#doom-2016
1 messages · Page 12 of 1
those are what I have in mind, yes
kind of a non-issue. the stun bomb has AOE and you barely need to take aim at individual targets and it takes all of 2 seconds to acquire a target with the pop nade and land a shot, which also has AOE.
it wasn't much trouble aiming with the grenade launcher in quake, these games are much more forgiving in that regard. at least projectile hitbox is more generous and you can shoot through openings in the geo much more consistently
i'll say again though 2016's centered viewmodels are absurdly sized on the screen. they mistook 'big guns' for 'big viewmodels that take up 50% of the screen real estate'
I more just find it annoying than being a serious issue. Though with the explosive shot, there's definitely reason to land direct hits with those instead of relying on aoe.
classic pose yucky. literally pumping the shotgun blocks like 1/6th ur screen each pump
no thanks
i just change the viewmodel to be smaller. fov higher. perfect
the thing I hate most about the 2016 SSG viewmodel is the hand
like the whole section of it that's shown
it just looks like one big blob at that angle
luckily all it takes is one console command
a lot of the 2016 models look weird centered but I main classic pose for the sake of visibility. if I want them smaller, hands_offsetpitch -3 does the trick.
Classic pose best pose
nahhh
Offset roll 90
Maybe I am mistaken, but in D16 none of the enemies weapons happen to be hitscan weapons. amiright?
no
Not unless you count the Hellrazer’s laser cannon thing
maybe with the exception of the laser guy, but he also need some miliseconds to lead the gun. meaning they really wanted to push us players to play the way they want this game. this is almost insulting. if I recall correctly in doom1 and 2 you had pistol and shotgun zombies plus machinegun guys al using hitscan weapons -on top of enemeis who throw projectiles at the player. this made more diverse fights. well it seems then that this is why d16 gameplay does not feel like older dooms despite what devs said
I always felt smth wrong with that comparison
Is there a name for the “hell language” that’s written on things (and the loading screens) in 2016 and also spoken by one of the holograms
I’d say Modern Doom is classic Doom the way people remember it
People tend to remember how something felt much more clearly than what actually happened
honestly im actually quite glad theres no hitscan. i mean. would it really be fun to just randomly get hit aimbotted across the map on UN?
newer wolfenstien is a pretty good example to how in higher difficultys it just becomes a stealth game/cover shooter cuz of hitscan
I'm jeoules i only have a Slayer action figure i want a doom poster
Old Doom’s solution was to give hitscanners really bad aim and to almost exclusively use them in smaller fights rather than arenas. You still have to respect their sightlines but they aren’t just going to snipe you. Also they have the lowest damage per hit
Doom collection isn't cheap I'll tell you that. Probably one of the more expensive hobbies out there
not all of them I mean Doom2 machinegunners would bring you down quite rapidly especially if you would try closed range attacks on the horde so you had to kill them first
Up close sure. Not at a distance.
to the point that they would annoy you by shooting from absurd distances
well they would not dmg you as hard but would still annoy you because you could not dodge the bullets
You still prioritize them, but at distance they can’t hit you most of the time
at mid range they were dangerous af already
the machinegunner from doom16 should have stronger explosions at least when they charge their weapon
I do kinda feel like carefully applied hitscanners would make nuDoom better, but it doesn’t necessarily need them
Hey all I'm a ps4 user I came to find friends for snap maps
I'm not on PS4 but I know some snapmap players who are
I'm horribly addicted but only play alone since it's not common to find people
@winter stream dude that's awesome I need these people in my life
got a snapmap-focused server
I tried to find one but couldnt
unfortunately, you need 1000 people for it to be a public server
Noooo
but it should be easy to find on disboard
which is basically how smaller servers be "public"
yeah
Hello
I'll definitely look, you know the title?
Doom snapmap
Found it, ty bro
np
classic hitscanners operated as glass cannons
Yup
I still feel like a quick area of effect indication would be better as not to restrict a players movement options
capable of dealing high amounts of damage up close but conversely easy to dispatch from a single well-placed shotgun blast
But they were also inaccurate at distance, giving you a chance to snipe them
doom was the only one to get hitscans right above all other fps of the era tbqh
others like duke nukem or more infamously fucking blood
Blood hitscanners are evil
made hitscans either too durable, too versatile and lethal and numerous, or easy by virtue of being blown away with a dynamite bundle toss or RPG shots in the case of duke
quake only had two hitscan enemies and one of them telegraphed their attack
the other was understandably an entry tier enemy
Blood’s problem kinda ends up being that the projectile guys are kind of trivial to cheese so they beefed up the hitscanners to compensate
In a Blood remake I’d make the cultists slower while making projectiles have collumn hitboxes so you can’t just duck or jump to evade them
The Battlelords can fuck right off with their unavoidable chainguns
I tried using the steroids powerup and I still couldn’t avoid them
I decided to give 2016 another go after all, and the movement weird bits aren’t bothering me like they used to. On the other hand, I completely forgot that shotgun grenades can kill you so that was an embarrassing death
Just for now until you get environmental resistance self preservation
I’ve decided to not get the mod upgrades in the name of having to be at least somewhat tactical
I guess I’ll do suit upgrades though
someone to play snapmap with me?
Also no Argent buffs except the mandatory one
what platform you on?
the battlelord is a trash fucking enemy yeah
like a spider mastermind but even worse designed
Jesus
what? haha
the mastermind wasn't a particularly good enemy tbh
a platoon of chaingunners do a better job
yeah
to reel it back on topic- I managed to get to argent dnur
i played on switch and the mastermind was really annoying
hope i dont die mysteriously to OOB GKs
although at the same time its kind of hard on switch
im so happy i got eternal on pc instead
the arena is pretty big and the room smack in the center provides more than good cover
1-2 shots should do her in
i hated the spikes during the gas attack that launch you off of the only pillars making sure you arent in the gas
yeah
I agree
Super rare seeing them used well in a map. But I've seen a few gems
aaaand it's done
now to replay some of the classic maps and stand in awe at how bad they are
they should've had hell knights instead of pinkies
they're only really well utilized as sniper turrets in long distances
i really like the design though
Or infight friends. ie lullaby
That's where they really shine
Not the most fun when they're just these snipers. Seems lazy also
i wish the classic map enemies resembled the classic enemies in like colors or just the classic sprite enemies
true
I love how the UAC slogans are weirdly upfront about the literally messing with Hell thing.
I love how goofy this series is
Also the fact that they named it the Big Friggin Gun
"Unlike everything else in your life, your work here matters
I mean this is coming from the same company that made Mecha Hitler a final boss
I just cleared it on UV 
“The Road to Hell is paved with Argent Energy”
"Opening the gates of Hell to a brighter future"
I did a sketch of that in my journal the other day
In Doom 3 I can’t help but notice the many ridiculous safety hazards in the way Mars City is designed. In this game I can’t help but notice how open the UAC is about the hellfire they’re playing with
X clound PC
Idk wheres my xbox
At the end of the fight that introduces the Baron (then does it 3 more times for good measure), I quad rocketed the last Baron and he went flying into the sky ragdoll style. It was hilarious
I've seen that glitch before haha. Very good time
Also I kind of wish UN was Nightmare with pistol start instead of Nightmare with permadeath
Every new mission you only have the pistol, yeah
Exactly like how some people play classic
Yup
Honestly the more I think about it the base concept of UN is just kinda cheap
I’d probably dip into the “not even remotely fair” angle classic Nightmare did but that’d probably be a bad idea for today’s gaming
UN?
Ultra Nightmare
Ah, ok I am not accustomed with D16 'acronyms or what.
In d16 they could been adding so many interesting things in the game ie if you fall into the lava you are transported to some hellish arenas (those mini challenges) or directly to some hell map from the campaign. sort of like dark souls implemented the idea of dying, but different. when fighting on the Martian surface add helmet visuals and some stuff on top -ie if they would shoot you then slowly lose air -at least in D3 thay added those oxygen canisters -simplistic I agree, but at least they tried to add smth on top
What?
You pointed out some flaws or weaknesses of D3 in regard to the design what I am saying is that a least they did not fear to try adding some variety to the game -unlike D16 which it seems the devs tried to make the game perfectly executed and running around just some basic principles, to the lack of variety
Ultra nightmare should have just had big handicaps instead of permadeath because let's be honest no one wants to go through thousands of deaths to complete it
That wasn’t a criticism of Doom 3.
at least they could add all these optional in the menu
I like pointing out the goofier aspects of each game as they’re part of the appeal for me
I am not defending D3 or consider it criticism just pointed out some things
no one ie would have been stopping the devs to add permadeath as a single separate game difficulty or mode
well they implemented arcade mode but does ppl play it?
basic campaign is already arcade imo just with the story on top of it
Maybe something like changing enemy behavior more than just making them faster
Okay? I don’t really understand how your sentences are connected to one another. My point was that Ultra Nightmare is kind of a boring way to do an ultimate challenge and I wish they’d done a more interesting one like recreating the pistol start runs of the first 2 games
Like how the cultists in Blood all threw dynamite on the highest difficulty instead of only the green ones doing that
yep
Like make the plasma zombies throw grenades or something
And the shield ones can dash into you
My favorite example of a really hard mode as a big challenge is DMC’s Dante Must Die mode. The gist is basically that enemies get the spirit buffs (in the form of an ability the player also has) after they’ve been spawned in a certain amount of time without dying. Bosses and certain big enemies aren’t affected but get extra health and new moves
knights could always do that tho....
Not in 2016 and Eternal
Certain Imps are replaced with Prowlers
But the player can still stand a chance somewhat
The regular pistol is replaced with the Mark V from multiplayer
Best way to play but I don't see it working in 2016
Maybe replace the plasma rifle with the lightning gun?
Unless the power ups you have stay with the weapon even if you lose it per map nest situations but now it's your weapon
this is actually really cool! I felt some of those environment deaths were way too anti-climactic for how hyped up the slayer was in the lore
"X cloud on pc" or "X cloud and PC"?
X clound on pc
Dark souls had a permadeath mechanic that deletes your save file if you died over 700 times (I guess). Thank fucking god it got removed
dying 700 times means though that either the player is drunk or too bad for computer games LOL; cant imagine else. if they delete save files after 10 deaths it would be a different story
lol they gave you 700 attempts
There are so many people who play the game not just once dude, like literal ng+7 or +8. For me it took 3 days to kill manus and only God knows how much I died. The cap looks really big at starting but it'll quickly fill up, considering that you'll die a lot in these games

it's like a 1cc in a shmup
I wish there was some kind of post game in 2016. Thy Flesh, Master Levels, Lost Levels, Resurrection of Evil... nothing for 2016
I guess that’s what Snapmap is for
I just accidentally skipped the airship fight in Hell on Mars by clipping through the floor into the monorail train area. I genuinely don’t know how I did that but given how stuck I was on that fight, I’ll take it. I don’t have the most recent update downloaded in case that matters
Personally I'd just like a enemy mix up difficulty. Quad demons maybe increased aggression different enemies heavys more often even early game ect
Like all in one, or as a “make your own” type deal?
Mix it up type deal
Or all. Kind of like halo skulls
Ya to spice up the difficulty. Anything to prove skill more than tee hee I didn't die
Like classic you have options. Un is still a staple so I'd keep it
monorail made me so happy the first time I saw it. doom 3 reference. i love doom 3
But some extra stuff too
I like Doom 3 too.
well, D2016 was suppost to be a sequel to it
Ikr bro
Really wanted some dlc or additional levels to the game
all there is to the game is the old campaign and snapmap
Well snapmap has great content but the base game needed more it feels like
When I press the left shift key, does the doom slayer speed up or slow down?
I cant remember
it's been 1 year since i played
I think that some complain that gameplay in many games had inclined too much towards skill. Part of it is right. There is also a second category of arguably good design, as at lower diffculty games tend to become too easy. Ie the fact that most games tend to remove as much as possible randomization factors (which should be prerequisites to build the SP with that sense of adventure and replayability in mind, just to please maniacal attempts to break useless records by people who devs themselves seem in love with as well). Found an interesting video talking about this, and he have some points. https://www.youtube.com/watch?v=yFFpJW0j5z0
Join the Discord: https://discord.gg/mn4E8CPsgX
Should developers listen to pro players? maybe not.
The Next Major RTS Will Fail. This Is Why: https://youtu.be/XehNK7UpZsc
User Research on Destiny: https://youtu.be/izZcrG4WqGI
Jaime Griesemer isn't good at Halo: https://youtu.be/8YJ53skc-k4
The Truth Behind Halo's TTK: https://youtu.be/KoxcQ9-...
Others made counter arguments videos. Opinons tend to vary.
just to please maniacal attempts to break useless records
I use to watch from time to time jigsawkiller on twitch who is speedrunning RE games, but tbh I only watch it for the game feeling and to spend time. Most of what I been watching games at competitive level are quake demos from tournaments. Just a whole different level.
I'm feeling more love for 3 by others lately which is nice . Love the aesthetic and 2016s. Just hits the spot
eh. with a few more modding developments could probably just make straight up DLC ourselves
also snapmap is only getting better as the days go by.
and more things are figured out
I've found some real gems lately I should slap a list together
eh. moreso because of snaphak
I just feel so pity for the demons when the doomguy runs out of ammo because they think they are gonna win finally, only for this badass mf to pull out a chainsaw
Do the merciful thing and keep your ammo topped off
I barely use it for ammo unless I have to. I always use it for pinkies I hate those things
Pinkies are just so annoying
way harder than the classic ones
I chainsaw summoners on sight. The last thing I need is even more demons running around
Yeah. But one thing I love is mowing down the fat demons with my chaingun
I use a super shotgun for the summoners, possessed unwilling and that demon knights that are black in colour
yeah on my first playthrough that was my strategy for sure.
when you get mobile turret mod omg

So much satisfying it is
A friend in another server pointed out how the map display resembles the one used in Metroid Prime. Something about the platforming feels familiar in that regard as well
yeah I've heard that before. I haven't played Prime since it was new, 20 years ago. But the map is similar I did notice the sound of opening the map is very similar
That's where I recognized the map. Also played back in the day
I think I know the answer, but just to check: the cyberdemon and mastermind can’t be placed in Snapmap levels can they? Because that sounds kinda fun
someone on the mod channel said that you can but have to declare them different entities
if I recall correctly
Not without modding
wsg gang?
I’m on PS4 so the answer is no as I expected. Thanks for confirming
I'm on pc and the answer is still no
I mean that I can’t mod to make it work
no for what?
its absolutely 100% possible to mod in. just no one wants to do it lol. too much work for just. essentially a big missle launcher
I think he means using Snapmap as-is
That was my initial question. I haven’t used Snapmap but want to after I finish this campaign playthrough
we're still figuring out new stuff possible with snapmap everytime we log on.
still so much to figure out
like literally just yesterday we figured out a way to make a player look a specific entity. so like. force look at objects. Definitely useful.
Are you in the doom 2016 snapmod server?
the only snapmap server as far as im aware yeah
im an admin there lol
i wish this server had a snapmap section. I'm still not satisfied with the #d2016-modding channel. The Admins here, said, and i quote. "We consider SnapMap THE way to mod Doom 2016"
even though... its not? Modding and Snapmap are completely seprate feats. They work together.. sure. but. idk that was kinda dumb
The doom 2016 fan base here isn't large enough to warrant another section. This page is inactive enough already
Just post it here. Mods won't care
ig that's what the snapmap server is for
Btw how does Snapmap handle upgrades and the like? Like does it treat weapons and such as fully upgraded, unupgraded, or something else?
doom is so niche, and then of the small niche theres different even smaller communities so it just makes any form of doom unity almost impossible. Kinda sad. Like compared to halo where the only real segregation is bungie vs 343 fans. Here its even split just between each game itself. Im only bringing this up cause i wanna make maps and have more than just people in the snapmap server play them. just hard to grab attention.
theres the base weapons, and then the base modded and then fully upgraded.
And then you pick what to implement? I like that
some mods are strangley missing for some odd reason. we're trying to restore them. Like siege mode and heat wave are possible to use... but dont work 100% correctly yet.
I’m completely okay with siege mode being absent personally, but that is odd
probably cuz snapmap was built off of MP and only has MP mods and such like static field and shit
i wish bethesda gave snapmap just 1 more year of support so they could sort out the shitty map system (like why the fuck the featured maps just permanently there on the front page forever to be unchanged?) and add in stuff that just plain shouldn't be missing and absolutely would be easy to put in given dev tools.
without snaphak it'd be fully dead by now
thank the caco lord above that chrispy existed in this timeline to breathe life into snapmap
To add to what telesnow said, the weapon mod variants are basically considered separate weapons that take up the same slot on the weapon wheel. For example, if carrying a base explosive shot mod shotgun and you find another variant like a base charged burst mod shotgun, you can pick it up and it would drop the explosive shot one you had. All ammo pools are separate for each weapon too.
The majority of this server consists of doom eternal players. This server was considerably smaller before its launch. Many of them haven't played doom 2016 or if they did it was after doom eternal and dislike it for not being eternal.
still a very distinct community of people for each game. its weird
Very true
The games are very distinct from one another. I was an SF player for a while and similar thing there
Classic doom is all its own community and group within itself
Doom 3 has basically its own entire server and modding community
doom 2016 seems very seprated/forgotten but still has fans or eternal people going back to see what came before.
and eternal being the largest and most popular, at least was.
yes.
The largest group having the least amount of content to work with lmao
meanwhile in any other franchise its usually "this batch of games good this batch bad" etc. yet here every release breaks it off even more. "Calling all doom fans" means so many things lmao
💀 real
Doom games have a pretty big shift in design each iteration.
Classic doom is open like an egg you can do anything with that pixel game. Doom 3 modding has came a looong way and is very impressive in its own right and snapmap and doom 2016 modding started so very slow but snaphak specifically is finally picking up.
and idk whats going on with eternal. more stat swaps and reskins ig
Oh ya doom 3 mods are amazing. I'm playing one right now that makes it function like dead space. Very cool
Apparently all eternal players need to be happy is the same campaign levels over and over with different enemies modded in and suddenly that's better than snapmap
Basically just horde mode and new demons
Even that is basically dead
sad. ID... mod support.. plz
They appealed to no attention span one game to the next people and they got what they asked for
make idtech 6 open source already
Doom eternal is how it is because fans literally called for campaign dlc over snapmap
Who the fuck called for that
I saw that sentiment alot
They just did it because they wanted to sell skins and passes and a new project
i cant even be strictly mad at id. cuz i do remember vividly just how many fans were just asking for DLC with no staying power. Like no one seemed to care about mod support other than the classic doom community. So they actually listened to the fans and it just ended up being a mistake. I would trade mod support for both dlcs horde mode battlemod all of it. ANYDAY.
Nothing else
What a fucking shame man. Looking at what prodeus did.. shit
I get the wanting mod support over more campaign, but I also get wanting campaign levels since the average gamer is bad at level design.
the average gamer wouldn't really bothering making mods in the first place
The doom community is so rich and full of vets the "average gamer" wouldn't have to worry about levels and maps if they gave us the tools
And they full on should have known that
a passionate well crafted DLC style campaign could absolutely be done by a team of modders if they just made it open for us.
Doom is only still relevant because of classic doom modding.. its just so out of spirit
Probably in a week with some coffee
There would ideally be enough who do make levels for those who don't to always have content to come back to
A week? Lmao
Maybe 1 level in a couple weeks
Give or take loll
Bethesda is the most pro-modding company i know so like. bro just let ussss. im begging. make idtech 6 and 7 open and just let us figure shit out. Or just release a document explaining the file system and how to make proper rigs. like bro somethinggggg.
What I meant by that is that most of the player made content is going to be bad so finding the good content can be a pain. Case in point: Super Mario Maker
I'd who to blame. Is it zebimax? Bethesda? ID themselves? all of the above? The world may never know. It's just a tragedy.
That's why you need a good browsing system. One that sadly is not present in snapmap
Snapmap is the same way though. 99% of snapmaps are garbage. That's why having a specific place to post Map IDs is so important
so you can weed through all the shit little jimmy made for the achivment lmao
A big part of what makes and keeps snapmap dead is the map browser alone
Doesn't help that it's a fucking achievement to publish one
literally just have a good browser. instantly 5x players
Thumbs up and thumbs down is a shit rating system
guaranteed its sooo bad
Meanwhile, with something like stars, you can browse by average rating
Yup use the prodeus system
arrest whoever was behind that. I get that they want people to make maps. But absolutely no one is going to do anything with that. it should've been just Vote on 5 maps or something
And not what wins by sheer quantity of activity
lol yeah. anything made in 2016-17 will just forever be top
I wish I liked Prodeus. It has so many things I like
meanwhile if they simply jsut had a 5 star system with "highest rated" or "highest rated of the month" being on the front page. New snaphak maps could potentially be showed.
There's a small indie game I play sometimes called creeper world 3 and it has a level editor where you can upload maps and the map browser not only has a /10 rating system but you can also filter out maps you've already played. So it's much easier to find newer, higher quality maps that aren't just at the top thanks to being made on peak user activity
I do agree with you here. Although I like the map making sharing features prodeus just didn't click with me
prodeus aint for me. Haven't really seen anything i cant do in snapmap already but better minus navmesh and maybe a few things tbh.
What's wierd is that CW4 changed to a thumbs system too 😐
The only thing that saves it is that it still has the ability to filter out maps already played
The continues thing was broken and there were too many guns but mostly the art style took about 10 minutes to give me a migraine
Prodeus is just far less of a viable base to make experimental gameplay because of its artstyle
im spoiled by 60fps
I think it was different things at different framerates that was the big problem
meanwhile in snapmap we're making shit like "is this even really doom anymore tho?" like it aint even DOOM snapmap anymore. just snapmap
While doom 2016s artstyle, can serve much better as a base for virtually any 3d game
30fps but consistent is usually fine. Guns, enemies and backgrounds each at a different framerate is a terrible idea
It's all for the boomer shooter aesthetic
I love the look of Doom 1-2, but it kept all objects at the same framerate so the lower framerate isn’t a problem
its called boomer shooter cuz just like in left 4 dead it makes me vomit
Ultrakill 2 going to add 5 extra polygons to their enemy models and fans will lose their shit
Lmao
Ultrakill is great IDK what you’re talking about
ultrakill definitely the best boomer shooter wannabe ive played. No purposefully shitty looking things, way more fast paced and readable. good game.
it has parries. is it even a question? Absolutely every game ever needs parries.
Fr
people be like "ohh what about forza or something" bro parry their goddamn mufflers idc.
I honestly don’t play many modern shooters. Mostly because they seemingly value different things from me. Ultrakill has the mindset of “make gameplay exciting and fun, then work out the other stuff” which is how you do a video game
The Finals is probably the best modern shooter ive played since Titanfall 2
BF4 is also a masterpiece (now)
all of these being pvp tho... i dont really like pve allll that much tbh. For pve to be fun for me the sandbox has to be large
That being said, the only fps franchise I absolutely refuse to try is CoD, mostly because I have some serious ethical issues with some of the stuff they do.
huh. well cod is always consistently mediocre. Theres just as much of a hate train as there is a circle jerk. I grew up with it. The last one i liked was Cold War. Good CoD imo. It's just hit or miss.
Mostly played cold war for the zombies tho
Basically I refuse to financially support a series with a history of glorifying war criminals and accepting propaganda money from the US military. Like I said, ethics issues
i played mw2 and wanted to die for oil as a kid. luckily grew out of that phase.
did doom fortnite add the real Preator suit yet or is it still the Registered Predator Suit (Eternals)
I just ||pirate|| games I refuse to support financially
vased
Fair enough.
which makes a lot of sense I guess
My idea for a Snapmap campaign (IDK if tying levels together that way is supported internally) is to make a series of Hell levels using only Doom 1 weapons and demons and have 1 mission for each circle.
Yep, how snapmap handles connecting levels is that when you return to lobby after ending the current map, you get taken to a lobby for the next map.
And you can also carry over data across maps connected in this way in the form of "persistent integers"
I’d actually prefer to have the player pistol start each mission, but that’s good to know
talking about weapons, I have to modify a bit decls for the shotgun bc it is too close to ssg functionality. in older dooms sg was efficient at long range and did not spread dmg if I am not mistaken
Spread damage meaning pellet spread?
Classic Doom shotgun pellets spread 8 degrees left and right
And does a dnd dice roll on damage output lmao
Yup
i hate random bullet spread
needs to be removed from every game ever. Reducing RNG should absolutely be a goal for anything that claims to be skill based
though it only really matters in pvp. it was still absolutely annoying. Seeing every engagement was basically run by chance. especially with guns like the chaingun
it's pretty wierd how HAR spread is higher in MP/SnapMap than campaign
Doom 2016 MP devs be like. "How do we balance guns for pvp?" OH YEAH make them.. more random?!?!?
why not just.. reduce the damage and make them perfectly accurate like.. what why
Actually annoying because I love HAR
I hate cacodemons

i hate pain elementals
those are the real big meatballs we should be hating on
Randomness isn’t opposed to skill. Too much randomness is bad, but removing randomness tends to make skills of improvisation and intuition impossible to meaningfully test as memorization overtakes them. Main problem with Chess. The only other way to have the needed uncertainty for such skills is in multiplayer using double blind (stuff like fog of war) where the unknowable decisions of another person add that uncertainty.
In other words, randomness is actually really important as a design tool, it’s just typically used poorly
Even in chess, the actions of your opponent can throw a wrench in whatever planned strategy you have, forcing you to improvise.
On paper, yeah to an extent. In practice the goal of Chess is to make the opponent’s decisions not matter. Chess is just complicated enough that it’s not altogether solved (yet)
And in a competitive setting, there's timers.
Right, which makes perfect calculation harder. The game is getting more solved and therefore more about memorization all the time though
I'm sure AI will if not already has given plenty of insight to solving it
Oh yeah there are already multiple ai that can beat the best players on earth 100% of the time, and have been for several years now
Randomness is one of the most misunderstood aspects of game design, and that makes me very sad
Yeah I know that, but I more mean identifying the trends that these AI use to do so and come up with a consistent method humans can use
well, it's more that when people refer to randomness, it's more offhand for specific categories of it, rather than all forms of it
Yeah sure. We’re not fully there yet but that’s probably a matter of if rather than when. I kinda hope Chess 960 or a similar variant becomes the dominant form of Chess at some point (Chess but with random starting positions from 960 possibilities)
randomness is very much opposed to skill.
If i click on someones head. And the bullet randomly decides to go somewhere else. My skill has been useless and i die.
Maybe not Chess 960 itself due to being made by Fisher, but something along those lines
Whether you can shoot straight isn’t an interesting skill anyway. And if the most interesting kinds of skills (imo) to test are the ones that are basically impossible to have at all without randomness. Also guns randomly missing is an example of randomness used poorly. A betting example would be gun spawn points spawning a random gun from a short list so you have to make the most of whatever you find
The human element and sandbox can make it feel random while also being fair. But inherent RNG mechanics are always opposed to skill. Team Fortress 2 is the best example of randomness at its worst in an FPS. Random fall damage, random crits, random bullet spread???
Again, those are examples of careless use of randomness
definitely not careless. they deliberately added them.
Show me a good example of RNG in an fps game
that benefits the pvp experience
NOOOOOOOO
In an FPS? No idea I barely play FPS games. An example in a different genre is the fighting game character Faust. He has a move where he throws a random item, none of which actively harm him, all of which create sudden choices for both players that usually benefit Faust slightly. This means Faust can’t only use the most beneficial ones and has to adapt to what he gets.
Another example is Chess 960 that I mentioned before, where the random starting positions force players to figure something out instead of relying on a memorized opening.
that sounds annoying af
the fighting game mf
imagine he just gets all the good rolls during a tournament lol and you win
thatd be trash
That’s not how it works. The different possible items just force him and the opponent to make a decision they weren’t prepared for. It doesn’t automatically give free damage or whatever. Also doing the move at all is itself a risk so he has to earn the chance to do that at all
How do I unlock rune spaces I'm literally 8 missions in
In pve I'd say good randomness exists to shake up the gameplay (obviously speedrunners and completionists hate it) but it has its place. In PvP randomness has no way of being completely fair and therefore should never be in pvp competitive games unless they are specifically designed for casuals/family in mind

by your own admission there's apparently "most beneficial" items that you could get.
Yes, but only marginally so.
What's the highest score on turkey puncher do you get anything from it
Sure, but maximum fairness is secondary to being interesting. RNG is fair in the sense that it’s available to all players and usually involves choosing to take a risk.
don't you unlock more slots as you get more runes?
Yeah I just got one lol
no sadly. idk the scores tho.
Alright I'll just go to 5000 lmao
Anyway I have things I need to do. Not like this is going to change anyone’s mind regardless. Bye for now
you have to complete 4 rune trials to unlock a second slot
and 7 for a third
rng should just always be avoided in pvp
enemy players already make it random enough being humans
don't need game mechanics to push that and ruin legitimate skill based gameplay
I still disagree but I think nothing is to be gained here
well like you said you dont play fps games anyway. So im coming from a competitive players perspective
And getting screwed over by RNG ruins games that otherwise would be great competitive ones.
remember when halo added bloom lmao
almost killed halo esports
and kinda did tbh
Which chaingun is better 2016 or Eternal
Well with the final point that I played Guilty Gear competitively for a while so I’m thinking in terms of esports as well, yes let’s move on.
Is that bit in the Argent Tower specifically programmed to kill you or is there a point where any fall just immediately jumps to fatal?
Eternal has a cheese shield
Definitely eternal
but doom 2016 mobile turret mod looks sick
Aren't both mobile turrets the same?
Actually I think 2016 had 3 barrels, while Eternal had 4
yep
and 2016's mobile turret has the cool heating up animation
the barrels turn orange
and when you master it you can fire it eternally
the mastery
Sometimes I forget I can punch lol
What's the bfg button
Triangle. Y on Xbox
T, that's weird
the mobile turret mod in eternal felt kinda weaker than 2016's. I'm almost certain that it doesn't quadruple the damage output but rather each shot deals less damage.
true
2016's turret shreds barons
Level 8 done WOOOOOO that final part took way longer than it should've
2016 better in everyway because it actually sounds like a chaingun and not a peashooter
How do I dodge the Guardian’s shockwave?
I’ve beaten the game before but I don’t remember how to do this part
I managed to win the fight by having enough health to take the hit and heal before being hit again
Better gun in general
doomslayer is a pitbull and every demon is a child
bigger demon older child
This isn’t Hell; it’s a kindergarten. Doomguy is the pitbull
im new to doom
Hello New To Doom, I’m Molly
my friend just spoiled the ending of this game for me, the fact that ||you get stuck in hell||, is this game still worth playing?
The story barely matters at all; it’s very much gameplay first
So yes absolutely
Also that isn’t that much of a spoiler since almost half the game is in Hell
Yes the gameplay is fucking awesome
I’m starting 2016 on nightmare
Send thots and prayers
No, only 4/13 levels. Very little hell compared to the classics
Certainly feels like more than that
I don't even think you get sent to hell in the end
Meanwhile eternal
2
3, since Nekravol is 2 parts.
Never mind this is stupid
aside from Nekravol 1 and 2 what is the third
Exultia. The second half at least
ah
I forgot eternal has earth turned into hell
Still not technically hell yet
almost
Any 2016'ers tryna queue up Multiplayer
Inherent RNGs are not necessarily opposed to skill. Take poker as an extreme example. Consistency over long periods of time is more important then absolute skill in just a certain day. Like Molly said, a certain degree of randomness is necessarily to make the game unpredictable and fun. A certain degree. Like you said abt headshot -a good random design would add between 2 and 3x dmg to head, which regardless the end number, would still kill in one shot. In contrast, the body shot is kind of boring if it kills imps every time. Even real life situations in wars there are countless cases in which a shot to the body would not kill an opponent. The pure skill idea without randomness is designed especially for record breakers and competitions and should stay in those games who are 100% oriented toward this. If ppl are obsessed with skill then Doom SP should not be their game of choice. Even talking about competitive games. Quake3 ie was refined over the years to reduce as much as possible random elements from the game, so called balancing the game. The end result was that at some point even pros got bored with the game bc gameplay was so glued to perfect execution that you could lose the match from just one tiny mistake. One missed rail at a crucial poin in the match on dm6 you lost control of the map and game over. But this is not my strongest argument, just side observation should be noted that even competition if it is completely based on perfection might end worst.
It was about competitive games, which doom sp is not
At dm there is also not good to focus entirely on fixed values or refinement. Some degree of unbalance can be good. because else too much skill trumps over IQ. In QuakeLive at some point they increased the power of the SG so you could use it in a defensive manner more efficiently. It balanced a bit the gap between good players and very good players and made for a more diverse fight style. We would still win but not just so decisively. Before that patch and after that patch (this was removed bc pros and so-called elites complained) I could just completely destroy the usual players doesn't matter how good their positioning and general knowledge of the map or how innovative they were with just pure dodge and aim. Like a friend of mine said to a quite smart guy in gaming: I know that I am not that smart, but don't push me because you know what they say that ambition is the weapon of the stupid.
Being this said you observation abt pure "skill" is valid to a certain limited nr of competitive games CS style
pretty huge wall of text. imma just say what i already said. Randomenss in pve has its place aslong as it isnt overused or bullshit. But randomness in PvP has absolutely no place, and having it is a failure of game design.
Which is why i could never get into Doom 2016 MP. the random spread on literally half the arsenal is sooo bad
you basically have to be up directly in their face, touching them. for rng to not be a factor. Which, good luck.
PvP should be as fair as possible. and i don't feel like thats a hot take.
I should make a DOOM MP rebalanced mod. so i could host actual fair tournaments
that would be fun
It has nothing to do with "fair". Since both players are bound to the same rules. An increase in randomness determines the winner based on consistency instead local behave at this very specific time. This is why randomness to a certain degree have should be accepted in both game types. If you are better than your opponent as a whole (not just aim and dodge) you would still win, unless you are a complete moron. Generally speaking not saying abt you but you know what I say
it has everything to do with fair. Lets say you are both using chaingun... you both are equal distance from eachother and you both shoot the same amount of shots. Yet they get better spread RNG and win.
what was fun about that?
Way too cold
randomness is just a plague on competitive fps games. The casual gamers wont notice but to anyone that is actually good, it stands out and sucks
you could even have spread like thats fine, just make it predictable and repeatable. so you can master it. Or jsut get rid of spread all together and make fighting recoil the issue.
And it also depends on the complexity of the game played ie in DoTA there are so many elements that you can implement perfect values bc there will be many unpredictable moments but in games like quake and doom mp it should not resume everything to just aim and dodge. I could see this in the beginning until I got at aim and dodge at their lvl I could not beat the opponents regardless of my creativity and strategic approach. The most successful games to the public are based on randomness and most games based on pure values are closed systems although they have their player base this is nowhere close to the other category. And usually ppl who use the excuse that they dont want to dm bc random values are in fact not that good for dm regardless. People tend to dislike consistency bc they are bad at it. At a certain point a game refined too much toward fixed values will cripple intelligence in favor of pure execution. The irony of this part is that AT ANY GIVEN POINT in a pro match, when the value of the two opponents is close, it is still the RANDOMNESS who would determine the final outcome. bc the human factor is also random. From a psychological point of view the fact that you can blame yourself rather than the game in the long run will just put you down and make you develop low self esteem. This is why so many pro players are f_ed up. To put it simple a bit of randomness and unpredictability of a game increases its competitive value by rewarding consistency and innovation. If you are not a pro player I dont see other reason as to ask for randomness removal rather than to just trump over absolutely beginners with impunity. Which is a weakness by itself.
human factor =/= RNG
dont conflate the human element with game mechanics. The inherent "randomness" of fighting players is what already makes it fun and unpredictable. You don't need random game mechanics on top of that. I find being competitive fun. I like dying because I made a mistake. Not because someone got lucky.
with skill based matchmaking in new modern games being a thing, players automatically keep up with your skill level. So getting rid of RNG is even more important. Since there's virtually no more noobies to stomp once you get your bearings.
that is a funny quote "To put it simple a bit of randomness and unpredictability of a game increases its competitive value by rewarding consistency and innovation"
Sooo randomness rewards consistency? We just making shit up now huh?
No. RNG ruins competitive games. When halo reach added weapon bloom to precise weapons its literally killed esports and competitive halo games. they had to remove it to garner any competitive attention again. RNG kills pvp fps games.
Like as I already said, take poker as example. It is more extreme to easily see the difference. This is no make up stuff. On the long run you cannot blame it on "luck". There is the interactive factor between the human element and game mechanics which goes somewhere along these lines that unbalanced gameplay build balanced players while the opposite is also true: too much balanced mechanics create unbalanced players from a psychological point of view. This is why to be a good poker player you need a strong character. While in the pro gaming industry where everything is "balanced to kingdom come" these pro kids would snap for just anything. I repeat, I am not against balancing things. It is just that the obsessions toward balancing gameplay have become a cultural norm being pushed by "balancing" absolutists to such a degree that it started to permeate SP players as well. It is not like this trend did not go in one direction for over a decade by now. And what we got? Ppl still complaining about too much "hazardous gameplay".
Your friends wrong. You do not get stuck in hell at the end of this game
It was already hell in 2020 Doom just adapted
Lol.
Rumored Next doom game will be Doom Fights Demons infected with Corona Virus
i didnt really like the hell levels in 2016
Shame
I think the hell levels are the highlight, much like in Doom 3 or Eternal. Certainly from an aesthetic perspective. The only Mars level as strong as the hell levels designwise imo is the Foundry. The other Mars levels aren’t bad but they don’t rise to the same heights imo
For the sake of transparency I should acknowledge that I like the Hell environment in concept better than techbases to begin with
i like the mars base stuff especially the first few levels
This is the only Doom game that I consider to have only good levels
do runes last permanently
Yes
They’re kind of like RPG equipment so yeah you can turn them off
How do I make borderless work? I cant move my cursor away from the game screen... I also cant press the windows button
Alt + tab
The more I play with Snapmap, the more frustrated I get with how much it doesn’t feel like the campaign. While the inability to make the player character be the Slayer in single player is irritating, as is the lack of bosses, the most frustrating thing is how they did the thing where you can only carry 2 guns at a time. I hate when any FPS does that, and it feels so out of place in a Doom game especially
the weapon wheel is available when you give a loadout with 3 weapon slots or more. You can carry up to all 15 snapmap weapons at a time
also, you can force praetor suit customization on player if you go to Publish settings, go to "Map Information" tab, and check the box that says "Use Campaign Models"
and before you ask, yes, you can also remove damage numbers and hitmarkers, by activating a Gameplay Settings object. Through there, you can also enable the health/armor/ammo drop tables the campaign uses for killing enemies
Cacovirus
no problem
tbf when snapmap first released, it was missing those features, and probably played a big role in the immediate disinterest in snapmap. By the time they released updates to address those complaints, it was already too late.
I’m still trying to update the game (the download is taking forever because I live in a rural area) so I’m currently still using 1.0
Thanks for clarifying. I think I’ll mess with it further after the update finishes downloading
ah ok
I’m trying to build a pseudo slaughter map as a way to learn the ui better
there's definitely some wierd quirks with the editor controls on PC
Idtech 6 can’t handle a true slaughter map though, so it’ll be as close as I can get
some signs that the UI was designed with controller in mind more than M+K
Though I still use M+K because it is faster
Yeah the whole “create an invisible game object to change various settings” is a weird way to handle that
the reason it does that is to allow for the settings to be changed at any point during the map
Huh.
so if for some reason you wanted to enable hitmarkers or damage numbers at a specific time, you can do that
My main experience with making Doom levels is with Doom Builder so this is wildly different
Btw do the Snaphak resources include stuff for Hell levels? The base components are very techbase only
Props and walls.
does your version of snapmap have the Hell category of props?
I don’t think so.
ah
current version has plenty of hell-themed props even without snaphak
but snaphak adds even more that are lying around in the game's assets
Does props include the module structure and such?
oh right, there weren't any hell-themed modules on release, were there?
None whatsoever
yeah lmao
I'm glad I got into snapmap a year after doom 2016 was released or I would have ditched it like everyone else it was so primitive
there's a full set of hell modules available
Very good, very good
I need to sign off now as I was supposed to be in bed a few hours ago. Good night
gn
Cyberdemon dead
The easiest boss in the game
I can't wait to get to the hell guards lol
imo the hell guards were a little harder than the cyberdemon
I kept dying on them because I refused to dodge their attacks
pretty easy if you do them correctly

Most fun fight for sure
the second phase is fun
the first phase is bs
sometimes my bullets wouldn't do damage even though the shield hadn't appear yet
Rough
Doomguy or doomslayer. Doom marine is the hero from doom 3
I have no idea why ID keeps on calling Slayer "Doom Marine", and unless I get a valid reason I will be dying mad about it
which is the doomslayer
I'm so confused bru
so the doommarine isn't the same dude
yeah, but for some unknown reason ID sometimes calls DoomGuy "Doom Marine", despite the nickname being given to the Doom 3 protagonist by fans
same
screw it I'll be either Vagary or an Imp
by "lore" doom 3 doesnt fit in the doom timeline
Doom 2016 was suppost to take place in the Doom 3's universe, while the Slayer was the DoomGuy from the previous universe (Doom 1-64). However this was cut when Eternal came out
i see
There are parts of Doom 3 that could/probably are canon though which is cool
Think that’s more of an Easter egg then anything
And to be fair Doomguy is a marine so the name isn’t to far off
yeah Ik, but it still doesn't make sense. Especially when it's done in-game, plus it just feels like ignoring that the Doom 3 protagonist exists, and I can't think of it as an Easter Egg since it's like, for example, if there were two dudes, one of them is named James and other Johny, and because John isn't around you suddenly start calling James John. Prob not the best example but ya get it
ID confirmed Doom 3 is a separate timeline altogether.
Even Tim Willits in the promo material for Doom 3 touts it 'Doom as if Doom 1 and 2 never happened'.
Eternal takes place after 2016, which comes after 64, which comes after Final Doom, which comes after Doom 2 and 1.
yeah, when Eternal came out they did, but before that Doom 2016 was gonna continue on it, while connecting the older games
and yeah D3 was a reboot, pretty much a retelling of the original story. But well, the Slayer is the same person as DoomGuy, pretty much Doom 1 to 64 take place in one universe, while 3 and 2016 take place in another
Where did you get 3 and 2016 take place in the same universe... ?
forgot where exactly but it's stated somewhere that 2016 is a sequel to Doom 3, taking place 4 years after the events of 3
Doom 4 was a direct sequel to 3 that got scrapped/repurposed into 2016.
not sure about the scrapped Doom 4 being a sequel (hell, it looks more like a prequel), but yeah somewhere it's stated that D 2016 takes place after 3, which is also why they're similar when it comes to the atmosphere
it still doesn't make sense. the only thing to go off of is the fact both games take place 4 years apart. tech and lore wise, both the UAC and hell in 2016 are vastly different from 3. If anything, the whole 'ancient martian civilization that uncovered a powerful tool to counter hell's forces' seems more in-line with Eternal having a citadel smack in the center of Mars.
it also doesn't explain how they directly address Doom 3 as never happening in the main timeline in both 2020 and 2004.
that's confirmation from two different points in time and very, very hard to dispute.
I don't get how it doesn't make sense, but alright. I'd say that the UAC is different, but not hell itself too much (granted, D2016 don't strike anything in me, while D3 hell does)
you prove to me it does. I'm waiting on proof.
what?
the visuals in 2016 make sense from a design standpoint. doom 3's visuals are diegetic and easy to navigate visually for players in 2016 vs the colorful visages from classic doom. they wanted to play it safe, and what better to do so than revisiting the previous' game's more grounded artstyle with higher fidelity.
as I've said: Doom 3 was a reboot, but the DoomGuy was from the original timeline
I'm not contending that. I'm taking interest in you claiming 3 and 2016 are 4 years apart and taking place in the same universe when they expressly, definitely aren't.
unless planet Mars is not planet Mars
there's no mentions of the crucial plot points from Doom 3 transpiring in 2016. Nothing other than easter eggs and nods to (what was then) canon.
no soul cube, no security bots, no locker combos, no betruger, nothing.
Doom 2016 was made years later by different people, of course not everything's gonna seem the same
then the argument is moot. it's stated in 2016 hell servers as junction for other timelines.
the SoulCube on Olivia's desk, the statues that mention the D3 events, ext
this means 2016 and 3 are not only years apart but an entire universe's worth of space aside.
1- an easter egg
2- no such thing.
is box art doomguy holding the soul cube on the tablets in Doom 3 canon also?
it's literally in the game
But Doom2016 machinegun zombies are clearly inspired from quake2 machinegunners, they even make kinda same death sound. It is quite probable that the devs did not bother to build a strong story around their games. Arguing on these pointless things is kind of useless. They took the D4 project modified it, added removed things and used older asets and so on. Ie the laser guy look a like like q4 monsters.
you could've from started there if you believed that to be tangible proof, just saying.
originally Doom 3 was kinda going to reference the D64 events, this is a plothole, esp since D64 never used a SoulCube, but it's there
?????
"plot" :)))
my reaction to this conversation honestly
that's the thing, throwing 'retconning' accusations around like it mattered in any way is counter productive. ID makes the plot for their games last, and build the gameplay from the ground-up first.
that's the most hilarious thing I've read today, sorry
Daisy appearing in TFC was also technically the first retcon in-universe since she was only established to be Doomguy's pet rabbit in Doom 2, which came after TFC.
do I care?
like, you haven't brought up a single piece of evidence other than a date which is nebulous at best, and easter eggs that serve as nods to the series more than anything solid. and you have the gall to laugh at me?
I don't know what you acting so derisive all of a sudden is meant to achieve other than me discarding whatever little you had in the way of an argument.
yeah I'm done here, if you want to believe that D2016 wasn't a sequel to D3, go ahead. no matter what I say you're just gonna refuse it, c ya
that's what I get for expecting a logical exchange on an official Discord server.
if I remembered where it was stated you would've refused that, I really don't have the energy for this
no, we could've agreed it was interesting.
but here you are throwing the towel lol
I mean, I know what I'm saying for a fact and everyone knows it already. whatever you would've brought forth would've been cool regardless. but nah.
still, hope you have a good day besides this. sorry if I came off as needlessly combative. I just wanted to know more about what you knew.
listen, I'm sorry. I know there's evidence that they were connected before Eternal, but I can't recall anything because anything relating D2016 is foggy to me (mostly due to me not exactly being a fan of the modern lore and just not caring enough). If I do recall something I'll let you know
and it's ok, kinda having hard time recently myself so
I'm sure there's remnants of it somewhere too. 2016 was them trying to find their footing in resurrecting a dormant series and they weren't even certain whether to create a new timeline with nods to the classics, or a follow-up to it.
you're fine. I probably get into many more heady arguments than I'm fit to.
with multiverses there's a way, but I'd rather just have them say that it's a reboot and make it easier for themselves and us
I mean, the praetor suit well into the 2015 E3 demo was still human-made vs 2016 swearing up and down the suit is hell-made.
the multiverse thing is something supported by the new wolf series, though we don't know for sure if the current wolf and doom games line up.
that's why so many action writers clutch on multiverses nowadays, easier to come up with stories and piece it all together as you go along vs having to take the brunt of creating an entire storyline with events that lead into one another organically
there's also soft reboots too
yeah. videogames have historically struggled with story follow-ups a lot. the zelda timeline for instance is a complete disaster despite 'experts' doing their best to make heads or tails of it.
true, I think Hitman does a good follow-up from what I've seen, even if it cuts out the "black sheep" out of its canon
at best you may get nods and little references that may or may not line up with previous events, it's all left in the grey areas until they fully decide 'aight let's bring this element back from the older entries, it's gonna invoke nostalgia and make people hype whilst giving us the opportunity of redoing the same story beats'
very true. but also that's mainly due to the hitman games being very, very low on plot like Doom is.
actually, Doom might be a little less incomprehensible as far as IPs go in that regard
compared to most other revivals out there, Doom's plot cohesion is quite straightforward
it's just eternal and 2016 introduce so much new stuff it's hard to remember/figure out what's going on.
they both still had plots, just not as complex. but yeah it's pretty easy to make a follow up to it. Would've loved to see Crash and Phobos
tell you what they may choose to make Doom 3 canon again one day. Tim Willits isn't... very reliable considering his past claims to fame like singlehandedly creating deathmatch. LOL
and new ID and old ID don't share much in the way of DNA and creative leadership save for... I think Stratton and Kevin Cloud?
so I'm not ruling out your idea. I personally just think it's not likely at this stage.
lol, it'll prob happened, only to get thrown out again. Ironic that apparently Doom Eternal was suppost to be "more story focused" and it throws out the game that had probably the best story in the series
watching this start looked like a war and now i just picture you 2 in doom helmets smoking a joint together. respect on the maturity during the argument
I guess friendships are created out of wars 
that's very true actually. animosity and passion are what friendships are made of
you don't meet likeminded people without putting yourself out there first.
that quote at the ends for some reason reminded me that apparently there's unfinished (and unpublished) Doom 2 artwork of two marine smoking together
apparently there was an artwork being made (prob for the multiplayer) with two marines together but it never got finished
guess cuz of the truger 
I really hope they put that out one day cause it'd be a sick wallpaper
highly doubt it, hell I'd be surprised if they still have it
We had to campaign just to get the few doom 3 emotes we have now
oh damn :c
Argent D’Nur is an absolute gauntlet
can you link me to it if there is such a thing?
i'm curious now lol
lemme see if I can find anything, honestly a lot of the things are a lost media when it comes to Retro Doom, I prob don't even know the half of it
lmao.
yup, can't find anything
, I guess it was probably either written in a manual, or the internet just hates Retro Doom (would explain why it's hard to find fanarts, esp for Doom 3)

imagine the multiplayer-exclusive Harvester appearing as an enemy in Eternal
also, apparently, the DoomGuy on the statue in Doom 3 is suppost to be a "nameless ancient Martian hero that single-handedly defeated the forces of Hell" rather than DoomGuy, I guess from the sounds of him keeping himself in hell I though that it was kind of following the D64 events. Well I guess that means either D64 was never intended to be related to Doom 3, or D64 did happened, but I guess that human race just kind of died out eventually or something, and are considered "ancient Martians", kinda how the dinosaurs are ancient, well expect that they a different species
Alternatively they found stories of the original doomguy and confused the two and depicted the martian hero as doomguy by mistake.
that actually sounds like something that could happened, after all not only was the UAC cheap, but the the staff were, as Betruger said (kinda), "incompitent" (after all, they mistaken hammers for chainsaws)
It’s possible. Even though Hell didn’t start calling Doomguy “Doom Slayer” till after the fall of Argent D’Nur. Surely Doomguy was gaining notoriety in Hell before he arrived in Sentinel Prime
That crazy guy with a shotgun keeps killing us! He’s the Hell Slasher (working title)™️!
The Archdemons brain storming titles to give to “that human that keeps killing us”
The Demons' Worst Nightmare
LMAO-
they prob called him mortal or some shit before he became a demi-god
I like how the lore says the demons fear the Slayer yet in gameplay, even during the face of death, they still attack him and are just your typical violent fps monster
You will notice most of them do their damnedest to keep their distance though
fr, what's funnier is that sometimes when I play D64, the demons sometimes seemingly just run away from me
not only that, if many of the demons DO manage to kill the Slayer, they unleash their own glory kills on him
I figure they know running won’t save them so they decide to try their luck at getting him first
the Revenant rips his arms off, slaps his face with one of his arms multiple times before punching him in the face
yeah
scared shitless lore-wise, being full of anger gameplay-wise
Those aren’t mutually exclusive
it's one of the reasons I'm not a fan of the "they fear him" thing, sure Slayer is killable, but apart from that it's.... I dunno I guess I'm just not into the idea of playing as someone who is heavily feared (despite being the pure evil itself, thus you really shouldn't feel fear in the 1st place) but yet they procced to attack him (and this isn't Luigi's Mansion but reversed case)
well, in Eternal, some demons like Arch-Viles and Pain Elementals clearly show fear as you are about to glory kill them
yeah Ik, I guess the only thing they fear is you thing is suppost to add to how badass the Slayer is (even if in my eye, DoomGuy and Doom Marine are much more badass than the Slayer, that it feels like DoomGuy being turned into the Doom Slayer feels like a downgrade), but I dunno, I like the music, but not the idea of literal hell fearing something
Anyone wanna play the multiplayer mode, just noticed it
It's warranted to have some sort of reputation after the events of 1 2 and 64. If you want the no fear thing doom 3 is the way to go
Oh Ik, what I meant is that I'm not kin on hell itself (pretty much the pure evil) fearing him ||actually the idea of him being considered annoying cuz "bruh why do you keep on stopping us" is funny||
They've been steam rolling civilizations and creatures for eons and then they can't stop this one guy. I'm sure that would cause some sort of confusion haha
Fr, I can picture Satan going "oh goddamnit it's that one asshole who keeps stopping us, somehow...."
if it weren't for you meddling slayers.....
The way I see it, the original Doomguy is kind of like Rambo, surviving and overcoming impossible odds through ingenuity and skill. The Doom Slayer is more like Robocop: a normal (badass) human who becomes an unstoppable force of vengeance thanks to a twist of fate
Yup that's nails it
i like og doomguy but slayers pretty badass as well
goated with the sauce
just imagine almost every version of DoomGuy stopping hell ||even tho I made an AU about it but that's fanmade||
Lunatic/Silent Golem
Do you guys know any skin mods for the slayer in DOOM 2016?
huh. No. But they are possible
im (very) slowly working on a halo armor mod
that replaces all mp armor with halo sets
well im sure you could retexture his arms and how he shows up in the preator suit screen
huh
haven't tested much though
Im going to search moddb or somewhere else, if i manage to find anything ill send here
please do. I'm interested to see if theres any other modders for this game. theres so few nowadays
Pretty much the only one i could find
looks quite nice. it would be awesome if this was actually a skin in 2016 and eternal where there's just blood over the suit
I think the collectibles in game, which are all miniature doom guy´s re skins, could also be used to replace the default doom guy skin, ya know?
there are many cool doom mods on nexus mods
there are also master level mods for d2016
quite fun to play
Love it
Sup yall
I haven't played either Doom for a while but now am slowly getting back to it
how is 2016's multiplayer doing lately? Any active players here?
barely i think
bruh what
I've been looking for like 10 minutes. What mode is most active?
I think it's the most alive on pc
team play
quick question, does doom 2016 have paid dlc or are they all free updates
3 more levels
They had DLC's for the multiplayer, but now they are all "free updates" or rather included in the normal game.
No extra single player content tho
Thanks
Actually the hell guards aren't that hard
Hell Guards dead
looking to 100% the game
i remember seeing this. hmmm damn. sad.
all this is is a single decl change. so, mustve already been a skin within the files just needed to be specified.
imma look into actually retexturing the mf
ig after the halo mod for MP cuz thats way easier
one of the best PvE level editors out there
eternal mancubus looks ugly as helllll
could say that for almost every enemy in Eternal
Eternal’s manc is basically just the Doom 2 manc with modern graphics and a few new tricks
technically that's what Eternal was going for, for a more "nostalgic feel/look"
I think most of the designs work. The 2016 manc is kind of cute in a way though

real
Alright last level, I'll save it for later today
I've had a blast with this game
Definitely deserving of all the love it got
And then Eternal just expanded on that
It's good to see some truthful well deserved love for this game after 2 weeks of bs verbal and mental diarrhea hate from randoms
so in conclusion: no Doom game is actually safe if it's not Eternal or 2
||at least I haven't seen any hate towards D64 so far||
It was there.. also happy bday doom 64
yeah I've heard that back when it came out it was just kinda disliked for being "behind the time" or something, but apart from that I haven't seen anything recent, but knowing the modern fanboys I can imagine they hated on it
Had alot to do with holding the source code and 64 only
I guess it makes sense, well at least it's playable on PC now
So far I've loved all the Doom games I've played
3 episodes into Doom 1, beat the mancubus boss in Doom 2, played some of Doom 3 on the original Xbox, 1 level left of 2016, and played all of eternal
Haven't played 64 yet but I'm excited to
2016 and Eternal are a lot of fun, never got bored while playing them
and Doom 3 is good
I feel like Classic Doom games are outdated but they are fine
I'm gonna play both 3 and bfg version
3 has some pacing issues but is pretty solid overall
not to mention the absolute banger soundtrack Tweaker
my only real complaint about Doom 3 is that it's too easy, even on nightmare
My personal favorite Doom is the original. Fast, good level design, and keeps things simple while still having plenty of variety, especially in Episode 2
Seems a lot of hate was moved to Doom 3 after 2016 came out
Doom 64 is the most fun out of all the Classic Doom games imo
I'll always prefer Doom 1 out of the classic games but 64 is still very good
Midway did a good job
Scratch what I just said. Plutonia Experiment is my favorite. Made excellent use of the monsters for some frantic combat
I still can remember that quite a few parts of Plutonia literally made me rage when I first played it
Plutonia is also fairly difficult
It’s usually fair about it, but occasionally just does something needlessly mean like how map 10 starts with a chaingunner shooting you in the back
I had more fun with No Rest For The Living than base Doom II
Base Doom 2 wasn’t great. Mostly because of the stupid city levels
Must be skill issue from myself then
hey guys im stuck on a level any tips
Arena or are you lost?
Shoot It until It dies
thanks
rip and tear until it is done as king novik said
For specific advice, for arenas try to remember spawns and have a plan for each wave. For navigation see if there’s anywhere you haven’t checked and do so
Btw u can use the rune that gives armor on glory kills
Keep using the heavy cannon on enemies such as IMPs and zombies so you can glory kill them
Or Just use the super shotgun lol
Welp that's it, Doom 2016 done
2016's bfg thing was very confusing at first
i couldnt figure out what to do
i thought you just had to wait out the lasers
Playing doom on switch door half opened and only opening half way cant get though on foundry
Did you exterminate all the 4 gore nests?
Door is right infront of nest
Blue door? Or just a regular door not opening
The door where you see a hologram throw out a body, and the door itself is blocked by flame right?
Turn 180 degrees from the blocked door and there's a jump you have to make. After that you grab the dead man's hand, jump back and then go to where you see a handprint scanner at the left side of the door
Exactly do that @summer merlin ||also I've finished the game🔪||
oops accidentally pinged you
me too
Do I keep the secrets if I leave the level after getting them
yes as soon as you get them youre free to quit the level itll save them
Alright good
Beat the campaign on UV. Mods, suit upgrades, and the mandatory Argent cell were the only upgrades I took. No optional Argent, no mod upgrades, no runes, and no seige mode. The game kind of feels like this was the intended experience even though it isn’t
I had a bunch of trouble but it was ultimately a lot of fun
I’m now starting a Nightmare playthrough with the same rules. Not sure out of a love for challenge or a hate for myself
oh wow. das crazy. low armor is hard
Also I put my one Argent upgrade into ammo. I’m not sure that was a good idea. Also I don’t think I ever found the siphon grenade
I just died by throwing a hand grenade that bounced off a wall back at my face
Sounds about right
That death felt like a digital Darwin Award
we are all "random" so what is the point of this
you have the default discord icon. So some people may be more random than others
npc dialoge
fr
Every DOOM game I feel isn't safe outside of honestly Ultimate DOOM (Only things I hear about Ultimate DOOM is episode 4).
DOOM II's complaints are the level design
DOOM 64 is sort of being a black sheep compared to Ult DOOM and DOOM II
DOOM 3 is different from the classics in general
2016 is moreso now getting a bit more criticism after Eternal as some Eternal fans believe it improved on everything from 2016. And I heard some complaints back when it first released is that the game drags on near the end and that of course, the OP weapons are way too OP and can just be used throughout a playthrough with no incentive to change.
Eternal isn't safe mainly because of 5 things commonly repeated through criticisms: Story direction, Not a DOOM game (more a reskin), Creativity isn't allowed, Resource Management and platforming (Mario Bros FPS)
These are what I heard for criticisms of those games. I love them all, these aren't my own criticisms (I may share a few though).
I feel I have no complaints about Doom 2016, aside from Imp Fireballs
Fuck Imp Fireballs
while I enjoy DE's gameplay, I can see why some people didn't like it
a friend told me it was like the developers didn't wan't players to have fun in ways they want
Doom 3 is considered more of the "black sheep" then Doom 64. In fact I've seen more people say that they prefer Doom 64 to Doom II.
I don't want to do DE discussion here but I feel the exact opposite and i feel creativity is a lot more apparent in Eternal than 2016. (I love both games though don't get me wrong)
If we cut out the Tomb Raider part of Doom Eternal, then it's close to an ideal experience for me
Imo 2016’s upgrades kinda make the game less fun to play but I don’t really have any other noteworthy issues
I think weapon balance is my biggest issue but even then I play with all the weapons balanced or not lol so I don't really try to abuse the bigger ones in any way
That's just my playstyle though
I think a issue I can agree with in a sense is that the atmosphereic colors are mostly red, orange, and yellow but the game is based in Mars and Hell so it's also understandable
all the new gameplay additions to DE requires the player to have more physical skill, which can make the game tiring from having to do lots of stuff in quick succession
Great breakdown
I feel Eternal kinda over complicated things a bit but that and I wish ammo management was more long term are my only real issues there.
I agree that ammo feels weird in Eternal compared to any other game
Absolutely
Instead of in front and from behind
Honestly I wish Eternal had 2016's secrets and I wish 2016 had skippable cutscenes (Though they are VERY immersive, I wouldn't skip em anyways lol)
Opening secret levers and small doors/vents would've been great in Eternal in stages like Arc Complex and Mars Core
Tbh I don't notice the resource management in eternal anymore, it always feels like I have a chainsaw charge whenever I need one
^^^^^
Something I feel Eternal lost is that sense of there being a hard cap on how much ammo you can get in a level because you can always chainsaw for more. In previous games, if you’re going into a fight with 8 shells, you can’t go through more than 8 shells in the fight, so it becomes important to make every shot count
despite some complicated stuff, I think all the new stuff added to Eternal makes for a more fun and skill-based combat compared to 2016
That's a very reasonable take
I think they do ammo management different of course, but it's confusing when people like to say resource management wasn't as much of a thing in older titles when it's just being handled differently
It can also be interesting when you don’t have a certain ammo type so you have to find a way to play around not having access to your shotgun or rocket launcher or whatever
Like E4M1 for instance, is notorious for it's management of health pickups and ammo
At least I think so
I'm not lying when I say DE has probably some of the most fun combat in any fps I ever played
Just the lack of healing in e4m1
Love eternals loop. You should definitely play dusk in that case
I do still like Eternal, but I do wish they’d made refilling anmo less trivial
I actually bought that game some months ago
Did you play it yet?
no, I'm busy finishing other games I play
I also want to recommend Viscerafest. It has a very Build engine vibe but with strict ammo management, healing for melee kills, and some really well designed enemy types
speaking of Eternal's gameplay, imagine playing 2016 like it's Eternal
not increasing your ammo so it stays low and having to chainsaw enemies constantly
Hard to do
The Build engine aspect is mostly the art style and tone
Chainsaw doesn't refuel, and since I'm so used to having to chainsaw for ammo I forget about ammo pickups in arenas
Though it's very hard to runout of ammo in the first place
I still get ammo pickups in Eternal anyways, but I use chainsaw for ammo majority of the time (with barrels) vs. mainly getting ammo from ammo pickups and then chainsawing an enemy just to get a quick kill
I don’t take Argent upgrades in 2016. I enjoy having just barely enough ammo and needing to sometimes use a suboptimal weapon because it’s what I have ammo for
Interesting
Is that like Brawler mode? It sounds very fun
We also have infinite ammo pistol
I don’t upgrade mods either, but all weapons and all mod’s except Seige Mode are fair game
yeah, it's the most useful weapon in the game!
I still have yet to beat 2016 UN, and play that game on Nightmare in general, though I plan to once I get done reaching a million in the infinite arena mod lol (for Eternal)
stronger than the bfg!
I can't see myself playing without tac scope now. I have to much fun with it
I still want to learn how to use it in 2016
I'm used to micro missiles in that game
Oh I get tac scope. I just don’t upgrade it at all
I'm putting together a montage because obviously rockets are better but I feel scope is more versatile and fun
I use all of my mods in Eternal outside of chaingun shield and sometimes lock on for a quick kill, and plan to do the same for 2016
so 2016 also has ways of getting infinite ammo like you'll get shells if you're suuuuper low but you're right that it's far less obtrusive
Siege mode with infinite ammo rune for ez win
How do y'all use gatling rotator... genuine question lol
I don't
It seems like the laziest mod they added to the game
I use mobile turret
I didn't use the sticky bombs in 2016 much compared to Eternal
That's a mistake haha
Same, I like that beefier aspect lol
Someone here did the math even mastered it's still doing lower damage
I use rotater to ready the chaingun while turning a corner or throwing grenades
Mostly because mobile turret always seems to get me hit
Mobile Turret in both Eternal and 2016 is fun.
I wouldn't be surprised if Eternal players that went back to 2016 either tried to dash or shoot at an enemy's weapon to make them weaker
lol I did yesterday
Iirc the mobile turret gives you less movement speed when deployed right? So using the chaingun regularly would allow for increased movement speed so the rotor just allows you to prepare it so you don't have to wait for it to wind up each time you fire
The complaints.. man I don't know what's happened to people's muscle memory lately
Played the last mission for fun just to get that 2016 feel, I only input a dash once though
I use A LOT more gauss cannon boosting than I ever did before though
Might be fun to do the reverse, Eternal with only 2016 tools
eh
Eternal but only allowed to play it like classic doom
then it would be just 2016 but more
Lol no bounce pads or jumps
What’s the enemy that makes you think the most
none
In 2016, probably the shield gunner LOL
Fuck them guys
oh yeah, the Possessed Security
Nightmare imps
^
I don’t like that they changed the engineer name to cueball
the ''fire plasma rifle at the shield to make it explode'' strategy doesn't apply!
You can still use stun or heat
Hmm, tbh probably the chaingunners in eternal make me think the most
I'm not even sure if the Possessed Soldiers and Eternal Soldiers have any differences stats-wise
Well the chaingunners have those yellow indestructible shields
the numbers being the same wouldn't even matter. Weapons deal different damage. it's all relative
So I kinda have to stop and think for them, usually to lob a grenade behind them
Imps pathetic in Eternal 
Every other enemy I fight through instinct
I like the Eternal Soldiers more than Possessed Soldiers for the same reason as the Tyrant
they are Classic Doom Zombies but HD
Yeah
i dont like that they added hands to the cacodemon in 2016
it's honestly hard to think of any Classic Doom enemy that returned in Eternal that isn't made to look like its classic counterpart
except Barons and Hell Knights
They're vestigial and usless. Kinda liked that. Like human tail bones
Vestigial but from what
it doesn't
Cursed image just for you Blazar
Doom 64 Cacodemon does have hands
oh god
lol those skinny legs wont support the weight of that thing
I've seen videos but the orginal species that was corrupt ( new doom lore )
I think it was hugo who said that 2016 imps became eternal's gargoyles
Well that can't be right since Gargoyles are seen to have been in Sentinel Prime before the events of 2016. Also aren't Gargoyles the only demons not native to Hell?
i hated the pinkies in 2016 because i never knew you had to shoot them in the tail
really? I felt like the game communicated that to you pretty clearly
they take a million years to turn around after charging
It wasn’t rlly spelled out for u, I think I finally understood by beating a bunch of them
there was an armor impact effect when you shot the front
well I mean, isn't there a visual effect if you shoot them from the front? like your bullets bouncing off them or something?
There was one rune trial I fucking sucked ass at
So I learned through that one
Cause the final round had pinkies or maybe second to last
Yeah…in my defense if I’m ripping n tearing fast I don’t see that effect quickly enough to get the hint tho lol
(Also I played on Switch)
ahh
Hey guys I just posted in general but I’m sure this might be a better place but I wanted to know if anyone could help me with a problem? I’ve gone to steam discussions and Reddit to read and post about my doom (2016) crashing on start up and I have no idea why. Every fix I’ve found and tried haven’t worked for me
I just want to rip and tear again
i have no idea how to help but you could try #community-support too
I'm not sure if this helps but Bethesda support website says If you are experiencing crashes when trying to play DOOM, you should first check to ensure that your machine meets the game’s minimum requirements here.
If you meet the game’s requirements, you can try the following troubleshooting steps:
Update Graphics Card Drivers
Remove Additional Launch Options
Verify Integrity of Game Files on Steam
Set Primary GPU
Get Latest Version of DirectX
Check Firewall or Anti-virus
Change In-Game Settings
Sorry I play console idk PC stuff
Yeah I’ve tried all of those and except the firewall or anti virus thing as I have no idea what I’m looking for. Nothing pops up as doom being tagged by my anti virus
But i appreciate you looking but I’ve literally tried looking everywhere and idk
I'm really sorry I couldn't help more hopefully you get the issue fixed soon ❤️
Yeah hopefully
i skipped past the tutorial message on accident
do you guys think 2016 and Eternal feel like boomer shooters?
what


