#doom-2016

1 messages · Page 48 of 1

narrow moth
#

Is the "the circle is complete" trophy really glitched? Just got all the runes and it didn't pop, how do i fix?

foggy salmon
#

Hey! I know servers are dead but if you got any buddies or even want to play alone, I made a survival snap map SABAYAMP is the ID, it should also be the newest map posted! Tell me what yall think!

icy anchor
#

Sup guys I am on PC i am trying to prestige up for the achievements if anybody is available to just play or help

reef ledge
#

I love doom and I was looking for this server because I somehow managed to play doom, on a literal printer

foggy salmon
#

What

upbeat tulip
#

h iguys

reef ledge
foggy salmon
foggy salmon
mossy breach
upbeat tulip
#

do people still play doom 2016 mp?

verbal jackal
#

Once in a blue moon

foggy salmon
upbeat tulip
grave flare
upbeat tulip
#

what about doom eternal mp

grave flare
tranquil osprey
upbeat tulip
grave flare
upbeat tulip
foggy salmon
#

I wish 2016’s wasn’t dead tho, I prefer just a plain old deathmatch

upbeat tulip
#

cant run dark ages bc of shitty optimization

tranquil osprey
#

I tried coop legacyofrust on nightmare that's the only multi-player history I have with doom

#

I never touch multiplayer

upbeat tulip
#

why not

grave flare
tranquil osprey
#

Damn

upbeat tulip
tranquil osprey
#

Yeah I heard pc players are not having a good time

upbeat tulip
#

i hate the pre order thing

upbeat tulip
tranquil osprey
#

Forced ray tracing and shit

upbeat tulip
#

2016 and eternal doesnt break a sweat

upbeat tulip
#

but dark ages makes my pc explode if i try to play it

grave flare
tranquil osprey
#

Luckily I'm on a white ice cream sandwich console with reversed colour's and vertical

reef ledge
tranquil osprey
#

Aka my ps5 I think I did an ass explanation

upbeat tulip
tranquil osprey
#

Excellent

upbeat tulip
#

lucky

tranquil osprey
#

It runs excellent

reef ledge
upbeat tulip
grave flare
upbeat tulip
#

since ps5 only has specific components

foggy salmon
#

For some reason devs can optimize the game for console ports but not for pc

tranquil osprey
#

I knew my gtx 1060 laptop would explode me into hell if I tried to run it from the start

grave flare
upbeat tulip
upbeat tulip
#

wait i think i saw a video on how to play it without ray tracing

tranquil osprey
#

I heard you gotta mess with it's files or something

foggy salmon
upbeat tulip
#

lemme see on google

tranquil osprey
#

If you wanna dodge ray tracing

tranquil osprey
#

Does a single player game even require anti cheat

grave flare
# upbeat tulip yeah dude

I've been worried about this since the issue started becoming more relevant, if they remove it then lower powered pc's can be able to run it

foggy salmon
#

It’s bullshit but it is there

upbeat tulip
tranquil osprey
#

I think tda will have the same official mod support as eternal idk tho

upbeat tulip
#

but dark ages was built with ray tracing in mind so without ray tracing its all black 😞

grave flare
foggy salmon
upbeat tulip
#

but its very dark

#

i think il stick w doom 2016 and eternal since i have a 2050 with 4gb vram

#

this is the problem with the gaming industry, they want us to buy better components to buy expensive games

#

if u have a bad pc, you gotta upgrade for tda

grave flare
upbeat tulip
#

what specs do you have

upbeat tulip
grave flare
upbeat tulip
foggy salmon
upbeat tulip
#

its gonna explode lol

upbeat tulip
mossy breach
grave flare
foggy salmon
mossy breach
#

oh
i got confused since this is the 2016 channel

foggy salmon
#

Idk how this came about but we are essentially glazing 2016 and eternal for better optimization

mossy breach
#

wow lol

upbeat tulip
#

@foggy salmon cant ur dad buy the game and not install and then pirate it for no anticheat?

foggy salmon
#

He isn’t supporting a game that’s dumb enough to have anti cheat on a single player

#

He was crashing out so hard about it

upbeat tulip
#

damn

foggy salmon
#

Ye lol

#

Anyways, any of yall on Xbox?

upbeat tulip
#

im on pc

foggy salmon
#

Is snap map cross platform?

#

Anyone? I’m up practically all day

upbeat tulip
upbeat tulip
#

yeah ik

foggy salmon
upbeat tulip
foggy salmon
# upbeat tulip its sad

Sad indeed, I was hoping I could assemble a group to try out my survival map, I made it with the intention of more than one player.

frank sky
#

BRO THEY SHOULD if they did that the multiplayer would get revived

uncut vigil
#

Yee @yousuck12212332

neat summit
#

how rude

livid torrent
uncut vigil
#

I’m on now if anyone tryna play

cloud sleet
#

Hello everyone, I would like 3 people to connect AFK to the Doom 2016 servers so that I can make 2 trophies. You are not obligated to do so, but if you want to participate, reply to this message.

foggy salmon
cloud sleet
#

Ps4

foggy salmon
#

Xbox, sorry

astral trench
#

is snapmap not on the switch version
cause I can't find it

foggy salmon
rose violet
#

Im on PlayStation as well

rose violet
#

Update: there is a match on PlayStation

molten roost
#

Someone tell me for one of the challenges how I kill 8 ENEMIES IN ONE SHOT?!

rose wave
#

Hello, I'm searching for teammates to doing the playstation trophies of doom 2016 pls 👉👈

rose wave
#

My PSN is screennik btw if someone wanna add me

#

(pls)

lofty charm
# sonic stratus Dawg BFG

Btw, we had discussion some time ago about corner tactic and I guess, I agree now that it's more effecient in some cases at least for master levels on Nightmare. I played them and most effecient tactic for most arenas for me was to find good spot to camp and control and go through whole encounter standing there.

lofty charm
sonic stratus
#

although you were correct in that the siphon grenade especially with equipment power lets you get away with waaay more aggressive play than you otherwise could

#

doom 2016 does become way more fun when you have the tools to actually recover health properly and not just make every combat encounter into a race between the demons and your health bar to see which runs out first

#

it's a big part of why I enjoy the mid- to endgame of 2016 so much
sure you have a bunch of busted stuff like free bfg and instant siege mode but if you play the game without purposefully cheesing, it's really really good

#

the last room of vega core is still the most difficult fight in modern doom to clear without superweapons

lofty charm
# sonic stratus although you were correct in that the siphon grenade especially with equipment p...

I mean, in vanilla D16 there are a lot of strong or even OP stuff, which let player to be more aggressive and care less about downsides of such approach, but in vanilla Nightmare/UN without health upgrades main system of GK is indeed not very rewarding in terms of drops and potentially dangerous, since fodder provides a lot of damage and there is no damage mitingation on low health, like in Eternal (plus enemy may continue attack during and after GK, wihch has no i-frames after GK).

100%. My mod for example, not only has 2 drops per normal situation with 3+3 value on Nightmare, but also has other tools: same Siphon restores armor by default (but it's weaker), vanilla Armor Rune (but it's weaker) and then damage mitingation or increase for Runes, damage increase on low health, Holo on low health with Saving Throw, Vacuum provides way more health from kills, when health is low, new grenades, which provide health and armor drops. I think more tools in this case give way more variety for approaches even with nerfed overpowered stuff.

Agree. Same.
Yeah, Vega last fight is my favorite for sure. I like it with no upgrade/no rune/no BFG run so much on Nightmare - probably my favoirte in terms of feeling for Nightmare for end game, but must admit, when I'm lazy I corner camp there too sometimes. 😅

elder meadow
sonic stratus
#

yeah, just so many enemies in such a difficult-to-traverse area
cyber mancs are ridiculously tanky, and they just throw like half a dozen of them at you it feels like
along with a ton of barons, pinkies, cacos, just absolute insanity

#

and obviously you've got imps who just snipe tf out of you from across the entire arena

rose wave
#

Still searching for players to do the ps multiplayer trophies pls 👉👈

somber cove
#

Need 1

mossy breach
livid torrent
#

Imagine DOOM 2016 but cheese 🧀

sonic stratus
#

They gave a bunch of cool shit to the player but seemingly didn’t realize the potential for abuse those systems had

rose wave
#

Hello, searching for teammates on playstation to do the multiplayer trophies plssssss 🙏🙏🙏🙏

rose wave
narrow moth
#

We need more 2

#

Do you plan to do only the base game trophies or the dlc's too?

rose wave
#

Tag me if you find the others left 😅

rose wave
narrow moth
#

Same

sonic stratus
#

I’ll never understand what the obsession with 100%ing a game is

#

95% of the people here don’t even enjoy multiplayer

rose wave
#

I'm a perfectionist I guess 🤷‍♂️

narrow moth
#

Yeah me too

narrow moth
#

Maybe because its dead

sonic stratus
#

Idk what the point of playing a game is if it just becomes a chore

narrow moth
#

I wouldn't be trying to get the trophies if i hadn't liked the game

rose wave
candid warren
#

its just the grind is boring asl

#

having multiplayer gamemodes with doom movement and weapons/abilities is fun most of the time

lament girder
#

Every time I see 2016 multiplayer footage it just lulls me to sleep. It may feel good to play but my god it's so slow. Moreover I don't get how anyone can call it 'classic multiplayer' with enforced loadouts, equipment, boosters and abilities instead of dodging projectiles and controlling the map. Maybe if you were born in 2004 and Halo was your only frame of reference for 'oldschool'.

#

Also the hit sounds are louder than the gun SFX lol.

mild thicket
rose wave
#

Still searching for teammates to do the multiplayer trophies on playstation 🙏🙏🙏

spark girder
#

that happened to me once

prisma bay
#

Is there a mod that increases footstep audio and you can hear your footsteps even when the character walks?

molten roost
#

My little sister is strangely in love with the pinky’s, what do I do bro 😭

uncut tundra
#

Tell her it'll eat her family

#

So tell her to choose the fam or the fictional shaved gorilla

molten roost
#

She says Pinky’s are her family-

#

XD

uncut tundra
#

Bruh

#

Tell her it's not real or smt

molten roost
#

SHE DOESNT CARE, SHE WOULD ALWAYS INTERUPT MY GAMEPLAY WHEN A PINKY SHOWS UP, PRAYING ON IT TO KILL ME

#

🤣🤣🤣

uncut tundra
#

Tell her you're a pinky

#

She wouldn't dare

#

Right?

molten roost
#

Let’s see

uncut tundra
molten roost
#

Brb

uncut tundra
#

Alr

molten roost
#

She now despises pinky’s

#

👍👍👍👍

uncut tundra
#

Your welcome

#

You're*

molten roost
#

Thx bruh

prisma bay
#

anyone here playing on pc?

golden kraken
#

for some reason i can run eternal and dark ages in 165 fps butterly smooth but whenever im in an interface ( in DOOM 2016 ) my game start running at 13 fps how can this happen

analog sail
#

i have rejoined this amazing server

analog sail
prisma bay
lofty charm
lofty charm
livid torrent
#

What's your favorite secret from doom 2016 mine is th3 one where you shoot the icon of sin head and then you get a lil toy:)

rose wave
#

Still searching for teammates do to the multiplayer trophies on playstation

narrow moth
#

Yeah

prisma bay
#

Would a mod like that be possible to make?

lofty charm
narrow moth
#

Does the multiplayer have crossplay?

lofty charm
narrow moth
lusty prism
#

Is multiplayer even available???

median linden
#

Multiplayer doom sounds awesome

narrow moth
half hawk
#

Guys I'm playing DOOM and this defibrillator is talking to me and I can't find anything online

#

Has anyone heard about this?

acoustic sapphire
#

Olivia pierce really fell for a Nigerian prince email scam didn’t she

golden kraken
#

guys if i uninstall the game and reinstall it

#

do i lose my saves ?

neat summit
#

If you are on pc the saves and profile folder dont get deleted when you uninstall the game

neat summit
#

But I would recommend enabling cloud save if you are on steam

golden kraken
#

so i can ?

astral trench
rose wave
#

Still searching for guys to do the multiplayer trophies on playstation

golden kraken
ivory shard
#

are servers still active

rose wave
lusty prism
jaunty bobcat
#

Rip and tear until it's done⛓️🪚

uncut vigil
#

Anyone on?

rose wave
#

Still searching for players to do the multiplayer trophies

#

Pleeease 🙏🙏🙏

sacred agate
#

Im down to boost

analog sail
#

im making a comback guys

uncut vigil
#

Anyone on now?

shy talon
#

I can play on PC or switch

lusty prism
#

I can play on 𝕏box

earnest pike
#

I can play on PS

livid torrent
#

Also nice display name

craggy terrace
#

How hard are the multiplayer trophies?

#

To achieve in this game?

subtle path
#

I'm replacing this on ultra violence

lusty prism
astral rain
#

I'd recommend sticking to base game only, unless you just happen to LOVE the multiplayer and want to grind it out (beauty is pain is like level 400 minimum, I think, I DO(O) Mean GRIND)
((sorry not sorry))

mental jay
#

Hi

candid warren
#

just grindy

livid torrent
lusty prism
elder meadow
#

Y’all, I got fuckin’ merked by the first Baron at Kadingir Sanctum on Ultra-Nughtmare. Furthest I’ve gotten in 8 years since I got the game.

lime sierra
#

But he is still my fav demon.

violet citrus
#

when will framegen and dlss come to 2016

astral rain
#

Yo guys, I have an idea for a debate: Do you think a biological female is required to resurrect the Spider Mastermind or would a trans female also count?

#

Just thought about it, and in my opinion it's a question that will never be answered by official sources

quasi solar
#

w-what

astral rain
#

The codex entry for the Spider Mastermind contains the following:
"The tome (...) spoke cryptically of the Aranea Imperatrix as being the union between the master of the fourth age of Hell and the "key holder", referred to only as being a female with no further clarification."

#

Olivia was used to revive the OG Mastermind, but, was that because she is a biological female, or because she is identified as one?

#

I know, it's something crazy to think about, but in my opinion it has the potential to become the next "shambler fur vs no fur"

#

I don't think it really should, though

#

But yeah, just a shower thought. I'm not expecting any of you to ask id Software for the answer to this dilemma. Now, back to our scheduled program, where everyone asks if someone can help them with the multiplayer achievements!

copper creek
lost helm
#

The demon itself is female but given the craziness of the transformation I imagine it doesn’t matter who you use

astral rain
#

Honestly, fair enough

lost helm
#

Actually on reread

#

I think the idea is probably more in that instance it was specifically a female but like in a prophecy way

#

So like It Was Going To Be Olivia

astral rain
#

My interpretation was that anyone would work for the resurrection, but the Mastermind just likes it better to have a female vessel, since she is also a girl. But I also like your interpretation, that Olivia specifically was going to be the vessel, since she is also just a brain that needs technology in order to do anything or go anywhere

#

But it wasn't mentioned because it was dumb, I guess, and sounds way too specific to be taken seriously

#

Either that or there's no further clarification because the page containing said information was torn apart. I've just thought about that

uncut vigil
#

Anyone on?

craggy terrace
#

@astral rain @candid warren thanks, just wanted to
Do base game

molten roost
#

I BEAT DOOM 2016 ON HURT ME PLENTY DIFFICULTY WITH EVERY COLLECTIBLE AND SECRET

neat summit
#

Congrats

foggy salmon
molten roost
molten roost
#

NOT

astral rain
# molten roost Yes

I still remember my first time beating the game after being tossed around by barons. If I had played the previous games before, I'm sure my brains would explode due to the amount of respect that those original titles get

#

Like, so many references I didn't get

molten roost
#

Like the old maps?

#

Those brought tears of joy to my eyes

#

No joke

astral rain
#

Yeah, but also easter eggs, like some doors having the OG sound when opening or closing, the Icon of Sin in a Hell level I can't remember (and the figure collectible tied to it), the Spider Mastermind's codex entry making a reference to Tower of Babel by naming a piece of data codenamed E2M8...

#

Also, many tracks contain melodies heard in the previous games, there's a whole video dedicated to that

molten roost
#

Good point

violet citrus
#

when is eternal and 2016 getting reflex and framegen like dark ages

neat summit
#

Your rage baits are awful

astral rain
#

Is that really a ragebait? I actually didn't even think about it

candid mason
#

Guys can someone help me with the multiplayer trophy on PS4 pls

sturdy sparrow
sturdy sparrow
astral rain
#

Aren't the PS5 and PS4 servers the same?

violet citrus
violet citrus
uncut tundra
#

But in reality

#

Just jokin around, if 2016 had a dlc, what would it be?

#

And how would it differ from the base game

#

Y'alls thoughts

fierce field
#

Anyone playing multiplayer these days? I'm looking for a couple games. Hit me up if interested.

gritty trail
shy creek
#

and how he escaped to the fortress of doom at the start of eternal

violet citrus
astral rain
#

But don't get me wrong, I'm forever grateful for the Harvester being a thing. He's my favorite demon

pale plume
#

2016 argent d'nur was so well portrayed.

#

I don't even know how to describe it. It's just so cool.

sonic stratus
#

isn't 2016 argent d'nur just the hell environment but tweaked

hushed seal
#

Anyway a group of people want to run some games of multiplayer on Doom 2016, I’m trying to platinum the game but need to level up to 5. 🙂

wind lake
#

Add me ItalianMadness93

#

I am also here to complete the multiplayer trophies of the free expansion.

hushed seal
#

Sick! Okay

karmic sonnet
astral trench
sturdy sparrow
astral trench
#

ig whatever else the uac was experimenting on

sturdy sparrow
safe prairie
#

What's the name off that woman that screams?

#

That's too powerful

tawdry halo
safe prairie
#

Satan

#

Like hammer head shark on head

tawdry halo
safe prairie
#

it's like on level 4 :/

#

She looks like satan but if woman

tawdry halo
safe prairie
#

I don't know

#

she teleports

#

and when I chainsaw her it goes trough the middle off her head

tawdry halo
safe prairie
#

I don't remember

#

she screams like "AHAHAHEHI0OAEOHIEAHIOAEHIAEOZHIA"

#

More like screeching

tawdry halo
#

Might encounter her bcus i'm at level 4

#

I have a hunch that she might be olivia pierce

safe prairie
#

Nope

#

Also you will probably get stuck at lvl 4

#

I got stuck for 4 days until I figured out what I needed to do from watching like 8 tutorials

tawdry halo
#

Thx for telling me all of that=))

copper creek
safe prairie
copper creek
#

Yes that is the one

safe prairie
#

Wait I go take screenshot

#

who made original doom?

copper creek
#

Romero, Carmack, a couple other guys

safe prairie
#

nevermind

copper creek
#

Uh okie dokie

tawdry halo
#

Raluca Alexandra was her name

near zealot
#

Normally many games don’t have story spoiler in their Credits rolls. but in 2016 DOOM it has a warning dialog about it. why’s that?

gritty trail
earnest zinc
#

More like… RIP AND TEAR 2016!!!! Ha!1

violet citrus
#

when will doom 2016 get framegen

#

and dlss

copper creek
#

Never

obsidian dirge
#

lol

sturdy sparrow
violet citrus
#

nvidia dlss 4 framegen

violet citrus
sturdy sparrow
sturdy sparrow
obsidian dirge
#

Shh

violet citrus
#

doom 2016 is capped at eye torture 200fps

#

so framegen would fix that

sturdy sparrow
#

Plus, most games run at 120fps, pls get better at ragebaiting

obsidian dirge
#

Both of you 🤫

errant dock
violet citrus
violet citrus
#

humans wouldnt be able to notice if an image is flashed for 1/200th of a second

sturdy sparrow
#

See? Trash ragebait lol

#

Im going back to recording, seeya

violet citrus
#

you got me and pissed me off

earnest zinc
#

More like…. PARKOUR 2016!! HAH!1

obsidian dirge
earnest zinc
maiden urchin
#

but someone gotta throw oil into the flame

violet citrus
#

who the fuck ghost pinged me

obsidian dirge
mossy breach
turbid marten
#

Blast that soundtrack this Sunday, that marks 9 years since its release.

median linden
#

I just beat the game earlier

#

I should’ve played doom eternal first

#

I played in the wrong order

grave flare
median linden
#

I just looked at the player list, and it says there is a bot in the server named Vega

grave flare
median linden
#

Dang

lime drum
#

Doom 2016 is the best doom game

#

I don’t know how anyone could disagree

#

Ultra knightmare was a grind

#

But I did it

#

The whole game resets

#

It took me 17 days

#

You get one extra life btw with the saving throw rune

low kelp
#

Hmmmmm

karmic sonnet
#

I JUST FINISHED THE GAME(2AM btw and i have hw left but its fineee)

#

The ending boss fight was slightly dissapointing, i liked the first one with the big guy who brought you to hell a lot better, but the cinematics for the credits were great

#

I need to buy eternal but ill wait till it goes on sale for 10(every major steam sale)

mossy breach
#

nicee

lament girder
#

Reddit is that way.

lime drum
#

It’s a slop game

lament girder
#

You can go with him, maybe you'll meet two more people as irrationally butthurt about Eternal as you are over there.

lament girder
lime drum
#

Okay I can go into detail on why I don’t like eternal

lament girder
#

Quite lame.

lime drum
#

But first I want to know what you like about eternal so we can have a discussion

lament girder
#

Two things: I would disagree with all of them, and this is the 2016 channel, so you could simply invest that time in talking about 2016 instead of going 'no don't buy game, game bad' to someone completely unprompted.

#

You also seem very confrontational and I'm not interested in talking to someone with your tone.

lime drum
#

I was not unprompted

#

They brought up doom eternal first

lament girder
#

So? Does that just automatically trigger you into saying 'don't buy it it sucks'?

#

Along with that other dude with the mispelled name?

lime drum
#

Someone says they plan on buying a bad game and I recommend them not to buy said bad game I don’t see the problem here

lament girder
#

I can just imagine how one of those with you would go.

lime drum
lament girder
#

Yeah and I also imagine very few will.

lime drum
#

You are taking this too seriously

#

It’s made for people with low attention spans, why do you think there is colours flying everywhere and shit

lament girder
#

I get you might be upset 2016 isn't as popular as DE is but you don't have to make it so obvious.

lime drum
lament girder
#

Real Doom fans hold stick measuring discussions about what their favorite game is and get upset about That Other Game.

#

Get it right.

lime drum
#

You can’t even tell me what you like about the game

lament girder
#

You don't realize I'm taking the piss?

#

Why is it on me to tell you what I like about a game you've made up your mind about, what do you want? An internet win?

#

LOL.

lime drum
#

You just wanted to say I’m wrong and not say how

lament girder
#

Because I'm not arguing? I'm just poking fun at your demeanor.

lament girder
#

No harm in that, I'm not insulting you or 2016, I'm just having fun. What's the matter?

lament girder
#

Too much color and fast movement, I feel old.

#

Play the game I like.

lament girder
lime drum
#

Thank you

#

They just said heh let’s make a game that’s more fast and more colourful that equals good

lament girder
#

I wrote this dialogue between these two actors, enjoy it.

lime drum
#

Screw good combat and map design just make things faster

#

They also turned Samuel Hayden into a joke

lament girder
#

Mind you this is the discussion that would've happened. 10 things about 'muh tone' and 'muh ruined the other game by having better combat' and nothing about why 2016 is actually better in any real capacity. Just lame bullet points and 'this game too coloful, too fast, not griddy like the first'.

sonic stratus
lime drum
#

Each hell location was different in design

lament girder
#

Like he doesn't understand your points.

#

You want one to happen and you're not getting one.

lime drum
sonic stratus
# lime drum What?

kadingir sanctum and argent d'nur are in damn near indistinguishable environments, except one is slightly darker than the other
and if you asked me to tell you the difference between titan's realm and necropolis I legitimately could not do it

#

all the industrial levels kinda blend together as well, though laz labs is still my favorite level in the game just because of enemy composition

lime drum
#

I can tell every level apart

lament girder
lime drum
#

Doom 2016 only had one bad level, doom eternal only had a few good levels

sonic stratus
#

not because the environments are incredibly distinct

#

really good level
last arena is still the hardest combat in all of modern doom

#

assuming no superweapons of course

lament girder
#

And as we all know imps and soldiers suck in 2016. Actual dogshit.

lime drum
#

The hardest arena is the first gore nest in recourse operations

sonic stratus
#

I would agree that 2016 has the worst hell designs of modern doom, though I wouldn't say it's bad per se, just a bit bland

sonic stratus
#

just go ham with the rocket launcher

#

wait that's foundry

lime drum
sonic stratus
#

yeah mb
but the last gore nest in res ops isn't that bad either

lime drum
#

You only have combat shotgun

lament girder
sonic stratus
#

on the contrary, I fkin hate foundry

lime drum
sonic stratus
#

it's also a bunch of fodder spam

#

for the 3rd level in a row

lime drum
#

Only level I don’t like is argent tower

sonic stratus
#

hell knights freaked me tf out the first time I played foundry but on repeat playthroughs they aren't that bad

#

eternal and tda 100% did the early game better than 2016 in terms of enemies

lament girder
# sonic stratus on the contrary, I fkin hate foundry

I do like the 'nonlinear' aspect of it in that you can tackle each gore nest individually. But that's about it really. Keys are completely unnecessary, secret hunting feels very basic since it's early on in the game and it feels less open than it appears at first glance. Argent Facility does a better job at nonlinear design.

gritty trail
#

2016 did the early game better than 2016?

sonic stratus
gritty trail
#

🤫

lament girder
gritty trail
#

Eternal was also before Microsoft

#

But yet you have to pay 20 dollars for 3 more levels 🥀

sonic stratus
#

soldiers and imps just two-shot you and you have no ability to regain resources

lament girder
# sonic stratus yes

Honestly 2016 feels like they gave a shit in the first 5 levels up to Kadingir, then slacked for the rest of the game. The industrial vibe is mostly absent, hell just isn't very interesting and the combat flatlines because you become simply too strong for the enemies to handle.

#

If the game had kept its highs from those first 6 levels I would love it. But as it is, I'd rather have 2016's first 6 levels ported to Eternal.

sonic stratus
#

for me the game only really takes off after foundry
yeah you've got a bunch of OP stuff but if you don't abuse the shit out of it then the mid game is awesome

#

obviously it does start to peter out at the end because the enemy variety isn't that great

#

although vega core is an exception

#

who knew cyber manc and baron spam was the answer

gritty trail
#

2016 had snapmap so it's automatically a bazillion times better than Eternal in my eyes, sorry eternalbros but I'm out here playing slop and LOVING it

sonic stratus
#

slopmap kekw

lament girder
lament girder
#

Particularly the multiplayer.

gritty trail
#

I like the multiplayer and I like snapmap as a concept. In execution it's not fantastic but that's because of the user generated maps being lacking; actually making stuff yourself is really cool

sonic stratus
#

feels nice to have remote det that actually does damage

#

but yeah revs are just sad in 2016

lament girder
gritty trail
sonic stratus
#

even on nightmare 2016 revs kinda just scream at me and don't do much

gritty trail
sonic stratus
#

eternal revs aren't so bad after you get the ssg but at least they do keep you on your toes

lament girder
sonic stratus
#

TDA revs are just annoying douchebags

#

in a good way

lament girder
#

2016's rev rockets barely connect. They're slow, the hitbox is minuscule, and are easily dodged. Whereas in Eternal they can home in, they travel faster, they hit harder, and they have AOE so they actually hit.

gritty trail
#

I mean you did say in 2016 they are "lame" so I responded with why I think they're cooler. Maybe Eternal ones are more dangerous if you don't focus on them, but for me that almost never happens because I just snipe their cannons and it's incredibly hard to lose focus at that point

sonic stratus
#

2016 revs have a cooler design, no question
but they're fairly pathetic

lament girder
#

Actually same goes for every enemy in Eternal. 2016's enemies feel like they're on slow motion most of the time. The Mancubus in particular is pretty depressing to fight, Eternal's manc will fuck you up 7 ways to Sunday.

sonic stratus
#

2016 enemies feel slow but most of them deal comically high damage to compensate

lament girder
#

Easily my favorite incarnation of the enemy just in terms of how fucking high its raw DPS is.

sonic stratus
#

but they're more the exception in eternal as far as dangerous heavy enemies

#

cacos can mess you up if you're sleeping, but other than them, mancs, and pain elementals, heavy demons in eternal are really not that bad

lament girder
sonic stratus
#

oh

#

and whiplashes

lament girder
#

Honestly 80 damage on stray imp fireballs is some horseshit. 2016's balancing is all over the place but personally I hate the way damage is calculated.

sonic stratus
sonic stratus
#

which is still ridiculous

#

although it often feels like a lot more because most of the time before the midway point of the game you're rarely at full health

#

combat arenas are basically a race between the demon spawns and your health bar to see which will run out faster

lament girder
#

I rarely bother with the later levels in this game for reason cited above, but one of those is that the game doesn't feel any different than how it starts out. With Eternal and TDA you absolutely feel the escalation in difficulty, 2016 sorta stays in one spot and the only thing that escalates is the amount of fodder that spawns to deal stupid amounts of damage meanwhile you become more and more broken to the point heavies are just there to look pretty.

#

I mostly regret the fact the game does away with the industrial vibes from its early levels though. Foundry and Argent are cool, I don't like the hi-tech pristine lab setting. Doesn't scream 'DOOM' to me.

sonic stratus
#

eternal's difficulty is all over the place tbh
tda is the only one of the 3 that has a consistently increasing difficulty curve

lament girder
sonic stratus
#

I mean from level to level
cultist base and the first arena of doom hunter are bonkers, and the game kinda goes to sleep until sentinel prime (arc complex can be kinda tricky but still not that bad)
then taras nabad is probably the hardest level in the game, nekravol is a joke, then urdak and final sin are both pretty hard

lament girder
#

I think that's intentional, you don't want to keep the game at an 11 at all times. That's what the MLs are for. I'll give you that the early levels are pretty hard, but then again if you're on NM with no upgrades everything will be bonkers anyways.

sonic stratus
#

right I don't want the game to be really hard all the time

#

not even necessarily complaining about the difficulty curve in eternal, but just pointing out that TDA kinda nailed the difficulty ramp-up after update 2's reworks

lament girder
#

Also I'm not sure TN is the hardest in the game. The ML is probably the highest peak in difficulty in the entire new trilogy but vanilla TN just has the Archvile and the final arena with a buncha crucible ammo pickups.

sonic stratus
#

without the bfg/crucible it's on par with cultist base and sometimes harder imo

#

and that's not even really counting the meme last encounter where you're supposed to slice things up

lament girder
#

That encounter seemed super tough at first. Then I just realized it's barons, DHs, an Archie and a Marauder I think?

sonic stratus
#

the last encounter doesn't have a marauder nah

lament girder
#

Definitely not that hard once you figure out what to take out first.

sonic stratus
#

although honorable mention goes towards the second marauder who always glitches out on the stairs

lament girder
sonic stratus
#

the last arena isn't even a problem
the areas with the odd geometry and the big threatening enemies are the ones that tend to get me

lament girder
#

Reason I had to cap my FPS to 120. Anything higher and enemy lunge makes them slide across the floor and stick to me.

sonic stratus
lament girder
#

Enemy melee in Eternal is devastating. Getting close to an enemy without pre-stunning them is a death sentence.

sonic stratus
#

yep

lament girder
#

Which makes sense all things considered. People complain about melee doing 0 damage which, have you even played the game. Standing up close to an enemy in this game is asking to get bitched.

#

You'd only really be punching zombies anyways, might as well be gunfire.

sonic stratus
#

yeah no matter how big your weapons get you can still get bitch slapped by anything

mossy breach
sonic stratus
#

neither 2016 revs nor eternal revs are very threatening
Except eternal revs at least have a small presence because they attack more frequently and their missiles are homing

mossy breach
#

true

karmic sonnet
#

I mean when it goes on sale for 10 bucks why would i not pick that up? Thats less than a chipotle bowl

karmic sonnet
#

tbh i dont really care for lore if gameplay is fun enough.

#

i mean lore helps a ton, like fortnite glory days, lore was amazing, now its trash. but if the game's story mode is still good then ill take it

#

I do agree with this tho, this is why doom's graphics still feel good even tho its almost 10 years old

lament girder
#

'Fine diner'

#

Comedy.

obsidian dirge
#

🙄

lament girder
#

I don't know what it is with Eternal haters acting so unhinged.

#

Like are you okay? Can you show us on the doll where the game said bad words to you?

obsidian dirge
#

I have so many words that I can't muster up any of them

mossy breach
#

"fine diners" literally are just people who pay obscene amounts of money for what is actually mediocre food presented as holy grails of cuisine so they can feel special about themselves

i would not call myself a fine diner and then hate on the dish i paid pretty penny for

grave flare
lost helm
#

Eternal being all over the place hurt it a bit tbh

#

like exultia in between the earth levels why lol

#

random ass setting change

neat summit
#

hell on earth levels my beloved

lost helm
#

Why did you even get that mad at them they just joked about preferring the UAC setting 😭

lost helm
#

Doom II’s aren’t bad but they’re definitely less.. uh.. recognisably on Earth

lost helm
sonic stratus
lofty charm
#

Don't understand regarding fine diner part discussion (nor I understand why people upset about it), since not a native English speaker, but I assume it's about consistency and connection of Doom 2016 level design more, compared to "all over the place" Eternal one and here I agree. But I like some levels in Eternal too or parts of the levels. so I wouldn't say I dislike Eternal approach and visual design can be great in Eternal. And even in 2016 there are some levels, which are too short for me or I don't like visual design or approach of them. And as @ UAC File; said feels same-y a bit. But I still think that 2016 is better in this and I like it more.
In 2016:

  • UAC - I like it, because it's nice and free for roaming. Like that it's outdoors level. Quite skippable. Don't like regular start (due to good, but still long cutscenes), enemy variety and level being too short, even with all encounters.
  • Res Ops - is fine level with fine arenas, secrets etc, even though first "corridor->arena" level. Fine with being mostly "indoors" level. Don't like enemy variety and long dialogue in the end.
  • Foundry - among my favorite due to visual design and being partly free for roaming. Indoors, but doesn't feel like it. Like that mid tier enemy finally appears. Not skippable, unlike UAC. Don't like big area with deadly lava.
  • Argent Facility - I like it, even though hated it on my first playthoughs and dropped games 2 times here. Like sort of free roaming part and length. Partly indoors/outdoors level. Hated it before because of length - thought it was too long with full level exploration. Not very impressive outside of "tornado" thing in visuals, but fine in general (like flying things, cold area, Summoner, secrets).
  • Argent Tower - is a good level in terms of feeling progression and that Mancubus, Revenant appear. Partly outdoors. but mostly indoors level. "Corridor->arena" level, but fine one. Don't like too much of deadly platforming, though.
#
  • Kadingir Sanctum - my favorite hell level and among my favorite in general. I like visual design, outside of red arena in the end. Like that Cacos, Lost Souls, Barons appear. Outdoors level. Only upset that there are no Pinkies. "Corridor->arena" level, but I'm totally fine with it.
  • Argent Facility (Destroyed) - don't like that level reused, but otherwise like it way more than original. Optional fights, Pinkies, good balance between enemies - great. Mostly outdoors level. Visuals are ok.
  • From Argent Facility (Destroyed) all levels are "Corridor->arena" levels.
  • ARC - is mostly good. BFG finally. Like arena fights. Don't like long dialogue, platforming area, being indoors level and last arena being a bit small.
  • Lazarus Labs - fine, I guess. Long enough, which I like, but not too long. Like last arena and boss fights. Some fights are remarkable, some are not. Indoors level with fine design.
  • Titan's Realm - fine, I guess. Not very remarkable for me outside of start. Indoors level with okayish design. Dark and feels squarish in terms of surroundings.
  • Necropolis - meeeh. I like second fight, fights vs Barons and boss fight. Indoors level with okayish design. Dark and feels squarish in terms of surroundings. Very short.
#
  • Vega - I like it. Last fight is probably among, if not the most favorite. Bright after 2 dark levels. A bit new visual approach. Indoors level with good remarkable design.
#
  • Argent D'nur - I like it and all the fights. Oudoors level. A bit short for final battle, but boss fight sort of compensates for it. Feels too focused on arenas (few more corridors would be better).
#

======
In Eternal (which I barely remember):

  • All levels are "Corridor->arena" levels. Mostly like visuals of surroundins (but often just ok with closer accessible for exploring/walking areas). Mosrly good mix of outdoors/indoors areas.
  • Hell on Earth - my most replayed level, if I want to just chill or for reward system. Like it. Music is amazing. Oudoors level. Easy. Maybe a bit too little enemies and a bit too little harder enemies variety, but still better in this compared to 2016 starting levels.
  • Exultia - like this level too and replay it often to chill and for rewards system. Like visuals of 1st part (2nd hell part is fine, I guess). More enemies. Oudoors mostly. Relatively easy. Platforming - is ok/don't like, but fine. Goo area is meh.
  • Cultist Base - a bit mixed feelings. Sometimes replay it too. Mix of outdoors/indoors areas. Feels a bit long in some parts. Don't remember well.
  • Doom Hunter Base - mixed feelings, but less likeable compared to previous one. Like boss figh. Mix of outdoors/indoors areas. Don't like length, platforming. Don't remember well.
  • Super Gore Nest - favorite level in Eternal. Amazing balance of everything for me. Only issue is that feels a bit squarish for some reason and visuals are fine/good.
  • ARC Complex - don't like it, but don't remember well too. Like Marauder fight in the end. Remember goo, remember boring buildings and fine arena fights there. Don't like length.
  • Mars Core - I don't know. BFG finally. Probably should like, especially in destroyed Mars area (visually really cool), but don't remember well outside of some fights and platforming.
  • Sentinel Prime - boss fight and that's it. Boss is fine.
  • Taras Nabad - among my favorite, if I want harder fights. Like visuals. Like Marauder at the start (even though, don't like other monsters there). Like Archville and Crucible. Don't like that it's very long.
#
  • Nekravol I/II - outside of starting area visuals don't remember well and not very remarkable for me. Like final battle in 2nd part and hell vibe. Remember that indoors feels squarish and there are too many indoors areas. Very long.
  • Urdak - amazing visuals, especially outdoors. Good fights. Boss fight. Hate platforming.
  • Final Sin - music from starting level. Boss fight. A lot of long fights vs heavy enemies in general. Mostly feels indoors and squarish there with boring buildings. A bit of mixed feeling overall, but I would say more good for me.
lament girder
#

Interesing, 2016 to me is like grey gruel. Except it's sometimes orange, sometimes green, sometimes red. It's like food dye in a sense but the same meal at the end of the day. Eternal to me feels like a bowl of salad with no dressing. There's less protein and 'fat' and more veggies because the game wants you to forget all the window dressing from 2016 and embrace actually learning to read the enemies, plan out firefights and know when to go in and out of 1v1s. You have to learn the game and play to it and that's the fun of it.

2016's lack of rules and wacky balancing is what puts me off of it, along with the visuals which are nice for the first 5 levels but the game was really hurting for variation. It would've helped if hell felt designed in a way that felt purposeful and rich with details and depictions of suffering/torture like Eternal.

lament girder
#

Also I thought I had you ignored, funny.

twin flower
#

Are they microwaving the poor cat

obsidian dirge
#

Don't post stupid shit

#

It was. Take it up in a modmail dm if you have a problem and not in here.

sturdy sparrow
#

Wait, question- whats wrong with that?

#

Oh- its not Doom related lol nvm i forgot about that rule for a sec

uncut tundra
#

Well why not

#

If it's not what you say it is

#

Alr

sturdy sparrow
#

Whered his messages go? Lol did he get banned or something?

obsidian dirge
#

Call a mod or admin a Nazi and yeah you get banned. No room for that here.

sturdy sparrow
obsidian dirge
#

No worries. Anyway, I'm going to start a new Nightmare run in 2016 next week and try to 100% it

lost helm
#

It was still a weird comment to reply like that to

lost helm
lost helm
#

It just feels like it drags a LOT

lost helm
#

And the reason why I don’t get people saying the 3rd act of doom 2016 is boring

#

The blue look for everything is very nice

astral rain
lost helm
#

IMO Second act ends Lazarus Labs

#

Especially given the presence of the Cyberdemon there

astral rain
#

Seems fair. First is 5 levels, and second and third are 4 each

#

Just checked the wiki

lost helm
#

What did the wiki say

#

Or do you mean you checked it for amounts of levels

prisma ember
#

Does anyone play doom or external on switch at all anymore? I know thats crazy talk but I am limited for a bit.

lofty charm
# lost helm Final Sin’s design is a little boring but the way the Icon smashes through the b...

I like part with Icon of SIn for sure, but still don't like most typical ruined buildings areas. Even as a fan of F.E.A.R., lol.
Exultia feels actually pretty short for me compared to other levels that's why I replay it periodically/often (at least, if we talk about mission select replay after finishing game). Only Hell on Earth feels shorter (and Sentinel Prime). But yeah, it's not that impressive in terms of same enemies variety compared to same Suoer Gore Nest, which feels longer, but at the same time well packed with action.
I agree. I think people may say that 3rd act is boring is because you can be very well upgraded at this point and use quite OP stuff, so not many issues would be on the way. I also like Argent D'nur fights, but design of Vega is way more remarkable and last fight is favorite.

lost helm
lofty charm
sonic stratus
#

Noooo fine dining guy is gone doomcry

lament girder
#

FINE DINING, A FINE FUCKING MESS.

obsidian dirge
astral rain
lost helm
#

:p

finite basin
#

Who is obsessed with the menu music?

#

Specifically hellwalker

lost helm
#

hellwalker is fucking awesome yeah

astral rain
finite basin
#

Yes!

#

Its literally my username on xbox

#

But with two ii instead of LL because xbox wouldn't allow two LL

#

HeIIwalker5921 is my user

astral rain
#

Does the 5921 mean something or is it just your favorite number?

candid mason
astral rain
#

Base game or expansion ones?

finite basin
astral rain
#

Also, it's extremely lame how you can't have "hell" on your username. I don't consider it profanity unless you tell someone to go on a road trip to it

finite basin
#

Yea

north comet
#

i just beat Olivia pierce im going to eternal

jade marsh
#

got 3 DS in a teamplay on '16, just need 1 more...

heavy spear
#

Does anyone want to play online?

low rock
#

Hello, im looking for the online trophies.
Id psn: pedrlcamara

fluid beacon
#

wouldnt it be funny if someone ported ts to the 3ds?

neat summit
#

No

grave flare
gritty trail
#

You could demake it I guess

acoustic scroll
#

Is the multiplayer still active ? Looking to get the platinum of the game

fluid beacon
maiden urchin
#

MAYBE could be theoretically possible on PS Vita but then again it would be just heavily downscaled version like Switch. Earlier known screenshots of Doom 2016 suggest it was coming to PS3/X360 at one point before they switched over to next gen consoles

grave flare
maiden urchin
#

As for control scheme, i imagine it'd be identical to other consoles due to circle pad pro (or whatever it was called), without it it'd be similar to DS shooters - with touchscreen having weapons and etc as well as being able to move camera

#

I'm just very into handheld systems lol

lofty charm
#

After watching this video wanted to rant a bit regarding what I don't like about Eternal and why I like 2016 more, but then I understood I'm not sure what I want to rant about.
https://www.youtube.com/watch?v=4YzsL0di5gk
I know Eternal is better overall game (in at least semi-objectively graphics aspect), but I feel it's so overhyped that it just affects me in a negative way and that's my main issue, I guess.
Every time I return to it, it feels like a good game, which did some stuff better for me compared to 2016, but it's just not "omg game of the century, such a big improvement compared to 2016, can't play other shooters after it" game for me and I don't get why it can be for others.
Like compared to 2016, we have in Eternal:

  • Better graphics.
  • Skippable cutscenes (which to cons of 2016, than to pros of Eternal, since any game with idea of replayability should have it by default).
  • Not so deadly deadly zones (teleportation and damage thing instead of insta death).
  • Cooler backgrounds.
  • Combat loop.
  • Gore is cooler for me.
  • Better enemy variety (really cool).
  • More enemies in fights (cool).
  • More agressive enemies and more heavy enemies (ok).
  • Enemy weak spots (destructible or not) and improved idea of weakness to certain weapons.
  • More bosses (2 become mini bosses).
  • Dash, which is nice buff to movement (but I would prefer sprint).
  • Meathook for SSG for movement and armor (I use it for armor mostly or to get closer to enemy).
  • Flame belch for armor (yay), but no Holo or Siphon grenades.
  • Better balance overall in my opinion with less OP stuff and more challenging progression.
  • Horde Mode and Master levels. But no Arcade Mode.
  • Official Modding support. But no Snapmap.
  • Amount of content overall (including DLCs) and overall support for Eternal. Skins can also be added here.

And these are all cool improvements, it's a big list, but doesn't feel drastically big, especially with taking into account that 2016 has pros over Eternal too.

I Love Eternal! But if you don't, yea, I get it...
Intro - 00:00
Story - 03:07
Gameplay - 06:30
Weapons and Gear - 14:21
Progression - 18:11
Exploration - 19:04
Presentation - 22:39
Final Thoughts - 25:32

▶ Play video
#

So I assume, every time I return to Eternal I become victim of that hype, because of my high expectations and get a bit dissapointed, since I get different feeling from it compared to other players.

lofty charm
#

Wonder, if someone else main issue is this, rather than other stuff in Eternal itself.
Now after this rant, I feel better and want to play Eternal a bit. 😅

elder meadow
neat summit
#

Its kinda funny how the rocket launcher feels weak without remote detonation but still deals a shitton of self damage especially on nightmare

warped robin
#

Can someone explain to me why I don't have the 'Closed Circle' achievement but I have IDDQD (I have all runes at the maximum level)?

gritty trail
warped robin
#

Thanks

astral rain
earnest cove
#

so you'd have to make a whole new campaign to 100% prob

#

and dont use level select

earnest cove
# lofty charm After watching this video wanted to rant a bit regarding what I don't like about...

i hate doom eternal too so i'll check out all of these points of what's "better" about DE. I have not watched the video, I'm just going based off of your bullet points. I like ranting too ❤️

  • Better Graphics | I personally would NOT say Eternal has better graphics. Eternal was an eyesore for me the whole time that I played it. In my opinion, I'd say 2016 looks way better in almost every aspect. But it's really subjective which one a person believes looks better.
  • Skippable Cutscenes | DOOM 2016 didn't really need skippable cutscenes, since most cutscenes were pretty short. It would have been convenient to have skippable cutscenes for some of the slightly longer ones though.
  • Not-So-Deadly Deadly Zones | Yeah the teleportation instead of instant death when falling into the void or other was a bit more convenient. I'll give that to Eternal, but it's nothing major.
  • Backgrounds | Customizable menu backgrounds? Yeah that's pretty cool to have, but not really a necessity since I'm typically not staring at the menu for very long. Still I'll give that to Eternal just as a fun feature.
  • Combat Loop | Combat loop in Eternal is NOT objectively better. They're both very good in 2016 and Eternal, and it all comes down to personal preference. I prefer 2016's.
  • Gore | I think Eternal had slightly more dynamic on-body gore, but besides that I don't recall much of a difference between Eternal and 2016 when it came to demon gore.
  • Enemy Variety | Yeah there's more enemies in Eternal. I think it's only fair that a sequel reuses enemies from the first game, then adds on with more. Eternal does good with adding more enemies, but I don't like how sometimes people act as if 2016 had a lack of enemies. The enemy roster was pretty well rounded and worked great for the game.
#

Giant Text Wall Alert!!!!!! 🚨 🤓

#

The Official Mod support was soooo late to be added. The idStudio for DOOM Eternal is quite literally I think hundreds of gigabytes. It's not what I would consider accessible for people who want to make Mods.

SnapMap was very user accessible and surprisingly easy to learn, despite all of its flaws. I mean if it continued to get updates, it'd be a masterpiece for sure. It's already relatively good.

Battlemode wasn't really that great imo. I just didn't find it nearly as fun as 2016's MP. I never tried the Master Levels or Horde Mode, I didn't think I'd be into those either.

lofty charm
# earnest cove The Official Mod support was *soooo* late to be added. The idStudio for DOOM Ete...

Thanks for detailed reply! 👍
I wouldn't say I hate Eternal - more like don't like some things.
Yeah, ratings are fun! 😄 🎉

  • I mean, textures look better and more detailed, overall. Also there is new Ray Tracing feature with reflections. In visual style it's subjective for sure and I like both: cleaner huge and epic Eternal and more compact dark misty and atmospheric 2016.
  • As someone who has almost 3000 hours due to modding I highly disagree, but I should've mentioned that I counted dialogues towards cutscenes too. Starting cutscenes are really long, Res Ops final dialogue is long, long dialogue in Research Complex and there are here and there dialogues/cutscenes in between. If to replay it, it takes a lot of time. I'm glad that Arcade mode has few shortcuts for that.
  • Glad we agree regarding deadly zones.)
  • I meant in-game backgrounds, my bad. Like all this bigger than life things where robots fight Titans, huge buildings, destroyed Earth. Non-playable area. But yeah, backgrounds for menu are nice too, same as skins for Slayer (would be cool, if skins for enemies would work in SP too).
  • I wouldn't say anything outside of graphics is even semi-objectively better (most of the stuff I mention is either quality of life things or more content). I think that combat loop is better in Eternal because of better integration of chainsaw and new tools like flame belch, dash, meathook for SSG and balance of other tools. Sure, it's matter of preference, but for me both miss a bit, but both are good in their own way and I just find Eternal more closer to sweet spot for me.
  • Yeah, enemies more destructible in Eternal and their wounds less hidden by blood like in 2016 + GKs with blade look more brutal. But same 2016 has own flavor and pros for me in this aspect: it's really bloody and GKs are more based on DoomSlayer physical force.
#
  • Agree here too. 2016 indeed had well rounded roster, so Eternal improved it even more. Though my main issue with 2016 is lack of enemies in battle compared to Eternal. Eternal feels too crowded sometimes in small arenas, wihle 2016 feels lackluster sometimes in this especially with stronger tools in 2016. Also I'm a bit salty that 2016 had Harvester and Prowler only for MP (T0y0ta added Harvester for mods, thankfully).
  • I mean it's still support and it feels still more handy than Notepad only + some tools to work with textures. Yeah, SnapMaps look cool, but also feel more niche for some reason. I mean you can't even upload to mods websites as far as I understand.
  • Can't tell anything regarding MP since don't play it. I played 2016 with bots, though and it was fun. I liked Master Levels and Horde Mode in Eternal, since it grants second life to levels with new approach.
uncut tundra
#

I like 2016 more

#

Bc I said so

#

😤

earnest cove
# lofty charm Thanks for detailed reply! 👍 I wouldn't say I hate Eternal - more like don't l...

I'm currently crowned President of DEHC (doom eternal hate club) in another DOOM server as a joke, but there's some truth to it since I really dislike the game compared to 2016. It's a bit more of a personal vendetta against DE, so for the most part I don't mind if anyone prefers Eternal over 2016.

With that said though, I do do my best to convince people of why I prefer 2016 so much, so don't mind if I seem a little too extra when it comes to giving Eternal critique 😭

These points all seem pretty fair, though I'm gonna circle back on a few of them:

  • I haven't played Eternal in a very long time, but I could tell you I didn't find much of a notable difference between the detailing of the textures of the two games. If I ever play Eternal again, I'll try looking more closely at the textures. Overall though, it's one of those differences that seems so minor that it's not really significant enough to bring up as a key reason for Eternal to be considered better, if that makes sense. In my opinion, larger and more detailed textures get to a point where its unnecessary, and simply takes up more storage. Nonetheless DOOM 2016 looks absolutely gorgeous, and Doom Eternal looks rather good too, especially with how well optimized it is.

  • Yes! I count those "real-time" cutscenes/dialogue as well. It definitely would've been helpful to have a built-in skip option, like in Eternal. I've personally replayed the campaign of 2016 a fair amount of times, and I guess I've only minded the longer unskippable cutscenes a little bit. Still, it'd be convenient to have.

#
  • Ohhh yes the in-game "backgrounds." I think Eternal had some investing background events. It made it feel more alive. What's funny is that I think it's rather fitting that 2016's backgrounds aren't all as much so. Eternal's world was more chaotic and lively, but there was lots of emphasis on 2016's world being empty and dead. Only in those missions with emphasis on the lively environment was there a lively background
#

So world-building wise, both of the games background's actually worked very well. But I will give it to Eternal that those background events were very entertaining

#
  • Most SnapMaps probably feel niche because of many reasons. Lots of maps were pretty half-assed and felt similar to hundreds of other maps, we call those SlapMaps. The reason for that goes back to what I said about how easy it is for anybody to try SnapMap, lots of people would try their hand at it and not invest as much time as is for some of the much better maps. Either that or they hadn't yet learned all of the tricks to make a SnapMap unique.

On top of that though, SnapMap got abandoned by updates after only a while. Kind of means that all of the features that could make SnapMap even better won't ever be added. At least with SnapHak--(a mod meant to open the full potential of SnapMap you could maybe say), a lot more is possible, and breakthroughs are still being made.

#

Yappathon 🔥

#

Anyway Eternal does have plenty of features and mechanics that could be considered better than what's in 2016.

All of which I couldn't care less only because my biggest problem with Eternal is the comically bad story, but that seems to be something nobody is really interested in hearing about anyway so I won't elaborate on that

#

But that's js me being closed-minded... 🥀

earnest cove
steady eagle
#

Game crashed on Switch 2 right at the end of Resource Operations. MarauderBruh Given that I was in Mission Select, I have to start the mission over.

stray halo
#

Its okay bud

spiral rune
#

FIRST MESSAGE IN DOOM 2016 OF OCTOBER!

lofty charm
# earnest cove I'm currently crowned President of DEHC (doom eternal hate club) in another DOOM...

For someone who has President status of DEHC you have very reasonable and acceptable opinions for DE, which is really cool. 😄
I do prefer 2016 way more too and it's probably among my favorite games, even with all the cons I see.

  • It's not super noticable with objects or especially with monsters (I may even argue that monsters in 2016 look better with shiny, glowing and smoke effects), but with surfaces it can be quite noticeable, but generally I agree.
  • Agree.)
  • Agree mostly, but I would also like to see more chaos happening on Mars and Hell areas be more filled, be bigger and feel closer to something like start of Nekravol, lol. Argent D'nur and Kadingir feel like very compact areas due to them being all restricted in terms of view. Titan's Realm has cool start with that Titan skull, but othetwise it's just big dungeon made from small rooms and corridors and Necropolis is small short dungeon in general.
  • Fair regarding SnapMaps, but also as said - it would be cool to upload them somewhere else, like we do with mods to have better ability for promotion/showcase. Also most of the maps look alike, since they are usually indoors maps with same assets, square small rooms and a lot of doors between. But I saw few quite impressive maps too.

Fair too regarding preferences - we all have them afterall. I stopped to care much about D16/Eternal story after I played both few times, but I found both interesting back then. D16 generally feels like sci-fi with mix of action and even horror, while DE more like action sci-fi fantasy or something. But I'm ok with both currently.
I don't think not liking something makes anyone closed-minded - we all have preferences in games and other types of art.

gritty trail
lost helm
#

I think 2016's story was pretty coherent and I still enjoy it but Eternal's is kinda naff

steady eagle
steady eagle
#

On the part where the mandatory Argent Energy emerges (or doesn't if you already have it) at Resource Operations, the game crashes on Switch 2. Given that I was on Mission Select, I already have it. But a fix will be necessary for this issue or else progress is impossible.

opaque timber
#

People who think this game has the best enemy models ⬇️

rancid marsh
#

Hay who wonts to grind Doom 2016 multiplayer PC.

steady eagle
shadow gull
#

I'm looking for people to and get help from with the multiplayer achievements.

earnest cove
earnest cove
earnest cove
# lofty charm For someone who has President status of DEHC you have very reasonable and accept...
  • I loooooooove the surface in Titan's Realm. I really wish we got to see more of that, it was only one area. I agree Argent D'Nur feels rather compact, and most of Hell does as well. Kadingir Sanctum was the only primarily outdoor Hell mission, which I'd personally say did feel a little bit compact at times for being outdoors, but overall it was a good mix between open and enclosed. Either way, all of the Hell missions looked wonderful.
uncut tundra
#

Dark ages is my fav

#

I love the Vagary design

#

Reminds me of the cyber demon

#

But 2016's is my sec fav when it comes to enemy designs

#

I think it has higher poly's than eternal's but not sure

#

Oh and the eddie hall imps

#

So metal

#

But then you have the 2016 hell knight

#

Horrifying

#

Zombies look real good in this game too

#

Unwilling are the best zombies

#

So ye it's an even mix

earnest cove
# lofty charm For someone who has President status of DEHC you have very reasonable and accept...

Yeah SnapMap had a very limited prop and FX selection, which made lots of it seem repetitive. The modules had a very good selection, but the issue is that they'd always feel the same after playing enough Maps. Unless the modules were wonderfully and uniquelly decorated and used, it'd seem the same as other maps that use the same modules.

There are good fixes for this though. SnapHak allows usage of campaign/MP props, FX, and sounds in SnapMap, which makes everything feel a lot less limited in terms of decoration and atmosphere. Custom geometry--building entire areas from scratch with Blocking Volumes and props/scaled props--helps make every section in a map feel unique. The issues are that of verticality since demons can (mostly) only navigate the floor, and that of time consumption.

uncut tundra
#

Imagine if you could customize your own demon in snapmap

earnest cove
earnest cove
uncut tundra
#

But in console it's straight up impossible

earnest cove
earnest cove
uncut tundra
#

But what I mean is that you can customize a demon's body, stats, color, head shape

#

Like imagine you have the option to change a baron's head to have no eyes, or be the classic varation

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Have no horns, or a bunch of horns

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Be really fast or really slow

earnest cove
#

And some other stats like animation speed

uncut tundra
#

Can you make a classic baron

#

Super specific I know

earnest cove
#

Like 2d Baron?

uncut tundra
#

Like y'know that gladiator in eternal

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Make it red

earnest cove
#

Oh the original Hell Knight species

uncut tundra
#

Ye

earnest cove
#

You can try. I was making a Cyber-Knight

uncut tundra
#

How has no one tried it yet

#

Is SnapHak new?

uncut tundra
earnest cove
#

No it's old, but there aren't assets to make it look exactly like a classic Knight. Someone has probably tried to some extent, but you can't make it super accurate. You'd have to just take some creative liberties

uncut tundra
#

Oof

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They should have a go at making a full fledged creative mode like snap map again

#

But with more extensive options for customizability

earnest cove
#

They probably won't because of idStudio

earnest cove
uncut tundra
#

Lol is there a vid of this

earnest cove
#

I don't have any good screenshots of my Cyber-Knight so I'll have to send one later

earnest cove
earnest cove
earnest cove
#

I couldn't even tell who was meant to be the main villain in Eternal. The Cultists? The Maykrs? The Icon of Sin?

uncut tundra
#

The Maykers

earnest cove
#

It was hard to tell. I guess the Cultists were working for the Maykrs

uncut tundra
#

The Maykrs are who release the Icon, and aid the cultists

#

They have more presence than the cultists too

steady eagle
earnest cove
earnest cove
# uncut tundra They have more presence than the cultists too

I can't even remember what mission the Maykrs were first introduced in. Did the first Cultist say something about them when you kill him?

Usually it's best for the first villain/conflict to be introduced in any story to be the main villain/conflict, and not a third-party/side antagonist

uncut tundra
#

Khan Mayker reminds you that you were supposed to be the leader of her faction

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Which is further enforced in Dark ages

#

As you see him being mind controlled

#

But that's further context so we don't count that rn

earnest cove
#

that happened? 😭 i might need to replay Eternal cause i can't remember anything

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all i remembered was the corny cutscenes and eyesore color coding

uncut tundra
#

Idk try playing it again

#

Read the lore, ask m0no some questions

#

It's interesting stuff

earnest cove
#

i wanted to a few months ago, but the 90gb install turrned me off

#

to play a game just to remember why i dislike it

uncut tundra
#

Hm

#

Then just watch some cutscenes and lore vids lol

earnest cove
uncut tundra
#

But not from Midnight

uncut tundra
earnest cove
earnest cove
uncut tundra
#

Whatever you deem necessary

earnest cove
#

Still, I can tell you it didn't compare to 2016's

#

Thats for sure 🙏

uncut tundra
#

Well I liked 2016's more too

#

But Eternal wasn't like a bunch of jargon to me

#

It has more interesting world building going on

#

But execution is uhhhh lacking

earnest cove
#

2016 had fantastic worldbuilding

#

such good stuff

#

perfect example of when i say "doom eternal and doom dark ages just felt like unnecessary power scaling"

uncut tundra
#

Well ye they introduce a lot of powerful factions

#

So you fight really cool enemies

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Lookin forward to fighting the high council in the dark ages dlc

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Cuz that's really likely

earnest cove
#

"Today we're gonna turn previous characters into gods purely for shock value and power scaling"

uncut tundra
#

Vega, well smt was clearly different abt Vega, and its arcane nature

#

Samuel Hayden? That was bad

#

Not meant to be the Seraphim at all

#

The Doom slayer is not really a god

#

That's all the character turned god I can think of really

#

Or "god-like"

earnest cove
earnest cove
# uncut tundra The Doom slayer is not really a god

Doom Guy being a superhuman was already established, so yeah that's fine. Not sure I liked the whole "Divinity Machine" concept, but the Sentinels getting expanded lore was alright. I didn't play TAG so I don't know much, only some of what's important

#

What do you even do after fighting the creator of the universe? Not really any good way to write a villain after that, unless you do a prequel... [Dark Ages Title Card]

uncut tundra
#

So is Samuel

earnest cove
#

Yeah but realistically it's not a great decision to write the least grounded and existential villain/conflict possible, because fighting anything less than that afterwards is just uninteresting.

uncut tundra
#

That's just what we can predict for now

#

I don't see them doing an eternal sequel

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Just sequels to dark ages

earnest cove
#

Maybe a sequel to 2016 where not every detail from the game gets retconned, and we can see:

  • How Doomguy got out of Hell
  • How Vega got brought back
  • And how like literally everything else happened
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Before Eternal

uncut tundra
#

How he got out of Hell?

#

From where

#

At the end of 2016??

sturdy sparrow
uncut tundra
#

We don't know where he went

earnest cove
#

Yes. Was that explained in lore?

uncut tundra
#

Uh

earnest cove
uncut tundra
#

Did Samuel send him to Hell

#

I guess so?

earnest cove
#

Samuel put him in a tether, which means to Hell

#

Probably because Samuel didnt want him messing anything up

uncut tundra
#

Ok that's an idea

#

A 2016 sequel

sturdy sparrow
uncut tundra
#

He can retrieve the fortress of Doom

earnest cove
#

I was somewhat sarcastic about the 2016 sequel, they'll just mess it up more

earnest cove
sturdy sparrow
#

I didnt realise that tbh

earnest cove
#

y'all gonna crumble to bits when Expedition Black Delta is released. it's gonna be sooooooo tough for sure for sure

uncut tundra
#

The what

earnest cove
#

it's a snapmap im making 🥰

uncut tundra
#

Make a vid

#

When it's done

#

Is it playable on console

earnest cove
#

hopefully some other people will record playing it cause im too lazy

earnest cove
uncut tundra
#

Sweet

earnest cove
#

i think i can send a video link here maybe

uncut tundra
#

Sure

earnest cove
#

literally the only public teaser of the map i have

uncut tundra
#

Ye a lil more would be nice

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All I saw is a room with an argent cell

earnest cove
#

That's like the intro room

#

i have to send 2 SS at a time so give me a sec

#

i'll just send four

uncut tundra
#

Oh sweet

#

How much do you have done

earnest cove
#

I had more done before, but I decided to take it back a bit and revamp the entire scenery and layout, and I also ended up completely deleting an area that took me five or six hours to make

#

It's long since I make everything by hand, I don't use modules

uncut tundra
#

I guess at some point you changed it up so much you had to rethink the entire thing

earnest cove
uncut tundra
#

I think gameplay should come first

#

You know those dev rooms

#

Where it's like all white

#

And has the general layout

earnest cove
#

I made a demo for the next area, but I'm gonna delete it and start from scratch with the same concept in mind. I guess I could show a screenshot of the demo area too

uncut tundra
#

Ye sure

earnest cove
uncut tundra
#

Ye I get it but there's the possibility you make an arena too cramped or janky to play in

#

But it looks real cool

#

And boom 5 hrs down the drain

#

But ye this is some cool stuff

earnest cove
uncut tundra
#

Would be awesome if you could import your own music too

#

Hm

earnest cove
uncut tundra
#

And again, would be awesome if that was more accessible

#

It's why classic doom never dies

#

Like ever

earnest cove
#

Does classic Doom have mods and modded maps for console?

uncut tundra
#

Yes in the Doom 1 and 2 remaster

#

To clarify, you can't make your own maps on console

#

And Gzdoom isn't supported

#

Buuuuut there's a wide selection of really good wads

#

And I think most doomers like the more vanilla stuff anyway

earnest cove
#

I wonder if I can forward messages here

uncut tundra
#

Ye not arguing that

earnest cove
#

I wanna show one of Surkea's custom music clips

uncut tundra
#

But what you can make is kinda basic

#

You need SnapHak to even remotely make a unique experience from the base game

#

Which classic mods are night and day better than the base game

#

Custom enemies, music, textures, layouts, guns, slots

earnest cove
#

You can still make a fairly unique experience, SnapHak just opens up way more possibilities.

Campaign/MP assets are totally usable for console. That means sounds, props, and effects from the two can be used on console in SnapMap

uncut tundra
#

Ye but they all bleed together really

#

Not to mention how it never gained the big following it should

gritty trail
#

I like SnapMap because I just never expected it to be some sort of hyper advanced level editor

uncut tundra
#

I like it's accessibility yeah

#

I made like 7 maps myself

#

But you're fairly limited

#

It's a good concept that should've been expanded

earnest cove
#

It has its limitations, but it's still very good in many aspects. Shame it never got more updates, it literally could've been as good or better than classic Doom wads

uncut tundra
#

That's what I mean

#

It has potential

#

It really does

earnest cove
#

It had potential for that... Id is never going to come back to it

uncut tundra
#

Well ye

earnest cove
#

All id has done to doom was the April Patch which literally did nothing but break LegacyMod

uncut tundra
#

And you can't really blame them considering the amt of ppl who actually played and invested lots of considerable time, which is not many compared to the whole fanbase

#

They don't have infinite resources

#

Same reason why multiplayer was axed

#

10 years of having your side modes called mid and being expected to improve on your campaign, your gonna have to choose one or the other

earnest cove
#

But I do get what you mean

gritty trail
#

I mean tbh it's super hard to stand out as a multiplayer FPS game nowadays

uncut tundra
#

Don't care for it

earnest cove
#

They put resources into idStudio is what I mean though

uncut tundra
#

Ye over like 5 years

gritty trail
uncut tundra
#

And not many ppl play it either

gritty trail
#

Wolfenstein ET was new and free which is why it busted nuts. Very good game

uncut tundra
#

So safe to assume they abandon future idstudio stuff

#

I just don't see dark ages being modded a ton

#

And future titles

earnest cove
uncut tundra
#

I think the most fun multiplayer is the co-op experience

#

If they had a co-op horde mode ppl would eat that up

#

Hop on with your boys and survive as long as you can

earnest cove
#

Needed a DOOM 2016 co-op experience really bad so I started making one in SnapMap... which failed pretty bad the first time, but I'm determined to try again

uncut tundra
#

Ye you can do that in snapmap no?

#

But is it still up and running

#

Does anyone even play lol

earnest cove
#

Yes. Biggest issue is nobody plays SnapMap enough anymore for MP, but if you can convince a friend then youre all good

uncut tundra
#

See this is what I mean

gritty trail
#

I really like co-op modes that have you running through the singleplayer campaign together but that is quite hard to do with modern campaigns I imagine

uncut tundra
#

"I want multiplayer I want multiplayer!!!!!" But then they never play

#

The community is the issue(the wider community)

earnest cove
earnest cove
#

snapmap community is already pretty small rn, and even smaller in the discord community of snapmap, so communicating with people to play co-op can be tedious

#

js throwing that out there

uncut tundra
#

Plus no cutscenes

#

And no immersion broken

gritty trail
earnest cove
gritty trail
uncut tundra
#

Much more gears are in play

#

Optimization and allat

#

How maps load, how demon ai work

earnest cove
#

Yeah its like comparing GMOD and CS2

uncut tundra
#

It's just easier to focus on a smaller mode soly for combat

earnest cove
#

One's fun is based off of ragged chaos, the other is meant to be more uhhh... like well made

gritty trail
#

Yeah no I know these games are wildly different but I'm just saying broken stuff is still fun

uncut tundra
#

But it should be hard aswell

uncut tundra
#

And it takes a ton of resources

earnest cove
#

I wouldn't consider soft-locks or achievement preventions as fun.
Some broken stuff is fun

gritty trail
#

Maybe it's just me then but figuring out how to break stuff is a favorite of mine

uncut tundra
#

Imagine doing allat and your game breaks instantly