#classic-doom
1 messages · Page 167 of 1
The Master Levels of Doom 2 are generally hated
Think I've got like one or two more to go before I'm finally done, but I'll be happy to be done. Used to search for all the secrets, but after the last few maps I was like fuck that, moving on.
Next up, No Rest for the Living, then TNT and Plutonia.
Then I can finally say I played all of classic Doom after all these years.
we'll see if I am cuz the baron room is really giving me a hard tme. even with extra cells(from an AVJ) I don't have enough ammo or space
Well the wads called fractured worlds. I think you'll dig it too
don't think it's on the wiki. will I just have to noclip + iddt if I can't find a secret?
Hold on
Fractured Worlds is a collection of 8 blue/cyan Boom compatible (cl9) maps, spanning a wide variety of themes and presenting some challenging set piece encounters and incidental combat. There are some large and small maps, and each one contains a secret fight, accessible by finding the hidden pur...
@azure nimbus
I really like it. Very challenging so I think you will too
I found the download. I'm justs a lil worried that I'll be stuck if I can't find a secret
The secrets are pretty easy to find but yeah. I usually do that anyways before a recorded run if I can't find them
Are you playing hurt me or UV ?
I haven't downloaded the thing yet but I would try for UV
if you mean for sunlust, I've been doing uvmax pistol start
Yeah same. It's recommended first time hurt me but my pride lol
No fractured
20 Mins is way to long. I want to try to cut that down
I couldnr find the secrets though
One secret is necessary though for 100 percent kills
it looks like you found them. the secreen says 100%
During my blind run I couldn't
Then I just no clipped
maybe I should do god machine on coop monsters. monster spawns seem almost identical but I get more megas
Damn! You should! I love uv plus haha
watched a video on psx doom. that thing is cursed omg
Personally I just want it for my collection haha
is plutonia 2 vanilla compatible?
Yeah
cool!
lmao i wonder if it would even be feasible to beat at 35fps and og resolution
why not? Remember to use cl4
nah im not good enough to play that yet lol, i will try it once i am tho
why are the muzzle flashes for the weapons on a different texture
You mean sprite?
yeah




ive heard people say that doom is stretched vertically, but when i play in chocolate doom, the pixels are square
when designing textures, do i want to design them squished so that when it gets stretched vertically, it looks correct?
https://doom.fandom.com/wiki/Aspect_ratio maybe this'll help?
Aspect ratio is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio. Vanilla Doom ran only in a tweaked VGA "Mode 13h" 320x200 video mode. On properly configured CRT monitors, which were the only widely avail...
doom fandom 
Aspect ratio is a term which refers to the ratio between the width and height of a logical frame buffer, called the logical aspect ratio, or a physical video display device, called the physical aspect ratio.
tru
"aspect ratios dont matter" đ€
oh thats so annoying
does slade automatically scale the textures when you convert them to doom format?
because ive imported some textures, and they look normal/not messed up
when designing textures, do i want to make them be squished?
so that when it gets stretched back out it looks normal?
you can see what they look like scaled in slade itself
ok
if i have a bunch of textures from another game, and i want my wad to have a custom palette that works with those textures
is there a way i can feed some program all of the textures and have it generate a good palette?
how do i convert an mp3/wav sound effect to the doom format
Yo i ported doom to the GameBiy dmg

You ported it or you installed it?
Maybe slade can?
The option doesnât show up for that
And I saw some forums posts that said you have to convert it to a specific type of wav file and I did exactly what that said and still no dice
If I have to elaborately list every single stuff that can run DOOMâŠitâll become a book.
is it possible in mbf or lower to change the amount of damage the hitscan weapons do (pistol and chaingun) with dehacked?
ik how to change the rate of fire, i just want to know if i can change the damage
can discord run doom
how do you have image perms
simple
you use imgur
you use discord and share discord link to images
doom 1 episode 2
missed đ
doom 1 episode 4
not even close, lol
Factory doom II
correct
Funny enough, it's my least favourite doom II level
try it on NM. one of the d2 levels helped by NM. normally it's super slow and boring. NM at least forces you to keep up the pace a lil bit
not a big fan either, but that room is freaking insane
with all the cacos?
nope, just the "Exit" fragment with teleport
The caco room is a pain in the ass
agree, you can't shoot them effectively with whichever weapon
«meanwhile in russia» ?
I recommend Rush.wad
it's actually my personal favourite
I have a new favorite every other day haha
Apparently this gets to slaughter. It had a slaughter warning when choosing UV. It's called 1000 lines community project 3
But yeah. Love a good slaughter map
what's it called?
1000 lines 3 community project
heh, thought i recognised that
https://youtu.be/2toXLbeLsbQ God Machine woo
#doom
twitch.tv/mmjp08
we did it. All 32 maps of sunlust done pistol start uvmax saveless. Ribbiks and Danne should be proud of this. Easily the best mapset that I"ve played. creative and challenging combat and stunning visuals. It's really something else.
Did you do any work on it bro ??
Well done !
I've got a map in every 1k lines release (and helped liberation run the project)
You legend! Love it so far. The midis and vibe.. the assault rifle balance and swapping. It's really amazing. Well done as always bro
Bruh, you can play 1993 doom on phone

Let me know when you get to map 29 đ
I will hahaha

Thanks man
can i get custom wads on the doom mobile port?
i know the wads are stored in Android/data/com.bethsoft.doom/files/WADs
is the last third of doom 2 worth suffering through the awful city levels for?
if you hate doom 2 by like map 14 you will not like the rest of it
it has higher points but doom 2 is doom 2
Eventually the doom 2 chonk grows on you
Howâs age of hell coming along?
Ticking away with slow steady progress. Making thicc and girthy lifts
Itâs beautiful
Well its certainly a day 1 for me. Keep up the nice work
yo what're some wads i should play with project brutality/brutal doom?
have played hell on earth
14 was actually really fun, i just despised 13 and im stuck on 15 and i dont like it
everything else was fine
â€ïž
ah yes the best commercial wad
breh
TNT is a boring mess
-solonet
you scared of the archies? 
tnt isn't even affected by -nomonsters
ouch lmfao
well if i'm playing PB yes because there's a good chance it's replaced by a flesh wizard

this doesnt even look like doom
but why why would you do this to yourself
why would you do what
gestures broadly
pb
maybe im just an annoying purist dumbass
Applies to 99 percent of " mods"
im finding it far more interesting than doom 2
its much harder, i sure have to save much more, but its really fun
isn't that the point
of a gameplay mod
Not really. Mod is a modification. I don't always see it that way
yeah and it's modifying the game
hop on dosbox doom
how is it not modifying the game
it modifies the weapons, enemies, sounds and sprites
I'd love to see a mod where lost souls have tiny legs and run around. I'd actually love that
never thought of that but yes it'd be amazing
PB felt cheesy
decently fun
imo all doom needs to be more modern and fun is some cosmetic pizzaz, some movement like a dash or slide (or even strafejumping) and a good monster pack
We need brutal doom on here.
Nope
respectfully, no
brutal doom is heavily overrated
its fun tho
it's literally vanilla doom but with sniping and slightly more aggressive monsters
excluding cosmetic stuff like weapons that feel punchier
like i said before, the monsters just heavily fall flat
love the icon of sin though
i dont use sniping
I use project brutality and i have just a couple mods, nothing fancy at all
gore looks good too though it feels a little excessive at times
yeah i have to turn it down sometimes.
eh ppl just likes to have like all the mods in the world
to be fair i play with a buttload of mods
most of them are cosmetic stuff though
I have all the newer doom type mods
lighting stuff, ambient sounds, HUD mods and then something like dead marine or beautiful doom
double jump, doom blade, glory kill
i really like complex doom
same here
Iâm something of a purist myself. I think a lot of what is so good about classic Doom is how it manages a lot of depth and a highly flexible system with such simple mechanics, and stuff like fatalities, jumping, alt fire, and even freelook undermine that elegant design
Hey guys
I need some help with modding
I wanna add black vanilla gloves to brutal doom but don't know how, and most mods don't work
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
agreed
black smooth doom?
not gonna work, buddy
I'll check it out
oh i meant that won't work with BD
put it last in the load order btw
Probably the only way is to edit BD sprites
the later it is, the higher the loading priority
yeah but i think somebody's already done that
Only tan vanilla gloves I saw
oh well
Pretty sure there's a brutal doom discord for all those brutal people to talk about brutting
I completely forgot how to do this level đ
there is
they aren't strong they're just annoying
they are not used to their strengths
casali bros perfected the use of most monsters
Absolutely. The gold standard
map11 has such fitting music for a map full of archviles tbh
love the fact an archvile in map01 of plutonia is using a chaingunner as a meatshield
doom2 really only utilized chaingunners and pains in a really scary way
On mobile, how do you switch guns?
you press the doomguy face
Thx
where can i find the wads for unity add-ons that i have downloaded?
I was scared of the archvile
Cause of Plutonia map 11
lmao i just realized that every song that bucket made for the plutonia midi pack starts with plu for its naem
Can anyone advise on the difference between the No Rest For The Living wads, BFG Ed. vs. Unity?
Also, I have an issue with my HUD, the default one, in GZDoom, which is weirdly stretched so that the digits and Doomguy profile don't sit in the right places; I fix this by using the alt HUD, but would love to use the old one.
I'd add a screenshot, but I'm unable to in this room.
No rest for the living is a vanilla episode made by nerve software. it is a pwad(requiring doom2 to run). BFG edition makes a couple changes to the usual IWAD. The main one is that it replaces wolfss guys with zombies. Unity has the regular pc IWAD(the one that you want).
Great, thanks!
Playing it now, it's really well put together!
This is coming off the last few Master Levels, which were SO PAINFUL.
nerve.wad is a treat. such a good 9 levels
Does somebody still play deathmach or coop id doom 1993?
a lot of people do. check out stuff like zandronum and zdaemon
Are those two names servers?
Those are source ports designed for multiplayer compatibility. The main matchmaking platform is âDoomExplorerâ
I love doom deathmatch
There is only one problem i play doom 1993 on ps4
Oh

Yeah console Doom doesnât have online play
there is multiplayer in doom from ps
That's how their used in a lot of the game lol
Just as "hey big bro can you help me with him"
I hate both of them
Playstation does
Through shareplay
Pistol Start/No Saves, all kills and secrets. Using a controller
it can't be done.
Absolutely; the coming off the ML, NRFTL is so much fun; maps have nice aesthetics with a good flow and challenging combat encounters; feels well-balanced and explorations is intuitive; have discovered most secrets myself. ML were a far cry from these; felt more like those designers were out to punish you; their designs were often almost spiteful and sadistic. NRFTL feels so refined and polished by comparison.
idk. I don't think the MLs are "spiteful" if only because spite and sadism are deliberate. Moreso I think they're just unclear in how they're designed.
the master levels really do feel amateur for the most part
Hell Revealed is hard because itâs sadistic.The Master Levels are hard because theyâre incompetent
dammit vega
So much for mentioning WADSmoosh. -_-
I was simply going to ask if anyone around here used it, but VEGA took my post down.
vega is overly strict with links because of scammers and shit
there was an incident where hundreds of accounts had to be banned
Ah, fair enough.
most un-modded servers are dead
i play with my friends sometimes though
Hey what does berserk do?
Increases your melee damage 10x for the rest of the level.
Also restores your health to 100
Rest of the level? Or just until it wears off?
Rest of the level
The visual effect ends in a few seconds but the buff doesnât
We donât know why for sure but the generally accepted theory is that the ârest of the levelâ bit was a change made late in development for whatever reason
My guess was that it was planned but having red screen all level would be too much. But that does make sense that it was changed, would explain the conflicting official sources. One thing to keep in mind is that it might be beneficial to skip out on grabbing a chainsaw since under strict demo settings, you'll have to swap to the chainsaw first and then the fist if you want your berserk punch which is usually stronger.
Berzerk punch can oneshot anything up to and including to a pinky
Baron punching is always a good time
sometimes punching revs is easier than ssg due to pain chance
yep
Plus the in and out punch makes them basically useless
Why would I need to change to chainsaw to get to punch?
they're both in the 1 slot
just like how the super shotgun and shotgun are both in the 3 slot
Whatever key you have mapped to swap to the punch(usually "1") is also the key to swap to the chainsaw. For whatever reason, that's how vanilla doom is. And you have to swap to the chainsaw before swapping to the fist if you have both. That's just how weapon changing is implemented. In modern source ports, there is usually a chainsaw/fist + ssg/sg toggle option which allows you to turn that behavior off for non-demo play
Oh, must be nice for you PC players
Thereâs also the weapon wheel, which I typically use instead
what port
Steam/console port
Oh, if you play controller on unity, then the only way to use either is by wheel which fun fact, does not have that weird old doom behavior with forcing you to use chainsaw first
oh i see
if you play controller on another port though(like I do), that behavior is maintained
weapon wheel is so trash to deal with
modern controllers have enough buttons for all the weapons. idk why we only got swaps to three weapons(kinda 4 with ssg) and have to scroll wheel painfully slowly for others
Is that the same as pressing R and L to move left and right through the weapons?
Yes
I use the scroll wheel even though I play with keyboard because I hate reaching up to the number keys. After a bit you develop muscle memory that lets you scroll quickly
unity port is weird with weapon swaps for sure. Vanilla doom doesn't actually allow you to hold the "fist" if you have chainsaw but no berserk. Unity does let you however
especially since doom's weapon switching is slower compared to other games
Is there a way to get out of the delay that the weapon wheel forces? Even if you can click quickly, the game still gives a pause "just in case" you'd have scrolled farther where swapping with binds instantly begins the swap
Oh yeah quickswap is strictly not a thing in Classic Doom.
Console versions should do what Original Xbox Doom 3 did and let you bind weapons to the dpad.
doom64 for xbox has full binds, even for strafe on
I donât know a way around the wheel delay, but it doesnât really bother me
PC unity has full binds too. No clue why not on console.
I donât think Switch can bind weapons
Weapon wheel is a good weapon wheel but during high stress fights youre sitting there cycling
there is one cheeky exception to that. Shooting the supershotgun to empty lets you skip the reload animation as you put it away
Switch doesnât have binds
OG Xbox Doom 3 has the best controls.. L for sprint. Why did they change them...
That's what I have emulated on eternity
Thatâs only Doom II right?
damn
no ssg in doom1
yeah since the super shotgun doesn't exist in doom 1
Which weirdly enough, boom screws that up. Your ssg will always reload even when empty in boom or mbf. Even the far less faithful-to-vanilla gzdoom doesn't have that oddity
Doom 2 introduced the SSG. Most Doom 1 monsters are squishy enough that you shouldnât miss it too much except in the last episode, which was basically a free expansion back in the day
I complain about weapon swaps in unity, but boom has a bunch of weapon swap oddities(frankly so does vanilla). I can imagine Romero telling the lads that he added a new gun with double the barrel and triple the damage
then the sssg: the bfg. I never fully appreciated until recently trying out the beta bfg. But the cool bfg's tracers individually have vertical auto-aim.
I like the ssg its good
Broomstick goes boom
broomstick
Help! Iâm locked in a room on E3M6. It has no buttons or anything in it, just staircases going to opposite ends of the room.
I found the secret way out; a wall by a candle
you found your way out?
Yeah I did. But now I have a blue key but no blue door. Same level.
Finally found the map, and then the exit. Done with that game for the night! Took me 39 minutes
Mt Erebus is beloved but I have always felt that itâs a bit overhyped, if only because of how confusing it is
Yeah I still have no clue what order things happened in. And I hate that I canât tell what things are supposed to be. Like red is lava, and I guess blue on the ground is water. But what are red and blue buildings supposed to be? And what are flashing lights supposed to mean in this game? Is that the game telling me where to go?
Honestly I have no idea what theyâre supposed to be. The level designer of Episode 2 and the bulk of Episode 3 (Sandy Petersen) famously calls the aesthetic he was trying to do an âabstract kind of Hellâ and Early Doom in general played with abstract designs. Sometimes the abstract visuals work, sometimes they just donât
BTW Iâd like to give you a quick heads up. Episode 4 wasnât in the original release (it was added in an update after Doom 2) and is significantly harder than the first 3 episodes. I recommend skipping E4 until youâve beaten Doom 2 at least.
Thanks for the heads up. I donât think Iâll be doing any extras as I play through the entire Doom series. Iâm just playing from start to finish of each base game. Does E3 complete the game from that perspective?
Yes.
Basically theyâre additional campaigns that you can download if you have a free Bethesda.com account. Once theyâre downloaded you can toggle them on (only one at a time) and it replaces the normal campaign with the Addon campaign
Very cool thanks
they're mostly custom mapsets that can be downloaded and played for free on another port. No Rest for The Living, Plutonia, and TN Taste all commercial products and can't legally be downloaded outside of the official environment
What is WADSmoosh and why was it removed?
What's Hell Revealed? One of the MLs? I think you're right about the incompetence, but there are SOME MLs that I thoroughly enjoyed; just around Mephisto's Mausoleum (Unity order) that they start getting REALLY frustrating. Hidden ledges, keys, etc. That Elevator to Hell one. Fuck that shit.
mashes all the wads into one wad
no rest for the living, doom 1, doom 2, tnt, plutonia, sigil, master levels
now they're all episodes you select
Hell Revealed is one of the older PWADS (patch "where's all the data" made by Yonaton Donner(spelling?)). It was one of the original "hard" mapsets. Its difficulty hasn't exactly aged well since it relies heavily on obscurity and tedium, but it was still a mapping milestone.
Oh, wow; I'm gonna look out for that, then.
Does it also feature them in "canonically correct" play order?
On that note, after No Rest, I intend the play TNT Evilution, then Plutonia, and then Doom 64; I understand that to be a good order, or am I missing something?
do whatever order you want. In terms of release, it was doom e1 through e3, doom2, ultimate doom + doom e4, tnt + plut, d64, NRftL
i played them doom 64 doom 1 doom 2 plutonia tnt
(yes i know i said before that i played doom 1 first but that was barely playing it)
couldn't get past e1m1
first time I played, didn't know which wall was a door
Time to kick the icon of sins ass
didn't know how to open the door
hell i didn't even know if it was a door
bruh
to be fair i was about 9
Which episode has him?
It's a Python-based desktop utility that can combine all of the official Classic Doom releases (Ultimate Doom, Doom II, No Rest for the Living, Master Levels, Final Doom, Xbox secret maps), plus John Romero's Sigil (Buckethead soundtrack optional) into a single .PK3 standalone game, ready for use with GZDoom and LZDoom.
Link was removed by VEGA due to security concerns.
doom 2 map 30
Any of you know where to download the background art for Doom 2 Steam without the Doom 2 logo?
The one with Doom guy fighting the Cyberdemon
Oh thx I'll go into E4 on ultra violence
Nvm found it
E4 was just pain on 1st try, PTSD intensifies.
You reckon? I played E4 before (I replayed) Doom 2, but I'd never actually beaten 2, and played with cheats as a kid. E4 was challenging, sure, but not too bad compared to Sigil and some of the later Master Levels, which I HATED.
Haha, okay; I kept quiet cos I didn't quite know how to respond, but since you were only nine, fair.
when i did figure out the door i couldn't aim for the life of me (was playing a browser port with keyboard-only controls)
what made it worse was that i thought i was good at video games and played it on ultra-violence
lmfao
The Doom one had me on the floor
the master levels are for the masters
I need to see if they have a solo net....
Heh, guess I'm a master then. Still didn't enjoy them.
No one likes the Master Levels
The actual content for masters is stuff like Sunlust and Italo Doom.
Well the Doom Gods, anyway
For players who are good but still Doom mortals, Plutonia, Going Down, and Alien Vendetta are great challenge campaigns
Iâd love for Going Down to join the Unity port someday
Anyway Going Down is probably my next stop after I finish Scythe 1
going down is a great set. lots of doomcute and reasonably sized levels. finding the invisible ledge in that ML is harder than God machine
I also love the offkilter vibe of Going Down.
Black tower was a good time
Going down won't make the cut for unity. Because it's boom
Alien vendetta could. Preferably with the new midi. But I doubt it.
Oh I forgot that Unity isnât Boom compatible
took me maybe half an hour to find the berserk :(.
I couldn't hit the switch my first time for some reason hahahah
99% sure going down limit removing
It appears I am 99% wrong 
Hahahahah
Definitely feels limit removing to me
In any case, amazing wad
Glorious music
Cyriak is still composing too
It's a great theme honestly. Tight combat. Would love to see you make a 1 hour map in some sort of building. Maybe a mall
Seen some vids on that and it just... looks gross, IMO. Like, I won't have fun playing those. But I'm not a Doom God, nor do I presume to be! i just got sucked into a massive id/DOOM revival after playing the prboom-plus raytracing mod; finished Doom I and II like that, Sigil in between, then moved onto MLs and now I'm on No Rest. Want to play them as "canonically chronologically" as possible, then move onto 64. In the meantime I also beat 2016 and Eternal and I'm now waiting for TAG to go on sale.
Have heard of Alien Vendetta, but not Going Down; playable on GZDoom?
You really don't need to be a "doom god" in my experience any map can be conquered it all depends on how much effort the individual is willing to put into to master it and practice it. Sure it comes easier for raw talent but practice and learning the map can help you beat it also. It just takes time
at the same time -- yeah don't play sunlust if you're new
Absolutely, but I guess I want to play the essential Doom wads... and have fun at the same time.
What I've seen of Italo/Sunlust didn't appeal to me personally.
shameless shill ||https://www.youtube.com/watch?v=Em7s_iUwP_E&list=PL6z3JwchtJUHNZ0peyHbGrkDmmZ_1qX1d|| I played it recently and I'll say both that it accomodates continuous play and lower difficulties for a more...reasonable... experience. But even then, there are friendlier things to try as a newcomer like anything skillsaw, going down, scythe 2 as you get more practice
twitch.tv/mmjp08
scared for what I'm getting into.
I don't find it very shill. Nothing wrong with showing off your accomplishments
I suppose it is not "shilling" by definition since I don't present as though I am impartial about it
Wad name?
man on the moon
Scythe uses exploding barrels on damaging level end floor to force pistol starts every 10 maps. The problem is that sometimes it just doesnât work for whatever reason. I have made it past the last forced pistol start but is there a trick to make it count consistently?
nochance.wad
looks gross? i can see that for some italo-doom maps but sunlust is beautiful
Maybe gross in the sense that seeing 50+ mid to high tier demons coming to kick your ass is horrifying
Which yes, 50+ mid to high tier demons coming to kick your ass is indeed horrifying
that is true
I tried the first level of Sunlust on HMP And I donât think Iâm at all ready to take on Sunlust, not even on HMP. Iâm about to start the part of Scythe 1 where it supposedly gets mean, weâll see how that goes
There was a wad I recently played that is very chill but does introduce mean monster combos I was thinking would be very good for beginners. It's called dreamcatcher apparatus. I really recommend it
does anybody else like playing hard wads with op-ish weapon mods when they can't beat them
i could turn the difficulty down but i wanna see the things they do with the monsters
I tried the first level of Sunlust on HMP And I > donât think Iâm at all ready to take on Sunlust, > not even on HMP.
skill issue lmao /j
jokes aside, I'd recommend you play through sunlust a few times on the lower difficulties (itytd and hntr) and afterwards attempting it on hmp
What do you mean ?
Cheats ?
sorry, meant to say weapon mods
my guess is that you're pressing the "use" key before the level ends but after you've died which causes it to reset.
I've taken breaks from sunlust attempts by grabbing heartland's cluster bomb launcher and going boom boom
Oh okay thanks
@vast reef, yeah, per @tacit remnant's comment here: aesthetics are great but looking at some play-throughs of especially the later maps I'm like "nah, I can do without that," cos I'm a completionist and it'd drive me crazy.
it feels so strange to 1-hit cybers in fractured worlds
Classic Doom WADs are a real rabbithole to fall down so most players never play the hardest WADs.
hey if anyone here is interested in making mods for og doom hit me up if you want, im making a server for it and just trying to kickstart it rn
isn't the zdoom server a thing
yeah but still i wanna do my own
well sure
ok ill dm you some info and then the link
Is there a server for vanilla/boom/mbf mapping/modding?
if you can't find one, make one
Me and some of my friends are trying to recreate half life 2 in doom
And we are trying to make it compat with he dos mbf exe
ooh cool
you could probably use the server im making for the stuff if you want
I am in a vanilla/boom modding server
Not super active but if you want in I'll DM you
ok
replying to Enator*
Anybody play the Selaco demo on Steam?
TC using the GZDoom engine, and damn, mighty impressive.
It's a stand alone game, not a TC (total conversions still require an iwad to run)
My bad, meant to say USED to be a TC.
Just mighty impressive what people are doing with the Doom engine so many years down the line.
I dunno -- GZdoom isn't the doom engine. Even conservative ports like boom aren't the doom engine. All that ls used from the IWAD is sprites and sound and the like. So if a thing doesn't even use that, idk. Maybe I'm judging it wrong
Well, my bad again, then. I guess what I'm trying to say is it's amazing how the legacy of Doom lives on in games like Selaco.
Anyone have any idea what TNT Evilution map names show up as vanilla Doom II map names when I load up via GZDoom? Haven't had this with other wads before. Not a biggie, just a minor annoyance I'd like to figure out.
What source ports do you guys use?
DSDA Doom
DSDA Doom
do you have tnt as a pwad in your launcher? Idk that's my only guess. tnt should be selected as an iwad in the right column of ZDL
crispy doom
I've only ever needed 4 ports and it covers everything I've ever played or even seen advertised: woof covers most every "doomy" wad. So vanilla, boom, mbf, mbf21 compat; has an accurate(factors in ressurection) killcount, color coded map; uv+; and most importantly for me, controller support. GZdoom is good for well, gzdoom mods(of which I've only played 4 or 5 maps of pirates!.wad. Eternity also has controller support, but without a good kill counter(gets confused with ressurection), I only use it for mapsets that require it(read: heartland. Excellent mapset which comes with settings within the pwad so you don't need to screw about on the settings menu if you try it).
Then DSDA. I only use DSDA to convert my demos from woof into a video via its video-dump feature. DSDA and woof are extremely similar. The main difference is that DSDA has no controller support but can do video dumps. So for the vast majority of wads, I use woof. If you like to play vanilla, boom, mbf, mbf21 stuff, woof (if you play controller) or dsda is great. If you like gz mods, play gz. If you play heartland, use eternity. I really feel that that set of ports will cover most everything no matter what input method or playstyle. I suppose with the one exception of lilith.pk3 requiring zdoom and not gzdoom.
So imo if you download woof/dsda and gz, you'll be able to play most anything. Then eternity for that one mapset lol. They all run with ZDL as the launcher so it's very convenient. edit: multiplayer ports exist...uhhhh I don't play classic doom mp sorry. And of course unity port for introducing people to the game + achievements
crispy doom, woof! and eternity (i also use zdoom occasionally)
depends on the thing
what are you planning on playing
just base doom/doom 2? a specific wad? modded or unmodded?
Eternity is my go too. Best controller support. Others just feel floaty and off. For kill count its being worked on and it's logged on github. I don't mind changing the hud until it's added though
ooh
all i mainly use is crispy doom, dsda-doom, and gzdoom
i think i have eternity here somewhere
Anyone know any good fantasy mods for doom 2?
rekkr. A last word on ports, they take maybe 5 min to try out. So again, feel free to download these tiny files and test them out. If you download prboom or whatever, that doesn't mean that you're committing to it.
my pc is sucks
then classic doom iss perfect for you
seen my pc
got stuck on the spirit world
another dope level that was ultimately ruined by its lack of direction
the mandatory shootable...wall is pretty mean
Shootable switches might be acceptable in a custom wad where people are more comfortable with them or if it was signposted better(like making it look like a shootable switch) but it just being a rando wall and hoping that you accidentally shoot it while ssging pinkies...it's mean. Shootable switches are so rarely used in vanilla
The creepy eye markers in Sigil were a cool way to signpost shootable switches
even though they're very obvious i still hate them
like damn bro why did you have to hide that shit so hard
Thatâs fair. In general Sigil has issues but is pretty interesting and clever overall
whats a classic doom wad you recommend?
Loaded as -file in a Batch, but maybe I should try ZDL instead.
Didn't have this issue with No Rest for the Living, for example, so it's rather strange.
Rush.wad
Alright! Thanks, friend, that fixed it!
The issue was actually that I loaded -iwad doom2.wad -iwad tnt.wad
Once I removed doom2 problem was solved.
Thought I needed both.
Yeah TNT is a separate IWAD not a PWAD that's why they can't be both loaded at the same time
Copy that, thanks for clarifying.
is there a doom wad that replicates wolfenstein 3d levels?
Curious what "cosmetics" mods you guys might recommend; trying to preserve the "vanilla" gameplay aspect as much as possible with my GZDoom setup, but use the following to enhance visuals and audio somewhat: AltDHTP, brightmaps, Doom_Classic PBR, Liquidpatch, NeuralUpscale, sm4BBgore, pk_doom_sfx and some wide screen patches; any goodies I'm missing out on?
icon of sin time
i might try the doom 2 expansion
i havent skipped any thus far on any previous dooms so
Thereâs also a lot of excellent Doom 2 user made campaigns, some of which are included in the Unity port
Can vouch for No Rest For The Living as well as the first few Master Levels, @sinful tulip
TNT Evilution is also pretty cool so far.
Plutonia is probably the best thing in the Unity port, albeit one of the higher difficulty options. Deathless and BTSX are also extremely good
some secrets were hard to find but they were always clearly a shootable if they were seen
ye plutonia is really fun
its hard tho, at least for me cuz im new to doom
really fun tho and manageable on hurt me plenty and with saves
Is changing the FOV in GZDoom frowned upon? If you want a classic Doom experience?
I know it's subjective, but is there some consensus?
if you want the classic doom experience dont use gzdoom at all lmao
If you want as vanilla experience as possible, I suppose you could use the command line to launch the game in dosbox and play in a vanilla compat port with 3:4 ratio and low resolution and no secret notifications and no kill counter and no doomwiki and no youtube
Even decino (most popular doomtuber) used to have a high FOV when playing classic doom so I suppose changing the FOV is fair
But def not for something like speedrunning
lol
you could have "always run" on but come on, would you have figured out where in the config file to change the number to 29 or 31? Best to keep always run off for the authentic experience. Sure, mouse was integrated in 1993 doom's release but a lot of people were too new at fps games to try or figure out how to finnagle it in the settings
Haha, I've given myself leeway to do some cosmetic upgrades to make it a bit friendlier on the eye in 2022; set compatibility to strict and use software lighting to get the brightness as close as possible to OG, but I appreciate higher resolutions and HD textures.
So, I must rephrase; I want the actual gameplay to be as close to vanilla as possible.
I mean, sure, I could just play the Unity port, or go real OG Chocolate Doom, but that's TOO authentic for me.
prboom-plus is also nice
it is actually vanilla compatible unlike gzdoom
as in, gzdoom gameplay does not emulate classic gameplay perfectly even on strict settings but prboom-plus does
I played Doom I and II via prboom-plus recently, using the RTX enhancement; it was fantastic. Actually played those 320x200 with the CRT filter and it was such a blast.
But all the other wads are sadly not compatible.
So I resorted to GZDoom for those.
Does prboom work with other aesthetics/cosmetics mods?
I use these mods with my GZ: AltDHTP, brightmaps, Doom_Classic PBR, Liquidpatch, NeuralUpscale, sm4BBgore, pk_doom_sfx and some wide screen patches
All of those are GZDoom exclusive
^
yeah the rt mod is awesome
In this case you should stick to GZDoom
yeah definitely, it might not be perfectly vanilla gameplay, but its close enough as long as you arent speedrunning or otherwise recording demos
also, if you are playing the main doom 1 campaign, may i recommend using the idkfa soundtrack remake by andrew hulshult
it is so good and is almost a completely different experience to play
Oh, I ran that OST; it was SOOOO good!
yeah
I'm waiting for TAG to go on sale on the MS store so I can grab that; can't WAIT to see how his work on the new game is.
its probs on sale on steam rn
with the massive summer sale and all
Noted, thanks; if I've got all set to strict compatibility, how close is GZ to vanilla?
decently close, but not enough for demos to be compatible
It is... but I've got DE on Game Pass and so a Steam copy of TAG won't work on my Game Pass copy, as far as I understand.
Huge bummer.
In normal gameplay, almost identical, for speedrunning/demos very unfaithful
wait hold on, do the title screen demos desync in gz?
I guess I could just play TAG on Steam, but I want it all in one place.
I recommend gz for alot of new players. Eventually they slip into purism anyways ;) hahah
Fine by me; don't really care for demos or speed runs. I just wanna experience all the OG Classic Doom wads I skipped as a kid.
Then GZDoom is right for you
i became a purist the second i started playing classic doom lol, mostly bc my dad played them when they first came out and i wanted to experience them the way that he did so i started with chocolate
That's the funny thing! I had all these wild mods, and I started scaling back to ones that only slightly enhanced the game visually, added some gore, etc. but I wanted the gameplay as close to faithful as possible.
If you want the og experience as a kid GZ really isn't it. It's barely the original classic. Think of it like a remaster really
Also one mistake I've seen many people do is having only one source port for everything, nothing is stopping you from having multiple
Gz has a ton of modding though. So if you like modding I highly recommend it
yeah i have a doom folder with like 10 source ports
I have GZDoom, dsda-doom, and crispy doom
I only use eternity these days
Oh, I know; I mean I played the OG Dooms upon release as a kid, WAAAY back in the day (yep, I'm old! :D), but as a kid I only ever played them with cheat codes.
Personally I like my classic doom a bit chunky lol
i have chocolate doom, crispy doom, dsda doom, gzdoom, gz3doom (gzdoom vr fork), prboom plus, prboom plus rtx, winmbf, woof, zandronum
Once I saw the RTX mod, after I'd finished Cyberpunk 2077, I wanted to check it out just out of interest, and then the bug bit super hard; I've since played Ultimate Doom, Sigil, Doom II, Master Levels, No Rest for the Living, and I'm now onto TNT Evilution, after which I'll do Plutonia and then Doom 64.
Haha, damn, that's a lot!
What's DSDA?
a speedrunning fork of prboom-plus
with extra timer features and demo playback features and stuff
I've played Zandronum for coop with a friend some; it's GFX engine feels almost better than GZDoom; was impressed with what was pulled off there.
It adds many QoL for non speedrunners as well
How can I share screenshots on here?
I just use imgur as a link
Ah.
or discord attachment link if you already sent it somewhere else
I'll do the same; show you what my getup looks like.
Some brutal going on there?
i first got the wads from eternal and started playing doom 1 with choco doom, and then i got obsessed
I played E1 with the Brutal Doom Realism settings on, was really fun.
I have gzdoom and crispy
But I hate the fact that by default every time you open gz freelook is on
Nah never played brutal. This is just an assault rifle for 1000 lines community project 3. Reskinned pistol with automatic fire
It's so cool, eh? There's something so pure about OG Classic Doom.
There is fr
i havent actually finished any wads (except doom 1 technically but i only beat the first 3 chapters) but im part way thru a bunch of wads
You could say that old and new doom are pretty much the same game
Ah, the Brutal mod I used has that skin for the AR.
I'm trying to play them in canonical sequence.
I've played through ultimate doom's first 3 chapters, and started doom 2
I hated thy flesh consumed from the start
Me too but I just can't make myself play thy flesh consumed
Am stuck on e4m2
im in the middle of e4m2 of ultimate doom, map15 of doom 2, map05 of plutonia, map05 of eviternity, map07 of scythe, and map02 of no rest for the living
i dont have enough attention span to stick with one wad lol
Lol same level of d1
I absolutely hate e4m2
I hope the person who made it had fun doing it because it isn't even slightly fair
Romero's definitely a bit of a Sadist. Sigil was the same.
Strangely I didn't find Flesh so bad.
You run into a ton of barons over a lava pit in level 2 - with only a shotgun
Haha, wait till the Cyberdemon... 
thats the last map of sigil
Doom 2 also does that in Map20.
wait can you just make them infight in e5m8?
No idea
that would be lame
Second last. You're forgetting about map 9
i dont think of the secret level as the "last"
it is the last numerically, but you dont play it last
You should ! It's great
Wait Iâm remembering more about Sigilâs finale. Basically you fight the Spiderdemon in a hallway then the cyberdemon is right around the corner
oh
Even in demos I tend to do the secret levels numerically. It's true alot don't though
No it'll come to you if you stay still long enough. Peak out and get them to infighting
Yeah I only vaguely remember that level
Pistol start, no saves, co op/fast monsters enabled, all kiils/secrets. Using a controller.
I remember it being a claustrophobic gauntlet
Sort of where I'm at.
Still very much OG, but with cosmetics enhanced.
Just don't ask me why the HUD is all out of whack; strangely only does it with Doom I and II, not any of the other wads.
Are you using Nash gore here?
Personally I heard Nash is the best if you want to give it a go. You can adjust everything in menu. Gore amount gibs all that
I'll take a look.
I've got it set to 2 out of 5; just like the extra little bit of gore, not to be OTT.
icon of sin hard
try enabling crosshair. it helps a ton
Honestly, I found the Icon unnecessarily hard and almost unfair.
It felt like a bit of a slap in the face after everything it took me to get there.
yh i honestly just couldn't figure out what i was meant to do for ages
one of my attempts lasted like 15 minutes just trying to do something and stay alive
i wasnt sure if i just needed to survive or what
eventually i just googled it which i hate doing when playing older games ngl
even then i still struggled a bunch
im a little worn out but will prolly check out no rest for the living tomorrow
It's great; really enjoyed it.
I played the Master Levels before.
And now after No Rest I'm onto Evilution.
words said before disaster
lol
Tnt đ€ą
is there any way i can convert my bfg edition doom 1 wad to the original?
delete map33 and change the medkit sprites in slade
that's really the only difference
what about the lack of fast monsters
that's a source port thing
or is that only in the doom2 version
That's a source port parameter not an Iwad thing
oh ok
do -fast
i dont want fast monsters, i just want the wad to be indentical to the proper udoom wad without having to buy another copy of it
isnt it also missing some headers or smthn that cause it to not work with some things?
doom2 does have some other differences in bfg edition. The wolfenstein levels are different -- not that in matters really, but worth knowing
hello
Can't be worse than ML... can it?
It's close
Oh god... 
Plutonia better, at least?
Cos I can slog through TNT if there's promise of a great finale.
ML just felt spiteful and sadistic at times.
Plutonia is great. A bit mean, but very well designed
The Master Levels are hard because they were made rather haphazardly, Plutoniaâs difficulty is entirely intentional and therefore knows when something is hard enough
good as plut is, I can't defend map08 having no armor
It's one of thee worst sin battles I've ever played and I've played alot of them
ok but it has colored torches instead of an arrow so the level is good
how to play map 9 no rest for living?
is it just me or is it sometimes that the idea of playing doom is much better than actually playing doom?
Just you
oh ok
sometimes im just like, ooh i should play insert doom wad here that would be so much fun, and then i actually sit down and play it, die a couple of times, get frustrated, and then quit
I have an issue of playing to many wads. Start one start another and so on
yeah im in the middle of 7 wads rn
Same but with all video games
what's yall's favorite BFG replacement? Excited to try Struggle's Leichenfaust
whats a bfg replacement
a weapon 7 in dehacked. LIke the valiant chaingun is a chaingun replacement
As in another Icon of Sin type boss battle?
Yeah but it's extremely easy
Takes a few seconds
Anyone?
How to access or how to beat?
oh
dehacked stuff is so cool
If you mean how to access, go to level select if youâre playing Unity and if not then type âIDCLEV09â during gameplay
If you are asking how to beat it, IDK
the only thing ive made with dehacked is a mod that makes every enemy shoot bfg which is fucking terrifying
since it also does tracers
the secret exit for NRFTL is in map04 iirc
how to accces
That's Fair Enoguh!
Many Thanks!
If i defated plutonia and tnt i can this to
ngl i finished tnt faster lol
Game: Doom II
PWAD: NERVE.wad
Difficulty: Ultra-Violence (-fast)
Source port: prboom-plus (-complevel 2)
Pistol start.
Fast monsters.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Doom II Minor Sprite Fixing Project:
https://www.doomworld.com/idgames/graphics/sprfix19
ahh well...
steam or gog
Steam is the easiest legal method. Itâs $5 on Steam (Doom 1 and 2 are $5 that is)
Pretty sure they are like $1.25 rn
Oh I forgot about the sale
hot damn what port is this
gzdoom?
if it is, what shaders are you using
looks like the "plastic shaders" mod on moddb
So I'm playing classic doom on doom eternal. I'm stuck on the cyberdemon atm
dont stand in one place. dont stand near walls. take out the lost souls first.
I did all the other stuff tho
you're on an easy difficulty then i believe
why are you stuck though
Welp. Time to start a new game
i mean like
Didn't know I was on easy 
what difficulty did you choose
are you just dying to the rockets or is something broken in the game
I thought I clicked hurt me plenty. Guessing I clicked the one above
wait do lost souls spawn on hurt me plenty (the doomwiki isn't loading and i'm asking sgt. swiss cheese)
I would get hit by one get blinded and accidently walk into another
hmm, if you play on a sourceport you can remove the blinding
You probably know this, but:
I'm too Young to Die = Very Easy
Hey, Not too Rough = Easy
Hurt me Plenty = Normal
Ultra-Violence = Hard
Nightmare = Very (Very) Hard (don't do for a normal run)
I was playing it on doom eternal
yeah, you can get the wad and play it in a sourceport
Yeah I thought I was on normal
odd
GZ.
I'm not sure which shader, but I think it's Doom_Classic_PBR.pk3.
(I got these from a friend who's more clued up. Looks even better in Zandronum.)
Can't find a link to the actual mod, @vast reef , but here's a lead: https://www.doomworld.com/forum/topic/100298-pbr-for-original-doom-textures/
Hello there. Since GZDoom now supports PBR materials, I started this project of making Normal/Roughness/Metallic/AO maps for the vanilla textures in Doom, heres an example: I know this is more justifiable in high-res textures, but I just cant help but to stick to the pixelated look. Spoiler What ...
interesting
can you send me your file in a google drive or dropbox link (or whatever you use)
Cool; uploading to Onedrive real quick.
finally sorted out the master levels and no rest for the living WADS.
had to compress master levels into one main wad.
but its finally done.
ive got the entire classic doom on gzdoom now.
the ultimate doom
doom 2 hell on earth
master levels
doom 2: NRFTL
Final doom: TNT
Final doom: plutonia
played through first half of tnt after a long while
until I realized how boring and unmemorable it is again
like 12 maps and I dont remember a single one
all samey hitscanners and stuff
Yeah, playing TNT now after No Rest, it's pretty bland.
Nice, you got this all in some kinda megawad now?
Today I bought DOOM 2
Yea, tnt is more doom 1
Can we talk about Doom WADs here or no?
yes
Male sure you get the update. It just released
For GZ?
Yeah
Nice; any cool new features/additions?
4.8.1
- Update of the Vulkan backend
- Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors. Modders can now enjoy creating vampire monsters!!!
- reinstated con_scale.
- Bugfix for software mode mirrors not working
- Fixed multiplayer crash
And more!
CLICK point_right https://zdoom.org/news
Just drag and drop the new folders into your existing gz folder and you're set
Thanks, @dapper flint!
No worries
Hello Everyone!
Hi
Any tips on Doom modding?
wdym
comment your code well
comments are fun to read if done right
cvars are nice but there is such a thing as too much customizability
mainly with skill validation and such
but hey, it's a doom mod
ok
Playing them or creating them?
I'd like to see a slaughtermap with struggle's Leichenfaust. That thing is absurd. The tracers of this bfg replacement deal explosive damage. I really can't tell how powerful each explosion is, but it is able to melt absolutely anything(well except cybers cuz explosion immunity ofc)
I officaly have finished no rest for living
Iâve reached the last 5 maps of Scythe, and I didnât realize that it goes full slaughter. Iâm intrigued but holy hell itâs demanding
You Go it!
Fuck around and find out
Essentially find something you feel like making and get stuck in.
The first rule of doom modding is that if it's a boom level with a single color theme, it's hard
For weeks, months or even... years >.>
forever
I have found that I like to make maps that are almost constant pressure from nontrivial combat.
Wait so was doom originally gonna be one continuous world?
How would that have worked enginewise, would there be some sort of primitive level streaming system?
It apparently didnât work
lets hope the a doom documentry film about its devolopment in 1993 comes out on 2023 with all the og devs
Yeah figures
Anyone here familiar or know anything about bots or neural networks that play doom?
masters of doom movie
hello everyone, so me and my friend made a doom remake, all with ms paint, and we need people to test it. we need people to tell us if something needs to be fixed, or if they dont like something, or anything good or bad about the game. here's the link to it: https://www.moddb.com/games/ms-paint-doom/downloads/ms-paint-doom .
it is fine as it is
as a wise man once said "unf"
Better then doom
do you have stairs in your house
what kind of question is that
20 year old internet memes
Code programmed into and executed by space robots, usually the pusher or shover models. Often spoken aloud by said robots, often reduced to simply "Pak Chooie".
I have reached Scytheâs map28, âRun From Itâ
This level gives you 30 seconds to clear some platforming and combat. This is stupid enough that Iâm just moving on to Going Down
scythe2 map31 has a similar thing but worse. you have 11 s to grab every key and upended the secret exit while getting shot but plasma guys. it takes 11 s with nomonsters and sr50..
is the room in doom 2 map 15 with the bfg and the pain elementals necessary to beating the level?
i hate that room so so much and will avoid it at all costs
Just use the invulnerability secret first
idk where it is but i just got through that room with a decent amount of ammo and health left so ima just take it
how do i get that soul sphere and megaarmor tho
Mega can be found by dropping the stone structure into the love with a switch beside it. Going up the stairs with the lava. The soul you get by going to the top of the main wood structure and going up the top lift
oh i see
i love the combat in this game, but i wish it just didnt have so many assholishly designed areas
i mostly just wish pain elementals didnt exist lmao
the main thing that frustrates me about them is how the lost souls that they shoot act as shields for them
couple things you can do to cheese that room. The button that pops up is pressable before it's up. So you can head up the stairs before you're supposed to. And you can inch forward and grab the bfg before opening up the monsters and the like
I might actually prefer 13 to 15 idk
14 was awesome
i didnt really like either 13 or 15
but 15 had some fun parts in it
yes why
Well, optimal is 9s on nomo, so there's a bit of leeway :p
I had forgotten how much early Going Down loves hitscanners
gba doom is actually pretty good considering it's on gba
wolf3d gba port as well isn't awful it even has all 60 levels
seeing weird console ports made me reconsider what it really means when we say "anything can run doom." Can it though? Psx doom for example takes a ton of liberties
you said unf and as I proceeded to explain that you are quoting 20 year old internet memes
Some guy put a rasberry pi in an nes cartridge and used it to say "the nes can run doom"
Hey, this a good place to ask for advice on the Doom RPG?
I have an ancient iPad I'd like to try and run it on.
Anybody have experience?
software still looks best though
It runs well but the controls are so messy
Just feels uncomfortable to play
modern rendering techniques look off with low detail environments like dooms maps
controls arent great but its gba some concessions had to be made
yeah but ambient occlusion + lens distortion + fxaa looks good if you're playing at a lower resolution
i play at 720 x 450 because of my aspect ratio
looks bad at higher resolutions imo
just make sure stuff looks fuzzy
I agree
When people try to add all this new lighting effects and stuff it looks so off
no filtering + software rendering = best, chunky pixels ftw and I will die on this hill
changes the art style I'd say
With the right settings, specific gamma level, no antialiasing, no texture filtering, and some other tweaks you can get the performance upside of OpenGL/Vulkan while still looking close enough to the software renderer
and the art style that it changes to seems uncohesive
you hit the nail on the head
Dooms original view was cohesive and clear vision from the devs
So many people just add whatever 4k rendering or ray tracing or whatever and it just looks tacky like they just slapped the newest thing on it
that looks good
4k sucks
ray tracing sucks
it's just ambient occlusion that i mainly like
It doesnt suck by itself but it sucks for doom
it wouldn't look bad if it could be implemented into the og software renderer
oh yeah i love crt-style filters for doom
people who play it with reshade and a thousand different lighting effects need therapy though
Ok that aint too horrible
Mouselook is a bit cheating on original maps tho, especially on something like plutonia which relies of having snipers out of autoaim range
yes
different strokes for different folks
i only play with mouselook if the guy who made the wad said it was designed for that
i meant a real crt
tbh the filters don't really do it justice unless you have a real high resolution monitor
yeah but i can't afford or find a crt
my grandma had one at her house but it broke
Mine is from my family as well
Oh god mouselook đđ
Do not get me started
i avoid mouselook like the plague
unless i'm playing heavily modded doom
by heavily, i mean almost a TC
I dont even use a mouse because my mouse sucks but I am okay with people using a mouse to control the game
But mouselook as in freelook is god awful
Are they worth something now?
I had one but I think I threw it out.
Also, I wanna say the RTX mod was rad and got me hooked right back into Classic Doom.
I did play on 320x200 with the CRT filter on a 1440p monitor though, and it was a total throwback, like playin Doom again as a kid.
I just but the cheap logitech mice that cost like 7⏠a pop, most comfortable, lacks all the gamer cringe and rgb and if it breaks, a new one costs less than a 6 pack of beer
gamer mice suck (visually)
I now play with a setup that looks like this: https://imgur.com/k7h5HUM
Yeah i prefer office mice, always have
Got myself a Razer Viper Mini or whatever it's called; wanted the extra buttons and DPI settings; it's got one RGB light that you can't really see when you play cos your hand obscures it, and the dock is pretty unobtrusive too, so that helps.
Gamer mice are fucking stupid hahaha i just mean my mouse is glitchy
Like the sensor doesnt work sometimes and it jumps around the screen
same
imo the office aesthetic looks way better than the gamer one
altho I also play on dsda, which looks like https://www.youtube.com/watch?v=SSFwmy1YHPM
this so much this, has a grownup, mature look to it
i love extra buttons and low-latency mice
just not the look of gaming mice
The extra buttons are not neccesary for me but i can see the need

they're very useful for macros
and in video games
Can appreciate both of these, but I like the unobtrusive modern additions; I keep gameplay as vanilla as possible though, still.
In GZDoom.
My man got an Ethics book up in there next to some demon slaying action. On brand.
gzdoom doesn't have vanilla behavior iirc
it should work fine on doom strict compatibility but a lot of stuff won't be there
I'm aware, hence "as vanilla as possible". Have compatibility set to strict.
I'm a fan of history
It's a compliment! I'm into history myself, but more 20th century; ancient is too complicated for me at times.
I keep my world war things on the library shelves outside of this picture. Definitely a great period also
That is true
Still impressive they got it to work decently
You into Hardcore History/Dan Carlin?
Well I used to teach it
Oh, that's interesting. But you a Dan Carlin fan or not? Asking cos that's how I really got into it.
Never really checked it out honestly
brutal doom is fucking awesome
eh, it's novel at first, but that wears off fast
pretty much my take on it

i disagree
would go into a detailed rant but i'd rather just say
-remove all the cosmetic shit and brutal doom is just doom with sniping and monsters that feel an ounce more aggressive
agreed
so much more fun mods you could play
Look, it depends on how edit much of a purist you are, as DC definitely has a bit of a "rock star" quality to him (I mean that in a good way, in terms of his delivery and off the cuff observations), but he really has some great takes and makes it entertaining and relatable.
hello demons am JOIN TO KILL ALL OUR
I usually just read my history from primary secondary sources or if I'm in the mood documentaries. But I appreciate it.
no john, you are the demons

