#d2016-modding

1 messages · Page 3 of 1

prisma edge
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Is there a place where we can find the superscript objects of doom 2016 to see if any are useful?

quasi yacht
round patrol
prisma edge
round patrol
round patrol
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Downward Spiral is the name of spiral of amnesia's Ambience and Chase theme. The original track from Demo3 was aplace holder and has been replaced by a track with allot more effort behind it.

I Made this master piece. and the Video. Im quite proud of it.

Ensure your step. through the heart of madness. this is the largest map for a fre...

▶ Play video

This footage has some odities that you wont find in the full version. thats because this was my final playtest of the map before it was published.

Nontheless this is very close to final. and not everything has been shown off in this video. a more detailed video will be published at some later point in time. enjoy

...

▶ Play video

This is the cinematic featured in Rise Of Feragons Hubworld. A total of 5 minutes and 40 seconds long,

This thing will keep you bussy. Experience the final days of Feragons takeover of mars and discover some interesting things along the way.

Map ID : QJEKDPYP

Survive against a deadl...

▶ Play video
crisp breach
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There used to be a mod that got rid of the fire build-up on the chaingun that I played with ages ago but I can't find it again for the life of me.

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If anyone had it it would be much appreciated.

midnight moat
midnight moat
crisp breach
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With a little bowtie on top.

midnight moat
crisp breach
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Can't, I was banned years ago and don't know if I can even appeal now.

midnight moat
languid cliff
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anyone know how to get doom on a anker charger

round patrol
prisma swift
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what 🙀

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round patrol
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Yeah

calm steppe
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А русские здесь есть

midnight moat
crystal light
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Я нє

round patrol
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Remade in doomsnapmap

midnight moat
# round patrol Remade in doomsnapmap

Oh my - Lost Souls that doesn't die instantly and can attack player without suiciding. That's cool! Wonder how hard it would be to make in Single Player.

round patrol
midnight moat
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Yeah, I sort of understood that it was probably easier to remodel Caco than to change Lost Souls code. Though, still interesting, if Lost Souls can be changed in a way they won't die on contact.

round patrol
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Probably with modding yes. But since snaphack is hacking and not modding i cant add things to the game or else it wouldnt transfer between playstation and xbox.

Yeah. This thing can be played against on playstation and xbox

crisp breach
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Upsets me how Lost Souls barely exist in the new games.

lean prism
prisma edge
lean prism
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How do I mod snapmap?

prisma edge
# lean prism How do I mod snapmap?

I don’t think I can post links here. You need a tool called Bubblebear/snaphak. It provides additional functionality to the snapmap editor by using what’s already built into snapmap. Things like more props, lifts and tinkering with various other classes through snapmap.

lean prism
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I tried looking up snaphak. Didn't know where to put it in my doom folder

prisma edge
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@lean prism a lot of people seem to really dislike snapmap because of its first glance limitations. It’s actually fairly robust editor minus no real brush tools for custom geo you have to use blocking boxes and props.

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But the sound, texture, props, and fx categories have been largely increased thanks to modding tools.

lean prism
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I have used snapmap alot. I wanted more stuff added to it. I think snaphak is what I wanted

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Alot of stuff i really disliked. But I still liked using it

prisma edge
lean prism
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The fact that if you want to make a campaign you have to post each map separately. I i thought if they did a playlist type of thing it would have been better

prisma edge
lean prism
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I thought snapmap could have been massively overhauled in eternal. But they totally removed snapmap

prisma edge
lean prism
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Also the amount of building space is annoying.

prisma edge
prisma edge
lean prism
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the amount modules you can use

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I'm trying to find where to download snaphak

prisma edge
prisma edge
lean prism
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I don't think it is. But I you don't wan't to get kicked out of here and I understand that

prisma edge
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All I care is people don’t forget about Snapmap and keep making maps. Our little small ghost community plays them all as much as possible.

lean prism
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I'm surprised people are still doing this

prisma edge
lean prism
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I'm more doing Amnesia the dark descent modding

prisma edge
lean prism
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It came out in 2010 and the modding community is still very strong

prisma edge
lean prism
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horror

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more creative freedom

round patrol
prisma edge
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Does autoexec.cfg still work automatically like it did in doom 3? Or do I need to run my script in doomconfig?

quasi yacht
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No. Right-click Doom 2016 in your Steam library, choose "Properties..." > "General", and add all console commands/variables you want to the "Launch Options" field, prefixed by a plus. For example: +com_skipIntroVideo 1 +com_skipKeyPressOnLoadScreens 1 +pm_crouchToggle 0(pm_crouchToggle requires DoomLegacyMod's "d8input.dll" file: https://github.com/brunoanc/DOOMLegacyMod/releases/latest)

If you specifically want to execute a CFG script, you can also do something like +exec autoexec.cfg. (If it doesn't work, try without the ".cfg".) That should load it from -/steamapps/common/DOOM/.

prisma edge
little glacier
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I should’ve sent this here lol, sry

midnight moat
little glacier
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I tried that, it isnt working for me

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I saw people were saying that I need to be on an older version of the game but there's no option for that in the game's properties

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either that, or am I supposed to use some sort of specific commands for xp in practice matches?

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I just have no clue how to do it and google is not helping

little glacier
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nevermind

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i have no clue how I got it to work, but I did

little glacier
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wait... i got the levels i need for the achievements but now idk how to get the other ones, cuz i have to assume i cant get them in practice?

crisp breach
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Mods crack his skull.

midnight moat
# little glacier wait... i got the levels i need for the achievements but now idk how to get the ...

https://steamcommunity.com/sharedfiles/filedetails/?id=3557111249
You can get them in practice, but not on all maps.
Also 2 achievements (Gold one and Scanner) can only be achieved with players.

You like DOOM 2016?

You wanna make that god damn 100% achievement progression on a singleplayer game then..

you freakin realize that roughly 65% of the achievements are tied to mutiplayer?

midnight moat
little glacier
# crisp breach Mods crack his skull.

I don't exactly know what I'm supposed to do tho, like which maps? I tried getting the ones where you need to wear a piece of certain armor and it didn't give it to me

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all of the guides I see just tell you how to get the levels, idk how to get any of the actual acheivements

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idk how to get the achievements for things like, "Kill 10 enemies with the harvester demon" either

midnight moat
# little glacier idk how to get the achievements for things like, "Kill 10 enemies with the harve...

After some time on certain maps there would appear pickable Demon runes, which turn player into demon. When you start these maps it gives you option to select demon. Select one you need.
As for piece of certain armor:
https://steamcommunity.com/sharedfiles/filedetails/?id=714628370&searchtext=doom+achivements

This is a complete guide to getting all achievements for 100% completion of the game including DLC....

abstract vault
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I was messing around with one of my FPGA based "graphics cards" and i found a way to run a Vulkan application on it, so naturally i wanted to see if it could run doom, and to my surprise, it could somewhat run the intro for id and Bethesda, keep in mind this was running at 720p and it only has 8mb of VRAM and it cant use any system ran, so my 129gb system ram is untouched by this "Graphics Card"

keep in mind we can only fit 2 frame buffers in the GPU's memory before it is full, hence why as soon as the title screen loads, it crashes.

SO:

my solution to this was to run DOOM at 272x153 pixels, and at this resolution, you can actually play DOOM 2016 (my modified version of it that has lowered texture resolution files and making it into a texture atlas of 1672x1672 per level, and these atlas's get swapped when you change scene or by opening up the "Dossier" which will load in the textures for that)

overall, i have shrunk the games file size down to a respectable 10gb that includes all of the music and code base, the only things that were changed were the rendering engine and the geometry resolution and texture res. everything else has remained intact

if you put on my "FPGA shaped potato" mode, you can get the game running in 3mb of vram.

Granted, this is not that practice or anything, but it was a really fun passion project, and i will be porting doom 2016 over to the raspberry pi as well.

abstract vault
quasi yacht
abstract vault
# quasi yacht > *[...] my modified version of it that has lowered texture resolution files [.....

i did indeed modify the actual texture and geometry data of it, after all, id tech 6's security on its in game assets didn't last that long.
Almost all of the tools i made for Wolfenstein II still work on DOOM 2016 with minimal modification, you can even put in custom textures and have those be used instead, so if you just give it a smaller res image with a lower color depth and then recompile it, it works and you have doom with new textures running as smoothly if not more smoothly than the original.

and for the geometry, you can with some difficulty convert the somewhat proprietary binary models into blender files or any other main stream 3d modeling software where you can edit it and then convert it back into a binary model where you can just drag and drop and it will work

quasi yacht
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That sounds interesting. I think that our previous model- and texture-format-understanding was mostly...
- There are a few basic model format descriptions here and there on the internet.
- DooM Resources Explorer can export static models and non-mega-textures. I think that it was open-source once, but not for the past many years.
- Wraith Revenant can export static+animated models, animations, and mega- and non-mega-textures. Closed-source.
- SnapHak (a SnapMap-focused "more features/raw editing" DLL mod) has a command to use an unused function in the game, to convert OBJ models into static .bmodel models for use with DOOMModLoader. Not "ideal" per se.
- We have two open-source non-mega-texture importers, I think - but most materials would have to be changed to use different shaders for that, if they originally used mega-textures, so it's not "perfect" per se.
- Wraith Revenant's creator made a DLL mod to support custom mega-texture replacements. Closed-source and Vulkan-only.

- And @regal cosmos's Valen (multi-game resource extractor/exporter) has an old test branch for exporting Doom 2016 models and textures, but I don't think that he got that far with it (based on it not being merged into the main branch)?
Open-source (https://github.com/jandk/valen and its games/doom branch) - and @regal cosmos is very dedicated to open-sourcing all of his findings, especially id Tech, so I think that he (and I) would be interested in learning more about your tools and the file formats. 👀
(For reference, I'm DOOMModLoader's current maintainer, so I'd of course be interested in figuring out how to support custom models and textures.)

I can't really find your tools by looking up "Wolfenstein 2 texture tools" or "Wolfenstein 2 tools Day"... 🤷

regal cosmos
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Yeah megatextures would be one of the ones I'm still really interested in

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Lemme see what I have 2016 wise, I know it isn't much

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But it being close to wolf2 in the timeline wouldn't make it that much different

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Just those goddamn megatextures, stripping out higher quality mips wouldn't be that hard, and could save you enormous amounts of space 😄

abstract vault
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I can't really find your tools by looking up "Wolfenstein 2 texture tools" or "Wolfenstein 2 tools Day"..

I have been very cautious about what code i post online after my old GitHub account was taken down because i had to remove a part of the copy protection on DOOM and then i forgot that i did that and so when i posted it, it was no surprise to everyone but me that it would be taken down

abstract vault
regal cosmos
abstract vault
regal cosmos
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aaah yeah, that might get you in trouble 😄

abstract vault
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yeah.... to be fair, i could probably post all my current tools without worry, because those dont enable piracy at all

regal cosmos
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yeah, ngl, I am really curious about the stuff you're doing

abstract vault
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the easiest way to do it (but the longest time wise) is to use the snap map thing to separately create a map that only contains a base ground plane and 1 object at a time and then save all of them with at least a 2 minute interval between each save, and then copy the saved level files into a folder, and then just see what is repeated in every single file, this will give you both metadata and the base ground, now you can see where the ground begins because the thing exactly before the ground is you time stamp of when it was last saved, and then just use a tool such as ghidra or Binary Ninja to find the asset_id's of each asset

now that you have the raw asset_id of things such as

asset_id = 0x00000
position = (x, y, z)

you can now look for the asset_id in the contents of the files in your doom installation folder, and then once again use ghidra or Binary Ninja to find the vertex / index buffers (although the collision data is in a separate mesh, at least to my knowledge, i hope i am wrong on that.)

once you have all of the hundreds of hundreds of vertex / index buffers, you can work on converting them into a modifiable file, such as an obj or any other 3d model files supported by blender.

once you have modified the files, just repeat in a somewhat reversed order

abstract vault
abstract vault
# abstract vault the easiest way to do it (but the longest time wise) is to use the snap map thin...

also, if you are going to do this, you will need a LOT of free storage for the files you will be creating, even though they are not image files, they take up an immense amount of storage, each and every vertex has a line or in some cases up to 64, and for reference, a simple cube has 8 vertices, so a single doom section of a level would take up tens of millions of lines... and that is section / chunk...

in my experience, they average to about 4.86 GB per 10 chunks once in a text file ready to be converted

and once you convert it, the file will shrink dramatically, which is nice

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sorry for so many messages as well, i will keep quite for a while now!
i didnt realise how many i sent, thats my bad

quasi yacht
# abstract vault the easiest way to do it (but the longest time wise) is to use the snap map thin...

the easiest way to do it (but the longest time wise) is to use the snap map thing [...] and then just use a tool such as ghidra [...]
I was expecting purely "look at the files on disk". 🙀💦
(I would extract files from "base/gameresources.[extension]" using DOOMModLoader, inspect them in a hex editor, try to edit them, and re-load them that way. For mega-textures and audio, I'd attempt something similar if possible. I'm pretty sure that @ tjoener also uses Ghidra or IDA to help reverse-engineer, though.)

[...] (although the collision data is in a separate mesh, at least to my knowledge, i hope i am wrong on that.) [...]
The engine supports collisions based on the drawn static model, a cube, a cylinder, a cone, a dodecahedron... and whatever "auto" means. But a separate collision model is the most commonly-used option in the game.

[...] in my experience, they average to about 4.86 GB per 10 chunks once in a text file ready to be converted [...]
If you extract all resources from "base/gameresources.[extension]" (including all 3D models - everything but mega-textures, audio, and videos), that adds up to 16.1 gigabytes total (decompressed, in the game's native formats). Plus 5 more for SnapMap.
If you write a script to support the game's model format directly in Blender, or convert directly to/from a binary type like glTF instead, it shouldn't fill that much on disk.

(Of course, if you only really did this for your own amusement/as a proof of concept, then this isn't really a problem.)

sorry for so many messages as well, i will keep quite for a while now! [...]
No, wait, come back...! 😿

midnight moat
abstract vault
# quasi yacht > *the easiest way to do it (but the longest time wise) is to use the snap map t...

(Of course, if you only really did this for your own amusement/as a proof of concept, then this isn't really a problem.)

Yes, this is indeed a proof of concept way of doing it.

i really do like your tool, and i have used it in the past, (i am sorry to admit that i didnt star it on github though)
i just cant use it on a non x64 system, i can still run it with modifications on an arm CPU, but it is unstable

abstract vault
quasi yacht
# abstract vault > (Of course, if you only really did this for your own amusement/as a proof of c...

[...] i just cant use it on a non x64 system, i can still run it with modifications on an arm CPU, but it is unstable
As of DOOMModLoader v0.5 (two months ago), there are also ARM64 builds for both Linux and Windows: https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest
I haven't tested them, though - and DOOMModLoader probably won't "cooperate" with your current method of editing "gameresources.[extension]", anyway. 🤷
-# (Unless you also keep your changes neatly laid out as loose files, with the expected file names/paths and file contents - then you could load that with DOOMModLoader. If you have any "gameresources_###.[patch and pindex]" files already (without corresponding ".verify" files), though, then make sure to back them up before trying DOOMModLoader again, as it'll delete them.)

prisma edge
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@quasi yacht @abstract vault I have a question for both/either of you . Not sure if you would have an answer or not but asking since Zwip is doomModLoader maintained and day mentioned ghidra I have a question for anyone who might be familiar with snaphak.

There is a snaphak beta release (v2.0 not 1.3.1) that for some reason uses modified xinput DLL I think for snapmap to function. I’ve looked at snaphak’s dlls with ghidra but have no idea what I’m doing with the software it’s beyond my scope of understanding. Anyways, The beta version has no controller support functioning and I’ve tried to diagnose why. Thought maybe it had something to do with not having DoomModLoader. Could I possibly use another xinput DLL from a previous version to replace the bonked version? Or is there a way to reverse engineer the DLL, fix it and repackage? Sorry for any dumb questions.

I’m also very interested in learning more about modding 2016. We’ve made great progress in using snaphak since its release over at the unofficial discord community. Learned alot. Think we even were able to mod in our own models through Snapmap.

TLDR my bad.

abstract vault
# prisma edge <@547094407921401864> <@1222920416981418004> I have a question for both/either o...

if you are meaning the snaphak made by "Chrispy" (i hope i remembered the name right)
then i have indeed used it, and it is very very helpful.

i am not too sure if i understand what you are asking though, if you want to try get it to work again with the older DLL file then mayhaps it might work, but i am not so sure if that is what you are wanting to do?

i am also a little bit confused as to why the TLDR is "my bad" i don't think i see anything wrong with what you said

quasi yacht
# prisma edge <@547094407921401864> <@1222920416981418004> I have a question for both/either o...

[...] There is a snaphak beta release (v2.0 not 1.3.1) that for some reason uses modified xinput DLL [...]
BubbleBear/SnapHak v1.3.7 also uses "XINPUT1_3.dll". (Its "d8input.dll" is just DoomLegacyMod, the console command/variable unhider.)

[...] The beta version has no controller support functioning and I’ve tried to diagnose why. [...]
I assume that you use Linux. Easy fix: Open a terminal in -/steamapps/common/DOOM/, and run this command:sh sed -i.bak 's/XINPUT1_3.dll/xbubblebr.dll/g' ./DOOMx64vk.exe && mv ./XINPUT1_3.dll ./xbubblebr.dllThis will back up "DOOMx64vk.exe" to "DOOMx64vk.exe.bak", modify "DOOMx64vk.exe" to load "xbubblebr.dll" instead of "XINPUT1_3.dll", and rename BubbleBear/SnapHak to "xbubblebr.dll" (something different with the same filename length), after which gamepads should work.

(Make sure that your Doom 2016 launch options either don't set up WINEDLLOVERRIDES for XInput, or set it to "n,b" rather than just "n"; the latter disables Proton's built-in Windows-XInput-API-to-Linux translator.)

#

­
-# Technical: On Windows, Doom 2016 loads "XINPUT1_3.dll". If not found in the game directory, it uses the system's XInput library - whereas if BubbleBear exists in the game directory, it gets loaded instead, runs its own code, and forwards API calls to "%WINDIR%\System32\xinput1_3.dll" (the system's XInput library) to make gamepads still work.
-# On Linux, Doom 2016 loads "XINPUT1_3.dll" (this time with Proton being "the system")... but if that's BubbleBear, then when BubbleBear tries to load "%WINDIR%\System32\xinput1_3.dll", Proton says "oh, "xinput1_3.dll" is already loaded as a Windows program, I don't need to use my built-in Linux translator for it", so gamepads won't work.
-# By using the above command, now Doom 2016's Vulkan EXE loads "xbubblebr.dll" for gamepad support instead - and when that forwards API calls to "%WINDIR%\System32\xinput1_3.dll", Proton says "oh, time to load "xinput1_3.dll"? I'll use my built-in Linux translator!" this time, making BubbleBear and gamepads work together. (This is what we do for Doom Eternal's meath00k plus gamepads, too.)

prisma edge
quasi yacht
# prisma edge Do I need to update DoomModloader to your latest version or keep the one that is...

Do I need to update DoomModloader to your latest version [...]
That's not relevant for this - but there's no harm. The latest version should be best, and should still work with the 2018 (previous) version of Doom 2016: https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest
-# (DOOMModLoader's "make developer mode unnecessary" EXE patch only works with the 2024 and GOG versions, but it should still run DOOMLauncher (if installed) to bypass it via a RAM patch instead. And/Or BubbleBear has a console command to disable developer mode mid-game, I think.)

[...] Unfortunately I won’t be able to attempt the fix you suggested because I’m on Windows 11 not Linux.
That sounds like BubbleBear/SnapHak v2.0 just doesn't forward API calls to the system's XInput library, then. 🙀
You'd pretty much have to fully decompile BubbleBear, insert new API-call-forwarding functions, and recompile it. I can't help with that, sorry.

wraith obsidian
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The powerups are just drugs made by the UAC right

prisma edge
prisma edge
wraith obsidian
prisma edge
prisma edge
prisma edge
wraith obsidian
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They say stuff like how they have volunteers and they test the powerups on these people (though they never really directly state what the powerups actually are) and the effects and stuff

prisma edge
wraith obsidian
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So the powerups are quite literally what we see them as

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Like, big, glowing, particle-spewing orbs

prisma edge
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why would the UAC make you go beserk?

wraith obsidian
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The UAC could be making stuff for the military.

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And the UAC made the plasma rifle, which the military also uses.

prisma edge
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True.

midnight moat
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Improved Teleporter v 2.2. - still in deep alpha version and probably stay this way permanenty.

Big trigger binded to entity, which spawned by projectile on explosion teleports via relay to entity. Supported by hidden placed prop with some separate code far away from play area. Projectile spawns pickable grenade, so when teleporter is picked it returns grenade.
Has 2 methods of teleportation:

  • Direct (doesn't work sometimes) or direct while player is moving.
  • Non direct: 1 teleporter is thrown, then next teleporter teleports to 1st one.

V 2.2 adds:

  • 1000 teleport commands. Lunacy, but works somehow. Still would run out of these numbers eventually.
  • Gibbing on telefrag.
  • Teleporter unique pickup.
  • Teleporter model.

Issues:

  • Teleporter may run beyond 1000 teleport entity numbers and would stop to work. Enemy projectiles seem to increase number count at least during fight.
  • Absolute balance hell in current state, since player may break game in many ways, by teleporting in different areas.
  • No killing score.
    ~~- Grenade periodically appears in hands, when teleporter is picked. Requires not to pick up last grenade or use another one to get rid of this bug.
  • Even more broken shadow of a player.~~

Full run for Kadingir Sanctum with mostly teleporter grenade and telefraging.
https://youtu.be/jdASa6IZFHM

Improved Teleporter v 2.2. - still in deep alpha version and probably stay this way permanenty.

Big trigger binded to entity, which spawned by projectile on explosion teleports via relay to entity. Supported by hidden placed prop with some separate code far away from play area. Projectile spawns pickable grenade, so when teleporter is picked i...

▶ Play video
midnight moat
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Are there any mod players here?

prisma edge
midnight moat
# prisma edge I can but I haven’t really found a mod yet to try for 2016.

There are plenty on NexusMods and Doom 2016+ Modding server.
I have a question, which I don't know answer on my own.
If I make Bleed Out mod as opposite to my Regen mod, should it deal remarkable damage and be fast or should it be mild?
Currently I set delay after last heal to 10 seconds, 5 seconds interval between damage and 1HP+1 armor to lose per damage.

prisma edge
midnight moat
round patrol
prisma edge
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Have a question @quasi yacht how does DoomModLoader work? Like let’s say I don’t want to replace files but add models to use in snapmap that if someone has the mod they could play the map. Do I have to repackage resources files? I’m pretty lost with this thought.

quasi yacht
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Place files into -/steamapps/common/DOOM/Mods/My Awesome Mod/, and run DOOMModLoader to install them. You don't have to do anything special to add new resources/files, just give them a file path/name that isn't used by any vanilla resources.
See https://github.com/ZwipZwapZapony/DOOMModLoader/wiki/Creating-Mods for more information, including extracting vanilla resources, and turning "My Awesome Mod" into a zip that can be shared and used with DOOMModLoader.

You do have to do something special for SnapMap, though. After running DOOMModLoader once, edit "DOOMModLoaderSettings.txt" and replace snapMap = false; with snapMap = true;, then run DOOMModLoader again. (Alternatively, run .\DOOMModLoader.exe -snapmap in a command prompt.)

midnight moat
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EM Bleed Out

Mod versions, which give player extra challenge, by making armor and health to decrease after time.
2 versions, slow and faster one (last one with -100 pool for health, since bleed out doesn't kill player).
Can be stopped for a short while, by using health/armor items.

https://www.nexusmods.com/doom/mods/113

Nexus Mods :: DOOM

Mod versions, which give player extra challenge, by making armor and health to decrease after time.

round patrol
prisma edge
quasi yacht
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I assume that either the map data is uploaded as-is (thus causing warnings and missing assets, or crashes, if the mod isn't installed), or else the server says "why is it trying to reference a non-existent resource? This must be corrupted" and rejects it.
But if your map requires non-vanilla resources, then you probably shouldn't publish it to the in-game map browser (due to the warnings/missing assets/crashes), anyway. 🤷

(Needless to say, if you're willing to make custom assets for your map in the first place, then you might be better off with Doom Eternal's idStudio for full creative freedom. idStudio takes much, much more effort to make (much better) maps with - but the act of creating new assets proves that you're up to the challenge. Plus, then you can upload said assets as part of the map itself.)

round patrol
round patrol
midnight moat
round patrol
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The background sounds/noise from HANGER.EXEs horror section

Play HANGER.EXE now!
ID : UCK27QH4

HANGER.EXE Aims to invoke feelings given by creepypastas from the past. Follow yourself in what apears as a lucky gift for an idsoftware classics collector. Transforms into a fight for survival..

Terror layers
0:00 - Ambience
1:3...

▶ Play video

Map is done. While i would have recorded gameplay when the map is launch ready. this recording of the game just before the launch version has allot of good encounters so i cant just not show it off.

Play HANGER.EXE now!
ID : UCK27QH4

HANGER.EXE Aims to invoke feelings given by creepypastas from the past. Follow yourself in what apear...

▶ Play video
midnight moat
#

EM Increased Gore light version alpha test.

Need your help with feedback (you can answer Yes/No) if you want):

Main: Do you like current result and potential mod in general?

  1. Zombies: should I keep head loss for them?
  2. Soldiers/Hell Razers: should I keep left arm loss for them, if Shield one have levitating shield?
  3. Soldiers/Hell Razers: should I add head loss for them?
  4. Hell Knights: should I keep head loss for them?
  5. Hell Knights: should I keep arms loss fro them?
  6. Revenants: should I add head loss for them?
  7. Summoners: should I add head loss for them?
  8. Barons: should I add head loss for them?
  9. (Cyber)Mancubi: should I add head loss for them?

If anyone know how to disable weapons upon limb loss and can help me with that - it would be gold.

https://youtu.be/LkR5uM90TS8

Gore increased by use of rare, unused or death only visuals for some enemies.
Main issues:

  • Sometimes looks weird.
  • DIdn't find a way to block attacks for lost limbs.
  • Gore disappears after enemy death/during Glory Kill in some cases.
  • Lost limbs would block GKs related to their use.

Still not sure regarding result.
Would be part of Grand D...

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prisma edge
midnight moat
# prisma edge 1. No 2. No 3. No 4. No 5. No 6. No 7. No 8. No 9. No If this mod breaks GKs do...

Thank you very much.
It won't break GKs, but I would manually disable those, which would be related to lost limb for it not to look weird. Just in case of head loss it would be most GKs, but I can make for example loss only after enemy was once in GK state.
It's not supposed to be useful - it's for visuals for now. If I would learn how to disable attacks with limb loss - it might be more practical for sure.

prisma edge
#

I should rephrase. Can a demon still take damage at the head point if they have no head.

midnight moat
prisma edge
#

Also, is this a direct edit to the idAI2 or a decl change?

midnight moat
# prisma edge I’d play off that fact and make them do something once they lose their head if y...

I don't know how to make them do something special, but I wanted to add bleed out damage in this case. Unfortunately, I don't know how to add even this. Maybe there's something in these spooky md6def/animweb files, but I barely understand them.
I also thought about adding a bit bigger resistance, so player would have better control over damage, but it would increase difficulty.

It's decl changes. I assume there could be something useful in idAI2 for map entities, but not sure about that (maybe it's possible to restrict enemy movement, if limb is lost).

prisma edge
midnight moat
midnight moat
midnight moat
#

Not sure, but it seems it's the same for vaniall zombies arms loss. They also seem to have collision and enemies can be killed by shooting this area.

last copper
#

hey guys, i made a physical version of minesweeper in SM, this is a gameplay & behind-the-scenes vid showing some cool things that can be done by bringing MS to Doom, the issue i couldn't get rid of was demons triggering things sometimes, but still got some great gameplay https://youtu.be/bpxCoDB96so. map has some issues but if u wanna try QSKYBT5Q

Saf

Based on Minesweeper from Windows 95 / 98

Physically playing minesweeper - with lots of cool additional things a modern sandbox allows

Made it a long time ago, I don't remember everything, so it also shows what it's like for a new player

Made in Doom 2016's SnapMap - ID: QSKYBT5Q

Map was made on XB1 in 2018/19
Video made in PS5 Share Factory

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prisma edge
last copper
prisma edge
midnight moat
#

EM Increased Gore light alpha version

Increases gore a bit: more and faster wounds, limbs and head loss, blocks some GKs related to limb loss.

Includes:

  • Zombies: head loss, chest hole, extra head gibs, increased wound chance.
  • Imps: head loss, chest hole, increased wound chance.
  • Soldiers/Hell Razer: head and left arm loss, chest hole, increased wound chance.
  • Hell Knights: head and both arms loss, increased wound chance.
  • Revenants: head and both arms loss.
  • Summoners: head, both arms and both legs loss, new wound, increased wound chance.
  • Pinkies: both arms loss, new tail wound.
  • (Cyber)Mancubi: head loss, increased gut wound chance.
  • Barons: new head wound, increased wound chance.

https://www.nexusmods.com/doom/mods/114

Nexus Mods :: DOOM

Increases gore a bit: more and faster wounds, limbs and head loss, blocks some GKs related to limb loss.

prisma edge
#

What’s with the new snapmap wiki at https://snapmaps.idsoftware.com ?

DOOM® SnapMap - A powerful, but easy-to-use game and level editor that allows for limitless gameplay experiences on every platform. Anyone can snap together and customize maps, add pre-defined or custom gameplay, and edit game logic to create new modes. Instantly play your creation or make it available to players around the world.

#

Someone please tell me there's more to this than just porting the old one to a new one.

midnight moat
#

Anyone here can help/can discuss few things?
I have few design questions:

1. I made Invisibility work by default finally without notarget. But when switching to fists game freezes. So I blocked ability to switch weapons with invisibility.
Do you think it's fine or is it better to return to notarget method, which relies on more code and LegacyMod, but allows to switch weapons?

  1. I want to integrate armor for enemies, but I don't know how to address it. I wanted to make it % chance based. Armor can break, if anything and I can control it's durability (don't know, why needed) and penetration damage.
    I thought about something like that:
  • Zombies: all body 5% chance, chest 10%.
  • Imps: all 10% chance.
  • Soldiers/Razers: all 15% chance, right hand 100%.
  • Lost Souls: all 15% chance (if can have it at all).
  • HellKnights: all 20% chance.
  • Summoners: all 30% chance or reduce half HP back (I x2 it) and give 100% armror.
  • Revenants: all 30% chance, jetpack 100%.
  • Cacodemons: all 50% or stable 100%, but weak armor to address their ability to defend themselves, which I was unable to make.
  • Pinkies (+Spectres): increase durability of armor, give 5-10% chance to protect tail, if possible.
  • (Cyber)Mancubi - have no idea how to control and change their base armor, but I can add armor to Cybermancubi head.
  • Barons of Hell: 75% chance of armor for all body or 100% chance with lesser duration and a bit less health ( I also doubled it for them).

What do you think about it?

prisma edge
midnight moat
prisma edge
midnight moat
round patrol
midnight moat
midnight moat
#

Grand Doom 2016 Overhaul Final - Work in Progress
https://youtu.be/u8-CAkAGIHQ

Neverending work in progress.

00:00 - Intro
00:10 - Tesla Rocket
02:32 - Adrenaline
04:35 - Small addition to Revenants, Mancubi
04:55 - Fixed Teleporter
05:37 - True invisibility fix
06:42 - Emp grenade sound fix and pistol + grenade vanilla bug fix
07:23 - Revenant taunt fix
07:42 - New grenade drop.
08:04 - Work in progress
08:23 - Outro

#...

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round patrol
midnight moat
round patrol
#

Nope. It has to be in base snapmap.

If theres any entity being refrenced that is modded into the game. all players without it will crash including console players.

The reason these hacked demons work is because the objects on them are binded to joints and the base is a normal demon in snapmap.

last copper
#

https://youtu.be/tYfW2TI_FIw
hey guys i made a very complex map, full of secrets minigames even an archville (nomods)
you can also see the blog linked in description which has links to relevant parts of the vid in each chapter
hope you like it!

Saf

Very complex map full of secrets :D I didn't remember a lot of it so I got the shocks too!

Use my blog to find the highlights https://sites.google.com/view/safone/blog/e1m2-campaign-map

Or the chapters below to go room by room. There's too much to chapter in the behind-the-scenes so have just marked the 3 most unique things

Doom (2016) SnapMa...

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round patrol
round patrol
midnight moat
#

EM Expanded Infights

Expands possibility of different enemies to fight each other and changes infighting balance. Adds more chaos to a game.
System based on emotions/hatred, amount of hits, kills, faction and group relationships, distance to player.
There are some additional changes to make it work properly, like nerfed hatred towards player for some enemies or instant kill for Zombies by Mancubi/Pinky attacks.

Main:

  • Player a bit less hated on average and some enemies like Shotgun Soldiers, Hell Knights, Pinkies, Cacodemons, Summoners hate player way less.
  • Zombies: fight each other and others. Hate and hated the most. Have small requirements for hits to trigger infights. Can't be instantly killed by Pinkies and Mancubi anymore.
  • Imps, Plasma and Shotgun Soldiers, HellRazers: fight each other and others. Have high hate, hated a lot and have small requirements for hits.
  • Hell Knights, Revenants, Pinkies: fight each other and others. Have medium hate and in the middle of being hated and have medium requirements for hits.
  • Cacodemons, Summoners, Mancubi, Barons: fight each other and others. Have least hate and least hated and have high requirements for hits.

For more info check ReadMe.
https://www.nexusmods.com/doom/mods/117

Nexus Mods :: DOOM

Expands possibility of different enemies to fight each other and changes infighting balance. Adds more chaos to a game.

midnight moat
zealous flower
round patrol
short relic
#

Guys quick question abt the modding injector thingy for doom 2016:
Does it work with the current version of the game or do I have to downpatch just for it to work?

#

And another thing,
I've been trying to get this mod that changes the HAR's TS mod to become smth similar to doom eternal's PB mod to work
but everytime i launch the game after i install that said mod, it crashes and tells me to enable devmode via a command parametre on the steam launch option thing and even when I do that it still crashes.

quasi yacht
# short relic Guys quick question abt the modding injector thingy for doom 2016: Does it work ...

Guys quick question abt the modding injector thingy for doom 2016: Does it work with the current version of the game or do I have to downpatch just for it to work?
DOOMModLoader works best with the latest version of the game.

[...] everytime i launch the game after i install that said mod, it crashes and tells me to enable devmode [...]
You have an outdated version of DOOMModLoader. The latest version is here: https://github.com/ZwipZwapZapony/DOOMModLoader/releases/latest

vague nacelle
#

Classic Doom Reshade For Doom 2016

#

Actually using the Limited 256 dos Color palette

meager crystal
crisp breach
round patrol
vague nacelle
#

the preset makes the game more satuated and Pixlated, and using the limited color pallet of the oriignal dos game, its to make it very stylised

crisp breach
#

I say that because 2016's color palette is already limited lol.

#

I get it pixelates the game but.

#

It's mostly that.

vague nacelle
#

Its not a big problem right now, but there might be a level that uses that shade and it will look wrong

midnight moat
#

Grand Doom 2016 Overhaul Final - WiP - Friend Grenade

~~Help needed:
I can't make grenade to spawn few types of random enemies+have spawn fx and despawn at the same time. And version with despawn allows only 1 monster type with no fx.
Don't know how to combine both and fix it. ~~
Fixed.
https://youtu.be/bcpge2mDlO0

Made this one instead of Demon Control grenade, since failed with Control grenade completely.
Help is appreciated.

#doom #doom2016 #mods #doommods #doom2016mods #granddoom2016overhaul #elder_moloch #gamplay

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formal quartz
#

hi

half valve
#

does anyone have a resource for what music correlates to what songs in snapmap, i could just trial and error to find the one i want but i figured id ask while snapmap was loading

rapid leaf
#

guys how to mod doom 2016 ı just fınıshed story

midnight moat
rapid leaf
midnight moat
midnight moat
#

Is there any way to deal damage to idProp2 by some triggerhurt or anything or despawn it (without target/remove) or make it have duration? I turned some idProp2 into barrels basically, which spawn on grenade explosion, but I need to deal damage to them over time, since these props don't despawn/don't have duration and clog map. And I don't know how to damage them, since triggerHurt doesn't work on them and I have no idea how to bind projectile, which would explode, because binding entity, which appears on explosion doesn't work and projectiles code isn't part of enitydef it seems.

round patrol
trim root
#

Is there anyone you guys can recommend for me that can make sprites for my project in doomsworld style ( I'll pay ofc)

steel totem
#

does anyone know which sounds file contains demon sounds? I thought it was the monsters one but weirdly enough that has honestly nothing

round patrol
round patrol
round patrol
pastel ruin
#

Happy 10th 🎉🎉

cosmic lantern
#

hi there i got a question about doom modding and eventually bug fixing something that has been bothering me for years
if possble

slender zodiac
#

I wanted this particular one

foggy mauve
#

also neat

unborn sandal
#

Oh, this is new. Actually, coincidentally, I was about to ask about SnapMap

#

It's probably difficult to go back to Doom 2016 after Eternal, but I really need to fill out my design portfolio with more content, and I've seen SnapMap creations featured in other design portfolios, so I'm wondering if I should try the same...

#

No idea what I'd want to make with 2016's content, however.

naive cliff
#

Tis not specifically about SnapMap, there are actual modders who make files that can change your game. There isn't any official modding support though.

wintry zealot
#

Yeah there is modding but it's pretty hard to do and it takes a fair amount of work

wintry zealot
#

and yes ps4 and xbox can use these things for some you need someone to go in and add it in but for most things you can copy and past it into your maps

even the 3rd person works for console and carrys over into other maps same for the no limit!!

pale marlin
#

damn
I've also seen some crazy stuff in the modding discord
Someone figured out a meathook (WIP) and portals (also WIP)

wintry zealot
#

oh really didnt know

gloomy flicker
#

toyota is working on arachnotrons in campaign

#

tiny spider masterminds

velvet oriole
#

That actually sounds pretty sick

cyan creekBOT
#
Pentine#8418
DOOM (2016) Modding Tools

These tools are required to Mod DOOM (2016).

DOOMLauncher

A Launcher by PowerBall253 for DOOM (2016) that bypasses dev mode limitations on startup.
https://github.com/PowerBall253/DOOMLauncher

SnapHak

A tool created by Chrispy that allows you to access a DOOM SnapMap file and modify its properties directly, rather than through the built-in UI.
https://cdn.discordapp.com/attachments/696423960169939054/816460282318684180/Snaphak1.3.7z

DoomLegacyMod

A console unlocker for Doom 2016 by emoose. http://bit.ly/2QYQlIu

DOOMExtract

A tool for extracting DOOM (2016)'s resources.
https://github.com/emoose/DOOMExtract/releases/tag/1.7

Agent Ransak

A tool used to search through the files. This can search the entire 'gameresources' folder so each file does not have to be separately opened to view its code.
https://www.mythicsoft.com/agentransack/

uneven widget
quasi yacht
#

(Note: The above tools are for making mods, not loading mods. Except DOOMLauncher, though that doesn't handle mod-loading on its own.)

distant cargo
#

So I know about the Carmack Reshader, any other visual mods people recommend?

quasi yacht
#

I won't personally "recommend " any as being objective improvements or such, but DoomFX (https://youtu.be/gkzji01lE6w) spices up several particle effects.
DOOM Highlights Remover removes shimmers and such on interactable objects. (I probably can't link to that due to this server having auto-anti-link bot moderation(?), since it's on Nexus Mods.)
And, if you don't mind some self-advertisement, Black Doom 2016 (https://youtu.be/-QGlC285sdU) gives a complete changeup to the atmosphere of the whole game... but I assume that you're probably looking for less of a total makeover than this. It's still worth mentioning, though.

Black Doom 2016 is a mod for the Steam release of Doom (2016), making the game unable to load "mega-textures", which is what's typically used for in-game textures.

This perfectly replicates an issue that can occur if you launch the Xbox One version of the game before letting it download entirely.

This makes it much harder to make out enemies a...

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uneven widget
mellow bramble
#

Is there a mod that adds slayer pain grunts to 2016?

granite walrus
#

Hello how do I get mods for Eternal ?>

hollow ingot
granite walrus
hollow ingot
#

Why would you ask for doom eternal mods, when this is:
A: The doom 2016 modding channel
B: There is a Eternal modding channel

summer vine
#

Can someone give me some examples of doom 2016 mods

quasi yacht
#

There's a mod that allows rocket jumping, some mods that make levels more difficult, a few of Doom Eternal's weapon mods (e.g. Sticky Bombs and Precision Bolt) have been recreated, a mini horde mode (https://youtu.be/cj0ZGDD6yhI), the visual mods that I mentioned in my previous message here, and more too.

mellow bramble
#

Is there a mod that removes impact compensation?

quasi yacht
#

There is. This link leads to said mod in the DOOM 2016+ Modding server: <#588013446667436042 message>
I don't know if you can use that link if you're not part of the server, but it's a public server, so it should be easy to join it if needed and then use the above link afterwards.

summer vine
#

Is there a mod that makes you fight all of the bosses at once

quasi yacht
#

No, I don't think so.

summer vine
#

There should be

mellow bramble
#

Like a Doom 2016 boss rush?

summer vine
#

@mellow bramble I was just thinking throw all of the bosses in one arena and have the slayer fight them all

heavy bronze
#

that would be chaos.

#

im all for it

swift siren
pale marlin
#

looks good

minor tangle
#

You can mod 2016?

slate kayak
minor tangle
#

wow

tired compass
#

you can mod anything with emough time and hax

swift siren
glossy sage
autumn arch
wintry zealot
#

oldcaco when you mod and end breaking the game

prime perch
#

just discovered this channel exists. You can mod doom 2016!?

cosmic shell
#

Yes.

#

Don’t expect it to be as extensive as classic Doom’s though.

#

Same with Eternal.

valid vapor
#

How difficult is doom 2016 and eternal to mod?

wintry zealot
#

Do you have any experience im guessing not?

prisma edge
wintry zealot
#

New map I made!

warped spear
#

V8CK9GTW

warped spear
prisma edge
wintry zealot
prisma edge
summer vine
#

@mild sage is this a mod

mild sage
#

mod that I'm working on

balmy apex
summer vine
#

It was just a question jerk

balmy apex
#

it was an obvious answer jerk

next mural
summer vine
#

@balmy apex yet you didn’t even need to respond as the person who I asked the question to already answered it

balmy apex
#

yet I did, now go cry about it

#

you seem to be actually crying about it

next mural
balmy apex
#

yeah hes quick to follow orders

summer vine
#

@balmy apex stfu

balmy apex
#

no

summer vine
#

@balmy apex I’m just gonna ignore you for now so, bye 👋

balmy apex
#

ok

mild sage
#

yikes

balmy apex
#

ikr like i cant believe he couldnt take a joke

mild sage
wintry zealot
rapid vine
#

Hi everybody, I'm new

#

Doing my first playthrough of eternal

#

I was thinking on going back to D2016 after I finish it

#

but trying some mode that makes it more challenging

hollow ingot
rapid vine
brave marlin
# rapid vine any mod suggestion?

There's a WIP Master Campaign, though only for the first two levels. I've also made master levels for The UAC, ResOps, Foundry, Kadingir Sanctum, and Titan's Realm, plus a mini horde mode. You can find all of those in the Doom 2016+ Modding server. Some might be on Nexus, but at least for my stuff, my Nexus posts are probably out of date.

grizzled zealot
#

not a WIP, but a six-map SP Snapmap campaign that I made and released a little over three years ago. still pretty proud of it. follows the classic Doom structure of 'UAC techbase levels -> hell levels -> back to UAC techbase levels' trajectory. (map ID#'s are in forum post link)

rapid vine
winged basalt
wintry zealot
vernal lagoon
vernal lagoon
wintry zealot
#

does 2016 have a mod injector?

quasi yacht
#

It does. Seeing as you're in the DOOM 2016+ Modding server, I'd suggest looking in its #2016-faq channel.

wintry zealot
#

Ok

wintry zealot
wintry zealot
#

does 2016 have a mod such as the zoom eternal mod?

woven sinew
#

Can you install mods on the demo?

buoyant shoal
#

Made a snapmap!
6WGP5BAT on Snapmap - Clear a Lab

next mural
#

Doom the cover shooter

buoyant shoal
#

I wanted to just parody some cover shooters

#

But you can practically play it without covering lol

next mural
#

Lol

buoyant shoal
#

It is pretty fast at like, the end

twin isle
#

How do i use the mod loader

#

The extract one

solid flicker
#

Are there any must play mods?

sonic surge
#

horde mode

silent field
#

A week ago, I finally got around to making my first snapmap , paying tribute to the classic deathmatch levels from yesteryear !

#

i looked at "entryway" from doom 2 and all the DWANGO wads for inspiration, since they're legendary, and I tried to make use of doom 2016's new features like double jumps in the rooms.

#

hopefully this is fast paced and organic, i'll leave the code so you can see what you think : JTT5G972

solid flicker
#

Are there any mods that get rid of the god awful sensitivity reduction while using scopes and some weapons?

solid flicker
#

Found that after installing the Legacy Mod, +weapon_overrideSensitivityWhileFiring 1 in launch options should remove it

#

will test it out later

solid flicker
#

Nope, only seemed to fix it for the plasma gun

next mural
solid flicker
#

the key is usually the to the left of 1

sharp remnant
knotty girder
#

Hello, guys!
When I found out that the slogan of the Battlemode sounds like: “Doom with friends” – the first association was actually what you will see on this map.

https://youtu.be/-wCxwFKnqlA

In fact, this is an ordinary multiplayer arena with all the standard rules, but with the demon waves appears. And players must fight each other but without direct confrontation, but snatching the "fattest" demons and the best pickups from others. Same time, this map is excellent for beating your own record alone and practice in DOOM`s basics.

I changed the balance of the score system, made a more smooth increase difficulty at the beginning and added a progression through each player’s life.

There are some simple rules:
**- Glory kills don't give more health or armor

  • Each Ammo pack increases the maximum player ammo by 10% up to 200%. The effect is nullified at death
  • Each Small Health Vial increases the maximum player health by 1% up to 150%. The effect is nullified at death
  • Each 3 Armor Shards increases the maximum player armor by 1% up to 125%. The effect is nullified at death
  • Every 30 seconds after player spawns the player damage increases by 5% up to 150%. The effect is nullified at death
  • Scores for killing and glory killing demons increases over time, the death penalty increases too.
  • Scores for every item on the map (except Armor Shards and Small Health Vials) has changed in accordance with the current score balance**

So:
**- Rip and tear the demons!

  • Control the battlefield by pick-up the items (especially Mega Sphere)
  • And try to keep yourself alive as long as you can.

Following these simple dogmas of classic DOOM-gameplay will lead you to victory!**

https://cdn.bethesda.net/forum/uploads/f5fcc228-3ce8-47ba-95e5-f01df90a44c2.png

https://cdn.bethesda.net/forum/uploads/c15fa003-b34e-443a-8316-e6633ea6cd43.png

Demon Slayer Arena
Map ID: PVG397M4

My first non-deathmatch map.
It is the competitive map based on the core DOOM gameplay – where you should effectively slay the demons, gets the pick-ups and trying to avoid to die.

Killing demons and picking up health, armor and ammo – gives you scores. Death is reduces your scores by 3666 points, so try to ...

▶ Play video
opal shore
#

i wish there was a mod that kept the visor in 2016

forest ridge
# winged basalt

I could never figure out how to get the other grenade type working

spark shoal
nova bramble
#

oi bigos

wintry zealot
wintry zealot
vague bluff
sonic surge
#

where mod

quiet mesa
wintry zealot
forest ridge
#

God I love this mod so much

lavish shoal
#

I'm working on a Juggernaut minigame with snapmap, I've got two upgrades right now, Lighter Armor (More speed, less armor), and FMJ (More damage). Anyone got ideas for any other upgrades I could add, or random events? (ex. random barrels spawning, special enemies, that kinda thing.)

wintry zealot
#

You'll want to see this. There's modded assets in snapmap

#

We got doom eternal assets

wintry zealot
#
#

Snaphak modded content for Doom 2016^

static pond
#

what's your fps for doom, my fps is 580, 2k 155hz, 5950x, 6800

clear slate
opaque solar
#

custom menu background coolcaco

feral ginkgo
#

choose

feral ginkgo
#

red wins

wintry zealot
#

Yeap.

mortal flare
#

:(

sweet geyser
#

Yellow supremacy keycard_yellow

proper leaf
#

Do these mods work with doom 2016 on steam

proper leaf
quasi yacht
sweet geyser
pliant gust
#

You guys, is toyota’s doom campaign mod actually out or is it still in progress??

quasi yacht
#

If it's out, it's only as a beta right now. I don't know if it's still actively in progress, but at least I don't remember it being publicly said to be cancelled.

wooden sleet
#

It took awhile for my small brain to realize you're talkin about that YouTuber and not the actual car company

pliant gust
#

Also we need a mod that skips cutscenes but i’m 90% sure that’s not possible because of the engine?

quasi yacht
wintry zealot
#

Yo wtf a prowler

verbal moat
#

yeah, they managed to put 2016's model on an imp

warped spear
#

elizabethany managed to put the Harvester in the campaign as a model swap of the Summoner if I remember correctly

#

I'm glad that I'm able to look at the multiplayer outfits offline in Snapmap

wintry zealot
#

Get back to 2016, we got new content in snapmap

#

Btw we got photomode. So you can take photos of your maps

tranquil ruin
#

Wait really?!

wintry zealot
#

Yeah modded content

#

Bots, new props, and photomode

tranquil ruin
#

If only I had a pc

wintry zealot
#

It's on Xbox and playstation too @tranquil ruin

#

Maps are cross play, you can copy and paste assets

tranquil ruin
#

Really

wintry zealot
tranquil ruin
#

I never knew

#

Thanks for letting me know 👍

wintry zealot
glossy sage
#

unfortunately, xbox snapmap is currently having server issues, hopefully it gets brought to attention of anyone who can resolve it

wintry zealot
buoyant shoal
#

(enforcing covering, self-healing)

wintry zealot
buoyant shoal
#

Yeah

#

I just recently made one

buoyant shoal
#

This time you can play with 3 more people

wintry zealot
#

Hell yeah, I'll check it out when the servers are back online, scroll up and check out my map in progress please 👉👈

tranquil ruin
#

@wintry zealot

buoyant shoal
wintry zealot
#

There are so many new props and stuff. You can make space bases and exo planet colonies themed maps

#

I used rock props, retextured to a dark metallic stone. And placed them in the shape of a mountain and created a tunnel with blocking boxes and glass

glossy sage
#

have you received new information confirming that, or is it the same stuff you've been using to mislead people out of your own need to have people believe your conspiracy theories?

wintry zealot
#

Lies

tranquil ruin
#

I hope it gets fixed soon I can't wait to try it out

wintry zealot
#

@restive niche we kicked you out of the discord because you were making up lies and got butthurt when we told you Bethesda was fixing it. He has trouble admitting when he's wrong - don't listen to him. I can post screenshots of him crying about us debunking his delusions

tranquil ruin
#

I'm gonna side with hostile

wintry zealot
#

He was telling people on Reddit that the Xbox snapmap servers were gone forever when they really aren't and are getting worked on. Xbox just released the cloud gaming beta a few days ago and the ID software people are configuring this update with snapmap since snapmap isn't traditional gameplay and uses more from the Doom servers

tranquil ruin
#

Well I hope they fix it soon

wintry zealot
#

Either way, no one wants him back in since he was spreading misinformation.

glossy sage
buoyant shoal
buoyant shoal
zealous cave
glossy sage
zealous cave
uneven widget
#

hey

#

can you please take your Drama into your DMs? this is not the place for this.

glossy sage
uneven widget
#

again: take it to DMs please.

tranquil ruin
#

Hasn't Bethesda not anoucced alot of small changes

zealous cave
#

@glossy sage @tranquil ruin I got a question, how long have the servers for Doom SnapMap on Xbox been down?

I just noticed until today that they are down.

glossy sage
#

it's been a couple weeks

tranquil ruin
#

I was informed a few hours ago

glossy sage
#

but it finally has some attention from dev so it should be resolved soon

zealous cave
#

@glossy sage @tranquil ruin You guys think for the moment I should continue making my new SnapMap offline on Xbox while they fix the servers? Or shall I move it to PC just in case?

tranquil ruin
#

Keep making it on Xbox

glossy sage
#

should be resolved soon, but

#

there's some advantages of being on PC

#

namely the tools that we've been able to extend snapmap editor's capabilities with.

glossy sage
#

we have a snapmap server that has all the information on it

#

i'll dm it if you like, since I think posting server links are not permitted here

zealous cave
#

Ok

glossy sage
#

but in summary, we have the ability to edit the raw text of the map files, which means we're not limited by the in-game UI to configure the various properties for any of the map's entities.

#

that means, for example, we can place and configure movers, which is what those classic module lifts are.

zealous cave
#

Awesome.

I myself have always wanted more content for SnapMap ever since I used up a lot of the new content added for SnapMap in its final update.

wintry zealot
#

@zealous cave @buoyant shoal both of you are welcome to join our snapmap discord. Bots, new props, photomode for maps and much more. We regularly come here to let the Doom 2016 channel know about our snapmap projects

wintry zealot
# uneven widget hey

Sorry, this dude was spreading misinformation about the Xbox servers and we felt we needed to correct it. We'll stop but If he does it again, can you please ask him to stop? Thanks. And sorry again.

uneven widget
quasi yacht
# buoyant shoal New? They added stuff to 2016??

It's not "new" content per se. It's just unavailable by default, but it can be accessed through a PC-exclusive mod/tool (SnapHak), and then played with and sometimes copy-pasted on all platforms (even without that mod/tool).

wintry zealot
wintry zealot
wintry zealot
wintry zealot
#

Snapmap

wintry zealot
warped spear
#

@wintry zealot give me the snap code when you are finished

tired obsidian
wintry zealot
wintry zealot
wintry zealot
small breach
#

🥲 my money

wintry zealot
cunning monolith
#

i'm having an issue where i'll try running the D2016 mod injector, and it'll immediately close itself, am i missing a certain file?

#

nvm i'm top idiot i got it!

potent holly
#

are there any weapon replacement mods for this

#

namely replacing the doom 2016 weapons with the eternal ones (just the models)

quasi yacht
# potent holly are there any weapon replacement mods for this

are there any weapon replacement mods for this
Yes. Both tweaks/reworks of the single-player weapons, and replacing them with the Multiplayer/SnapMap-exclusive weapons (although my mod for the latter is indefinitely unpolished).

namely replacing the doom 2016 weapons with the eternal ones (just the models)
We can't really import custom models for Doom 2016 (nor Doom Eternal). 😿

potent holly
#

ahh a shame.

fresh prism
#

why so

warped spear
prisma edge
#

Anyone care to explain what happened with Doom Snapmap cross-publishing? I'm just curious if anyone knows. Thanks.

tribal cloud
#

ok, i know that this is kinda stupid to ask, since this game is already well optimized, but. Does anyone know any mods that increase performance without the game looking like a f-ing potato sculpture

desert niche
#

can i talk about snapmap?

quasi yacht
#

Yes. The channel topic/description says "including SnapMap". 👍

tribal cloud
#

please

viscid sequoia
#

no

sonic veldt
pliant gust
#

so i tried the modloader for 2016 and keep getting "Failed to find latest patch file in base folder!
Search filter: gameresources_*.pindex" any fixes?

quasi yacht
rare harness
hot ravine
#

how would one go about editing how much ammo you get for rocket launchers at maximum upgrades in doom 16

#

i wanna cut it from 40 to 20

wintry zealot
feral crypt
warped spear
# feral crypt I want that as an eternal skin, it look awesome

fat chance at the moment, but custom models being modded into DOOM Eternal is in its infancy. So far modders are very limited with what they can do at the moment. Until it's even more accessible and we learn more about the game, you may get what you want

wintry zealot
#

Few screenshots from my snapmap project. A map delving into the lore of the scrapped Off world Colonies we were meant to see in Doom Eternal.

#

NPCs @ivory pier

wintry zealot
#

Nice.

desert niche
#

and i love it

wintry zealot
cosmic shell
wintry zealot
cosmic shell
#

Yup. Looks amazing.

cosmic shell
#

Mods are what particularly made the original Doom games alive even to this day, and it would be cool to see Eternal being given the similar treatment.

warped spear
#

Yeah. It's a little sad to see that video games aren't so wild west in the way of mods any more.

wintry zealot
wintry zealot
cerulean dawn
#

anyone got any cool mods for d2016?

solemn relic
#

Or any if the other mods

wintry zealot
wintry zealot
desert niche
wintry zealot
spiral python
#

Hello everyone. Is there a good tutorial out there for Snap Map (not modding, just using the base assets in Snap Map) and connecting everything together to form a multi-level Campaign?

topaz raven
#

In progress of making 3 level campaign in snapmap
It is going to be unfair

wintry zealot
wintry zealot
wintry zealot
tribal cloud
#

Does anyone know any mods to increase performance?

#

I'm not able to buy a better pc than the one that I have rn

bright granite
#

Hello everyone
I need your help in getting the platinum trophy because there are two trophies that require winning an online match and reaching level 5 in multiplayer but there aren't any players!!!

warped spear
#

If anyone has steam, anyone want to do an achievement run in Snapmap? I'm trying to unlock a load of the multiplayer content for a project

spiral python
desert niche
#

this chat is fricking dead

harsh oar
#

how to change the damage received modifier of the player?

#

I've already found the damage output modifier of the players proxy objects , but how to change the damage of the player received

wintry zealot
wintry zealot
quasi yacht
# wintry zealot

Is the flashing orange border a low health warning? If not, does it mean anything else?

wintry zealot
#

There is going to be a dust storm mechanic a little later on

wintry zealot
#

Utilitarian armor

wintry zealot
wintry zealot
wintry zealot
warped spear
# wintry zealot

I can't wait for this to be published! please share the snap code with me when you are finished!

wintry zealot
wintry zealot
wintry zealot
wintry zealot
rain wagon
#

@wintry zealot mods lookin nice!

wintry zealot
wintry zealot
rain wagon
#

Crap I don't think you can mod a switch

wintry zealot
#

It's snapmap. They found a way to get access to assets that weren't in the editor. Just resizing and Retextured and published as asset maps on snapmap. You can download maps and go in and copy/paste the assets to your own map and use them

#

Snapmap is cross platform too so everyone has access

quasi yacht
wintry zealot
# wintry zealot

@ivory pier here is a level I am working on that takes place in the outer world colonies. Notice the environment and the player bot

#

It is a combat test

#

Keep scrolling up and see our work

#

@ivory pier check it out. Friendly bots @rich needle

rich needle
#

i dont know a lot about coding but making a bot simply walk towards you isnt too hard, right?

ivory pier
#

halo 1 unsc ai was able to do the same in 2001

rich needle
#

this is gonna be probably wrong as fuck cause i dont know anything, but isnt is just putting a "point" on the character, then having a radius around that to which the bots simply walk to?

#

and if you look at them they step a meter to another side

wintry zealot
#

@rich needle @ivory pier they pickup health, ammo and armor

#

Imgine if the demonic troopers were like this when we fought them in TAG 2. This greatly surpasses them

rich needle
#

then they would be slightly more interesting at the least

wintry zealot
#

I'm recording a demon encounter battle

rich needle
#

overall i still wouldnt really call this great AI, still a bit simple. they just now have added "waypoints" on the pickups

wintry zealot
#

Just give me a sec

ivory pier
#

it's cool that you're able to do this within the constraints of a map editor but i still don't see what's so impressive about it outside of that context

wintry zealot
#

You actually feel like a real soldier. Snapmap is no longer just stupid game modes

ivory pier
#

quake ai also walks to a pickup when a number in its checklist is too low

wintry zealot
#

We're making story driven maps

#

I'm recording a demon battle

rich needle
#

it only took 6 years

#

hopefully in the demon battles they are actually interact with the environment apart from simple static pickups kappa

ivory pier
#

you were overselling this just a little bit

wintry zealot
#

These are player bots

#

Not demon AI

#

They can glory kill

rich needle
#

Slightly better ig

wintry zealot
rich needle
#

Yes

wintry zealot
#

Kind of off topic but we got a third person camera

rich needle
#

Would be appreciated but it's not required

wintry zealot
rich needle
#

Best 3rd person cam ever
Cant even see what i'm looking at

wintry zealot
#

How? I can see just fine

rich needle
#

Cause the character's head is infront of the crosshair

wintry zealot
rich needle
#

Cause you are not looking through your crosshair, you are looking over it

wintry zealot
#

Gunfire goes a little above it to accommodate for that

#

It doesn't affect gameplay

rich needle
#

Sure, you can see most things. But it's visually "repulsing" (idk correct word excuse me) to have the crosshair always obstructed, and the middle of your acreen filled

#

Simply making it over the shoulder would be an easy way to not make it bad

wintry zealot
#

So now you can take cool screenshots of your map and bots as well

rich needle
#

K

wintry zealot
# rich needle K

Do you understand a little more of where I'm coming from? Imagine having all this shit on the new engine

#

With bots running around dashing and using equipment

#

It's possible, it's not a fantasy

#

It's definitely possible

rich needle
#

3rd person and photomode are like, the things that come out in the first 3 days when the community gains modding tools

#

Fairly certain eternal even has a 3rd person mod but idk

#

Nothing ive seen yet impresses me

wintry zealot
rich needle
#

Sure

wintry zealot
#

I'm just saying, we can definitely have this and have tool of snaphak back in the new engine. It's just a matter of asking the devs

#

Bots in eternal would be so awesome. I can make my war modes with bot allies

rich needle
#

It's bot a matter if the engine could handle it though, that was never the argument?

wintry zealot
rich needle
wintry zealot
#

Honestly I forgot what we were discussing. Just felt nice showing an eternal player how much snapmap has grown

rich needle
#

And again, something like snapmap would be great in eternal, i'm just saying the game doesnt need it

wintry zealot
#

Peep the video ^

rich needle
#

I did, a lotta static models in a 2016 looking environment

wintry zealot
rich needle
#

Now you are just sending random screenshots

wintry zealot
wintry zealot
rich needle
#

Yes, mine, 100%

wintry zealot
#

I'm also just sending it because i wanted to post it here anyway

rich needle
#

Fair

rich needle
#

In the video, that is

wintry zealot
wintry zealot
rich needle
#

Yeah but the entire part of hitting the hellknight was skipped

wintry zealot
wintry zealot
tepid current
wintry zealot
tepid current
#

again, youre just ignoring valid critisism, if your end goal is for others to play and you ignore anything they have to say the no one will

wintry zealot
tepid current
#

they also said its visually repulsive, and thats true

wintry zealot
#

That's more of an opinion. My and a lot of the other snapmappers play better in third person. @tepid current you haven't addressed what I left out???

#

Seems like you eternal cucks can't accept the fact that 2016 is more fun and has better modes than Doot Eternal. L

tepid current
#

wtf how did you get there? i love both doom games, i love snap map, youre losing the "argument" ( that i do t want to have) so youre just tryna attack me

wintry zealot
#

@tepid current again, no valid argument and nobody is attacking you

tepid current
#

i prefer eternal but i wish we had snapmap, other than that i was jjst trying to be constructive

wintry zealot
#

We should have snapmap

tepid current
quasi yacht
#

If you don't shoot towards what the crosshair points at, the aiming feels off. If the crosshair is always on top of your head, the crosshair isn't useful (and then the aiming feels off too). I'm not sure what's hard to see about that. 🤷

wintry zealot
tepid current
wintry zealot
tepid current
tepid current
#

what?

wintry zealot
tepid current
#

theyre fine

#

mid ig, its just basic nodes

wintry zealot
wintry zealot
steady sorrel
#

i wish u could mod on console

chilly portal
#

noice

wintry zealot
#

Anyone with doom 2016 on xbox, ps, and PC can access snapmap and get all these new things on snapmap. Bots, new props, new texture and new Sounds.

#

They're in asset maps that you can download through The snapmap menu and copy and paste

topaz raven
#

I am the lord of turrets

steady sorrel
wintry zealot
wintry zealot
wintry zealot
wintry zealot
#

Microsoft needs to stop caring about modding. Your kinda pushing away the capabilities of your players if you break the modding communities legs and won't let em reach the store. Mods keep games fresh then old.

wintry zealot
#

Snapmap was supposed to be a bridge between mods and developer tools. They still can if Snapmap were re released with all the tools it has now that it didn't have back in 2016

wintry zealot
#

if doom eternal had a snapmap id be overexcited

wintry zealot
wintry zealot
wintry zealot
wintry zealot
topaz raven
#

The turret lord brings you more turrets

#

More cacophonic prop - custom Geo amalgamations soon

#

As soon as I figure out what next

wintry zealot
wintry zealot
river idol
#

(of course, game developers also need to actually want to enable mods, which might not be true for everyone)

wintry zealot
#

never seen that thanks

river idol
#

Yeah it's relatively new, and we don't really have public docs on this out just yet (at least none that I could find). I also learnt about this just a few weeks back because a teammate mentioned it ahah

wintry zealot
wintry zealot
prisma edge
#

Dig it.

wintry zealot
#

@prisma edge thanks, you should join the Snaphak discord

lavish shoal
#

Joined because I need help on something, and that something is a shield system. So far, I've got it so when the player is damaged, thus losing part of their shield, it waits a little bit of time before beginning a repeated that adds 1 shield point each 0.2 seconds while also playing a sound each 0.2 seconds which is supposed to be the sound of the shield. If the player is damaged while the shield is recharging, it stops.

Theres only one problem, I need it to stop once the player hits 100 shield points so it doesn't continue playing the noise and I can't figure out a way to check the player shield amount to see if it should stop.

#

Heres a screenshot of the system in its current state, if wanted.

Edit: Decided to go with no sound since the actual recharging "stops" at 100 and doesn't continue when hit.

lavish shoal
arctic lake
#

does anyone @here know how to install the DOOMFX mod? i dropped the files into the Directory and nothing changes.

bronze prism
lavish shoal
bronze prism
lavish shoal
#

Alright.

wintry zealot
cunning summit
#

does snapmap uploading work now?

lavish shoal
lavish shoal
#

Quick question about snaphak, can it get you in some sort of banned state and is it safe? I'd like to install it but I like to be cautious about things.

grave valley
#

I’ve done a lot of modding with snaphak, it’s pretty intuitive.

lavish shoal
#

Cool.

wintry zealot
wintry zealot
wintry zealot
wintry zealot
wintry zealot
wintry zealot
wintry zealot
#

Timed insta kill?

wintry zealot
clear spire
#

nice

atomic portal
#

It might be better than the version where you screenshot people’s NFT’s

wintry zealot
#

You can mod doom 2016 now?

quasi yacht
#

Since some point before the 5th of February 2017, actually. But it only really started getting "mainstream" in 2019+, I think.

wintry zealot
#

a

wintry zealot
wintry zealot
wintry zealot
wintry zealot
wintry zealot
wintry zealot
warped spear
#

Slayer Gate

wintry zealot
#

Let me play your map with my friends

warped spear
#

This can be triggered by any input, and delayed for any length. I intend for this to be triggered half way into the fight, and every 30 seconds for a Slayer gate. A later build, the Balghaar skull flashes red as a warning before the lightning strikes.

#

More hazards will come soon

warped spear
#

I finished and tweaked the first encounter, sneak peak of it will be released eventually on my youtube channel.

After I recorded it, I programmed the secrets and weapons in the hallway after the first encounter, as well as adding an information panel for the Slayer Gate.

warped spear
warped spear
#

Double outcome secret, giving you items whether you have maidens or not

warped spear
warped spear
#

I published the Snapmap.
Some features include:
Screechers, Co-op gameplay, and a Slayer Gate

azure nova
sterile jay
#

does anyone know how to stop getting the blue error in doom 2016 when installing mods? i went to the 2016 modding discord and no one helped me. I don't even want mods anymore just a way to play the damn game

quasi yacht
# sterile jay does anyone know how to stop getting the blue error in doom 2016 when installing...

does anyone know how to stop getting the blue error in doom 2016 when installing mods? [...]
Right-click Doom 2016 in your Steam library, choose "Properties...", make sure that +devMode_enable 1 is in the "Launch options" field, and launch the game.

[...] I don't even want mods anymore just a way to play the damn game
Try running DOOMModLoader with an empty "mods" folder, to uninstall mods.

If that doesn't work, then right-click Doom 2016 in your Steam library, choose "Properties..." > "Local Files" > "Browse..." to open Doom 2016's installation folder, enter the "base" folder, and manually delete all files in this folder that start with "gameresources_" (like "gameresources_002.pindex"), but don't delete any files that don't have an underscore.

sterile jay
#

Thank you so much I’ve been dying to play this

viscid dust
#

We got it

#

JF9U66JV Is the map Code, This is a early realease because i wanna see how everything is working INCLUDING THE BOSSES

viscid dust
#

QRGT5L4C

viscid dust
#

JF9U66JV

wintry zealot
karmic dust
#

What are the best mods for 2016

tender shell
#

agg

#

f

#

hola pichaje como van aguante uruguayy

sonic pagoda
cedar bluff
sterile moss
wintry zealot
#

how do i extract models from doom 2016?

warped spear
brave marlin
primal mesa
grave valley
#

It’s the snapmap mix of rust dust and guts

wooden lark
#

Now this is more of a technical question, regarding this game. A couple years ago when I got it I installed it on the wrong drive(OS: instead of D:), and today I tried moving it via the option in steam. It spitted out an error that this game already existed there, and so checking my D: drive I found this. I was wondering if this was safe to delete or if it was something important. If it's important should I just temporarily move it, move doom2016, then move that back or what should I do?

The file then goes to:
video ->modbot->Modbot_charge.bik

hollow ingot
quasi yacht
wooden lark
#

Interesting that it's there in the first place 🤔

#

I honestly have 0 clue how it got there 🤷‍♂️

#

Thank you guys^

rich jetty
#

Using snapmap, how do I make it so the player spawns with a weapon other than the combat shotgun?

open hinge
rich jetty
#

Do people make maps with snapmap anymore tho

rich jetty
open hinge
#

Np

autumn star
#

hello,new here

shrewd kettle
#

am I the only one who noticed that in the first mission the Slayer's symbol on the Sarcophagus' Lid is red, but in SnapMap it's white unless you change the environment (then it depends on the environment and the red one is only in the environments like Blood Rage)

#

it deeply disturbs me

#

and I can't change what color it is in properties as far as I know

open hinge
#

You're able to change it's color just like all other decals

#

Or are you specifically talking about the one on the sarcophagus lid prop? You could just slap the decal version of the symbol over it and change the color of it to whatever you want

shrewd kettle
#

Hmm, the the symbol on the lid is over the decal even if I set the decal to override and overlay normal. Same happens if I don't. I don't think any settings change that

#

and to be honest it's slightly different and when placed on the lid it's visible there's two symbols there

open hinge
summer vine
#

Are there many mods for doom 2016? Every time I search doom 2016 mods on YouTube, I don’t find anything.

quasi yacht