#eternal-modding

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vagrant gulch
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wait... is that a minecraft house?!

dapper spire
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..yes

prisma vector
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One message removed from a suspended account.

prisma vector
amber sequoia
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Can't wait for that to drop.

hard tapir
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Yeah

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Although the blue sky is kinda weird

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Not sure how I feel about that

amber sequoia
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God no...

finite brook
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Is there any way of getting in contact with Kaiser the guy who made the kaiser campaign, I'm playing cultist base and I just beat the 2 marauders in the fire pit but the next part won't load I'm just stuck and the checkpoint will not progress any further. I tried reloading checkpoint and doing the part again but Nothing changes it still won't progress after I kill the marauders like it's bugged out or something. Any help would be greatly appreciated.

sharp atlas
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He’s on discord

finite brook
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does he have a discord channel or something ?

sharp atlas
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No he’s on this server

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Kaiser_will

dapper spire
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Is there any way of getting in contact with Kaiser the guy who made the kaiser campaign

dapper spire
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he didn't kill the cueballs at the end of the encounter glaresip

fervent spruce
mighty ore
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I still like this mod

neon nexus
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I'd love if somebody could help me get the fov mod installed

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I don't have much modding experience and I started eternal a month ago

neon nexus
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Nevermind I managed to do it

near gorge
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Isabel le mod place

native veldt
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Is there some kind of mod that replaces Eternals weapons by similar real-life versions, while not chaning how they work? Like M16 instead of the Heavy Cannon or M134 instead of Chaingun?

rare salmon
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Since there are mods for FSR1 and 2

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Do you think we'll see one of 3 after it comes out, as well?

mighty ore
ocean scaffold
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anyone made a mod for the visor not being see through?

slow musk
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wheres v2

little elm
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what is the best website for doom eternal mods

icy light
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uhhh nexus? and the modding server itself. im not aware of any other places

little elm
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Ok thanks

frail sable
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wait theres mods for this game? 💀

sharp atlas
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Dawg

wicked rivet
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Does the mod that make you use demon skins for campaign still work?

deft osprey
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I am going to make a mod that makes the enemies get progressively faster. But before the process begins, I’m going to put in a voice clip saying “MAIDO IN HEABUN” lol

mighty ore
prisma vector
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Jump pads will be usable, extend it to dlc, and the demons will actually trigger the enemies to spawn because rn they don't

cobalt girder
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Has anyone encountered this error when unloading a mod?

prisma vector
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no not really

wanton tree
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does anyone knows how to make custom demon skins, like changing the marauder for example into a meme skin? which mod do i need?

hybrid granite
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So why has no one replaced the Crucible with the Dragonslayer from Berserk yet?

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Modders, do your thing already

crude sentinel
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someone needs tomake this game way harder

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more enemies, stronger enemies, faster enemies
running and crawling u pwalls and over gates because they want to, not just in scripted sequences meant to be spooky, imps are so lame they just walk torwards you like a zombie

sharp atlas
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There’s lots of console commands

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Idk about behavioral stuff but you can multiply damage the slayer takes, probably enemy speed

feral shore
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hey can modded saves be put onto regular game

wet helm
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so ive noticed that transparent surfaces, especially ones with less transparent textures on them, look like ass if i'm not staring at them from less than a foot away, its been bugging me my entire playthrough
is this fixable through console commands?

valid yacht
valid yacht
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it drove me insane because i thought my GPU is broken man

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tried EVERYTHING

broken garnet
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That would be cool ngl

copper pike
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how is DEternal compared to D16 in terms of moding? I see many more mods for DE than for D16. I might buy DEternal as well if it does have good moding capabilities (although the campaign no ch

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ance in hell that I would play the way they conceived the gameplay

atomic bay
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You can make roughly the same things with Doom 2016 and Doom Eternal mods, but Doom Eternal gets some points for texture and static model replacement being much easier and sound replacement being supported by the mod loader.
Creating mods is sometimes less intuitive, as you have to keep track of assets that are only in per-map .resources archives and/or in multiple "patch" archives (where you then have to edit the highest-priority one, not the "default" one). There are also many-ish guides for Doom Eternal modding, unlike Doom 2016 modding.
If you just want to play others' mods, Doom Eternal is a much better choice, simply due to it being so much more currently- (and "in the last few years"-) popular; there are many more and more expansive mods for Doom Eternal than there are for Doom 2016, and few to no people are actively working on Doom 2016 mods.

TL;DR: As a mod creator, it's "roughly" equal, with a few pros and cons to each, but Doom Eternal is easier to "learn" due to community resources. As a mod player/end user, Doom Eternal is vastly superior.

copper pike
# atomic bay You can make roughly the same things with Doom 2016 and Doom Eternal mods, but D...

Thank you for the comprehensive reply. I am learning a bit how to mod in D16 now, because this is the only way I could enjoy playing the game, modified. By moding I mean modifying entity files mostly but since I started to edit campaign maps (only entities as now) I also started to learn about the structure of the files and so on. First thing I modified was enemies health and responsiveness to players' presence, then I added some effects imported from snapmap and I also did put multiple entry and exit points in maps. So you can go ie in the campaign back and forth and even jump from intro map right to hell maps, and so on. My main goal is to make the campaign different, fewer monsters but tougher (wip about 1/3 done), to remove scripts (1/3 done) and to make different monsters vulnerable to different weapons -zombies very tough against bullets but weak against plasmagun and explosions, cacodemon weak to bullets but strong against energy weapons, and so on. Also as a mod idea for the public I am thinking to emulate D2 nightmare difficulty with infinitely spawning monsters, no scripts, no animations and no doors to interrupt the advance in maps.

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So yes, when I am thinking about DEternal I have especially moding in mind. Not playing others' mods.

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if I can do these things in DEternal as well and add custom sounds and textures ON TOP of it than it does sound like a good deal to me.

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I also like in DEternal the design for some weapons ie shotgun and plasmagun are much better designed or to my liking how they look compared to D16 (especially pg). I suppose that in DEternal there are no hacks to let us write code with functions like we could in D3 script files? Because D16 is dead flat in this respect, as I see.

atomic bay
# copper pike I also like in DEternal the design for some weapons ie shotgun and plasmagun are...

[...] I suppose that in DEternal there are no hacks to let us write code with functions [...]
You can string multiple logic entities together in order to do some (very) advanced stuff, just like in Doom 2016 (though perhaps some Doom 2016 superscript objects don't have equivalents in Doom Eternal? But the opposite is also the case).

If you want to add completely custom function calls, you'll have to reverse-engineer Doom Eternal enough to hook into the game using custom DLLs (like is the case for Doom 2016 as well) - meath00k (https://github.com/brongo/m3337ho0o0ok/releases/latest) and "Dedicated Grenade Keys Mod and other QOL" (https://www.nexusmods.com/doometernal/mods/1255) are examples of this.

[...] D16 is dead flat in this respect, as I see.
That hasn't stopped people from creating the likes of <#d2016-modding message> and <#d2016-modding message>, though.

copper pike
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I've seen some of them. I think they were developed with snapmap + entities def. I know that for someone wanting to experiment various things snapmap do the job, but to me it is more an experimental tool for those who love to play around, but is less a tool designed to help people achieve specific goals (unless they start thinking abt the goals in terms of snapmap assets). They also had some success with retexturing (modeling is not my domain of interest tbh) but it look a bit too laborious convert into this, then into that. I expect to see a snapmap mod with custom weapon skins and behavior, through other things I mean meaningful things to judge it different. DoomEternal weapons in D16 or smth. Unless this happens I have my doubts about its "limitless possibilities". Thanks for explaining anyway. 🙂

atomic bay
# copper pike I've seen some of them. I think they were developed with snapmap + entities def....

[...] I think they were developed with snapmap + entities def. [...]
Correct. My point is, all of the map logic that you see there is possible in Doom 2016 and (probably) Doom Eternal through a "mere" .entities mod, and said map logic can also be employed in many other ways.
I don't have many examples (in part because that very few people know how and truly try to "push the technical limits"), but know that a lot can be done without custom function calls, for both Doom 2016 and Doom Eternal alike.
(See also: LittleBigPlanet's Microchip community.)

desert heron
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is there an infinite crucible mod?

prisma vector
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I believe that’s called “cheating”

copper pike
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openAI answered my question since I did not know about crucible : Crucible properties in doom Eternal
In Doom Eternal, the Crucible is a powerful weapon that is capable of destroying demons and eliminating them from existence. Here are some of the key properties of the Crucible:

One-hit kill: The Crucible is a one-hit kill weapon that can destroy most demons in a single strike. It can be used to quickly eliminate tough enemies and bosses.

Limited charges: The Crucible has a limited number of charges. In Doom Eternal, t... etc

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hm, nice

restive garden
desert heron
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your point being?

prisma vector
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My point being that infinite crucible is cheating bud

tacit imp
# copper pike for SP?

well doom et is single player, but i mean you can do it if you are just doing it for fun, i mean it doesn't really ruin anybody elses experience unless doom eternal bans u or smthing for it, its just for fun

hoary gyro
desert heron
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its not like i havent beat doom eternal, i just wanna mess around with the console

desert heron
copper pike
# desert heron thank you

no problem welcome 🙂 you probably need to mess around decl files to modify the crucible; first I would search for this modification on nexus, to see if someone did not make it already

dapper spire
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is it cheating if you make the videogame harder

covert reef
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How does it get worse than ultra nightmare?

restive garden
fervent spruce
covert reef
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That’s a terrifying concept

prisma vector
covert reef
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I am getting schooled over here

copper pike
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in case you want to play the game the old way, without monsters dropping health and not taking advantage of their weak points, what would be in your opinion the ratios who should be modified to keep balance or difficulty the same? in terms of player dmg and monster dmg /monster hp; ie on Hurt me Plenty that I watch on yt now, small hp enemies drop 20 health and bigger ones like hellknight drop 50 health. considering just big enemies as example, each big demon dropping 50 hp is the equivalent of player having 50% health increased per every big demon in a fight involving more demons; given that you would most of the time meet between 3 strong enemies up to 6 later in game, either player should have 100(+between3 and 5 * 50 hp) or demons should have lower hp or dmg. I am not as yet sure what would be the proper balance

wicked badger
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How do I install mods for Doom Eternal? I’ve tried using the Vortex MM, but dragging and dropping them in doesn’t seem to work.

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These are my installed mods for Doom Eternal in the mods menu for Vortex.

burnt rock
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someone should make a chad slayer

atomic bay
# wicked badger How do I install mods for Doom Eternal? I’ve tried using the Vortex MM, but drag...

I don't know how well Vortex supports Doom Eternal. Doom Eternal support was "added" at some point, and it didn't work at all, and then it was updated later, but I don't know how well it works now. I think that most people don't use Vortex for Doom Eternal.

Instead, what you should do is download EternalModInjector (https://gamebanana.com/tools/7475) manually, extract its contents into -/DOOMEternal/, download a mod from Discord, Nexus Mods, et cetera, place the mod's zip file into -/DOOMEternal/Mods/ without extracting it, and then open -/DOOMEternal/EternalModInjector.bat. You can also use -/DOOMEternal/EternalModManager.exe to toggle mods on and off before running EternalModInjector.

fervent spruce
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Average doomfan

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puts it in a wildly wrong channel
simplification of the lore to such an point that it's blatant misinformation

hoary gyro
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Why there is no meme channel:

  1. We want people to be here for DOOM and not for memes
    In the past we had a population of users here which only wanted to throw some random memes into a specific channel. The health of the server suffered greatly from that and that's why we went so strict about it. Be here because you love DOOM and everything that comes with it and make sure there is some context if you post memes.

  2. No oversight evolves into bigotry
    Despite the fact that we have mods from multiple time zones to ensure this place is safe and enjoyable for everyone, there may be cases when we are not looking at the chat. If left unattended, the memes being posted will start to turn hateful, and it may take a few minutes for the moderation team to react.
    We actively work to prevent this from happening.

  3. Out of context memes kill conversations
    This is by far something a lot of people have been bummed with. Since we got so many channels to pipeline discussions with like-minded people it could turn into a whole other mess if people just post random memes or other forms of content that can derail a whole conversation.

prime cove
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Ok

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Understood👍🏼

obsidian kernel
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I honestly want to make a doom mod but my laptop is not good enough for doom eternal
Wish there was a way to make mods on xbox

icy light
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well.. like bethesda did with skyrim and fallout 4.. if there was any semblance of mod support at all it would be POSSIBLE to play it modded on xbox. but I think it will essentially always be impossible to MAKE mods on console cuz well.. good luck installing all the tools required to make it work.

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Though tbh. You could make mods even if you cant run it. Testing it would be the only issue lmao

tawny ravine
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Hi! Is it better to transfer my game to Steam? I bought Doom Eternal through the Microsoft store. Does it matter if I want to eventually add mods?

atomic bay
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Some people have better luck modding the Steam version of the game, but you should be able to mod the Microsoft Store version too: #eternal-modding message

marsh sorrel
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Hey guys
Can you somehow switch between kaiser and vanilla campaign?
without of course ruining the saves or game files somehow

dapper spire
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uninstall your files and re-run mod injector

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don't swap campaigns mid-save

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if you have kaisercampaign on a save file that needs to stay the "modded" save file. Things won't go back to normal after uninstalling

tacit imp
hollow kayak
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anyone knows how to fix this? my game can't open

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prob because of kaiser campaign

vagrant gulch
dapper spire
hollow kayak
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Also, will there be KC for tag?

vagrant gulch
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doubt it, aside from doing some little tweaks to the final product, that's it for Kaiser

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though iirc Will Ryan is working on his own custom campaign with a whole bunch of cool stuff

narrow sequoia
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I've been waiting for a mod that does that. I had to use crimson slayer until this came out.

dapper spire
wintry surge
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I decided to go back to doom eternal and it turns out kaiser campaign is very fun

vagrant gulch
hard tapir
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Has anybody made a level editor for doom eternal?

atomic bay
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Making custom maps with completely new terrain/level design? No.
Adding/Changing/Removing props and entities to make a new experience in existing maps? It mostly involves a text editor, not a 3D view with a GUI, but it's doable.

hard tapir
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ah ok

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do you think the former will ever be created or is it basically impossible without access to their tools

atomic bay
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It's very unlikely to happen without official tools. A modern engine map consists of many different things, including the world terrain, entity placement, visibility/occlusion culling, baked lighting/shadowmaps, area awareness/AI navigation meshes, and maybe a few other things as well. We might be able to make a terrain importer and a terrain viewer with entity-placing support (it's not "easy", though), but the other things have much more specialised formats that are much less straight-forward to reproduce.

spiral ingot
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Hi

hard tapir
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I really wish that we had gotten official tools. It would have been possible since they dumped megatextures

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Maybe with the next game

hard tapir
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How do destructible demons work?

median forge
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the destroyed states you see demons in are separate models that the game swaps in as necessary

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the model switching isn't tied to their actual health values, at least nowhere near 1:1, since if you kill an enemy in one shot that isn't "supposed" to be, you'll see little to no visual damage

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but every time a model does change, it's naturally hidden by the accompanying gibs

hard tapir
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Ah damn so it's fake

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It was marketed as the model itself falling apart

icy light
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the gib system or whatever is actually pretty lazy. the skin literally dissappears before any actual gore effect it just happens so fast you dont notice but still. I wish it was dynamic. but its just set points. added flair. shouldve put more thought into it.

fervent spruce
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how would you without making it an actual pain in the ass to code

median forge
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there's been precedent for procedural gore for a while, i'm gonna guess it just wasn't in the budget

burnt rock
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vega i get your the father but your not my father

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my father died around 11 years ago

hard tapir
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Would it be possible to modify doom eternal to have a multiplayer mode where multiple slayers fight eachother?

atomic bay
hard tapir
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Oooh

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This actually looks insanely awesome

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I can't believe I didn't hear of this until now

hard tapir
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How do people do custom scripting/code for doom eternal mods

mild dock
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idk

halcyon stratus
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how can I give myself the sentinel crystal upgrades?

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i have an unlocker mod for everything in the campaign but im missing those. nor can i find a command to give myself the suit upgrades or points to unlock them

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this sucks because im trying out a master level campaign mod and DHB is kicking my ass due to nonexistent stack

halcyon stratus
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nvm found them

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if you have meathook its "chrispy progress/argent_cell" and "chrispy progress/praetor_token"

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the part that sucks is you have to spawn in however many are necessary, then interact with each individual token and crystal pod. no way to just give yourself X amount of tokens or crystal upgrades straight up 🙄

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and still no way to get the blood punch upgrades other than just defeating the bosses which also fucking sucks cuz default BP might as well be a swing from a pillow

hard tapir
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i just had a cool idea for a custom doom eternal enemy

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a doom eternal version of the annihilator from eviternity (the classic doom mod)

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basically, take a baron of hell and retexture it to be completely made of metal, then give it a rocket launcher on one arm and a chaingun on the other

prisma vector
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How do I mod eternal?

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Can someone tell me the instructions?

hard tapir
atomic bay
prisma vector
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How to make

hard tapir
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It has tutorials for most types of modding

hard tapir
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Would it be possible to make a mod that makes rocket launcher rockets explode when you shoot them with the precision bolt?

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I'm imagining this for the deathmatch mod and I think it would be pretty cool

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Also could be good for fighting tyrants too maybe

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Or if you don't have remote detonate yet

simple depot
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Question: I don't really know what happened but I think it was installing Carmack ReShade. For a while my ingame FPS will consistently be in the 150-250 range but my game stutters constantly (every few seconds). Ive got about 15 mods but none of these mods have been of issue before even with current game version. If anyone knows answers pls let me know thanks

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UPDATE: I just deleted my ReShade config file from the game folder and dont seem to stuttering anymore

hard tapir
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what is carmack reshade?

wicked badger
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I want to uninstall the Immora master level mod. I checked Vortex and the game files, but the master level still comes up instead of the normal one. What should I do?

atomic bay
# wicked badger I want to uninstall the Immora master level mod. I checked Vortex and the game f...

I want to uninstall the Immora master level mod. [...]
Simply move the mod out of the "Mods" folder and re-run EternalModInjector.

[...] I checked Vortex [...]
I don't think that we use Vortex Mod Manager for Doom Eternal. I only ever hear about it in terms of something not working correctly, to which I respond saying that it's (probably) recommended to download mods manually and place their zip files into the "Mods" folder oneself.

[...] the master level [mod] still comes up instead of the normal one. [...]
If you use a save slot that's in progress on the map, the "Continue" option might still have some of the mod active, as entities are saved in the save file. Either pause and choose "Restart Mission" (which usually helps?), finish the map and use "Mission Select" to replay it, or use a new save slot.

wicked badger
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I have removed my mods, and put the ones back in that I wanted to keep. At the expense of my TAG saves.

wanton pilot
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@lament glade I need some help from you, do you think you can provide me the discord link to this server? "slayers testamnet quake" im trying to get the files so i can play the mod on my vr.

wild silo
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Hey, I am playing the final level on "Ancient God's Part 2". I am very, very, very pissed off at how fucking difficult and impossible it is to beat 2 marauders, while at the same time, being surrounded by screetchers

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I am not kidding, there's like, no fodder at this part.

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Can somebody please, please help me bring up console commands?

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I have tried using "gibalicious" "g_giveExtraLives 99" "g_infiniteAmmo 1 "

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Every single one I could find, and they do absolutely nothing. Please, please help.

lofty dock
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for godmode

atomic bay
supple bobcat
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So is there a way to import your own playermodel

atomic bay
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No(t yet). The best that we can do is to make the player model invisible, and then attach static models to all of the limbs. This won't have smooth joints, though, instead being comparable to how Mario's limbs move in Super Mario 64, which either requires rounded "tips" of limbs (which makes it very hard to "port" a character model from a game that supports rigged limbs) or leaves holes between limbs depending on the joint angle (which looks bad).

supple bobcat
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So there's no chance of playing doom eternal as isabelle...

rare salmon
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Any other mods you would recommend based on my taste?

elfin arrow
icy light
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bro installed a wallpaper and called it modding Cacoawkward

simple depot
simple depot
rare salmon
simple depot
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When eyes go green, shoot boomstick = parry

rare salmon
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Just like how "when melee weapon swings towards you, block = parry" in other games

simple depot
rare salmon
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Only difference is the timing is more forgiving

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Other than the buffed (and maybe spirited) marauder

rare salmon
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Which version of the dark lord do you like more - reworked by konvaz, or the changes that are part of the TAG2 plus mod?

simple depot
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Havent played Konvaz but I rlly like Tag2+

simple depot
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Is the co-op mode like playable and if yes, does anyone wanna try it out?

eternal shuttle
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I know this is doom 2 I’m modding but I’m wondering why it won’t launch I keep getting script errors

atomic bay
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By "on Xbox", do you mean on an Xbox console (and not on Windows using Xbox Game Pass)? If so, you can't. We only have tools for PC modding.

simple depot
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Modding is PC only my friend

rare salmon
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Do you consider it too cheap or cheating to include this stuff?

simple depot
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also Eternals walk speed is super slow and irritating

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I personally wouldnt use the other but mods like faster walk speed and buffs to the unmaykr just make the game better IMO

rare salmon
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I'm thinking I'm gonna use ones that make it harder (like AI restoration) to balance it out

simple depot
simple depot
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HELP: My game is moderately modded with about 20 mods (some new textures/sounds and a few gameplay altering mods). My game stays at about 200 fps on Ultra settings but constantly will stutter every 3-5 seconds. Never have any crashes or errors. FPS counter doesn't say any drops but it is very obviously stuttering often. Had this problem for ages. Only time it seemingly disappeared is when I got rid of all mods and did a fresh reinstall of the game. Anyone know what, specifically, could be causing this and/or how to fix it?

rare salmon
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But what do you think of the original TAG1, before the update that made it easier?

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Because there's a mod that reverts those changes

simple depot
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Most of the stuff got reverted so whatever. The things I care about are still there I believe like original UAC fight and possessed baron and Holt Bridge fight I BELIEVE are back to the way they were I dont fully remember

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I did have that mod before they reverted it tho

quartz cape
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Anyone know where can i find the multiplayer mod of the game?

ornate mural
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deathmatch?

restive sigil
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what's a good mod software to use?

atomic bay
quartz cape
restive sigil
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ty zip zap zapony

restive sigil
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where do you actually find the mods?

atomic bay
restive sigil
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ty

simple depot
hard tapir
royal bluff
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Anybody know if doom eternal modding with gamepass is possible? I’ve tried it but it didn’t work

atomic bay
royal bluff
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That’s a lot. I don’t think I can do it

royal bluff
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why does eternal modding with gamepass so fucking complicated i csnt figure this out 😭

prisma vector
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hello, dose anyone have mod that changes enemies into Genshin characters? i realy need it

prisma vector
royal bluff
prisma vector
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yrs

royal bluff
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well i dont know a mod like that.

prisma vector
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yes i have to show it to genshin serwer

prisma vector
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i just have perfect idea

icy light
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awesome mod dude

supple bobcat
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What does it take to import your own model from blender into eternal

hazy chasm
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bro imagine a brutal doom mod for doom eternal, being more brutal then it is an adding more guns... hmm... i think it doesnt need it

icy light
neon nexus
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Can someone send me the command to load into icon of sin on the coop mod

worn apex
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hi guys!

vagrant gulch
chilly pasture
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Anyone know of a mod to fix the sound prioritization for the Trial of Maligog? So the box noises don't crowd out the music?

chilly pasture
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Damn. 😑

prisma vector
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how do i install battlemode 2.0 unlocker

jade vapor
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Can u get mods on switch

vagrant gulch
valid yacht
wary blaze
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am i the only the one who wants these to be in doom eternal?

fast nymph
stuck jacinth
junior lantern
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ok boys we got the cacodemon mike wazowski finished but now trying 2 get it into a mod now

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if anyone could help thatd be awsome

junior lantern
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i got my model converted to a lwo but i cant find the cacodemon lwo file to replace it with

junior lantern
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so i got my model into a LWO now and png files into tga files and now i gotta pack everything into a rar mod for the mod injector then itll be done but idk what im doing wrong i cant figure out how if anyone can give some advise

atomic bay
# junior lantern i got my model converted to a lwo but i cant find the cacodemon lwo file to repl...

i got my model converted to a lwo but i cant find the cacodemon lwo file to replace it with
The Cacodemon uses a rigged model (MD6), not a static model (LWO). See https://wiki.eternalmods.com/books/2-how-to-create-mods/chapter/model-modding for help attaching custom static models to rigged models.

[...] now i gotta pack everything into a rar mod [...]
Actually, into a zip archive; EternalModInjector doesn't support Rar (or 7Z, Tar, GZ, et cetera) archives.

junior lantern
#

would the group its in be character

prisma vector
prisma vector
#

How do i mod in doom eternal?

prisma vector
#

First read eternal-mobbing

simple depot
slow bramble
#

are there mods that add more master levels to the normal campaign?

vagrant gulch
#

you can find multiple ones of the same level,

ornate skiff
#

when i run eternal mod injector, i get this message

#

how do i fix this

cold steppe
ornate skiff
#

how

atomic bay
unique flicker
#

@A?#6881

#

mb

odd crescent
frank gazelle
#

does anyone have a mod that puts battlemode demon skins on the campaign demons?

elder horizon
#

can someone tell me how to uninstall the mod injector? i need to reinstall it myself

atomic bay
# elder horizon can someone tell me how to uninstall the mod injector? i need to reinstall it my...

can someone tell me how to uninstall the mod injector? [...]
Right-click Doom Eternal in your Steam library, choose "Properties..." > "Installed Files" > "Verify integrity of game files", and wait for Steam to finish verifying and redownloading some files for Doom Eternal.
This will undo any changes made by EternalModInjector. EternalModInjector's files will still be there, but they won't affect the game until you run EternalModInjector again.
(If you've also installed meath00k, that will still affect the game, though. Delete -/DOOMEternal/XINPUT1_3.dll if you don't want it.)

[...] i need to reinstall it myself
Verify the game files like explained above, then open -/DOOMEternal/EternalModInjector Settings.txt in a raw text editor like Notepad, replace :RESET_BACKUPS=0 with :RESET_BACKUPS=1, save and close the file, open EternalModInjector, and choose Yes to deleting the current backups. That should do the trick.

Otherwise, what are you trying to do/what's your end goal?

nocturne steeple
south berry
#

what is the mod that is needed to use skin specific animations on any skin

south berry
frank gazelle
nocturne steeple
# frank gazelle i just realised... how tf do i mod.

You just need to get the Eternal Mod Injector, which should be available here, or in Doom 2016+ Modding. Put it in your Doom Eternal directory and run the setup. I think that it will create a folder called “mods” (or you can create the folder yourself). You then download the mods you want to use and put them in the mods folder, and then run EternalModInjector.bat, and it starts the game with your mods.

frank gazelle
nocturne steeple
frank gazelle
#

thx

frank gazelle
atomic bay
# frank gazelle i just realised... how tf do i mod.

Download EternalModInjector from https://gamebanana.com/tools/7475, and extract it into -/steamapps/common/DOOMEternal/. You can find this folder by right-clicking Doom Eternal in your Steam library and choosing "Manage" > "Browse local files".

Then, download a mod as a zip archive, place it into -/steamapps/common/DOOMEternal/Mods/ (without extracting it), and open -/steamapps/common/DOOMEternal/EternalModInjector.bat.

atomic bay
nocturne steeple
frank gazelle
#

how do i download from gamebanana

#

nvm

frank gazelle
#

nvm im stupid -_-

wary blaze
#

ngl its probably never gonna be added

glass swift
#

if I add mods to doom eternal will it disable achievemants

frigid pagoda
#

Hi, anyone want to do doom 2 trophy when I m with you. I am from playstation. Let me know if you are interested.

nocturne steeple
nocturne steeple
south berry
#

is there a mod that makes the unmaker look more like its 64 counterpart

nocturne steeple
raw turret
#

what if someone put myhouse.wad into eternal

native portal
frank gazelle
frank gazelle
frank gazelle
#

if i wanted to how would i get rid of the mods i have?

near flicker
#

Are there any Kirby mods for Doom Eternal? Just wondering 😈

timber hound
#

how dare you, you imp chainsaw noises

near flicker
#

I want Kirby mods!!!

timber hound
#

why what will you do with kirby

near flicker
prisma vector
#

how to change skybox for any map

timber hound
prisma vector
#

i want to

#

replace blood swamps sky with a night sky
if that's possible

atomic bay
vagrant gulch
prisma vector
native portal
#

Oh

prisma vector
#

or you can mod emulated games too

#

what did you think. bc you need to like make a file on the switch your gonna need folder selector and managers stuff like that

prisma vector
#

is there a way to create a mod that automatically uses the ai_haste_overriderate 2 command line on start up?

atomic bay
#

If you own the game on Steam, you can right-click Doom Eternal in your Steam library, choose "Properties..." > "General", and add +ai_haste_overrideRate 2 to the "Launch Options" field to set that console variable on launch.

prisma vector
#

oh ty!

#

Is there a tutorial about how to create a .decl file and customize weapons values? the wiki is very confusing for me 😓

atomic bay
#

There is... but unfortunately, the only one that I know of is on a (different) Discord server, so I can't easily link to it here. And that tutorial links to other messages on said Discord server, so copy-pasting it isn't easy either. 😿

sleek imp
#

Is the eternal mod injector safe? I've been meaning to install it but don't want any viruses

valid yacht
#

of course its safe xD

sleek imp
#

Ok lol thanks

#

Didn't know if it had a virus or not lol

valid yacht
#

nahh

#

as long as you do not download it from some fishy site ur good

proud heart
#

i just saw this channel and i think it'd be better to ask here!

#

are there any female doom slayer mods? i know a lot of people ask because of horny and all that, but i'm just a girl and i think it'd be neat to have a female player model!

#

is there any mods for anything like that?

prisma vector
#

Oh no, wrong channel

maiden bramble
prisma vector
#

Currently working on a mod for doom eternal for speedrunning, adding mechanics, stronger ai and weapon balancing coolcaco

#

It actually feels very exhausting to work around with all these numbers but it is very cool to manipulate doom

mental oar
#

Did you know some potato graphic mods?

#

I have GPU Nvidia Gefoce GT 740M and i can run doom eternal but only on 20fps and i have try something before in console: turn off shadows,… but still only 30fps a and i can’t find potato graphic on internet, did someone know some that graphic mods?

prisma vector
#

Uhm

#

Fsr? Dlss? Reduce resolution % and remove anti aliasing

#

It should be r_antialiasing 1/0

mental oar
#

That i do too i have 640 x400 and antialiasing Turned off

#

But i need some mods like potato mode but i can’t find it

prisma vector
#

Just upgrade it

#

Like idk, that's 10years old or more

#

Can't you go for a 1650 or something cheap?

mental oar
#

But i god nothebook

#

From 2012-13

prisma vector
#

We are in 2023 tho

#

Doom was a 2020 game

mental oar
#

And i hacked my nothebooks grafick cards Driver

prisma vector
#

Any modder who is practical with dumping files?

prisma vector
prisma vector
#

@muted glade

muted glade
# prisma vector <@1119406288279969792>

So this is mainly for the full auto right? the changes in normal fire and stickies seems too small to be that noticeable tbh, one would forget about it after 10 mins of use

#

now making the full auto work, that is what people would use it for tbh

prisma vector
#

not really

#

when it comes to weapon combos sticky bombs actually increase the dps now

#

PB SB RL is also kind of viable now

#

and no this is also for the primary firemode, now pb cs is viable melee range

muted glade
#

hmm I see, handy mod I'd say

#

high level players will be able to use the changes made more efficiently then scrubs like me tbh

prisma vector
#

I used to be very good at the game, this before I started changing key setup every now and then xD

#

I also knew how to double dblade, now my muscle memory is fucked up

muted glade
#

and end up flame belching instead of ice grenading

prisma vector
#

lmao, i ended up playing like if it is starcraft

prisma vector
#

How can I level edit doom eternal?

prisma vector
#

do you have samuel?

zinc lava
#

Samuel?

prisma vector
#

it's a tool used to get decls and every component of the game

#

so that you can edit it, you can find that on the wiki of the modding

mint onyx
#

What could be a way to give the unmakyr the doom 64 sounds?

prisma vector
#

download the sound and replace it using samuel for extracting the audio files to change

atomic bay
prisma vector
#

oh

#

mb then sorry

paper oxide
#
  1. numbers with a full stop
ornate mural
#

where can i find Samuel Tool

atomic bay
ornate mural
#

thanks

jovial dirge
#

hello, do i need to run eternalmodinjector every time i download a new mod? i did that and the 2nd mod i have installed doesnt seem to work :/

jovial dirge
#

ok thx!

valid yacht
# jovial dirge ok thx!

Keep in mind, when you remove a mod out of the mods folder and you run the injector, the mod gets removed from the game as well

jovial dirge
#

allright

valid yacht
#

Every time you run it, it "sync's" the mods from the mod folder to the game

jovial dirge
#

if i put 2 playermodels for example in the mods folder and then run modinjector will both get added?

#

because thats what i did and one of them doesnt seem to be working

valid yacht
jovial dirge
#

one was replacing vividian empyerean and other galaxy sprinkles, the 1st one works and the 2nd one removed galaxy sprinkles name and changed it into scarlet praetor skin instead of the modded one

atomic bay
# jovial dirge if i put 2 playermodels for example in the mods folder and then run modinjector ...

if i put 2 playermodels for example in the mods folder and then run modinjector will both get added?
That depends on the mods (if they both replace the same in-game skin, then only one of them will take effect. Or worse, they will "mix").

But, generally, it's best not to install multiple texture mods for the same "kind of thing" at the same time. For example, if you have two Doom Slayer texture mods, it's best to only install the one that you plan on using. Having too much "file size" from mods installed at the same time can crash the game, and installing custom textures that you're not actively using leads to using more "file size" for no reason.

one was replacing vividian empyerean and other galaxy sprinkles, the 1st one works and the 2nd one removed galaxy sprinkles name and changed it into scarlet praetor skin instead of the modded one
Which mods are they, and how did you install them? (In most cases, you should place a mod's zip file into -/DOOMEternal/Mods/ and run EternalModInjector, without extracting the zip. A few specific mods are installed in a different way, though.)

jovial dirge
#

it was the cultist lux slayer and cultist makyr gold mod, i removed the cultist lux slayer since it wasnt working and reinstalled it but it still doesnt seem to work. I will download eternal patcher mod maybe it will fix it

atomic bay
# jovial dirge it was the cultist lux slayer and cultist makyr gold mod, i removed the cultist ...

it was the cultist lux slayer and cultist makyr gold mod, [...]
Please copy and paste the URLs to them here.

[...] i removed the cultist lux slayer since it wasnt working and reinstalled it but it still doesnt seem to work. [...]
Again, how did you install it (and the other mod)? Please show me a screenshot of what's in your -/DOOMEternal/Mods/ folder.

[...] I will download eternal patcher mod maybe it will fix it
EternalPatcher is already included with and used by EternalModInjector - you shouldn't download or use EternalPatcher separately.

jovial dirge
#

ohhhhh i was 100% sure i have the galaxy sprinkles skin but i dont lol that was probably the issue (since from what i understand how is the skin supposed to get replaced if i dont have the skin unlocked right?), here is the link tho if you still need it https://www.nexusmods.com/doometernal/mods/498?tab=files thx for help!

prisma vector
#

why my mods don't work ?

atomic bay
#

Which mods, and how did you try to install them?

sleek frost
#

Does anyone here knows how to import models ? I wish to use some for a big animation I'm planning to make

elder horizon
valid yacht
#

Absolutely not, no.

#

Even if you would install a custom firmware. There are no tools made that would allow custom content for DOOM on consoles.

visual sorrel
#

for me no for some reason

glacial bluff
#

I see a collaboration in the future here

acoustic niche
#

do you guys know where i could go to find the models of the slayer, weapons, and enemies, or is it different for each one?

acoustic niche
#

nevermind

#

i should have been in gameresources.resources

jovial dirge
#

Hi, i have a bit of a specific question; is it possible to play a secret level in kaiser campaign mod after i already completed the base level and forgot to activate the secret level? Maybe someone here played the mod and knows the answer 🙏

wary kestrel
#

does anyone have a mod that unlocks all official master levels?

vagrant gulch
fresh drum
#

Holy shit they added this when

junior turret
#

hi ev , can someone help to download doom eternal modpacks from nexus?

fresh drum
#

So tempted to do a un run on main campaign w the randomizer on

fresh drum
upbeat forum
fresh drum
#

Oh

#

Thanks for letting me knw

wary kestrel
#

oh sorrry

#

do you tho?

fresh drum
#

💀

unborn goblet
#

Do mods disable milestones?

atomic bay
#

No. You can still unlock milestones, achievements, and cosmetics while using mods.

wild cradle
#

Alguien para agregar de amigo

cedar cosmos
#

Is there a way to mod on console

valid yacht
#

No.

soft drum
#

Need i say more

sonic plank
#

oh my god

#

among us on doom eternal

rotund scarab
# soft drum

Welp. He’s got a knife and a spacesuit. Only thing is he isn’t green.

Counts as the slayer

native portal
hoary tartan
#

Why amogus

ornate mural
stray wren
mint onyx
#

Question for the experienced folk. How do you change models for others? For example changing the slayer model for the quake 3 "Doom" model

scarlet merlin
#

Creating it in place of another model. It's however a question better asked in specified Doom modding servers

mint onyx
#

Gotchu

vagrant gulch
delicate swallow
#

Does anyone know if there’s like a multiplayer campaign mod?

vagrant gulch
delicate swallow
#

oooo, do you know where I can download it

#

and where to put it and shit

fresh drum
#

Any commands for movement speed

vague bronze
#

Is there an 80’s degrees weapon skin mod pack, if not, that would be a weapon pack if love to have if anyone’s down to make it 😘

modest warren
#

Hello people, I have been trying to set mods for doom eternal but when I load the game the screen is just black but the main memu is fine though Idk am I doing something wrong?

#

Ooh also you can ping me or dm me no problem

misty star
#

genuine question

#

how do i go back to vanilla doom, without the reshades, because i always get a "ModINjector" popup before every time i launch the game and its really annoying, id like to change it but not many know how

valid yacht
misty star
#

how so?

atomic bay
modest warren
#

Some visual mods and co-op mods

mental abyss
#

hello everyone! i'm trying to play kaiser campaign , i launched it yersteday to try , it was working but i stopped immediatly and now when i launch the game my framerate is 17fps max ... i've try to restore the game on steam and relaunch eternalmodinjector and it's still at 17fps . can someone help me with this ? sorry for my language, i'm not a slayer in english .

atomic bay
# modest warren Tbh alot of mods 😂

There's a chance that you're using some mods that are old/outdated, multiple mods that conflict with each other, level mods that require "Mission Select" or a new save slot instead of continuing an old save slot's campaign, or too many "filesize-heavy" (texture) mods.

mental abyss
#

i run just kaiser campaign , my mod file is clean

#

i'm currently trying to play it and the game is at 31 fps (better than 17 but i'm usually a 200 fps so it's weird )

rare sphinx
delicate swallow
#

Can anyone show me where to download multiplayer mod and how to play it

#

Or smt

humble coral
still pollen
#

hi evryoone one, i'm want to instal kaiser campaigne but idk how without breaking my gmae

#

where can i find a good tutorial ? thank you for your help

#

like what i need to install in wich files on my pc...

soft drum
#

A while ago i posted a picture of among us as a slayer skin

#

So here it is as a link for those who want it

faint wharf
modest elbow
#

Is there a mod that isn’t as difficult as ancient gods 1 & 2 but harder than the main campaign?

fervent spruce
#

tag2 isn't hard at all so that should definitely be somewhere

runic moth
still pollen
#

yes i found one and already finsihed the campaign, it was a really god exeprience and now that i know how to install mod i have fun playing some other modded levell

still pollen
steady epoch
#

Has anyone been able to mod a map's geometry yet?

ruby kindle
#

Advise some kind of mod and please tell me how to download, because for the first time I found out that there are mods for doom

forest rune
icy light
#

look around. theres instructions in them too. not hard.

odd hinge
#

Hello everyone. I earlier posted on Doom subreddit that I'm rendering Marauder for my needs. I have all materials set up now, but to achieve perfection I still two issues left to be done:

  1. Marauder's sawed-off shotgun is not placed in his holster when imported and I don't know how to tie it to his bone. Is it hard to do?

  2. I want Marauder's axe to look like in the game itself. The model has it as a standard axe, but I wish to make it have red blade with runes and glowing just like in the game itself. I was told on Doom 2016/Eternal modding discord that it can be achieved by a combination of masks and emissives from the game, but since the person who I asked haven't responded yet how to exactly do that, then maybe someone else here knows how to achieve this.

Once these two problems are solved I will achieve perfect results. If someone here replies about how to do that or tells me who can answer this it will be greatly appreciated, so I'm looking forward to that. I'm using 3ds Max and Maya, but even replies about Blender may suffice since it may at least give me a clue what to do next.

odd hinge
#

I just solved the first problem. I've managed to parent sawed-off shotgun. Now only the second one remains

pale geyser
humble coral
humble coral
#

Modding moment

heavy smelt
# humble coral

holy shit you did edit the TAG2 text intro, never seen that before

#

and did you use AI for the Intern's new lines?

humble coral
#

Yes

heavy smelt
#

Epic

sacred pumice
elder horizon
humble coral
#

It's for my campaign mod. The Ancient Gods: Scorched Earth. I'm actually posting it to the nexus in like 2 hours.

#

Part one of it.

elder horizon
#

im downloading it asap then because it looks amazing already

humble coral
#

Hell has evolved. The most evolutionary, innovative Doom Eternal campaign mod has arrived. Download Part One NOW: https://www.nexusmods.com/doometernal/mods/1382

Join the Doom Eternal Modding Hub for immediate updates and BETA TESTS of future levels: https://discord.gg/FUXmerGA

Music: Mancubosis by @TheGeeJ

▶ Play video
Nexus Mods :: DOOM Eternal

Hell has evolved. Experience a new vision of Doom Eternal with advanced enemy overhauls, new weapon mods, new mechanics, and re-imagined missions in an all-new campaign.

humble coral
#

The mod experienced an all-new and exciting game-breaking bug at the beginning of yesterday for some people that I was unable to reproduce, but it is now long fixed. Just an FYI if you attempted to play early on and had this problem.

placid turtle
#

Is there an unlock all mod?

errant falcon
#

im new to modding doom does anyone know how too? i play on pc

valid yacht
solemn harbor
placid turtle
# valid yacht Yes its called playing the game.

Love this comment I was asking since i like to 100 percent the game as in game achievements and other shit but dont like to replay the game but in harder diffuculty. Which those are the only things left

quiet tusk
humble coral
humble coral
#

I was watching somebody play on UV and I had straight up forgotten that it is at all possible for Mancubi to walk towards you without firing

#

On Nightmare it sure af isn't lmao

placid turtle
#

Will ryan Like i am skillful enough to do it but not first try, second or third and wont have enough motivation after the third

runic moth
#

Or you could play the game - u cheater

quiet tusk
humble coral
#

Download them or purchase them from the artist. That's how I got them

quiet tusk
humble coral
quiet tusk
#

Thanks 😎

stable vault
#

@winter badge as the icon of sin

native veldt
#

Yes

valid yacht
#

Dumbest take ive read in a long long time

solemn harbor
rigid jungle
#

I can play as iron man, MasterChef, and SPIDERMAN in doom eternal

vagrant gulch
runic moth
#

Wait until he finds out how many game engines still have roots back to quake coolcaco

valid yacht
#

And mods alone gave me at least 100+ hrs on eternal satisfacdoom

runic moth
valid yacht
atomic bay
# valid yacht Dumbest take ive read in a long long time

To be fair, last I checked, "modding is wrong" is absolutely correct in the context of Doom Eternal; Doom Eternal's EULA forbids modding, in the same manner that the 90's Doom 1/2 re-releases' EULAs also forbid modding. (Yet, modding for those games is officially supported and promoted - hence I see "the EULA forbids it" in this case as just legal leeway for problematic mods to be taken down if necessary, while "innocent" mods are hopefully fair game.)

stable vault
#

@winter badge as icon of sin

runic moth
#

no fun allowed

valid yacht
tranquil shell
# valid yacht Half Lifes GoldSrc Engine is basically a heavily modified quake engine

If I'm not mistaken it was quake 3's engine
Look at how many games started as mods to begin with, or how they've effected the industry

In the case of something like minecraft - several modders have actually been hired due to their extensive. The source engine has been modded several times to get multiple spin off games - like counterstrike and Stanley parable.

I'm wondering how much video games that guy played.

vagrant gulch
tall compass
median forge
#

"if you don't have written permission from the copyright holder" is insane bootlicking

solemn harbor
prisma vector
#

Sega finds a pretty cool mod of their game and they're like "wow that's pretty cool come work for us"

Nintendo finds a mod of their game and they castrate the entire dev team

west veldt
#

so this is either an enlightened gamer take (most likely) or an enlightened indie dev take

valid yacht
#

okay cool

nova patrol
#

and W everything on ur profile

elder horizon
#

@humble coral so i played cultist base for your mod

#

do you like making me suffer?? hm? do you like that?? ||also i NEED to know: were the soldiers with the red shields the actual chaingunners?||

#

also theres a bug at the end where vega speaks but it has the intern as its speaker name

humble coral
humble coral
humble coral
#

Well no

#

I changed their animation set to use normal Soldier movement and restored their ability to fire while moving. Then I changed them to a heavy demon and modified their health and damage resistances. Their ability to fire while moving was a feature they originally had that was disabled, but the rest was all stuff that I overhauled that was not intended.

#

But no, lol, I do not want anyone to suffer 🤣

quiet tusk
#

Holy shit I finally beat the cultist base slayer gate in that mod

#

No bfg. What the actual fuck lmao

#

I couldn’t kill the spirit in time so I had to fight a possessed marauder as well

humble coral
#

The Slayer Gate is balanced around the player being able to stay in the air for extended periods of time. That's why the RAD suit and recharge are up in the air. Between the monkey bar and the ability to meathook enemies, you can stay up there for a decent amount of time. While you're up in the air, the Barons are easier to deal with because they have significant periods of time where they won't attack and your RAD suit takes a very long time to wear out. If you do that, it becomes a lot easier. But most players don't think to play that way or they haven't developed that skill and so it ends up being very hard if you don't.

quiet tusk
#

The thing is I was in the air for a long time. It was the marauder I was trying to deal with early since it’s not an enemy I can just shoot directly.

#

But I get what you mean. Imo it was the hardest encounter of the level so far.

#

It was a good challenge though in the sense that I’m actively monitoring my time on the ground

#

The only other time I was close to getting it was when the possessed baron clipped into the ground and the marauder got possessed since I literally could not lock on to the spirit with the microwave beam.

#

Regardless I’m going to finish up the brutal encounter, which is the last battle I need to do before the second level 😎

humble coral
#

You're the second person to say it was the hardest. It's very interesting to see players' different experiences with the levels. I thought that encounter was pretty easy and others did as well. I thought the difficulty was acceptable for a Slayer Gate. Other people have a completely different exprience based on specifics and nuances of how they play compared to others and that's really interesting.

quiet tusk
#

Oh yea it’s mods like these that really make the diversity of play styles shine. Can’t wait for the next few levels 😎

#

Also I took out both possessed tyrants without that power up since I thought I would need it later 😂

delicate swallow
#

Can anyone help me fimd a multiplayer campaign mod

sleek wing
#

WAIT WAIT WAIT YOU CAN MOD DOOM ETERNAL?

ornate mural
#

yup💀

humble coral
potent burrow
#

Can someone explain how to mod Doom Eternal? I followed a video but it don't work

elder horizon
#

also will i will never forgive you for taking my heat blast and rocket lock on away

humble coral
#

🤣

humble coral
old rune
#

Could you mod doom eternal on a ps5???

fervent spruce
#

No unless you cracked your ps5 maybe but idk about that

elder horizon
valid yacht
valid yacht
fervent spruce
valid yacht
elder horizon
#

a mod i really wanna make is things based off the doom rpg demons

alpine lake
#

Ain’t no way a person that still remembers doom RPGdoomguy_shock 💀doomguy_shock

fresh drum
#

new update broke my mod manager 💀

elder horizon
thick cedar
#

If you use mods, you'll have to wait until an adapted mod injector is released. In the past, this took a day or two. Meanwhile, repair your game files or the game won't start.

swift dust
#

ay new update broke OUR mods

fresh drum
sleek wing
elder horizon
#

@humble coral are you going to be updating the mod?

humble coral
#

Yeah, the Mod Injector just updated today. I only have to fix one library, so it'll be updated tomorrow.

elder horizon
#

alright i can wait

humble coral
humble coral
#

There were some issues I uncovered with several files not working and not loading due to the game update. I have fixed all those issues and a new version is being uploaded now.

fresh drum
humble coral
humble coral
#

Good talk 🤣

fresh drum
# humble coral Good talk 🤣

got busy but aight, i notice the shoundtrack cuts out and that might js be on my end but i cant really lie it does get repetive at times going extreme then calm,

vital cradle
#

hey can anyone tell me where i can go to install a launcher for the doom eternal mods?

#

also if i can get the mods for free

cinder imp
#

Idk I am xbox player

vital cradle
#

oh ok

#

well thank u anyways

humble coral
#

I wrote that it's necessary for the custom music. It's the playlist file that changes the lengths of music chunks.

#

If you don't download that, then yes, the music will cut out at times

fresh drum
atomic bay
# vital cradle hey can anyone tell me where i can go to install a launcher for the doom eternal...

hey can anyone tell me where i can go to install a launcher for the doom eternal mods?
https://gamebanana.com/tools/7475

also if i can get the mods for free
Most (almost all?) mods are free, yes. I don't know whether a few are e.g. Patreon-exclusive, but most can be found for free on Nexus Mods (https://www.nexusmods.com/doometernal/mods/) or on some Discord servers.
Keep in mind that Doom Eternal was recently updated, though, so some mods will have been broken by that.

quiet tusk
#

Whenever I get a good run at the brutal encounter in cultist base, the game crashes 🥲

#

I had near full health and had taken out most of the heavies before I needed to tackle the big daddy monster energy baron lmao

elder horizon
#

@humble coral im running into crashes whenever i hit the spirit totem before you go to the gate of divum

humble coral
elder horizon
#

alright well take your time

humble coral
#

Well, it's down indefinitely

#

It legitimately can't be fixed. The problem is the game update.

elder horizon
#

what doomguy_shock

humble coral
#

It made the library for Reclaimed Earth completely unstable for new files and loading files from elsewhere and I have a whole bunch of files there that can't go anywhere else.

#

I tried moving as many files as I possibly could, which has always fixed the problem otherwise, but it didn't matter. It's just broken.

elder horizon
#

so its broken for pretty much almost forever?

humble coral
#

I don't know of any possible fix currently

#

I've been modding the game for three years. I've never seen anything like it and I'm out of options.

atomic bay
# humble coral It legitimately can't be fixed. The problem is the game update.

The problem is more likely EternalModInjector(/DEternal_loadMods) not handling adding new assets completely correctly, but we still don't know why/what's wrong. This has been an issue since adding new assets became possible, not just as of the latest game update.

(As for why it suddenly happens as of Update 6.66 Rev 2.2 for your mod, I don't know. Maybe you're adding new assets to a wrong archive folder (e.g. "gameresources_patch1" instead of "gameresources_patch3", where the former was correct for Update 6.66 Rev 2), maybe the vanilla files used to be laid out in a way that happened to be more "accepting" of custom assets with our not-completely-correct way of adding them (I don't see how, but I don't see another option either), ...? 🤷)

carmine bison
quiet tusk
#

Is it possible to downpatch both eternal and the mod injector to get it to work again?

echo spire
#

How do I start nodding doom eternal?

#

Modding*

sleek thicket
#

How do you mod?

humble coral
#

I spent a full day dispersing files and splitting them up from libraries that dropped way down the list, which was very difficult because all individual patches lost some stability. I fixed all the issues identified otherwise, but Reclaimed Earth is just dead.

thick cedar
sleek thicket
#

Thanks mate!

buoyant sinew
#

where is the Maligog model in the files? And what is its name

humble coral
#

I have reposted the mod page, but I have made sure to note in huge red text at the top of the page that the mod is currently not supported past Rev 2.1. Thought you should know.

atomic bay
#

(The previous PC version was Update 6.66 Rev 2; only the Nintendo Switch version received Update 6.66 Rev 2.1.)

weary kelp
#

ì

buoyant sinew
west veldt
#

i found this fixed some of my issues with the new update

humble coral
#

Reclaimed Earth is uniquely also failing to consistently load files from other libraries. I guess I don't understand placeBefore to know why that would fix all the issues. I've never used it.

humble coral
#

Like what libraries am I supposed to place before what other libraries and why

#

There's a general decrease in stability across the board for all resource and file number limits have been drastically reduced

#

How does placeBefore address that

#

Reclaimed Earth currently has 15 resource libraries added

#

I cannot decrease that number and increasing it causes the game to crash between that level and the next due to too many libraries loaded at once.

#

So how would I implement placeBefore under those circumstances?

half phoenix
#

Is eternal switch mod possible

modern arrow
#

Probably not

gentle hedge
#

are eternal's choir tracks located in the game files? i tried getting the choir part from meathook but it's just no where...

#

if so... where

mint onyx
#

Hi chat, I'd like to ask for assistance in ripping and editing sound files just for fun

mint onyx
#

Does anyone know how the Prowler pain and/or death sfx are called?

#

I can't find them

hexed sail
elder horizon
#

its not

#

its possible but it would take a very long time + doom runs like ass on switch so imagine that but with the mods

granite loom
#

Can someone make a blue skin for the shotgun, heavy cannon and rocket launcher?

median forge
#

so true king

granite loom
gentle hedge
#

Learning is such a peak activity tho

granite loom
fervent spruce
half phoenix
#

its not that bad

elder horizon
#

ok but just imagine that but 10x the demons

restive garden
proven marsh
#

does anyone know a mod that gives the colour pallete of the astro skin and puts it on the classic marine model?

#

eg white classic marine with orange visor and red accents

proven marsh
#

something like this

hollow notch
#

is mapping for this game possible?

thick cedar
# hollow notch is mapping for this game possible?

If you mean editing the geometry / creating completely new maps, then no. What is possible is changing and adding combat encounters, skins for demons/weapons/..., changing the speed objects move at, placing/removing stuff like teleporters, pickups at any location. A lot is possible, but the geometry (the environment, buildings, skymaps and so on) cannot be changed.

hollow notch
#

oh

#

what's the specifics?

#

are they baked to the engine or something?

thick cedar
#

Yeah they're kinda baked in and we can't extract them or convert them to any meaningful format so that we'd be able to edit them.

hollow notch
#

is there a theoritical way for it?

#

they should be stored in map files, yeah?

thick cedar
#

In theory I guess it's possible, but it would mean completely reverse engineering the code. I think there's no more DRM in Eternal, but I could be wrong.

hollow notch
#

no drm means more elaborate modding yeah?

#

sorry for dumb question but how does reverse engineering work?

atomic bay
# hollow notch is there a theoritical way for it?

is there a theoritical way for it?
In theory, yes. In practice, not one that we know of.
One of the (many!) core things that'd be necessary for fully-fledged custom maps would be Havok's AI navigation meshes, which are made/generated with proprietary tools that the average modder wouldn't have access to (let alone id's settings for said tools). Theoretically, nothing's stopping us from reproducing valid files for that if we knew how - but we don't.

no drm means more elaborate modding yeah?
For most players, no. If people want to reverse-engineer game code, it's much easier now. (Not "easy", just "easier".) That's something very, very advanced, though - not something that most modders even think about.
It's helpful for making something like @ chrispy's meath00k or @ Kaibz's "Dedicated Grenade Keys and QOL" (https://www.nexusmods.com/doometernal/mods/1255), but almost irrelevant for anything EternalModInjector-based. The only relevancy it has for most of us is if some of the very "low-level" engineers want to reverse-engineer game code to help reverse-engineer file formats. It can help, but only "indirectly".

sorry for dumb question but how does reverse engineering work?
Examining a file format and guessing at what each part of the file corresponds to - e.g. "4 bytes for an amount of strings, then 4 bytes for the length of a string, then that length's amount of bytes for the string, then 4 bytes for the length of the next string" and so on - and checking to see whether the guesses hold up in practice, or there are other cases to take into account.

#

­
These "guesses" can become "educated guesses" by looking at other parts of the file (e.g. if #str_decl_weapon_shotgun_name is 29 characters long and the four bytes before that are 0x00 00 00 1D or 0x1D 00 00 00, it's safe to assume that the four bytes before that string is the string's length in binary - whereas if not, then the string is likely either null-terminated or fixed-length), comparing the file to another known format (e.g. if we understood idTech 6 model data perfectly, we could use that to help with figuring out parts of idTech 7's model data, and vice-versa), rationalising what the file should consist of (e.g. models would definitely have vertex coordinates and UV-mapping somewhere, very likely along with at least normal vectors - and if there's extra per-vertex data, vertex colours or tangents are also common for 3D models), or reverse-engineering the game's instructions (trying to figure out how the game reads/parses a file, to attempt to make sense of what the game does with individual pieces of it). The last one is far too advanced and technical for most people (myself included), and is the only one that's made easier by Denuvo Anti-Tamper's removal.

proven marsh
#

ok

hollow notch
#

since they're built off of eachother, could we decompile that and move on to id tech 7?

atomic bay
# hollow notch how different is the process for id tech 6? and how would understanding it perfe...

how different is the process for id tech 6? [...]
(In this message, I'll specifically use model formats as examples.) Given that we haven't reverse-engineered idTech 7's model formats fully yet, and not idTech 6's much at all(?), I don't know what the exact differences would be. All I really know is that idTech 6 has a model's "header" and a model's "data" in the same file, whereas (part of?) the "header" and the "data" are separate in idTech 7 such that the "data" can be streamed on-demand. Maybe the formats are identical aside from that, maybe they're wildly different, we don't really know. 🤷

[...] and how would understanding it perfectly help?
Chances are, a lot of the format will be similar between the two.
For example, we know that idTech 7's (static) models store vertex coordinates as 16-bit unsigned integers, using a scale and an offset in the header to determine what the "minimum" and "maximum" values should correspond to. This is very different from common model format standards, where you'd usually use 32- (or sometimes 64-)bit floats for vertex coordinates. Because we know that idTech 7 uses this scaled-offset-integer system, we won't have to re-figure-out that system from scratch for idTech 6 (though we'd still need to figure out whether idTech 6 actually uses the same system, where in the header the scale/offset is set, and where in the per-vertex data the coordinates are set).

Or in other terms, idTech 6's model format is likely to be closer to a binary FBX format than to a raw-text OBJ format, so knowing the "binary FBX" format helps more than "raw-text OBJ". But idTech 6's model format is also likely to be closer to idTech 7's model format than to a binary FBX format, so "idTech 7 model" (assumably) helps even more than "binary FBX".

hardy portal
marble chasm
#

DA LEAN MANCS

sour viper
#

do you guys know any mods to make eternal a bit easier?

fervent spruce
severe prairie
#

Can you mod on xbox

atomic bay
#

By "Xbox", do you mean "Xbox Game Pass on PC", or "any Xbox console"? If you mean a console, not really - we only have tools for modding the PC versions of the game.

hollow notch
#

new visuals and geometry
wait what? i'm confused. can you change the level geometry or not

atomic bay
#

You can make custom static models (with some restrictions/imperfections, e.g. a lack of proper tangent vectors, not having a second UV map for lightmaps, and not recalculating/generating new lightmaps if applicable), and you can add or move static props around, but we can't yet edit baked map geometry. Likewise, we can't generate new AI navigation data based on moved/added/removed props, and setting up custom traversal points is hard or tedious.
(Also, when you quote "new visuals and geometry", note that "visuals" can also mean lighting or particle effects, not only 3D meshes.)

TL;DR: You can't edit "level geometry", but there is some geometry that can be edited.

hollow notch
#

hmm

#

this seems interesting
may try it out

plush seal
#

Is there a way i can spawn a demon? I want to spawn an immobile tyrant

thick cedar
plush seal
#

thanks

sour viper
#

is there any mods that gives you infinite crucible ammo?

atomic bay
#

If you haven't already, run EternalModInjector (even if you don't want to install mods) to unhide hidden console commands/variables. Then, while in-game, press the key above Tab, to the left of 1, below Escape to open the console, type judgementMeter_Infinite 1 and press Enter, and press that first key again to close the console.

elder horizon
#

does anyone know how to rip and tear the toy models from doom eternal? i have a very good idea for a certain source 2 game that may or may not be in early access 👀

lethal reef
#

is that legal?

elder horizon
lethal reef
#

ohh you meant for an existing game not for your own game

tepid silo
#

where is the modding manager?

graceful stirrup
#

Nice

velvet cliff
tidal river
velvet cliff
prisma vector
# velvet cliff reee

Teacher tells you to do the assignment on board and you don't know it.
The class looking at my dumbass:

pale geyser
umbral pelican
#

and won

pale geyser
#

holy

#

i'd prefer to uninstall the game rather than even try that

smoky moss
# velvet cliff reee

i struggle with one marauder on im too young to die but THIS?
this is my new worst nightmare

#

terror is real and it is marauder horde

prisma vector
#

don't know if this is the best place to ask, but does anyone here know how to make doom mods? for the original

prisma vector
#

thank

pale geyser
#

what is this, looks super sketchy

hexed sail
severe prairie
#

Damn

hexed sail
#

you need a hacked xbox or a dev kit

#

and there are no known hacks to my knowledge

wispy pine
#

how do i put mods in game????

slender vault
#

Can someone make a 14 barrel shotty for steam workshop? An example can be found on my x profile

frank gazelle
#

Question, how do i put modded music files in to DE/ inject them?

frank gazelle
#

@atomic bay is your mod injector able to inject music?

atomic bay
#

Yes. If you're looking for an audio/sound modding guide, this should cover it: https://youtu.be/nvCBcn8B7bg

young axle
#

Hey, I was using Samuel in order to extract models and assets and I wondering, what are the guitars hanging in the slayers room called
if any of you know what the asset names are that'd be a big help
Thank you

young axle
#

Hey, sorry for pinging you, I noticed you too tried to export the guitar with success,
did you end up using samuel?
I only ended up seeing the .lwo files which for some reason arent exporting properly on my end,
I'm wondering how you got it to export
thanks!

mellow night
#

Anyone know a way to remove the stupid cartoony sound effect and animation for the hammer and marauder knock out? I quit playing this game for a while and wanted to get back into it, unfortunately this is extremely distracting. Now I remember why I stopped playing after ancient gods pt 2...

cold oar
#

ikr 💀 maybe just turn down sound effects

pale geyser
#

I've never noticed how goofy and out of place it was

#

i kinda like it lmao

fervent spruce
ember pivot
valid yacht
ember pivot
#

Posted again. I'm not sure if @mellow night will even come back to this place on discord. Oh well.
I've installed the mod just today, it works, I love it.

mellow night
#

I will give it a shot, thanks

ember pivot
mellow night
#

Working, will check it out later. Is this a joke...

ember pivot
dusk moss
#

Does it mention how to on xbox.

ember pivot
dusk moss
#

Thanks for telling me.

mellow night
#

Do I have to create a login on nexusmods to download this?

ember pivot
#

Imo worth it, I've downloaded so many mods from there

lucid pelican
#

Is there a way to put mods in ps4

ember pivot
lucid pelican
#

Ok

runic moth
vagrant gulch
lethal stirrup
#

Does anyone know if there's a mod that skips the parkour sections of the maps and just teleports you to battles instead? I know there's a mod that skips the hub.

hot sage
hot sage
lethal stirrup
#

Sounds good, is there a mod that skips all of the button pressing or coin grabbing animations?

hot sage
#

I don't think so

prisma vector
#

or maybe streamlines campaign idk

hot sage
deep rock
#

hey does anyone know if theres a mod that changes the game's chainsaw for doom 64's double chainsaw?

calm yoke
#

wat

hot sage
#

I don't think so, that would require making a new model for the weapon

tribal halo
#

are there any mods taht allow slayer co-op or 1v1? trying to play with a friend

ember pivot
tribal halo
#

thanks so much man

ember pivot
#

No worries

thorn elk
#

Anyone ever put Quake maps into Eternal?

ember pivot
thorn elk
#

Damn so no imports?

#

What about 2016?

ember pivot
#

Not that I know of

#

I can't help you there, sorry.

thorn elk
#

Its aight

subtle hawk
pale geyser
#

lead, obviously

prisma vector
#

Hey does anyone know how to add perma buff totem to all levels in tag1

restive garden
#

Why would you do that

#

What kind of insane person would create and use such a thing

dire chasm
prisma vector
#

There is a command with xinput, very funny to play actually

#

You can find meathook on the mods server

twin depot
#

Yoo

lusty hearth
#

Has anyone made a purple DOOM 64 Marine skin?

ember pivot
#

The real 64 skin, as far as I can tell, no.

lusty hearth
#

Dag, yo
oh well, this looks fly af too

jovial drum
#

How do you download these on xbox one? Can you?

ember pivot
jovial drum
#

Oh ok

elfin hound
#

are there any mods that make the game goofy

ember pivot
#

Just search for yourself on Nexusmods. Lol

#

I'll leave it at that. You can search for yourself really.

rapid valley
#

Hi, I'm Spongemarauder

prisma vector
fresh drum
#

am i missin drivers ?

#

never seen this b4 and my game did crash during a glory kill

vagrant gulch
#

i get that popup too. it doesnt matter

worldly temple
#

move the files somewhere else, delete them or disable them in the mod manager thingie

ember pivot
#

Verify integrity of game files via Steam @prisma vector

prisma vector
#

I made a mod that makes SSG use bouncing projectiles, still balancing it but if someone wants to try it out i will post it on modnexus

#

move the files to DisabledMods

#

and run the injector.bat, it will restore the previous backups

pearl junco
scarlet relic
#

Anyone got a mod where each level is a layer of Dante’s inferno?

ember pivot
hot sage
#

It's still overkill and takes more time than just disabling the mods on the eternal mod manager

median forge
#

you'd only want to do that if the backups themselves are somehow corrupted or there's been an update to the game

ember pivot
#

It is a solution, I didn't expect everyone to jump on me

pearl junco
#

Because it's, to be blunt, the wrong solution. You don't need to verify game files if you just want to uninstall a mod. It's a measure reserved for having corrupted files or uninstalling the mod injector in it's entirety

ember pivot
#

Well then

nova patrol
fresh drum
ember pivot
#

Then I installed my mods back.

atomic bay
# ember pivot Happened to me too, it works now. I moved all my mods into the unused mods folde...

[...] I moved all my mods into the unused mods folder, ran mod injector, it still didn't work. [...]
If "didn't work" means "didn't uninstall the mods", then EternalModInjector somehow has non-vanilla resource backups for you. The most common cause of this is forgetting to verify Doom Eternal's game files through Steam to redownload vanilla game files after a game update, before letting EternalModInjector generate new backups. (Edit: On second thought, EternalModInjector should safeguard against that.) A second-most common cause might be accidentally deleting -/DOOMEternal/EternalModInjector Settings.txt while mods are installed.
(P.S.: See my reply below for what I assume happened instead, after I saw more details.)

To fix this, verify the game files through Steam, wait for Steam to redownload any non-vanilla files, open EternalModManager, click "Advanced options..." at the bottom-right, enable "Reset backups before injecting mods", and click "Save mod injector settings". Close the advanced options window, click "Run mod injector" at the bottom-left, and press [Y] to delete your current backups when prompted. (Don't worry, you won't lose any save data or personal files - these "backups" are purely related to EternalModInjector.)

[...] I did what everyone here hates, [...]
We don't "hate" verifying game files through Steam - we "think that it's wrong to" suggest others to do that as a measure to uninstall mods, when EternalModInjector is supposed to be able to uninstall mods for you. If it can't, then there are more steps to take than just verifying the game files (see above) - otherwise, running EternalModInjector will reinstate the previous "permanently installed" mods again.

ember pivot
# atomic bay > *[...] I moved all my mods into the unused mods folder, ran mod injector, it s...

Before I had my problems I couldn't connect to Bethesda. Couldn't go online. I closed the game. I wanted to start it via Steam then, that's what I usually do.
Steam did two downloads after another. After the downloads were finished, Doom Eternal didn't work, so I thought there might be something wrong with my mods. That's when I moved them into the unused mods folder, ran ModInjector. ModInjector said there was no download source (if I remember right), so I wanted to start the game via Steam again, and I got an error message. Doom Eternal couldn't start. I verified my files via Steam. After that was done, I moved my mods from the unused mods folder back into the regular mods folder, ran ModInjector, and now it works.

Before I had my problems I didn't delete anything in my game files folder.

fresh drum
#

alr guys les simplify this for my primal brain

ember pivot
#

... I just wanted to say I'm very, very grateful for ModInjector, I love my modded game. The mods I have are great.

fresh drum
#

just delete all of my mods and restart ?

ember pivot
#

@fresh drum Open your games folder, move them from your mods folder to your unused mods folder. you don't need to delete them.

fresh drum
#

I'll try it out in a bit man, is it cool to @ u if it dosent work?

ember pivot
#

Yeah sure, I'll try my best

fresh drum
#

thanks G

ember pivot
#

Np 🙂

atomic bay
# ember pivot Before I had my problems I couldn't connect to Bethesda. Couldn't go online. I c...

[...] Couldn't go online. I closed the game. [...] Steam did two downloads after another. After the downloads were finished, Doom Eternal didn't work, [...] I verified my files via Steam. After that was done, I moved my mods from the unused mods folder back into the regular mods folder, ran ModInjector, and now it works. [...]
My guess about what happened is, Update 6.66 Rev 2.2 just came out, and you somehow launched the game without Steam updating the game, still with the previous version's game files and mods. Due to not having the latest game version, maybe that's why you couldn't go online.
Then, after closing the game, Steam downloaded Update 6.66 Rev 2.2 - but if you had any mods that affected any files that Update 6.66 Rev 2.2 didn't change, then those files would remain modded, causing the game to crash due to "unexpected" modded files mixed with otherwise-vanilla files. Manually verifying the game files afterwards ensured that you had completely vanilla files, letting the game work correctly.
(Then, after that, using EternalModInjector to install your mods again made sure that all files that had to be modded would get modded again, also letting the game work correctly - unlike when half were modded and half were vanilla after Steam updating the game.)

ember pivot
hot sage
hot sage
maiden ether
fresh drum
#

I run the game, close then re enable them?

ember pivot
hot sage
# fresh drum I run the game, close then re enable them?

you can just uncheck the boxes on the eternal mod manager, but all it does is moving the files between the Mods and DisabledMods folder, which you're already doing

then click "Run Mod Injector" on the eternal mod manager, and it'll uninstall the unchecked mods for you

signal vessel
#

Would it be easy to import some model and replace it with the default doomslayer skin?
What would you have to change and how

fresh drum
lusty pelican
#

My reaction exactly

lament fractal
#

"
Now, download some EternalModInjector mods as zip archives, and put the zip archive(s) into the "Mods" folder in your DOOM Eternal installation. (You don't have to extract them, just keep them as zip archives.) " i'm confused am or am i not suppose to do this?

atomic bay
#

You are supposed to do that - if you don't, you won't be able to install any mods.

- Download a Doom Eternal mod. It will probably be a zip file.
- Place the zip file into -/DOOMEternal/Mods/. Do not extract the zip yourself, just place the zip file into that folder.
- Open EternalModInjector. This will install the zip files that are in -/DOOMEternal/Mods/.

lament fractal
#

i am trying to play the coop mod and it's not letting us get into a game there's only 2 of us

pearl junco
lament fractal
pearl junco
#

readying-up can only be done with 3 players. Anything less and you need to use the commands to load maps

pearl junco
lament fractal
pearl junco
#

are you the host?

lament fractal
pearl junco
#

and to double check, can you tell based on the main menu that the mod was installed correctly?

lament fractal
#

yes coop appears instead of battlemode

pearl junco
#

what is the console outputting when you enter the command? It won't just do "nothing"

pearl junco
#

and paste the full text of the command you entered

lament fractal
pearl junco
#

you didn't enter the command right

#

look more closely

lament fractal
#

i'm confuesd

pearl junco
#

loadDevMenuOption devmenuoption/pvp 4 1

#

loadDevMenuOption devmenuoption/pvp 13 1
etc.

lament fractal
#

just forgot to add the last number

frigid nacelle
#

Is there mods that unlock collectibles or….ways to make find collectibles a bit more easier

#

I hate it when I forced to choose between playing a level twice and pausing the game every couple second to look for collectibles

pearl junco
vast quail
#

yo i just got eternal on pc after having it on xbox how do i mod the game

ember pivot
vast quail
#

I figured it out

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I found a video shortly after saying that

ember pivot
vast quail
#

I haven’t gone through with it yet cause I wasn’t playing on my home pc

ember pivot
vast quail
#

Yeah

#

You have to download like one thing then move it to the doom files

#

Then you’re all set

ember pivot
#

The Modinjector, yes.

vast quail
#

I’ll be home tmr so I’ll do it then

#

I might do that or mod another game tmr idk yet

ember pivot
#

Have fun then

vast quail
#

Thanks

#

For the help as well

ember pivot
#

No worries. There's also a Doom Modding discord, it's a good place

vast quail
#

The Doom Eternal Modding Hub right?

ember pivot
#

It's called "DOOM 2016+ Modding"

vast quail
#

I saw that one too

ember pivot
#

Cool. Looks like you're all set

vast quail
#

I’ll join both incase I miss anything

frigid nacelle
pearl junco
#

yes...it's a vanilla upgrade

frigid nacelle
#

Alright then, time to see where to find that collectible

pearl junco
#

no, it's literally a suit upgrade, in your suit upgrade menu

#

you don't need to collect anything in-world to unlock it

frigid nacelle
#

I see, I will play through the game a bit more to get that

flint spear
#

everything is disabled

#

why can i not play battlemode, i even deleted the mod folder then tried, still cannot play

ember pivot
#

Did the mod folder come back after you've ran the modinjector?

flint spear
#

i re added it when it asked

#

because you cant run the mod injector otherwise

ember pivot
#

Ah I see

flint spear
#

but i opened the game without the folder there

ember pivot
#

And it's empty?

flint spear
#

yea nothing goes in there the injector just needs a folder ig

#

i just wanna get the battle mode achievements lmao

ember pivot
#

Lol I understand

#

Have you verified the integrity of your game files via steam? I would try that, even if it takes some time and people are like noooo

flint spear
#

ill try removing all of the injector stuff

ember pivot
#

good luck

flint spear
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can you send a ss of the files for eternal if you can@ember pivot

#

so ik which ones to remove incase i missed any

ember pivot
#

Well I have mods installed, and I don't create mods, so I don't have either vanilla Doom nor a screenshot of the mods stuff, so I'm sorry

flint spear
#

nah its good

ember pivot
#

Just try to do the verify thing?

flint spear
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i accidentally removed the game from the files lmfao

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didnt work so imma verify now

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11 files were missing, imma just reinstall the game

ember pivot
#

Hope you can do online matches after that.

flint spear
#

i imagine i can

ember pivot
#

fingers crossed

flint spear
#

would make no sense if i couldnt

ember pivot
#

Yeah.

flint spear
#

@ember pivotyep all good after reinstall

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does anyone even play battlemode anymore

pearl junco
#

For future reference, you need to click "run mod injector" every time you want to add or remove a mod

#

you can't just check/uncheck the gui box and that's it.
(oh wait it's been 12 hours I doubt they'll even read this)

prisma vector
#

are you able to mod the gamepass version of doom eternal on pc?

atomic bay
prisma vector
#

ah ok thanks

ocean scaffold
#

does anyone know what set keen guy is? im trying to make a shirt mod for the 30th anniversary

pearl junco
civic elm
#

are mods safe

fervent spruce
flint spear
fresh drum
#

is there a console cmd that I can use to get all the upgrades

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or give myself praetor points

civic elm
#

no youll have to get praetor points manually

crimson void
#

any mods that makes Battlemode demon skins usable in singleplayer?