#eternal-modding
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..yes
One message removed from a suspended account.
Ain't no way
Can't wait for that to drop.
I see it as a breath of fresh air.
God no...
Is there any way of getting in contact with Kaiser the guy who made the kaiser campaign, I'm playing cultist base and I just beat the 2 marauders in the fire pit but the next part won't load I'm just stuck and the checkpoint will not progress any further. I tried reloading checkpoint and doing the part again but Nothing changes it still won't progress after I kill the marauders like it's bugged out or something. Any help would be greatly appreciated.
He’s on discord
does he have a discord channel or something ?
Is there any way of getting in contact with Kaiser the guy who made the kaiser campaign
Also i already know what his problem is
he didn't kill the cueballs at the end of the encounter 
I don't think so, the guy has never talked here 
I still like this mod
I'd love if somebody could help me get the fov mod installed
I don't have much modding experience and I started eternal a month ago
Nevermind I managed to do it
Isabel le mod place
Is there some kind of mod that replaces Eternals weapons by similar real-life versions, while not chaning how they work? Like M16 instead of the Heavy Cannon or M134 instead of Chaingun?
Since there are mods for FSR1 and 2
Do you think we'll see one of 3 after it comes out, as well?
model swapping mods exist, though they are not animated.
anyone made a mod for the visor not being see through?
wheres v2
what is the best website for doom eternal mods
uhhh nexus? and the modding server itself. im not aware of any other places
Ok thanks
wait theres mods for this game? 💀
Dawg
Does the mod that make you use demon skins for campaign still work?
I am going to make a mod that makes the enemies get progressively faster. But before the process begins, I’m going to put in a voice clip saying “MAIDO IN HEABUN” lol
Yeah. Texture swaps are pretty simple mods that usually require no updates
https://www.nexusmods.com/doometernal/mods/1252
We're working on a v2 for this
This mod makes all Battlemode Demons playable in the Main Campaign (With exceptions)
Jump pads will be usable, extend it to dlc, and the demons will actually trigger the enemies to spawn because rn they don't
Has anyone encountered this error when unloading a mod?
no not really
does anyone knows how to make custom demon skins, like changing the marauder for example into a meme skin? which mod do i need?
So why has no one replaced the Crucible with the Dragonslayer from Berserk yet?
Modders, do your thing already
someone needs tomake this game way harder
more enemies, stronger enemies, faster enemies
running and crawling u pwalls and over gates because they want to, not just in scripted sequences meant to be spooky, imps are so lame they just walk torwards you like a zombie
There’s lots of console commands
Idk about behavioral stuff but you can multiply damage the slayer takes, probably enemy speed
hey can modded saves be put onto regular game
so ive noticed that transparent surfaces, especially ones with less transparent textures on them, look like ass if i'm not staring at them from less than a foot away, its been bugging me my entire playthrough
is this fixable through console commands?
Wait until you find that one bugged light area in the fortress.... bugging me for years 
you mean the one on the stairs?
yeah 
it drove me insane because i thought my GPU is broken man
tried EVERYTHING
That would be cool ngl
how is DEternal compared to D16 in terms of moding? I see many more mods for DE than for D16. I might buy DEternal as well if it does have good moding capabilities (although the campaign no ch
ance in hell that I would play the way they conceived the gameplay
You can make roughly the same things with Doom 2016 and Doom Eternal mods, but Doom Eternal gets some points for texture and static model replacement being much easier and sound replacement being supported by the mod loader.
Creating mods is sometimes less intuitive, as you have to keep track of assets that are only in per-map .resources archives and/or in multiple "patch" archives (where you then have to edit the highest-priority one, not the "default" one). There are also many-ish guides for Doom Eternal modding, unlike Doom 2016 modding.
If you just want to play others' mods, Doom Eternal is a much better choice, simply due to it being so much more currently- (and "in the last few years"-) popular; there are many more and more expansive mods for Doom Eternal than there are for Doom 2016, and few to no people are actively working on Doom 2016 mods.
TL;DR: As a mod creator, it's "roughly" equal, with a few pros and cons to each, but Doom Eternal is easier to "learn" due to community resources. As a mod player/end user, Doom Eternal is vastly superior.
Thank you for the comprehensive reply. I am learning a bit how to mod in D16 now, because this is the only way I could enjoy playing the game, modified. By moding I mean modifying entity files mostly but since I started to edit campaign maps (only entities as now) I also started to learn about the structure of the files and so on. First thing I modified was enemies health and responsiveness to players' presence, then I added some effects imported from snapmap and I also did put multiple entry and exit points in maps. So you can go ie in the campaign back and forth and even jump from intro map right to hell maps, and so on. My main goal is to make the campaign different, fewer monsters but tougher (wip about 1/3 done), to remove scripts (1/3 done) and to make different monsters vulnerable to different weapons -zombies very tough against bullets but weak against plasmagun and explosions, cacodemon weak to bullets but strong against energy weapons, and so on. Also as a mod idea for the public I am thinking to emulate D2 nightmare difficulty with infinitely spawning monsters, no scripts, no animations and no doors to interrupt the advance in maps.
So yes, when I am thinking about DEternal I have especially moding in mind. Not playing others' mods.
if I can do these things in DEternal as well and add custom sounds and textures ON TOP of it than it does sound like a good deal to me.
I also like in DEternal the design for some weapons ie shotgun and plasmagun are much better designed or to my liking how they look compared to D16 (especially pg). I suppose that in DEternal there are no hacks to let us write code with functions like we could in D3 script files? Because D16 is dead flat in this respect, as I see.
[...] I suppose that in DEternal there are no hacks to let us write code with functions [...]
You can string multiple logic entities together in order to do some (very) advanced stuff, just like in Doom 2016 (though perhaps some Doom 2016 superscript objects don't have equivalents in Doom Eternal? But the opposite is also the case).
If you want to add completely custom function calls, you'll have to reverse-engineer Doom Eternal enough to hook into the game using custom DLLs (like is the case for Doom 2016 as well) - meath00k (https://github.com/brongo/m3337ho0o0ok/releases/latest) and "Dedicated Grenade Keys Mod and other QOL" (https://www.nexusmods.com/doometernal/mods/1255) are examples of this.
[...] D16 is dead flat in this respect, as I see.
That hasn't stopped people from creating the likes of <#d2016-modding message> and <#d2016-modding message>, though.
I've seen some of them. I think they were developed with snapmap + entities def. I know that for someone wanting to experiment various things snapmap do the job, but to me it is more an experimental tool for those who love to play around, but is less a tool designed to help people achieve specific goals (unless they start thinking abt the goals in terms of snapmap assets). They also had some success with retexturing (modeling is not my domain of interest tbh) but it look a bit too laborious convert into this, then into that. I expect to see a snapmap mod with custom weapon skins and behavior, through other things I mean meaningful things to judge it different. DoomEternal weapons in D16 or smth. Unless this happens I have my doubts about its "limitless possibilities". Thanks for explaining anyway. 🙂
[...] I think they were developed with snapmap + entities def. [...]
Correct. My point is, all of the map logic that you see there is possible in Doom 2016 and (probably) Doom Eternal through a "mere" .entities mod, and said map logic can also be employed in many other ways.
I don't have many examples (in part because that very few people know how and truly try to "push the technical limits"), but know that a lot can be done without custom function calls, for both Doom 2016 and Doom Eternal alike.
(See also: LittleBigPlanet's Microchip community.)
is there an infinite crucible mod?
I believe that’s called “cheating”
openAI answered my question since I did not know about crucible : Crucible properties in doom Eternal
In Doom Eternal, the Crucible is a powerful weapon that is capable of destroying demons and eliminating them from existence. Here are some of the key properties of the Crucible:
One-hit kill: The Crucible is a one-hit kill weapon that can destroy most demons in a single strike. It can be used to quickly eliminate tough enemies and bosses.
Limited charges: The Crucible has a limited number of charges. In Doom Eternal, t... etc
hm, nice
infinite crucible glitch
My point being that infinite crucible is cheating bud
for SP?
well doom et is single player, but i mean you can do it if you are just doing it for fun, i mean it doesn't really ruin anybody elses experience unless doom eternal bans u or smthing for it, its just for fun
well i mean they could be using it for fun
yea i know but this is #eternal-modding
its not like i havent beat doom eternal, i just wanna mess around with the console
ppl like to argue I guess
thank you
no problem welcome 🙂 you probably need to mess around decl files to modify the crucible; first I would search for this modification on nexus, to see if someone did not make it already
How does it get worse than ultra nightmare?
demons have life steal, more damage more health you have less heath do less damage and have less ammo last there is more demons
Nightmare isnt that hard, ultranightmare is just as hard as NM
That’s a terrifying concept
bro ultra nightmare is hell i wanted to see how much damage the normal demon guys do and i just got killed in 3 hits
I am getting schooled over here
in case you want to play the game the old way, without monsters dropping health and not taking advantage of their weak points, what would be in your opinion the ratios who should be modified to keep balance or difficulty the same? in terms of player dmg and monster dmg /monster hp; ie on Hurt me Plenty that I watch on yt now, small hp enemies drop 20 health and bigger ones like hellknight drop 50 health. considering just big enemies as example, each big demon dropping 50 hp is the equivalent of player having 50% health increased per every big demon in a fight involving more demons; given that you would most of the time meet between 3 strong enemies up to 6 later in game, either player should have 100(+between3 and 5 * 50 hp) or demons should have lower hp or dmg. I am not as yet sure what would be the proper balance
How do I install mods for Doom Eternal? I’ve tried using the Vortex MM, but dragging and dropping them in doesn’t seem to work.
These are my installed mods for Doom Eternal in the mods menu for Vortex.
I don't know how well Vortex supports Doom Eternal. Doom Eternal support was "added" at some point, and it didn't work at all, and then it was updated later, but I don't know how well it works now. I think that most people don't use Vortex for Doom Eternal.
Instead, what you should do is download EternalModInjector (https://gamebanana.com/tools/7475) manually, extract its contents into -/DOOMEternal/, download a mod from Discord, Nexus Mods, et cetera, place the mod's zip file into -/DOOMEternal/Mods/ without extracting it, and then open -/DOOMEternal/EternalModInjector.bat. You can also use -/DOOMEternal/EternalModManager.exe to toggle mods on and off before running EternalModInjector.
Average doomfan
puts it in a wildly wrong channel
simplification of the lore to such an point that it's blatant misinformation
Why there is no meme channel:
-
We want people to be here for DOOM and not for memes
In the past we had a population of users here which only wanted to throw some random memes into a specific channel. The health of the server suffered greatly from that and that's why we went so strict about it. Be here because you love DOOM and everything that comes with it and make sure there is some context if you post memes. -
No oversight evolves into bigotry
Despite the fact that we have mods from multiple time zones to ensure this place is safe and enjoyable for everyone, there may be cases when we are not looking at the chat. If left unattended, the memes being posted will start to turn hateful, and it may take a few minutes for the moderation team to react.
We actively work to prevent this from happening. -
Out of context memes kill conversations
This is by far something a lot of people have been bummed with. Since we got so many channels to pipeline discussions with like-minded people it could turn into a whole other mess if people just post random memes or other forms of content that can derail a whole conversation.
I honestly want to make a doom mod but my laptop is not good enough for doom eternal
Wish there was a way to make mods on xbox
well.. like bethesda did with skyrim and fallout 4.. if there was any semblance of mod support at all it would be POSSIBLE to play it modded on xbox. but I think it will essentially always be impossible to MAKE mods on console cuz well.. good luck installing all the tools required to make it work.
Though tbh. You could make mods even if you cant run it. Testing it would be the only issue lmao
Hi! Is it better to transfer my game to Steam? I bought Doom Eternal through the Microsoft store. Does it matter if I want to eventually add mods?
Some people have better luck modding the Steam version of the game, but you should be able to mod the Microsoft Store version too: #eternal-modding message
Hey guys
Can you somehow switch between kaiser and vanilla campaign?
without of course ruining the saves or game files somehow
uninstall your files and re-run mod injector
don't swap campaigns mid-save
if you have kaisercampaign on a save file that needs to stay the "modded" save file. Things won't go back to normal after uninstalling
the demons are cheating
https://www.nexusmods.com/doometernal/mods/1331
Creator of the mod was banned here bc he got 5 strikes so I'm uploading it for him
delete your overrides folder
It's working perfectly now, thanks kaiser
Also, will there be KC for tag?
doubt it, aside from doing some little tweaks to the final product, that's it for Kaiser
though iirc Will Ryan is working on his own custom campaign with a whole bunch of cool stuff
Oh hell yes!
I've been waiting for a mod that does that. I had to use crimson slayer until this came out.
no
I decided to go back to doom eternal and it turns out kaiser campaign is very fun
He also has a roblox group that sells Slayer outfits in case you're interested in that too
I'll check it out.
Has anybody made a level editor for doom eternal?
Making custom maps with completely new terrain/level design? No.
Adding/Changing/Removing props and entities to make a new experience in existing maps? It mostly involves a text editor, not a 3D view with a GUI, but it's doable.
ah ok
do you think the former will ever be created or is it basically impossible without access to their tools
It's very unlikely to happen without official tools. A modern engine map consists of many different things, including the world terrain, entity placement, visibility/occlusion culling, baked lighting/shadowmaps, area awareness/AI navigation meshes, and maybe a few other things as well. We might be able to make a terrain importer and a terrain viewer with entity-placing support (it's not "easy", though), but the other things have much more specialised formats that are much less straight-forward to reproduce.
Hi
Yeah that makes sense
I really wish that we had gotten official tools. It would have been possible since they dumped megatextures
Maybe with the next game
How do destructible demons work?
the destroyed states you see demons in are separate models that the game swaps in as necessary
the model switching isn't tied to their actual health values, at least nowhere near 1:1, since if you kill an enemy in one shot that isn't "supposed" to be, you'll see little to no visual damage
but every time a model does change, it's naturally hidden by the accompanying gibs
the gib system or whatever is actually pretty lazy. the skin literally dissappears before any actual gore effect it just happens so fast you dont notice but still. I wish it was dynamic. but its just set points. added flair. shouldve put more thought into it.
how would you without making it an actual pain in the ass to code
there's been precedent for procedural gore for a while, i'm gonna guess it just wasn't in the budget
vega i get your the father but your not my father
my father died around 11 years ago
Would it be possible to modify doom eternal to have a multiplayer mode where multiple slayers fight eachother?
Oooh
This actually looks insanely awesome
I can't believe I didn't hear of this until now
How do people do custom scripting/code for doom eternal mods
idk
Zamn
how can I give myself the sentinel crystal upgrades?
i have an unlocker mod for everything in the campaign but im missing those. nor can i find a command to give myself the suit upgrades or points to unlock them
this sucks because im trying out a master level campaign mod and DHB is kicking my ass due to nonexistent stack
nvm found them
if you have meathook its "chrispy progress/argent_cell" and "chrispy progress/praetor_token"
the part that sucks is you have to spawn in however many are necessary, then interact with each individual token and crystal pod. no way to just give yourself X amount of tokens or crystal upgrades straight up 🙄
and still no way to get the blood punch upgrades other than just defeating the bosses which also fucking sucks cuz default BP might as well be a swing from a pillow
i just had a cool idea for a custom doom eternal enemy
a doom eternal version of the annihilator from eviternity (the classic doom mod)
basically, take a baron of hell and retexture it to be completely made of metal, then give it a rocket launcher on one arm and a chaingun on the other
How to install mods or make them?
~~See the pinned messages, specifically #eternal-modding message ~~.
In short, download EternalModInjector, extract it into your game installation, place mod zips into the -/DOOMEternal/Mods/ folder, and open EternalModInjector.
How to make
Ah, look up the doom eternal modding wiki for that
It has tutorials for most types of modding
Would it be possible to make a mod that makes rocket launcher rockets explode when you shoot them with the precision bolt?
I'm imagining this for the deathmatch mod and I think it would be pretty cool
Also could be good for fighting tyrants too maybe
Or if you don't have remote detonate yet
Question: I don't really know what happened but I think it was installing Carmack ReShade. For a while my ingame FPS will consistently be in the 150-250 range but my game stutters constantly (every few seconds). Ive got about 15 mods but none of these mods have been of issue before even with current game version. If anyone knows answers pls let me know thanks
UPDATE: I just deleted my ReShade config file from the game folder and dont seem to stuttering anymore
what is carmack reshade?
I want to uninstall the Immora master level mod. I checked Vortex and the game files, but the master level still comes up instead of the normal one. What should I do?
I want to uninstall the Immora master level mod. [...]
Simply move the mod out of the "Mods" folder and re-run EternalModInjector.
[...] I checked Vortex [...]
I don't think that we use Vortex Mod Manager for Doom Eternal. I only ever hear about it in terms of something not working correctly, to which I respond saying that it's (probably) recommended to download mods manually and place their zip files into the "Mods" folder oneself.
[...] the master level [mod] still comes up instead of the normal one. [...]
If you use a save slot that's in progress on the map, the "Continue" option might still have some of the mod active, as entities are saved in the save file. Either pause and choose "Restart Mission" (which usually helps?), finish the map and use "Mission Select" to replay it, or use a new save slot.
I have removed my mods, and put the ones back in that I wanted to keep. At the expense of my TAG saves.
@lament glade I need some help from you, do you think you can provide me the discord link to this server? "slayers testamnet quake" im trying to get the files so i can play the mod on my vr.
Hey, I am playing the final level on "Ancient God's Part 2". I am very, very, very pissed off at how fucking difficult and impossible it is to beat 2 marauders, while at the same time, being surrounded by screetchers
I am not kidding, there's like, no fodder at this part.
Can somebody please, please help me bring up console commands?
I have tried using "gibalicious" "g_giveExtraLives 99" "g_infiniteAmmo 1 "
Every single one I could find, and they do absolutely nothing. Please, please help.
try using god
for godmode
Most console commands/variables are hidden and unusable by default. You can run EternalModInjector (https://gamebanana.com/tools/7475, even if you don't want to use mods) and/or install meath00k (https://github.com/brongo/m3337ho0o0ok/releases/latest) to unhide them.
So is there a way to import your own playermodel
No(t yet). The best that we can do is to make the player model invisible, and then attach static models to all of the limbs. This won't have smooth joints, though, instead being comparable to how Mario's limbs move in Super Mario 64, which either requires rounded "tips" of limbs (which makes it very hard to "port" a character model from a game that supports rigged limbs) or leaves holes between limbs depending on the joint angle (which looks bad).
So there's no chance of playing doom eternal as isabelle...
Any other mods you would recommend based on my taste?
bro installed a wallpaper and called it modding 
bro modded his chrome theme wym
just hammer it literally breaks marauders into being the easiest enemy lol
You still have to time the initial 'parry' which is like half the challenge without a hammer
When eyes go green, shoot boomstick = parry
Pretty much, yeah
Just like how "when melee weapon swings towards you, block = parry" in other games
I mean that is how it is in dark souls lol
Only difference is the timing is more forgiving
Other than the buffed (and maybe spirited) marauder
Which version of the dark lord do you like more - reworked by konvaz, or the changes that are part of the TAG2 plus mod?
Havent played Konvaz but I rlly like Tag2+
Is the co-op mode like playable and if yes, does anyone wanna try it out?
I know this is doom 2 I’m modding but I’m wondering why it won’t launch I keep getting script errors
By "on Xbox", do you mean on an Xbox console (and not on Windows using Xbox Game Pass)? If so, you can't. We only have tools for PC modding.
Modding is PC only my friend
Do you consider it too cheap or cheating to include this stuff?
it is cheating but I play with Simply faster movement cuz it makes the game more fun. End of the day if it makes the game a better experience and doesn't alter that of others then whats the damage
also Eternals walk speed is super slow and irritating
I personally wouldnt use the other but mods like faster walk speed and buffs to the unmaykr just make the game better IMO
I'm thinking I'm gonna use ones that make it harder (like AI restoration) to balance it out
I also play with TAG2+ so its a bit more balanced
HELP: My game is moderately modded with about 20 mods (some new textures/sounds and a few gameplay altering mods). My game stays at about 200 fps on Ultra settings but constantly will stutter every 3-5 seconds. Never have any crashes or errors. FPS counter doesn't say any drops but it is very obviously stuttering often. Had this problem for ages. Only time it seemingly disappeared is when I got rid of all mods and did a fresh reinstall of the game. Anyone know what, specifically, could be causing this and/or how to fix it?
No idea
But what do you think of the original TAG1, before the update that made it easier?
Because there's a mod that reverts those changes
Most of the stuff got reverted so whatever. The things I care about are still there I believe like original UAC fight and possessed baron and Holt Bridge fight I BELIEVE are back to the way they were I dont fully remember
I did have that mod before they reverted it tho
Anyone know where can i find the multiplayer mod of the game?
i think i saw it in nexusmods
deathmatch?
what's a good mod software to use?
For installing mods? EternalModInjector (https://gamebanana.com/tools/7475).
No, the campaign co-op one
ty zip zap zapony
where do you actually find the mods?
Most Doom Eternal mods can be found on Nexus Mods here: https://www.nexusmods.com/doometernal/mods/
ty
Nexus has mods that make battlemode different, deathmatch mods, co-op and invasion mods
I mean if you are competing against anyone else like speedrunning or smthn it is cheating but if you are just playing to have fun go for it, do whatever you want
Anybody know if doom eternal modding with gamepass is possible? I’ve tried it but it didn’t work
It's possible if you're lucky (as in that it doesn't work for everyone, I think). See here: #eternal-modding message
Oh my
That’s a lot. I don’t think I can do it
why does eternal modding with gamepass so fucking complicated i csnt figure this out 😭
hello, dose anyone have mod that changes enemies into Genshin characters? i realy need it

i didnt know where to type it BUT I NEED IT I HAVE TO KILL SOMEOF THOSE
Are you sure about that?
yrs
well i dont know a mod like that.
yes i have to show it to genshin serwer
maybe you dont hope someone else do
i just have perfect idea
0 votes and 0 comments so far on Reddit
awesome mod dude
What does it take to import your own model from blender into eternal
bro imagine a brutal doom mod for doom eternal, being more brutal then it is an adding more guns... hmm... i think it doesnt need it
pretty sure DE has its own model importer. im not sure why it isnt in pins and im only really familiar with 2016 but yeah Doom Eternal Model Importer by SamPT. You just select an obj file and replace an lwo
Can someone send me the command to load into icon of sin on the coop mod
hi guys!
i think the page has all the commands in the descriptions
Anyone know of a mod to fix the sound prioritization for the Trial of Maligog? So the box noises don't crowd out the music?
there isn't one,
Damn. 😑
how do i install battlemode 2.0 unlocker
Can u get mods on switch
i haven't seen any mods made for it, but if you look at the modding discord there is a program made for modding the switch :^)
No.
am i the only the one who wants these to be in doom eternal?
i mean they are awesome but idk if were ever gonna get a new season or event, since we keep getting the repeats which arent bad but can be annoying to people who already own them
they look cool
ok boys we got the cacodemon mike wazowski finished but now trying 2 get it into a mod now
if anyone could help thatd be awsome
i got my model converted to a lwo but i cant find the cacodemon lwo file to replace it with
so i got my model into a LWO now and png files into tga files and now i gotta pack everything into a rar mod for the mod injector then itll be done but idk what im doing wrong i cant figure out how if anyone can give some advise
i got my model converted to a lwo but i cant find the cacodemon lwo file to replace it with
The Cacodemon uses a rigged model (MD6), not a static model (LWO). See https://wiki.eternalmods.com/books/2-how-to-create-mods/chapter/model-modding for help attaching custom static models to rigged models.
[...] now i gotta pack everything into a rar mod [...]
Actually, into a zip archive; EternalModInjector doesn't support Rar (or 7Z, Tar, GZ, et cetera) archives.
thank you ya i was doing it thinking it was a static
would the group its in be character
yes you are.
No you aren't.
How do i mod in doom eternal?
First read eternal-mobbing
that first one is fuckin awesome. last ones ok but I def dont dig the middle
are there mods that add more master levels to the normal campaign?
no you arent
yes, there's loads of them, even a complete overhaul of the campaign
you can find multiple ones of the same level,
just reinstall the injector in the doom dir
how
Firstly, your copy of EternalModInjector is outdated. You have a version from 2021-02-02, and the latest version is from 2022-04-27. You can find the latest version here: https://gamebanana.com/tools/7475
Secondly, do you own Doom Eternal on Steam or Microsoft Store?
the white one looks like its from halo kinda
does anyone have a mod that puts battlemode demon skins on the campaign demons?
can someone tell me how to uninstall the mod injector? i need to reinstall it myself
can someone tell me how to uninstall the mod injector? [...]
Right-click Doom Eternal in your Steam library, choose "Properties..." > "Installed Files" > "Verify integrity of game files", and wait for Steam to finish verifying and redownloading some files for Doom Eternal.
This will undo any changes made by EternalModInjector. EternalModInjector's files will still be there, but they won't affect the game until you run EternalModInjector again.
(If you've also installed meath00k, that will still affect the game, though. Delete -/DOOMEternal/XINPUT1_3.dll if you don't want it.)
[...] i need to reinstall it myself
Verify the game files like explained above, then open -/DOOMEternal/EternalModInjector Settings.txt in a raw text editor like Notepad, replace:RESET_BACKUPS=0with:RESET_BACKUPS=1, save and close the file, open EternalModInjector, and choose Yes to deleting the current backups. That should do the trick.
Otherwise, what are you trying to do/what's your end goal?
Hey, you can find some of the skins on Nexus mods, for the Archvile, Dread Knight, Mancubus, and Marauder (the Revenant ones are not working for me, for some reason): https://www.nexusmods.com/doometernal/users/114535613?tab=user+files
what is the mod that is needed to use skin specific animations on any skin
i just realised... how tf do i mod.
You just need to get the Eternal Mod Injector, which should be available here, or in Doom 2016+ Modding. Put it in your Doom Eternal directory and run the setup. I think that it will create a folder called “mods” (or you can create the folder yourself). You then download the mods you want to use and put them in the mods folder, and then run EternalModInjector.bat, and it starts the game with your mods.
im gonna search a step-by-step vid because i hardly understood what you were saying
Sorry, if it sounds kind of confusing. But, you can download EternalModInjectorShell.zip at the link I shared, which is what you will need. It's pretty easy once you get the hang of it.
thx
how do i download from github.
can you help, my file looks completely different from his...
Download EternalModInjector from https://gamebanana.com/tools/7475, and extract it into -/steamapps/common/DOOMEternal/. You can find this folder by right-clicking Doom Eternal in your Steam library and choosing "Manage" > "Browse local files".
Then, download a mod as a zip archive, place it into -/steamapps/common/DOOMEternal/Mods/ (without extracting it), and open -/steamapps/common/DOOMEternal/EternalModInjector.bat.
This is the Linux version, which won't work on Windows. The Windows version is on GameBanana instead.
Oh sorry, you are correct, I think it's just the Linux version.. my mistake. I must have originally actually used the GameBanana link.
i extracted it to there but its not there
nvm im stupid -_-
ngl its probably never gonna be added
if I add mods to doom eternal will it disable achievemants
Hi, anyone want to do doom 2 trophy when I m with you. I am from playstation. Let me know if you are interested.
Hey, did you figure it out?
I don't think that mods matter for single-player achievements in Eternal (I have 60+ mods installed but still received them). It's not like 2016 where it would mark you as being in developer mode and disable the achievements.
is there a mod that makes the unmaker look more like its 64 counterpart
what if someone put myhouse.wad into eternal
Am I able to mod on Nintendo
yes.
at least its not lilith.pk3
if i wanted to how would i get rid of the mods i have?
Are there any Kirby mods for Doom Eternal? Just wondering 😈
how dare you, you imp chainsaw noises
why what will you do with kirby
Be a terrorist (In game)
how to change skybox for any map
you might not
Open EternalModManager, disable all mods, and open EternalModInjector. (Or manually empty your "Mods" folder and open EternalModInjector directly.)
I dont think so,
you need a modded switch
Oh
or you can mod emulated games too
what did you think. bc you need to like make a file on the switch your gonna need folder selector and managers stuff like that
is there a way to create a mod that automatically uses the ai_haste_overriderate 2 command line on start up?
If you own the game on Steam, you can right-click Doom Eternal in your Steam library, choose "Properties..." > "General", and add +ai_haste_overrideRate 2 to the "Launch Options" field to set that console variable on launch.
oh ty!
Is there a tutorial about how to create a .decl file and customize weapons values? the wiki is very confusing for me 😓
There is... but unfortunately, the only one that I know of is on a (different) Discord server, so I can't easily link to it here. And that tutorial links to other messages on said Discord server, so copy-pasting it isn't easy either. 😿
Is the eternal mod injector safe? I've been meaning to install it but don't want any viruses
No it will fry your PC, make your internet router explode and steal all your money
of course its safe xD
If you get it from https://gamebanana.com/tools/7475, it's safe. 👍
i just saw this channel and i think it'd be better to ask here!
are there any female doom slayer mods? i know a lot of people ask because of horny and all that, but i'm just a girl and i think it'd be neat to have a female player model!
is there any mods for anything like that?
Oh no, wrong channel

Currently working on a mod for doom eternal for speedrunning, adding mechanics, stronger ai and weapon balancing 
It actually feels very exhausting to work around with all these numbers but it is very cool to manipulate doom
Did you know some potato graphic mods?
I have GPU Nvidia Gefoce GT 740M and i can run doom eternal but only on 20fps and i have try something before in console: turn off shadows,… but still only 30fps a and i can’t find potato graphic on internet, did someone know some that graphic mods?
Uhm
Fsr? Dlss? Reduce resolution % and remove anti aliasing
It should be r_antialiasing 1/0
That i do too i have 640 x400 and antialiasing Turned off
But i need some mods like potato mode but i can’t find it
Just upgrade it
Like idk, that's 10years old or more
Can't you go for a 1650 or something cheap?
And i hacked my nothebooks grafick cards Driver
Any modder who is practical with dumping files?
@muted glade
So this is mainly for the full auto right? the changes in normal fire and stickies seems too small to be that noticeable tbh, one would forget about it after 10 mins of use
now making the full auto work, that is what people would use it for tbh
not really
when it comes to weapon combos sticky bombs actually increase the dps now
PB SB RL is also kind of viable now
and no this is also for the primary firemode, now pb cs is viable melee range
hmm I see, handy mod I'd say
high level players will be able to use the changes made more efficiently then scrubs like me tbh
I used to be very good at the game, this before I started changing key setup every now and then xD
I also knew how to double dblade, now my muscle memory is fucked up
I'm so guilty of this it's not even funny, I always tried to find the most "optimum" setup lol
and end up flame belching instead of ice grenading
lmao, i ended up playing like if it is starcraft
How can I level edit doom eternal?
Samuel?
it's a tool used to get decls and every component of the game
so that you can edit it, you can find that on the wiki of the modding
What could be a way to give the unmakyr the doom 64 sounds?
download the sound and replace it using samuel for extracting the audio files to change
SAMUEL doesn't let you export sounds. For that, you should use https://github.com/dcealopez/EternalAudioExtractor/releases/latest instead.
- numbers with a full stop
where can i find Samuel Tool
Right here: https://github.com/brongo/SAMUEL/releases/latest
thanks
hello, do i need to run eternalmodinjector every time i download a new mod? i did that and the 2nd mod i have installed doesnt seem to work :/
yes
ok thx!
Keep in mind, when you remove a mod out of the mods folder and you run the injector, the mod gets removed from the game as well
allright
Every time you run it, it "sync's" the mods from the mod folder to the game
if i put 2 playermodels for example in the mods folder and then run modinjector will both get added?
because thats what i did and one of them doesnt seem to be working
Depends what model gets replaced. If both models are for the same "skin replacement" then only one gets installed
one was replacing vividian empyerean and other galaxy sprinkles, the 1st one works and the 2nd one removed galaxy sprinkles name and changed it into scarlet praetor skin instead of the modded one
if i put 2 playermodels for example in the mods folder and then run modinjector will both get added?
That depends on the mods (if they both replace the same in-game skin, then only one of them will take effect. Or worse, they will "mix").
But, generally, it's best not to install multiple texture mods for the same "kind of thing" at the same time. For example, if you have two Doom Slayer texture mods, it's best to only install the one that you plan on using. Having too much "file size" from mods installed at the same time can crash the game, and installing custom textures that you're not actively using leads to using more "file size" for no reason.
one was replacing vividian empyerean and other galaxy sprinkles, the 1st one works and the 2nd one removed galaxy sprinkles name and changed it into scarlet praetor skin instead of the modded one
Which mods are they, and how did you install them? (In most cases, you should place a mod's zip file into -/DOOMEternal/Mods/ and run EternalModInjector, without extracting the zip. A few specific mods are installed in a different way, though.)
it was the cultist lux slayer and cultist makyr gold mod, i removed the cultist lux slayer since it wasnt working and reinstalled it but it still doesnt seem to work. I will download eternal patcher mod maybe it will fix it
it was the cultist lux slayer and cultist makyr gold mod, [...]
Please copy and paste the URLs to them here.
[...] i removed the cultist lux slayer since it wasnt working and reinstalled it but it still doesnt seem to work. [...]
Again, how did you install it (and the other mod)? Please show me a screenshot of what's in your -/DOOMEternal/Mods/ folder.
[...] I will download eternal patcher mod maybe it will fix it
EternalPatcher is already included with and used by EternalModInjector - you shouldn't download or use EternalPatcher separately.
ohhhhh i was 100% sure i have the galaxy sprinkles skin but i dont lol that was probably the issue (since from what i understand how is the skin supposed to get replaced if i dont have the skin unlocked right?), here is the link tho if you still need it https://www.nexusmods.com/doometernal/mods/498?tab=files thx for help!
why my mods don't work ?
Which mods, and how did you try to install them?
Does anyone here knows how to import models ? I wish to use some for a big animation I'm planning to make
this ^ and is there a guide to make custom enemies? i wanna make doom 64 demons and a chaingunner
Absolutely not, no.
Even if you would install a custom firmware. There are no tools made that would allow custom content for DOOM on consoles.

https://www.nexusmods.com/doometernal/mods/456 this mod work for anyone?
for me no for some reason
I see a collaboration in the future here
do you guys know where i could go to find the models of the slayer, weapons, and enemies, or is it different for each one?
Hi, i have a bit of a specific question; is it possible to play a secret level in kaiser campaign mod after i already completed the base level and forgot to activate the secret level? Maybe someone here played the mod and knows the answer 🙏
does anyone have a mod that unlocks all official master levels?
What skin does it replace
Holy shit they added this when
rule 7 buddy
hi ev , can someone help to download doom eternal modpacks from nexus?
So tempted to do a un run on main campaign w the randomizer on
Rule 7?
no piracy
💀
Do mods disable milestones?
No. You can still unlock milestones, achievements, and cosmetics while using mods.
Alguien para agregar de amigo
Is there a way to mod on console
No.
Welp. He’s got a knife and a spacesuit. Only thing is he isn’t green.
Counts as the slayer
Why amogus
Question for the experienced folk. How do you change models for others? For example changing the slayer model for the quake 3 "Doom" model
Creating it in place of another model. It's however a question better asked in specified Doom modding servers
Gotchu
Dont think replacing animated models is possible yet
Does anyone know if there’s like a multiplayer campaign mod?
Yup. Co op campaign is a thing
Any commands for movement speed
Is there an 80’s degrees weapon skin mod pack, if not, that would be a weapon pack if love to have if anyone’s down to make it 😘
Hello people, I have been trying to set mods for doom eternal but when I load the game the screen is just black but the main memu is fine though Idk am I doing something wrong?
Ooh also you can ping me or dm me no problem
genuine question
how do i go back to vanilla doom, without the reshades, because i always get a "ModINjector" popup before every time i launch the game and its really annoying, id like to change it but not many know how
run the reshade setup again and remove/uninstall it
how so?
Which mods are you trying to install? Some mods may be outdated and/or incompatible with each other, causing the game to freeze/crash.
Tbh alot of mods 😂
Some visual mods and co-op mods
hello everyone! i'm trying to play kaiser campaign , i launched it yersteday to try , it was working but i stopped immediatly and now when i launch the game my framerate is 17fps max ... i've try to restore the game on steam and relaunch eternalmodinjector and it's still at 17fps . can someone help me with this ? sorry for my language, i'm not a slayer in english .
There's a chance that you're using some mods that are old/outdated, multiple mods that conflict with each other, level mods that require "Mission Select" or a new save slot instead of continuing an old save slot's campaign, or too many "filesize-heavy" (texture) mods.
i run just kaiser campaign , my mod file is clean
i'm currently trying to play it and the game is at 31 fps (better than 17 but i'm usually a 200 fps so it's weird )
Hell has evolved. On August 18th, everything you know about Doom Eternal will change.
hi evryoone one, i'm want to instal kaiser campaigne but idk how without breaking my gmae
where can i find a good tutorial ? thank you for your help
like what i need to install in wich files on my pc...
A while ago i posted a picture of among us as a slayer skin
So here it is as a link for those who want it
thank you so very much
Is there a mod that isn’t as difficult as ancient gods 1 & 2 but harder than the main campaign?
tag2 isn't hard at all so that should definitely be somewhere
There's probably a tutorial on the mod page
yes i found one and already finsihed the campaign, it was a really god exeprience and now that i know how to install mod i have fun playing some other modded levell
ty for the answer
Has anyone been able to mod a map's geometry yet?
Advise some kind of mod and please tell me how to download, because for the first time I found out that there are mods for doom
Wait until they release the source code in about a century
.
nexus mods
look around. theres instructions in them too. not hard.
Hello everyone. I earlier posted on Doom subreddit that I'm rendering Marauder for my needs. I have all materials set up now, but to achieve perfection I still two issues left to be done:
-
Marauder's sawed-off shotgun is not placed in his holster when imported and I don't know how to tie it to his bone. Is it hard to do?
-
I want Marauder's axe to look like in the game itself. The model has it as a standard axe, but I wish to make it have red blade with runes and glowing just like in the game itself. I was told on Doom 2016/Eternal modding discord that it can be achieved by a combination of masks and emissives from the game, but since the person who I asked haven't responded yet how to exactly do that, then maybe someone else here knows how to achieve this.
Once these two problems are solved I will achieve perfect results. If someone here replies about how to do that or tells me who can answer this it will be greatly appreciated, so I'm looking forward to that. I'm using 3ds Max and Maya, but even replies about Blender may suffice since it may at least give me a clue what to do next.
I just solved the first problem. I've managed to parent sawed-off shotgun. Now only the second one remains
kill and vent until it is done
Modding moment
holy shit you did edit the TAG2 text intro, never seen that before
and did you use AI for the Intern's new lines?
Yes
Epic
number 15. DOOM eternal sus skin. the last thing you want in your pc game is someone's amongus. but this might be what you G E T
what is this if yku dont mind me asking
It's for my campaign mod. The Ancient Gods: Scorched Earth. I'm actually posting it to the nexus in like 2 hours.
Part one of it.
im downloading it asap then because it looks amazing already
Hell has evolved. The most evolutionary, innovative Doom Eternal campaign mod has arrived. Download Part One NOW: https://www.nexusmods.com/doometernal/mods/1382
Join the Doom Eternal Modding Hub for immediate updates and BETA TESTS of future levels: https://discord.gg/FUXmerGA
Music: Mancubosis by @TheGeeJ
The mod experienced an all-new and exciting game-breaking bug at the beginning of yesterday for some people that I was unable to reproduce, but it is now long fixed. Just an FYI if you attempted to play early on and had this problem.
Is there an unlock all mod?
im new to modding doom does anyone know how too? i play on pc
Yes its called playing the game.
The best mod of all
Love this comment I was asking since i like to 100 percent the game as in game achievements and other shit but dont like to replay the game but in harder diffuculty. Which those are the only things left
Downloading now. Can't wait to try this. Going into it blind too lol
If you are under the impression that, say, Nightmare is just 'Ultra Violence but harder,' I can see you haven't played it 🤣
played it and felt that way
I was watching somebody play on UV and I had straight up forgotten that it is at all possible for Mancubi to walk towards you without firing
On Nightmare it sure af isn't lmao
Will ryan Like i am skillful enough to do it but not first try, second or third and wont have enough motivation after the third
"give all" in the cmd prompt when using the 3rd party modding tools like meathook or mod injector
Or you could play the game - u cheater
Is there a way to get lossless copies of the custom music? 🤔
Download them or purchase them from the artist. That's how I got them
The Gee J right? And what music plays during cultist base? Trying to find it now
the cultist base music is Rage by Strely
Thanks 😎
@winter badge as the icon of sin
Yes
Dumbest take ive read in a long long time
Me when the community that loves a game and simply wants to expand it and make it even better because they care and have immense support for it apparently only want to mile other people's work
I don't care if someones suing me I'm going to mod doom eternal until it looks like a different game
I can play as iron man, MasterChef, and SPIDERMAN in doom eternal
never mind that Valve is built on quake mods lol
Somebody should tell that guy how many very important/influential games start out as mods to other games
Wait until he finds out how many game engines still have roots back to quake 
Half Lifes GoldSrc Engine is basically a heavily modified quake engine

And mods alone gave me at least 100+ hrs on eternal 



To be fair, last I checked, "modding is wrong" is absolutely correct in the context of Doom Eternal; Doom Eternal's EULA forbids modding, in the same manner that the 90's Doom 1/2 re-releases' EULAs also forbid modding. (Yet, modding for those games is officially supported and promoted - hence I see "the EULA forbids it" in this case as just legal leeway for problematic mods to be taken down if necessary, while "innocent" mods are hopefully fair game.)
@winter badge as icon of sin
We are approaching your current location
no fun allowed

If I'm not mistaken it was quake 3's engine
Look at how many games started as mods to begin with, or how they've effected the industry
In the case of something like minecraft - several modders have actually been hired due to their extensive. The source engine has been modded several times to get multiple spin off games - like counterstrike and Stanley parable.
I'm wondering how much video games that guy played.
wow, I'm bout to reach 600 soon,
honestly i never thought in my life that i would read something so idiotic
nintendo, hire this man
"if you don't have written permission from the copyright holder" is insane bootlicking
I think he'd work quite well with Nintendo's legal department in their mission of trying to completely destroy any kind of emulation on their games
Yeah because no one with a brain would
Sega finds a pretty cool mod of their game and they're like "wow that's pretty cool come work for us"
Nintendo finds a mod of their game and they castrate the entire dev team
this can be a common take among indie gamedevs with their own projects so it's not always bootlicking
so this is either an enlightened gamer take (most likely) or an enlightened indie dev take
i have more hours than you
okay cool
and W everything on ur profile
@humble coral so i played cultist base for your mod
do you like making me suffer?? hm? do you like that?? ||also i NEED to know: were the soldiers with the red shields the actual chaingunners?||
also theres a bug at the end where vega speaks but it has the intern as its speaker name
Interesting. I did not know about that. I'll check.
I overhauled their behavior and enabled their ability to fire while moving. They're very customized.
so: they are?
Well no
I changed their animation set to use normal Soldier movement and restored their ability to fire while moving. Then I changed them to a heavy demon and modified their health and damage resistances. Their ability to fire while moving was a feature they originally had that was disabled, but the rest was all stuff that I overhauled that was not intended.
But no, lol, I do not want anyone to suffer 🤣
Holy shit I finally beat the cultist base slayer gate in that mod
No bfg. What the actual fuck lmao
I couldn’t kill the spirit in time so I had to fight a possessed marauder as well
The Slayer Gate is balanced around the player being able to stay in the air for extended periods of time. That's why the RAD suit and recharge are up in the air. Between the monkey bar and the ability to meathook enemies, you can stay up there for a decent amount of time. While you're up in the air, the Barons are easier to deal with because they have significant periods of time where they won't attack and your RAD suit takes a very long time to wear out. If you do that, it becomes a lot easier. But most players don't think to play that way or they haven't developed that skill and so it ends up being very hard if you don't.
The thing is I was in the air for a long time. It was the marauder I was trying to deal with early since it’s not an enemy I can just shoot directly.
But I get what you mean. Imo it was the hardest encounter of the level so far.
It was a good challenge though in the sense that I’m actively monitoring my time on the ground
The only other time I was close to getting it was when the possessed baron clipped into the ground and the marauder got possessed since I literally could not lock on to the spirit with the microwave beam.
Regardless I’m going to finish up the brutal encounter, which is the last battle I need to do before the second level 😎
You're the second person to say it was the hardest. It's very interesting to see players' different experiences with the levels. I thought that encounter was pretty easy and others did as well. I thought the difficulty was acceptable for a Slayer Gate. Other people have a completely different exprience based on specifics and nuances of how they play compared to others and that's really interesting.
Oh yea it’s mods like these that really make the diversity of play styles shine. Can’t wait for the next few levels 😎
Also I took out both possessed tyrants without that power up since I thought I would need it later 😂
Can anyone help me fimd a multiplayer campaign mod
WAIT WAIT WAIT YOU CAN MOD DOOM ETERNAL?
yup💀

Can someone explain how to mod Doom Eternal? I followed a video but it don't work
heres the thing: i want to suffer in doom eternal
also will i will never forgive you for taking my heat blast and rocket lock on away
🤣
Join the Doom Eternal Modding Hub and go to the #mod-injector thread and follow the instructions.

Could you mod doom eternal on a ps5???
No unless you cracked your ps5 maybe but idk about that
🙅♂️
That would also require modding tools specifically made for the console files itself
Short Answer:
No. No you can not mod your copy of DOOM: Eternal on Consoles.
i mean technically their question is could you mod it
Technically you can do anything...
a mod i really wanna make is things based off the doom rpg demons
Ain’t no way a person that still remembers doom RPG
💀
new update broke my mod manager 💀
oh shit
If you use mods, you'll have to wait until an adapted mod injector is released. In the past, this took a day or two. Meanwhile, repair your game files or the game won't start.
ay new update broke OUR mods
No it broke MY mods
I DONT KNOW IT I WANT IT HOW DO I GET IT IT LOOKS SO FUN THE BEST DOOM GAMEKSKAAODMWKAMSOEMS
@humble coral are you going to be updating the mod?
Yeah, the Mod Injector just updated today. I only have to fix one library, so it'll be updated tomorrow.
alright i can wait
Mod has been updated for 6.66 Rev. 2.2
https://www.nexusmods.com/doometernal/mods/1382
There were some issues I uncovered with several files not working and not loading due to the game update. I have fixed all those issues and a new version is being uploaded now.
u allow critism? or like feedback?
Yeah
Good talk 🤣
got busy but aight, i notice the shoundtrack cuts out and that might js be on my end but i cant really lie it does get repetive at times going extreme then calm,
hey can anyone tell me where i can go to install a launcher for the doom eternal mods?
also if i can get the mods for free
Idk I am xbox player
You have to get mus.rar
I wrote that it's necessary for the custom music. It's the playlist file that changes the lengths of music chunks.
If you don't download that, then yes, the music will cut out at times
Bet bet thanks
hey can anyone tell me where i can go to install a launcher for the doom eternal mods?
https://gamebanana.com/tools/7475
also if i can get the mods for free
Most (almost all?) mods are free, yes. I don't know whether a few are e.g. Patreon-exclusive, but most can be found for free on Nexus Mods (https://www.nexusmods.com/doometernal/mods/) or on some Discord servers.
Keep in mind that Doom Eternal was recently updated, though, so some mods will have been broken by that.
thank you very much
Whenever I get a good run at the brutal encounter in cultist base, the game crashes 🥲
I had near full health and had taken out most of the heavies before I needed to tackle the big daddy monster energy baron lmao
@humble coral im running into crashes whenever i hit the spirit totem before you go to the gate of divum
I took down the mod page because it is currently broken due to the new update, specifically Forsaken Earth, and I can't fix it. The new update is just unstable for the mod.
alright well take your time
Well, it's down indefinitely
It legitimately can't be fixed. The problem is the game update.
what 
It made the library for Reclaimed Earth completely unstable for new files and loading files from elsewhere and I have a whole bunch of files there that can't go anywhere else.
I tried moving as many files as I possibly could, which has always fixed the problem otherwise, but it didn't matter. It's just broken.
so its broken for pretty much almost forever?
I don't know of any possible fix currently
I've been modding the game for three years. I've never seen anything like it and I'm out of options.
The problem is more likely EternalModInjector(/DEternal_loadMods) not handling adding new assets completely correctly, but we still don't know why/what's wrong. This has been an issue since adding new assets became possible, not just as of the latest game update.
(As for why it suddenly happens as of Update 6.66 Rev 2.2 for your mod, I don't know. Maybe you're adding new assets to a wrong archive folder (e.g. "gameresources_patch1" instead of "gameresources_patch3", where the former was correct for Update 6.66 Rev 2), maybe the vanilla files used to be laid out in a way that happened to be more "accepting" of custom assets with our not-completely-correct way of adding them (I don't see how, but I don't see another option either), ...? 🤷)

Is it possible to downpatch both eternal and the mod injector to get it to work again?
How do you mod?
Nothing is in an incorrect location. The issue is that e5m2_earth_patch2 has become completely unstable and is incapable of loading files consistently. I have a lot of files there and I can't fit them anywhere else. In addition to that, the assetsinfo for that library is unstable loading files from elsewhere. The whole level is broken and this was never an issue before the update.
I spent a full day dispersing files and splitting them up from libraries that dropped way down the list, which was very difficult because all individual patches lost some stability. I fixed all the issues identified otherwise, but Reclaimed Earth is just dead.
Join a Doom modding Discord and go from there. cc @sleek thicket
Thanks mate!
where is the Maligog model in the files? And what is its name
Thank
I have reposted the mod page, but I have made sure to note in huge red text at the top of the page that the mod is currently not supported past Rev 2.1. Thought you should know.
(The previous PC version was Update 6.66 Rev 2; only the Nintendo Switch version received Update 6.66 Rev 2.1.)
ì
shi thanks for the help
try explicitly defining load priorities with placeBefore in your assetsinfo rather than relying on the default priorities
i found this fixed some of my issues with the new update
Reclaimed Earth is uniquely also failing to consistently load files from other libraries. I guess I don't understand placeBefore to know why that would fix all the issues. I've never used it.
Like what libraries am I supposed to place before what other libraries and why
There's a general decrease in stability across the board for all resource and file number limits have been drastically reduced
How does placeBefore address that
Reclaimed Earth currently has 15 resource libraries added
I cannot decrease that number and increasing it causes the game to crash between that level and the next due to too many libraries loaded at once.
So how would I implement placeBefore under those circumstances?
Is eternal switch mod possible
Probably not
are eternal's choir tracks located in the game files? i tried getting the choir part from meathook but it's just no where...
if so... where
Hi chat, I'd like to ask for assistance in ripping and editing sound files just for fun
you prolly could but youll have to mod the switch first
its not
its possible but it would take a very long time + doom runs like ass on switch so imagine that but with the mods
Can someone make a blue skin for the shotgun, heavy cannon and rocket launcher?

so true king
No forgiveness is that I never created a mod
Learning is such a peak activity tho
are the last skins I am missing
Then change that
i beat it on ultra nightmare
its not that bad
ok but just imagine that but 10x the demons
you must have been through some difficult things to attempt and succeed at that
does anyone know a mod that gives the colour pallete of the astro skin and puts it on the classic marine model?
eg white classic marine with orange visor and red accents
something like this
is mapping for this game possible?
If you mean editing the geometry / creating completely new maps, then no. What is possible is changing and adding combat encounters, skins for demons/weapons/..., changing the speed objects move at, placing/removing stuff like teleporters, pickups at any location. A lot is possible, but the geometry (the environment, buildings, skymaps and so on) cannot be changed.
Yeah they're kinda baked in and we can't extract them or convert them to any meaningful format so that we'd be able to edit them.
In theory I guess it's possible, but it would mean completely reverse engineering the code. I think there's no more DRM in Eternal, but I could be wrong.
no drm means more elaborate modding yeah?
sorry for dumb question but how does reverse engineering work?
is there a theoritical way for it?
In theory, yes. In practice, not one that we know of.
One of the (many!) core things that'd be necessary for fully-fledged custom maps would be Havok's AI navigation meshes, which are made/generated with proprietary tools that the average modder wouldn't have access to (let alone id's settings for said tools). Theoretically, nothing's stopping us from reproducing valid files for that if we knew how - but we don't.
no drm means more elaborate modding yeah?
For most players, no. If people want to reverse-engineer game code, it's much easier now. (Not "easy", just "easier".) That's something very, very advanced, though - not something that most modders even think about.
It's helpful for making something like @ chrispy's meath00k or @ Kaibz's "Dedicated Grenade Keys and QOL" (https://www.nexusmods.com/doometernal/mods/1255), but almost irrelevant for anything EternalModInjector-based. The only relevancy it has for most of us is if some of the very "low-level" engineers want to reverse-engineer game code to help reverse-engineer file formats. It can help, but only "indirectly".
sorry for dumb question but how does reverse engineering work?
Examining a file format and guessing at what each part of the file corresponds to - e.g. "4 bytes for an amount of strings, then 4 bytes for the length of a string, then that length's amount of bytes for the string, then 4 bytes for the length of the next string" and so on - and checking to see whether the guesses hold up in practice, or there are other cases to take into account.
These "guesses" can become "educated guesses" by looking at other parts of the file (e.g. if #str_decl_weapon_shotgun_name is 29 characters long and the four bytes before that are 0x00 00 00 1D or 0x1D 00 00 00, it's safe to assume that the four bytes before that string is the string's length in binary - whereas if not, then the string is likely either null-terminated or fixed-length), comparing the file to another known format (e.g. if we understood idTech 6 model data perfectly, we could use that to help with figuring out parts of idTech 7's model data, and vice-versa), rationalising what the file should consist of (e.g. models would definitely have vertex coordinates and UV-mapping somewhere, very likely along with at least normal vectors - and if there's extra per-vertex data, vertex colours or tangents are also common for 3D models), or reverse-engineering the game's instructions (trying to figure out how the game reads/parses a file, to attempt to make sense of what the game does with individual pieces of it). The last one is far too advanced and technical for most people (myself included), and is the only one that's made easier by Denuvo Anti-Tamper's removal.
there isn't one.
ok
how different is the process for id tech 6? and how would understanding it perfectly help?
since they're built off of eachother, could we decompile that and move on to id tech 7?
how different is the process for id tech 6? [...]
(In this message, I'll specifically use model formats as examples.) Given that we haven't reverse-engineered idTech 7's model formats fully yet, and not idTech 6's much at all(?), I don't know what the exact differences would be. All I really know is that idTech 6 has a model's "header" and a model's "data" in the same file, whereas (part of?) the "header" and the "data" are separate in idTech 7 such that the "data" can be streamed on-demand. Maybe the formats are identical aside from that, maybe they're wildly different, we don't really know. 🤷
[...] and how would understanding it perfectly help?
Chances are, a lot of the format will be similar between the two.
For example, we know that idTech 7's (static) models store vertex coordinates as 16-bit unsigned integers, using a scale and an offset in the header to determine what the "minimum" and "maximum" values should correspond to. This is very different from common model format standards, where you'd usually use 32- (or sometimes 64-)bit floats for vertex coordinates. Because we know that idTech 7 uses this scaled-offset-integer system, we won't have to re-figure-out that system from scratch for idTech 6 (though we'd still need to figure out whether idTech 6 actually uses the same system, where in the header the scale/offset is set, and where in the per-vertex data the coordinates are set).
Or in other terms, idTech 6's model format is likely to be closer to a binary FBX format than to a raw-text OBJ format, so knowing the "binary FBX" format helps more than "raw-text OBJ". But idTech 6's model format is also likely to be closer to idTech 7's model format than to a binary FBX format, so "idTech 7 model" (assumably) helps even more than "binary FBX".
DA LEAN MANCS
do you guys know any mods to make eternal a bit easier?
Playing it on i'm too young to die
Can you mod on xbox
By "Xbox", do you mean "Xbox Game Pass on PC", or "any Xbox console"? If you mean a console, not really - we only have tools for modding the PC versions of the game.
new visuals and geometry
wait what? i'm confused. can you change the level geometry or not
You can make custom static models (with some restrictions/imperfections, e.g. a lack of proper tangent vectors, not having a second UV map for lightmaps, and not recalculating/generating new lightmaps if applicable), and you can add or move static props around, but we can't yet edit baked map geometry. Likewise, we can't generate new AI navigation data based on moved/added/removed props, and setting up custom traversal points is hard or tedious.
(Also, when you quote "new visuals and geometry", note that "visuals" can also mean lighting or particle effects, not only 3D meshes.)
TL;DR: You can't edit "level geometry", but there is some geometry that can be edited.
Is there a way i can spawn a demon? I want to spawn an immobile tyrant
Take a look at the meathook tool (a dll you copy into the game dir). It has a command chripsy which can be used for that. Combined with notarget, it's exactly what you want.
thanks
is there any mods that gives you infinite crucible ammo?
If you haven't already, run EternalModInjector (even if you don't want to install mods) to unhide hidden console commands/variables. Then, while in-game, press the key above Tab, to the left of 1, below Escape to open the console, type judgementMeter_Infinite 1 and press Enter, and press that first key again to close the console.
does anyone know how to rip and tear the toy models from doom eternal? i have a very good idea for a certain source 2 game that may or may not be in early access 👀
is that legal?
idk
ohh you meant for an existing game not for your own game
where is the modding manager?
If you use Windows: https://gamebanana.com/tools/7475
If you use Linux/Steam Deck: https://github.com/leveste/EternalBasher/releases/latest and https://github.com/PowerBall253/EternalModManager/releases/latest
Nice
reee
fuck the mods they deleted my relevent art
What was the art if you don't mind showing in DM
Teacher tells you to do the assignment on board and you don't know it.
The class looking at my dumbass:
Lol
new fear unlocked: marauder horde
i saw someone on yt playing 1v20 marauder
and won
i struggle with one marauder on im too young to die but THIS?
this is my new worst nightmare
terror is real and it is marauder horde
don't know if this is the best place to ask, but does anyone here know how to make doom mods? for the original
thank
what is this, looks super sketchy
if youre asking is it POSSIBLE yes, is there a way to do it right now? no.
Damn
how do i put mods in game????
Can someone make a 14 barrel shotty for steam workshop? An example can be found on my x profile
Question, how do i put modded music files in to DE/ inject them?
@atomic bay is your mod injector able to inject music?
Yes. If you're looking for an audio/sound modding guide, this should cover it: https://youtu.be/nvCBcn8B7bg
Huge thanks to proteh, whose tutorial was adapted for this video.
Eternal Audio Extractor:
https://cdn.discordapp.com/attachments/693113846688383029/846787315614613554/EternalAudioExtractorv1.0.zip
Audacity:
https://www.audacityteam.org/download/windows/
FFmpeg (Install this after Audacity!):
https://lame.buanzo.org/ffmpeg-win-2.2.2.exe
VLC:...
ok, thank you
Hey, I was using Samuel in order to extract models and assets and I wondering, what are the guitars hanging in the slayers room called
if any of you know what the asset names are that'd be a big help
Thank you
Hey, sorry for pinging you, I noticed you too tried to export the guitar with success,
did you end up using samuel?
I only ended up seeing the .lwo files which for some reason arent exporting properly on my end,
I'm wondering how you got it to export
thanks!
Anyone know a way to remove the stupid cartoony sound effect and animation for the hammer and marauder knock out? I quit playing this game for a while and wanted to get back into it, unfortunately this is extremely distracting. Now I remember why I stopped playing after ancient gods pt 2...
ikr 💀 maybe just turn down sound effects
Pretty sure there is a mod for it but idk where it was

Posted again. I'm not sure if @mellow night will even come back to this place on discord. Oh well.
I've installed the mod just today, it works, I love it.
I will give it a shot, thanks
Heyo, you did take a look, yay
Working, will check it out later. Is this a joke...
You should read the pinned messages for instructions on how to install mods if you're not sure how it works
Does it mention how to on xbox.
You can't install mods on console
Thanks for telling me.
Do I have to create a login on nexusmods to download this?
Yes. "You need to login in order to view files" it always says
Imo worth it, I've downloaded so many mods from there
Is there a way to put mods in ps4
No. Mods are a PC only thing
Ok
I'm getting the feeling that iD wanted modding tools for Eternal in the first place.
Does anyone know if there's a mod that skips the parkour sections of the maps and just teleports you to battles instead? I know there's a mod that skips the hub.
this might be it? https://www.nexusmods.com/doometernal/mods/1406
Made a small mod that makes Screechers immune to the shockwaves of Precision Bolt Mastery's Headshot and Break Blast Support Rune
Tested it with Slayerpalast mod's (https://www.nexusmods.com/doometernal/mods/968) Screechers training area and the village gates encounter on The World Spear ML.
If someone can also test it, I'd appreciate it 🙏
Sounds good, is there a mod that skips all of the button pressing or coin grabbing animations?
I don't think so
you have kaiser campaing which skips that
or maybe streamlines campaign idk
https://www.nexusmods.com/doometernal/mods/1432
shared to nexus
hey does anyone know if theres a mod that changes the game's chainsaw for doom 64's double chainsaw?
wat
I don't think so, that would require making a new model for the weapon
are there any mods taht allow slayer co-op or 1v1? trying to play with a friend
thanks so much man
No worries
Anyone ever put Quake maps into Eternal?
You can't put other maps into Doom Eternal, you have to use the already existing maps. You can change spawns and barriers but the map essentially stays the same
Its aight
WHAT DO YOU NEED 14 BARRELS FOR???
lead, obviously
Hey does anyone know how to add perma buff totem to all levels in tag1
Why would you do that
What kind of insane person would create and use such a thing
closest you'll get to that is Slayer's Testaments in quake
You can increase enemies ai speed
There is a command with xinput, very funny to play actually
You can find meathook on the mods server
Yoo
Has anyone made a purple DOOM 64 Marine skin?
I guess the closest thing you can get is this
https://www.nexusmods.com/doometernal/mods/1196
The real 64 skin, as far as I can tell, no.
Dag, yo
oh well, this looks fly af too
How do you download these on xbox one? Can you?
Mods are PC only
Oh ok
are there any mods that make the game goofy
Many
Just search for yourself on Nexusmods. Lol
I'll leave it at that. You can search for yourself really.
Hi, I'm Spongemarauder
This is a masterpiece
i get that popup too. it doesnt matter
move the files somewhere else, delete them or disable them in the mod manager thingie
Verify integrity of game files via Steam @prisma vector
I made a mod that makes SSG use bouncing projectiles, still balancing it but if someone wants to try it out i will post it on modnexus
move the files to DisabledMods
and run the injector.bat, it will restore the previous backups
This is overkill and should only be done if you lost your vanilla backups of the game files that the mod injector maintains
Anyone got a mod where each level is a layer of Dante’s inferno?
It doesn't kill your saved files. It only replaces corrupted files / modded files with the correct versions.
It's still overkill and takes more time than just disabling the mods on the eternal mod manager
there's no reason to redownload the entire game just to uninstall mods, the mod injector creates backups of the game files for this very purpose
you'd only want to do that if the backups themselves are somehow corrupted or there's been an update to the game
It is a solution, I didn't expect everyone to jump on me
Because it's, to be blunt, the wrong solution. You don't need to verify game files if you just want to uninstall a mod. It's a measure reserved for having corrupted files or uninstalling the mod injector in it's entirety
Well then
for more shooting. you will never miss a shot with that
my game keeps crashing i wonder what it is
Happened to me too, it works now. I moved all my mods into the unused mods folder, ran mod injector, it still didn't work. So I did what everyone here hates, now it works
Then I installed my mods back.
[...] I moved all my mods into the unused mods folder, ran mod injector, it still didn't work. [...]
If "didn't work" means "didn't uninstall the mods", then EternalModInjector somehow has non-vanilla resource backups for you.The most common cause of this is forgetting to verify Doom Eternal's game files through Steam to redownload vanilla game files after a game update, before letting EternalModInjector generate new backups. (Edit: On second thought, EternalModInjector should safeguard against that.) A second-most common cause might be accidentally deleting -/DOOMEternal/EternalModInjector Settings.txt while mods are installed.
(P.S.: See my reply below for what I assume happened instead, after I saw more details.)
To fix this, verify the game files through Steam, wait for Steam to redownload any non-vanilla files, open EternalModManager, click "Advanced options..." at the bottom-right, enable "Reset backups before injecting mods", and click "Save mod injector settings". Close the advanced options window, click "Run mod injector" at the bottom-left, and press [Y] to delete your current backups when prompted. (Don't worry, you won't lose any save data or personal files - these "backups" are purely related to EternalModInjector.)
[...] I did what everyone here hates, [...]
We don't "hate" verifying game files through Steam - we "think that it's wrong to" suggest others to do that as a measure to uninstall mods, when EternalModInjector is supposed to be able to uninstall mods for you. If it can't, then there are more steps to take than just verifying the game files (see above) - otherwise, running EternalModInjector will reinstate the previous "permanently installed" mods again.
Before I had my problems I couldn't connect to Bethesda. Couldn't go online. I closed the game. I wanted to start it via Steam then, that's what I usually do.
Steam did two downloads after another. After the downloads were finished, Doom Eternal didn't work, so I thought there might be something wrong with my mods. That's when I moved them into the unused mods folder, ran ModInjector. ModInjector said there was no download source (if I remember right), so I wanted to start the game via Steam again, and I got an error message. Doom Eternal couldn't start. I verified my files via Steam. After that was done, I moved my mods from the unused mods folder back into the regular mods folder, ran ModInjector, and now it works.
Before I had my problems I didn't delete anything in my game files folder.
alr guys les simplify this for my primal brain
... I just wanted to say I'm very, very grateful for ModInjector, I love my modded game. The mods I have are great.
just delete all of my mods and restart ?
@fresh drum Open your games folder, move them from your mods folder to your unused mods folder. you don't need to delete them.
I'll try it out in a bit man, is it cool to @ u if it dosent work?
Yeah sure, I'll try my best
thanks G
Np 🙂
[...] Couldn't go online. I closed the game. [...] Steam did two downloads after another. After the downloads were finished, Doom Eternal didn't work, [...] I verified my files via Steam. After that was done, I moved my mods from the unused mods folder back into the regular mods folder, ran ModInjector, and now it works. [...]
My guess about what happened is, Update 6.66 Rev 2.2 just came out, and you somehow launched the game without Steam updating the game, still with the previous version's game files and mods. Due to not having the latest game version, maybe that's why you couldn't go online.
Then, after closing the game, Steam downloaded Update 6.66 Rev 2.2 - but if you had any mods that affected any files that Update 6.66 Rev 2.2 didn't change, then those files would remain modded, causing the game to crash due to "unexpected" modded files mixed with otherwise-vanilla files. Manually verifying the game files afterwards ensured that you had completely vanilla files, letting the game work correctly.
(Then, after that, using EternalModInjector to install your mods again made sure that all files that had to be modded would get modded again, also letting the game work correctly - unlike when half were modded and half were vanilla after Steam updating the game.)
That makes sense, it's strange though since I updated everything on the day it was possible, back then. When 6.66 Rev 2.2 was released, and the injector got updated, I updated everything.
I have no clue why the game returned to its previous version (presumably on its own), I was able to play it without issues yesterday, with all my mods working.
A small mod that removes the Marauders Tutorial pop-up that appears whenever you die from a Marauder for the first time in a level.
now on nexus
https://www.nexusmods.com/doometernal/mods/1443/
how chaotic would it be if all the guns shot rockets
so I put em in the disabled folder
I run the game, close then re enable them?
I had to verify the integrity of my game files via Steam first.
you can just uncheck the boxes on the eternal mod manager, but all it does is moving the files between the Mods and DisabledMods folder, which you're already doing
then click "Run Mod Injector" on the eternal mod manager, and it'll uninstall the unchecked mods for you
Would it be easy to import some model and replace it with the default doomslayer skin?
What would you have to change and how
My reaction exactly
"
Now, download some EternalModInjector mods as zip archives, and put the zip archive(s) into the "Mods" folder in your DOOM Eternal installation. (You don't have to extract them, just keep them as zip archives.) " i'm confused am or am i not suppose to do this?
You are supposed to do that - if you don't, you won't be able to install any mods.
- Download a Doom Eternal mod. It will probably be a zip file.
- Place the zip file into -/DOOMEternal/Mods/. Do not extract the zip yourself, just place the zip file into that folder.
- Open EternalModInjector. This will install the zip files that are in -/DOOMEternal/Mods/.
i am trying to play the coop mod and it's not letting us get into a game there's only 2 of us
you'll need to elaborate more on what's happening
when me and my friend ready up nothing happens
You didn't read the instructions on the mod's description page
readying-up can only be done with 3 players. Anything less and you need to use the commands to load maps
what are the commands?
read the mod's description page
when i tryed to put the command in it didn't do anything i don't understand
are you the host?
yeh
and to double check, can you tell based on the main menu that the mod was installed correctly?
yes coop appears instead of battlemode
what is the console outputting when you enter the command? It won't just do "nothing"
lemme look
and paste the full text of the command you entered
i'm confuesd
loadDevMenuOption devmenuoption/pvp 4 1
loadDevMenuOption devmenuoption/pvp 13 1
etc.
i got it
just forgot to add the last number
Is there mods that unlock collectibles or….ways to make find collectibles a bit more easier
I hate it when I forced to choose between playing a level twice and pausing the game every couple second to look for collectibles
Just get the suit upgrade that reveals all collectables on the map
yo i just got eternal on pc after having it on xbox how do i mod the game
Check the pinned messages
Great :)
I haven’t gone through with it yet cause I wasn’t playing on my home pc
Well then. Good luck still when you are on your home PC, it's not difficult.
Yeah
You have to download like one thing then move it to the doom files
Then you’re all set
The Modinjector, yes.
Have fun then
No worries. There's also a Doom Modding discord, it's a good place
The Doom Eternal Modding Hub right?
It's called "DOOM 2016+ Modding"
I saw that one too
Cool. Looks like you're all set
I’ll join both incase I miss anything
Oh I can get that??????
yes...it's a vanilla upgrade
Alright then, time to see where to find that collectible
no, it's literally a suit upgrade, in your suit upgrade menu
you don't need to collect anything in-world to unlock it
I see, I will play through the game a bit more to get that
everything is disabled
why can i not play battlemode, i even deleted the mod folder then tried, still cannot play
Did the mod folder come back after you've ran the modinjector?
Ah I see
but i opened the game without the folder there
And it's empty?
yea nothing goes in there the injector just needs a folder ig
i just wanna get the battle mode achievements lmao
Lol I understand
Have you verified the integrity of your game files via steam? I would try that, even if it takes some time and people are like noooo
ill try removing all of the injector stuff
good luck
can you send a ss of the files for eternal if you can@ember pivot
so ik which ones to remove incase i missed any
Well I have mods installed, and I don't create mods, so I don't have either vanilla Doom nor a screenshot of the mods stuff, so I'm sorry
nah its good
Just try to do the verify thing?
i accidentally removed the game from the files lmfao
didnt work so imma verify now
11 files were missing, imma just reinstall the game
Hope you can do online matches after that.
i imagine i can
fingers crossed
would make no sense if i couldnt
Yeah.
For future reference, you need to click "run mod injector" every time you want to add or remove a mod
you can't just check/uncheck the gui box and that's it.
(oh wait it's been 12 hours I doubt they'll even read this)
Yea ik
are you able to mod the gamepass version of doom eternal on pc?
If you're lucky, yes. Otherwise, no. We don't really know why. 🤷
The top of https://gamebanana.com/tools/7475's description links to https://gamebanana.com/posts/10737067 for Microsoft Store version instructions.
ah ok thanks
does anyone know what set keen guy is? im trying to make a shirt mod for the 30th anniversary
These sorts of technical/mod-making questions will be best-answered if you post them in the modding discords
are mods safe
If they werent, they wouldn't be mods but viruses
Yea as far as I know it's just a bit harder
is there a console cmd that I can use to get all the upgrades
or give myself praetor points
no youll have to get praetor points manually
any mods that makes Battlemode demon skins usable in singleplayer?