and shoot better with 2 pistols: I guess not, unless you would aim one thing with both pistols. you can increase fire spread or use two different point targets (I hate to say crosshairs bc I prefer playing without them), there are ways to compensate

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what I would also like and I never seen is weapons to have that leather belt dunno how english man would call it when shooting from the hip: german soldiers used to shoot their machinegun this way, at least in movies it does look cool

inner isle
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a carrying strap?

main grotto
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carrying strap, yep that was the word thank you 🙂

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what I would like is engines (AIs included) to be so advanced so that beyond building the base blocks etc, monsters and weapons and the world (a 100,000 smaller scale or Mars ie) programmers not to have to do anything. The engine itself to carry everything else -AI behavior and physics. Just building the base block or world put inside good quality entities, throw the player at point x and let it be

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like a sort of ...advanced sandbox experiment or smth

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like ie that old Unreal tournament experiment with physics, destructible walls and having a tornado in the middle of the map was a nice idea -it was designed to show the strength of ageia physix cards at the time, I guess

static thistle
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I feel like having the wretch have some sort of role would be cool like, what if, the wretch this entire time, was doomguy's dead wife? Not sure where to go with this but yeah this is this

woven siren
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permanent upgrades at least, since if you could lose the upgrades by fucking up then that'd be cooler

main grotto
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or at least don't let player carry 8 weapons -when is the last time you seen a marine carrying 4 machineguns on his shoulder and only let him use different upgrades on the same weapon if he grabs a new one (after he dropped the one with the upgrade)

woven siren
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let it be imo

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doom was always a fairly arcadey shooter

elder viper
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I mean the engine would still need to be updated regularly as most likely new ways to improve it would be thought up regularly. AI isn't advanced enough yet it could build and entire game engine and everything inside of it on its own without the need of any human assistance.

woven siren
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ehh, it's okay if the enemies can chase you out of the arena

woven siren
elder viper
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ah

woven siren
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basically procedural generation like in roguelikes and minecraft, but to the max

elder viper
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even still "programmers not needing to do anything" is a bit of a stretch for current technology

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Procedural generation works though yeah

woven siren
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also i don't get what he's trying to say there

woven siren
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i found one of those on the play store when i was like 8

elder viper
woven siren
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for example, if you made a platformer, you just had to set values for movement speed, hitboxes, and whatnot

woven siren
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doom for example used sound effects from what i remember to be a sound effect pack

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but trimmed stuff out and messed with the pitch

elder viper
woven siren
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just don't use the preinstalled assets

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because everybody using that engine will also use those assets at some point

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if you pull some textures or audio from random sources people don't know about, it'll basically just be cool easter eggs or something

elder viper
woven siren
inner isle
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and then the PS1 port changed everything so the dev team wouldn't have to pay him royalties

main grotto
# elder viper He kinda makes it sound like engines just come pre built with assets and whatnot...

think more like in terms of simulation like we see with scientific studies of physics laws instead the standard way of building a game engine (which is usually built with having players interaction in mind and thus affords the liberty to use all kind of "fake" elements, take scripted animations for instance or poor physical properties) -based on physical laws implemented this is what I meant; combined with neuronal AI or smth more advanced that will appear in the future; this way programmers will not need to write "fake" values of individual scripts at every step for entities events and so on just drop in entities like monsters objects and so on

woven siren
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would be cool to mess around with, but it doesn't even require machine learning

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simulations for classical mechanics already exist and are fairly plentiful, albeit usually in 2D

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i don't think a transition to 3D would be incredibly difficult considering the state of 3D games

woven siren
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physics systems that don't adhere to real laws?

main grotto
# woven siren what on earth do you mean by fake values

yes I mean they all adhere to simulation, of course but the level is rudimentary just enough for the player to give the visual information. but it does not need to be that extreme like to be with rigorous physics laws like you see to a laboratory but somewhere in the middle. like I been talking abt Quake Champions -don't copy abilities what you see in other games but use properties instead - if implemented correctly as an example then bullets would not have such impact on metallic robot character in the game -Clutch is his name -but only if you use weapons who deliver proper projectile properties

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building ie a player model with physical properties in games I guess is yet far away from any level of scientific body simulation in terms of joints manipulation, bodyweight calculation and so on: this is why games use so often animations -plus minus minimal ragdoll effects

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let me use the robot example again: usually a game code is using mnemonics smth like this _ robot_Clutch dmg_bullet_received_scale 0.7 -from bullet_dmg_value <x>; in a scientific way this declaration would miss entirely bc the engine would base the conclusions on properties declared at the basic level bullet_material obj= material_steel<specific steel> or other and this having values like density elasticity etc and Clutch same -material -metal SC xvalue -SC steel carbon or whatever material. the force of penetration would be based on rotation acceleration, distance, shape of the bullet and the surface it hits and so on: which is waaay too far in terms of detail as well as serious math from how code in games calculate

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in such an instance to declare any value for dmg of the bullet (directly addressed) would be incorrect bc it might interfere with the laws implemented in the base engine

elder viper
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Half-Life Alyx shows off an even more advanced physics engine that Source 2 provides which is in VR which makes it even better.

woven siren
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it's certainly possible but that's a lot of calculations

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you're just asking for hyperrealistic detail, no?

feral plover
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what would you guys think of a quad barrel shotgun

reef bolt
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It's neat in prodeus

main grotto
# woven siren you're just asking for hyperrealistic detail, no?

in a sense yes but does not have to be necessarily exact science. but the base to be there. after building the world everything else would be much easiers for devs as well, since they would just create any object declare its properties/affinity throw it inside the world and that would be all

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would still be a hell of a task but they have millions to spend don't they ? :)))

main grotto
mint plinth
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New doom game when Hugo?

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I expect ids game reveal this June

elder viper
mint plinth
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There is a thing in June. Not sure exact date

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QC likely this august, so I expect a tease then a trailer

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Trailer at QC that is

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It will be quake or doom … or something in between

main grotto
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or maybe they should be trying smth new

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they tarnished enough the d/q legacy

reef bolt
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My guess is quake

main grotto
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yea, prob quake 1 remake wanna be

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but with all platforms support (common denominator) bc marketing strategies

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I doubt though that they will enjoy the same success like they had with doom newer variants

elder viper
mint plinth
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Well there been hints about "lovecraftian hell" so maybe Quake 1 becomes part of Dooms lore in some way. Could be a side story.

feral plover
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quake 1 reboot would be cool. i think it’d be stupid if it went with doom

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i fucking hate when media tries to pull a disney and turn into some sorta shitty crossover world

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if we have the same people who make d2016 and de working on quake we’re in for a good time

mint plinth
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most of Id games have already had cross overs. Esp wolf quake and Doom

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so Disney pulled a id

reef bolt
feral plover
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hey i was bored and made a concept for doom sequel weapons

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its kinda stolen from classic doom mods but here ya go

/d/1-q05Ay8MQ-AcGc1bYKe6Nh-ebRbfRCbAns-QhD7DMvI/edit

just put it in a google doc link

elder viper
mint plinth
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most of the lore is told through environmental story telling.

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and it is suggested that Q1 takes place after the strogg war

woven siren
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drop in terrain or enemies and declare their properties

woven siren
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don't you want more people to play the game lmao

solar crown
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I only want newgen to be supported coolcaco

mint plinth
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PC players have been battling that for years. Now console players get a taste of it with comp from lesser consoles

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pretty soon, everything will have to compete with phones

main grotto
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given the fact that with the exception of a selective group of deathmatch hardcore players who liked it to death and back, q1 did not enjoy the same massive success that doom enjoyed, the devs cannot put their expectations on quake players base like they would put when they addresses a DooM name, they will probably need to appeal to recently formed playerbase with D16 and Eternal, and thus they will probably push quake games even more toward D16-eternal gameplay style. If this will happen I expect the line between quake and doom games to dilute even more and gameplay to be more and more a mix of god knows what borrowed from other fps games

inner isle
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nah, I'm sure there's a niche but ever-growing community centered around Quake 1's singleplayer and the remaster in 2021 definitely accelerated its growth

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but anyways yeah Eternal itself is already pretty Quake-like

mint plinth
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well officialy, D16 was a skater in a skatepark, Doom Eternal was a Ferrari. Next game will be a Monster Truck.

woven siren
main grotto
inner isle
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and personally if there's ever another Doom game I'd like it to edge a bit closer to classic Doom proper in gameplay

solar crown
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You don't need to make quake more doomlike as they already made doom quakelike lol

mint plinth
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Modding support will be greatly beneficial. Map making even more so

main grotto
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but they added upgrades second fire mode to DooM and abilities to quake. older titles were nothing of the sort.

woven siren
woven siren
solar crown
main grotto
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in my opinion if a game is well designed around AI and weapons and everything else then it does not need to import a ton of other variety things from other games

solar crown
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A new quake will also be on gamepass day1 btw so

woven siren
solar crown
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If a mechanic works why not have it

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Problem arrives if a mechanic is bothersome or just unnecessary

solar crown
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Like sprinting in newdoom would be

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Or how they cut away crouching because it was useless

main grotto
woven siren
solar crown
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has to jump to reach an edge to progress
"Holy shit this game sucks i never had to do this in og doom"

main grotto
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by the way they build the game you can see that they first added upgrades and then in order to compensate the strength of upgrades they decided to dramatically increase the nr of enemies through the best way possible who would also cater to consoles -hence here they come 1,000 spawning scripts of monsters and voila

woven siren
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have you never played a classic doom slaughter map

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high enemy counts is one of its strengths

inner isle
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nuts.WAD says hi

woven siren
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like 25k enemies

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wait how many did nuts have

main grotto
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is awesome but not if you just throw them all of a suddent inside closed arenas with nothing else in mind then to emulate deathmatch -you can see from the e3 that they designed first something more ellaborate and then dumbed it down

woven siren
main grotto
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they reduce maps reduce AI code reduce everything even loading screens for it reduce nr of enemies who load and make short areas and so on

woven siren
solar crown
main grotto
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gameplay is just bad and childish -is not what I complain is the fatc

solar crown
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And i mean... well yeah ofc the game is designed around you playing the game

main grotto
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if it seemed cooller than this should be the way -gameplay to be cooller but exploration and other aspects as well. the way they made recent games they are all catering to narcisistic pleasure of mouse torturers

solar crown
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It's graphics that take the hit

woven siren
main grotto
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AI is good I see but is not exploited enough -it can be seen that they rushed the production

solar crown
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Switch has near identical AI

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And look at how small it is qua gamesize

woven siren
main grotto
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classic doom is 1000 years older but AI can just so long help

solar crown
woven siren
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"can just so long help"?

solar crown
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Playing the game without that and just swapping sometimes is what they planned for in basegame

woven siren
reef bolt
feral plover
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however i htink the campaign and the base gameplay is great

mint plinth
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mod support is so needed next game, if they dont do it than id failed us.

reef bolt
feral plover
feral plover
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if doom eternal had decent multiplayer, snapmap and mod support it'd be goated

mint plinth
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battlemode was great, BUT the campaign never prepared the players for it. Slayer played very differently in each mode

feral plover
solar crown
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It was just never added in

mint plinth
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SnapMap had potential but it was held hostage by console power.

solar crown
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Only mp it needs is sharing created levels and gameplay features like new demons

mint plinth
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they should of kept updating it for PC players

reef bolt
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Snapmap still has a strong base. Just needed more

feral plover
mint plinth
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and horde mod failed the moment they removed randomization. Should of also used the BM maps as arenas

feral plover
# reef bolt Snapmap still has a strong base. Just needed more

i'm planning on making a youtube video showing off crazy stuff people make in snapmap to make the community stronger, once the next game is announced. it probably wont do that much cause i dont have any subscribers but it'll be something at least

mint plinth
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D16 Deathmatch failed because the developers of it refused to listen to all the alpha feedback.

feral plover
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i dont think d16 multiplayer was that good either but its better than battlemode imo

mint plinth
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like having laod outs and very overpowerd power ups

main grotto
# solar crown Lol hugo literally admited that he played in an innefficient way during e3 to ma...

when I play quake deathmatch I base my movement aim and so on my my 30 years experience hence I played competitively used to train with purri -a well known q2 and 3 player -but when I play SP I want a very different experience, I don't understand how some ppl can not get sick of asking for the same gameplay when they play SP games ; ie I cripple myself by using controller when I play SP bc I do not want to grab the mouse and kb for another deathmatch match ; I really don't understand how some people cannot become sick of playing the same thing with different clothes -it is like these recent DooM games just use thee xcuse of being SP games just to serve the same food that we have in MP

mint plinth
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snap map should of let users edit monsters like weapons and players skins from MP. They should of also increased the player limit to 16 AND let us edit the MP maps

reef bolt
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There's a whole server for mods and snapmap. Highly recommend joining

feral plover
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snaphak makes snapmap basically a wholeass game engine. some guy i know made an infinite map spaceship flight sim with ship combat with snapmap, with no mods and working on console. it also has custom demons and drones that fly around and npcs with dialogue

mint plinth
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where is its websit?

reef bolt
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People in general did neat things. Even played a map where you escort a mancubus

feral plover
main grotto
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I mean he was also mentioned on doom mods yea he is doing nice things

feral plover
mint plinth
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yes

inner isle
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call me when the modders can fix the terrible sound mixing in 2016 /s

solar crown
solar crown
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Sp and mp should be extremely close to eachother, one with players the other without

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Because if your game is essentionally 1 multiplayer game and 1 singleplayer game, why not just have 2 different games?

main grotto
solar crown
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It'll be on gamepass now anyways and you can just get what you want

main grotto
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QuakeChampions? I been playing it from the beginning on steam.

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but ppl say that the concurrent player numbers dropped dramatically for the last two years or so I haven't checked

main grotto
# solar crown It'll be on gamepass now anyways and you can just get what you want

ie I have been following a bit the controversy around that journalist, takahashi. what I seen in that SP so-called failed play was a guy not very skilled and who did not lose 10.000 hours on specializing himself on the mechanics of the game (Doom Eternal was the scandal about) but who struggled to get things done in his playthrough. to me it was more interesting to follow seeying someone not very accustomed struggling with a SP campaign. it was interesting despite his lack of skill. this is the pb with SP games that we get fooled to get in love too much with the knowledge that we have with game mechanics to the detrimental that we become blind to everything else in a SP experience.

solar crown
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Ok i have no idea why you're ramblinh about this but that guy's problems with his gamesense was that he actually couldn't do the most basic of game/shooter things

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Mp/sp asside, even if you only play mp cod it should've gone easier

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Or more like his basic sense of ANYTHING was off, he couldn't find the way forward despite staring at it

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And he gets paid to do these things PROFESSIONALLY

main grotto
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I guess he missed a jump not seeying that he could jump over the chains

feral plover
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he couldn’t even aim for body shots, not just missing jumps. he was acting and playing like he’a never touched a controller before and frequently missing obvious things any gamer would know

main grotto
feral plover
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not, watch the video of his gameplay lol

elder viper
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It's all mostly fan theories. Q1 is easily the most bare bones major FPS title id Software has put out in terms of storytelling and narrative

reef bolt
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Still lot to work with when it comes to those bones considering the source material

feral plover
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especially when it was somewhat there in some way in past doom games. Doom 3 had a deathmatch

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Hell even Half-life as much as it had still also had a niche fanbase for the Deathmatch even tho the 2 mp games the majority of Valve fans revolve around is Team Fortress and CS

feral plover
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Certain Affinity worked on the Multiplayer aspects including Snapmap

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And they went off to make the Snapmap they were most passionate about. The Halo Infinite Forge

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If ur wondering what snapmap could have been. THAT forge mode was a piece of what Snapmap could be

elder viper
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Just cause Certain Affinity isn’t working with them anymore means nothing

solar crown
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And a deathmatch style eternal would be too chaotic considering you will be able go meathook players whilst they are meathooking and everything

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With crazy mobility and not that great models

solar crown
solar crown
feral plover
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especially when they made the decision to not have it with Eternal nor an actual deathmatch cause id assume its a mix of Lack of Direction and time for it. Certain Affinity was made up of old. Bungie devs from the Halo 3 days, the people who worked on halo’s map editor so they have a legacy they can still achieve well. These are the guys that have an understanding for social gaming

feral plover
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That is called trying to “Appeal” to a broader audience which adding a deathmatch to Doom isn’t what it means

elder viper
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id Software should have no problem making a level maker

feral plover
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alright

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Im just stating id didnt make snapmap and thats why its not in Eternal.* so ye

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The perfect snapmap adding so much veriety to build or even make actual gameplay experiences is awesome

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Hell it be cool if the list of weapons also had legacy doom weapons that work exactly how they do in their classic games

elder viper
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Even though I don’t use it I thought the classic doom sounds available in Eternal where kinda cool

feral plover
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A snapmap combining everything like doom 3 demons with the pixel sprites of Doom 1-2 and 64

elder viper
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Having some of the Doom 3 demons return would be cool. Some of them had cool designs

inner isle
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I once thought of bringing back the Wraith but it'd basically just be a watered down Prowler

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on another note, the Bruiser would basically be a cross between the current Hell Knight and the Mancubus

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also I like the teeth monitor

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they should bring back 3's commandos to make up for the terrible HWD-wannabes in TAG2

elder viper
woven siren
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that's never a downside, being unbalanced is a downside

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meathooking other players while they're also meathooking could open up very interesting strategies

feral plover
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if the time to kill and balancing is refined i dont see why a mp with Eternal’s arsenal wouldn’t work

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Like just making it feel like quake is a +

main grotto
elder viper
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They don’t sell mods for money like Fallout 4 does

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The Classic Doom community’s modding scene is still thriving

solar crown
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some games can't be modded at all, eternal's modding scheme is still prety lively

main grotto
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with the exception of access to declarations, you cannot do much ; compare it to the access they gave us in the past to functions and classes; that was real mod support. without giving ppl access to functions and classes for editing this is more like fake mod support -you can think you can modify a lot but you can't. this can be seen especially as years pass by by the number of succesful mods available. we are already 7 years later and nexus has how many... 3 pages at all of mods most of them just slightly alterations in the decl files

reef bolt
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First time I agree with you. Absolute travesty they got rid of mod support or map creation. Fucking shame

main grotto
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watching now Doom Eternal dansgaming walkthrough. it would have been such a cool idea if you could press a button and have the helmet activated, with all the codex info and menu written inside it lets say sideways

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like some reviewer wrote, it breaks the immersion with these tutorials -you could skip them when you play but not when you watch someone else streaming lol

feral plover
feral plover
main grotto
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skip it anyway watching a D2016 or Eternal stream walkthrough is boring a f after first half an hour -too repetitive and fast paced action would put the watcher even more off -and I seen thousands of competitive quake demos since this is the best way to get gud -in conjunction with playing of course

feral plover
feral plover
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You cant just have the player be expected to run around like a demon but be stuck cause Expository appeared on their screen

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Why tutorials can suck but then again they serve a purpose

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This game isnt “shoot till they die” cause ur own time to die is short

inner isle
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I wonder if my "Doom 3 spiritual successor" idea could be mixed with something System Shock or Prey 2017-esque

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but that'd probably stray too far from Doom

main grotto
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if it stays in the Doom universe why not

inner isle
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so at this point I've got three different proposals for a Doom game

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Doom: ODST, DoomSlave, and Doomshock

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those are all tentative names because they basically describe the general directions for each

main grotto
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I guess in the beginning DooM was the driving force in terms of gameplay but after a while the devs also borrowed elements from other games, like let's try a bit of more realistic approach with D3, let's go back to the roots but implement upgradeable stuff and secondary fire modes D16 and runes but try to keep a bit of realistic approach (the way you pick up keys, ie and so on) and DEternal let's push it a bit more toward multiplayer experience and back to the roots but still keep in newer additions but modify some of them

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at this point one have to ask what is it that makes DooM unique and stay close to that, and then from there expand if you can

inner isle
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the way the Doom Bible described things it gave me vague System Shock vibes even tho it was like two years before

static thistle
inner isle
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PowerSlave

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a first-person MetroidVania

static thistle
#

You said the names described the general directions how is the game gon be focused on slaves I'm legit confused and flabbergasted

inner isle
#

the name "PowerSlave" doesn't really have any specific relevance in the actual game

#

it's probably just an Iron Maiden reference since it takes place in Egypt

#

the European release was called Exhumed, the remaster is called PowerSlave Exhumed

main grotto
#

thank God is nothing of the sort of ancient history 😄

inner isle
#

and just for good measure the Japanese release was called 1999 AD: Resurrection of the Pharaoh

static thistle
#

Honestly, all this lore shit has me deadDeagNilox

inner isle
#

only the Doom: ODST idea is concretely set in the modern world, either before or during Eternal

inner isle
#

2016 and Eternal basically encapsulated "Romero's vision" for the classic games

#

for what comes next I want it to encapsulate "Hall's vision"

#

again, kinda like what 3 did, but better

main grotto
#

Probably won't happed anytime soon. Since the latest releases were successful from financial perspective I expect the devs to build something similar, with improved graphics -although graphics would come to a point that you could not be able to point which engine is which -and same similar gameplay mechanics -meaning right inside players mouth tutorials -use chainsaw to kill enemies, go here kill one then second then thirds -dhaaaa.... -and fast speed action or even faster. And the universe will be more closely related to quake. Some of the textures and level assets they build for Eternal will be found there. Like they obviously used some parts of maps of urban areas from (cancelled) Doom4 in DEternal -and dropping ammo and health visuals appeared in Rage 2 already. they called it... don't recall

solar crown
#

hugo said they will try doing something else

#

but that was wayyyyy early on, more then a year back from now

main grotto
#

it would be interesting but I am afraid that the finance department won't let them depart too far from the "working" script

solar crown
#

Microsoft bankrolls them

#

Doom is a game that sells on name alone

#

The most we have to fear about a new ID game is that they will have too many extra transactions

main grotto
#

things have come to a point that we would be happy only NOT to have some things in it -how about complaining about other things :)))

inner isle
#

here's a risky experiment that would probably end in disaster: have other Microsoft-owned studios tackle Doom

solar crown
#

I mean, it's ID

#

Their next game will likely be great

#

Second biggest fair is that i personally wont like it

inner isle
#

I mentioned the Doomshock concept earlier, maybe Arkane could do something like that

main grotto
#

the idea of adding loot boxes to quake champions was a bad idea imo. better spend that time to build stronger AI. computer is weak af even on nightmare

#

inspired by system shock games?

inner isle
#

yeah

#

and Prey 2017, which Arkane developed, is an immersive sim like System Shock

#

I think the devs even threw around the name "Neuroshock" for it for a while

main grotto
#

although I am a fan of slow paced actions in regard to SP experience I am afraid that it would be way too slow

inner isle
#

oh, it wouldn't just be System Shock or Prey with demons

solar crown
#

I wouldnt say arkane's games are too slow paced

main grotto
#

and it needs level map designed by geniuses. I tried ss2 demo this new one and is boring bc the repetitiveness and bleak maps

#

at first is nice but after a few hours is gets dunno I stopped midplay

inner isle
#

like it should feel "arcadey" like Doom usually is, but "immersive" enough for the System Shock influence to shine through

main grotto
#

it needes specific things to have in mind. this general idea is too vague and if they go just by that they risk creating a disaster

#

I say just pick what you already have and make incremental adjustments -but in the right direction -toward what you say

#

from a technical point of view I am not sure that renouncing to megatextures was a good move

#

UE 5 added it and Id dropped it like LOL wtf

solar crown
#

What is the difference and is that what eternal used or?

main grotto
#

D16 only used it -it was the thing that Carmack would make much noise abt it -the interesting thing abt it was it would permit you as creator not to use repetitive textures

#

which made environments more unique and interesting -IF applied correctly. the complain was abt texture rendering on slower machines but with modern hw it is not a pb anymore

inner isle
#

Eternal used texture streaming instead of MegaTextures

main grotto
#

I suspect that they dropped it bc it would put additional stress on consoles -and phones -I am sarcastic here

inner isle
#

also MegaTextures are a literal antithesis to modding

solar crown
#

How could it make environments more unique?

main grotto
#

well they did not bother with mods anyway

main grotto
# solar crown Huh?

imagine you paint a whole painting or make a painting from small squares which would repeat themselves

solar crown
#

Wouldnt it still be more efficient to have more textures in general with more rotations rather then have 1 big, clunky texture

main grotto
#

but from what I have seen when they used megatextures at least in rage they got lazy and did not bother to work on details too much especially terrain did not look well

main grotto
solar crown
#

I would still imagine a bunch of textures would be easier to use then 1 big one which just has them all though

main grotto
#

yes but the problem is that devs tend to much to use the same textures which is a detriment to general visuals, after you play a while. per se normal textures usage is not bad but it also make devs get lazy when they build maps -this is not so often with id since they still have great mapers but especially other games suffer from this as

solar crown
#

What stops them from just using the same part of the megatexture

elder viper
#

At least when compared to VFR

main grotto
#

I wonder how does occulus work with D3 since they made much noise abut it

main grotto
solar crown
#

Ok sooooo you could still just make different textures

main grotto
solar crown
#

Same thing goes for a megatexture then

#

You could make a megatexture but you wont

elder viper
main grotto
#

it does not since it would be difficult to even copy paste a 2560x2560 whatever texture and add it to the megatexture block bc you would struggle to fit it in -and hence it would be easier to just add new ones from imagination - like painting; carmack did not make a great deal about it if it would have been stupid I guess -although he had its commercial potential in mind

#

a friend of mine did buy the playstation recent vr for his kids; now I only have to enter their room without being noticed and grab it 😄

main grotto
elder viper
main grotto
woven siren
#

good arena FPS AI is badly needed

elder viper
inner isle
#

yeah

main grotto
#

in March or smth if they did not change release date

inner isle
#

they delayed it to May

main grotto
#

better delay it rather than to release an unfinished product

misty herald
#

could Doom 3 be ported to mobile with today's technology?

reef bolt
#

There's a pretty fun doom3ish game available

inner isle
#

honestly I wonder if current id would be able to make something that's not an FPS

solar crown
#

I don't think they will be too interested in that

reef bolt
#

Neither would I

dusky trout
woven siren
#

...why?

hybrid barn
#

Is there ever going to be another doom game🥺

short mantle
hybrid barn
#

yay

reef bolt
#

The best doom already happened in the 90s

inner isle
#

next game's SSG should be lever-action like the shotgun in Marathon 2

#

with the same Terminator 2-esque flip cocking

reef bolt
paper briar
#

i feel in the next DOOM game, they should allow you to customize the wrist-blade, similar to the suits in eternal.

static thistle
#

Speaking of customisation, if possible, I would love to see more customisation instead of just different skins like maybe you could mix and match "equipment" (idk what to call them)

#

But this is really just something that would be cool to see and not necessary.

static thistle
#

Yeah as a beast prob

woven siren
static thistle
main grotto
short mantle
main grotto
# short mantle Highly subjective. My absolute favorite is DOOM Eternal. I love the mobility in ...

In order not to get blinded by the moment compare it to their times. Doom 1 and 2 gained millions of adepts and had such an impact that they would direct the direction of fps genre for years if not decades to come. It created a cult. Doom Eternal barely had any impact on others than a few fanatics in love with what they can do with good movement and aiming. I can still beat most of them at aiming and movement since I played quake competitively for decades but I don't think this is something extremely laudable. Some of them don't even know what strafejump is. They should not get too much in love with their knowledge of the mechanics. Not that DEternal is absolute trash, but like a critic said, Doom Eternal did not even win game award of the year winning only 6% of the votes or smth. Does not look to me like "highly subjective".

reef bolt
inner isle
#

TGA is blatantly rigged now

hallow bough
#

Okay but talking about the actual game not “impact”

reef bolt
#

@main grotto I've been wanted to say this to you and I think this is important for you to absorb take In. You're in a server where people love doom eternal doom 2016 or classic doom. You're basically just baiting going into these other games outside of classic... you re just hating on them.No one here has once agreed with your non sense rants that are non existent complaints or nit picks. I have no idea what you're trying to accomplish but it's annoying. I don't like a few games ( new God of War compared to old for example) but I do not go into those servers and complain hate or shit on things others enjoy. I don't like it so I move on with my life. I think it's time you do the same and stick to things you like. It's bizzare that you have been doing this for a week straight

hallow bough
#

It’s pretty dumb yeah

woven siren
#

doom eternal is also the best-selling game in the franchise, no?

hallow bough
#

Idk

reef bolt
fallen heart
hallow bough
#

☠️

elder viper
elder viper
feral plover
#

Tho i was voting animal crossing

static thistle
feral plover
#

And Sony was dominaint that year and now

static thistle
feral plover
#

game of the year doesnt mean shit btw* its just another title rating

static thistle
#

Game of the year more like shitty award of the century

feral plover
#

game of the year can be from any source like the awards by player vote on steam or from thr actual show itself

feral plover
static thistle
#

Sure it's a nice award to have if you made the game but fucking last of us 2 won over so many other actual good games its not like its the craziest achievement

feral plover
#

considering doom eternal doesnt have a soundtrack it couldnt win that award ig..

#

it won on the Steam awards tho

feral plover
#

Animal crossing, Doom eternal

#

Half life alyx released

#

Final Fantasy 7 Remake, Demon’s souls, Star wars squadrons, etc.

#

There were a lot of great games for a year we hated. I bought a Switch, a new PC, and borrow a VR just to even play all the games that released in the year

#

kinda the first time i spent so many hours for gaming and Financially spent

feral plover
#

and just avoid anything like major journalists, independent journalists, Google trends, etc. to measure the relevancy Eternal had

#

Also Doom eternal/2016 did have an impact in gaming further reviving the genre of “Boomer shooters” that games like Dusk also tried to revive

#

not many newer games now-days exist to be the leading factor of a Genre

#

Also @main grotto all you have been doing on this server is shit talking Doom for the last ever sense you got here trying to Red-pill everyones asses with subjects like “Fanboys” or some ridiculous claim like people who are new and discovering this franchise arn’t “Real” Fans

#

I can acknowledge that you arn’t 100% a braindead critic and that u do give credit for newer doom games of what they did right but its greatly outweighed with the most Nitpick BS ive heard and lack any self-Aware the ** “Them”** you dislike is ultimately what ur doing.

woven siren
#

eternal, not as much

#

most big names in the retro FPS revival started development before doom eternal

#

and most new projects i see are either inspired by ultrakill or an existing shooter that isn't eternal

#

keyword being most

#

scathe and a few others exist

feral plover
#

I dont think Eternal has a large impact in the gaming industry as a whole and it doesnt need to

It has however an impact to the franchise’s longevity

#

Like this franchise is more alive than my love for Half-life

#

i cope and seethe…

woven siren
#

eternal sold 3 million copies within like 10 days

#

according to google at least

feral plover
#

Like Doom right now is at a point where your 56 year old father and you can finally have a decent relationship just cause u both share a franchise 💀

#

(not saying everyone has a shitty relation with their dads)

woven siren
#

doom is the most important and significant doom game considering it was the first almost-fully 3D fps

feral plover
#

I dont really understand why Doom has to “Innovate” the wheel cause its more like what does innovating look like in Modern gaming

woven siren
#

also he's talking as if eternal doesn't have a cult around it as well

feral plover
#

U can be glad single players still exist 💀

feral plover
woven siren
#

indie games innovate well at least, though a lot of games just feel like remixes of other games

#

"few" fanatics my ass

feral plover
#

i myself used to be a heavy gatekeep virgin. Not proud of it but ya

feral plover
#

even if they are remixes. Earning an identity is well deserved for attention imo

woven siren
#

ultralikes

feral plover
#

Games like Stardew Valley or Terraria i play on my own time.

quaint arrow
#

Mighty Doom release time?

woven siren
feral plover
#

u mean like. idk happy wheels lol

woven siren
#

reaver

#

force reboot

#

crossbow: bloodnight

feral plover
#

ye those boomer shooter indie stuff are pretty cool

static thistle
woven siren
#

reaver felt like weird ultrakill from the trailer but i have to play it myself

static thistle
feral plover
#

me and my dad share a love for Mario, Zelda, and kirby

woven siren
#

force reboot would be fun if the walking camera animation didn't bug me so much

static thistle
#

Yall have some great gaming dads

#

Unfortunately for me my dad doesn't know shit about games

feral plover
#

Philippines is right next to Japan so i guess it makes sense he owned a nintendo console (NES) 🤷‍♂️

static thistle
#

Matter of fact I'm finna be the "dad" to introduce him to games and shit

#

Well I think he did have a ps1 tho

woven siren
#

force reboot is post void x ultrakill, but i feel like it sorta misses post void's sheer tension and ultrakill's open-ended combos

feral plover
#

thats actually sick

woven siren
#

my dad and my uncles talk about playing on the atari

feral plover
woven siren
feral plover
#

Like when im a Dad i’d def 100% have my kid play Halo: Combat Evolve

#

2 player splitscreen co-op games are the shit

static thistle
feral plover
static thistle
feral plover
#

lmfao

woven siren
feral plover
woven siren
#

about a hundred games but it is not quality-checked in the slightest

static thistle
#

I don't exactly have the most knowledge of games rn so I don't have much of a list other than....doom

woven siren
feral plover
static thistle
#

If I manage to have every doom when I'm a dad I will def let my kids play them all

#

Finna give em nightmares I'm such a good dad

feral plover
#

Playing zombies on kino hit diff

woven siren
feral plover
woven siren
static thistle
woven siren
feral plover
#

idk does anyone

#

Every halloween i play once for my “Spooky gaming” events

#

Slenderman if anyone remembers that

static thistle
#

If I want them to play a "horror game" I would pick doom 3

feral plover
#

I remember playing dead space seeing it on a gamestop and didnt know it was horror

static thistle
#

Is dead space a horror game?

feral plover
#

ye

static thistle
#

Didn't know that ig I could let my kids try that too

#

What's crazy is that we're taking "the-future" to the next level by talking about OUR future

feral plover
#

ive asked myself if i’d allow kids to play this violent stuff

static thistle
#

I would yes

feral plover
#

Lmao id be a hypocrite if i didnt

static thistle
#

But it's not just about if it's violent games like doom eternal take some brain and that might help...maybe

feral plover
#

Ye i couldnt rlly say games like Doom are rlly violent cause the context of it is very diff

static thistle
#

Is cup head a good game for young kids to play?

feral plover
#

I couldnt beat the bowser level without my dad when i was like 4

#

💀actually the amount of times ive asked help from my dad in games as a toddler is hilarious

static thistle
#

I never touched a game when I was 4 ☠️

static thistle
feral plover
#

kids these days start fortnite out of the Womb so ur not off

static thistle
#

The hell am I not off if they play fortnite out of the womb and I didn't even touch a game when I was 4 that's def very far off

feral plover
feral plover
#

hell my family didnt even have an iphone at the time

#

well iphones were made in 2007

static thistle
#

Don't have an iPhone now ☠️

feral plover
#

didnt get one till last year bro

static thistle
#

Didn't get one in my whole life bro

feral plover
#

I dont actually know if kids these days have a load of options for games to remember

#

like ya… fortnite. ik overused but its def gonna be a huge factor in their lives

#

its like if u were born

Pre-1990 is a whole lot of Nintendo content.
If u were born post 1990’s
-Grew up on Doom, Half life, quake, early CS.
Post 2000’s was like Call of duty, halo, gears of war, so many mp games

static thistle
#

I'm trying to grow up on doom rn

feral plover
#

Its more so a lot of games these days are reboots of old franchises rn

static thistle
#

Is cod black ops and 2 worth it cuz ngl I would love to play a cod game and they're the cheapest so

#

Well cod is technically the cheapest but I forgor what it is

feral plover
#

ye campaigns are great

#

And cod4 and Mw2

static thistle
#

Codmw2 and mw3 are really cheap too

#

Which one should I get if I'm a bit broke

feral plover
#

Cod4, MW2, mw3, Bo1, bo2, World at war are all very nice games

feral plover
#

especially Zombies. so much fun times

static thistle
#

Mw doesn't have zombies right

feral plover
#

Hell the Moon map on bo1 was peak for zombies

static thistle
#

So in terms of content I should pick BO over mw and mw2?

feral plover
feral plover
static thistle
#

Crazy how the entire franchise is quite a few hundred dollars

feral plover
#

like u can play campaign. And zombies has its own loop of gameplay with horde mode and Finding Lore easter eggs

static thistle
feral plover
#

It is nice in terms of gameplay

#

some fun stuff happens especially. Great characters too

static thistle
#

Hmm is Bo3 ok

feral plover
#

ofc if u are looking for more Special ops unit its prob Modern warfare

feral plover
#

the campaign was pretty shite.

static thistle
#

How long is the BO campaign?

feral plover
#

like 6-7 hours

#

most cod campaigns are usually around that range

static thistle
#

Nice

feral plover
#

If you are into things like Cold war era, CIA conspiracies and such Black ops is basically what that is

#

Modern Warfare is supposed to be the Realistic grounded but Hollywood action type

static thistle
#

Don't really care that much about those kinds of things lmao

#

Aight thanks for the info

feral plover
#

gameplay wise nothins rlly diff. as i said idk what the health of the mp is

#

ive just heard its overrun by hackers

static thistle
#

Oh yeah which campaign is longer mw2 or bo

feral plover
static thistle
#

Should I get half life 2 since its incredibly cheap?

feral plover
static thistle
#

Don't know anything about half life 1 so idk

#

What's the game like? Should I get it over BO?

woven siren
#

doom eternal really isn't that bad when it comes to violence

#

if you let your kids watch something with monsters being shot down or beaten to death, doom eternal is fine

main grotto
main grotto
# reef bolt <@303696564269088768> I've been wanted to say this to you and I think this is i...

I think I understand where this is supposed to go. Censorship? Is this a safe space for newer Doom lovers? You should also try to absorb that I am one of the clients who did buy the game even though I knew that it would not be a great game to my taste. I did buy it just bc moding capabilities. Yet if you buy any product of any kind there is no agreement with the seller that you would not be allowed to criticize the product. Unless you dream about the recently resurrected trend of communist rules in modern society to shut peoples' mouth through censorship and other methods of harassment. I see that ppl already started to build the "hype" about my feelings toward the game so they could justifiable act accordingly. I know that this is a Doom channel but the voice of ppl who does not like the game should also be heard here so and Doom fans should know that not anybody like their arguable good game. If not here, then where? Out in the fields? In a normal society you should just accept the criticism or give your arguments why not. Trying to build a narrative around ppl who criticize the game (like me) in order to act in a communist way in the future is a sign of weakness.

reef bolt
#

You're an idiot and I'm not ready a single long winded bs sentence coming from your mouth again. Fuck right off

main grotto
#

The fact that I constantly criticiezd the game should not even be mentioned

main grotto
hallow bough
#

Stfu bru

solar crown
#

That just sounds like blatant baiting

short mantle
#

...to act in a communist way...
What have you been smoking all day?! o.0

#

And buddy if you shittalk about a game, thousands of people here love, expect some backlash.

#

If you don't like it. Feel free to leave.

woven siren
#

you haven't brought anything up about the actual gameplay other than:
-older games were better because they managed to create fun, high-octane gameplay with much less mechanics
-people are only having fun with eternal because they found out about the things you can do with aim and movement

#

if i'm going to talk about those points:
-i much prefer more focused, simple gameplay like classic doom, most older shooters, and devil daggers, etc., that make the most of few mechanics, but more complex systems like ultrakill are fun too
-aim and movement are the basis of mechanical skill in nearly every FPS game out there, i literally try out games just to see what they've done with the movement system because people always come up with new, interesting systems to implement into games

elder viper
#

and then immediately go on the defensive when someone shares a differing point of view

woven siren
#

tbh i get where they're coming from

#

like, with the "censorship?" "safe space for newer doom lovers?" statements

#

since like, everybody dogpiled on him and he assumes it's because he dislikes doom eternal and not because he didn't criticize the actual game

reef bolt
#

There's reasons to dislike a game but everything he's said has no legs in reality

woven siren
#

yeah

reef bolt
#

And like I said before. Don't like it ? Why are you wasting your life talking about it just to start a fight and nothing constructive to say? It's not a safe space thing it's you're a troll trying to bait everyone thing

woven siren
#

i always seek out differing opinions for more perspective, but only when you actually gain something from reading said opinions

reef bolt
#

And as someone who used to teach.. when you have criticisms be concise and coherent. There's no reason to type 3 paragraphs of random non sense unless you know you have nothing constructive to say. More words does not mean you know what you're saying and in fact burries whatever point you're trying to make in a Mish mash of blabbering nothingness

woven siren
#

agree heavily

#

too much people on discord (social media in general) have paragraphs that are like 90% filler with no structure either

reef bolt
#

Ya and you're just combing through there trying to salvage anything that makes sense

woven siren
#

true lmao

earnest current
#

i hope the next 30 doom games are exactly like these two just to annoy those people

reef bolt
#

It will be. They won't change a fantastic format just for a room full of weirdos

clever bear
#

I’d love for the next Doom to play with giving the slayer more momentum. Like imagine if running into a zombie or imp at full speed launched them back, or if the player could channel Johnny Nickelson and plow right through some walls in the arena

woven siren
#

i wanted to code a mod where you could crash through walls and enemies just with sheer speed

clever bear
#

I’d also like to see a return of really fast base movement instead of using dashes and such

woven siren
#

same

clever bear
#

The dash system always felt like a much less elegant way to achieve the same general goal

inner isle
#

At least it wasn’t triggered by double tapping one of the regular movement keys

#

I hate when games do that because it’s so easy to trigger it on accident

feral plover
woven siren
#

i would prefer clenching my ass to trigger a dash than double tapping the movement keys

feral plover
#

Ultrakill’s Slide hopping feels more fluid and free compared to its Dash too.

#

just let me fuckin bhop in doom

woven siren
#

dash is meant to dodge things that are coming at you too fast to be dodged with other means

inner isle
#

Ooh, a slide mechanic would be fun

feral plover
inner isle
#

Like Ultrakill and Turbo Overkill

feral plover
#

if u seen its “Thrust” mechanics its fluid and nice

woven siren
feral plover
#

When u dash the momentum pushes you with it rather than just appear in area 1 to area 2

#

which is how i feel abt doom. Strings attatched

woven siren
#

UT-style dodging

#

it's basically a lunge, since you have some vertical momentum as well

feral plover
#

if u see the Dashing pushes the player with distance

clever bear
#

Wow, just skimmed the guy above’s censorship rant, and just wow. Accusing a corporation (and a capitalist society) of “communist rules” for taking issue with wild tirades against the game’s developers. That’s painfully American.

woven siren
#

"painfully american" is now one of my favorite phrases

feral plover
#

lmfao

woven siren
feral plover
woven siren
#

ahhhh

#

i don't want to jump that high for a simple dash

feral plover
woven siren
feral plover
#

https://www.youtube.com/watch?v=qtPuFw6SFgk This video might help for understanding if u wanna watch

Distances travelled using slide, thrust, & some of
their combinations.

♫Song: "Falling"
Artist: Sappheiros ft. eSoreni

YouTube Link:
https://www.youtube.com/watch?v=E_e4ro2hzpc

♫Sappheiros Social Media♫
Soundcloud https://soundcloud.com/sappheirosmusic
Spotify https://goo.gl/hE9MDJ
Twitter https://twitter.com/SappheirosMusic
Instagram https:/...

▶ Play video
woven siren
feral plover
#

a cool franchise. i heard it got servers plugged out?

woven siren
#

pretty much 😔

feral plover
#

damn. Would have def tried it out.

#

kinda a weird assumption but ive heard about the UNREAL editor so maybe some lucky folks will make UT in fortnite 😅

woven siren
#

you can still find some matches

#

since there are user-hosted servers

feral plover
woven siren
#

anyway, back to dashes

feral plover
#

i wake up with a nice sleep to read communism so a great day

woven siren
#

i've noticed games either fall into like

#

agility or raw speed

feral plover
#

U mean like Movement Mechanics vs Actual Raw movement

woven siren
#

doom eternal has agility (dash n shit) but low movement speed

#

quake 3 arena has low agility but you go craazy fast

woven siren
feral plover
#

Games like Apex and Titanfall i see as a mix with Movement mechanics like Sliding, Wall hopping/run, tap-strafes, etc.

woven siren
woven siren
feral plover
#

ik what u mean

woven siren
#

i can't run titanfall nor have i played apex properly

feral plover
#

R u saying like Agility = Movement Features

Raw movement = Base movement + movement techs

woven siren
feral plover
#

Games like Titanfall u need to use the Wall run or Slides in order to move at the pace ur expected to. But base movement isnt possible unlike quake

feral plover
#

cause i prefer fast base movement. Things like Slide and stuff are cool its just some games make them rlly cookie cutter

woven siren
#

yeah

feral plover
#

Like call of duty. Things like Slide and stuff arnt really giving u an advantage

woven siren
#

the movement system for the game i'm designing has tight dusk-style air control but with some gimmicks

feral plover
#

sounds like a preference of mine

woven siren
#

namely sliding, gliding, and triple jumps

#

it flowed really well in the unity mockup i made

#

even if it does seem rather complex

solar crown
#

triple jumping just sounds a bit useless ngl

woven siren
#

but basically the gliding's intended to feel like quake 3 strafejumping but in a straight line

woven siren
feral plover
#

A jetpack boost can feel rlly restrictive in the movement so i prefer jumps

solar crown
woven siren
#

debating on whether or not to add grappling hooks because they're so damn fun but overused at the same time

woven siren
woven siren
feral plover
solar crown
solar crown
woven siren
solar crown
#

that's where double jump is for

woven siren
#

triple jump works well for the way i'm structuring the combat

solar crown
#

otherwise you can excuse infinite jumps revenantshrug

#

maybe make it so that you need to do something "more" for the extra jumps? like idk wall/enemykicking

feral plover
solar crown
#

make some fancy flying enemies that you can jump off of
doing that restores your double jump aswell

woven siren
#

the triple jump just felt right in the mockup i coded

feral plover
#

i liked in ultrakill is if u grapple an enemy off the ground. Ur in full control where the enemy goes and how ur movement is cause u can jump off it

woven siren
#

honestly i was thinking having the main character be too broke to afford a good grappling hook and has a shitty busted one instead that doesn't retract lmao

#

basically you end up as spider-man

feral plover
#

A flying enemy would just be like Moving Platforms rather than an engaging enemy type

woven siren
#

sliding on a centipede would be so damn cool

inner isle
#

Imagine if they implemented elements from Mighty into the next mainline, like the acid equipment launcher

reef bolt
#

Really love acid. It's my go 2

mortal garnet
#

will there be a new main DOOM game after DOOM ETERNAL?

mortal garnet
elder viper
#

The new game id Softwares making probably isn’t Doom

cobalt hound
#

doom becoming a sequel again would be insanly cool

#

i mean a new sequel

elder viper
#

Do you mean reboot?

cobalt hound
#

no like

#

the story from 2016 keep going

#

w doom eternal

#

and that would be cool if it kept going in other future games

clever bear
#

I’m guessing we’re in for another huge time skip.

solar crown
#

Probably but we could always first have a "filler" game and not 2016 opening p2

clever bear
#

I’d love a Doom 64 situation where the demons are revived by an eldritch being (Black Goat of the Woods?) but now they’re all mutated and gross and have a body horror aspect to them

#

Like imagine pinkies with tentacle mouths where their eyes should be

reef bolt
#

Demons but worse. I dig it

spiral moon
#

and like revenants with rocket launchers in their head

#

or something like that

cerulean reef
#

Or they’ll go a completely different route and come up with a new original doom

inner isle
#

honestly I want another true reboot next

#

I feel like the Slayer's story has ended completely with TAG2 and it'd just be pointless in my eyes to continue it somehow

#

the mere idea of "the next game's protagonist will reawaken the Slayer" just ticks me off quite a bit

feral plover
#

while y’all are hoping for a new FPS. When will doom make an RTS

inner isle
#

that'd be neat

#

a third Enemy Territory, following the Wolfenstein and Quake ones

#

no wait, those are online FPSes

#

still tho, maybe even taking cues from Skulltag and Zandronum's playerbase (well, the different game modes that is)

elder viper
elder viper
clever bear
#

Doom is definitely Doomguy’s story first and foremost. Retiring him wouldn’t make much sense from a franchise standpoint

static thistle
#

Fr fr

static thistle
static thistle
#

And hey maybe that new character could team up with doomguy

static thistle
#

That's kind of a W for both "opinions" imo

inner isle
#

I don't want it to revolve around a single dude

#

in general I don't like how they made something out of nothing, at least the way they did it specifically

#

sometimes I wish they left his powers and how he got them vague, just handwave it with "he's just that good"

static thistle
#

Well didn't he lose his powers when he killed davoth technically

inner isle
#

yeah

#

I've imagined a scenario where he's the player character again but the gameplay is completely different because he lost his powers

#

kinda out of spite

static thistle
#

Glory kills might not be a thing anymore because of that lmao

inner isle
#

also I hate this fucking pretense of "Doom is nothing without the Slayer"

#

it annoyed the fuck out of me during Annihilation's prerelease period and it annoys the fuck out of me now

static thistle
#

I have mixed feelings about it tbh

clever bear
#

Doom has basically always revolved around Doomguy, for better and worse. I’m not a huge fan of his abilities having a specific explanation, but he’s the “face” of the series in a very real way

#

This isn’t a “nothing about Doom except the Slayer is good” it’s “he’s been the protagonist of the series since the first game 30 years ago. It’s kinda too late to go back on that”

#

Resident Evil or Final Fantasy can change protagonists without issue because they’ve always done that. They never established a series wide protagonist like Doom or Halo or Metroid

static thistle
#

That's fair

clever bear
#

I do think going to a time, place and/or universe where his reputation is less established would be a good way to shift the tone a bit though

reef bolt
#

Just gates it to a covenant ship

static thistle
#

Don't they still have shit to do with the plot holes and stuff from eternal

#

Not sure if they could really just go to some other time or universe

clever bear
#

I guess, but I honestly don’t care about the story enough for that to bother me

static thistle
clever bear
#

Mostly I’d like for the next game to dial the scale way back and shift the tone away from “epic quest to fulfill destiny”

static thistle
#

As in you would like it to just be a human trying to survive and not like doomguy who wants revenge?

#

Well imo that would be nice and more "realistic" cuz who wouldn't fight for survival like that

clever bear
#

Not necessarily, just make it more focused on one place and regain some of the space horror vibes of pre-Eternal

inner isle
#

also, ROE had the Engineer and Lost Mission had the Bravo Team marine

#

don't forget the other two playable characters in the second RPG

clever bear
#

Doom 3 was the 4th title, and they didn’t stick to that new format

static thistle
clever bear
#

Also spin-offs like the RPGs don’t count in this regard

#

And yeah, Doomguy was established enough that people were unhappy with the Marine

#

Even in 2003

spiral moon
#

what about

#

doom rpg 3

#

for 3 dollars on the google play store and only the google play store

static thistle
#

Don't give me another doom mobile game that I can't play man

spiral moon
#

great idea right

static thistle
#

Sounds cool ig with modern technology doom rpg could get an upgrade

spiral moon
#

i was joking but tbh doom rpg 3 would be cool

#

like a port of both doom rpgs to pc as like a bonus similar to how doom eternal had doom 64 and a new doom rpg

elder viper
static thistle
#

Pretty much

feral lake
#

To me, it annoys me when people want a series to become more than what it is

#

That just results in publishers beating it for as much money as they can

bronze bolt
cerulean reef
#

Wolfenstein also revolved around one guy, but the reboots made it so more characters were involved with blazko

#

But idk if doom can really do that since doomguy isnt the talkative typa guy

static thistle
#

maybe new characters idk

#

or maybe he could work with the intern guy plus dr elena richardson,some new character or even the wretch

#

actually ngl dr elena richardson is actually kinda out of picture here

#

but yeah finally introducing the wretch would be awesome

cerulean reef
#

Definitely

static thistle
cerulean reef
#

Maybe the wretch would be a character we could play

static thistle
#

my personal headcanon is that the wretch is doomguy's dead wife

cerulean reef
#

But there isnt much info about it so idkf

cerulean reef
static thistle
#

i mean why else would the wretch betray the demons unless they have some other plans

feral lake
#

I don't really care about new characters in this franchise tbh

static thistle
feral lake
#

If they made another game that had literally no human characters other than doomguy, it wouldn't matter to me

#

As it is I don't care about any of the characters anyway

#

I just kill demons

cerulean reef
#

Same but if they have to bring new dharacters into the story to bring doomguy back, so be it ngl

feral lake
#

Do you even need a new character for that?

#

Could just start the game same way 2016 started tbh

cerulean reef
#

He is stuck in a coffin in heaven rn so

static thistle
#

in my personal headcanon the wretch joined doomguy to help him kill demons just so she could free the demons from their eternal pain.

static thistle
feral lake
#

Meh

cerulean reef
#

We’ll just have to wait cuz they aint giving us anything about doom rn

static thistle
#

a lot of ppl specially the ones here want more and new things to doom. imo its cool and it brings more stories in other than the same shit

cerulean reef
#

And if they do it could still change cuz doom 2016 was alot different when the first looks came out

static thistle
feral lake
#

I must be in the minority then, I mean don't get me wrong I want new things but only where gameplay is concerned. In regards to story and whatnot I really don't care much.

static thistle
feral lake
#

I'd take a doom game where they literally go back to text screens at the end of chapters, not that they will though

cerulean reef
static thistle
static thistle
feral lake
#

Yeah which is unfortunate

static thistle
#

i think it makes devs and directors up their game and make good stories and shit

#

oh and speaking of the future being able to inspect our weapons would be awesome

feral lake
#

I go to plenty of games for those kinds of gaming experiences, just not doom

cerulean reef
#

If we’ll still play as doomguy, we probably will need a new character to get doomguy back into the story like Halo infinite did with echo 216

static thistle
#

or maybe even inspecting the toys or smth

static thistle
#

like i said,some ppl dont want it to be one soldier so i thought we could play as a human with a team trying to revive doomguy

#

and while we're on that journey,we see our teammates and friends get slaughtered and murdered which would be so brutal its awesome.

cerulean reef
hollow wharf
#

I'm in the future😱

cerulean reef
#

So if they do that with eternal those people will go crazy

static thistle
#

i think my ideas are decent

hollow wharf
#

There's a new doom game coming?

#

I wanna get into doom

static thistle
static thistle
reef bolt
static thistle
#

But thank God my muscle memory hasn't developed for eternal yet

#

But in a few months it prob will lmao

reef bolt
#

It's all muscle memory which you can work on. I go from eternal to classic to 2016 to 64 to dusk ect over and over hahah just need to practice a bit

static thistle
#

Yeah im still new to eternal so my muscle memory ain't there yet so there's still hope

feral lake
#

2016 is slower

#

but easier to learn

#

and easier to master

static thistle
#

Yes

solar crown
#

2016 is harder on nightmare

elder viper
swift stump
#

I would love doomguy to start talking since what happened at the end of ancient gods pt2

elder viper
nimble loom
#

Who said he was silent?

inner isle
#

some people literally told me he was physically mute before Eternal released

uneven thunder
#

I like the idea that he's been talking the entire time, but his helmet plays heavy metal too loud for any of it to be heard

uneven thunder
inner isle
#

I think it's kinda generally agreed on that the Divinity Machine made him a fair bit less talkative

clever bear
#

I think Eternal’s amount of Doomguy talking (single digit lines but more than zero) is the appropriate balance. Especially because the idea that there’s nothing stopping him from just explaining what he wants but he doesn’t want to explain is funnier than him seemingly not being able to

reef bolt
#

Just let's actions do the talking. Funniest in 2016 just breaking shit ignoring what he's told to do

woven siren
#

agreed

clever bear
#

Tbf that’s most of what happens in Eternal as well. Just with the added knowledge that he could absolutely say something back and just chooses not to

inner isle
#

for Doom Shock I guess the player character wouldn't even be just a normal human marine or soldier, they'd be a scientist or civilian

#

they would have access to military hardware like weapons and armor tho

#

I'm thinking a little bit like Half-Life Echoes too, where the player character was also a scientist

#

even the Doom Bible gives me System Shock vibes

#

maybe one of the melee weapons (if there's multiple) would be a brass knuckle like the classic fist sprite

feral plover
#

I prefer silent doomguy. In my head canon he's just so over with this demon shit that he doesn't even bother with words anymore

solar crown
#

You can always turn off the sound

feral plover
#

Nah, I'm not that petty

clever bear
#

Yeah the vibe I get from the Slayer in Eternal is that he’s not that angry anymore, just sick of everyone’s bullshit

elder viper
#

In almost every cutscene in 2016 Doomguy breaks something

clever bear
#

Maybe a long rest is what he needed after all

inner isle
#

make the Cueball an actual enemy, something like the exploding fuel tank zombies in 2016

#

or the fast flaming zombies in 3

inner isle
#

always fun knocking back the fuel tank zombies as a makeshift living grenade

unborn phoenix
#

Yeah

#

One of my friends actually got a trick shot by accident where he shot pb at a cueball and it one shot a cyber mancubus as it spawned in

#

Really satisfying

inner isle
#

honestly I'd like a fast-moving acrobatic enemy with a gun

#

like, even more agile than the Imps

#

rolls around on the ground like that one enemy in Rise of the Triad and does somersaults in the air

unborn phoenix
#

I would really like to see a good glass cannon enemy

inner isle
#

I wish the humanoid Jekkad troopers were actual enemies

#

I don't know why but I've wanted a proper human enemy in the series for a while

#

I expected Cultist Base to have something similar to the cultists from Blood

unborn phoenix
#

Yeah same

inner isle
#

and it'd fit with the entire UAC being corrupted

#

I want another BFG-wielding boss like Sabaoth and the Doom Bible Cyberdemon too

unborn phoenix
#

A rocket-launcher zombie is an enemy that would be a good glass cannon

inner isle
#

I've seen some classic addons that have BFG zombies

#

Skulltag had an SSG zombie

unborn phoenix
#

An SSG zombie?

inner isle
#

yeah, a zombie that had an SSG

#

Skulltag was a multiplayer-oriented ZDoom fork that had custom content built into it

unborn phoenix
#

Now that's scary

inner isle
#

new weapons like a railgun and a hitscan BFG called the 10K

#

and it looked just like the 2005 BFG too but green

unborn phoenix
#

Nice

inner isle
#

Skulltag ended development in 2012 due to conflicts between the project lead and the rest of the team

#

then it got sorta revived as Zandronum

unborn phoenix
#

Cool

inner isle
#

Zandronum doesn't include the custom content Skulltag had by default but you can download an addon that restores it

feral plover
#

I want a survival horror doom tbh not fast paced demon killing like the og doom doom 2016 or eternal

swift hollow
#

I would love to see us head to Demios the other moon of mars finally, we always seem to head to phobos!

feral plover
clever bear
#

Doom 3 is closer to that than the rest of the series. It’s still action but worth a try if that’s what you’re looking for

inner isle
#

Play the Overthinked mod for the true survival horror experience

feral plover
reef bolt
#

Wants horror but to scared of horror.. interesting

feral plover
#

yknow submerged in darkness with "spooky" jumpscares thrown in

#

[and a shotgun that doesn't work unless you shove it up a demons nose]

clever bear
#

Honestly it kinda sounds like you want Resident Evil in first person, which already exists and I genuinely recommend it

inner isle
#

got the original System Shock earlier and I still think a Doom Shock game would be interesting

#

it should still feel like Doom to an extent tho and not just System Shock with demons

#

like there could be an inventory system, but it wouldn't be as extensive and complex as System Shock's

#

and you'd be able to hold all weapons at once

#

for the setting I'd go for a ship that's literally possessed a la Event Horizon

clever bear
#

Something I’d like to see for the next Doom is a rework to UN. Specifically to replace “no continues” with a modifier that makes things harder in a fun way. Classic Doom does this with Nightmare’s Fast Monsters and demons not staying dead. Doom 3 did it by lowering the HP cap but giving you a way to overheal. My favorite example however is DMC “Dante Must Die” mode, where enemies get a big boost to damage, defense, and armor (resistance to being stunned) once they’ve been spawned in a certain amount of time

solar crown
#

Eh UN in 2016/eternal is kinda a mememode anyways but it being more interesting yet still not meant to be taken serious would be cool

clever bear
#

Basically I wish there was a mode that is harder than Nightmare but isn’t Nightmare but No continues

elder viper
inner isle
#

I think revisiting Deimos would be a great way to revisit the Hellish techbase concept once more

#

Do it just like how 1 did it, random parts are now marble and stone and them there’s the fleshy bits

#

Have like strange foliage and greenery cover walls

clever bear
#

It could be fun to have a small number of demons who use teamwork. Like imagine a wolflike demon that is weak in terms of stats always goes in groups and will intentionally attack from different directions. This is pack hunter 101 so the more animalistic demons should theoretically be able to do at least simple predator tactics like this

trim raven
#

If argent energy is the combination of hell energy and souls, does that mean lost souls are just argent energy? 🤔

#

They even alternate between red and blue colours

elder viper
# trim raven If argent energy is the combination of hell energy and souls, does that mean los...

Maybe? I think Lost Souls are souls corrupted by Hells influence. Argent is created through a certain process as seen throughout Nekravol. Also think that Lost Souls are quite literally just human souls that have been sent to Hell and weren’t strong enough to become a stronger demon. The alternation between red and blue just indicates whether there active or not. Blue= Inactive Red= Active

#

@feral plover Sorry for the ping but Lost Souls aren’t just Argent right? There different from the souls used in Nekravol right?

feral plover
feral plover
#

Proud resident evil hater since the ps1

short mantle
#

dunno whats there to be proud of

elder viper
clever bear
#

I love Resident Evil. I haven’t played much of 7 yet but so far it’s the only RE to actually scare me, if only a bit. For me the main appeal is the resource puzzle aspect that colors how you approach the rest of the game. Favorite is the 2 remake

#

I wouldn’t want Doom to play like RE though. Each franchise has a clear identity worth sticking to, and for Doom fast action combat is a key part of that identity

feral plover
#

But i feel doom is just a fast paced power fantasy

clever bear
#

To an extent yeah. I don’t see your point

#

There’s definitely more to it, but the other components are pretty closely linked to the action and power fantasy

spiral moon
potent tartan
#

Never tried Ultra Nightmare in either game. It sounds like a waste of my time. Insane difficulty in which I can lose it all in seconds from a single error. Not for me.

#

Ultra Violence is basically the default difficulty setting for most players, including me.

alpine robin
#

Ultra Violence is normal for Doom fans, anything below is basically for people who want to enjoy it more casually.
Ultra Violence likely is the most played by Doom Fans because we all would love to do a Nightmare run, but don't for one reason or another

reef bolt
#

For classic sure. Not so much nu doom

clever bear
#

Nightmare is challenging but surprisingly doable in nuDoom

feral plover
#

When you’re in first person it just feels like u have too much control over urself nothings holding u back.

If ur in third person u gotta worry abt your own character being hit which Increases the fear having to manage overwhelming odds and you can really see the “Close calls” an enemy almost touches u

#

The Less comfort you have the more fear you’re in

elder viper
feral plover
#

in re8

elder viper
feral plover
#

Re7 def scared the fuck out me