#doom-3
1 messages · Page 26 of 1
im downloading it rn
Has anyone tried playing doom 3 limited collector's edition on Xbox360
A quick google search told me it does work on 360, if that was what you were wondering
Yeah I've heard that I was just making sure because my 360 freezes at the oh Xbox loading screen when trying to load it
Is it like this with any other game?
I have, it wouldn't work, I think you need to be online to do it which is absurd
I also liked the flashlight mechanic
Still remember playing the Doom 3 demo on 5.1 surround sound in 2004 in pitch black darkness in the living room on my dad's PC
Loved everything about it. Once I actually got to have the game in 2008 and I beat it that year, still thought it was amazing. I do admit that there were times when the game was about to get a bit too repetitive, but then it changed things up with new enemies and weapons, so it almost got too repetitive, but mostly saved itself to be honest.
Yeah, I managed it but I think it being on my shoulder is better
The middle and latter half are a bit of a drag tbh
But Hell and the last few levels make up for it
I like how the last levels feel solidly more action with the infinite stamina and the big arsenal
I still think it would’ve been cool to have a level with the menu theme in the background for a more action section
new username
I obviously am not an actual Doom fan given the only one I like is 3
but I don't see that as a bad thing at all lol
Liking DOOM is liking DOOM. It counts.
You can be a DOOM fan even if you only like DOOM: Annihilation... but that's a rarity
it's definitely up there for one of the best game beginnings ever I think. That build up to the invasion was very nice.
I still remember crouching in the airlock and staying as far away from the center so that the flaming, soul-stealing skull didn't even touch me.
in retrospect, very much a call back to final Fantasy The spirits within.
The visual implies that The skull devours or damns the soul while replacing it with a demon soul or something. obviously not really possible theologically.
The first level is so incredible
Doom 3 is actual Doom so you’re fine
Doom 3 is good, honestly alot of people don't think it's a doom game, but I respect you
The ones who think it's not a DOOM game are the ones who cannot read the title
Does "DOOM 3" need the DOOM part with a red circle around it and an arrow pointing to it?
ngl Doom 3 is a good game but the best Doom game
Delta Labs is basically classic doom
i wonder if anyone like that exists in the world
doom annihilation movie fan exclusively
There’s probably someone who’s only seen the movie
Its my favorite one
It's one of my favorites, my favorite is doom 64
doom 64 is underrated but i dont like it. the character Designs are so diffrent and Ost too.
DOOM 3 is the best of all worlds. Powerful Direct3D 9 graphics, very lightweight , and officially supports Windows 2000 (unofficiall 98/Me )
(And maybe 95 if we can port D3d9 to it
Yeah, but imo it has to be doom 64
DOOMx64.exe
Isn't that the exe file for doom 2016?
And yeah another thing why does doom 2016 doom eternal and the newer ones require x64 😭
Perhaps
Idk, I haven't played 2016 in 3 months
And now with doom the Dark ages it supposedly requires ray tracing
Yeah, thats why I can't play it
Doom, as with many games, is going downhill
I don't think it's going downhill, it's mostly multiplayer games like fortnite and cod
Soon you will need internet connection to play it
I absolutely love doom 3
Its the peak of the Doom series
Only nice thing is at least 2016 and Eternal support Win7
Not sure about The dark aged
Those two had good multiplayer modes, I don't think tda is going downhill
But the newer ones are incredibly Bloated
Going from 1500Mb to 70Gb💀
I'd say they're a big upgrade to the classics, they're faithful to the older ones while still having a modern feel
But as the saying goes,old is Gold..maybe we dont want modern feel
Well everyone has their opinions, but I still think the modern feel is nice
Modern feel ,,and built in anticheat..
Thats kernel level
Cheats are for people who want shortcuts, there are no shortcuts to success
Yes,until anticheat is at kernel level and is Invasive. And anyway,a lot of these require Windows 10 because apparantly using an Old os is cheating
And no,they probably wont work on Linux
you gotta remember the OST is the same as the PlayStation ports of Doom, Doom II and Final Doom
Doom TDA is the best game in the franchise tho :P
It may be the newest; but it certainly isn't the best.
I certainly think so
As much as I love Doom 3 it has several parts where it drags heavy
People tend to think the newer the better; this is almost never the case.
Well I don’t like it because it’s newer I like it because of the gameplay loop
And why does it require Ray tracing
I’m not a fan of the required ray tracing either
But also it’s there for the lighting and set pieces they wanted to do and to speed up development by ages
I mean yes there are ray tracing GPUs that support 7 and 8.x but thats not the point. If it wasnt for the mandatory ray tracing 1080 ti would still be fine.
yea but then the game would’ve come out way later
They went out of their way to mandate Ray tracking
not really
They just made the games environments with ray tracing
Which meant it ended up being required
If they didn’t then they would’ve had to have spent ages on the lighting
Well a good developer does this. Takes the time to make it look good without needing crazy hardware to run.
I would much rather the dev team be able to dedicate time and resources to the gameplay and the essentials than the lighting and stuff like that
Sure it’s sucky it locks lower end hardware out of the game but 🤷♀️ they have to release it sometime
Is it worth buying The dark ages
If your pc can run it sure thing
The start of the game is the weakest so your enjoyment will only increase as you play
Some of the later levels are the best in Doom history
I am not sure if it works on 7/8 or requires 10
Proof???
play it and see
I dont believe you
Then how will you know if it’s the best game
Hoovy falling for the bait 💔
Crazy
Eh it was 2 messages
i haven’t really wasted any time
Damn
honestly I dont like doom 3
cause doom is not meant to be scary YOU are supposed to be the terror
bro has only played nudoom games
now that I think about it only 2016 has an eerie vibe to it
Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat - whether you're obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap g...
I like how on this trailer the slayer isnt depicted as a mary sue who can kill whatever demon he encounters without any effort
yes
We just saying shit now 💔
It's an opinion? Are you sure?
yes
The phrasing "is meant to be" would be used for a perceived fact instead
alr thnks
If it's just an opinion then honestly yeah that's cool, but if it were to be a statement I would not agree
Doom always had horror elements since its inception, thing is however is that you're still wrecking hell regardless
If you ignore parts of Doom 1, 2, 64, 2016 sure
To me, Doom 3 has the best blend of sci-fi and supernatural
Then ig you don't like Doom 64?
Doom 3 and Doom 64 have a similar horror tone
doom 3 has the best 'beginning of the invasion' level
the first level of 3 is just unmatched vibes
I wish the Cyberdemon fight was more challenging though
They should have spawned Hellknights, mancubi and pinkies
Would have made it far more tense
What????
Doom always had horror elements
Especially in doom 1
You see hanged bodies of humans in hell, some even still alive in deplorable situations
You fight a giant alien demon brain inside A SPIDER MECH
(That's cooler than scary, but still, it's intimidating)
nah i feel that only really started in 2016
i feel if the og doom was just a bit more slow paced and had modern textures it would be hella scary
probably has the creepiest textures
actually i wish they brought some of that older depictions of the uac and hell back
I miss how vibrant and ugly (flattering) hell used to be in the classic games
I miss the ugly green castles, the eye bleeding fireblu, the bright grey rocks that make up this world around you
It actually felt like you were in a place with no order or consistency, which is perfect for a place like hell
The whole "you're a badass terror" was definitely part of the classic games but in a different way
The badass-ery or hell fearing you came from them underestimating what a well-equipped marine was actually capable of and less-so the "you are a super demi-god chosen one" whatever that nudoom did
More cheesy action movie, less foretold prophecy basically
Idk man those first few levels of doom 2016 on nightmare are pretty scary for me 
2 hit imps
yea
i still like new hell but they went very big into the "red castles and red fog" thingy
Eternal's hell was pretty cool but I remember 2016s hell just feeling like Mars 2
I liked DOOM II's Hell a lot because it's just wacky and weird and it's a total mindfuck
There are dead Barons pinned to walls in the classics too
Oh? This is just what came to mind so it's what I went with first
And now we have people complaining about Doom being any colors that aren't found in UAC techbase or orange/red hell
Yeah look around in E2M8
Some day they'll remember more than 3 colors exist
...probably
yeah that
that one level with the caged pain elementals is probably my favorite depiction of hell
I like how this reappearing in DOOM VFR signalled the next room had a Cyberdemon boss battle that was neat
VFR sucks but the Cyberdemon level was actually so heat it made up for the rest of the game
Never had the chance to play VFR (doesn't work with psvr2 afaik) but that sounds really cool actually, seeing them up close like that as if you're really there
tbf VFR barely works with the VR it was designed for :P
Shame, seems like a fun concept
Well maybe not the 2016/eternal super fast action DOOM but something slower and more horrorish like 3 could be cool
idk how tf they’d design it but I wish you could glory kill yourself in it rather than telefrag
Like actually pull them apart yourself
But that sounds ridiculously complex to design and code so I get why it’s a telefrag
Maybe if they made the models able to be split up into smaller models?
Trying to remember if I've seen that done before but I feel like even something like vrchat has something similar to that effect of pulling stuff apart
Ban who? What? Lemme take a look at logs here...
i only pinged him once
I'm not seeing anyone pinging you nonstop
and he got so done
What'd you ping them for?
im trying to lock in on this right now
i pinged him with video of eternal doom and despair
I can see the deleted messages and that's not quite true, but stop bugging them. They clearly don't want to bothered.
amazing game
Absolutely
Apparently in the first area you meet the Cacodemon outside, if you go down the cliff, there's a broken crate with some items
There are many many many secret little stashes. It's lovely.
I love how crouch jumping is required for some secrets. I don't think any other game requires crouch jumping for a secret.
As far as DOOM games go, I don't think so
But the first Half Life actually teaches you how to crouch jump in its training level and requires you to do so to proceed
It teaches you to do space + ctrl only to then utilize ctrl + space for more of its runtime lmao
At least that one is taught too
oi
Music: Nine Inch Nails – Burn. https://youtu.be/XdhKnAw6VZw?si=UmP_nez2DVuzW70m
WARNING. THIS VIDEO CONTAINS GORE, AND GORE.
Doom 3 could have sounded very different, but due to creative differences, Nine Inch Nails' music never made it into the game.
This fan trailer is an alternate take on Doom 3, featuring NIN track «Burn» — a perfect...
The half-life games
I never played them
That's a sin against God 😛
I vaguely recall crouch jump tutorial, but I don't recall it ever used in a mission. Maybe in vents ...
Advanced movement was always sorta shunned back in the days before titanfall
I just realized I love all the games carmack directed... Doom RPG, doom 3, and rage 😅 the worst is games are some of my all time favorites
Which is really funny considering how games like Quake or Unreal Tournament handled their online "meta" with stuff like strafe jumping or rocket jumping
Im here now general is giving me a headache
You will not find any discussion here
Its an improvement in my opinion
Even though it does indeed have one. It's just tiny
Indeed,the main menu ost is pretty decent,and that's about it
No there's more
Yeah true,I just dont remember any other ost besides tweaker
I really like how Tweaker stuck as the game's theme title even though that's the composer 😭
well there's ambient pieces
definitely the fault of that one video title that totally frames it that way lol
and the boss intros
lowkey i wish doom 3 had more of a traditional OST at points though cause that one part where you get dropped into an area with the chaingun and it plays EnPro plant was fire and more moments like that could've been cool
maybe a level where the main theme played over gameplay at some point
There's music in other places too. The game even manages to squeeze in a leitmotif I am sure nobody else has ever noticed
which would be
The melody from the Cyberdemon boss intro is the same melody as the background music for the "The devil is real" monologue
what other places other than the menu, credits, boss intros, and ambient ones throughout the game could possibly have gone unlisted lol
oh ya ik about that i have it in my leitmotif video (the song is called guilt btw)
The cutscenes that don't introduce any enemy in particular have music too
It's just usually really faint
yeh i was just trying to make a joke about people arguing about mic gordan and finishing move
doom 3 was being worked on by trent reznor but apparently it was like, way too much work for one person
the title song remains peak tho
the maggot and revenant intros are both in the hell hunter intro in the dlc
lol
Nobody really appreciates Bobby Prince as much as he deserves it
He could probably be listed as the secondary composer of 2016 and Eternal just from how much his melodies got reused lol
Isn't it Opening to Hell?
yea it's opening to hell
sign of evil is just in III Dakhma (hell levels/testaments) and Welcome Home, Great Slayer (sentinel prime)
The latter one is an amazing track and a very nice change of pace
I wish we could get more stuff like that in the new games
i usually complain about the ost being samey when i listen to it outside the game but then when i play the game idk what i'd replace a lot of it with i think it works
on a side note "the devil is real, I would know--I built his cage" is such a hard-ass line
I hear sign of evil in the menu screen I dunno
Nah the menu just has Opening to Hell and Dark Halls
Hitting the gym for a NuDoom cosplay ❌
Hitting the gym for a Doom 3 cosplay ✅
Huh I thought that whistling was from sign of evil
On Eternal it's referred as the "main theme" afaik.
Wonder how Trent's Doom 3 theme would have sounded like though. Probably Quake-ish or whatever his current album at the time sounded like.
wsg
I personally think Doom 3's audio was probably better than what Trent Reznor nwould have done. I assume the early stuff we heard was just placeholder or reference, But if it wasn't, then Trent was literally just wholesale using the most overused sample libraries of the day.
prime examples being the imp pain sounds and the pistol firing
Chris Vrenna is underappreciated
Seeing as there are several fellow Doom 3 enjoyers here, I would encourage anyone interested in taking a look at D3's 2002 leak demo page on The Cutting Room Floor. I have recently began updating it to feature as much undocumented info I could gather from the prototype build itself. It's still a WIP but more will be added soon.
Also, this soundtrack freaking rule ! As much as love the one from the final game (It's Iconic) I really do think Trent Reznor's work did the game so much justice. I really dig the horror vibe they where initially going for.
honestly when i heard Tretn's unused sound effects, it kinda made me appreciate the stock sound effects more
I can't wait to eventually play it with surround sound again
I don't remember that happening in DOOM 3
sybau 😂🥀 DIFFICULTY: HARMLESS
Still one of the best mods for the game.
Once I made a mod witch tweaked the shotgun stats to resemble the actual E3 shotgun as closely as I could: Clip Ammo count reduced from 8 to 5 from, spread redcued from 22 to 13 and made it only load one shell at a time rather than two. It instantly made it way stronger, but the low ammo count and slow reload made it less viable against large groups. Still a better shotty overall.
hi
Does Doom 3 look a bit like the 2005 movie?
I saw the movie today and it reminds me a lot.
The 2005 movie definitely does take some notes from DOOM 3, since that was the newest entry out at the time
Especially in regards to some of the demon designs
It's not an adaption by any means but it did take the general design/vibe of 3's more atmospheric horror focused tone and designs
which is good because the pinky design goes hard
You're right, besides Reaper looks a lot like the Doomguy from the games
I will die liking the OG shotgun
Isn’t he also called John?
Like the Doom 3 Marine in the Doom 3 novels
John DooM
Lmao you should take a peak at the original unedited draft of the movie that was postes online a decade ago. You would be surprised just how much the writer wanted to redisign our hellish cast.
In it, the Hell Knights are actually called "Barons" for some reasons and they where plans to include the Archvile into this. Described as a humanoid female with several insect-like arms and literally called "Sheiva on crack" into the script.
They had also planned for a "Spider Skullington" A D3 Trite with a brain shaped head.
Essentially what they where going for was : First you turn into a zombie, then an Imp, and depending on if you where a man or a woman you would turn into a Hell Knight or an Archvile.
Or if you where a baby you'd be turned into a Trite
Honestly a live action Arch-vile would be amazing
However, I must say I would have enjoyed this earlier draft a lot more. It's a much more structured and bigger vision of the final product with a lot of alternative and scrapped scenes that fixes a lot of the issues I've had with the final release.
In this early scenario: John reaper's parents where the foundators of the ressearch centers on an alien planet wasteland called Olduvail (They weren't going for Mars yet for some reasons).
The parents would have revolted against the UAC's use of convicts for human experimentation, threatning the compagny to reveal everything to the public.
Under threat of assasination, they fled in a camping van on Earth with theirs two kids, an 18 years old John and a younger Samanta. But would be driven off the road into a lake by Pinky (The guy with the wielchair, who would have intially lost his legs here.). The parents would have drowned and the kids would be saved by Sarge who would take John under his wing while Samanta would pursew her parent's archeological research as seen in the final movie.
Exept you would learn near the end the car crash wasn't an accident but a assaination orchestred by Sarge under direct order from the UAC. Hence why he and reaper fought in the end.
I prefer the final story to this tbh
Absolutely. Honestly I don't know why they didn't do the Former Commandos from D3 into this movie. They even had Destroyer (The marine with a Chaingun) for it. Would have been easy to do and very cool.
I'd liked to have seen a lot more demons than the movie showed but I think their small amount in the finished product makes them feel more threatening
The final one had in my opinion way too much that was cut due to the 70 millions dollars budget being not enough. They then had to make the decision to either save money for the whole movie or use it all for the fps sequence.
I am glad they kept it. (It's some owesome and the soundtrack rules!) But come on, there's so much that had to be trowned away!
The script specifies that the BFG shoots green, that the Marines where going to have actual armors with Helmets and that the Mars base would be bigger with a memorial for Reaper's parents and the security guards from D3 with the matching gear.
Still a fun movie. Rewatched it recently in director's cut edition. It's more gory with a few lines and some nudity for some reasons.
The final product stands out in the franchise because it's a loose adaptation, but it's still one of my favorite movies. I think they adapted the DOOM concept in a great way, it is strange it excludes demons, but the plotline about the monsters is fantastic so I don't really care that much. It's a million times better than the second movie
That I can agree, Doom Annihilation sucks and nothing states overwise
The only movie I've ever seen that I genuinely despise. I feel like every time I watch it I need to watch Jurassic Park afterwards to remember what a good movie is like
Question: are we allowed to post files here? I could post the full unedited Doom 2005 draft for the curious ones out there.
Unfortunately the ability to send files like that is restricted to moderators
Lmao. For me it's the Transformers 1986 animated movie. Such a blast!
Alright. Thanks for the head's up.
No problem, you got it. That was a nice chat but I gotta go now, see you around hopefully
Same. See ya. Take care.
they should've just made the original idea they had with arnold
I'm not sure, the few sketches for the Baron of Hell, Spider Mastermind, Mancubus and Cyberdemon are amazing. But accrording to Id themselves the scripts sucked herendously. (Or not, they're game devs after all, not movie producers.)
However having Arnold as the Doomguy could very well work.
script was probably bad but seeing the id devs as zombies wouldve been heat
To me, direclty copy pasting Aliens's sets, props and script would have been awesome.
I mean, Aliens directly influenced Doom, so much so that everytime I watch it I feel like if you just replaced some stuff here and there it would be the perfect Doom movie:
-Replace the aliens with Imps, Pinkies and a few spectres for good mesure.
-rename a few marines to names like Phobos, Crash and so on.
-Remove the Eggs.
-Replace chestbursters with lost souls.
-Replace Smart guns with Chainguns.
-Give the Marines the classic Doom helmet.
-Add the UAC.
-Have it take place on either Phobos, Deimos or Mars.
-Replace Alien Queen with Spider Mastermind.
-Redo final Queen fight to include BFG.
-Add Revenants bursting out of lab tubes.
-Add a few marines who died returning as Former Humans, specifically the Commandos.
-Add a few Cacodemons who destroy the shuttle, preventing everyone from leaving.
-Add cult-like stuff like pentagrams, candles and messages written in blood on walls in a few areas.
Profit.
Also if anyone's interested in Doom 2005's non butchered draft and would like to see what could have been had universal given the team a bigger budget, just do a quick google search it's incredibly easy to find it.
Never actually read any of thoses. I know they where apparently posted somewhere online if rumors are to go by. But never found anything.
Sandy Petersen posted some stuff abt it once
Lowk I think a Doom movie should have more of an Evil Dead 2 vibe
Yeah I think so too, hence why I had said "Add cult-like stuff.". It's nearly blasphemy to think no Doom movie adaptation has ever had a Super-Shotgun featured ever.
But my point still stand, a lot of what made Aliens work so well could directly be applied to a Doom adaptation and then refined to better fit the overall universe and narrative.
Like the only things the 2005 movie shares with Doom 3 at all are the UAC, ennemi designs, marines, the Mars base, cool name references and a BFG.
I know some could argue that Sarge from the movie is like Sarge from the game and while there's definitly a lot of similarities movie Sarge isn't actually named Thomas Kelly for whatever reasons. Instead his name revealed in the original draft and it's something more sterotypical African-american instead.
Oh. Nevermind. There IS another thing the Doom movie has. One that the game doesn't have actually: remember that scene where Destroyer shoots up a vent after being jumpscared by an infected monkey? Well guess what! Turns out Id wanted to add Demon possessed apes into Doom 3. They would have been first encountered in the Delta labs and would have served as the test subjects for the teleportation experiments. They would then become common ennemies.
This was explained in "The making of Doom 3" Art Book. A fantastic piece of Doom related media where Id basicly tells you that they scrapped half of the game's lore and intended gameplay features due to technical limitations, internal disagreements all the while reminding you of how much they regret initially making plotting to make Doom 3 an actual survivor horror game instead of purely action focused like the originals. Witch they tried to change mid-developpement and failed, thus explaining why Doom 3 "sucks so good".
It's still an amazing piece of Doom 3 stuff. If I could I would buy one.
Yeah, John "Reaper" Grimm
i love how horror focused doom 3 is so im glad it ended up how it did
Doom 3 for me is the one I like the most, although it is not like the other games that focus on killing demons.
It's like Dead Space, a survival horror.
I like doom 3, I was on the hunt for all the achievements but I stopped cuz I couldn't beat roe on nightmare
Well now that the topic of trophies comes up, would it be worth it for me to get the Eternal platinum?
I haven't played much of eternal since my pc is trash, but yes I've heard alot that it is worth it
Well, let's see if I do it.
Well good luck, and have fun
Np
i wouldn't have minded a Bit more action though
like a couple areas that played non ambient tracks and had more enemies than usual
That one part where it throws you into a corridor with the chaingun and plays EnPro Plant felt like a taste of something more
Ah yes, the common misconception about Doom 3
there's abundance of resources so you're hardly surviving anything
and last stretch of the game is damn actioned packed, you're armed to teeth and just destroy absolutely everything in your path
doom 3 would have benefitted greatly from just a few large scale arena fights. we get these large arenas for bosses, but never big encounters.
ts game is good
@low galleon STOP BULLYING ME AND BLOCKING ME
In the BFG edition sure
In the middle of the game in the original it’s a little scarce
I’m blocking you now

the ds2 of doom games
The fuck does that even mean
Nintendo DS 2

The BFG Edition looks way better when you turn the brightness all way down
Doom the dark ages before doom the dark ages
TDA is the new black sheep
DOOM: The Dark Ages is a good game but a bad DOOM game
Doom3 is my favorite horror game
"Survival Horror on a Cruise Ship" is a game idea from Ben "Yahtzee" Croshaw, creator of the Zero Punctuation series of game reviews:
For some time now, I have been modifying the Doom 3 engine (the original 2004 version) to make this i...
doom 3 has the best lore
i prefer modern
As someone who played and beat the original doom 3, nah it is action horror. It still isn’t scarce enough to be even close to dead space 1.
I smh if people are saying that again for tda
Ammo gets kinda scarce during and after the hell level
Even then, during my playthroughs, I usually had enough ammo stockpiled that the scarcity didn’t matter by then
Original or bfg?
Yea it somehow does
Original
will say as someone who is used to being an indomitable force in the modern games, when i played 3 i certainly felt the horror aspect
im not denying its horror its just not survival horror imo
its enough to be a horror game but i personally don't see the survival aspect
right i understand that, i feel that there is some implied survival aspect to it, in comparison to the newer games
at most the amount it has is about as much re5 has
though i suppose compared to other doom games its more noticeable compared to a long running survival/action horror series in the case of re
It’s still way brighter than the original.
Just play either Dhewm3 or CstDoom3.
Nice
d3 lore lowk peak
CstDoom3-BFG fixes everything BFG Edition did wrong.
I would prefer that they just made Doom 3 its own IP.
I'm saying I don't see Id returning to that aesthetic or remaking it. Problem is, I feel that divorcing Doom 3 from the namesake would just make it feel generic. Because it would be like Rechid or something without demons and on a different planet
I would actually prefer a Doom 3 spin-off series
Dum 3 is good game but bad dum game
Because….
Uh
Uh………………
Nah but seriously I can defend a lot of things about doom 3 but the shotgun isnt one of them
You are better off using the chainsaw instead
Those babies are a pain on base doom 3
Thank god you can just use the grabber to instakill them on the expansions
they are cherubs
I'm going to be that biased guy who likes the shotgun. I think a few inches in diameter for spread and it would have been quite a bit better. Skeletonizing enemies up close was always insanely satisfying and kind of horrific
Am I the only person who sees some Final Fantasy: The Spirits Within influence with the flaming, translucent orange skulls that possessed/stole souls?
I agree, DOOM 3s shotgun is perfectly fine as is. It's fun the way it is because you have to know the enemies and when it's safe to actually approach them and can't just YOLO it like you can with classic's shotgun.
Also, aim for the chest. A lot of people aim for the head instinctively then get surprised when most of the spread misses the part of the body that covers the least area.
Yup you're spot on...If you hit below the clavicles it's perfect. Aiming for the head means 70% of your shot is wasted at distance
Just install CstDoom3 and use headlamp.
no, it's a terrible weapon.
it's designed completely backwards to what it should have been: a medium-spread, low-ish damage weapon that's reliable at close range
the total damage of all the pellets is absurdly high, so in order to balance that, they had to make the pellet spread so ridiculously wide that you can't get reliable damage on anything
and that includes even if you're literally almost bumping into the enemy--even then, unless the enemy's hitbox is large enough, you still won't get consistent kills
so no matter what you do, its damage is still dependent on RNG--you can either get lucky and one-tap a rev or get unlucky and have to waste 2 shots on an imp, just horrendous
a video game shotgun shouldn't have long-range effectiveness, but it also shouldn't require me to walk up to an imp, tap them on the shoulder, shoot them in the chest, and still not get a kill sometimes
Which is why I said just a couple literal inches off the spread diameter and it would already be loads better and still require charging relatively close for a shot.
But I'm not really moving on this
that's the thing
reduce its spread and suddenly it becomes OP as heck, because the total damage of all the pellets is just about equivalent to a rocket
yeah you have to modify the parameters in very tiny increments and adjust shot size and damage per shot.
I fully enjoy having to charge demons for a one-shot, but it should have been just a tiny bit more accurate to retain the dynamic without being outlandish
the accuracy...can def be f*cky at times, but I love the game design component of a shoter range that's meant to reward players for approaching the demons' personal space. I suppose the glory kill is the new incarnation of that, which I still don't like because it's an animated cutscene
The shotgun is horribly good and awesomely bad. Period
If there's an mid-term for good and bad weapons the doom 3 sg is going to be perfectly in the middle
Yeah, I honestly didn't even notice the shotgun range thing until I was older actually. My first exposure to the game was the demo in summer or fall of 2004.
But I sort of agree with what you're saying. Ultimately, game design is more important than realism, but sometimes the shotgun feels a bit unfair if your aim was reliable and you still missed. Still kind of works for the subgenre of the game....Action horror with a survival element in the form of continuously reminding the player of mortality and weakness compared to the demon hordes...which will be antithetical to some Doom enjoyers and perfect for others who want to be enthralled and immersed like me. I'm not a power fantasy guy who needs his ego stroked and needs literal paper tigers to knock down to feel important. I want to feel the world is truly dangerous and genuinely able to reach out and almost get me in the real world. Meh for the arcade shooter crowd, but a cult-classic, nigh masterpiece for people who want innovation or experimentation executed at least mostly well. Is a masterpiece of ambience at least
the doom 3 shotgun is basically what would result if someone took a typical video game shotgun that's only effective at short range and made a caricature of it
Ngl, doesn't the game itself acknowledge the shotgun's horrible pellet spread or smth on one of the video cds?
I remember it being mentioned on the info video but I'm not sure if I was just tripping
The doom 3 shotgun is like a 20 sided dice, if you don't roll a 15 or higher it's weak
Maggots are living proof that the shotgun obliterates anything point blank
Even imps are
But imps die to fucking anything lmao

Ssg is op when it's up close, but if it's far away then it's mostly weak
Double barrel
Or ig both
Ah ok
The ssg doesn't save you from the demon monkeys from RoE
I forgot their names
I hate those enemies
That's fr what I called them until I found out they're called vulgers
They're too annoying
I get it that their whole thing is for you to grab their projectiles to use them to kill them
But let's be honest
That's annoying to do and it will probably get you killed
So it's better to just shoot them to death
They were the reason why I quit doom 3 roe on nightmare
Idk how i managed to pass through RoE on veteran
That was so hard for me
Those guys are fucking annoying to astronomical levels. I was once caught on that catwalk outside section with the vulgars and cacos
The most annoying thing for me most of the time are those half baby half fly hybrids
The cherubs?
Yeah fuck them too
On console they're the worst fucking thing to kill
On the pc they're annoying but not too much
That leap attack from the vulgar is aids
And the imps
imps behind doors are most annoying, they're main reason i still use the shitty shotgun this game offers
I unironically love the doom 3 shotgun
According to the E3 prototype there was going to be slugs for the Shotgun, there even was a small ammo box that would have gave 10 slugs on pickup.
Seeing the lack of an ssg at launch I wonder if this is essentially what Id sought as a replacement for it. I suppose slugs would make better sense in a space station than a double barreled.
nah the shotgun is ass bro, though i still used it because im not just gonna let ammo sit there
the dlc shotgun is okay though
people have objective reasons for disliking it and liking it so it's just going to be an impasse between those two groups of people. And since the popular voices hate the shotgun, it's just plain redundant to hear that take repeated
The doom 3 shotgun is like a friend. It's a son of a bitch but when it helps it helps. A LOT.
you just gotta use it right. Just like any gun. The shotgun just has a different strategy due to it's goofy bullet spread. If you shoot at an enemy's chest point blank. Bam, most of the fodders are done for. That includes the zombies imps, maggots. It also works for cherubs and trites too. But you need to be more careful because those enemies can leap at you so being too close is more dangerous. I wouldn't recommend using the normal shotgun to kill pinkies, mancubi or cacos. The chaingun is perfect for that tho 
doubt
also objective is an interesting choice of words because videogames by their very nature of being entertainment are subjective
if you can use deductive logic to come to an accurate, observable conclusion, you've got objectivity. We don't necessarily need to necessarily read Immanuel Kant for that.
You can say the shotgun is objectively bad as a medium to long-range weapon in the game and that the RNG can make for a lackluster experience for people who are expecting reliable accuracy and who expect to feel like a competent soldier. But it's objectively true that the shotgun works for the game design niche that it was fulfilling: to force the player into heroic close-quarters decisions, rewarding them for facing the fear of the demonic designs. it's still satisfying at a decent, close range... But The reduced reliability, makes it feel like the shotgun is inaccurate because of the fear and potential tremoring you would have with all the adrenaline rushing through your veins
hot take found
another observable piece of evidence that helps back up the claim that the shotgun works for the intended niche in Doom 3's game design can be found in tweaking the accuracy. people often say that it becomes overpowered quickly... So we know that the enemies are level designare designed with the shotgun in mind.
it's actually not paradoxical to say that the shotgun is bad and great.
ultimately saying that I respect people's passion behind disliking the shotgun, But it's an injustice to drown out the voices of people who love the damn game and the shotgun. You're not gaining anything by drowning those voices out
But you need to be more careful because those enemies can leap at you so being too close is more dangerous. I wouldn't recommend using the normal shotgun to kill pinkies, mancubi or cacos. The chaingun is perfect for that tho
This is the big thing, DOOM 3 really benefits from switching your weapons around for the situation. A lot of people I see who complain about DOOM 3s shotgun are also the people who try to use it for everything.
That may work in the classic games but DOOM 3 gives you multiple other weapons for a reason, you're handicapping yourself if you expect one weapon to be a jack-of-all-trades weapon
Totally agree
The only weapon I don't complain about people overusing it is the plasma rifle lmao
The d3 plasma rifle is god-like
Plasma rifle IS the default weapon since the endgame floods you with plasma cells, especially with BFGs buffed ammo pickup count
Doom 3 plasma rifle is kinda overrated
Fair but it's better than the shotgun ngl
It's 100% justified tho
Great weapon, kills everything quickly, Can't damage the player, has a great reloading sound

Every plasma rifle since doom 64 has been weak asf
At least most of them have separate ammo from the bfg
Plasma rifle shares ammo with gauss cannon and ballista
Doom 3??
Doom Eternal??
Hol up he ain't wrong
He is, partially
I'll give him smth tho
2016's plasma rifle felt a little weak
But after you get the upgrades and stuff, it's great
Yea I like pistol more ngl
Nah gng I like the game being more difficult
You're better off shotgunning a hell knight to death than wasting a ton of cell ammo
That's something a demon would say. "Hey instead of using a plasma gun against these huge fucking monsters that can crush your head with a kick. Try to take them down with a shotgun! Works every time! 💯 TRUST
"
And for eternal the plasma rifle as a whole gets outclassed very quickly damage wise
It is relatively easy to do the “shotgun dance” with a hell knight
You're saying that like doom 3 doesn't already spoon feeds you ammo, especially at the end of the game
Cells aren't that uncommon in doom 3 so it doesn't really need drastic choices like those
But if you think it's more fun to shotgun dance a doom 3 hell knight then, gopher it! 
And its even easier if you have the ssg
SOUP!!!
He escaped the time out corner 
You can't hold soup its a liquid it goes right thru the bars of stupidity
It wasn't a jail cell tho 😔
Oh that explains alot
Even then tho the stun bomb is always useful
True
The upgrades do save the plasma rifle to me
Also I was never in a timeout corner
Dude I was joking
I know I'm just teasin
I'm blind
Bruh I have the perfect image
Yea it is
doom 3 plasma rifle is perhaps tied for the best regular weapon in the game with the chaingun
doom 2016 plasma rifle has the absolutely busted stun bomb
and both plasma rifles in TDA have insane damage output
Same thing happens with shotguns
On nudoom games they only get “saved” because of the explosive shot mods
Base fire is garbage
okay, that eliminates doom 2016
that still leaves 2 games with plasma rifles with really good base damage
I havent played tda yet but all I can say doom 3 plasma rifle doesnt compare to classic doom plasma rifle in the slightest
sure it does
classic doom's plasma rifle had busted dps output but was balanced out by the fact that you could barely ever find ammo for it
doom 3 has a bit lower relative dps but way more ammo available so you can use it more liberally
The mob clearing capabilities of og plasma rifle are god tier
Something doom 3's plasma rifle cant even do with basic zombies
not a great comparison
doom 3's "weaker" enemies have really inflated health bars
some of the basic zombies have the same or greater health than cacos and revenants
The vulgers suck
The only thing thats really good about it is that it has separate ammo from the bfg
Its kinda good against revenants because the wider hitbox destroy their guided misiles
SOUP!!!!
The revenants I struggled on when I first played bfg edition back on 360, but now they're just annoying, but thx for the advice
Honestly I only started using the plasma rifle more frequently because there's a way to restore the projectile shadows and it looks amazing
I never said it was bad
Its just weak
Ah sorry, wrong phrasing. In that case i meant "strong" instead of good mb
definitely tweaked for the horror aspect of Doom 3...but does have quite a bit of ammo... another awesome design with sick reload and fire sound.
as much as I do like the plasma gun, I probably should do a shotgun-only run of the game for kicks considering I use it most of the time. But I usually reserve the plasma gun for revenants, hell knights, and Arch-viles. I typically use the plasma gun and chaingun interchangeably
still considering buying another Mossberg just for this
I would buy that ngl
I'm not into guns irl in general but I'd buy that to just put in my wall lmao
I also gotta steal the giant cardboard cut out of the arch-vile sculpture
Frfr
Does shooting out lights make extra enemies spawn?
Probably darker areas attract them
That's the funny thing with how thefinal shotgun was implemented. The 8 shells and fast reload were made specifically to negate having to change it much.
When I used to play around with custom levels for the E3 build I realised just how much more vulnerable you actually were due to the lower walk speed, shortened stamina and lower max armor.
But the shotgun? It paired with the fragility of the player very well. Despite the better spread and faster rate of fire allowing for much more damage in short-range the slow reload and low ammo (5 shells max) made it good against a group of low tier ennemies like Imps and zombies, great against a single high tier ennemi. And bad against a group of high tiers.
When I tweaked the shotgun and player stats to bring back theses changes in a mod for the retail game I was initially thinking I was overpowered.
Then I quickly realised that the lower ammo count and the limited mobility actively encouraged me to play around with other weapons more while still having a great damage dealer.
If you think that maggots are pushovers just wait until you try with theses changes in mind. They suddenly become much more dangerous due to how difficult it became to outrun them. (So are the other ennemies, Pinkys and Revenants become actually risky to engage in close quarters.)
Alas. I think the reason the final shotgun is so heavily dividing is because it really reflects the difficulties encountered when trying to balance out a weapon designed for horror in mind onto a better fit for more action oriented gameplay witch is all the more difficult when still trying to create a sense of vulnerability how so common with horror.
As such when the player movements where raised up to run around and gun monsters without issues the original shotgun became way too strong, so they changed it. Gave it huge spread, a high ammo count, faster reload and a slow firing rate.
The final shotgun sucks, yet it's supposed to suck.
And because it does what it's supposed to do so well. It's a great weapon.
It doesn't always sucks to suck. Sometimes you need to suck to succeed. And the shotgun prouves that.
I still believe the original designs applies better for a horror game. Simply because I actually had to consider how I approach monsters thanks to it.
Is there a way to uncap the framerate in CstDoom3?
All it proves is that it is in fact an awful weapon with only redeeming quality being astronomical damage if all pellets hit
Yes. It was good before launch, then changed for bad reasons. But somehow it does it's intended purpose of being bad and does so really well. Still sucks.
i can already imagine, the whole doom 3 shotgun discussion will probably outlive me ngl xd. Not on only on this server, i mean generally. 
it's bound to be like that due to how polarising this weapon is in its design
some love it, some hate it, I'm in the latter
I’m not sure the weapon can be classed as polarizing if 95% of the player base agrees that it’s shite
nah bruh but you can one shot a zombie commando with a headshot
It's ungodly spread clashes with the flashlight mechanics. All the automatic weapons light up the room and have better accuracy. I think carmack was really pushing the smg as ol reliable, but of course we want to shotgun things.
This game Is my favorite horror game
there's a reason that the protagonist is always using the shotgun in the promotional materials and the cutscenes. that was obviously intentional direct from the developers
i dont mind the shotgun personally
How is playing doom 3 compared to the newer dooms?
fun
I kept buying them for awhile and never played them all. Recently beat the doom 2016 and about halfway thru eternal then I might play doom 3. I got stuck when I was younger but I remember being a lot more scared playing doom 3 lol
Do you still need to be moving constantly and exploring and whatnot?
true\
way to long tho
alr
i play on switch anyways 🥀
flip phone
mum wont let me get one
i dunno
Very fun! It's not as action packed as nudoom is, so you won't be jumping around or ripping things in half with your bare hands
It goes for a more survival horror approach which works surprisingly well
like resideny evil doom edition
If you want the best, avoid BFG Edition. Playing the original through a source port (or honestly on its own, the original game is still pretty easy to get running and looks/plays really well even nowadays) or playing it vanilla is still pretty good
It plays more like classic doom than the new games
Doom 3 is a lot like original Doom for sure, Dark Ages feels much closer to Doom 2 formula meanwhile
They made the shotgun shit to push you towards demons, not away from them
The double barrel was way better
doom 3 shotgun isn't even shite
Dark Ages' gameplay is like 1/2/Final
Doom 3's vibe is much more like 1/64 though
agreed
it’s much worse than that
nah it's good
i never had any trouble with it in my gameplay given i used it close range like intended
The shotgun before it was horribly unbalanced on HMP
I feel it being balanced now is a good thing
is there a (graphic)diference between the classic version and the BFg edition?
yeah
bfg edition is worse
muzzle flashes no longer lights up dark areas, the quicksave is way more intrusive, some of the characters' faces (notably sgt kelly) are changed in cutscenes but not in transmissions, and areas are very light saturated for no reason
no dynamic shadows will do that to a game
division
whoops
but anyways
bfg edition is kinda just a shitty console port that makes the game overly easy
First doom game I’ve ever played and it’s a favorite of mine though I despise the shotgun and usually rely on the plasma gun
we've all done it
Hey fam! I just bought the doom 3 pack and, dumb question, how’d y’all get it to work on steam? I’ve tried mods to get it to run and no luck. 😭😭
what kind of issue are you having exactly?
It just doesn’t launch when I click play. The BFG version.
The D3 plasmagun is what we wanted the D3 shotgun to be lmao.
Oh yeah for some reasons the steam versions ask first time players to use some kind of steam key or something similar to prouve you actually own it. Struggled with Ressurection of Evil dlc up untill I found a key online for it.
Then I said fuck it and played on a sourceport. Much better than steam version in any ways.
Also BFG edition is a big nono. Trust me and everybody else on that. The game balance was completely broken due to ammo being quadrupuled after people said the og game wasn't like the classics.
BFG edition should have been focused on restoring cut content beside the shoulder mounted flashlight. We know as a fact that there where going to be multiple Hell levels so why haven't they gave us thoses as well? Or even the cut monsters, armors and stuff.
Each Steam copy comes with a key tho so you can just use that
and cd key issue with original i solved by closing the game and opening it again
Oh okay, thanks.
Huh odd I got it off game pass and the fix was I had to rename it bfg and it opened up without any issues
BFG Edition doesn't need any CD key
Yeah
Yeah, it's kinda buggy like that sometimes
I can tell
Thanks all! Yeah turns out the key is available on steam in the game properties. Oooops.
BFG is stuffed.
Still, original D3 is amazing. Way prefer this over the later Doom games. So much spicy atmosphere.
i also enjoy doom 3 but not way more then later dooms but about the same as i do the later entries maybe a little less
i mostly ignored bfg since i heard stuff online so i went to og doom 3 on steam
Idk why you're having problems with steam but..
I got doom 3 on the switch, BFG edition AND resurrection of evil
wasn't trying to VEGA
anyway, I can't really RELATE to your problem
It's mostly a steam only probably, but yeah it's mostly buggy on pc
probably
BFG Edition, while being inferior yes, is still worth a shot for what it adds
Lost Missions are pretty fun and even with the messed up balancing of getting waaay too much ammo, DOOM 3 is still fun if you play it all full action-y
And OOB widescreen is hype
Really want to use the term "guns akimbo" but that doesn't fit and idrk what other word would get the point across
Basically DOOM 3 is still fun with more ammo to play with
Also makes the SSG actually usable since you don't run out of ammo so fast with it
You can play lost mission with a mod for og doom 3
Oh right I forgot about that
I can’t play Doom 3 without the alpha shotgun mod installed. The retail one just looks ugly to me.
I have to agree with you. The retail shotgun regardless of it's actual use really did not had a good start with it's design at all. It's a weirdly shaped Spas 12 (or at least that's how I interpret it) with a deployable cross underneath the barrel that you cannot seem to actually be a able to physically use design wise.
Also, from what I read the guy who made the alpha shotgun mod said the skeletal structure of the final design is similar to the alpha model is some ways. (Don't know how) and supposedly the shells that fly out of the ejection port in the final design aren't actually alined very well with it, but match the alpha model perfectly.
Still take the "info" with a grain of salt. I am not 100 sure of this.
Spot on. Alpha pistol and assault rifle are take it or leave it for me, since there isn’t massive changes other than the colour of the weapons and the sound design (Trent’s stock sounds lol)
Speaking of sounds. I don’t know how or why but the way sounds work in the alpha prototype feels different from the final release.
I'm not talking about the sound effects themselves but rather how sounds feel.
Play with Trent Reznor's sounds in the final game for a while then compare them to how they feel in the prototype and you can clearly make the difference.
The weapons specifically have a lot more punch to them in that build. Lots of people think the alpha shotgun sounds are pretty weak if you do that comparaison the sound effects are actually very good when used in that prototype.
The same thing applies to gore, monsters, doors and pretty much everything. I was actually jumpscared by a door opening sound when playing the e3 build with custom maps. They sound so....
Louder? Yeah I think that's the term to describe how different it all it.
Makes me wonder how different the final sounds would feel if used in that alpha build? People often say they suck but prehaps they would feel much more powerful here? I dunno.
The Alpha sounds are pretty bad. Low quality and just straight ripped from CDs with no layering or edits.
I'm actually a massive fan of the shotgun design in the retail. this is just another one of those cases where people like the alpha stuff because it's something different compared to what they're used to. It's the same thing with Half-Life 2 alpha. The exception being the different shotgun design being actually somewhat final in the alpha. The D3 retail and alpha ahotguns look nothing like the Spas 12. if anything, the alpha shotgun has a ribbed barrel like a Remington 870.
My preference for the Doom 3 shotgun design partially stems from its design feeling slightly organic but also industrial. But it's designed in a way that doesn't really remind you of any real-world shotguns, So it actually feels kind of alien and from the future instead of something you can pin down as being inspired by a 21st century shotgun
Were they actually made by Trent Reznor?
especially back then, sound designers relied very heavily on recordings made by sound recordists. A lot of games actually did use sound straight from CDs with very little processing. other sound designers use some of their own recordings and combined a bunch of pre-recorded material in layers
Using pre-recorded sounds = what we call Redbook audio. it's audio that can be purchased on CD or downloaded online that everybody has access to. And then there's material that we record ourselves that becomes very unique to us as sound designers
I think this is one of the reasons sound was so punchy and good besides the loudness wars: sound designers focused on layering instead of recording, so they spent all their time on design and implementation instead. Composers also relied more on presets on ROMplers that had amazing sound design from the best sound designers in the world instead of making their own sounds, spreading their talents too thin.
But simply taking the pre-recorded stuff and slapping it on the game was okay, just not as original as doing some recording and combining with redbook audio. Reznor's work is indicative of an unfinished, prototype phase. It's either placeholder or unlayered
The marine's sounds were all him, i think
reznor's comments on working on doom 3 kinda sound like some Shenanigans were going on behind the scenes
remember him saying something about he didn't like how the project was being managed. I think what Ed Lima did and what Chris Vrenna did was just amazing
Doom 3 feels like a horror game
BFG turns it into action
Resurrection of evil? Idk yet
I played through it once,but that's me
Its supposed to be
It didnt work out to be one
idk It worked out for me
2 things rq,
1, love the pfp
2, it does the same jumpscare of something coming from behind the door quickly like every door
doom 3's attempts at horror range from funny to just plain annoying
-
thank you
-
that doesn't get me, its more of the sudden demons appearing outta nowhere in the darkness
Thats essentially the same thing tho
well, when every other door has a demon hidden behind it, you get a pretty good idea of when the next thing is gonna jump at you
but you get to blast the demon whenever it appears out from behind the door
and watch its body go RAGDOLLING which makes me giggle everytime
This is true tho J
I don't
Yeah fair, I havent played it but I watched the Raitro video he did
because not every demon comes out from behind the door
I just wanna shoot all the humans ngl
mmm, homicide
Real
the question isn't whether a demon will jump at you when the door opens, it's which demon will jump at you when the door opens
i think doom 3 has some pretty scary parts
Fr (again from what I saw from the Raitro video)
the lost souls are a pretty scary introduction
tbf, he was playing the BFG edition
or where the demon is in the shadows and not just behind the door
tbf idk if watching someone play a scary game is a great metric
also yea he was playing BFG Edition
I Do know the uhhh, doom 3 perfected mod which has the ICON Of sin in it
the bfg edition makes the whole thing a joke
I dont own Doom 3 sooo
thats why I Kinda say that BFG edition Is more of..action then horror
normal doom 3: horror
bfg edition: action
BFG edition is doom 3 minus everything that makes it doom 3, which leaves it with...nothing
If i do tho, im modding that bitch to actually be scary in some parts ngl
Just get the perfected mod if you want the icon of sin in it too
and some other unnecessary missions...
First to get doom 3
I'm not particularly into the original doom 3, but I at least can appreciate what they were trying to go for, even if it isn't necessarily my cup of tea
the BFG edition just takes all that away
it's an action shooter without much action
Yea
well carmack is a technological genius
but nobody ever accused him of being the be all end all of good game design
true
would have messed up some pcs back in the day
r_enablelights 1
That's what Romero was for, the yin and yang so to speak
Do we need to bring up daikatana?
"john romero's about to make you his bitch" 
Seems a bit random to have so many non-Doom 3 owners in Doom 3 channel 🤔. Granted people can say whatever, I just don't see why people would say much if they don't own or play it
It's pretty decent with patch 1.3 
My point is that, forgive me, John Romero is kinda overhyped. He’s really cool but he’s not gaming design Jesus. He’s had bad moments
Sigil 2 AHEM
You seem to miss the point of what I’m saying, I’m not saying he’s bad. I’m saying he’s overhyped.
i'm not saying he's bad either
i'm just saying one of his weakest is sigil 2
i love romero's mapping
but like you said, he fumbles sometimes
Ahh, agreed.
I think there is one way to ramp up the horror of Doom that's been completely overlooked in the past, even though it would make perfect sense to do it:
Doom would rule as an analog horror or sfm series. Period.
Think about it: The retro futuristic 80's tech, blood, gore and the hellish imagery. The nightmarish demon designs, the existantial dread of Hell on Earth. The demonic cults within the UAC...
Prehaps as found footage, recovered classifed archives, both and so on, Doom's horror can be given life in many ways and Doom 3's artstyle would do wonder in thoses regards.
I just got hd textures for doom 3
I think I am going to get cst mod working too, as getting armor to work is rather important to me
As an Orthodox inquirer...
What in the
Well no christians believe he had the spirit of god, he was quite literally blameless, he's the perfect example in the book for a reason
But whatever this is doom 3 not Jesus 3 we can move on already
Oh bad moments as in like sinful moments *or moments of remorse?
Ye sinful moments
Gotcha
You're comparing romero to jesus, idc what you say really
You don't even have to be christian it's a weird comparison
Do I have to be the Marauder here
Ok whatever tho
You didn't bring it up it's all good
I don't want dan boom boom man here
He'll kill me fr fr
He is pretty cool
Love ya romero
You're a legend
Besides daikatana
That was borderline illegaly bad
But hey we learn
Ye he doesn't deserve the shaft
Figure of speech
It's always veterans being shafted in everything
Fair
JESUS 3 LOL
in defense of romero, he had vision. and id software hasnt had vision until 2016 tbh.
I am the biggest fan of the carmack era- doom 3, doom rpg, rage... but even with Doom 3, you have a PDA and in-game touchscreens. Two groundbreaking technological achievments that have nothing to do with gameplay. There was never a cohesive vision for the game, and without that sort of confidence in your product, its hard for any consumer to be fully invested.
The design documents for Doom 3 and Rage are vastly different than the final product. Doom 3 wanted to make following AI characters a recurring theme even beyond the robot & flashlight scientist. When closely evaluated, many of the design choices are like this & disconnected from reality. Game-tech separated from game-play never lives up to the hype.
The Grabber seems weird when physics isnt your engine's strength. Radom whispers and visions never connect to a trap or anything. Following secret voice recordings leads you to a skeleton. The code to get the BFG is just another email. There was a website that held a locker passcode like wth? All the automatic guns light up areas better than the flashlight. There is a single shield zombie in the entire game 😭
Marty and Hugo brought vision back to 2016 with a cohesive combat loop. Though i love Doom 3 and Rage, I am very thankful.
THANK GOD there's just 1 shield enemy. i HATE shield enemies in any game
especially 2016
those shield zombies are TERRIBLE
Remote det 
Or stun bomb
Or gauss cannon
but early in game
Or explosive shot
Just aim an explosive shot next to their leg
when you get the fancy shit, yes it gets way easier to deal with them
Well explosive shot you should get in the first level itself
oh yeah
You also have a frag
what exactly was visionary about 2016?
Recency bias.
It's the same "Boomer shooter" formula of the 1990s with some* story and melee animations.
You know, the same formula that gamers and journalists were lambasting by 2003/2004 for being outdated even though it was only the early 00s.
I'm still waiting on Jesus 2
2016 is nothing like boomer shooters in the 90s
also there's no recency bias--the game came out nearly 10 years ago
yeahi dont know if this is a troll. we on the doom discord, on the second sequel from 2016, waiting on a 3rd DLC...
it has a bunch of amazing mechanics, awesome gunplay, and possibly the best video game soundtrack ever
oh, and graphics that hold up even today
it isn't really a mystery why so many people love it
going back to play doom3 is difficult because it lacks large arena fights. the bosses are large arenas. but we really dont get contiunuous battles.
Rage did a good job of sending small wave after small wave at the player, as well as having large arenas.
Revisting Doom 3 with a new expansion could really bring out the best of that game imo
i wouldn't say is recency bias, doom 2016 is just really good, i wouldn't say it was revolutionary, but it certainly woke up a genre that was asleep for a long time
Good you enjoyed it but I played the first 25 minutes and never came back
i'll say tho, doom eternal hella overglazed imo 
it's an alright game, but to me, it's not the 2016 sequel i was awaiting for ngl
I had reservations when I watched the trailer before it came out. I could tell it very much was not going to be the sequel to the interactive experience that I had before
i liked 2016's more simple, grounded story, it was simple but super easy to get into. doom eternal did too much
if it was literally 2016 but with different levels i'd be already happy ngl
Fr
2016 is great. even after 2 sequels i still come back to its campaign missions. they spent like 9 years making 2016
Ehh I see what you're saying but that's not really the case. Same with Duke Nukem Forever. It wasn't full steam ahead with a cohesive vision for 9 years.. (Duke Nukem was 11 to 12? in this case) same with Half-Life 2 episode 3
in the eternal trailer, they showed doomguy wearing the og suit, which hyped me up, i'm a huge fan of classic doom, i was expecting something inbetween classic doom and doom 2016... but we got a doom game that played like a quake game 🥲
and ik eternal has the og skin
but still, it's a dick bender
if we're being honest, doom 2016 was already a doom game that played like a quake game
eternal just turned the speed dials up to 11
It's terrifying that you said dick bender and I imagined the inability to get an erection in the suit...and it just gets bent in the process
lol
why would you get an erection as the doomguy

duke nukem forever changes companies multiple times. and it wasnt worked on contantly. not the same thing.
episode 3 came out a few years after half life 2. Halo CE is the correct comparison, with one studio continuously working on a project and rebooting it once.
he may be doomguy, but he's still a guy
ahhh .Ep3 never came out
i dont think 2016's first and second level are anywhere near its best, but its got a solid run of 6 great levels in its middle
everything from kadingir onwards is amazing
the end levels are awesome but only if you don't spam OP stuff
that said, foundry is kinda ass
from 3 Foundry to 10 Titan's Realm, all bangers
vega core slander will not be tolerated 
visually its amazing, and has some epic fights. but there are literally only 4 fights.
i like it, just wish there was more tbh. also, no new enemies introduced. i think id soft have admitted that 2016s end didnt have the content to make people finish.
that's kinda a general issue with 2016 tbh
enemy variety kinda falls off
it would have helped to have confined encounters with the summoner. everytime you meet her she is in a wide open arena.
Is there a channel for doom 3 modding?
nope
but you can use this one for that dw
That reminds me, I still gotta try hexen: edge of chaos
I was wondering if I can make my own episode. Like you click on the episode in the main menu and it goes through your maps
You can
For doom 3? Or classic doom?
Idk about doom 3
Doom 3 modding is alien to me
You can, I've seen it before
Wdym?
Oh good
There's a menu(only for the og doom 3 and roe) where you can activate mods
it's actually easier than it is for the modern doom games
there are these pk4 files in the base folder of the game, and you can edit pretty much every stat in the game just by opening them and editing them in 7zip
I never modded for the modern doom games, i'm a classic doom modder, so both are pretty alien to me
I'm going to be starting doom 3 modding and I want to make a story that takes place after roe
I guess I'm the opposite lmao
I was trying to create a classic doom episode. I want to create a horror doom game.
yeah making a classic doom episode is 100x more feasible than making an episode for doom 3
there are plenty of custom maps in idtech 1 but I've yet to see any real custom projects in idtech 4
I never knew doom 3 had a map editor. Then again the first time I experienced doom 3 was on console.
I have been trying to make a horror game with amnesia the dark descent. But now I want to do doom 3. I feel like I can probably make something pretty scary
This editor doesn't seem too complicated
The level editor is only accessible in the game?
Rbdoom3?
I believe this supports trenchbroom, aka the quake editor
i tried using another editor for doom 3
i think it supported other idtech 4 games
but idk
Doom3 gets cheese of approval🧀
Doom 3 Phobos exist. It's a pretty cool mod.
Phobos has some pretty cool level design, but sometimes it's convoluted and doesn't have enough telegraphing of map flow like Valve or other devs would do. Think lights being q specific color or brighter than other lights.... showing where to head
I thought this looks cool
It absolutely is. Nice find.
Yea I absolutely don't know how to setup this thing for doom 3 bfg. There are no tutorial videos
That does look cool
If you Finish it, @ me
Billy.
hi guys, does original doom 3 multiplayer count for multiplayer achievements in bfg edition? sorry if this isnt the appropriate chat to ask
It doesn't. You can only get the bfg achievements by playing bfg edition
i see, i need to find RoE inside bfg edition too?
RoE and Lost mission are already in bfg edition if that's what you're asking
They appear when you press "new game" as new campaigns
ok, thanks
i have doom 3, doom 3 bfg edition and doom 3 RoE inside steam, thats why im asking
i think i forgot about that lol 😅
The separate RoE is the og release of RoE. It uses the og doom 3 as the base game instead of the bfg edition release
Hi! Is anyone interested and available to help get some Doom 3 multiplayer achievements?
yes
😄
Fun fact, back when Doom 3 was set to release my dad built a pc specifically for it. He sold it awhile ago tho.
like parts specifically for it or like a doom pc case
Playing Bad Fucking Game Edition on my PS3 right now, specifically the Lost Mission campaign. It's alright so far but none of D3's classic atmosphere is there and there's so fucking much ammo there's zero challenge.
Also they chuck late game enemies at you immediately
Also the camera when I look up and down is fucking weird, wtf is it doing
Also the flashlight doesn't cast shadows which is inexcusable on hardware like the PS3
I do like the audio logs though, they do sound better. The characters speak more realistically in them.
See if you can get an Xbox 360, you can play bfg edition and the og versions
Wait wdym "the og versions" I thought aside from the stripped down port on the OGBOX, the only console ports of D3 are BFG
There's 3 dooms on the og xbox that are compatible on the 360 to series x, the regular doom 3, roe, and the limited collectors edition which has ultimate doom and doom 2, roe also has the master levels for doom 2 included
And yeah I already plan to get a 360
I mean on PS3 there's DOOM Classic Complete which is a really shitty port in general but to its credit it IS a complete collection.
It usually runs at like 20-30 FPS with frequent stuttering, with the weirdly arbitrary resolution of like, 720p 4:3?
Got the super shotty, nothing is even remotely threatening anymore
Yeah no, I just usually play doom 3 on pc, it has cheats, alot more options, but I hate that you can't skip cutscenes
Honestly the lost levels was easy for me, I got through nightmare like it was on too young to die
Uhh if you play the GOOD version, you can skip the cutscenes
Luckily the og doom 3 is still on pc, and yeah I have it, somehow has a more alive multiplayer base than bfg or 2016
Probably because it's the reliable DeathMatch formula as of Quake III with like, zero adjustment
Probably, and plus it was easy to load mods and such, still need to play hexen: edge of chaos
I haven't taken a single hit of damage in over three minutes
Damn
Tip if you wanna play nightmare for any of the campaigns, for regular doom 3 and the lost mission you'll have the soul cube right off the bat, but no med kits are in the game, plus your health drops every second until it hits 25. For roe it's the same thing, but instead of the soul cube it's the artifact
I'm aware, I don't care enough to challenge myself like that.
Also wtf, actual music instead of just ambient tracks
Revenants show up and suddenly background music during the fight
Damn
I don't blame you, I rage quit my roe nightmare playthrough cuz of how health was so scarce
Fucking hate the way the auto save works in BFG
Like, you really couldn't do it the same way as in the original???
SAVING…
Saving content. Please don't turn off your computer.
Parts specifically for doom 3
It also has a physical PC version... but it's just a Steam key for the games included :p
pp
I don't know how the saving in BFG edition works, but lemme guess, it takes ages and locks the screen on a pop-up saying what you just said
I remember only hearing negative critiques of BFG edition, is it really that bad?
BFG edition is fine, just the inferior version of the game
It's not unplayable or anything
And yeah that's how quicksaving works, there's a small popup saying so and it takes longer to actually do than 03 does
So you just stand there for a few seconds every time you quicksave
I feel like either everybody is overexaggerating the quicksave length, or I just don't seem to mind it
You get used to it after awhile it's just annoying until you get to that point
And to think the bfg edition was meant to replace the original version
Candy in 2025 is rare
I like relics
Once that Steam remaster hits though he'll be back in popularity for sure
no
i HATE five nights at freddys candies
lie, it was because of the FUCKING VULGARS
Yeah
I tested out Doom 3 on the Switch 2. It's mostly running well on all modes (including the audio), but something is causing it to crash. I don't know what, because there weren't any demons when the game crashed on me.
Probably a switch 2 only bug
Probably. It might be fixed in a future system update.
I got this run today. Not sure if its been done before by anyone.
Ahh no links nvm
I beat doom 3 ROE nightmare deathless, all kills, no artifact
how do i get into multiplayer this game?
For bfg edition or the og?
How do you get through it without the artifact? A lot of the game requires it
I'm curious btw, it's probably doable considering how breakable DOOM is
og
Oh, there should be an option for multiplayer in the regular 3 menu tabs when you open the game
is there a community for mp ?
Not really a community, but there is alot of servers as far as I know
None of the game requires it. Some sections want you to use it but you don’t have to
If you search my channel on YT, it’s my newest video. I can’t post links here though
Not even the wall crushing parts? Interesting
Nope. You should check out the video. I found a way to go over them really easily
Sadly it’s the only version I am able to play
This server has people in it but its wanting me to download 180 mb of game binaries
Is that legit?
Sandwich substation
well, 3 days later and I completed the same challenge on lost mission lol
The animations for the screens (outside of cutscenes) aren't present on the Switch 2. The game could be crashing because it's constantly trying to search for the animations to no avail.
Reinstalling and checking for corrupt data did not fix anything.
Doom 3
Do bug reports even go here?
More like… DOOM TREE!!! Ha!1
Ok how am i supposed to get the video logs for the acheivement in BFG
Im watching it yet it dont work
Are the og doom 3 servers the same as the dhewn3 ones?
Or are they separate?
I got into vanilla og doom 3 on steam and didnt find any active servers
Because the game is so FUCKING OLD I have a feeling ppl barely remember it except for me and my stepdad
Do keep in mind that DOOM 3 is 20+ years old. Any active online servers this game could've had died off loooong ago.
There is an open co-op mod, though I'm not sure how active that community is off the top of my head or if it even has pvp
You'd be surprised
I don't believe so
So that must be why I didnt find anyone.
They must be all on dhewn3 instead of vanilla
In order to launch the mod make sure that Steam version of original Doom 3 and Doom 3: Resurrection of Evil is installed
Waking up on Mars with no memory and a wound you can’t explain, you begin a desperate search for answers - about yourself, your past, and the catastrophe looming over two worlds.…
Coming soon
Actual physical proof that the D3 Revenant was going to run as seen in the doom 3 - electronic entertainment expo 2003 trailer: https://youtu.be/j8NaZZa54cs?t=98
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004.[4] The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the g...
Doom 3 my beloved
They should totally put cherubs into the modern doom games 
No, people still play those games, just need to find the right way, lol
I play doom (1993), quake (1996) halo combat evolved (2001) to this day online
They must be on dhewn3 instead
.
i feel like they'd have to be like lost souls where you can't glory kill lol
i imagine id can't have doomguy curbstomp a baby
Doom Three!!
Waiting on Valve to approve the build
But you can shoot rockets at them lol
there’s something less brutal about the impersonal rocket than the in your face brutal tearing apart 😭
Yes, and Trites/Ticks. NuDoom was lacking in swarm-like enemies.
Well they got Vagary back, so why not?
Trites could work as another fodder-type enemy
We're out now on Steam!
https://store.steampowered.com/app/3978420/Doom_3_Phobos/
In order to launch the mod make sure that Steam version of original Doom 3 and Doom 3: Resurrection of Evil is installed
Waking up on Mars with no memory and a wound you can’t explain, you begin a desperate search for answers - about yourself, your past, and the catastrophe looming over two worlds.…
Peak
honestly, doom 3 is a underrated masterpiece, but the doom 3 shotgun? best melee weapon EVER.
Facts
port it to rbdoom3 bfg
Dont think thats possible sorry
how?
What?
are you the dev you said "we're out on steam"
Yes
do you not know how to mod doom 3 bfg?
i give up your so confusing
🤷🏼♂️
im saying i like rbdoom3 bfg cause normal bfg and doom 3 looks bad
Ok. I think its fine. To each their own
The doom 3 chainsaw exists. Scares me how no one talks about the doom 3 chainsaw. It's probably one of the best melee weapons ever. No joking
It's op af
chainsaw >>>>>>>>> shotgun
Which is crazy to think about, the og chainsaw from classic doom is absolute buns. It works well for SOME enemies, but most of them won't get stun-locked and will STILL be able to attack you. Now In doom 3, since you can crouch and stuff you can deal an insane amount of damage just by dodging the enemy attacks. 
I think a lot of people just forget the chainsaw exists since you really only get it from an enemy that appears like twice and you can't just access from your bumpers or at least I couldn't on switch
Oh yeah the chainsaw in doom 3 is the best version of it in any doom. A shame it doesn’t come back in RoE, but we get the SSG instead which I honestly use way more
The ssg in roe and the lost mission was way better than the regular shotgun imo
the problem is that the spread is soo wide
it makes the supershotgun spread from serious sam Look normal
yeah but then you simply just have to run at the enemy which i find much more fun
3 shots for the imp
2 shots for the reg Zombies
and 4-3 for the zsecs
specs
In what world are you firing 3 times for a imp
My world
far range tho
also someone made a brutal doom 3 mod a while back ago
it had a Kick system, heck it's own middle finger taunts, Better system+graphics and more gore
Trying Doom 3 on Switch 2 again since there was a system update.
So far, it's not crashing on RoE.
Screen animations are back too!
So based on what I experienced, it seems that Doom 3 was finally fixed on Switch 2.
Funny story
I was concerned about the version of the game in the Anthology Bundle because it didn't say "Doom 3 BFG edition" but this is a rerelease from 2019 which I'm sure makes the game much more playable than the original
The 2019 rerelease is just the bfg edition without the multiplayer
And bfg edition is a total downgrade from the original version
I mean if you don't like seeing then yea
You can just “quick switch” to the flashlight then 🥴
Well...yeah. That's the whole point.
Use the flashlight as you explore, and if you hear or see something dangerous then make a quick mental note of what's around you and where you are relative to it and switch to your weapon
Your visibility is limited which is, again, the entire point
DOOM 3 is supposed to be a dark, claustrophic survival game against an invasion from hell. You are supposed to feel alone, weak, and at a disadvantage
which is goated i love that
Mhm
That's why it's the best one!!!
-# tied with DOOM 1
true true
Separate weapon slot flashlight, ewwww