#doom-2016

1 messages · Page 12 of 1

lament girder
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I can only imagine that would apply to exp shot and stun bomb

winter stream
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those are what I have in mind, yes

lament girder
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kind of a non-issue. the stun bomb has AOE and you barely need to take aim at individual targets and it takes all of 2 seconds to acquire a target with the pop nade and land a shot, which also has AOE.

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it wasn't much trouble aiming with the grenade launcher in quake, these games are much more forgiving in that regard. at least projectile hitbox is more generous and you can shoot through openings in the geo much more consistently

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i'll say again though 2016's centered viewmodels are absurdly sized on the screen. they mistook 'big guns' for 'big viewmodels that take up 50% of the screen real estate'

winter stream
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I more just find it annoying than being a serious issue. Though with the explosive shot, there's definitely reason to land direct hits with those instead of relying on aoe.

still lily
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classic pose yucky. literally pumping the shotgun blocks like 1/6th ur screen each pump

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no thanks

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i just change the viewmodel to be smaller. fov higher. perfect

hushed vault
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the thing I hate most about the 2016 SSG viewmodel is the hand

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like the whole section of it that's shown

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it just looks like one big blob at that angle

still lily
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luckily all it takes is one console command

lament girder
halcyon bear
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Classic pose best pose

still lily
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nahhh

winter stream
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Offset roll 90

latent jewel
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Maybe I am mistaken, but in D16 none of the enemies weapons happen to be hitscan weapons. amiright?

south junco
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no

tepid jolt
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Not unless you count the Hellrazer’s laser cannon thing

latent jewel
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maybe with the exception of the laser guy, but he also need some miliseconds to lead the gun. meaning they really wanted to push us players to play the way they want this game. this is almost insulting. if I recall correctly in doom1 and 2 you had pistol and shotgun zombies plus machinegun guys al using hitscan weapons -on top of enemeis who throw projectiles at the player. this made more diverse fights. well it seems then that this is why d16 gameplay does not feel like older dooms despite what devs said

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I always felt smth wrong with that comparison

elder meadow
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Is there a name for the “hell language” that’s written on things (and the loading screens) in 2016 and also spoken by one of the holograms

tepid jolt
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I’d say Modern Doom is classic Doom the way people remember it

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People tend to remember how something felt much more clearly than what actually happened

still lily
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newer wolfenstien is a pretty good example to how in higher difficultys it just becomes a stealth game/cover shooter cuz of hitscan

elder meadow
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I'm jeoules i only have a Slayer action figure i want a doom poster

tepid jolt
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Old Doom’s solution was to give hitscanners really bad aim and to almost exclusively use them in smaller fights rather than arenas. You still have to respect their sightlines but they aren’t just going to snipe you. Also they have the lowest damage per hit

halcyon bear
raven forum
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anyone wanna play multiplayer

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me

latent jewel
tepid jolt
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Up close sure. Not at a distance.

latent jewel
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to the point that they would annoy you by shooting from absurd distances

latent jewel
tepid jolt
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You still prioritize them, but at distance they can’t hit you most of the time

latent jewel
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at mid range they were dangerous af already

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the machinegunner from doom16 should have stronger explosions at least when they charge their weapon

tepid jolt
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I do kinda feel like carefully applied hitscanners would make nuDoom better, but it doesn’t necessarily need them

sage trellis
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Hey all I'm a ps4 user I came to find friends for snap maps

winter stream
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I'm not on PS4 but I know some snapmap players who are

sage trellis
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I'm horribly addicted but only play alone since it's not common to find people

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@winter stream dude that's awesome I need these people in my life

winter stream
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got a snapmap-focused server

sage trellis
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I tried to find one but couldnt

winter stream
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unfortunately, you need 1000 people for it to be a public server

sage trellis
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Noooo

winter stream
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but it should be easy to find on disboard

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which is basically how smaller servers be "public"

sage trellis
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Discord? Is there a way to search with it

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Disboard*

winter stream
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yeah

wheat wagon
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Hello

sage trellis
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I'll definitely look, you know the title?

winter stream
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Doom snapmap

wheat wagon
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I'm trying to Platinum

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I published 5 snap maps and I did not get the achievement

sage trellis
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Found it, ty bro

winter stream
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np

lament girder
tepid jolt
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Yup

halcyon bear
lament girder
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capable of dealing high amounts of damage up close but conversely easy to dispatch from a single well-placed shotgun blast

tepid jolt
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But they were also inaccurate at distance, giving you a chance to snipe them

lament girder
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doom was the only one to get hitscans right above all other fps of the era tbqh

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others like duke nukem or more infamously fucking blood

tepid jolt
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Blood hitscanners are evil

lament girder
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made hitscans either too durable, too versatile and lethal and numerous, or easy by virtue of being blown away with a dynamite bundle toss or RPG shots in the case of duke

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quake only had two hitscan enemies and one of them telegraphed their attack

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the other was understandably an entry tier enemy

tepid jolt
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Blood’s problem kinda ends up being that the projectile guys are kind of trivial to cheese so they beefed up the hitscanners to compensate

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In a Blood remake I’d make the cultists slower while making projectiles have collumn hitboxes so you can’t just duck or jump to evade them

hushed vault
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I tried using the steroids powerup and I still couldn’t avoid them

tepid jolt
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I decided to give 2016 another go after all, and the movement weird bits aren’t bothering me like they used to. On the other hand, I completely forgot that shotgun grenades can kill you so that was an embarrassing death

halcyon bear
tepid jolt
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I’ve decided to not get the mod upgrades in the name of having to be at least somewhat tactical

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I guess I’ll do suit upgrades though

elder meadow
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someone to play snapmap with me?

tepid jolt
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Also no Argent buffs except the mandatory one

winter stream
lament girder
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like a spider mastermind but even worse designed

halcyon bear
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Jesus

lament girder
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what? haha

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the mastermind wasn't a particularly good enemy tbh

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a platoon of chaingunners do a better job

boreal stirrup
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yeah

lament girder
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to reel it back on topic- I managed to get to argent dnur

boreal stirrup
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i played on switch and the mastermind was really annoying

lament girder
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hope i dont die mysteriously to OOB GKs

boreal stirrup
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although at the same time its kind of hard on switch

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im so happy i got eternal on pc instead

lament girder
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the arena is pretty big and the room smack in the center provides more than good cover

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1-2 shots should do her in

boreal stirrup
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i hated the spikes during the gas attack that launch you off of the only pillars making sure you arent in the gas

lament girder
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?

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oh the 2016 boss fight

boreal stirrup
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yeah

halcyon bear
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Super rare seeing them used well in a map. But I've seen a few gems

lament girder
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aaaand it's done

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now to replay some of the classic maps and stand in awe at how bad they are

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they should've had hell knights instead of pinkies

lament girder
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i really like the design though

halcyon bear
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Or infight friends. ie lullaby

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That's where they really shine

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Not the most fun when they're just these snipers. Seems lazy also

boreal stirrup
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i wish the classic map enemies resembled the classic enemies in like colors or just the classic sprite enemies

wet halo
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That would be weird

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I guess Prodeus does it

boreal stirrup
tepid jolt
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I love how the UAC slogans are weirdly upfront about the literally messing with Hell thing.

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I love how goofy this series is

elder meadow
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Also the fact that they named it the Big Friggin Gun

elder meadow
snow heron
elder meadow
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I just cleared it on UV dealguy

tepid jolt
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“The Road to Hell is paved with Argent Energy”

elder meadow
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"Opening the gates of Hell to a brighter future"

elder meadow
tepid jolt
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In Doom 3 I can’t help but notice the many ridiculous safety hazards in the way Mars City is designed. In this game I can’t help but notice how open the UAC is about the hellfire they’re playing with

elder meadow
elder meadow
tepid jolt
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At the end of the fight that introduces the Baron (then does it 3 more times for good measure), I quad rocketed the last Baron and he went flying into the sky ragdoll style. It was hilarious

halcyon bear
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I've seen that glitch before haha. Very good time

tepid jolt
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Also I kind of wish UN was Nightmare with pistol start instead of Nightmare with permadeath

halcyon bear
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What do you mean pistol start?

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Like every new area you only have a pistol ?

tepid jolt
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Every new mission you only have the pistol, yeah

hushed vault
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Exactly like how some people play classic

tepid jolt
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Yup

hushed vault
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Honestly the more I think about it the base concept of UN is just kinda cheap

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I’d probably dip into the “not even remotely fair” angle classic Nightmare did but that’d probably be a bad idea for today’s gaming

tepid jolt
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Ultra Nightmare

latent jewel
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Ah, ok I am not accustomed with D16 'acronyms or what.

latent jewel
# tepid jolt In Doom 3 I can’t help but notice the many ridiculous safety hazards in the way ...

In d16 they could been adding so many interesting things in the game ie if you fall into the lava you are transported to some hellish arenas (those mini challenges) or directly to some hell map from the campaign. sort of like dark souls implemented the idea of dying, but different. when fighting on the Martian surface add helmet visuals and some stuff on top -ie if they would shoot you then slowly lose air -at least in D3 thay added those oxygen canisters -simplistic I agree, but at least they tried to add smth on top

tepid jolt
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What?

latent jewel
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You pointed out some flaws or weaknesses of D3 in regard to the design what I am saying is that a least they did not fear to try adding some variety to the game -unlike D16 which it seems the devs tried to make the game perfectly executed and running around just some basic principles, to the lack of variety

elder meadow
tepid jolt
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That wasn’t a criticism of Doom 3.

latent jewel
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at least they could add all these optional in the menu

tepid jolt
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I like pointing out the goofier aspects of each game as they’re part of the appeal for me

latent jewel
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I am not defending D3 or consider it criticism just pointed out some things

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no one ie would have been stopping the devs to add permadeath as a single separate game difficulty or mode

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well they implemented arcade mode but does ppl play it?

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basic campaign is already arcade imo just with the story on top of it

hushed vault
tepid jolt
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Okay? I don’t really understand how your sentences are connected to one another. My point was that Ultra Nightmare is kind of a boring way to do an ultimate challenge and I wish they’d done a more interesting one like recreating the pistol start runs of the first 2 games

hushed vault
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Like how the cultists in Blood all threw dynamite on the highest difficulty instead of only the green ones doing that

hushed vault
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Like make the plasma zombies throw grenades or something

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And the shield ones can dash into you

tepid jolt
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My favorite example of a really hard mode as a big challenge is DMC’s Dante Must Die mode. The gist is basically that enemies get the spirit buffs (in the form of an ability the player also has) after they’ve been spawned in a certain amount of time without dying. Bosses and certain big enemies aren’t affected but get extra health and new moves

hushed vault
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Knights suddenly gain the ability to throw fireballs

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Pinkies can jump toward you

wise cape
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knights could always do that tho....

hushed vault
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Not in 2016 and Eternal

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Certain Imps are replaced with Prowlers

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But the player can still stand a chance somewhat

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The regular pistol is replaced with the Mark V from multiplayer

halcyon bear
hushed vault
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Maybe replace the plasma rifle with the lightning gun?

halcyon bear
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Unless the power ups you have stay with the weapon even if you lose it per map nest situations but now it's your weapon

acoustic sapphire
winter stream
elder meadow
winter stream
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I see. I'm guessing that counts as xbox then

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I'm only on PC unfortunately

river wing
latent jewel
elder meadow
river wing
halcyon bear
elder meadow
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I wish there was some kind of post game in 2016. Thy Flesh, Master Levels, Lost Levels, Resurrection of Evil... nothing for 2016

tepid jolt
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I guess that’s what Snapmap is for

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I just accidentally skipped the airship fight in Hell on Mars by clipping through the floor into the monorail train area. I genuinely don’t know how I did that but given how stuck I was on that fight, I’ll take it. I don’t have the most recent update downloaded in case that matters

halcyon bear
tepid jolt
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Like all in one, or as a “make your own” type deal?

halcyon bear
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Or all. Kind of like halo skulls

tepid jolt
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I don’t know what that means

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Oh okay. So like modifiers you pick and choose

halcyon bear
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Ya to spice up the difficulty. Anything to prove skill more than tee hee I didn't die

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Like classic you have options. Un is still a staple so I'd keep it

elder meadow
halcyon bear
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But some extra stuff too

tepid jolt
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I like Doom 3 too.

wise cape
elder meadow
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Well snapmap has great content but the base game needed more it feels like

maiden jetty
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When I press the left shift key, does the doom slayer speed up or slow down?

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I cant remember

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it's been 1 year since i played

latent jewel
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I think that some complain that gameplay in many games had inclined too much towards skill. Part of it is right. There is also a second category of arguably good design, as at lower diffculty games tend to become too easy. Ie the fact that most games tend to remove as much as possible randomization factors (which should be prerequisites to build the SP with that sense of adventure and replayability in mind, just to please maniacal attempts to break useless records by people who devs themselves seem in love with as well). Found an interesting video talking about this, and he have some points. https://www.youtube.com/watch?v=yFFpJW0j5z0

Join the Discord: https://discord.gg/mn4E8CPsgX

Should developers listen to pro players? maybe not.

The Next Major RTS Will Fail. This Is Why: https://youtu.be/XehNK7UpZsc
User Research on Destiny: https://youtu.be/izZcrG4WqGI
Jaime Griesemer isn't good at Halo: https://youtu.be/8YJ53skc-k4
The Truth Behind Halo's TTK: https://youtu.be/KoxcQ9-...

▶ Play video
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Others made counter arguments videos. Opinons tend to vary.

fossil island
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just to please maniacal attempts to break useless records
pepefacepalm

latent jewel
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I use to watch from time to time jigsawkiller on twitch who is speedrunning RE games, but tbh I only watch it for the game feeling and to spend time. Most of what I been watching games at competitive level are quake demos from tournaments. Just a whole different level.

halcyon bear
still lily
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also snapmap is only getting better as the days go by.

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and more things are figured out

halcyon bear
still lily
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eh. moreso because of snaphak

river wing
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I just feel so pity for the demons when the doomguy runs out of ammo because they think they are gonna win finally, only for this badass mf to pull out a chainsaw

tepid jolt
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Do the merciful thing and keep your ammo topped off

elder meadow
elder meadow
tepid jolt
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I chainsaw summoners on sight. The last thing I need is even more demons running around

river wing
river wing
elder meadow
elder meadow
tepid jolt
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A friend in another server pointed out how the map display resembles the one used in Metroid Prime. Something about the platforming feels familiar in that regard as well

elder meadow
halcyon bear
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That's where I recognized the map. Also played back in the day

tepid jolt
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I think I know the answer, but just to check: the cyberdemon and mastermind can’t be placed in Snapmap levels can they? Because that sounds kinda fun

latent jewel
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if I recall correctly

bitter aurora
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wsg gang?

tepid jolt
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I’m on PS4 so the answer is no as I expected. Thanks for confirming

halcyon bear
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I'm on pc and the answer is still no

tepid jolt
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I mean that I can’t mod to make it work

still lily
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its absolutely 100% possible to mod in. just no one wants to do it lol. too much work for just. essentially a big missle launcher

tepid jolt
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I think he means using Snapmap as-is

still lily
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well duh

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like terra said. modding only.

tepid jolt
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That was my initial question. I haven’t used Snapmap but want to after I finish this campaign playthrough

still lily
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we're still figuring out new stuff possible with snapmap everytime we log on.

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still so much to figure out

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like literally just yesterday we figured out a way to make a player look a specific entity. so like. force look at objects. Definitely useful.

halcyon bear
still lily
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the only snapmap server as far as im aware yeah

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im an admin there lol

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i wish this server had a snapmap section. I'm still not satisfied with the #d2016-modding channel. The Admins here, said, and i quote. "We consider SnapMap THE way to mod Doom 2016"

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even though... its not? Modding and Snapmap are completely seprate feats. They work together.. sure. but. idk that was kinda dumb

halcyon bear
still lily
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Still would be useful to catalog map ids

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inactive or not

halcyon bear
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Just post it here. Mods won't care

still lily
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ig that's what the snapmap server is for

tepid jolt
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Btw how does Snapmap handle upgrades and the like? Like does it treat weapons and such as fully upgraded, unupgraded, or something else?

still lily
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doom is so niche, and then of the small niche theres different even smaller communities so it just makes any form of doom unity almost impossible. Kinda sad. Like compared to halo where the only real segregation is bungie vs 343 fans. Here its even split just between each game itself. Im only bringing this up cause i wanna make maps and have more than just people in the snapmap server play them. just hard to grab attention.

still lily
tepid jolt
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And then you pick what to implement? I like that

still lily
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some mods are strangley missing for some odd reason. we're trying to restore them. Like siege mode and heat wave are possible to use... but dont work 100% correctly yet.

tepid jolt
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I’m completely okay with siege mode being absent personally, but that is odd

still lily
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probably cuz snapmap was built off of MP and only has MP mods and such like static field and shit

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i wish bethesda gave snapmap just 1 more year of support so they could sort out the shitty map system (like why the fuck the featured maps just permanently there on the front page forever to be unchanged?) and add in stuff that just plain shouldn't be missing and absolutely would be easy to put in given dev tools.

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without snaphak it'd be fully dead by now

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thank the caco lord above that chrispy existed in this timeline to breathe life into snapmap

winter stream
# tepid jolt Btw how does Snapmap handle upgrades and the like? Like does it treat weapons an...

To add to what telesnow said, the weapon mod variants are basically considered separate weapons that take up the same slot on the weapon wheel. For example, if carrying a base explosive shot mod shotgun and you find another variant like a base charged burst mod shotgun, you can pick it up and it would drop the explosive shot one you had. All ammo pools are separate for each weapon too.

halcyon bear
still lily
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still a very distinct community of people for each game. its weird

halcyon bear
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Very true

tepid jolt
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The games are very distinct from one another. I was an SF player for a while and similar thing there

still lily
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Classic doom is all its own community and group within itself
Doom 3 has basically its own entire server and modding community
doom 2016 seems very seprated/forgotten but still has fans or eternal people going back to see what came before.
and eternal being the largest and most popular, at least was.

left hornet
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yes.

winter stream
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The largest group having the least amount of content to work with lmao

still lily
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meanwhile in any other franchise its usually "this batch of games good this batch bad" etc. yet here every release breaks it off even more. "Calling all doom fans" means so many things lmao

tepid jolt
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Doom games have a pretty big shift in design each iteration.

still lily
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Classic doom is open like an egg you can do anything with that pixel game. Doom 3 modding has came a looong way and is very impressive in its own right and snapmap and doom 2016 modding started so very slow but snaphak specifically is finally picking up.

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and idk whats going on with eternal. more stat swaps and reskins ig

halcyon bear
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Oh ya doom 3 mods are amazing. I'm playing one right now that makes it function like dead space. Very cool

winter stream
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Apparently all eternal players need to be happy is the same campaign levels over and over with different enemies modded in and suddenly that's better than snapmap

halcyon bear
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Even that is basically dead

still lily
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sad. ID... mod support.. plz

halcyon bear
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They appealed to no attention span one game to the next people and they got what they asked for

still lily
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make idtech 6 open source alreadyHuGun_Martin

winter stream
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Doom eternal is how it is because fans literally called for campaign dlc over snapmap

halcyon bear
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Who the fuck called for that

winter stream
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I saw that sentiment alot

halcyon bear
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They just did it because they wanted to sell skins and passes and a new project

still lily
halcyon bear
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Nothing else

halcyon bear
tepid jolt
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I get the wanting mod support over more campaign, but I also get wanting campaign levels since the average gamer is bad at level design.

still lily
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the average gamer wouldn't really bothering making mods in the first place

halcyon bear
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And they full on should have known that

still lily
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a passionate well crafted DLC style campaign could absolutely be done by a team of modders if they just made it open for us.

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Doom is only still relevant because of classic doom modding.. its just so out of spirit

halcyon bear
winter stream
winter stream
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Maybe 1 level in a couple weeks

halcyon bear
still lily
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Bethesda is the most pro-modding company i know so like. bro just let ussss. im begging. make idtech 6 and 7 open and just let us figure shit out. Or just release a document explaining the file system and how to make proper rigs. like bro somethinggggg.

tepid jolt
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What I meant by that is that most of the player made content is going to be bad so finding the good content can be a pain. Case in point: Super Mario Maker

still lily
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I'd who to blame. Is it zebimax? Bethesda? ID themselves? all of the above? The world may never know. It's just a tragedy.

winter stream
still lily
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so you can weed through all the shit little jimmy made for the achivment lmao

winter stream
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A big part of what makes and keeps snapmap dead is the map browser alone

halcyon bear
still lily
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literally just have a good browser. instantly 5x players

winter stream
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Thumbs up and thumbs down is a shit rating system

still lily
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guaranteed its sooo bad

winter stream
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Meanwhile, with something like stars, you can browse by average rating

halcyon bear
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Yup use the prodeus system

still lily
winter stream
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And not what wins by sheer quantity of activity

still lily
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lol yeah. anything made in 2016-17 will just forever be top

tepid jolt
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I wish I liked Prodeus. It has so many things I like

still lily
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meanwhile if they simply jsut had a 5 star system with "highest rated" or "highest rated of the month" being on the front page. New snaphak maps could potentially be showed.

winter stream
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There's a small indie game I play sometimes called creeper world 3 and it has a level editor where you can upload maps and the map browser not only has a /10 rating system but you can also filter out maps you've already played. So it's much easier to find newer, higher quality maps that aren't just at the top thanks to being made on peak user activity

halcyon bear
still lily
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creeper world made by one guy has better menu system

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its joever

still lily
winter stream
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What's wierd is that CW4 changed to a thumbs system too 😐

The only thing that saves it is that it still has the ability to filter out maps already played

tepid jolt
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The continues thing was broken and there were too many guns but mostly the art style took about 10 minutes to give me a migraine

still lily
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yeah god... the gun animations

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low frames make me sick

winter stream
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Prodeus is just far less of a viable base to make experimental gameplay because of its artstyle

still lily
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im spoiled by 60fps

tepid jolt
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I think it was different things at different framerates that was the big problem

still lily
winter stream
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While doom 2016s artstyle, can serve much better as a base for virtually any 3d game

still lily
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soda drinker pro 2 must be finished

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eventually

tepid jolt
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30fps but consistent is usually fine. Guns, enemies and backgrounds each at a different framerate is a terrible idea

winter stream
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It's all for the boomer shooter aesthetic

tepid jolt
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I love the look of Doom 1-2, but it kept all objects at the same framerate so the lower framerate isn’t a problem

still lily
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its called boomer shooter cuz just like in left 4 dead it makes me vomit

winter stream
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Ultrakill 2 going to add 5 extra polygons to their enemy models and fans will lose their shit

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Lmao

tepid jolt
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Ultrakill is great IDK what you’re talking about

still lily
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ultrakill definitely the best boomer shooter wannabe ive played. No purposefully shitty looking things, way more fast paced and readable. good game.

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it has parries. is it even a question? Absolutely every game ever needs parries.

still lily
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people be like "ohh what about forza or something" bro parry their goddamn mufflers idc.

tepid jolt
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I honestly don’t play many modern shooters. Mostly because they seemingly value different things from me. Ultrakill has the mindset of “make gameplay exciting and fun, then work out the other stuff” which is how you do a video game

still lily
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The Finals is probably the best modern shooter ive played since Titanfall 2

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BF4 is also a masterpiece (now)

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all of these being pvp tho... i dont really like pve allll that much tbh. For pve to be fun for me the sandbox has to be large

tepid jolt
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That being said, the only fps franchise I absolutely refuse to try is CoD, mostly because I have some serious ethical issues with some of the stuff they do.

still lily
#

huh. well cod is always consistently mediocre. Theres just as much of a hate train as there is a circle jerk. I grew up with it. The last one i liked was Cold War. Good CoD imo. It's just hit or miss.

winter stream
#

Mostly played cold war for the zombies tho

still lily
#

the pvp was fun as well.

#

i just like cold war era guns what can i say?

tepid jolt
#

Basically I refuse to financially support a series with a history of glorifying war criminals and accepting propaganda money from the US military. Like I said, ethics issues

still lily
#

i played mw2 and wanted to die for oil as a kid. luckily grew out of that phase.

#

did doom fortnite add the real Preator suit yet or is it still the Registered Predator Suit (Eternals)

winter stream
still lily
#

vased

tepid jolt
#

Fair enough.

latent jewel
tepid jolt
#

My idea for a Snapmap campaign (IDK if tying levels together that way is supported internally) is to make a series of Hell levels using only Doom 1 weapons and demons and have 1 mission for each circle.

winter stream
#

And you can also carry over data across maps connected in this way in the form of "persistent integers"

tepid jolt
#

I’d actually prefer to have the player pistol start each mission, but that’s good to know

latent jewel
#

talking about weapons, I have to modify a bit decls for the shotgun bc it is too close to ssg functionality. in older dooms sg was efficient at long range and did not spread dmg if I am not mistaken

tepid jolt
#

Spread damage meaning pellet spread?

#

Classic Doom shotgun pellets spread 8 degrees left and right

winter stream
#

And does a dnd dice roll on damage output lmao

tepid jolt
#

Yup

still lily
#

i hate random bullet spread

#

needs to be removed from every game ever. Reducing RNG should absolutely be a goal for anything that claims to be skill based

#

though it only really matters in pvp. it was still absolutely annoying. Seeing every engagement was basically run by chance. especially with guns like the chaingun

winter stream
#

it's pretty wierd how HAR spread is higher in MP/SnapMap than campaign

still lily
#

Doom 2016 MP devs be like. "How do we balance guns for pvp?" OH YEAH make them.. more random?!?!?

#

why not just.. reduce the damage and make them perfectly accurate like.. what why

halcyon bear
elder meadow
#

I hate cacodemons

fossil island
boreal stirrup
#

i hate pain elementals

#

those are the real big meatballs we should be hating on

tepid jolt
#

Randomness isn’t opposed to skill. Too much randomness is bad, but removing randomness tends to make skills of improvisation and intuition impossible to meaningfully test as memorization overtakes them. Main problem with Chess. The only other way to have the needed uncertainty for such skills is in multiplayer using double blind (stuff like fog of war) where the unknowable decisions of another person add that uncertainty.
In other words, randomness is actually really important as a design tool, it’s just typically used poorly

winter stream
#

Even in chess, the actions of your opponent can throw a wrench in whatever planned strategy you have, forcing you to improvise.

tepid jolt
#

On paper, yeah to an extent. In practice the goal of Chess is to make the opponent’s decisions not matter. Chess is just complicated enough that it’s not altogether solved (yet)

winter stream
#

And in a competitive setting, there's timers.

tepid jolt
#

Right, which makes perfect calculation harder. The game is getting more solved and therefore more about memorization all the time though

winter stream
tepid jolt
#

Oh yeah there are already multiple ai that can beat the best players on earth 100% of the time, and have been for several years now

#

Randomness is one of the most misunderstood aspects of game design, and that makes me very sad

winter stream
#

Yeah I know that, but I more mean identifying the trends that these AI use to do so and come up with a consistent method humans can use

winter stream
tepid jolt
#

Yeah sure. We’re not fully there yet but that’s probably a matter of if rather than when. I kinda hope Chess 960 or a similar variant becomes the dominant form of Chess at some point (Chess but with random starting positions from 960 possibilities)

still lily
#

If i click on someones head. And the bullet randomly decides to go somewhere else. My skill has been useless and i die.

tepid jolt
#

Maybe not Chess 960 itself due to being made by Fisher, but something along those lines

#

Whether you can shoot straight isn’t an interesting skill anyway. And if the most interesting kinds of skills (imo) to test are the ones that are basically impossible to have at all without randomness. Also guns randomly missing is an example of randomness used poorly. A betting example would be gun spawn points spawning a random gun from a short list so you have to make the most of whatever you find

still lily
#

The human element and sandbox can make it feel random while also being fair. But inherent RNG mechanics are always opposed to skill. Team Fortress 2 is the best example of randomness at its worst in an FPS. Random fall damage, random crits, random bullet spread???

tepid jolt
#

Again, those are examples of careless use of randomness

still lily
#

definitely not careless. they deliberately added them.

#

Show me a good example of RNG in an fps game

#

that benefits the pvp experience

still lily
#

NOOOOOOOO

tepid jolt
#

In an FPS? No idea I barely play FPS games. An example in a different genre is the fighting game character Faust. He has a move where he throws a random item, none of which actively harm him, all of which create sudden choices for both players that usually benefit Faust slightly. This means Faust can’t only use the most beneficial ones and has to adapt to what he gets.
Another example is Chess 960 that I mentioned before, where the random starting positions force players to figure something out instead of relying on a memorized opening.

still lily
#

that sounds annoying af

#

the fighting game mf

#

imagine he just gets all the good rolls during a tournament lol and you win

#

thatd be trash

tepid jolt
#

That’s not how it works. The different possible items just force him and the opponent to make a decision they weren’t prepared for. It doesn’t automatically give free damage or whatever. Also doing the move at all is itself a risk so he has to earn the chance to do that at all

elder meadow
#

How do I unlock rune spaces I'm literally 8 missions in

still lily
#

In pve I'd say good randomness exists to shake up the gameplay (obviously speedrunners and completionists hate it) but it has its place. In PvP randomness has no way of being completely fair and therefore should never be in pvp competitive games unless they are specifically designed for casuals/family in mind

winter stream
#

by your own admission there's apparently "most beneficial" items that you could get.

tepid jolt
#

Yes, but only marginally so.

still lily
#

still could mean the difference

#

between a win or not

elder meadow
#

What's the highest score on turkey puncher do you get anything from it

tepid jolt
#

Sure, but maximum fairness is secondary to being interesting. RNG is fair in the sense that it’s available to all players and usually involves choosing to take a risk.

winter stream
elder meadow
still lily
elder meadow
#

Alright I'll just go to 5000 lmao

tepid jolt
#

Anyway I have things I need to do. Not like this is going to change anyone’s mind regardless. Bye for now

winter stream
#

and 7 for a third

still lily
#

rng should just always be avoided in pvp

#

enemy players already make it random enough being humans

#

don't need game mechanics to push that and ruin legitimate skill based gameplay

tepid jolt
#

I still disagree but I think nothing is to be gained here

still lily
#

well like you said you dont play fps games anyway. So im coming from a competitive players perspective

#

And getting screwed over by RNG ruins games that otherwise would be great competitive ones.

#

remember when halo added bloom lmao

#

almost killed halo esports

#

and kinda did tbh

elder meadow
#

Which chaingun is better 2016 or Eternal

tepid jolt
#

Well with the final point that I played Guilty Gear competitively for a while so I’m thinking in terms of esports as well, yes let’s move on.
Is that bit in the Argent Tower specifically programmed to kill you or is there a point where any fall just immediately jumps to fatal?

halcyon bear
elder meadow
wind crown
#

Aren't both mobile turrets the same?

#

Actually I think 2016 had 3 barrels, while Eternal had 4

elder meadow
#

yep

#

and 2016's mobile turret has the cool heating up animation

#

the barrels turn orange

#

and when you master it you can fire it eternally

#

the mastery

#

Sometimes I forget I can punch lol

#

What's the bfg button

tepid jolt
#

Triangle. Y on Xbox

elder meadow
#

T, that's weird

winter stream
#

the mobile turret mod in eternal felt kinda weaker than 2016's. I'm almost certain that it doesn't quadruple the damage output but rather each shot deals less damage.

elder meadow
#

true
2016's turret shreds barons

elder meadow
#

Level 8 done WOOOOOO that final part took way longer than it should've

still lily
tepid jolt
#

How do I dodge the Guardian’s shockwave?

#

I’ve beaten the game before but I don’t remember how to do this part

tepid jolt
#

I managed to win the fight by having enough health to take the hit and heal before being hit again

spice falcon
#

doomslayer is a pitbull and every demon is a child
bigger demon older child

tepid jolt
#

This isn’t Hell; it’s a kindergarten. Doomguy is the pitbull

elder meadow
#

im new to doom

tepid jolt
#

Hello New To Doom, I’m Molly

inland steppe
#

my friend just spoiled the ending of this game for me, the fact that ||you get stuck in hell||, is this game still worth playing?

tepid jolt
#

The story barely matters at all; it’s very much gameplay first

#

So yes absolutely

#

Also that isn’t that much of a spoiler since almost half the game is in Hell

elder meadow
elder meadow
#

I’m starting 2016 on nightmare
Send thots and prayers

elder meadow
tepid jolt
#

Certainly feels like more than that

winter stream
#

I don't even think you get sent to hell in the end

elder meadow
winter stream
#

2

tepid jolt
#

3, since Nekravol is 2 parts.

elder meadow
#

Never mind this is stupid

winter stream
#

aside from Nekravol 1 and 2 what is the third

tepid jolt
#

Exultia. The second half at least

winter stream
#

ah

elder meadow
#

I forgot eternal has earth turned into hell

winter stream
#

Still not technically hell yet

proper ermine
#

almost

dense radish
#

Any 2016'ers tryna queue up Multiplayer

latent jewel
# still lily The human element and sandbox can make it feel random while also being fair. But...

Inherent RNGs are not necessarily opposed to skill. Take poker as an extreme example. Consistency over long periods of time is more important then absolute skill in just a certain day. Like Molly said, a certain degree of randomness is necessarily to make the game unpredictable and fun. A certain degree. Like you said abt headshot -a good random design would add between 2 and 3x dmg to head, which regardless the end number, would still kill in one shot. In contrast, the body shot is kind of boring if it kills imps every time. Even real life situations in wars there are countless cases in which a shot to the body would not kill an opponent. The pure skill idea without randomness is designed especially for record breakers and competitions and should stay in those games who are 100% oriented toward this. If ppl are obsessed with skill then Doom SP should not be their game of choice. Even talking about competitive games. Quake3 ie was refined over the years to reduce as much as possible random elements from the game, so called balancing the game. The end result was that at some point even pros got bored with the game bc gameplay was so glued to perfect execution that you could lose the match from just one tiny mistake. One missed rail at a crucial poin in the match on dm6 you lost control of the map and game over. But this is not my strongest argument, just side observation should be noted that even competition if it is completely based on perfection might end worst.

winter stream
#

It was about competitive games, which doom sp is not

latent jewel
#

At dm there is also not good to focus entirely on fixed values or refinement. Some degree of unbalance can be good. because else too much skill trumps over IQ. In QuakeLive at some point they increased the power of the SG so you could use it in a defensive manner more efficiently. It balanced a bit the gap between good players and very good players and made for a more diverse fight style. We would still win but not just so decisively. Before that patch and after that patch (this was removed bc pros and so-called elites complained) I could just completely destroy the usual players doesn't matter how good their positioning and general knowledge of the map or how innovative they were with just pure dodge and aim. Like a friend of mine said to a quite smart guy in gaming: I know that I am not that smart, but don't push me because you know what they say that ambition is the weapon of the stupid.

#

Being this said you observation abt pure "skill" is valid to a certain limited nr of competitive games CS style

still lily
#

pretty huge wall of text. imma just say what i already said. Randomenss in pve has its place aslong as it isnt overused or bullshit. But randomness in PvP has absolutely no place, and having it is a failure of game design.

#

Which is why i could never get into Doom 2016 MP. the random spread on literally half the arsenal is sooo bad

#

you basically have to be up directly in their face, touching them. for rng to not be a factor. Which, good luck.

#

PvP should be as fair as possible. and i don't feel like thats a hot take.

#

I should make a DOOM MP rebalanced mod. so i could host actual fair tournaments

#

that would be fun

latent jewel
# still lily PvP should be as fair as possible. and i don't feel like thats a hot take.

It has nothing to do with "fair". Since both players are bound to the same rules. An increase in randomness determines the winner based on consistency instead local behave at this very specific time. This is why randomness to a certain degree have should be accepted in both game types. If you are better than your opponent as a whole (not just aim and dodge) you would still win, unless you are a complete moron. Generally speaking not saying abt you but you know what I say

still lily
#

it has everything to do with fair. Lets say you are both using chaingun... you both are equal distance from eachother and you both shoot the same amount of shots. Yet they get better spread RNG and win.

#

what was fun about that?

still lily
#

randomness is just a plague on competitive fps games. The casual gamers wont notice but to anyone that is actually good, it stands out and sucks

#

you could even have spread like thats fine, just make it predictable and repeatable. so you can master it. Or jsut get rid of spread all together and make fighting recoil the issue.

latent jewel
#

And it also depends on the complexity of the game played ie in DoTA there are so many elements that you can implement perfect values bc there will be many unpredictable moments but in games like quake and doom mp it should not resume everything to just aim and dodge. I could see this in the beginning until I got at aim and dodge at their lvl I could not beat the opponents regardless of my creativity and strategic approach. The most successful games to the public are based on randomness and most games based on pure values are closed systems although they have their player base this is nowhere close to the other category. And usually ppl who use the excuse that they dont want to dm bc random values are in fact not that good for dm regardless. People tend to dislike consistency bc they are bad at it. At a certain point a game refined too much toward fixed values will cripple intelligence in favor of pure execution. The irony of this part is that AT ANY GIVEN POINT in a pro match, when the value of the two opponents is close, it is still the RANDOMNESS who would determine the final outcome. bc the human factor is also random. From a psychological point of view the fact that you can blame yourself rather than the game in the long run will just put you down and make you develop low self esteem. This is why so many pro players are f_ed up. To put it simple a bit of randomness and unpredictability of a game increases its competitive value by rewarding consistency and innovation. If you are not a pro player I dont see other reason as to ask for randomness removal rather than to just trump over absolutely beginners with impunity. Which is a weakness by itself.

still lily
#

human factor =/= RNG
dont conflate the human element with game mechanics. The inherent "randomness" of fighting players is what already makes it fun and unpredictable. You don't need random game mechanics on top of that. I find being competitive fun. I like dying because I made a mistake. Not because someone got lucky.

#

with skill based matchmaking in new modern games being a thing, players automatically keep up with your skill level. So getting rid of RNG is even more important. Since there's virtually no more noobies to stomp once you get your bearings.

#

that is a funny quote "To put it simple a bit of randomness and unpredictability of a game increases its competitive value by rewarding consistency and innovation"

Sooo randomness rewards consistency? We just making shit up now huh?

#

No. RNG ruins competitive games. When halo reach added weapon bloom to precise weapons its literally killed esports and competitive halo games. they had to remove it to garner any competitive attention again. RNG kills pvp fps games.

latent jewel
# still lily that is a funny quote "To put it simple a bit of randomness and unpredictabilit...

Like as I already said, take poker as example. It is more extreme to easily see the difference. This is no make up stuff. On the long run you cannot blame it on "luck". There is the interactive factor between the human element and game mechanics which goes somewhere along these lines that unbalanced gameplay build balanced players while the opposite is also true: too much balanced mechanics create unbalanced players from a psychological point of view. This is why to be a good poker player you need a strong character. While in the pro gaming industry where everything is "balanced to kingdom come" these pro kids would snap for just anything. I repeat, I am not against balancing things. It is just that the obsessions toward balancing gameplay have become a cultural norm being pushed by "balancing" absolutists to such a degree that it started to permeate SP players as well. It is not like this trend did not go in one direction for over a decade by now. And what we got? Ppl still complaining about too much "hazardous gameplay".

halcyon bear
elder meadow
tepid jolt
#

Lol.

elder meadow
#

Rumored Next doom game will be Doom Fights Demons infected with Corona Virus

boreal stirrup
#

i didnt really like the hell levels in 2016

halcyon bear
#

Shame

tepid jolt
#

I think the hell levels are the highlight, much like in Doom 3 or Eternal. Certainly from an aesthetic perspective. The only Mars level as strong as the hell levels designwise imo is the Foundry. The other Mars levels aren’t bad but they don’t rise to the same heights imo

halcyon bear
#

Titans realm is one of my favorite doom designs ever

#

And that intro music

tepid jolt
#

For the sake of transparency I should acknowledge that I like the Hell environment in concept better than techbases to begin with

boreal stirrup
#

i like the mars base stuff especially the first few levels

tepid jolt
#

This is the only Doom game that I consider to have only good levels

spice falcon
#

do runes last permanently

tepid jolt
#

Yes

spice falcon
#

what the hell did I just say

#

can you deactivate them?

tepid jolt
#

They’re kind of like RPG equipment so yeah you can turn them off

spice falcon
#

yay

#

thanks coolcaco

magic prawn
#

How do I make borderless work? I cant move my cursor away from the game screen... I also cant press the windows button

winter stream
#

Alt + tab

tepid jolt
#

The more I play with Snapmap, the more frustrated I get with how much it doesn’t feel like the campaign. While the inability to make the player character be the Slayer in single player is irritating, as is the lack of bosses, the most frustrating thing is how they did the thing where you can only carry 2 guns at a time. I hate when any FPS does that, and it feels so out of place in a Doom game especially

winter stream
#

also, you can force praetor suit customization on player if you go to Publish settings, go to "Map Information" tab, and check the box that says "Use Campaign Models"

#

and before you ask, yes, you can also remove damage numbers and hitmarkers, by activating a Gameplay Settings object. Through there, you can also enable the health/armor/ammo drop tables the campaign uses for killing enemies

tepid jolt
#

Oh, that’s good to know.

#

That addresses my main problems with it. Thank you much

winter stream
#

no problem

winter stream
#

tbf when snapmap first released, it was missing those features, and probably played a big role in the immediate disinterest in snapmap. By the time they released updates to address those complaints, it was already too late.

tepid jolt
#

I’m still trying to update the game (the download is taking forever because I live in a rural area) so I’m currently still using 1.0
Thanks for clarifying. I think I’ll mess with it further after the update finishes downloading

winter stream
#

ah ok

tepid jolt
#

I’m trying to build a pseudo slaughter map as a way to learn the ui better

winter stream
#

there's definitely some wierd quirks with the editor controls on PC

tepid jolt
#

Idtech 6 can’t handle a true slaughter map though, so it’ll be as close as I can get

winter stream
#

Though I still use M+K because it is faster

tepid jolt
#

Yeah the whole “create an invisible game object to change various settings” is a weird way to handle that

winter stream
#

the reason it does that is to allow for the settings to be changed at any point during the map

tepid jolt
#

Huh.

winter stream
#

so if for some reason you wanted to enable hitmarkers or damage numbers at a specific time, you can do that

tepid jolt
#

My main experience with making Doom levels is with Doom Builder so this is wildly different

#

Btw do the Snaphak resources include stuff for Hell levels? The base components are very techbase only

winter stream
#

like props?

#

as far as props go, yes.

tepid jolt
#

Props and walls.

winter stream
#

does your version of snapmap have the Hell category of props?

tepid jolt
#

I don’t think so.

winter stream
#

ah

#

current version has plenty of hell-themed props even without snaphak

#

but snaphak adds even more that are lying around in the game's assets

tepid jolt
#

Does props include the module structure and such?

winter stream
#

oh right, there weren't any hell-themed modules on release, were there?

tepid jolt
#

None whatsoever

winter stream
#

yeah lmao

#

I'm glad I got into snapmap a year after doom 2016 was released or I would have ditched it like everyone else it was so primitive

#

there's a full set of hell modules available

tepid jolt
#

Very good, very good

#

I need to sign off now as I was supposed to be in bed a few hours ago. Good night

winter stream
#

gn

elder meadow
#

Cyberdemon dead

#

The easiest boss in the game

#

I can't wait to get to the hell guards lol

sharp harbor
spice falcon
#

I kept dying on them because I refused to dodge their attacks

#

pretty easy if you do them correctly

halcyon bear
#

Most fun fight for sure

spice falcon
#

the second phase is fun

#

the first phase is bs

#

sometimes my bullets wouldn't do damage even though the shield hadn't appear yetdoomcry

halcyon bear
#

Rough

spice falcon
#

yes.

#

is it doommarine, doomguy or doomslayer

halcyon bear
#

Doomguy or doomslayer. Doom marine is the hero from doom 3

spice falcon
#

wait

#

but the doomguy toy shows the doommarine model

wise cape
#

I have no idea why ID keeps on calling Slayer "Doom Marine", and unless I get a valid reason I will be dying mad about it

spice falcon
#

which is the doomslayer

#

I'm so confused bru

#

so the doommarine isn't the same dude

wise cape
spice falcon
#

sbahfwjfhagd

#

sick

#

ok thanks my life is now complete and I'm going to hell

wise cape
#

same

spice falcon
#

which demon you gonna be?

#

personally im thinking a revenant (I really like bombs)

wise cape
#

screw it I'll be either Vagary or an Imp

spice falcon
#

cool cool

elder meadow
wise cape
elder meadow
#

i see

snow heron
snow heron
#

And to be fair Doomguy is a marine so the name isn’t to far off

wise cape
# snow heron And to be fair Doomguy is a marine so the name isn’t to far off

yeah Ik, but it still doesn't make sense. Especially when it's done in-game, plus it just feels like ignoring that the Doom 3 protagonist exists, and I can't think of it as an Easter Egg since it's like, for example, if there were two dudes, one of them is named James and other Johny, and because John isn't around you suddenly start calling James John. Prob not the best example but ya get it

lament girder
#

ID confirmed Doom 3 is a separate timeline altogether.

#

Even Tim Willits in the promo material for Doom 3 touts it 'Doom as if Doom 1 and 2 never happened'.

#

Eternal takes place after 2016, which comes after 64, which comes after Final Doom, which comes after Doom 2 and 1.

wise cape
# lament girder ID confirmed Doom 3 is a separate timeline altogether.

yeah, when Eternal came out they did, but before that Doom 2016 was gonna continue on it, while connecting the older games
and yeah D3 was a reboot, pretty much a retelling of the original story. But well, the Slayer is the same person as DoomGuy, pretty much Doom 1 to 64 take place in one universe, while 3 and 2016 take place in another

lament girder
#

Where did you get 3 and 2016 take place in the same universe... ?

wise cape
#

forgot where exactly but it's stated somewhere that 2016 is a sequel to Doom 3, taking place 4 years after the events of 3

lament girder
#

Doom 4 was a direct sequel to 3 that got scrapped/repurposed into 2016.

wise cape
#

not sure about the scrapped Doom 4 being a sequel (hell, it looks more like a prequel), but yeah somewhere it's stated that D 2016 takes place after 3, which is also why they're similar when it comes to the atmosphere

lament girder
#

it still doesn't make sense. the only thing to go off of is the fact both games take place 4 years apart. tech and lore wise, both the UAC and hell in 2016 are vastly different from 3. If anything, the whole 'ancient martian civilization that uncovered a powerful tool to counter hell's forces' seems more in-line with Eternal having a citadel smack in the center of Mars.

#

it also doesn't explain how they directly address Doom 3 as never happening in the main timeline in both 2020 and 2004.

#

that's confirmation from two different points in time and very, very hard to dispute.

wise cape
#

I don't get how it doesn't make sense, but alright. I'd say that the UAC is different, but not hell itself too much (granted, D2016 don't strike anything in me, while D3 hell does)

lament girder
lament girder
#

the visuals in 2016 make sense from a design standpoint. doom 3's visuals are diegetic and easy to navigate visually for players in 2016 vs the colorful visages from classic doom. they wanted to play it safe, and what better to do so than revisiting the previous' game's more grounded artstyle with higher fidelity.

wise cape
lament girder
#

I'm not contending that. I'm taking interest in you claiming 3 and 2016 are 4 years apart and taking place in the same universe when they expressly, definitely aren't.

latent jewel
lament girder
#

there's no mentions of the crucial plot points from Doom 3 transpiring in 2016. Nothing other than easter eggs and nods to (what was then) canon.

#

no soul cube, no security bots, no locker combos, no betruger, nothing.

wise cape
lament girder
wise cape
lament girder
#

this means 2016 and 3 are not only years apart but an entire universe's worth of space aside.

lament girder
#

2- no such thing.

#

is box art doomguy holding the soul cube on the tablets in Doom 3 canon also?

wise cape
latent jewel
#

But Doom2016 machinegun zombies are clearly inspired from quake2 machinegunners, they even make kinda same death sound. It is quite probable that the devs did not bother to build a strong story around their games. Arguing on these pointless things is kind of useless. They took the D4 project modified it, added removed things and used older asets and so on. Ie the laser guy look a like like q4 monsters.

lament girder
#

you could've from started there if you believed that to be tangible proof, just saying.

wise cape
latent jewel
#

"plot" :)))

wise cape
lament girder
wise cape
lament girder
#

Daisy appearing in TFC was also technically the first retcon in-universe since she was only established to be Doomguy's pet rabbit in Doom 2, which came after TFC.

lament girder
#

like, you haven't brought up a single piece of evidence other than a date which is nebulous at best, and easter eggs that serve as nods to the series more than anything solid. and you have the gall to laugh at me?

#

I don't know what you acting so derisive all of a sudden is meant to achieve other than me discarding whatever little you had in the way of an argument.

wise cape
#

yeah I'm done here, if you want to believe that D2016 wasn't a sequel to D3, go ahead. no matter what I say you're just gonna refuse it, c ya

lament girder
#

that's what I get for expecting a logical exchange on an official Discord server.

wise cape
#

if I remembered where it was stated you would've refused that, I really don't have the energy for this

lament girder
#

no, we could've agreed it was interesting.

#

but here you are throwing the towel lol

#

I mean, I know what I'm saying for a fact and everyone knows it already. whatever you would've brought forth would've been cool regardless. but nah.

#

still, hope you have a good day besides this. sorry if I came off as needlessly combative. I just wanted to know more about what you knew.

wise cape
#

listen, I'm sorry. I know there's evidence that they were connected before Eternal, but I can't recall anything because anything relating D2016 is foggy to me (mostly due to me not exactly being a fan of the modern lore and just not caring enough). If I do recall something I'll let you know

wise cape
lament girder
#

I'm sure there's remnants of it somewhere too. 2016 was them trying to find their footing in resurrecting a dormant series and they weren't even certain whether to create a new timeline with nods to the classics, or a follow-up to it.

lament girder
wise cape
#

with multiverses there's a way, but I'd rather just have them say that it's a reboot and make it easier for themselves and us

lament girder
#

I mean, the praetor suit well into the 2015 E3 demo was still human-made vs 2016 swearing up and down the suit is hell-made.

lament girder
#

that's why so many action writers clutch on multiverses nowadays, easier to come up with stories and piece it all together as you go along vs having to take the brunt of creating an entire storyline with events that lead into one another organically

wise cape
#

there's also soft reboots too

lament girder
#

yeah. videogames have historically struggled with story follow-ups a lot. the zelda timeline for instance is a complete disaster despite 'experts' doing their best to make heads or tails of it.

wise cape
#

true, I think Hitman does a good follow-up from what I've seen, even if it cuts out the "black sheep" out of its canon

lament girder
#

at best you may get nods and little references that may or may not line up with previous events, it's all left in the grey areas until they fully decide 'aight let's bring this element back from the older entries, it's gonna invoke nostalgia and make people hype whilst giving us the opportunity of redoing the same story beats'

lament girder
#

actually, Doom might be a little less incomprehensible as far as IPs go in that regard

#

compared to most other revivals out there, Doom's plot cohesion is quite straightforward

#

it's just eternal and 2016 introduce so much new stuff it's hard to remember/figure out what's going on.

wise cape
#

they both still had plots, just not as complex. but yeah it's pretty easy to make a follow up to it. Would've loved to see Crash and Phobos

lament girder
#

tell you what they may choose to make Doom 3 canon again one day. Tim Willits isn't... very reliable considering his past claims to fame like singlehandedly creating deathmatch. LOL

#

and new ID and old ID don't share much in the way of DNA and creative leadership save for... I think Stratton and Kevin Cloud?

#

so I'm not ruling out your idea. I personally just think it's not likely at this stage.

wise cape
#

lol, it'll prob happened, only to get thrown out again. Ironic that apparently Doom Eternal was suppost to be "more story focused" and it throws out the game that had probably the best story in the series

autumn raptor
#

watching this start looked like a war and now i just picture you 2 in doom helmets smoking a joint together. respect on the maturity during the argument

wise cape
lament girder
#

that's very true actually. animosity and passion are what friendships are made of

#

you don't meet likeminded people without putting yourself out there first.

wise cape
lament girder
#

WHAT

#

also why isnt this called 'bepogger'

wise cape
# lament girder WHAT

apparently there was an artwork being made (prob for the multiplayer) with two marines together but it never got finished

wise cape
autumn raptor
#

I really hope they put that out one day cause it'd be a sick wallpaper

wise cape
#

highly doubt it, hell I'd be surprised if they still have it

halcyon bear
wise cape
#

oh damn :c

tepid jolt
#

Argent D’Nur is an absolute gauntlet

lament girder
#

i'm curious now lol

wise cape
lament girder
#

😭 it's ok

#

you mentioned 'lost media' and I went neuron activation

wise cape
#

lmao.

#

yup, can't find anything MarauderSad, I guess it was probably either written in a manual, or the internet just hates Retro Doom (would explain why it's hard to find fanarts, esp for Doom 3)

lament girder
#

suffering

#

it's okay

autumn raptor
cold root
#

imagine the multiplayer-exclusive Harvester appearing as an enemy in Eternal

wise cape
#

also, apparently, the DoomGuy on the statue in Doom 3 is suppost to be a "nameless ancient Martian hero that single-handedly defeated the forces of Hell" rather than DoomGuy, I guess from the sounds of him keeping himself in hell I though that it was kind of following the D64 events. Well I guess that means either D64 was never intended to be related to Doom 3, or D64 did happened, but I guess that human race just kind of died out eventually or something, and are considered "ancient Martians", kinda how the dinosaurs are ancient, well expect that they a different species

tepid jolt
#

Alternatively they found stories of the original doomguy and confused the two and depicted the martian hero as doomguy by mistake.

wise cape
#

that actually sounds like something that could happened, after all not only was the UAC cheap, but the the staff were, as Betruger said (kinda), "incompitent" (after all, they mistaken hammers for chainsaws)

snow heron
tepid jolt
#

That crazy guy with a shotgun keeps killing us! He’s the Hell Slasher (working title)™️!

snow heron
#

The Archdemons brain storming titles to give to “that human that keeps killing us”

cold root
#

The Demons' Worst Nightmare

wise cape
#

they prob called him mortal or some shit before he became a demi-god

cold root
#

I like how the lore says the demons fear the Slayer yet in gameplay, even during the face of death, they still attack him and are just your typical violent fps monster

tepid jolt
#

You will notice most of them do their damnedest to keep their distance though

wise cape
#

fr, what's funnier is that sometimes when I play D64, the demons sometimes seemingly just run away from me

cold root
#

not only that, if many of the demons DO manage to kill the Slayer, they unleash their own glory kills on him

tepid jolt
#

I figure they know running won’t save them so they decide to try their luck at getting him first

cold root
#

the Revenant rips his arms off, slaps his face with one of his arms multiple times before punching him in the face

wise cape
#

yeah

cold root
#

scared shitless lore-wise, being full of anger gameplay-wise

tepid jolt
#

Those aren’t mutually exclusive

wise cape
#

it's one of the reasons I'm not a fan of the "they fear him" thing, sure Slayer is killable, but apart from that it's.... I dunno I guess I'm just not into the idea of playing as someone who is heavily feared (despite being the pure evil itself, thus you really shouldn't feel fear in the 1st place) but yet they procced to attack him (and this isn't Luigi's Mansion but reversed case)

cold root
#

well, in Eternal, some demons like Arch-Viles and Pain Elementals clearly show fear as you are about to glory kill them

wise cape
#

yeah Ik, I guess the only thing they fear is you thing is suppost to add to how badass the Slayer is (even if in my eye, DoomGuy and Doom Marine are much more badass than the Slayer, that it feels like DoomGuy being turned into the Doom Slayer feels like a downgrade), but I dunno, I like the music, but not the idea of literal hell fearing something

cloud sparrow
#

Anyone wanna play the multiplayer mode, just noticed it

halcyon bear
wise cape
halcyon bear
#

They've been steam rolling civilizations and creatures for eons and then they can't stop this one guy. I'm sure that would cause some sort of confusion haha

wise cape
#

Fr, I can picture Satan going "oh goddamnit it's that one asshole who keeps stopping us, somehow...."

spice falcon
#

if it weren't for you meddling slayers.....

tepid jolt
#

The way I see it, the original Doomguy is kind of like Rambo, surviving and overcoming impossible odds through ingenuity and skill. The Doom Slayer is more like Robocop: a normal (badass) human who becomes an unstoppable force of vengeance thanks to a twist of fate

boreal stirrup
#

i like og doomguy but slayers pretty badass as well

elder meadow
#

i like bothe equally

#

they are both caked up fr

boreal stirrup
#

goated with the sauce

wise cape
red spoke
#

Do you guys know any skin mods for the slayer in DOOM 2016?

still lily
#

huh. No. But they are possible

#

im (very) slowly working on a halo armor mod

#

that replaces all mp armor with halo sets

red spoke
#

Cool

#

But i was thinking about skins for the singleplayer only

still lily
#

well im sure you could retexture his arms and how he shows up in the preator suit screen

red spoke
#

huh

still lily
#

haven't tested much though

red spoke
#

Im going to search moddb or somewhere else, if i manage to find anything ill send here

still lily
#

please do. I'm interested to see if theres any other modders for this game. theres so few nowadays

red spoke
#

Pretty much the only one i could find

proper ermine
#

looks quite nice. it would be awesome if this was actually a skin in 2016 and eternal where there's just blood over the suit

red spoke
#

I think the collectibles in game, which are all miniature doom guy´s re skins, could also be used to replace the default doom guy skin, ya know?

elder meadow
#

there are also master level mods for d2016

#

quite fun to play

halcyon bear
restive eagle
#

Sup yall

#

I haven't played either Doom for a while but now am slowly getting back to it

#

how is 2016's multiplayer doing lately? Any active players here?

proper ermine
#

barely i think

restive eagle
#

bruh what

elder meadow
#

it takes on average about 15 minutes to join a game

#

from my experience

white elbow
#

I've been looking for like 10 minutes. What mode is most active?

spice falcon
#

15 minutes...

#

bro I'll just play against bots at that point

thorn granite
elder meadow
#

quick question, does doom 2016 have paid dlc or are they all free updates

#

3 more levels

fossil island
elder meadow
#

Thanks

elder meadow
#

Actually the hell guards aren't that hard

#

Hell Guards dead

#

looking to 100% the game

past pelican
#

cursed

still lily
#

all this is is a single decl change. so, mustve already been a skin within the files just needed to be specified.

#

imma look into actually retexturing the mf

#

ig after the halo mod for MP cuz thats way easier

winter stream
#

one of the best PvE level editors out there

elder meadow
#

eternal mancubus looks ugly as helllll

wise cape
#

could say that for almost every enemy in Eternal

tepid jolt
#

Eternal’s manc is basically just the Doom 2 manc with modern graphics and a few new tricks

wise cape
#

technically that's what Eternal was going for, for a more "nostalgic feel/look"

tepid jolt
#

I think most of the designs work. The 2016 manc is kind of cute in a way though

halcyon bear
elder meadow
#

Alright last level, I'll save it for later today

#

I've had a blast with this game

#

Definitely deserving of all the love it got
And then Eternal just expanded on that

halcyon bear
#

It's good to see some truthful well deserved love for this game after 2 weeks of bs verbal and mental diarrhea hate from randoms

wise cape
#

so in conclusion: no Doom game is actually safe if it's not Eternal or 2

#

||at least I haven't seen any hate towards D64 so far||

halcyon bear
wise cape
# halcyon bear It was there.. also happy bday doom 64

yeah I've heard that back when it came out it was just kinda disliked for being "behind the time" or something, but apart from that I haven't seen anything recent, but knowing the modern fanboys I can imagine they hated on it

halcyon bear
wise cape
#

I guess it makes sense, well at least it's playable on PC now

elder meadow
#

Haven't played 64 yet but I'm excited to

cold root
#

2016 and Eternal are a lot of fun, never got bored while playing them

#

and Doom 3 is good

#

I feel like Classic Doom games are outdated but they are fine

elder meadow
#

I'm gonna play both 3 and bfg version

tepid jolt
#

3 has some pacing issues but is pretty solid overall

elder meadow
#

not to mention the absolute banger soundtrack Tweaker

cold root
#

my only real complaint about Doom 3 is that it's too easy, even on nightmare

tepid jolt
#

My personal favorite Doom is the original. Fast, good level design, and keeps things simple while still having plenty of variety, especially in Episode 2

snow heron
cold root
#

Doom 64 is the most fun out of all the Classic Doom games imo

snow heron
#

I'll always prefer Doom 1 out of the classic games but 64 is still very good

#

Midway did a good job

tepid jolt
#

Scratch what I just said. Plutonia Experiment is my favorite. Made excellent use of the monsters for some frantic combat

cold root
#

I still can remember that quite a few parts of Plutonia literally made me rage when I first played it

tepid jolt
#

Plutonia is also fairly difficult

#

It’s usually fair about it, but occasionally just does something needlessly mean like how map 10 starts with a chaingunner shooting you in the back

cold root
#

I had more fun with No Rest For The Living than base Doom II

tepid jolt
#

Base Doom 2 wasn’t great. Mostly because of the stupid city levels

dawn iron
vital ginkgo
#

hey guys im stuck on a level any tips

tepid jolt
#

Arena or are you lost?

dawn iron
vital ginkgo
elder meadow
#

rip and tear until it is done as king novik said

tepid jolt
#

For specific advice, for arenas try to remember spawns and have a plan for each wave. For navigation see if there’s anywhere you haven’t checked and do so

dawn iron
#

Btw u can use the rune that gives armor on glory kills

#

Keep using the heavy cannon on enemies such as IMPs and zombies so you can glory kill them

#

Or Just use the super shotgun lol

elder meadow
#

Welp that's it, Doom 2016 done

boreal stirrup
#

2016's bfg thing was very confusing at first

#

i couldnt figure out what to do

#

i thought you just had to wait out the lasers

summer merlin
#

Playing doom on switch door half opened and only opening half way cant get though on foundry

river wing
summer merlin
elder meadow
#

Blue door? Or just a regular door not opening

river wing
elder meadow
river wing
elder meadow
#

oops accidentally pinged you

elder meadow
#

Do I keep the secrets if I leave the level after getting them

elder meadow
#

yes as soon as you get them youre free to quit the level itll save them

elder meadow
#

Alright good

tepid jolt
#

Beat the campaign on UV. Mods, suit upgrades, and the mandatory Argent cell were the only upgrades I took. No optional Argent, no mod upgrades, no runes, and no seige mode. The game kind of feels like this was the intended experience even though it isn’t

#

I had a bunch of trouble but it was ultimately a lot of fun

tepid jolt
#

I’m now starting a Nightmare playthrough with the same rules. Not sure out of a love for challenge or a hate for myself

wraith tangle
#

oh wow. das crazy. low armor is hard

tepid jolt
#

Also I put my one Argent upgrade into ammo. I’m not sure that was a good idea. Also I don’t think I ever found the siphon grenade

tepid jolt
#

I just died by throwing a hand grenade that bounced off a wall back at my face

halcyon bear
#

Sounds about right

tepid jolt
#

That death felt like a digital Darwin Award

latent jewel
wraith tangle
still lily
#

npc dialoge

boreal stirrup
#

fr

crude bluff
# wise cape so in conclusion: no Doom game is actually safe if it's not Eternal or 2

Every DOOM game I feel isn't safe outside of honestly Ultimate DOOM (Only things I hear about Ultimate DOOM is episode 4).

DOOM II's complaints are the level design

DOOM 64 is sort of being a black sheep compared to Ult DOOM and DOOM II

DOOM 3 is different from the classics in general

2016 is moreso now getting a bit more criticism after Eternal as some Eternal fans believe it improved on everything from 2016. And I heard some complaints back when it first released is that the game drags on near the end and that of course, the OP weapons are way too OP and can just be used throughout a playthrough with no incentive to change.

Eternal isn't safe mainly because of 5 things commonly repeated through criticisms: Story direction, Not a DOOM game (more a reskin), Creativity isn't allowed, Resource Management and platforming (Mario Bros FPS)

These are what I heard for criticisms of those games. I love them all, these aren't my own criticisms (I may share a few though).

fickle radish
#

I feel I have no complaints about Doom 2016, aside from Imp Fireballs

#

doomguy_profile_rFuck Imp Fireballsdoomguy_profile_l

cold root
#

while I enjoy DE's gameplay, I can see why some people didn't like it

#

a friend told me it was like the developers didn't wan't players to have fun in ways they want

snow heron
crude bluff
fickle radish
#

If we cut out the Tomb Raider part of Doom Eternal, then it's close to an ideal experience for me

tepid jolt
#

Imo 2016’s upgrades kinda make the game less fun to play but I don’t really have any other noteworthy issues

crude bluff
#

I think weapon balance is my biggest issue but even then I play with all the weapons balanced or not lol so I don't really try to abuse the bigger ones in any way

#

That's just my playstyle though

#

I think a issue I can agree with in a sense is that the atmosphereic colors are mostly red, orange, and yellow but the game is based in Mars and Hell so it's also understandable

cold root
#

all the new gameplay additions to DE requires the player to have more physical skill, which can make the game tiring from having to do lots of stuff in quick succession

tepid jolt
#

I feel Eternal kinda over complicated things a bit but that and I wish ammo management was more long term are my only real issues there.

fickle radish
#

I agree that ammo feels weird in Eternal compared to any other game

halcyon bear
#

For that I'd just like more chainsaw refill animations

#

That's about it

crude bluff
#

Same

#

There should've been ones at certain angles exactly like glory kills

halcyon bear
#

Absolutely

crude bluff
#

Instead of in front and from behind

#

Honestly I wish Eternal had 2016's secrets and I wish 2016 had skippable cutscenes (Though they are VERY immersive, I wouldn't skip em anyways lol)

#

Opening secret levers and small doors/vents would've been great in Eternal in stages like Arc Complex and Mars Core

south junco
#

Tbh I don't notice the resource management in eternal anymore, it always feels like I have a chainsaw charge whenever I need one

crude bluff
#

^^^^^

tepid jolt
#

Something I feel Eternal lost is that sense of there being a hard cap on how much ammo you can get in a level because you can always chainsaw for more. In previous games, if you’re going into a fight with 8 shells, you can’t go through more than 8 shells in the fight, so it becomes important to make every shot count

cold root
#

despite some complicated stuff, I think all the new stuff added to Eternal makes for a more fun and skill-based combat compared to 2016

crude bluff
#

I think they do ammo management different of course, but it's confusing when people like to say resource management wasn't as much of a thing in older titles when it's just being handled differently

tepid jolt
#

It can also be interesting when you don’t have a certain ammo type so you have to find a way to play around not having access to your shotgun or rocket launcher or whatever

crude bluff
#

Like E4M1 for instance, is notorious for it's management of health pickups and ammo

#

At least I think so

cold root
#

I'm not lying when I say DE has probably some of the most fun combat in any fps I ever played

tepid jolt
#

Just the lack of healing in e4m1

halcyon bear
tepid jolt
#

I do still like Eternal, but I do wish they’d made refilling anmo less trivial

cold root
#

I actually bought that game some months ago

halcyon bear
#

Did you play it yet?

cold root
#

no, I'm busy finishing other games I play

halcyon bear
#

I do that too haha

#

But ya dusk is fantastic. Don't let it collect dust

tepid jolt
#

I also want to recommend Viscerafest. It has a very Build engine vibe but with strict ammo management, healing for melee kills, and some really well designed enemy types

cold root
crude bluff
#

Hard to do

tepid jolt
#

The Build engine aspect is mostly the art style and tone

crude bluff
#

Chainsaw doesn't refuel, and since I'm so used to having to chainsaw for ammo I forget about ammo pickups in arenas

#

Though it's very hard to runout of ammo in the first place

#

I still get ammo pickups in Eternal anyways, but I use chainsaw for ammo majority of the time (with barrels) vs. mainly getting ammo from ammo pickups and then chainsawing an enemy just to get a quick kill

tepid jolt
#

I don’t take Argent upgrades in 2016. I enjoy having just barely enough ammo and needing to sometimes use a suboptimal weapon because it’s what I have ammo for

halcyon bear
#

Interesting

crude bluff
#

Is that like Brawler mode? It sounds very fun

fickle radish
#

We also have infinite ammo pistol

tepid jolt
#

I don’t upgrade mods either, but all weapons and all mod’s except Seige Mode are fair game

cold root
crude bluff
#

I still have yet to beat 2016 UN, and play that game on Nightmare in general, though I plan to once I get done reaching a million in the infinite arena mod lol (for Eternal)

cold root
#

stronger than the bfg!

halcyon bear
#

I can't see myself playing without tac scope now. I have to much fun with it

crude bluff
#

I'm used to micro missiles in that game

tepid jolt
#

Oh I get tac scope. I just don’t upgrade it at all

halcyon bear
crude bluff
#

I use all of my mods in Eternal outside of chaingun shield and sometimes lock on for a quick kill, and plan to do the same for 2016

wraith tangle
south junco
#

Siege mode with infinite ammo rune for ez win

crude bluff
#

How do y'all use gatling rotator... genuine question lol

south junco
#

I don't

crude bluff
#

It seems like the laziest mod they added to the game

south junco
#

I use mobile turret

cold root
#

I didn't use the sticky bombs in 2016 much compared to Eternal

halcyon bear
crude bluff
halcyon bear
#

Someone here did the math even mastered it's still doing lower damage

tepid jolt
#

I use rotater to ready the chaingun while turning a corner or throwing grenades

#

Mostly because mobile turret always seems to get me hit

crude bluff
#

Mobile Turret in both Eternal and 2016 is fun.

cold root
#

I wouldn't be surprised if Eternal players that went back to 2016 either tried to dash or shoot at an enemy's weapon to make them weaker

south junco
#

Iirc the mobile turret gives you less movement speed when deployed right? So using the chaingun regularly would allow for increased movement speed so the rotor just allows you to prepare it so you don't have to wait for it to wind up each time you fire

halcyon bear
crude bluff
#

Played the last mission for fun just to get that 2016 feel, I only input a dash once though

#

I use A LOT more gauss cannon boosting than I ever did before though

fickle radish
#

Might be fun to do the reverse, Eternal with only 2016 tools

cold root
#

eh

south junco
#

Eternal but only allowed to play it like classic doom

cold root
#

then it would be just 2016 but more

crude bluff
wet halo
#

What’s the enemy that makes you think the most

cold root
#

none

crude bluff
#

Fuck them guys

cold root
#

oh yeah, the Possessed Security

halcyon bear
#

Nightmare imps

fickle radish
#

^

wet halo
#

I don’t like that they changed the engineer name to cueball

cold root
halcyon bear
#

You can still use stun or heat

south junco
#

Hmm, tbh probably the chaingunners in eternal make me think the most

cold root
#

I'm not even sure if the Possessed Soldiers and Eternal Soldiers have any differences stats-wise

south junco
#

Well the chaingunners have those yellow indestructible shields

wraith tangle
#

the numbers being the same wouldn't even matter. Weapons deal different damage. it's all relative

south junco
#

So I kinda have to stop and think for them, usually to lob a grenade behind them

fickle radish
#

Imps pathetic in Eternal doomguy_thonk

south junco
#

Every other enemy I fight through instinct

cold root
#

I like the Eternal Soldiers more than Possessed Soldiers for the same reason as the Tyrant

#

they are Classic Doom Zombies but HD

south junco
#

Yeah

elder meadow
#

i dont like that they added hands to the cacodemon in 2016

cold root
#

it's honestly hard to think of any Classic Doom enemy that returned in Eternal that isn't made to look like its classic counterpart

#

except Barons and Hell Knights

halcyon bear
wet halo
#

Vestigial but from what

elder meadow
#

doesnt the original caco not have hands?

#

from og doom

cold root
#

it doesn't

fickle radish
cold root
#

Doom 64 Cacodemon does have hands

elder meadow
#

lol those skinny legs wont support the weight of that thing

halcyon bear
wraith tangle
#

I think it was hugo who said that 2016 imps became eternal's gargoyles

snow heron
wraith tangle
#

Balance wise

#

I don't mean that the species evolved or whatever

boreal stirrup
#

i hated the pinkies in 2016 because i never knew you had to shoot them in the tail

south junco
#

really? I felt like the game communicated that to you pretty clearly

elder meadow
#

they take a million years to turn around after charging

dense kayak
winter stream
#

there was an armor impact effect when you shot the front

south junco
#

well I mean, isn't there a visual effect if you shoot them from the front? like your bullets bouncing off them or something?

dense kayak
#

There was one rune trial I fucking sucked ass at

#

So I learned through that one

#

Cause the final round had pinkies or maybe second to last

dense kayak
south junco
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ahh

jagged geyser
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Hey guys I just posted in general but I’m sure this might be a better place but I wanted to know if anyone could help me with a problem? I’ve gone to steam discussions and Reddit to read and post about my doom (2016) crashing on start up and I have no idea why. Every fix I’ve found and tried haven’t worked for me

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I just want to rip and tear again

proper ermine
jagged geyser
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Thank you I will try

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I wasn’t sure where to go

light ginkgo
# jagged geyser Hey guys I just posted in general but I’m sure this might be a better place but ...

I'm not sure if this helps but Bethesda support website says If you are experiencing crashes when trying to play DOOM, you should first check to ensure that your machine meets the game’s minimum requirements here.

If you meet the game’s requirements, you can try the following troubleshooting steps:

Update Graphics Card Drivers
Remove Additional Launch Options
Verify Integrity of Game Files on Steam
Set Primary GPU
Get Latest Version of DirectX
Check Firewall or Anti-virus
Change In-Game Settings

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Sorry I play console idk PC stuff

jagged geyser
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Yeah I’ve tried all of those and except the firewall or anti virus thing as I have no idea what I’m looking for. Nothing pops up as doom being tagged by my anti virus

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But i appreciate you looking but I’ve literally tried looking everywhere and idk

light ginkgo
jagged geyser
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Yeah hopefully

boreal stirrup
cold root
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do you guys think 2016 and Eternal feel like boomer shooters?

elder meadow
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what