#classic-doom
1 messages · Page 168 of 1
yeah, thats too bad
it would have looked so cool i feel like
especially with all of the cracks
No worries; DC references primary sources in all his podcasts, for what it's worth.
wait but i thought it only used doom textures
Yeah, absolutely.
I was hoping to play all the "canon" OG Doom wads with RTX.
It's got something to do with the way the levels are built.
oh thats too bad
does it work with final doom?
I could only ever get the first levels of TNT and Plutonia to work.
Never tried No Rest.
how do you mean canon
like published by id?
canon means confirmed by the devs
nah canon means relevant to the story
Well its similar anyhow
huh e5m8 loaded but the weapons are invisible for some reason
no the person above you is right
canon means confirmed as official by the creators of whatever piece of media you are talking about
i know what canon means but what does canon doom wads mean
like doom and doom 2?
doom 1, doom 2, plutonia, tnt, master levels, no rest for the living
i see
Master levels isn't really Canon to anything. It's just a punch of bad levels thrown together
It was also confirmed at all the fan wads are Canon but take that with a grain of salt
You need a fridge temp(on the Kelvin) to begin to understand the master levels
the magic "hugo says"
canon implies theres a bunch of lore, which is not true
I love the fact that theres almost no lore regarding og doom
„Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.“ — John D. Carmack
Final doom plutonia in particular does have some great "lore"
“They killed my bunny, now I’ll kill them all”
And that’s it, I like that
i miss manual guy :(
He's in the void now
are the doom for switch ports based on unity or dos emulator?
Unity
oh cool
All the new consoles and steam version is the same game
is it possible to disable the crosshair in unity?
yeah its in the settings
oh cool
i really like the setting though
the modern-futuristic aesthetic is really nice, i like it
it's set in 2020-2022 so we have something to look forward to as well
I disagree, lore/story makes games more interesting, they can get you hooked to keep going forward to know what happens next, they can motivate you to have hatred for the enemies which makes you play more aggressively, they can hint at gameplay mechanics. Even if you don't care about the story, just knowing the context around the fictional world of the game can improve your gameplay experience
I personally would have never played doom if it weren't for Doom Eternal's lore (even though it's not that good)
I've played thousands of hours and never watched the cutscenes in DE.
Doom eternal lore from what ive heard is so fucking stupid
Nah it's pretty good. Just all over the place
Personally I welcome lore
They just need to tone it down
There definitely were better ways to explain the super solider thing but it still makes sense why he can decimate a dimension.
I'm the complete opposite here. I still watch them all. Ever was much for skipping cutscenes
I already know all the lore: pew pew
i love the gameplay of eternal, but the art and the vibe doesnt really click with me as much as the charming spritework and the cheesy story of classic doom
The best lore there is
yeah its a little goofy. excited to see what they do with tag2's ending
how are they gonna get the slayer out? lol
Prequel or some magical new bady
fuck. we missed it.
It's very interesting, but confusing
There's an answer for almost every question or "plot hole" that I'm pretty sure can always be answered with lore
You just have to dig deep enough
ah, now that i have found the key and cleared out the enemies, time to play the game of where the fuck am I supposed to go now
city levels
where the hell is the red key door in map16
ive been running around aimlessly through an empty map for like 5 minutes
overall this map has been very fun but idk where tf to go now
ok, i just looked it up, and that is some BS level design
don't uninstall Doom 2, you won't be able to play most doom wads 🙂
freedoom
Why would anyone choose to inflict that upon themselves
freedoom is fine
Yes, if you can't get hold of doom2.wad
Weird, stupid idea: combine Doom 2 and Freedoom assets for maximum unique monsters and such

but they act identical
it took me 30 mins to beat cyberdemon and didnt realise we had history class
education is important but fragging the cyber demon is more important
no
the history teacher doesnt give a fuck about her job
she is staying on her phone and tells us to do whatever we want
oh lovely
imagine ruining history by not giving a fuck.
no tests no assignments nothing?!
this is a fact
Finished struggle. Excellent set, very impressive that Antares built these enormous structures and balanced the fancy weapons and monsters. I started fractured worlds, but it just can't be the only thing I play rn. It's way too hard to be the main project
on what map?
btw tried the viddump on demos with dsda doom, for some reason it makes empty files?
the demo runs fast forwarded on my screen but then quits
Ch2 map8
oh, he's in an open space, you can easily circlestrafe him
very easy if you play continuous and bring a plasma, otherwise it just takes a bit more time
could be your graphics card or maybe you don't have the ffmpeg? I don't know how any of it really works, but I can share my dsda folder if you'd like
there's also your dsda config file that might need to change the video capture settings in a text editor like notepad
i always use hardware accelerated, i play with mouselook and on gzdoom hardware accelerated renders differently which makes it not look extremely trippy when i look up or down
i dont know much about renderers through, i just use what looks/works best
jumpscare
What is the most recommended hud for Doom?
default
ok
I know plutonia is hard as balls but I'm actually having a good time there
Fr?💀
for real
well to be fair I'm playing on GZdoom so I got the ability to look up and down which makes it easier
but nothing more
it makes plutonia considerably easier since it relies on monsters that you can't shoot
if you're gonna play any wad designed with the original autoaim in mind, please turn off mouselook
butbutbutbutbut
plutonia is god rier
Ah hell nah
Freelook mfs😭
We need two channels "classic" doom and classic doom
^
😔
Tbh I'm actually glad im doing this on freelook
Not sure if it would be very enjoyable otherwise
What's wrong with that?
If i listed all the problems with freelook it would be too long
Maybe later today I will right my anti-gzdoom dissertation
It's Not that Long Like Your meat
gman
too far into eternal doom to give up now but i'm getting mighty tired of all the switch hunting
glad i just went for an ultra-violence run right from the start though. because if i was playing on hurt me plenty there's absolutely no way i would choose to play it again at a higher difficulty because some of the sections are just so mind-numbingly boring
and frustrating as hell
it's like hexen but worse
footage of me half an hour into map20 
i'm very surprised i haven't gotten a TIME SUCKS yet
but that might be because i'm getting so fed up with some of these levels that i just try to get out as soon as possible instead of going for 100% everything
I am not a musician, but I used Online Sequencer once and it seems pretty good
average doomworld user
100% this
plays gzdoom with 4k textures, ray tracing, mouselook, jump, and hardware renderer enabled "Yeah i love the original doom!"
freelook rocks
but a lot of doom wads are designed specifially with the doom restrictions in mind and freelook is the equivalent of using a mod to cheat
i personally turn it off or on depending on the wad
I like how Doom gets a lot of unique challenges and depth from extremely simple mechanics and I feel that freelook undermines that strength in simplicity
i used to be a mega-purist who'd turn off mouselook whenever i could, but after playing a lot of doom mods with it it's honestly fine
i only turn it on when i don't intend to take a wad seriously
also i heavily agree with this
i feel like doom gets the "simple at face value but tons of depth when you look closer" thing perfectly
If a map uses freelook, yeah I'll use it
But otherwise, I turn it off
Makes things easier
You can shoot enemies you normally can't shoot without it
It's considered cheating when it comes to demo submissions
And if you're doing platforming, you can look up and down
A big example I can think of is in Doom 2's city levels which have some platforming that's way under you
Never had an issue where I couldn't shoot an enemy
at least mouselook users aren't as bad as people who jump to sequence break
Normally you can't see where you're running
But with freelook, you can determine where to run
These are all things someone who's played doom for a while can already do
Me either, but with freelook you can stand right under an enemy and shoot it which is where I'm coming from
iirc if you put an enemy far enough or in a very specific place the autoaim goes wack and you can't shoot it properly
Never had that issue. If you do there are crosshairs that turn a different color that indicates you can hit the enemy. Something I generally use because of controller anyways
it's more of a feature
Can't you also shoot things that are out of the autoaim's range with freelook?
yeah you can
if the target's too far away, vertical autoaim won't take effect (which is the thing i was referring to)
with freelook you can cheese that
If you want to use free look that's fine. As long as you realize that it's cheating
The Plutonia level Aztec has a bit that intentionally puts Arachnotrons out of autoaim range so you can’t snipe them and need to push through to get to safety and get behind them later
yep
Most of these things aren't gonna matter too much to someone who's played a lot of classic doom, but for someone that's new I feel like if they start playing without it it's gonna stunt them a lot
yeah
So best to start not using it
A good trick with arachs is even if they aren't visible the large hitbot means you can still hit them. Next time you see something like that use the shotgun. You'll see what I mean.
No, the problem is that they’re firing from above so that without freelook you physically can’t hit them. They’re perfectly visible
yes
I'm not aware of a plutonia level where actual 100 isn't possible so you must be wrong
Ah okay
No it doesn’t make 100% impossible. The point is that it forces you to leave them for later and essentially creates a pressure cooker situation
You can rocket them if you stand on the invis bridge
Much safer than anything else
Make sure you get rid of the revs and chaingunners though
And iirc there's also a pain elemental there
Yeah that happens. That's just a design choice then. Much like a level that focuses around a cyber sniper you can't kill until it's fragged
Right it’s a design choice
Another example of breaking the map
For other enemies far up especially when I'm being shot at I do a oval pattern and shoot when at the tip of the oval. Usually will be able to kill any enemy far up
still is the same game
Ship of theseus problem
oh man not the hardware renderer! that completely changes the game!1!!1!1!
right, there are as far as I can tell 3ish things lacking freelook does: 1. knowing about things at extreme height variation is hard(think pinkies in slime below like e4m6 or just regular platforming). 2. inability to shoot at enemies at extreme range unless you have the same elevation. Say map29's manc sniper at the exit. 3. Making shooting monsters that are above/below but behind the monster in front of you rather awkward. You'd have to sidestep the one in front. Like if you have manc in front of you but a caco in the air behind it, you can't just shoot over the manc. You have to step beside it to avoid autoaim. Mostly the range thing is used to good effect imo
Again if you're having issues with enemy encounters at heights then sure use mouse look. I've never had that issue to the point of frustration. But just because it makes things easier doesn't mean it isn't breaking the intended purpose of that encounter or map
And yeah, it feels silly, but I also think about how I did most fights in halo infinite. I had weapons with range so extreme that I killed most encounters by standing a million miles away when nobody could see at all
Lmao
no
i consider gzdoom to be a modern remaster of doom
They were just trying to have a conversation bro lol
this looks good aside from the upscale thingy you're using
and i always recommend changing the sprite axis for freelook users to x/y (the option that had x, can't remember what it was called specifically) because it just looks so much better with monsters
Bridgeburners map 29 1000 lines 3 is a banger. I highly highly recommend it for anyone that wants an adrenaline rush
Basically no stop action for 20 minutes. A hot start that never ends
i turned on as much graphics bullshit that i could
yeah upscales don't look good for doom
2x looks good on the enemy sprites
they work in a 2D game because it looks like it's painted but in doom they look weird imo
the sprites are good as it is, and so is the lighting (though i personally like putting the gamma lower)
gzdoom's lighting and postprocessing also looks stunning
i'm on the fence with voxels
they look better and worse at the same time imo
actually, i think this looks pretty good
https://imgur.com/azToMpG (the shotgun looks a little off on the edges, but it's fine)
sorry for going on another rant
neural upscale
oh, that
i used to play with it when i was new to doom since i told myself higher resolution = better
accidentally turned it off and decided the game looked better as it was
Personally I'm a fan of chonk. The more chonk the better
Chonk to me also looks better
chonk is better
So, I've been playing Doom II on my PS5, and it's been lagging and crashing.
Is anyone else dealing with that?
this
once you get good on no freelook you start to prefer it
I think it was the ffmpeg, I apparently lacked it, its now running very slow and eating gpu, will see once it finishes
how come the gun on the doomguy sprite doesnt look at all like any of the weapons that you can get in game
No idea but it always weirds me out
Maybe it was ingame but was cut later
yeah
i wish the chaingun was an assault rifle instead
that would have been cooler imo
I honestly like the minigun better because it feels so extra. Doom 64’s version is just better though
The rifle was a weapon in the pre-release versions of Doom, an implementation of Tom Hall's initial Doom Bible idea for a "machine pistol" with a knife attachment. Presumably intended to be the player's starting weapon, it was replaced with the pistol in the Doom press release beta and does not appear as a usable weapon in final versions. The pl...
also the chaingun sound is so annoying
it honestly affects how much i use the weapon
subconsiously
ah, interesting
So it was a real weapon in game
Was it replaced by the shotgun?
too bad it was cut it sounds like a cool idea
Rowdy Rudy replaces the pistol with an assault rifle if you want to see how that feels
probably was replaced by the chaingun
According to the link above it was replaced with the pistol
I don't mind it.
I don’t mind it.
oh, huh
But I also barely use it except on rare occasions when I'm totally surrounded.
But again, the Doom 64 chaingun is just better in every way
ig its not that annoying, its just super unsatisfying
The shotgun is my favorite to use.
Others deal more damage, but those like the rocket launcher will also kill you if you're too close.
I like pretty much every classic Doom weapon except maybe the plasma rifle
I like using it but yes it sounds annoying
whats wrong with it
only sound I find annoying in doom is the revenant roaming sound
The sounds of the SSG is god tier though
yeah
IDK. I mostly just always feel bad about not saving the plasma for the BFG
i love lining up a bunch of enemies and then killing them all with one ssg shot
oftentimes plasma is more economical
The plasma rifle has helped me a lot.
the pain elemental wakeup is also annoying but only because I hate these things
In general I tend to just save the plasma for really crazy situations then open up with BFG carnage. Stuff like Scythe’s level Fear or Go 2 It in Plutonia
well go 2 it is absolutely packed with cells too
How early did you die when you first played any of the original two games?
Absolute first time? I think E1M3 or so
I didn't play Doom for the first time until this year, so I probably had a better chance of living longer.
I want to say I died the first time on either the fourth or fifth level in the original.
I played for the first time maybe 3 years ago
Chaingun is super helpful for stun lock. It's my go 2 when I don't have a plasma and I see a pain or I see my potential movement being blocked
no idea, it was in 1996 ish
Lowkey i prefer the regular shotgun
The super shotgun sounds annoying idk why
The the greatest sound ever made you fucking sinner
But the sound like really gets on my nerves
Jk haha
It took me until the eighth level in Doom II to die.
The return of the Cyberdemon got me.
archies arent so grating and have a positive effect putting you on edge
i love the archvile sounds actually
same
they do induce dread
but thats just because you know what is coming, that doesnt make the sound bad
lol what
Archies give me anxiety I hate their golden asses
1984
Didn't say I hated. Just the sound that gets me ready the most
I wish the hell knights were actually intimidating to go along with their sounds
they have slow mode and thats not enough, you get 1984d anyway smh
cybies are nice
Hellknights definitely are if there's more than 10 of them in a small space
and really useful in infights
Cyberdemons are tough but get more manageable with experience
Yeah I like cybers. Doing the work for me
Save for Thy Flesh Consumed's sixth level.
I do wish cybers either did less damage or had less HP because I’m sick of chipping away at one only to take a wrong step and get oneshot
Honestly base campaign cybers are push overs
They can be used so much better
And have been now days
they are pretty tough in plutonia at some places
like the one in barons lair(tight quaters) and go 2 it(even tighter)
If I have an ssg plasma even in a tight spot I'm good to go. Bfg and it's over
Go 2 it uv plus on the other hand. That was insane
Late Scythe has rooms with triple cybers because why not
The arena I did last night had around 100 hellknights barons 12 pain elementals 6 cybers and 4 archies and I think 8 custom enemies that fire flame waves. That was a chicken with no head fight for sure
Scythe’s Fear map was a real bloodbath. Something like a dozen cybers, scores of Hell Knights, hundreds of Revenants, and multiple Archviles for that hot flavor
The map I described was bridgeburners by the way. Dudes a mad lad
rowdy rudy uses the beta rifle graphics as the pistol replacement, and the baronet for the fist replacement
Oh, and almost a hundred cacos
I definitely recommend map 29 1000 lines 3 if you want a taste. It's non stop action for a solid 20 minutes. Basically 500 plus enemies you're fighting at all times
No time for a breather
Yeah Rowdy Rudy has the assault rifle as the pistol replacement and it’s pretty good. It shoots bullets in 2s but you can’t do continuous fire
moving from struggle Antaresian Legacy's fancy weapon set to the vanilla kit(playing fractured worlds), really shows how weak the regular chaingun is. I mean the thing is ok, but once the heavy count gets up there, it really doesn't do enough
what wad?
1000 lines 3
just beat map02 of fractured worlds and...this is the hardest thing that I've played, "similar to later levels of sunlust" says the text file...no it isn't
hmm I got viddump to work but it seems to run like its speed up after render
No idea but it's basically this super mancubus that jisy fires a stream of projectiles at you at random encounters. Map 30 is really good. Even though I'm not the best at platforming
oh cool
Yeah! Thought you'd like it. I've only tried map 1 so far
I've heard some maps still need to be maxed
map01 is kinda like sunlust map29. map02 is much harder
well... I know for sure that map01 and 02 have had demos so far then
First time I did map 1 I had no idea those cybers at the end only had 1000 health lol
So I dealt with the barons first
Are you still using controller or kbm now ?
I'm still having issues nailing platforming with sticks. It's a little tricky for me. For map 1 that was the hardest part hahah
I can't walk a spiral staircase on keyboard
for map01, I found going slow on the platforming was best. For map02, there are 2 platforming parts(the way I do it) and there is an easy line to sr50 which lets you skip some platforms. Another cool thing is that on woof at least, I can turn while doing sr50 with a controller. I have turn right mapped to the B button, strafe to LT. So if I push the left stick up+right while pressing B and LT, I do sr50. But it'll still let me turn regularly on the right stick while doing that
Yeah same with eternity it seems and unity when I used it. You just need to be at an angle to get it
Ahhh that's actually pretty smart! I should try that since my b isn't doing anything
if you're going for map01, consider routing a rad suit to bring into the yellow key fight
I used to use the face buttons for swaps but have recently put swaps on the dpad so I can access my movement options on the face buttons. Swaps in classic are rather slow, but sr50 is really important. Especially when circling cybers, or changing directions(especially with cybers) so having it easily accessible with claw grip is helpful
I'll get to it. I really need to change my strategy. I was doing demo rotations but it takes so long because I'm.doing so many wads I never get around to completing. Now I'm going to just start a wad practice the map then next record it and then the next map and so on.That will be faster rather than rotating wads which was a bad idea
I do have to find something else to play as the main thing. Cuz this is too hard to have as the main set. Maybe rudy2 idk
Are you looking for something mid difficulty or easy ?
I know rowdy rudy would be easy, but something like skillsaw/struggle difficulty is fine to for that type of set
Or I could do crumpets instead lol
Have you played lunatic yet ? Or atmospheric extinction
Crumpets isn't relax time hahah
crumpets might be good. They're hard but they're short at least
what do you guys think about the final boss of Eviternity
im only on map04, but i have heard differing opinions on the final boss and am curious what other people think of it because from what i have seen, it looks awesome
its definitely a technical masterpiece, but is it actually fun to play
a lot of final bosses are kinda silly but considering that it's a 2 min thing, who cares
Loved it
Gold blood. Creepy catch phrase
I actually prefer a larger map with many enemies to end bosses
bosses can often feel underwhelming
Eviternity final boss and the giga mancubus I fought were the best do bosses I've done honestly
same
nobody says smooth doom to refer to that
smooth doom is a mod that adds a few more frames to weapon animations
you mean linear filtering or, like, xBRZ?
Smooth Doom weapons showcase
A mod that improve the animation of weapons and monster sprite
Editing software: KineMaster
Link:
Smooth Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=45550
GZDoom/LZDoom: https://zdoom.org/downloads
Music:
Opposing Force OST - Planet
O_O
I can see
❤️
Ive been sitting on this long enough that I figured I should probably just make a thread about it already and gather some wider feedback. Ive been putting together a Dehacked/vanilla-compatible port of Perkristians smooth weapons mod. While this has been ported to most source ports, as far as I k...
this is the one i use
doesn't have those new spark things or recoil-y shotgun
the plasma rifle does look a bit weird though
Is this Doom 2 chat too?
Its classic doom, yes
anything related to the 90s doom games yes
because unf
Hey, i’m having some trouble getting Doom II for PS5 running at a stable speed, it keeps lagging and crashing, i’m not sure if anyone else is having this issue but it updated recently so that might be the issue
Just asking to see if anyone else has this issue
the newest console ports are not stable. I highly recommend getting the game on steam, then pulling the doom2.wad file from steam and downloading a fanmade source port(DSDA or woof are the best general use vanilla/boom/mbf ports imo). I have had woof crash only twice over the last few months, and I think that was my fault, messing about with some computer stuff. The official ports will crash daily. Ofc they do have achievements/trophies which are cool to get
Thank you
your other option is to save constantly out of fear of the game crashing
crashes for me were usually preceded by some lag
if you wanna cheat at least be cultured and do a IDFA instead of IDKFA
I do a bunch of IDDQD when working on my WAD
mostly to see if I need to add/remove ammo of a section
cba to fight every time
Are TNT is easy?
Mostly
It's hard because it's boring
Bo good fights and huge maps, making you run kilometers on unmemorable maps
Long corridors etc
When is wipe
tomorrow
Yeah it's doom<doom ii<e4<tnt<plutonia in terms of difficulty
i agree with that
cba?
can't be arsed
I found that I have to test for all difficulties too, noticed that I pulled a TNT map31 for easy on my map
-coop_spawns ezpz
As a professional idiot, I couldn’t get past E1M2 on TNT UV because of an area with a bunch of pinkies as well as my health being watered down from all the hit-scanners in the last room.
Wait, you gan get paid for being an idiot?
Nah, it’s just that I suck.
I dream of a better world, where dumbasses are paid for their mental suffering
on my way to make enough money to fix world hunger
Started Valiant yesterday... just got passed map08... hell of a step up from Plutonia
if you like it, check out other skillsaw stuff or "Struggle Antaresian Legacy". They're good, challenging mapsets that I think are a healthy sized step up from plut
Cheers for the tip... Will look them up 👍
I’d like to add Going Down to that as well
have you seen darios playthrough of it?
lots and lots of swearing
Tried Going Down... got about 3 maps in and kept dying... am on a skills improvement thing just now... my movement is still way too sloppy. It's one I want to finish though 👍
Nah... got a link?
I've been making games for a long time. The first was Final Doom in 1995, after which I joined Valve and worked on the Half Life series, Portal 2, Left 4 Dead 1 and 2, Team Fortress series, and other things in between. Going back to the start has been really fun so far, there's been so much great content created for this game over the years.
I...
Cheers bud 👍
and he's the guy who made half of plutonia
That's my evening viewing sorted 😀
It is interesting how much Dario is just like....a guy. Like if I watch A1s playthroughs, this is a hardcore tryhard doomplayer. But the casalis are just some lads
seems like a nice lad too, wouldnt mind having beers in a pub with him
also I love how he swears like a sailor and then goes through and censors each and every swear
Been watching decino, coincident and SoBad... Doom players seem pretty chill, so enjoy seeing people do the same dumb stuff I do... WHY DID I MOVE THERE!!! 😂 Am learning keyboard and mouse control so die ALOT, stupidly. Such a good feeling when you beat a wad though....
well decino is kind of a doomgod though
he games
Ah yeah, he's top class... makes everything seem so simple when it takes me 87 goes to get passed the same fight 😂
is it worth playing first time with brutal mod?
If you're playing for the first time it's better to not use any mods
ok!
never play the brutal mod
👍
it's not worth playing things that aren't fun
ohh
it's not.
kk
what mod do you reccomend
scythe2
vanilla
if you're the type of person interested in brutal doom, valiant, pirate doom, or perhaps struggle also make lots of changes
"Struggle Antaresian Legacy" Is the name of the mod. I don't mean that you struggle
oh ok
Vanilla, as well as boom(a more conservative port than whatever brutal doom runs on) has a lot that it can do. I do think that they deserve at least a try before going for the more aggressive gameplay alterations
well, games like ark or gmod have workshop with mods
idk
oh it is
If you are using the steam version (unity port) you can only get a few map packs in the add-ons page
its quite buggy and changes how things should work
Download GZDoom and get mods online if you want
like sr50 as default
GZDoom is a source port that runs all kinds of gameplay mods if you're into that sort of thing
crispy doom is if you want really chunky looking goodness
or dsda/woof for easy compatibility with everything
gz should auto detect where your iwads are if you got doom from steam anyways
get gzdoom
but uhh
i'd recommend project malice and zmovement
gzdoom is pretty much its own game
it just needs the doom files for the graphics and levels
Yo guys
I need help for Doom 2
I got the gamepass version, but i cant get further Industrial Zone for some reason
right after i finish the lvl it goes back to the main menu
one of them unlocks with flynntaggart and the other opens by finding every cheat code it's a couple per level
I've only unlock doom 2 but not doom 1
is it asking for a code
if so, enter flynntaggart. if not, find all the collectable cheat codes
Doom 1 I just need to find the other cheat codes
As someone who just experimented with it definitely
It's classic doom but a bit off
i just got authentic doom cds from the 90s, ran em thru dosbox and they play it like a charm
try FW map03. It is the most creative level that I've played
On it. I was bored today
Play map 29 1000 lines 3 community project. You'll love it
Trust me
by bridgeburner, isn't he here sometimes
He's the one that told me to play it
Guys a mastermind in high tension fights
I don't usually play single maps from wads. I'll try finding a video of someone playing it
It's a hot start that never ends. I had so much fun
Trust me. You'll like it
I'll keep it in mind. You're already delivering a lot of punnishment, having suggested FW in the first place
I only recommend it to you because you have alot of skill
hopefully I can convince map03 of that
Finally Beat Going Down map 5 today. That was brutal.
O o
I’m kinda scared of what the later GD levels look like
Someone play classic doom on ps4?
going down has a few tough ones here or there
I heard there was an episode of "Friends" from back in the day where one of the characters asks another character if they wanted to play Doom, but I have never seen this episode before, nor do I even know if they show anyone playing it.
I know there was that one episode of ER that featured Doom II prominently that Rerez talked about in their last episode of Reel Gaming.
You can grab the WAD files from it and play it on a source port…just reminding!
Supercharge by Tango is one of the best gameplay mods going. Adds extra stuff while still maintaining the original balance. It's also been used in multiple Cacoward winning projects
i know, just something feels special playing how it most originally was intended. even tho dosbox is an emulator it’s the closest thing to what it was back then. second closest would be probably chocolate doom
"intended" and "originally released" aren't the same thing. I play relatively vanilla. cl2 when I can, or boom for my boom maps. But John Carmack even told modders that they should add freelook. Some features were not added only due to limitation, not because of some real game reason or intent. Infinite height monsters/rockets, and freelook are the main things that I know John Carmack would change given modern machines -- I say all that and play with infinite height and no freelook.
Or a more straightforward example. Doom originally ran at a rather low resolution and only 35 Hz. Did Carmack and Romero intend for the graphic fidelity to be low? Or is that just them playing to the limitations of the time. Romero recently did a playthrough of e1 and played on HD. He did some other graphics changes too. Would Carmack or Romero complain that you aren't playing the right way, as they planned, if you play in HD uncapped framerate? "intended" and original aren't the same. Especially clear for doom3 where they outright said that the flashlight being held seperate was due to a limitation which was not present in BFG. But then some people liked the original more
And this is why I decided to get doom 1993 and doom 2
If yall aint seen the tweet someone ported doom 2 to a mcdonalds order kiosk
Guys
İm playing doom 1
And im stuck
Can anyone help i went to pick up a blue moon or smth
Then pick it.
Can u go to screen shots chat
Ok
Like i cant get out of that place
Use Noclip Cheat
İ dont have that
Uhhh nvm
or idspispopd if pre ultimate doom
@south cargo Man, you Just wasting my Time.
crispy doom
Crispy is badass
I am still annoyed that they had to name the 2016 one doom so now we have to use years
Could have stuck another word there if doom4 was out of the question
Also unpopular opinion: doom etetnal is the black sheep not doom 3
I think the diablo/fantasy rpg vibes clash with dooms
as does the overly elaborate lore
og doom did it well, "here's a screen of text, that most people wont read, now get out there and shoot some demons"
just don't pay attention to the lore
I know i hate it
Exactly why is doom now some dumb "You are the chosen one you have to go on a crusade to slay the demon society with your broadsword" thing its so stupid
yes
any of the iwads basically skip any lore, its just a title screen and when you hit new game you are there with a gun andthere it is
only lore you get is in the manual and between episodes
yes
it's more quake than doom in terms of gameplay
and the lore is all over the place
2016's was fine but eternal's is just goofy, and not even in the tongue-in-cheek way
I think eternals tone suits it fine. But it's definitely more eof a mix of classic and quake
Yeah I genuinely don’t understand the complaints about Eternal being too cartoonish. It literally uses 3D model versions of classic Doom demons for most of the designs.
As for overall tone, Doom has always had a very “B movie” vibe with story stuff
I agree on Dosbox. That is my preferred way to play when playing it on a PC.
@south cargo the pillar attatched to the wall lowers when pressed. from the screenshot, slightly left of the bars. this is e1m6 if I'm decyphering the screenshot right. btw, the "blue moon" is called a supercharge or sometimes a soulphere. It adds 100 health(your health maxes at 200)
It's just a doom community thing. They eventually hate on the games they love
oh btw if you try FW03, let me know if you can find a way to consistently spawn the supercharge. it seems to skip the linedef in its TP closet off the map
Have you tried map 29 1000 lines 3 yet
I have not
Give it a go. You're going to love it
yeah that "oh we are an rpg now, upgrade things and swordfight demons" clashes
it's not "cartoonish" (well maybe but i like that about it) it's just stupidly trying to be some dumb epic fantasy rpg which is just..not doom
DE's gameplay is a lot more like quake than doom imo, but the aesthetics are definitely closer to classic doom compared to doom 3 or 2016
i'm fine with the eternal demon designs and stuff
i think they look nice
this says it perfectly
yeah that's been around since 93
what an achievement
it's fun to find stuff like that though
kinda like the feeling of finding secrets
like, other people have found em and it's been documented but there's something uniquely special about getting there on your own
Looking up where the secrets are defeats the point of them being secret I agree
i look up the secrets when i give up
fond memories of my absolute astonishment when i fired a stray round in the maze in e1m2 and the wall opened
that was when i was REAL new to doom
and still playing on the dosbox on windows93.net god bless
I also don’t understand the “epic fantasy RPG” thing. Modern video games tend to have lore bits and upgrade systems. Heck, Doom 3 has lore bits in the form of many many emails. It’s fine to not enjoy modern Doom but I think it’s a bit disingenuous to act like they betray what the essence of classic Doom in fundamental ways. Oh before anyone mentions the dragon bit, that was a 30 second clip of a skippable cutscene, not a major section of the game
simply skip thelore then
yep
Yeah I skip out on the lore too
I don't mind lore in and of itself
The problem is A. people seem to care more about the lore than the actual gameplay now and B. the lore fucking sucks
Seeing doomguy with a fucking broadsword is so fucking stupid too, looks like darksiders fan art
I just really don't like the direction they took it
I didn't love doom 4 but the lore was the least of my problems
I've played thousands of hours of DE and have no clue what you're talking about with a broadsword
I think the modern games are almost reach perfection and are just as fun as classic doom
But their lack of a proper level editor and mod support make them unappealing to replay
You can play endless megawads or mods with classic doom
It's literally the cover art 😭
of what? I'm looking it up and can't find anything like that
The blade?
It's the cover art of the soundtrack
Its like the first thing that pops up when you just type "doom eternal"
oh the crucible
well crucible is bad cuz game design reasons, not just it being camp
"It's the slayer's sword from his time as a night sentinel" What the fuck happened to doom 😭
Game of thrones ass lore
I will admit that the venn(technically Euler) diagram of people interested in lore and people who play obsessively seems to be separate\ circles
I like both
"The slayer testaments" 🤓 Ugh
I try not to just hatepost about eternal
But it's so hard
There is a lot wrong with the game, mostly overpowered tools. But with effort(banning them), you can make the game fun(chaingun shield...)
I like the lore and I've been playing doom since a kid so a definition like that doesn't really fit
i beat doom 1 for the first time.... on the eternal pc easter egg thing
i mean ive been playing a long time before then like a LONG time but i just suck and get lost so yeah never beat it till now
Having issue with the Crucible is completely fair, but I think it’s pretty minor. I don’t know why it’s even on the box considering it’s mostly a macguffin of the game’s 3rd act. I think the story is kinda fun just from how insane it is but I mostly care about Eternal’s combat
same issue as the hammer for me. they're OP as h*ck
IDSPISPOPD is the cheatcode of connoiseurs
IDCLIP is the Walmart brand code
"clipping like I please"
Yea
Why do you hate Eternal?
I think the lore is beautiful and took the franchise in a new and refreshing direction.
And the thought of Doomguy and the Doom Slayer being the same guy makes it even more badass.
I will say I wish the Sentinel and Makyr stuff looked a little more idk…biblical or something?
Like I think biblically accurate angel like creatures would fit doom perfectly.
the lore is kinda cringe, both because its there and especially because its contents
also the rpg elements are not what doom needed
I mean but that’s where they took it. I like that each Doom game is different and brings something new to the table.
I also think the lore with the demons is awesome in Eternal. Specifically with the gladiator in Eternal being what looks like a Hell knight from the original games.
It seems hell has different variations of demons.
Or the original hell knight was wiped out and a new thing filled it’s role.
I like lore like that.
I think the platforming was a nice addition
like nobody likes platforming in doom or fps games in general, why build the game around it
if I want parkour I'll go play mirrors edge
Also the rpg elements and the games as a service limited time skins and other dumb shit as well but that's not the main reason
Because that’s what the developers wanted to do 🧍🏾♂️
Good for them but I reserve the right to call it stupid
Hes still a pissed off dude he hasnt changed his personality
Also unrelated but I like your profile picture rotisary
No he's no longer a regular guy, now he's like some """gigachad""" (hate this word)
Yeah honestly i have no problem with it, nor most people do
If you dont like it, then alright, you dont need to like it
I actually think the slayer testaments are awesome as fuck. Doomguy, the only guy to cripple hell multiple times throughout 3 games, came to another world and was the only one who could stop them.
There are deep seated reasons why I don't like the modern doom slayer design but they're somewhat political or at least possibly inflammatory so i wont say them
It makes sense to me.
dont take it as an insult, but you seem way too easy to impress
I just love the lore and what they did to Doomguy.
yeah
You dont even know him to begin with
i don't really like that tbh it comes off kind of weird
like what
saying "you seem too easy to impress"
Ah that
Also, I love how the original doom suit looked in Eternal. This beat up, tore up, kind of look.
I dont, however in online interactions, you base your opinions on observations you can make
It was ported perfectly to 3D.
Idk what suit you're talking about but I hate the default eternal suit
Its called first impressions in which it heavily depends on what view you take
thats another thing, graphically eternal looks nice
does not mean what you assume its true
The doom 4 suit wasn't the best but it was alright, the eternal suit looks awful though
certainly, however I preceded my observation with a statement to not take it in a wrong way
Dude were all chill until some hardcore doom eternal fans come here
The classic Doomguy suit?
The doom 1/2 one???
Metalblade be careful 💀
I didnt know there was one i'm talking about the new suit they made for eternal the one on the cover
I have not played eternal so i didnt know they had a classic suit
Oh yeah I agree I prefer the 2016 one.
But I prefer the simplistic 90s look of the classic suit over the 2016 one.
Oh no i just looked up the classic suit for eternal it looks good
The original doom suit from 1993 is my favorite as well
First thing I did when I bought Eternal was get the 1993 suit.
eh I dont care about the suit in any of em
I wish they put the classic skin doomguy on all the eternal promotion instead of that terrible new suit
howeveer eternal lore tries too hard and also tries to become diablo in the future
Same tbh.
The classic suit is amazing.
and still whether the lore is good or there is not even why eternal sucks
Oh also, did you guys know that the 1993 doom poster is canon? Because if you look at Doomguys left arm in Eternal he has nail marks from the Barron of Hell.
its because of all the platforming and all the upgrading and all that stuff
canon
as if doom was a story driven game before eternal
Doom³
Which I love that Eternal connected too.
aside from a passage in the manual and 2 screens of text and an end screen, no it wasnt
I mean doom has never been story driven but its always had a story
oh yeah fair, forgot that existed
still oodles nicer than eternal
I will say though I feel bad for Doomguy.
2016 is fine tho, I wish they kept the gameplay similiar
He’s been fighting demons without a break for decades.
Doom 4 is fine but it's too slow and the gunplay doesn't feel quite right
doom 3 wasnt really story driven either though. it had cutscenes but it wasnt even remotely as bad as eternal in that regard
Million of years at this point
(doom 2016)
Yeah
Oh.
2016 isnt slow
I still consider Doom 64 Doom 3.
the platforming is easy compared to classic platforming
It isn't slow but it's slower than i'd like it to be
Yep
From what i hear eternal fixed that which is welcome
Eternal is extremely fast
Dude you know nothing about eternal, its way and i mean way faster
Best combat and gameplay in the series for me
but we could go faster 
Too slow too easy and too expansive were my main 3 complaints of doom 4
I had a hard time playing Eternal at first because of how fast it was 💀
you wouldnt like doom 3 very much it seems
It takes more the first time, but after a few tries, it takes a day or less
I agree. Eternals combat is peak doom imo.
Expansive in terms of the maps felt huge with not as much demons to populate them
I’d love to see Doom 1/2 remade with Eternals combat.
Like holy shit you feel like youre some sort of a god killing minions
I prefer doom³ to doom 4 it's my 4th favorite doom game
well they did that (classic levels in the new engine) in doom2016 and it was novel but honestly not fun. The balance just isn't there
It’s such an adrenaline rush.
I still gotta get all of the d3 achievements. Just...wow getting every pda or whatever will take a long time
Yeah the classic maps was a fun concept but definitely felt weird
Metalblade i highly recommend you to try doom eternal its a masterpiece of a game, maybe take a look into lore more and you will see that the lore parts mix up, like a puzzle
I'm currently playing through the apple II catacombs games but when i'm done i might return to doom 4 and see if my opinion has changed
I'll eventually try it out but I need better hardware
I don’t consider doom³…Doom 3. I consider 64 Doom 3. I think I said this already.
also I dislike that the newest 2 are kind of serious sam in disguise
Thats one issue i have too, i dont have bad fps but i have drops quite often
Serious sam is nothing like eternal it's a lot more like quake
Unlike doom 2016, where i never once had less than 60 fps
yeah realistically speaking, they don't have to be in the doom franchise. They could easily be "shooter where you kill monsters".
I mean technically it isn't the third doom game, so you're correct. But the official title is doom³ and calling it doom 5 would just be confusing
Doom 3 is mostly its own thing. And 64 is a sequel to 2. Checks out.
How I consider the games is, Doom 1 and 2, Doom 64 (Doom 3), Doom 4 (2016), and Doom 5 (Eternal).
final doom's placement in the timeline is very debated upon. im not sure it really happened
also what was cool about 1 and 3, was they were essentially carmacks tech demos with lore added as afterthought
If you go with everything sold, it's hard to say: doom, doom2, Udoom, both halves of final doom, maximum doom, the master levels, doom64, and let's not forget psx doom and various ports of the classics that changed levels so technically it's original commercial content, doom3, doom2016, DE, and then...TECHNICALLY, Ancient gods 1 and ancient gods 2 are in fact sold independently -- oh and NRFTL
Canon or not it's still a game
Like the final fantasy games dont connect story wise but we number them
Yeah and its called 64 because the title is 64
this, a thing ebing canon or not makes sense in story driven games
Lol
God why did they name everything with 64 at that time
because yes
mario 64, doom 64, sonic 64
I go by official titles unless official titles are confusing or dumb
Sonic wasn't on n64
I'm not gonna just call it "doom", and doom 4 sounds way better than doom (2016)
Isn’t Doomguy extremely mentally ill canonically?
well yes but technically yes
His name is doomguy2
the guy lost everything and it was all because he refused to kill innocents. this is canon
his nickname is Mr final ultimate
Which I love tbh
It seems like he’s always put others lives before his.
Doom2 takes place in 2024 February 29th
Yeah which is scary
I'm a lore guy now. Lore is just whatever I make up
Also
I've read the PC manuals. 🤓
Which is just as valid as whatever nonsense was made up by the SNES port team
Can’t we just call Doomguy Blazkowicz?
His name is Castle Wolfenstein
hey, my birthday is february 30
You arent that guy man, you arent Romero
I mean John Romero did say he was Keens grandson.
It's an intentionally hard secret trust me bro
oh wait 2024 is a leap year
nvm the joke wont work then
So whooping ass runs in the bloodline it seems.
Shh you can tell me i will keep it secure
fire game
Hell i can talk quietly if its needed
them writing whatever the fuck they want in old game manuals for no reason just because they can
I'm referencing the broken secret in doom2 map15 with the pain elemental. Romero later tweeted that zeromaster's method of getting a PE to help him clip into the ground was intended
American NES manuals for famicom games are the worst for this
they just... didnt translate the actual story
Translators just making up whatever shit they want
Lmao no way
Keen is bjs grandson and doomguy is keens grandson yes
some 80s and 90s games even change the stories in game
in us ristar you're stopping the bad guys and saving your dad
in japan ristar there isnt even a dad character at all. this never happened
@olafurw Of course. Now DOOM 2 honorific titles have to be thought about again. The challenge begins again. #doom
106
Which is awesome
See this is why I love Doom lore.
cant wait for romero to put a secret like this in sigil 2
It’s peak fiction.
that would actually be p clever. It is weird that archvile jumps are normalized but this PE thing isn't. The PE secrets in d2map15 and plutonia's "bunker"(I think 26?) are not required for max runs
the infamous director saying whatever the fuck they want. hugo could come on and say doom slayer has 7 toes on his left foot and honestly what are we gonna do?
can you make a sector trigger things like a linefef?
aside from secrets
I think we all love John Romero, and it is fun when he's cheeky about the game saying stuff like that, same for Hugo. But I wish we could look at media or art as the work it is. It isn't gospel to which it can be ammended by an author. It just exists
what do you mean? If you tag a line with a trigger and a tag, you can have it do stuff yeah. And if you give a sector 9 tag, it'll have a secret
I'm not sure. Walkover linedefs, I think don't require you to be on the ground? Secret sectors do though. And that's the difference
but would be amazing
maybe you could finnagle it to put the thing you want very close to a TP and see if it works
Only in UDMF format not in vanilla/boom
thats an idea
eh sad, otherwise could do some sinister hiding of a megasphere like that
this game was my all time favorite
I love listening to this guy’s voice and I don’t know why:
First we did the monster sprites, now the rest!
Music from BTSX E2 by James Paddock:
https://jamespaddock.bandcamp.com/album/saturn-x-soundtrack-episode-2
Doomworld threads where findings were made (special thanks to Blackmantis):
https://www.doomworld.com/forum/topic/85756-found-doom-sky-source-files/
https://www.doomworld.com/vb/doom-general...
Decino is very relaxing
True
he is, but its doom so for presleep listening, he's not the best, and you wanna see too
for presleep I listen to drachinifel talk about naval history
no
doom eternal's lore isn't that bad, but it feels like i wrote it
which isn't a compliment
2016's is good enough imo
I liked with Mr Doom put the heck demon into the eternity pit at area 51 in doom eternal
just watched a video on installing the game for dos/dosbox and how to do the setup and install it...I would not have figured this out in the 90s. It was hard enough for me to extract from the zip file. Modern launchers are great
It's kinda cool how the process is exactly the same as today except there is no GUI
I might be switching sides to boom dump, gz good. Literally for the single reason that there is a soulsphere in fractured worlds map03 that sometimes doesn't spawn in. There is a conveyer out of bounds that is supposed to carry it over a TP linedef but it does a linedef skip half the time. I'm pretty sure that gzdoom could simply spawn the thing into existence
Nope
Actually more teleporter closets break in gzdoom because of its line activation code
You'd also have to write an acs code to do that
Boom is intended port for Fractured Worlds, report the issue to the devs
ok then boom is still king. Yeah I'm using boom. I'm playing cl9. I've only ever played gzdoom for 4 or 5 levels. mostly boom and vanilla on fully compatable ports
Maybe the conveyor is too fast, I personally never had problems with conveyors and teleporting monsters in my maps
it's a teleporting supercharge. Maybe hitboxes are weird? but yeah the conveyer is pretty quick
Hot take: doom 2 is kinda bad not gonna lie, the maps in doom 1 are a lot lot better
most people agree with you
Yes.
I stand by what I say.
Doom Eternal enhanced the older games imo.
Now we know the Doom 1/2 Hell Knights were used in gladiator matches 😃
the doom 1 hell knight
Yep
If you look at the doom eternal gladiator boss it’s a classic Hell Knight.
So I believe the original ones went extinct in the sentinel war.
Its a theory, may be true, maybe not
It makes sense though.
And I even recall Hugo saying there are different types of demons.
So who’s to say Doomguy didn’t finish off the classic demons in his crusade with the sentinels.
Lol doom 1 hellknights are op hey
Why does everyone hate the doom fandom page so much
it's usually has the same pages copied straight from the doomwiki
and it's existence is kind of pointless, why use Fandom when you already have a dedicated wiki
Lots of wrong information it makes me cringe
I think last time I went there there was an article on a secret ssg in 2016 that doesn't exist
doom eternal is so incredibly far from peak fiction my man
imo peak fiction is stephen king's stuff
but in video games, hmmm
Yeah dude we were all created by a giant turtle. Peak fiction
i got vega'd by posting a doomwiki link
ok fuck the www i guess
the only thing i like about doom eternal's lore is that you get more characters to make fanart of
also i should clarify that i am in no way saying doom eternal is bad
after all, i haven't played it
Is sigil 2 gonna be an episode 6 for ultimate doom or is it just a replacement episode 5
I think it's for doom 2
if you have any opinion about doom eternal in this server that isn't "it's the best game ever", you're prone to getting teared apart in #doom-eternal
i got pings for literally 2 days because i said i didn't like the chainsaw
First Person Shooters? Chainsaws? Satanic Panic? Let's talk Doom64!
Featuring:
John Carmack
John Romero
Tom Hall
Sandy Petersen
Josh Fairhurst
Stephen Kick
Support First Person Shooter: The Definitive FPS Doc on Indie GoGo:
https://www.indiegogo.com/projects/first-person-shooter-the-definitive-fps-doc#/
Hurry now, the campaign ends on May 28...
Oh, ok
I think it would be cool if romero or someone made a doom 1 episode 6 to finish off the second trilogy of episodes
what's your favorite hell knight usage in doom1? I think they're used better in doom2, even if rarely placed
"Doom eternal is peak fiction" 😭😭😭😭
Doom eternal isn't even peak doom
i am 💪
If you think one of the best fps games ever made is bad no one is going to take your opinions seriously
Yes tbh, whether you like it or not DE and Doom 2016 was revolutionary
game bad cuz floating key. level bad cuz arrow :(
Is this where I can find all the people that believe software rendering and keyboard only is the way to go?
I play controller and so does gougaru. so some purists. is software the "annoying purist" way to go? It looks better than opengl, at least usually. It just runs slower but depends on preference and wad. The game supported mouse and key from the beginning. Some people didn't...realize... but it was there originally. (I will cop to always playing on an engine that is as compatible as possible and not liking brutal doom).
There are a few hardcore purist here but they are a loud minority
One of my friends is a purist but not by choice, his PC can't do hardware rendering
Poor soul :(
I don't think I've met anyone, youtube or discord who insists that everyone ought to only play dosbox no mouselook and all that. Even the people who play like that -- even people who say it's nostalgic, or that it's worth a try.
i've only ever seen one person here that thinks software rendering is the way to go
Oh I did try, i hated every second of not using a mouse
Software rendering is fine, keyboard only is just plain evil
i love how some people insist that mouse and keyboard is the only way to play doom, even when the demos were recorded using a mouse
maybe people in youtube comments. people here usually know a lil more
I think no mouse Doom is fine if you configure the controls right in setup.exe. However we have ways to play with a mouse without the awful vertical movement. Don't really see a reason not to do this.
You can play dos doom with WASD + mouse and it's great.
crispy doom 🤤
yeah
Doom 2.
I heavily disagree.
I thing Doom Eternal is the best representation of how a doom game should be.
There's no hell knights in doom 1
Gameplay, story is debatable, and aesthetic wise.
I didn’t even see you responded until I scrolled up. I think it’s peak fiction for a video game.
My favorite use of Hell Knights so far is Late Scythe.
#classic-doom message || I know||
Is eternity engine basically just if mbf had a bunch of zdoom features?
the main selling point is the special portals that fake room over room
Doesn't zdoom have portals as well?
Eternity is basically a regular vanilla/boom/mbf engine that has UDMF map format support
Although that doesn't mean it can run all ZDoom mods
because it doesn't have DECORATE or Zscript or any advanced scripting language
the best...really only...demo that I know of for Eternity is Heartland. I'd like to see more sets use Eternity's features but so far, I'd play everything else on another vanilla/boom/mbf/mbf21 port or gz
- it does actually have ACS but that isn't enough by itself most of the time
Hi
Hey man
also
Thanks for the Tips
How dare you
I played a gz for a bit. It's just off in my opinion. The aesthetic and feel. Eternity is definitely my go 2 these days. Just feels cozy
Something about the renderer feels off. It might be OpenGL? I have no idea. Really my main issue is lacking kill count. I'm also not 100 % sure that it's vanilla compat
eternity is accepted in speedruns, so i think it's vanilla compat
also i can sort of see how it looks off now that you mention it
it looks a little off but it's still leagues better than hardware renderer gzdoom
That's being updated now and it's been solved like 9 days ago
Absolutely. But I was saying gz looks off. Eternity looks chonk in my opinion and I love that
So I am trying to 100% everything on my playthrough of the Switch ports of Doom I and II and in the former on E1M5, there is this one item I cannot find for the life of me. I checked the entire map, and even used the full map cheat so I could make sure I didn't miss any area, and I can't find it! Is it the computer area map? Because I can't pick it up being that I used the map cheat. So do I have to start all over if that's the case??
Seriously, if it isn't the computer area map, then where is the last item? I checked every nook and cranny and I can't find it!
I've been playing the map for more than a half an hour trying to find the last item I need to get 100% everything!
And the Wiki wasn't of much help on item locations either.
Just listed what items can be found at the level, doesn't show where on the map they are.
i'm currently on E2M5
I cleared all the enemies, found all the secret areas, but I can't find this stupid item.
do you guys know any slaughtery megawad that's kinda new? I wanna play something with the new god complex
Got Quake bro @dapper flint 
or doesn't even have to be slaughtery, just something "vanilla" so I can use mods on it
oh, guess I'm playing 1000 lines 3
Hey guys what's up?
Have we any word if they ever gonna change the nightmare coop achievement/trophy requirements for Doom 1 and 2? It's so bad since the last update. Kinda unfair cause i don't have anyone to play with locally and soloing coop on D2 nightmare is almost impossible.
doom2 barely adds any more monsters for coop. It is very possible, especially if you abuse the respawn feature. the hardest level in easily 29. consider bringing a bfg and 600 cells and a mega from map28
is there a final doom map where I can see the buggy teleports? I've never noticed it
no rest for the living draining me
why these maps so big tho
imma play like 1 level a month
can you changemap between different chapters?
I'm not 100 % sure what chapter means but you can change level during gameplay by typing "idclev" and then the number of the map you want. So episode 2, map 3 is idclev23. Or in doom2, just the level number. So underhalls, map02, is done with idclev02. On a launcher, you can just enter the map in the selection, or without a launcher just the command line, entering -warp <episode> <map> for doom1 or -warp <map> (proceeding 0 for the first 9 doesn't matter for this command)
cheat codes