#classic-doom

1 messages · Page 161 of 1

violet sundial
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omigosh I need to play Hexen right now

dapper flint
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Doing God's work

violet sundial
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Very fun game better than Doom tbh

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instantly beyond heretic

waxen zealot
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Yep

violet sundial
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Let's just say I'm a fan of Olivia Pierce

dapper flint
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Bootleg betruger

finite crag
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I remember when i thought that or boom was a knockoff of doom

hexed escarp
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will a choco doom save file made with doom 2 bfg edition work in the normal doom 2 wad

vocal summit
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sigil isnt really exclusive

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its available on john romero's site for free

dapper flint
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He knows

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Just listing the unity " add ons"

vocal summit
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it says "exclusive to version of doom"

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oh right, got it

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exclusive to doom 1 or 2

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you cant get sigil on doom 2

violet sundial
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Time to play D3 soon

rustic crest
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is doom rpg part of classic doom

tacit remnant
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Doom 3 is good. Very atmospheric and my only gameplay gripe is that they did the shotgun dirty. Hope you like it when you get there

limber mirage
rustic crest
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the doom slayer in rpg is one of the bj relitives

limber mirage
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The family tree has zero foundation

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It also has zero say outside of the initial founders from over 25 years ago

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Who have no word into it anymore

dapper flint
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If anything it was just a neat tie in Easter egg for the classic id games

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That's about it

limber mirage
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So for all intent and purpose, they are not related,there is no tree nothing

slim willow
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if hugo says it did then we're gonna have to retcon that

limber mirage
slim willow
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lol

limber mirage
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I mean if some random publication company made some random lore on my game I wouldn’t count it real either

proud pilot
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doom lore rabbit hole...

slim willow
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yes

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justice for daisy

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there will not be justice until every last demon is dead.

low trellis
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I loved daisy

proud pilot
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started my e3 one breath run tonight and actually keeping track of how i fuck it up this time
why did i try to finish that baron with the shotgun crazy

tacit remnant
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I like to keep the Doomguy as BJ descendent thing as a headcanon as someone who just doesn’t care about the current lore at all.

rustic crest
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dopefish is in doom

finite vine
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Hey guys, what is your preferred order for playing the classic games? Would Doom, Doom II, 64, and Final Doom be the correct order?

tacit remnant
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That sounds right, though I think most people skip Evilution outright due to it being boring

limber mirage
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Final doom before doom 64

vast reef
finite vine
vast reef
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no benefit

finite vine
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Ah okay!

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makes sense

vast reef
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but i will say that final doom, especially plutonia, is harder than doom 1 and 2

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harder than doom 64 too i think but i haven't beaten doom 64

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in fact i only got to the 2nd level when i played it a long time ago

slim willow
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final doom is a lot harder. if you cant do doom 2 on ultra violence you may want to practice before final doom

finite vine
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I'm pretty new to Doom

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Not like extremely new but definitely not UV

analog ridge
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Anyone else find map designs weird? Like why does a military base have a room with a toxic pool in the middle?

slim willow
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its not supposed to make sense. its abstract on purpose

tacit remnant
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If you want to apply some sort of justification, I’d just say that Hell’s reality is leaking into the base and warping it

violet sundial
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It's deterring you from getting to the demons

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It's surprisingly a metaphor

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Probably some kind of deep intrinsic anti-drug message

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To prevent brain cancer from draining our youth of their amazing potential

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That or I just instantly came up with a mental construct

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Sounds plausible though

fallen cobalt
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Anyone here know what the shotgun from doom 1993 was based of? Not the super shotgun, the regular shotgun.

vast reef
young pond
dapper flint
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Looks really neat. I'll have to give it a go

forest radish
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I don't love the look of raytracing in doom, but the spectre invisible sheen is so awesome

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I think the barrels project too much green for one

limpid zinc
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You can turn down the bloom

forest radish
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I think I'd have to, if I could even run it

slim willow
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turning off bloom is the way to go

true owl
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have the console ports gotten updated at all?

dapper flint
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Few days back

true owl
dapper flint
true owl
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still, thank you!

dapper flint
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No worries

haughty garnet
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epic game

mellow matrix
fallow lotus
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UNF

violet sundial
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lol imagine being as high level as a baron and being unable to do a full body fel slam

steel lion
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Super shotgun better than pistol

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Chainsaw > pistol

young pond
hexed escarp
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omfg

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i finally beat map10, that was so freaking hard

fresh violet
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Is there anyone who wants to help me beating every level on Nightmare via Share Play? I've only managed two clear E1M1 and E1M2.

azure nimbus
hexed escarp
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my least favorite room was the hitscan hell room

finite crag
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Is the new doom rtx heavy on pc?

hexed escarp
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sorta

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you need an rtx card to be able to play it at all

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actually i think its possible to play on a gtx 16 card but it doesnt run well at all

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and it doesnt run on amd cards at all

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i have a laptop 2060, and it is unplayable any higher than 720p

finite crag
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Damn ok

hexed escarp
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desktop 2060 would probably be fine at 900 or 1080p

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and you get the idea

finite crag
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Well if my pc barely runs metro last light on highest quality then doom rtx will cause a explosion in my house

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But nuts3.wad will be for sure the heaviest doom wad/game

hexed escarp
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imagine running nuts3 with rtx on

finite crag
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Homemade nuke XD

hexed escarp
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that would be laggy as shit because enemy projectiles emit light

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and the more light sources that there are with global illumination, the laggier it is

finite crag
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Bro nuts3 on itytd makes no diffrence except the ammo

tacit remnant
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And the halved damage

finite crag
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True

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But enemies are still 12263

tacit remnant
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Not that halved damage is likely to matter with that many fireballs flying around

hexed escarp
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what is itytd

finite crag
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Im too young to die

hexed escarp
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ah ye

lost thunder
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most monsters in the nuts series just kill themselves without your intervention

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itytyd would give you more ammo to kill like 20 extra cybers on nuts 1 though :^)

azure nimbus
azure nimbus
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is there any reason that bulk cells ought not to have some multiple of 40 cells or is that just a game design flaw? I guess it means that you need to be particular about only grabbing bulk cells after having fired a multiple of 5 shots or making sure to not top off but I doubt that they were going for that

dapper flint
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It would be interesting if that's what. I always over pick on a failed run haha

gusty falcon
lost thunder
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i think bulk cells being 100 is just an oversight

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or "100 is a very even number" type decision

tacit remnant
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The “100 is a very even number” reason sounds more likely

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Maybe it’s due to not playing with the BFG all that much but it’s never caused problems for me

lost thunder
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it's not usually an issue

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outside of some specific combat puzzles, wasting those cells doesn't matter very much, except for efficiency in speedrunning contexts ofc

dapper flint
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There's plenty of times outside speedrunning where wasting cells doesn't end well. Had to work on not doing that for a bit

vivid vine
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Taken from pistol start in Doom and Doom 2 I noticed if the level gives you a BFG its only going to give you a few shots and if its the Plasma Gun it gives you more. May be related.

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They're often exclusive to each other

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I started being surprised by how uncommon the super shotgun was, especially in Sandy levels

lofty roost
meager kite
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I think my new favorite doom map is Hell revealed 2 Map 15 the Path 2

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Probally the best map

dapper flint
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It's pretty good with gz though because of the hit box

slim willow
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its good on doom.exe

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even without a 10 foot long pole arm it puts the chainsaw to shame

violet sundial
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Starting chapter 2 wish me luck

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My thumbs exploded

gleaming moat
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doom fun

burnt thistle
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ok

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i have a question

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and i assume it would go here

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im trying to put in the alternative hud into gzdoom, and it will show up when the screen size is large enough, but then the actual vanilla doom strip of info is gone and I want both to show up simultaneously

gusty falcon
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you cant have two huds at once the alternative hud

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can have all the same information as the status bar hud you just need to toggle on all the options

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@yeah bro#8009

burnt thistle
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so i can put in the data for the kill count and such inside of the status bar

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and not have both status bar and that stuff

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wait thats not what you said

gusty falcon
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what i just said you cant have both the alternative hud and the status bar hud aka the vanilla doom hud enabled at the same time

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its either one or the other due to how the game handles huds

burnt thistle
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so kill count and secrets can only be on the map

gusty falcon
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witth the vanilla hud yes

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with the alternative hud you can have it directly shown on the hud itself

burnt thistle
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aight

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i thought i had seen the two of them together

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but maybe that wasnt gzdoom

gusty falcon
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that probably wasnt gz doom

burnt thistle
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thats fine anyway

thank you for the help tho

cloud talon
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In general

lofty roost
violet sundial
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Lot harder to aim using Android controls when you're screaming past demons at a million mph

violet sundial
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Playing bullet hells help with imp fireballs when you keep missing lmao

lofty roost
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They clearly don't understand/accept that it's their system that is broken.

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But support never does accept that fact.

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So now I'm letting them go through with their seemingly pointless suggestion to unlink my Nintendo account, which will only have to be linked again, one way or the other.

pearl osprey
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if you're on PC you can skip the headache and use a sourceport, support will probably take a long time

lofty roost
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Oh, and impressively their initial response both via Twitter and support ticket was a bot-generated mess that had zero relevance. Naturally. And as I say above, getting a real person involved hasn't improved matters much 😄

lofty roost
violet sundial
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Ah the good old days when fun meant infinitely spawning demons

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Except this time the remains of my thumbs are literally freezing cold while being lit up by a million fireballs

past berry
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Yeah, you should really use a source port, I use GZDoom

cold sentinel
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if you think about it, modern fps games probably have small remnants of doom's code

waxen zealot
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Yeah definitely, especially the games that still uses Id Tech

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like CoD

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But its mostly Quake's DNA if that's the case

past berry
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Alright, so there is this absolutely amazing Doom Mod that was in the Vargskelethor Doom 2 mapping contest, Doom Lord, and oh my god is it amazing

past berry
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What's your guys' thoughts on Brutal Doom?

slim willow
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I don't really like it. I think it's just too flashy and loud but I get the appeal.

violet sundial
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Free the pinkies from their imp overlords lost_soul

dapper flint
past berry
dapper flint
past berry
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At it's core, it's still the same game, just with a gameplay overhaul

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hey, purist mode exists in the new versions, same gameplay, just brutal

dapper flint
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I really disagree. It's just far to different for me unfortunately. But if you like it right on. No hate there

past berry
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Alright, agree to disagree

dapper flint
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Exactly. But if you're having fun you shouldn't care what other people think anyways

young pond
astral saddle
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Well don’t make it spawn the most annoying enemy

dapper flint
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New unity add on isn't to bad. I dig it

azure nimbus
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finally figured out how to record demos. it's actually as easy as -record demoname.lmp then -playdemo demoname.lmp. seems like trying to record a demo of the same name adds extras to the computer rather than overwriting. Since each demo is less than a picture size, no big deal

royal heron
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Yeah

azure nimbus
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might be better for me to always be recording demos so that even if I stream it, I can then record the demo playback for a higher quality recording. LIke, ok, I can post the livestream to youtube but then that's pretty garbo quality

hexed escarp
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does anybody have an ico file for btsx

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i am making desktop shortcuts for all of my doom games/wads

weak belfry
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Hey, does anybody know a good doom mid that gives new weapons and modified the original ones like brutal doom?

gusty falcon
weak belfry
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Thanks, do you also know a mod that makes doom 2 multiplayer?

pearl osprey
weak belfry
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Thanks

violet sundial
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Walk around corner and shoot up 3 imps with a rocket, backtrack and walk around it again and suddenly there's six

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Doom on thumbstick mobile controls is like being perpetually drunk

gusty falcon
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Way more control over the feel too

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Even have gyroscope for aiming

violet sundial
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Alternatively just get drunk

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That seems to improve my performance to normal levels

gusty falcon
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I don't drink at all

vast reef
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best way to dodge hitscanners in a tight area?

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yes i know taking cover is an option but not all tight areas with hitscanners have good places to take cover

violet sundial
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Run to the hills

vast reef
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good idea actually

vast reef
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oh no

azure nimbus
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you've got pain state, killing them, infighting(as in other thing kills them), infighting(as in something hits them and distracts them), infighting(as in you put a monster between you two as cover), and regular cover, and distance. but if you're already close, idk what to tell ya. go fast and get lucky

violet sundial
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Use pinkies as meat shields, headshot imps, otherwise be prepared for fireball hell

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If you're good at geometry you should be able to dodge 100 fireballs simultaneously tho

royal heron
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But headshots don't exist in doom doomguy_thonk

azure nimbus
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one thing I noticed with hitscan is that, granted that it is within the vertical aim window, hitscanners will always autoaim to the first monster or player in their path whereas projectile monsters autoaim will only ever aim at their actual target.

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ofc since players don't have a "target" in the same way, you always have your autoaim go for whatever is in front.

vast reef
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ty

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so the chaingun or chainsaw should be good for dealing with them

violet sundial
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It's dead after all

past garnet
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Anybody here played PSX(Playstation 1) Doom?

burnt flower
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Anyone here knows any quake 2 themed maps that uses quake 2 textures other than Q2 PSX Reborn and Zaero?

astral saddle
azure nimbus
# vast reef so the chaingun or chainsaw should be good for dealing with them

chaingun yes, chaingun not so much. chaingun is one of your best weapons against them because chaingun is hitscan: the damage is instantanious. Chaingun is high fire rate so you can hit a bunch of them at once and spread pain state. The chaingun is also relatively high enough damage to burn hitscan BUT it's also low enough damage that killing hitscan is one of the best uses for it. Chainsaw -- you're getting chopped up as you approach

vast reef
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thank you very much good sir

azure nimbus
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chaingun is so much stronger than people give it credit for(or at least stronger than I thought it was back in the day)

young pond
dapper flint
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I am also ray traced

finite crag
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Is it on brutal doom or nah

spice radish
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I’ll be real the ray-traced Doom mod imo doesn’t look too bad

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Though is there a GZDOOM version? I can only find one for I think PRBoom?

gusty falcon
spice radish
gusty falcon
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That's not well 😆

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Well would be minimum dooms base fps of 35

spice radish
gusty falcon
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Yeah but it would honestly only be running that well with the vanilla game

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Put any custom map in and it's going to chug

wise notch
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how do i run going down on prboom+

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its boom compatible but i have no clue how to set prboom+ to be boom compatible and also every time i try to run prboom+ even when gd.wad (going down) is in the same folder it says that no IWAD found

molten iron
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Or you can try a Launcher like ZDL

wise notch
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Thanks

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now i get it

spice radish
zenith berry
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As someone who does not own an RTX rig thus can’t experience it by myself, does the Ray Traced Doom mod support user-created PWADs?

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(e.g. Scythe, BTSX, etc…anything that works in PrBoom, the source port it uses)

solid veldt
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Kiss

azure nimbus
dapper flint
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ZDL is definitely my go to

zenith berry
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And I’ve also read on an article that “you can play the first three episodes”, so it won’t work with Thy Flesh Consumed?

azure nimbus
# zenith berry And I’ve also read on an article that “you can play the first three episodes”, s...

Nightmare 100% Secrets world record speedruns played back in PrBoom Ray Traced 1.0.2.

PrBoom Ray Traced is by Sultim-T.
https://github.com/sultim-t/prboom-plus-rt/releases

All demos are from the Doom Speed Demo Archive.
https://dsdarchive.com/wads/doom

00:00 Episode 1 - Knee-Deep in the Dead
e1ns0949.lmp
Author : Drew "stx-Vile" Devore
Ti...

▶ Play video
zenith berry
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Got it.

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I guess it’ll work just fine with original Doom user-made wads such as the Aliens TC (which replaces episodes two and three)

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Heck I’ve even seen a footage of this mod being run with Doom 4 Vanilla (which works for both Dooms)

azure nimbus
weak belfry
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I'll pay 10 bucks for who ever can find me the best mod

gusty falcon
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It's a matter of what you like personally

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But look up doom mod madness on YouTube you'll get hundreds of mods showcased thoroughly so you can decide which ones you like

dapper flint
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Personally I enjoy metadoom on locust mode. Just freshes up a wad you've played alot

weak belfry
gusty falcon
weak belfry
#

Oh

royal heron
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There is no best mod

finite crag
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When you run doom on a TI-85 calculator

finite crag
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played it. not really a fan of the lighting. i like my 256-color boomer games

fringe gust
#

Hello everyone!

finite crag
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howdy howdy

fringe gust
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I have a dum question: Does Doom (1993), Doom II and Doom 3 selled by Bethesda run at Windows 10?

azure nimbus
#

yes

fringe gust
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Cool! I will buy soon. I lost my old Desktop with Doom and Doom II over Windows XP. Thanks.

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Then I will search the Alien mod I had.

azure nimbus
fringe gust
azure nimbus
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oh, just thought since you were asking if it ran on windows, you might be behind a generation on the hardware. doomwiki and doomworld forums are great resources for the mazier maps

violet sundial
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Are the spikes sticking out of imps the crystallized spirits of themselves or their enemies

fringe gust
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Ok. Thanks for the tips, but first I will buy and finish the 3 olds.

violet sundial
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Nice personal symbol MF

azure nimbus
fringe gust
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🙄

finite crag
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Doom 3 is awesome.

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Better than Doom 2 and TNT anyway.

azure nimbus
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doom3 is bad because I got lost for 5 min and didn't bother spending the extra minute looking up a solution online. That's a comprehensive and fully valid review ||I shouldn't have to but fine, /s (even though that did happen)||

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TO BE FAIR, TNT is bad.

fringe gust
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I do not know the third, always playing the two firsts. It is a opportunity to try.

azure nimbus
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I rip on TNT, but I do need to give props to Team TNT for making BOOM (even though boom introduces some minor oddities like not being able to override the empty ammo -> swap to "preferred weapon" maneuver, reloading the nonexistent shells, and recoiling the empty plasma, and monsters stuck on ledges(also some key weirdness but I never made maps so idk if that's even real))

fringe gust
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I made to run in a Z80 Sinclair, when I was very young, a long time ago.

azure nimbus
fringe gust
#

Pals, nice chat but it is time. It is time to watch Babylon 5. Hugs for all, see you.

limpid zinc
finite crag
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Where do the higher brutal doom difficulty names come from

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Like Watch me Die

hexed escarp
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cuz ive heard that amd hardware rt isnt as good

limpid zinc
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I haven't noticed any lag but I don't have a framerate monitor on or anything

hexed escarp
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yeah fair

limpid zinc
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I haven't looked too much into it but I'm happy if I can cap the framerate at the in-game tick rate (35hz)

hexed escarp
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ive seen people watch demos from other perspectives

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how does one do that?

limpid zinc
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Only way I could think of is doing a multiplayer game and playing as a second player with idclip on

prime lava
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there's camera mode in dsda-doom

limpid zinc
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It's a fork of prboom-plus meant for speedrunning

prime lava
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idk about other prb+ forks

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but you can check in your prb+ in keybinds to see if there's a bind, idk if it was added in dsda-doom or what

hexed escarp
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i wish more games had demo systems, they are so good for speedrunning

prime lava
#

but yeah, you press the key twice and you can wasd around the map outside of doomguy while the demos playing

hexed escarp
#

the only other game i know that has it is Portal 2

lost thunder
azure nimbus
#

I think that I found a strategy for the teleporting fight in stardate 20x6 map07: traveling predominantly ccw(against the teleport). This way, it takes longer for monsters to get to you. Sometimes, going fully ccw isn't possible, but you can run to the opposite end of the arena while on the right side(depending on where you're facing) which works ok as well -- now, how do I beat the final final fight? idk git gud

young pond
violet sundial
#

Has anyone else ever been around a negative energy aura so strong that it somehow made more of the infinitely spawning demons warp in?

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Pls keep my video game life and real life separate, person

cosmic pagoda
#

wake up babe, new zero master dropped

azure nimbus
#

thoughts on slaughtermax vs slaughterfest?

runic obsidian
uneven tundra
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I cant get dlss to work with it, despite pitting the dll in the folder

dapper flint
hexed escarp
pearl osprey
hexed escarp
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ok

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how do i do the camera mode

dapper flint
#

You should post tough skin river though. That's a world first

royal heron
#

I'll find it for you

hexed escarp
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i found it

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its numpad0

royal heron
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ah ok

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you can also rebind it

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so it's easier to access

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in my case, I rebound it to T

hexed escarp
#

what map format/port would i need for this to function as it does in the video: https://www.youtube.com/watch?v=oUCji83Xt50

Learn how to make awesome, Prey-like portals in Doom Builder--no scripting required!

00:00 Intro
01:29 Shaping the Portals
05:40 Implementing the (Static) Portals
12:45 Testing the Static Portals
14:26 Switching to Interactive Portals
18:07 Testing the Interactive Portals
19:23 3D Floors Warning
22:38 Testing 3D Floors with Portals
24:15 Bonus ...

▶ Play video
tacit remnant
#

I’m not sure but most likely Boom. Most source ports that aren’t Chocolate/Crispy Doom are compatible with Boom. PRBoom is the port I recommend

hexed escarp
#

ok

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il try it with prboom+ at complevel 9 and see if it works

hexed escarp
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must be smthn from zdoom or smthn

tacit remnant
#

I guess so

hexed escarp
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i wonder how hard it would be to do it in vanilla with a deh

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probably really hard

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the wall rendering would be super simple, and im assuming sprites would be relatively easy as well

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but idk how the floor/ceiling rendering works in doom so idk how hard that would be

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actually idk wtf im talking about it would be very hard

tacit remnant
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Boom has something called a silent teleport linedef that you can easily disguise with a short dark bit to fake room over room, so maybe with some clever texturing you could pull off a similar effect?

hexed escarp
#

is there somewhere that i can find a list of notable differences between doom, boom, and mbf?

tacit remnant
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No idea

hexed escarp
#

sorry for all of the questions today, but how do i get better quality music out of prboom plus

tacit remnant
#

No idea

halcyon willow
slim willow
#

I personally find e4 to be harder. Sigil can be tough, but it's a lot more fair and consistent in its challenge.

halcyon willow
#

Hard to judge given I played E4 for the first time 20 years ago and Sigil last year

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I'd say Sigil is harder over all

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E4 feels a lot harder than it is because it starts of with 2 absolute hum dingers that will smack you around

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Real baptism of fire moment

azure nimbus
#

Significantly. e4m3,m4,m5,m7,m8 are all easy. m2 is challenging but doable. m1 is hard, m6 doesn't even have armor so it can really smack you around. Hardest level in classic imo. Sigil, after the first two maps, really does smack you around. Resource deprivation and precarious lava adjacent ledges are a constant threat

azure nimbus
#

do you have ZDL

vast reef
#

that's not how it works

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you have to drag it onto the gzdoom program before opening

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since i'm pretty sure it's a pwad

royal heron
#

Yep

halcyon willow
violet sundial
#

Did they make Nightmare harder when they reboot the game or

tacit remnant
#

Classic Doom Nightmare makes all demons faster and they revive shortly after dying

violet sundial
#

The fireballs seem to do more damage than original Doom

#

Maybe it's just a misperception because of mobile controls making it harder to maneuver though

tacit remnant
#

The original Doom has damage randomized along a range for each attack

violet sundial
#

Move slower, take more damage

#

I would guess my body has adapted and evolved for maximum performance via KB + M

tacit remnant
#

So a zombie can do 5 damage or 15 damage depending on the RNG

violet sundial
#

Though it's nice to have an extra difficulty boost even if artificial

#

Nightmare was super easy on PC

violet sundial
#

Is there an addon for the IDFKA album?

#

O answered my own question

#

Is it possible to install brutal doom on mobile?

#

As much as I love Doom I think playing with this album would be a lot more fun

#

Without PC

azure nimbus
violet sundial
#

I am playing ultimate doom?

#

It probably was

#

I don't recall though

#

It's just a blur of red and grey

#

With smatterings of brown and grey and red

#

I can't even remember if it had infinite demons tbh

#

I just have a bookmarked memory that I beat Doom on Nightmare

#

I do know that there wasn't an e4 though so

azure nimbus
violet sundial
#

Green iirc

azure nimbus
#
DoomWiki.org

Doom 3: BFG Edition is a re-release of Doom 3, released on October 16, 2012 in North America and on October 19, 2012 in Europe. It is currently available for the PC, PlayStation 3, Xbox 360, NVIDIA SHIELD Android TV and NVIDIA SHIELD tablet. The BFG Edition also features The Ultimate Doom, Doom II, and No Rest for the Living as bonus. These run ...

violet sundial
#

They r red now I think

azure nimbus
#

I'll say this much: if you beat doom or doom2 on nightmare, you won't vaguely remember it

violet sundial
#

||I can barely recall the color of the medikits in my current run lol||

lost thunder
#

bfg edition just makes nightmare into uv-respawn lol

azure nimbus
violet sundial
lost thunder
#

i suppose they also retain the instant first attack as well

violet sundial
#

It might have actually been on UV

#

I also played Doom 2016 on Nightmare immediately after so they r kind of blurred together

#

||I get visuals of imps and other things coming at me and in my imagination I can just absorb the demonic energy, gain 666% life and instantly murder everything without even needing a BFG lol||

#

god mode is boring tho

azure nimbus
#

666 % is a quake thing

violet sundial
#

Never played a lot of quake

#

I h8 oatmeal man

#

He is a smug man laughing internally that his product has lived so long

#

Anyway yeah idk how to install this stuff

#

Never used a WAD before

azure nimbus
#

depends on the port that you're using

violet sundial
#

Official Bethesda version

#

Can I just copy paste the .pk3 or

azure nimbus
violet sundial
#

There's a smattering of addons

lost thunder
#

it can't run pk3s

violet sundial
#

Is there a work around?

lost thunder
#

no

#

you'd have to use gzdoom for brutal doom

violet sundial
#

Is that legal

azure nimbus
violet sundial
#

Has anyone here compared the two on mobile?

#

Should I do so if not?

royal heron
lost thunder
#

wdym by compared the two on mobile

royal heron
#

You mean gzdoom vs unity on mobile? Uh, GZDoom is only accessible on mobile through Delta Touch ehich is android-only iirc

#

Actually I think there might be a gzdoom mobile port? Idk gotta check again I think it's called GZDoom-GLES

slim willow
# dapper flint Lol

You'll never let it go, lol. I deserve it though, giving up halfway through.

finite crag
vast reef
#

you can play with keyboard and mouse that way and use a source port with more features

violet sundial
#

The idea is to play on my phone

#

Or I wouldn't have spent 5 dollars on it lol

vast reef
#

i suggested it since you said "I would guess my body has adapted and evolved for maximum performance via KB + M"

violet sundial
#

Oh yeah I plan on getting BT KB n M

vast reef
#

btw

#

what thoughts do you guys have on rtx classic doom

#

imo the maps look amazing but actors look wrong along with weapon sprites

haughty garnet
#

i regret typing chase in gzdoomvr

haughty garnet
#

so much power

#

brutal do-

young pond
zenith berry
#

Meaning that you can stick commercial IWADs there.

limpid zinc
#

Not sure about 5000 series

sullen warren
#

Awesome

pearl osprey
#

I actually contacted Delta Touch team and they said that they can give access to the source code to anyone

#

For some reason it's hosted on a private repo and not a public one but if you ask they will give you it for free

royal heron
#

That's straange

ornate pulsar
#

Hey everyone!

When using Revenant100's Minor Sprite Fixing Project to play Doom 2, should I load both the D1SPFX19.WAD and the D2SPFX19.WAD, or only the D2SPFX19.WAD?

azure nimbus
#

my understanding is that you'd only need D2

ornate pulsar
#

Thanks, appreciate it 🙂

azure nimbus
# ornate pulsar Thanks, appreciate it 🙂

but a good way to check might be making sure that zombies have all 8 rotational sprites and that cybers don't awkwardly bounce when they shoot to the side. My thought is that if I"m wrong, then the doom1 monsters won't be fixed

young pond
vast reef
#

what are the things you guys love about classic doom

lost thunder
#

movement

past field
royal heron
molten iron
violet sundial
#

The psychological self-torture

#

That's gotta be the best part

zinc quarry
#

I just found these unused strings in doom 2

#

"You mumble to yourself"

#

"Who's there?"

#

"You scare yourself"

#

"You start to rave"

#

"You've lost it..."

#

I'm really curious to find out what their intended purpose was?

violet sundial
#

You start to rave

zinc quarry
#

Lol

violet sundial
#

🚨

zinc quarry
#

but it is really interesting

dapper flint
weak belfry
#

Should I buy quake?

violet sundial
#

Should you buy thing?

weak belfry
#

???

dapper flint
royal heron
weak belfry
#

I have now bought quake

grim pollen
#

enjoy! It's a fun experience and definitely check out the expansion packs afterwards. The new dimensions of the machined is full of really ambitious episodes.

violet sundial
#

Now buy real estate in California and watch your finances crumble into dust

slim willow
#

images you can hear

weak belfry
#

Can't wait for it to finish downloading

#

Wait, do the expansion packs come with the digital remaster?

dapper flint
weak belfry
#

Hey, anyone wanna play quake with me?

#

The remaster

dapper flint
weak belfry
forest plume
weak belfry
forest plume
weak belfry
#

Ok

vast reef
sullen warren
#

Why do revs share imp sounds?

wispy fern
#

Because it was 1993

latent forge
#

My guy chaingunner's gun doesn't spin

zinc quarry
#

Shhh

latent forge
fickle adder
fickle adder
#

I want to know they purpose, I mean they had club doom in psx

#

club doom is funny, revenant strippers

royal eagle
#

Literally down to the bone

cosmic pagoda
#

is there anything more satisfying than when a map gives you a rocket launcher and spawns in a bunch of imps and zombies?

cosmic pagoda
fickle adder
#

Never saw that one

cosmic pagoda
#

uhhh let me remind what map it was

#

it was somewhere in the middle

#

map16 I think

#

oh it was an arch vile

#

found it on decinos vid and timestamped

fickle adder
#

I didn’t see it

#

It was just an vile

young pond
tacit remnant
#

I want to play Doom Deathmatch on Switch with a friend. I know how to set it up and all, but what addon should I use for the maps? I know Sigil has special Deathmatch maps but IDK about the others

cosmic pagoda
slim willow
#

club doom is one of my favorite classic levels period. its so pointless and fun. i love that kind of stuff

cloud talon
tacit remnant
#

I just accidentally found a forum thread from 2016 where everyone was complaining that the Doom reboot was just a CoD clone. It was sad tbh.

deep blade
#

besides sigil what are some good add-ons for doom 1 and 2?

tacit remnant
#

Plutonia is the classic one for a good challenge

#

I haven’t played much of the others in the Unity port

limpid zinc
#

No Rest for the Living is pretty good too

tacit remnant
#

I started Doom Zero and it was okay other than inconsistent difficulty

tacit remnant
#

Lots of people bitter that it wasn’t like the classic Doom straight up. I’m pretty sure they were very upfront about mixing old and new school design to make something unique, so I guess these people just weren’t paying attention

royal heron
#

Yeah probably the boomers who hate anything that's new

tacit remnant
#

As an aside I’m kind of tired of people comparing FPS games old or new to CoD. Yeah a lot of modern FPS games have similar gameplay but CoD is the only FPS series I know of that has a history of showing American soldiers committing warcrimes and painting those same soldiers as the good guys. At that point the quality of gameplay shouldn’t even matter

pearl osprey
#

Id making the enemies demons or nazis is a brilliant move tbh

#

killing them is always morally correct

tacit remnant
#

Yeah. Also going out of their way to not let players kill civilians.

#

Like Blood lets you kill civilians but your character is also depicted as a monster and sociopath who only has empathy for a select few people he knows personally. We’re not supposed to see him as a good guy

dapper flint
dapper flint
somber crystal
#

hey can anyone help me with doom builder 1
when i click new map it says run time error 52
file not found: msvbvm50.dll
i think i installed it correctly, i did change the folder tho
did windows defender gobble the file up? or what happened?

pearl osprey
#

okay the real problem here is you're using doom builder 1

#

that's ancient software that won't run on most devices

#

Download Ultimate Doom Builder instead

somber crystal
#

ill try ultimate doom builder ig

pearl osprey
#

if that doesn't work you also have slade 3

somber crystal
pearl osprey
#

unfortunately the only way to fix that is to get a new computer as getting newer versions of opengl requires a supported GPU

somber crystal
#

i know that and im not doing that as i cant

pearl osprey
#

You can still try Slade 3 or GZDoom Builder or Doom Builder 2

#

Slade is modern and really good, GZDoom Builder is slightly older but is still quite good, Doom Builder 2 or 1 are kinda unusable

#

by today's standard at least

lost thunder
#

can try doom builder x as well

#

don't know the minimum spec requirements off-hand though

somber crystal
#

oh thats nice
gzdoom builder is giving me 123 errors

#

cant find some lump or smth

#

dont even know if i downloaded the correct build of gzdoom builder

#

doom builder x seems to work but i have no idea what the hell im doing

#

does doom builder x have a 3d point of view or whatever its called

tacit remnant
#

If it works like Ultimate Doom Builder then yes

#

Try pressing W

violet sundial
#

Have known about Doom 2016 since the original trailer and never thought that

#

Played classic at age 3

weak belfry
#

OH YEAH!!

violet sundial
#

I guess if someone thought of the power ups that way I can see it but the system works differently

tacit remnant
#

My first Doom game was Doom 1 about 2-3 years ago.

violet sundial
#

You merely adopted the Doom

#

I was born in it, molded in it

royal heron
#

Think I started playing doom a year ago

tacit remnant
#

So I don’t have the same nostalgia a lot of people have.

violet sundial
#

I was terrified of this game for years lol

tacit remnant
#

Yeah lol
while I think rating classic Doom “M” was excessive, age 3 is definitely a bit young for a game like this

violet sundial
#

I was sitting on my Dad's lap

#

Cleared e1 then beat the game 2 decades later lol

#

Before then imps screaming through walls was terrifying

tacit remnant
#

Playing the game for the first time in college means that I never really had a “scared of imps” phase

violet sundial
#

Sounds relaxing

tacit remnant
#

I was new to shooters so the zombies’ hitscan made me nervous though

azure nimbus
tacit remnant
#

Black Ops the CoD spin-off? Or are you saying that’s another series to do that?

azure nimbus
#

Call of Duty Black Ops

tacit remnant
#

Okay

lost thunder
#

old CoD is verrrry different from modern CoD

grim yarrow
#

Modern CoD is more faster paced

#

Than Old

lost thunder
#

i was mostly thinking thematically, it was originally conceived as popcorn shooter with a focus on the every day infantryman and definitely had way more mindfulness about the horrors of war (as much as it could while still being a straight forward shooter)

grim yarrow
#

And its super reliant on your knowledge of Audio Cues specifically directional audio cues

lost thunder
#

cod 1 and finest hour have the bit about stalingrad where you're given a clip of bullets and expected to pick up the gun from the guy in front of you when he dies

azure nimbus
#

just like e1m1 and the shotgunners omg

grim yarrow
#

plus your knowledge of how to stabilize recoil or customize for damage and no recoil control

tacit remnant
#

My general opinion is that video games shouldn’t depict real war in a way that isn’t blatantly honest about the horrors of war. Also game devs shouldn’t be accepting money from a military or other government organization for their depiction of said organization for what I hope are obvious ethical reasons. CoD goes a step further and depicts the US military (infantry in particular) as justified in however they go about warfare, including the murder of innocents.

slim willow
#

hard as nails psychological horror game military fps with a AAA budget when

slim willow
#

lmfao

azure nimbus
#

Triple A, 2.5 D, 7 weapons, 8 monsters, one hero

dapper flint
#

" doom isn't real3d"

tacit remnant
#

I like the phrase “selective 3D” to describe how it is 3D but only accounts for the Y axis with some relevant things instead of all of them

azure nimbus
#

Doom is 1.5 D get your facts right

dapper flint
vivid vine
#

The phrase 'it was always 3D'

finite crag
#

remember the doom wad Rootpain?

finite crag
#

Ye

#

I thought it will be an epic doom mega wad carnage

safe moon
#

apparently someone made a halo doom mod

#

it's cool, my one complaint is that not every enemy drops a weapon, which is not a good thing especially when it's emulating halo

young pond
tacit remnant
#

How do I get past all the pain Elementals in Barrels of Fun?

dapper flint
#

You kill them

tacit remnant
#

I always drown in lost souls

#

I feel like I’m missing something important about that fight.

mellow matrix
#

You're not, it's a dumb level.

violet sundial
#

Fun level

vivid vine
#

It was an annoying pistol start for sure

tacit remnant
#

Is there a trick to surviving the lost soul hordes? The only thing I can come up with is getting them to infight then hide but that doesn’t seem to be working

tacit remnant
#

I’ll try that dice roll

#

Barrels of Fun wouldn’t be so bad if it just stuck to the barrel puzzle gimmick

azure nimbus
tacit remnant
#

I always get overwhelmed if I rely on the chaingun. I could try corner camping them

dapper flint
tacit remnant
#

Right

azure nimbus
dapper flint
#

Always

#

If you're looking to stun lock let's say a Rev or an archno then hold that sucker down

azure nimbus
#

the maximum spread is equal to the shotgun's. If you know that even with that spread you wouldn't miss, then no need to tap

dapper flint
#

Not a good strategy

#

So definitely disagree with you on this

tacit remnant
#

I’m happy to spray at point blank for the maximum DPS. At midrange on though, yeah it’s a bad idea

dapper flint
#

But I use it for mid to long

azure nimbus
#

if you're doing that dance where a pinky tries to bite and you back off (ie they are very close -- close enough that all pellets from a shotgun will hit), then you won't miss by holding down to fire.

Or if the field of monsters is so wide that they simply occupy enough room that you wouldn't miss

dapper flint
#

Usually for lost souls or hitscanners

azure nimbus
#

right, at close range

dapper flint
#

If you're just unleashing at those ranges your going to get pegged

azure nimbus
#

anything to do to help lead shots with projectile weapons? I find that if they're far enough to lead shots, oftentimes the horiz autoaim ruins it

tacit remnant
#

The best solution I’ve found is to lead the shot slightly further than you’d expect. With slower enemies like mancubi though just aim straight at them

#

To be specific the horizontal autoaim only triggers at a very specific angle off. I believe it 5 degrees but Decino did a video on auto-aim so that’s a good place to check. Basically I try to aim slightly more than 5 degrees ahead but just slightly

azure nimbus
#

it's contextual, but sometimes it's exactly that angle that I need to lead the shot. But that might help outside that small interval

dapper flint
azure nimbus
#

mm cutting off the distance as best you can. I try doing that for archies sometimes

dapper flint
#

Basically. It also helps me concentrate in hot situations where I need to send my shots

violet sundial
#

After that last mission I no longer like the sound of doors opening

#

I had 72 shotgun shells to get through a neverending army of zomboys, imps, pinkies, cacofiends, and a duke to the exit of e2m6. They all met me at the two door fork at the bottom of the spiral staircase in the back of the area.

#

Oh yeah and 2 rockets

#

I blew the head off a zomboy, opened the right door, pulled out the rocket, blew up the cacofiend and ran like mad for the exit because holy cow

#

I could hear the Duke to the left trying to murder his way through some imps to get to me

tacit remnant
#

The Duke?

azure nimbus
#

what...game are you playing? Spiral staircase? Duke? caco...fiend?

violet sundial
#

Uh

#

I forgot everything

#

The big green fire shooting one

#

and the floating eyeball guys

dapper flint
#

Baron

#

Cacodemon

violet sundial
#

There we go

tranquil kindle
#

Where do I go to report bug of the Unity ports? Or to make a suggestion?

hexed escarp
#

what new features do boom and mbf add and how do i know which or vanilla to use for a wad

tacit remnant
#

Boom adds a really good reworked RNG table and adds some teleport tricks that allow things like room-over-room. Also adds the ability to format Doom 2 WADs with episodes and IIRC the ability to have skulls and cards unlock separate doors (not sure about that last one)

azure nimbus
# hexed escarp what new features do boom and mbf add and how do i know which or vanilla to use ...

The WAD download will almost universally have some line that says "vanilla,", "limit removing"(means "vanilla but play on a modern port"), "boom," or "mbf" or "mbf21". Maybe in the readme textfile, the download post on doomworld or idgamesarchive, or even the doomwiki will mention it if that wad is posted there. if it says GZdoom or Zdoom then you have to use gzdoom.

BOOM adds some mapping features like some more door types including the triple key door. There are conveyer belts, basically floors that push objects. This is used to create basic logic / scripting within the map with voodoo dolls. BOOM introduces some odd behavior with weapons: ssg and plasma will still reload/recoil even if you run out of ammo unlike on vanilla where you simply put them away if they're empty. Running out of ammo for a weapon causes a weapon swap to the "next best weapon" but in vanilla you can override the swap to another weapon(not the one that you're dropping). In BOOM, you cannot. Like "limit removing". Monsters in BOOM are much less likely to get stuck in door tracks. However, monsters sometimes get stuck on or fall off of ledges. This is because monsters can get pushed off of ledges via damage. This is not possible in vanilla. Like Molly said, the RNG system is reworked. This means very very nominally lower ssg damage on average but otherwise you'll never notice. BOOM RNG uses your computer timer unless you are playing a demo so you will not get the exact same result with the same inputs (except for demos) unlike vanilla doom. different dehacked format available called BEX or boom extended dehacked and idk how it's different from .DEH at all but it's a thing. BOOM uses ultimate doom's lost soul behavior(they bounce). final doom also uses this. BOOM does not retain Final doom's teleporter bug though. MBF is very similar but the most important part is the addition of extra code pointers for easier creation of custom monsters.

hexed escarp
azure nimbus
#

if you want to use conveyer belt/voodoo doll scripting, use boom. If you want boom's extended library of floor or door specials, use boom. If you just have a big vanilla map, use a limit removing port(basically everything nowadays is).

If you need a lot of custom monsters(beyond the usual changings of a keen and wolf ss), then mbf may be appropriate

hexed escarp
#

does boom count as a limit removing port?

azure nimbus
#

I mean kinda. Boom maps don't have limits(or at least the limits are high enough to not matter. It's still a computer game so will have limits) but when people say "limit removing port" they're referring to playing DSDA, woof, whatever and playing them on "vanilla" settings.

#

Maybe back in the day BOOM was a port, but now it's more of an "engine" that modern ports emulate

#

like scythe2 is "limit removing" so you play it on vanilla comp level

#

most ports nowadays are lim removing except unity

brisk copper
#

just beat shores of hell and knee deep in the dead on UV without dying once 🙂

azure nimbus
#

literal gaming

finite crag
#

i just downloaded it for the slayer skins 💀

azure nimbus
#

give it a try. even if you need the wiki, it really does hold up

tacit remnant
#

Yeah OG Doom rocks

finite crag
#

agree

young pond
livid burrow
#

161.22.11.246

hexed escarp
#

which is harder, thy flesh or sigil

dapper flint
#

Thy flesh really isn't that bad

hexed escarp
dapper flint
#

There are far harder wads and maps sets out there

#

It was pretty brutal for it's time though

#

M1 and m2 are a solid game changer

azure nimbus
#

e4 is considered far harder than it is because it is vanilla. So the people judging it is much broader. The people judging say valiant are only those savvy enough to have an mbf port and know to check doomworld or doomwiki for mapsets. Sigil is somewhere in between since it is a custom mapset buuut it's super well-known since Romero made it

violet sundial
#

I'm on e2m8

#

I'm on e2m8

#

I'm on e3m1!

azure nimbus
#

The worst level in doom1 woo

violet sundial
#

Don't walk on the grass!

runic obsidian
#

dont walk on the grass, dont even touch it

mystic osprey
#

Is Arrival a approved prequel of doom 2?

vast reef
#

it's not canon

#

regard it as a fan-game

#

oh wait nvm

#

it's part of the official unity addons

azure nimbus
#

doesn't make it canon

lost thunder
#

everything is canon and nothing is canon

vast reef
#

i was referring to the fan-game part

azure nimbus
#

I'd still call it a fan-game no? LIke Jimmy Paddock's Deathless is made by Jimmy Paddock, not ID. BTSX is made by the BTSX team. None of these are from ID except for NRFTL

vast reef
#

well yeah

#

i would sort of regard it in the same way as sonic mania though

azure nimbus
#

He's pretty fast

hexed escarp
#

Is final doom canon? It wasn’t made by the Id team but was sold by them

latent forge
azure nimbus
#

Look, even if it is canon...the story to every classic doom game is "kill ze demons"

wispy fern
# hexed escarp Is final doom canon? It wasn’t made by the Id team but was sold by them

"Each of the two standalone IWADs is presented as a sequel to Doom II, referencing events from the original game in their background stories, particularly the invasion of Earth, but without referencing each other in any way. Contrary to what many believe, Final Doom does not require the original Doom II in order to be played; although it is possible to use Final Doom IWADs as PWADs with Doom II."

#

From the Doom Wiki

vast reef
#

from what i've heard, the lore of plutonia and tnt contradict each other

#

imo you choose which one you want to be canon

wicked iris
#

So I'm having trouble with Doom Builder 2.
I'm working on a wad and wanna add custom textures. When I load in the custom texture wads, the software detects them and does everything it needs, I can use the textures and place them on walls, ceilings etc. But when I try to run the wad after saving it, it shows blue white checkered walls instead of custom textures. I don't know how to fix it. A friend has the same problem.

fickle adder
#

Add the textures to slade and then convert them to doom gfx and then add the texture to the texture patch and it should work

#

Also the textures need to be in the same wad not another one

young pond
wicked iris
fickle adder
#

Oh

#

Can you tell me what your doing to add them then

pearl osprey
#

iirc all you have to do is copy the textures in slade from to your wad

#

then select them all and click 'Add to textureX'

spice radish
finite crag
#

This might be a weird one but I'll ask anyway: does anyone know of a multiplayer Carmageddon channel?

steel lion
#

Minigun > shotgun

dapper flint
finite crag
dapper flint
finite crag
#

When you continuing eviternity dealguy
Also I was thinking of buying it
Didn't know it had online coop

finite crag
dapper flint
dapper flint
#

Also tangerine nightmare

#

I was bummed out arrival doesn't have uv plus

finite crag
#

I played it last week and it had uv+ doomguy_thonk

dapper flint
finite crag
#

I haven't played anything other than uv+ that's why I didn't noticed

#

I thought some of the cybers were uv+ additions

dapper flint
#

No it just has alot of cybers hahaha

#

You're basically just playing fast monsters then

finite crag
dapper flint
#

Double sad bro

#

Get quake though. Let's rip it up

cosmic pagoda
#

the previous and next are however one of my favourite doom1 maps

#

both way underrated

#

I always liked the atmospheric and spooky vibe, e2m6 scared the shit out of me as a kid

#

the midis make it that much better too

#

I think bobby prince really shines at these ultra atmospheric and spooky ones

#

the high octane ones are great but have you heard Suspence or Sinister 😄

azure nimbus
#

e2m5 is one of the most balanced maps for nightmare 100s.e2m6 is...really hard

cosmic pagoda
#

oh, NM

#

I am casual trash, I play on UV

#

unless its sigil, which I play on HMP

#

I just play a map or 2 when getting ready for work

azure nimbus
#

I legit think most levels of vanilla play better on NM. There are a few maps that are complete bozos on NM like map22, e2m6, e4m1,e4m6, but for the most part, NM makes a bunch of the vanilla maps better

cosmic pagoda
#

rn I am pistol starting through plutonia, finished map05(which is probably my all time favourite of all iwads) this morning

azure nimbus
#

map04 is terrible on NM too

cosmic pagoda
azure nimbus
#

double ammo does mean that you get to actually use the plasma and chaingun for more. Very nice

cosmic pagoda
#

must be getting old in any case, tried newer games, nothing gives me the satisfaction as og boomer shooters do

#

not that I spend much time on games these days

#

might be bias too, since I grew up with doom and duke3d

azure nimbus
#

e3m5 for example is garbo on regular difficulties. However, on NM, it becomes a routing puzzle.

cosmic pagoda
#

I should do a playthrough on nm, never seriously tried it

#

E1M7 sounds like its gonna hurt on NM

azure nimbus
cosmic pagoda
#

ah great advice, will take it

#

e3 felt easier than previous eps largely anyway

#

is e4m1 and e4m2 even possible for mortals on nm?

azure nimbus
#

e1m7 isn't that bad. You go down the hallway with the medikit and shells instead of the RL room. Grab chaingun, get the key, then when you run back, take the lift to the radsuit, medikits, the megaarmor in the lava, and the soulsphere, and when you break into the outside area(GO SLOWLY), you get the invis and you win.

#

e4m2 is one of the easier maps for NM somewhow. Just practice the blue pillar jump. It's a rather forgiving jump. Let them in fight for a moment, jump, hit the switch, fall off, jump in the lava then hit the switch(or the other order?) and ride the floor up as it rises. Take the plasma, drop down, hit the stairs, take the secret to the megaarmor, make the jump and grab the soul sphere. From here you basically win. Take the You have a ton of ammo and enough time to get into the telefrag TP and then it's in the bag.

e4m1 is very challenging. Peter says that it's worse than map22. I disagree. But either way, it is a bad time. The main thing that you can practice is the key grab(I like to sr50 into the wall) and the blue key room. I forget if I alternated shotguns leftside rightside or only did left side.

#

Then you kiiinda have to get lucky when you dash outta there

cosmic pagoda
#

damn, e4m1 takes me multiple tries on UV, probably the last one I'd conquer on NM

azure nimbus
#

In the run that I won, I didn't get hit until the key grab, got the key super fast, and still left with like 16ish health.

cosmic pagoda
#

if that

azure nimbus
#

e4m6 took me more attempts by far but, I beat it in only a few tries after switching to Ryback's method

#

so it's debateable. It actually took me longer to beat e2m6 than e4m1 just beacuse of how short e4m1 is

cosmic pagoda
#

thats fair

azure nimbus
#

There's no shame in skipping a map or two. e1m3, e1m9, e2m6, e4m1, e4m6, map04, map22 are brutal and it makes sense if you backend them. I just wouldn't want people to miss out on playing most of the maps which do play better because some maps are stupid hard

cosmic pagoda
#

well you inspired me, gonna do e1m1 and probably e1m2 on nm in a bit before I hit the sack

#

oh is e1m3 brutal because you backtrack so much?

finite crag
azure nimbus
#

The big secret with the shotgunners. This is kinda like e4m6 where I beat it relatively quickly after changing my strategy but it's still hard. I think with the safer strat, it's easier than e1m9 but it's still a lot of crossing that big shotgunner room

#

But if you can break through and get the soulsphere, you basically win.

cosmic pagoda
#

ooh I never knew that the wall in e1m1 green armor room is sound blocking

#

I could shoot the guys up there without waking up the guys below

#

annd im dead, made it to the end room and got shot in the back by a respawned shotgunner

azure nimbus
#

takes some getting used to. Eventually, regular pinkies will look glitched out and in slowmotion

cosmic pagoda
#

lol

#

yeah they shoot fast

#

didnt get the first door open before I was already shot twice

azure nimbus
#

what's your plan for secrets/pistol start?

cosmic pagoda
#

well I will try to get 100% secrets and pistolstart at first, if I run into trouble I will use weapons from before, then again I think pistolstart has full hp

azure nimbus
#

I found that most of the really challenging levels weren't hard because of secrets. More so, secrets added to the levels that were easier so the 100s isn't too bad. But pistol start makes map04 and map22 really hard

#

True, sometimes continuous play means you enter levels at atrocious health pools.

cosmic pagoda
#

is there any merit to the ultimate doom route to the e1m1?

#

seems like everyone will snipe you from windows

#

but theres a blue armor 🤔

azure nimbus
#

do you mean hitting the switch to get to the outside area right away? That's what I did. Is it better? idk but I like the megaarmor

cosmic pagoda
#

ah yeah thats what I meant, the switch that got added un ud

azure nimbus
#

they don't hurt too bad cuz they're far and you'll be hasty

cosmic pagoda
#

the motivating thing is I know all the maps and secrets, at least

#

gotta refresh memory for some, havent played through it in a couple years tho, probably will have to hunt some secrets

#

probably gonna do an uv first on the less memorized ones

azure nimbus
#

remember that some hidden areas are not actually secrets

#

I did -nomonsters runs for a bunch of levels first because I didn't have them memorized

cosmic pagoda
#

28% health left 😄

azure nimbus
#

ay

#

it'll feel so liberating to play e1m2 without having to hunt down that last zombie

cosmic pagoda
#

messed up, didnt remember how far the elevator lowers

#

so had 2 tries getting thre

#

turns put the linedef is quite close

cosmic pagoda
#

I remembered the trigger being much further

azure nimbus
#

surprisingly complex secret for a map1

cosmic pagoda
#

took me ages to find it as a kid

azure nimbus
#

first time I played doom, I couldn't figure out how to exit the first room

cosmic pagoda
#

first time I played on snes lol

#

my family didnt have a pc when it came out, only a couple years later

#

so I played it a lot with my dad, somehow I could manage it no problems with all its limitations, we did melee only full runs(except for the cybie and mastermind) and all

azure nimbus
#

what got me into NM was NERF(not even remotely fair) and praticing 2tapping cybers using the fast cyberdemon

cosmic pagoda
#

some people claim faster cybies are easier, havent really played with fast

azure nimbus
#

melee only? Maybe I"ll try it one day. Though the only time I'd expect you to melee is um maybe e3m4?

cosmic pagoda
#

it was snes, tho IIRC we started with fists, and moved to chainsaw

#

when we got it

azure nimbus
#

fast cybers force you to actually get the timing down. I used to time it somewhat slower than I should have and got away with it sometimes with normal monsters

#

my proudest achivement for melee is punching out some 3 archies in stardate 20x6 map31. It wasn't hard -- it actually cheesed most of the map but it was funni

cosmic pagoda
#

on snes doom theres weird difficulty too, if you start with itytd, you can only play e1, if hntr, you can play e1 and e2(if you come from e1), to start e2 you need hmp and to start e3 you need to select uv(unless you come from e2 with hmp)

azure nimbus
#

surprised that they'd add that in. seems like extra work for no benefit

violet sundial
#

I love it when the Baron just immediately respawns on his corpse

azure nimbus
#

from an archvile? Cuz respawning monsters / nightmare monsters have to wait 10ish seconds

cosmic pagoda
#

fair, the cybies I always struggle with especially in smaller rooms, I never can predict when they will fire, and it will usually happen when I am getting stuck on something lol

#

altho plutonia barons lair taught me how to somewhat deal with em

#

and of course go 2 it, but go 2 it cybies are more peekaboo with bfg

#

except the ones in those 2 large areas

#

but these you get to infight and circlestrafe

violet sundial
#

Ok it was after killing a pinky and 2 imps

azure nimbus
#

imo vanilla levels just don't teach you how to fight cybers unless you idkfa a bfg into e2m8 just to practice 2tapping. Otherwise, pwads are far better with cyber placement. e4m6 is the only well placed boss monster in doom1, doom2. tnt barely has any. plutonia also doesn't have all that many except 32

violet sundial
#

e2m8 already gives rockets out the wazoo

cosmic pagoda
#

plutonia has 4 in 31 too tho

#

but one by one

azure nimbus
cosmic pagoda
#

for my first years of doom on snes, I didnt even get to use cheats, there are none on snes lol

#

snes doom is a different experience in general, very impressive port technically tho

#

sure they had low res, no infighting, no flat textures

#

but somehow I managed

#

it was like another world to me, first 3d game and first 1st person game I experienced, god damn, I miss those times

azure nimbus
#

no infighting

cosmic pagoda
#

monsters could damage their own kind though with projectiles, I remember running circles in e3m1 to get the imps to kill eachother to conserve pistol ammo

azure nimbus
#

do you know if you could get hit by your own projectile? like if you hit your own rocket? In normal ports, you cannot

cosmic pagoda
#

never tried it

#

I dont think

#

Doom for the Super Nintendo features 22 levels from the PC version. The status bar is rearranged, though it keeps the concrete theme of the PC version, featuring an image of the weapon currently held instead of the original ammo numbers. Unique to this port, the floors and ceilings lack texture mapping, with sectors being assigned two solid colors for the floor and ceiling out of a palette of 256 choices. The game lacks any back-up or password system, meaning that each episode must be finished from the beginning. Multiplayer was available through the XBAND network, although only deathmatch mode is available.

lost thunder
#

moderately late but -fast cybs offer better opportunities for bfg two-shotting and punching windows

azure nimbus
#

it only takes 400 nonberserk punches to kill a cyberdemon. why waste the 80 cells

cosmic pagoda
#
 Due to the absence of transparent midtextures, the level design does differ from the PC version in some areas, and compensation is handled inconsistently. In Hangar, the wall grates in the final room before the exit switch are simply absent, making this the only version of Doom allowing you and the monsters to move freely between those areas. In Toxin Refinery, the grates lining the perimeter of the nukage pit in the beginning have been replaced with sector-based safety ramps, similar to the Jaguar version. However, there is no replacement for the missing grates blocking the courtyard in the secret accessed via the yellow card, though it remains impassable.
In the absence of Command Center, the secret exit for The Shores of Hell is now located in Refinery, behind the secret supercharge in the nukage near the exit, unlocked with an added switch. This new room contains three energy cell packs, two boxes of rockets, one cacodemon on Ultra-Violence and higher, and two imps on Hurt Me Plenty and lower.
Rockets are much stronger, able to take out enemies such as the baron of Hell with only three shots instead of five to six required in the PC version.
The plasma gun is significantly stronger and uses fewer sprites in its firing sequence.
In wider areas, it is possible for the player to collide with his own fired projectiles (such as rockets and plasma) if the projectiles are fired while the player is running.
The BFG does not display an explosion graphic as it does in all other versions; it simply fires a round that looks like a baron fireball and causes a ripple effect without the animation.
All three of the aforementioned weapons utilize the imp/cacodemon/baron fireball launching sound effect when fired.
In a rather humorous fashion, the cyberdemon's rockets fire out backwards. This is an unfortunate side effect of the developers using single-angled sprites, seeming to forget that the player and cyberdemon share this projectile.
Many sound effects have been simplified. They are sampled at a lower rate, and there is far more reuse than there is in the PC version. Pinky demons share the imp's pain and death sounds, lost souls share the cacodemon's awakened sound (also reused as both monsters' idle sound) and rocket and barrel explosions share the generic fireball explosion sounds. Lost souls use their own death sound, which is actually the marine's falling/activating dummy walls grunt, instead of the fireball explosion as their death sound. Zombiemen and shotgun guys only use one of their three PC death sounds, and imps only use one of the two original death sounds.
This is the only version of Doom to use cylindrical collision on actors. All other versions use rectangular bounding boxes, with fixed alignment no matter which angle the actor is facing.
azure nimbus
#

lamo what a weird version. the rectangular bounding boxes are super strange and really result in odd hitboxes that require memorization for some monsters. like the sideways lost soul's hitbox is behind itself. I think the cyber's is in front of him when viewed from the profile

cosmic pagoda
#

1993 december
I was 5 when it came out lol, probably got the SNES around then too or maybe in another year, I am pretty sure it was before school

#

was playable, and yeah a weird version, but all the changes were due to hardware limitations, and I think getting it to where it was was a technical achievement almost on par with carmacks engine imho

azure nimbus
#

I suppose if we say carmack is a wizard when he makes weird cuts for the sake of speed, then snes deserves some props too

royal heron
#

We talking about NM completions here?

azure nimbus
#

mayhaps

cosmic pagoda
#

yeah, the engine was completely rewritten by a guy, without having original source

#

Randy Linden, the port's sole programmer, initiated the port of Doom for the Super NES on his own initially, as he was fascinated by the game.

Since Doom's source code was not yet released at the time, Linden referred to the Unofficial Doom Specs as a means of understanding the game's lump layout in detail.[1] The resources were extracted from the IWAD, with some (notably sprites such as the player's sprites and the original status bar face sprites) unused due to technical limitations.

According to an interview, due to lack of development systems for the Super FX, Linden wrote a set of tools consisting of an assembler, linker, debugger, dubbed the ACCESS[2], on his own Amiga before beginning development of the port proper. For the hardware kit, he utilized a hacked Star Fox cartridge and a pair of modified Super NES controllers plugged into the console and connected to the Amiga's parallel port. A serial protocol was used to further link the two devices.

After developing a full prototype, he later showcased it to his employer, Sculptured Software, which helped him finish the development. In the interview, Linden expressed a wish that he could have added the missing levels; however, the game, already the largest possible size for a Super FX 2 game at 16 megabits, only has roughly 16 bytes of free space. Linden also added support for the Super Scope light gun device, the Super NES mouse, and the XBAND modem for multiplayer.

On July 14, 2020, Linden released the first phase of the source code on Github under the GPLv3 license, with the second phase following on July 16 and the third phase the next day. According to a reply on a thread on NESDev regarding the source code release[3], the source code release for both the port and the ACCESS toolchain would be each divided into four such phases.

royal heron
#

I remember E4M2 being my first major NM victor

cosmic pagoda
#

I fear the moment I get to E4

royal heron
#

Followed by E1M3, which still remains to be my best feat besides my E1M1 9, and then E1M6

dapper flint
azure nimbus
#

e1m9 is harder imo

dapper flint
azure nimbus
#

harder than e1m3 I mean

royal heron
#

That's interesting, I'll try running it

sonic thorn
#

E4m2 kinda wack with fast monsters

cosmic pagoda
#

but also maybe this NM endevour will force me to git good, and get me back to mapping and actually making properly difficult map, balancing around my skill level, the first 1,5 maps I did, were said to be too easy

royal heron
#

Though my skills are super rusty after a few months of not playing due to school focus and feeling a bit of burnout and switching to other games

cosmic pagoda
violet sundial
#

Lost Souls using Cacodemon sfx sounds terrifying

azure nimbus
#

I did it by taking cover behind a barrel. So I was desperate

royal heron
#

You went for 100% secrets in your E1M3 run right?

azure nimbus
#

yes

royal heron
#

Said something along the lines of Peter's route being too inconsistent

azure nimbus
#

Yeah, I got it pretty quickly after going for the soulsphere first

cosmic pagoda
royal heron
#

Tbh my E1M3 speedeun could've been so much faster

cosmic pagoda
#

horrible if I look at it now

royal heron
#

If I remembered that rocket launcher has infinitely tall splash damage

cosmic pagoda
#

but having nothing to compare it to, this was crazy

royal heron
#

Because after I got the chaingun, all the imps banded together on the elevator and just wouldn't budge

azure nimbus
#

so glad I remembered that in my run. nearly died otherwise

royal heron
#

Funnily enough I also got that run at school 😛

dapper flint
cosmic pagoda
cosmic pagoda
royal heron
#

E4M1 and E4M6 are your main struggles tbh in E4

azure nimbus
#

e4m6 has zero armor

royal heron
#

E4M2's routing is pretty simple

#

So that'll be fine

violet sundial
#

When I beat NM what's next

royal heron
#

PWADs

violet sundial
#

NM pistol start no saves?

royal heron
#

Like sunlust magnus

cosmic pagoda
#

I took @azure nimbus advice, and started with e3m1, hot damn those fast cacos and imps are .... fast

royal heron
#

You can ignore them since they basically stay stationary while they're throwing projectiles

cosmic pagoda
#

tried first zooming past em to the shotty and got mauled by the imps at the end

#

in that secret room

royal heron
#

Pre-firing the shotgun helps

cosmic pagoda
#

ah will try that

royal heron
#

To kill one of the imps

#

So you can squeeze past

cosmic pagoda
#

okay this time I failed to pick up the shotgun for some reason, and reflexes made me hit back, which made me end up in blood

#

that pantera riff though is amazing

#

original for those who dont know

#

no wonder bobby ripped it off, it absolutely slaps

#

this is damn challenging but addictive

#

will I need both the bullet crates in that map?

#

seems like I'll eat an imp fireball picking it up

#

this time I did that and also got 3 caco balls right after that, making me face the secret room imps with 14hp

#

and it went as expected

royal heron
#

Yeah pantera rocks

cosmic pagoda
#

I love how NM makes me really think my route through

#

not just yolo it like on UV

royal heron
#

E3M1 not that bad tbh, 1:15

#

time could've been better but I simply went my intuition about what to do instead of looking at routes made by other players first

violet sundial
prime grotto
#

Which source port for Doom is the one that gives the small letters and numbers in the bottom left corner for your stats and shows time eclipsed, kills, items, and secrets?

lost thunder
#

dsda-doom with extended hud turned on

azure nimbus
proud pilot
#

kinda want to try some multiplayer this weekend if anyone's got zdoom
idk if ports are, like, compatible with each other. noob moment

hexed escarp
#

32:55: a Minecraft YouTuber who has never played doom before discovers circlestrafing

royal heron
#

ah, PopularMMOS

#

my childhood lmao

hexed escarp
#

Yeah same, I was just going back and watching some of the old videos for the memories and I found this lol

wicked iris
slim willow
#

Slade 3 is a software for editing doom wads.

cosmic pagoda
young pond
# cosmic pagoda worst ep2 map imo

to me E2M3 felt the worst in Episode 2, never really liked that map too much. Also, the midi choice is just lazy 😄 should have played "At Doom's Gate" again imo, but not the intermission midi.
i totally agree with you about the Midis in E2M4, M5 and M6, they are perfect choices. Those three are my favorites, I guess xD
I played doom as a little kid and even after i had stopped playing it, "Demons on the Prey" was stuck in my head and randomly popped up in my mind even even years after. maybe that's the reason why E2M5 isn't that bad to me 😄

young pond
#

oh, and yea of course "Suspense" is such a good midi. i remember at times i simply loaded up E1M5 to listen to the music, and i didn't even play the map. only wanted to hear that midi 😄

young pond
proud pilot
#

finally something to appreciate about e2m9

azure nimbus
#

e2m9 is good

fickle adder
#

I just be pistol starting map 28 of doom 2… but then

#

There of these mfs come in

azure nimbus
#

you get a bfg early so it's not too bad

fickle adder
#

Yeah

#

I chainsawed 3 pain elementals

#

And the pinkies

#

Or just run for the ssg I guess

#

Sometimes I get cockblocked though

azure nimbus
#

wonder if Sandy Peterson realized how powerful the chainsaw is against PEs because the lost souls can't spawn

fickle adder
#

I dunno the pain elementals spawned like 29 lost souls

azure nimbus
#

definitely not if you're on the right comp level

fickle adder
#

The pinkies are good distractions

fickle adder
#

:agony:

azure nimbus
#

zdoom almost definitely has a 21 lost soul limit option