#classic-doom
1 messages · Page 161 of 1
Doing God's work
Yep
Let's just say I'm a fan of Olivia Pierce
Bootleg betruger
I remember when i thought that or boom was a knockoff of doom
will a choco doom save file made with doom 2 bfg edition work in the normal doom 2 wad
it says "exclusive to version of doom"
oh right, got it
exclusive to doom 1 or 2
you cant get sigil on doom 2
This is what patriarchy looks like
Time to play D3 soon
is doom rpg part of classic doom
Doom 3 is good. Very atmospheric and my only gameplay gripe is that they did the shotgun dirty. Hope you like it when you get there
It can be discussed here yes
the doom slayer in rpg is one of the bj relitives
The family tree has zero foundation
It also has zero say outside of the initial founders from over 25 years ago
Who have no word into it anymore
If anything it was just a neat tie in Easter egg for the classic id games
That's about it
So for all intent and purpose, they are not related,there is no tree nothing
an original founder said doom didnt take place in the 2020s
if hugo says it did then we're gonna have to retcon that
This is the only part that is true tho
lol
I mean if some random publication company made some random lore on my game I wouldn’t count it real either
doom lore rabbit hole...
I loved daisy
started my e3 one breath run tonight and actually keeping track of how i fuck it up this time
why did i try to finish that baron with the shotgun 
I like to keep the Doomguy as BJ descendent thing as a headcanon as someone who just doesn’t care about the current lore at all.
dopefish is in doom
Hey guys, what is your preferred order for playing the classic games? Would Doom, Doom II, 64, and Final Doom be the correct order?
That sounds right, though I think most people skip Evilution outright due to it being boring
Final doom before doom 64
i played doom, doom 64, doom 2, final doom
Is there any benefit to doing that or is that just how you played it?
it's just how i played it
no benefit
but i will say that final doom, especially plutonia, is harder than doom 1 and 2
harder than doom 64 too i think but i haven't beaten doom 64
in fact i only got to the 2nd level when i played it a long time ago
final doom is a lot harder. if you cant do doom 2 on ultra violence you may want to practice before final doom
Anyone else find map designs weird? Like why does a military base have a room with a toxic pool in the middle?
its not supposed to make sense. its abstract on purpose
If you want to apply some sort of justification, I’d just say that Hell’s reality is leaking into the base and warping it
Because nuclear deterrent
It's deterring you from getting to the demons
It's surprisingly a metaphor
Probably some kind of deep intrinsic anti-drug message
To prevent brain cancer from draining our youth of their amazing potential
That or I just instantly came up with a mental construct
Sounds plausible though
Anyone here know what the shotgun from doom 1993 was based of? Not the super shotgun, the regular shotgun.
First we did the monster sprites, now the rest!
Music from BTSX E2 by James Paddock:
https://jamespaddock.bandcamp.com/album/saturn-x-soundtrack-episode-2
Doomworld threads where findings were made (special thanks to Blackmantis):
https://www.doomworld.com/forum/topic/85756-found-doom-sky-source-files/
https://www.doomworld.com/vb/doom-general...
DOOM Ray Traced | E1M4 Command Control https://youtu.be/V7pXBYwLyGI
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
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Contact info: redw4rr10r.contact@gmail.com
Looks really neat. I'll have to give it a go
I don't love the look of raytracing in doom, but the spectre invisible sheen is so awesome
I think the barrels project too much green for one
You can turn down the bloom
I think I'd have to, if I could even run it
turning off bloom is the way to go
have the console ports gotten updated at all?
New add on and update
Few days back
oh sweet where can i find the specifics at?
Slayer club I think ?
i saw the add on updates but no update outside of that
still, thank you!
No worries
epic game
UNF
lol imagine being as high level as a baron and being unable to do a full body fel slam
DOOM Ray Traced Mod | E1M5 Phobos Lab https://youtu.be/U_10ukARdgw
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
Is there anyone who wants to help me beating every level on Nightmare via Share Play? I've only managed two clear E1M1 and E1M2.
map10 is one of the hardest maps for first timers.
my least favorite room was the hitscan hell room
Is the new doom rtx heavy on pc?
sorta
you need an rtx card to be able to play it at all
actually i think its possible to play on a gtx 16 card but it doesnt run well at all
and it doesnt run on amd cards at all
i have a laptop 2060, and it is unplayable any higher than 720p
Damn ok
Well if my pc barely runs metro last light on highest quality then doom rtx will cause a explosion in my house
But nuts3.wad will be for sure the heaviest doom wad/game
imagine running nuts3 with rtx on
Homemade nuke XD
that would be laggy as shit because enemy projectiles emit light
and the more light sources that there are with global illumination, the laggier it is
Bro nuts3 on itytd makes no diffrence except the ammo
And the halved damage
Not that halved damage is likely to matter with that many fireballs flying around
what is itytd
Im too young to die
ah ye
most monsters in the nuts series just kill themselves without your intervention
itytyd would give you more ammo to kill like 20 extra cybers on nuts 1 though :^)
still not even close to enough.
is there any reason that bulk cells ought not to have some multiple of 40 cells or is that just a game design flaw? I guess it means that you need to be particular about only grabbing bulk cells after having fired a multiple of 5 shots or making sure to not top off but I doubt that they were going for that
It would be interesting if that's what. I always over pick on a failed run haha
Project brutality had a system like that called smart scavenger where bulk items would split into smaller pickups when you can't pick up all all of it (15 shot gun shell box you can only fit 5 more it will open the box and split into smaller shell pickups so you can top off instead of wasting the whole case))
i think bulk cells being 100 is just an oversight
or "100 is a very even number" type decision
The “100 is a very even number” reason sounds more likely
Maybe it’s due to not playing with the BFG all that much but it’s never caused problems for me
it's not usually an issue
outside of some specific combat puzzles, wasting those cells doesn't matter very much, except for efficiency in speedrunning contexts ofc
There's plenty of times outside speedrunning where wasting cells doesn't end well. Had to work on not doing that for a bit
Taken from pistol start in Doom and Doom 2 I noticed if the level gives you a BFG its only going to give you a few shots and if its the Plasma Gun it gives you more. May be related.
They're often exclusive to each other
I started being surprised by how uncommon the super shotgun was, especially in Sandy levels
sigh https://twitter.com/WizardlingGames/status/1515473017337356289
So much for my planned Doom 1 fun today.
Not that I don't own it on… a dozen other platforms.
I've lost count.
But still… le sigh.
Berserk > Chainsaw
I think my new favorite doom map is Hell revealed 2 Map 15 the Path 2
Probally the best map
Definitely.
It's pretty good with gz though because of the hit box
its good on doom.exe
even without a 10 foot long pole arm it puts the chainsaw to shame
doom fun
ok
i have a question
and i assume it would go here
im trying to put in the alternative hud into gzdoom, and it will show up when the screen size is large enough, but then the actual vanilla doom strip of info is gone and I want both to show up simultaneously
you cant have two huds at once the alternative hud
can have all the same information as the status bar hud you just need to toggle on all the options
@yeah bro#8009
so i can put in the data for the kill count and such inside of the status bar
and not have both status bar and that stuff
wait thats not what you said
what i just said you cant have both the alternative hud and the status bar hud aka the vanilla doom hud enabled at the same time
its either one or the other due to how the game handles huds
so kill count and secrets can only be on the map
witth the vanilla hud yes
with the alternative hud you can have it directly shown on the hud itself
that probably wasnt gz doom
thats fine anyway
thank you for the help tho
You see the issue here is bethesda.net
In general
Bit shit, huh?
Lot harder to aim using Android controls when you're screaming past demons at a million mph
Playing bullet hells help with imp fireballs when you keep missing lmao
Well, Bethesda support got back to me regarding #classic-doom message
They clearly don't understand/accept that it's their system that is broken.
But support never does accept that fact.
So now I'm letting them go through with their seemingly pointless suggestion to unlink my Nintendo account, which will only have to be linked again, one way or the other.
if you're on PC you can skip the headache and use a sourceport, support will probably take a long time
Oh, and impressively their initial response both via Twitter and support ticket was a bot-generated mess that had zero relevance. Naturally. And as I say above, getting a real person involved hasn't improved matters much 😄
I own Doom 1 and 2 like a dozen different ways. But in this case I'm trying to use my purchased Switch copies, for portable fun.
Maybe someone in #community-support knows a fix
Ah the good old days when fun meant infinitely spawning demons
Except this time the remains of my thumbs are literally freezing cold while being lit up by a million fireballs
Yeah, you should really use a source port, I use GZDoom
if you think about it, modern fps games probably have small remnants of doom's code
Yeah definitely, especially the games that still uses Id Tech
like CoD
But its mostly Quake's DNA if that's the case
Apex Legends has it, since it runs on a weird version of Source, and Source still has some Quake code in it, and Quake code is heavily derived off Doom code.
Alright, so there is this absolutely amazing Doom Mod that was in the Vargskelethor Doom 2 mapping contest, Doom Lord, and oh my god is it amazing
What's your guys' thoughts on Brutal Doom?
I don't really like it. I think it's just too flashy and loud but I get the appeal.
Free the pinkies from their imp overlords 
It really should be considered it's own thing. It's far different from classic doom
Still a mod for classic doom, doesn't change levels, it's just a big gameplay and graphical overhaul
Exactly. Changes alot of the core gameplay of classic doom. The meta, strategies movement and gameplay to a point where it really has its own unique way of playing
At it's core, it's still the same game, just with a gameplay overhaul
hey, purist mode exists in the new versions, same gameplay, just brutal
I really disagree. It's just far to different for me unfortunately. But if you like it right on. No hate there
Alright, agree to disagree
Exactly. But if you're having fun you shouldn't care what other people think anyways
DOOM Ray Traced Mod | E1M6 Central Processing https://youtu.be/Xz6wYSiLbLM
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
Well don’t make it spawn the most annoying enemy
New unity add on isn't to bad. I dig it
finally figured out how to record demos. it's actually as easy as -record demoname.lmp then -playdemo demoname.lmp. seems like trying to record a demo of the same name adds extras to the computer rather than overwriting. Since each demo is less than a picture size, no big deal
Yeah
might be better for me to always be recording demos so that even if I stream it, I can then record the demo playback for a higher quality recording. LIke, ok, I can post the livestream to youtube but then that's pretty garbo quality
does anybody have an ico file for btsx
i am making desktop shortcuts for all of my doom games/wads
Hey, does anybody know a good doom mid that gives new weapons and modified the original ones like brutal doom?
Call of doom
Treasure tech
Project msx
Halodoom
Eoa
Thanks, do you also know a mod that makes doom 2 multiplayer?
The Zandronum source port
Thanks
Walk around corner and shoot up 3 imps with a rocket, backtrack and walk around it again and suddenly there's six
Doom on thumbstick mobile controls is like being perpetually drunk
Play it on Delta touch with an actual controller or keyboard and mouse much better
Way more control over the feel too
Even have gyroscope for aiming
Alternatively just get drunk
That seems to improve my performance to normal levels
I don't drink at all
best way to dodge hitscanners in a tight area?
yes i know taking cover is an option but not all tight areas with hitscanners have good places to take cover
Run to the hills
good idea actually
:(
oh no
you've got pain state, killing them, infighting(as in other thing kills them), infighting(as in something hits them and distracts them), infighting(as in you put a monster between you two as cover), and regular cover, and distance. but if you're already close, idk what to tell ya. go fast and get lucky
Use pinkies as meat shields, headshot imps, otherwise be prepared for fireball hell
If you're good at geometry you should be able to dodge 100 fireballs simultaneously tho
But headshots don't exist in doom 
one thing I noticed with hitscan is that, granted that it is within the vertical aim window, hitscanners will always autoaim to the first monster or player in their path whereas projectile monsters autoaim will only ever aim at their actual target.
ofc since players don't have a "target" in the same way, you always have your autoaim go for whatever is in front.
i see i see
ty
so the chaingun or chainsaw should be good for dealing with them
If you kill an imp in one shot it may as well be a headshot
It's dead after all
Anybody here played PSX(Playstation 1) Doom?
Anyone here knows any quake 2 themed maps that uses quake 2 textures other than Q2 PSX Reborn and Zaero?

chaingun yes, chaingun not so much. chaingun is one of your best weapons against them because chaingun is hitscan: the damage is instantanious. Chaingun is high fire rate so you can hit a bunch of them at once and spread pain state. The chaingun is also relatively high enough damage to burn hitscan BUT it's also low enough damage that killing hitscan is one of the best uses for it. Chainsaw -- you're getting chopped up as you approach
i see i see
thank you very much good sir
chaingun is so much stronger than people give it credit for(or at least stronger than I thought it was back in the day)
DOOM Ray Traced Mod | E1M7 Computer Station https://youtu.be/KfrGEcQBgz4
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
I am also ray traced
Is it on brutal doom or nah
I’ll be real the ray-traced Doom mod imo doesn’t look too bad
Though is there a GZDOOM version? I can only find one for I think PRBoom?
Gz doom wouldn't even be able to run it well
20FPS 
30 or higher I’ll take that
Yeah but it would honestly only be running that well with the vanilla game
Put any custom map in and it's going to chug
how do i run going down on prboom+
its boom compatible but i have no clue how to set prboom+ to be boom compatible and also every time i try to run prboom+ even when gd.wad (going down) is in the same folder it says that no IWAD found
use the command line
prboom+ -iwad doom2.wad -file gd.wad -complevel 9
Or you can try a Launcher like ZDL
ZDL would probably be the easiest option
As someone who does not own an RTX rig thus can’t experience it by myself, does the Ray Traced Doom mod support user-created PWADs?
(e.g. Scythe, BTSX, etc…anything that works in PrBoom, the source port it uses)
Kiss
it's only for doom1's iwad now. idk about pwads but scythe and btsx are for doom2
ZDL is definitely my go to
I see.
And I’ve also read on an article that “you can play the first three episodes”, so it won’t work with Thy Flesh Consumed?
https://youtu.be/p33OyvuLjIU?t=2456 not true
Nightmare 100% Secrets world record speedruns played back in PrBoom Ray Traced 1.0.2.
PrBoom Ray Traced is by Sultim-T.
https://github.com/sultim-t/prboom-plus-rt/releases
All demos are from the Doom Speed Demo Archive.
https://dsdarchive.com/wads/doom
00:00 Episode 1 - Knee-Deep in the Dead
e1ns0949.lmp
Author : Drew "stx-Vile" Devore
Ti...
Got it.
I guess it’ll work just fine with original Doom user-made wads such as the Aliens TC (which replaces episodes two and three)
Heck I’ve even seen a footage of this mod being run with Doom 4 Vanilla (which works for both Dooms)
lmk if it works for pwads, curious
I'll pay 10 bucks for who ever can find me the best mod
There is no best mod
It's a matter of what you like personally
But look up doom mod madness on YouTube you'll get hundreds of mods showcased thoroughly so you can decide which ones you like
Personally I enjoy metadoom on locust mode. Just freshes up a wad you've played alot
I will give you 10 bucks just for that
No thanks
Oh
There is no best mod
When you run doom on a TI-85 calculator
played it. not really a fan of the lighting. i like my 256-color boomer games
Hello everyone!
howdy howdy
I have a dum question: Does Doom (1993), Doom II and Doom 3 selled by Bethesda run at Windows 10?
yes
Cool! I will buy soon. I lost my old Desktop with Doom and Doom II over Windows XP. Thanks.
Then I will search the Alien mod I had.
If you have issues with hardware limitations, classic doom is great: especially if you use ports that run well(like woof) and doom has a feature that lets you record without actually needing a video. This way, you can record your game without needing fancy video hardware stuff. It's a "demo" where you record your actual inputs
Nice. I really do not have hardware limitations; I did have to move fastly and could not take the Desktop, and now I can use this Laptop, but the programs stayed at HDD. I am missing (a little addiction) to play Doom!
oh, just thought since you were asking if it ran on windows, you might be behind a generation on the hardware. doomwiki and doomworld forums are great resources for the mazier maps
Are the spikes sticking out of imps the crystallized spirits of themselves or their enemies
Ok. Thanks for the tips, but first I will buy and finish the 3 olds.
Nice personal symbol MF
just a heads up that um...there are very few people who made it through doom3. It's a cool game but not nearly as enticing imo.
🙄
doom3 is bad because I got lost for 5 min and didn't bother spending the extra minute looking up a solution online. That's a comprehensive and fully valid review ||I shouldn't have to but fine, /s (even though that did happen)||
TO BE FAIR, TNT is bad.
I do not know the third, always playing the two firsts. It is a opportunity to try.
I rip on TNT, but I do need to give props to Team TNT for making BOOM (even though boom introduces some minor oddities like not being able to override the empty ammo -> swap to "preferred weapon" maneuver, reloading the nonexistent shells, and recoiling the empty plasma, and monsters stuck on ledges(also some key weirdness but I never made maps so idk if that's even real))
Thanks. It is old.
I made to run in a Z80 Sinclair, when I was very young, a long time ago.
Imps re fully handdrawn and as far as I know, we still haven't found any inspirational art. So idk, maybe if you join romero's server and ask him lol
Pals, nice chat but it is time. It is time to watch Babylon 5. Hugs for all, see you.
RDNA 2 AMD gpus (6000 series) are now fully supported on prboom-plus-rt 
https://github.com/sultim-t/prboom-plus-rt/releases
how does it run compared to a similar nvidia card
cuz ive heard that amd hardware rt isnt as good
I haven't noticed any lag but I don't have a framerate monitor on or anything
yeah fair
I haven't looked too much into it but I'm happy if I can cap the framerate at the in-game tick rate (35hz)
Only way I could think of is doing a multiplayer game and playing as a second player with idclip on
there's camera mode in dsda-doom
It's a fork of prboom-plus meant for speedrunning
idk about other prb+ forks
but you can check in your prb+ in keybinds to see if there's a bind, idk if it was added in dsda-doom or what
ye ik, they just spelled it wrong before
i wish more games had demo systems, they are so good for speedrunning
but yeah, you press the key twice and you can wasd around the map outside of doomguy while the demos playing
the only other game i know that has it is Portal 2
watch me die is from doom 64
I think that I found a strategy for the teleporting fight in stardate 20x6 map07: traveling predominantly ccw(against the teleport). This way, it takes longer for monsters to get to you. Sometimes, going fully ccw isn't possible, but you can run to the opposite end of the arena while on the right side(depending on where you're facing) which works ok as well -- now, how do I beat the final final fight? idk git gud
DOOM Ray Traced Mod | E1M8 Phobos Anomaly https://youtu.be/RJUUzPBOPVc
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
Has anyone else ever been around a negative energy aura so strong that it somehow made more of the infinitely spawning demons warp in?
Pls keep my video game life and real life separate, person
Runner: Zero-Master
IWAD: Doom.WAD
Category: UV-Speed
Map: Episode 4 (E4M1-E4M8)
Source Port: Crispy Doom v5.8.0
Time Without M8: 2:53
Time With M8: 3:31
Level Map Time ep4-342
Hell Beneath E4M1 - 0:25.89 :( -0m01s
Perfect Hatred...
wake up babe, new zero master dropped
thoughts on slaughtermax vs slaughterfest?
happens to me irl all the time
I cant get dlss to work with it, despite pitting the dll in the folder
He's actually a very good friend of mine. Has the world record for tough skin river after I bet him he couldn't do it
how do i playback demos in dsda-doom and how do i use that?]
You need to use '-playdemo demoname' in the command line
You should post tough skin river though. That's a world first
it's a keybind in the settings
I'll find it for you
ah ok
you can also rebind it
so it's easier to access
in my case, I rebound it to T
what map format/port would i need for this to function as it does in the video: https://www.youtube.com/watch?v=oUCji83Xt50
Learn how to make awesome, Prey-like portals in Doom Builder--no scripting required!
00:00 Intro
01:29 Shaping the Portals
05:40 Implementing the (Static) Portals
12:45 Testing the Static Portals
14:26 Switching to Interactive Portals
18:07 Testing the Interactive Portals
19:23 3D Floors Warning
22:38 Testing 3D Floors with Portals
24:15 Bonus ...
I’m not sure but most likely Boom. Most source ports that aren’t Chocolate/Crispy Doom are compatible with Boom. PRBoom is the port I recommend
hm nope doesnt work in boom, at least not in the same way, the line special that is talked about in the video does smthn else
must be smthn from zdoom or smthn
I guess so
i wonder how hard it would be to do it in vanilla with a deh
probably really hard
the wall rendering would be super simple, and im assuming sprites would be relatively easy as well
but idk how the floor/ceiling rendering works in doom so idk how hard that would be
actually idk wtf im talking about it would be very hard
Boom has something called a silent teleport linedef that you can easily disguise with a short dark bit to fake room over room, so maybe with some clever texturing you could pull off a similar effect?
is there somewhere that i can find a list of notable differences between doom, boom, and mbf?
No idea
sorry for all of the questions today, but how do i get better quality music out of prboom plus
No idea
Which slaughterfest? There's.... 3?
I personally find e4 to be harder. Sigil can be tough, but it's a lot more fair and consistent in its challenge.
Hard to judge given I played E4 for the first time 20 years ago and Sigil last year
I'd say Sigil is harder over all
E4 feels a lot harder than it is because it starts of with 2 absolute hum dingers that will smack you around
Real baptism of fire moment
any, haven't played them yet
Significantly. e4m3,m4,m5,m7,m8 are all easy. m2 is challenging but doable. m1 is hard, m6 doesn't even have armor so it can really smack you around. Hardest level in classic imo. Sigil, after the first two maps, really does smack you around. Resource deprivation and precarious lava adjacent ledges are a constant threat
do you have ZDL
that's not how it works
you have to drag it onto the gzdoom program before opening
since i'm pretty sure it's a pwad
Yep
The slaughterfest sets tend to be a mixed bag. Some good stuff in there but a lot of pretty average work. Slaughtermax I find to be of a more consistent higher quality
Did they make Nightmare harder when they reboot the game or
Classic Doom Nightmare makes all demons faster and they revive shortly after dying
The fireballs seem to do more damage than original Doom
Maybe it's just a misperception because of mobile controls making it harder to maneuver though
The original Doom has damage randomized along a range for each attack
Move slower, take more damage
I would guess my body has adapted and evolved for maximum performance via KB + M
So a zombie can do 5 damage or 15 damage depending on the RNG
Though it's nice to have an extra difficulty boost even if artificial
Nightmare was super easy on PC
Is there an addon for the IDFKA album?
This is a complete modern and professional remake of the music of Doom.
This album is 100% free but if you feel the need, Donations are appreciated. Send via Paypal to: andrew.hulshult@gmail.com
Download link:
http://www.moddb.com/mods/brutal-doom/addons/idkfa-doom-soundtrack
This album is free to everyone for the continued support by the Do...
O answered my own question
Is it possible to install brutal doom on mobile?
As much as I love Doom I think playing with this album would be a lot more fun
Without PC
it's possible that the "easy" nightmare version was on BFG edition which lacks fast projectiles and fast pinkies
I am playing ultimate doom?
It probably was
I don't recall though
It's just a blur of red and grey
With smatterings of brown and grey and red
I can't even remember if it had infinite demons tbh
I just have a bookmarked memory that I beat Doom on Nightmare
I do know that there wasn't an e4 though so
what color were the crosses on medikits? Green or red?
Green iirc
That's BFG edition. https://doomwiki.org/wiki/Doom_3:_BFG_Edition
Doom 3: BFG Edition is a re-release of Doom 3, released on October 16, 2012 in North America and on October 19, 2012 in Europe. It is currently available for the PC, PlayStation 3, Xbox 360, NVIDIA SHIELD Android TV and NVIDIA SHIELD tablet. The BFG Edition also features The Ultimate Doom, Doom II, and No Rest for the Living as bonus. These run ...
They r red now I think
I'll say this much: if you beat doom or doom2 on nightmare, you won't vaguely remember it
||I can barely recall the color of the medikits in my current run lol||
bfg edition just makes nightmare into uv-respawn lol
with double ammo
In fairness, I probably have PTSD bc of playing Doom at age 3 on my Daddy's lap
i suppose they also retain the instant first attack as well
It might have actually been on UV
I also played Doom 2016 on Nightmare immediately after so they r kind of blurred together
||I get visuals of imps and other things coming at me and in my imagination I can just absorb the demonic energy, gain 666% life and instantly murder everything without even needing a BFG lol||
god mode is boring tho
666 % is a quake thing
Never played a lot of quake
I h8 oatmeal man
He is a smug man laughing internally that his product has lived so long
Anyway yeah idk how to install this stuff
Never used a WAD before
depends on the port that you're using
Lol
I would be surprised if bethesda's version can run pk3's. GZdoom or eternity might be a better fit for that
There's a smattering of addons
it can't run pk3s
Is there a work around?
Is that legal
is gzdoom legal? yeah Doom is open source code. Engines are totally fine
Ofc lol, all sourceports are freeware
wdym by compared the two on mobile
You mean gzdoom vs unity on mobile? Uh, GZDoom is only accessible on mobile through Delta Touch ehich is android-only iirc
Actually I think there might be a gzdoom mobile port? Idk gotta check again I think it's called GZDoom-GLES
You'll never let it go, lol. I deserve it though, giving up halfway through.
i recommend taking the wad from your phone and putting it on pc
you can play with keyboard and mouse that way and use a source port with more features
oh
i suggested it since you said "I would guess my body has adapted and evolved for maximum performance via KB + M"
Oh yeah I plan on getting BT KB n M
btw
what thoughts do you guys have on rtx classic doom
imo the maps look amazing but actors look wrong along with weapon sprites
i regret typing chase in gzdoomvr
delta touch is amazing and cheap
so much power
brutal do-
On to Episode 2 with DOOM Ray Traced mod! | E2M1 Deimos Anomaly https://youtu.be/wVQt6l85E6c
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
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Aww dam, I'm team AMD.
There’s a free counterpart named “Freedoom”. It’s named after the free software Doom IWAD and even ships both phases within the app, but it also works as a standard GZDoom launcher.
Meaning that you can stick commercial IWADs there.
It has support for rx 6000 series gpus
Not sure about 5000 series
Awesome
I actually contacted Delta Touch team and they said that they can give access to the source code to anyone
For some reason it's hosted on a private repo and not a public one but if you ask they will give you it for free
That's straange
Hey everyone!
When using Revenant100's Minor Sprite Fixing Project to play Doom 2, should I load both the D1SPFX19.WAD and the D2SPFX19.WAD, or only the D2SPFX19.WAD?
my understanding is that you'd only need D2
Thanks, appreciate it 🙂
but a good way to check might be making sure that zombies have all 8 rotational sprites and that cybers don't awkwardly bounce when they shoot to the side. My thought is that if I"m wrong, then the doom1 monsters won't be fixed
they're working on a AMD compatibility, so it should be available in the future
what are the things you guys love about classic doom
movement
The AMD Radeon RX 560X (adrenaline edition drivers) has ray-tracing, right?
The combat
everything
i honestly don't know
I just found these unused strings in doom 2
"You mumble to yourself"
"Who's there?"
"You scare yourself"
"You start to rave"
"You've lost it..."
I'm really curious to find out what their intended purpose was?
You start to rave
Lol
🚨
but it is really interesting
The sound of an archie dying
Should I buy quake?
Should you buy thing?
???
Yes
Yes
I have now bought quake
enjoy! It's a fun experience and definitely check out the expansion packs afterwards. The new dimensions of the machined is full of really ambitious episodes.
Now buy real estate in California and watch your finances crumble into dust
images you can hear
I'm so happy to play this now
Can't wait for it to finish downloading
Wait, do the expansion packs come with the digital remaster?

I'll be free this weekend if you want
Fine by me
Of course
Bruh, I already bought it
I wasnt there when you were asking i just gave my opinion
Ok
lmfao
Why do revs share imp sounds?
Because it was 1993
Shhh
What if only one barrel shoots bullets and the rest shoots grenades
lmao
I want to know they purpose, I mean they had club doom in psx
club doom is funny, revenant strippers
Literally down to the bone
is there anything more satisfying than when a map gives you a rocket launcher and spawns in a bunch of imps and zombies?
they had one in plutonia 2 as well
Never saw that one
uhhh let me remind what map it was
it was somewhere in the middle
map16 I think
oh it was an arch vile
Game: Final Doom
PWAD: PL2.WAD
Difficulty: Ultra-Violence (-fast)
Source port: prboom-plus (-complevel 4)
Pistol start each level.
Fast monsters.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Link to WAD:
https://www.doomworld.com/idgames/levels/doom2/megawads/pl2
Doom II Minor Sprite Fixing Project:
https://w...
found it on decinos vid and timestamped
DOOM Ray Traced Mod | E2M2 Containment Area https://youtu.be/XBXo7yfrwMQ
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
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I want to play Doom Deathmatch on Switch with a friend. I know how to set it up and all, but what addon should I use for the maps? I know Sigil has special Deathmatch maps but IDK about the others
in a room modelled like a strip club positioned near a doomcute stripper pole
https://youtu.be/FUHpAmfo8XY reminder this is an official doom track
Provided to YouTube by DistroKid
Club Doom (feat. Technoman) · Aubrey Hodges
Doom Playstation (Original Video Game Soundtrack)
℗ Dragon Forge Press
Released on: 2012-12-04
Auto-generated by YouTube.
club doom is one of my favorite classic levels period. its so pointless and fun. i love that kind of stuff
Technically it was 1994
I just accidentally found a forum thread from 2016 where everyone was complaining that the Doom reboot was just a CoD clone. It was sad tbh.
besides sigil what are some good add-ons for doom 1 and 2?
Plutonia is the classic one for a good challenge
I haven’t played much of the others in the Unity port
No Rest for the Living is pretty good too
I started Doom Zero and it was okay other than inconsistent difficulty
That's just funny
Lots of people bitter that it wasn’t like the classic Doom straight up. I’m pretty sure they were very upfront about mixing old and new school design to make something unique, so I guess these people just weren’t paying attention
Yeah probably the boomers who hate anything that's new
As an aside I’m kind of tired of people comparing FPS games old or new to CoD. Yeah a lot of modern FPS games have similar gameplay but CoD is the only FPS series I know of that has a history of showing American soldiers committing warcrimes and painting those same soldiers as the good guys. At that point the quality of gameplay shouldn’t even matter
Id making the enemies demons or nazis is a brilliant move tbh
killing them is always morally correct
Yeah. Also going out of their way to not let players kill civilians.
Like Blood lets you kill civilians but your character is also depicted as a monster and sociopath who only has empathy for a select few people he knows personally. We’re not supposed to see him as a good guy
They also are potentially imps before. In classic doom the revs are dead demons brought back
The puzzles pacing is trash
hey can anyone help me with doom builder 1
when i click new map it says run time error 52
file not found: msvbvm50.dll
i think i installed it correctly, i did change the folder tho
did windows defender gobble the file up? or what happened?
okay the real problem here is you're using doom builder 1
that's ancient software that won't run on most devices
Download Ultimate Doom Builder instead
i dont have a 2.4ghz cpu
i think i tried ultimate doom builder and it said opengl error or something else
ill try ultimate doom builder ig
if that doesn't work you also have slade 3
yup i cant run ultimate doom builder
opengl 3.3 is required
what i expected
unfortunately the only way to fix that is to get a new computer as getting newer versions of opengl requires a supported GPU
i know that and im not doing that as i cant
You can still try Slade 3 or GZDoom Builder or Doom Builder 2
Slade is modern and really good, GZDoom Builder is slightly older but is still quite good, Doom Builder 2 or 1 are kinda unusable
by today's standard at least
can try doom builder x as well
don't know the minimum spec requirements off-hand though
oh thats nice
gzdoom builder is giving me 123 errors
cant find some lump or smth
dont even know if i downloaded the correct build of gzdoom builder
doom builder x seems to work but i have no idea what the hell im doing
does doom builder x have a 3d point of view or whatever its called
Have known about Doom 2016 since the original trailer and never thought that
Played classic at age 3
OH YEAH!!
I guess if someone thought of the power ups that way I can see it but the system works differently
My first Doom game was Doom 1 about 2-3 years ago.
Think I started playing doom a year ago
So I don’t have the same nostalgia a lot of people have.
I was terrified of this game for years lol
Yeah lol
while I think rating classic Doom “M” was excessive, age 3 is definitely a bit young for a game like this
I was sitting on my Dad's lap
Cleared e1 then beat the game 2 decades later lol
Before then imps screaming through walls was terrifying
Playing the game for the first time in college means that I never really had a “scared of imps” phase
Sounds relaxing
I was new to shooters so the zombies’ hitscan made me nervous though
Black ops moment -- I don't know if Black Ops wanted you to feel a lil suspicious about your guys but it just didn't do as good a job conveying that as say -- spec ops
Black Ops the CoD spin-off? Or are you saying that’s another series to do that?
Call of Duty Black Ops
Okay
old CoD is verrrry different from modern CoD
i was mostly thinking thematically, it was originally conceived as popcorn shooter with a focus on the every day infantryman and definitely had way more mindfulness about the horrors of war (as much as it could while still being a straight forward shooter)
And its super reliant on your knowledge of Audio Cues specifically directional audio cues
cod 1 and finest hour have the bit about stalingrad where you're given a clip of bullets and expected to pick up the gun from the guy in front of you when he dies
just like e1m1 and the shotgunners omg
plus your knowledge of how to stabilize recoil or customize for damage and no recoil control
My general opinion is that video games shouldn’t depict real war in a way that isn’t blatantly honest about the horrors of war. Also game devs shouldn’t be accepting money from a military or other government organization for their depiction of said organization for what I hope are obvious ethical reasons. CoD goes a step further and depicts the US military (infantry in particular) as justified in however they go about warfare, including the murder of innocents.
hard as nails psychological horror game military fps with a AAA budget when
you mean e2m6?
lmfao
Triple A, 2.5 D, 7 weapons, 8 monsters, one hero
" doom isn't real3d"
I like the phrase “selective 3D” to describe how it is 3D but only accounts for the Y axis with some relevant things instead of all of them
Doom is 1.5 D get your facts right
Fear
I've been telling this guy to play it for years
The phrase 'it was always 3D'
remember the doom wad Rootpain?
apparently someone made a halo doom mod
it's cool, my one complaint is that not every enemy drops a weapon, which is not a good thing especially when it's emulating halo
DOOM Ray Traced Mod | E2M3 Refinery https://youtu.be/O0Kjg4rGGcg
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
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How do I get past all the pain Elementals in Barrels of Fun?
You kill them
I always drown in lost souls
I feel like I’m missing something important about that fight.
You're not, it's a dumb level.
Fun level
It was an annoying pistol start for sure
Is there a trick to surviving the lost soul hordes? The only thing I can come up with is getting them to infight then hide but that doesn’t seem to be working
Shoot rockets at them 
I’ll try that dice roll
Barrels of Fun wouldn’t be so bad if it just stuck to the barrel puzzle gimmick
The only way I could get through it was by using chaingun and corner camping pinkies until I could escape. if you want, you can revisit later by taking the rightside TP at the end now that you have copius amounts of rockets and a mega
I always get overwhelmed if I rely on the chaingun. I could try corner camping them
Just make sure you're tapping it and not hold firing
Right
in this context, doesn't matter -- for corner camping the charging pinkies. Idk if it's possible to miss in that really small hallway -- least how I"m imagining it
In the context of hitscanners or lost souls which he was having issues with... tap fire
Always
If you're looking to stun lock let's say a Rev or an archno then hold that sucker down
the maximum spread is equal to the shotgun's. If you know that even with that spread you wouldn't miss, then no need to tap
Definitely need to tap for more accuracy and fast dispatch. Not sure why you would want to just spray and prey
Not a good strategy
So definitely disagree with you on this
I’m happy to spray at point blank for the maximum DPS. At midrange on though, yeah it’s a bad idea
Point blank sure
But I use it for mid to long
if you're doing that dance where a pinky tries to bite and you back off (ie they are very close -- close enough that all pellets from a shotgun will hit), then you won't miss by holding down to fire.
Or if the field of monsters is so wide that they simply occupy enough room that you wouldn't miss
Usually for lost souls or hitscanners
right, at close range
If you're just unleashing at those ranges your going to get pegged
anything to do to help lead shots with projectile weapons? I find that if they're far enough to lead shots, oftentimes the horiz autoaim ruins it
The best solution I’ve found is to lead the shot slightly further than you’d expect. With slower enemies like mancubi though just aim straight at them
To be specific the horizontal autoaim only triggers at a very specific angle off. I believe it 5 degrees but Decino did a video on auto-aim so that’s a good place to check. Basically I try to aim slightly more than 5 degrees ahead but just slightly
it's contextual, but sometimes it's exactly that angle that I need to lead the shot. But that might help outside that small interval
For some ranges I like to rush forward fire back all they way up and repeat In a fluid motion. If it's a Rev horde it's the same thing but add a circle rotation
mm cutting off the distance as best you can. I try doing that for archies sometimes
Basically. It also helps me concentrate in hot situations where I need to send my shots
After that last mission I no longer like the sound of doors opening
I had 72 shotgun shells to get through a neverending army of zomboys, imps, pinkies, cacofiends, and a duke to the exit of e2m6. They all met me at the two door fork at the bottom of the spiral staircase in the back of the area.
Oh yeah and 2 rockets
I blew the head off a zomboy, opened the right door, pulled out the rocket, blew up the cacofiend and ran like mad for the exit because holy cow
I could hear the Duke to the left trying to murder his way through some imps to get to me
The Duke?
what...game are you playing? Spiral staircase? Duke? caco...fiend?
Uh
I forgot everything
The big green fire shooting one
and the floating eyeball guys
There we go
Where do I go to report bug of the Unity ports? Or to make a suggestion?
what new features do boom and mbf add and how do i know which or vanilla to use for a wad
Boom adds a really good reworked RNG table and adds some teleport tricks that allow things like room-over-room. Also adds the ability to format Doom 2 WADs with episodes and IIRC the ability to have skulls and cards unlock separate doors (not sure about that last one)
The WAD download will almost universally have some line that says "vanilla,", "limit removing"(means "vanilla but play on a modern port"), "boom," or "mbf" or "mbf21". Maybe in the readme textfile, the download post on doomworld or idgamesarchive, or even the doomwiki will mention it if that wad is posted there. if it says GZdoom or Zdoom then you have to use gzdoom.
BOOM adds some mapping features like some more door types including the triple key door. There are conveyer belts, basically floors that push objects. This is used to create basic logic / scripting within the map with voodoo dolls. BOOM introduces some odd behavior with weapons: ssg and plasma will still reload/recoil even if you run out of ammo unlike on vanilla where you simply put them away if they're empty. Running out of ammo for a weapon causes a weapon swap to the "next best weapon" but in vanilla you can override the swap to another weapon(not the one that you're dropping). In BOOM, you cannot. Like "limit removing". Monsters in BOOM are much less likely to get stuck in door tracks. However, monsters sometimes get stuck on or fall off of ledges. This is because monsters can get pushed off of ledges via damage. This is not possible in vanilla. Like Molly said, the RNG system is reworked. This means very very nominally lower ssg damage on average but otherwise you'll never notice. BOOM RNG uses your computer timer unless you are playing a demo so you will not get the exact same result with the same inputs (except for demos) unlike vanilla doom. different dehacked format available called BEX or boom extended dehacked and idk how it's different from .DEH at all but it's a thing. BOOM uses ultimate doom's lost soul behavior(they bounce). final doom also uses this. BOOM does not retain Final doom's teleporter bug though. MBF is very similar but the most important part is the addition of extra code pointers for easier creation of custom monsters.
oh i didnt word that correctly, i meant use for making a wad
if you want to use conveyer belt/voodoo doll scripting, use boom. If you want boom's extended library of floor or door specials, use boom. If you just have a big vanilla map, use a limit removing port(basically everything nowadays is).
If you need a lot of custom monsters(beyond the usual changings of a keen and wolf ss), then mbf may be appropriate
does boom count as a limit removing port?
I mean kinda. Boom maps don't have limits(or at least the limits are high enough to not matter. It's still a computer game so will have limits) but when people say "limit removing port" they're referring to playing DSDA, woof, whatever and playing them on "vanilla" settings.
Maybe back in the day BOOM was a port, but now it's more of an "engine" that modern ports emulate
like scythe2 is "limit removing" so you play it on vanilla comp level
most ports nowadays are lim removing except unity
just beat shores of hell and knee deep in the dead on UV without dying once 🙂
literal gaming
i just downloaded it for the slayer skins 💀
give it a try. even if you need the wiki, it really does hold up
Yeah OG Doom rocks
agree
DOOM Ray Traced Mod | E2M4 Deimos Lab https://youtu.be/DgPv8llvPSU
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
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Hell ya. Keep it up
161.22.11.246
which is harder, thy flesh or sigil
Sigil. By alot
Thy flesh really isn't that bad
really? ive heard otherwise from literally everyone else ive talked to
They must be new to doom
There are far harder wads and maps sets out there
It was pretty brutal for it's time though
M1 and m2 are a solid game changer
e4 is considered far harder than it is because it is vanilla. So the people judging it is much broader. The people judging say valiant are only those savvy enough to have an mbf port and know to check doomworld or doomwiki for mapsets. Sigil is somewhere in between since it is a custom mapset buuut it's super well-known since Romero made it
The worst level in doom1 woo
Don't walk on the grass!
dont walk on the grass, dont even touch it
Is Arrival a approved prequel of doom 2?
it's not canon
regard it as a fan-game
oh wait nvm
it's part of the official unity addons
doesn't make it canon
everything is canon and nothing is canon
I'd still call it a fan-game no? LIke Jimmy Paddock's Deathless is made by Jimmy Paddock, not ID. BTSX is made by the BTSX team. None of these are from ID except for NRFTL
He's pretty fast
Is final doom canon? It wasn’t made by the Id team but was sold by them
I highly doubt it since it's an expansion in a separate game i believe
Final Doom is a compilation of two standalone episodes: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II an...
Look, even if it is canon...the story to every classic doom game is "kill ze demons"
"Each of the two standalone IWADs is presented as a sequel to Doom II, referencing events from the original game in their background stories, particularly the invasion of Earth, but without referencing each other in any way. Contrary to what many believe, Final Doom does not require the original Doom II in order to be played; although it is possible to use Final Doom IWADs as PWADs with Doom II."
From the Doom Wiki
fanon pretty much
from what i've heard, the lore of plutonia and tnt contradict each other
imo you choose which one you want to be canon
So I'm having trouble with Doom Builder 2.
I'm working on a wad and wanna add custom textures. When I load in the custom texture wads, the software detects them and does everything it needs, I can use the textures and place them on walls, ceilings etc. But when I try to run the wad after saving it, it shows blue white checkered walls instead of custom textures. I don't know how to fix it. A friend has the same problem.
Add the textures to slade and then convert them to doom gfx and then add the texture to the texture patch and it should work
Also the textures need to be in the same wad not another one
DOOM Ray Traced Mod | E2M5 Command Center https://youtu.be/CwRWtKI6Kug
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
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uhm could you tell me with a bit more detail i dont know shit about doom modding, im very new to that
You either load the custom textures in the game too, or you add the textures inside your wad
iirc all you have to do is copy the textures in slade from to your wad
then select them all and click 'Add to textureX'
It doesn’t conflict with information from Doom II so I see no issue why it wouldn’t be canon
This might be a weird one but I'll ask anyway: does anyone know of a multiplayer Carmageddon channel?
Minigun > shotgun
Pro doomer now bro ? ;)
Finishing what I started 
I hope I can finish it before 2022 
Do you have quake? We should to some co op some time
When you continuing eviternity 
Also I was thinking of buying it
Didn't know it had online coop
Maybe today 
It does have online co op! It'll be a good time pick it up !
I've been doing random maps all over the place but eviternity is going well
Also tangerine nightmare
I was bummed out arrival doesn't have uv plus
I played it last week and it had uv+ 
I think just fast monsters. No added monsters
I haven't played anything other than uv+ that's why I didn't noticed
I thought some of the cybers were uv+ additions
No it just has alot of cybers hahaha
You're basically just playing fast monsters then

worst ep2 map imo
the previous and next are however one of my favourite doom1 maps
both way underrated
I always liked the atmospheric and spooky vibe, e2m6 scared the shit out of me as a kid
the midis make it that much better too
I think bobby prince really shines at these ultra atmospheric and spooky ones
the high octane ones are great but have you heard Suspence or Sinister 😄
e2m5 is one of the most balanced maps for nightmare 100s.e2m6 is...really hard
oh, NM
I am casual trash, I play on UV
unless its sigil, which I play on HMP
I just play a map or 2 when getting ready for work
I legit think most levels of vanilla play better on NM. There are a few maps that are complete bozos on NM like map22, e2m6, e4m1,e4m6, but for the most part, NM makes a bunch of the vanilla maps better
rn I am pistol starting through plutonia, finished map05(which is probably my all time favourite of all iwads) this morning
map04 is terrible on NM too
oh because of the double ammo?
double ammo does mean that you get to actually use the plasma and chaingun for more. Very nice
must be getting old in any case, tried newer games, nothing gives me the satisfaction as og boomer shooters do
not that I spend much time on games these days
might be bias too, since I grew up with doom and duke3d
e3m5 for example is garbo on regular difficulties. However, on NM, it becomes a routing puzzle.
I should do a playthrough on nm, never seriously tried it
E1M7 sounds like its gonna hurt on NM
start with e3 if you do. e3 is by far the easiest. Then e2
ah great advice, will take it
e3 felt easier than previous eps largely anyway
is e4m1 and e4m2 even possible for mortals on nm?
e1m7 isn't that bad. You go down the hallway with the medikit and shells instead of the RL room. Grab chaingun, get the key, then when you run back, take the lift to the radsuit, medikits, the megaarmor in the lava, and the soulsphere, and when you break into the outside area(GO SLOWLY), you get the invis and you win.
e4m2 is one of the easier maps for NM somewhow. Just practice the blue pillar jump. It's a rather forgiving jump. Let them in fight for a moment, jump, hit the switch, fall off, jump in the lava then hit the switch(or the other order?) and ride the floor up as it rises. Take the plasma, drop down, hit the stairs, take the secret to the megaarmor, make the jump and grab the soul sphere. From here you basically win. Take the You have a ton of ammo and enough time to get into the telefrag TP and then it's in the bag.
e4m1 is very challenging. Peter says that it's worse than map22. I disagree. But either way, it is a bad time. The main thing that you can practice is the key grab(I like to sr50 into the wall) and the blue key room. I forget if I alternated shotguns leftside rightside or only did left side.
Then you kiiinda have to get lucky when you dash outta there
damn, e4m1 takes me multiple tries on UV, probably the last one I'd conquer on NM
In the run that I won, I didn't get hit until the key grab, got the key super fast, and still left with like 16ish health.
if that
e4m6 took me more attempts by far but, I beat it in only a few tries after switching to Ryback's method
so it's debateable. It actually took me longer to beat e2m6 than e4m1 just beacuse of how short e4m1 is
thats fair
There's no shame in skipping a map or two. e1m3, e1m9, e2m6, e4m1, e4m6, map04, map22 are brutal and it makes sense if you backend them. I just wouldn't want people to miss out on playing most of the maps which do play better because some maps are stupid hard
well you inspired me, gonna do e1m1 and probably e1m2 on nm in a bit before I hit the sack
oh is e1m3 brutal because you backtrack so much?
It's been so long since I saw a map with an 'e' before it even mentioned that I clearly need to revisit the OG.
Sorry. Carry on.
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℗ 2004 Metal Blade Records, Inc.
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The big secret with the shotgunners. This is kinda like e4m6 where I beat it relatively quickly after changing my strategy but it's still hard. I think with the safer strat, it's easier than e1m9 but it's still a lot of crossing that big shotgunner room
But if you can break through and get the soulsphere, you basically win.
ooh I never knew that the wall in e1m1 green armor room is sound blocking
I could shoot the guys up there without waking up the guys below
annd im dead, made it to the end room and got shot in the back by a respawned shotgunner
takes some getting used to. Eventually, regular pinkies will look glitched out and in slowmotion
lol
yeah they shoot fast
didnt get the first door open before I was already shot twice
what's your plan for secrets/pistol start?
I mean the linedef, at the doorway to it
well I will try to get 100% secrets and pistolstart at first, if I run into trouble I will use weapons from before, then again I think pistolstart has full hp
I found that most of the really challenging levels weren't hard because of secrets. More so, secrets added to the levels that were easier so the 100s isn't too bad. But pistol start makes map04 and map22 really hard
True, sometimes continuous play means you enter levels at atrocious health pools.
is there any merit to the ultimate doom route to the e1m1?
seems like everyone will snipe you from windows
but theres a blue armor 🤔
do you mean hitting the switch to get to the outside area right away? That's what I did. Is it better? idk but I like the megaarmor
ah yeah thats what I meant, the switch that got added un ud
they don't hurt too bad cuz they're far and you'll be hasty
the motivating thing is I know all the maps and secrets, at least
gotta refresh memory for some, havent played through it in a couple years tho, probably will have to hunt some secrets
probably gonna do an uv first on the less memorized ones
remember that some hidden areas are not actually secrets
I did -nomonsters runs for a bunch of levels first because I didn't have them memorized
ay
it'll feel so liberating to play e1m2 without having to hunt down that last zombie
messed up, didnt remember how far the elevator lowers
so had 2 tries getting thre
turns put the linedef is quite close
oh yeah gotta be
I remembered the trigger being much further
surprisingly complex secret for a map1
took me ages to find it as a kid
first time I played doom, I couldn't figure out how to exit the first room
first time I played on snes lol
my family didnt have a pc when it came out, only a couple years later
so I played it a lot with my dad, somehow I could manage it no problems with all its limitations, we did melee only full runs(except for the cybie and mastermind) and all
what got me into NM was NERF(not even remotely fair) and praticing 2tapping cybers using the fast cyberdemon
some people claim faster cybies are easier, havent really played with fast
melee only? Maybe I"ll try it one day. Though the only time I'd expect you to melee is um maybe e3m4?
fast cybers force you to actually get the timing down. I used to time it somewhat slower than I should have and got away with it sometimes with normal monsters
my proudest achivement for melee is punching out some 3 archies in stardate 20x6 map31. It wasn't hard -- it actually cheesed most of the map but it was funni
on snes doom theres weird difficulty too, if you start with itytd, you can only play e1, if hntr, you can play e1 and e2(if you come from e1), to start e2 you need hmp and to start e3 you need to select uv(unless you come from e2 with hmp)
surprised that they'd add that in. seems like extra work for no benefit
I love it when the Baron just immediately respawns on his corpse
from an archvile? Cuz respawning monsters / nightmare monsters have to wait 10ish seconds
fair, the cybies I always struggle with especially in smaller rooms, I never can predict when they will fire, and it will usually happen when I am getting stuck on something lol
altho plutonia barons lair taught me how to somewhat deal with em
and of course go 2 it, but go 2 it cybies are more peekaboo with bfg
except the ones in those 2 large areas
but these you get to infight and circlestrafe
Ok it was after killing a pinky and 2 imps
imo vanilla levels just don't teach you how to fight cybers unless you idkfa a bfg into e2m8 just to practice 2tapping. Otherwise, pwads are far better with cyber placement. e4m6 is the only well placed boss monster in doom1, doom2. tnt barely has any. plutonia also doesn't have all that many except 32
e2m8 already gives rockets out the wazoo
I mean using cheats for the bfg not for the ammo but to practice the bfg vs cyber timing
for my first years of doom on snes, I didnt even get to use cheats, there are none on snes lol
snes doom is a different experience in general, very impressive port technically tho
sure they had low res, no infighting, no flat textures
but somehow I managed
it was like another world to me, first 3d game and first 1st person game I experienced, god damn, I miss those times
no infighting
monsters could damage their own kind though with projectiles, I remember running circles in e3m1 to get the imps to kill eachother to conserve pistol ammo
do you know if you could get hit by your own projectile? like if you hit your own rocket? In normal ports, you cannot
never tried it
I dont think
Doom for the Super Nintendo features 22 levels from the PC version. The status bar is rearranged, though it keeps the concrete theme of the PC version, featuring an image of the weapon currently held instead of the original ammo numbers. Unique to this port, the floors and ceilings lack texture mapping, with sectors being assigned two solid colors for the floor and ceiling out of a palette of 256 choices. The game lacks any back-up or password system, meaning that each episode must be finished from the beginning. Multiplayer was available through the XBAND network, although only deathmatch mode is available.
moderately late but -fast cybs offer better opportunities for bfg two-shotting and punching windows
it only takes 400 nonberserk punches to kill a cyberdemon. why waste the 80 cells
Due to the absence of transparent midtextures, the level design does differ from the PC version in some areas, and compensation is handled inconsistently. In Hangar, the wall grates in the final room before the exit switch are simply absent, making this the only version of Doom allowing you and the monsters to move freely between those areas. In Toxin Refinery, the grates lining the perimeter of the nukage pit in the beginning have been replaced with sector-based safety ramps, similar to the Jaguar version. However, there is no replacement for the missing grates blocking the courtyard in the secret accessed via the yellow card, though it remains impassable. In the absence of Command Center, the secret exit for The Shores of Hell is now located in Refinery, behind the secret supercharge in the nukage near the exit, unlocked with an added switch. This new room contains three energy cell packs, two boxes of rockets, one cacodemon on Ultra-Violence and higher, and two imps on Hurt Me Plenty and lower. Rockets are much stronger, able to take out enemies such as the baron of Hell with only three shots instead of five to six required in the PC version. The plasma gun is significantly stronger and uses fewer sprites in its firing sequence. In wider areas, it is possible for the player to collide with his own fired projectiles (such as rockets and plasma) if the projectiles are fired while the player is running. The BFG does not display an explosion graphic as it does in all other versions; it simply fires a round that looks like a baron fireball and causes a ripple effect without the animation. All three of the aforementioned weapons utilize the imp/cacodemon/baron fireball launching sound effect when fired. In a rather humorous fashion, the cyberdemon's rockets fire out backwards. This is an unfortunate side effect of the developers using single-angled sprites, seeming to forget that the player and cyberdemon share this projectile. Many sound effects have been simplified. They are sampled at a lower rate, and there is far more reuse than there is in the PC version. Pinky demons share the imp's pain and death sounds, lost souls share the cacodemon's awakened sound (also reused as both monsters' idle sound) and rocket and barrel explosions share the generic fireball explosion sounds. Lost souls use their own death sound, which is actually the marine's falling/activating dummy walls grunt, instead of the fireball explosion as their death sound. Zombiemen and shotgun guys only use one of their three PC death sounds, and imps only use one of the two original death sounds. This is the only version of Doom to use cylindrical collision on actors. All other versions use rectangular bounding boxes, with fixed alignment no matter which angle the actor is facing.
lamo what a weird version. the rectangular bounding boxes are super strange and really result in odd hitboxes that require memorization for some monsters. like the sideways lost soul's hitbox is behind itself. I think the cyber's is in front of him when viewed from the profile
1993 december
I was 5 when it came out lol, probably got the SNES around then too or maybe in another year, I am pretty sure it was before school
was playable, and yeah a weird version, but all the changes were due to hardware limitations, and I think getting it to where it was was a technical achievement almost on par with carmacks engine imho
I suppose if we say carmack is a wizard when he makes weird cuts for the sake of speed, then snes deserves some props too
We talking about NM completions here?
mayhaps
yeah, the engine was completely rewritten by a guy, without having original source
Randy Linden, the port's sole programmer, initiated the port of Doom for the Super NES on his own initially, as he was fascinated by the game.
Since Doom's source code was not yet released at the time, Linden referred to the Unofficial Doom Specs as a means of understanding the game's lump layout in detail.[1] The resources were extracted from the IWAD, with some (notably sprites such as the player's sprites and the original status bar face sprites) unused due to technical limitations.
According to an interview, due to lack of development systems for the Super FX, Linden wrote a set of tools consisting of an assembler, linker, debugger, dubbed the ACCESS[2], on his own Amiga before beginning development of the port proper. For the hardware kit, he utilized a hacked Star Fox cartridge and a pair of modified Super NES controllers plugged into the console and connected to the Amiga's parallel port. A serial protocol was used to further link the two devices.
After developing a full prototype, he later showcased it to his employer, Sculptured Software, which helped him finish the development. In the interview, Linden expressed a wish that he could have added the missing levels; however, the game, already the largest possible size for a Super FX 2 game at 16 megabits, only has roughly 16 bytes of free space. Linden also added support for the Super Scope light gun device, the Super NES mouse, and the XBAND modem for multiplayer.
On July 14, 2020, Linden released the first phase of the source code on Github under the GPLv3 license, with the second phase following on July 16 and the third phase the next day. According to a reply on a thread on NESDev regarding the source code release[3], the source code release for both the port and the ACCESS toolchain would be each divided into four such phases.
I remember E4M2 being my first major NM victor
I fear the moment I get to E4
Followed by E1M3, which still remains to be my best feat besides my E1M1 9, and then E1M6
You'll be fine
e1m9 is harder imo
You'll be fine
harder than e1m3 I mean
That's interesting, I'll try running it
E4m2 kinda wack with fast monsters
but also maybe this NM endevour will force me to git good, and get me back to mapping and actually making properly difficult map, balancing around my skill level, the first 1,5 maps I did, were said to be too easy
Though my skills are super rusty after a few months of not playing due to school focus and feeling a bit of burnout and switching to other games
ohh forgot about that one
Lost Souls using Cacodemon sfx sounds terrifying
I did it by taking cover behind a barrel. So I was desperate
You went for 100% secrets in your E1M3 run right?
yes
Said something along the lines of Peter's route being too inconsistent
Yeah, I got it pretty quickly after going for the soulsphere first
https://www.youtube.com/watch?v=zGIye6Bkxvw
this was my first years of doom and 3d games in general, and it BLEW MY MIND
Here's part 1 of 14 of my playthrough of Doom for Super Nintendo (SNES).
This video combine:
E1M1 (Hangar).
E1M2 (Nuclear Plant)
E1M3 (Toxin Refinery)
I'll upload a few maps in one video. So I have done my playthrough faster.
And of course every video done with 100% of secrets. Enjoy :P
Tbh my E1M3 speedeun could've been so much faster
horrible if I look at it now
If I remembered that rocket launcher has infinitely tall splash damage
but having nothing to compare it to, this was crazy
Because after I got the chaingun, all the imps banded together on the elevator and just wouldn't budge
so glad I remembered that in my run. nearly died otherwise
Funnily enough I also got that run at school 😛
You'll be fine
oh I'm not even trying for speed, I'm just trying to move up the ladder
I hope
E4M1 and E4M6 are your main struggles tbh in E4
e4m6 has zero armor
When I beat NM what's next
PWADs
NM pistol start no saves?
Like sunlust 
I took @azure nimbus advice, and started with e3m1, hot damn those fast cacos and imps are .... fast
You can ignore them since they basically stay stationary while they're throwing projectiles
tried first zooming past em to the shotty and got mauled by the imps at the end
in that secret room
Pre-firing the shotgun helps
ah will try that
okay this time I failed to pick up the shotgun for some reason, and reflexes made me hit back, which made me end up in blood
that pantera riff though is amazing
Official music video remastered in 4K for Pantera - "Mouth For War" from 'Vulgar Display of Power' (1992)
📼 Watch all of Pantera’s official videos here http://bit.ly/PanteraOfficialVideos
🔔 Subscribe to the Pantera channel and ring the bell to turn on notifications http://bit.ly/SubscribetoPantera
🔊 Listen to more Pantera https://lnk.to/Panter...
original for those who dont know
no wonder bobby ripped it off, it absolutely slaps
this is damn challenging but addictive
will I need both the bullet crates in that map?
seems like I'll eat an imp fireball picking it up
this time I did that and also got 3 caco balls right after that, making me face the secret room imps with 14hp
and it went as expected
Yeah pantera rocks
E3M1 not that bad tbh, 1:15
time could've been better but I simply went my intuition about what to do instead of looking at routes made by other players first
Yoloing on NM is one helluvan experience
Which source port for Doom is the one that gives the small letters and numbers in the bottom left corner for your stats and shows time eclipsed, kills, items, and secrets?
dsda-doom with extended hud turned on
I think DSDA does this as well, but WOOF does it too
kinda want to try some multiplayer this weekend if anyone's got zdoom
idk if ports are, like, compatible with each other. noob moment
32:55: a Minecraft YouTuber who has never played doom before discovers circlestrafing
The Challenge Games begin and we must destroy the Cyber Demon!
Jen's Channel http://youtube.com/gamingwithjen
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Download Metal Lucky Blo...
Yeah same, I was just going back and watching some of the old videos for the memories and I found this lol
Idk what Slade even is.... Is that a software? Sorry, I'm really new to the topic
Slade 3 is a software for editing doom wads.
IIRC crispy had some options like it too
to me E2M3 felt the worst in Episode 2, never really liked that map too much. Also, the midi choice is just lazy 😄 should have played "At Doom's Gate" again imo, but not the intermission midi.
i totally agree with you about the Midis in E2M4, M5 and M6, they are perfect choices. Those three are my favorites, I guess xD
I played doom as a little kid and even after i had stopped playing it, "Demons on the Prey" was stuck in my head and randomly popped up in my mind even even years after. maybe that's the reason why E2M5 isn't that bad to me 😄
haha yea. i had to watch the WR demo for E1M2 to see a good route in the maze. that one works pretty much 100% of the time to get all zombies without having to worry about any stragglers.
i always went to the right first, even as a kid. i think i actually never went left first, lol. but that seems to do to the trick
oh, and yea of course "Suspense" is such a good midi. i remember at times i simply loaded up E1M5 to listen to the music, and i didn't even play the map. only wanted to hear that midi 😄
DOOM Ray Traced Mod | E2M9 Fortress of Mystery https://youtu.be/2uHKrlFlpHA
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
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Contact info: redw4rr10r.contact@gmail.com
finally something to appreciate about e2m9
e2m9 is good
you get a bfg early so it's not too bad
Yeah
I chainsawed 3 pain elementals
And the pinkies
Or just run for the ssg I guess
Sometimes I get cockblocked though
wonder if Sandy Peterson realized how powerful the chainsaw is against PEs because the lost souls can't spawn
I dunno the pain elementals spawned like 29 lost souls
definitely not if you're on the right comp level
The pinkies are good distractions
Yeah I play zdoom
:agony:
zdoom almost definitely has a 21 lost soul limit option


