#doom-2016

1 messages · Page 10 of 1

wheat wagon
#

Thx you are a lifesaver

glad ridge
#

Gougaru was the one that helped you, thank him

snow heron
#

Cause the Rich Get Richer rune gives infinite ammo above a certain armor level

halcyon bear
#

Over 100 I believe

tawny cove
#

oh right
i thought it simply doubles the ammo limit

soft seal
#

Is anyone able to play with me multiplayer so I can platinum it

elder meadow
untold stirrup
#

You don't remember RGR?

#

Most busted rune

elder meadow
#

Oh that's true

#

You have reason

glad ridge
#

They get on at different times of the day

#

If you hop on now you can find matches

wet halo
#

Someone said to go for nightmare but I’m just really bad at the game

#

I guess I haven’t tried since beating eternal so we’ll see if I’m any better

lean wolf
untold stirrup
#

ah Ammo Boost

lean wolf
#

There’s so many things in 2016 I don’t use cause it just breaks the game, I just ignore the bfg due to how busted it is

soft seal
wet halo
#

I heart rich get richer

#

And armor glory kills

vivid sleet
#

i should get doom 2016 again and get runes

vivid sleet
#

that works better

wet halo
#

That rocket launcher rune trial was terrible

vivid sleet
#

hmmmm

wet halo
#

The gauss cannon isn’t as bad but still pretty sucky

tawny cove
#

well fuck
i lost all the progress on masteries and rune upgrades when i restarted the final mission cause i thought something was wrong

wet halo
#

?

tawny cove
# wet halo ?

i did all the masteries and upgraded all the runes
then when i tried to do some secret in Argent D'Nur it didnt count for some reason, so i restarted the mission
now all the masteries and upgrades are gone

wet halo
#

Huh

#

That’s crazy

tawny cove
#

well atleast i got the achievments

wraith tangle
tawny cove
wet halo
#

I don’t even understand nightmare

halcyon bear
wet halo
#

Idk I just can’t play it

#

Not for me

kindred sail
#

I liked 2016, but it's too slow for my tastes

wet halo
#

It’s funny because people were saying 2016 was fast before eternal came out

wet halo
halcyon bear
wet halo
#

I agree gougaru, well spoken

kindred sail
#

Wow I am offended as I am a teenager and I started with 2016

wet halo
#

No offense to you Mxson.

soft seal
wraith tangle
#

I don't know about x and I prefer y. - most coherent discord user

next tangle
#

I just realised that if you combine the super shotgun, rocket launcher and Gauss cannon with the explosive impact skill, you get a pretty op combo, and If you add a few shots from the bfg, you can kill || both stages of the cyberdemon|| in 30 secs.

#

Still trying to find better combos

rustic fog
#

There's a few things across the two games that I don't like, but I'd never say 2016 is better than Eternal

#

As a whole, at least. I still like the 2016 suit and plasma rifle more.

#

Passive blast charge is a lost luxury, but I don't miss the stun bomb

nimble compass
#

i just finished my first full playthrough of 2016 since the day before eternal released, and i gotta say it's even better than i remember!

#

the atmosphere is unmatched and the graphics are still even better than eternal's in a lot of areas, though i would still say eternal is the more fun game to play. 2016 combat gets old around the last four missions in my opinion.

#

though i would never say that either game is better than the other. they're both 10/10 masterpieces in different ways.

#

going back to eternal i'm missing a lot of the more open-ended level designs from 2016 like foundry and kadingr sanctum. every eternal level is very linear but that's not a bad thing. there's just a lot more exploration and openness in 2016's levels.

#

i'm still upset that eternal has such a large time skip between it and 2016. it's just bad writing to have so much stuff left unexplained like that. i love how over complicated and insane eternal's lore can get but it's always been a very poor decision to leave that unanswered.

marsh raptor
#

Does anyone wanna play multiplayer with me?

halcyon bear
#

It's easy to enjoy and love both games for what they provide as masterpiece doom games. I'm able to go back and forth between them with zero issues. For the most part those that can't have severe muscle memory issues

latent jewel
#

but newer Doom games are both arcade, can we agree on that? dunno why they implemented Arcade mod since everything abt the gameplay of both is pure arcade

odd dirge
#

Hi, after 20 years I restarted Doom, now I initiated the "2016". One question, is there some game version that brings the scene of the Slayer being trapped in the sarcophagus?

elder meadow
#

no, not that I know of.

halcyon bear
odd dirge
odd dirge
wet halo
#

The rune trial?

tame rose
#

Ohhh

wet halo
#

Yeah

tame rose
#

Nevermind lol

wet halo
#

No I love the gun

tame rose
#

Was about to say

#

Turns barons into sphagetti

rustic fog
#

I can see why the infinite ammo rune was removed in eternal but damn it's satisfying

#

i wish I could apply 2016 gun skins there

tawny cove
#

theoretically
if i did all masteries and runes before the final level, and then reached a checkpoint in that final level, and once i load that checkpoint, would that allow me to keep the masteries and runes? considrering i dont restart the mission entirely (knowing it will reset everything to before i did all masteries and runes)

tawny cove
#

the red triangular thing is rocket ammo?

wraith tangle
#

walk over it and your rocket supply will increase

tawny cove
#

ok

#

thanks

wraith tangle
# winter stream Siphon Grenade

oh no did I commit forgetting. I forget that siphons have their own lil icon since it's mostly redundant with frags. They share a slot

tawny cove
#

so i finished the game

elder meadow
#

I never knew that if you look into the giant circle floating above a gore nest in Doom 2016 you can see hell

tawny cove
#

damn
didnt know that either

Welp, time to start Ultra Nightmare UAC

halcyon bear
#

Wasted achievement. Should have been the whole campaign Un

wraith tangle
#

like wolf2's 0.01 % mein leben

halcyon bear
#

Who doesn't like hiding under a desk with a auto shotgun

wraith tangle
#

I've spent hours of my life under that courthouse desk

tawny cove
#

UN UAC is alot harder than i thought

tawny cove
#

gg

glad ridge
#

And always go for glory kills for health

opal shale
glad ridge
#

It’s called Explosive Shot but I just call it stick bomb

halcyon bear
#

Yeah you actually want to avoid glory kills as much as possible during a UN run

#

1 you don't get much health and 2 you're opening up to jank deaths if you do

untold stirrup
#

This ^

glad ridge
untold stirrup
#

The only exception is when you have savagery and seek and destroy

#

It's safer to do GK's that way

elder meadow
#

Doom 2016 soundtrack like hell themes are so creepy

#

I wish eternal was like that

sharp thicket
#

There are some creepy tracks in eternal. But like you said. It doesn't match up to 2016's horror

#

Might start replaying it and messing with snapmap like I did some years ago. Man, the snapmap days were great despite nobody really talking about it.

rustic fog
#

does anyone still play multiplayer here

still lily
sharp thicket
#

Well, I use console exclusively. If thats some sort of pc mod for it, I'd like to see it. But I am used to vanilla snapmap

still lily
#

well, you cant USE snaphak on consoles but anything made using it can run on them. so idk try this map of mine out
ID: RF8RW3KJ
if you want

#

i just adore snapmap. I've never seen such an under appreciated game mode. In fact it was overhated by a bunch of classic doom dudes like "wahh no mods" despite snapmap/snaphak making modding alot easier. Hope we figure out md6 soon..

#

when does ID employees NDA's expire for 2016? coolcaco

snow heron
still lily
#

well, snapmap with modding damn well might

#

just wont run on consoles

still lily
#

even just snaphak is getting prettty crazy

halcyon bear
#

Muted lol

winter stream
#

This was the link snow was trying to post lol

soft seal
#

@tawny cove

tawny cove
#

??

still lily
soft seal
tawny cove
#

im tryna do snapmap
but sure

i need to do multiplayer too so

#

you on playstation?

soft seal
tawny cove
#

k

#

adventureg147369

soft seal
tawny cove
#

i think you need to complete the snapmaps

soft seal
#

I did

tawny cove
#

oh

#

yea idk
im still trying

#

cocoatlas?

soft seal
#

Yes

tawny cove
#

k

#

i sent an invite

soft seal
#

Joining

#

SnapMap taking hours

#

Send another one

tawny cove
#

wait i thought you wanted to do multiplayer??

soft seal
#

You were in snapmap

tawny cove
#

yes

soft seal
#

Which one you wanna do

tawny cove
#

snapmap cause why not 👍

soft seal
#

Okay

tawny cove
#

uhh
for some reason party slots are locked

soft seal
#

What does that mean

tawny cove
#

means i dont think snapmap is allowing me to invite
maybe you can try to invite me?

soft seal
#

How

tawny cove
#

i think when you press triangle it shows party
then square to invite

soft seal
#

it doesn’t show

#

It just says

#

Looking for lobby and then kicks me out

tawny cove
#

damn

soft seal
#

Actually nvm

#

It worked, apparently I just had to wait

tawny cove
#

cool i joined

soft seal
#

Okay I start

tawny cove
#

k

soft seal
#

BUH

#

I just got the trophy

tawny cove
#

nice

soft seal
#

After playing 9 games

tawny cove
#

i need to do 4 more for the trophy now
do i just play the same one?

soft seal
#

I don’t think that’ll work

#

But it’s worth a try

tawny cove
#

yea

soft seal
#

Did you get it

tawny cove
#

3 more

soft seal
#

Same game?

tawny cove
#

yea

#

2 more to go

#

1 final match and hopefully i get the trophy

#

ayyy
i got it

#

thanks

soft seal
#

Was that the last snapmap trophy 4 u

tawny cove
#

yea
now need to do multiplayer and UN UAC and i get platinum 👍

soft seal
#

Okay

#

Let’s do multiplayer together then

tawny cove
#

k

soft seal
tawny cove
#

IPXSETUP.EXE?

#

also i sent an invite

soft seal
tawny cove
#

ty

soft seal
tawny cove
#

yea

#

nice i got it

#

i got the last multiplayer achievment too
thanks again

soft seal
#

There’s so much

tawny cove
#

idk but i got both IPXSETUP and combat tested, doomguy approved

soft seal
tawny cove
#

i had to go
sorry

soft seal
#

Oh

#

It’s alright

atomic pagoda
#

бривед брад

elder meadow
#

Gonna buy doom 2016

halcyon bear
soft seal
rustic fog
#

better late than never

sharp vapor
#

how's d2016's mapping community compared to classic doom

tawny cove
#

i didnt

fossil island
#

Well... then its a F

tawny cove
#

F for fine
cause all it was was my UN run
which i didnt properly start

#

and kept failing

#

for like 3 days straight

#

so really i didnt lose anything in that save

halcyon bear
void venture
#

90% this shit I got on argent tower

#

I die, when screen is loading

snow heron
untold dust
#

Nice!

elder meadow
#

I wish Eternal had classic levels like 16

winter stream
#

doesn't it come with the entirety of classic doom?

elder meadow
#

Yeah, but it would still be cool to play classic levels with the meathook and crucible

still lily
rustic fog
wet halo
#

In the home base you go to the slayers room with the toys and guns, go to the old computer and interact with it, you can only play doom1 if you have all the cheat codes

dire sinew
#

hi

#

who completed it

sharp vapor
#

i can't run d2016 on my PC yet but i'm saving up for better parts

winter stream
latent jewel
tawny cove
#

modified?

#

in what way?

latent jewel
#

It is even ironic how some ppl would say get good and don't complain, since most of so-called "weapon upgrades" with the exception of a few who are interesting -I consider basically cheats

latent jewel
# tawny cove modified?

Although I am hardcore quake player since the 90s I want a slow paced action when I have to play a campaign in the Doom universe. I am working on a mod primarily to reduce the nr of monsters and make them 10x stronger, to compensate bc I want every fight to be more dramatic and go much longer; much less ammo, less weapon upgrades, grenades not magically reloading themselves, the pistol to slowly reload its energy and be the only one efficient versuys shields, and so on

tawny cove
#

oh wow
thats quite a good idea for a mod

latent jewel
#

until now I succeeded to make always walk instead always run active through other; I seen ppl on the Internet complaining abt the lack of that silly option -silly on the part of devs being stubborn on forcing players a specific gameplay, I mean

#

I was always very passioned about doom games, but after doom2 to me with every iteration they just went worst and worst

tawny cove
latent jewel
#

ppl like to say smth like "but bro, it is meant to be fast and very fast paced" to which I reply this is why you have deathmatch modes and quake champions competitive scene

#

whenever I want a fast paced action I hop in in the multiplayer of Quakelive or quakechampions

#

or even q1; sp experience supposed to be unique experience but they completely lost the line on this one; anyway sorry for the rant; it is just that I found it very dissapointingly made; if I could not make the mod I would have been asking for refund. I will never play the SP campaign of D2016 in the way the devs designed it sorry for my rant once again 🙂

latent jewel
tawny cove
rigid scroll
#

Am I the only one who prefers Doom 2016's atmosphere and setting to Doom Eternal?
The UAC Base was so immersive, the environments were incredibly well crafted, and it just seemed more...realistic. I guess it's because I'm a sucker for sci-fi. Idk, I feel like Eternal lost a lot of the appeal for me by going fully into the "fantasy" setting rather than sci-fi, as well as having more "video gamey" level design, with parkour, glowing pickups, etc.

rustic fog
#

Yeah eternal is more arcade-like. Probably a sacrifice for tuning the mechanics

#

The level design for both games is growing on me tho

halcyon bear
winter stream
# latent jewel or even q1; sp experience supposed to be unique experience but they completely l...

That's quite a preference you have... but last I checked doom is not quake and quake is not objectively the pinnacle of how a single-player campaign should be designed, especially given that one of the main reasons the original quake had such a reduced enemy count in the first place was because 3d entities had a larger impact on performance than 2d sprites, rather than just to be a new approach to gameplay design.

If they rebooted Quake but made the gameplay like 2016/Eternal, that would be a different story, however.

candid furnace
#

hello do you fellow human beings have doom eternal?

latent jewel
#

I don't consider q1 the pinnacle of SP experience either, far from it; it was still better designed though than d2016, if you think even abt the fact that they did not copy other games ideas like "did you see the current trend with upgraded weapons and minigames for achievements? let's implement this as well"

#

to me it seems that devs came first with the idea of adding weapons upgrades and altfires and upgarades in general and only AFTER they realized that they have to work on the AI and the only way they were able to rapidly balance the gameplay -to some extend -was by throwing innumerable hordes of spawning all around enemies.

latent jewel
#

from what I seen on walkthroughs on D Eternal it seems to me that they adhered more to quake gothic themes -which was a big mistake in the past as well, lke John Romero observed about Quake 4 SP campaign -which apparently used mixed elements both from the doom universe and quake as well

#

when he complained abt q4 that you did not entirely knew if you were playing quake or doom -this is what he said, but I seen just a quote from a quote so can't say for sure

halcyon bear
latent jewel
#

ok let's say that you are right, but tell me some critics tha you have about the game; bc I am afraid that you are one of those blind fanboys -although noting wrong with that I guess

halcyon bear
latent jewel
#

but by just rapidly looking at any eternal map you could see the artistic depart from the doom theme to something resembling quake -quake which was not all the same either, only some chapters -at least I had this impression when I first seen Doom Eternal footage

#

not that is wrong smth with that though

#

the artistic direction of doom quake series has always been remarkable, unfortunately gameplay design to me is a big letdown to me especially with newer games

halcyon bear
#

See the thing is you're definitely wrong about the maps that's just facts. Not sure what you're rapidly looking at. Someone who's played the game would let you know you're way off. One thing I'd say I dislike eternal is the emphasis on pure fast motion combat where as 2016 was more grounded and I really enjoy that.

#

Personally not the biggest fan of super fast swaps. I play nightmare but my movement is definitely more precise and planned rather then this emphasis of twitch movement. It's okay if people like that though

latent jewel
#
#

I see a big hall with pillars and arches look like a gothic monastery inside LOL

#

no gothic influence

halcyon bear
#

I personally feel someone should play a game before giving any sort of opinion. Walkthroughs and shit just don't give anything justice. I tend to avoid having strong opinions on things I don't have first hand experience with

latent jewel
#

I don;'t know how does playing instead watching would change the architectural reality of smth called gothic architecture

halcyon bear
#

But from hell on earth to uac Atlantica you're getting amazing colorful and rich set. One of eternsls strongest aspects honestly. It deserves to be called out on its faults but it's levels aren't one of them

halcyon bear
latent jewel
#

look I have been buyign D2016 a week or two ago bc at the time I did not like the gameplay how it was conceived; now I play it as I want and still my opinion is the same; this is why I hope to succeed moding it;

#

look, if it is allowed

#

search for any gothic architecture interior and see for yourself what is called gothic architecture man

wet halo
#

What are you guys talking about

latent jewel
#

I said that to me Doom Eternal approched the artwork of quake in the sense that it is more oriented toward gothic architecture and even feeling that to scifi dominant doom theme

#

and he is saying that it is nothing of the sort

halcyon bear
wet halo
#

I think this is a stupid argument

halcyon bear
#

Yee

latent jewel
#

than all links in regard to gothic architecture -interiors -are al wrong because you are a history teacher? I don't take your argument serious, my father was as well but how does this help with anything;

halcyon bear
#

He should have sat you down and taught you more if that's the case

wraith tangle
#

doom eternal inspired all 1st millennia European architecture

halcyon bear
latent jewel
#

I don't think so on the other hand you seem to show some Dunning Kruger problems right here.

#

yeah kill me with smart sarcasm now LOL

#

ok be it how you say but still not

elder meadow
#

Why does it say strong language in the rating?

wet halo
#

Hell

#

Idk

elder meadow
#

@halcyon bear this is for u

elder meadow
#

its not fair especially u pull up a specific level that doesnt dictate the whole experience

#

Doom Eternal def has inspirations of early doom and Quake but the art style hasnt gone to a point where you arn’t sure if ur playing a quake or doom game

#

When you play eternal its not Quake. hell the newer generation of doom fans prob never even heard of quake. If you wanna see games that actually take their art style on crack

#

Let me introduce u to the Halo Franchise

wise cape
#

fr

elder meadow
#

Hell if Map design is what dictates the game. Your forgetting other aspects that also make up a doom game. The demons, weapons, etc.

#

Not to mention u said u immediately refunded Doom 2016. Brother u’d only be able to refund on Steam if you put 2 hours into the game

#

and U wouldnt have been in hell in 2 hours

elder meadow
#

Because not every map is set in a medieval premise

#

rephrase: “Not every art choice is inspired by quake”

Because quake itself and doom both share this design a lot and it would only be a pointless argument who did it first

elder meadow
#

because at that point u should just go play a different game rather than tryna “self-insert” yourself because u feel obligated the need to enjoy a modern doom game

elder meadow
#

hell Doom eternal and 2016 dont even have sprint

2016 doesnt even have actual movement mechanics until u unlock double jump and all u had was a clamber

#

If you want more “slow strategic” types of games. There are its just Doom or Quake wasnt really like that. It was more about Adapting to a situation on the fly and every encounter was unique cause you arnt always gonna die the same way. You will make mistakes or be killed by a different demon and build the knowledge to improve. Thats what your own “experience” is

Not trying to give “inclusivity” to the player

still lily
elder meadow
#

i want the next doom to live up to the 18+ rating it has in australia, must be very dark, i would like that

latent jewel
# elder meadow Hell if Map design is what dictates the game. Your forgetting other aspects that...

you missed the point of where all started: I made the observation which John Romero said, that he was not satisfied with the artistic orientation of where idSowftware went with their newer games, and at that time it was mostly in regard to Quake4; he bragged abt the fact that newer franchises tend to become mish-mashes of both and he was probably right; although doom and quake borrowed elements from each other, hence their creators, the two still did stay pretty much on their lane; occasionally they had common assets, but were largely two completely themes; largely.

#

on the other hand in Doom2016 and later in Doom Eternal you also have runes, which were more pivotal to say so in Quake1, enemies using a combination of scifi and medieval weapons -like q4 had a bit and on top of it medieval/gothic elements regarding maps -not every map is that style of course but the tendency is more pronounced, this is the effect I observed; which blends further with what john romero said

#

and feel free to disagree than with the educated or not so history teacher who does not agree with you either -if you accept the fact that id uses gothic inspiration here and there -since I did not say that dEternal would ENTIRELY be based on this aspects

latent jewel
#

I was saying ithat SP experience should be build different -what john carmack had in mind with doom3 but unfortunately in the end that was another unfinished product

#

I still find artistic direction in d2016 very nice and levels monsters design -with the exception of zombies which are worst looking and acting than the ones in D3, unfortunately

#

and weapons are great some -with the exception of plasmagun which is still a miss in terms of firing effect and sound

#

but I found very dislikable the way devs worked around gameplay -and you cannot talk about pretending to be challenging in SP as long as devs put on purpose demons dropping ammo and health, nades regenerating their number on top of pickup crates -maybe they put both my mistake omitting to remove one of the two? and innumerable upgrades -which are all designed to make gameplay easier -I see them cheats basically

#

thank god they did not put regenerating health like cod franchises

latent jewel
# still lily doom eternal was not that cool lmao. Barely any gothic lovecraftian shit. Sad bu...

Probably not but it still uses more this kinda of approach than let's say Doom3 and older ones. This is the general impression it gave me after seeying many gameplay footages from the game -although I am aware that having action happening on Earth it would be normal to see some classical buildings as well; still older Doom games used mostly combinations of scifi with blocky buildings; anyway I don't care too much about DEternal and don't intend to buy it in the near future , but based on the gameplay the devs made for it, not because lvl design

latent jewel
# elder meadow and the “but bro it is meant to be fast and very fast paced” Yeah it is fast pac...

Doom at the time it was made players used keyboard to move around, and many players this is the way they played, rarely using the run option ort he mouse (but id guys used it I know) -the run option was put there to help you get out of dangerous situations not to use it all time -in the beginning; the reality is that ppl learned very fast to shift for always run and became very good at the game, which kinda made the gameplay evolve or involve imo, even wold3d had fast run of course but the argument is that at the time players did not have any reason to move slow in kinda realistic manner bc art design was poor in terms of details -there was nothing to see; even strafejump seem to appear first by mistake and john carmack wanted to remove it

latent jewel
halcyon bear
halcyon bear
hasty scarab
#

Yessss

#

i beat ultra violence

warped urchin
#

https://youtu.be/Uvb04gU_UmU?t=521 I've been wondering about the beta summoner sound effects for a while

Support us on Patreon ► https://www.patreon.com/noclip
SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe

As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.

Noclip's work is 100% crowdfunded.
Patreon: https://www.patreon.com/n...

▶ Play video
#

do I remember those sounds still being in the game or not? i wonder why they got removed

snow heron
warped urchin
#

i'll check

warped urchin
#

don't think i've heard any of the beta summoner sounds yet

#

but I think I've heard distant death sounds of the beta imps

boreal quartz
#

Why did the Uac think it was a good idea to rebuild the cyber demon

rustic fog
#

good question, it's not like they were at war (that we know of)

#

unless they thought they could use demons as hell insurance against themselves

hollow yarrow
#

Hi

still lily
halcyon bear
warped urchin
#

I was looking at soundbanks too out of boredom too and i dont think i found any of them but there are rocket explosion sounds from the video

winter stream
#

there's the E3 gameplay demo music in the soundbanks, so there's probably a lot of the other early version sounds too

still lily
warped urchin
#

yeaaaa that's why it's so difficult lol

still lily
#

still useful

#

as a dump, because no such thing exists

elder meadow
rustic fog
elder meadow
#

No?

rustic fog
#

why dont you have mods

elder meadow
#

This is on Xbox series x

rustic fog
#

no i mean the weapon attachments

#

the robot dudes

elder meadow
#

Yes I do

rustic fog
#

i dont think you used any of them in that whole clip

#

they're pretty important

elder meadow
#

Hm

#

Okay

rustic fog
#

gauss cannon precision bolt can melt cyber mancs in a couple full charge shots

#

rocket launcher remote detonation is good for the shield guys

elder meadow
#

Oh thanks I don't have remote

rustic fog
#

plasma gun heat blast obliterates fodder

elder meadow
#

I just upgraded plasma

rustic fog
#

either of the chaingun masteries do big damage

elder meadow
#

Thanks!

rustic fog
#

get as close as possible with the super shotgun too, max damage is within like a few feet

#

i don't think micro missiles are very strong but i liked them because they home in a bit

#

i more or less operated on "little guns for little guys, big guns for big guys"

solemn willow
#

https://youtu.be/1g-7-dFXOUU?t=50 I have a question about the track timestamped here, theres no official soundtrack called hell keep in 2016, does anyone know what this is from?

Interview with Mick Gordon, composer of DOOM 2016.
DOOM developed by id Software and published by Bethesda/Zenimax.

Part 2 focuses on synthesis techniques and using 'pure' sound sources - sine waves and noise - as a way of capturing analogue circuits.

Music: Mick Gordon
Additional Musical Sound Design: Richard Devine
Camera: Jessica Andersen

...

▶ Play video
#

I can only find the unreleased track but it only has a buildup and no drop

elder meadow
halcyon bear
crimson anchor
halcyon bear
#

You usually want to stay away from glory killing on UN. That's what I'd generally recommend especially for newer players. You can get locked in animation and sniped out plus the health back isn't worth it. If you do glory kill probably best to do it later game and when you know the arena lay out better

real shell
#

@halcyon bear I had alot of glory kills on Ultra Nightmare

halcyon bear
real shell
#

I've done Ultra Nightmare

#

Here's my video proof

halcyon bear
#

Still prefer nightmare these days

real shell
#

It was.... and I cried Completing it

#

Nightmare is easy

halcyon bear
#

Epic! Well un is just nightmare with perma death. 3 times I've done nightmare deathless anyways haha.

#

But with un the pressure is intense. Makes all the difference

real shell
#

The death start back on mission 1 is fearfully but can be controlled

halcyon bear
real shell
#

PlayStation 5 4k

#

Doom 2016 is limited to 4k 60fps

#

Doom eternal 4k 120fps

halcyon bear
real shell
#

As long as you can play it 👍

halcyon bear
tame sleet
ashen patrol
#

ultra nightmare is a pain in the ass

elder meadow
grand hull
halcyon bear
elder meadow
elder meadow
#

Just beat the game on ultra violence, very fun, now i'll be moving on to nightmare

wise cape
#

pffff

elder meadow
#

It really was a lot more fun than hurt me plenty

last garnet
#

I just asked a ai if doomslayer could beat Kratos and it said yes

rocky pike
#

what combos do you guys reccomend im only using right know the SSG + gauss

halcyon bear
#

Stun or heat combos are great definitely look into that as a starter for a chain

snow heron
last garnet
#

Oh

last garnet
halcyon bear
#

Kratos wins when they also make doom into a walking simulator

still lily
#

spongebob solos doomguy, we've already been over this

halcyon bear
#

Truth

still lily
#

he literally knows karate.

soft seal
last garnet
#

Whats your favorite doom emoji?

limber coyote
echo abyss
still lily
wise flower
normal bane
#

is it just me or was the cyber demon harder than the spider mastermind

normal bane
halcyon bear
#

It's not just you

naive rune
#

hey, does anyone know when is doom multiplayer next season please ?

devout mist
#

June 8th 2116

naive rune
#

huuuuuuh

raw salmon
naive rune
raw salmon
naive rune
#

aaaaare you rlly sure about it???

winter stream
#

I heard next season will come out a little after Doom Eternal adds mod support and invasion mode

snow heron
#

There will be no more new content for the single or multiplayer

still lily
still lily
#

ok

worthy mango
rancid cipher
#

doom etrenal better ngl

snow tangle
#
  1. its eternal
#
  1. Why do you think that?
rancid cipher
#

game play story and merauder is epic

snow tangle
#

intresting

halcyon bear
#

Dudes 12 and has never played 2016. He literally spammed every channel with the same bs

elder meadow
#

Pause menu theme hitting hard fr

elder meadow
wet halo
#

Cyber demon is way harder

still lily
snow heron
#

and they just kept reusing his gimmick which was annoying

#

The Dark Lord, Gladiator, and Armored Baron all reuse the Marauders gimmick

proper ermine
#

Dark Lord boss seems like ass tbh it's just a buffed marauder

#

Wish there was a second phase with his armor off

snow heron
#

TAG 2 had some pretty shit new enemies

proper ermine
#

Damn the Khan makyr is harder than him or no?

snow heron
#

Same amount of phases just one has a dumbass shield

proper ermine
#

That really doesnt sound like fun huh

snow heron
#

yep

#

I get they had time constraints and all but for The Dark Lord really should have been saved for a full game and not DLC

proper ermine
rapid spade
#

I finished the game last night. Holy crap the end was insane. If anyone that helped make that game is reading this, yall absolutely killed it

proper ermine
#

Damn if you thought the end of doom 2016 was insane get prepared for doom eternal

still lily
proper ermine
#

Finna be a pain fest

normal bane
elder meadow
untold stirrup
halcyon bear
untold stirrup
#

Actually you're right

patent grotto
#

someone want to play with me and my cousin at this game?

#

nobody is playing in the server lol

snow heron
#

Like with the Duke Nukem Forever 2001 build

still lily
still lily
#

and some of those hand animations reused for the harvester in mp

winter stream
#

and apparently these props are from doom 4 according to the folder name it was found in

snow heron
#

@winter stream Super cool to see the game’s assets like that. Probably not enough stuff yet to make a playable build yet huh?

winter stream
#

nah, just some random models that we happened to stumble on when making this asset map of all models for SnapMap

lament girder
#

i can't seem to bring myself to finish another playthrough of this game damn

#

its either too easy or i'll get killed by the same imp over and over in one arena for like, 5 minutes on end then not struggle for the rest of the game like a freak occurrence

hushed vault
#

god the balancing is just so fucked

#

the shitty sound mixing just makes it worse

#

the SSG Mastery basically trivializes every demon that isn't a Baron

lament girder
#

2016 has lots of issues in a lot of departments. actually both games do but 2016's flaws are more aggravating

#

and just personally speaking i dont really care for the visuals tbh the game has always looked generic to me

hushed vault
#

I proposed a remaster once that fixed the sound mixing and backported visual enhancements from Eternal but honestly I'm not sure those would carry the gameplay and mechanics still being the same

lament girder
#

i'd sooner port 2016's levels to eternal haha

hushed vault
#

the sound mixing is the one thing that pisses me off the most

#

adds cheap difficulty that shouldn't be there

lament girder
#

oh yeah. especially terrible in online where someone could be tailing right behind you with a literal chainsaw revving at full throttle

hushed vault
#

honestly the BFG Mastery that makes it an ammo drop is game-breaking too

lament girder
#

most of the enemies are mute too, i think you only hear imps spawning in then they're 100% silent

hushed vault
#

I barely even remember most of the enemy sounds in 2016

lament girder
#

enemies don't have any recognizable sound cues unlike eternal

hushed vault
#

meanwhile Eternal's are burned into my neurons

lament girder
#

bwoop bwoop bwoop bwoop

#

the manc's pain sound

hushed vault
#

also I wish the Revenant had the Lost Soul scream like the E3 2015 trailer made it seem

lament girder
#

the cacodemons, soldiers, gargoyles, arachnotrons, even prowlers. i dont think there's a single enemy in the game that doesn't have an iconic sound

lament girder
#

they did look cooler in 2016 though even if they couldn't hit you for shit

hushed vault
#

I don't like how in the lore they're not native demons and are instead some crazy super soldier project

lament girder
#

yeah that was pretty goofy and over the top

#

i find it weird how 2016 gets more like eternal lorewise the deeper into the game you go with the introduction of the crucible and the sentinels

hushed vault
#

kind of a side-effect of the final plot being done up so late

lament girder
#

yeah. too bad you never hear any of it because people like to pretend 2016 had no goofy shit in it

hushed vault
#

the 2012-era dev material that was uncovered recently showed a very different plot

#

and 2014-2015 probably had something inbetween

lament girder
#

doom 4 looks cool as shit

hushed vault
#

the Praetor Suit itself is a remnant of the pre-Slayer era

#

it looks too man-made for something apparently having been forged by a demon

lament girder
#

even if it was prone to fail for being more call of duty than an ID game

hushed vault
#

the Night Sentinel design was probably a generic UAC or space marine design id had done before they repurposed it for the lore

lament girder
#

yeah 2016 and eternal are so obviously 90% repurposed from other projects they pulled from

hushed vault
#

it was also originally blue

lament girder
#

wouldn't surprise me if the hell levels were once literal desert levels

hushed vault
#

the 2012 internal teaser had a parking garage in the background of one shot

#

and then there's the whole-ass intro animatic

lament girder
#

it's cool that we're getting more into the weeds of what really went down with those past iterations of the game

#

it looks cooler than 2016 imho

hushed vault
#

I really loved the freaky chaingun demon in the teaser

lament girder
#

yes omg

hushed vault
#

and again, the Summoner was literally called the Arch-Vile at one point

lament girder
#

the way it ran towards the camera was really unsettling

hushed vault
#

they weren't afraid to take massive liberties with the demons

#

a step further from what 3 did

lament girder
#

i rember when the imps used to look like smaller hell knights before the final design

#

the purple and orange was really odd i thought

hushed vault
#

I can only assume the final product turned out the way it was in an attempt to pivot more towards the community

lament girder
#

one thing i like about eternal is how it took those middle-of-the-road 'classic doom but not quite' designs from 2016 and just made them look more classic

#

yeah

#

the 2016 baron was great though. not a fan of the fireborne baron as cool as it may look

proper ermine
hushed vault
#

the E3 2015 gameplay had that "echo device" thing the player character used to playback the hologram recordings

lament girder
proper ermine
#

I feel like dom 2016 nailed the designs aside from a few like the blaster soldier imo

lament girder
#

plus eternal reuses the model meshes so they're mostly the same sans a few differences like the imp having more spikes

hushed vault
#

I love that early Imp design used up until like 2013 or so too

#

the one that was basically a Prowler-esque teleporting demon in Doom 4 1.0

lament girder
#

yeah consolidating the prowler and imp into one single enemy seemed really cool

lament girder
#

that's a texture edit, the actual model is the exact same

proper ermine
#

The only drastic differences were the zombies (which were just generic) and the blaster soldiers

hushed vault
#

I think the 2012 iteration still would've had some sprinkle of frantic combat if the whole punch montage bit is anything to go by

lament girder
#

i like both zombie designs, 2016's because of how malformed they look and how there's variants
eternal's because they look like actual hell zombies with the thin bodyframe, sunken eyes and pentagram on their foreheads. doom 3 had a similar design

hushed vault
#

I really want the whole QuakeCon 2014 reel to be released

#

the old orange HUD was still present at that point

lament girder
#

yes

#

were you there for the showcase?

hushed vault
#

not at all

#

I was 9 in 2014

lament girder
#

i remember mentions of a level that was cut from the game

hushed vault
#

there's a very small clip of it, the bit with the Cyberdemon and an early version of the Revenant player death sequence in Foundry

lament girder
#

there were screenshots datamined from the online alpha that belonged to levels not used in the final game with codenames 'titan', 'crash', etc

hushed vault
lament girder
#

the cyberdemon in 2016 is one of my least favorite designs in the entire game. would not be surprised to find it was repurposed from some other project

#

also marty stratton... -_- sigh

hushed vault
#

you can tell which designs were retained from earlier versions and which designs came in near the end

#

the aforementioned Summoner being the Arch-Vile for one

lament girder
#

yeah. the game has like 3 different artstyles for the monsters lmao

#

lost soul, hell razer, summoner / pinky, cacodemon, mastermind, cyberdemon and mancubus / hell knight, baron, revenant

#

the caco and mancubus have the same mouths

hushed vault
#

the Hell Razers were initially just soldier variants circa 2015

lament girder
#

yeah for the kadingir demo iirc. god how i miss the thunder and the green fog

#

THAT was atmospheric

#

the actual level just plays like an action game

hushed vault
#

I remember reading how people complained about Hell being piss yellow lmao

lament girder
#

yeah tbf the game did need color

#

and instead of making hell piss yellow they made it orange in response lmao

#

a lot of 2016 is either orange or blue actually

hushed vault
#

I think the Slayer grunts in Eternal are downpitched versions of grunt noises from the 2016 closed alpha

#

the chainsaw apparently had a "super chainsaw" mode at one point going off of the HUD in the E3 2015 footage

#

no clue what that even would've been

lament girder
#

nah the grunts were rerecorded by their VA. they had the soldier's as placeholder for a while

hushed vault
#

it's a shame that most of the multiplayer-exclusive content just remained there permanently and didn't make it into Eternal in some fashion

#

I think the Immora troopers wielded one of the 2016 MP weapons and that's it

#

alongside the Prowler existing

lament girder
#

i think the prowler makes sense as a nightmare imp. the harvester missing doesn't hurt much imho not a very good design

lament girder
#

i love that design

#

i forgot 2016's multiplayer had a grenade launcher too lol

hushed vault
#

didn't VFR have some kind of mini BFG grenade launcher lmao

lament girder
#

i forgot VFR even existed ahahah

hushed vault
#

I never played it because I heard it didn't play well with Oculus hardware and also that it was kinda mid in general

#

I did like how it starred the guy whose upper half was used to unlock the BFG holding chamber

halcyon bear
hushed vault
#

honestly maybe the 2012-era stuff could be repurposed for something original if they're that afraid of negative reception

lament girder
lament girder
lament girder
hushed vault
#

shit, disturbing enemy designs could certainly work for a Quake 1 reboot

lament girder
#

mark my words that they're bringing back makyrs for quake

#

eternal mentioned makyrs undergoing a transformation that turns them into chthulian abominmations

hushed vault
#

I wouldn't entirely mind Quake being connected to modern Doom if that wasn't the only leg it had to stand on

halcyon bear
#

Which explains the darker tone

#

More gritty I'd say

hushed vault
#

like I said, the decision to aim towards classic probably happened late in development

#

they probably thought they'd get more traction from the community if they did that

lament girder
hushed vault
#

but god the 2012 designs would leave me thinking "what the FUCK was that?!" if I saw them in-game

lament girder
#

like i mentioned earlier the artstyle clashes quite often and the only designs that pull from og are half-hearted and feel devoid of charm

hushed vault
#

I'd go even further with the organic flamethrowers concept for the Mancubus and give it fleshy mouth arms like 64's Pain Elemental

lament girder
#

also certain ones like the cyberdemon, mancubus and pinky like i mentioned just look bad imo

hushed vault
#

I've had this idea for a zombie enemy that threw grenades as an alternate attack like Half-Life 1's HECU for a little while

#

and design-wise it'd have multiple arms and one of the extra arms would throw the grenades

halcyon bear
#

I don't believe the shotguns are close at all though. I guess they're both shiny and smooth lol

fervent iron
#

trying to get the online achievements is horrible

atomic horizon
snow heron
#

The E3 demos didn't look that far off. Besides Imps looking like small Hell Knights and everything having a muddled greenish yellow shade over it

#

also E3 Foundry being really dark for some reason

lament girder
lament girder
atomic horizon
odd holly
#

how do i see my frag grenade kills and chainsaw kills?

cold root
#

the outside sections of Mars in 2016 are like Doom 3's but higher quality

#

not to mention the Hell Knight looks like the Doom 3 one, not being a recolored Baron Of Hell

#

but that's more like it was made to make them distinct

halcyon bear
odd holly
#

im trying to beat the game on nightmare mode with only pistol, no arsenal upgrades, no preator suit upgrades, no runes, no grenades, no argent cells, no chainsaw and no gauss jumps

#

im currently at kadingir sanctum

#

i dont think ill be able to complete the whole game but i want to see how far i can go

halcyon bear
#

Thats horribly boring. Good luck

odd holly
#

its super hard too

#

the first fight in kadingir sanctum was really hard

#

it takes like 10 minutes to do that fight

halcyon bear
#

I mean there's other ways for a solid challenge but mad respect

halcyon bear
#

You can do un or nightmare with restrictions on air control no upgrading key weapons or suit ect

odd holly
#

i havent beat un yet

#

i think farthest i got was to advanced research complex

odd holly
odd holly
#

he was glitched or something

odd holly
odd holly
#

there isint any power ups in this fight which makes it even harder

latent jewel
# halcyon bear Well actually doom 2016 was heavily inspired by doom 3 according to behind the s...

lvl design wise it was probably a better move, not to make too claustrophobic all around maps, but from a realistic point of view lvl design maps don't have much sense -no dining rooms, no bathrooms -supposed ppl don't use these utilities on Mars anymore, I mean taking a shower would consume precious water amiright or at least some minimum utilitarian design to make the presence of a mars base credible -everything in the base is mostly metal blocks buildings build by creators in a rush to finish the game; I mean choosing the older Doom path was the easier way to develop the game

latent jewel
#

the hell the game does not even respect the modern cult of zombies that we see especially in movies, since they can die even faster than regular humans, one two shots and they are done; but this is not just the fault of D16 as most games also represent them as such, probably bc they would not represent much of a challenge to players from an entertainment perspective

halcyon bear
latent jewel
#

well whatever the excuse of a weapon that we got, the main idea is to implement as many enemies as possible at once on the screen and be able to kill hordes of weak enemies as fast as possible ; I doubt that the devs had any kind of scifi "realism" (in the sense of staying with the scifi culture) in mind when they designed zombies; I am just looking at Summer Game Fest from last year and all I see is a damn disaster in games industry (no wonder crowds kind of stopped of showing enthusiasm for newer games): lots of shooters in scifi or horror hellish environments artistic wise nice but gameplay wise all empty Serious Sam wanna be kill 90% of enemies in one shot it is like devs decided for the last 15 years to just have kids in mind whey they make gameplay designs; which is kind of ironic since most ppl presented at their shows are mostly some sort of "adults"

#

zombies also dies very fast from normal bullets or shotgun shots faster than humans die irl actually; other than their behave and look their presence is anti-thetically to the so-called cinematic culture around zombies

wet halo
#

Kay

halcyon bear
#

Ya sounds like you're not having a good time. Unfortunate

fervent iron
latent jewel
#

I have very good time unfortunately gaming industry does not

halcyon bear
latent jewel
#

playing online is a different story I was obviously making these observation in regard to sp

halcyon bear
#

Ya I was talking to the other guy

#

But ya I mean I'm sure you can find a few games with tanky enemies where you just stand there unleashing a clip and it dies eventually. Sounds riveting. Doesn't really work for doom though.

fossil island
#

Shotgun/SSG combo was (or still is?) insane :3

halcyon bear
fossil island
#

I would be down!

cold fulcrum
tough raptor
#

Any times for a first timer doom 2016 player doing ultra nightmare?

snow heron
#

UN is identical to Nightmare UN just adds the perma death thing

tough raptor
#

Yeah one question @snow heron does dying in trials end a run?

odd holly
#

yes on ultra nightmare

#

not on nightmare

limber shoal
#

Charge rifle thingy x rocket launcher for me

#

Just a shame lags fuck me over from time to time....by this i mean like the teleporting grenade....i find it unusable because the delays are random...goes from 1-6 seconds

safe burrow
#

Any tips for the rich get richer, blood fuelled and saving throw rune trials?

odd holly
#

can i see how many frag grenade and chainsaw kills i have somehow?

fossil island
#

No.

winter stream
#

There are values such as STAT_WEAPON_CHAINSAW_GK_KILLS and STAT_EQUIPMENT_FRAG_GRENADE_THROW_KILL that you can see in the enums list, but unsure of whether those values can be viewed or whether they reset for each time you load up the game.

proper ermine
#

Yall how do I play the demo on steam

fossil island
proper ermine
fossil island
proper ermine
fossil island
#

lol ur welcome

still lily
#

that one guy that doesn't recommend lmao. get a new friend coolcaco

proper ermine
#

wat does dat even mean

still lily
#

the list on the side, one of his friends disliked it lmao

proper ermine
#

Ah lmao

halcyon bear
proper ermine
halcyon bear
#

Makes sense bro

proper ermine
#

i guess i didnt word it right fr fr i want doom 2016 i just dont need it

elder meadow
#

Doom eternal has doom 1 and 2 + battlemode
Doom 2016 has mp and snap map

The real package

latent jewel
elder meadow
#

idk

latent jewel
#

I have the game but did not bother to look into dm yet

winter stream
#

yeah, there's definitely bots in multiplayer

#

they can even be spawned in snapmap

latent jewel
#

nice now I only have to do the easy work like recreating d2 dm1 for d16 😄

atomic horizon
#

2016 having a demo but Eternal not having one sort of mirrors the situation between the original DOOM and DOOM II.

#

In fact, the demo was initially created as a nod to the shareware era.

sturdy cobalt
#

SNAPMAAAAAAAAP

winter stream
#

snipmip

atomic horizon
#

Sapnap

proper ermine
#

just got the demo lets go

#

finna hope my pc can run this shit

proper ermine
#

ALLL RIGHTY YO IT RUNS FINE JUST NEEDED TO GET SOME SETTINGS TO LOW BUT ITS GOOD

#

DECENT-ISH

#

yall how do i close doom without quitting the game

hushed vault
#

uhhh, alt tab I guess

proper ermine
#

ah aight thanks i'll try

#

god it's kinda nice might be better than my switch fr fr

#

nvm i just realized it doesnt even hit 30 but its fine ig

#

what's the best setting for the anti-aliasing?

#

legit dont know what it does cuz when i turned it off my frames got worse

#

nice frames are decently high at the lowest resolution

#

still not sure if it could ever run eternal tho

#

oh no what have i done i changed the graphics whatever to vulkan and it crashed and i cant get back in wtf

proper ermine
#

someone fucking help i cant play it anymore

winter stream
#

have to close the game if it crashes

proper ermine
proper ermine
winter stream
#

though switching to vulkan restarts the game anyways

proper ermine
fossil island
#

That changes the render API back to OpenGL

fossil island
#

+r_renderapi 0

#

sry

#

after launching the game go into advanced menu and get sure opengl is set again. then change something to save the settings. quit doom and delete the command from the launch options

proper ermine
#

one sec im installing it cuz my dumbass deleted it💀

fossil island
latent jewel
latent jewel
#

seems

snow heron
#

There are a lot of videos on YouTube about running 2016 on low end potato computers

latent jewel
#

unless you would buy a laptop for gaming you won't have much success with this. even if it will work in the end with your laptop it will probable overheat and in due time you will have hw problems with it. did you use the +set devMode_enable command for launch option ?

#

this should bring your console -unless they disabled from the exe in demo

fossil island
#

Unless you want to play at absolute potato graphics (Screenshot from another game what i mean with "potato graphics") you cant get out much more of your hardware. 10-15FPS sounds horrible on lowest settings.
I really cant recommend buying the game...

With "normal console/config tweeks" you can get maybe 10-20 more FPS
But those will be shattered once you reach areas that are more demanding, especially in later levels that are way more open and have a lot more demons/action going on.

#

I reckon you have a better time subscribing to gamepass ultimate and play DOOM 2016 via Cloud Gaming, which would be like 12 bucks per month. But at the same time you get nice graphics, you dont need to worry if a game can run or not and you have a massive library of games to play. Even DOOM Eternal.

Only thing you need is a XBOX Controller (Or a PS4 Controller and emulate it as a XBOX Controller via DS4Windows), fairly good internet and 12 bucks per month.

proper ermine
atomic horizon
proper ermine
#

possible if yall check my test run in #videos? would love some info

elder meadow
#

Hii

#

I have a question does doom 2016 still have active people in the multiplayer ?

proper ermine
elder meadow
proper ermine
elder meadow
proper ermine
#

prepare to move out ig

grizzled belfry
latent jewel
#

while demo I put all on max

proper ermine
latent jewel
#

cant say for sure but this was my case ; but and there is but it might have the same pb that I hear abt other games which is that there are games optimized better for max graphics than for medium. have to check with everything on max when I go home

#

in any case since the gameplay in d16 is designed for fast action you will be more affected by low fps here rather than if you play dunno some resident evil reboot/remake whatever

#

this is why like I said if Id be you better invest in a new pc or laptop than to spend money on games that will run like crap

proper ermine
#

Aight

latent jewel
#

but the opposite is also true see if you really need new hw I could buy a new laptop with rtx 30smth and I tought that wtf would I play on it since all recent games from the last like 5 or 6 years are bad to my taste (designed for the common denominator kids or ungrown adults like I use to say)

#

better wait till you aford a new laptop or play older games man 🙂

proper ermine
#

Aight then

opal shale
elder meadow
#

All games are on sale ima get em

halcyon bear
#

Good idea

proper ermine
#

Nah like fr tho the entire doom franchise costs a single game for the switch no way that ain't crazy

opal shale
elder meadow
#

yeah it sucks

#

like i have a switch but doom eternal...

#

50 euros😭

elder meadow
#

I have a question. in doom 2016, can you make snapmap multi level campaigns using a classic module?
Because I have a steam deck, a pc and an xbox series s, and I want to make a custom snapmap game in doom 2016

#

possibly a game based on a movie based on a game 😛

winter stream
#

You have to publish the next map first, then go into your previous map and find the next map in published maps

elder meadow
#

I want to use classic doom assets for my doom project

#

in snapmap

winter stream
#

There's quite a few of those

#

Classic modules, classic props

elder meadow
#

even the graphics?

winter stream
#

Not the demons and player model, no

elder meadow
#

what about the rest of the level design?

#

like the walls stairs and switches

winter stream
#

Yeah there's classic switches

#

And blocking volumes can use classic textures

#

And like I said, there's plenty of classic modules

elder meadow
#

even sfx and animations

#

🙂

#

just like you said 😄

winter stream
#

Animations?

proper ermine
snow heron
#

Panic Button did a fantastic job given what they had to work with

elder meadow
turbid relic
#

on argent energy facility nightmare

#

feelin' good about this run

proper ermine
river wing
#

Loved scaling the Argent Tower. Idk why people hate it. And no, i didn't use a single guide while scaling.

Also kadignir sanctum looks so fucking cool. I'm stuck there currently 🫥

halcyon bear
river wing
latent jewel
#

||There are so many inconsistencies and errors in D16 that is really crazy. There is no way this is a finished product. In the very beginning before rip and tear animation very first second of the game you can see a frame showing the hands of the protagonist appearing from nowhere. If I am not mistaken they are already gloves on. When you pick up the suit, the panel that you throw after talking to doctor (Haynes?) will sometimes quite often as a matter of fact be transparent. Try looking through after the animation ends and you will clearly see that it is not supposed to be that way. One minute later when you pick up the shotgun from the torso of a body you open the door and shoot the first imp, the legs of the same body who lie 1 m away practically dissappear in front of your eyes. In the elevator who bring you to the surface the devs did not even bother to finish the animation when you hit the panel (you can see this if you activate weapon inspection) -this last is not really a bug but more abt how cheap they build the interaction. Abt weapons grenades you pick them from crates but then they reload like it would be some sort of energetic fuel. Map design wise second map you pick up the weapon from a secret place and 2 minutes later you find the same weapon in the progression. Like someone said on stream, "that's the gun you got at the secret tunnel (so much for thats secret, special thing lol)". When exiting the 1st map which is crash site you enter the facility, but the exist panel says "Exit the facility". Should it not say "enter the facility?" the streamer asked. 2nd map when you use the hand of a dead man to scan the hand is wearing a glove. "I don't think that this is how scanning works", said the streamer (House of Kruge). It is only the second lvl and the sh1tshow doesn't end.||

hushed vault
#

is this some kind of copypasta or

#

I do think 2016 has a fair bit of holes in it but not for those reasons

latent jewel
#

I wrote it but don't know how to implement smaller chars

hushed vault
#

moreso in the way that the plot was finalized late in development and it shows if you look close enough

snow heron
#

Nintendo does need to make a proper new console though

atomic horizon
#

I once did a glory kill in Foundry only to clip through a wall. I then walked to see if I can get back to the bounds, but then I fell off the world and died.

halcyon bear
#

More words never means right and I don't think ive disagreed with so many bs Sentences in my life

#

Can tell this person has very little knowledge of doom 2016 which is sad. Hope he gets more informed for the future

#

But for your point with weird animations true. The rip and tear table section you don't have a actual body

#

Just arms and feet

#

But ya generally this rant is very nitpicky and unnecessary. Gernade refueling makes sense because it makes gameplay more fluid ( plus one gernade type is "energy") I see what you're trying to say but I think you need more hours in the game

#

For the whole you get the weapon later. Why find it twice.. ya many times I've had to help people find the weapon a second time because they miss its first pick up. If you want to give your negative perspective of 2016 some legs weapon balance would be a good place to start rather than a rant about completely insignificant nit picks

elder meadow
#

Alright starting 2016, gonna be weird switch from eternal controls to 16

wraith tangle
#

dude it's not possible for there to be multiple weapons. It's like the army said about the m1 garand, "There are none other like it, and this one is mine"

latent jewel
# halcyon bear But ya generally this rant is very nitpicky and unnecessary. Gernade refueling m...

People used to complain in the past ie about Vampire the Masquerade Bloodlines because bugs. Maybe those were justifiable observations but this is just nitpick because it is a big budget game. Tbh I found more bugs in this game than in that critically attacked game. Putting items in secret areas and then give them on the corridor 5 minutes later is bad design. You can see things like this at every step. Yes, nitpick. And I lost 70 hours in testing the first map bc I try to mod it but I also seen a few walkthroughs. You don't need to eat a food 100 times to realize if it has bad taste. or maybe if you swallow it for long enough you might think that it is good.

wraith tangle
#

It's also inconceivable that a future society with the tech to summon demons on mars would have scanning tech that works with gloves. I think that inconsistency really shows that this game just wasn't designed :(

#

Getting the plasma early is rather nice for a few fights. That's fine. A lot of these complaints are at worse, not problems, and at best, nowhere near any reasonable metric for how well the game plays

latent jewel
wraith tangle
#

Gougaru def has never thrown a regular grenade in doom and using regular grenades is definitely something that you have to play a lot to use

latent jewel
still lily
wraith tangle
#

That equipment recharges? You can say it's a bad choice, but what does that have to do with laziness

#

I don't like that equipment recharges because it can promote waiting. But it's not a plothole. It's just a game mechanic. There are some lore reasons but the real reason is gameplay

latent jewel
wraith tangle
#

The contradiction?

latent jewel
#

it is quite obvious that they put those tow options at different times and did not bother to remove one of the two

still lily
#

equipment recharging is good omg. it lets you stay on the move and have the grenade be a consistent ability in combat. ive never heard anyone complain about being able to blow up more stuff in a video game

wraith tangle
#

How can you have such toothless nitpicky criticisms and still have spelling errors? Careful not to throw letters mindlessly without thinking.

#

Doom just isn't a game particularly invested in perfect realism. Realism will always be sacrificed for the sake of gameplay -- in this case it is not even immersion breaking. Who cares if a seven year old game has some janky animations in the first scene? Does this matter at all?

wraith tangle
winter stream
#

Basically, if an ability takes longer than a few seconds to recharge, it should instead be recharged by engaging in the combat ie killing enemies

halcyon bear
#

Even then just not a fan

#

@wraith tangle 2k hours isn't enough. I need at least 5 or noob numbers

latent jewel
snow heron
#

What’s even the argument about?

latent jewel
#

in general ppl don't want to admit smth that even Hugo the games chief said that the gameplay is broken in D16

snow heron
# halcyon bear Yup hate em. Unless it's siphon

Equipment was the most forgettable part of 2016 for me. The grenade has the splash damage of a fart and is borderline useless. The Siphon is slightly better but glory killing and with upgrades later on reap better health benefits. I forgot I had the hologram for 90% of the game

latent jewel
#

my additional arguments and explanations were abt the fact that I dont see a finished or polished product and that all small errors combined show a lack of enough interest on the part of the devs abt the game

snow heron
latent jewel
#

but enough I dont want to occupy the entire space over things that cannot be changed anyway

halcyon bear
halcyon bear
#

Devs didn't care

snow heron
halcyon bear
latent jewel
#

gameplay is exactly like this: open door x-animation for opening door -despawn enemies left behind -next room 3 imps spawn one 15 degree left to you the other two 45 degrees right at 89 units, make a few runs kill them walk forward 400 units -boom teleport noise, 1 hellknight spawning at 36 degree right 325 units from you and two imps on the upper platform at 30 degrees upward it is script after script after script after script. At least Doom 1 and 2 (considered inferior to D16 I guess?) dropped half of the monsters from the very beginning on the map and you had more time to calculate your approach. when they implemented teleporting monsters in the past it was to trap the player and scary him, but use same gimmick with every room one after another after another after another after another and you get what?? addictive gameplay? yes, you cannot convince me that in the end this is bad gameplay design. D16 have great animations and visuals and sound and detailed maps and well made weapons inspired from Doom 1 and 2. The engine is good on par with modern engines. But bad gameplay. Childish, terrible, horrendous. I suspect if ppl would encounter a game without the staple of Doom on it and lack everything I mentioned as good but having D16 gameplay, they would not give 2 cents on it. teleport after teleport after teleport after teleport after teleport after teleport. what can I say? this is genius gameplay design, nothing more

hushed vault
#

I think Eternal improves on many of 2016's gameplay issues

halcyon bear
hushed vault
#

also none of the weapon Masteries fuck up the gameplay loop hard like the SSG's did in 2016

halcyon bear
#

Ya and then we have rich get richer also. I still love to switch things up but I've seen plenty of playthroughs where we have someone just walking around with the monster of a ssg the whole game

#

Don't see the fun in that but sure go right ahead

hushed vault
#

also Eternal has actual good sound mixing where you can properly hear things that are close to you

halcyon bear
#

Never had any sound issues other than the glory kill glitch tbh

hushed vault
#

sometimes I wonder if the terrible sound mixing in 2016 was done on purpose because the devs had trouble balancing the difficulty otherwise

halcyon bear
#

Not really a audiophile so wasn't to effected or noticed any impact in my performance

hushed vault
#

I've died to so many Barons that were right behind me that I shouldn't have

halcyon bear
#

Hahahah I mean they aren't to hard to miss visually being the size of a small house and all

hushed vault
#

I'd have died less if I could y'know, hear them

#

I've fiddled with all the audio settings I could

#

it's not my hardware because if it were then Eternal would probably sound like shit on my end too

halcyon bear
#

Probably the main sound I'd like buffed would be imp fire balls. They seem to just disappear in the chaos

hushed vault
#

it's the only game I have on my PC that does this

snow heron
halcyon bear
#

Projectiles in general. But I like to move around so much I don't think I have to many issues with being hit from behind

quartz panther
#

How is the doom slayer a marine in the reboot and enteral

#

like he was placed in the coffin, at the “start” of his human life

hushed vault
#

did you read the codexes

latent jewel
# snow heron This is one of the most nonsensical stupid takes I’ve ever read for a game

They spawn each time in the same place no replayability unless you just want to memorize all spawn positions for speedrun. Randomizing non essential items' position and monsters would have been so much better. Anyway which are in your opinion the best 3 favourite maps in the campaign? I think that the best maps are first intro- crash site, foundry and any hell map. The rest is just forgettable.

snow heron
dim stag
proper ermine
proper ermine
#

But it even if they made a new one its not like I could afford it anyway lmao

elder meadow
#

i just started 2016

proper ermine
#

Nice

elder meadow
#

aka i started like a month ago and didn’t finish the second level

#

but im gonna complete the game this week

proper ermine
#

Nice

gaunt fox
#

Hello guys! I want to get the platinum trophy for doom 2016. But There are not enough players on multiplayer. Are there some people that can help me?

gaunt fox
#

Anybode 🥹

halcyon bear
#

There's a couple servers you can join where you can find matches

quartz panther
hushed vault
#

Go read them

quartz panther
#

I think doom 1,2, idk 3, 2016, and eternal are all connected according to my research and calculations

hushed vault
#

you forgot 64

gaunt fox
#

Anybody wants to help me with Doom 2016 platinum?

elder meadow
#

Died a couple of times but so far I'm doing good in ultra violence

#

It's weird not having dash

wet halo
#

how is 3 connected

halcyon bear
wet halo
#

yes

halcyon bear
#

Hugo said it was Canon but with no explanation why but most likely a alternative universe

#

Since it takes place the same time as 2016

latent jewel
# dim stag dude literally all the mars levels look nice from outside and inside

I agree that they look nice but they do not come out in the open with anything different from one another. By contrast intro is a bit of intro interiors then open areas the first time you actually walk on the surface of Mars in this game, does have an impact like every game's first map, foundry is mostly interiors, I like the fact that they added one very big hall in the center, and hell is again something completely different. Second map is a bit interesting bc they focused more on secret corridors but I don't see it particularly unique. The rest might be nice but are not memorable. I asked bc I am moding the campaign to make maps fun and different and gameplay closer to what they shown at E3 and it would be too much of a hassle to remove billions of scripts on maps which are kind of repetitive in terms of artistic direction (kind of less is more approach).

quartz panther
hushed vault
#

64 is part of the lore

#

64's ending leads into the flashbacks shown in Eternal

quartz panther
#

Different reality

hushed vault
#

no, it's not a different reality

#

it canonically takes place between 2 and 2016

quartz panther
#

But you don’t play as slayer

acoustic sapphire
hushed vault
#

you play as Doomguy, who becomes the Slayer after 64

#

when he meets the Night Sentinels

wet halo
#

Yeah what

hushed vault
#

and Samur guides him into the Divinity Machine in Taras Nabad

wet halo
#

Why wouldn’t 64 be canon

quartz panther
#

Oh wait so is 3 part of a different reality the

hushed vault
#

yeah

quartz panther
#

Ohhh okay

quartz panther
#

who put the marine into the coffin at the end of 64?

hushed vault
#

it didn't happen at the end of 64

#

just the general concept that he stayed in Hell forever

#

eventually he entered a portal to Sentinel Prime

#

as shown in Eternal's flashbacks

halcyon bear
quartz panther
#

wait so he became a sentinel knight in between 64 and 2016

hushed vault
#

yeah

#

you'd have an easier time understanding this if you, y'know, played the modern games

elder meadow
#

What's the white sandbox cube for snap map

raw salmon
raw salmon
quartz panther
#

The dark fantasy one from the 80s

hushed vault
#

??????

#

what timeline are you living in

boreal quartz
#

Anyone else here search up how to get the bfg on their first play through

#

I remember being so confused

winter stream
elder meadow
#

Like in youtube videos I see a map where it's a blank white square where people spawn their demons and stuff

snow heron
elder meadow
#

Yes

still lily
#

but i use the regular gridroom cuz you can easily use decals, also i think its slightly bigger?

elder meadow
#

Thank you, and I imagine from there I can just mess around with the console to spawn the demons and such

winter stream
#

Yep, though any module can be used for that. Grid room is just a big convenient open space

proper ermine
gaunt fox
#

I would like to inform you guys, that I have got the multiplayer trophies for Doom 2016 🥹

proper ermine
#

That's nice

inner talon
#

skull_blue skull_green skull_red skull_yellow i Have all them in my hand

#

@quartz panther

quartz panther
#

🌮

opal shale
halcyon bear
#

That sounds about right

#

That being said it could fit in another timeline

#

Plus we all love betruger

#

Either way my point stands and it is canon

opal shale
#

A really good antagonist.

halcyon bear
wise cape
#

truly would be nice to have him back, or at least someone similar (Dr. Guerard did feel like he tried to copy him, but with Guerard presenting himself as an ally before revealing his true intentions)

latent jewel
snow heron
elder meadow
#

Replaying on UV, so hyped, such a good game

honest musk
#

is it me or doom 2016 demons aren't aggressive at all