#the-future

1 messages · Page 26 of 1

feral plover
#

Doom 1, 2, and 64

clever bear
#

Why would they make a game about the time with the sentinels? That’s possibly the least interesting part of the Slayer’s history. A game set further ahead would be better

feral plover
clever bear
#

I’d love to see a Dante style Hell in Doom, with different sections demonstrating unique (but consistently hostile) environments. Like obviously some of it would be classic fire and brimstone, but there could also be stuff like a region that is frozen over, and the Blood Swamps could come back, and there could even be areas like a haunted forest or a big labyrinth of a sepulcher that is always filled with fog.

mint plinth
feral plover
#

They already have those!

mint plinth
#

uh no?

feral plover
#

Official releases have deathmatch and co-op. Mods have been in the original games for decades.

clever bear
#

Deathmatch and co-op are in every proper port. The Steam port has a bunch of mods bundled with it and using it to set up a source port compatible with other mods (source port= emulator so modern PCs can run it) is free and relatively easy.

mint plinth
clever bear
#

Why remaster them? They still look fantastic

#

Also the low resolution and such allow for madness like God Machine.

#

You don’t know fear in the context of Doom until you’ve had so many mid to high tier demons coming to kick your ass that they drown out the music

#

Coincidentally my first taste of that was the Scythe level named “Fear”

tawny glen
#

Community Question where do you guys think about where the story should go what do you think the next doom game/games will be about? 🤔

clever bear
#

I want a new big bad (maybe the Lovecraft outer god whose name we can’t say) to make their own mutated demons through cloning or whatever and have weird gross hybrids like a demon with an archvile top half and a whiplash lower half or a pinky with writhing tentacles where the eyes should be

#

Or a hell knight with a cacodemon for a head

#

Really play up the body horror, maybe with their screams sounding like they’re in pain due to their mismatched parts

tawny glen
#

Could be remember we didn’t fully kill the mutated sephri and nobody knows what it could grow into

#

From ancient gods part one

clever bear
#

I don’t care a ton about the lore itself; just the scenarios, locations, monsters etc it justifies having in the game

feral plover
#

I'd be super interested in a game like Doom 3

woven siren
#

fan-made remaster pretty much

#

and it also runs the vast majority of mods

#

and has coop and deathmatch

woven siren
#

there's also andrew hulshult's idkfa album for the music

#

there's also Project SIDE which is sort of an all-in-one remaster mod

mint plinth
#

just because it looks good thanks to mods doens't mean it should be disqualified for a remaster/remake

#

lots of doom fans have been craving for classic doom remade in id tech 6+ for years

feral plover
#

It looks good even without mods though.

mint plinth
#

my point still stands, lots of games get remakes even if the og looks good

feral plover
#

The original Doom games have aged immaculately.

mint plinth
#

thanks to doom builders

feral plover
#

No

#

Vanilla OG Doom has aged immaculately. Mods or no.

#

Like even just playing it on PrBoom or with the Unity port.

mint plinth
#

i not disagreeing with you, but im not sure what point you making

feral plover
#

A remake would be kind of pointless.

mint plinth
#

that is your opinion

feral plover
#

Yes

#

I am indeed stating my opinion.

mint plinth
#

and many doom fans will disagree strongly

feral plover
#

Yeah, I would suppose so.

#

The original games have aged incredibly well, so there's not a barrier or anything - it's not like, say, Resident Evil, where certain design choices may bar modern players from trying them out. They're incredibly accessible.

mint plinth
#

some people just hate remasters/remakes, ill never understand why

woven siren
feral plover
#

So it wouldn't be out of necessity. In terms of making the games better, I would argue that you can't get much better than the original Doom, and adding modern shit would betray the beautiful simplicity of it (hence why I dislike Brutal Doom). Now, you could do so anyway, and sure, it could stand up well as its own thing.

woven siren
#

mainly because i wanted higher resolution and mouse controls

#

i didn't know source ports were a thing until my friend told me

#

but og doom doesn't need a remaster

feral plover
#

But even then, the question would remain: why retread old ground when something new could be made? I personally would prefer that effort go towards a sidegame set in a different era or setting, like during the Sentinel years, or a Doom 3 style sidegame.

woven siren
#

classic doom's been released tons of times

#

not super mario bros or sonic the hedgehog tier but still a crap ton

mint plinth
woven siren
#

the game is pretty enough with the software renderer and using source ports you can get modern controls

solar crown
mint plinth
#

because i would love ot see phobos and deimos in idtech 7

woven siren
#

if you want stuff like modern graphics and mouselook, look no further than gzdoom

mint plinth
woven siren
#

doesn't doom 2016 already give you mars levels with modern graphics though

solar crown
feral plover
#

Now I admit seeing those environments in modern graphics would be cool, but I wouldn't want that to take precedent.

woven siren
#

there's also that fugly doom remake mod

feral plover
woven siren
mint plinth
mint plinth
#

besides, do you hate the wolfenstein games?

#

i thought 3/4 of them were made very well

woven siren
mint plinth
#

younngblood was trash though

woven siren
#

if you've seen all the crappy doom remake attempts you'd know what i mean

mint plinth
#

uhg, obviously the classic levels woudn't not be abstract...

feral plover
#

The modern Wolfenstein games are great but they're not remakes or anything, they're sequels.

mint plinth
#

you have have a actual hanger on e1m1

feral plover
#

I feel that remaking the original Doom would necessitate changing everything about it that I like for the sake of realism.

woven siren
#

knee-deep in zdoom scratches my itch for a doom remaster anyway

feral plover
#

I like the map design in the original Doom - I like how abstract it gets. Remaking it and making it ~realistic~ means removing it.

feral plover
#

I personally dislike GzDoom when it comes to playing Doom itself. I prefer PrBoom or the Unity port.

mint plinth
#

well a remake of classic doom woudn't delete the OG

glacial dove
#

Would appreciate if the unity port ever fixes its damn resolution

woven siren
feral plover
woven siren
#

gzdoom can be very pretty

mint plinth
woven siren
#

though the main ports i use to play are crispy doom and dsda-doom (i use crispy whenever the map runs on it)

feral plover
glacial dove
#

Remaking classic doom has 2 problems. It would be such a huge change from the original formula people will hate it for such

Or

It will Mostly just be a graphical change but with modern movement and gunplay which will also be super maze like and be too complicated for people who need the linear aspects of the modern games

feral plover
#

But that's the only one.

glacial dove
#

Instead of messing with what works, just make a new game

woven siren
mint plinth
#

it would essentially be a new game, just a prequel about the doomguy

feral plover
glacial dove
#

There is also an almost infinite amount of time between 64 and 2016. They could make an infinite number of games between those

feral plover
#

Yeah

glacial dove
#

However Hugo did say they are giving slayer a rest for a bit so I’m expecting a new character

feral plover
#

(anyway if you want a more realistic view on Doom 1993's events just read the shit I wrote it's nice)

glacial dove
#

Ew reading?

feral plover
glacial dove
#

Doom 3 is a good example that you don’t NEED the slayer or doomguy.

feral plover
#

Yeah Doom 3 is great.

glacial dove
#

As long as the new character is well written there is no problem

#

I also don’t want a doomguy clone

#

Oh silent protagonist too angry

Would be lazy

feral plover
#

"Doomguy" represents more than just this specific character - it represents that archetype as a whole, and said archetype can be used for more than this one dude.

glacial dove
#

Eh it just needs to be a badass. I don’t like using doomguy as a label because it then goes back to the whole just a lazy copy

#

Doomguy himself should remain as one person.

While other people are just really resilient at wanting to live.

Using it as a label kinda underplays the original doomguy I feel

feral plover
#

Fair. I just mean the general archetype. I would put forth that all of the least successful Doom media, like the films, betrayed that archetype.

mint plinth
#

whatever we get, i want mods

glacial dove
#

No mods

#

Only suffering

feral plover
#

The Doom 2005 movie betrayed it, and the Doom Annihilation movie also betrayed it, which sucks a lot because I actually really want a female protag in Doom and Annihilation didn't do fan perception of that any favors.

#

I still like the Intern-focused story I came up with, that would work well I think.

mint plinth
#

well thankfully the movie studio doesnt have the rights to the new doom games/story

#

only Doom 3 names and film rights

#

and the logo

glacial dove
#

My issue with doom annihilation was the actor was all “ who needs a doomguy”

Sure, she’s not entirely wrong, but then proceeded to be such an emotionless person who hardly did anything

feral plover
#

Yeah

#

That's what I mean. The idea of a Doomguy still needs to be there, it doesn't need to be restricted by gender or character. But the core of Doom is inherently that idea of you against the forces of Hell - overwhelming impossible odds and triumphing over them anyway. Neither movie had that feeling, and neither movie felt even a little bit like Doom

glacial dove
#

I would still like a aliens fireteam esque doom horde game

#

Even if it’s a small spin off I think it would do wonders

feral plover
#

That could be cool.

glacial dove
#

It would give the horde mode people what they want

#

The co op people what they want

mint plinth
#

horde mode is great, but it will need randomization and different types of "modes" . And by modes I mean a endless mode and a not endless mode

#

It didnt take long for me to get bored of the lack of randomized monsters in Eternal horde mode

#

Thankfully there was a mod for that which made it 100 times better; but last i checked that mod didnt get updated

#

Random campaign mode was great too, made things more interesting

feral plover
#

I cannot believe they fucked up Horde Mode so bad.

#

Literally just. You make arena. Monsters in arena. They spawn forever. Done

solar crown
#

and switch up arenas once in a while

feral plover
#

And they couldn't even do that - it's score-based and not infinite, but despite being score-based the weapons are random so what the fuck? Why am I doing platforming challenges in HORDE MODE?

mint plinth
#

they should of also used the battlemode maps

feral plover
#

And further why does it have to be such an ordeal?

mint plinth
#

most of the BM maps are prefect for arena play

solar crown
#

and also the score is based on usage of a singular powerup that only appears once an arena, instead of your actual skill fighting

feral plover
#

It's practically its own fucking campaign on the menu, why? The whole appeal of Horde Mode is to drop in and kill demons and drop out whenever you want?

mint plinth
#

some new monsters would of been great too, and by new i really mean recolored variants that have various strengths and attributes

#

obv cant make new monsters

glacial dove
#

The first time i played it

feral plover
#

Yeah they're neat the first time.

glacial dove
#

After the first time it felt tedious

#

Wish i could have turned them off

#

I do think the jumping between arenas is pretty cool

elder viper
# feral plover And they couldn't even do that - it's score-based and not infinite, but despite ...

People probably thought we would get Horde Mode similar to the one Proteh made but imo what we got wasn’t bad either, the platform challenges and random weapons are fine for the most part. Infinite waves should be option for the people that just wanna go at it though. Still disappointed they just recycled old arenas instead of making new ones. And if they couldn’t why not include Battlemode arenas instead?

solar crown
#

Making new arenas would be a tad too much effort for it

elder viper
#

In the end though what we got isn’t to bad either

solar crown
#

Meh, it's a tad conflicting and just a clearer direction to go to with like a week of extra thinking would be perfect

#

Feels like the people who worked on it wanted their own thing and now it just is in a weird middle part

elder viper
#

I feel like the execution of ideas got worse and worse each major update following TAG 1

solar crown
#

Where it isnt really all too skill-point based, but it isnt all too replayable either

solar crown
elder viper
solar crown
#

Tag2 got rushed
Horde mode got tagged in cause people really wanted something like it and they already failed to deliver invasiom

elder viper
#

For whatever the next game is I hope Eternals combat philosophy isn’t so heavily enforced. I want the next game whether it be Quake or Doom to feel like it’s own original game rather then DOOM Eternal on a new engine with a new coat of paint slapped on it.

solar crown
#

That's what ID wants too

elder viper
lapis bloom
#

hello

elder viper
#

Little too much some may say

solar crown
elder viper
solar crown
#

"If eternal is like a racing car i want the next game to be like a monster truck" or soemthing

lapis bloom
#

the truth is I think that ancient gods is the end of the saga

elder viper
solar crown
elder viper
#

They did say that the Slayers story ends here so whether we’ll have a new protagonist for the next game is debatable

solar crown
#

Likely, they can't just do a doom 2016 part two ans WHOOPSIE DOO dpomguy just got out of his coffing raneomly again!!

elder viper
#

That would be anti climactic

solar crown
#

Nahh they need someone to set it up for next game

lapis bloom
#

no entiendo el inglés (i dont speak english )

elder viper
solar crown
#

Cause they make sense ig

#

I like the next game to have Crash since she is a pre-established character whos a girl too, bonus

lapis bloom
#

LEAN

mossy lodge
#

Doomguy runs primarily on Lean and Metal

elder viper
solar crown
#

BJ would be strange since wolfenstein, ww2 fanfic stuff, meeting with sci fi demons sounds just uhhhh bit wierd

mint plinth
#

i really wish we got invasions

#

Looking forward to that more than anything else

elder viper
elder viper
mint plinth
#

yah too bad, maybe in the next doom game

feral plover
#

Because MachineGames BJ is one of the coolest and most well-written FPS protagonists ever.

clever bear
#

Yeah. I tried playing The New Colossus and the writing was good. In particular the nazi woman was very despicable. So despicable that I found myself too angry with her to enjoy the game so I didn’t play long

#

On the other hand BJ felt so terribly fragile gameplay wise. Especially with all the nazis being hitscanners apparently

feral plover
#

The New Order is a bit more well-rounded, and I'd say a little bit better than The New Colossus. Better villain, too - Engel is fantastic, but she's no Deathshead.

dull pumice
#

Well i just hope in the future games that doomguy actually gets better writing i heard alot- of people say that he isn't well written and feels like a hollow shell and I'm starting to see that

#

And actual fucking feats to his powers like holy shit he is vague as hell

feral plover
#

The Slayer has actual character to him, and you can gauge how strong he is very easily. It just requires some thought and paying attention.

#

From my own guide, I analyze the Slayer's character:

In the classic games, the Doom Marine is characterized as a man who slowly falls deeper into trauma and madness as he continues to clash with Hell. The death of his bunny and the sheer evil of Hell weighs on his mind for eons to come, and Doom 64’s manual notes his PTSD symptoms and the inability of the military doctors to help him. By the time we see him in Sentinel Prime, he is nearly incoherent, ranting and raving about the demons, their “huge guts” , and their vast numbers.
Despite his refusal to hear explanations or justification for actions he considers wrong, the Slayer is shown to be compassionate and caring. He’s filled with rage after realizing the number of casualties in the UAC Mars base; he actively goes out of his way to back up VEGA to the Praetor Suit before destroying its core; he fulfills Valen’s wish and destroys his son’s heart with the knife he was provided; he openly hesitates to finally kill Samur, suggesting he cares for him or is at least conflicted at the idea of killing him.
The Slayer is implied to have a degree of trauma still within him in the modern games. In regard to the various Daisy easter eggs across every level in Eternal, Hugo Martin gave his interpretation - **that the Slayer hallucinates Daisy as he is still traumatized by her death. **Similarly, the Slayer experiences flashbacks towards his time with the Sentinels in the Sentinel Prime and Taras Nabad levels of Doom Eternal, suggesting a fond familiarity for the civilization and the time he spent in it.

#

TLDR, the **Slayer as a character is defined by trauma and compassion. **His rage isn't mindless and selfish - he is, as a whole, filled with anger because of injustice and the tormenting of innocent people. In a way, the Slayer **represents revolution against unjust forces, not just an archetypal Enemy but a tyrannical government or corporation. **
His character represents the weaponizing of one's anger so as to improve life.

dull pumice
#

I has this argument with a friend in a lot of fucking times

#

And uhhhhhh i think he is right in few things

feral plover
#

Fans heavily overstate how strong the Slayer is because they obsess over the memes about the Slayer being the biggest baddest motherfucker around. Not the case- the Slayer isn't immortal, nor is he all-powerful. He is very much able to be killed, and he's only about a super-soldier's strength. The Slayer's power comes from rage, persistence, and hatred - not brute force.

dull pumice
#

Yeah ik i got confronted on that as well by the same friend i felt like i was brain whashed

woven siren
#

the slayer's a bit higher than captain america in terms of power level i think

solar crown
#

Doomguy is just a regular (although sci fi) marine though

woven siren
#

yeah

#

i think he's on par with captain america (in the MCU and the 70's marvel comics that i read when i was 10)

feral plover
#

My point is people compare the Slayer to characters like Bayonetta or Kirby because they have this idea in their head that he's an unstoppable unkillable immortal golem who can punch any demon to death instantly. That's not the case at all.

woven siren
#

yep

#

it's not like everything he's gonna fight is an imp

glacial dove
#

Don’t forget most other characters people compare slayer to have ACTUALLY killed gods

#

Slayer at best has killed an old dude without any powers in a suit of armor

solar crown
#

the biggest feats the slayer has was killing uhhhhh

feral plover
#

titan

#

or the icon of sin

solar crown
#

yeah that 1 titan offscreen but that did happened offscreen

solar crown
woven siren
#

people buff the icon of sin a lot

#

then say "because doomguy beat him doomguy can beat {character}!!"

feral plover
#

the arc military could take it down considering all it took was shotgun blasts and rockets

solar crown
#

yeah the only thing doomguy has really got going for him is his regeneration and speed

feral plover
#

where do get the funny sword to stab? easy, use the crucible lol

woven siren
solar crown
#

that sounds like such plot bullshit

woven siren
#

yes

feral plover
#

any game is like this though

solar crown
#

"nono believe me guys he can make his guns shoot harder with his magic fingers hurr"

woven siren
feral plover
#

i wonder how darth vader would square up against the doomslayer or the icon of sin

solar crown
feral plover
#

-The Khan Maykr pretends to be a god; she's just a narcissistic robot.
-The Aranea Imperatrix is revered as a god; she's just a demon lord.
-Davoth is a Primeval, not a god; even if he was, he lost his powers.

#

Yeah Davoth is the murky ground there. He fits the idea of a god from a creationist standpoint.

#

But either way he has no powers anymore, if I took away God's powers and then I punched him in the face that's not much of a feat lol.

solar crown
feral plover
#

I mean the punching part lol.

#

If God's powers mysteriously disappeared and THEN I punched him in the face that wouldn't be much of a feat.

solar crown
feral plover
#

davoth is a douchebag that's what he is

#

he took all my extra lives

feral plover
#

He doesn't necessarily fit that as in "an omniscient, all-powerful, all-present entity".

#

In that regard he's much more of an Adam figure.

solar crown
feral plover
#

Yeah I get what you're saying.

solar crown
#

cough cough greek and norse gods

feral plover
#

This is part of why I love Davoth so much. From a narrative and thematic standpoint, he feels like a lot of biblical archetypes and ideas rolled into one. He's "god," but he's also Adam in the promised land. And he's Satan. And he's you, in their world.

#

It's very neat shit. I get that the boss wasn't the best but IMO his character is just really fucking cool.

#

i think he could've used a different face

solar crown
#

nah they just didnt need to rush the lore

#

and you know, actually make a connection as to why he looks like doomguy

feral plover
#

I actually love TAG2's lore, I love the Davoth twist and I love how it was handled. My only issue is that Davoth having the same appearance as the Slayer isn't addressed - while my headcanon is sufficient, it shouldn't have been how I explain it.

elder viper
# feral plover Because MachineGames BJ is one of the coolest and most well-written FPS protagon...

Eh not really imo, but to answer your question above, lore wise he’s supposed to be strong, he’s “Terror Billy” after all. Though some cutscenes mixed with the gameplay make him appear super pathetic. One moment he could have single-handedly gunned down an entire troop of Nazis next moment he gots bopped in the head by one and is down for the count (even though he just yanked entire missiles among a barrage of bullets. I get you can’t make the character as strong as they are in the lore for balancing purposes but someone of the ways BJ gets captured or beaten in cutscenes are so dumb and just make you think “If I was in control that wouldn’t have happened.”

reef bolt
rough kayak
#

what do you guys think the next doom game will be?

woven siren
#

good

rough kayak
#

i mean like story. for me i think they might make the doom slayer past

woven siren
#

idc about the story ngl

rough kayak
#

ok

woven siren
#

i just hope the next doom game can run on my PC megalel

feral plover
#

Id Tech is really optimized and generally scales well on a wide range of hardware. If Doom Eternal can run fine on a 1060 Max-Q, I'm sure the next game will be playable on older hardware in proportion.

elder viper
elder viper
frigid grotto
#

I wonder how they will intertwine the Quake universe with DOOM's if they do indeed reboot Quake.

woven siren
#

i hope they don't

#

not everything needs to have a connected universe

wanton wolf
#

in future seen doomguy buy new pet

mossy lodge
reef bolt
nimble loom
woven siren
#

yeah but quake 3 and champions both take place in some obscure realm where random warriors from god-knows-where are chosen to fight each other

nimble loom
woven siren
#

yeah

#

but the universes aren't really connected

elder viper
gusty thorn
#

Hey I'm new here

clever bear
#

Hello

gusty thorn
#

Hey

#

@clever bear hey

#

Did you know that if you tap dark mode a 9/10 times you get supper dark mode

clever bear
#

Okay

woven siren
#

didn't work

#

scam

formal gulch
woven siren
#

on discord?

#

or in android settings

formal gulch
woven siren
#

ah

#

thanks

midnight tulip
# gusty thorn Hey I'm new here

I also just joined, from the UK, looking for people to play battle mode with or even other games (I have doom 2016 as well), DM me if anyone wants to play

twilit pivot
#

A creative mode in doom eternal as in classic dooms

clever bear
#

Yes please

woven siren
clever bear
#

Right that’s what they’re referring to

feral plover
elder viper
elder viper
twilit pivot
unreal oak
reef bolt
elder viper
elder viper
clever bear
#

Fun idea: have the chainsaw in the next Doom yield ammo, but instead of being a kill button on a cooldown, it does fast continuous melee damage like in classic Doom and ammo is awarded at specific damage thresholds. You’d still mostly use it on chumps but if you want to try and bully a pinky with it, you’re welcome to try. It also means that instead of giving you a geyser of ammo, it’s a smaller amount that you can reap more often

solar crown
#

would be actually cool if it also was a part of a better destructive demon system

clever bear
#

I’m mostly thinking about how it would be cool for it to be less of a thing you do when able but sometimes need to wait on and more of a risk reward system that you can use to push your luck for more ammo

solar crown
#

actual skill based system to regain stuff HappyGuy

clever bear
#

Would also mean that any enemy is a loot piñata if you’re brave enough but some are much safer marks than others

reef bolt
#

You can find 2016 matches but it's rare. I just ended up joining a 2016 multiplayer discord instead

reef bolt
clever bear
#

Snapmap but refined is still something I really want for Eternal. I know it’s unlikely but maybe it can happen

#

I’d especially like being able to build levels for classic mode (I like classic mode rules better than the normal rules for some reason)

mint plinth
#

At the very least, let modders add resources more easily. SnapMap had a lot more potential, but it HAD to be dumbed down the the lowest common denominator (Consoles). PC version needed its own version.

#

Should of let us Edit MP maps for Single Player and Coop, More customization with monsters (Like what they did for the MP Marine armors).

feral plover
#

They could do what arma has been doing with arma reforged with a more streamlined map editor for console and more complicated stuff on pc.

elder viper
mint plinth
#

Yep, too bad but i think there were some legal issues due to midware with the ID6 engine. Not sure if that is a issue with ID7

#

But the moment they said that SnapMap maps were shared between PC/Console, it was doomed

reef bolt
feral plover
#

Doom and Fortnite collab

trim coral
#

YES

feral plover
#

Didn’t they say that he was coming some time this year?

undone briar
feral plover
#

I mean doom collabed with fall guys so it’s possible

rigid wren
# feral plover I mean doom collabed with fall guys so it’s possible

https://youtu.be/s0hWtoC7A4A Translation: Fortnite x Bethesda, everything that is coming... (with Doom slayer included)
I'm not completely sure about this, i found only 3 videos talking about it, but it could be a possibility

elder viper
trim coral
#

I mean even if they did I’d never get the skin bc I don’t have a credit card lol

clever bear
#

I think it would be good for the next Doom to drop the assault rifle type weapon in favor of something a bit less conventional and something we haven’t had in a Doom game before, like a grenade launcher or maybe a demonic hand axe that you can throw but need to go and retrieve before you can throw it again. I actually really like that second one. Bonus points if it has a mechanic where if it hits but doesn’t kill the target it stays lodged in them and debuffs them somehow until you retrieve it (like damage over time or magnetizes projectiles to the affected enemy). I think the heavy cannon/assault rifle is a bit generic for Doom more than anything else.

solar crown
#

i would argue that a normal shotgun is also generic

clever bear
#

To an extent sure but the SSG is basically THE video game shotgun and the pump shotty isn’t something you see as a primary weapon too often, especially these days.

reef bolt
clever bear
#

Yeah PB is just stupid imo. Clashes with Doom’s combat design on a very fundamental level. The chaingun is a machine gun that feels more distinct since it’s beefier than anything a normal FPS protagonist runs around with. Making the chaingun more versatile could serve the AR function quite well.

solar crown
#

Doom’s combat design on a very fundamental level
.... which one?

reef bolt
clever bear
#

Aggression and close combat being important rather than sniping

#

That was my other reason: too much overlap between an AR and the chaingun

solar crown
#

so ballista is against it aswell
arbalest especially but i guess you arleady agree on that one

clever bear
#

Yeah but less egregiously. Precision is fine but sniping isn’t

solar crown
#

like change heat blast into a precise (without big zoom) laser shot like PB, and make it so that "heat blast" is a chaingun mod that blasts the overheat

reef bolt
clever bear
#

I don’t love the ballista but it at least kinda fits Doom’s vibe. They do both feel a bit Halo to me

solar crown
#

demonify the ballista crazy

clever bear
#

Making the ballista more hellish would be a good idea

solar crown
#

more hell-looking weapons would always be sick

clever bear
#

My big point behind my initial post was to add something weirder more so than ax the AR. I just also think 9 weapons slots is probably too many and the AR makes the most sense to cut

solar crown
#

i mean, there are just 8 slots
the unmaykr just counts as a "mod" to the bfg, but i think eternal also has a bit too many supers too

clever bear
#

I know. I meant that if you added a weapon without also cutting one that would make 9

solar crown
#

oh like that alright

#

tbf adding another gun without removing one would be... kinda weird ngl
like, is it gonna also use rockets? cause that doesnt sound too great, cause what else can use rockets but a rocketlauncher. one of the other ammo types? then that would be a weird split...

clever bear
#

I’m overall very much in favor of the new weapon being much more hellish than the returning pieces, but I’d also like for it to do a thing that we haven’t seen in Doom before, like being thrown and retrieved, or doing damage over time, or whatever. A grenade launcher using rockets would kinda make sense (that’s what games like Quake have done)

solar crown
#

kinda but stickies are cool kappa

#

and ngl things like DoT sounds like it would fit more for a weapon mod or equipment

clever bear
#

Tbf moving sticky bombs to a grenade launcher would make more sense than that being a shotgun thing. Also my favorite idea is still a thrown weapon you need to retrieve after throwing like a hand axe or javelin

solar crown
#

if it's doom, definitely an axe or a cool obscure weapon

#

would be cooler if it's something like the crucible, cause idk if a weapon like that would really lend itself to weapon mods too much either

clever bear
#

Alternative idea: the hand axe primary is a melee swing that does moderate damage at melee range. Risky but can oneshot many weaker enemies
Mod 1: throw the ax. Does low damage but sticks in the target and makes their attacks way less accurate until you take the axe back, making them a lower priority threat without taking them out of the fight altogether. Can’t use axe at all until you get it back
Mod 2: same idea except that instead of blinding the target, it makes projectiles that get near the victim lock onto them, causing them to both be easier to hit with rockets and potentially drawing fire from other demons when too close to their line of fire. Again, this makes them less of a priority without shutting them down entirely.

#

As an aside I’d really appreciate the mods just come with weapons instead of being separate as secrets.

solar crown
#

ngl i think it would almost be a bit too overwhelming if you got the 2 mods alongside the gun itself. maybe make it less hidden would be kinda good

clever bear
#

Mostly I think the fact that

  1. Secrets give you permanent power boosts instead of temporary boosts (ie; megaspheres, extra ammo, etc)
  2. Artificially gating major mechanics behind upgrades that will make replaying earlier levels trivially easier
    Are both pretty unhealthy for a skill focused game by their very nature.
worldly bolt
worldly bolt
reef bolt
#

Heart of hell doom 3

#

Really cool design

worldly bolt
clever bear
#

Okay but multiple other weapons can already do that while making more sense in close combat and also PB is used for sniping targets on the opposite end of the arena, which is still not a great situation

solar crown
clever bear
#

Ooh what about a scythe you throw instead of an axe?

solar crown
#

that would be cool too

clever bear
#

Presumably a scythe with a relatively small shaft (so I guess more of a big sickle) so it doesn’t look too weird when thrown

worldly bolt
#

its basically doom roblox addition

worldly bolt
#

those look sick

solar crown
#

epic embed fail

solar crown
#

you can't use it against armoured enemies at all

clever bear
#

Ideally without the chain since the idea of having to go where it landed to retrieve it after use is kinda the point of it being thrown

solar crown
#

though i think a throwing axe with axe handles on the bottom and top would be cooler ngl

clever bear
#

I figure that the mods could be called “blinding blade” and “cursed blade” since the idea of making the target weaker in those ways is the crux of their effects

worldly bolt
#

honestly i think a weird glaive with blades on both sides that u can throw and spins flat so it can slowly travel and hit enemies in a small area

#

like destroye blade but not

solar crown
#

like a double sided dagger or something then?

worldly bolt
#

kinda but bigger

solar crown
#

big dagger

clever bear
#

In general I would hope that future weapon mods are focused on stuff other than “do a bunch of damage.” That feels a bit redundant. It’s a shame that the utility mods in Eternal mostly suck (except meathook and chaingun shield ofc) since imo at least they’re the coolest ones conceptually as they flesh out your tactical options in ways that don’t boil down to “hit them really hard”

worldly bolt
#

what if we just give doomguy the battlemode marauder axe

worldly bolt
#

theirs remote det, destroyer blade etc

clever bear
#

No but several are, and that’s kinda boring

solar crown
clever bear
#

Also remote det, micro beam, heat blast, etc, are awesome but are just not very useful in practice and that’s kinda sad

worldly bolt
#

honestly i can thin of like 3 mods that have that kind of mentality being turret chaingun, full auto shotgun, and maybe rocket volley but not really

solar crown
clever bear
#

D Blade is definitely something that at least sort of boils down to “hit them very hard”
Same with PB, the ones you mentioned, and Arbalist. That list includes 3 of the 4 most important mods in the game. Yeah my problem is less with how many and more with them not being worth using most of the time

solar crown
#

D Blade is definitely something that at least sort of boils down to “hit them very hard”
that is definitely true, but i would argue that it now changes into a piercing laser-blade that requires heavy charging that it is unique enough

clever bear
#

Meathook and shield aren’t the only utility mods, but they are the only strong ones

worldly bolt
#

debatable but i can understand

solar crown
#

name another strong one then

worldly bolt
#

what do u mean by utility tho

clever bear
#

Honestly I think it would be worth making each weapon only have one mod if that meant they were more balanced and didn’t have as much tactical overlap.

worldly bolt
#

every mod has utility oppourtunities

clever bear
#

Utility meaning that damage isn’t the primary function

worldly bolt
#

honestly i think remote det is very strong

solar crown
#

it's actually simply just not

clever bear
#

Like how meathook helps you move around or how remote det and micro beam can stunlock an enemy.

solar crown
#

you first gotta wait till your rocket has travelled to the place you wanna explode it. and even then it does both LESS damage then a regular rocket for some reason, has bigger damage falloff, and it's only a soft falter, not even a hard falter

worldly bolt
#

so? even with it only being a soft falter it still gives immense damage opportunities especially with the ssg

solar crown
worldly bolt
#

it might be weak on its own which is true, but its so strong because u can pair it

solar crown
#

Let alone the fact how many hard falters there are

clever bear
#

It would be neat imo if the chaingun primary had the limited stunlock feature (meaning it only works on some demons) as a throwback to classic Doom as well as meaning it’s okay for mods to not have that ability.

#

Or for that to be something only one mod gets

reef bolt
clever bear
#

That could work.

#

I just assumed that enemies coming in groups and ammo limits would be enough for that

reef bolt
#

I'm thinking overheat would be better if used for heavies so it doesn't nerf the encounter

clever bear
#

Okay. I also figured that it would work on, like cacos and PEs and maybe revenants, but not much else

#

Kinda like how those guys have really high pain chance in Doom 1-2

reef bolt
#

Yeah!! That would work. Love that idea

clever bear
#

The fact that barons and hell knights in Eternal are weak to chaingun fire always felt kind of random to me

reef bolt
#

Ah yes my weakness... lots of bullets

clever bear
#

Like cacos being especially vulnerable to a machine gun kinda makes intuitive sense because they look kinda soft and don’t have anything like armor, but barons are seemingly made of burning stone in Eternal so you’d think they’d be resistant to the machine gun if anything

reef bolt
#

That's why I like the stun idea. Heated bullets maybe warming the barrel

clever bear
#

On that baron note, it wouldn’t necessarily be good for gameplay but the idea of ice grenades doing bonus damage to barons specifically would be really fun, like the ice was extinguishing the fire in them for a moment and the fire is like their blood

solar crown
#

Ngl i like the idea more of barons de-icing faster cause of that instead

reef bolt
#

Looks like the chaingun fires 7.62x51mm AE which is actually a super hard hitting round

clever bear
#

I think that explosives would make more sense as a weakness for barons and a resistance to bullets since they don’t seem to be made of flesh like the other demons (and bullets are designed to be good at damaging flesh)

reef bolt
#

Well this rounds are actually made to go through body armor

clever bear
#

Huh. Cool.

reef bolt
# clever bear Huh. Cool.

Same round nato uses but the chaingun fires it using a rail gun system also so it goes faster. Faster rounds are made to go through armor armor plates and enemy cover

clever bear
#

What are you basing the rail gun part from?

reef bolt
clever bear
#

Okay

worldly bolt
#

even with it being shotgun shells why isnt it explosives too

clever bear
#

I honestly forgot that they exist. Their weakness to shotguns really makes no sense

worldly bolt
#

that would be cooler instead of just shoehorning a reason to use full auto

clever bear
#

Shotguns are for messily shredding flesh, not busting bunkers or piercing armor

#

So them being the one gun that is efficient against stone foes is really backwards

worldly bolt
#

i feel like its kinda an excuse to use full auto

reef bolt
#

It is

clever bear
#

That’s the literal intention behind it

elder viper
elder viper
clever bear
#

That’s my point. It makes absolutely no physical sense that a shotgun would be more effective on them than rockets, grenades, and armor piercing rounds. Shotgun pellets aren’t good at piercing such materials. Shotguns are for shredding, not piercing or exploding.

reef bolt
#

They just wanted us to use full auto. Which makes me feel they realize they need more weapons with a purpose in the future

clever bear
#

Full auto is a cool idea on paper but yeah it just isn’t very useful in practice

worldly bolt
#

its only semi good if u have salvo

clever bear
#

Yup. Even then it’s so niche that most players don’t bother. If it had more of a clear unique purpose I’d like it more. Like Microwave Beam isn’t all that good but at least it has a specific thing it does extremely well so there’s at least a legitimate reason to want to use it

clever bear
#

Lol

solar crown
#

stimps are ID's bandaid solution to the fact that full auto sucks

clever bear
#

Yup

solar crown
#

cause they are too scared to actually change the mod to make it better. the only "buff" it got was that it also isnt awfull to use now

elder viper
clever bear
#

I feel like there was surely a better way to flavor it than stone flesh though. Like, IDK, gelatinous flesh

solar crown
elder viper
#

plasma rifle got shafted hard in Eternal

#

it feels so much less impactful then every other weapon

clever bear
#

Micro Beam isn’t useless without spirits. It’s not good either but it has uses at least, like being a baron stop sign.

solar crown
#

if PR was actually used for anything else and heatblast was also a decent mod in it's own right i would complain that spirits are equally stupid there

clever bear
#

Part of why I like Classic Mode in the master levels so much and wish it were a campaign option is because it sometimes sticks you with middling or bad mods and forces you to make do.
Yeah it’s an anything stop sign, but ime it’s especially useful for barons due to them barreling towards you and being kinda tricky to falter

#

But yeah in Classic Mode you can’t typically rely on the strongest mods because you don’t even have them most of the time

#

If it were an option outside of master levels I’d pretty much only play Eternal in Classic Mode

reef bolt
solar crown
#

true

#

hopefully they expand on the plasma shield aswell

elder viper
#

Eternals Heat Blast is better then 2016’s though imo

reef bolt
hasty jungle
elder viper
reef bolt
#

The alt fire for 2016 plasma was extremely powerful. One of my favorite weapons in nightmare