#eternal-modding

1 messages · Page 3 of 1

crimson void
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I know about the destructible demon problems, but I don’t care about that

ember pivot
solemn plaza
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Hi doom eternal modding people. I'm new here and I got a fairly specific question.
I've seen the Doom ETERNAL mod website here at https://wiki.eternalmods.com/

I was wondering.. does anyone know what template was used to make it, was it a custom template or... made entirely from scratch?
Its gorgeous btw like... 12/10

This has been answered here! Thank you.
#doom-eternal message

worldly temple
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and scroll to the very bottom til you find this

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if you need any more help, let me know

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and heres the zip file containing the latest version of the mod injector just in case the one here doesnt work

solemn plaza
candid coyote
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Anyone play co-op mod? Want to play together?

worldly temple
lost sierra
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Never mind I was using the wrong console command

prisma vector
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Hey yall, anyone knows if there is a good rebalance mod for eternal? So far all the enemies are spongey and not very fun to deal with so idk if it has been done yet

ember pivot
prisma vector
fathom wharf
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$hg

fathom wharf
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$hgIM Majestosa

round hollow
untold tundra
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Is it possible to mod a console?

modern arrow
untold tundra
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Aw dang

modern arrow
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You just have to look for a modded console that fits you, not all is pricey, it does depend on what it is and who if you are willing to pay someone to do it for you

atomic bay
# untold tundra Is it possible to mod a console?

To "mod a console"? Yes. To "install Doom Eternal mods on a console"? No, our mod-loading tools are designed for the PC versions, and depend on game patches that would have to be remade for the console versions. The people that would know how to do that, probably don't think that it's worth the effort compared to just sticking to the much more modder-accessible PC versions.

prisma vector
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hi - hola?

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skull_yellow?

craggy quarry
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anyone want to help me get thru myhouse.WAD

distant sage
pearl junco
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<@&162901871168585728>

pearl junco
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<@&162901871168585728>

nocturne trellis
glass plume
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suggest me a mod to play after beating the game

pearl junco
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Blood Swamps Master Level

lament ravine
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Omg I just got a really stupid idea for a Doom Eternal mod.
Glory kills are replaced with kisses of death.

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Probably hard to make happen considering that you would have to make animations for every enemy at every angle.

pale geyser
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boykisser mod

rain tiger
knotty lion
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is there a mod that lets you change enemy spawns?

ember pivot
knotty lion
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more so just removing the carcass

ember pivot
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I don't know of a mod where you can tell the game to not spawn a specific type of enemy

pearl junco
pearl junco
worldly temple
dusty sonnet
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hear me out
mod that makes doomslayer into kratos from god of war 3

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unless it's not possible

fathom wharf
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$hg

crystal steppe
knotty lion
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is there a mod that lowers the graphical quality of everything so it can run on potatos?

tawny bane
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cool

crystal steppe
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or just live with the lag

kindred cosmos
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Has anyone made a Doom 3 remake mod?

prisma vector
rain tiger
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i think the crucible would be like a yarn ball idk

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no the grenades would

thin spade
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Can you use mods on ps4

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?

atomic bay
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No, our mod-loading tools are designed for the PC versions, and depend on game patches that would have to be remade for the console versions. The people that would know how to do that, probably don't think that it's worth the effort compared to just sticking to the much more modder-accessible PC versions.

thin spade
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alr

eager quarry
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I need help

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I did all the modding steps correct but they aernt working

eager quarry
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?

pearl junco
eager quarry
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I didn’t see an error. It just doesn’t work. I used the injector. It launched the game at the end of using (all mods are checked) and when it opens they just don’t work. Is there a tutorial video?

eager quarry
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actually

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i think i found the problemi was suppposed to drop the resource files and not the full zips

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now they aernt appearing?

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is it supposed to look like this

atomic bay
# eager quarry I didn’t see an error. It just doesn’t work. I used the injector. It launched th...

I didn’t see an error. It just doesn’t work. I used the injector. It launched the game at the end of using (all mods are checked) and when it opens they just don’t work. [...]
Do you have multiple Doom Eternal installations? Right-click Doom Eternal in your Steam library, and choose "Manage" > "Browse local files". This will open a File Explorer window in the folder where you have Doom Eternal installed in Steam. Make sure that this is the folder that you're trying to use EternalModInjector in.

Also, click "Advanced options..." at the bottom-right of EternalModManager. If "Load multiplayer safe mods only" is enabled, then disable it and click "Save mod injector settings". Close the advanced options window, and click "Run mod injector" afterwards.

i think i found the problemi was suppposed to drop the resource files and not the full zips
You should drag the full zip archives into -/DOOMEternal/Mods/ or onto EternalModManager, without extracting the zips. (Some mods have different installation instructions in their descriptions, but most are just zips that you shouldn't extract.)

now they aernt appearing? - is it supposed to look like this [Screenshot]
Now "what" aren't appearing? The screenshot looks correct.

prisma vector
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I know I've been making my own Heretic Enemies, starting with a Blood Golem and a Fire Golem, all there translations are red and orange

clear ember
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does this mod still work?

edgy bloom
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Do I have to install mods to use the hammer outside of tag 2?

fervent spruce
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yes

atomic bay
# edgy bloom Do I have to install mods to use the hammer outside of tag 2?

No - but you need to install/use EternalModInjector itself (even if you don't install any mods), to unhide hidden console commands/variables. After that, you can press the key above Tab, to the left of 1, below Escape to toggle the console, and execute... removeInventoryItem weapon/player/crucible give weapon/player/hammer...in the console to give yourself the Sentinel Hammer. Or, to give yourself the Crucible instead, swap "crucible" and "hammer" around in the above commands.

prisma vector
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Is there a mod to get the doom 2016 models for the demons over the doom eternal demons

prisma vector
prisma vector
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one question

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how do I mod doom eternal from my phone to my Playstation

fervent spruce
prisma vector
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oh

misty star
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does anyone know how to install reshades? and which ones are virus free and wont corrupt my save files

cerulean pewter
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..

hexed tulip
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I wish I could mod a helper Intern, on the battlefield, carrying a pistol or something, trying to help the best he can...

pliant cypress
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i downloaded a couple things off nexus how do i install them

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do i just put them in the local file folder?

quiet seal
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Are there any mod creators here?

pearl junco
pearl junco
prisma vector
desert plover
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does anyone know a working console command mod? reply if you have one that works for the latest version

desert plover
pearl junco
river birch
pearl junco
river birch
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oh i see, thanks

latent hare
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yo guys. do you know if there is a mod where there are more killing animations?

river birch
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Well I added my first mods to DE, thanks @pearl junco

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I added the 2016 Demons skins

prisma vector
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The modding Is both limited and not, you can add custom assets like enemies or weapons modifications but i'm not sure about animations

river birch
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I’ve added like 10 mods lol

latent hare
prisma vector
prisma vector
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There are halo ones

river birch
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@prisma vector Off the top of my head: “not so gold”, a few “bug fix” mods, infinite arena mode (replaces horde mode, super fun), and demon 2016 mod

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Let’s just say I’ve become obsessed over doom mods lol

prisma vector
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Yooo that's Cool

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You cooked a lot

river birch
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lol I almost overcooked too lol, i crashed the game after installing a certain mod lol

river birch
tidal cedar
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I need a mod to make Ultra Nightmare easier fr doomcry

river birch
prisma vector
river birch
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Although it does help you move/act quickly (at least for me)

tidal cedar
tidal cedar
river birch
tidal cedar
prisma vector
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i have 1500 hours and almost completed all levels in UN, i just miss World spear which is the hardest but modded the game to be different and harder

tidal cedar
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Ight sure

river birch
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the only issue i have currently is trying maintain fps while recording through OBS, the FPS starts dropping at random times and really slows down gameplay. i really don’t wanna lower the output and the framerate

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(idk where i can talk about this here)

wet pawn
river birch
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DE players, are there any mods where I can increase the FOV even more, and also disable shake cam? I have my weapons aimed center and mods like these would be nice to have.

fervent spruce
river birch
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so any help would be great

fervent spruce
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g_fov

river birch
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i type that, what happens next?

fervent spruce
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what do you think "fov" entails

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it'll likely give you amessage you need to input a vallue

river birch
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chill bro, im new to this, sorry if i sound slow
regardless thanks

pearl junco
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there's an accessbility option to disable camera shake

river birch
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oh really? need to check it then

river birch
fervent spruce
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check pins

river birch
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Yea

pearl junco
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g_fov shouldn't have a restricted mode?

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However, if you go any higher than 120, then change your graphics settings from the options menu, it will revert it back to 120

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so you'll need to use the command again

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(the menu bar in the options will also only ever display a max value of 120, in spite of whatever you set it to)

prisma vector
river birch
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A little late my dude

prisma vector
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Oh lol

river birch
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And that didn’t work

prisma vector
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Do you have meathook?

river birch
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Ye

prisma vector
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Xinput1_3.dll i mean

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Mmmh weird

river birch
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There’s another command I found out that I’ll try out later on

prisma vector
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Consider if you change settings the fov Will be resetted

river birch
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The other guy recommended I do it at the start menu instead

prisma vector
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I don't think anything would change in that regard

pearl junco
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the command will work immediately, no matter when you use it

prisma vector
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Oh right, Press Tab for view suggestions

hallow heron
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I have a question about using Mods.

  1. If I put a mod on Eternal (just skin mod), will it affect Steam Achievement?

  2. Is there any guide to put a Mod and remove the mod in the Game?

hallow heron
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I see now and... Again, will it become a problem if I use a mod to unlock some in-game skin?

Example: There's Hell Forged Weapon skin that requires battle mode but you use a mod to get it

fervent spruce
hallow heron
fervent spruce
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Aslong as you don't act like you're showing off

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Not only does it have the regular actual cringe of showing off a game skin anyone can get, you also cheated for them lmfao

hallow heron
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Well I will remember that and... As long you play Campaign and Ancient God Part 1-2, it would be fine, right?

fervent spruce
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if you have a mod that intervenes with MP modinjector automatically disables online gamemodes

hallow heron
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What's MP?

fervent spruce
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multiplayer

pearl junco
# hallow heron I thought because you unlock it in an easy way

Unlocker mods that unlock free cosmetics are fine to use. Unlocker mods that unlock cosmetics that you must spend money to unlock legitimately will run afoul of piracy rules.

Keep in mind that any skin you unlock with an unlocker mod will be visible clientside, and not visible to other players

hallow heron
fast plaza
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they are not visible to other players when equipped and goes back to normal when you uninstall

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It's not like a steam achievement unlocker or a cheat, just simple number [false] to [true] swaps so you can wear skins on your machine in a singleplayer game

hallow heron
fast plaza
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All of it is safe.

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Just don't cheat in Battlemode and you will be fine. It's a singleplayer game.

hallow heron
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Alright then. Thanks for the advice

flint surge
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dude
what is it with people uploading sound mods to nexus without including any kind of video preview lol

flint surge
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how hard is the process of modding this game?

atomic bay
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Using mods? In most cases, you just have to download and extract EternalModInjector, place mod zips into the "Mods" folder, and run EternalModInjector to install them.
Creating mods? That depends on what you want to do. Some things are easy one-line changes after extracting the game's resources, some are unintuitive tweaks across dozens of files, and others are nigh impossible.

flint surge
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I just wanted to do a slight sound effects tweak lol
something that's already been done in two forms but I had a slightly different angle I wanted to take

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actually, modifying an existing mode is probably easier than doing it all from scratch, right?

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what's the general process look like? I've done mods for other games where after finishing making the actual thing you have to like cook it in unreal engine and then pak it and it's a bit of a pain and takes a bunch of special software
is there a lot of packing and software for this too? I'd imagine so...

atomic bay
# flint surge what's the general process look like? I've done mods for other games where after...

what's the general process look like? [...]
For sound effects? https://wiki.eternalmods.com/books/2-how-to-create-mods/page/creating-audio-mods
For most gameplay-related things? Extracting the game's resources, looking at raw-text files with a text editor, and editing them to say something different. Figuring out what to edit where can be unintuitive, though, and there are of course limitations (i.e. we can't really make custom code, only change the parameters of things that id Software have put into the game).
For textures and models, it's probably similar to how it works for other games (except that we can't replace rigged models yet, only static/unrigged props - which we can then attach to a rigged model if needed); export them, edit them in Blender or GIMP or such, and use a program to convert them to Doom Eternal's formats.

[...] is there a lot of packing and software for this too? I'd imagine so...
After extracting resources/sounds, you only need special software if you want to convert sounds/textures/models to Doom Eternal's file formats. EternalModInjector can load loose files, and you can turn your mod into a standard zip archive using File Explorer/7-Zip/WinRAR/et cetera once you're done making your mod, so there isn't any "special" packing involved.

ember pebble
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does the cheat engine for doom eternal still work?

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whenever i seem to put it in i can't check the unlock console commands one

atomic bay
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To unhide hidden console commands/variables, simply run EternalModInjector (even if you won't actually install any mods).
If you're interested in chrispy, noclip, notarget, or anything starting with mh_, those are new (not just "normally-hidden") commands added by meath00k instead: https://github.com/brongo/m3337ho0o0ok/releases/latest

ember pebble
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yeah, turns out it did, thank you very much sir

atomic bay
# ember pebble not a big fan of eternalmodinjector, would meath00k work instead of that?

not a big fan of eternalmodinjector, [...]
You only need the EternalPatcher component in this case. If you have a Nexus Mods account, you can download it separately from https://www.nexusmods.com/doometernal/mods/18, otherwise you can download EternalModInjector from https://gamebanana.com/tools/7475 and only extract the three EternalPatcher files from the "base" folder.

[...] would meath00k work instead of that?
I know that meath00k also unhid hidden console commands/variables once, but I don't know whether that still works with the latest version of the game. Usually, people just combine it with EternalModInjector(/EternalPatcher).

fervent spruce
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Eternal updates? :copium:

ebon verge
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anyone wants to play slayer vs slayer?

surreal saffron
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Is it possible to mod doom on console?

atomic bay
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No, our mod-loading tools are designed for the PC versions, and depend on game patches that would have to be remade for the console versions. The people that would know how to do that, probably don't think that it's worth the effort compared to just sticking to the much more modder-accessible PC versions.

ebon seal
flint surge
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that's nonsense, xbox would be no easier to mod than any other console.

flint surge
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anyone know where I can find technical details on how the CSG works?

flint surge
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is there any avenue to like request mods? gamebanana had a built-in feature for that but idk if there's anything similar on Nexus

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I just want the CSG to not suck 😭 found a couple mods for it but none of them really do what I'm looking for

flint surge
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combat shotgun

prisma vector
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Maybe give it slightly more damage per pellet and a massive spread

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So both the sticky bombs and full auto are good for clearing groups of fodder which is what it does best in the first place

flint surge
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my idea would be to tighten its spread and make it better at range, like the original one
it's meant to be different from the SSG in that the latter is stronger up close but its effectiveness falls off quickly, coupled with its slow rate of fire it's a high risk high reward weapon
while the normal shotgun was still stronger up close but still did good damage from a distance and was really reliable, it was a solid well-rounded weapon
but in this game it's inconsistent enough that it can't even 1-shot fodder unless you're point-black and hit them dead centre (which is really hard with how much imps and shit run around), and I swear its effective range is even worse than the SSG somehow, there's no distance where it's more effective

fervent spruce
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i think it's fine right now as a distance-based fodder stagger tool

flint surge
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well I don't!!
its power must be restored.....

median forge
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if this is a matter of personal taste, fair enough, but precision bolt already does this + infinite range

flint surge
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but yeah it's mostly I just wanna be able to pull it out and go pshh pshh on the bad guys without it feeling like crap lol

fervent spruce
flint surge
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You need to hit it like point blank against them to stagger them...

fervent spruce
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no? it works from medium range too

median forge
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the projectile is a little slow but there's no damage falloff

flint surge
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If by "medium range" you mean "half the max distance to 1-shot with SSG"
you still need to be way up in there

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I really want a visualization of the CSG spread and effective range, compared to the SSG, so I can get a proper picture of how they compare

river birch
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I feel like the guns are too close to the crosshair dot? (I think 2016’s guns were further away from the dot)

[my guns are centered]

crude canopy
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"Mods related to DOOM Eternal! | Mods are not officially supported", this part "Mods are not officially supported" should be fixed. Pls do it, you will not regret it, I know that at least one or more dev will read this. This is THE one feature that this game misses to be a true ETERNAL masterpiece.

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Just imagine KaiserCampaign or Delta's Doom Eternal Master Campaign to be offical mods doom_slayer

flint surge
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Has no one really made a mod that puts the Mick Gordon Into Sandy's City over the campaign ending? It feels hard to fathom but I've not been able to find it anywhere.

grim swan
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how do i get mods for eternal

flint surge
lament trail
flint surge
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Wow they tucked that shit away huh
Are there a lot of mods only accessible there? Why are they not on Nexus?

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Will def check out tho thx

flint surge
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@lament trail how do I get to this server?

river birch
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Is there a way to lower the guns and have them further away from the crosshair dot?

Changing FOV doesn’t do anything

flint surge
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Maybe a launch parameter

pearl junco
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hands_fovScale

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and then there are some other commands to change the xyz position of the first person model. Don't know what those are off the top of my head

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ah here they are:
hands_offsetX
hands_offsetY
hands_offsetZ

river birch
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Thanks!

faint vessel
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is anyone able to invite me to the doom 2016 modding server? I can't get in

grim swan
empty sparrow
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2 mods not working for super shotgun and chaingun idk why redownloaded both mods everyother mod works except those 2

grim swan
#

aight

grim swan
flint surge
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What doesn't?

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Also check this

flint surge
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<@&162901871168585728>

final python
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?

flint surge
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There was a scam bot

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Looks like it's been taken care of

prisma vector
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was there ever a mod where you can rip and tear enemies without the red skull power-up?

prisma vector
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oh, haven't unlocked it

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wait, what map do I unlock it at?

hoary gyro
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I have never gotten 100% man

valid yacht
prisma vector
#

tbh marauder is an easy fight.

hoary gyro
#

Og doomguy pfp fr

valid yacht
#

Berserk still the fastest way xD

prisma vector
valid yacht
# prisma vector does anyone know where to unlock it tho-

Urdak:

After you align the purple ring, a previously locked door in the control room will open up.

Head outside to the area where you see the purple ammo. Above the ammo on the wall is a breakable wall. Jump and smash through that wall to find the Powerup Mode: Berserk cheat code.

prisma vector
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I'm not at that level yet.

(i still can't get through taras nabad's fight area)

hoary gyro
valid yacht
prisma vector
valid yacht
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Don't die! Kill everything!

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Works everytime

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No but a general advice, never stop moving, use your whole arsenal, keep your cooldowns in mind

prisma vector
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okay

valid yacht
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Chainsaw also always reloads one charge over time, use it as often as possible on fodder demons to keep your ammo high

prisma vector
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would it be a good move if I use the bfg 9k when it gets a little too crowded?

valid yacht
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Only use it as a last resort, i personally never use the BFG. So i cant really give u any other advice on it

prisma vector
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oh oki

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imma check on my server, then go dead again

prisma vector
flint surge
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no such thing as can't, though maybe "significantly more effort than it's worth" in some cases

valid yacht
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Thats... not how this works..

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You need proper code to implement something like this.
Replacing the loading image, now that would be possible.

But make it play a video? With sound?
No, sry mate

prisma vector
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why does the doom eternal main skin/cosmic/crimson/flannel lord/etc... have no other design on the gloves.

(i wear skins to see my skin change, i barely play battlemode as the slayer)

lament trail
valid yacht
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Dont even think they are "videos", more like a gif or webm

flint surge
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a webm is a video

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what software does the modding wiki run on? it doesn't seem to be mediawiki

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aww that's cute, the game is divided into the exmy structure internally

lament trail
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mp4s can be pretty easily converted to .bk2 by downloading Bink tools on their website, converting the mp4 with it, and changing the exported file’s file extension from .bik to .bk2 (or you can pay 10k dollars to purchase the .bk2 license!!! 🤑)

flint surge
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well obviously we wanna do things proper for our unofficially supported mods

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or, officially unsupported, ig would be better

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.decl files (short for "declaration") are the most commonly used files in Doom Eternal modding. They are a form of script or "pseudo-code" that is interpreted by the game engine. Many of the variables and numeric values used by the game are defined in these files. They can be edited with a text editor.
Seems to be a bit of an error here, if it was pseudocode the game wouldn't be able to read it lol

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Despite the name, the ".tga" files used in Doom Eternal are not actually .tga (targa) images. You will need to use a tool such as SAMUEL or VEGA to extract them in a usable format (.dds, .png, or .tiff).
huh??

flint surge
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I'm going crazy does the wiki not cover like
how to actually make gameplay mods
it has stuff on textures and effects and level modding and custom enemies but I don't see anything for like
just changing how something works??

pearl junco
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for gameplay mods you'll want to look at the decls of whatever categories are relevant to your purposes

pearl junco
flint surge
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if the computer can read and parse it, it's not pseudocode
pseudocode is script that resembles the syntax of code but can't actually be interpreted by a computer, it's used for communication prototyping and communication between programmers

atomic bay
# flint surge what software does the modding wiki run on? it doesn't seem to be mediawiki

what software does the modding wiki run on? it doesn't seem to be mediawiki
BookStack. @ SamPT chose it because that it's relatively simple for people to contribute to it, and that it supposedly allows you to migrate to MediaWiki later on if necessary.

Seems to be a bit of an error here, if [declarations were] pseudocode the game wouldn't be able to read it lol
It's "pseudo-code" as in "it resembles code" (I'd say that it looks like C++, structurally speaking in terms of equals signs, semi-colons, quotes, et cetera), but "it's not actually code" (it doesn't execute anything, it's just data/values, like JSON or INI files).

[The TGA files aren't Targa images] huh??
Imagine that you took a PNG file called "image.png", and renamed it to "image.jpeg". That's not a JPEG file, despite the file extension saying "JPEG".
In Doom Eternal's case, textures are e.g. named "image.tga", but they're not TGA files; instead, they're a custom image format that's only used in Doom Eternal's game engine.

You have to use a special tool (SAMUEL) to convert Doom Eternal's textures into a standard PNG image for you to edit, and a special tool (Auto Heckin' Texture Converter) to convert standard PNG images into Doom Eternal's texture format.

I'm going crazy does the wiki not cover like how to actually make gameplay mods [...]
Every different kind of gameplay change kind of has to be done in its own way, so you can't truly make a "generic" gameplay modding guide. But, as an example to get started with editing declarations, here's something that I've written about how to change a weapon's damage output:

#

­
-

"How difficult is it to make mods? [...]"
It depends on what mod you want to make.

"[...] I want to make one that increases chaingun damage from 20 to 35"
This is a very simple mod, so it's a good option for getting started. Please bear with me in this wall of text, as I just want to explain all of the steps in detail.

- First, see ["Extracting Resources" in https://wiki.eternalmods.com/books/2-how-to-create-mods/chapter/general-information], to extract the vanilla game assets and such.
- Then, find the asset that you want to edit. In this case, it's an always-loaded global thing, so you can find it in the "gameresources", "gameresources_patch1", "gameresources_patch2", or "gameresources_patch3" folders in the extraction output. Let's start with the first one, "gameresources".
- Most "information" things are within the "generated" > "decls" sub-folder of that. Damage declarations are inside the "damage" folder in there. Then you see another "damage" folder; that's normal. If you peek inside the "player" folder in here, though, there's nothing about the Chaingun. But you could go into "firearm" instead of "player", and then there are Chaingun damage files in here.
- Now that we've found "generated/decls/damage/damage/firearm/chaingun.decl" inside of "gameresources", check if the same file exists in "gameresources_patch1" and _patch2/_patch3. It's not in _patch1/_patch3, but it is in _patch2.

#

- If it was in none of them, your target file would be in "gameresources". If it was in multiple patches, you'd have to pick the one from the highest-priority patch (in Update 6.66 Rev 2.2, that's "gameresources_patch3", then "gameresources_patch1", then "gameresources_patch2"; blame id Software for the order). But luckily, it's just in one of them, so your target file is the one in "gameresources_patch2".
- Copy that file (in _patch2), go to your EternalModInjector "Mods" folder, and remake the folder hierarchy after the extraction output. In this case, the final folder path is "-/DOOMEternal/Mods/gameresources_patch2/generated/decls/damage/damage/firearm/". Inside of this folder, paste the "chaingun.decl" file that you copied, and open it in a raw text editor like Notepad++.
- You already know that the damage is 20, so look for 20. You'll find maxDamage = { defaultValue = 20; } and minDamage = { defaultValue = 20; }. Change the 20 to 35 in both of these places and save the file.
- Repeat this for "chaingun_gatling.decl", "chaingun_gatling_mastery_full_spin.decl", and "chaingun_turret.decl" in the "firearm" folder.
- Open EternalModInjector. If all goes well, the mod should load, and your Chaingun will be a bit stronger.

To emphasize that the wall of text is just to explain each step in detail and that the mod really is simple, here's a summary:
- In (gameresources_patch2)/generated/decls/damage/damage/firearm/chaingun.decl, change 20 to 35 in maxDamage and minDamage.
- Do the same for "chaingun_gatling.decl", "chaingun_gatling_mastery_full_spin.decl", and "chaingun_turret.decl".

flint surge
#

whoa that is a detailed response
I'm at work rn but I'll get back later, thanks!

prisma vector
#

hey i just got back into the modding scene and i forgot the command for which you can enable rain in the game. Could anyone help me with this?

flint surge
#

ok I just got back and definitely didn't just forget to respond yesterday (neither are true I procrastinated)

#

re: psuedocode... I mean, ok? But even if "pseudo-code" is being used in some generic sense here it's still like, really conflicting with the actual term of pseudocode. It's confusing/misleading at best, definitely not the word I think should be used

#

re: Targa, I mean yeah I get how that works, but it's more, why are they called TGAs if they're not actual targas lmao. That's so weird?

#

re: the big-ass guide on making stuff (very nice btw), uh
that's pretty cool, yeah!
I just, found it a little weird there seems to be no documentation on anything of the sort in the entire wiki. Makes sense a "true generic gameplay modding guide" would be infeasible but like, idk it doesn't even really touch on the topic lol
if one wants to make gameplay mods do they just have to ask through it or figure it out?

#

damn right into the response! showing me up 😭

atomic bay
# flint surge re: psuedocode... I mean, ok? But even if "pseudo-code" is being used in some ge...

re: psuedocode... I mean, ok? But even if "pseudo-code" is being used in some generic sense here it's still like, really conflicting with the actual term of pseudocode. It's confusing/misleading at best, definitely not the word I think should be used
Google/Oxford Languages says "noun: pseudocode - a notation resembling a simplified programming language, used in program design", and it does resemble a (subjectively-simplified) programming language. 🤷
On one hand, I wouldn't call it pseudo-code myself either... but on the other hand, I don't think that I'd be calling it anything other than just "raw text" in the first place, anyway.

re: Targa, I mean yeah I get how that works, but it's more, why are they called TGAs if they're not actual targas lmao. That's so weird?
id Software presumably uses standard Targa (and PNG) images while working on the game, and then the filename's extension is kept the same when they convert it with their tools. (Static prop models often have the LWO extension, despite not being standard LightWave Object model files either. GUI textures often have a PNG file extension, despite being the exact same "binary-image" format that the "TGA" files use.)

Who knows, maybe development versions of the game engine even allow them to use normal Targa(/PNG) images as-is, and then it's just convenient to keep the same filename (so as to not have to change the filename in all materials) once it's converted for a final, non-development build.

[...] I just, found it a little weird there seems to be no documentation on anything of the sort in the entire wiki. [...]
I'm surprised about that, too. I should probably copy that guide to there... eventually.

[...] if one wants to make gameplay mods do they just have to ask through it or figure it out?
More or less, yes, I think.

flint surge
#

you are a very helpful individual

flint surge
flint surge
#

what's the best place to download the mod injector, does it matter?

atomic bay
#

The two official places are https://gamebanana.com/tools/7475 and the DOOM 2016+ Modding server. It doesn't matter whether you download it from one or the other, they're both the exact same. (Anything else is an unofficial, permissionless reupload, and may be outdated or altered. cacocringe)

ember pivot
#

Was there an update? My mods are broken

atomic bay
#

That depends on when you last played. Update 6.66 Rev 2.2 came out 7 months ago, and there haven't been any updates since then.

ember pivot
#

Strange. I've played yesterday, everything was fine by then, mods worked, but today something happened.

#

How can I see on what version I'm playing?

#

I'm on PC

#

(obviously)

#

Oooh the modinjector still works, I've ran it and now everything is fine again. That was strange

lament oasis
#

Suggest cool mods

trail umbra
#

capture the bunny

wary urchin
#

anyone got a fix for this?

river birch
#

anyone knows the command to inspect your weapons?

reef schooner
river birch
#

Can you increase ammo using the command console?
(Not referring to infinite ammo)

ember pivot
#

<@&162901871168585728>

#

<@&162901871168585728> doomguy_pingery

atomic bay
# river birch anyone knows the command to inspect your weapons?

After running EternalModInjector at least once (even if you don't want to install mods), you can use ai_ScriptCmdEnt player1 forceIntroBringup to do it once/immediately, or bind X ai_ScriptCmdEnt player1 forceIntroBringup to bind it to a button (replacing "X" with the button that you want to bind it to).

cyan hound
#

is there any way to bind special characters like í to a certain weapon in a way that the game doesn't forget it on restart?

flint surge
#

...how do you even type that?
Like there's the 'i way on international keyboards but I can't imagine you wanna bind something to a key sequence

opal lake
#

is there a mod out there that will change the hell knight to a classic style one? purely cosmetic, i'd just love to see the horns return

flint surge
#

no, and it's beyond us to make one that looks very good
model modding is still pretty rudimentary

#

I made a mod to buff the Unmaykr, if anyone wants to try it out and lemme know how it feels

#

changes:
slightly increased damage of centre shot
decreased spread of side shots
removed all the resistances enemies have to it
game some of those enemies weaknesses to it
ammo cap is now 100, with a pickup granting 50 and a BFG shot costing that amount as well

prisma vector
#

im on ps4 i can't mod 😭

flint surge
#

tragedy of the greatest proportions

cyan hound
flint surge
#

why is your keyboard hungry? do you have to feed it?

ember pivot
#

Ba dum dsh

flint surge
#

thank you I'll be here all night

cyan hound
#

high level comedy
anyway
i still wanna know how to bind a key to a weapon with the console
maybe that won't reset

flint surge
#

I've forwarded your issue to the nerds in the modding server

pearl junco
#

I believe this command is only really geared towards a US/ASCII keyboard, but you can certainly try and see how far you get with it

#

hmmm...perhaps the command can accept a unicode value as it's input instead of a char, but I'm not sure

#

Ultimately you'll need to see whether that special i character maps to any of the useable bind keys

cyan hound
#

i checked that out already but i have no idea which action switches to the rocket launcher

little hornet
#

Is there a way to get every suit and crystal upgrades from the console? I've tried the /give all command but apparently 'GivePlayerAllSuitMods' is unrecognized...
I don't have a completed game file and I'm trying a randomizer mod so I figured Id unlock everything at the start with the console, is there another way?

flint gulch
#

Hey guys, whats xinput1_3_dll?

#

im trying to install kaiser campaign, but the tutorial doesnt have any instructions on how to get that file despite it being a requirement

smoky wolf
#

i might be wrong but... xinput is part of the meathook addon they specified to install with

#

i know theres instruction somewhere for it cus i followed them to get it running HappyGuy

final python
#

Where can I fond resources on modding Eternal?

atomic bay
final python
#

👍

valid yacht
river birch
#

someone mentioned opening DE using OpenGL instead of Vulkan, how do I do that?

valid yacht
river birch
#

oh i see

left thunder
#

can i get mods for ps4?

flint surge
#

not in any convenient way

#

or more simply, no

ocean lily
#

does anyone have the percision bolt no b-s mod?

#

the megamind one

valid yacht
fervent spruce
#

It's hardware you bought, you can so with it what you want aslong as you don't steal using it

unkempt oxide
#

@cedar thunder

flint surge
flint surge
#

What do you think a PS4 is?
It's just a computer with a bunch of walls limiting what you can do. But walls can always be bypassed.

#

May take varying degrees of effort, though...

valid yacht
#

The guy asked if there is a way to mod doom eternal on PS4, the answer is straight up NO
Cause nobody ever did it and nor is anybody here smart enough to do it

fervent spruce
#

kappa so you would say it would be... pretty inconvenient?

flint surge
#

@timid river finished the mod, everything looks to be working. You said you were interested in playtesting?
changes:
Armour absorbs 40% of damage instead of 100
Nightmare enemies deal 25% less damage (1.5 multiplier instead of 2)
flame belch and meathook armor drops are worth 50% less on nightmare (should also apply to hammer)

#

oops I didn't mean to send that yet

#

enemy health drops reworked:
glory kills at high health unchanged
all drops at low health halved (50 > 25 for gks, 20 > 10 for regular kills)
kills at medial health (about 50 to 100ish) had a chance of dropping 10 health (including on glory kills, for an extra 10), now reduced to 5
all on nightmare, again

#

overall you get the same health at high health but it doesn't grow much at all when you're lower

#

crucible drops are unchanged, as is ammo

#

give it a spin and lemme know how the numbers feel!

#

remember, the goal is to make it around the same level of challenge, not much harder and not much easier, just tough in a different way
I'm mainly looking at possibly tweaking the damage enemies do (since the health drops are a pain to adjust lol)

flint surge
#

adjusted enemy damage to 85% of max from 75

flint surge
#

new version
realized I missed health drops for heavy enemies, those should be properly reduced now
also made it so reduced armour drops apply across all difficulties (since the armour absorption rate does too)

#

wait
I forgot to reduce the damage back to 75

flint surge
zinc verge
#

What is the easiest way to find and download new levels for eternal

flint surge
#

probably just go on nexus and browse

muted bobcat
#

I installed it, you'll be fine (I hope)

#

I might have a virus, I can't know for certain

#

but you'll be fine

#

why not?

#

ah, understandable

flint surge
#

tragic

stone socket
#

I feel that. Luckily I was able to run eternal

#

10 years old PC. I built it to LAST

#

I desperately need a new one though. It was good for one console cycle. I think that's pretty good

#

hoping my bonus next month is good enough to put a down payment for one

flint surge
#

made a new version of the mod. damage reduced back to 75%, armour absorption further reduced to 33%, armour drops reduced further to 25%

#

mostly just to test and see how it feels

#

I did the further reduced armour drops in an ugly way but I'll do it nicely later lol

flint surge
#

realized there was an error in the file, removed

flint surge
#

fixed. Armour drops are now worth half as much and drop in lower quantities. Also reduced health dropped by Maykr Drones

#

also an update of the previous version of the mod, only change being the Maykr Drone adjustment

flint surge
hollow barn
flint surge
#

i mean minecraft isn't a particularly light game in itself

slim scaffold
#

Hey I recognize some people here 😄

ember pivot
hollow barn
#

oh rly?

ember pivot
#

Purplers uploaded a video about that on YouTube.
Basically it was Optifine before, with the newer versions it's Iris & Sodium now, and if you want more, get Bobby

flint surge
#

another new version, this one is unique in that it's intentionally a bit easier, meant for use in more extreme challenges like advanced master levels or custom stages, since the mod is found to scale more harshly with them

lament oasis
lament oasis
honest ferry
#

Is it possible to install mods on Xbox?

valid yacht
honest ferry
#

Oh damn that sucks

pliant sundial
#

How about Nintendo?

brazen jacinth
#

pretty sure its pc only

fervent spruce
#

Technically you can mod on console but you'd need to change your console up a bit
Wouldn't really recommend it since the console makers tend to not like it, and drop support incase something goes wrong (which with modified consoles, has a higher chance)

#

You also won't really have access to PC mods and it'd be more just cheat engine i think? Idk

torpid inlet
#

How does one start modding this game?

fervent spruce
ember pivot
placid wigeon
#

Hey guys is there a functioning version of the Equip all runes mod atm? It's not working for me with my current mods list sadly and I can't figure out how to troubleshoot to get it to work.

Pasting the contents of the zip file for the Equip All Runes mod I got from here https://www.nexusmods.com/doometernal/mods/577?tab=description

Nexus Mods :: DOOM Eternal

Allows you to equip all runes at once, as well as support runes.

prisma vector
flint surge
#

look idk how I can make it more obvious it's safe

prisma vector
neat plank
#

Guys i have downloaded doom eternal from steam... Will running a mod from external site, in any chance, corrupt the game?

#

Can someone help?

stoic thicket
lament oasis
#

how do I write and load scripts into Doom Eternal console ?

#

I want to load scripts I wrote myself

lament oasis
#

Ohhh, I managed to pull it off hell yeah
Time to write arrays

flint surge
lament oasis
#

today's lesson, u can't execute Python from Doom Eternal console 😔

#

does this console have programming capabilities like variables, arrays, functions, control flow ?

slim scaffold
#

The parsing/execution of the console is very limited afaik

valid yacht
#

Should anything go wrong, just verify gamefiles on steam and everything will be normal again

#

As for savefiles, if you dont install custom levels, it should be fine

#

But of course, modding can always go wrong. You are lobotomizing the gamefiles afterall and install custom stuff

lament oasis
#

The main idea that I wanna make was

#

Doom eternal but I select a map and then endless battle on that map, kinda like Horde Mode

slim scaffold
#

oh, you're going to go down decl hell for that one 🙂

lament oasis
slim scaffold
#

But custom encounters and stuff like that def has been done before!

#

Ah, no so, the game basically runs based on decl files. These contain a bunch of "stuff" let's call it that tells the game when to spawn what enemy based on what triggers, or how materials work, or... pretty much anything really

#

@atomic bay, sorry for the ping, but can you help this fine gentleman along? He wants to get into modding with custom encounters etc. I know you have links ready to required tools etc 🙂

lament oasis
slim scaffold
atomic bay
# lament oasis does this console have programming capabilities like variables, arrays, function...

does this console have programming capabilities like variables, arrays, functions, control flow ?
No. The console only has commands ("functions", which will execute regardless of what came before and does not give any output that you can do other stuff based on) and variables (game settings/behaviour), and does not let you create your own commands/variables. It's not a scripting language at all.

I wanted to mod the game to make custom enemy encounters and my own battles, any tips how I can make those kinda mods then ?
For custom encounters and other "map entity"-mods, see here: https://wiki.eternalmods.com/books/5-level-modding
Beware that it's not exactly "straightforward" (e.g. you have to place and edit entities with a text editor, not a visual GUI/mapping tool), but I think that that link has most of our "map entity"-mod information.

decl ? I thought every mod was just a console script ? - ohhh, so how to write decl files ? can I look at some decl code ? [...]
Very few mods touch the console at all, actually. "Decl" files (or "declaration" files) contain various parameters/values and references to other declarations (like how much ammo a certain weapon has, which weapon mods a weapon has, what colour the HUD is, and much, much more), so that's what most mods touch - plus map entities for level mods, and images for texture mods, of course.

As for how to make declaration mods, this guide is a step-by-step tutorial on increasing the Chaingun's damage: #eternal-modding message

neat plank
flint surge
trim iris
#

Hi I have downloaded the free scroll macro executable and set the scroll down spam to holding space bar in bindings and then running it while running the game in which I use the console command to run the bind mouse wheel to down jump, but for some reason it does not seem to be working inside the game as when I run the macro and fire up the game, it does not bunnyhop automatically when I hit the ground while holding space bar. Am I missing something? Thanks

neat plank
tawny lance
#

How do I get slaughter maps

muted bobcat
#

Like every other mod

mortal torrent
#

Why can’t doom be in ssbu

prisma vector
unreal tapir
brazen jacinth
mortal torrent
ornate mural
prisma vector
flint surge
#

lmao

#

more like $3 or something probably

prisma vector
whole ruin
#

Hey guys! Does anyone of you have experience with the SAMUEL asset extraction tool for Eternal?

whole ruin
prisma vector
#

:3

honest ferry
#

This might be a stupid question but if I were to download mods on a USB and plug it into my Xbox would it work?

valid yacht
#

/Cleaned Some Offtopic
Please keep it channel-topic related only here

prisma vector
#

in the console is there a way to get infinite hammer ammo?

prisma vector
#

is there a way to edit the slayer stats like health and armor and maximum ammo for weapons?

#

or like a save file i guess i could edit?

hardy topaz
#

I will send you the link in a minute, I need to make breakfast.

#

...

vast iris
#

vo_French(France).snd you guys have this?

#

if so can i have one?

atomic bay
#

Right-click Doom Eternal in your Steam library, choose "Properties..." > "Installed Files" > "Verify integrity of game files", wait for it to finish, and wait for Steam to redownload the file.

vast iris
#

cant seem to launch my modder

vast iris
#

💀 still says im missing it on my mod launcher

#

ive been finding where i can get that but it only seems to show vo_english

#

if i cant mod then i wont be playing modded tbh

lavish drum
#

Steam should download it for you automatically, what’s up

vast iris
#

damn

lavish drum
#

Is it not downloading for you? Have you verified the integrity of your game's files?

slim scaffold
#

there's no language selection in eternal that does anything meaningfully like in other games where it doesn't download all the sound files

#

So by default you get all of them, so like everyone said, verify integrity

cursive sundial
#

Anyone wanna make a Eternal mod for me (if it doesn't already exist)

Willing to pay for your time/dev.

#

DM me if you are serious and want to make a few drakes.

slim scaffold
marble tapir
#

I have an idea for Isabelle from animal crossing throwing grenades and stuff rather than a shoulder cannon

quartz shadow
#

Is it possible to mod on console?

fervent spruce
#

Yes, but to do that you'd need to crack your console which is pretty risky and technically against PS TOS

valid yacht
#

No modding tools are made for console

And dont start this But it is possible cause
Yeah, its as "possible" as me finding a billion dollars randomly on the street.

quartz shadow
#

Thanks

icy oxide
#

So per say I wanted to hook up my PC to my oculus do some magic and play doom which I can do but I need a specific mod how would I mod it

dreamy quartz
#

Why does this seem like it would be? Fitting to add in doom eternal as a mod.

deft condor
weary scroll
#

suka

burnt panther
#

Bro...

wheat spear
wheat spear
#

Nah I suck at modding

deft condor
#

Beta alpha build

#

Whatever there will be a mod for it. The internet demands it

valid yacht
honest wing
#

anyone know how to fix this issue i keep getting, i verified my files and stuff

#

nvm i fixed it

slender violet
#

som1 help me like

#

setup multiple mods idkwhat to do and videos about ti don help

lucid hare
slender violet
lucid hare
#

Not at the moment

#

Are you trying to inject multiple mods?

#

Some can interfere with each other but the worst case scenario is that the game doesnt launch which can be fixed through the process of trial and error, but if you know a little bit you can determine what might be interfering

#

If you want to prioritize a mod from being interfered with, add a Z to the start of the mods filename

#

If thats what you need help with

ornate skiff
#

for some reason, my mods dont work

#

could someone help me

#

i think there might be something wrong with my files but im not sure

ornate skiff
#

nvm i was running the vanilla on steam and not the mod injector

indigo gust
#

does anyone know a solution to this? turning on my dlss seems to lower my fps further than native and also seems to cap it. also using dlsstweaks. Im trying to get the game to use DLAA but this doesnt seem normal. ive made sure that vsync isnt enabled and there is no dynamic resolution scaling enabled

toxic turtle
#

if i made a mod that made doomguy look like bob the builder as well as have the theme song play in all the cutscenes, would any of you play it?

ornate skiff
#

doom slayer was a virgin

#

this is cannon

wheat spear
ornate skiff
#

😔

winter flicker
#

who can advice pls for some cool mods fot doom enternal to make game harder and more attractive

trim ibex
#

kaiser campaign

prisma vector
#

anyone know where a reload script would be in a mod?

#

im trying to take out the take ammo thing so i have infinite ammo

muted bobcat
#

download the mod meath00k which will give you console commands
open console nand simply type the following: g_infiniteammo 1

#

to disable it exit the game or type g_infiniteammo 0

ornate skiff
#

my enemy randomizer mod isn't working for some reason

prisma vector
#

i already have meethook

atomic bay
runic moth
#

😘

valid yacht
prisma vector
#

me too

prisma vector
tranquil linden
#

Hey boys, how would i customize incoming enemy damage?

prisma vector
#

Idk. :/

agile obsidian
tranquil linden
#

Well that's one way to customize it but i would like higher damage

pearl junco
#

g_damagescaleaitoslayer 2.0

tranquil linden
#

Thanks, it works!

hot kettle
#

how do i fix this error?

fast plaza
#

did you follow any of the instructions below the error?

hot kettle
#

yes :(

fast plaza
hot kettle
#

should i be running a prior version?

#

wait a minute it might actually be build-manifest.bin - how would i go about making sure it doesnt get used by anything it shouldnt be?

fast plaza
hot kettle
#

but im on steam

strange gorge
#

can u mod doom for xbox on pc?

atomic bay
prisma vector
#

i have an issue with a mod its not workin for me

#

any1 : D

hearty pike
#

is there a different server for modding?

#

whats the best place to find and download mods?

atomic bay
bronze ermine
spiral bolt
prisma vector
# bronze ermine https://youtu.be/TEv7NQKAfs8?si=epQK6-Sg4SM-9uCO

Twogers - DOOM's Most Controversial And Disturbing Mod

In today's video, we are going to dive into one of the most controversial DOOM mods I've ever found. It features Pepe the Frog in a sentient mod so it definitely deserves a spot on one of the most disturbing DOOM mods ever created. Enjoy.

Join The Patreon here: https://www.patreon.com/deci...

▶ Play video
vague wyvern
#

He can't keep getting away with this.

vague wyvern
atomic bay
#

Nexus Mods uses "use a web browser to download a zip file, place it in the "Mods" folder, and run EternalModInjector to install it".
I think that Nexus Mods has a Vortex Mod Manager tool, yes, but last I heard, its support for Doom Eternal was dodgy at best. 🤷

wicked helm
golden lodge
#

Is there a mod to refill all ammos at the beginning of a mission ? It's kind of a shame the BFG feels unplayable because a part of the game don't have any way to refill your BFG ammo, so i would like to have a way to use at least 2 charge of it without bothering to start a mission with infinite ammo cheat or smthg to reload it constantly 😦

muted bobcat
prisma vector
#

Hey, i am having an issue where the game looks horrible on Ultra settings and a 4k monitor. This is what it's supposed to look like: https://youtu.be/EI1ti-GnYjo and this is how mine looks like: https://imgur.com/a/68EsEc5 Any help would be appreciated

🎮🌟 Experience Realism: Doom Eternal with Ray Tracing Enabled! 🌟🎮

🔥 Join us in an immersive journey into the thrilling world of Doom Eternal! In this video, we delve into the breathtaking visual enhancements and realism that Ray Tracing technology brings to this epic game. Prepare to witness Doom Eternal like never before, with Ray Tracing takin...

▶ Play video
golden lodge
#

I would give it a try myself tbh, but I couldn't find any tutorial on how to start, except for visual and sound modding, not very interresting for my case

muted bobcat
golden lodge
#

honestly it's such a shame there is not more documentation

#

I would really like to make my own mod to tweak so little thing the game didn't have time to balance properly 😅

#

Like support runes in the main game, 4 charge hammer for all game modes, etc

prisma vector
#

Hey, i am having an issue where the game looks horrible on Ultra settings and a 4k monitor. This is what it's supposed to look like: https://youtu.be/EI1ti-GnYjo and this is how mine looks like: https://imgur.com/a/68EsEc5 Any help would be appreciated

🎮🌟 Experience Realism: Doom Eternal with Ray Tracing Enabled! 🌟🎮

🔥 Join us in an immersive journey into the thrilling world of Doom Eternal! In this video, we delve into the breathtaking visual enhancements and realism that Ray Tracing technology brings to this epic game. Prepare to witness Doom Eternal like never before, with Ray Tracing takin...

▶ Play video
slim scaffold
#

could you explain what looks bad?

prisma vector
#

Also, all my drivers are updated, i have a RTX 4090 and 64gb of ram and i have never had this issue before

slim scaffold
#

I'm guessing you've gone into the settings and just set it to ultra nightmare at 4k with raytracing on?

slim scaffold
#

well, if you want to emulate that video, you'll need a stupid sharpen filter

#

because that's what they're doing, and it looks like ass

#

Your screenshot looks way better imho, as it should

#

Also can you send a screenshot here, because that imgur is a pain in the ass

prisma vector
slim scaffold
#

send a screenshot in discord, just paste it here

slim scaffold
prisma vector
#

Another comparison, this is a video where the game looks what it's supposed to: https://www.youtube.com/watch?v=emARlmvBr6o and the screenshot is my game

A small gameplay of me playing DOOM Eternal's Super Gore Nest on Ultra Nightmare at 4K on NVIDIA's latest GeForce RTX 4090 graphics card and getting around 200 FPS.

►www.facebook.com/wccftech
►www.twitter.com/wccftech
►www.youtube.com/WccftechTV

Visit us daily at www.wccftech.com for the absolute latest in PC Hardware, Gaming, and Mobile News ...

▶ Play video
#

And i understand that the gray tint is a rendering mode but the textures and lighting just look a lot better in the video than in my screenshot

slim scaffold
#

I don't think you have rtx enabled

#

Look at a shiny floor somewhere, or a glass mirror

#

take some screenshots of your settings dialog

prisma vector
#

Also i am having issues with the glory kill effect being "grainy" like in this screenshot

slim scaffold
#

I... have never stopped to look at that

prisma vector
#

Belive me or not but it's pretty noticeable in game

slim scaffold
#

show screenshot of the settings, esp where the raytracing settings are

prisma vector
slim scaffold
#

dlss is probably the culprit

#

what other settigns are there?

#

ah if you can turn it off, turn it off

prisma vector
slim scaffold
#

turn dlss off

prisma vector
slim scaffold
#

well, the video looks fucked imho, he has some sharpness bullshit turned on

#

Or some other filter in his recording software

#

Your screen is setup correctly with hdr etc?

prisma vector
#

I don't personally use hdr though

slim scaffold
#

your screen has it and its enabled in the game?

prisma vector
#

My screen has hdr but it's disabled in game

slim scaffold
#

ah yeah enabled hdr is disabled

#

enable that, and possibly also vsync

#

and I thought resolution scaling had an off setting?

prisma vector
slim scaffold
#

lemme check rq what the defaults are

#

Can't check right now, crap

#

do a restore defaults, set to ultra quality and enable hdr

#

try that first

prisma vector
#

Whatever, i will just play with those graphics and maybe it will miraculously fix itself

slim scaffold
#

like I said, don't compare to the video

#

They used some silly effects for the clicks or something

#

As long as HDR is enabled in game it should look fine

prisma vector
slim scaffold
#

idk, that video looks sus

#

Join Alex Battaglia for a deep dive into Doom Eternal's brilliant ray tracing upgrade - see how idTech 7 has evolved for the next generation of hardware, how to optimise the game for the best experience - and see how id Software as adapted its RT implementation for Xbox Series X and PlayStation 5.

Cheatengine Table: https://fearlessrevolution.c...

▶ Play video
#

I'd check this as a comparison, I trust those guys way more than some random youtuber

prisma vector
#

Well i got it to look pretty decent without hdr

#

But my issue with the glory kill effect still remains

slim scaffold
#

why wont you enable hdr?

dense igloo
#

Does anyone have a good tutorial on modding eternal?

prisma vector
slim scaffold
#

How can you not?

#

OK nvm, to each his own

atomic bay
summer lichen
#

I got a great idea

#

So instead of glory kills its glory finishers

spiral bolt
#

No horny, just killing demons

dense igloo
#

I'm sorry wha?

slim scaffold
deft lava
#

how about no

valid yacht
#

Hey @atomic bay sry for the ping mate. Long time that ive been doin anything with mods.
But i remember there was a time when you could somehow activate more console commands.

I do have the console, but wanted to play around a bit more.
Wondering if you could point me in the right direction.

Would really appreciate it MarauderAyayaya

atomic bay
#

To unhide hidden console commands/variables, simply run EternalModInjector (https://gamebanana.com/tools/7475) once.

If you're interested in chrispy, noclip, notarget, or anything starting with mh_, those are "new" commands added by meath00k, not just "hidden by default". Right-click Doom Eternal in your Steam library, choose "Browse" > "Manage local files" to open File Explorer in your -/DOOMEternal folder, and place meath00k (https://github.com/brongo/m3337ho0o0ok/releases/latest)'s "XINPUT1_3.dll" file into this folder. (That will also unhide hidden console commands/variables even if you haven't used EternalModInjector.)

valid yacht
#

MEATHOOK! THAT WAS IT! Man! Thank you so much satisfacdoom

maiden grove
#

Hello guys i just downloaded this mod for unlocking everything in the game but nothing shows up in my game i used vortex and also enteral mod injector but both didn't work to show the content in my game

hollow pollen
#

Help !

#

How do I remove "Keep the dead" mod ?

muted bobcat
#

Can't you remove it like any other mod?

hollow pollen
#

I've deleted the folder and load the game with mod injector to be sure but nope, the mode is still there (also please, tag me if you answer, I don't have notifications from this channel)

outer fjord
#

anyone got the link for the newest mod injector? i have apparently not played modded eternal for 2 years

#

nvm i found it. ignore me

prisma vector
median forge
#

it's set to static at 100% scale anyway so it isn't doing anything

prisma vector
#

Well

#

Damn

slim scaffold
#

oh yeah, I'd still turn that off though

prisma vector
hollow pollen
slim arch
#

hi guys how ı dowload co-op mod into doom eternal(gamepass version)

#

pls someone tell me pls

fervent spruce
#

isn't there a guide for how to mod gamepass on the discord

slim arch
#

ok thx

vital matrix
#

somebody please add doom armor to skyrim

shrewd wasp
#

first day modding and uhhhh

zinc plinth
#

Wtf am I looking at

ornate skiff
#

how do i launch the game without my mods?

quaint lotus
#

or uninstall them temporarily lol your choice

ornate skiff
#

thanks

ionic night
#

vote for any weapon modded skins and which looks better(and best) for you

#

1:🔴

#

2:🔵

#

3:⚫

#

4: ⚪

fervent spruce
#

Why?

ionic night
#

im just asking if it looks good

#

since We don't have the ability to vote

ionic night
#

btw the vote will take about 12/24 hours

valid yacht
valid yacht
#

If anyone has the same bug, where your profile data isn't loading with +com_skipIntroVideo 1

https://github.com/Official-KEX/doom-eternal-short-intro-mod
Replaces the loud and 30s long Boot/Startup-Video with a 3 second clip

This will probably only be useful for a few people, but:
Using the "Launch Option Parameter" +com_skipIntroVideo 1 has the potential to, for whatever fucking reason,
break your savegame or make the game not load your profile. Replacing the intro video with a shorter video,
instead of skipping it, seems to fix the problem.

At least for me it works. Thats why im sharing it with others.

lucid hare
#

I just delete the intro vid

shy hearth
#

how hard is it to mod eternal on pc?

valid yacht
valid yacht
#

Install them or make them

shy hearth
valid yacht
#

Super easy!

#

Especially with the steam version

shy hearth
#

how do i do it on steam?

valid yacht
#

I just woke up a few minutes ago, would love to help ya out right now. But i gotta wake up first kek

shy hearth
#

all good lol im just curious

atomic bay
#

DOOM Eternal now has an official PC mod support preview!
See these pages for more information, and how to opt in to DOOM Eternal's PC Mod Preview on Steam and on Microsoft Store/Xbox Game Pass:
Steam announcement: https://store.steampowered.com/news/app/782330/view/4328607063611272123
Official FAQ: https://idstudio.idsoftware.com/faq/doom-eternal-mods#how-do-i-opt-in-to-the-microsoft-store-pc-mod-preview
Afterwards, you can switch to the "Mods" tab at the top of DOOM Eternal's new launcher, click "Browse" on the left to download mods, click on mods in the "Installed mods" area to activate them, and click "Launch with active mods" to play with them.

-

To install EternalModInjector:
Alternatively, if there's a specific EternalModInjector mod that you want to use, which hasn't been released for the official PC Mod Preview yet, then you can still install EternalModInjector (even if you're opted into the PC Mod Preview!).
Right-click DOOM Eternal in your Steam library, and choose "Manage" > "Browse local files". This will open a File Explorer window in your DOOM Eternal installation. Then, download EternalModInjector from https://gamebanana.com/tools/7475, open the zip archive, and drag all files and folders from it into your DOOM Eternal installation. Merge the "base" folder with the existing one when prompted. You should end up with "EternalModManager.exe" in the same folder as "DOOMEternalx64vk.exe".
Download DOOM Eternal mods from GameBanana, Nexus Mods, et cetera, place the unextracted zip files into the "Mods" folder in your DOOM Eternal installation, open EternalModManager, and click "Run mod injector" to install the mods.

🐧 If you use Linux/Steam Deck, see here instead: https://github.com/leveste/EternalBasher/releases/latest
🪟 If you use the Microsoft Store (Xbox Game Pass) version of the game, see here instead: https://gamebanana.com/posts/10737067

valid yacht
#

This

#

Thanks you absolute legend 💛

ionic night
#

the next vote is about the viewmodal mod created by COGSpartan130

#

pick which one is better, the viewmodal with sensitivity changes or without the sensitivity changes?

#

A:doomguy_grin- with sensitivity changes

#

B:dealguy- without sensitivity changes

valid yacht
#

Always wanted to make a external HUD, so i just started this project

#

Super basic rn, just reads the memory and displays the value, but hey, gotta start somewhere i guess

valid yacht
#

Can anyone help a buddy out with some pointers/offsets?

quaint lotus
#

need a tutorial to install mods on deck

marsh sorrel
#

Hey everyone where's the Meathook by chrispy download? I can never fkin tell how github works, I never see any download button

atomic bay
atomic bay
#

Yes. Just place the DLL file into the same folder that "DOOMEternalx64vk.exe" (the game itself) is in. 👍

marsh sorrel
#

alright thanks

#

preparing Kaiser campaign you know

it's time.

marsh sorrel
#

I just dont wanna mess anything up

atomic bay
#

Yes, replace everything. 👍

marsh sorrel
#

I just wanna play man

#

I'm just wondering if I actually HAVE to do it

fickle rock
marsh sorrel
#

GodDAYUM why is the installation taking so long

#

Also, can you just turn the Kaiser campaign on and off? Or you'd have to uninstall the whole thing

marsh sorrel
#

Guys can you install all mods via the injector and just placing the rar into the mods folder? Im trying to get some reskin mods now

valid yacht
#

What modinjector basically does:

  1. it "open up your gamefiles"
  2. Adds the modded content into the gamefiles, overwriting the original stuff
  3. Puts it back together
  4. signs it, so the game thinks its all goodie

The game has no idea that the "mods folder" even exists, as it only care for the gamefiles

marsh sorrel
valid yacht
marsh sorrel
#

Alright

valid yacht
#

You can look inside a zip file, if it looks something like this, it should work

marsh sorrel
#

but most of it did work I think?

valid yacht
#

Just make sure to give the nexusmods page a good read (Even tho some are seriously lacking with even writing a basic fucking readme)

marsh sorrel
#

Ight Imma head out for now

valid yacht
#

good luck in your endeavors

marsh sorrel
#

Meanwhile everyone please recommend me some funny silly reskin mods, be it for weapons or demons or anything. I wanna make my game look fucking stupid lmao

prisma vector
atomic bay
# marsh sorrel How long does the verifying integrity of doom eternal take you? The mod injector...

How long does the verifying integrity of doom eternal take you? [...]
Until it is done.
(I don't remember, but maybe a quarter-ish? 🤷)

[...] The mod injector says i have to do it but its so slow - I'm just wondering if I actually HAVE to do it
In what context? You shouldn't need to do that the first time that you use EternalModInjector - only when a game update happens at some point after you've used EternalModInjector, or if some kind of error happens.
(You've probably already verified the game files by now, though, so it'll be hard to show me where it says it.)

Also, can you just turn the Kaiser campaign on and off? Or you'd have to uninstall the whole thing
To uninstall Kaiser Campaign - v2.33, simply open -/DOOMEternal/EternalModManager.exe, disable the mod, and click "Run mod injector".
To uninstall Kaiser Campaign Silly String - 2.33, you have to remove its files from -/DOOMEternal/overrides/. If the only thing in your "overrides" folder is Kaiser Campaign Silly String - 2.33, then you can simply rename the folder to something other than "overrides", and then rename it back to "overrides" to re-install it.

Guys can you install all mods via the injector and just placing the rar into the mods folder? [...]
No. EternalModInjector doesn't support RAR archives, only zip archives.
But if it's a zip archive, then it should work that way. 👍 (Unless the mod's description has specialised installation instructions.)

glad nimbus
#

can u mod on steam

marsh sorrel
#

Bro I've been afk for a whole day and not a single person here knows any fun mods 💀💀 (besides trollknight thank you)

prisma vector
#

eternal modding is hard tbf

valid yacht
glad nimbus
#

thanks

valid yacht
marsh sorrel
#

not just here, but in any game fandom anywhere

#

it's sad honestly

dapper arch
#

does anyone know how to get the pistol

valid yacht
#

got removed from the gamefiles

dapper arch
#

dang

dapper arch
#

is there a mod to add the original doom reload sounds into the game?

valid yacht
#

oh u said only the reload sounds, idk about that

dapper arch
#

ill look at nexus

valid yacht
#

lemme know if u found something

dapper arch
#

there are 13 mods though one adds the pistol

valid yacht
#

ohh poggies

dapper arch
#

no funnies though

valid yacht
dapper arch
#

nevermind the pistol has a funny mode

#

I can choose between overide and classic

valid yacht
#

I never tried the pistol myself, only saw videos

dapper arch
#

same

#

I need to find the mod injector though

valid yacht
#

pins

dapper arch
#

thats wierd me screen violently shook

#

yay pinned

#

okay im debating to choose classic override or overide vanilla

sick yoke
bronze ermine
ionic night
#

best setup in the worlddealguy

dapper arch
#

im going insane

#

ive been trying to get the mod injector to work for 12 hours

valid yacht
dapper arch
valid yacht
#

Steam Version? XBOX Version?

dapper arch
#

steam

valid yacht
#

Verified your gamefiles?

dapper arch
#

yep

valid yacht
#

Did you download the modinjector from the link provided in the tutorial?

#

Also, it says through the XBOX app o.0

#

Either you are trying to use the Steam Version of modinjector on a Microsoft Store installation, you downloaded a older version of it, or youre running a cracked game (lol)

That would at least be my guesses

#

nvmd, the man the myth the legend is already typing KEKWRomero

atomic bay
valid yacht
#

Just out of curiousity, i looked at how one would mod the gamepass version.
MS is actually mental for "lockbit encrypting" parts of your own OS/SSD even tho you are literally the administrator of your PC lol

atomic bay
# valid yacht Also, it says through the XBOX app o.0

It automatically says that if it can't find steam_api64.dll. (Seeing as it can't find any .resources files either, I'm guessing that EternalModInjector is just not in a full Doom Eternal installation - checking whether the game launches at all will let us know whether the game was uninstalled/is missing files or EternalModInjector is just in a wrong directory. There are also other possibilities than that, though.)

valid yacht
#

Yeah, a bit weird, if they said they "Verified Gamefiles", yet modinjector cant detect the stuff that should be there

#

What would happen if one would try to mod a "cracked version" (Of the latest version) PepoG
Purely hypothetical of course

atomic bay
#

Hugo Martin would personally come to your house and take you to the Unfun Zone™.

valid yacht
#

i would imagine it wouldnt work, as modinjector wouldnt work with a "modified .exe"?

#

i better stop asking, dont wanna get in hot waters

valid yacht
dapper arch
#

ive been slowly going through everything and it doom runs beautifully

#

its been giving me the same message for the past hour

valid yacht
#

Do you have those files in /DOOMEternal/base/?

dapper arch
#

yes I do I have all of those

valid yacht
#

Somethings seriously wrong then...
I never had any problems with modding the basic ass steam version

dapper arch
#

Im going to delete and re install mod injector

#

see what happens

valid yacht
dapper arch
#

I have that exact one

#

and sorry for being brain damage this is the first time Ive tried to do this to doom eternal

valid yacht
#

And all of its content needs to be extracted into the main DOOMEternal-Folder.
Should look something like this:
X:\SteamLibrary\steamapps\common\DOOMEternal
or
C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal

atomic bay
# dapper arch yes Im able to do that easily

Right-click Doom Eternal in your Steam library, and choose "Manage" > "Browse local files". This will open a File Explorer window. Is this the folder that you have EternalModInjector installed in?
- If no, you're installing EternalModInjector in the wrong folder. Install it in this folder instead.
- If yes, I think that you have anti-virus software that might be "sandboxing" unknown programs. Try temporarily disabling your anti-virus to test (remember to re-enable it afterwards!), or adding -/steamapps/common/DOOMEternal/ and its subfolders to your anti-virus' whitelist. Edit: Another possibility is that EternalModInjector's programs were "blocked" by Windows, and you had to right-click each EXE, go to the properties, and "unblock" them one by one.

valid yacht
#

ohhh true... i always forget how shitty some anti viruses can be with their own little thingys

dapper arch
#

yeah im going to try that

#

I got it running

valid yacht
#

hell yeah, what was the fix?

dapper arch
#

I just had to re install the mod injector

valid yacht
#

BRUH

dapper arch
#

and I stopped all of the windows anti virus software that was killing my computer

#

also it was steam trying to say I didnt buy the game

#

so I sorted all of that stuff out with steam support

#

and got my copy of doom eternal back

valid yacht
#

btw. @atomic bay i wanted to ask you something
If i extract all the .resources of DOOMEternal, and put the extracted folders into the /base/ folder
Either with "EternalResourceExtractor" or "SAMUEL", will the game recognize the extracted files?
And if so, which one does it respect more? plain files or the original files?

just wanna poke around a bit without needing to make a mod everytime :D

dapper arch
#

yippee I finally got my pistol

valid yacht
#

hm... :/
The extracted ones are different from what i have in the mod someone made for me

#

mostly wanna edit strings and textures/images >.<

atomic bay
# valid yacht btw. <@547094407921401864> i wanted to ask you something If i extract all the .r...

[...] If i extract all the .resources of DOOMEternal, and put the extracted folders into the /base/ folder [...] will the game recognize the extracted files? [...]
No, the game won't read loose files from there.

If you have meath00k installed, though, then you can load (some*) loose files from -/DOOMEternal/overrides/, e.g. -/DOOMEternal/overrides/generated/decls/weapon/weapon/player/shotgun.decl. This will override vanilla files and files installed via EternalModInjector - but it's easy to get patch/map files mixed up this way (e.g. using a file from "gameresources" instead of "gameresources_patch1"), and it may be harder to separate your mod afterwards (e.g. if you have files that belong in "gameresources", "gameresources_patch1", and "e1m1_intro" at the same time; they'd all be in the same "overrides" folder when loading through meath00k, while EternalModInjector-style mods should have them in their respective folders).

I personally just re-run EternalModInjector when I edit/test mods. meath00k's "overrides" functionality can be nice to work faster on one or two files at a time, though - especially map .entities files, which can be reloaded without rebooting the game that way. (There's also a meath00k command to reload .decl files, but I don't know how that works.)

* Specifically map .entities files (uncompressed) and .decl files. I don't think that meath00k loads textures or anything else.

#

­

hm... :/ The extracted [string files] are different from what i have in the mod someone made for me
Doom Eternal's text string files are in a binary format. EternalModInjector mods use a raw-text JSON file with different formatting (and file path) instead.
Seeing as you're in a specific Discord server, I'd suggest checking #847476834928558100 message . (For anyone not in that server, see https://wiki.eternalmods.com/books/2-how-to-create-mods/chapter/string-modding, but I think that some sections of that are outdated. 😿)

mostly wanna edit [...] textures/images >.<
See https://wiki.eternalmods.com/books/4-texture-modding or https://youtu.be/KatwW-V0eME.

valid yacht
#

ohhhhhhh BOI!
lmao, thats a lot more complicated than i thought it would be kek

#

But im gonna try anyway!
Its crazy how this game keeps me entertained for hundreds of hours and even when im not playing im playing around with it in all different kind of ways haha

#

Truly getting my moneys worth here :D

#

Thanks for helping!

atomic bay
valid yacht
#

Did that yesterday, basically doing all steps myself, but compared the outcome with a mod that worked, just changed some words, to see if it works

The one that worked (This one someone made for me, - the Beth/id logo were also replaced):

{
  "strings": [
    {
      "name": "#str_swf_guis_presents_GHOST71661",
      "text": "PROUDLY PRESENTS",
    },
    {
      "name": "#str_swf_guis_an_GHOST71659",
      "text": "A",
    },
    {
      "name": "#str_swf_guis_game_GHOST71660",
      "text": "STREAM",
    }
  ]
}

That one doesnt work(the one i made myself):

{
  "strings": [
    {
      "name": "#str_swf_guis_an_GHOST71659",
      "text": "GAMERESOURCES AN"
    },
    {
      "name": "#str_swf_guis_game_GHOST71660",
      "text": "GAMERESOURCES GAME"
    },
    {
      "name": "#str_swf_guis_presents_GHOST71661",
      "text": "GAMERESOURCES MOD"
    }
  ]
}
#

and nothing worked in my mod :/

atomic bay
#

"KEXMOD.zip" contains gameresources_patch1/KEXMOD/strings/english.json, but that should be gameresources_patch3/EternalMod/strings/english.json instead.

(The first folder technically doesn't matter, as EternalModInjector redirects string files to gameresources_patch3 for you. The second folder matters, though - "EternalMod" isn't a wildcard, it's a special name that lets EternalModInjector know that it's a special file.)

valid yacht
#

And i thought the "EternalMod" was a generic "name your own mod" thing xD

#

Just need to figure out the images thing then, i tried to understand the process, based on the wiki u posted, but the autoheckingtexture thingy just gave me ".tga" files, not those weird one PepoG

atomic bay
# valid yacht ohhhhhhhhhhhh, i see! Yeah, i was wondering "How the fuck does the modinjector k...

[...] Yeah, i was wondering "How the fuck does the modinjector know where to inject this into" Especially with the "e1m1_intro"
"e1m1_intro" refers to -/DOOMEternal/base/game/sp/e1m1_intro/e1m1_intro.resources, which is a container for the first map only - which is where the first map's cutscene's logos are, I assume.
("gameresources_patch3" refers to -/DOOMEternal/base/gameresources_patch3.resources, which is a global container used in all maps, but doesn't contain "per-map" data.)

Just need to figure out the images thing then, i tried to understand the process, based on the wiki u posted, but the autoheckingtexture thingy just gave me ".tga" files, not those weird one
Auto Heckin' Texture Converter expects you to give it an image file that has that stuff in its filename (and uses that to determine what texture format to convert the image to).
So, you would feed it a PNG file that's already named "title_bethesda.png$bc7$streamed$mtlkind=legacyflashui", and it should(?) give you a file with either that name or something similar. In the latter case, just rename the resulting file to "title_bethesda.png$bc7$streamed$mtlkind=legacyflashui" when putting it into your mod.

(When exporting images from Doom Eternal's files, Vega does not keep those $-parameters in the filenames, but SAMUEL does. I think that texture-modding guides only talk about Vega, though. 😿)

valid yacht
#

Like... why mention VEGA in the tutorial if it doesnt even work cryingcaco

#

In any case, with that new earned knowledge, im gonna try it again after my food arrived.
Again, thank you so much satisfacdoomMarauderAyayaya

atomic bay
# valid yacht yeah but how does modinjector draw the conclusion that: "``e1m1_intro\textures\s...

yeah but how does modinjector draw the conclusion that: "e1m1_intro\textures\swf_images\worldguis\<images in this folder>" is related to: "/base/game/sp/e1m1_intro/e1m1_intro.resources" ??? [...]
Basically, it looks for .resources containers in all of -/DOOMEternal/base/, and looks at their filenames - plus special handling for letting "dlc_hub(_patch1)" target -/DOOMEternal/base/game/dlc/hub/hub(_patch1).resources, to not conflict with the non-Ancient Gods "hub" containers.

I also noticed, from all the tools so far, to extract stuff, SAMUEL kinda is the masterrace
There are several file types that it doesn't export/extract (including rigged models - which Vega supports), and it doesn't give you Doom Eternal's raw versions of files (e.g. it converts images/models to standard PNG/OBJ formats), so there's still use for EternalResourceExtractor and Vega.

But yes, if you're mostly interested in .decl, .entities, and (converted) image files, SAMUEL is very good. 👍

Like... why mention VEGA in the tutorial if it doesnt even work
I think that the tutorial was made before SAMUEL was a thing, and then it just hasn't been updated to mention SAMUEL instead afterwards.

smoky jolt
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i keep getting some id rehash thingy majig and theres no answers anywhere

valid yacht
smoky jolt
#

it comes up whenever i use mod manager or injector

atomic bay
#

Right-click -/DOOMEternal/base/idrehash.exe in File Explorer, and choose "Properties". In the window that pops up, in the "General" tab, is there an "Unblock" checkbox? If so, enable it, click "Apply", and repeat this for all EXE files in the "base" folder (and for EternalModManager in the "DOOMEternal" folder).

smoky jolt
#

got it, will message if i need help or if it works

smoky jolt
atomic bay
#

If -/DOOMEternal/base/idrehash.map exists, delete that file (but don't delete the EXE file).
Then, try to temporarily disable your anti-virus (or add the -/DOOMEternal/ folder and subfolders to its whitelist), run the EternalModInjector batch file normally, run it as an administrator afterwards if it didn't work, and then re-enable your anti-virus afterwards.
If that still doesn't work, make sure that your account has read and write permissions for the -/DOOMEternal/ and -/DOOMEternal/base/ folders, then try again.

smoky jolt
#

is there anyway for me to call someone and do a walkthrough with them or you cause nothing is working and i think im doing it all wrong

tribal lichen
#

so do i have to run modinjector each time to use mods, or after the first time, can i just run it from steam?

valid yacht
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once you have the mods installed, you can simply run the game from steam

tribal lichen
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to remove mods, do i just delete the folder from the mods folder in the directory, or is there a more complicated way of doing it?

valid yacht
gusty hinge
#

🤓

prisma vector
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Currently working on a mod that enhances ai and makes it more challenging and interesting, new weapoint, different projectiles and so on, if someone is interested hit me in dm to try it out!

waxen flicker
#

Does having mods still allow Steam achievements?

brazen jacinth
#

yes

naive lantern
#

Hello

round dew
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Does anybody know good mods that give more health and ammo?

smoky jolt
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i need help:

atomic bay
#

Right-click -/DOOMEternal/base/idrehash.exe in File Explorer, and choose "Properties". In the window that pops up, in the "General" tab, is there an "Unblock" checkbox? If so, enable it, click "Apply", and repeat this for all EXE files in the "base" folder (and for EternalModManager in the "DOOMEternal" folder).

If that doesn't fix it and -/DOOMEternal/base/idrehash.map exists, delete that file (but don't delete the EXE file).
Then, try to temporarily disable your anti-virus (or add the -/DOOMEternal/ folder and subfolders to its whitelist), run the EternalModInjector batch file normally, run it as an administrator afterwards if it didn't work, and then re-enable your anti-virus afterwards.
If that still doesn't work, make sure that your account has read and write permissions for the -/DOOMEternal/ and -/DOOMEternal/base/ folders, then try again.

smoky jolt
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sorry for your troubles it has FINALLY worked! 🙌

glad stirrup
#

i like the game how it is

slim scaffold
#

he said in a modding channel

valid yacht
smoky jolt
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just got this in my mod injector

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ive restarted my pc and made sure to close all programs and left only the file explorer and mod injector open

valid yacht
smoky jolt
valid yacht
#

oh my bad, didnt read all the way up

atomic bay
# smoky jolt just got this in my mod injector

just got this in my mod injector
Which mods are in your "Mods" folder/in EternalModManager? Do all of the mods work individually (i.e. when only installing one mod at a time)? And what happens if you open EternalModManager, click "Advanced options...", enable "Enable slow mod loading mode" and "Disable multi-threading", click "Save mod injector settings", close the options window, and run EternalModInjector afterwards?

[...] Zwip-Zwap told me to run it as administrator [...]
Only if running it normally didn't work, after following the steps leading up to that.

smoky jolt
smoky jolt
smoky jolt
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for some reason i deleted some mods and now it works fine, i guess nexus and gamebanana can't mix???

atomic bay
#

They can. There was either a problem with how many mods you had (regardless of where they came from), or a problem with a specific mod.

split fable
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i have some questions about modding first will htis get rid of my progress second how can i revert the mods

brazen jacinth
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game progress is unaffected. just take the mods out of their folder and run the mod injector again to get rid of them

split fable
brazen jacinth
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if you do custom campaigns like that usually its recomended to use a new save instead of using your main one. I only use my main save for standalone levels since campaigns either start you with everything maxed out or very quickly give you the weapons

violet thicket
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and skips over them

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Im just trying to run reshades so doom would look better

brazen jacinth
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I've only used reshades once. Did you install the reshade program itself? probably the only advice I can give since I got rid of it shortly after for performance reasons

violet thicket
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every single one of them just get skipped

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send it to me in dms

brazen jacinth
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kk

median rain
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Bonjours, est-il possible d accéder a d autre master level ou des niveaux modde pour plus de difficulte?

stoic rampart
#

je ne pense pas

valid yacht
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Please keep it english only here. As we do not have the staff members to properly moderate languages, other than english and the currently available ones in the international chatrooms.
Thank you for your understanding @median rain @stoic rampart! MarauderAyayaya

stoic rampart
#

oh cool

ionic night
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@valid yacht I have a bug thats not working, can you please help?

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it implies to all of the intros including the reset except the default

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the rest of them

stiff plaza
quaint lotus
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yall want a good time

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play unholy urdak trust me bro

muted bobcat
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I'm not being ironic

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idk929 spent like 16 months on it

split fable
#

lets just say i have a mod installed already but i want to add another mod to that do i just add it the the folder and click on the injector?

quaint lotus
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yeah pretty much

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however some mods conflict with others so be careful

split fable
#

ah'

tribal lichen
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this looks cool

prisma vector
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DOOM Eternal if it was good:

ionic night
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idk what to do

stiff plaza
muted bobcat
ionic night
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what about the meathook7k mod

hallow heron
#

Question about Mods.

If I reinstall my Doom Eternal in the new Laptop, does that mean my entire mod will be gone?

stiff plaza
#

Yeah

hallow heron
#

But mod like for unlocked weapon skin remains?

stiff plaza
hallow heron
stiff plaza
hallow heron
#

And never mind, Hellforged that I got via Mod is gone and it returns into default.

plush thicket
shrewd tide
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im trying to figure out how to mod my game but when i install the mod injector every single guide i find on youtube gets a bunch of stuff like an eternal mod manager and i just get this, eternalmodinjector_75cee (1)

atomic bay
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"eternalmodinjector_75cee" is a zip archive. You have to open it with File Explorer, 7-Zip, WinRAR, et cetera, and then drag all of its contents into your Doom Eternal installation.

shrewd tide
#

it gives me an error command every time i try that

unreal lintel
#

Question: What kind of weapons have you thought of adding to the new Doom game coming in 2025?

prisma vector
#

I have a problem trying to convert a wav file to wem using thw wwise converter. I put the file in 'input' but when I press convert.bat it says '"C:\Program Files (x86)\Audiokinetic\Wwise2023.1.5.8522\Authoring\x64\Release\bin\WwiseCLI.exe"' is not recognized as an internal or external command,
operable program or batch file.

atomic bay
blissful bane
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can someone mod me into doom eternal?

ornate skiff
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@atomic bay it keeps telling me to us the patcher but that doesnt work

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every time i try, it tells me an error ocurred

atomic bay
#

Right-click -/DOOMEternal/base/EternalPatcher.exe in File Explorer, and choose "Properties". In the window that pops up, in the "General" tab, is there an "Unblock" checkbox? If so, enable it, click "Apply", and repeat this for all EXE files in the "base" folder (and for EternalModManager in the "DOOMEternal" folder).

Then, open -/DOOMEternal/base/EternalPatcher.exe through File Explorer, click "Patch", and select the "DOOMEternalx64vk.exe" file in the "DOOMEternal" folder. If you still get an error, please show me a screenshot of it.

ornate skiff
#

okay brb

ornate skiff
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this is the same thing that it told me before

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@atomic bay PLEASE

atomic bay
# ornate skiff

["An error occured while patching the game executable"]
In the "DOOMEternal" folder, delete the "DOOMEternalx64vk.exe" file. Then, right-click Doom Eternal in your Steam library, choose "Properties..." > "Installed Files" > "Verify integrity of game files", wait for it to finish, wait for Steam to redownload the file that you deleted earlier, and try again.

If it still doesn't work, your anti-virus might be "sandboxing" EternalPatcher (preventing it from modifying any files). Temporarily disable your anti-virus, open EternalPatcher again, and try to patch the game again. Does that work? (Regardless of whether it worked, make sure to re-enable your anti-virus again afterwards.)

@ Zwip-Zwap Zapony PLEASE
"Please" be patient.

ornate skiff
#

alright srry

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it worked

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thank you, youre my hero

misty elk
#

Bethesda allowed modding?

plush thicket
#

you can play with mods

prisma vector
#

battlemode slaughter tour is kicking my ass rn 🫠

valid yacht
floral imp
#

so how does one get the tools to make mods? i might just be dumb and have missed something

wispy zealot
#

^

silver glade
#

either that or nobody has figured out steam's UI lol

wispy zealot
#

if you announce it, why do you not release it, a lot of people have been waiting to make mods